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00:02:11 <Stablean> *** Troy McClure has left the game (connection lost) 00:32:43 *** KenjiE20 has quit IRC 00:37:32 <Stablean> *** Anson joined the game 00:42:40 <Stablean> <Anson> seems i got carried away a bit when i was tired this morning and was running myself on half-automatic ... feeling like i willö get a cold soon 00:43:02 <Stablean> <Anson> my attempt at building a goods station was a bit .... oh well :-) 02:28:44 <Stablean> *** md has left the game (leaving) 02:28:56 *** Intexon has quit IRC 02:32:47 <Stablean> *** Matt joined the game 02:46:22 <Stablean> *** Matt has left the game (leaving) 03:41:28 <Stablean> *** Sylf joined the game 03:41:36 <Stablean> <Anson> hallo 03:41:38 <Stablean> <Sylf> ello 03:42:05 <Stablean> <Sylf> hrm, much of the map is already filled... 03:42:11 <Stablean> <Anson> seems i got carried away a bit when i was tired last morning and started to build some doods service :-) 03:45:47 <Stablean> <Anson> hehe, i just finished "my new splitter :-)" ... had a double mainline splitting to 2 lines and 2 stations 03:45:49 <Stablean> <Sylf> there's still plenty to play with :) 03:46:04 <Stablean> *** Sylf has joined company #6 03:46:25 <Stablean> <Anson> it worked very well, even though i had only used even level crossings and PBS 03:47:30 <Stablean> <Anson> with my current amount of trains, there was no bigger jam, but at most 3-4 trains waiting when a train crossed the other rail 03:52:46 <Stablean> <Anson> amounts of cargo are insane at this age 03:52:55 <Stablean> <Sylf> it can be 03:53:09 <Stablean> <Anson> i have a single rubber plantation which gives more than a million :-) 04:14:09 <Stablean> <Sylf> Now I'm going nuts on expanding the network 04:19:33 <Stablean> <Anson> i am desperate on finding which is the "best" train and car 04:19:52 <Stablean> <Sylf> that really depends... 04:20:30 <Stablean> <Sylf> EH40 Masai of course is the fastest general loco 04:20:40 <Stablean> <Anson> the capacity of all wagons is only given as absolute number ... but with all the varying TL, that tells almost nothing :-( 04:20:46 <Stablean> <Sylf> WAM-12 is almost as fast, and has even more horsepower 04:21:13 <Stablean> <Sylf> Class 20E really gives pretty good power for good towing 04:21:32 <Stablean> <Sylf> 3C EX AC is of course a monster, but slow 04:21:50 <Stablean> <Anson> i saw the AT12 and it looks nice ... max speed for 160 kmh rails :-) and 572 tractive effort 04:22:24 <Stablean> <Sylf> Then, for food and goods, nothing really beats Tropic Refurbishment's Container Car 04:22:30 <Stablean> <Sylf> instant load, instand unload 04:22:40 <Stablean> <Sylf> and pretty good load volume too 04:22:54 <Stablean> <Anson> instant ? where can i see that ? or do i have to read forums and readme's for that ? 04:23:20 <Stablean> <Sylf> I just know it from experience 04:24:08 <Stablean> <Sylf> To see it in person see Newcastle station 04:24:10 <Stablean> <Anson> there should be lots more info in the display when selecting wagons 04:24:44 <Stablean> <Anson> like that additional info (load instantly), or also the length and the capacity per tile 04:25:10 <Stablean> <Sylf> those are something you'll have to learn through experience 04:25:25 <Stablean> <Sylf> There aren't that many to learn 04:25:37 <Stablean> <Anson> i just bought a few cars to make trains <= 5 tiles ... box car with capacity 18 allows 16 cars for a total of 288, 04:26:13 <Stablean> <Anson> next bigger is 25, 13 cars, total of 325 ... next is 32, but only 11 cars, and thus total 352 04:26:47 <Stablean> <Anson> and then another type of box car: 34 capacity, but only 10 cars, and thus total only 340 !!! 04:29:21 <Stablean> <Anson> i also hate it when a car is refittable, but i have no idea about its capacity until i have bought and refitted it 04:32:31 <Stablean> <Anson> what do you think of the AT12 train ... with speed 160 (for high speed rails) and a giant 571 tractive effort for good accelaration of filled trains 04:33:37 <Stablean> <Anson> the CT60 is very fast (300 kmh) but only has 207 tractive effort and thus probably takes too long for acceleration after it is stopped somewhere ? 04:33:40 <Stablean> <Sylf> It's a good loco... but you don't need that much TE for acceleration 04:33:58 <Stablean> <Sylf> CT60 can only pull pax and diamonds wagons 04:34:26 <Stablean> <Sylf> For acceleration, you need to have a good balance of horsepower and TE 04:34:40 <Stablean> <Sylf> for that, AT12 is fine 04:34:42 <Stablean> <Anson> ARGS ... that is what i meant about mssing info in the "buy car" dialog 04:34:58 <Stablean> <Sylf> ? 04:35:08 <Stablean> <Sylf> HP is displayed there 04:35:22 <Stablean> <Sylf> Like, AT12 has 7097hp 04:38:52 <Stablean> <Anson> GRF ERROR !!!!! 04:39:00 <Stablean> <Anson> text is : 04:39:06 <Stablean> <Sylf> I know 04:39:16 <Stablean> <Sylf> It's been known 04:39:27 <Stablean> <Anson> NewGRF tropic refurbishment set v0.3.1 provides incorrect information 04:39:55 <Stablean> <Anson> cargo/refit info for AT12 differs from purchase list after construction 04:41:05 <Stablean> <Sylf> It's not gonna kill us 04:41:11 <Stablean> <Sylf> It's not gonna kill the game 04:41:21 <Stablean> <Sylf> It's safely ignorable 04:42:17 <Stablean> <Anson> quite a few times, i couldn't replace vehicles in another game 04:42:24 <Stablean> <Anson> might be such errors were the cause ? 04:43:16 <Stablean> <Sylf> nope 04:43:55 <Stablean> <Sylf> if the game refuses to replace one vehicle with another, the cause is something else 04:44:07 <Stablean> <Anson> the error message said that it might cause autorenew/replace to work incorrectly 04:44:09 <Stablean> <Sylf> like cargo incompatibility 04:44:19 <Stablean> <Sylf> really, it works fine 04:48:22 <Stablean> <Anson> the AT12 transports oil ? or is that some special function of the vehicle ? 04:49:11 <Stablean> <Sylf> AT12 doesn't trasport anything - it's just a locomotive 04:49:31 <Stablean> <Anson> capacity = 35000 litres of oil !!!!! 04:51:02 <Stablean> <Sylf> that's a glitch 04:51:06 <Stablean> <Sylf> I wouldn't count on it 04:51:33 <Stablean> <Sylf> and I really wouldn't use that loco, if there's that kind of bug in this climate 04:51:43 <Stablean> <Anson> on the other hand, it would be a good idea (not only for this train) to use "full load ANY CARGO :-) 04:52:05 <Stablean> <Sylf> seriously, you'd be better off finding another loco 04:53:45 <Stablean> <Anson> you told me that CT60 can't transport rubber, which leaves only 4 other locos at 160+ 04:54:10 <Stablean> <Sylf> I told you, EH40 is good, so is WAM-12 04:54:21 <Stablean> <Sylf> Class 91 isn't too shabby either 04:54:30 <Stablean> <Sylf> or is it Class 90.... 04:54:54 <Stablean> <Sylf> and Class 20E really is a goood loco too 04:56:01 <Stablean> <Anson> checked the list three times and couldn't find EH40 04:56:52 <Stablean> <Sylf> sort the available train list be max speed 04:57:22 <Stablean> <Anson> i did ... first check with max speed, second with name, third with max speed again 04:58:19 <Stablean> <Sylf> EH '40' Masai, max speed 250km/h 04:58:21 <Stablean> <Sylf> it's there 04:59:55 <Stablean> <Anson> new rail vehicle, sorted by speed, read from bottom to top : thre break vans, the CT60, and then immediately after that 4-6-2 Streak (185 kmh), and the 5 locos with 160 kmh 05:00:05 <Stablean> <Sylf> oh 05:00:17 <Stablean> <Sylf> make sure you have electrified train depot 05:00:43 <Stablean> <Anson> ah, is it electric ? and i my whole network is only high speed w/o cat 05:01:02 <Stablean> <Sylf> then your option is much more limited 05:01:24 <Stablean> <Sylf> Deltic probably is your next best bet 05:01:38 <Stablean> <Sylf> If it's in UKRS2 05:02:01 <Stablean> <Anson> how important is the tractive effort ? i saw lots of my trains accelerating very slowly, losing lots of speed when loaded, and also very slow uphill 05:02:04 <Stablean> <Sylf> just use 2 EE Deltic per train 05:02:23 <Stablean> <Sylf> if they slow down, just use 2 or 3 locos per train 05:02:29 <Stablean> <Sylf> It's an easy solution 05:02:51 <Stablean> <Sylf> It's even done in real life 05:03:07 <Stablean> <Anson> in this game, costs is no more a problem :-) but otherwise, 2 or 3 locos double or triple the running costs 05:03:21 <Stablean> <Sylf> yes 05:03:27 <Stablean> <Sylf> But it's done often in this game too 05:04:17 <Stablean> <Anson> deltic has 224 effort, 2 would have 448 ... that's why i