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00:21:33 <coopserver> *** Game still paused (connecting clients, number of players) 00:21:40 <coopserver> *** Player has joined 00:21:40 <coopserver> *** Game still paused (number of players) 00:25:02 <coopserver> <Player> hallo 00:25:26 <coopserver> <Player> I'm back :-) 00:26:44 <coopserver> <Player> but still have to install a lot of things first before playing, eg graphics drivers, second OS, all my settings (keyboard layout, etc) for ottd, .... 00:37:40 <coopserver> <Player> !name Anson 00:37:40 <coopserver> *** Player has changed his/her name to Anson 00:58:43 *** Brumi has quit IRC 00:59:36 <happy> hey anson 00:59:43 <coopserver> <Anson> hallo 00:59:51 <coopserver> *** Game still paused (connecting clients, number of players) 00:59:57 <coopserver> *** happy tran sport has joined 00:59:57 <coopserver> *** Game still paused (number of players) 01:00:40 <coopserver> <happy tran sport> got a nice oil net werk 01:00:46 <coopserver> <Anson> ottd is running, but still needs configuring ... all my changed keyboard shortcuts, moving the directories for grfs, etc 01:01:07 <coopserver> <happy tran sport> i see 01:01:10 <coopserver> <Anson> and most of all installing graphics drivers and installing the second OS 01:01:41 <coopserver> <Anson> I'm just looking at alpha's network ... really nice 01:01:50 <coopserver> <happy tran sport> yep 01:02:28 <coopserver> <Anson> but lots of small details to improve, and some bigger jam of cargo (56k of bauxite waiting :-) 01:03:03 <coopserver> <happy tran sport> true 01:03:53 <coopserver> <Anson> and to make the srnw system complete, all the bauxite trains could be put on a srnw too :-) LOL 01:04:20 <coopserver> <happy tran sport> i did a slh and my bbh by my slef 01:04:33 <coopserver> <happy tran sport> true 01:09:53 <coopserver> <Anson> your bbh looks like it works, but it is not balanced 01:10:21 <coopserver> <happy tran sport> yer its my ferst time 01:10:29 <coopserver> <happy tran sport> so true 01:10:59 <coopserver> <happy tran sport> well the 3 ml is for back up 01:11:10 <coopserver> <Anson> currently, the three tracks go to two tracks 1->1 and 2->1 01:11:27 <coopserver> <Anson> not 3->2 01:11:37 <coopserver> <happy tran sport> yep 01:11:40 <coopserver> <happy tran sport> trur 01:11:43 <coopserver> <happy tran sport> true 01:12:34 <coopserver> <Anson> will improve when you add the fourth and modify the BBH .... 2 x (2->1) 01:13:26 <coopserver> <happy tran sport> yer i mite not ade the 4 in til it needs it 01:15:00 <coopserver> <happy tran sport> i dont think i can make that bbh eney beter heem 01:15:15 <coopserver> <Anson> in the other direction, the BBH is not balanced either 01:15:27 <coopserver> <Anson> the left rail has a nice choice 1->3 01:15:57 <coopserver> <Anson> but the right rail has no choice at all and goes only to one of the three outgoing rails 01:16:09 <coopserver> <happy tran sport> k doo a sign and i try fixs it to mor 01:16:33 <coopserver> *** Anson has started a new company #9 01:16:34 <coopserver> *** Game unpaused (number of players) 01:18:40 <coopserver> <happy tran sport> will that have a won if i ade the 4 01:19:39 <coopserver> *** Anson has joined spectators 01:19:39 <coopserver> *** Game paused (number of players) 01:21:01 <coopserver> <happy tran sport> but like a sed the 3 nl on the 2 sign is the back up if the 2 or the 1 ml is fall up 01:22:10 <coopserver> <Anson> is that really a BBH ? 01:22:20 <coopserver> <happy tran sport> no 01:22:34 <coopserver> <Anson> :-) 01:22:44 <coopserver> <happy tran sport> but i have try to make like a bbh 01:22:48 <coopserver> <happy tran sport> so 01:23:46 <coopserver> <happy tran sport> i mad that won up so as wiil the slh 01:23:56 <coopserver> <happy tran sport> happy slh 01:25:34 <coopserver> <happy tran sport> 309 trains i got so not going to ade eny mor 01:25:47 <coopserver> <happy tran sport> so no need the 4 ml yet 01:28:28 <coopserver> <Anson> ^the slh01 looks good .... besides one bridges being unsynced 01:28:59 <coopserver> <happy tran sport> ar k 01:29:29 <coopserver> *** Anson has joined company #9 01:29:29 <coopserver> *** Game unpaused (number of players) 01:30:01 <coopserver> <happy tran sport> k 01:30:01 <coopserver> *** Anson has joined spectators 01:30:01 <coopserver> *** Game paused (number of players) 01:30:22 <coopserver> <happy tran sport> u see my drop of for oill 01:33:27 <coopserver> <Anson> oil drop : middle lane has 5 platforms, the others have 6 each 01:34:13 <coopserver> <happy tran sport> yer i can not ade eney mor then whont i got so 01:35:35 <coopserver> <Anson> at the oil drop exit, you merge 2 platforms to the middle which come from the left rail 01:35:56 <coopserver> <happy tran sport> yep 01:36:20 <coopserver> <happy tran sport> all drop of as a ml 01:38:03 <coopserver> <Anson> when you have 5 or 6 platforms for each incoming lane, why don't you merge them back like they came in ? 01:38:56 <coopserver> <happy tran sport> heem i have not try that 01:39:30 <coopserver> <Anson> for the right lane, you do 1->6->1 ... ok 01:39:44 <coopserver> <happy tran sport> yep 01:40:14 <coopserver> <Anson> but for the other two lanes, you do 1+1 -> 5+6 =7+4 -> 1+1 01:40:31 <coopserver> <happy tran sport> ar 01:40:34 <coopserver> <happy tran sport> i see 01:42:27 <coopserver> <happy tran sport> will alphasc did a drop of to see if i like it and then we redun the drop of like that 01:42:29 <coopserver> <Anson> enough place between platforms ... no problem to merge the two platforms back to left instead of middle 01:44:02 <coopserver> <Anson> if you add more trains and need more throughput, you easily can move the incoming lanes a bit so that the drops are synced 01:44:27 <coopserver> <happy tran sport> ar k did not no that 01:44:33 <coopserver> <Anson> at least the groups of three platforms which are next to each other 01:44:42 <coopserver> <happy tran sport> i see 01:45:21 <coopserver> <Anson> you know about syncing bridges ... why shouldn't the same apply to drops too ? .-) 01:46:30 <coopserver> <happy tran sport> i did not doo the brige at the perol pick that was alph 01:46:51 <coopserver> <happy tran sport> but yer 01:47:16 <coopserver> *** Anson has joined company #9 01:47:17 <coopserver> *** Game unpaused (number of players) 01:49:03 <coopserver> *** Anson has joined spectators 01:49:03 <coopserver> *** Game paused (number of players) 01:49:09 <coopserver> <happy tran sport> isee will i did not whont to take to lone on redo the oil droo of 01:49:33 <coopserver> *** Game still paused (connecting clients, number of players) 01:49:46 <coopserver> *** Player has joined 01:49:46 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:49:46 <coopserver> *** Player has started a new company #10 01:49:47 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:49:47 <coopserver> *** Player has joined spectators 01:49:47 <coopserver> *** Game still paused (number of players) 01:50:00 <coopserver> <happy tran sport> be cours not shor uf the oil wells will die 01:50:08 <coopserver> <happy tran sport> hi Player 01:50:16 <coopserver> <Anson> 3 months to go to end of 2050 :-) 01:50:35 <coopserver> <happy tran sport> yep 01:51:22 <coopserver> *** Player has left the game (Leaving) 01:51:35 <coopserver> <happy tran sport> i dont whont to stop the trains a gen and redo the drop of 01:52:13 <coopserver> <Anson> no need to stop trains 01:52:16 <coopserver> <happy tran sport> be cours we all mots had a train jam 01:52:29 <coopserver> <happy tran sport> ar k 01:52:57 <coopserver> <Anson> you only need to move a few rails, and can do that for groups of three platforms each time ... thus most trains can continue without problems 01:53:10 <coopserver> <happy tran sport> k 01:53:19 <coopserver> <happy tran sport> heem 01:53:53 <coopserver> <happy tran sport> i doo it in thr moring 01:54:15 <coopserver> <happy tran sport> got to get sume sleep 01:54:33 <coopserver> <happy tran sport> join uf u whont same password 01:54:58 <coopserver> <Anson> I'll install the graphics driver now, and then mint ... will be back when (if?) i get ottd to run under mint+ 01:55:10 <coopserver> <happy tran sport> k 01:55:43 <coopserver> <Anson> I'll try to have one set of configuration files and grf downloads for both windows and mint :-) 01:56:08 <coopserver> <happy tran sport> will have fun and i see u to mor or sume time 01:56:10 <coopserver> <happy tran sport> k 01:56:17 <coopserver> *** happy tran sport has left the game (Leaving) 01:56:33 <coopserver> <Anson> need to choose a directory which is accessible by both, and then see how i can convince both installs to use the same :-) 01:56:53 <happy> k 01:57:06 <happy> have fun 01:57:09 <happy> gn 01:57:23 <happy> be back to mor 01:57:44 <coopserver> <Anson> CU 01:58:31 <happy> i see if alph and help me or u and me can fixs the sign u dun 01:58:39 <happy> k 01:59:14 <coopserver> <Anson> alph still works with your company ? 