Times are UTC Toggle Colours
06:12:46 *** Compu has joined #openttd 06:13:52 *** Compu has quit IRC 06:24:53 *** APTX_ has joined #openttd 06:31:32 *** APTX has quit IRC 07:14:19 *** Markk has joined #openttd 07:15:59 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/29e6e6531221fd007433c3410e78dacae832d6da 07:16:00 <DorpsGek> - Add: summary for week 51 of 2024 (by OpenTTD Survey) 07:48:26 <DorpsGek> [OpenTTD/nml] WenSimEHRP opened pull request #349: Fix: incorrect start values for roadstop var 43/44 https://github.com/OpenTTD/nml/pull/349 08:31:24 <truebrain> Random fact: every minute OpenTTD 14.1 is played for 250 game minutes, on average 08:32:11 <andythenorth> does that give a proxy for count of active player base? 08:32:35 <truebrain> Based on Survey result; actual value is higher ofc 08:33:13 <truebrain> andythenorth: No; active players is far higher..nobody plays 24/7 08:34:06 <johnfranklin> Why is week 50 and week 20 with larger font? 08:35:32 <truebrain> Our peak is 1k players every single day on Steam. Double that to include non-steamies. And that is just the peak, not count 08:36:21 <truebrain> johnfranklin: Ask your browser. As it isn't. 08:40:16 <truebrain> An average session last week for 14.1 was 3 hours. So that would mean roughly 8 times 250 active players (give or take those that start a new game) in a day that have the survey enabled 08:40:22 <truebrain> Ballpark figures 🙂 08:55:17 <peter1138> Well 09:09:21 *** nielsm has joined #openttd 10:25:46 <peter1138> Hmm, maybe I should add a separate dedicated window for user's badge configuration. 10:46:03 <xarick> https://survey.openttd.org/summaries/2024/wk51/14.1#game.settings.game_creation.town_name numbers as town names? 10:55:17 <peter1138> It's a NewGRF town name, but no idea which. 10:55:43 <xarick> game.settings.gui.lost_vehicle_warn this setting is in the wrong category? 10:57:32 <xarick> there's a news_display category, it should be there 10:58:16 <peter1138> But it's not, it's under gui settings. 10:59:46 <xarick> how did that get in there? 11:00:00 <peter1138> That's where it was added, many many years ago. 11:00:36 <xarick> hmm 😦 11:01:23 <xarick> oh, nvm then 11:01:49 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1320707934979883088/image.png?ex=676a949d&is=6769431d&hm=53ae597aedc660c6314659ca751bee9147ae940eebe2f45c3622580e3ff4e89c& 11:01:56 <xarick> it's not the only one 😐 11:02:50 *** APTX_ has quit IRC 11:05:20 *** APTX has joined #openttd 11:08:13 <xarick> E:\OpenTTD Visual Studio\SamuXarick\OpenTTD\src\industry_cmd.cpp:2385: Backed-up value was not restored! 11:08:29 <xarick> this happens when aborting map gen during world gen 11:09:28 <peter1138> It's basically fine, you're aborting world gen so it does not matter. 11:22:26 *** Flygon has quit IRC 11:30:08 <kuhnovic> Time to run lunch gen 11:32:35 <peter1138> Don't abort it. 11:40:55 <johnfranklin> Why I always link stevenage with stonehenge… they are in different directions toward london… 11:42:03 <belajalilija> simialr names 11:43:50 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1320718509566857257/92241859_stevenage8.jpg.webp?ex=676a9e76&is=67694cf6&hm=e8d965521225454e0f32f264ed9c9e28b12adbd954d726259430b164a8934687& 11:44:10 <belajalilija> i dont think stevenage would be a good place for a pagan pilgrimage spot 12:07:21 <xarick> just deleted 19 stashes 12:11:28 <michi_cc> peter1138: I have some late observations about PR #13082 (animated tile state2024-12-23T22:35:51 <xarick> where in town_cmd.cpp do I find the code that makes them expand? 22:49:22 <xarick> hmm 22:49:31 <xarick> load town data, what is this? how 22:55:42 <xarick> what file extension does it look for? 22:55:46 <xarick> .json ? 23:08:43 <xarick> ah, TownTickHandler, found it! 23:15:49 *** nielsm has quit IRC 23:20:34 <xarick> well 23:20:50 <xarick> I got a problem 23:21:36 <xarick> can't use this fix in the scenario editor 23:22:21 <xarick> generating towns in the scenario editor is... complicated 23:23:22 <xarick> town growth terraforming tiles at sea level when the town is built at level 0, could initiate a flood, I need to take a better look at this 23:23:53 <xarick> i rather just not do it for towns 😦 23:23:57 <xarick> only rivers 23:32:02 *** Wormnest has quit IRC 23:46:33 *** keikoz has quit IRC 2024-12-24T09:51