chose the AT12 with 571 ... but it already has double length (1 TL instead of 0.5 TL) 05:04:39 <Stablean> <Sylf> stop arguing 05:04:45 <Stablean> <Sylf> start playing and start learning from experience 05:04:51 <Stablean> <Sylf> it's really the best way to learn 05:05:18 <Stablean> <Sylf> It's just, personally, that display about oil capacity will definitely keep me away from that loco in this climate 05:05:28 <Stablean> <Sylf> anyway, I'm off 05:05:30 <Stablean> *** Sylf has left the game (leaving) 05:48:38 *** DayDreamer has joined #openttdcoop.stable 06:38:38 *** ODM has joined #openttdcoop.stable 06:38:38 *** ChanServ sets mode: +o ODM 06:38:51 *** DayDreamer has left #openttdcoop.stable 07:17:15 <Stablean> <V453000> hi 07:17:15 <Stablean> *** V453000 joined the game 07:26:01 <Stablean> *** TWerkhoven joined the game 07:36:54 <Stablean> *** Player has changed his/her name to Zsub 07:37:43 <Stablean> <Anson> hallo 07:37:51 <Stablean> <V453000> hi 07:37:59 <Stablean> <Anson> just finished autoreplacing all trains ... quite a jam 07:38:18 <Stablean> <V453000> reaplacing this long trains to the weak masais might not be the best choice :) 07:38:20 <Stablean> <Anson> and with the new longer trains, there are still some more small "slowdowns" 07:38:45 <Stablean> <Anson> the trains were length 5 only 07:38:55 <Stablean> <V453000> are they now? :D 07:39:01 <Stablean> <Anson> but shorter cars, and thus they are now 7 tiles 07:39:15 <Stablean> *** TWerkhoven has joined spectators 07:39:19 <Stablean> <V453000> you know autoreplacing has "remove wagons" ,right? 07:39:33 <Stablean> <Anson> yes, but its workings are a bit strange :-) 07:39:42 <Stablean> <V453000> no, it works perfectly 07:40:02 <Stablean> <Anson> i read somewhere that the last wagon would be removed when using a double engine 07:40:17 <Stablean> <V453000> of course 07:40:20 <Stablean> <V453000> so that you keep train length 07:40:45 <Stablean> <Anson> but in reality, the trainlength is first rounded up to the next integer, and then all wagons are removed that would make the train exceed that length 07:41:41 <Stablean> <V453000> autoreplace worked always perfectly for me. 07:46:43 <Stablean> *** Zsub has left the game (leaving) 08:01:12 <Stablean> *** V453000 has left the game (connection lost) 08:01:30 <Stablean> *** V453000 joined the game 08:07:56 *** TWerkhoven has joined #openttdcoop.stable 08:09:17 <Stablean> *** TWerkhoven has joined company #3 08:09:26 <Stablean> <V453000> hi :p 08:09:32 <Stablean> <TWerkhoven> ello 08:19:29 <Stablean> <TWerkhoven> anythin interesting happen recently? 08:19:49 <Stablean> <V453000> dunno, I just replaced all my trains to dualhead and I am waiting for them to unjam 08:20:25 <Stablean> <TWerkhoven> always fun 08:20:33 <Stablean> <V453000> sure is 08:20:36 <Stablean> <TWerkhoven> can you use auto-replace for that btw? 08:20:43 <Stablean> <V453000> no 08:20:53 <Stablean> <V453000> but there are some techniques in the depot to make it faster 08:20:53 <Stablean> <TWerkhoven> didnt think so 08:20:55 <Stablean> <V453000> but still manual 08:22:54 <Stablean> <TWerkhoven> i get to manually add a wagon and refit it for every train 08:23:00 <Stablean> <TWerkhoven> luckily i don't have that many trains yet 08:23:18 <Stablean> <V453000> it is better to make one long train of wagons 08:23:24 <Stablean> <V453000> and then ctrl+click when moving them in the depot 08:23:33 <Stablean> <V453000> which moves the whole tail 08:23:50 <Stablean> <TWerkhoven> oooh, new thing learned then 08:35:31 <Stablean> <TWerkhoven> and from the looks of things itll be time to change my drop as well 08:35:45 <Stablean> <V453000> not getting the CT60? :( 08:35:59 <Stablean> <V453000> the 300kmh engine 08:36:05 <Stablean> <V453000> compatible with diamonds 08:36:21 <Stablean> <TWerkhoven> maybe when the wagons are replaced and a new station is in place 08:36:33 <Stablean> <V453000> :) 08:37:00 <Stablean> <TWerkhoven> right now it jams once a certain amount of engines has been replaced, and the remainer gets stuck in the depots unless i help them 08:37:12 <Stablean> <V453000> I have jams like everywhere now 08:37:25 <Stablean> <V453000> the fast engines and slowly unloading wagons just changed stations tremendously 08:38:14 <Stablean> <TWerkhoven> hehe 08:38:25 <Stablean> <TWerkhoven> you could stick to slower track for a bit 08:38:29 <Stablean> <V453000> no :p 08:38:31 <Stablean> <V453000> boring 08:39:49 <Stablean> <TWerkhoven> hehe 08:40:16 <Stablean> <V453000> well apart from "boring" it is also nice to see if the upgrade actually helped (enough) 08:40:28 <Stablean> <V453000> or I could just upgrade back to fast rails and see that it actually didnt 08:40:51 <Stablean> *** V453000 has left the game (connection lost) 08:41:00 <V453000> hm this doesnt help either :D 08:42:10 <Stablean> *** V453000 has left the game (connection lost) 08:43:07 <Stablean> *** V453000 joined the game 08:45:19 <Stablean> *** V453000 has left the game (connection lost) 08:45:37 <Stablean> *** V453000 joined the game 08:46:19 <Stablean> *** V453000 has left the game (connection lost) 08:46:33 <Stablean> *** V453000 joined the game 08:46:56 <Stablean> <V453000> finally :D 08:47:07 <Stablean> <V453000> took only 2 or 3 disconnects to build a damn drop :D 09:25:39 <Stablean> <V453000> is there no end tho the jams? :D 09:25:44 <Stablean> <V453000> *to 09:32:37 <Stablean> <TWerkhoven> not for a while it seems 09:32:53 <Stablean> <Anson> hallo ... new lesson learned : parallel bridges only are good if traffic is fast ... they cause more jams when there is a little stop once 09:33:57 <Stablean> <Anson> at least for fast trains (250), TL 7, and bridge length 4 09:34:54 <Stablean> <V453000> Anson: yes, we call it "evil mode" 09:35:12 <Stablean> <V453000> double bridges are always good, but you are expected not to have jams ;) 09:35:34 <Stablean> <TWerkhoven> signle bridge wont be any better/worse when theres jams 09:35:47 <Stablean> <V453000> so the problem is not double bridges but your drop station is the cause 09:37:33 <TWerkhoven> !gap 3 9 09:37:33 <Stablean> TWerkhoven: You need 2 tunnels/bridges for trainlength 3 and gap 9. 09:37:40 <TWerkhoven> !gap 3 10 09:37:40 <Stablean> TWerkhoven: You need 3 tunnels/bridges for trainlength 3 and gap 10. 09:39:56 <Stablean> <V453000> and the super weak trains dont help either of course :) 09:41:06 <Stablean> <Anson> when i try to clean up a jam manually, i often stop a train, simulating a traffic light that gives right of way to 3-6 trains in a row, then for the other direction 09:41:23 <Stablean> <Anson> did you already try to create some logics to simulate that ? 09:41:31 <Stablean> <V453000> yes, there are some 09:41:33 <Stablean> <V453000> but as I said 09:41:36 <Stablean> <V453000> fix your drop station 09:41:51 <Stablean> <V453000> trains probably slow down there 09:42:05 <Stablean> <Anson> i just have something like that here where three lines join on a single main line 09:43:02 <Stablean> <Anson> in the other direction, there are large gaps between trains when they drive full speed. but in this direction, they alternate in stoppoing and accelerating :-( 09:43:16 <Stablean> <V453000> ye 09:43:24 <Stablean> <V453000> because playing with badly accelerating trains is extremely hard 09:43:43 <Stablean> <V453000> and you obviously have no means to prevent them from slowing down 09:44:30 <Stablean> <Anson> would be nice if trains could slow down in front of a busy join, instead of driving up to it at full speed and then stopping to zero 09:44:49 <Stablean> <V453000> you understand that the join is only where the issue is being visible? 09:44:53 <Stablean> <V453000> but the root of it is elsewhere? 09:45:34 <Stablean> <Anson> problem is that trains arrive from several resources on several tracks, and that is not synchronized 09:45:57 <Stablean> <V453000> still solvable 09:46:44 <Stablean> <V453000> but it will probably take you demolishing your drop entirely 09:46:58 <Stablean> <V453000> and maybe you still need to strengthen/replace trains 09:47:43 <Stablean> <Anson> i am not speaking of the drop, but another JOIN ... sign "3 lines" 09:47:57 <Stablean> <V453000> whre 09:48:05 <Stablean> <V453000> ah 09:48:09 <Stablean> <V453000> uhm 09:48:14 <Stablean> <V453000> how would you synchronize a join 09:48:28 <Stablean> <V453000> well, you can make some packer thre 09:48:30 <Stablean> <V453000> but that wont help :) 09:48:46 <Stablean> <V453000> as the drop etc. will not be able to take that stress 09:48:55 <Stablean> <V453000> just add another line 09:49:39 <Stablean> <Anson> my drop could be improved ... but by how much ? 