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00:31:38 *** Wormnest has joined #openttd 00:58:04 *** tokai has joined #openttd 00:58:04 *** ChanServ sets mode: +v tokai 01:01:56 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2091973624 01:05:06 *** tokai|noir has quit IRC 01:15:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2091994148 01:25:52 *** Wormnest has quit IRC 01:54:52 *** Wormnest has joined #openttd 02:01:29 *** Wormnest has quit IRC 02:18:29 *** gnu_jj has joined #openttd 02:21:58 *** gnu_jj_ has quit IRC 02:24:42 *** debdog has joined #openttd 02:28:04 *** D-HUND has quit IRC 02:55:29 *** D-HUND has joined #openttd 02:57:14 *** debdog has quit IRC 03:28:23 <DorpsGek> [OpenTTD/OpenTTD] CI - Nightly workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/8933520459 04:42:01 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/e0048d798f9024dcadd984524ab8d7cd141994ed 04:42:02 <DorpsGek> - Update: Translations from eints (by translators) 05:32:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #12613: Fix 2955ff3: CMake atomic check fails due to chosen compiler https://github.com/OpenTTD/OpenTTD/pull/12613 05:48:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #12614: Codefix 90029be: build failure for SDL 1.2 https://github.com/OpenTTD/OpenTTD/pull/12614 06:31:34 *** SigHunter has quit IRC 06:34:20 *** SigHunter has joined #openttd 06:43:32 <Rubidium> peter1138: can you install grfcodec on your Pi and let OpenTTD recompile its GRFs. Are those GRFs still the same there? (on PowerPC they differ, on x86_64 they're the same) 07:09:05 *** Ox7C5 has quit IRC 07:34:38 <DorpsGek> [OpenTTD/grfcodec] rubidium42 approved pull request #31: Change: Allow stripping 8bpp normal zoom with grfstrip. https://github.com/OpenTTD/grfcodec/pull/31#pullrequestreview-2037568004 07:46:15 <DorpsGek> [OpenTTD/grfcodec] rubidium42 opened pull request #32: Fix: encoding tiles on PowerPC caused sprites to be incorrect https://github.com/OpenTTD/grfcodec/pull/32 07:47:17 <Rubidium> ofcourse the vcpkg problem also hits the grfcodec repository :( 08:01:44 <DorpsGek> [OpenTTD/grfcodec] rubidium42 opened pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33 08:05:41 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33 08:05:45 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #12614: Codefix 90029be: build failure for SDL 1.2 https://github.com/OpenTTD/OpenTTD/pull/12614#pullrequestreview-2037617300 08:10:03 <_glx_> Of course the switch to macos14 breaks more than vcpkg 08:13:13 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33 08:13:41 <Rubidium> what will I have broken this time... 08:19:36 <DorpsGek> [OpenTTD/grfcodec] glx22 approved pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33#pullrequestreview-2037639186 08:39:27 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092564162 08:41:36 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #33: Fix: vcpkg has been removed from some runners, so building fails https://github.com/OpenTTD/grfcodec/pull/33 08:41:45 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092567711 08:42:08 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #31: Change: Allow stripping 8bpp normal zoom with grfstrip. https://github.com/OpenTTD/grfcodec/pull/31 08:42:34 <tateisukannanirase> Can anyone teach me how to tell if a ROAD_TILE_NORMAL tile is a cross road/t-junction piece of road? I am looking at the GetAllRoadBits function which has directions of the road but I'm struggling to convert that into something that says more than 2 exits. ๐ 08:42:57 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092569468 08:43:05 <andythenorth> don't understand github dependabot ๐ 08:43:12 <andythenorth> I'm probably holding it wrong 08:43:29 <andythenorth> how do I make it stop nagging me on push? 08:43:57 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #32: Fix: encoding tiles on PowerPC caused sprites to be incorrect https://github.com/OpenTTD/grfcodec/pull/32 08:44:25 <andythenorth> hmm it has stopped nagging me on push 08:44:40 <andythenorth> ok how do I make it resolve the vulns in github UI? 08:44:49 <andythenorth> I guess I could google ๐ 08:45:37 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #12614: Codefix 90029be: build failure for SDL 1.2 https://github.com/OpenTTD/OpenTTD/pull/12614 08:52:27 <Rubidium> tateisukannanirase: I reckon the context is not for an AI/GS, right? The CountBits(road_bits) >= 3 will give you all the 3-way and 4-way crossings 08:57:01 <Rubidium> basically because road tiles are just half lengths towards the middle of the tile from each of the four (diagonal) directions. Road bits is essentially a collection of 4 booleans (bits) denoting whether one of such half lengths exists (or not), and to find crossings you need to find those with at least 3. 08:58:26 <tateisukannanirase> @Rubidium the context is for RV YAPF. That seems quite logical now that you explain it - thank you! 09:02:36 <tateisukannanirase> hmm `yarn make` does not build openttd ๐ค 09:05:42 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1235879952507998219/untitled.png?ex=6635fa66&is=6634a8e6&hm=5008da0bab4b2efd32f0b401a0f87d973d77146b68dce0ddd7ea00860bd8dc96& 09:05:42 <andythenorth> Flat Docks? 