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Log for #openttd on 22nd December 2023:
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08:37:45  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1187675333537841182/image.png?ex=6597bfd9&is=65854ad9&hm=e51fb963bc9c42bb978f590e56a4a1b65c92e88a614f43e0d15fc36bd7a47b8b&
08:38:05  <andythenorth> town only had 2 buildings, and I placed a statue and an industry that replaces houses πŸ˜›
08:38:35  <merni> try "fund town growth"?
08:38:37  <peter1138> Set up a bus service in the village, that'll make it grow.
08:40:51  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #11612: Change: remove sorting weights when generating a company colour https://github.com/OpenTTD/OpenTTD/pull/11612#issuecomment-1867397266
08:41:09  <truebrain> ^^ happens when I don't understand the motivation of a PR. You get a big wall of text πŸ˜›
08:43:56  <andythenorth> merni: nah, does nothing, growth rate is probably 0 if popn. is 0
08:44:06  <andythenorth> peter1138: such bus
08:44:18  <peter1138> I mean, I do have a patch for 32 colours, but they were still palette colours, so nothing really distinct.
08:44:32  <peter1138> And of course the legendary RGB colours, which is probaby old enough to vote now.
08:44:41  <truebrain> drop 8bpp? πŸ˜› πŸ˜›
08:44:54  <truebrain> the lack of constrast of most of these "extra" colours is just painful
08:45:05  <peter1138> I think even without the restrictions of a palette there's still only so many constrasting colours.
08:45:14  <truebrain> there are
08:45:21  <truebrain> (limited amounts)
08:45:32  <andythenorth> a 256 colour palette would have covered most things IMHO πŸ˜›
08:45:38  <truebrain> but our UI colouring scheme currently makes it even worse πŸ˜„
08:45:55  <truebrain> anyway, I think giving priority to a few high-constrast colours is an excellent idea
08:47:10  <andythenorth> our DOS palette is only 244 colours, plus there are some entries for animated cycles that are almost identical to non-animated colours πŸ˜›
08:47:18  <andythenorth> NewDOSPalette?
08:47:38  <truebrain> no, the argument peter1138 makes, rightfully, is that no matter your palette, there are only so many company colours you can use that have a high constrast with each other
08:47:49  <truebrain> so even in that world, prioritizing those that stand out to each other is a good move
08:47:49  <andythenorth> yes
08:48:11  <truebrain> but as I wrote in my reply, the motivation of that PR is rather unclear to me
08:48:41  <truebrain> to me, it removes something that helps players, so I am puzzled πŸ™‚
08:49:26  <peter1138> git rebase master redo-rgbcc
08:49:29  <peter1138> Do I?
08:49:39  <reldred> yes
08:49:47  <reldred> rgbcc plz und thnx
08:49:50  <truebrain> and another rabbit hole he goes!
08:49:58  <peter1138> Last commit in that branch, 3rd Jan 2023, first commit, 27th Jan 2013.
08:50:26  <peter1138> True.
08:50:32  <peter1138> I have so many unfinished tings.
08:50:35  <peter1138> And things.
08:50:38  <peter1138> But why bother eh?
08:50:47  <truebrain> because it is fun!
08:51:02  <truebrain> you get those unexpected gems like "32bpp -> 8bpp" πŸ™‚
08:51:16  <reldred> force 32bpp
08:51:21  <reldred> deprecate 8bpp
08:51:26  <truebrain> we keep voting against that idea πŸ˜2023-12-22T22:41:45  *** nielsm has quit IRC
22:52:03  <peter1138> Hmm, wonder how slow it is with release bit.
22:52:05  <peter1138> ... build
23:02:28  <peter1138> 183ms.
23:10:11  <peter1138> Hmm.
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23:23:44  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11386: Add: Dedicated server heightmap support https://github.com/OpenTTD/OpenTTD/pull/11386#pullrequestreview-1795343288
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23:26:14  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11600: Change: Scale sprites to requested highest resolution level. https://github.com/OpenTTD/OpenTTD/pull/11600#issuecomment-1868127646
23:30:31  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11600: Change: Scale sprites to requested highest resolution level. https://github.com/OpenTTD/OpenTTD/pull/11600#issuecomment-1868128923
23:41:26  <talltyler> Zoom level setting is confusing. Bigger number == more zoom?
23:43:11  <peter1138> :)
23:43:34  <peter1138> In OpenTTD code, "Normal zoom" ZOOM_LVL_NORMAL is the largest.
23:43:48  <peter1138> And the rest at ZOOM_LVL_OUT_2X 4X 8X etc.
23:43:51  <peter1138> *are
23:44:44  <peter1138> But! In settings text it's generally referred to as 4x zoom in, 2x zoom in, 1x, 2x zoom out, 4x zoom out...
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23:51:39  <talltyler> I meant the setting value (possibly an enum?). It’s hard to review the code for correctness, but I trust you to either get it right first try or fix it later if not. πŸ˜‰
23:51:52  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11600: Change: Scale sprites to requested highest resolution level. https://github.com/OpenTTD/OpenTTD/pull/11600#pullrequestreview-1795353138
23:56:49  <peter1138> Setting value is a ZoomLevel.
23:57:04  <peter1138> That saves getting it wrong :)
23:58:56  <peter1138> 23:58: So much for early night.
2023-12-23T23:23:0

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