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00:07:10 *** Combuster has quit IRC 00:07:11 *** [com]buster has joined #openttdcoop 00:07:11 *** ChanServ sets mode: +o [com]buster 00:07:13 *** [com]buster is now known as Combuster 00:24:04 *** themroc has quit IRC 00:39:50 <Sol2> i've got fixed 00:39:52 <Sol2> ML 00:40:09 <Sol2> it's much better now XD 00:43:17 *** KenjiE20|LT has joined #openttdcoop 00:43:17 *** ChanServ sets mode: +o KenjiE20|LT 00:45:56 *** KenjiE20 has quit IRC 00:47:36 *** Razaekel has quit IRC 00:59:03 <Loknar> yo yo yo 01:11:39 *** Razaekel has joined #openttdcoop 01:27:49 *** Seppel has joined #openttdcoop 01:52:10 *** Zulan has quit IRC 03:40:13 *** Webster has joined #openttdcoop 03:45:07 *** KenjiE20|LT has quit IRC 03:45:33 <kodmaster> !download 03:45:33 <PublicServer> kodmaster: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 03:45:40 <kodmaster> !download win64 03:45:41 <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win64.zip 03:49:51 *** Levi has quit IRC 03:49:58 <kodmaster> !password 03:49:59 <PublicServer> kodmaster: recoil 03:50:13 <PublicServer> *** Player joined the game 03:51:38 <PublicServer> *** Player has left the game (leaving) 03:51:39 <PublicServer> *** Player has left the game (connection lost) 03:52:15 <PublicServer> *** Player has left the game (connection lost) 03:52:20 <PublicServer> *** Game unpaused (enough players) 03:52:40 <PublicServer> *** Player joined the game 03:57:22 <PublicServer> *** Player has left the game (leaving) 03:57:22 <PublicServer> *** Player has left the game (connection lost) 03:57:22 <PublicServer> *** Game paused (not enough players) 04:24:45 *** kodmaster has quit IRC 05:42:11 *** Levi has joined #openttdcoop 05:58:09 *** Godde has joined #openttdcoop 06:00:46 <Godde> anyone here? 06:01:54 <ZarenorDarkstalker> I'm about to get sleep 06:02:07 <ZarenorDarkstalker> But i amhere 06:11:27 <Godde> do double twoway presignals act the same as twoway exit signals? 06:14:57 *** Godde has quit IRC 06:35:32 *** blinky has joined #openttdcoop 06:38:40 *** StarLite has joined #openttdcoop 06:38:41 *** ChanServ sets mode: +o StarLite 07:13:09 <planetmaker> good morning 07:24:22 *** Chris_Booth has joined #openttdcoop 07:28:32 *** Chris_Booth has quit IRC 07:36:01 *** Progman has joined #openttdcoop 07:39:04 <planetmaker> Mark, good news. I even found my judgement of the osqc, too :) Was gathering dust in an old folder on my old windows machine ;) 07:39:33 *** Chris_Booth has joined #openttdcoop 07:45:12 *** Combuster has quit IRC 07:45:56 <planetmaker> Mark, and it even turns out that we have the same opinion on the ranking for _every_ single place! (not the exact numbers, but the order of participants is the same) 07:46:40 <planetmaker> Sedontane Wooky Fragster Doke Pikita tneo Tim Shader 07:46:40 <planetmaker> 31.23 33.02 35.78 40.14 42.63 48.28 49.01 53.95 07:46:40 <planetmaker> -7.50 28.41 28.54 33.98 34.11 36.94 39.71 41.07 07:53:28 *** themroc has joined #openttdcoop 08:29:39 *** themroc- has joined #openttdcoop 08:30:04 *** themroc has quit IRC 08:34:50 *** themroc- has quit IRC 08:52:17 *** themroc has joined #openttdcoop 09:13:34 *** mixrin has joined #openttdcoop 09:34:42 *** ^Spike^ has joined #openttdcoop 09:46:42 *** Executioner has joined #openttdcoop 10:02:15 <Chris_Booth> moring all 10:03:15 *** Kommer has quit IRC 10:11:26 <DASPRiD> http://pixcrawler.isp4p.net/.de/2009-02-24-Confessions.png 10:14:10 <^Spike^> !password 10:14:10 <PublicServer> ^Spike^: chalet 10:15:00 <PublicServer> *** ^Sp1ke^ joined the game 10:18:33 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 10:43:09 *** mitooo has joined #openttdcoop 10:43:17 <mitooo> !playercount 10:43:17 <PublicServer> mitooo: Number of players: 1 10:43:22 <mitooo> !players 10:43:24 <PublicServer> mitooo: Client 557 (Orange) is De_Ghost, in company 1 (Metropolis) 10:44:34 <Mark> planetmaker: are you here? 10:50:14 <planetmaker> sort of, yes Mark 10:50:56 <Mark> i love the ratings :P 10:51:09 <Mark> you seem to be a bit nicer though 10:51:20 <Mark> will you post those at the forums? 10:55:08 <planetmaker> I plan to publish it at the osqc website and make a blog. 10:55:28 <planetmaker> yes, I'm a bit "nicer". But giving the best person only 66% score is quite harsh and IMO not justified. 10:55:39 <planetmaker> :) 10:56:04 <planetmaker> I doubt that one could do better than Shader, at least not significantly 10:56:07 <Mark> hm might be 10:56:26 <Mark> perhops my expectations were too high 10:56:26 <planetmaker> but it doesn't matter :) if you consider it relative scores wrt the first place :) 10:57:19 <planetmaker> at least Tim and Shader did definitely quite a bit better than I did in my attempt. And I tried twice :) 10:58:13 <Mark> i had a pretty decent plan but then one of my industries died 10:58:25 <Mark> so i figure i'd be a judge :P 10:58:27 <planetmaker> see. That's the problem with that map. 10:58:42 <planetmaker> I had similar problems. 10:59:12 <planetmaker> :) I might just give shader 100% and quite relative to him :) 10:59:19 <planetmaker> well. dunno yet really. 11:05:59 *** Sapakara has joined #openttdcoop 11:07:41 <Ammler> :-) 11:07:58 <Ammler> osqc, when starts event 2? 11:09:38 <Ammler> I am looking forward to see those saves. 11:12:47 <gleeb> What's this 'osqc' I keep seeing? 11:14:41 *** Godde has joined #openttdcoop 11:14:54 <Godde> !players 11:14:56 <PublicServer> Godde: Client 557 (Orange) is De_Ghost, in company 1 (Metropolis) 11:17:43 *** KenjiE20 has joined #openttdcoop 11:17:43 *** ChanServ sets mode: +o KenjiE20 11:18:44 <planetmaker> !blog 11:18:44 <PublicServer> planetmaker: http://www.openttdcoop.org/blog 11:18:54 <planetmaker> http://www.openttdcoop.org/osqc 11:19:15 <planetmaker> openttdcoop scenario quest contest 11:22:09 <Godde> !password 11:22:09 <PublicServer> Godde: exiles 11:22:15 <PublicServer> *** Game unpaused (enough players) 11:22:25 <PublicServer> *** Godde joined the game 11:28:29 <Ammler> osqc is a montly changing competive single player game :-) 11:29:27 <Mark> make that anually :P 11:34:45 <planetmaker> at least annually :) 11:35:10 <planetmaker> the judgment sheet is from February 2008. And it was created AFTER the deadline for submissions. 11:40:52 <Ammler> are those save games of the participants available? 11:41:14 <PublicServer> *** Godde has left the game (leaving) 11:41:14 <PublicServer> *** Godde has left the game (connection lost) 11:41:15 <PublicServer> *** Game paused (not enough players) 11:41:15 <Ammler> I am really wondering how the made the bottleneck 11:41:43 <KenjiE20> antennas 11:42:05 <Ammler> :-D 11:42:14 <Ammler> yes, thanks KenjiE20 11:42:30 <Ammler> I am wondering, how the players solved that. 11:43:39 <Mark> Ammler: shall i send you the submissions? 11:44:00 <Ammler> well, you upload them 11:44:07 <Ammler> maybe others are interested too 11:44:14 <Ammler> could* 11:44:36 <planetmaker> Ammler, I'll make them available on the website with the resume. 11:44:47 <Ammler> or send them to me and I upload it... 11:44:55 <Mark> oh ok 11:45:05 <Mark> i wont bother uploading them then 11:45:06 <planetmaker> the best was - afair - a two-lane tripple-layer thing 11:45:18 <planetmaker> I can ssh them easily to the website. 11:45:20 <planetmaker> hold on 11:45:36 <Ammler> I had really troubles to make that 11:45:43 <Ammler> don't find my save anymore 11:46:24 <planetmaker> yep, it's difficult :) 11:46:45 <planetmaker> http://www.openttdcoop.org/files/pm/patches/osqc01_final_games.zip 11:46:47 <Ammler> maybe a simple RL would have been enough anyway. 11:46:49 <planetmaker> for now 11:46:53 <Mark> i had maglevs for pax and goods on the first level, with long tunnels 11:46:55 <planetmaker> Ammler, wouldn't be :) 11:47:05 <Mark> RL on the second 11:47:14 <Mark> elrail 11:47:17 <Ammler> planetmaker: permissions 11:47:23 <Mark> and road bridges on the third 11:47:46 *** themroc has quit IRC 11:48:51 <Ammler> was it possible to build a tunnel? 11:49:02 <Sol2> `merge 11:49:02 <Webster> Bugger, I dunno. 11:49:04 <Ammler> as there were already road tunnel, iirc 11:49:06 <Sol2> !merge 11:49:08 <Sol2> hmm 11:49:11 <Sol2> `blog 11:49:11 <Webster> Dunno! 11:49:14 <Sol2> -.- 11:49:16 <Sol2> `wiki 11:49:16 <Webster> Wish I knew! 11:49:18 <KenjiE20> `man merge 11:49:19 <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=merge 11:49:22 <Ammler> Sol2: what you want? 11:49:28 <Sol2> oh 11:49:29 <Sol2> thx 11:49:36 <Sol2> KenjiE20 said exactly what i wanted 11:49:47 <KenjiE20> actually, that might not have anything 11:49:54 <KenjiE20> being the ottd wiki, not the coop on 11:49:55 <KenjiE20> one* 11:50:06 <Ammler> maybe we should disable webster :-) 11:50:28 <planetmaker> Ammler, try again :) 11:51:10 <planetmaker> http://www.openttdcoop.org/files/pm/patches/shader_crossing.png <-- image of Shader's crossing 11:52:41 <Sol2> msgd to PublicServer in private 11:52:45 <Ammler> @somethingyoudontknow 11:52:52 <PublicServer> *** Game unpaused (enough players) 11:53:00 <PublicServer> *** AmmIer joined the game 11:53:09 <Ammler> KenjiE20: would be nice, if Webster would be able to react like that :-) 11:53:22 <PublicServer> *** AmmIer has joined spectators 11:53:23 <PublicServer> *** Game paused (not enough players) 11:53:48 <PublicServer> *** AmmIer has left the game (leaving) 11:53:49 <PublicServer> *** AmmIer has left the game (connection lost) 11:55:02 *** Yexo has joined #openttdcoop 12:13:17 <Ammler> IMO, tneo is the winner of that osqc game 12:13:30 <planetmaker> :) Mark and me disagree :) 12:13:31 <Ammler> he is the only one who didn't remove the road tunnel. 