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Log for #openttdcoop.stable on 24th January 2012:
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00:31:41  <Stablean> <Big_Meech> hi
00:36:51  <Stablean> *** Big_Meech has joined company #4
00:43:56  <Stablean> <Big_Meech> nicfer ?
00:44:38  <Stablean> <Big_Meech> nicfer
00:44:40  <Stablean> <Big_Meech> nicfer
00:44:42  <Stablean> <Big_Meech> nicfer ;)
01:04:24  <Stablean> *** Big_Meech has changed his/her name to Mig_Beech
01:10:57  <Stablean> <nicfer> yes?
01:13:23  <Stablean> <nicfer> what did you want Mig_Beech?
01:35:50  <Stablean> *** nicfer has left the game (connection lost)
01:36:16  <Stablean> *** nicfer joined the game
02:14:31  <Stablean> <Mig_Beech> you know you're jammed Yellow?
02:14:38  <Stablean> <nicfer> yeah
02:14:41  <Stablean> <Mig_Beech> hawaiian oceanview halt
02:14:43  <Stablean> <Mig_Beech> kk
02:14:46  <Stablean> <nicfer> I'm trying to fix it
02:14:56  <Stablean> <Mig_Beech> np
02:20:42  <Stablean> *** Sylf joined the game
02:20:51  <Stablean> <Sylf> howdy ho, neighbors
02:23:30  <Stablean> <nicfer> how can I configure the steel mill pickup so the trains go to depot only if the stations are full?
02:23:48  <Stablean> <Sylf> ah, you want an over flow
02:23:50  <Stablean> <Mig_Beech> youd have to make an overflow
02:24:08  <Stablean> <Mig_Beech> hi sylf, so busy workin on farms didndt see you come in xD
02:24:42  <Stablean> <Sylf> yarr
02:26:24  <Stablean> <Sylf> hmmm
02:26:46  <Stablean> <Sylf> if we service all those farms, our main line will be congested
02:27:00  <Stablean> <Sylf> main line will need LLLRRR
02:27:02  <Stablean> <Mig_Beech> you will have to double the line going to these farms
02:27:30  <Stablean> <Sylf> or we need the second industry complex
02:27:32  <Stablean> <Mig_Beech> it would only be LLLRRR to the industrial complex
02:27:35  <Stablean> <Mig_Beech> OOOG
02:27:39  <Stablean> <Mig_Beech> good idea ;)
02:27:42  <Stablean> <Mig_Beech> dual complex
02:27:48  <Stablean> <Sylf> our primary one is already really busy
02:27:56  <Stablean> <Mig_Beech> yup
02:28:30  <Stablean> <Sylf> yuck
02:28:52  <Stablean> <Sylf> these blue and light blue infra will be....
02:28:58  <Stablean> <Sylf> challenging at least
02:29:04  <Stablean> <Mig_Beech> ;)
02:29:19  <Stablean> <Mig_Beech> teal has been anooying me xD
02:29:23  <Stablean> <Mig_Beech> annyoing
02:30:13  <Stablean> <Sylf> his truck line is broken....
02:30:19  <Stablean> <Mig_Beech> I broke it
02:30:29  <Stablean> <Mig_Beech> so annoying
02:30:31  <Stablean> <Sylf> not very cool :/
02:30:43  <Stablean> <Mig_Beech> I had to move junk over
02:30:54  <Stablean> <nicfer> I need presignals for the overflow right?
02:31:37  <Stablean> <Sylf> why he had to pick that town to service.... that's a big mystery
02:31:51  <Stablean> <Mig_Beech> he picked the worst towns to service ever
02:32:15  <Stablean> <Sylf> lots of roads were there
02:32:33  <Stablean> *** Sylf has joined company #4
02:32:37  <Stablean> <Mig_Beech> I built most of the roads last night from after you left to 5am
02:32:55  <Stablean> <Sylf> you couldn't sleep, so you came back
02:33:09  <Stablean> <Mig_Beech> that did happen
02:33:23  <Stablean> <Sylf> then JorD dude came and built on top our infra
02:33:29  <Stablean> <Mig_Beech> he did
02:34:11  <Stablean> <Mig_Beech> brb i need food
02:34:15  <Stablean> <Sylf> me too
02:34:17  <Stablean> *** Sylf has left the game (leaving)
02:34:58  <Stablean> *** Mazur joined the game
02:37:10  <Stablean> <nicfer> do I need presignals to make overflows?
02:37:37  <Stablean> <Mazur> Usually yes. unless you have a pf trap.
02:37:38  <Stablean> <nicfer> or can these be done with pbs signals?
02:39:56  <Stablean> <Mazur> Overflows normally work on the twoway_red_is_eol principle.
02:40:28  <Stablean> <Mazur> So if you want to use PBS, you need another incentive for trains to divert.
02:40:50  <Stablean> <Mazur> I could show you.
02:44:01  <Stablean> <Mazur> Ok, then not.
02:44:08  <Stablean> <nicfer> yes I would want
02:44:26  <Stablean> <nicfer> shall I give my pass?
02:44:37  <Stablean> <Mazur> That might help.
02:44:59  <Stablean> *** Mazur has joined company #7
02:45:16  <Stablean> <Mazur> Now a location would be helpful...
02:45:50  <Stablean> <nicfer> near Hawaiʻian Ocean View there is some space
02:46:16  <Stablean> <nicfer> just over Jerry's stations
02:46:30  <Stablean> <nicfer> dunno if it's enough
02:47:01  <Stablean> <Mazur> Hm, as I haven't done one of these in ages, it would work best if I could actually just build one at a station.
