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00:41:52 <Stablean> *** Anson has left the game (leaving) 01:02:41 <Stablean> *** John Madden joined the game 01:03:22 <Stablean> *** John Madden has left the game (leaving) 01:13:21 <Stablean> *** Player has left the game (leaving) 03:39:56 *** Mazur is now known as Guest3787 03:39:57 *** Mazur has joined #openttdcoop.stable 03:39:57 *** ChanServ sets mode: +o Mazur 04:21:24 <Stablean> *** Game unpaused (number of players) 04:21:26 <Stablean> *** md joined the game 06:33:35 *** ODM has joined #openttdcoop.stable 06:33:35 *** ChanServ sets mode: +o ODM 07:03:05 *** DayDreamer has joined #openttdcoop.stable 07:16:09 <Stablean> *** md has left the game (leaving) 07:16:09 <Stablean> *** Game paused (number of players) 07:42:49 <Stablean> *** strider_ani joined the game 07:52:14 <Stablean> *** strider_ani has left the game (leaving) 07:54:41 <Stablean> *** strider_ani joined the game 07:56:04 <Stablean> *** strider_ani has left the game (leaving) 07:56:53 <Stablean> *** strider_ani joined the game 07:58:36 <Stablean> *** Ryton joined the game 07:58:39 <Stablean> <Ryton> gday 07:59:18 <Stablean> <strider_ani> hey 07:59:32 <Stablean> <strider_ani> Looks like a big map 07:59:46 <Stablean> <Ryton> yes, it is :-) 08:00:02 <Stablean> *** Ryton has left the game (connection lost) 08:00:52 <Stablean> *** Ryton joined the game 08:00:54 <Stablean> <Ryton> quite big indeed 08:01:17 <Stablean> <Ryton> but, lots of good players around too 08:01:52 <Stablean> <Ryton> so, shouldnt be a problem to cover a good part of it :-) 08:03:51 <Stablean> *** strider_ani has left the game (leaving) 08:07:47 <Stablean> *** Ryton has joined company #5 08:07:48 <Stablean> *** Game unpaused (number of players) 08:09:22 <Stablean> *** strider_ani joined the game 08:14:32 <Stablean> *** strider_ani has left the game (leaving) 08:17:08 <Stablean> *** Sigma joined the game 08:17:23 <Stablean> *** Sigma has left the game (connection lost) 08:18:38 <Stablean> *** Sigma joined the game 08:18:53 <Stablean> *** Sigma has left the game (connection lost) 08:21:14 <Stablean> *** Ryton has left the game (leaving) 08:21:14 <Stablean> *** Game paused (number of players) 08:22:33 <planetmaker> !companies 08:22:35 <Stablean> planetmaker: Company 2 (Orange): Chris Booth Transport 08:22:35 <Stablean> planetmaker: Company 3 (Red): DayDreamer Transport 08:22:36 <Stablean> planetmaker: Company 4 (Purple): Sylf Transport 08:22:36 <Stablean> planetmaker: Company 6 (Brown): Fluwood Transportation 08:22:36 <Stablean> planetmaker: Company 7 (Pink): patatrac Transport 08:22:40 <planetmaker> !rcon companies 08:22:40 <Stablean> planetmaker: #:1(White) Company Name: 'D2DG Choo Choo Co.' Year Founded: 1920 Money: 2387556647 Loan: 0 Value: 2388885113 (T:161, R:24, P:0, S:0) protected 08:22:40 <Stablean> planetmaker: #:2(Orange) Company Name: 'Chris Booth Transport' Year Founded: 1920 Money: 380605769 Loan: 0 Value: 383109382 (T:135, R:191, P:0, S:0) protected 08:22:40 <Stablean> planetmaker: #:3(Red) Company Name: 'DayDreamer Transport' Year Founded: 1920 Money: 193492154 Loan: 0 Value: 193642554 (T:14, R:0, P:0, S:0) protected 08:22:40 <Stablean> planetmaker: #:4(Purple) Company Name: 'Sylf Transport' Year Founded: 1920 Money: 1246002053 Loan: 0 Value: 1246593294 (T:80, R:0, P:0, S:0) protected 08:22:41 <Stablean> planetmaker: #:5(Green) Company Name: 'DnZ-Ali Transport' Year Founded: 1923 Money: 2354010461 Loan: 0 Value: 2355235161 (T:372, R:148, P:0, S:0) protected 08:22:41 <Stablean> planetmaker: you have 2 more messages 08:22:57 <planetmaker> !more 08:22:57 <Stablean> planetmaker: #:6(Brown) Company Name: 'Fluwood Transportation' Year Founded: 1963 Money: 10282472 Loan: 500000 Value: 14438606 (T:74, R:25, P:0, S:0) protected 08:22:57 <Stablean> planetmaker: #:7(Pink) Company Name: 'patatrac Transport' Year Founded: 2019 Money: 320731 Loan: 0 Value: 382955 (T:4, R:0, P:0, S:0) protected 08:25:19 <Stablean> *** Sigma joined the game 08:27:36 <Stablean> *** Sigma has left the game (leaving) 10:01:24 <Stablean> *** invent joined