01:59:23 <coopserver> <Anson> he has his own now too !? 01:59:49 <happy> yer he has help me 02:00:11 <happy> in the larst game we was a team 02:00:18 <coopserver> <Anson> looks like he likes to do that type of overflow :-) 02:00:29 <happy> he dun the overflow for me 02:00:39 <happy> yep 02:00:49 <happy> and its weks 02:01:43 <happy> f is that the time will time go farst when u have fun 02:01:49 <happy> bb 02:01:52 *** happy has left #openttdcoop.stable 02:01:54 <coopserver> <Anson> with the service order, reversers are not needed in front of overflow depots. 02:02:27 <coopserver> <Anson> thus there might be some easier or faster overflows ... have to test that in the next few games 02:02:48 <coopserver> <Anson> the current style of overflows is the best when needing invisible depots 02:03:25 <coopserver> <Anson> oh, just notice ... i have no sound ... need to install those drivers too ... 02:04:10 <AlphaSC> you almost always want invisible depots 02:04:26 <coopserver> <Anson> hallo, alpha 02:04:39 <coopserver> <Anson> really nice SRNW that you have done 02:05:12 <AlphaSC> works, yes 02:05:33 <AlphaSC> did you check for the productions? 02:05:42 <AlphaSC> its lamost always quarda with this way 02:05:48 <coopserver> <Anson> but it needs lots of those parallel blue tracks for full and empty trains, and also lots of green PF-trap tracks and yellow timing tracks 02:06:14 <AlphaSC> sure u need pf traps 02:06:22 <coopserver> <Anson> didn't check productions since the games is paused all the time ... i am only looking 02:06:28 <AlphaSC> otherwise i would need logic for every drop 02:07:15 <coopserver> <Anson> yes, you need those green pf trap tracks ... that's what i meant : lots of rails for managing the SRNW 02:07:24 <AlphaSC> this srnw is pretty clean i guess, sure u need tracks for all that, but that is no downside 02:07:41 <AlphaSC> yeah sure, this is what srnw brings to the game 02:07:57 <coopserver> <Anson> did yiu see all the bauxite waiting ? 02:08:06 <AlphaSC> logic and many tracks to manage things around the orders 02:08:08 <coopserver> <Anson> 56k waiting in the transfer station ... 02:08:12 <AlphaSC> nope 02:08:21 <AlphaSC> havent done on it since 1.5 days 02:08:53 <AlphaSC> i just did it to check if it works this way, and it works, we can use this in prozone game 02:09:06 <AlphaSC> we had some troubles there 02:09:50 <coopserver> <Anson> to make it perfect, you can also convert all the bauxite pickups to a SRNW :-) LOL 02:10:12 <coopserver> *** Game still paused (connecting clients, number of players) 02:10:24 <coopserver> *** AlphaSC has joined 02:10:24 <coopserver> *** Game still paused (number of players) 02:10:24 <coopserver> *** Game unpaused (number of players) 02:11:18 <coopserver> *** Anson has joined company #1 02:11:23 <AlphaSC> yeah sure 02:11:31 <AlphaSC> but i wont gain anything from it 02:12:14 <AlphaSC> in my opinion srnw is really good for certain tasks, like splitting cargo equally 02:12:40 <AlphaSC> but if i just wanna transfer some cargo, it easyer with load/unload ^^ 02:14:05 <coopserver> <AlphaSC> he has like all brdiges unsync 02:14:13 <coopserver> <AlphaSC> that why made these expaples at bbh 02:14:24 <coopserver> <AlphaSC> sometimes he does right, sometimes he doesnt 02:14:38 <coopserver> <AlphaSC> at bbh 01 all bridges unsync 02:19:33 <coopserver> <AlphaSC> just rebuild the drop 02:19:44 <coopserver> <AlphaSC> and make even platforms for every track? 