12:15:14 <Ammler> I hope you did at least value that ;-) 12:15:34 <planetmaker> Ammler, well... I valued TF. 12:15:44 <planetmaker> or rather the lack thereof. 12:17:36 <planetmaker> http://www.openttdcoop.org/files/pm/osqc_judgement_all.ods <-- Mark's and my judgments 12:17:57 <Ammler> but shadow has indeed a nice map 12:21:52 <tneo> shadow? 12:22:04 <tneo> one of them cheated by increasing vehicle limits 12:23:41 <planetmaker> dunno. 12:24:08 <planetmaker> tneo, but even if it was him... then Tim would be 2nd ;) 12:24:13 <planetmaker> err... 1st 12:25:23 <tneo> I don't know 12:25:33 <tneo> Don't even know who submitted 12:25:53 <planetmaker> among 7 others, you ;) 12:26:12 <planetmaker> you made IMO a good 3rd place :P 12:32:16 <Ammler> :-) 12:32:43 <Ammler> were you already member at that time? 12:39:28 *** ZarenorDarkstalker has quit IRC 12:43:30 *** ODM has joined #openttdcoop 12:43:30 *** ChanServ sets mode: +o ODM 12:44:34 <Godde> !tunnels 3 23 12:44:34 <PublicServer> Godde: You need 5 tunnels/bridges for trainlength 3 and gap 23. 12:44:37 <Godde> meh 12:44:42 <Godde> !tunnels 3 10 12:44:42 <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 10. 12:45:12 <KenjiE20> that should be 3 IMO 12:45:21 <KenjiE20> at least 12:45:24 <gleeb> !tunnels 1 25 12:45:24 <PublicServer> gleeb: You need 9 tunnels/bridges for trainlength 1 and gap 25. 12:45:29 <gleeb> 9? :| 12:45:34 <gleeb> !tunnels 5 25 12:45:35 <PublicServer> gleeb: You need 4 tunnels/bridges for trainlength 5 and gap 25. 12:45:48 <gleeb> That's more like it. 12:55:32 *** mixrin has quit IRC 12:56:20 *** mixrin has joined #openttdcoop 12:56:26 <Godde> 3 bridges for that gap with 3 trains... 12:56:35 <Godde> thats 24 damn bridges over a friggin pond xD 12:57:33 <Ammler> [14:45] <KenjiE20> that should be 3 IMO <-- (3+2)*2 12:58:20 <KenjiE20> it still should be 3 or 4 IMO 12:58:23 <KenjiE20> :P 12:59:08 <Ammler> that is why you guys always built too many of those. 13:00:28 *** mitooo has quit IRC 13:03:10 <Godde> !tunnels 3 15 13:03:10 <PublicServer> Godde: You need 3 tunnels/bridges for trainlength 3 and gap 15. 13:05:46 <planetmaker> hm... I guess a 1880 scenario with 2cc trains and egrvs could make for quite a challange, too :) 13:06:16 <planetmaker> time in order to achieve the goal, of course matters :) 13:14:59 <Mark> !tunnels is a bit bugged 13:14:59 <PublicServer> Mark: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: <gap>/(<trainlength>+2) 13:15:18 <Mark> so don't rely on it too heavily 13:15:26 <Mark> though it should do mostly 13:16:58 <Mark> the proper formula is (gap + (TL-2)) / (TL+2) 13:22:00 *** Brot has joined #openttdcoop 13:37:11 <Godde> how can you determine if the formula is right? 13:41:02 <Mark> logical thinking? :P 13:45:09 <ODM> mathz! 13:45:31 <Godde> :P 13:59:48 <Ammler> Mark: don't talk shit :P 13:59:59 <Ammler> I have copied the formula from you. 14:00:15 <Mark> i know, i chatged my mind :P 14:00:23 <Mark> forrot about something 14:00:26 <Mark> oi 14:00:29 <Mark> forgot 14:01:11 <Ammler> int(ceil($gap. / ( $train. + 2 ))) 14:01:31 <Ammler> imo, it fits 14:02:34 <Ammler> (where 2 is the signal gap) 14:02:37 <Mark> it could be that another train is still partly on the bridge 14:02:46 <Mark> forgot to take that into account 14:03:03 <Ammler> well, the gap is from signal to signal 14:03:17 <Ammler> not the bridge length 14:03:43 <Mark> 2 tiles is the minimum distance between trains using signal gap 2 (one tile between signals) 14:03:59 <Ammler> yep 14:05:52 <Ammler> hmm, shall I change the formula? 14:06:47 <Mark> you could :P 14:10:54 <Ammler> !tunnels 3 10 14:12:47 <Godde> !tunnels 3 7 14:13:44 <Ammler> !tunnels 3 10 14:13:44 <PublicServer> Ammler: You need 3 tunnels/bridges for trainlength 3 and gap 10. 14:13:57 <Ammler> KenjiE20: ^ :-) 14:14:31 <Ammler> !gap 14:14:31 <PublicServer> Ammler: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 14:15:12 <Ammler> !tunnels 3 8 14:15:12 <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 3 and gap 8. 14:15:21 <Ammler> !tunnels 3 9 14:15:21 <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 3 and gap 9. 14:16:40 <Godde> !tunnels 3 7 14:16:40 <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 7. 14:21:44 <Godde> !tunnels 3 9 14:21:44 <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 3 and gap 9. 14:29:45 *** TinoM has joined #openttdcoop 14:35:12 *** Thijs has joined #openttdcoop 14:35:17 <Thijs> !password 14:35:17 <PublicServer> Thijs: quaver 14:36:03 <PublicServer> *** Game unpaused (enough players) 14:36:10 <PublicServer> *** Thijs joined the game 14:36:39 <Thijs> !players 14:36:40 <PublicServer> Thijs: Client 571 (Orange) is Thijs, in company 1 (Metropolis) 14:36:40 <PublicServer> Thijs: Client 557 (Orange) is De_Ghost, in company 1 (Metropolis) 14:37:00 <PublicServer> <Thijs> Hi 14:37:47 <Godde> why is it that twoway presignals give really heavy penalties for the pathfinder? 14:37:58 <PublicServer> <Thijs> don't know 14:38:03 <PublicServer> <Thijs> but it comes in handy 14:38:24 <Godde> true - but there could just be a separate "unpassable" signal or something 14:42:51 <gleeb> Godde: It's because they would be more likely to have a train coming the other way, I'd imagine. 14:43:06 <gleeb> It's probably because* 14:44:17 <Sol2> building a junction of 2 LLRR way is soooo difficult XD 14:45:43 <Godde> theres a challenge up ahead for me too... splitting a RRRR into 3 14:45:57 <Sol2> lol 14:46:03 <Sol2> then total 12? 14:46:06 <Godde> ye 14:46:09 <Sol2> omg 14:46:16 <Godde> one to go right, one into a station and one past the station :P 14:46:32 <Sol2> XD 14:46:46 <gleeb> Godde: Why do you want to split a 4 lane line into 3 more lines? O.o 14:46:58 <gleeb> There must be a better way. 14:47:05 <Godde> 4 lane into 12 - station, station bypass and a turn 14:47:42 <Sol2> i'm rebuilding the double-double junction which i have added some ways into it and finally get too complexed and jamming easily 14:47:45 <Godde> i could move one of the splits further back 14:49:44 <gleeb> Godde: Are you sure you need 4 lanes of bypass? 14:49:54 <Godde> maybe not xD 14:49:58 <Godde> but the turn has to be 14:50:22 <gleeb> Well, yeah, but that's easy :) 14:50:36 <Godde> ^^ 14:50:44 <Godde> turn + station in one looks kinda cool 14:51:05 <Godde> copied one of the mergers (14->8) from the PZG 5 14:51:17 <Godde> just that mine is 8->4 ^^ 14:51:47 <Godde> brb :) 14:53:08 <Sol2> ¤±¤¤¤·¤© 14:53:10 <Sol2> asdf 14:54:20 <Sol2> wat's "debian"? 14:54:27 <gleeb> A type of linux. 14:54:46 <Sol2> ahha. 14:54:57 <Sol2> channel #debian has the most number of users 14:55:30 <KenjiE20> http://upload.wikimedia.org/wikipedia/commons/e/ed/LinuxDistroTimeline.png 14:56:25 <Sol2> oh 14:56:37 <Sol2> debian is one of the oldest type of linux rite? 14:56:39 <PublicServer> *** Thijs has left the game (leaving) 14:56:39 <PublicServer> *** Thijs has left the game (connection lost) 14:56:39 <PublicServer> *** Game paused (not enough players) 14:57:04 *** Thijs has quit IRC 14:57:21 <gleeb> Yes. 14:58:08 <Sol2> so many channels are branched from debian 14:58:09 <Sol2> XD 14:58:12 <Sol2> suprised 14:58:35 <Sol2> in korea, the most famous channel is a broadcast channel 14:58:56 <Sol2> winamp broadcasting with scheduling of jockies 15:07:34 <KenjiE20> cool --> [16:07] <CIA-3> OpenTTD: -Fix [FS#2864]: autopause and manual pausing conflict with eachother 15:08:19 <gleeb> Woo :D 15:09:33 <ODM> wooo! 15:11:52 *** Strixer has joined #openttdcoop 15:13:36 <Strixer> !players 15:13:37 <PublicServer> Strixer: Client 557 (Orange) is De_Ghost, in company 1 (Metropolis) 15:13:57 <Strixer> !password 15:13:57 <PublicServer> Strixer: tauted 15:14:13 <PublicServer> *** Game unpaused (enough players) 15:14:22 <PublicServer> *** Strix joined the game 15:14:33 <PublicServer> <Strix> Hi! 15:15:41 <PublicServer> *** Strix has left the game (leaving) 15:15:41 <PublicServer> *** Strix has left the game (connection lost) 15:15:42 <PublicServer> *** Game paused (not enough players) 15:18:34 <Godde> my trains dont seem to react to penalty stations... why is that? 15:23:04 <Ammler> default penalty is 1k, we use 3k 15:23:22 <Ammler> backward pbs has 1.5k, 15:23:47 <Ammler> road crossing has 300, so you have very fast other routes with as much penalty. 