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00:46:06 *** Dom_ has quit IRC 00:49:42 <Stablean> *** Anson has left the game (leaving) 00:53:34 <Stablean> *** Game unpaused (number of players) 00:53:34 <Stablean> *** Cameron joined the game 00:55:36 <Stablean> *** MadDoctorMilton joined the game 00:56:05 <Stablean> *** Cameron has joined company #9 00:56:19 <Stablean> *** Cameron has joined company #7 01:00:53 *** AnsonMobil has quit IRC 01:01:08 *** Anson has joined #openttdcoop.stable 01:15:32 <Stablean> *** MadDoctorMilton has left the game (leaving) 01:17:25 *** AnsonMobil has joined #openttdcoop.stable 01:24:10 *** Anson has quit IRC 01:24:56 <Stablean> *** Sylf joined the game 01:29:13 <Mazur> Hey, Silp. 01:29:25 <Stablean> <Sylf> ello 01:29:41 <Stablean> <Cameron> hi 01:30:22 <Stablean> *** Mazur joined the game 01:33:58 <Stablean> <Mazur> Smart move, completely forgot to finish the connection to Wedgewood. 01:39:20 <Stablean> <Mazur> Oh, you'll know, it 201 km/h the best one can do with cargo? 01:42:51 <Stablean> *** Sylf has left the game (leaving) 01:42:58 <Mazur> Thank. 01:42:59 <Mazur> s 01:43:21 <Sylf> Is there even 201km/h? 01:44:05 <Mazur> Yep, the EMD 67' 01:44:13 <Mazur> Diesel. 01:44:24 <Sylf> oh that. 01:45:26 <Mazur> Since I couldn't find express cars for all types of freight, I can;t use expres locs. 01:58:04 <Stablean> *** Coaster joined the game 02:02:16 <Stablean> *** Coaster has left the game (leaving) 02:11:13 <Stablean> <Cameron> omg 02:11:21 <Stablean> <Mazur> Yes? 02:11:36 <Stablean> <Mazur> Or am i not your god? 02:11:38 <Stablean> <Cameron> watching Mr. Beans Holiday 03:38:51 <Stablean> *** Mazur has joined spectators 03:39:16 <Stablean> <Mazur> Bye, Cami. 03:39:28 <Stablean> <Mazur> I'm off fpor the night. 03:39:34 <Stablean> <Mazur> Well, morning, here. 03:40:45 <Stablean> *** Mazur has joined company #5 03:41:05 <Stablean> *** Mazur has joined spectators 03:57:42 <Stablean> *** Mazur has joined company #5 03:58:19 <Stablean> <Mazur> When something annoys me, it's doesn't leave me alone, can;t ignore it. 03:58:23 <Stablean> <Mazur> Ok, fixed. 03:58:29 <Stablean> <Mazur> bye, again. 03:58:35 <Stablean> *** Mazur has joined spectators 04:15:04 <Stablean> *** Mazur has joined company #5 07:16:19 <Stablean> *** Diablo joined the game 07:16:35 <Stablean> *** Mazur has left the game (general timeout) 07:16:35 <Stablean> *** Mazur has left the game (connection lost) 07:16:39 <Stablean> *** Cameron has left the game (general timeout) 07:16:39 <Stablean> *** Cameron has left the game (connection lost) 07:39:53 *** Dom_ has joined #openttdcoop.stable 07:40:21 <Stablean> *** ROM5419 joined the game 07:40:32 <Stablean> *** ROM5419 has joined company #6 07:49:32 <Stablean> *** Dom joined the game 07:49:40 <Stablean> <Dom> ello 07:49:50 <Stablean> <Diablo> hey dom 07:51:04 <Stablean> *** Dom has left the game (leaving) 08:31:34 <Stablean> *** ROM5419 has left the game (general timeout) 08:31:34 <Stablean> *** ROM5419 has left the game (connection lost) 09:08:27 <Stablean> *** Diablo has left the game (leaving) 09:08:27 <Stablean> *** Game paused (number of players) 10:42:00 <Stablean> *** cronux has joined company #1 10:42:00 <Stablean> *** Game unpaused (number of players) 12:40:52 <Stablean> *** Anson joined the game 12:41:44 <Stablean> <Anson> hallo .... how do lumbermils work ? 12:42:46 <Stablean> *** Anson has joined company #4 12:55:59 <Stablean> <cronux> hey Anson 12:56:57 <Stablean> <cronux> You need to build the right kind of trees on grassland I beleive to have lumber mills working 12:58:45 <Stablean> <Anson> rainforest :-) 12:59:19 <Stablean> <Anson> but my problem is: how do they work? how much do they produce, and what do i need to make them grow ? 