02:50:16  <Stablean> <Mazur> Something along those lines.
02:52:32  <Mazur> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
02:53:12  <Stablean> *** nicfer has left the game (general timeout)
02:53:12  <Stablean> *** nicfer has left the game (connection lost)
02:55:18  <Stablean> *** nicfer has left the game (processing map took too long)
02:55:18  <Stablean> *** nicfer has left the game (connection lost)
03:00:31  <Stablean> *** nicfer joined the game
03:01:58  <Stablean> <Mazur> Voila.
03:03:33  <Stablean> <Mazur> That's an example.
03:09:18  <Stablean> <Mazur> Anyway, look at that webpage, I'm sure it's better than my experience/memory.
03:11:11  <Stablean> <nicfer> the rails weren't electric
03:11:23  <Stablean> <nicfer> that's because it didn't work
03:11:41  <Stablean> <Mazur> Why, not because.
03:12:03  <Stablean> <Mazur> But that might upset some trains, yes.
03:15:13  <Stablean> *** Mazur has left the game (general timeout)
03:15:13  <Stablean> *** Mazur has left the game (connection lost)
03:15:42  <Mazur> Use my name if you need another hand.
03:29:25  <Stablean> *** Sylf joined the game
03:29:29  <Stablean> <Mig_Beech> hello
03:29:52  <Stablean> <Sylf> oooh, a train crash
03:29:55  <Stablean> <Mig_Beech> sorta got tired of building and being confused
03:30:01  <Stablean> <Sylf> I think I'm gonna skip playing tonight
03:30:12  <Stablean> <Mig_Beech> aww
03:30:54  <Stablean> <nicfer> I'm trying to enhance my overloader
03:31:53  <Stablean> <Sylf> hmmmm
03:32:07  <Stablean> <Sylf> I think I can help you
03:32:53  <Stablean> <Sylf> that PBS is really a bad thing
03:33:07  <Stablean> <Sylf> PBS is never a good thing around an overflow
03:33:41  <Stablean> <nicfer> I need pbs for making my station faster
03:33:48  <Stablean> <Sylf> and building an overflow is actually a bad thing until you understand why it works
03:33:51  <Stablean> <Sylf> no
03:34:10  <Stablean> <Sylf> you just can't have PBS, period.
03:34:37  <Stablean> <Sylf> the whole notion of PBS being fast is false
03:34:55  <Stablean> <nicfer> and I need the overflow because if I don't I get jams
03:35:22  <Stablean> <Sylf> and I'm saying, you can't have PBS around the overflows.
03:36:04  <Stablean> <Sylf> and right now, your overflow is doing nothing but slowing down your station
03:36:48  <Stablean> <Sylf> overflow is all about taking advantage of twoway-eol character
03:37:20  <Stablean> <Sylf> for now, get rid of the overflow you have.
03:37:27  <Stablean> <Sylf> I can show you something that's much better
03:38:05  <Stablean> <nicfer> but without the overflow, the steel trains keep waiting at the input split and jam my network
03:38:13  <Stablean> *** Sylf has left the game (leaving)
03:40:59  <Sylf> I have a simpler solution.
03:41:04  <Sylf> Get rid of some of your trains.
03:41:25  <Sylf> If you have fewer steel trains, you don't have to worry about the jam.
03:41:54  <Sylf> That is the best thing you can do at this point, until you understand how overflow works.
03:42:19  <Sylf> Including the exact reason why a train would pick the path of the depot instead of the station.
03:43:33  <Stablean> <nicfer> but I never know when the station's going to get higher charge
03:43:43  <Sylf> FORGET about it.
03:43:45  <Stablean> <nicfer> or lower
03:43:58  <Sylf> It NEVER hurts to have too much steel sitting around.
03:44:09  <Sylf> It hurts when you jam the system with too many trains.
03:44:14  <Sylf> Which is better?
03:44:21  <Sylf> Do I need to even ask?
03:48:23  <Stablean> <nicfer> now I'm getting too much cargo at the station, and my rating is lowering
03:48:38  <Sylf> stop caring about the rating
03:49:02  <Sylf> have a smooth running system first
03:49:13  <Sylf> then if you want an overflow, go study how overflow works exactly
03:49:35  <Sylf> and if you come across any questions, you can ask those here.
03:50:04  <Sylf> V actually wrote 2 articles on overflows.
03:50:15  <Sylf> It's a pretty well-documented system.
03:51:27  <Sylf> Also, if you get frustrated with how little space you have in that area, you have an option to find an area with more space around you.
03:52:22  <Stablean> <nicfer> that's going to be in another map for that, since I'll need to change 50% of my trains orders
03:54:11  <Sylf> then I shall stop preaching for tonight.
03:55:30  <Sylf> I hope you're using shared orders.
03:55:42  <Stablean> <nicfer> yes
03:56:14  <Sylf> Because, with you only having 27 orders, making order changes like that won't take more than 5 minutes at most
03:56:34  <Stablean> <Mig_Beech> 27 orders?! Omg
03:56:43  <Sylf> :P
03:57:04  <Stablean> <nicfer> I need also to look for another steel mill and build new rails
03:57:18  <Stablean> <nicfer> which is hard at this stage of the gameç
03:57:21  <Sylf> you can fund a new steel mill at a location of your choice
03:58:02  <Sylf> you have enough money that you can buy 100 steel mills
04:02:18  <Stablean> *** nicfer has left the game (leaving)
04:02:26  <Sylf> oooo
04:02:31  <Sylf> did I drive him out?
