Times are UTC Toggle Colours
08:45:25 *** Webster has joined #openttd 09:23:31 <orudge> andythenorth_: I can disable your account if you wish 09:25:01 <xarick> hi 09:42:38 <andythenorth_> @orudge: please, at least for a bit, this will pass 09:51:08 <peter1138> __abigail, smells of it 09:54:44 <xarick> waiting for AndyAI 10:01:39 <andythenorth_> You don’t need an LLM for that 10:02:00 <andythenorth_> Chron, and random.choice() on a dict of phrases 10:11:05 <LordAro> andythenorth_: :( <3 10:12:02 <xarick> as an OpenTTD AI script 10:13:28 <xarick> tailored for FIRS and Iron Horse 10:17:11 <andythenorth_> “Well you’d all deliberately break it anyway” 10:37:39 <xarick> hmm how to i get the effect of an aircraft falling down 10:37:46 <xarick> on crash 10:45:07 *** Compu has joined #openttd 10:45:53 *** Compu has quit IRC 10:48:33 <blathijs> Heh, 15.2 release! I had *just* uploaded 15.1 to Debian yesterday ;-p 10:50:06 <hazardaj_nombroj> now gotta wait for the flatpak to update 10:56:29 *** Flygon has quit IRC 11:18:38 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1474002229022298144/2026-02-19_11-17-01.mp4?ex=6998430d&is=6996f18d&hm=fe47b9d749ae48b833062f9bbab2900ed9b53250358196f0c0cff3eddde7b392& 11:18:38 <xarick> nice, got what I was looking for 12:14:17 <rito12_51026> andythenorth_: I think they haven't found some settings for news yet 12:29:04 <xarick> I'm out of touch with the community 12:30:08 <xarick> would ppl actually want more disasters? 12:35:04 <_jgr_> Looking at this week's survey results for 15.1, 93.5% have disasters disabled 12:36:14 <_jgr_> I would have expected the number to be a bit higher, but it does indicate that people aren't very keen on them in general 12:40:42 <tabytac> I wonder if we can add statistics for raw player numbers, as well as the hour adjusted number we already have. I think both are valid and useful stats to graph 12:41:28 <andythenorth_> Cross tab 12:41:45 <andythenorth_> Players might bucket into cohorts 12:42:13 <andythenorth_> People who spend 5 years crafting the same map are not casuals 13:23:46 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15312: Codechange: Fix all doxygen warnings related to train.h file. https://github.com/OpenTTD/OpenTTD/pull/15312 13:29:07 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15312: Codechange: Fix all doxygen warnings related to train.h file. https://github.com/OpenTTD/OpenTTD/pull/15312 13:40:10 <andythenorth_> Hmm 13:40:45 <andythenorth_> Did we figure out a way too scale vehicle intro date spacing, independent of game date? 13:41:57 <peter1138> Your statement seems to imply someone was trying. 13:42:31 <andythenorth_> I was 13:42:48 <andythenorth_> And Tyler or Jake might have been 13:43:03 <andythenorth_> Lots of action 7, do it in grf? 13:43:33 <andythenorth_> Don’t know if wallclock setting would be applicable there though 13:43:49 <andythenorth_> Player can change wallclock ratio? 13:46:22 <mmtunligit> __abigail: I’d also been thinking that that pr felt very gpt, with the technical ability but a larger failure to understand how things get done here (duplicating files, etc) 13:46:57 <__abigail> Well I'm pretty great at failing to understand how things get done here but I don't need ChatGPT to tell me how to do it 13:47:00 <__abigail> But yes 13:47:08 <__abigail> Shame 13:47:08 <__abigail> Guess we'll never get OpenTTD for Smart TVs 14:05:09 <_jgr_> I'm a bit sceptical that it would actually be a reasonable player experience, or have a non-negligible userbase 14:06:16 <orudge> I guess the Windows Store release worked, that's good. I'm not sure why it took 25 minutes though :-/ 14:28:13 <mmtunligit> Yeah, that and then people going “but why don’t you support *my* smart tv” 14:31:29 *** Wormnest has joined #openttd 14:32:25 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit commented on pull request #15304: Feature: Add Tizen Smart TV build support https://github.com/OpenTTD/OpenTTD/pull/15304#issuecomment-3927667150 14:45:08 <andythenorth_> Hmm 