09:49:52 <Stablean> <V453000> the current state is super bad 09:50:09 <Stablean> <Anson> one of the stations behind the "3 lines" is piling up ... 10 million rubber waiting 09:50:57 <Stablean> <Anson> at least, i have no nmore jams at "my new splitter :-)" .... 09:51:42 <Stablean> <Anson> it had only PBS wirth even-level crossings before ... that worked astonishingly well, but not good enough 09:51:54 <Stablean> <V453000> PBS sucks 09:52:40 <Stablean> <V453000> if you want to improve, try to play without it 09:52:50 <Stablean> <Anson> i like PBS since itz allows fast layouts at first ... and it often saves 1 or two tiles forwhich there is no space 09:53:05 <Stablean> <V453000> yes 09:53:14 <Stablean> <V453000> fast layouts also are dumb layouts 09:53:29 <Stablean> <Anson> to replace PBS with entry/exit signals, i will have to move the track one tile to have space between the bridge and the track 09:53:59 <Stablean> <V453000> and mainly change the whole systematic layout of tracks a LOT. This is what makes the difference - PBS makes you build stupid solutions 09:54:32 <Stablean> <Anson> tempting "solutions" :-) 09:55:17 <Stablean> *** V453000 has left the game (connection lost) 09:56:00 <V453000> interesting ... every time my wifi signal says it has 4/5 (good) then it disconnects :D 09:56:13 <Stablean> *** V453000 joined the game 09:57:13 <Stablean> <V453000> anyway, feel free to use PBS still, but trust me that PBS really makes people stuck in being noobs. Feel free not to believe me, but note that I might have some reasons why to say it ;) 09:58:27 <Stablean> <Anson> at first sight, PBS is the same as entry/exit system, but much smaller since you can omitt the intermediate signals 09:58:46 <Stablean> <V453000> it might seem so 09:58:56 <Stablean> <Anson> i know that there is more to it, but i still lack to see where exactly the advantages are and how to use them 09:58:59 <Stablean> <V453000> but the causes and effects to building styles it has are totally different 09:59:37 <Stablean> <V453000> well, technically, PBS does not have disadvantages (there are some but meh). The point is that block signals do not allow you to make some constructions which are messy 10:00:01 <Stablean> <Anson> in an offline game, i can finally (with version 1.x) pause and still build ... thus i can demolish a drop completely and start over ... here it is more difficult 10:00:19 <Stablean> <V453000> why? 10:00:26 <Stablean> <V453000> why do you pause to rebuild 10:00:55 <Stablean> <Anson> to rebuild the drop *I* need 1 or 2 years, during which time all my trains are jamming and resources might die off 10:01:02 <Stablean> <V453000> no 10:01:11 <Stablean> <V453000> it takes much longer time for primaries to die 10:03:20 <Stablean> <Anson> hehe, i need a personal trainer who shows me the details, how to build the drop 10:03:35 <Stablean> <Anson> for my own standards, this one works really well :-) 10:03:47 <Stablean> <V453000> does it jam here? 10:03:54 <Stablean> <V453000> it does :) 10:04:52 <Stablean> <Anson> i probably would need to start with smaller stations 10:05:13 <Stablean> <V453000> see !example too ;) 10:06:03 <Stablean> <V453000> as for stations, you know openttdcoop wiki, dont yu 10:06:17 <Stablean> <Anson> i have read a lot 10:06:23 <Stablean> <Anson> tested some layouts 10:06:35 <Stablean> <Anson> but quite often they don't work like expected 10:06:43 <Stablean> <V453000> maybe you did them wrong 10:06:52 <Stablean> <V453000> actually most likely ;) 10:06:56 <Stablean> <Anson> or i see strange things which i don't understand and for which i didn't find any help in the wiki 10:07:13 <Stablean> <Anson> like the one tile 45 degree tracks in front of stations 10:07:45 <Stablean> <V453000> then you probably dont need to know :) 10:08:08 <Stablean> <V453000> just take it as it doesnt change anything 10:08:22 <Stablean> <Anson> someone said that my station which i had shown him didn't work because i was missing such a dead end after a twoway signal .... 10:08:52 <Stablean> <V453000> if there were trains without orders, he was right 10:08:56 <Stablean> <V453000> although I doubt that :) 10:09:00 <Stablean> <V453000> you cant believe everyone :P 10:09:22 <Stablean> <V453000> that is one of the reasons why you need to try stuff yourself so you see the reasons why to build what 10:09:35 <Stablean> <Anson> it ws about reverser, a depot to catch too many waiting trains, etc 10:09:43 <Stablean> <V453000> hehe 10:09:47 <Stablean> <V453000> then it was needed 10:10:51 <Stablean> <V453000> k, want to know what it does? 10:11:10 <Stablean> <V453000> simple or more detailed way? :) 10:11:50 <Stablean> <Anson> hehe, i just followed a train acrosse the ehole map, and maybe it was lucky, but it stayed at 250 topspeed except for onece slowing down to 150 10:12:00 <Stablean> <Anson> i ned to go AFK now 10:12:19 <Stablean> <Anson> but when i have a moment time to listen carefully, i would be glad to get the explanation 10:14:41 <Stablean> *** Anson has joined spectators 10:19:03 *** KenjiE20 has joined #openttdcoop.stable 10:19:03 *** ChanServ sets mode: +o KenjiE20 10:36:08 <Stablean> <V453000> no jams? :D 10:36:41 <Stablean> <TWerkhoven> nice jungletour 10:36:47 <Stablean> <V453000> :p 10:38:12 <Stablean> *** V453000 has left the game (connection lost) 10:38:25 <TWerkhoven> note to self, don't talk to V 10:38:27 <Stablean> *** V453000 has left the game (general error) 10:38:31 <TWerkhoven> he loses connection when i do 10:38:45 <V453000> oh so YOU are the reason :P 10:39:02 <Stablean> *** V453000 joined the game 10:44:20 <Stablean> *** Troy McClure joined the game 10:48:15 <Stablean> *** Player has left the game (connection lost) 10:49:21 <Stablean> *** Player has started a new company (#8) 10:49:27 <Stablean> *** Anson has joined company #4 10:49:31 <Stablean> <V453000> hi, please change your nickname Player 10:49:37 <Stablean> <V453000> it is nice to talk to "somebody" 10:49:46 <Stablean> <Player> How to change nick? 10:49:52 <Stablean> <V453000> read the signs? 10:50:48 <Stablean> <V453000> hm that probably doesnt allow paces 10:50:50 <Stablean> <V453000> spaces 10:50:59 <Stablean> <Anson> doesn't it require "" 10:51:03 <Stablean> <V453000> I dont think 10:51:09 <Stablean> *** V453000 has changed his/her name to V 10:51:15 <Stablean> *** V has changed his/her name to V453000 10:51:15 <Stablean> <V453000> simple as that 10:51:29 <Stablean> *** Player has changed his/her name to 2ndhole 10:51:53 <Stablean> <V453000> a name with space is probably not possible 10:52:00 <Stablean> <V453000> console doesnt allow it either 10:52:06 <Stablean> <Anson> what about troy ? probably set the name before joining the game ? 10:52:12 <Stablean> <TWerkhoven> yup 10:52:18 <Stablean> <TWerkhoven> it works there 10:52:26 <Stablean> <Troy McClure> yep 10:52:36 <Stablean> <V453000> hm :) 10:53:09 <Stablean> <2ndhole> wow 10:53:25 <Stablean> <2ndhole> this is... horses? 10:53:27 *** Chris_Booth has quit IRC 10:53:35 <Stablean> <V453000> ? 10:53:43 <Stablean> <2ndhole> ... 10:54:01 <Stablean> <V453000> there are horses in road vehicles you mean 10:54:40 <Stablean> <Anson> i would like to have an option to set the max train length for autoreplace :-) ... how can i truncate all my trains from 7 to 6 or 5 ? ... replace by shorter train and then replace again with car removal on ? 10:55:07 <Stablean> <V453000> yes, just replace back to the short wagons 10:55:13 <Stablean> <V453000> and then replace again with wagon removal on 10:55:15 <Stablean> <V453000> should work 10:55:41 <Stablean> <Anson> now i only need to find some wagons which make my trains 4.1 to 5.0 TL :-) 10:57:11 <Stablean> <V453000> the Welded Tank Wagon will make your trains long 5 10:57:17 <Stablean> <V453000> in the end of the process 10:58:13 *** Intexon has joined #openttdcoop.stable 10:58:31 <Stablean> <Anson> tested on 1 train : TL 4.6 ... should work 10:58:41 <Stablean> <V453000> it will 10:58:47 <Stablean> <Anson> and for the opposite, to make a train longer ? 10:58:55 <Stablean> <Anson> no possiblity ? 10:59:01 <Stablean> <V453000> not that I know 10:59:44 <Stablean> <Anson> hehe, we need more options in the interface, miost of all with all these different train and wagon GRFs 10:59:54 <Stablean> <V453000> ? 