15:25:05 <Godde> how do i change penalty for stations? 15:25:50 <Godde> brb ^^ feel free to answer anyway - will be back 15:38:20 *** mitooo has joined #openttdcoop 15:39:15 <Ammler> @man console 15:39:15 <Cooper> http://wiki.openttd.org/console 15:39:20 <Ammler> Godde: ^ 15:39:20 *** Polygon has joined #openttdcoop 15:40:24 <Ammler> !rcon set yapf.rail_station_penalty 15:40:24 <PublicServer> Ammler: Current value for 'yapf.rail_station_penalty' is: '1000' (min: 0, max: 1000000) 15:40:37 <mitooo> !info 15:40:37 <PublicServer> mitooo: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 42618375555 Loan: 0 Value: 42658058794 (T:1443, R:4, P:0, S:0) unprotected 15:40:39 <Ammler> oh, we have 1k only, too. :-) 15:40:50 <mitooo> !help 15:40:50 <PublicServer> mitooo: http://www.openttdcoop.org/wiki/IRC_Commands 15:41:23 <Godde> is there any way to check what the penalty was on the PZG5? i copied a joiner from that game, and the trains seem to be disbanding the penalties in favor of a closer line... 15:42:07 <Ammler> 3k most likely 15:42:25 <Ammler> afaik, it was changed with pbs 15:42:55 <Ammler> the settings are saved in the game 15:43:11 <Ammler> you can load it and run the setting command to check that value. 15:43:40 <Ammler> (set yapf.rail...) 15:43:59 <Godde> i have no idea what you are talking about XD 15:44:08 <Godde> you can load it and run the setting command to check that value.? 15:47:44 *** Wolle has joined #openttdcoop 15:48:37 <Godde> am i being annoyingly newbish? 15:50:53 <gleeb> Godde: If you load the game, you can use the console to check the value. 15:51:24 <gleeb> Godde: The above sentence should help you. If there's any part of it you need help with, I can probably help. 15:52:01 <Godde> i think i managed to change the setting to 3000, but trains still favor driving through the penalty staio 15:52:03 <Godde> station* 15:52:30 <gleeb> Is this that game you showed me yesterday? 15:53:04 <Godde> no, we started a new one as we have both learned a bit more + we got inspired by the pzg xD 15:53:13 <gleeb> haha 15:53:22 <Godde> but thanks for your help yesterday anyway :) 15:53:30 <gleeb> Well, I could have a look at it, see what the problem is? 15:53:41 <Godde> sure 15:53:54 <Godde> but i dont want to upload it on the ttforums 15:54:04 <gleeb> email it to me? 15:54:07 <Godde> do you have skype or anything so i can send it? 15:54:42 <Godde> will do 15:55:25 <Godde> but do you have skype anyway? ^^ 15:55:38 <Godde> would be nice talking to the guys im playing with XD 15:55:39 <gleeb> I do, but my microphone is messed up. 15:55:49 <Godde> oke 15:55:54 <gleeb> If you want to chat privately with me, just downclick my name in the userlist. 15:55:59 <Godde> sure 15:56:00 <gleeb> doubleclick* 15:56:02 <De_Ghost> host an internet game :o 15:56:09 <De_Ghost> i want to play 15:56:10 <Godde> also an option :) 15:56:10 <De_Ghost> :O 15:56:27 <Godde> join the public serveR? 15:56:45 <De_Ghost> there is like nothing to do on it 15:56:52 <De_Ghost> except waste bw and electricity 15:56:58 <Godde> true xD 15:57:04 <De_Ghost> and that takes 2p pl 15:58:57 <Ammler> De_Ghost: your s-bahn is bad 15:59:06 <Ammler> the transfer stations are empty 15:59:18 <Ammler> or did you change that? 15:59:48 <planetmaker> !info 15:59:48 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 42618375555 Loan: 0 Value: 42658058794 (T:1443, R:4, P:0, S:0) unprotected 16:01:08 *** davis` has joined #openttdcoop 16:02:19 *** Venxir has joined #openttdcoop 16:04:16 <davis`> !playercount 16:04:16 <PublicServer> davis`: Number of players: 1 16:05:44 *** Chris_Booth is now known as Booth 16:08:21 *** mixrin has quit IRC 16:09:03 *** mixrin has joined #openttdcoop 16:28:47 *** AntB has joined #openttdcoop 16:29:26 <AntB> !playercount 16:29:26 <PublicServer> AntB: Number of players: 1 16:29:34 <AntB> !dl lin 16:29:34 <PublicServer> AntB: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-linux-generic-i686.tar.bz2 16:42:27 *** Razaekel has quit IRC 16:42:27 *** Nigel_ has quit IRC 16:42:27 *** AD has quit IRC 16:42:57 *** G has joined #openttdcoop 16:42:58 *** AD has joined #openttdcoop 16:43:17 *** Razaekel has joined #openttdcoop 16:51:21 *** Brianetta has joined #openttdcoop 16:51:21 *** ChanServ sets mode: +o Brianetta 16:56:51 *** Thijs has joined #openttdcoop 16:56:58 <Thijs> !passwprd 16:57:05 <Thijs> !password 16:57:05 <PublicServer> Thijs: zebras 16:57:05 <ODM> almost 16:57:09 <Thijs> ;) 16:57:18 <PublicServer> *** Game unpaused (enough players) 16:57:26 <PublicServer> *** Thijs joined the game 16:57:56 <PublicServer> <Thijs> trottingbridge is almost at 1M 16:58:51 *** Strixer has quit IRC 16:59:08 <ODM> !password 16:59:08 <PublicServer> ODM: zebras 16:59:19 <PublicServer> *** 0DM joined the game 16:59:49 <Sapakara> Hello Guys 16:59:59 <PublicServer> <Thijs> Hi 17:00:14 <Sapakara> On the wiki there is a scenario team. Does this team still exits? 17:00:53 *** AntB has quit IRC 17:01:42 <Xaroth> doubt it 17:01:52 *** blinky has quit IRC 17:02:12 <Ammler> Sapakara: speaking about openttd.org wiki? 17:02:28 <Ammler> that question should then go to #openttd :-) 17:02:31 *** blinky has joined #openttdcoop 17:02:50 <Sapakara> OK I shall ask there. txh 17:03:15 *** Brianetta has quit IRC 17:03:55 <PublicServer> *** 0DM has left the game (connection lost) 17:05:47 <gleeb> !tunnels 5 8 17:05:47 <PublicServer> gleeb: You need 2 tunnels/bridges for trainlength 5 and gap 8. 17:12:32 <PublicServer> <Thijs> hmm, trains are doing stupid things 17:12:49 <PublicServer> <Thijs> taking the red signal choice at pre sigs 17:13:20 <Sol2> how about this idea 17:13:33 <Sol2> at the LL/RR ML and LL/RR SL junction 17:14:08 <PublicServer> <Thijs> where? 17:14:27 <Sol2> inner track is forced to go left ro go straight, and outer track is forced to go right and go straight. have a track switch zone before the junction 17:15:20 <Sol2> in my game :D 17:15:33 <Sol2> i'm just adjusting it simplier 17:16:01 <Sol2> both line had 3way split which is heading for left, straight, and right 17:16:21 <Sol2> and now only inner line train can go left, and only outer line go right 17:16:26 <Sol2> how about this idea? XD 17:18:36 *** ZarenorDarkstalker has joined #openttdcoop 17:18:52 <Sol2> hi ZarenorDarkstalker :) 17:19:13 <Sol2> Thijs, i'll upload the screen shot when i build it completely XD 17:19:13 <ZarenorDarkstalker> Hey Sol.. hjust IRCing for now, not even really that.. busy soon 17:19:55 <Sol2> pardon me? :O 17:20:43 <XeryusTC> hey guys 17:21:16 <PublicServer> <Thijs> Hi 17:21:22 <Sol2> hi 17:21:36 <PublicServer> <Thijs> Trottingbridge in now at 986k 17:21:43 <PublicServer> <Thijs> trying to get it at 1M 17:23:00 <Sol2> lol 17:23:16 <PublicServer> *** Thijs has left the game (connection lost) 17:23:17 <PublicServer> *** Game paused (not enough players) 17:23:36 <Thijs> I have to go 17:26:50 <Sol2> '-' 17:29:28 <PublicServer> *** Game unpaused (enough players) 17:29:35 <PublicServer> *** AmmIer joined the game 17:31:15 *** themroc has joined #openttdcoop 17:33:39 *** davis- has joined #openttdcoop 17:39:31 *** ZarenorDarkstalker has quit IRC 17:39:46 *** ZarenorDarkstalker has joined #openttdcoop 17:40:56 *** davis` has quit IRC 17:42:44 *** Wurzel49 has joined #openttdcoop 17:43:30 <PublicServer> *** Progman joined the game 17:44:11 <PublicServer> <AmmIer> do we have a follower game? 17:44:43 *** Brianetta has joined #openttdcoop 17:44:43 *** ChanServ sets mode: +o Brianetta 17:50:14 <PublicServer> *** Progman has left the game (connection lost) 17:50:22 <davis-> !playercount 17:50:22 <PublicServer> davis-: Number of players: 2 17:58:28 *** Killian_ has joined #openttdcoop 18:04:41 *** Killian has quit IRC 18:07:58 *** Zulan has joined #openttdcoop 18:12:12 *** WebIRC-6 has joined #openttdcoop 18:12:22 <WebIRC-6> question 18:12:46 <ODM> mark 18:12:51 <ODM> do i get points?:D 18:12:51 <WebIRC-6> some grfs have been updated recently is there anyway to add them to it and remake the pack ? 18:12:54 <Ammler> Answer 18:13:23 <Ammler> WebIRC-6: depense, who you are ;-) 18:13:31 *** Godde has quit IRC 18:13:34 *** Thijs has quit IRC 18:14:19 <Ammler> but we don't update our pack that often anymore, since OpenTTD has BaNaNaS 18:14:45 <Ammler> WebIRC-6: which GRF do you have in mind? 18:14:47 <hylje> in fact aren't we eventually gonna do away with the pack altogether? 18:14:56 <Ammler> no 18:15:12 <Ammler> we can't, the best newgrfs aren't available 18:15:50 <Ammler> a lot station sets are abondoned and won't never become available 18:15:57 <WebIRC-6> I play on a server that uses your grf pack (Speedy's) and I've noticed that some grf makers have updated their grf packs (ie Pikkabird) 18:16:30 <Ammler> it was the goal, but the rules of BaNaNaS made that fail. :-( 18:16:58 <Ammler> we use Pikkas GRFs from bananas 18:17:01 <WebIRC-6> what's BaNaNaS ? 