02:20:37 <coopserver> <Anson> happy knows about syncing ... but when building quickly, he forgets ... doesn't take the little time to think before building 02:20:52 <coopserver> <AlphaSC> well, i told him 02:20:59 <coopserver> <AlphaSC> but he didnt even change ^ 02:21:38 <coopserver> <AlphaSC> u still need that prio even if synced 02:21:40 <coopserver> <Anson> it doesn't take much time when you build with sync etc in the firsrt place 02:21:57 <coopserver> <Anson> but if you have to change it all over the network later, it is no fun 02:22:36 <coopserver> <Anson> when the platforms are synced, the trains should be able to merge without problems, like at synced bridges 02:23:01 <coopserver> <AlphaSC> but u split that track 02:23:04 <coopserver> <Anson> if you add a prio, you increase the gap for one path and thus can cause jams 02:23:17 <coopserver> <AlphaSC> and if you get heavy traffic 02:23:41 <coopserver> <AlphaSC> and the station with prio now, has less chance to join than the other 02:23:54 <coopserver> <AlphaSC> less way to travel for the other 02:24:12 <coopserver> <Anson> i changed each set of three platforms to be synced, but i also changed the split 1-> 2x3 to be synced 02:24:43 <coopserver> <AlphaSC> anson 02:25:31 <coopserver> <AlphaSC> schau neben dem drop 02:25:38 <coopserver> <AlphaSC> das gleich gilt für die station 02:26:05 <coopserver> <AlphaSC> wening verkehr brauchste halt keine prio, kommt aber viel, dann wirste die brauchen 02:26:13 <coopserver> <AlphaSC> ansonsten staut die hintere 02:26:28 <coopserver> <Anson> wenn die platfoms synced sind, sollte es nie probleme beim mergen geben 02:26:39 <coopserver> <AlphaSC> ist klar 02:26:54 <coopserver> <AlphaSC> glaub was du willst :) 02:27:03 <coopserver> <AlphaSC> muss doch nur nen kleinen jam auf dem ml geben 02:27:09 <coopserver> <AlphaSC> z.b. nbeim exit zum slh 02:27:15 <coopserver> <AlphaSC> danmn schaut such das schnell zurück 02:27:18 <coopserver> <AlphaSC> und zack... 02:27:39 <coopserver> <Anson> aber wenn der abstand klein ist, koennte der naechste zug, der sich eigentlich dahinter einsortieren wuerde, die prio ausloesen und einen anderen stoppen ... und dann jamt alles 02:27:43 <coopserver> <AlphaSC> ist auch egal, du schlaumeier weißt ja doch alles besser ::P 02:28:11 <coopserver> <AlphaSC> ohne prio ist es, als hätte die vordere station prio 02:28:38 <coopserver> <AlphaSC> du kannst das auch gerne auf der wiki nachlesen, falls du mir nicht glaubst 02:28:55 <coopserver> <Anson> wieso ? merge 2->1 sollte gleichberechtigt sein ? 02:29:59 <coopserver> <Anson> ich staue mal ein paar zuege und lasse dann 6+ gleichzeitig auf die station los ... 02:30:11 <coopserver> <AlphaSC> k 02:30:20 <coopserver> <Anson> ok, start 02:31:18 <coopserver> <AlphaSC> was soll das bringen? 02:31:24 <coopserver> <AlphaSC> musst die am exit jammen 02:31:28 <coopserver> <Anson> ok, prio hat nicht gestoert ... sie ist kurz genug 02:31:36 <coopserver> <AlphaSC> wenn rails dahinter frei sind passiert auch nichts 02:31:47 <coopserver> <AlphaSC> die ist in case 02:31:53 <coopserver> <AlphaSC> wenn der exit jammed 02:32:03 <coopserver> <AlphaSC> dann kommt die hintere station nicht raus 02:32:54 <coopserver> <AlphaSC> das prinzip ist doch auch immer das gleich wie bei jeder prio 02:33:05 <coopserver> <AlphaSC> es verhidneret einen totalen jam aller staionen 02:33:11 <coopserver> <AlphaSC> indem es eine freimacht 02:33:12 <coopserver> <Anson> jetzt dein test ... exit stopped ... waiting for full platforms 02:33:18 <coopserver> <AlphaSC> und der verkehr läuft... 02:33:29 <coopserver> <AlphaSC> lies was ich geschrieben habe ;) 02:33:38 <coopserver> <Anson> and detected a bug : entry mit PBS -> signale hinter platforms muessen 2way sein 02:34:01 <coopserver> <Anson> funktioniert aber nicht 02:34:17 <coopserver> <AlphaSC> ? 02:34:20 <coopserver> <AlphaSC> was funzt nicht 02:35:03 <coopserver> <Anson> dritte platform wird nicht immer benutzt, sondern zuege warten am PBS 02:35:14 <coopserver> <AlphaSC> mit 2 way? 02:35:29 <coopserver> <AlphaSC> siehste prefekt 02:36:29 <coopserver> <Anson> zug 6 wartet statt die dritte platform zu nahmen 02:36:43 <coopserver> <AlphaSC> komisch 02:37:01 <coopserver> <AlphaSC> glaube ich weiß warum 02:37:20 <coopserver> <AlphaSC> das pbs hat platform 1 oder eher 2 reseveiert 02:37:27 <coopserver> <AlphaSC> lass mals trains raus 02:37:34 <coopserver> <AlphaSC> wette der fährt in die mittlere 02:37:43 <coopserver> <AlphaSC> see 02:37:58 <coopserver> <AlphaSC> das passiert schon mal wenn die dahinter jammen 02:38:04 <coopserver> <Anson> JETZT wurde die 3. auch benutzt ... wieso nicht vorher ? 