14:46:33 <andythenorth_> “andythenorth_” is typing 😛 14:47:46 <andythenorth_> So there are two axes for intro dates 14:48:54 <andythenorth_> Part of the appeal of wallclock setting is spacing out vehicle generations, for more play time, and less hectic waves of introduction 14:49:50 <andythenorth_> Also though, with slower wallclock factor, there can be long delays introducing vehicles which conplement each other 14:50:02 <andythenorth_> Complement * 14:51:08 <andythenorth_> And there’s also exclusive preview, and intro date randomisation as factors 14:52:18 <andythenorth_> well…grf can brute force solve complementary vehicles by setting all to same date 15:02:18 <_glx_> It's best to use same intro date for things expected to be present at the same time 15:03:44 <xarick> I sometimes get unepexted errors when using custom valuator functions 15:04:44 <DorpsGek> [OpenTTD/OpenTTD] dos-ise commented on pull request #15304: Feature: Add Tizen Smart TV build support https://github.com/OpenTTD/OpenTTD/pull/15304#issuecomment-3927851977 15:05:21 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1474059289785008262/image.png?ex=69987831&is=699726b1&hm=e38d6c1789c6c57201499bb7a84117d1ee9cd4a43489f683452f13c97a28e69a& 15:05:21 <xarick> <https://gist.github.com/SamuXarick/89b316b46197afc906f0987d117f8dac> 15:05:21 <xarick> _glx_ why does this happen, I don't understand 15:05:49 <mmtunligit> well the most recent commit message defienently doesnt 15:05:49 <talltyler> Manually spacing out intro dates in GRF to improve the UI feels like the tail wagging the dog. Does the new preview UI solve the problem for you, Andy? 15:05:49 <talltyler> https://github.com/OpenTTD/OpenTTD/pull/14703 15:07:25 <mmtunligit> in fact, none of the the commit messages are correct 15:07:48 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1474059905194528930/image.png?ex=699878c4&is=69972744&hm=9e94e8af87a789f30d63d72156087e19ae0051fec97c974a25bc40ba5133b66a& 15:07:48 <xarick> better screenshot 15:10:22 *** MuxyDuGoulp has joined #openttd 15:12:15 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15312: Codechange: Fix all doxygen warnings related to train.h file. https://github.com/OpenTTD/OpenTTD/pull/15312#pullrequestreview-3826520332 15:19:00 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15312: Codechange: Fix all doxygen warnings related to train.h file. https://github.com/OpenTTD/OpenTTD/pull/15312#pullrequestreview-3826567169 15:23:23 <rito12_51026> I updated the branch but PR did not update? 15:28:16 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15312: Codechange: Fix all doxygen warnings related to train.h file. https://github.com/OpenTTD/OpenTTD/pull/15312 15:28:29 <Rubidium> rito12_51026: that's one of the reasons why I mostly skipped that operator. I think I've documented one, which you might reuse. 15:35:26 <rito12_51026> Didn't found it at first because I used `grep --recursive -B4 "operator<=>" ../src/*` and it had space between operator and <=> 😄 15:39:31 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15312: Codechange: Fix all doxygen warnings related to train.h file. https://github.com/OpenTTD/OpenTTD/pull/15312 16:10:55 <andythenorth_> talltyler: clearly improves preview spam 16:11:17 <andythenorth_> What do we think about “new vehicle available” messages? 16:11:31 <andythenorth_> Obvs player can disable, but 16:11:37 <andythenorth_> I find them useful 16:12:24 <andythenorth_> Also obvs this is a self inflicted problem with a grf like Horse 16:13:13 <andythenorth_> Maybe I should just add a grf parameter, scaling factor for “months past epoch” 16:13:50 <andythenorth_> Epoch = generation change date, these are fixed years in Horse 16:22:26 <andythenorth_> Technically that grf parameter would work well I think, but might be hard to explain? 16:28:23 *** chucky76 has joined #openttd 16:28:23 <chucky76> Q: How to get company colour for caption since COLOUR_END doesnt works? 16:31:35 <peter1138> Sounds like some context is missing. COLOUR_END is of course not a valid company colour. 