09:09:38 *** ialokin has quit IRC 09:35:19 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092649623 09:38:28 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092654360 09:40:15 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #4: moved readme to markdown https://github.com/OpenTTD/grfcodec/pull/4 09:41:30 <DorpsGek> [OpenTTD/grfcodec] rubidium42 updated pull request #4: moved readme to markdown https://github.com/OpenTTD/grfcodec/pull/4 09:42:14 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092660697 09:45:42 <DorpsGek> [OpenTTD/grfcodec] rubidium42 approved pull request #4: Doc: convert readme from txt to markdown https://github.com/OpenTTD/grfcodec/pull/4#pullrequestreview-2037783836 09:45:48 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #4: Doc: convert readme from txt to markdown https://github.com/OpenTTD/grfcodec/pull/4 09:59:04 <DorpsGek> [OpenTTD/grfcodec] rubidium42 opened pull request #34: Fix: potential undefined behaviour when subtracting null pointer https://github.com/OpenTTD/grfcodec/pull/34 10:06:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12614: Codefix 90029be: build failure for SDL 1.2 https://github.com/OpenTTD/OpenTTD/pull/12614#issuecomment-2092697971 10:07:06 *** Flygon has quit IRC 10:11:55 *** ialokin has joined #openttd 10:15:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092711723 10:17:51 <DorpsGek> [OpenTTD/grfcodec] PeterN approved pull request #32: Fix: encoding tiles on PowerPC caused sprites to be incorrect https://github.com/OpenTTD/grfcodec/pull/32#pullrequestreview-2037837302 10:18:17 <DorpsGek> [OpenTTD/grfcodec] PeterN approved pull request #34: Fix: potential undefined behaviour when subtracting null pointer https://github.com/OpenTTD/grfcodec/pull/34#pullrequestreview-2037837882 10:31:25 <DorpsGek> [OpenTTD/OpenTTD] TheMowgliMan commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2092735368 10:34:18 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #34: Fix: potential undefined behaviour when subtracting null pointer https://github.com/OpenTTD/grfcodec/pull/34 10:34:26 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #32: Fix: encoding tiles on PowerPC caused sprites to be incorrect https://github.com/OpenTTD/grfcodec/pull/32 10:36:57 *** Smedles has quit IRC 10:37:01 *** Smedles has joined #openttd 10:39:56 <DorpsGek> [OpenTTD/grfcodec] rubidium42 opened pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35 10:48:07 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12612: Codechange: Use callback function set up slider widget marks. https://github.com/OpenTTD/OpenTTD/pull/12612#pullrequestreview-2037885623 10:48:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12612: Codechange: Use callback function set up slider widget marks. https://github.com/OpenTTD/OpenTTD/pull/12612 10:49:49 <peter1138> Hmm, I installed something yesterday and it seems to have changed the font a lot of things use. 10:57:15 <DorpsGek> [OpenTTD/grfcodec] glx22 commented on pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35#issuecomment-2092771094 11:27:43 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1235915693510234112/image.png?ex=66361baf&is=6634ca2f&hm=33190fb5c73abc56ed62f90c1746ed3b7380b714eaca863cd822030cea2ec942& 11:27:43 <andythenorth> how do I make these go away? 11:27:53 <andythenorth> I've upgraded jquery 11:28:04 <andythenorth> there is no way to mark dependabot as 'fixed' 11:28:10 <andythenorth> they're all variations of "won't fix" 11:30:42 <peter1138> Remove jQuery. 11:31:03 <peter1138> Write native javascript instead. 11:32:18 <andythenorth> old Bootstrap depends on it ๐ 11:32:31 <andythenorth> I could write my own js for what Bootstrap is doing 11:32:32 <andythenorth> lol no 11:40:00 <peter1138> Oh dear. 11:45:43 <peter1138> Well, do you need BS? 11:48:43 <andythenorth> yes, but the Bootstrap javascript is probably just doing the burger menu on mobile viewports 11:48:59 <andythenorth> but I'm not writing my own replacement for that ๐ 11:50:22 <andythenorth> can't see it doing anything else, I usually disable most of the Bootstrap js 11:50:58 <Rubidium> isn't it the case that newer BS doesn't require jquery? 11:51:18 <andythenorth> sounds familiar, FIRS docs are stuck on older Bootstrap 11:51:25 <andythenorth> 'stuck' = I can't be bothered to upgrade 11:51:26 <andythenorth> hmm does dependabot want me to go and rewrite history? 11:51:45 <andythenorth> it's really quite angry about vulnerable jquery being in the repo at all 11:52:30 <andythenorth> not sure how to remove files from every git revision 11:52:47 <andythenorth> some kind of manual reflog editing? 11:53:14 <Rubidium> you can't unless rewriting the complete history, but isn't it looking only at main branch? 11:55:32 <andythenorth> think so 11:56:10 <andythenorth> I must be doing it wrong 11:56:49 <andythenorth> can't be expected that every instance of vulnerable code has to be purged from the repo when dependabot finds it 11:58:12 <peter1138> Have you accidentally told it to check all release tags as well? 11:58:30 <andythenorth> I think it wanted a PR to resolve each issue 11:58:35 <andythenorth> I just commited directly to main 11:59:19 <peter1138> My Minecraft server can no longer authenticate players. What have I done to break that? 12:08:01 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1235925834146250753/ship-loader-fam-port-handling-1920-1280x0-c-default.png?ex=66362521&is=6634d3a1&hm=e09663e179d563565dfbd45e439323216a35804f8ef150c8f7f8751a45987e6e& 12:08:01 <andythenorth> is this dock Flat? 12:14:34 <johnfranklin> This makes me think of a rollercoaster 12:24:33 <johnfranklin> I found only me type the url directly when accessing a website. Others type website name in search bar. 12:35:53 *** nielsm has joined #openttd 12:48:05 <Rubidium> andythenorth: definitely not flat. I'd almost argue that the slope of the coastline is quite close to that in TTD ;D 12:51:32 *** virtualrandomnumber has joined #openttd 12:53:45 *** virtualrandomnumber has quit IRC 13:19:50 *** nielsm has quit IRC 13:43:51 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic opened pull request #12615: Codechange: Reduced size of water region from 32 to 24 bytes https://github.com/OpenTTD/OpenTTD/pull/12615 13:44:18 <kuhnovic> _jgr_: FYI ^ 13:45:31 <peter1138> Why is WaterRegionData separate? 