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Log for #openttd on 23rd December 2024:
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06:12:46  *** Compu has joined #openttd
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07:15:59  <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/29e6e6531221fd007433c3410e78dacae832d6da
07:16:00  <DorpsGek>   - Add: summary for week 51 of 2024 (by OpenTTD Survey)
07:48:26  <DorpsGek> [OpenTTD/nml] WenSimEHRP opened pull request #349: Fix: incorrect start values for roadstop var 43/44 https://github.com/OpenTTD/nml/pull/349
08:31:24  <truebrain> Random fact: every minute OpenTTD 14.1 is played for 250 game minutes, on average
08:32:11  <andythenorth> does that give a proxy for count of active player base?
08:32:35  <truebrain> Based on Survey result; actual value is higher ofc
08:33:13  <truebrain> andythenorth: No; active players is far higher..nobody plays 24/7
08:34:06  <johnfranklin> Why is week 50 and week 20 with larger font?
08:35:32  <truebrain> Our peak is 1k players every single day on Steam. Double that to include non-steamies. And that is just the peak, not count
08:36:21  <truebrain> johnfranklin: Ask your browser. As it isn't.
08:40:16  <truebrain> An average session last week for 14.1 was 3 hours. So that would mean roughly 8 times 250 active players (give or take those that start a new game) in a day that have the survey enabled
08:40:22  <truebrain> Ballpark figures 🙂
08:55:17  <peter1138> Well
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10:25:46  <peter1138> Hmm, maybe I should add a separate dedicated window for user's badge configuration.
10:46:03  <xarick> https://survey.openttd.org/summaries/2024/wk51/14.1#game.settings.game_creation.town_name numbers as town names?
10:55:17  <peter1138> It's a NewGRF town name, but no idea which.
10:55:43  <xarick> game.settings.gui.lost_vehicle_warn this setting is in the wrong category?
10:57:32  <xarick> there's a news_display category, it should be there
10:58:16  <peter1138> But it's not, it's under gui settings.
10:59:46  <xarick> how did that get in there?
11:00:00  <peter1138> That's where it was added, many many years ago.
11:00:36  <xarick> hmm 😦
11:01:23  <xarick> oh, nvm then
11:01:49  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1320707934979883088/image.png?ex=676a949d&is=6769431d&hm=53ae597aedc660c6314659ca751bee9147ae940eebe2f45c3622580e3ff4e89c&
11:01:56  <xarick> it's not the only one 😐
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11:08:13  <xarick> E:\OpenTTD Visual Studio\SamuXarick\OpenTTD\src\industry_cmd.cpp:2385: Backed-up value was not restored!
11:08:29  <xarick> this happens when aborting map gen during world gen
11:09:28  <peter1138> It's basically fine, you're aborting world gen so it does not matter.
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11:30:08  <kuhnovic> Time to run lunch gen
11:32:35  <peter1138> Don't abort it.
11:40:55  <johnfranklin> Why I always link stevenage with stonehenge… they are in different directions toward london…
11:42:03  <belajalilija> simialr names
11:43:50  <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1320718509566857257/92241859_stevenage8.jpg.webp?ex=676a9e76&is=67694cf6&hm=e8d965521225454e0f32f264ed9c9e28b12adbd954d726259430b164a8934687&
11:44:10  <belajalilija> i dont think stevenage would be a good place for a pagan pilgrimage spot
12:07:21  <xarick> just deleted 19 stashes
12:11:28  <michi_cc> peter1138: I have some late observations about PR #13082 (animated tile state2024-12-23T22:35:51  <xarick> where in town_cmd.cpp do I find the code that makes them expand?
22:49:22  <xarick> hmm
22:49:31  <xarick> load town data, what is this? how
22:55:42  <xarick> what file extension does it look for?
22:55:46  <xarick> .json ?
23:08:43  <xarick> ah, TownTickHandler, found it!
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23:20:34  <xarick> well
23:20:50  <xarick> I got a problem
23:21:36  <xarick> can't use this fix in the scenario editor
23:22:21  <xarick> generating towns in the scenario editor is... complicated
23:23:22  <xarick> town growth terraforming tiles at sea level when the town is built at level 0, could initiate a flood, I need to take a better look at this
23:23:53  <xarick> i rather just not do it for towns 😦
23:23:57  <xarick> only rivers
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2024-12-24T09:51

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