16:46:54 <andythenorth_> Caption where also? 16:46:57 <andythenorth_> Grf? 16:47:05 <andythenorth_> GS? 16:47:06 <andythenorth_> Game string? 16:49:02 <chucky76> for example I want to make additional window to company gui window in as same as colour at caption 16:58:13 <chucky76> > line 659@company_gui.cpp: /* Add COLOUR_END to put the colour out of range, but also allow us to show what the default is */ 16:58:48 <chucky76> might be I understand it wrong. 17:04:21 <peter1138> That code is for building a list of colours that the player can chose from. 17:04:30 <Rubidium> you want to set the caption colour of your new window to depend on the chosen company? Set the owner of the window like https://github.com/OpenTTD/OpenTTD/blob/master/src/company_gui.cpp#L724 17:04:34 <peter1138> Window cpations are entirely unrelated to that. 17:06:32 <andythenorth_> o_O is there a whole generation of players coming to OpenTTD after playing Transport Tycoon mobile edition? https://steamcommunity.com/app/1536610/eventcomments/756178031216759099?snr=2_9_100003_#c756178031216794935 17:07:04 <andythenorth_> I never considered the most recent official release as a route to OpenTTD :) 17:08:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15312: Codechange: Fix all doxygen warnings related to train.h file. https://github.com/OpenTTD/OpenTTD/pull/15312#pullrequestreview-3827214792 17:21:37 *** acs121 has joined #openttd 17:21:37 <acs121> _jgr_: It could have more to do with "disasters are uninteresting" than "I don't like disasters" 17:22:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15313: Codechange: improve filter parameter name, add documentation https://github.com/OpenTTD/OpenTTD/pull/15313 17:24:36 <acs121> Apart from plane crashes, disasters don't make you have to think about how you lay down your lines for example 17:24:54 <acs121> There could be coastal erosion, bridges falling apart etc. 17:27:37 <andythenorth_> Unstylish choice of train 17:27:50 <_jgr_> xarick: You are not capturing the this pointer, you can't assume that it will be just captured anyway 17:27:53 <andythenorth_> (Aesthetic disaster) 17:29:10 <andythenorth_> Failure to use brake vans when appropriate to era 17:29:24 <andythenorth_> Mismatched object ground tiles 17:29:40 <andythenorth_> GS could probably do disasters… 17:29:48 <andythenorth_> “JudgementGS” 17:31:05 <andythenorth_> Toyland specific disaster: it’s bedtime, whole map is cleared away to the toybox 17:31:24 <LordAro> lol 17:31:32 <andythenorth_> I did make nuclear war in GS but it isn’t released 17:31:53 <andythenorth_> Brexit disaster? 17:31:57 <andythenorth_> Maybe too soon 17:32:19 <andythenorth_> “Democracy disasters” 🙂 17:34:29 <_glx_> xarick: yes on line 81, `this` is not what you expect, for valuator calls `this` is the root table 17:34:51 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15314: Codechange: replace macro and goto with lambda and return https://github.com/OpenTTD/OpenTTD/pull/15314 17:39:08 <LordAro> andythenorth_: socialists take over and nationalise your passenger trains? 17:39:25 <LordAro> ;) 17:40:05 <peter1138> Okay so 17:42:07 <andythenorth_> LordAro: play solely as a lobbyist for 30 years, until you succeed in reprivatisation 17:42:35 <andythenorth_> “Would you like to donate to the free markets party?” 17:44:52 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15314: Codechange: replace macro and goto with lambda and return https://github.com/OpenTTD/OpenTTD/pull/15314#pullrequestreview-3827472092 17:54:40 <chucky76> Rubidium: thank you 18:19:20 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15315: Codechange: document missing parameters and return values https://github.com/OpenTTD/OpenTTD/pull/15315 18:39:19 <andythenorth_> _silly ideas_ 18:40:17 <andythenorth_> Intro dates, static, but recalculated via a dedicted callback when wallclock ratio changes 18:40:21 <andythenorth_> Silly 18:40:46 <andythenorth_> Nah probably iust add a grf parameter 