13:45:57 <peter1138> Hmm, oh I see. That's... one way of doing it. 13:46:48 <peter1138> Also, on 32-bit systems, that title is wrong ๐ 13:47:42 <peter1138> Better to include the specific sizes as detail in the commit message, where you can also include "On 64-bit systems..." 14:02:44 <kuhnovic> If it wasn't separate we'd still have to store the tile_area, or something else that stores the location of the region. But that information is redundant, it's already encoded in the water region index within the static vector that stores them. 14:03:29 <kuhnovic> Good point about the 32 bit systems. I got too accustomed to things being 64 bit nowadays 14:04:17 <peter1138> Is the tile area needed in most places or just used for convenience because it's there? 14:14:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #12616: Release backport https://github.com/OpenTTD/OpenTTD/pull/12616 14:21:15 <kuhnovic> Strictly speaking it's not needed, but I'd have to implement my own contains function and tile iterators. I'd mostly be duplicating stuff. 14:23:09 <kuhnovic> The tile area does store the x and why size which technically is redundant information. But it's only used on the stack, it doesn't end up in long term storage, so it doesn't really matter. 14:28:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #12616: Backport master into release/14 https://github.com/OpenTTD/OpenTTD/pull/12616#pullrequestreview-2038279433 14:28:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617 14:29:15 <peter1138> Well, when tile iteration is needed, it makes sense to create the tile area. 14:30:21 <kuhnovic> Can't argue with that ๐ 14:32:02 <peter1138> But does that need to be stored? 14:32:23 <peter1138> Ah well. 14:32:44 <peter1138> Shame about that bool, and the byte. Could be 16 bytes without that... :p 14:34:05 *** Ox7C5 has joined #openttd 14:34:43 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038288950 14:37:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038297434 14:37:57 <peter1138> Oh, I didn't actually check but I guess the language backports knows about strings being changed in master but not the release branch. 14:46:56 <kuhnovic> peter1138: Those do need to be stored. The tile area does not, and isn't (after the changes in my PR) 14:47:06 <peter1138> Oh I nknow. 14:48:11 <peter1138> Hmm, I want to allow more waypoint classes. The build picker patches allow that easily. 14:48:20 <peter1138> But it requires support from NewGRFs. 14:48:53 <peter1138> If those NewGRFs add support, then the additional waypoints won't work in 14.x, they'll appear as regular stations. 14:49:43 <peter1138> So does it make sense to create a PR that makes custom waypoints defined in new waypoint classes map to the standard WAYP class? 14:50:11 <peter1138> And then backport that PR, before implementing the feature in master. 14:51:09 <_glx_> peter1138: yeah the script is supposed to handle that 14:51:29 <peter1138> Nice. Good job because I didn't think about it when I did it ๐ 14:54:00 <_glx_> ``` # First check what changed in english.txt. Every change is blacklisted and 14:54:00 <_glx_> # translations in these lines will not be backported``` 15:05:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12618: Change: Treat extended waypoint classes as 'WAYP' class. https://github.com/OpenTTD/OpenTTD/pull/12618 15:05:24 <peter1138> There's a PR. Just in case. 15:06:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #12616: Backport master into release/14 https://github.com/OpenTTD/OpenTTD/pull/12616 15:17:10 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617 15:17:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038392433 15:31:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038418906 15:32:02 <merni> whoo 15:32:24 <talltyler> Hmm, waiting on #12618 perhaps 15:33:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038418906 15:33:32 <peter1138> Does it seem reasonable? 15:33:55 <peter1138> It's like ... "we haven't developed this feature yet, but maybe we will..." 15:34:40 <talltyler> I donโt entirely understand what itโs preventing:) 15:34:52 <peter1138> ๐ 15:35:16 <talltyler> Which to be clear relates to my reading comprehension, not the usefulness of your PR ๐ 15:35:38 <peter1138> Station/RoadStop classes are distinguished only by them using the class label 'WAYP'. Authors would like more classes, and having loaded a lot of station sets, I agree. 15:35:50 <merni> I think what it is is 15:35:50 <merni> - now: single waypoint class 15:35:50 <merni> - with 12618: can specify multiple waypoint classes in GRF but they are displayed as one in the UI 15:35:50 <merni> - in the future: Multiple waypoint classes 15:35:50 <merni> ? 15:35:52 <talltyler> I agree too 15:35:55 <talltyler> What is MSB? 15:36:07 <peter1138> Most-significant-byte. 15:36:25 <merni> I read it as an Indian station code (Chennai Beach) at first ๐ 15:36:37 <peter1138> So my plan is that any class which is "FF xx xx xx" will also be a waypoint class. 15:37:03 <peter1138> But of course, if NewGRFs start using that now, then the existing release will not see them as waypoints, only regular stations. 15:37:24 <talltyler> So itโs a way for authors to make a waypoint class before the game can recognize waypoint classes? 15:37:42 <talltyler> Er, it knows itโs a waypoint but it doesnโt know the class 15:37:45 <peter1138> So it's a "ease-into-transition" change, not strictly required but makes things easier to transition. 15:38:27 <merni> are you sure no station sets already use FF xx xx xx for a station? :P 15:38:42 <peter1138> No. But I have tested all the stations I have downloaded, and they all use ASCII. 