the game 10:02:52 <Stablean> *** invent has left the game (leaving) 10:46:43 *** ODM has quit IRC 10:51:41 <Stablean> *** Game unpaused (number of players) 10:51:42 <Stablean> *** MrD2DG joined the game 10:59:55 <Stablean> *** MrD2DG has left the game (connection lost) 10:59:55 <Stablean> *** Game paused (number of players) 11:00:11 <Stablean> *** Game unpaused (number of players) 11:00:13 <Stablean> *** MrD2DG joined the game 11:27:49 <Stablean> *** MrD2DG has left the game (connection lost) 11:27:58 <Stablean> *** Game paused (number of players) 11:33:11 <Stablean> *** MrD2DG joined the game 11:33:12 <Stablean> *** MrD2DG has joined company #1 11:33:12 <Stablean> *** Game unpaused (number of players) 11:33:28 *** SmatZ has quit IRC 11:33:44 <Stablean> *** MrD2DG has left the game (connection lost) 11:33:46 <Stablean> *** Game paused (number of players) 11:34:20 <Stablean> *** Game unpaused (number of players) 11:34:21 <Stablean> *** MrD2DG joined the game 11:34:40 *** SmatZ has joined #openttdcoop.stable 11:37:04 <Stablean> *** MrD2DG has left the game (connection lost) 11:37:06 <Stablean> *** Game paused (number of players) 11:40:08 <Stablean> *** Game unpaused (number of players) 11:40:09 <Stablean> *** MrD2DG joined the game 12:19:33 *** ODM has joined #openttdcoop.stable 12:19:33 *** ChanServ sets mode: +o ODM 12:23:51 <Stablean> *** Anson joined the game 12:23:57 <Stablean> <MrD2DG> Hi 12:24:29 <Stablean> <Anson> hallo 12:25:44 <Stablean> <Anson> quite a few huge networks :-) 12:25:47 <Stablean> <MrD2DG> Yep :P 12:27:51 <Stablean> <Anson> you are english or australian ? 12:27:57 <Stablean> <MrD2DG> English :P 12:28:03 <Stablean> <Anson> you drive on the left side :-) 12:28:09 <Stablean> <MrD2DG> Yep :D 12:28:59 <Stablean> <Anson> it was quite difficultfor me when (a while ago) i did coop with an australian ... i always mixed up the sides 12:29:17 <Stablean> <MrD2DG> :P Yeah that always seems to happen with people that i coop with 12:29:35 <Stablean> <MrD2DG> Though i manage to adjust to right hand driving when playing with others... 12:31:11 <Stablean> <Anson> and in RL ? :-) do you drive a car outside the UK ? :-) 12:31:31 <Stablean> <MrD2DG> Nah i dont drive yet only 17 :P cba to take my test 12:31:52 <Stablean> <MrD2DG> But when ive practiced in other peoples cars its always on the left :) 12:32:21 <Stablean> <Anson> it ? the steering wheel ? 12:32:28 <Stablean> <MrD2DG> The wheel is on the right 12:32:47 <Stablean> <MrD2DG> But you drive on the left of the road 12:33:08 <Stablean> <Anson> where is the bake pedal ? and the gear handle ? 12:33:27 <Stablean> <Anson> are they also "the other way around", or only on the right side of the car 12:33:38 <Stablean> <MrD2DG> Pedals are under the wheel (on the right) gear handle depends on car but mostly in the middle 12:34:02 <Stablean> <MrD2DG> Its basically just the reverse of right hand drive cars (as far as im aware) 12:34:28 <Stablean> <Anson> gas right, brake middle, and (what's it called, the third pedal) on the left ? 12:34:50 <Stablean> <MrD2DG> Umm 12:34:53 <Stablean> <MrD2DG> Clutch? 12:34:57 <Stablean> <MrD2DG> I think 12:35:43 <Stablean> <Anson> are they also the other way around ? ... i have gas right, and brake center 12:36:15 <Stablean> <MrD2DG> Cant remember atm :P Trying to picture it but i think its Acceleration (gas) on left then brake then clutch 12:36:26 <Stablean> <MrD2DG> brake an clutch might be the opposite way round though 12:36:50 <Stablean> <Anson> my car is automatic shifting, thus i use only my right foot 12:37:21 <Stablean> <Anson> that might be the hardest part : in an emergeny, pushing hard on gas instead of brakes :-( 12:37:31 <Stablean> <MrD2DG> Yeah most cars are now automatics are a lot easier to drive :P 12:37:41 <Stablean> <MrD2DG> Lol thta would be bad xD 12:41:56 <Stablean> <Anson> did you build all those iron stations with the overflow/storage depots ? ... i started doing that a while ago, but now use a similar method with roro which can be easily expanded 12:42:11 <Stablean> <MrD2DG> Yeah i did 12:42:25 <Stablean> <MrD2DG> I have 1 or 2 ro-ro's with them too somewhere 12:43:18 <Stablean> <MrD2DG> Whats your method? 