18:17:08 <Ammler> `bananas 18:17:08 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 18:17:38 <WebIRC-6> and should we be using that instead of the grf pack? 18:17:51 <Ammler> yes, or both. 18:17:57 <Ammler> as we do. 18:18:20 <WebIRC-6> and how does that effect servers that are using the older grfs and not the updated ones? 18:18:38 <Ammler> he? 18:18:46 <Ammler> it doesn't 18:19:06 <Ammler> the banans grfs are stored somewhere else, so you will still have both versions 18:20:57 <WebIRC-6> so we can still use the grf pack but recommend to use bannas then? 18:22:03 <Ammler> if you don't use many newgrfs, I would recommend to use bananas, only. 18:23:12 <Ammler> just check self, what is available with bananas and if you could stay with only them. 18:23:46 <WebIRC-6> I know Pikka updated his grfs and a few others but the grf pack is out dated and not updated with them 18:24:20 <ODM> yes, we know 18:24:40 <Ammler> it isn't :-) 18:25:14 <Ammler> the grfpack should just be combined with bananas and it is absolutly up2date :P 18:25:29 <Ammler> !grf 18:25:29 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 18:25:33 <Ammler> !url 18:25:33 <PublicServer> Ammler: http://ps.openttdcoop.org/ 18:25:59 <WebIRC-6> ok we'll let our admins know about it much thanks :) 18:26:04 <Ammler> we should something write to the wiki about bananas 18:26:07 <Ammler> ODM? 18:26:51 <Ammler> WebIRC-6: http://www.openttdcoop.org/blog/public-server/ <-- our current game 18:27:06 <Ammler> you see, we use the newest planes from pikka 18:27:06 *** WebIRC-6 has quit IRC 18:27:39 <ODM> wasnt there a blog about bananas already? 18:29:25 <ODM> i remember something like that when it was introduced 18:30:54 *** Wolle has quit IRC 18:33:00 <Ammler> ODM, I meant a note about on the GRF page 18:34:05 <ODM> oooh like that, was confused 18:34:46 <Ammler> something like "It is very well possible, you will still have NewGRF conflicts while you try to join our server or loading a archive game, please use BaNaNaS for the missing ons," 18:37:02 <Ammler> and "We won't update our pack that often anymore, since you can download the newest versions directly from the ingame content service." 18:37:30 <ODM> something along those lines 18:37:41 <ODM> guess updating the pack requires new licensetalk etc? 18:37:47 <Ammler> no 18:38:00 <Ammler> we have permissions already 18:38:51 <Ammler> that was/is a big advantage to bananas. 18:39:08 <ODM> bananas would be nice if everything was onthere 18:39:09 <Ammler> !content 18:39:19 <PublicServer> *** Ammler has updated content from BaNaNaS. 18:39:20 <ODM> but if not yet, we'll still need the old way 18:39:31 <Ammler> it will never. 18:39:45 <ODM> hehe, yeah 18:39:46 <ODM> sadly:( 18:39:54 <Ammler> but sometime, we will decide to trash the missing grfs. 18:40:04 <Ammler> and use bananas only. 18:40:10 <ODM> but thatll be a while from now 18:40:26 <Ammler> at 29.2.2010 18:40:39 <ODM> why that day?:P 18:41:01 <Ammler> does it exist? 18:41:17 <ODM> hmm, didnt look at it that way:p 18:41:44 <Ammler> did you add something to the GRF page already? 18:42:14 <Ammler> Else, I will just paste my lines 18:44:16 <PublicServer> *** Player has left the game (connection lost) 18:44:29 <PublicServer> *** Player has left the game (connection lost) 18:44:41 <ODM> no not yet 18:44:46 <Ammler> http://www.openttdcoop.org/wiki/index.php?title=Talk:Game_Proposals&diff=10065&oldid=prev 18:44:51 <Ammler> ups 18:44:55 *** kodmaster has joined #openttdcoop 18:44:56 <Ammler> wrong paste 18:45:03 <kodmaster> !password 18:45:03 <PublicServer> kodmaster: deride 18:45:07 <Ammler> http://www.openttdcoop.org/wiki/index.php?title=GRF&diff=10067&oldid=prev 18:45:32 <Booth> is this still the ICE and sbahn game? 18:45:37 <PublicServer> *** Player joined the game 18:46:10 <PublicServer> <AmmIer> Hello kodmaster 18:46:39 <PublicServer> <Player> hi 18:47:00 <Booth> kodmaster plaease change your in game name 18:47:11 <Booth> use the dead key 18:47:21 <Booth> and type name "yournamehere" 18:47:22 <PublicServer> <AmmIer> dead key? 18:47:29 <ODM> ~ 18:47:30 <Booth> top left key 18:47:32 <Booth> ` 18:47:46 <Booth> different on different keyboards 18:47:56 <PublicServer> <Player> name kodmaster 18:47:58 <Booth> but always teh top left is know as the dead key 18:48:12 <PublicServer> *** Player has changed his/her name to kodmaster 18:48:14 <PublicServer> <AmmIer> oh 18:48:22 <Booth> use the dead key to access the consol 18:48:28 <PublicServer> <AmmIer> I called "left of 1" 18:48:55 <ODM> why's it dead?^^ 18:48:58 <Booth> well its realy name is the dead key 18:49:06 <Booth> i dont know why 18:49:11 <Booth> but thats its name 18:49:40 <Booth> ammlewr can you change acceleration model while mp server is running? 18:50:16 <ODM> http://en.wikipedia.org/wiki/Dead_key 18:50:36 <Ammler> Booth: yes 18:50:46 <Ammler> and it isn't the dead key 18:50:54 <Ammler> not here, e.g. 18:50:57 <Ammler> § 18:51:39 <Ammler> you can have multiple dead keys. 18:52:53 <Ammler> the official "openttd" defination is also "left of 1" 18:56:49 <Razaekel> thanks ODM 18:56:56 <Razaekel> i just learned something very useful 18:57:02 <Razaekel> ü 18:57:07 <Razaekel> Ãœ 18:57:16 <davis-> ¿ 18:57:19 <ODM> wut?:P 18:57:20 <Booth> áéÃóú 18:57:26 <ODM> uh oh 18:57:41 <davis-> ?Û5?ÉLO??6 18:58:09 <Booth> davis i assume you re not using a uft 8 client 18:58:16 <davis-> :P 18:58:17 <davis-> no 18:58:22 <Booth> what IRC are you using 18:58:36 <davis-> mirc 6.31 + nnscript 18:59:12 <Booth> aah 19:00:27 <Booth> is mirc good? 19:00:52 <ODM> i like it, but mostly cuz im used to it 19:00:59 <davis-> yeah same 19:01:04 <davis-> well nnscript has a couple of nice features 19:01:07 <Razaekel> yea mirc is good 19:01:07 <davis-> and msl isnt bad either 19:01:21 <Booth> but it isnt uft 8 19:01:25 <ODM> indeed 19:01:31 <ODM> € doesnt show for me 19:01:36 <davis-> € shows for me 19:01:42 <Booth> € 19:01:45 <davis-> nope 19:01:46 <Booth> does the show omd? 19:01:50 <ODM> nope 19:01:51 <Booth> odm 19:01:58 <Booth> that was a euro sign 19:02:01 <davis-> o.o 19:02:06 <ODM> euros are evil anyway:P 19:02:06 <Booth> áéÃóú 19:02:13 <Booth> any of those? 19:02:17 <ODM> yes those 19:02:25 <ODM> theyre standard things:P 19:02:35 <davis-> shrugs 19:02:56 <Booth> :) 19:03:10 <Booth> UFT 8 is handy 19:03:58 <davis-> http://acko.net/blog/utf-8-mirc 19:04:01 <davis-> workaround avaliable 19:04:40 <Booth> not bad 19:04:48 <Booth> i am still happy with firefox 19:05:39 <davis-> opera has some irc client too 19:05:42 <davis-> so does trillian 19:05:47 <davis-> but i can't be bothered to use them 19:05:54 <davis-> too uncomfortable , compared to mirc 19:05:58 <Booth> chatzilla is good 19:06:16 <davis-> :) 19:06:45 <davis-> mirc + nnscript has just a lot of addons 19:06:50 <davis-> which are more or less usefull 19:07:24 <ODM> i only use the auth and favorite server things 19:07:43 <davis-> on quakenet i used blacklist fairly often 19:07:51 <ODM> oh and that 19:07:58 <davis-> haha 19:08:00 <ODM> and i think multiline delay pasting is in it too 19:08:05 <davis-> yeah 19:08:13 <davis-> one of my favorite features 19:08:20 <ODM> to prevent the ignores 19:09:24 <davis-> all in all its a lot of stuff you can live without. but its nice to have anyway :P 19:10:20 <Mark> ODM 19:10:59 <PublicServer> *** kodmaster has left the game (connection lost) 19:11:07 <ODM> yeah sorry 19:11:10 <ODM> i noticed after i typed 19:11:17 <Mark> oh 19:11:19 <Mark> hehe 19:11:23 <Mark> i see now 19:12:01 <ODM> apologies:p 19:12:06 <Mark> np :P 19:13:18 <PublicServer> Server closed down by admin 19:13:18 <PublicServer> Saving game... 19:13:20 <PublicServer> Game saved 19:13:20 <PublicServer> *** AmmIer has left the game (connection lost) 19:13:20 <PublicServer> *** De_Ghost has left the game (connection lost) 19:13:20 <Booth> so how this game going? 19:13:22 <PublicServer> Server has exited 19:13:23 *** PublicServer has quit IRC 19:13:24 <Booth> aaah why? 19:13:29 <Booth> i was just going to join 19:13:53 *** PublicServer has joined #openttdcoop 19:13:53 <PublicServer> Autopilot engaged 19:13:53 <PublicServer> Loading default savegame 19:13:53 *** ChanServ sets mode: +v PublicServer 19:13:53 <PublicServer> @revision r16242 19:13:54 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS" 19:14:09 <Booth> !download autoupdate 19:14:09 <PublicServer> Booth: http://www.openttdcoop.org/winupdater 19:16:47 <Booth> !password 19:16:47 <PublicServer> Booth: nipped 19:17:00 <PublicServer> *** Chris Booth joined the game 19:17:01 <Mark> new game coming up? 19:17:10 <Booth> realy? 