02:38:10 <coopserver> <AlphaSC> lesen 02:38:14 <coopserver> <AlphaSC> was ich geshrieben habe 02:38:34 <coopserver> <AlphaSC> der hatte die mittlere reseviert 02:38:43 <coopserver> <AlphaSC> und da stand nen zug noch halb drinne 02:38:58 <coopserver> <Anson> aber mit 2way und order fuer die station mueste doch egal sein, was dahinter passiert ? 02:39:04 <coopserver> <AlphaSC> nein 02:39:20 <coopserver> <AlphaSC> 2 way wird immer alles belegen 02:39:24 <coopserver> <AlphaSC> ABER 02:39:28 <coopserver> <Anson> er hat die mittlere reserviert OBWOHL die dritte frei unddie mittlere besetzt war 02:39:34 <coopserver> <AlphaSC> wenn der halt die mitte nimmt 02:39:41 <coopserver> <AlphaSC> nein 02:40:00 <coopserver> <Anson> sieh es dir jetzt an 02:40:02 <coopserver> <AlphaSC> mitte war vor der hineteren rausgefahren 02:40:13 <coopserver> <AlphaSC> will in die erste 02:40:34 <coopserver> <AlphaSC> lass laufen 02:40:35 <coopserver> <Anson> da war nur der eine zug den ich gerade gestopt habe ... beide andere platforms waren frei, und trotzdem haelt der zug am pbs 02:40:45 <coopserver> <AlphaSC> weil der eine rausfuhr 02:40:56 <coopserver> <AlphaSC> und pbs sagt dann yo 02:41:03 <coopserver> <AlphaSC> geh dahin, dort ist gleich frei 02:41:18 <coopserver> <AlphaSC> kürzester weg etc, reserviert der den 02:41:31 <coopserver> <AlphaSC> ist halt nur bei jams 02:41:47 <coopserver> <AlphaSC> auch gut so, anti evil mode :P 02:41:50 <coopserver> <Anson> seit wann versucht pbs voraussagen fuer die zukunft ? 02:42:25 <coopserver> <AlphaSC> wenn der zug raus ist? 02:42:35 <coopserver> <AlphaSC> du stoppst den im 2 way 02:42:43 <coopserver> <AlphaSC> ja ist logisch 02:42:52 <coopserver> <AlphaSC> im 2 way sieht ers halt 02:43:02 <coopserver> <Anson> ah ... haben stations nicht implizite signale ? 02:43:07 <coopserver> <AlphaSC> aber station macht nicht frei 02:43:19 <coopserver> <AlphaSC> für pbs ist frei 02:43:25 <coopserver> <AlphaSC> aber die für die station nicht 02:43:36 <coopserver> <AlphaSC> bin kein profi, weiß nicht wie ich es erkären kann 02:43:40 <coopserver> <Anson> der zug sieht die leere platform und will sie benutzen, aber dahinter is blockiert und deshalb wartet er 02:43:46 <coopserver> <AlphaSC> aber du hast es jetzt auch verstanden, oder? 02:43:57 <coopserver> <AlphaSC> so ähnlich ja 02:44:22 <coopserver> <AlphaSC> das pbs gibt sozusagen grün für die platform 02:44:33 <coopserver> <AlphaSC> aber die station hat noch rot 02:44:42 <coopserver> <AlphaSC> bit der zug 1 tile hinter dem 2 way ist 02:44:50 <coopserver> <AlphaSC> station > pbs 02:45:11 <coopserver> <Anson> mit presignals waere das nicht passiert :-) 02:45:15 <coopserver> <AlphaSC> jop 02:45:33 <coopserver> <AlphaSC> aber wie ich sagte, anit evilmode ;) 02:45:33 <coopserver> <Anson> dafuer waere signal gap groesser 02:45:48 <coopserver> <Anson> sollte aber auch nicht schaden, weil 2x3 platforms existieren 02:45:52 <coopserver> <AlphaSC> erst wenn alles leer ist komtm der nächste 02:45:56 <coopserver> <AlphaSC> st ja gut ^ 02:47:22 <coopserver> *** AlphaSC has joined company #1 02:49:13 <coopserver> <Anson> so, jetzt blockieren sie nicht mehr 02:53:10 <Sylf> English plz 02:53:22 <coopserver> <Anson> hallo, sylf 02:53:40 <AlphaSC> learn german than ;) 02:53:46 <AlphaSC> a 02:54:08 <coopserver> <Anson> there were only the two of us, in different companies at first ... nobody talking on irc, and nobody ingame 02:55:11 <coopserver> <Anson> alpha, look at your trains 1 02:55:24 <coopserver> <Anson> now 56 02:55:31 <coopserver> <Anson> signals need to be fixed 02:55:56 <coopserver> <AlphaSC> where 02:56:04 <coopserver> <AlphaSC> ah 02:56:07 <coopserver> <AlphaSC> lass das so 02:56:13 <coopserver> <Anson> at !signaling 02:56:16 <coopserver> <AlphaSC> juckt nicht 02:56:38 <coopserver> <AlphaSC> so sync an bbh01 is