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22:38:55 *** Wormnest has quit IRC 22:50:33 <xarick> 54 seconds 22:52:24 <xarick> there has to be a better approach 23:03:19 *** keikoz has quit IRC 23:03:19 *** tokai|noir has joined #openttd 23:03:19 *** ChanServ sets mode: +v tokai|noir 23:04:15 <_jgr_> The iterator increment is done as an indirect vtable call, so it's not surprising that it's more expensive 23:04:52 <_jgr_> Still, the tree part of map generation is not that significant in the big scheme of things 23:08:46 <_jgr_> You could just use DiagonalTileIterator directly 23:11:32 <_jgr_> If you're going to the trouble of creating this temporary vector it would seem useful to preserve it across all the calls to PlaceTreeAtSameHeight from the loop at its call site 23:15:55 *** debdog has quit IRC 23:17:11 <peter1138> Pretty sure you don't need to be faffing with unique_ptr there. 23:32:08 <DorpsGek> [OpenTTD/OpenTTD] joehtosis opened issue #13158: [Crash]: Crash on exiting game https://github.com/OpenTTD/OpenTTD/issues/13158 23:34:38 *** Wolf01 has quit IRC 23:35:11 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #13158: [Crash]: Crash on exiting to menu https://github.com/OpenTTD/OpenTTD/issues/13158 23:35:14 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13158: [Crash]: Crash on exiting to menu https://github.com/OpenTTD/OpenTTD/issues/13158 23:36:00 <_glx_> this crash report was for you _jgr_ 23:36:21 *** Wormnest has joined #openttd 23:38:05 <DorpsGek> [OpenTTD/OpenTTD] joehtosis commented on issue #13158: [Crash]: Crash on exiting to menu https://github.com/OpenTTD/OpenTTD/issues/13158 23:40:33 *** joehtosis has joined #openttd 23:40:33 <joehtosis> _glx_: I posted to the corrected url you sent, thanks for the heads up.