18:42:10 <andythenorth_> 64000 extra action 0s in Horse though, wrapped in action 7 18:42:12 <andythenorth_> Nope 18:42:29 <andythenorth_> Maybe there’s action 6 or something 18:44:18 <peter1138> "Slow time down so that vehicles are introduced more slowly" -> "Tries undoing that" 18:49:10 <xarick> thx 18:52:38 <andythenorth_> Well yes, there is that 18:54:42 <andythenorth_> Horse spreads same generation intro dates out for a default 12(?) minute game speed 18:54:56 <andythenorth_> I play at 24 ish 18:55:12 <andythenorth_> I could just adjust it once for me and move on 18:57:00 <peter1138> Why not just play 12 minute game years instead of hacking things up? 19:00:00 *** Borg has joined #openttd 19:02:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15314: Codechange: replace macro and goto with lambda and return https://github.com/OpenTTD/OpenTTD/pull/15314 19:03:39 <belajalilija> I’m kinda with Andy that something needs doing about intro dates 19:04:43 <belajalilija> Personally i think there should be a (new game) setting that make it so vehicles come when they’re coded to 19:05:04 <mmtunligit> i think taby had a patch they were working on that gave the option to de-randomize intro dates, but they were stuck on hwo it functioned when being changed in an already running game 19:05:16 <mmtunligit> dont quote me on that though 19:05:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15313: Codechange: improve filter parameter name, add documentation https://github.com/OpenTTD/OpenTTD/pull/15313 19:07:03 <belajalilija> I find the epoch idea interesting but it is inherently flawed 19:15:46 <andythenorth_> Probably just fix it in grf 19:19:08 <DorpsGek> [OpenTTD/OpenTTD] rhodan92 opened issue #15316: [Bug]: Mouse cursor not usable on macOS 26.3 with OpenTTD 15.x https://github.com/OpenTTD/OpenTTD/issues/15316 19:19:16 <belajalilija> andythenorth_: How do you mean ? 19:29:44 *** WormnestAndroid has quit IRC 19:29:45 *** WormnestAndroid has joined #openttd 19:29:55 *** WormnestAndroid has joined #openttd 19:30:17 *** WormnestAndroid has joined #openttd 19:31:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15316: [Bug]: Mouse cursor not usable on macOS 26.3 with OpenTTD 15.x https://github.com/OpenTTD/OpenTTD/issues/15316 19:34:18 <andythenorth_> belajalilija: just optimise for 24 mins, which is correctest value anyway 19:35:01 <peter1138> Aren't you all just doing real-world dates? In which case nothing needs to change for minutes-per-day 19:35:45 <peter1138> I find it bizarre that you are now trying to counteract a setting that is specifically designed to slow things like introduction dates down. 19:37:29 <DorpsGek> [OpenTTD/OpenTTD] rhodan92 commented on issue #15316: [Bug]: Mouse cursor not usable on macOS 26.3 with OpenTTD 15.x https://github.com/OpenTTD/OpenTTD/issues/15316 19:39:59 <belajalilija> peter1138: Andy seems to want to introduce things in epochs, I’m not sure what’s up with that, I’m doing real world dates though, when a game year can take nearly an irl day the impact of the randomisation is quite big 19:40:09 *** Wolf01 has joined #openttd 19:41:19 <belajalilija> I know Jake or Kale have said roughly the same thing in the past 19:42:41 <peter1138> Wallclock mode is intended to slow things like vehicle introduction down. Nobody should be making any effort to avoid it, because the way to avoid it is to not change from 12 minutes per year. 19:43:56 <belajalilija> And it is nice to have things slowed down, but so is a level of predictability 19:44:36 <peter1138> You're talking about minor randomisation, that's something else. 19:45:18 <belajalilija> It isn’t so minor when an in game year takes nearly an irl day 19:47:29 <peter1138> If you've slowed time down THAT much, then ... 19:48:48 <belajalilija> I mean :benshrug: 19:48:48 <belajalilija> Let’s not pretend that intro date randomisation would be a welcome feature if suggested today 19:49:06 <peter1138> You're all weird. 