15:39:20 <peter1138> But I went with FF instead of something like > 80 because less chance of that problem. 15:39:32 <peter1138> And still scope for 16 million waypoint classes, hehe. 15:39:39 <merni> I feel like a GRF using new features not working properly in old versions is expected behaviour 15:40:48 <peter1138> Sure, but this is trivial, and is convenient for authors and players. 15:41:16 <peter1138> Otherwise authors have to maintain two separate versions, or most likely just won't bother. 15:41:47 <merni> Except for some one spacebar-author who used 0xFFFFFFFF maybe ๐ 15:42:14 <merni> I think it does make sense 15:42:53 <merni> Though becomes counterproductive if it's decided to do it another way in future 15:43:26 <peter1138> This is true. 15:43:30 <merni> (how about having a property for whether something is a station or waypoint?) 15:43:36 <peter1138> I don't think it does though. 15:44:21 <peter1138> I considered that. 15:45:39 <peter1138> But authors still have to use waypoint classes that don't conflict with existing station classes, otherwise the class name may not be correct. 15:45:59 <peter1138> And we have to special-case everything in 'WAYP' to automatically have this flag. 15:46:27 <peter1138> The UI changes to support this are also non-trivial. 15:46:42 <peter1138> e.g. to support it in 14.x would require a lot of work... so indeed I wouldn't do it. 15:46:52 <merni> All fair points 15:47:09 <peter1138> The new combined picker could do it, although it wouldn't necessary give any benefit. 15:47:35 <merni> The PR needs [NewGRF] tag too? 15:47:41 <peter1138> Plus the primary factor is that the class label is the existing way to determine if it's a waypoint or not, so why not stick with that? 15:54:39 <peter1138> Alternatively, it doesn't really matter, you could just build them as stations and use go-via orders or something. 15:56:07 <merni> Remove: waypoints 16:01:50 <peter1138> Too niche. 16:02:29 <peter1138> Who needs to keep traffic separate? Just use separate stations :p 16:05:21 *** Wormnest has joined #openttd 16:32:45 <andythenorth> 1 line per train 16:33:27 *** Smedles has quit IRC 16:33:29 *** Smedles has joined #openttd 17:02:40 *** HerzogDeXtEr has joined #openttd 17:06:39 <Eddi|zuHause> who needs trains? 17:13:31 *** HerzogDeXtEr has quit IRC 17:19:27 *** Smedles has quit IRC 17:19:28 *** Smedles has joined #openttd 17:45:03 <peter1138> Overrated 17:45:17 <truebrain> `Remove: trains` 17:46:35 <andythenorth> Just use ships 18:01:53 <silent_tempest> truebrain: Players: Riot 18:03:44 <LordAro> so, require a PSN account for 14.1? 18:05:48 *** Wormnest has quit IRC 18:06:09 <andythenorth> Public Services Network? ๐ฎ 18:08:19 <LordAro> Playstation 18:24:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12619: Codechange: Use vectors instead of CallocT/free for cache checks. https://github.com/OpenTTD/OpenTTD/pull/12619 18:39:26 *** Ox7C5 has quit IRC 18:40:02 *** andythenorth[m] has joined #openttd 18:40:11 *** calbasi[m]1 has joined #openttd 18:40:23 *** audunm[m] has joined #openttd 18:40:33 *** Bilb[m] has joined #openttd 18:40:42 *** blikjeham[m] has joined #openttd 18:40:52 *** citronbleuv[m] has joined #openttd 18:41:02 *** cjmonagle[m] has joined #openttd 18:41:12 *** CornsMcGowan[m] has joined #openttd 18:41:23 *** einar[m] has joined #openttd 18:41:31 *** elliot[m] has joined #openttd 18:41:42 *** emilyd[m] has joined #openttd 18:41:52 *** FelixActually[m] has joined #openttd 18:42:01 *** fiddeldibu[m] has joined #openttd 18:42:13 *** gdown has joined #openttd 18:42:21 *** freu[m] has joined #openttd 18:42:33 *** giords[m] has joined #openttd 18:42:41 *** grag[m] has joined #openttd 18:42:51 *** gretel[m] has joined #openttd 18:43:02 *** hamstonkid[m] has joined #openttd 18:43:12 *** Heiki[m] has joined #openttd 18:43:21 *** pikaHeiki has joined #openttd 18:43:31 *** igor[m] has joined #openttd 18:43:41 *** imlostlmao[m] has joined #openttd 18:43:51 *** jact[m] has joined #openttd 18:44:01 *** jeeg[m] has joined #openttd 18:44:12 *** jeremy[m]123 has joined #openttd 18:44:22 *** joey[m] has joined #openttd 18:44:31 *** karl[m]123 has joined #openttd 18:44:42 *** karoline[m] has joined #openttd 18:44:51 *** kstar892[m] has joined #openttd 18:45:03 *** leward[m] has joined #openttd 18:45:11 *** luffy[m] has joined #openttd 18:45:23 *** luk3Z[m] has joined #openttd 18:45:32 *** magdalena[m] has joined #openttd 18:45:41 *** menelaos[m] has joined #openttd 18:45:51 *** nolep[m] has joined #openttd 18:46:03 *** osvaldo[m] has joined #openttd 18:46:04 *** Wormnest has joined #openttd 18:46:11 *** patricia[m]1 has joined #openttd 18:46:21 *** patrick[m] has joined #openttd 18:46:31 *** paulus[m] has joined #openttd 18:46:42 *** phil[m]1 has joined #openttd 18:46:52 *** philip[m] has joined #openttd 18:47:01 *** playback2396[m] has joined #openttd 18:47:11 *** royills[m] has joined #openttd 18:47:22 *** Rdolfs[m] has joined #openttd 18:47:33 *** shedidthedog[m] has joined #openttd 18:47:43 *** Farrokh[m] has joined #openttd 18:47:52 *** soylent_cow[m] has joined #openttd 18:48:01 *** throwawayaccount[m] has joined #openttd 18:48:13 *** temeo[m] has joined #openttd 18:48:22 *** thelonelyellipsis[m] has joined #openttd 18:48:31 *** thomas[m]1234567 has joined #openttd 18:48:42 *** tonyfinn has joined #openttd 18:48:52 *** Gadg8eer[m] has joined #openttd 18:49:01 *** tuxayo has joined #openttd 18:49:11 *** JamesRoss[m] has joined #openttd 18:49:21 *** VincentKadar[m]1234 has joined #openttd 18:49:33 *** Elysianthekitsunesheher[m] has joined #openttd 18:49:41 *** wormnest[m] has joined #openttd 18:49:52 *** xyii[m] has joined #openttd 18:50:03 *** YourOnlyOne has joined #openttd 18:50:11 *** yubvin[m] has joined #openttd 18:50:22 *** zzy2357[m] has joined #openttd 18:50:38 *** YourOnlyOne is now known as Guest3122 19:02:58 <kamnet> https://discord.com/channels/142724111502802944/142725338831519744/1236025972822638704 19:02:58 <kamnet> A lot of people have been asking where to download old versions lately. It might be a good idea if somebody added a link to the archive to the website. 