04:02:34  <Stablean> *** Mig_Beech has left the game (general timeout)
04:02:34  <Stablean> *** Mig_Beech has left the game (connection lost)
04:02:34  <Stablean> *** Game paused (number of players)
04:02:45  <Stablean> *** Game still paused (number of players)
04:02:45  <Stablean> *** Sylf joined the game
04:03:25  <Stablean> <Sylf> people have GOT to get over the idea that PBS is faster than pre-signals....
04:07:55  <Sylf> I think we're done with this map
04:14:42  <Mazur> Nice.
04:14:58  <Mazur> I mean: Narbonne.
04:16:03  <Mazur> Going to test the new xUSSR trains?
04:16:12  <Sylf> nope.
04:16:36  <Sylf> I'm not going to load that set ever, in its current form.
04:16:54  <Mazur> Just wondered when I looked around and downloaded new stuff.
04:17:02  <Sylf> yeah.
04:17:07  <Sylf> I know it's there.
04:17:19  <Sylf> I looked at it once, and decided to blacklist it for now.
04:17:54  <Sylf> If they switch their trains to standard wagon size (instead of their extra long wagons), I'd consider it.
04:18:01  <Mazur> Ah.
04:18:07  <Sylf> In fact, I like variety, so I'd use it.
04:18:17  <Mazur> Indeed.
04:19:08  <Mazur> Found a good article on 100 good and free Unix games.
04:19:25  <Sylf> were we included?
04:20:24  <Sylf> I can't even count 100 games total
04:21:12  <Mazur> Yes, OTTD is there.
04:21:43  <Mazur> Loads and loads of stuff I never even heard about, in all categories.
04:24:43  <Stablean> *** Sylf has left the game (leaving)
04:27:04  <Stablean> *** Game still paused (number of players)
04:27:04  <Stablean> *** Big_Meech joined the game
04:28:38  <Sylf> Nice and Narbonne gave me an inspiration.
04:28:47  <Sylf> The next game will be with French town names.
04:31:17  <Mazur> Versailles!
04:31:39  <Mazur> French trains, too?
04:31:52  <Sylf> no :(
04:31:59  <Stablean> <Big_Meech> making a new map ?
04:32:13  <Sylf> actually, if we use 2cc, we can have french trains
04:32:28  <Mazur> He's done with this one.
04:32:34  <Stablean> <Big_Meech> thats sad
04:32:40  <Mazur> And frankly, it looks a bit full, there.
04:32:43  <Stablean> <Big_Meech> we didnt even hook food up
04:32:52  <Stablean> <Big_Meech> all those people are starving andwe control all the food
04:32:58  * Mazur has a clean copy of the map.
04:33:00  <Stablean> <Big_Meech> I feel like a Zaireian
04:33:37  <Sylf> Not Kim Joon Il's son?
04:33:59  <Sylf> That chubby guy in the country where the entire nation is staving :P
04:34:16  <Mazur> Kim Young Un.
04:35:02  <Stablean> <Big_Meech> yeah
04:35:16  <Stablean> <Big_Meech> Jong-Il was his first name, asian names are backwards
04:35:29  <Sylf> If he's that chubby and wasn't that well-fed, he obviously has health issue, and that country is in trouble.
04:35:49  <Sylf> If he's the spoiled brat, leaving the rest of his nation, that country is in trouble.
04:35:58  <Sylf> Wait... that country is in trouble either way.
04:36:31  <Stablean> <Big_Meech> i say nuke everyone
04:36:39  <Sylf> so, I made this map with UKRS...
04:36:47  <Sylf> But I can swap it out with 2cc train set
04:36:59  <Sylf> any preference?
04:37:03  <Mazur> Whatever you think best.
04:37:41  * Mazur still has no real idea about which trains are better/worse in what aspect.
04:37:55  <Mazur> I know a few names, now, from playing Coop.
04:38:01  <Stablean> <Big_Meech> is there a nuclear power train ?
04:38:10  <Mazur> No.
04:38:19  <Stablean> <Big_Meech> shame
04:38:25  <Stablean> <Big_Meech> ca you imagine if that wrecked?
04:38:25  <Mazur> There was one, but it exceeded escape velocity.
04:38:27  <Stablean> <Big_Meech> xD
04:38:29  <Sylf> yeah, somewhere in the planetary system we haven't discovered yet
04:38:55  <Sylf> oh wait... they may have no concept of trains...
04:39:43  <Sylf> !rcon ls
04:39:44  <Stablean> Sylf: 0) .. (Parent directory)
04:39:44  <Stablean> Sylf: 1) archive/ (Directory)
04:39:44  <Stablean> Sylf: 2) autosave/ (Directory)
04:39:44  <Stablean> Sylf: 3) uploads/ (Directory)
04:39:44  <Stablean> Sylf: 4) desync_start1.sav
04:39:45  <Stablean> Sylf: you have 20 more messages
04:39:49  <Sylf> !rcon cd 3
04:39:51  <Stablean> <Big_Meech> which climate?
04:39:54  <Sylf> !rcon ls
04:39:54  <Stablean> Sylf: 0) .. (Parent directory)
04:39:54  <Stablean> Sylf: 1) archive/ (Directory)
04:39:54  <Stablean> Sylf: 2) StableTempS24.sav
04:39:54  <Stablean> Sylf: 3) StableTempS23.sav
04:40:08  <Sylf> mild
04:40:11  <Mazur> Temparate.
04:40:29  <Mazur> Hence the "Temp".
04:40:44  <Stablean> <Big_Meech> woot
04:40:45  <Mazur> And then an S for "Sylf".
04:41:03  <Sylf> You're probably one of very few who caught on to that
04:41:23  <Mazur> Am I?  It's so bleeding obvious.