19:49:16 <belajalilija> Indeed 19:49:50 <belajalilija> Such is the reality of OpenTTD players 19:50:25 <andythenorth_> There are…as usual…different voices with different ideas :p 19:50:50 <belajalilija> Exactly 19:50:51 <Rubidium> sure... I want a competitive multiplayer game, and I want it to introduce the vehicles at exactly the same date and with exactly the same reliability, so people can already plan everything before starting the game 19:51:24 <andythenorth_> Horse spaces vehicles out either side of an epoch date as Horse is profligate on vehicles, and it’s a lot of news messages on the same date otherwise 19:51:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15317: Codechange: document more parameters and return types https://github.com/OpenTTD/OpenTTD/pull/15317 19:51:42 <andythenorth_> Which is very clicky clicky 19:51:52 <mmtunligit> i dont think the people who want pre-decided intro dates are the same poeple who want to play a "competetive multiplayer game" 19:51:56 <belajalilija> It’s not even about competitive, competitive is far from the goal of myself and many others 19:53:27 *** Flygon has joined #openttd 19:54:12 <locosage> Rubidium, you stole my line xD 19:54:39 <Rubidium> I'm *only* providing a counter argument for the statement that randomisation would not be welcomed 19:55:48 <belajalilija> Ahh i wasn’t sure 19:55:58 <belajalilija> It seemed like something else 19:56:38 <locosage> how's that a counter argument when it's not welcomed the most in competitive? 19:57:06 <misu06799> peter1138: probably around 10k or so each one 8 to 10 train cars 19:57:23 <misu06799> peter1138: yeah this is a Release with Symbols build 😉 19:57:52 <peter1138> 10,000 trains. Okay. That's why it's slow. 19:58:14 <belajalilija> Imo randomisation worked in ttdlx but in modern OpenTTD it’s kinda redundant 19:58:22 <belajalilija> At least from my gameplay experience 20:00:01 <belajalilija> You can just upgrade whole networks to monorail and maglev these days in one click so it’s not as if much planning is required 20:00:01 <belajalilija> On top of the fact that the railtypes don’t even come until the first vehicle of that type 20:00:22 <locosage> mmtunligit: I've disabled intro date randomization on citymania years ago 20:00:27 <belajalilija> But it’s been ages since i played vanilla so thats not really my area of interest anymore 20:00:30 <peter1138> I'm not even arguing against the randomisation. I made a PR to allow it to be disabled. 20:00:58 <peter1138> I am against trying to work around something that's specificially designed to do the thing that it does. 20:01:46 <belajalilija> I think some people view that thing differently 20:02:09 <peter1138> Which thing? 20:02:21 <belajalilija> The ability to have slower games 20:02:55 <belajalilija> I like that, it just compounds other things, which is a shame 20:03:09 <peter1138> If you want slower games, you can make it slower. If you don't want slower games, you can make it not slower. This isn't controversial. 20:03:43 <belajalilija> Indeed, but the issue is that it has unwanted consequences 20:05:16 <peter1138> Is it possible to NOT be so vague? 20:05:38 <andythenorth_> Randomisation cam already be nerfed anyway 20:05:50 <andythenorth_> Just set vehicles to same date 20:05:56 <belajalilija> I’m not being vague, I’m simply suggesting that randomisation should be togleable 20:05:57 <andythenorth_> Can * 20:06:48 <andythenorth_> Vehicles with identical intro dates all get identical randomisation offset 20:07:08 <peter1138> Okay, so that is completely orthogonal to wallclock minutes per year, and not something anyone is saying shouldn't happen. 20:07:12 <belajalilija> Yes and that offset can be several irl hours 20:08:11 <andythenorth_> So is there an implicit request for a randomisation toggle? 20:08:33 <andythenorth_> Or a randomisation scale factor? 20:08:42 <andythenorth_> Or neither of the above? 20:08:43 <peter1138> No, there's explicit requests, and a PR for it. 20:09:06 <andythenorth_> Hurrah 20:09:13 <peter1138> But it's nothing to do with any minutes per year setting of wallclock. 