12:43:47 <Stablean> <Anson> i like those constructions :-) ... the only danger is that they can quickly fill up the network with trains when thre is a jam someplace else and no trains come back 12:44:06 <Stablean> <MrD2DG> Never experienced that 12:44:50 <Stablean> <Anson> you don't have many trains stored there ... mostly only 1 train in the iron station and none in storage 12:45:36 <Stablean> <MrD2DG> Yeah, they're mostly just incase a station ever does have too many trains at least they wont jam the network 12:45:46 <Stablean> <Anson> i once put 30 trains in that depot, and when the drop station had a jam, all 30 left the pickup depot and made the jam even larger 12:45:48 <Stablean> <MrD2DG> Sorta building them out of habit now :P 12:45:58 <Stablean> <MrD2DG> Oh 12:46:26 <Stablean> <MrD2DG> Wait how can a drop jam? :P 12:46:36 <Stablean> <MrD2DG> Unless it was because of a pickup nearby 12:47:32 <Stablean> <Anson> can be any kind of jam on the network, some bad signals, bridges, tunnels, another jam on some crossing or whatever 12:47:40 <Stablean> <MrD2DG> Oh 12:47:53 <Stablean> <Anson> in any of those cases, the storage starts releasing its trains 12:49:53 <Stablean> <Anson> but in general, those stations with storage are quite nice on multiplayer games, when the games runs for hours while you are afk, overnight, etc 12:50:21 <Stablean> <Anson> when the resources increase from 100 to 1000, there are still enough trains to get them :-) 12:50:23 <Stablean> <MrD2DG> Yep, i cant count the number of times ive come back after a night to find my network jammed :P 12:51:41 <Stablean> <Anson> maybe ... but i already came back after a while and found my resource statuions in bad shape, increased amount of resources and no trains 12:52:04 <Stablean> <MrD2DG> Yep that too 12:52:42 <Stablean> <Anson> ah ... NDH steel mill ... is that one of the roro with storage ? 12:52:58 <Stablean> <MrD2DG> Yeah 12:53:18 <Stablean> <MrD2DG> Its far form perfect though, during the LL_RR process i couldnt link the depots to each individual platform 12:53:36 <Stablean> *** Troy McClure joined the game 12:53:40 <Stablean> <MrD2DG> Better example is TVE - Factory 12:53:45 <Stablean> <MrD2DG> (Pickup) 12:53:48 <Stablean> <MrD2DG> Hey Troy 12:53:51 <Stablean> *** Troy McClure has left the game (connection lost) 12:54:09 <Stablean> *** Troy McClure joined the game 12:54:13 <Stablean> <Anson> hallo 12:54:24 <Stablean> <MrD2DG> Hi agen :P 12:54:26 <Stablean> *** Troy McClure has left the game (connection lost) 12:54:30 <Stablean> <MrD2DG> Oh 12:57:37 <Stablean> <Anson> have to go AFK now ... will return later, and may i deliver some additional oron or to your steel mill ? :-) 12:57:47 <Stablean> <MrD2DG> Sure :P 12:58:14 <Stablean> <Anson> let's hope the resources are not gone until then ... AFK now 12:58:23 <Stablean> <MrD2DG> BB 13:06:54 <Stablean> *** MrD2DG has left the game (connection lost) 13:06:54 <Stablean> *** Game paused (number of players) 13:07:14 <Stablean> *** Game unpaused (number of players) 13:07:16 <Stablean> *** MrD2DG joined the game 13:12:56 <Stablean> *** MrD2DG has left the game (connection lost) 13:12:56 <Stablean> *** Game paused (number of players) 13:15:40 <Stablean> *** Game unpaused (number of players) 13:15:42 <Stablean> *** MrD2DG joined the game 13:24:55 <Stablean> *** LIUK /SK/ joined the game 13:27:07 *** TWerkhoven has joined #openttdcoop.stable 13:28:12 <Stablean> *** LIUK /SK/ has left the game (leaving) 13:35:29 <Stablean> *** Anson has left the game (connection lost) 13:47:41 <Stablean> *** Anson joined the game 13:49:21 <Stablean> <Anson> back after dinner and my daily forced disconnect 13:49:25 <Stablean> <MrD2DG> :P wb 13:53:19 <Stablean> <Anson> hehe, just the iron i was talking about earlier :-) 13:53:26 <Stablean> <MrD2DG> Oh, soz 13:53:30 <Stablean> <MrD2DG> You want it? 13:53:34 <Stablean> <Anson> at Pudhan ... 