04:41:37  <Sylf> Only to some people who care.
04:42:01  <Mazur> Stable server, Temparate, creator: SYlf, sequence number XX in that climate.
04:42:04  <Sylf> Most players don't even know the starting map save file names
04:42:34  <Stablean> <Big_Meech> I dont
04:42:35  <Sylf> (I'm guessing)
04:43:09  <Mazur> Well, I've downloaded some of our maps to play solo at some point.
04:43:13  <Mazur> your
04:43:38  <Sylf> I have yet to play any succesful solo game in the past year
04:43:57  <Mazur> Like this last one, also to create a FIRS uindustry chain chart.
04:44:05  <Sylf> I think the last solo game was before I started playing coop
04:44:28  <Mazur> I started in hte previous one, but haven;t been back after the startup.
04:45:04  <Mazur> I sometimes start one, and then never return because I get distracted here, again.
04:45:28  <Sylf> !rcon debuglevel
04:45:31  <Stablean> Sylf: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0'
04:46:00  <Stablean> *** Game still paused (number of players)
04:46:02  <Mazur> ANd then i get frustrated here, because some joker is building me into a corner, leaving me no room to breathe, and I'm back at hte previous sentence.
04:46:03  <Stablean> *** Sylf joined the game
04:46:14  <Stablean> <Big_Meech> going to restart soon ?
04:46:46  <Stablean> *** Game still paused (number of players)
04:46:46  <Stablean> *** Mazur joined the game
04:46:56  <Sylf> yup, right now.
04:47:03  <Sylf> !rcon load 2
04:47:19  <Stablean> *** Game still paused (manual, number of players)
04:47:24  <Stablean> *** Mazur joined the game
04:47:27  <Stablean> *** Game still paused (manual, number of players)
04:47:30  <Stablean> *** Big_Meech joined the game
04:47:30  <Stablean> *** Sylf joined the game
04:47:30  <Sylf> !rcon debuglevel
04:47:30  <Stablean> Sylf: say_client 825 "Welcome Big_Meech"
04:47:30  <Stablean> Sylf: say_client 825 "You are playing on \"{#openttdcoop} Welcome Server (www.openttdcoop.org)\""
04:47:30  <Stablean> Sylf: say_client 825 "House rules are at http://stable.openttdcoop.org"
04:47:31  <Stablean> Sylf: say_client 825 "say !help for more information"
04:47:31  <Stablean> Sylf: say_client 825 "---"
04:47:33  <Stablean> Sylf: you have 16 more messages
04:47:35  <Stablean> <Big_Meech> nice hills
04:47:37  <Sylf> !rcon debuglevel
04:47:37  <Stablean> Sylf: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0'
04:47:47  <Sylf> !rcon reset_company 1
04:47:47  <Stablean> Sylf: Company deleted.
04:47:50  <Sylf> !setduf
04:47:57  <Sylf> !setdef
04:47:57  <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
04:47:59  <Sylf> !auto
04:47:59  <Stablean> *** Sylf has enabled autopause mode.
04:47:59  <Stablean> *** Game still paused (number of players)
04:48:14  <Sylf> !rcon set pause_on_join
04:48:14  <Stablean> Sylf: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
04:48:16  <Stablean> *** Mazur has started a new company (#1)
04:48:17  <Sylf> !rcon set pause_on_join 0
04:48:17  <Stablean> Sylf: players
04:48:17  <Stablean> Sylf: server_info
04:48:17  <Stablean> Sylf: clients
04:48:17  <Stablean> Sylf: echo doneclientcount
04:48:17  <Stablean> Sylf: #:1(Orange) Company Name: 'Unnamed'  Year Founded: 1921  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
04:48:19  <Stablean> Sylf: you have 9 more messages
04:54:22  <Stablean> *** Sylf has started a new company (#2)
04:56:58  <Stablean> <Big_Meech> hmm
04:58:04  <Stablean> <Big_Meech> Mazur, may I join and build for a while ?
04:58:10  <Stablean> <Mazur> Sure.
04:58:21  <Stablean> <Big_Meech> same Pw ?
04:58:23  <Stablean> <Mazur> There, a profitable company in under 300k.
04:58:33  <Stablean> <Mazur> Yes, as soon as I set it.
04:58:43  <Stablean> <Mazur> Done.
04:58:47  <Stablean> *** Big_Meech has joined company #1
04:58:51  <Stablean> <Big_Meech> ty
04:59:50  <Stablean> <Mazur> Those PBS at the join are temporary, of course, until a full ML is in.
05:00:00  <Stablean> <Big_Meech> yessir
05:00:43  <Stablean> <Mazur> They're there to avoid tains getting misdirected by twoway red.
05:00:53  <Stablean> <Big_Meech> I am thinking about connecting the northern coal mine
05:01:07  <Stablean> <Mazur> Fine by me.
05:01:38  <Stablean> <Mazur> I started with coal because that's always a safe bet, and easy to find.
05:02:00  <Stablean> <Big_Meech> You're just a secret coal baron in disguize
05:08:46  <Stablean> <Mazur> So, in principle I intended to originally keep to the north edge of the map, create a ML there.
05:08:56  <Stablean> <Big_Meech> ok
05:09:15  <Stablean> <Sylf> I'm gonna stick to my corner of the map
05:09:25  <Stablean> <Mazur> That should give us plenty to play with, while leaving room for others.
05:09:48  <Stablean> <Sylf> I don't think I'll leave any room for anyone in this corner
05:09:59  <Stablean> <Mazur> Good for you.
05:10:05  <Stablean> <Sylf> yup.