11:00:08 <Stablean> <V453000> lengthening isnt as simple as shortening :) 11:00:16 <Stablean> <Anson> min length and max length as numbers, an option to duplicate the loco 11:01:27 <Stablean> <Anson> there are lots of GRFs with new wagons ... when i upgrade from a small one to a standard one, size increases, but when i upgrade again for a wagong from some GRF, size will be smaller 11:01:38 <Stablean> <V453000> these things have been requested many times, yet unimplemented ... I think there is something problematic about it 11:01:46 <Stablean> <Anson> with options for min and max length, this could be solved 11:02:10 <Stablean> <V453000> all wagons go from short to long over time, so you would have to replace something wrongly 11:03:53 <Stablean> <Anson> example : bogie tanker has 28000, but is longer than a box car with 32 crates (refit to 32000) 11:04:05 <Stablean> <V453000> yes 11:04:09 <Stablean> <V453000> because there are two different newgrfs 11:04:19 <Stablean> <V453000> which arent probably expected to be together 11:05:14 <Stablean> <Anson> probably not, but we have them and thus i would like the option :-) 11:05:27 <Stablean> <V453000> good luck requesting it then 11:06:16 *** Chris_Booth has joined #openttdcoop.stable 11:06:43 <Stablean> <Anson> similar request : more details in the "buy wagon" dialog ... like cargo per TL, or other limitations like "can only pull passenger vehicles", "loco carries oil", etc 11:07:12 <Stablean> <V453000> too much needless information imo 11:07:20 <Stablean> <Anson> with dozens of wagons and locos, it is difficult to find all that out yoursef 11:09:02 <Stablean> *** Chris Booth joined the game 11:09:23 <Stablean> <2ndhole> bye 11:09:23 <Stablean> <Chris Booth> hi 11:09:25 <Stablean> <Troy McClure> hi Chhris 11:09:27 <Stablean> *** 2ndhole has left the game (leaving) 11:09:27 <Stablean> <Troy McClure> bb 11:11:58 <Stablean> *** TWerkhoven has joined spectators 11:12:28 <Stablean> <Chris Booth> why do all windows installer think they need to bundle some other software 11:13:00 <Stablean> <Anson> not all ... there are better installers, like for openTTD :-) 11:13:16 <Stablean> <Chris Booth> never installed openttd 11:13:20 <Stablean> <Chris Booth> so I wouldn't know 11:13:30 <Stablean> <V453000> not like it is something different than unzipping :p 11:18:15 *** Chris_Booth has quit IRC 11:18:15 <Stablean> *** Chris Booth has left the game (connection lost) 11:21:08 <Stablean> *** V453000 has left the game (connection lost) 11:21:26 <Stablean> *** V453000 joined the game 11:23:51 <Stablean> *** Chris Booth joined the game 11:24:01 *** Chris_Booth has joined #openttdcoop.stable 11:28:46 *** Intexon has quit IRC 11:29:20 <Stablean> <Chris Booth> TWerkhoven: those nice new lines are missing lots of connections 11:30:43 <Stablean> <TWerkhoven> WIP 11:31:00 <Stablean> <TWerkhoven> theres going to be an slh where the llrr finishes 11:31:59 <Stablean> <TWerkhoven> and only then will i clean up the existing slh 11:35:11 <Stablean> <Troy McClure> that was just temp 11:39:18 <Stablean> *** umingio joined the game 11:41:11 <Stablean> *** umingio has left the game (leaving) 11:47:20 <Stablean> <Chris Booth> trying the 20E 11:47:28 <Stablean> <Chris Booth> will be nice to have a mix of locos 11:47:39 <Stablean> <V453000> :) 11:47:51 <Stablean> <Troy McClure> 20 E for iron 11:48:03 <Stablean> <Troy McClure> those iron trains are heavy!! 11:59:20 <Stablean> *** Sunus joined the game 12:00:21 <Stablean> *** Anson has joined spectators 12:00:43 <Stablean> <Sunus> qq 12:00:49 <Stablean> <Sunus> hallo 12:00:55 <Stablean> <V453000> hi 12:00:55 <Stablean> *** TWerkhoven has joined company #3 12:00:59 <Stablean> <Troy McClure> hi 12:02:38 <Stablean> *** tom joined the game 12:03:03 <Stablean> <tom> afternoon 12:03:06 <Stablean> <V453000> hi 12:03:09 <Stablean> <TWerkhoven> ello 12:03:11 <Stablean> <Troy McClure> hi 12:03:22 <Stablean> *** Sunus has left the game (leaving) 12:04:56 <Stablean> *** Sunus joined the game 12:17:22 <Stablean> *** Chris Booth has left the game (connection lost) 12:17:54 <Stablean> *** Chris Booth joined the game 12:20:01 <Stablean> *** Chris Booth has left the game (connection lost) 12:20:23 <Stablean> *** Chris Booth joined the game 12:20:58 <Stablean> *** Chris Booth has joined company #5 12:23:34 <Stablean> *** V453000 has left the game (connection lost) 12:25:41 <Stablean> *** Chris Booth has left the game (connection lost) 12:26:23 <Stablean> *** tom has left the game (connection lost) 12:27:28 <Stablean> *** Chris Booth joined the game 12:30:38 <Stablean> <Chris Booth> lol 12:30:43 <Stablean> <Troy McClure> ? 12:30:49 <Stablean> <Chris Booth> check !thic 12:30:59 <Stablean> <Troy McClure> :P 12:31:05 <Stablean> <Troy McClure> quite senseless yea 12:31:09 <Stablean> <Chris Booth> very 12:32:42 <Stablean> <TWerkhoven> hehe 12:39:14 <Stablean> *** Troy McClure has left the game (connection lost) 12:45:05 <Stablean> <Sunus> haha 12:46:29 <Stablean> <Chris Booth> you laughing at my crash? 12:47:44 <Stablean> *** V453000 joined the game 12:49:35 <Stablean> <TWerkhoven> ey V 12:52:25 <Stablean> <Anson> just back from AFK one more time 12:53:05 <Stablean> <Anson> a crash ? ... did you know that there can be a crash when you have a trainhalfway in the depot and reverse direction several times ? 12:53:38 <Stablean> <Chris Booth> no as with most normal people I don't do silly things like that 12:54:39 <Stablean> *** Anson has joined company #4 12:55:26 <Stablean> <Anson> hehe, the profit graph looks quite interesting for yellow :-) 12:55:50 <Stablean> *** V453000 has left the game (leaving) 12:57:59 <Stablean> <Chris Booth> its a rollercoaster 13:01:11 <Stablean> *** TWerkhoven has joined spectators 13:27:59 <Stablean> *** Anson has left the game (leaving) 13:27:59 <Stablean> *** Sunus has left the game (leaving) 13:27:59 <Stablean> *** Chris Booth has left the game (connection lost) 13:27:59 <Stablean> *** Game paused (number of players) 13:28:00 <Stablean> *** TWerkhoven has left the game (connection lost) 13:28:21 <Stablean> *** Game unpaused (number of players) 13:28:22 <Stablean> *** Sunus joined the game 13:31:28 <Stablean> *** Anson joined the game 13:33:19 <Stablean> *** Anson has left the game (connection lost) 13:33:54 <Stablean> *** Anson joined the game 13:52:33 <Stablean> *** TWerkhoven joined the game 13:54:07 <Stablean> *** DnZ-Ali joined the game 13:54:27 <Stablean> <DnZ-Ali> hi 13:54:44 <TWerkhoven> ola 13:54:47 <Stablean> *** Troy McClure joined the game 13:55:57 <Stablean> *** TWerkhoven has joined company #3 13:57:25 <Stablean> *** DnZ-Ali has left the game (leaving) 14:11:47 *** Chris_Booth_ has joined #openttdcoop.stable 14:11:52 <Stablean> *** Chris Booth joined the game 14:12:06 <Stablean> <Chris Booth> hi Troy McClure 14:12:18 <Stablean> <Troy McClure> wb 14:12:46 <Stablean> <Chris Booth> that is officialy the sadest and best film I have ever seen 14:12:58 <Stablean> <Troy McClure> which? 14:13:06 <Stablean> <Chris Booth> Senna 14:14:42 <Stablean> <Chris Booth> i am moving Zebediela Forest 14:14:46 <Stablean> <Chris Booth> so we have more room 14:16:50 *** Chris_Booth has quit IRC 14:16:55 *** Chris_Booth_ is now known as Chris_Booth 14:18:23 <Stablean> *** Sunus has joined spectators 14:18:35 <Stablean> <Chris Booth> anotherone bites the dust 14:18:50 <Stablean> <TWerkhoven> anyone buy him? 14:18:56 <Stablean> <Chris Booth> nope 14:19:22 <Stablean> <Sunus> wtf 14:19:32 <Stablean> <Chris Booth> you went bankrupt 14:20:23 <Stablean> <V453000> hi 14:20:25 <Stablean> *** V453000 joined the game 14:20:33 <Stablean> <TWerkhoven> eya 14:20:51 <Stablean> <Chris Booth> hi V453000 14:25:14 <Stablean> *** Sunus has left the game (leaving) 14:25:30 <Stablean> *** Sunus joined the game 14:26:42 <Stablean> <TWerkhoven> any idea why autoreplacing thewam12 with the c60 won't work? 14:26:50 <Stablean> <TWerkhoven> says incompatible railtype 14:26:52 <Stablean> <Troy McClure> cargo? 