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Log for #openttd on 5th February 2024:
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00:15:20  *** blikjeham[m] has joined #openttd
00:27:49  <DorpsGek> [OpenTTD/OpenTTD] WenSimEHRP commented on pull request #11993: Change: support more number formats that just the 'western' one https://github.com/OpenTTD/OpenTTD/pull/11993#pullrequestreview-1861653543
00:32:45  <peter1138[d]> Developer needs to make sure feature works before passing to translators.
00:41:40  <truebrain> The tone is a bit uncalled for, especially for a draft of someone trying to implement your request ...
00:47:28  <wensimehrp> I apologize for that... Next time maybe I should consider more before commenting.
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03:28:19  <merni> Wow the Hindi translation is very incomplete
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04:54:22  <DorpsGek> [OpenTTD/OpenTTD] Bonehead-101 opened issue #11995: [Bug]: Bank not Accepting Diamonds (desert) plus no Diamond Cars after 2025 https://github.com/OpenTTD/OpenTTD/issues/11995
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06:42:30  <DorpsGek> [OpenTTD/OpenTTD] Bonehead-101 opened issue #11996: [Bug]: No Corn (desert) Train Cars, Fruit not being accepted to Food Processing Plant (desert) https://github.com/OpenTTD/OpenTTD/issues/11996
06:43:28  <LordAro> i feel like beta3 coming soon...
06:44:00  <peter1138[d]> Of course the tables are overloaded.
06:56:20  <truebrain> Last minute changes win again πŸ˜„ at least it doesn't crash, so it is an improvement πŸ™‚
14:05:05  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11994: Change: Update OpenTTD TTF fonts to v0.5 https://github.com/OpenTTD/OpenTTD/pull/11994#issuecomment-1927084567
14:08:56  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11994: Change: Update OpenTTD TTF fonts to v0.5 https://github.com/OpenTTD/OpenTTD/pull/11994#pullrequestreview-1862901065
14:09:06  <_glx_> <https://github.com/OpenTTD/OpenTTD/compare/master...glx22:OpenTTD:local_ai_config> now just need `start_ai` handling
14:09:35  <_glx_> diff is surprisingly not too big
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14:25:46  <_zephyris> peter1138[d]: The old authentic `0` and `1` are still in the font, but only as opentype lnum/linining numeral alternates... If there's ever support for those opentype features they are there ready!
14:31:15  <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1204071749088575528/image.png?ex=65d36633&is=65c0f133&hm=8d317ff7ea0486ebc991f052e278021897e003b4ea55a0605903d06b2ba8e14a&
14:31:15  <peter1138[d]> My CD ripper decided I wanted to see native composer names πŸ™‚
14:33:11  <_glx_> I can read that πŸ™‚
14:34:46  <emperorjake> It's been well over a decade since I ripped a CDπŸ˜…
14:36:11  <DorpsGek> [OpenTTD/OpenTTD] Ufiby opened issue #12001: [Crash]: cargotype??? https://github.com/OpenTTD/OpenTTD/issues/12001
14:36:46  <peter1138[d]> Well, that's a different one I guess.
14:41:27  <emperorjake> I didn't even know you could drag GRFs from one box to the other, I just double click them
14:46:36  <talltyler> Am I missing something with applying a .diff file? Place the patch file in the root folder, and run `git apply <patch file name>`? It reads the file properly but says `No such file or directory` for all the entries. The file paths seem to be correct in the patch file…
14:48:05  <talltyler> Oops, never mind
14:48:12  <talltyler> PowerShell has to be in src/
14:48:34  <talltyler> Now every file says `patch does not apply` πŸ˜‰
14:48:49  <peter1138[d]> Is that an ancient patch?
14:49:51  <talltyler> Yep: https://www.tt-forums.net/viewtopic.php?t=74451
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14:52:16  <talltyler> I suspect there's more I could do, because `english.txt` hasn't changed _that_ much
14:52:50  <peter1138[d]> You may need -p1 or somesuch.