05:11:35  <Stablean> *** Mazur has left the game (leaving)
05:11:55  <Stablean> <Big_Meech> * plans to build a ship now
05:14:06  <Stablean> <Sylf> I'll see if this ghetto network will survive until tomorrow evening
05:22:06  <Stablean> <Big_Meech> lol
05:22:13  <Stablean> <Big_Meech> did mazur leave temporarily ?
05:22:35  <Stablean> <Sylf> I wonder.
05:26:55  <Stablean> <Sylf> I need some capital growing period
05:28:33  <Stablean> <Big_Meech> ladies love a man who's capital grows
05:29:19  <Stablean> <Sylf> ah, the pro tip
05:48:38  <Mazur> I went back to further make the FIRS diagram.
05:50:21  <Stablean> <Big_Meech> careful, Jordin, the teal company will want to build their buslines nearst. tropez ;)
05:51:33  <Stablean> <Big_Meech> gah im tired
05:55:45  <Stablean> *** Big_Meech has joined spectators
06:01:41  <Stablean> <Big_Meech> time for bed
06:01:55  <Stablean> <Sylf> gn, then.
06:02:06  <Stablean> <Big_Meech>  I enjoyed building with you yesterday
06:02:08  <Stablean> <Big_Meech> :)
06:02:14  <Stablean> <Big_Meech> night sylf
06:02:14  <Stablean> <Sylf> that was a good time
06:02:17  <Stablean> <Sylf> gn
06:02:27  <Stablean> <Big_Meech> might come back if icant sleep xD
06:06:26  <Stablean> *** Mazur joined the game
06:06:48  <Stablean> <Big_Meech> paid off the loan Maz
06:06:54  <Stablean> <Mazur> I saw.
06:07:00  <Stablean> <Big_Meech> did a little more here and there but not much
06:07:02  <Stablean> <Big_Meech> and goign to bed :)
06:07:20  <Stablean> <Mazur> Yes, I see.  Sleep well.
06:07:23  <Stablean> <Big_Meech> kk thanks
06:07:30  <Stablean> <Big_Meech> hope to build tomorrow :)
06:07:36  <Stablean> <Big_Meech> night
06:07:42  <Stablean> <Mazur> And dream of pretty trins with beautiful curves.
06:07:56  <Stablean> <Big_Meech> sometimes the TL5 monster comes :S
06:08:07  <Stablean> <Big_Meech> hehe
06:17:06  <Stablean> *** Mazur has left the game (leaving)
06:36:06  <Mazur> When dyslexic teenage girls start to play this game with FIRS, they'll want plenty of Diary Farms.
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06:54:49  <Stablean> <Niko> hi
06:55:59  <Stablean> *** Niko has started a new company (#3)
06:56:01  <Stablean> *** Game unpaused (number of players)
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06:57:59  <Stablean> <Monningley Resident> DODGY DOWNLOAD SPEEDS: Not fun -,-
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08:54:52  <Stablean> <nicfer> can I open a new company right now?
08:55:18  <Stablean> <nicfer> or not when the server is empty?
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09:32:03  <Stablean> *** Player has started a new company (#4)
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09:32:51  <Stablean> *** Player has changed his/her name to A.Ryan
10:21:27  <planetmaker> @calc 480+320+320+160+480+480+16
10:21:27  <Webster> planetmaker: 2256
10:21:35  <planetmaker> @calc 480+320+320+160+480+480+160
10:21:35  <Webster> planetmaker: 2400
10:22:51  <planetmaker> @calc 80*32 - 26*2.75
10:22:51  <Webster> planetmaker: 2488.5
10:23:24  <planetmaker> @calc 80*32 - 26*2.75*4
10:23:24  <Webster> planetmaker: 2274
10:53:42  <ODM> pm, what are you doing?:D
10:57:14  <Stablean> *** Monningley Resident has left the game (connection lost)
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12:18:02  <Stablean> *** chester has started a new company (#5)
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13:16:28  <Firestar> hi all how goin?
13:16:40  <chester> hi
13:16:58  <Stablean> <A.Ryan> hi good thanks u
13:17:43  <Stablean> *** Firestar joined the game
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13:34:16  <Stablean> <Firestar> cu kater
13:34:19  <Stablean> <Firestar> later
13:34:22  <Stablean> *** Firestar has left the game (leaving)
13:34:24  <Stablean> <A.Ryan> bye
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14:01:32  <Firestar> is work goin good there?
14:02:06  <Stablean> <A.Ryan> yeah its going ok for me
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14:51:03  <Stablean> *** nicfer has started a new company (#6)
15:00:11  <Firestar> hi nicfer
15:00:18  <Stablean> <nicfer> hi
15:00:29  <Firestar> hows goin?
15:00:49  <Stablean> <chester> Firestar u Zack?
15:01:04  <Firestar> yes
15:01:18  <Firestar> there was another zack already on OFTC
15:01:42  <Stablean> <chester> thereis some Zack in all of us
15:02:23  <Firestar> well now theres no underscore under my nickname
15:05:38  <Stablean> <chester> who was that clever who demolishes Lyon?
15:08:11  <Firestar> who demolishes whom?
15:13:39  <Stablean> *** Firestar joined the game
15:17:12  <Stablean> <Firestar> A.Ryan
15:17:18  <Stablean> <A.Ryan> hello
15:17:40  <Stablean> <chester> hi captain
15:17:43  <Stablean> <Firestar> hi
15:17:57  <Stablean> <A.Ryan> yeah i know waiting for the weck to clear
15:18:19  <Stablean> <A.Ryan> its gone now will clear soon
15:19:42  <Stablean> <Firestar> need some help Ryan?