19:05:43 <michi_cc> peter1138: Are you going to prepare a 14.2 if #12618 backfires somehow? If yes, you can get an approval ๐ 19:06:53 <DorpsGek> [OpenTTD/website] michicc updated pull request #316: Add: OpenTTD 14.1 announcement https://github.com/OpenTTD/website/pull/316 19:11:33 <frosch123> truebrain: i need a name. `--config_path` points to `nile-config`, `--data_path` points to `nile-data`. `--???` points to project-checkout(?) 19:12:30 <frosch123> `--work_path`? with checkout in `<work_path>/<project>`? 19:21:29 <truebrain> didn't I already name that? Hmm 19:21:39 <truebrain> and it should be `--config-path`, not `config_path` tbfh ๐ 19:21:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12550: [Bug]: ``screenshot minimap`` is stored incorrect place in dedicated server https://github.com/OpenTTD/OpenTTD/issues/12550 19:23:40 <frosch123> truebrain: it is `config_path` in the source, `config-path` on the console, clap does that, i actually have no control over it 19:23:52 <truebrain> so you were misrepresenting it ๐ 19:24:07 <truebrain> I would do `--project-path` tbh 19:25:07 <truebrain> I just called it `--path`, but a prefix is also fine 19:25:17 <frosch123> i am unsure, because nile-config and nile-data are for all projects 19:25:33 <frosch123> so i wonder whether the project-path should be as well 19:26:03 <truebrain> I think you are overthinking it ๐ 19:26:16 <frosch123> possible 19:28:30 <truebrain> only we will use it ๐ So .. what eve rworks for you 19:38:16 *** Wormnest has quit IRC 19:38:42 *** Flygon has joined #openttd 19:53:47 <DorpsGek> [OpenTTD/OpenTTD] bootmii commented on pull request #12618: Change: Treat extended waypoint classes as 'WAYP' class. https://github.com/OpenTTD/OpenTTD/pull/12618#issuecomment-2093673070 19:57:50 <bootmii> In short, we're waiting on someone backporting your stupid enhancement PR 20:00:47 *** wensimehrp has joined #openttd 20:00:47 <wensimehrp> what? 20:02:04 <bootmii> peter decided that #12618 _needed_ to happen _now_ so he's holding up the bugfix release 20:02:47 <truebrain> can I suggest an attitude improvement? 20:02:56 <wensimehrp> I don't quite get it... If you want ottd 13.5... Just patch it yourself then. 20:03:55 *** Wormnest has joined #openttd 20:04:21 <peter1138> Wow. 20:05:52 <andythenorth> did we forget some smiley emojis? 20:06:36 <andythenorth> here I have some spare, borrow mine ๐ ๐ ๐ธ ๐บ ๐ฅฐ 20:06:38 <wensimehrp> openttd is without any warranty, right? 20:08:17 <bootmii> Yeah 20:09:36 <bootmii> It's just that I don't like the timing 20:09:46 <truebrain> That doesn't excuse you from being rude 20:10:25 <bootmii> I'm sorry I was rude to you and called your feature backport request stupid. 20:12:53 <peter1138> lol, the sincerely apology ๐ 20:15:45 <DorpsGek> [OpenTTD/OpenTTD] bootmii commented on pull request #12618: Change: Treat extended waypoint classes as 'WAYP' class. https://github.com/OpenTTD/OpenTTD/pull/12618#issuecomment-2093701636 20:16:49 <peter1138> No offence but I don't need an apology and I'm not offended. You have misunderstood how PRs and labels work. 20:17:30 <bootmii> I have yeah -- it really looked like #12617 was pulled _after_ the last minute 20:17:53 <audigex> bootmii: Feel free to request a full refundโฆ 20:18:32 <audigex> Itโs not like this is a commercial release, the timing of work done by volunteers is their business and it seems baffling to me to complain about it 20:21:42 <talltyler> Anyway, so is the point of #12618 to allow GRF authors to make waypoints that have classes, which show up in classes in nightlies (and eventually 15.0+), but also work in older versions of OpenTTD like 14.1? 20:21:46 <DorpsGek> [OpenTTD/nml] JGRennison opened pull request #329: Change: Remove road stops variable random_bits https://github.com/OpenTTD/nml/pull/329 20:21:54 <talltyler> Did I finally understand it properly, peter1138? ๐ 20:24:32 *** VincentKadar[m]1234 has quit IRC 20:25:17 <DorpsGek> [OpenTTD/nml] JGRennison updated pull request #329: Change: Remove road stops variable random_bits https://github.com/OpenTTD/nml/pull/329 20:25:38 <peter1138> Yes. 20:26:19 <truebrain> To avoid GRF authors to wait for a year before they can make waypoint GRFs? 20:26:22 <peter1138> It is not really critical, so shouldn't hold up 14.1. (I didn't add it to the milestone) 20:26:45 <talltyler> Is 0xFF used as the MSB automatically, or do authors have to know to do that? 20:26:45 <bootmii> Thank you! 20:29:12 <peter1138> Authors have to know to set that, but of course there's no documentation yet because it's not fully implemented. 20:29:30 <talltyler> Of course, that would be part of whatever PR adds waypoint classes ๐ 20:29:59 <peter1138> But there is a caveat to do with class naming -- the last name set will be the name of the class. Also not a huge issue but maybe confusing. 20:30:49 <peter1138> (That also affects non-waypoint classes, but there's less chance of conflict there because labels are already spread out) 20:30:58 <talltyler> So if we don't do it in 14.1, we'd want to release 14.2 before waypoint classes hit the nightly? 20:32:40 <peter1138> It does not need to happen. Without this then any set using the feature for master/15.x will still work in 14.x, but the extra waypoints will not be usable as waypoints. They will be usable as regular stations insfead. Not a huge problem just confusing. 