13:53:48 <Stablean> <MrD2DG> Was meant to connect ages ago was just trying to finish the new slh first 13:53:50 <Stablean> <Anson> no, the game is too advanced to really play 13:53:57 <Stablean> <MrD2DG> Oh ok 13:54:13 <Stablean> <Anson> would only have been good to "play around" a bit 13:54:26 <Stablean> *** Anson has started a new company (#8) 13:57:24 <Stablean> <MrD2DG> Need money? 13:58:10 <Stablean> <MrD2DG> afk 13:58:16 <Stablean> <Anson> this is my version of a roro with storage which i mostly use as default station for resources 13:58:26 <Stablean> <MrD2DG> Oh 13:58:40 <Stablean> <MrD2DG> with the 1cl corners? 13:58:46 <Stablean> <Anson> can easily be extended to any number of platforms, meaningful are 2-5 13:59:29 <Stablean> <MrD2DG> afk 13:59:31 <Stablean> <Anson> 2 tiles from the station, trains slow down anyway, and when one train waits in the station anyway, the second train may be slow 14:07:16 <Stablean> *** MrD2DG has left the game (connection lost) 14:09:57 <Stablean> *** Troy McClure joined the game 14:11:46 <Stablean> *** MrD2DG joined the game 14:11:52 <Stablean> <MrD2DG> Ugh d/c 14:11:53 <Stablean> <MrD2DG> bk 14:11:58 <Stablean> <Troy McClure> wb 14:12:00 <Stablean> <Anson> wb 14:12:07 <Stablean> <MrD2DG> ty and Hi Troy 14:12:45 <Stablean> <MrD2DG> I like that station anson i still think the entrance and exit curves are just too slow though 14:13:03 <Stablean> <Anson> exit is straight :-) 14:13:05 <Stablean> <MrD2DG> I usually leave a few tiles after the platform signals so trains dont slow down to much at the entrance 14:13:07 <Stablean> *** Troy McClure has left the game (connection lost) 14:13:17 <Stablean> <Anson> except in this case for 2 of the platforms, down from the hill :-) 14:13:23 <Stablean> *** Troy McClure joined the game 14:13:27 <Stablean> <MrD2DG> Yeah :P 14:13:32 <Stablean> <MrD2DG> Anyway i gotta go now 14:13:36 <Stablean> <Troy McClure> bb 14:13:47 <Stablean> <MrD2DG> Didnt even get to connetc those mines >_> 14:13:49 <Stablean> <MrD2DG> BB 14:13:53 <Stablean> <Anson> this is not intended as roro, but as improved version of the layout you use 14:14:06 <Stablean> *** MrD2DG has left the game (leaving) 14:14:14 <Stablean> <Anson> and tight curves on rotro are still faster than terminus 14:14:34 <Stablean> <Troy McClure> err, no 14:16:27 <Stablean> <Anson> look at anotzher station of Mr2dg ... there, all trains stop when one train reverts and goes to the depot 14:16:37 <Stablean> <Troy McClure> which one? 14:16:57 <Stablean> <Anson> on my version, exit is still free while trains arrive and (slowly) seek a free platform or the storage depot 14:17:19 <Stablean> <Anson> exampld CFG-iron1 of mr2dg 14:17:43 <Stablean> <Troy McClure> CFD-Iron1? 14:17:54 <Stablean> <Anson> i used a similar layout for a while, but found that entrance and exit and reverser blocked each other too much 14:18:13 <Stablean> <Anson> yes, CFD-iron1, for example 14:18:27 <Stablean> <Troy McClure> the CFD-Iron 1 is fine for low traffic and low produciton 14:18:58 <Stablean> <Troy McClure> with higher production, the gap between entry and exitsignals/reverser will indeed jam 14:19:12 <Stablean> <Troy McClure> but this is fine for now, an invisible overflow 14:19:20 <Stablean> <Anson> i just had shown Mr2DG my version of such a station ... with minimal additional space, i made it roro ... 14:19:23 <Stablean> <Troy McClure> you aintgot your station here? 14:19:37 <Stablean> <Anson> THAT roro had a slow entrance but was faster than the terminus 14:19:51 <Stablean> <Anson> i just deleted it when you logged back on 14:19:57 <Stablean> <Troy McClure> aah :P 14:20:23 <Stablean> <Troy McClure> I was just making a general comment: roro are not per se better than terminus 14:20:38 <Stablean> <Troy McClure> and you can indeed make this design roro 14:20:51 <Stablean> <Troy McClure> but you shouldnt use too tight corners 14:22:01 <Stablean> <Anson> afk 14:23:21 <Stablean> *** TWerkhoven joined the game 14:41:27 <Stablean> <Anson> back 14:41:31 <Stablean> <Troy McClure> wb 14:41:41 <Stablean> <Anson> i just built some version of my layout 14:42:00 <Stablean> <Anson> next to CFD-iron1 14:42:22 <Stablean> <Anson> footprinftr almost identical, but roro 14:42:36 <Stablean> <Troy McClure> and this is faster? 