14:27:34 <Stablean> <TWerkhoven> neither carry cargo 14:28:08 <Stablean> <Troy McClure> CT 60 only for pax 14:28:16 <Stablean> <Anson> CT60 is a special train and accepts only one special passenger car 14:28:26 <TWerkhoven> ah 14:28:35 <TWerkhoven> so i'd need to change my wagons first 14:28:42 <Stablean> <Chris Booth> yes 14:28:46 <Stablean> <Anson> not only passengers in general, but only for ONE passenger car, and that car is only for that one train 14:29:52 <Stablean> <Anson> i think the passenger car for the CT60 is the last car in my list, cost 17500, 18 tons, 56 passengers 14:30:57 <Stablean> <V453000> you have wrong wagons I think 14:31:05 <Stablean> <Anson> there are a few other trains likethat ... one special car and two locos which only fit together in those groups 14:31:42 <Stablean> <V453000> you nee to use the Express car that can carry 60 bags of mail 14:31:44 <Stablean> <Anson> it might work when you replace loco and cars at the same time ... 14:32:10 <Stablean> <V453000> see my train 450 14:32:38 <Stablean> <Anson> you can NOT change the wagons first, since those wagons only fit together with that one special loco 14:32:44 <Stablean> <V453000> no 14:32:48 <Stablean> <V453000> I use them too 14:32:52 <Stablean> <V453000> on different locomotives 14:33:04 <Stablean> <V453000> hm, do I 14:33:18 <Stablean> <V453000> hm probably not :D 14:33:55 <Stablean> <V453000> you can 14:33:57 <Stablean> <V453000> ofc 14:34:19 <Stablean> <V453000> but interestingly enough, they will have much more capacity with CT60 14:35:45 <Stablean> <V453000> the more expensive 60bag cars :) 14:35:47 <Stablean> <V453000> there are 2 14:36:10 <Stablean> <V453000> one is for 6000 and one for 8000 14:36:28 <Stablean> <Anson> i just did the test : bought a CT60 and then bought one of each passenger car ... only ONE would be added to the CT60 : the one with 56 passengers, 18t, 17500$ 14:36:38 <Stablean> <V453000> yes, of course 14:37:05 <Stablean> <V453000> because it is the express car of tropic refurbishment set, makes sense 14:37:29 <Stablean> <V453000> I admit that it requires you to know the newgrf sets 14:37:47 <Stablean> <Anson> similar applies to the sprinter and express sprinter locos which only match the high speed passenger cars 14:38:22 <Stablean> <V453000> makes sense as well 14:38:42 <Stablean> <V453000> many train sets have special wagons for special trains 14:39:12 <Stablean> <V453000> if you have problems with it, either play without newGRFs or just get over it and get to know the sets 14:39:37 <Stablean> <Troy McClure> Chris? 14:39:43 <Stablean> <Chris Booth> yes 14:39:47 <Stablean> *** V453000 has left the game (connection lost) 14:40:03 <Stablean> <Anson> would be nice if the loco would have that info as comment in the data, like cost, running cost, capacity, etc 14:40:08 <Stablean> *** V453000 joined the game 14:40:16 <Stablean> <Chris Booth> no, its not needed 14:40:22 <Stablean> <V453000> it is in the newGRF readme 14:40:26 <Stablean> <V453000> most likely 14:40:36 <Stablean> <Troy McClure> I was thinkingg about connecting the De Aar and Grahamstown mines to the temp anyway part 14:40:47 <Stablean> <Anson> it is not needed when you know the set ... but when each game uses different GRFs in different combinations ... :-( 14:40:55 <Stablean> <V453000> it is in the bloody readme. 14:40:57 <Stablean> <Troy McClure> but it might be too far off 14:41:18 <Stablean> <Anson> when i started this MP game, i didn't get a readme 14:41:29 <Stablean> <V453000> of course, you need to find and read it 14:41:35 <Stablean> <V453000> google is a good friend 14:41:39 <Stablean> <Chris Booth> well Troy McClure it makes no difference 14:42:56 <Stablean> <V453000> still, we use it on this server and we like it. Nobody forces you to do the same 14:43:32 <Stablean> <Chris Booth> V453000: did anyone even make the GRF so you can reverse engines? 14:43:40 <Stablean> <V453000> I dont think 14:43:58 <Stablean> <Chris Booth> that sucks 14:44:00 <Stablean> <V453000> I think Ammler was trying to but got stuck on retrieving engine IDs 14:44:06 <Stablean> <Anson> i had bought the AT12 hours ago but got error mesages. thus i deleted it and never bought it again. but i just got the error message again about tropicl refurb set providing incorrect info concerning cargo/refit of AT12 14:44:18 <TWerkhoven> its replacing now 14:44:20 <Stablean> <V453000> yes, happens 14:44:35 <Stablean> <Chris Booth> Anson: makes no difference 14:50:26 <Stablean> *** V453000 has left the game (connection lost) 14:50:33 <Stablean> <Anson> hehe, yellow ... you were lucky by a few seconds ... i was about to add a third rail to my line whee you just built the bridge 14:50:43 <Stablean> <Chris Booth> i am testing WAM 12 vs BR 90 Troy McClure 14:50:53 <Stablean> <Anson> no problem for me ... i can build it on the inside now 14:51:11 <Stablean> <Chris Booth> Anson: they are temp 14:51:15 <Stablean> <Chris Booth> just testing 2 trains 14:51:21 <Stablean> <Chris Booth> if you wait 5 mins they will be gone 14:51:25 <Stablean> <Troy McClure> Anson, you know sunus is taking goods from your fac? 14:52:03 <Stablean> <Chris Booth> hhm make fuck all difference 14:52:08 <Stablean> <Chris Booth> 0.5 tiles 14:53:00 <Stablean> <Anson> hadn't seen that yet ... 14:53:30 <Stablean> <Anson> as long as my big goods station isn't working yet, i don't mind if he gets money from goods, but afterwards he needs to delete it 14:53:30 <Stablean> <Troy McClure> what was the verdict on the 20 E earlier/ 14:54:19 <Stablean> <Chris Booth> looking at the 20E now 14:54:33 <Stablean> <Troy McClure> you know were runnin a 20 E / 14:54:43 <Stablean> <Chris Booth> yes on goods# 14:54:47 <Stablean> <Troy McClure> tested it yesterday, never got rid of it 14:55:01 <Stablean> <Chris Booth> 20E is way better 14:55:07 <Stablean> <Troy McClure> yes, but not UKRS 14:55:13 <Stablean> <Chris Booth> 3 tiles in 1 aceleration 14:57:55 <Stablean> <Chris Booth> they are the same as 2x WAM 12 14:58:18 <Stablean> <Troy McClure> yes,but its easier to replace to class 20E 14:58:32 <Stablean> <Troy McClure> since you can just do: Brel>Class 20E 14:58:40 <Stablean> <Troy McClure> no need to depot all and add engines 15:00:30 <Stablean> <Troy McClure> Anson? 15:00:55 <Stablean> <Anson> yes ? 15:00:59 <Stablean> <Troy McClure> youre running overloaded 251 kph trains on limitless tracks 15:01:15 <Stablean> <Troy McClure> how is that good? 15:01:29 <Stablean> <Anson> it is faster than 160 :-) 15:01:31 <V453000> very good obviously 15:02:11 <Stablean> <Troy McClure> they barely get above 160 when hauling cargo 15:02:24 <Stablean> <Anson> i just improved the entry of my drop, but still using PBS :-( 15:02:48 <Stablean> <Anson> without jams, they are at 250 all the time :-) 15:03:03 <Stablean> <Troy McClure> yeah, theoretically 15:03:19 <Stablean> <Anson> too bad that the tracks get really crowded ... and then even 130 would be enough for the track type 15:04:13 <Stablean> <Anson> problem is how to deliver all hat rubbish to my drop ... some stations have 10 mio and more waiting ... 15:06:35 <Stablean> <Chris Booth> Troy McClure: AT12 and Class 20E both very good 15:06:43 <Stablean> <Chris Booth> we could do 50% of each 15:07:37 <Stablean> <Troy McClure> then id rather have at12 for goods and 20E fro Iron ore 15:07:57 <Stablean> <Troy McClure> *than 15:08:24 <Stablean> *** Troy McClure has left the game (connection lost) 15:09:15 <Stablean> <Chris Booth> Sunus: you don't need a 3rd track there 15:09:36 <Stablean> <Chris Booth> not every train needs 1 track 15:09:42 <Stablean> <Chris Booth> look how others have built 15:10:12 <Stablean> <Chris Booth> Anson: I have removed my test track 15:11:25 <Stablean> <Anson> i just followed two trains leaving my drop ... both went to the resource stations at full speed, except for one train slowing to 170 when both merged on the same line, and a little later a sharp bend 15:13:04 <Stablean> *** Troy McClure joined the game 15:13:35 <Stablean> <Chris Booth> the bends slow trains down 15:13:41 <Stablean> <Anson> on the way back to the drop, they had full speed again until they got into the big slowdown which is caused by the drop 15:17:39 <Stablean> *** Sunus has left the game (connection lost) 15:17:49 <Stablean> <Chris Booth> omg Sunus sucks 15:18:17 <Stablean> <Anson> bend corrected ... now slowing down to 200 only 15:18:34 <Stablean> *** Sunus joined the game 15:18:35 <Stablean> <Anson> and most of all, slowing down only after leaving the mainline 15:19:20 <Stablean> <Chris Booth> I think there is a CL calculator 15:19:27 <Stablean> <Chris Booth> but not sure if its loaded here 15:19:42 <Stablean> <Anson> curve length ? 