done 02:56:58 <coopserver> <AlphaSC> denglish op ^ 02:57:29 <coopserver> <Anson> general hint for the supply drops : place them as near as possible to the industry 02:58:06 <coopserver> <Anson> one station can pickup cargo from two industries, but only drops to one (the nearest) 02:58:34 <coopserver> <AlphaSC> no troubles with that 02:58:37 <coopserver> <AlphaSC> do i? 02:58:52 <coopserver> <Anson> thus it is good practise to build the supply drops right next to the industry instead of 1, 2 or 3 tiles away 02:59:23 <coopserver> <AlphaSC> no need, i usually think about everything when im building 02:59:23 <coopserver> <Anson> usually no trouble, but when a new one spans, the wrong one gets the supplies 02:59:40 <coopserver> <Anson> * spawns 03:01:36 <coopserver> <Anson> PF traps don't need to watch for the CL, right ? 03:07:05 <coopserver> <Anson> without watching for large CL on green track, you don't need a loop at the sign "no need to watch CL", and thus could build a shorter path, probably avoiding the need to place a penalty there 03:08:31 <coopserver> <Anson> and why do you have a reverser behind the terminus station at Fatbourne Bridge Forest ? 03:13:36 <coopserver> *** Anson has joined spectators 03:14:17 <coopserver> <Anson> installing sound/graphics drivers and mint now ... cu when ottd is running with mint :-) 03:14:33 <coopserver> *** Anson has left the game (Leaving) 03:15:13 <coopserver> <RexConnors> Hey alpha 03:15:23 <coopserver> *** RexConnors has joined company #8 03:16:03 <AlphaSC> hi 03:17:42 <AlphaSC> i changed pf traps a few times, until trains stopped driving them... pretty random sometimes 03:17:59 <AlphaSC> as its now, it works, so no need to change e stupid cl on pf trap :P 03:18:17 <coopserver> <RexConnors> idk what that is 03:18:21 <coopserver> <AlphaSC> ? 03:18:24 <coopserver> <AlphaSC> what what is 03:18:48 <coopserver> <RexConnors> anything u just said 03:19:12 <AlphaSC> and? 03:19:18 <AlphaSC> am i talking to you? 03:19:26 <coopserver> <RexConnors> ` 03:19:27 <AlphaSC> :P 03:19:35 <coopserver> <RexConnors> who else is here 03:19:40 <coopserver> <RexConnors> dont have to be an asshole 03:19:41 <coopserver> <RexConnors> lol 03:19:48 <AlphaSC> i was refering to a quesation anson asked 03:19:59 <AlphaSC> dude, i wasnt an asshole 03:20:14 <coopserver> <RexConnors> "and? was i talking to you?" 03:20:19 <AlphaSC> yes 03:20:20 <coopserver> <RexConnors> very asshole'y 03:20:21 <AlphaSC> dude 03:20:23 <coopserver> *** RexConnors has left the game (Leaving) 03:20:32 <AlphaSC> its not my motherlanguge 03:26:15 *** Anson has quit IRC 03:53:26 <coopserver> *** AlphaSC has joined company #7 04:06:00 *** Mark has quit IRC 04:24:10 *** AlphaSC has quit IRC 04:42:48 <coopserver> *** AlphaSC has left the game (Leaving) 04:42:48 <coopserver> *** Game paused (number of players) 05:37:13 *** Djanxy has joined #openttdcoop.stable 07:29:15 *** Djanxy has quit IRC 10:44:40 *** happy has joined #openttdcoop.stable 10:45:25 <coopserver> *** Game still paused (connecting clients, number of players) 10:45:29 <coopserver> *** happy tran sport has joined 10:45:29 <coopserver> *** Game still paused (number of players) 10:47:15 <coopserver> *** happy tran sport has left the game (Leaving) 11:03:25 *** Anson has joined #openttdcoop.stable 12:35:37 *** Brumi has joined #openttdcoop.stable 12:53:03 *** Mark has joined #openttdcoop.stable 12:53:05 *** Webster sets mode: +o Mark 12:53:23 <happy> hey mark 12:54:40 <Mark> hiya :) 12:54:46 <happy> how things 12:56:10 <Mark> not bad 13:01:45 <V453000> moo 13:01:52 <happy> hi v 13:02:05 *** Brumi has quit IRC 13:03:04 <Mark> moohoo 13:04:01 <Mark> !dl win64 13:04:01 <coopserver> Mark: http://binaries.openttd.org/releases/1.4.1-RC1/openttd-1.4.1-RC1-windows-win64.zip 13:04:48 <Mark> got a new fucking RC every other week 13:05:07 <coopserver> *** Game still paused (connecting clients, number of players) 13:05:11 <coopserver> *** Mark has joined 13:05:11 <coopserver> *** Game still paused (number of players) 13:05:14 <Mark> hows the yetis coming along V? 13:05:18 <coopserver> *** Game still paused (connecting clients, number of players) 13:05:22 <coopserver> *** happy