14:42:54 <Stablean> <Anson> and i think it would also be more easily extensible to 4 ior 5 tracks 14:43:05 <Stablean> <Troy McClure> you dont want this for 4/5 tracks 14:43:23 <Stablean> <Troy McClure> do i see correctly that all trains have to pass the reverser? 14:43:33 <Stablean> <Anson> just look at trains arriving ... they are completely separate from exit at my station, while entering, leaving and reversing trains on the other station are in the same block 14:43:47 <Stablean> <Troy McClure> yes, that is true 14:43:57 <Stablean> <Anson> this is the tight version ... only first platform passes the reverser 14:44:12 <Stablean> <Troy McClure> but at CFD they might enter with full speed, at yours, they enter with 88kph 14:44:19 <Stablean> <Anson> if you have one spare tile, also the first platform can be entered directly 14:44:25 <Stablean> <Troy McClure> @@(clcalc erail 1) 14:44:25 <Webster> Stablean: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph 14:44:46 <Stablean> <Troy McClure> and you dont want this for 4 or 5 tracks 14:44:49 <Stablean> <Anson> my layout is meantt o guarantee that always at least one or more trains are waiting 14:44:59 <Stablean> <Troy McClure> you dont want CFD for 4 or 5 tracks either tho 14:45:10 <Stablean> <Anson> thus it is not important how fast a second or third train line up in the queue for loading 14:45:28 <Stablean> <Troy McClure> yeah, but that is a big price compared to as much flow as possible 14:46:03 <Stablean> <Troy McClure> and, i dont know exactly, trains could get lost with this setup 14:46:15 <Stablean> <Anson> i tested my layout by using the cheats for max resources ... until 1000 or even 2000 tons per month, it has always trains waiting to be loaded at 0% 14:46:26 <Stablean> <Troy McClure> and % transported? 14:46:46 <Stablean> <Anson> 90-99% 14:46:58 <Stablean> <Troy McClure> always, even later on? 14:47:21 <Stablean> <Anson> i used the cheat to set the production rates 14:48:07 <Stablean> <Anson> thus i started with 1000+ production and trains were always fast ... even tried it with two maxed resources and 5 platforms :-) 14:48:43 <Stablean> <Anson> that was around the limit which the station could handle ... a sixth track wouldn't be served since the first was empty before that :-) 14:49:10 <Stablean> <Troy McClure> why is there a reverser? 14:49:28 <Stablean> <Anson> small correction on the station ... i had put the depot at the wrong place and got a few additional tracks 14:50:10 <Stablean> <Anson> i was told (and ovserved it myself) that there is always a big mess when trains want to autorenew/replace and enter a sideline depot :-) 14:51:06 <Stablean> <Anson> thus trains can enter the station directly, or on their way back from the reverser to the depot 14:51:20 <Stablean> <Anson> and only if there are no free platforms, they will enter the depot 14:51:47 <Stablean> <Troy McClure> no, they enter the depot also if the first platform is free 14:52:07 <Stablean> <Troy McClure> so the reverser is moot 14:52:21 <Stablean> <Anson> with a little more space, you can avoid the first sharp curve ... and one tile ahead of the station, trains slow down anyway 14:52:47 <Stablean> <Troy McClure> yes, but it matters if they slow down in the station to different speeds 14:52:53 <Stablean> <Troy McClure> or if they are limited to 88 kph 14:52:55 <Stablean> <Anson> with the current layout, they pass the first platform, reverse and then enter the first platform if it is free 14:53:14 <Stablean> <Troy McClure> and you needed some damn good trains to get 90% to 99% transported 14:53:32 <Stablean> <Troy McClure> are you checking my example 14:53:35 <Stablean> <Troy McClure> they dont use the reverser 14:53:45 <Stablean> <Anson> with more platforms, the same applies : trains pass all platforms if occupied, and have a second chance on entering them if a train just left while reversing 14:54:07 <Stablean> <Troy McClure> yes, thereby blocking all the space in front of those platforms 