14:53:03  <peter1138[d]> But if it's ancient you're better off rewritng it.
14:53:45  <peter1138[d]> (By reading the diff and understand what it was doing)
14:54:14  <peter1138[d]> Or check out that ancient version and rebase, but that's not going to be very fun either and won't help much.
14:54:38  <talltyler> Yeah, reading the diff is probably easier than fixing merge conflicts
14:55:13  <peter1138[d]> Also work out what it was trying to achieve, and then work out if you want to do the same.
14:55:29  <talltyler> VSCode actually makes the diff readable, which is more than I can say for other tools I've used previously
14:56:21  <talltyler> There are quite a few design changes I'd like to make, but with unbunching it was really nice to start with some code and then rewrite it incrementally
14:56:37  <talltyler> Not an option here, but that's fine πŸ™‚
14:56:54  <peter1138[d]> You will understand it better so that's a good thing πŸ˜‰
14:58:12  <talltyler> Oh, I will definitely need to understand this one πŸ˜„
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14:59:27  <peter1138[d]> You have probably passed the point of "coding the game is more fun than playing the game" πŸ˜‰
15:00:17  <talltyler> The problem I'm trying to fix, btw, is "traffic waves" when fast trains catch up to slow trains and come to a full stop at a red signal, causing the train behind them to stop, and so on. Slowing trains down if there's traffic ahead solves this problem in real life, and also does so in JGRPP. I think vanilla can benefit from a simple implementation of this. πŸ™‚
15:00:31  <talltyler> ...yes, I have. 😦
15:00:45  <talltyler> peter1138[d]: ...yes, I think I have 😦
15:01:18  <talltyler> Anyway, I should do Real Job before I get into this πŸ˜‰
15:01:29  <peter1138[d]> Heh
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15:07:45  <locomotor79> can you guys finnaly add what sombody did as a mod for the original game TTDX the copy and paste system
15:07:45  <locomotor79> whit save storage not only clipboard storage
15:07:45  <locomotor79> also qstion iff whe get these huge maps can whe also get copy and paste tracks signal bridges tunnels
15:07:45  <locomotor79> like the original mod for TTDX  becausse that whould be handy and even saving compleet crossings and can lateron paste them whit ground work and all
15:09:23  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #11994: Change: Update OpenTTD TTF fonts to v0.5 https://github.com/OpenTTD/OpenTTD/pull/11994
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15:20:25  <xarick> visual studio is buggy
15:20:45  <xarick> sometimes I press tab and it doesn't ident
15:26:53  <xarick> can't get rid of "simulated deviations"
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15:30:53  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11965: Codechange: use C++ idioms to manage (network) packets https://github.com/OpenTTD/OpenTTD/pull/11965
15:34:11  <_glx_> xarick: tried my branch ?
15:34:12  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 dismissed a review for pull request #11984: Codechange: use consistent types for Packets https://github.com/OpenTTD/OpenTTD/pull/11984#pullrequestreview-1862231883
15:34:15  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11984: Codechange: use consistent types for Packets https://github.com/OpenTTD/OpenTTD/pull/11984
15:34:40  <xarick> haven't yet, still trying to get this commited, then I'll check
15:35:47  <_glx_> what it does is copy config on start, then while AI is running you only access the local copy, and once AI is killed the original copy is there untouched
15:53:03  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11818: Codechange: use std::source_location over __FILE__/__LINE__ all over the code https://github.com/OpenTTD/OpenTTD/pull/11818#issuecomment-1927310417
15:54:47  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #12001: [Crash]: cargotype??? https://github.com/OpenTTD/OpenTTD/issues/12001
15:56:22  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11984: Codechange: use consistent types for Packets https://github.com/OpenTTD/OpenTTD/pull/11984#pullrequestreview-1863166066