tran sport has joined 13:05:22 <coopserver> *** Game still paused (number of players) 13:06:08 <coopserver> <happy tran sport> u can join my company if u like mark 13:10:35 <coopserver> <Mark> not much left to do 13:11:16 <coopserver> <happy tran sport> true i have try to doo a bbh but not shor if it is won 13:12:01 <coopserver> <Mark> looks like it 13:12:14 <coopserver> <happy tran sport> k 13:12:41 <coopserver> <happy tran sport> and i did a slh sign happy slh 13:14:27 <V453000> Mark: great :) see the devzone files for previews 13:14:46 <V453000> https://dev.openttdcoop.org/projects/yeti/files 13:15:47 <V453000> did this lately https://dev.openttdcoop.org/attachments/download/6081/MACHINERY_FACTORY_2_robots.png 13:16:02 <Mark> `yeah was looking at that one 13:16:09 <Mark> like it :) 13:17:16 <V453000> the robots are completely animated, too 13:17:26 <V453000> making more, and more complex robots atm 13:17:37 <Mark> yetis driving the cars? 13:18:10 <V453000> that too but that sometime later, wont be in 0.0.1 13:19:08 <Mark> got a release date yet? :D 13:19:27 <V453000> not really but I will attempt something like end of june 13:19:39 <V453000> even if a lot of shit is missing 13:19:50 <Mark> make it before late july 13:20:15 <V453000> you planning to get flood on late july? 13:20:24 <Mark> nah 13:20:29 <Mark> im finally escaping this shithole 13:20:37 <V453000> egen? 13:20:41 <Mark> going to new zealand for a year or something 13:20:46 <V453000> :D 13:21:06 <Mark> probably around the 20th of july 13:21:11 <V453000> mhm 13:21:30 <V453000> well as I said :) I want to have a new version by 29th of June which is my birthday 13:21:35 <V453000> soooo lets see if I can make it happen 13:21:48 <Mark> sure you can :) 13:22:01 <V453000> I have almost every industry with at least _some_ sprite 13:22:11 <V453000> which means it is kind of ready for early code 13:22:31 <Mark> nice :) 13:22:31 <V453000> if I have a sprite for every industry by end of may, I believe I might be able to get something working 13:22:58 <V453000> I am fiddling with the machinery factory for over a week already, but just because the robots are serilously hard to make 13:23:11 <V453000> making sprite for every industry is a matter of like a week 13:23:47 <V453000> problem is that coding industries is ultra-pain-in-the-ass I heard 13:23:58 <V453000> considering all the production mechanics and what not, I believe that 13:24:01 <Mark> get someone to do it for you 13:24:23 <V453000> and get bored and abandon it after a month, no thanks :) 13:24:48 <Mark> true 13:24:54 <Mark> if you want it done right, do it yourself 13:24:55 <V453000> I will try to make one industry well, and then clone it ... all the industries are meant to work the same way anyway 13:27:26 <coopserver> *** Game still paused (connecting clients, number of players) 13:27:43 <coopserver> *** Speedy has joined 13:27:43 <coopserver> *** Game still paused (number of players) 13:38:09 <coopserver> *** Mark has left the game (general timeout) 13:38:17 <coopserver> *** Game still paused (connecting clients, number of players) 13:38:21 <coopserver> *** Mark has joined 13:38:21 <coopserver> *** Game still paused (number of players) 13:38:46 <happy> wb mark 13:43:02 <coopserver> *** Game still paused (connecting clients, number of players) 13:43:05 <coopserver> *** V453000 has joined 13:43:05 <coopserver> *** Game still paused (number of players) 13:43:07 <coopserver> <V453000> YETI SMASH 13:43:46 <coopserver> *** V453000 has left the game (Leaving) 13:44:10 <coopserver> <Speedy> oO 13:44:44 <Mark> l 13:44:54 <V453000> l 13:46:17 *** Ammler has joined #openttdcoop.stable 13:46:17 *** graviton.oftc.net sets mode: +ov Ammler Ammler 13:50:03 <coopserver> *** Speedy has joined company #4 13:50:03 <coopserver> *** Game unpaused (number of players) 13:51:26 *** Brumi has joined #openttdcoop.stable 14:03:34 *** Djanxy has joined #openttdcoop.stable 14:04:03 *** Maraxus has joined #openttdcoop.stable 14:04:03 *** ChanServ sets mode: +o Maraxus 14:09:17 <coopserver> *** Speedy has joined spectators 14:09:17 <coopserver> *** Game paused (number of players) 14:12:50 <coopserver> <Speedy> going