14:54:27 <Stablean> <Troy McClure> this example (also CFD-Iron1) is not good for high productions 14:55:02 <Stablean> <Anson> a train just entered the depot at 61 kph instead of reversing and going to platform #1 14:55:05 <Stablean> <Troy McClure> this is why you dont see any coop companies here or on the PS making those stations for Major Stations 14:55:20 <Stablean> <Troy McClure> yes, that's what ive been telling you 14:55:24 <Stablean> <Anson> and trains from the ML will enter your depot too, and then be stuck there 14:55:26 <Stablean> <Troy McClure> the revers is useless now 14:55:48 <Stablean> <Anson> the reverser is faster than entering and exiting the depot 14:56:00 <Stablean> <Troy McClure> I think I copied it wrong 14:56:15 <Stablean> <Troy McClure> either you had a wrong copy or i d didnt see it 14:56:17 <Stablean> <Anson> and most of all, the reverser is absilutely needed to make the depot invisible from the ML !!!!! 14:56:24 <Stablean> <Troy McClure> this is still very slow 14:56:46 <Stablean> <Troy McClure> I just recommend you dont do this with big production stations 14:58:05 <Stablean> <Anson> the curve inside the reverser is not intended ... it was only because i hit on the neighboring station otherwise :-) 14:58:31 <Stablean> <Troy McClure> i thought so 14:58:57 <Stablean> <Troy McClure> but it wouldnt make a lot of difference, since the trains have to go through that pre-station curve with low speed anyway 14:59:28 <Stablean> <Troy McClure> chek Dunningbury halt now, is that so good? 14:59:42 <Stablean> <Troy McClure> only one train in station/time 15:00:05 <Stablean> <Anson> with more space, you can make them enter also the first platform directly, and avoid the first sharp curve 15:00:42 <Stablean> *** Troy McClure has left the game (connection lost) 15:00:58 <Stablean> *** Troy McClure joined the game 15:01:15 <Stablean> <Anson> your test is without loading ... no wait time for the trains in the station 15:02:05 <Stablean> <Anson> this type of station was invented for early games, as improvement over the CFD-iron1 layout 15:02:17 <Stablean> <Troy McClure> shouldnt matter 15:02:21 <Stablean> <Anson> using not much more space, and be more easily extensible to more platforms 15:02:44 <Stablean> <Troy McClure> i can hardly say this is an improvment 15:03:36 <Stablean> <Troy McClure> and often, you dont need that little space 15:03:46 <Stablean> <Anson> if a train wants to leave while another just hit the entering block, the grey station makes the exiting train wait until the other train has reversed and entered the depot 15:04:25 <Stablean> <Troy McClure> can you check !here? 15:05:31 <Stablean> <Anson> if a second train wants to leave now, it might block arriving trains from entering the depot as well as block trains from leaving the depot and filling the station ... not too bad with 2 platforms and very low resources, but bad with 4 platforms and 500-1000 or more resources 15:05:56 <Stablean> <Troy McClure> oh, and that isnt the case with your station? 15:06:17 <Stablean> <Anson> that is the difference between terminus and roro :-) 15:06:36 <Stablean> <Troy McClure> your solution is to add more platforms, instead of improving flow 15:07:03 <Stablean> <Anson> while trains can leave my station as fast as possoble, arriving trains can slowly reverse, go to depot or fill additional platforms 15:07:13 <Stablean> <Troy McClure> you want a roro with high production, yes 15:07:35 <Stablean> <Troy McClure> but you also want high throughput and thus high flow and thus max speed 15:08:03 <Stablean> <Anson> but as i said : that layout was intended to be used early in game, for setting up a first station at lowlevel production and be able to keep it running overnight or while i am AFK 15:08:13 <Stablean> *** Troy McClure has left the game (connection lost) 15:08:25 <Stablean> *** Troy McClure joined the game 15:08:29 <Stablean> <Anson> so that after a while it still would have waiting trains all the time even at 400+ or much more production 15:08:44 <Stablean> *** Troy McClure has left the game (connection lost) 15:09:16 <Stablean> *** Troy McClure joined the game 15:09:30 <Stablean> *** Troy McClure has left the game (connection lost) 15:09:30 <Stablean> <Anson> your examples irritate me ... you always use non-stopping and non-loading trains at resource pickup stations ? .