12:59:45 <Stablean> <Anson> i started one, and at first it gave 110, then 0, then 40, then 0, then 140, then 0 ..... 13:04:28 <Stablean> <cronux> it depends on how many trees are around it 13:04:30 <planetmaker> AnsonMobil, they require trees in their vicinity. Otherwise they work afaik normal 13:04:42 <planetmaker> vicinity = ~10 tails iirc 13:04:49 <planetmaker> s/tails/tiles/ 13:04:49 <Brot6> planetmaker meant: "vicinity = ~10 tiles iirc" 13:04:56 <planetmaker> omg... my English deteriorates 13:08:39 <Stablean> <Anson> thanks ... I'll try it someday, when i completely have rebuilt my drop 13:10:33 <Stablean> <cronux> my drop is not as functional anymore... 13:11:01 <Stablean> <Anson> my drop itself still works perfectly 13:11:34 <Stablean> <Anson> but the access to it from the mainlone was built when there were only stations to the right, thus almost a terminus of the mainline 13:11:56 <Stablean> <cronux> I mean that some one is taking goods from the refinery 13:12:26 <Stablean> <Anson> and now, half the stations are to the left too, with lots of traffic passing on the mainline and twolane ML merging into a onelane bottleneck before splitting to platforms 13:33:23 <Stablean> *** cronux has joined spectators 13:50:05 <Stablean> *** cronux has joined company #1 14:10:56 *** Dom_ has quit IRC 14:16:10 <Stablean> <Anson> almost done ... how does Parkallen station work now ? 14:17:25 <Stablean> <cronux> not sure how well those depots will go 14:18:56 <Stablean> <Anson> have to wait and see ... but it should work quite well, since the time to enter and leave should be the same on double depots ... maybe i have to double them, making double-double exits :-) 14:19:13 <Stablean> <cronux> haha 14:19:23 <Stablean> <cronux> i am trying to rejig ::WIP 14:19:33 <Stablean> <Anson> rejig ? wip ? 14:19:56 <Stablean> <Anson> sorry, english is not my native language 14:20:02 <Stablean> <cronux> check the sign :: WIP 14:20:13 <Stablean> <cronux> rejig - rework - rebuild 14:20:23 <Stablean> <cronux> slang 14:22:09 <Stablean> <Anson> 1k oil with 4 platforms ... should be up to the limit soon 14:23:51 <Stablean> <Anson> why do you use two stations at enoch ? why not one pickup station for all oil ß 14:24:49 <Stablean> <cronux> 2 seperate wells = 2 seperate stations 14:24:55 <Stablean> <cronux> just how I wanted to play it :-) 14:27:29 <Stablean> <Anson> looks like it could use a really nice overflow, with loop around, waiting bay after the depots, etc 14:28:17 <Stablean> <Anson> of course, it currently works perfect too :-) 14:28:36 <Stablean> <cronux> Just wait, an influx of trains will be due in soon 14:28:58 <Stablean> <cronux> does not help that my right mouse button is not working very well 14:29:44 <Stablean> <Anson> right mouse button ? i only use it for scrolling, and that can be done with cursor keys too 14:30:07 <Stablean> <cronux> right mouse is quicker, I think i need to restart computer 14:31:17 <Stablean> <cronux> thinking of double headed trains tho 14:31:27 <Stablean> <cronux> acceleration is terrible 14:32:19 <Stablean> <Anson> i think your prio doesn't work as intended at !prio 14:32:41 <Stablean> <cronux> no it doesnt been ttrying to think of what the issue is 14:32:51 <Stablean> <Anson> the combo signals ned to be queued, not parallel 14:33:33 <Stablean> *** Anson has joined company #1 14:34:25 <Stablean> <Anson> now it should work 14:35:03 <Stablean> <cronux> fixed 14:35:10 <Stablean> <cronux> wrong signal :-) 14:36:12 <Stablean> <cronux> thanks tho 14:36:46 <Stablean> <Anson> as someone said to me when i had a problem with some logic too: always follow the flow of signals, from start to end .