19:17:16 <Mark> dunno 19:17:26 <Mark> hence the questionmark 19:17:44 <PublicServer> *** Chris Booth has left the game (leaving) 19:17:44 <PublicServer> *** Chris Booth has left the game (connection lost) 19:18:00 <Booth> well as you know it can do anything 19:18:13 <Booth> 1 as i am an idiot and 2 as i am not a member 19:19:18 <ODM> should make a scenario again sometime 19:19:20 <mitooo> !download win32 19:19:20 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16242/openttd-trunk-r16242-windows-win32.zip 19:19:58 *** Booth has quit IRC 19:20:23 *** Booth has joined #openttdcoop 19:22:49 <PublicServer> *** AmmIer joined the game 19:22:54 <Booth> wow a trak copy and paste tool 19:22:56 <Booth> that is cool 19:23:33 <Ammler> !rcon unpause 19:23:33 <PublicServer> Ammler: Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing. 19:23:36 <mitooo> !password 19:23:36 <PublicServer> mitooo: nipped 19:23:46 <Ammler> hehe 19:23:59 <PublicServer> *** mitooo joined the game 19:24:28 <Ammler> that is a bit unexpected 19:24:34 <Ammler> but well :-) 19:25:00 <PublicServer> *** AmmIer has joined spectators 19:26:19 <PublicServer> *** AmmIer #1 joined the game 19:26:36 <PublicServer> *** mitooo has left the game (leaving) 19:26:36 <PublicServer> *** mitooo has left the game (connection lost) 19:26:48 <PublicServer> *** AmmIer has joined company #1 19:26:49 <PublicServer> *** Game unpaused (enough players) 19:26:56 <Ammler> !rcon pause 19:26:56 <PublicServer> Ammler: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing. 19:27:24 <Ammler> !rcon set min_active_clients 19:27:24 <PublicServer> Ammler: Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 19:27:34 <XeryusTC> lul pwnt 19:27:48 <Ammler> :-) 19:27:58 <Ammler> !rcon set min_active_clients 255 19:27:59 <PublicServer> *** Game paused (not enough players) 19:28:14 <Booth> erm why 255? 19:28:21 <Booth> we will never have 255 people 19:28:38 <Ammler> that is the "new" manual pause 19:28:50 <Ammler> !rcon set min_active_clients 1 19:28:50 <PublicServer> *** Game unpaused (enough players) 19:29:06 <Ammler> that is manual unpause 19:30:39 <Ammler> !pause 19:30:39 <PublicServer> *** Ammler has paused the server. 19:31:11 <Booth> !unpause 19:32:15 <PublicServer> *** AmmIer has left the game (connection lost) 19:32:21 <PublicServer> *** AmmIer #1 has left the game (connection lost) 19:32:22 <PublicServer> *** Game paused (not enough players) 19:33:51 <PublicServer> *** Game unpaused (enough players) 19:34:05 <PublicServer> *** Game unpaused (enough players) 19:34:05 <PublicServer> *** Game unpaused (enough players) 19:34:05 <PublicServer> *** Game unpaused (enough players) 19:34:05 <PublicServer> *** Game unpaused (enough players) 19:34:05 <PublicServer> *** Game unpaused (enough players) 19:34:05 <PublicServer> *** Game unpaused (enough players) 19:34:05 <PublicServer> *** Game unpaused (enough players) 19:34:07 <PublicServer> *** Game unpaused (enough players) 19:34:07 <PublicServer> *** Game unpaused (enough players) 19:34:09 <PublicServer> *** Game unpaused (enough players) 19:34:09 <PublicServer> *** Game unpaused (enough players) 19:34:11 <PublicServer> *** Game unpaused (enough players) 19:34:11 <PublicServer> *** Game unpaused (enough players) 19:34:13 <PublicServer> *** Game unpaused (enough players) 19:34:13 <PublicServer> *** Game unpaused (enough players) 19:34:15 <PublicServer> *** Game unpaused (enough players) 19:34:15 <PublicServer> *** Game unpaused (enough players) 19:34:17 <PublicServer> *** Game unpaused (enough players) 19:34:17 <PublicServer> *** Game unpaused (enough players) 19:34:19 <PublicServer> *** Game unpaused (enough players) 19:34:19 <PublicServer> *** Game unpaused (enough players) 19:34:21 <PublicServer> *** Game unpaused (enough players) 19:34:21 <PublicServer> *** Game unpaused (enough players) 19:34:21 *** PublicServer has quit IRC 19:34:23 *** PublicServer has joined #openttdcoop 19:34:23 <PublicServer> Autopilot engaged 19:34:23 <PublicServer> Loading default savegame 19:34:23 <PublicServer> *** Game unpaused (enough players) 19:34:23 <PublicServer> *** Game unpaused (enough players) 19:34:23 <PublicServer> *** Game unpaused (enough players) 19:34:23 *** ChanServ sets mode: +v PublicServer 19:34:25 <PublicServer> *** Game unpaused (enough players) 19:34:25 <PublicServer> *** Game unpaused (enough players) 19:34:27 <PublicServer> *** Game unpaused (enough players) 19:34:27 <PublicServer> *** Game unpaused (enough players) 19:34:29 <PublicServer> *** Game unpaused (enough players) 19:34:29 <PublicServer> *** Game unpaused (enough players) 19:34:31 <PublicServer> *** Game unpaused (enough players) 19:34:31 <PublicServer> @revision r16242 19:34:31 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS" 19:34:31 <XeryusTC> !pause 19:34:37 <PublicServer> *** Game unpaused (enough players) 19:34:37 <PublicServer> *** Game unpaused (enough players) 19:34:39 <PublicServer> *** Game unpaused (enough players) 19:34:39 <PublicServer> *** Game unpaused (enough players) 19:34:39 <XeryusTC> !pause 19:34:41 <PublicServer> *** Game unpaused (enough players) 19:34:41 <PublicServer> *** Game unpaused (enough players) 19:34:43 <PublicServer> *** Game unpaused (enough players) 19:34:43 <PublicServer> *** Game unpaused (enough players) 19:34:45 <PublicServer> *** Game unpaused (enough players) 19:34:45 <PublicServer> *** Game unpaused (enough players) 19:34:47 <XeryusTC> <@Ammler> !rcon set min_active_clients 2 19:34:47 <PublicServer> *** Game unpaused (enough players) 19:34:47 <PublicServer> *** Game unpaused (enough players) 19:34:49 <PublicServer> *** Game unpaused (enough players) 19:34:49 <PublicServer> *** Game unpaused (enough players) 19:34:51 <PublicServer> *** Game unpaused (enough players) 19:34:51 <PublicServer> *** Game unpaused (enough players) 19:34:51 <XeryusTC> !rcon set min_active_clients 2 19:34:53 <PublicServer> *** Game unpaused (enough players) 19:34:53 <PublicServer> *** Game unpaused (enough players) 19:34:53 *** PublicServer has quit IRC 19:34:56 <SmatZ> .... 19:35:04 <ODM> that doesnt look good 19:35:14 *** PublicServer has joined #openttdcoop 19:35:14 <PublicServer> Autopilot engaged 19:35:14 <PublicServer> Loading default savegame 19:35:14 *** ChanServ sets mode: +v PublicServer 19:35:16 <PublicServer> *** Game unpaused (enough players) 19:35:16 <PublicServer> *** Game unpaused (enough players) 19:35:16 <XeryusTC> !rcon set min_active_clients 2 19:35:18 <PublicServer> *** Game unpaused (enough players) 19:35:18 <PublicServer> *** Game unpaused (enough players) 19:35:20 <PublicServer> *** Game unpaused (enough players) 19:35:20 <PublicServer> *** Game unpaused (enough players) 19:35:21 <XeryusTC> !rcon set min_active_clients 2 19:35:22 <PublicServer> *** Game unpaused (enough players) 19:35:22 <PublicServer> *** Game unpaused (enough players) 19:35:24 <PublicServer> *** Game unpaused (enough players) 19:35:24 <PublicServer> *** Game unpaused (enough players) 19:35:26 <PublicServer> *** Game unpaused (enough players) 19:35:26 <PublicServer> *** Game unpaused (enough players) 19:35:28 <PublicServer> *** Game unpaused (enough players) 19:35:28 <PublicServer> *** Game unpaused (enough players) 19:35:30 <PublicServer> *** Game unpaused (enough players) 19:35:30 <PublicServer> *** Game unpaused (enough players) 19:35:32 <PublicServer> *** Game unpaused (enough players) 19:35:32 <PublicServer> *** Game unpaused (enough players) 19:35:34 <PublicServer> *** Game unpaused (enough players) 19:35:34 <PublicServer> *** Game unpaused (enough players) 19:35:36 <PublicServer> *** Game unpaused (enough players) 19:35:36 <PublicServer> *** Game unpaused (enough players) 19:35:37 <Ammler> hehe 19:35:38 <PublicServer> *** Game unpaused (enough players) 19:35:38 <PublicServer> *** Game unpaused (enough players) 19:35:38 <SmatZ> !unpause 19:35:40 <PublicServer> *** Game unpaused (enough players) 19:35:40 <PublicServer> *** Game unpaused (enough players) 19:35:42 <PublicServer> *** Game unpaused (enough players) 19:35:42 <PublicServer> *** Game unpaused (enough players) 19:35:44 <PublicServer> *** Game unpaused (enough players) 19:35:44 <PublicServer> *** Game unpaused (enough players) 19:35:46 <PublicServer> *** Game unpaused (enough players) 19:35:46 <PublicServer> *** Game unpaused (enough players) 19:35:48 <PublicServer> *** Game unpaused (enough players) 19:35:48 <PublicServer> *** Game unpaused (enough players) 19:35:48 <Booth> erm WTF 19:35:50 <PublicServer> *** Game unpaused (enough players) 19:35:50 <PublicServer> *** Game unpaused (enough players) 19:35:52 <PublicServer> *** Game unpaused (enough players) 19:35:52 <PublicServer> *** Game unpaused (enough players) 19:35:54 <PublicServer> *** Game unpaused (enough players) 19:35:54 <PublicServer> *** Game unpaused (enough players) 19:35:56 <PublicServer> *** Game unpaused (enough players) 19:35:56 <PublicServer> *** Game unpaused (enough players) 19:35:58 <PublicServer> *** Game unpaused (enough players) 19:35:58 <PublicServer> *** Game unpaused (enough players) 19:36:00 <PublicServer> *** Game unpaused (enough players) 19:36:00 <PublicServer> *** Game unpaused (enough players) 19:36:00 <Booth> have you broken it? 19:36:02 <PublicServer> @revision r16242 19:36:02 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS" 19:36:06 <PublicServer> XeryusTC: you are not allowed to use !rcon 19:36:08 <PublicServer> XeryusTC: you are not allowed to use !rcon 19:36:08 <PublicServer> *** SmatZ has unpaused the server. 