15:19:44 <Stablean> <Troy McClure> @@clcalc(erail 3) 15:19:44 <Webster> Stablean: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 15:20:32 <Stablean> <Sunus> em 15:20:39 <Stablean> <Troy McClure> @@(clcalc erail 251) 15:20:39 <Webster> Stablean: Required CL for rail at 251km/h is 7 (13 half tiles) or TL 15:20:51 <Stablean> <Troy McClure> like that Chris? 15:20:53 <Stablean> <Chris Booth> thats the one Troy McClure 15:20:59 <Stablean> <Sunus> why i getting disconet after while from server ? 15:21:05 <Stablean> <Chris Booth> so you need 7 tiles to turn Anson 15:21:20 <Stablean> <Troy McClure> dont know, what is your disconnect message? 15:21:30 <Stablean> <Chris Booth> bad connection Sunus, or a PC that has a low clock speed 15:22:24 <Stablean> <Sunus> :) 15:23:30 <Stablean> <Troy McClure> @@(clcalc erail 160) 15:23:30 <Webster> Stablean: Required CL for rail at 160km/h is 3 (5 half tiles) or TL 15:23:52 <Stablean> <Chris Booth> I know CL 3 4 and 5 15:23:58 <Stablean> <Chris Booth> after that is get :S 15:26:06 <Stablean> <Anson> just counted the tiles ... i have 5 tiles straight, followed by 7 halftiles diagonmally ... speed first goes down to 223 and then 196 15:26:18 <Stablean> <Anson> my TL is 7 15:26:32 <Stablean> <Troy McClure> @@(clcalc erail 5) 15:26:32 <Webster> Stablean: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph 15:26:37 <Stablean> <Anson> loco + 13 cars 15:26:48 <Stablean> <Troy McClure> @@(clcalc erail 4) 15:26:48 <Webster> Stablean: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph 15:27:32 <Stablean> <Anson> 7 -> 196 ... confirmed :-) 15:28:10 <Stablean> <Chris Booth> Anson if you use 2 locos or 3 you would get much better acceleration 15:28:20 <Stablean> <Chris Booth> which would reduce your jams 15:28:38 <Stablean> *** Chris Booth has joined spectators 15:28:42 <Stablean> <Anson> but before that, i have 45 degrees, 5 straight tiles, and 45 degrees --> 223 km/h 15:28:58 <Stablean> <Troy McClure> @@(clcalc erail 5) 15:28:58 <Webster> Stablean: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph 15:29:11 <Stablean> <Troy McClure> @@(clcalc erail 6) 15:29:11 <Webster> Stablean: A rail Curve Length of 6 (11 half tiles) gives a speed of 228km/h or 142mph 15:29:24 <Stablean> <Troy McClure> 223 is wrong anyway 15:30:04 <Stablean> <Anson> look at my sign "CL 5 -> 223" 15:30:34 <Stablean> <Chris Booth> thats not CL5 15:30:49 <Stablean> <Chris Booth> and your CL7 is CL5 15:31:01 <Stablean> <Anson> 5 straight tiles between two 45 degree tirns ... isn't that CL 5 ??? 15:31:11 <Stablean> <Troy McClure> his CL7 is CL4 15:31:22 <Stablean> *** md joined the game 15:31:25 <Stablean> <Troy McClure> 7 diagonals 15:31:31 <Stablean> <Troy McClure> @@(clcalc erail 5) 15:31:31 <Webster> Stablean: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph 15:31:40 <Stablean> <Anson> hehe, read the sign : "CL 7 diagonals" 15:31:55 <Stablean> <Troy McClure> hmm, still calculation is off 15:32:09 <Stablean> <Troy McClure> @@(clcalc erail 6) 15:32:09 <Webster> Stablean: A rail Curve Length of 6 (11 half tiles) gives a speed of 228km/h or 142mph 15:32:29 <Stablean> <Troy McClure> anyways, 15:32:45 <Stablean> <Troy McClure> that curve there shouldnt be a problem 15:33:00 <Stablean> <Troy McClure> im more worried about your drop 15:33:43 <Stablean> <Anson> i have put the formula from the wiki in a program a while ago .. that tells me 195 for 7 and 222 for 10 (2x5=10) 15:33:57 <Stablean> <Troy McClure> mm, okay 15:34:13 <Stablean> <Troy McClure> probably a rounding error somewhere 15:34:23 <Stablean> <Troy McClure> 222>223 15:34:29 <Stablean> <Anson> Maximum speed in km/h = 231 - (13-CL)^2 15:36:00 <Stablean> <Anson> but as i read the wiki, it said that horizontal and vertical tiles are counted for TL, and for diagonals every half tile would be counted 15:36:22 <Stablean> <Anson> but as the result shows, 5 straight tiles are as good as 10 diagonals 15:37:07 <Stablean> *** MrD2DG joined the game 15:37:12 <Stablean> <Troy McClure> hi 15:37:14 <Stablean> <MrD2DG> Hi 15:37:25 <Stablean> <MrD2DG> You tripled :D 15:37:32 <Stablean> <Troy McClure> yes, 15:37:43 <Stablean> <Troy McClure> chris helped 15:38:01 <Stablean> <Anson> and yes ... 222/223 and 195/196 is the rounding up/down ... but your calc giving 216 is a bit off ... 5 tiles are as good as 10 diagonals, not 9 or 11 :-) 15:38:04 <Stablean> <Troy McClure> I had to change some major junctions 15:38:18 <Stablean> <Troy McClure> yes, anson 15:38:48 <Stablean> <Troy McClure> i just call upon that calculation, i didnt make it 15:39:03 <Stablean> <Troy McClure> now stop chattering and perfect your tracks :P 15:39:32 <TWerkhoven> lol 15:39:43 <Stablean> <MrD2DG> The first SLH to the drop line is very slow 15:39:52 <Stablean> <Troy McClure> where? 15:40:15 <Stablean> <Troy McClure> true 15:40:54 <Stablean> <Troy McClure> only way to really solve it is to disconnect it from the main network 15:41:01 <Stablean> <MrD2DG> Maybe the LLL_RRR should be carried right up to the station to allow those trains an extra track to choose from 15:41:20 <Stablean> <MrD2DG> I dont think a disconnection is neccesary 15:41:47 <Stablean> <Troy McClure> okay, but YOU build the 3rd rail near the station 15:41:54 <Stablean> <MrD2DG> xD 15:41:56 <Stablean> <MrD2DG> Fine 15:42:04 <Stablean> *** Chris joined the game 15:42:11 <Stablean> <Troy McClure> ? 15:42:25 <Stablean> <MrD2DG> That CB or someone else? 15:42:37 <Stablean> <Troy McClure> someone else 15:42:43 <Stablean> <Troy McClure> CB is here too 15:42:47 <Stablean> <MrD2DG> Oh 15:43:03 <Stablean> <MrD2DG> Ugh 10 platforms how to split evenly 15:43:27 <Stablean> <Troy McClure> 3/4/3 15:43:35 <Stablean> <Troy McClure> or perhaps 4/3/3 15:43:47 <Stablean> <MrD2DG> I wanted to make each X section equal though 15:43:53 <Stablean> <MrD2DG> reduce to 9? 15:44:01 <Stablean> <MrD2DG> Can be increased if theres a problem 15:45:09 <Stablean> <Troy McClure> good wagons, so I think so too 15:45:37 <Stablean> <MrD2DG> You guys mind if i stop traffic? Will make it a lot easier and quicker 15:46:04 <Stablean> <MrD2DG> brb 1 min actually 15:47:55 <Stablean> <MrD2DG> bk 15:48:01 <Stablean> <MrD2DG> Oh 15:48:03 <Stablean> <MrD2DG> you started :P 15:49:09 <Stablean> <MrD2DG> What is that for? 15:49:12 <Stablean> <Troy McClure> dont know 15:49:18 <Stablean> <MrD2DG> :P 15:50:22 <Stablean> *** Chris has left the game (leaving) 15:51:10 <Stablean> <MrD2DG> Hmm might need more room 15:51:27 <Stablean> *** Chris joined the game 15:52:56 <Stablean> <Troy McClure> ? 15:53:03 <Stablean> <Troy McClure> like that? 15:53:08 <Stablean> <MrD2DG> Is that long enough? 15:53:10 <Stablean> <MrD2DG> The bay 15:53:28 <Stablean> <MrD2DG> Hmm thats shorter :P 15:53:28 <Stablean> <Troy McClure> hmm, north cant et on it... 15:53:44 <Stablean> <MrD2DG> I think that junction shoudl be shifted down 15:54:53 <Stablean> <MrD2DG> Clear trains out of junction and move it? 15:58:30 <Stablean> <MrD2DG> Stil not logn enough? 15:58:57 <Stablean> <MrD2DG> Hmm 16:02:23 <Stablean> <Troy McClure> gtg 16:02:29 <Stablean> <MrD2DG> :/ 16:02:29 <Stablean> *** Troy McClure has left the game (leaving) 16:03:37 <Stablean> *** Chris has left the game (leaving) 16:09:34 <Stablean> *** md has left the game (leaving) 16:12:45 <Stablean> *** yorick joined the game 16:13:21 <Stablean> *** yorick has left the game (leaving) 16:45:52 <Stablean> *** TWerkhoven has left the game (connection lost) 16:51:45 *** TWerkhoven has quit IRC 16:53:23 <Stablean> *** Troy McClure joined the game 16:53:29 <Stablean> <MrD2DG> wb :P 16:53:43 <Stablean> <Troy McClure> thx 16:54:41 <Stablean> <MrD2DG> I think the drop exit should be redone to since its 5-4 but im eating atm so wont do it :D 17:00:56 *** TWerkhoven2 has joined #openttdcoop.stable 17:02:26 <Stablean> <MrD2DG> cl? 17:02:37 <Stablean> <Troy McClure> where? 17:06:18 <Stablean> *** tom joined the game 17:06:42 <Stablean> *** TWerkhoven joined the game 17:08:38 <Stablean> <MrD2DG> Alot faster :D 17:08:52 <Stablean> <tom> hey all 17:08:56 <Stablean> <MrD2DG> Hi tom 17:09:14 <Stablean> <Troy McClure> hi tom 17:14:19 *** DayDreamer has joined #openttdcoop.stable 17:15:30 <Stablean> *** tom has left the game (connection lost) 17:20:06 <Stablean> *** tom joined the game 17:20:21 <Stablean> *** tom has left the game (connection lost) 17:20:51 <Stablean> *** tom joined the game 17:21:06 <Stablean> *** tom has left the game (connection lost) 17:29:43 <Stablean> *** Sylf joined the game 17:30:04 <Stablean> <Sylf> ello 17:30:08 <Stablean> <MrD2DG> Hi 17:30:12 <Stablean> <Troy McClure> hi 17:36:27 <Stablean> <MrD2DG> I liked the mini road network :'( 17:36:41 <Stablean> <Troy McClure> sorry man 17:36:51 <Stablean> <Troy McClure> couldnt handle the capacity 17:36:57 <Stablean> <Troy McClure> and it was getting in the way of tracks 17:36:59 <Stablean> <MrD2DG> :P Its fine 17:40:21 <Stablean> *** Edu7 joined the game 17:41:38 <Stablean> *** Edu7 has left the game (leaving) 17:51:53 *** DayDreamer has left #openttdcoop.stable 18:00:17 <Stablean> <Troy McClure> err 18:00:18 <Stablean> <Troy McClure> Anson? 