-) 15:10:41 <Stablean> *** Troy McClure joined the game 15:10:56 <Stablean> <Anson> WB :-) 15:10:56 <Stablean> *** Troy McClure has left the game (connection lost) 15:11:38 <Stablean> *** Troy McClure joined the game 15:11:52 <Stablean> *** Troy McClure has left the game (connection lost) 15:15:43 <Stablean> *** TWerkhoven has left the game (leaving) 15:29:52 <Stablean> *** Troy McClure has left the game (connection lost) 16:07:02 <Stablean> *** Chris Booth joined the game 16:11:14 <Stablean> *** Chris Booth has left the game (connection lost) 16:49:46 <Stablean> *** Anson has joined spectators 16:49:46 <Stablean> *** Game paused (number of players) 17:38:24 <Stablean> *** LIUK /SK/ joined the game 17:39:45 <Stablean> *** LIUK /SK/ has left the game (leaving) 17:41:41 <Stablean> *** Anson has joined company #8 17:41:41 <Stablean> *** Game unpaused (number of players) 17:47:26 <Stablean> *** Player has joined spectators 17:48:21 <Stablean> <Anson> hallo 17:48:27 <Stablean> <Player> hello 17:48:33 <Stablean> <Anson> i think that !name only works for simple names 17:48:49 <Stablean> *** Player has changed his/her name to Mcpain 17:48:49 <Stablean> <Anson> for spaces etc, you need to set it in the main screen of open TTD 17:48:53 <Stablean> <Mcpain> there we go =) 17:49:19 <Stablean> <Mcpain> yeah just tryin out internet mp, havent tried it since it was unstable 17:50:05 <Stablean> *** Mcpain has started a new company (#7) 17:50:53 <Stablean> <Anson> it works nicely now 17:50:55 <Stablean> <Mcpain> hm not much to build on here 17:51:14 <Stablean> <Anson> should be almost 200 years now :-) 17:52:00 <Stablean> <Anson> on this server, you have to watch for prices of aircraft and ships ... they are discouraged "a bit" to get big train networks 17:52:24 <Stablean> <Mcpain> thats good 17:52:37 <Stablean> <Mcpain> trains is what ttd is about =) 17:53:35 <Stablean> <Anson> running costs for ships are mostly around 200+ mio per year :-) and if you have a good network, you might be able to have one or two airplanes at 5-40 mio :-) 17:53:45 <Stablean> <Mcpain> hehe 17:54:16 <Stablean> <Anson> also terraforming is discouraged ... should be around 32k per dot, and 5 mio for water (watch for water wgen building bridges) 17:54:32 <Stablean> <Mcpain> damn 17:55:16 <Stablean> <Anson> you may terraform as long as it looks "natural" ... there was recently some player who tried to flatten half the world 17:55:31 <Stablean> <Anson> that's why TF is so strongly discouraged 17:55:50 <Stablean> <Mcpain> ah, then its for a good cause 17:55:56 <Stablean> <Mcpain> dont want others ruining stuff 17:57:02 <Stablean> <Anson> there are !rules ... but in general it is "be nice, don't steal, and only grow cities which you really are using well" 18:06:32 <Stablean> *** Mcpain has left the game (leaving) 18:23:21 <Stablean> *** Troy McClure joined the game 18:23:29 <Stablean> <Anson> hallo 18:23:35 <Stablean> *** Troy McClure has left the game (connection lost) 18:58:38 *** Webster has joined #openttdcoop.stable 18:58:38 *** ChanServ sets mode: +o Webster 18:59:22 *** Ammler- has joined #openttdcoop.stable 18:59:23 *** SmatZ has joined #openttdcoop.stable 18:59:25 *** Webster sets mode: +o Ammler- 18:59:34 *** ^Spike^ has joined #openttdcoop.stable 18:59:34 *** Webster sets mode: +o ^Spike^ 19:00:52 *** Hirundo has joined #openttdcoop.stable 19:00:53 *** tneo has joined #openttdcoop.stable 19:00:53 *** ChanServ sets mode: +o tneo 19:01:23 *** V453000 has joined #openttdcoop.stable 19:01:23 *** ChanServ sets mode: +o V453000 19:01:48 *** XeryusTC has joined #openttdcoop.stable 19:01:48 *** ChanServ sets mode: +o XeryusTC 19:03:54 *** planetmaker has joined #openttdcoop.stable 19:03:54 *** ChanServ sets mode: +o planetmaker 19:20:32 *** Stablean has joined #openttdcoop.stable 19:20:32 <Stablean> Autopilot engaged 19:20:32 <Stablean> Starting new game: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 19:20:32 <Stablean> Landscape: temperate 19:20:32 <Stablean> Dimensions: 512x512 19:20:32 <Stablean> Starting year: 1945 19:20:32 *** ChanServ sets mode: +v Stablean 19:20:33 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC1 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 19:20:41 <Stablean> V450000000000, now you can execute !