19:36:10 <PublicServer> *** Game unpaused (enough players) 19:36:10 <PublicServer> *** Game unpaused (enough players) 19:36:12 <PublicServer> *** Game unpaused (enough players) 19:36:12 <PublicServer> *** Game unpaused (enough players) 19:36:14 <PublicServer> *** Game unpaused (enough players) 19:36:14 <PublicServer> *** Game unpaused (enough players) 19:36:16 <PublicServer> *** Game unpaused (enough players) 19:36:16 <PublicServer> *** Game unpaused (enough players) 19:36:17 <Booth> !pause 19:36:18 <PublicServer> *** Game unpaused (enough players) 19:36:18 <PublicServer> *** Game unpaused (enough players) 19:36:20 <PublicServer> *** Game unpaused (enough players) 19:36:20 <PublicServer> *** Game unpaused (enough players) 19:36:20 <SmatZ> !rcon pause 19:36:22 <PublicServer> *** Game unpaused (enough players) 19:36:22 <PublicServer> *** Game unpaused (enough players) 19:36:24 <PublicServer> *** Game unpaused (enough players) 19:36:24 <PublicServer> *** Game unpaused (enough players) 19:36:26 <PublicServer> *** Game unpaused (enough players) 19:36:26 <PublicServer> *** Game unpaused (enough players) 19:36:27 <SmatZ> wtf 19:36:28 <PublicServer> *** Game unpaused (enough players) 19:36:28 <PublicServer> *** Game unpaused (enough players) 19:36:30 <PublicServer> *** Game unpaused (enough players) 19:36:30 <PublicServer> *** Game unpaused (enough players) 19:36:32 <PublicServer> *** Game unpaused (enough players) 19:36:32 <PublicServer> *** Game unpaused (enough players) 19:36:34 <PublicServer> *** Game unpaused (enough players) 19:36:34 <PublicServer> *** Game unpaused (enough players) 19:36:36 <PublicServer> *** Game unpaused (enough players) 19:36:36 <PublicServer> *** Game unpaused (enough players) 19:36:36 <Booth> !password 19:36:38 <PublicServer> *** Game unpaused (enough players) 19:36:38 <PublicServer> *** Game unpaused (enough players) 19:36:40 <PublicServer> *** SmatZ joined the game 19:36:40 <PublicServer> *** Game unpaused (enough players) 19:36:40 <XeryusTC> rconned 19:36:42 <PublicServer> *** Game unpaused (enough players) 19:36:42 <PublicServer> *** Game unpaused (enough players) 19:36:44 <PublicServer> *** Game unpaused (enough players) 19:36:44 <PublicServer> *** Game unpaused (enough players) 19:36:45 <XeryusTC> now lets hope it works :P 19:36:46 <PublicServer> *** Game unpaused (enough players) 19:36:46 <PublicServer> *** Game unpaused (enough players) 19:36:48 <PublicServer> *** Game unpaused (enough players) 19:36:48 <PublicServer> *** Game unpaused (enough players) 19:36:50 <XeryusTC> !ip 19:36:50 <PublicServer> *** Game unpaused (enough players) 19:36:50 <PublicServer> *** Game unpaused (enough players) 19:36:52 <PublicServer> *** Game unpaused (enough players) 19:36:52 <PublicServer> *** Game unpaused (enough players) 19:36:53 <SmatZ> bah still the same game :-x 19:36:54 <PublicServer> *** Game unpaused (enough players) 19:36:54 <PublicServer> *** Game unpaused (enough players) 19:36:56 <PublicServer> *** Game unpaused (enough players) 19:36:56 <PublicServer> *** Game unpaused (enough players) 19:36:57 <Booth> !password 19:36:58 <PublicServer> *** Game unpaused (enough players) 19:36:58 <PublicServer> *** Game unpaused (enough players) 19:37:00 <PublicServer> *** Game unpaused (enough players) 19:37:00 <PublicServer> *** Game unpaused (enough players) 19:37:02 <PublicServer> *** Game unpaused (enough players) 19:37:02 <PublicServer> *** Game unpaused (enough players) 19:37:04 <PublicServer> *** Game unpaused (enough players) 19:37:04 <PublicServer> *** Game unpaused (enough players) 19:37:06 <PublicServer> Booth: you must be channel op to use !pause 19:37:06 <PublicServer> SmatZ: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing. 19:37:06 <ODM> nop, doesnt work 19:37:07 <Booth> give me a password 19:37:08 <PublicServer> Booth: dosing 19:37:08 <PublicServer> *** AmmIer #1 has joined spectators 19:37:10 <PublicServer> *** SmatZ has left the game (leaving) 19:37:10 <PublicServer> *** SmatZ has left the game (connection lost) 19:37:12 <PublicServer> XeryusTC: ps.openttdcoop.org 19:37:12 <PublicServer> Booth: dosing 19:37:14 <PublicServer> *** AmmIer #1 has left the game (leaving) 19:37:14 <PublicServer> *** AmmIer #1 has left the game (connection lost) 19:37:23 <PublicServer> Server closed down by admin 19:37:24 <PublicServer> *** AmmIer has left the game (connection lost) 19:37:24 <PublicServer> *** Chris Booth has left the game (connection lost) 19:37:24 <XeryusTC> i'm also on the wrong server :P 19:37:26 <PublicServer> Server has exited 19:37:27 *** PublicServer has quit IRC 19:37:28 <SmatZ> [21:37:05] <PublicServer> SmatZ: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing. <=== that's stupid 19:37:33 *** PublicServer has joined #openttdcoop 19:37:33 <PublicServer> Autopilot engaged 19:37:33 <PublicServer> Starting new game: '#openttdcoop - The Public Server (www.openttdcoop.org)' 19:37:33 <PublicServer> Landscape: normal 19:37:33 <PublicServer> Dimensions: 256x256 19:37:33 <PublicServer> Starting year: 1980 19:37:33 *** ChanServ sets mode: +v PublicServer 19:37:35 <PublicServer> @revision r16242 19:37:35 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS" 19:37:51 <Booth> bit of lag there 19:38:43 *** Godde has joined #openttdcoop 19:39:02 <Booth> !password 19:39:02 <PublicServer> Booth: magpie 19:39:10 <PublicServer> *** Chris Booth joined the game 19:39:11 <PublicServer> *** mitooo joined the game 19:39:21 <Booth> small map 19:39:25 <Booth> 256 256 19:39:33 <XeryusTC> new game? 19:39:37 <Godde> !password 19:39:37 <PublicServer> Godde: magpie 19:39:46 <Booth> its a new map 19:39:47 <Ammler> yeah, 256 tropic :P 19:39:57 <XeryusTC> hmm 19:40:02 <XeryusTC> TTT! : 19:40:03 <XeryusTC> :D 19:40:03 <Booth> ammler it temperate 19:40:15 <Godde> !version 19:40:16 <PublicServer> Godde: Autopilot AP+ 3.0 Beta (r699M) 19:40:18 <Godde> !r 19:40:21 <Godde> !revision 19:40:21 <PublicServer> Godde: Game version is r16242 19:40:25 <PublicServer> *** Game unpaused (enough players) 19:40:25 <PublicServer> *** Mark joined the game 19:40:27 <Ammler> Booth: shht 19:40:30 <Godde> !dl win32 19:40:30 <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r16242/openttd-trunk-r16242-windows-win32.zip 19:40:30 <XeryusTC> !dl win64 19:40:30 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16242/openttd-trunk-r16242-windows-win64.zip 19:40:41 <PublicServer> *** Game unpaused (enough players) 19:40:41 <PublicServer> *** Game unpaused (enough players) 19:40:41 <PublicServer> *** Game unpaused (enough players) 19:40:43 <PublicServer> *** AmmIer joined the game 19:40:44 <PublicServer> <Mark> client list is glitchy 19:40:44 <PublicServer> *** mitooo has joined company #1 19:40:47 <Ammler> I just started to test 19:40:48 <Booth> deffer 1 tile train game 19:41:14 <Ammler> OTT 19:41:16 <PublicServer> *** Chris Booth has joined company #1 19:41:40 <PublicServer> *** Game unpaused (enough players) 19:41:40 <PublicServer> *** Game unpaused (enough players) 19:41:41 <PublicServer> *** Godde joined the game 19:41:43 <PublicServer> <AmmIer> you have the glitch too? 19:41:44 <Booth> how can you have a 0 tile train gmae? 19:41:44 <PublicServer> <Mark> Haningbury is nice 19:41:49 <PublicServer> <Mark> yes 19:41:53 <Ammler> !pause 19:41:53 <PublicServer> *** Ammler has paused the server. 19:42:07 <Ammler> hmm 19:42:16 <Ammler> !rcon set min_active_clients 19:42:16 <PublicServer> Ammler: Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 19:42:31 <XeryusTC> Booth: O not 0 19:42:33 <Godde> whats different in this r? 19:42:38 <XeryusTC> get a proper font :P 19:42:54 <PublicServer> <Chris Booth> and client list doesn work 19:43:06 <ODM> !password 19:43:06 <PublicServer> ODM: magpie 19:43:07 <PublicServer> <Mark> no shit? 19:43:09 <PublicServer> *** Game unpaused (enough players) 19:43:10 <PublicServer> *** Game unpaused (enough players) 19:43:10 <PublicServer> *** 0DM joined the game 19:43:13 <Ammler> !pause 19:43:13 <PublicServer> *** Ammler has paused the server. 19:43:22 <PublicServer> <AmmIer> menno 19:43:32 <Ammler> !rcon set min_active-clients 19:43:32 <PublicServer> Ammler: 'min_active-clients' is an unknown setting. 19:43:46 <Ammler> !rcon set min_active_clients 19:43:46 <PublicServer> Ammler: Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 19:43:48 <PublicServer> <Chris Booth> i feel an rv game actually 19:43:53 <Ammler> !rcon set min_active_clients 255 19:43:53 <PublicServer> *** Game paused (not enough players) 19:44:03 <Godde> rv? 19:44:19 <PublicServer> <0DM> OTT sounds nice 19:44:24 <Ammler> !setdef 19:44:24 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 19:44:30 <XeryusTC> 2TT! 19:44:31 <Ammler> you won't play that game 19:44:32 <Mark> somehow one of my in-game lines didnt make it to irc 19:44:38 <PublicServer> *** 0DM has left the game (leaving) 19:44:38 <PublicServer> *** 0DM has left the game (connection lost) 19:44:44 <Ammler> just don't say, I haven't warned you :-) 19:45:11 <Ammler> !unpause 19:45:11 <PublicServer> *** Ammler has unpaused the server. 