-) 14:37:01 <Stablean> <Anson> and parallel signals just don't work 14:38:11 <Stablean> <Anson> do you also build "nice" tracks, or only "working" tracks ? 14:38:26 <Stablean> <cronux> I prefer nice 14:38:45 <Stablean> <Anson> look at the same prio again now 14:39:47 <Stablean> <cronux> yeh the two way combo :-) 14:46:01 <Stablean> <Anson> i think the signals are right, but the track isn't ... 14:48:55 <Stablean> <Anson> it works like this : train looks at the first/nearest platform, i 2way red, it looks at the next, etc ... and if the last is red too, it goes in the dead end track ... 14:49:29 <Stablean> <Anson> if the dead end track starts too early, it passes it, tries the 2way signals, and then is stuck at them 14:49:55 <Stablean> <cronux> ah 14:50:30 <Stablean> <Anson> same would happen if you build it to the right side of the station ... track tries right platform first, and then is stuck at the left 14:51:36 <Stablean> <Anson> look at all my stations ... they should all be identical ... entry from one side, the train passes all platforms, and finally ends up in the dead end ... 14:51:54 <Sylf> that should depend if there are any other block signals between the train's current location and the last twoway signal 14:52:12 <Stablean> <Anson> and that is the next trick : to make it try the dead end, you need a dummy split there, so that it doesn't see that it is a dead end :-) 14:52:29 <Sylf> The way you build, Anson, you can have the overflow track split at the very beginning 14:52:51 *** Dom_ has joined #openttdcoop.stable 14:53:02 <Stablean> *** Anson has joined company #4 14:54:42 <Stablean> <Anson> sylf, you mean like !test ? 14:55:39 <Sylf> I can't see it now... I'm at work 14:56:30 <Stablean> <Anson> i just tried to put the dead end right at the beginning, between depot and first platform, and it went to the last platform and is stuck there 14:57:34 <Stablean> <cronux> I am off now... ciao 14:57:53 <Stablean> *** cronux has left the game (leaving) 14:57:55 <Stablean> <Anson> CU, cron 14:58:25 <Stablean> <Anson> Sylf, i undid the test, but left the tracks there, so you can have a look later .-) 14:59:22 <Sylf> Actually 14:59:22 <Sylf> I think I'm wrong 15:00:10 <Sylf> with block signal based network, I think the train makes the path decision at the split, not at the signal 15:01:04 <Sylf> On another topic... You can shorten your overflow tracks in most cases the way you build your overflows 15:01:22 <Stablean> <Anson> no matter when it takes the decision, the logic behind it is to test one signal after the other, nearest first, and thus the dead end needs to be at the last 15:02:03 <Sylf> it does matter in my mind. 15:02:40 <Sylf> If the train tests all possible paths available within single signal block, then you can have the split at the beginning. 15:02:58 <Stablean> <Anson> shorter dead end ? yes, mostly it would work ... 1 tile, halftile curve, then 3 tiles, and finally the split ... that would be 5 15:04:36 <Stablean> <Anson> when building straight, i build 5 tiles and then the split, although mostly the longer part of the split would be good enough as fifth tile ... but rarely, the train takes the shorter branch and then it would only be 4.5 tiles, so that the train can't directly enter the last platform on returning from the dead end 15:04:40 <Sylf> I don't know what tiles you're talking about... but you only need a space long enough for the overflowed train to have space to reverse itself, and be able to enter the depot, not a full length of the train to be in the dedicated overflow reverser track 15:05:16 <Stablean> <Anson> and just to be sure, i simply put down at least 4.5 tiles nd then the last split 15:06:18 <Stablean> <Anson> ah, that's what you mean ... of course that would work, but