15:58:03  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11993: Change: support more number formats that just the 'western' one https://github.com/OpenTTD/OpenTTD/pull/11993#pullrequestreview-1863169918
16:00:10  <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1204094125104963604/signalbuttonbug.gif?ex=65d37b0a&is=65c1060a&hm=30474f28db088b86c27fdd62c37b4c16966ff158903d0719b618462ede03002c&
16:00:11  <_zephyris> Looks like the signal buttons escaped the do-not-inset-the-icon-on-press changes
16:03:13  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11993: Change: support more number formats that just the 'western' one https://github.com/OpenTTD/OpenTTD/pull/11993#issuecomment-1927330873
16:05:31  <xarick> @glx <https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:OpenTTD:restore-Random-AI-slot> This is what I came up with πŸ˜‡
16:06:13  <xarick> 2nd commit is too large, I might drop it
16:06:36  <xarick> but with it, startai is better controlled
16:06:41  <_glx_> yeah try my solution, you should like it
16:07:23  <_glx_> startai <AI> still overwrite the config, but I'd say it's an expected side effect
16:07:58  <_glx_> is equivalent to manually edit the config, then run startai
16:10:23  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11993: Change: support more number formats that just the 'western' one https://github.com/OpenTTD/OpenTTD/pull/11993#pullrequestreview-1863201064
16:10:38  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11984: Codechange: use consistent types for Packets https://github.com/OpenTTD/OpenTTD/pull/11984
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16:15:49  <peter1138[d]> _zephyris: Huh, it was only ever shifted 1 pixel, ignoring scaling. That's why I didn't notice.
16:19:29  <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1204098982641668158/20240205-1618-09.4840825.mp4?ex=65d37f90&is=65c10a90&hm=40fb8986d21b7d29c3869c42cf13b6db2a8c7d7d6b7b22f200687679ec64de8a&
16:19:29  <_glx_> xarick
16:22:17  <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1204099688937029684/20240205-1621-23.2264660.mp4?ex=65d38038&is=65c10b38&hm=44d586467b34ff5273decc287ed119261e52378abd78cbdf23caf89351048aba&
16:22:54  <xarick> ^_^
16:23:18  <_glx_> I was in the wrong state before starting recording, but Wright AI was a random one
16:24:19  <_glx_> I think it does what you expect
16:26:08  <xarick> slightly confused at CONFIG_RANDOM
16:26:12  <xarick> i thought it was removed
16:26:44  <_glx_> it is removed
16:27:22  <DorpsGek> [OpenTTD/OpenTTD] Taterspud opened issue #12002: Click on Train Order [Crash]:  https://github.com/OpenTTD/OpenTTD/issues/12002
16:28:13  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #12002: Click on Train Order [Crash]:  https://github.com/OpenTTD/OpenTTD/issues/12002
16:29:32  <DorpsGek> [OpenTTD/OpenTTD] Taterspud commented on issue #12002: Click on Train Order [Crash]:  https://github.com/OpenTTD/OpenTTD/issues/12002
16:29:53  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #12002: Click on Train Order [Crash]:  https://github.com/OpenTTD/OpenTTD/issues/12002
16:30:13  <xarick> why is the range [25, 35] in one, and [40, 50] in the other?
16:30:26  <xarick> what have I done
16:30:34  <_glx_> because my settings are not default πŸ™‚
16:30:42  <xarick> ah, ah, ok makes sense
16:31:58  <_glx_> and for pathfinder profile it's probably the effect of EASY/MEDIUM/HARD removal
16:32:35  <xarick> was it converted to random deviation somehow?
16:32:58  <_glx_> it's MEDIUM + deviation based on HARD and EASY
16:33:34  <xarick> oh 😦 that wasn't supposed to deviate if you had it as non-random ai
16:34:28  <xarick> or, should I say, I miss CONFIG_RANDOM
16:38:29  <xarick> tea time
16:48:18  <jfs> quote from another forum:
16:48:18  <jfs> >  Played it for a bit yesterday and I'm still getting used to there only being path signals and one way path signals; a change that apparently happened in OpenTTD three years ago. Definitely seems a lot easier to handle signals now.
16:48:18  <jfs> some people DO like the change!
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