19:45:24 <Ammler> !rcon set min_active_clients 255 19:45:26 <Ammler> ah 19:45:29 <Ammler> !unpause 19:45:29 <PublicServer> *** Ammler has unpaused the server. 19:45:33 <Ammler> !rcon set min_active_clients 19:45:33 <PublicServer> Ammler: Current value for 'min_active_clients' is: '255' (min: 0, max: 255) 19:45:44 <Ammler> wtf 19:45:45 <Booth> well i would vote for ttt 19:45:50 <Booth> but not ott 19:45:54 <Booth> maybe rv game 19:45:59 <Booth> or boats only 19:46:21 <Ammler> well, XeryusTC has created a TTT scenario which requires no vote ;-) 19:46:31 <XeryusTC> i did? 19:46:32 <PublicServer> <Godde> what is TTT? 19:46:38 <XeryusTC> two/three tile trains 19:46:39 <PublicServer> <Chris Booth> 2 tile train gamer 19:46:42 <Ammler> oh, you didn't? 19:46:48 <ODM> ohno its a small game, ill loose it on us 19:46:50 <XeryusTC> ofcourse not 19:46:53 <XeryusTC> random map ftw! :P 19:47:02 <Ammler> hehe 19:47:15 <PublicServer> <Chris Booth> every game needs a vote 19:47:41 <Ammler> hmm 19:47:50 <Ammler> ok 19:48:06 <Ammler> !date 19:48:06 <PublicServer> Ammler: 19 Mar 1980 19:48:15 <PublicServer> <Chris Booth> maybe only one vote 19:48:21 <Ammler> somehow the custom commands for pause are failing 19:48:23 <PublicServer> <Chris Booth> in this case XTC ttt game 19:48:24 <Ammler> !pause 19:48:24 <PublicServer> *** Ammler has paused the server. 19:48:33 <PublicServer> <Chris Booth> you broke it 19:49:02 <Ammler> !pause 19:49:02 <PublicServer> *** Ammler has paused the server. 19:49:23 <Ammler> oh, I see 19:49:36 <PierreW> hi, i got 2 train grf's included, but most of the trains do not show up - are there also other grf-types, that could break up train-grf's? 19:49:43 <Ammler> !pause 19:49:43 <PublicServer> *** Ammler has paused the server. 19:50:03 <Ammler> !unpause 19:50:03 <PublicServer> *** Ammler has unpaused the server. 19:50:04 <PublicServer> *** Game unpaused (enough players) 19:50:10 <Ammler> \o/ 19:50:45 <PierreW> oh, wrong chan 19:50:51 <PierreW> that should go to that one without "coop" in it ;) 19:51:20 <Ammler> well, we would know it too. 19:51:38 <Godde> is anyone going to start planning? :( 19:51:39 <Godde> :)* 19:51:48 <PublicServer> Server closed down by admin 19:51:49 <PublicServer> *** Chris Booth has left the game (connection lost) 19:51:49 <PublicServer> *** mitooo has left the game (connection lost) 19:51:49 <PublicServer> *** Mark has left the game (connection lost) 19:51:49 <PublicServer> *** AmmIer has left the game (connection lost) 19:51:49 <PublicServer> *** Godde has left the game (connection lost) 19:51:51 <PublicServer> Server has exited 19:51:52 *** PublicServer has quit IRC 19:51:58 *** PublicServer has joined #openttdcoop 19:51:58 <PublicServer> Autopilot engaged 19:51:58 <PublicServer> Loading default savegame 19:51:58 <PublicServer> @revision r16242 19:51:58 *** ChanServ sets mode: +v PublicServer 19:51:58 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #140 (r16242) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS" 19:52:02 <Sol2> omg 19:52:09 <Ammler> !info 19:52:09 <PublicServer> Ammler: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 46684246984 Loan: 0 Value: 46703002293 (T:1451, R:4, P:0, S:0) unprotected 19:52:15 <Godde> !password 19:52:15 <PublicServer> Godde: niches 19:52:18 <Ammler> I warned you :P 19:52:24 <Sol2> i hav to split each line into 3 lines 19:52:28 <PublicServer> *** Godde joined the game 19:52:36 <Sol2> there are some problem with pathfinder 19:52:39 <Booth> ammler yexo is talking to you in coopetition 19:52:45 <PublicServer> *** Godde has left the game (leaving) 19:52:45 <PublicServer> *** Godde has left the game (connection lost) 19:53:01 <Mark> more likelf you're not using the pf properly 19:53:17 <PublicServer> *** mitooo joined the game 19:53:21 *** mixrin has quit IRC 19:59:04 *** TinoM has quit IRC 20:01:28 <De_Ghost> !password 20:01:28 <PublicServer> De_Ghost: niches 20:02:44 <Booth> !info 20:02:44 <PublicServer> Booth: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 46684246984 Loan: 0 Value: 46703002293 (T:1451, R:4, P:0, S:0) unprotected 20:04:44 <De_Ghost> !players 20:04:46 <PublicServer> De_Ghost: Client 5 is mitooo, a spectator 20:09:29 <Ammler> now, guys, shall we archive the game, and start a 256 tropic? 20:09:57 <Ammler> without trainset 20:10:07 <Ammler> or with dbset again :-) 20:10:18 *** StarLite has quit IRC 20:10:55 <mitooo> yeah, why not 20:10:56 <SmatZ> I don't quite understand games like this one 20:11:10 <SmatZ> because there is Mark's town, Thijs' town 20:11:19 <SmatZ> so I don't build anything :-D 20:11:33 <SmatZ> looks like game for 4 players... 20:12:03 <Booth> what about UKRS? 20:12:08 <Booth> we never play with that 20:12:11 <Booth> or NARS2 20:13:27 *** Combuster has joined #openttdcoop 20:13:27 *** ChanServ sets mode: +o Combuster 20:15:53 *** StarLite has joined #openttdcoop 20:15:53 *** ChanServ sets mode: +o StarLite 20:19:26 <Sol2> found my mistake 20:19:28 <Sol2> about signals 20:19:30 <Sol2> :D 20:19:57 <Sol2> and i hav to build up a few additional lines attached to ML 20:20:09 <Sol2> in a particular place 20:27:30 <Ammler> SmatZ: I just build everywhere at bit 20:27:42 <Ammler> and mainly the srnw of booth 20:27:48 <SmatZ> :) 20:28:10 <Ammler> and the best hubs are from me of course, too. 20:28:25 <SmatZ> also... I find it a bit boring :) simple periodic layout is built for each town, then you are waitng for towns to grow... 20:28:29 <SmatZ> of course ;) 20:28:35 <Ammler> :-D 20:28:59 <Ammler> the towns were a bit too big 20:40:32 <De_Ghost> i layed the same bit of tracks 150 times :o 20:40:43 <De_Ghost> in 4 orentation 20:40:52 <SmatZ> :-p 20:42:34 <De_Ghost> we me and this avdg 20:43:50 <Booth> new game 20:43:52 <Booth> new game 20:44:11 <Mark> SmatZ: when doing a game like this again i plan on having more, smallor towns on a smaller map 20:44:28 <Mark> say 8 on a 256*512 map 20:44:50 <Xaroth> i'd say 6 on 256x512 20:44:58 <Xaroth> like.. : : : 20:47:59 <Mark> well, with 8 they'd be evenly spread 20:48:19 <Mark> :::: :) 20:49:12 <Booth> can you have maps 768 squares? 20:50:17 <Mark> 64^2 is the smallest 20:50:23 <Mark> unless you patch it 20:51:00 <Razaekel> 64^2 is pretty friggin small already 20:51:07 <Razaekel> why would you want to make it SMALLEr? 20:51:09 <Mark> and x and y have to be a power of 8 20:51:22 <Mark> is power the right word? 20:51:33 <Mark> of 2 20:52:00 <Razaekel> multiple 20:52:04 <Razaekel> or power 20:52:11 <Booth> i want 768 by 256 20:52:21 <Razaekel> in thise case, it's power of 2 20:52:23 <Razaekel> probably 20:52:31 <Razaekel> 256, 512, 1024 20:52:36 <Razaekel> so no 768 20:55:41 <Xaroth> power, Raz 20:56:11 <Xaroth> nm, you already answered that 20:56:14 * Xaroth fails to scroll 21:01:20 <Godde> !password 21:01:20 <PublicServer> Godde: aspens 21:01:42 <PublicServer> *** Godde joined the game 21:01:43 <PublicServer> *** Godde has left the game (leaving) 21:01:43 <PublicServer> *** Godde has left the game (connection lost) 21:01:46 *** Godde has quit IRC 21:13:27 *** Progman has quit IRC 21:19:24 <Ammler> !pasuse 21:19:28 <Ammler> !pause 21:19:28 <PublicServer> *** Ammler has paused the server. 21:19:42 <Xaroth> !players 21:19:44 <PublicServer> Xaroth: Client 5 is mitooo, a spectator 21:20:24 <Ammler> Xaroth: how is AutoTTD 2.0 ? 21:20:33 <PublicServer> *** AmmIer joined the game 21:20:35 <Xaroth> Ammler: working on it 21:20:38 <Ammler> :-) 21:20:41 <Xaroth> re-wrote config thing 21:20:51 <Xaroth> re-wrote the environment manager to be unix aware 21:21:41 <Xaroth> now going to migrate the server query thing 21:22:11 <Mark> !password 21:22:12 <PublicServer> Mark: grubby 21:22:23 <PublicServer> *** Mark joined the game 21:22:43 <Ammler> !unpause 21:22:43 <PublicServer> *** Ammler has unpaused the server. 