the train wouldn't be able to enter any platforms that might heve turned free while passing them 15:06:49 <Stablean> <Anson> with my longer dead end, the train can try all platforms once, then reverse, and try them again before entering the depot 15:18:26 <Stablean> *** Coaster joined the game 15:35:07 *** kuch3n has joined #openttdcoop.stable 15:35:39 *** kuch3n is now known as Guest2499 15:40:59 <Stablean> *** Coaster has started a new company (#10) 15:42:04 *** Guest2395 has quit IRC 16:05:02 <Stablean> *** Coaster has left the game (leaving) 16:09:23 *** ODM has joined #openttdcoop.stable 16:09:24 *** ChanServ sets mode: +o ODM 16:14:37 <Stablean> *** Mazur joined the game 16:41:22 <Stablean> <Anson> hehe, really nice to watch the graphs ... always seeing whether something is rebuilt large style :-) 16:41:48 <Stablean> <Mazur> Yep. 16:42:23 <Stablean> <Anson> for four years, my graph was at zero :-) 16:42:34 <Stablean> <Mazur> In my case it was a blockage. 16:42:40 <Stablean> <Anson> completely rebuilt the Parkallen drop 16:43:19 <Stablean> <Mazur> Had forgotten to presig a block signal at a delivery station. 16:43:49 <Stablean> <Anson> a double ML, both lanes fully crowded, had to squeeze through a "merge before split" bottleneck 16:44:11 <Stablean> <Mazur> I'm not that big. 16:45:01 <Stablean> <Anson> i started in 1920 ... big comes by itself over time ... 16:45:48 <Stablean> <Anson> long ML, and then kept adding rubber stations .... 16:46:50 <Stablean> <Anson> Sylf always starts fastest ... very efficient money maker, thus more trains quickly, and thus more trains ... 16:47:20 <Stablean> <Anson> but then he let the company run by itself while i kept adding more rubber 16:47:22 <Stablean> <Mazur> Yeah, most practice at it. 16:47:56 <Stablean> <Anson> i build too nice at the start ... costs money and low profits 16:48:05 <Stablean> *** BamBus joined the game 16:48:16 <Stablean> <Mazur> I onjly made one diamonf mine running before hitting the million, had to wait months before primary 2 and 3 cojuld get trains. 16:49:18 <Stablean> <Anson> biggest money maker is when you have 2-3 resources going, and then add goods .-) 16:49:29 <Stablean> <Anson> goods cost almost no money, but double the income 16:49:51 <Stablean> <Mazur> Never gpot around to that until vary late, towns too pissed at me. ;-) 16:50:05 <Stablean> <Anson> even more, when you don't need additional trains when doing refit 16:51:31 <Stablean> <Anson> towns are difficult ... i often have to move a station by one tile, but am not allowed to do that ... and while i can't move the station, i lose even more reputation 16:52:33 <Stablean> <Anson> i hate planting a forest in the desert, just to be allowed to build a single tile 16:52:53 <Stablean> <Mazur> Yeah. 16:57:19 <Stablean> *** BamBus has left the game (leaving) 16:59:46 *** Jam35 has joined #openttdcoop.stable 17:00:40 <Sylf> I'm not playing here to build the biggest company. 17:01:00 <Stablean> <Anson> AFK ... phone 17:01:02 <Stablean> <Mazur> But you do it anyway, you can;t help it. 17:01:24 <V453000> moo 17:01:25 <V453000> hello 17:01:48 <Stablean> <Mazur> *be-eh-eh-eh-eh* 17:02:03 <V453000> Sylf: I just uploaded 0.5.4 to bananas, please update NUTS for following games :P ... it removes mainly the maglev-has-all-signals-WETRail, plus some mistakes in other strings 17:03:22 <Stablean> *** Jam35 joined the game 17:03:23 <Sylf> so, it should be sav file compatible? I want to update it for PS in mid-game 17:06:42 <V453000> I did not test but it should be 17:06:53 <V453000> I already downgraded PS to 0.5.2 yesterday 17:06:59 <V453000> for the signals 17:07:26 <V453000> preferably overwrite it with 0.5.4 17:08:32 <Sylf> oh ok. 17:09:13 <Sylf> I did't