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Log for #openttd on 23rd December 2023:
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22:46:28  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #11097: [Inconsistency]: No 'remove table' function for GSLeagueTable, unlike GSStoryPage and GSGoal https://github.com/OpenTTD/OpenTTD/issues/11097
22:48:55  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #11621: Fix 2d3af14: Don't draw script log over panel borders https://github.com/OpenTTD/OpenTTD/pull/11621
22:50:25  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #11099: [Bug]: There is no way to autofill signals, even with a straight section of track, in the AI API https://github.com/OpenTTD/OpenTTD/issues/11099
22:50:29  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #11099: [Bug]: There is no way to autofill signals, even with a straight section of track, in the AI API https://github.com/OpenTTD/OpenTTD/issues/11099
22:52:37  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11621: Fix 2d3af14: Don't draw script log over panel borders https://github.com/OpenTTD/OpenTTD/pull/11621#pullrequestreview-1795504914
22:52:51  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10832: Licensing issue - GPL violation on Apple Store https://github.com/OpenTTD/OpenTTD/issues/10832
22:52:55  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10832: Licensing issue - GPL violation on Apple Store https://github.com/OpenTTD/OpenTTD/issues/10832
22:53:24  <talltyler> I am the FileCloser đź‘€
22:53:44  <peter1138> Well.
22:54:02  <peter1138> It seems both ways have merits.
22:54:11  <peter1138> But having two ways is annoying :)
22:54:28  <peter1138> But also, spamming .get() because FILE is a unique_ptr is a pain.
22:54:58  <xarick> nevermind, I got it
22:55:21  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10574: [Bug]: Map generation fails when no town buildable roads are available https://github.com/OpenTTD/OpenTTD/issues/10574
22:56:05  <xarick> `_distances_table[noise].distances_list.AddItem(distance, _distances_table[noise].distances_list.GetValue(distance) + 1);` So confusing, but oh well
22:57:08  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10574: [Bug]: Map generation fails when no town buildable roads are available https://github.com/OpenTTD/OpenTTD/issues/10574
22:57:33  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10503: [Bug]: GSGoal missing method for updating data like GSLeagueTable https://github.com/OpenTTD/OpenTTD/issues/10503
22:57:37  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10503: [Bug]: GSGoal missing method for updating data like GSLeagueTable https://github.com/OpenTTD/OpenTTD/issues/10503
23:05:04  <talltyler> Should I close #10367 as “we know, but it’s not a bug and not planned to fix”?
23:05:21  <talltyler> Sprites don’t resize sort of by design
23:05:33  <peter1138> Well I have a patch for it ;)
23:05:46  <peter1138> (It's ugly)
23:08:35  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10287: [Bug]: Useless buttons when founding town in game https://github.com/OpenTTD/OpenTTD/issues/10287
23:08:38  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10287: [Bug]: Useless buttons when founding town in game https://github.com/OpenTTD/OpenTTD/issues/10287
23:10:13  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11621: Fix 2d3af14: Don't draw script log over panel borders https://github.com/OpenTTD/OpenTTD/pull/11621#pullrequestreview-1795505819
23:10:19  <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #11621: Fix 2d3af14: Don't draw script log over panel borders https://github.com/OpenTTD/OpenTTD/pull/11621
23:10:40  <_glx_> so many different ways to do the same thing
23:12:11  <peter1138> Yup.
23:19:04  <xarick> The "Break on" feature is slightly broken, btw.
2023-12-23T23:23:0

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