18:04:29 <Stablean> <Anson> i am always semi AFK ... coming and going 18:04:39 <Stablean> <MrD2DG> I noticed :P 18:04:45 <Stablean> <Troy McClure> what does the speed test test 18:04:47 <Stablean> <Anson> thus i didn't continue to build, but did two tests 18:05:06 <Stablean> <Anson> i added a second loco to halftrains 18:05:17 <Stablean> <Anson> and the speed test tests the speed :-) 18:05:23 <Stablean> <MrD2DG> I think you should try to minimise the tight corners on your network 18:05:31 <Stablean> <Anson> of loaded and unloaded trains, with single and double locos 18:05:54 <Stablean> <Anson> in 15 days, the test will start 18:05:58 <Stablean> <Troy McClure> isnt speed test kinda senseless with timetable and TL1 stations? 18:06:12 <Stablean> <Anson> all 4 trains running on schedule at 1 july 18:06:20 <Stablean> <Anson> and then every 40 days 18:06:39 <Stablean> <Anson> speed test for acceleration 18:06:42 <Stablean> <Anson> and top speed 18:07:04 <Stablean> <Anson> timetable is only a means to start them all at the same time :-) 18:07:08 <Stablean> <MrD2DG> You could just do it now? 18:09:52 <Stablean> <Anson> what i had not expected : unloaded trains and double engine loaded&unloaded are no big difference (24, 26, 27 days to travel 2 x 100 tiles) 18:10:14 <Stablean> <Anson> there is only one loser : single loco with a kloaded train ... 32 days 18:10:21 <Stablean> <MrD2DG> What? That was the most predictable outcome possible :? 18:10:45 <Stablean> <MrD2DG> Double varieties woudl obvious beat the single ones of their type... 18:11:04 <Stablean> <Anson> of course 18:11:07 <Stablean> <Troy McClure> try them with triple engines 18:11:11 <Stablean> <MrD2DG> :/ 18:11:54 <Stablean> <Anson> but that an unloaded single would be 1 day faster than a double loaded .... not after what i was told earlier ... to always use double for better speed 18:12:15 <Stablean> *** Troy McClure has left the game (connection lost) 18:12:15 <Stablean> <MrD2DG> That doesnt make sense... 18:12:28 <Stablean> <MrD2DG> You cant compare loaded and unloaded 18:12:46 <Stablean> *** Troy McClure joined the game 18:12:50 <Stablean> <MrD2DG> You compare loaded with loaded and vice versa 18:13:01 <Stablean> *** Troy McClure has left the game (connection lost) 18:13:47 <Stablean> <MrD2DG> Because if you doubled the locos the double loaded would obviously be faster than the single 18:13:57 <Stablean> <Anson> my trains go back and forth ... half of the time they are unloaded, and half the time they are loaded :-) 18:14:23 <Stablean> <MrD2DG> Yes and when doubled they be faster both ways... 18:14:43 <Stablean> <MrD2DG> Because the double loaded beat the single loaded and the double unloaded beat the single unloaded... 18:15:05 <Stablean> <Anson> thus the total amount of time for a trip back and forth would be needed ... like comparing 26+32=58 with 24+27=51 18:15:44 <Stablean> <MrD2DG> Yes but you were comparing double loaded with single unloaded... completely unrelated 18:16:07 <Stablean> *** Sylf has left the game (leaving) 18:16:31 <Stablean> <Anson> in front of the drop, they are often stuck ... thus top speed is not so important, and accelaration is ... or it's not if the train catches up to the jam at the signal after the next one :-) 18:17:21 <Stablean> <MrD2DG> Which has nothing to do with comparing double loaded and single unloaded? As the are loaded in frot on the drop and loaded only? 18:18:56 <Stablean> <MrD2DG> Bta you do realise that somone is stealing your goods? 18:18:59 <Stablean> <MrD2DG> *btw 18:19:07 <Stablean> <Anson> all those numbers are only interesting ... and i can compare the color or taste of apples and pears ... although you the saying is that you can't compare them :-) 18:19:42 <Stablean> <Anson> i have set up a crazy goods station, but not yet started any trains on it 18:20:11 <Stablean> <MrD2DG> Yes i am they are completely different, not to mention the fast that you're testing the obvious, most people test between different loco varieties. Its common knowledge that if you double a loco acceleration will be better. 18:20:19 <Stablean> <Anson> when i sometime in the future will start delivering those goods, i want all of them :-) 18:20:34 <Stablean> <MrD2DG> ^Better tell that so Sunus :D 18:20:50 <Stablean> <Anson> thus thanks for the hint, and remember that i (also some time ago) have said that i don't mind until i am starting on them 18:21:09 <Stablean> <Anson> he didn't answer, but he was online when i said it 18:21:31 <Stablean> <MrD2DG> :P Sounds like your gonan have trouble getting him to stop (talking from experience) 18:21:51 <Stablean> *** Chris Booth has left the game (connection lost) 18:22:21 <Stablean> <Anson> his rating on that station is appaling with 0% :-) 18:22:53 <Stablean> <Anson> hehe, now a train has arrived and he gets a few percent, up to 4% now, and already back to 3% 18:23:00 <Stablean> <MrD2DG> :P 18:23:37 <Stablean> *** V453000 joined the game 18:23:38 <Stablean> <V453000> hi 18:23:40 <Stablean> <MrD2DG> Hihi 18:23:43 <Stablean> <Anson> or is there a problem, like factory being deleted when the goods are picked up but too badly ? 18:24:01 <Stablean> <MrD2DG> As far as i know factorys only close when nothign is being supplied 18:24:12 <Stablean> <MrD2DG> Dont think whats or how something is picked up matters 18:24:40 <Stablean> <V453000> exactly 18:24:46 <Stablean> <MrD2DG> :) 18:24:52 <Stablean> <V453000> what the fuck is pink doing 18:24:59 <Stablean> <MrD2DG> Thats what i said :P 18:25:09 <Stablean> <V453000> Sunus: do you know that you are stealing goods and thus breaking the rules? 18:25:17 <Stablean> <MrD2DG> Anson said he doesnt mind until he starts delivering though 18:25:23 <Stablean> <Sunus> no idea 18:26:05 <Stablean> <Anson> Sunus, when you just had built that Goods pickup, someone told me that you were taking them 18:26:35 <Stablean> <Anson> and i replied that i wouldn't min since i currently would be busy enough delivering rubber to the factory 18:26:45 <Stablean> <V453000> Sunus: do not EVER take others goods, even if they arent taking them 18:26:47 <Stablean> <Sunus> i just making money 18:26:55 <Stablean> <Anson> but that i would need the goods myself as soon as i set up a working delivery 18:26:57 <Stablean> <MrD2DG> Sounds like an Ediz :D 18:28:08 <Stablean> <V453000> just note that at the moment Anson stops liking it, I delete your company 18:28:41 <md_> !date 18:28:41 <Stablean> md_: 23 Feb 2122 18:28:54 <Stablean> <Sunus> so i have to change server o that ? 18:29:05 <Stablean> <V453000> you can play here, but do not steal 18:29:29 <Stablean> <Anson> it is not liked on this server that someone takes produced goods when he didn't deliver the resources himself 18:29:43 <Stablean> <V453000> (because it is fucking rude) 18:29:47 <Stablean> <MrD2DG> xD 18:30:05 <Stablean> <Anson> applies to chains as well, like wood, paper, lumber, chemicals, ink, printing goods, etc 18:30:24 <Stablean> <V453000> and if someone considers it not-rude, it still makes anger and hate 18:30:30 <Stablean> <Sunus> i think i am not stealing anything, the goods just waiting for picking it up 18:30:37 <Stablean> <V453000> YOU ARE. 18:30:48 <Stablean> <V453000> I am not asking if you are or not 18:30:53 <Stablean> <V453000> I am telling you to stop 18:30:56 <Stablean> <Anson> the goods are only waiting there because i deliver all the rubber to produce them 18:31:02 <Stablean> <V453000> or rather, recommending to stop 18:31:04 <Stablean> <Anson> with a network of 100 trains 18:31:18 <Stablean> <MrD2DG> Promoting your network Anson ;) 18:32:20 <Stablean> <V453000> Anson: just type my name when you start your goods transport 18:32:23 <Stablean> *** V453000 has left the game (leaving) 18:32:25 <Stablean> <Sunus> however, i am playing fist time online this game :) so be kind to newbies 18:32:35 <Stablean> <MrD2DG> :D 18:32:35 <V453000> you should read the rules ;( 18:32:51 <Stablean> <Sunus> where is the rules ? 