pay much attention to the game yesterday, so I missed that. 17:14:38 <V453000> :P 17:19:40 *** Jam35_ has joined #openttdcoop.stable 17:19:46 *** Jam35_ has quit IRC 17:20:01 *** Jam35_ has joined #openttdcoop.stable 17:22:58 <Stablean> *** Jam35 has left the game (general timeout) 17:22:58 <Stablean> *** Jam35 has left the game (connection lost) 17:24:44 *** Jam35 has quit IRC 17:27:24 <Stablean> *** Player has joined spectators 17:29:54 <Stablean> *** Player has changed his/her name to HK 17:30:30 <Stablean> *** HK has left the game (leaving) 17:35:51 <Stablean> *** Mazur has joined spectators 17:44:20 *** Maraxus has joined #openttdcoop.stable 19:18:32 <Stablean> *** Mazur has joined company #5 19:53:59 *** ODM has quit IRC 19:54:17 <Stablean> *** Diablo joined the game 19:54:45 <Stablean> <Diablo> hello 19:54:56 <Stablean> <Mazur> Halo II. 19:55:08 <Stablean> *** Diablo has joined company #2 20:02:38 <Stablean> *** Mazur has joined spectators 20:22:19 *** Jam35_ has quit IRC 20:22:21 <Stablean> *** TrainsOfSodor joined the game 20:22:33 <Stablean> <TrainsOfSodor> been a while since I was on here lol 20:23:11 <Stablean> *** TrainsOfSodor has started a new company (#10) 20:23:31 <Stablean> *** Mazur has joined company #5 20:30:52 *** Maraxus has quit IRC 20:36:12 <Stablean> <TrainsOfSodor> I can't remember how to build any more :D 20:40:02 <Sylf> press a, click and drag on the map, press 9, click and drag couple of times, press 7, click once, press escape, click on the depot, etc :P 20:40:32 <Stablean> <TrainsOfSodor> I didn't mean quite that literally xD my layout sucks 20:43:27 <Stablean> <TrainsOfSodor> can't even remember the last time I played this 20:48:55 <Stablean> <Diablo> who can help me redevelop anderson forest terminus? 20:50:27 <Stablean> <Anson> @gap 5 20:50:42 <Stablean> <TrainsOfSodor> ? 20:52:57 <Stablean> <TrainsOfSodor> damnit, ran out of moneyz xD 20:53:28 <Stablean> <TrainsOfSodor> thanks :) 20:54:47 <Stablean> <Anson> just remember that this server is mostly about big train networks ... ships and aircraft are "a bit" costly ... 20:55:13 <Stablean> <TrainsOfSodor> I haven't forgotten that - I haven't been running any 20:55:20 <Stablean> <TrainsOfSodor> I just got a bit ambitious with my network 20:55:56 <Stablean> <Anson> and pay back your loan when you can ... that eats up most of a beginners income 20:56:10 <Stablean> <TrainsOfSodor> have done so :) 20:56:16 <Stablean> <Anson> ctrl-click to repay as much as you can at once 20:56:24 <Stablean> <TrainsOfSodor> think it might've been six months since I played this last :L 20:56:31 <Sylf> no, I don't consider this server being about big networks 20:56:58 <Sylf> big networks are not a challenge to build 20:58:46 <Stablean> <Anson> building 5 tracks for 5 resources, is even less a challenge, or setting up a few long distance flights ... 21:01:45 <Stablean> *** TrainsOfSodor has left the game (leaving) 21:02:47 <Stablean> *** Coaster joined the game 21:03:36 <Sylf> Players can play in whatever style they want here without having to compete against others 21:04:01 <Sylf> You've seen people build 1 tile long train network and have fun with it 21:04:11 <Stablean> <Anson> without aircraft and without ships 21:05:23 <Sylf> and especially with NUTS, you have build networks in so many different ways - rails, monorails, maglevs, fast, slow, medium, long trains, short trains, srnw, refit, sbahn/ice, anything else 21:05:57 <Sylf> but then again, I haven't seen very many players actually building in different style often 21:06:05 <Stablean> <Anson> i built networks with TL1 and with TLmax (7, 9, 15, whatever) ... but you'll have a hard time making money with bus networks, and even less with aircraft and ships 21:06:30 <Sylf> it's a shame. 