15:20:13  <Stablean> <A.Ryan> its ok i have just made some major changes to the routing thats why everything has backed up
15:20:48  <Stablean> <Firestar> well the train at beziers twon cant leave
15:24:55  <Stablean> *** Firestar has left the game (leaving)
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15:29:37  <Stablean> <chester> wtf is goin on, town rebuilds offices to churches and football fields
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16:19:02  <Stablean> <chester> whats wrong with this? when i deliver goods to a town offices are swept
16:19:45  <Stablean> <A.Ryan> yeah towns seem messed up there srinking not growing
16:20:11  <Stablean> <chester> and generally they are shrinking more when servised
16:21:09  <Stablean> <chester> i have 4 bus stations + railway station all are visited within month, and town already lost 300 of 600 initial pop
16:21:17  <Stablean> <A.Ryan> yeah my town no longer accepts goods now and went from 850 pop to 430
16:23:40  <Stablean> <chester> checkisout someone
16:38:01  <Stablean> *** White joined the game
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16:41:56  <Stablean> <chester> look, i dont like this, it says town grows every 23212 days
16:42:14  <Stablean> <chester> doesnt seem to change
16:42:26  <Stablean> <Firestar> which town?
16:42:29  <Stablean> <chester> any
16:42:59  <Stablean> <Firestar> wierd
16:43:39  <Stablean> <chester> sometimes it shows 207 for short time, but then again 23212
16:45:10  <Stablean> <Firestar> well this town growing interval could be a bug
16:47:49  <Stablean> <Firestar> re ya trying to solve that problem chester?
16:51:59  <Stablean> *** White has left the game (leaving)
16:52:39  <Stablean> <chester> no i have another irl
16:54:49  <Sylf> we have the town growth limiter script loaded, trying to test it in the game
16:55:20  <Stablean> <chester> it seems wrong name, not limiter but inverter
16:55:47  <Sylf> with this game, minimum of 50% of generated pax and mail need to be transported to stimulate growth
16:55:59  <Stablean> <chester> no town accepting good on the map
16:56:03  <Sylf> if that's not working, it just need
16:56:19  <Sylf> s to go back to the drawing board
16:56:25  <Stablean> <chester> ok lets check
16:57:15  <Stablean> <A.Ryan> beziers has lost 300 pop in this last year
16:57:51  <Sylf> or for the next game, i can lower the threashold to 10% or something easier
16:58:25  <Stablean> <Firestar> at least 25 % would be good
16:59:10  <Sylf> i'm just trying to curve the out-of-control town growth, but didn't mean to shrink all towns
17:00:35  <Stablean> <chester> yes pax+mail helps
17:01:38  <Sylf> we'll try different settings for the next game
17:01:40  <Stablean> <chester> this script is good idea
17:01:40  <Stablean> <Firestar> well the world population is already under 10,000
17:02:07  <Sylf> i'll also try to ease the initial part of town growth easier
17:02:33  <planetmaker> Sylf, you might just make it apply only for towns larger than XXX citizens or so
17:02:47  <planetmaker> then the "too small for providing / accepiting XYZ" problem is gone
17:02:47  <Sylf> yeah
17:03:00  <planetmaker> good evening also :-)
17:03:16  <Sylf> right now, it is set with a linear curve depending on the popupation
17:03:41  <planetmaker> yeah, but it needs a minimum :-) Not sure a script can 100% block it, but I guess it can
17:03:52  <Sylf> i'll see if i can change it with favorable rate for smaller towns
17:04:07  <planetmaker> for small ones, just depend on pax
17:04:13  <planetmaker> and ignore other cargo
17:04:22  <Sylf> yeah
17:04:39  <planetmaker> and from 500 start to consider mail, maybe goods from 1.5k or so :-) dunno
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17:05:33  <Sylf> if (population < 500) { setGrowthRate(gameDefault); }
17:05:49  <planetmaker> yeah
17:06:04  <Sylf> ugh, gotta take that magic number out
17:07:37  <Sylf> I think i'll make that size threashold configurable
17:07:38  <planetmaker> you wanna parametrise it?
17:07:47  <Sylf> yup
17:07:50  <planetmaker> :-)
17:07:52  <Stablean> <A.Ryan> oh well so much for my 15 goods trains lol in the bin
17:07:54  <planetmaker> 20k :-P
17:08:52  <Sylf> this server sure makes a good rest bed :)
17:08:55  <Sylf> test*
17:08:59  <planetmaker> yep :-)
17:09:05  <planetmaker> Feel free to abuse it ;-)
17:09:17  <planetmaker> It's the purpose of this server ;-)
17:09:25  <Sylf> !name labrat1
17:10:05  <Sylf> sorry, players
17:10:21  <planetmaker> But can you make sure to keep desync debugging / giving the intial savegame a somewhat unique name?
17:10:27  <Sylf> you'll be facing some irrugularities for a few games here
17:10:37  <Stablean> <A.Ryan> its ok its all fun and games
17:10:38  <Sylf> ok
17:11:05  <Stablean> <Firestar> its ok for me as long players can have fun at playing here
17:11:05  <planetmaker> :-)
17:11:22  <planetmaker> Well, we shall make sure that it remains fun :-)
17:11:25  <Stablean> <chester> you better put some words in motd abt scripts running
17:11:44  <Sylf> i hope the desyncs are not from the script engine
17:13:09  <Sylf> some one can add to those welcome signs
17:14:12  <Zack__> now why am i lagging?