20:09:17 <belajalilija> Andy, both of those would remedy the situation 20:09:27 *** gelignite has joined #openttd 20:11:02 <belajalilija> Randomisation would be practically a non issue in long games if it was 15-25 minutes here or there 20:12:47 <andythenorth_> So randomisation 0-255 scale factor or something? 20:13:42 <belajalilija> I’m not sure about the specifics 🙂 20:14:21 <belajalilija> Either just a toggle or the ability for the randomisation to be way less severe would make quite a few people very happy without hurting others 20:17:10 <locosage> hmm, is content version supposed to be 15.2 in the release? 20:17:22 <locosage> was 15.0 before 20:17:43 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1474137897740537907/image.png?ex=6998c166&is=69976fe6&hm=a63af353f41da4de406d75f60a6e3eb343a5c85a10e56dade82f68c1de693632& 20:17:43 <xarick> this information would be so cool for AIs to have 20:25:21 <_glx_> locosage: yes we forgot to change a thing when doing 15.1 20:26:22 <Borg> 10000 trains? lol? 20:26:29 <Borg> I really dont get such game build 20:26:45 <Borg> whats the point of building a rail line and put trains there and abandom it? 20:26:57 <Borg> I mean.. like you never look there again. they just run... 20:27:04 <Borg> its like.. they are not there then... 20:27:09 <Borg> decoration at best.. 20:27:29 <locosage> _glx_: why is it different from _openttd_revision then? I though it's supposed to follow major versions only 20:27:29 <Borg> yeah I know.. different people different needs... tho 20:28:33 <belajalilija> Could limit it to 80 vehicles per type again :kek: 20:28:50 <Borg> nah.. big limits are good 20:28:57 <Borg> but again.. there should be sanity too.. 20:29:08 <Borg> now wonder LinkgraphOverlay is barely used 20:29:14 <Borg> people just DO NOT NEED IT 20:29:23 <locosage> build and forget is quite often the way to play goal games 20:29:23 <Borg> because they setup a line.. pull trains.. and vioala 20:29:27 <Borg> never look at them again 20:29:50 <Borg> locosage: huh.. does OpenTTD have goal in non-competetive game? 20:29:59 <_glx_> https://github.com/OpenTTD/OpenTTD/blob/master/src/rev.cpp.in#L75-L80 20:30:00 <Borg> I understand citimania for example.. 20:30:06 <belajalilija> I honestly don’t think I’ve ever surpassed 1k road vehicles or 250 trains 20:30:17 <Borg> grow city.. there is GOAL.. 20:30:29 <locosage> nothing stops you from adding a goal script in single player 20:30:30 <_glx_> the difference with _openttd_revision is no suffix 20:30:39 <Borg> belajalilija: I myself play w/ 200 vehicles limits and 100 aircrafts 20:30:51 <locosage> or just coming up with your own goal 20:30:54 <Borg> belajalilija: but I play on very very small maps.. 256x128.. or 256x256 at best! 20:30:59 <Borg> because I like micro 20:31:06 <Borg> I constantly adjust trains.. tracks.. 20:31:12 <_glx_> nightlies have "16.0" as content version 20:31:15 <Borg> I track industries output... adjust again.. etc 20:31:20 <belajalilija> Yeah i do bigger maps but with others 20:31:32 <Borg> but.. thats my style.. I dont need 10000 trains and 2048x2048 maps for that 20:31:40 <Borg> because stuff is already hard :) 20:31:42 <belajalilija> I find a 4k x 4k map is nice for a long 7 person multiplayer game 20:32:00 <Borg> today I learned new cool thing 20:32:06 <Borg> I NEVER used timetables 20:32:14 <Borg> like useless right? for Cargo 20:32:21 <Borg> but today. idea poped it.. 20:32:34 <belajalilija> I keep meaning to 20:32:42 <belajalilija> But they’re a big learning curve 20:32:51 <belajalilija> And my pc is broken atm xd 20:33:01 <Borg> why bother w/ wagons adjustments.. lets build kinda standarized trains.. and add wait times.. 