21:08:05 <Stablean> <Anson> i like going nuts, and in the last game, i even wet myself in the end, instead of using maglev :-) 21:08:10 <Sylf> don't worry about making money especially on this server 21:08:10 <Sylf> you can have some basic moneymaker line set up to support your unique road vehicle transport system 21:08:26 <Sylf> although, I haven't found roadvehicle games fun often 21:09:56 <Stablean> <Anson> max 700 trains, but only max 60 road vehicles in this game ... although you need lots more road vehicles than trains because of the capacity, if you build only with them 21:11:28 <Stablean> <Anson> btw: in this game, i didn't build statues --> resources still are far below maximum, and 3 already died after having been in use for a long time 21:16:36 <Sylf> I still hate statues, especially in PS. 21:16:41 <Sylf> IMO, having primaries with max output isn't all that good of a thing 21:17:46 <Stablean> <Anson> i hate the low output of resources in the early game, as well as high output in the late game ... 21:18:32 <Stablean> <Anson> but it mostly is too tempting to boost resources at first, and then can't get rid of the statues 21:20:27 <Stablean> <Anson> but don't tell me that you can set up nice RV networks, with only 60 RVs, and with 2x RV running costs and 4x road maintenance ... 21:21:28 <Sylf> You can. 21:21:29 <Sylf> A nice network doesn't have to be profitable 21:22:29 <Sylf> although, 60 max vehicle of any type is too small to make it the primary mode of transport 21:22:59 <Stablean> <Anson> to keep playing and not go bancrupt, your company needs to be profitable, at least by a minimum margin 21:24:50 <Sylf> If you have a nonprofitable road vehicle transport, build a money maker train line somewhere else. 21:25:52 <Sylf> We have a pretty active and responsive team of admins here. 21:25:59 <Sylf> If a player decide to build a large RV nework, they can request max RV count to be raised 21:29:01 <Sylf> I still like seeing train networks more, so I will continue to set RV limit low for new maps, but those limits can be changed 21:29:04 <Sylf> Also, if people want, they can submit new maps for this server 21:29:07 <Sylf> each new maps has everything from GRF list to vehicle limit etc all saved within 21:31:27 <Stablean> <Anson> yes ... it is quite some challenge to create a map (with grfs etc) 21:31:42 <Stablean> <Anson> btw: thanks to all the people who always do that work ! 21:40:50 <Stablean> *** Diablo has left the game (leaving) 21:43:48 <Sylf> hmmm, I'm arguing the wrong thing. 21:43:50 <Sylf> My argument should be, why would you want to build an RV network? 21:43:53 <Sylf> When in my original argument, I listed a few of rail based network ideas 21:43:58 <Stablean> *** V453000 joined the game 21:44:04 <Stablean> <V453000> moo 21:44:42 <Stablean> *** V453000 has left the game (leaving) 21:44:50 <V453000> oom 21:45:02 <scshunt> omo 22:06:19 <Stablean> *** Coaster has left the game (leaving) 22:17:02 <Stablean> *** Cameron joined the game 22:17:34 <Stablean> *** Cameron has left the game (processing map took too long) 22:17:34 <Stablean> *** Cameron has left the game (connection lost) 22:29:23 <Stablean> *** Cameron joined the game 22:30:22 <Stablean> *** Cameron has joined company #7 22:48:46 <Stablean> *** Anson has joined spectators 23:07:24 <AnsonMobil> !password 23:08:19 <AnsonMobil> lag again. .. still waiting for password 23:10:37 <AnsonMobil> lol.... or simply the wrong chat :-) 23:19:17 <Stablean> *** Cameron has left the game (general timeout) 23:19:17 <Stablean> *** Cameron has left the game (connection lost) 23:52:52 <Stablean> *** Diablo joined the game 23:54:40 <Stablean> *** Diablo has joined company #2