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04:36:54 *** keikoz has joined #openttd 06:03:35 *** TinoDidriksen has quit IRC 06:03:53 *** TinoDidriksen has joined #openttd 06:04:33 *** TinoDidriksen is now known as Guest11399 06:23:55 *** keikoz has quit IRC 07:02:57 *** keikoz has joined #openttd 07:30:38 *** tokai has joined #openttd 07:30:38 *** ChanServ sets mode: +v tokai 07:33:19 *** nielsm has joined #openttd 08:37:45 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1187675333537841182/image.png?ex=6597bfd9&is=65854ad9&hm=e51fb963bc9c42bb978f590e56a4a1b65c92e88a614f43e0d15fc36bd7a47b8b& 08:38:05 <andythenorth> town only had 2 buildings, and I placed a statue and an industry that replaces houses π 08:38:35 <merni> try "fund town growth"? 08:38:37 <peter1138> Set up a bus service in the village, that'll make it grow. 08:40:51 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #11612: Change: remove sorting weights when generating a company colour https://github.com/OpenTTD/OpenTTD/pull/11612#issuecomment-1867397266 08:41:09 <truebrain> ^^ happens when I don't understand the motivation of a PR. You get a big wall of text π 08:43:56 <andythenorth> merni: nah, does nothing, growth rate is probably 0 if popn. is 0 08:44:06 <andythenorth> peter1138: such bus 08:44:18 <peter1138> I mean, I do have a patch for 32 colours, but they were still palette colours, so nothing really distinct. 08:44:32 <peter1138> And of course the legendary RGB colours, which is probaby old enough to vote now. 08:44:41 <truebrain> drop 8bpp? π π 08:44:54 <truebrain> the lack of constrast of most of these "extra" colours is just painful 08:45:05 <peter1138> I think even without the restrictions of a palette there's still only so many constrasting colours. 08:45:14 <truebrain> there are 08:45:21 <truebrain> (limited amounts) 08:45:32 <andythenorth> a 256 colour palette would have covered most things IMHO π 08:45:38 <truebrain> but our UI colouring scheme currently makes it even worse π 08:45:55 <truebrain> anyway, I think giving priority to a few high-constrast colours is an excellent idea 08:47:10 <andythenorth> our DOS palette is only 244 colours, plus there are some entries for animated cycles that are almost identical to non-animated colours π 08:47:18 <andythenorth> NewDOSPalette? 08:47:38 <truebrain> no, the argument peter1138 makes, rightfully, is that no matter your palette, there are only so many company colours you can use that have a high constrast with each other 08:47:49 <truebrain> so even in that world, prioritizing those that stand out to each other is a good move 08:47:49 <andythenorth> yes 08:48:11 <truebrain> but as I wrote in my reply, the motivation of that PR is rather unclear to me 08:48:41 <truebrain> to me, it removes something that helps players, so I am puzzled π 08:49:26 <peter1138> git rebase master redo-rgbcc 08:49:29 <peter1138> Do I? 08:49:39 <reldred> yes 08:49:47 <reldred> rgbcc plz und thnx 08:49:50 <truebrain> and another rabbit hole he goes! 08:49:58 <peter1138> Last commit in that branch, 3rd Jan 2023, first commit, 27th Jan 2013. 08:50:26 <peter1138> True. 08:50:32 <peter1138> I have so many unfinished tings. 08:50:35 <peter1138> And things. 08:50:38 <peter1138> But why bother eh? 08:50:47 <truebrain> because it is fun! 08:51:02 <truebrain> you get those unexpected gems like "32bpp -> 8bpp" π 08:51:16 <reldred> force 32bpp 08:51:21 <reldred> deprecate 8bpp 08:51:26 <truebrain> we keep voting against that idea π2023-12-22T22:41:45 *** nielsm has quit IRC 22:52:03 <peter1138> Hmm, wonder how slow it is with release bit. 22:52:05 <peter1138> ... build 23:02:28 <peter1138> 183ms. 23:10:11 <peter1138> Hmm. 23:17:00 *** keikoz has quit IRC 23:23:44 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11386: Add: Dedicated server heightmap support https://github.com/OpenTTD/OpenTTD/pull/11386#pullrequestreview-1795343288 23:24:30 *** Hanicef has quit IRC 23:26:14 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11600: Change: Scale sprites to requested highest resolution level. https://github.com/OpenTTD/OpenTTD/pull/11600#issuecomment-1868127646 23:30:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11600: Change: Scale sprites to requested highest resolution level. https://github.com/OpenTTD/OpenTTD/pull/11600#issuecomment-1868128923 23:41:26 <talltyler> Zoom level setting is confusing. Bigger number == more zoom? 23:43:11 <peter1138> :) 23:43:34 <peter1138> In OpenTTD code, "Normal zoom" ZOOM_LVL_NORMAL is the largest. 23:43:48 <peter1138> And the rest at ZOOM_LVL_OUT_2X 4X 8X etc. 23:43:51 <peter1138> *are 23:44:44 <peter1138> But! In settings text it's generally referred to as 4x zoom in, 2x zoom in, 1x, 2x zoom out, 4x zoom out... 23:47:42 *** Flygon has joined #openttd 23:51:39 <talltyler> I meant the setting value (possibly an enum?). Itβs hard to review the code for correctness, but I trust you to either get it right first try or fix it later if not. π 23:51:52 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11600: Change: Scale sprites to requested highest resolution level. https://github.com/OpenTTD/OpenTTD/pull/11600#pullrequestreview-1795353138 23:56:49 <peter1138> Setting value is a ZoomLevel. 23:57:04 <peter1138> That saves getting it wrong :) 23:58:56 <peter1138> 23:58: So much for early night. 2023-12-23T23:23:0