20:33:08 <belajalilija> As soon as i get it working I’m drawing again 20:33:16 <Borg> and vioala :D it works super cool 20:33:43 <Borg> my OpenTTD for finaly reaches perfection ;D 20:33:49 <Borg> I think I have last commit pending.. and im done :) 20:33:54 <Borg> s/for/fork/ 20:34:22 <Borg> today I found micro (2 pixel) glitch w/ RR Signals Overlay :) 20:34:26 <Borg> fixed of coz :) 20:34:51 <Borg> and randomization.. vs competetive.. uh.. yeah 20:34:58 <Borg> I remember people complaining about it heavy in DOOM 20:35:26 <Borg> because that rocket shot can do 8d20 damage 20:35:33 <Borg> so bad.. 20:35:34 <Borg> ;) 20:36:06 <Borg> No wonder Q1 have constant damage per weapon 20:37:54 <Borg> so, you need to disable randomization of vehicles introduction 20:38:01 <Borg> and... vehicles preview too 20:38:17 <Borg> but if you care about it.. you can just start the game in 2050 20:38:24 <Borg> and vioala.. done.. everything is there 20:38:27 <Borg> for pure PvP play 20:43:03 <Borg> belajalilija: what happened w/ you PC? 20:46:19 <belajalilija> The ssd that i keep windows on died 20:48:31 <Borg> uh.. 20:48:45 <Borg> tech is so pathetically fraggile these days 20:48:57 <Borg> Im still on spining rust :) going strong.. 20:49:20 <Borg> but I have low R/W workloads 20:49:25 <Borg> Disk Cache FTW! 20:49:34 <belajalilija> It had a few other things too so I’m getting the ssd recovered (hopefully) 20:49:47 <belajalilija> I’ve had hdds die on me too 20:49:55 <belajalilija> The ssd was about 11 years old 20:50:05 <belajalilija> With daily use 20:50:06 <Borg> hmm not bad.. 20:50:15 <Borg> I wonder how old is my spinning rust 20:50:21 <Borg> I supsect its 15 years old already 20:52:23 <belajalilija> My hdd was less than that when it died 8 years ago 20:52:31 <locosage> my external hdd died recently :( 20:52:40 <belajalilija> Was maybe only 8-10 years old 20:53:48 <belajalilija> Currently i have 2 3tb hdd on RAID but they’re both 8 years old so will likely die soon 20:54:08 <Borg> I should do more backups [; but im lazy 20:54:41 <_jgr_> If you think you they might die soon, sart replacing or Beckton things up now 20:55:11 <_jgr_> It's much cheaper than data recovery firms 20:55:20 <Borg> yeah.. backups.. BACKUPS 20:55:30 <Borg> they arent hard.. for immutable data (pics, Mp3, archives, movies) 20:55:40 <belajalilija> I only suspect they’ll die because they’re old 20:55:47 <Borg> harder problem is documents and all mutable data.. but. for that you can have DVFS repo :> 20:55:56 <belajalilija> If one does die I’ll just replace it and dispose of the dead one 20:56:21 <Borg> raid on desktop is cool idea.. but it needs to be absolutly reliable 20:56:28 <belajalilija> My friend will help me with it though because idk how raid stuff works 20:56:42 <Borg> I was running RAID1 ages ago.. but had stability problems.. and so.. does resyncs were killing me 20:56:49 <Borg> now. its rock solid stable.. 20:56:59 <Borg> but.. I decided to not use RAID1 at desktop 20:57:15 <Borg> RAID0 or RAID1 is super simple 20:57:23 <belajalilija> Yeah if you didn’t know i had 2 drives for stage you wouldn’t suspect it 20:58:19 <belajalilija> My friend is good at computers so i only need to pay for parts or stuff you can’t do at home easily like data recovery 20:58:20 *** MinchinWeb[m] has quit IRC 20:58:35 *** MinchinWeb[m] has joined #openttd 20:58:50 <cu-kai> i need to build a NAS but hardware is now prohibitively expensive 20:58:53 <cu-kai> fuck AI 20:58:55 <Borg> ;D 20:59:03 <belajalilija> I’m only competent enough to really know there’s a problem and sometimes the cause 20:59:14 <Borg> yeah.. im happy I dont have that much stuff.. everything is squized in 1TB drive 20:59:27 <Borg> but.. I have absolutly old stuff :) 20:59:33 <Borg> I dont really know why im keeping it.. but meh 20:59:51 <Borg> some if it its still usable.. like old drivers or DDKs/SDKs. 20:59:53 <belajalilija> 1TB would maybe hold all of my videos 20:59:55 <Borg> but some stuff is just dead 21:00:27 <Borg> too bad tape drives are so expensive 21:00:32 <Borg> this is cool option for backups.. 