-commands ;-) 19:30:16 <kuch3n> !dl win64 19:30:16 <Stablean> kuch3n: http://binaries.openttd.org/releases/1.1.2-RC1/openttd-1.1.2-RC1-windows-win64.zip 19:31:06 <kuch3n> !time 19:31:06 <Stablean> kuch3n: 19:31 (UTC) 19:31:08 <kuch3n> !date 19:31:08 <Stablean> kuch3n: 1 Jan 1945 19:44:28 *** Ammler- is now known as Ammler 19:55:28 *** DayDreamer has quit IRC 19:57:33 <kuch3n> V453000: locs are breakable? 20:21:47 <kuch3n> seems admin isnt present 20:56:44 *** ODM has quit IRC 20:58:38 *** Twerkhoven[L] has joined #openttdcoop.stable 22:14:30 *** Twerkhoven[L] has quit IRC 22:15:29 *** TWerkhoven has quit IRC 22:35:06 <Sylf> !players 22:35:08 <Stablean> Sylf: Client 15 (Red) is Anson, in company 3 (Anson Transport) 22:37:53 <Sylf> !pwd 22:37:58 <Sylf> !rcon ls 22:37:58 <Stablean> Sylf: 0) .. (Parent directory) 22:37:58 <Stablean> Sylf: 1) archive/ (Directory) 22:37:58 <Stablean> Sylf: 2) autosave/ (Directory) 22:37:58 <Stablean> Sylf: 3) uploads/ (Directory) 22:37:58 <Stablean> Sylf: 4) restart.sav 22:37:59 <Stablean> Sylf: you have 5 more messages 22:38:03 <Sylf> !rcon cd 3 22:38:05 <Sylf> !rcon ls 22:38:05 <Stablean> Sylf: 0) .. (Parent directory) 22:38:05 <Stablean> Sylf: 1) archive/ (Directory) 22:38:05 <Stablean> Sylf: 2) StableTempS04.sav 22:38:05 <Stablean> Sylf: 3) StableTropS02.sav 22:38:05 <Stablean> Sylf: 4) StableArcS02.sav 22:38:07 <Stablean> Sylf: you have 31 more messages 22:38:09 <Sylf> !rcon load 2 22:38:27 <Sylf> grrr 22:38:33 <Sylf> !content 22:38:33 <Stablean> Sylf: Connection established 22:38:37 <Stablean> Sylf: Expect timeout triggered! 22:38:37 <Stablean> Sylf: (you need to !restart to have the new content loaded) 22:38:44 <Sylf> !restart 22:38:44 <Stablean> Restart scheduled, will be initiated in next minute! 22:39:01 <Stablean> Scheduled quit for automated maintenance... will be back shortely 22:39:01 <Stablean> Thank you for playing 1.1.2-RC1. 22:39:05 <Stablean> Server has exited 22:39:05 *** Stablean has quit IRC 22:39:23 *** Stablean has joined #openttdcoop.stable 22:39:23 <Stablean> Autopilot engaged 22:39:23 <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)' 22:39:23 <Stablean> V450000000000, now you can execute !-commands ;-) 22:39:23 *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC1 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game" 22:39:23 *** ChanServ sets mode: +v Stablean 22:40:31 <Sylf> !rcon ls 22:40:31 <Stablean> Sylf: 0) .. (Parent directory) 22:40:31 <Stablean> Sylf: 1) archive/ (Directory) 22:40:31 <Stablean> Sylf: 2) autosave/ (Directory) 22:40:31 <Stablean> Sylf: 3) uploads/ (Directory) 22:40:31 <Stablean> Sylf: 4) restart.sav 22:40:33 <Stablean> Sylf: you have 5 more messages 22:40:35 <Sylf> !rcon cd 3 22:40:38 <Sylf> !rcen ls 22:40:51 <Sylf> !rcon ls 22:40:51 <Stablean> Sylf: 0) .. (Parent directory) 22:40:51 <Stablean> Sylf: 1) archive/ (Directory) 22:40:51 <Stablean> Sylf: 2) StableTempS04.sav 22:40:51 <Stablean> Sylf: 3) StableTropS02.sav 22:40:51 <Stablean> Sylf: 4) StableArcS02.sav 22:40:53 <Stablean> Sylf: you have 31 more messages 22:41:21 <Sylf> !rcon load 2 22:41:37 <Sylf> !rcon reset_company 1 22:41:37 <Stablean> Sylf: Company deleted. 22:41:43 <Sylf> !setdef 22:41:43 <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 22:42:58 <Sylf> !auto 22:42:58 <Stablean> *** Sylf has enabled autopause mode. 22:50:29 <Sylf> test... test... 22:50:58 <Sylf> the chats from game to irc aren't echoed to IRC channel 22:51:32 <Sylf> !admin *poking 'bout chat issue* 22:51:32 <Stablean> *** Sylf has requested an admin 22:52:03 <Ammler> Sylf: you are admin :-P 22:52:17 <Sylf> hehehehehehe I know