20:33:09 <peter1138> So it's just trying to be nice to authors and players in advance. 20:33:29 <talltyler> Mhm, then it would be on the authors to add an error if their GRF is loaded in a too-old OpenTTD version 20:34:05 <talltyler> I like this idea, don't take my questions as skepticism or arguing against it. I just want to understand. ๐ 20:34:32 <bootmii> The best way is to make the PRs simultaneously and approve the backport first, wait until that merges and then approve the nightly PR 20:34:50 <DorpsGek> [OpenTTD/wiki-data] kevinfields777 opened issue #33: Move/rename pages or folders https://github.com/OpenTTD/wiki-data/issues/33 20:35:07 <peter1138> No it's fine. It's different, we've never done something in advance like this before that I know of. Not with NewGRF support. 20:35:24 <talltyler> Those were definitely GitHub words, but they don't make a lot of sense ๐ 20:36:38 <talltyler> Probably not an issue, but that's also special-casing 0xFF for the next 20+ years of OpenTTD for future people to wonder about ๐ 20:36:50 <bootmii> If I tell you I meant "nightly" as a noun would it make more sense? 20:37:07 <bootmii> Kind of like how doctors say "CONsult" even as a verb 20:37:14 <talltyler> I imagine TTDPatch developers weren't thinking about how their design decisions would be affecting us in 2024 20:37:57 <bootmii> Does BK Tunnels work fully in any version or patchset of OpenTTD? 20:38:29 <bootmii> Were they the ones who made the game 10% slower than TTD? 20:38:34 <bootmii> or was that us 20:39:58 <bootmii> "Who chose 30ms, OpenTTD or TTDPatch?" stuff like that 20:40:40 <talltyler> We changed milliseconds_per_tick back to match TTD somewhat recently ๐ 20:41:11 <talltyler> Forget if that made it into 13.0 or if it was just 14.0 20:41:17 <bootmii> Just 14.0 20:41:52 <bootmii> It was part of the "months or minutes" overhaul 20:42:54 <bootmii> "Either OpenTTD can replicate custom tunnel entrances or we can lord it over them until like 2010" 20:43:02 <Rubidium> I wonder how many will immediately release a new waypoint NewGRF upon the merge of peter's patch. After all, most people are on releases. So there isn't that much of a hurry. If it was, then a 14.1 would have been made much earlier with the desync fix as that's way more impactful than this 20:43:11 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1236055481190187008/image.png?ex=66369ddf&is=66354c5f&hm=227e27826deb87732469c872547fe6ba535091a6286c2c19a906121f2f579c5c& 20:43:11 <andythenorth> improved port 20:43:17 <andythenorth> sea mining 20:43:22 <kamnet> BWAHAHAHAHAH 20:44:18 <talltyler> I am of the opinion that we should release 14.1 and give #12618 a bit longer for contemplation. We can always do a 14.2. 20:44:35 <peter1138> Yes, that's fair. 20:45:04 <peter1138> bootmii: OpenTTD, TTDPatch was always correct. 20:45:23 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #12618: Change: Treat extended waypoint classes as 'WAYP' class. https://github.com/OpenTTD/OpenTTD/pull/12618#issuecomment-2093738298 20:46:02 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617#pullrequestreview-2038973590 20:46:32 <talltyler> Ugh, am I being a project manager again? ๐ 20:46:46 <peter1138> talltyler: Special casing is what the spec is designed for, it loves it ๐ This would have to become part of the spec, not a temporary thing. 20:46:56 <peter1138> SOMEONEโข has to. 20:46:57 <talltyler> I spent all day managing a project for work, I need to get out of this mode and enjoy my weekend ๐ 20:47:16 <kamnet> talltyler: Seems reasonable 20:47:26 <peter1138> Anyway, there's also a path issue somewhere, apparently. 20:47:44 <talltyler> File path or train path? 20:47:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #12617: Doc: Prepare for 14.1 release https://github.com/OpenTTD/OpenTTD/pull/12617 20:48:40 <DorpsGek> [OpenTTD/website] 2TallTyler approved pull request #316: Add: OpenTTD 14.1 announcement https://github.com/OpenTTD/website/pull/316#pullrequestreview-2038976786 20:49:16 <talltyler> Who is pushing the go buttons this time? Rubidium? 20:50:35 <peter1138> File path. 20:50:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 created new tag: 14.1 https://github.com/OpenTTD/OpenTTD/releases/tag/14.1 20:50:41 *** xarick has quit IRC 20:51:13 <talltyler> ๐ฅณ 20:51:26 <andythenorth> ๐ฎ 20:51:28 <andythenorth> new release 20:51:34 <peter1138> Uh, I need to wait for the release to complete before socialising I guess. 20:51:45 <andythenorth> what is 'socialising' please? 20:52:09 <peter1138> Posting on socail media. That's it, right? 20:52:30 <talltyler> It definitely means telling all my real-life friends all about OpenTTD 20:52:32 <andythenorth> oh yeah, I forgot 20:52:33 <talltyler> They love that 20:52:47 <andythenorth> social media: nearly all the downsides of socialising with nearly none of the upsides 20:52:56 <andythenorth> biggest con of this century so far ๐ 20:53:16 <talltyler> Discord is my only social media, and I've seriously cut back since the start of the year 20:54:45 <andythenorth> I quit Facebook some years ago, I'm ex-X for all the obvious reasons, and I've remembered that LinkedIn is best avoided, and does not actually count as 'work' 20:55:17 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1236058525365698642/image.png?ex=6636a0b5&is=66354f35&hm=940c713258f318b0f5f17974aa01298c6b04d235514270e49b46cec146789aaa& 20:55:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12619: Codechange: Use vectors instead of CallocT/free for cache checks. https://github.com/OpenTTD/OpenTTD/pull/12619#pullrequestreview-2038984478 20:55:40 <andythenorth> when is 'clone wagon' coming? ๐ 20:55:42 <talltyler> Oh yeah, there is some major workaholicism happening on LinkedIn 20:55:57 <peter1138> ^ good set of paths 20:55:59 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1236058701312430220/image.png?ex=6636a0df&is=66354f5f&hm=4e3e595e1089c6b6cf1f33093fc330faaec0166e7d3ad4de84dc9afe86c2275c& 20:56:02 <peter1138> ^ bad set of paths? 