21:00:38 <belajalilija> I pirate a lot of tv/film/music 21:00:50 <Borg> belajalilija: ah.. so thats why you need shitload of TBs 21:01:01 <belajalilija> Yup xd 21:01:08 <Borg> I dont watch TV that much. mosty some interesting documents and scientific programs 21:01:13 <Borg> rest is just uter junk 21:01:27 <Borg> and for those.. I have more than enough space 21:01:42 <cu-kai> sometimes i get the feeling that media providers don't _want_ you to watch content with their services 21:01:50 <belajalilija> I mostly want old films, every Simpsons, family guy and American dad episode ever 21:02:08 <cu-kai> for example, disney+ broke external displays on iOS devices, so i can no longer plug my iPad into my TV and have it output proper 1080p content... instead it now mirrors the iPad screen, even when playing content 21:02:26 <Borg> cu-kai: hah. never ever used any service like that 21:02:30 <cu-kai> so why do i pay for disney+ when i essentially can't use it any more??? 21:02:40 <cu-kai> Borg: i don't need or want a "TV box" or whatever 21:02:52 <cu-kai> i guess they want you to buy an apple TV 21:02:52 <belajalilija> I wouldn’t mind streaming if there was only like 1-2 video streaming services 21:03:22 <cu-kai> that too 21:03:45 <cu-kai> i am also not that deep into apple's ecosystem any more. 21:03:53 <cu-kai> my phone is android, and my laptop is a framework running linux 21:04:05 <cu-kai> (years ago, yes, i did have all apple devices) 21:04:23 <belajalilija> I’ve been pirating music for 22 years too so when things like Spotify or YouTube music came they did nothing for me 21:04:50 <cu-kai> spotify can be used ad-free in a web browser anyway 21:04:56 <cu-kai> uBO takes care of their ads 21:05:12 <belajalilija> Yeah i use iphones and ipods but I’ve never owned an Apple pc 21:05:24 <belajalilija> I do own a tv but it’s some CRT thing 21:05:43 <cu-kai> macOS is quite nice, i was considering going back to it since their aarch64 laptops came out 21:06:06 <belajalilija> I like music a lot on the go 21:06:07 <cu-kai> nearly bought one just to tinker with.. but i regained my senses before dropping £1300 on a second hand mac 21:06:09 <belajalilija> I think I’ve like 21:06:22 <belajalilija> 4 ipods and a Sony Walkman xd 21:07:02 <cu-kai> i have an old ipod touch, but these days i just use my phone 21:07:30 <belajalilija> I’ve 2 6th gen iPod touches 21:07:37 <belajalilija> 1 4th Gen touch 21:07:46 <belajalilija> And 1 3rd Gen classic 21:07:51 <cu-kai> i have a 2nd gen touch :) 21:08:15 <belajalilija> The classic one is flashmodded to hold 128gb of music xd 21:09:01 <cu-kai> when you think about it, it's amazing how far we've come 21:09:15 <cu-kai> and that the first mainstream mobile media devices had hard drives 21:11:09 <belajalilija> cu-kai: Esp from like 2005 to 2015 21:11:14 <cu-kai> and remember before that, you had portable CD players and cassette players 21:11:29 <cu-kai> well yes, but didn't later iPods have solid state storage? it was only the early classics which had the spinning rust 21:11:43 <belajalilija> Yeah 21:11:53 <belajalilija> I meant in a more general sense 21:11:55 <xarick> I'm trying to understand how houses produce cargo to stations, and I'm here,<https://github.com/OpenTTD/OpenTTD/blob/master/src/town_cmd.cpp#L641> but either I don't understand what's going on, or I think this isn't working. `GB(TimerGameTick::counter, 8, 2)` is returning 0 for quite a large amount of time. 21:12:28 <belajalilija> There was something special uhming and ahhing over what CD to take with you places 21:12:33 <cu-kai> well yes 21:12:54 <belajalilija> I ended up just decanting them all into a big wallet 21:14:08 <cu-kai> yes 21:29:43 <xarick> ah I see 21:29:47 <_glx_> xarick: it increases every 256 ticks 21:30:05 <_glx_> and loops from 0 to 3 21:31:08 <xarick> it only gets to the same tile after 1024 ticks? 21:39:18 <xarick> yep 21:53:23 *** Borg has quit IRC 21:54:50 <DorpsGek> [OpenTTD/OpenTTD] Rito13 updated pull request #15312: Codechange: Fix all doxygen warnings related to train.h file. https://github.com/OpenTTD/OpenTTD/pull/15312 21:56:34 <xarick> is there a relation between house acceptance and house population 22:04:48 *** gelignite has quit IRC 22:23:19 *** Wolf01 has quit IRC