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17:15:02  <Stablean> *** Firestar has left the game (leaving)
17:15:17  <Firestar> ok i suddenly started lagging somehow
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17:21:06  <planetmaker> I don't think the desyncs are from the script engine
17:21:17  <planetmaker> But even if they were: it's good to find them now
17:21:32  <planetmaker> it's beta stage after all :-)
17:24:44  <Sylf> as long as the bugs are killed in another 2 months :)
17:34:43  <ODM> stll desyncs in multiplayer here?
17:34:54  <ODM> wonder if other peoples servers have it aswell
17:40:32  <Sylf> are there that many servers that run betas?
17:40:39  <Stablean> <Sleeeper> no
17:43:57  <Stablean> <Sleeeper> yeah. city is shrinking instead of growing :(
17:56:08  <Stablean> <chester> no, parameters are wrong, i cant grow with 4 stations, 8 buses 8 mailtrucks
18:03:18  <Stablean> <Sleeeper> aww
18:04:33  <Stablean> <chester> pax 19/30 mail 4/4 it doest grow
18:05:27  <Stablean> <chester> better dont take mail into consideration
18:05:52  <Sylf> okok, enough evidence.
18:06:48  <Stablean> <Sleeeper> it grows for a few seconds then fall back more than it was before
18:07:23  <Stablean> <chester> world pop 8500
18:14:55  <Stablean> *** Sleeeper has left the game (leaving)
18:19:34  <Stablean> *** Scia joined the game
18:22:08  <Sylf> how low can they go!
18:23:41  <Stablean> *** Scia has started a new company (#8)
18:24:53  <Stablean> <chester> at last it grows
18:25:16  <Stablean> <chester> already have built an office
18:25:30  <Stablean> <chester> need 2 more
18:31:00  <Stablean> <chester> my town leads with 541 citizens, hurry up Sleeper!)
18:31:26  <Stablean> <A.Ryan> urm 555 in mine
18:35:09  <Stablean> <chester> it reminds me a video abt chimpanzee raid against another tribe where narrator says 'they must wait'
18:35:27  <Stablean> *** MATO sk joined the game
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18:37:24  <Firestar> hows going?
18:38:08  <Stablean> <A.Ryan> good thanks getting there slowly
18:38:14  <Stablean> <A.Ryan> hows u
18:38:47  <Firestar> good too only a little bit bored
18:39:22  <Stablean> <A.Ryan> yeah its not the same without towns growing
18:40:16  <Firestar> does any of the towns accept now goods or still not?
18:40:38  <Stablean> <A.Ryan> no still not allowing goods
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18:49:53  <Stablean> <chester> o ,my
18:50:11  <Stablean> <A.Ryan> what?
18:50:31  <Stablean> <chester> office again is being rebuilt into small block of houses
18:50:53  <Stablean> <A.Ryan> lol
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18:53:20  <Stablean> <nicfer> hi again
18:57:57  <Sylf> i have a favor to ask of anyone here with bus/tram services in towns
18:58:09  <Stablean> <A.Ryan> yep
18:58:42  <Sylf> i want to see if it helps to have 1 station that coveres the whole town, connected to another town
18:59:14  <Stablean> <A.Ryan> ok i will have a look at what i can do
18:59:17  <Sylf> that was my only form of crude test i ran before releasing the script
18:59:35  <Stablean> <nicfer> what's better for intracty transport, trams or buses?
19:00:30  <Sylf> it depends, i think
19:00:51  <Sylf> i personally like trams
19:03:43  <Stablean> <A.Ryan> ok i have setup a route
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19:06:38  <Sylf> normally i ran between 2 and 4 trains between the towns, depending on the distance, and put them on timetable
19:07:19  <Stablean> <A.Ryan> ok just setting up more trains now
19:13:10  <Stablean> *** Big_Meech has left the game (processing map took too long)
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19:19:04  <Stablean> <Big_Meech> lo
19:19:14  <Stablean> <A.Ryan> hey nbig hows things
19:19:25  <Stablean> <Big_Meech> ok
19:21:19  <Stablean> <A.Ryan> big how do you grow indust to produce more? is it just by trasportting it
19:21:37  <Stablean> <Big_Meech> it grows gradually as long as it s being serviced well
19:22:00  <Stablean> <A.Ryan> ok i see thanks
19:22:32  <Stablean> <Big_Meech> if you were talking about the other game we just played, youd have to grow it by transporting supplies to it ;)
19:22:54  <Stablean> <A.Ryan> yeah that was a bit harder lol
19:23:29  <Sylf> i think its easier at the same time
19:23:53  <Stablean> <Big_Meech> yeah, i was going to say that
19:23:57  <Sylf> in that game, the production level never went lower
19:24:00  <Stablean> <Big_Meech> dont have to wait for bs for it to grow
19:24:35  <Stablean> <A.Ryan> yeah
19:24:49  <Stablean> <Big_Meech> getting the supplies you need would be the hardest part of the game, but even thats not totally hard even if you build lousy stations
19:25:07  <Stablean> <A.Ryan> these towns just aint growing
19:25:13  <Stablean> <A.Ryan> yeah like me lol
19:26:23  <Sylf> towns dont grow the same way as industries here
19:27:34  <Stablean> *** Big_Meech has started a new company (#9)
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19:28:08  <Stablean> <Big_Meech> your beziers town is doing just fine it looks like Ryan
19:28:34  <Stablean> <A.Ryan> yeah but you wait and see it will drop right back down
19:28:38  <Stablean> *** dido joined the game
19:28:50  <Stablean> <A.Ryan> it used to have over 850 pop lol
19:30:13  <Stablean> *** dido has left the game (leaving)
19:30:34  <Stablean> <A.Ryan> come join me if you want big
19:31:00  <Stablean> <Big_Meech> thanks but i got stuff to do this afternoon, maybe later ?