20:56:24 <talltyler> andythenorth: Picker tool ๐ 20:56:39 <andythenorth> making a train longer is....yak-shaving 20:56:45 <andythenorth> I blame Horse 20:56:56 <andythenorth> stupid amount of wagons 20:57:03 <talltyler> _jgr_: Your picker tool would be a very nice addition to vanilla, if you're ever up for another upstreaming project ๐ 20:57:21 <talltyler> (I don't think it works for vehicles, just tiles) 20:57:21 <peter1138> One upstream at a time ๐ 20:57:38 <talltyler> Yes, road waypoints are very exciting ๐ 20:57:53 <_jgr_> talltyler: I don't see that it would make any sense for vehicles, the clone vehicle button is there already 20:58:08 <_jgr_> It's a tile picker 20:58:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12619: Codechange: Use vectors instead of CallocT/free for cache checks. https://github.com/OpenTTD/OpenTTD/pull/12619 20:58:56 <andythenorth> we need another modifier key 20:59:00 <andythenorth> for more hidden behaviours 20:59:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12619: Codechange: Use vectors instead of CallocT/free for cache checks. https://github.com/OpenTTD/OpenTTD/pull/12619#pullrequestreview-2038988675 20:59:16 <talltyler> Right-click on buttons? ๐ 20:59:27 <talltyler> Do Macs have a right-click button? 20:59:40 <_jgr_> That would work if it weren't for that pesky right click hover setting 20:59:51 <andythenorth> Macs have....stuff 21:00:03 <andythenorth> there's only one button though 21:00:07 <talltyler> _jgr_: The plague can claim that next 21:01:40 <Rubidium> _glx_: what would need to be done to attempt a grfcodec release? Given it's mostly used by distros the source and Windows binaries ought to be enough I'd say 21:02:19 <peter1138> Does it need an updated copyright date? ๐ 21:02:29 <frosch123> the depot view already has the most obscure RMB and Ctrl+RMB feature 21:04:24 <talltyler> Yes, I was rewriting tooltips a few months ago and was very surprised to find that one 21:04:49 <bootmii> andythenorth: they're really short aren't they, the horse-drawn railcars. And I always forget to add enough horses to pull them all at top speed 21:05:03 <andythenorth> different Horse 21:05:25 <peter1138> Why do I have a Windows 11 VM anyway? When did I set that up?! 21:05:48 <andythenorth> frosch123: that could be extended to 'clone' 21:05:48 <bootmii> peter1138: as long as the last copyright date was in 2024, which is likely given that we added so many GRF-related things in 14.0, then you're fine 21:06:15 <andythenorth> ctrl-RMB never fails to amuse me in depot 21:06:29 <andythenorth> wonder how it works on macs where ctrl is used to get a right click 21:06:51 <peter1138> > GRFCodec 6.0.6-52-gc363cee - Copyright (C) 2000-2005 by Josef Drexler 21:06:52 <peter1138> Well 21:07:47 <peter1138> I wonder what he's up to these days. 21:08:00 <bootmii> 2005 is just when Drexler stopped working on it, we can add the year someone else picked it up 21:10:44 <talltyler> The TTDPatch Features website is a hoot: https://www.ttdpatch.net/features.html 21:11:10 <talltyler> ...were electrified tracks not in TTD? 21:11:39 <talltyler> Or Waypoints? 21:11:43 <_glx_> Rubidium: I just tested on my fork, workflow still work, but will need an update at some point because node16 21:12:22 <_glx_> we could enable dependabot for that 21:12:40 <_glx_> but it doesn't prevent releasing now 21:13:32 <peter1138> Hmm, "-c openttd.cfg" behaves differently from "-c ./openttd.cfg" 21:14:28 <_glx_> and some stuff supposed to go in -c tree (as mentioned in doc) doesn't 21:14:43 <bootmii> talltyler: Well, did you pick it up when it was on GOG and _keep it backed up_? Maybe you've downloaded it from an abandonware website. 21:14:49 <_glx_> that's the "savegames are broken" thing 21:15:03 <_glx_> there's an open issue 21:15:11 <talltyler> Release workflow is done, who can do the Steam publishing? 21:15:24 <peter1138> Yes, that's what I'm looking into. 21:17:51 <peter1138> My VM paused because the host ran out of diskspace. Oops. 21:17:57 <bootmii> Well it's not done until you publish the news article ๐ 21:18:14 <talltyler> Probably should make it available to players before we do that ๐ 21:18:47 <peter1138> Is Steam not automatic? 21:18:59 <peter1138> I guess release is not nightly. 21:19:07 <talltyler> 3. Merge the website PR. This will publish the release post. 21:19:10 <frosch123> talltyler: original TTD is mostly memory. it's hardly playable now. no elrails, no waypoints, only one signal type, low train limit (80?), no dragging for most tools including diagonal rails, no building on coasts, no ... 21:19:17 <talltyler> https://github.com/OpenTTD/OpenTTD/blob/master/docs/releasing_openttd.md#step-3-make-the-actual-openttd-release 21:19:53 <talltyler> for Steam: under Steamworks -> SteamPipe -> Builds, set the "testing" branch live on the "default" branch. This will request 2FA validation. 