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Log for #openttd on 7th December 2024:
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22:38:55  *** Wormnest has quit IRC
22:50:33  <xarick> 54 seconds
22:52:24  <xarick> there has to be a better approach
23:03:19  *** keikoz has quit IRC
23:03:19  *** tokai|noir has joined #openttd
23:03:19  *** ChanServ sets mode: +v tokai|noir
23:04:15  <_jgr_> The iterator increment is done as an indirect vtable call, so it's not surprising that it's more expensive
23:04:52  <_jgr_> Still, the tree part of map generation is not that significant in the big scheme of things
23:08:46  <_jgr_> You could just use DiagonalTileIterator directly
23:11:32  <_jgr_> If you're going to the trouble of creating this temporary vector it would seem useful to preserve it across all the calls to PlaceTreeAtSameHeight from the loop at its call site
23:15:55  *** debdog has quit IRC
23:17:11  <peter1138> Pretty sure you don't need to be faffing with unique_ptr there.
23:32:08  <DorpsGek> [OpenTTD/OpenTTD] joehtosis opened issue #13158: [Crash]: Crash on exiting game https://github.com/OpenTTD/OpenTTD/issues/13158
23:34:38  *** Wolf01 has quit IRC
23:35:11  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #13158: [Crash]: Crash on exiting to menu https://github.com/OpenTTD/OpenTTD/issues/13158
23:35:14  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13158: [Crash]: Crash on exiting to menu https://github.com/OpenTTD/OpenTTD/issues/13158
23:36:00  <_glx_> this crash report was for you _jgr_
23:36:21  *** Wormnest has joined #openttd
23:38:05  <DorpsGek> [OpenTTD/OpenTTD] joehtosis commented on issue #13158: [Crash]: Crash on exiting to menu https://github.com/OpenTTD/OpenTTD/issues/13158
23:40:33  *** joehtosis has joined #openttd
23:40:33  <joehtosis> _glx_: I posted to the corrected url you sent, thanks for the heads up.

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