21:22:44 <PublicServer> *** Game unpaused (enough players) 21:22:56 <PublicServer> <AmmIer> lags? 21:22:57 <PublicServer> *** mitooo has left the game (connection lost) 21:23:03 <PublicServer> <Mark> slightly 21:23:14 <Ammler> !server_status 21:23:14 <PublicServer> Ammler: 23:23:14 up 73 days, 7:44, 1 user, load average: 1.08, 0.91, 0.94 21:23:15 <PublicServer> Ammler: Cpu(s): 15.3%us, 6.0%sy, 2.5%ni, 74.2%id, 1.8%wa, 0.0%hi, 0.1%si, 0.0%st 21:23:16 <PublicServer> Ammler: 23596 openttd 25 10 39540 22m 3528 R 35 1.1 0:20.73 ./openttd -c opentt 21:23:29 <PublicServer> <Mark> we'd need waaaaaaay more ICE 21:23:35 <Ammler> this server is just awesome 21:23:47 <PublicServer> <AmmIer> :-) 21:23:48 <PublicServer> <Mark> though i guess that's not doable 21:24:03 <PublicServer> <AmmIer> why you mean? 21:24:06 <PublicServer> <Mark> i think we can call it a game 21:24:26 <PublicServer> <Mark> because it's too heavy 21:24:37 <Booth> nokc nock 21:24:48 *** comradevik has joined #openttdcoop 21:25:03 <PublicServer> <Mark> done enough for me :P 21:25:06 <PublicServer> *** Mark has left the game (connection lost) 21:25:06 <PublicServer> *** Game paused (not enough players) 21:25:27 <Booth> so is it cheese yet mark? 21:26:42 <PublicServer> <AmmIer> the problem is, it hasn't that many vehicels 21:26:47 <PublicServer> <AmmIer> just too many houses 21:27:09 <PublicServer> *** AmmIer has left the game (leaving) 21:27:09 <PublicServer> *** AmmIer has left the game (connection lost) 21:28:09 *** Wurzel49 has quit IRC 21:30:31 <comradevik> !password 21:30:31 <PublicServer> comradevik: grubby 21:30:45 <comradevik> !help 21:30:46 <PublicServer> comradevik: http://www.openttdcoop.org/wiki/IRC_Commands 21:32:37 *** ODM has quit IRC 21:34:47 <XeryusTC> !password 21:34:47 <PublicServer> XeryusTC: grubby 21:35:18 <PublicServer> *** XeryusTC joined the game 21:35:33 <XeryusTC> hmm 21:35:41 <XeryusTC> new game didnt start yet? 21:35:43 <PublicServer> *** XeryusTC has left the game (connection lost) 21:36:30 <Xaroth> good thing the favourite list was easily migrated.. 21:36:35 <Xaroth> copy, paste.. done 21:36:46 <Ammler> Xaroth: use openttd.cfg :P 21:37:02 <Ammler> it already has something like that 21:37:25 *** StarLite has quit IRC 21:37:36 <Ammler> XeryusTC: we still wait for your scenario 21:37:38 <Xaroth> Ammler: openttd truncates all unknown setting entries 21:37:44 <Xaroth> so I can read it, but not use it 21:37:48 <XeryusTC> Ammler: random 256x256 on tropic? 21:37:51 <XeryusTC> how hard can it be? 21:38:12 *** mitooo has quit IRC 21:38:18 <Ammler> Xaroth: that isn't true 21:38:34 <Xaroth> i tried read/writing stuff from there, it all messed up 21:38:46 <Ammler> autostart does use the cfg 21:38:51 <Ammler> autopilot I emant 21:38:51 <Xaroth> might be due to me being a dumbarse 21:38:59 <Xaroth> plus xml is easier to use for .net :P 21:39:18 <hylje> xml schml 21:39:42 <Xaroth> Xml can be useful for stuff.. like config files 21:39:42 <XeryusTC> xml is overrated 21:39:49 <Ammler> Xaroth: well, you shouldn't write to the cfg if openttd is running 21:39:53 <XeryusTC> ini is better for config files 21:39:59 <XeryusTC> xml is useful when you need to structure data 21:40:05 <Ammler> then it will be overwritten, when openttd exists 21:40:05 <XeryusTC> config doesnt need structure 21:40:10 <Ammler> -s 21:40:16 <Xaroth> XeryusTC: my favourite list does :) 21:40:33 <hylje> xml is pretty neat with xsl 21:40:38 <Ammler> xml is useful when you move data, like the fav list of AutoTTD 21:40:57 <Ammler> but it isn't for storage 21:41:00 <Xaroth> true that 21:41:23 <Ammler> or html ;-) 21:41:30 <Xaroth> heh 21:42:31 <hylje> xsl application with webpages means i can have structure and actual html outputted distinct and reasonably decoupled 21:42:53 <hylje> also allows some other neat stuff with combining input from different sources 21:43:34 <hylje> like localized strings 21:45:02 <Ammler> like xhtml/css 21:45:18 <Ammler> and the dtd files 21:45:26 <Ammler> or how are they called? 21:45:35 *** comradevik has quit IRC 21:45:43 <hylje> dtds and schemas both allow defining of xml subsets 21:46:32 <Ammler> Xaroth: do you also write web apps? 21:46:33 <hylje> which then can be validated to some extent 21:47:00 <Ammler> we need a configurator ;-) 21:47:44 <Xaroth> web apps? i can do a bit of php 21:49:08 <hylje> heh 21:50:22 <Xaroth> bah 21:50:26 <Xaroth> i need a 2nd monitor at home 21:50:34 <hylje> why 21:50:40 <Xaroth> more room for apps 21:51:23 <hylje> protip: multiple monitors are only really useful when a single task doesn't fit otherwise 21:51:34 <Xaroth> i disagree 21:51:41 <Xaroth> i have 15 windows open atm 21:51:52 <hylje> there are cheaper and equally convenient ways to multitask than multiple monitors 21:52:02 <Xaroth> not when coding :P 21:53:32 <hylje> full screen IDE, full screen browser? 21:54:11 <Xaroth> full screen IDE on 1 screen, second full screen IDE/irc/browser/skype/outlook 21:55:04 <Xaroth> or, for full effect, pr0n on 1, pr0n on 2, and pr0n on tv.. 21:55:08 <Xaroth> but that might be a bit overkill 21:55:49 <hylje> if you like to concentrate on a single task (like programming), i'd suggest hiding all but the single active task you're working on 21:56:01 <Xaroth> hah, that doesn't work with me :P 21:56:13 <hylje> explain 21:56:20 <Xaroth> mild form of ADD 21:56:29 <Xaroth> I do 5 things at a time.. ALL the time :P 21:56:30 <hylje> are you serious 21:56:40 <Xaroth> yes, serious 21:57:04 <Xaroth> boss has the same thing, only worse 21:57:06 *** WatGhost has joined #openttdcoop 21:57:12 <hylje> awesome 21:57:21 <Xaroth> if you get us both in the same room to start 1 project 21:57:30 <WatGhost> that sounds wrong 21:57:32 <WatGhost> :o 21:57:33 <Xaroth> we start it.. but after around.. 2 minutes we end up doing something completely different 21:57:45 <Xaroth> and that's on a good day :P 21:58:00 <hylje> and then ponies and rainbows and shit gets done 21:58:04 *** nightstalker has joined #openttdcoop 21:58:14 <Xaroth> wel things get done at -some- point 21:58:18 *** nightstalker has left #openttdcoop 21:58:25 <Xaroth> but most of the time we do 30 other things in between 21:58:44 <Xaroth> anyhow 21:58:47 <Xaroth> just like now 21:58:51 *** Levi has quit IRC 21:58:56 <Xaroth> chatting on irc, watching the day the earth stood still 21:58:57 <Xaroth> coding 21:59:02 <Xaroth> and playing travian :P 21:59:45 <WatGhost> i have decided 21:59:57 <Xaroth> on? 22:00:00 <WatGhost> a new tv 22:00:01 <WatGhost> :D 22:07:51 *** Venxir has quit IRC 22:08:53 *** ^Spike^ has quit IRC 22:09:20 *** Levi has joined #openttdcoop 22:09:34 <Ammler> he, travian was my first and last browsergame 22:11:15 <Mark> second and last for me 22:11:42 <Xaroth> gazillionth and probably not last for me :P 22:11:55 <Mark> though it kept me entertained during classes for a few weeks 22:13:38 <Mark> Xaroth: how is that movie? 22:13:45 <Xaroth> er, odd 22:13:55 <Xaroth> I'm expecting agent smith to turn up any second 22:14:00 <Mark> its with keanu reeves right? 22:14:04 <Xaroth> yar 22:14:17 <Mark> those are usually weird 22:14:31 <Xaroth> yeh, it's a pretty good movie tho 22:14:54 <Xaroth> there we go, renamed the packet stuffs so it's pretty again 22:15:12 <Xaroth> it used to be OpenTTDPacket<packetType> and OpenTTD<stuff> .... now it's just <packetType> or <stuff> 22:15:21 <Xaroth> in an OpenTTD subsection 22:19:28 *** Polygon has quit IRC 22:44:51 <Ammler> good night everyone. 22:46:30 <Xaroth> nn 22:49:36 *** themroc has quit IRC 23:04:58 <Ammler> omg 23:05:06 <Ammler> now another 20mins 23:05:17 <Xaroth> o_O 23:05:18 <Ammler> pming with Alain 23:05:25 <Xaroth> didn't you go to bed like 20 minutes ago?!? 23:05:45 <Ammler> yes, but then I got a pm 23:05:51 <Xaroth> hah 23:05:58 <Ammler> as I liked to close 23:06:00 <Xaroth> I just re-wrote the content server query thing 23:06:07 <Xaroth> or at least.. re-pasted it :p 23:06:29 <Ammler> are you really able to read him? 23:06:30 <Xaroth> not hiding in the ServerManager anymore, now got it's own ContentManager class to take care of it 23:06:52 <Xaroth> read who? 23:06:57 <Ammler> Alain 23:07:05 <Ammler> 2007Alain2007 23:07:20 <Xaroth> ugh 23:07:23 <Xaroth> i just ignore him 23:07:31 <Ammler> I plonked him some time ago, but 23:07:43 <Xaroth> 90% of what i read of him is a load of bollocks anyhow 23:08:01 <Ammler> it seems he still can pm me. 23:08:26 <Xaroth> tell him to fuck off? 23:08:49 <Ammler> nah 23:09:07 <Xaroth> ooooo *idea* 23:09:16 <Ammler> he tries at least to make good work, just he behaves like a troll 23:09:23 <Xaroth> heh 23:09:36 <Xaroth> just added some form of short-term caching to the content query thing 23:09:47 * Xaroth adds feature to to-do list 23:10:15 <Ammler> so I don't need need to download the windows version anymore? 23:10:29 <Ammler> I can use it on my box now? 23:10:54 <Xaroth> er 23:11:04 <Xaroth> so far what I made -should- run on linux 23:11:17 <Xaroth> how i'm going to make that work properly, i don't know :P 23:12:12 <Xaroth> so for now i'd stick with windows :P 23:13:07 <Ammler> well today no need anyway. 23:13:24 <Ammler> good night the last time. 23:13:26 <Xaroth> until i find somebody who can actually get a nice interface going on unix 23:13:29 <Xaroth> nn (again :P ) 23:13:40 <Xaroth> the library should already (technically) doing most of the grunt work 23:17:12 <PublicServer> *** kodmaster has left the game (connection lost) 23:17:18 <kodmaster> !password 23:17:19 <PublicServer> kodmaster: driest 23:17:25 *** Brianetta has quit IRC 23:17:43 <PublicServer> *** kodmaster joined the game 23:18:42 *** davis- has quit IRC 23:23:08 <PublicServer> *** kodmaster has left the game (leaving) 23:23:08 <PublicServer> *** kodmaster has left the game (connection lost) 23:37:55 *** Zulan has quit IRC 23:57:25 <WatGhost> WOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooOOOOOOOOOOOooooooooooooooo 23:57:27 <WatGhost> :o