21:20:05 <talltyler> Seems we need a truebrain perhaps 21:21:53 <Rubidium> _glx_: can you then approve the grfcodec changelog and then I'll try to make the release 21:23:13 <DorpsGek> [OpenTTD/grfcodec] PeterN approved pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35#pullrequestreview-2039013630 21:23:19 <truebrain> talltyler: let me know if you know for sure; it is not like it is mentioned just a few lines below your quote ๐ 21:23:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #12620: Doc: Re-order release instructions to not tell the world prematurely https://github.com/OpenTTD/OpenTTD/pull/12620 21:23:43 <DorpsGek> [OpenTTD/grfcodec] glx22 approved pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35#pullrequestreview-2039014076 21:24:02 <talltyler> I do not have a developer account on Steam, and nobody else in this chat volunteered, so I assume they don't either ๐ 21:24:43 <DorpsGek> [OpenTTD/grfcodec] rubidium42 merged pull request #35: Doc: update changelog for 6.1.0 release https://github.com/OpenTTD/grfcodec/pull/35 21:24:50 <talltyler> TB should stay away from buses ๐ 21:25:13 <xarothbrook> I throw him in front of busses all the time, he just bounces off. 21:25:33 <truebrain> talltyler: no worries, the N is more than one, and it is all documented etc 21:26:11 <DorpsGek> [OpenTTD/grfcodec] rubidium42 created new tag: 6.1.0 https://github.com/OpenTTD/grfcodec/releases/tag/6.1.0 21:27:36 <truebrain> talltyler: but if it worries you, the instructions in the release document are rather clear how to increase the N ๐ 21:30:38 <michi_cc> Well, it would help if the website PR gets approved, too. 21:31:40 <Rubidium> blathijs: there's a new OpenTTD release that should fix the build issues for armel, m68k and powerpc. There is also a new release of GRFCodec because grfcodec did not compress correctly on (at least) powerpc. That uses cmake as build system now, so that change might be more involved 21:33:34 <DorpsGek> [OpenTTD/website] michicc merged pull request #316: Add: OpenTTD 14.1 announcement https://github.com/OpenTTD/website/pull/316 21:37:29 <michi_cc> Reddit and Twitter done, any taker for Discord? 21:39:04 <peter1138> Fediverse done. 21:41:19 <talltyler> michi_cc: I can do Discord 21:41:54 <Rubidium> @topic set 1 14.1 21:41:54 *** DorpsGek changes topic to "14.1 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only" 21:42:31 <michi_cc> talltyler: Example text suggestion in the website PR as usual. 21:42:54 <talltyler> Yes, shame the image doesn't let me save it... 21:43:03 <talltyler> Have to download and export it from GIMP locally 21:43:27 <michi_cc> I can just right-click and copy it, what strange browser do you use? ๐ 21:44:19 <_glx_> yeah copy from browser and paste in discord 21:45:24 <talltyler> Oh, copying works, but `Save image as...` does not ๐ค 22:01:05 <truebrain> so I guess I will have to do Steam again? Not really keeping track, but the silence of talltyler seems to be an indicator ๐ 22:01:41 *** HerzogDeXtEr has joined #openttd 22:01:54 <truebrain> orudge: ping; 14.1 is released ๐ Did you looked into automating it or documenting the steps by any chance? 22:02:38 <truebrain> (referincing MSStore, ofc ๐ ). And would you mind uploading 14.1 to it? ๐ 22:05:34 *** HerzogDeXtEr1 has joined #openttd 22:07:18 <truebrain> GOG done 22:07:19 <truebrain> Steam done 22:11:15 *** HerzogDeXtEr has quit IRC 22:23:16 <peter1138> Thanks TrueBrain. 22:24:40 *** Smedles has quit IRC 22:29:05 <truebrain> How many posts on fediverse already? ๐ 22:29:45 <peter1138> > Playing OpenTTD using the FIRS4 mod is the best way to play OpenTTD with friends. Industry is much more complex and way more fun to do. 22:29:50 <peter1138> Aww, andy ๐ 22:36:26 *** Smedles has joined #openttd 22:41:41 *** Smedles has quit IRC 22:42:32 *** throwawayaccount[m] has quit IRC 22:43:19 *** ufo-pilo- has joined #openttd 22:49:20 *** ufo-piloot has quit IRC 22:53:43 *** Smedles has joined #openttd 22:59:05 *** ufo-pilo- has quit IRC 23:10:35 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #12595: Feature: Add more filtering and favourites to build object/station/waypoint/roadstop windows. https://github.com/OpenTTD/OpenTTD/pull/12595#issuecomment-2093873413 23:10:57 *** HerzogDeXtEr1 has quit IRC 23:12:50 <DorpsGek> [OpenTTD/OpenTTD] arb103 commented on issue #12609: [Crash]: Segmentation fault on dedicated server launch (Linux arm64) https://github.com/OpenTTD/OpenTTD/issues/12609 23:14:49 <talltyler> truebrain: Sorry, I was away for dinner and another commitment. I am happy to help with Steam things if youโd like to give me those permissions. Sometimes permissions feel like something to be granted, rather than requested. I might be confusing permissions with favors. ๐ 23:15:28 <truebrain> talltyler: I am happy you went through the motions yourself ๐ 23:16:22 <truebrain> DM me an email address on which you are reachable, and I will set it up tomorrow ๐ 23:16:51 <talltyler> Will do. ๐ 23:19:25 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #12611: Feature: Add font picker to the game settings. https://github.com/OpenTTD/OpenTTD/pull/12611#issuecomment-2093878071 23:24:56 <truebrain> talltyler: Maybe a bit more context: the email will be used to setup a forward on openttd.org, so I can add you to the Steam team. 23:27:13 <truebrain> (I kinda avoid adding personal emails directly to access on service, as it makes it often very hard to see who's email it is that had access ๐ so via an openttd.org email, it is clear to all admins who it is ๐ ) 23:31:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12595: Feature: Add more filtering and favourites to build object/station/waypoint/roadstop windows. https://github.com/OpenTTD/OpenTTD/pull/12595#issuecomment-2093884128 23:31:36 <talltyler> Sent ๐ 23:44:27 <peter1138> Also so #12609 is complaining about something json.hpp. 23:45:06 <peter1138> Now sure how it's related to the stack trace though. 23:45:50 <peter1138> But the `std::array<char, 64>` it refers to could be railtype related, somehow. 23:45:58 <peter1138> (As there are 64 railtypes) 23:48:21 <peter1138> Hmm, there's no array like that though. 23:50:33 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #12384: Road transport - pathfinder doesn't see traffic on the roads, which intensifies existing traffic jams https://github.com/OpenTTD/OpenTTD/discussions/12384