19:31:08  <Stablean> <A.Ryan> ok no problem
19:34:26  <Stablean> <Big_Meech> be back later
19:34:36  <Stablean> <A.Ryan> ok laters
20:04:13  <Stablean> *** Scia has joined spectators
20:23:14  <Stablean> <nicfer> my trams have awful climbing speed
20:33:20  <Mazur> Then get out and push?
20:33:56  <Stablean> <nicfer> yes, but I fixed it by replacing them
20:34:01  <Stablean> <nicfer> too low TE
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20:36:58  <Stablean> <Firestar> rehi
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20:50:42  <Stablean> <nicfer> why there are only a direction of buffers in the industrial stations set?
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21:34:11  <Sylf> nicfer, those are set automatically
21:34:42  <Stablean> *** Kejhic joined the game
21:35:46  <Sylf> they can even hendle the cases where there are platforms on both sides of the buffer
21:36:01  <Stablean> *** chester joined the game
21:36:36  <Stablean> <chester> still no progress..
21:36:58  <Stablean> <chester> sleeper
21:38:12  <Stablean> *** Kejhic has left the game (leaving)
21:38:16  <Stablean> <chester> sleepers town is 337, ryans 507 wtf
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22:26:29  <Stablean> *** Game paused (number of players)
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22:54:01  <Stablean> <nicfer> can I join my company, or do I need to wait something?
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23:12:45  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.2.0-beta3 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
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23:13:09  <Stablean> V450000000000, now you can execute !-commands ;-)
23:13:50  *** XeryusTC_ has quit IRC
23:14:09  *** tneo has joined #openttdcoop.stable
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23:14:09  *** ChanServ sets mode: +o tneo
23:14:09  *** ChanServ sets mode: +o planetmaker
23:14:22  <Stablean> *** Game still paused (number of players)
23:14:23  <Stablean> *** Scia joined the game
23:15:10  *** ^Spike^ has joined #openttdcoop.stable
23:15:10  *** ChanServ sets mode: +o ^Spike^
23:15:38  <Stablean> *** Scia has left the game (leaving)
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23:16:06  *** ChanServ sets mode: +o V453000
23:16:06  *** ChanServ sets mode: +o XeryusTC
23:17:15  <Stablean> *** Game still paused (number of players)
23:17:15  <Stablean> *** Big_Meech joined the game
23:20:37  <Stablean> *** Game still paused (number of players)
23:20:39  <Stablean> *** nicfer joined the game
23:20:48  <Stablean> <Big_Meech> game was reset, add your password back ;)
23:20:56  <Stablean> *** Big_Meech has started a new company (#8)
23:20:58  <Stablean> *** Game unpaused (number of players)
23:21:00  <Stablean> <nicfer> I saw that
23:21:04  <Stablean> *** nicfer has joined company #6
23:21:28  <Stablean> *** Big_Meech has joined spectators
23:21:48  <Stablean> <Big_Meech> please watch the other comapnies for people who join and who shouldn't join as I have to go
23:21:58  <Stablean> <Big_Meech>  i left a note on the open screen
23:22:10  <planetmaker> Big_Meech, maybe just password protect each
23:22:36  <Stablean> <Big_Meech> planetmaker, I do know sylf and Mazur's default but not sure if they would be upset with me
23:23:04  <planetmaker> Well, it's a protection. Setting pw for all companies is fine
23:23:17  <planetmaker> Admins can move people then to their company. If Sylf is around he can do so :-)
23:23:31  <Stablean> <Big_Meech> I'll add sylf's and Mazur's only
23:23:37  <Stablean> *** Big_Meech has joined company #2
23:23:46  <planetmaker> Well, it makes sense with all companies :-)
23:23:54  <Stablean> *** Big_Meech has joined company #1
23:23:59  <planetmaker> !rcon companies
23:23:59  <Stablean> planetmaker: #:1(Orange) Company Name: 'Mazur Transport'  Year Founded: 1921  Money: 16667787  Loan: 0  Value: 16773627  (T:15, R:0, P:0, S:0) unprotected
23:23:59  <Stablean> planetmaker: #:2(Mauve) Company Name: 'Sylf Transport'  Year Founded: 1921  Money: 50814981  Loan: 0  Value: 51193647  (T:26, R:3, P:0, S:0) protected
23:23:59  <Stablean> planetmaker: #:3(Blue) Company Name: 'NSN Transport'  Year Founded: 1929  Money: 26337657  Loan: 0  Value: 26464507  (T:14, R:0, P:0, S:0) unprotected
23:23:59  <Stablean> planetmaker: #:4(Red) Company Name: 'Ryan  Transport Inc'  Year Founded: 1933  Money: 16605272  Loan: 0  Value: 17264189  (T:59, R:0, P:0, S:0) unprotected
23:23:59  <Stablean> planetmaker: #:5(Pink) Company Name: 'chester Transport'  Year Founded: 1945  Money: 87420915  Loan: 0  Value: 88076530  (T:90, R:8, P:0, S:0) unprotected
23:24:00  <Stablean> planetmaker: you have 2 more messages
23:24:04  <Stablean> *** Big_Meech has joined spectators
23:25:17  <Stablean> <Big_Meech> ok well I will talk more with Sylf and Mazur later this evening, I have to go
23:25:59  <Stablean> <Big_Meech> be back in a bit :)
23:27:49  <Stablean> *** nicfer has left the game (leaving)
23:27:49  <Stablean> *** Game paused (number of players)

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