18:32:57 <Stablean> <Anson> i know that it is hard to get money at first, but i was busy enough with delivering the ruibber to produce all the goods ... thus i didn't mind you getting a bit of money AT THAT TIME 18:32:59 <TWerkhoven2> !rules 18:33:00 <V453000> read the signs? 18:34:17 <Stablean> <Anson> not many rules ... miostly politeness and common sense 18:34:49 <V453000> !rules 18:35:51 *** Intexon has joined #openttdcoop.stable 18:36:49 <Stablean> <Anson> with 17 mio $, it should now be possible to start some production chain yourself ... 18:37:00 <Stablean> <MrD2DG> Woah 17mil already 18:37:40 <Stablean> <Anson> half a day of transporting goods across half the map ... even with one small train and while offline, that adds up :-) 18:37:58 <Stablean> <MrD2DG> Oh i thought he just started now :P 18:38:20 <Stablean> <Anson> btw: when i look at the map, i can see that everybody mostly stay in some area of the map ... 18:38:38 <Stablean> <Anson> except for yellow and red, but i do only rubber and yellow does everything else 18:38:44 <Stablean> <TWerkhoven> thats just because everyone tends to add to existing network 18:38:55 <Stablean> <TWerkhoven> and thats easiest when staying near existing stuff 18:39:05 <Stablean> <MrD2DG> Yep 18:39:19 <Stablean> <MrD2DG> Having seperate lines everywhere just seems annoying to me 18:39:44 <Stablean> <TWerkhoven> and lines look better when well-used 18:39:51 <Stablean> <MrD2DG> ^ 18:40:02 <Stablean> <Anson> for coop, it would be interesting to allow transfer stations between different players 18:40:52 <Stablean> <Anson> maybe someone can invent a "transfer factory" which accepts cargo and produces a little less of the same cargo so that someone else can pick it up and continue transport ... 18:40:54 <Stablean> <MrD2DG> Thats basically a charity then? Coop does all the work and someone else delivers the finished cargo :P 18:41:04 <V453000> IS does that, but it sucks 18:41:10 <Stablean> <MrD2DG> IS IS GOOD 18:41:13 <V453000> better to build as one big company already 18:41:15 <Stablean> <TWerkhoven> anson: its called passengers/mail 18:41:25 <Stablean> <TWerkhoven> usually found in towns 18:41:30 <V453000> IS is stupid, it is just playing together while in different companies .... 1 company is far better 18:41:34 <Stablean> <MrD2DG> But the transfer factory idea sounds silly to me, why drop cargo only for it to be shrunken 18:41:53 <Stablean> <MrD2DG> But with IS YOU maintain control over YOUR own company :D 18:41:59 <Stablean> <MrD2DG> And get paid 18:42:01 <V453000> yes 18:42:16 <V453000> money = retarded and you cannot edit jamming junctions, you have to wait for the other one to edit it 18:42:17 <V453000> stupid 18:42:44 <Stablean> <MrD2DG> Well if the other players junctions suck build your own and stop using that persons network :P 18:42:50 <V453000> .. 18:43:05 <V453000> that kinda loses the point of the sharing ;) 18:43:12 <V453000> pointing at the fact that it sucks :P 18:43:45 <Stablean> <TWerkhoven> the coop servers work fine 18:43:53 <Stablean> <MrD2DG> Well true but if you cant get them to upgrade then do it yourself, maybe someone might pay you to use your trakcs then 18:44:11 <Stablean> <TWerkhoven> you may not be able to share infrastructure with eachother, but usually someone can give you some start-up money so you can make your own 18:44:12 <V453000> how could you upgrade it if you cannot edit their stuff 18:44:33 <Stablean> <MrD2DG> Take your trains off their infrastructure 18:44:35 <V453000> imo IS is just retarded version of cooperation 18:44:52 <V453000> well, when you are off their infrastructure, you do not need IS :) 18:45:29 <Stablean> <MrD2DG> Yes but thats only in the case of their junctions sucking, in which case your shouldnt have asked to use their tracks in the first place :D 18:45:43 <V453000> every junction breaks some time 18:46:09 <Stablean> <MrD2DG> Well thats true 18:46:17 <V453000> and some other noob overloads your main BBH and what will you do 18:46:40 <Stablean> <MrD2DG> Tell them to build their own shizz :) 18:46:51 <V453000> again, not using IS :) 18:47:11 <V453000> anyway, it still is retarded from my point of view, and you will probably not convince me otherwise :P 18:47:11 <Stablean> <MrD2DG> ButI personally would IS with a retard anyway... 18:47:14 <V453000> so I am off for dinner 18:47:19 <Stablean> <MrD2DG> :P FINE 18:57:10 <Stablean> *** tom joined the game 18:57:25 <Stablean> *** tom has left the game (connection lost) 18:58:14 <Stablean> *** tom joined the game 18:58:30 <Stablean> *** tom has left the game (connection lost) 19:17:01 <Stablean> *** Phil joined the game 19:17:45 <Stablean> *** Derk joined the game 19:18:19 <Stablean> *** MrD2DG has left the game (leaving) 19:18:57 *** MrD2DG has joined #openttdcoop.stable 19:24:44 <Stablean> *** Derk has left the game (leaving) 19:28:39 <Stablean> *** Chris Booth joined the game 19:33:27 <Stablean> *** TWerkhoven has left the game (leaving) 19:39:01 <Stablean> *** twerkhoven joined the game 19:39:16 <Stablean> *** twerkhoven has left the game (connection lost) 19:41:33 <Stablean> *** Phil has started a new company (#9) 19:42:58 <Stablean> *** Anson has joined spectators 19:44:57 <Stablean> *** twerkhoven joined the game 19:45:14 <Stablean> *** twerkhoven has left the game (connection lost) 19:48:51 <Stablean> <Phil> hey chris can you give 1 mil plz? 19:49:53 <Stablean> *** Chris Booth has joined spectators 19:49:57 <Stablean> *** Chris Booth has left the game (leaving) 19:50:26 <V453000> !rcon set pathfinder_for_ships 19:50:26 <Stablean> V453000: Current value for 'pathfinder_for_ships' is: '0' (min: 0, max: 2) 19:50:36 <Stablean> <Phil> sunus are you there? 19:51:10 <Stablean> *** Phil has left the game (leaving) 19:53:35 <Stablean> *** TWerkhoven joined the game 19:55:36 *** MrD2DG has quit IRC 19:58:49 *** MrD2DG has joined #openttdcoop.stable 19:58:54 <MrD2DG> !players 19:58:57 <Stablean> MrD2DG: Client 352 (Pink) is Sunus, in company 8 (Sunus & Co.) 19:58:57 <Stablean> MrD2DG: Client 327 is Anson, a spectator 19:58:57 <Stablean> MrD2DG: Client 407 is TWerkhoven, a spectator 20:25:10 *** Hirundo_ has joined #openttdcoop.stable 20:25:40 *** ^ekipS^ has joined #openttdcoop.stable 20:26:10 *** XeryusTC2 has joined #openttdcoop.stable 20:26:46 *** MrD2DG has quit IRC 20:26:46 *** Hirundo has quit IRC 20:26:46 *** XeryusTC has quit IRC 20:26:46 *** ^Spike^ has quit IRC 20:26:46 *** Hirundo_ is now known as Hirundo 20:26:46 *** ^ekipS^ is now known as ^Spike^ 20:28:47 <Stablean> *** Sunus has left the game (connection lost) 20:28:47 <Stablean> *** Game paused (number of players) 20:29:23 <Stablean> *** Game unpaused (number of players) 20:29:24 <Stablean> *** Sunus joined the game 20:34:05 *** ChanServ sets mode: +o ^Spike^ 20:55:08 <Stablean> *** Player has left the game (leaving) 20:56:35 <Stablean> *** MrD2DG joined the game 20:56:51 <Stablean> *** MrD2DG has left the game (connection lost) 20:57:17 <Stablean> *** MrD2DG joined the game 20:57:33 <Stablean> *** MrD2DG has left the game (connection lost) 20:57:53 <Stablean> *** MrD2DG joined the game 20:58:09 <Stablean> *** MrD2DG has left the game (connection lost) 21:00:30 <Stablean> *** Anson has joined company #4 21:19:31 *** ODM has quit IRC 21:32:02 <Stablean> *** TWerkhoven has left the game (leaving) 21:42:23 <Stablean> *** MrD2DG joined the game 21:42:57 <Stablean> *** Player has left the game (leaving) 21:44:10 <Stablean> *** MrD2DG has joined company #5 21:48:06 <Stablean> *** tom joined the game 21:48:21 <Stablean> *** tom has left the game (connection lost) 22:11:19 *** TWerkhoven2 has quit IRC 22:13:54 <Stablean> *** Chris Booth joined the game 22:14:01 <Stablean> <MrD2DG> Hey CB 22:14:04 <Stablean> <Chris Booth> hi MrD2DG 22:14:40 <Stablean> <MrD2DG> Was it you who upgraded the track? 22:14:44 <Stablean> <Chris Booth> no 22:14:48 <Stablean> <MrD2DG> Oh 22:14:50 <Stablean> <Chris Booth> I went back to 160 22:14:57 <Stablean> <MrD2DG> Yeah just noticed 22:34:54 <Stablean> *** Adir joined the game 22:38:33 <Stablean> *** MrD2DG has left the game (connection lost) 22:39:20 <Stablean> *** Adir has left the game (leaving) 22:47:17 <md_> !date 22:47:17 <Stablean> md_: 11 Feb 2141 22:54:33 <Stablean> <Chris Booth> I am off now 22:54:33 <Stablean> <Chris Booth> nn 22:54:38 <Stablean> *** Chris Booth has left the game (leaving)