up 15:02:51 <coopserver> *** Mark has left the game (Leaving) 15:04:59 <coopserver> *** Speedy has joined company #4 15:04:59 <coopserver> *** Game unpaused (number of players) 15:05:57 <coopserver> *** Speedy has joined spectators 15:05:57 <coopserver> *** Game paused (number of players) 15:07:53 <coopserver> *** Speedy has left the game (Leaving) 15:13:41 <coopserver> *** happy tran sport has joined company #1 15:13:41 <coopserver> *** Game unpaused (number of players) 15:14:20 <coopserver> *** happy tran sport has left the game (Leaving) 15:14:20 <coopserver> *** Game paused (number of players) 15:23:44 *** ODM has joined #openttdcoop.stable 15:23:44 *** ChanServ sets mode: +o ODM 16:31:19 <coopserver> *** Game still paused (connecting clients, number of players) 16:31:23 <coopserver> *** Dnz-Ali has joined 16:31:23 <coopserver> *** Game still paused (number of players) 16:34:37 <coopserver> *** Dnz-Ali has left the game (Leaving) 16:51:08 <coopserver> *** Game still paused (connecting clients, number of players) 16:51:18 <coopserver> *** Jam35 has joined 16:51:18 <coopserver> *** Game still paused (number of players) 16:51:22 <coopserver> *** Jam35 has started a new company #9 16:51:22 <coopserver> *** Game unpaused (number of players) 16:51:25 <coopserver> *** Jam35 has joined spectators 16:51:25 <coopserver> *** Game paused (number of players) 16:51:44 <coopserver> *** Jam35 has joined company #2 16:51:44 <coopserver> *** Game unpaused (number of players) 16:55:45 <coopserver> *** Game paused (connecting clients) 16:55:51 <coopserver> *** happy tran sport has joined 16:55:51 <coopserver> *** Game unpaused (connecting clients) 16:57:37 <coopserver> <happy tran sport> hey jam how things 16:58:11 <coopserver> *** Jam35 has joined spectators 16:58:11 <coopserver> *** Game paused (number of players) 16:58:13 <coopserver> <Jam35> hi 16:58:14 <coopserver> <Jam35> ing 16:58:20 <coopserver> <Jam35> +eat 16:58:24 <coopserver> <happy tran sport> k 17:18:39 <coopserver> *** happy tran sport has left the game (Leaving) 17:37:08 <coopserver> *** Jam35 has left the game (Leaving) 17:48:35 <coopserver> *** Game still paused (connecting clients, number of players) 17:48:41 <coopserver> *** [FR]Syl59 has joined 17:48:42 <coopserver> *** Game still paused (number of players) 17:49:38 <happy> hi 17:49:52 <coopserver> <[FR]Syl59> Hi happy :) 17:50:42 <happy> how things 17:50:49 <coopserver> <[FR]Syl59> Great :) you ? 17:51:49 <happy> good 17:53:56 *** AlphaSC has joined #openttdcoop.stable 17:54:35 <happy> hey AlphaSC 17:54:49 <AlphaSC> hi 17:55:13 <happy> how things 17:56:34 <coopserver> *** Game still paused (connecting clients, number of players) 17:56:46 <coopserver> *** AlphaSC has joined 17:56:47 <coopserver> *** Game still paused (number of players) 17:57:10 <coopserver> *** AlphaSC has joined company #7 17:57:10 <coopserver> *** Game unpaused (number of players) 18:12:26 *** AlphaSC has quit IRC 18:13:13 *** AlphaSC has joined #openttdcoop.stable 18:13:29 <coopserver> *** AlphaSC has left the game (Leaving) 18:13:29 <coopserver> *** Game paused (number of players) 18:14:02 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:14:20 <V453000> yoyo 18:17:47 <coopserver> *** Game still paused (connecting clients, number of players) 18:17:51 <coopserver> *** Maraxus has joined 18:17:52 <coopserver> *** Game still paused (number of players) 18:20:55 <coopserver> *** Maraxus has left the game (Leaving) 18:21:39 *** Maraxus has quit IRC 18:42:56 <coopserver> *** Game still paused (connecting clients, number of players) 18:43:00 <coopserver> *** Mark has joined 18:43:00 <coopserver> *** Game still paused (number of players) 18:43:11 <coopserver> <Mark> need a new map yet? 18:43:51 <coopserver> *** Mark has left the game (Leaving) 18:46:23 <Jam35> yeah 18:46:32 <Jam35> vote x1 18:51:10 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/wsg_0905.sav 18:51:10 <coopserver> Starting download... 18:51:15 <coopserver> Savegame successfully downloaded 18:51:19 <Mark> !rcon ls 18:51:20 <coopserver> 0) .. (Parent directory) 18:51:21 <coopserver> 1) wsg_0905.sav 18:51:22 <coopserver> 2) JStable060514.sav 18:51:23 <coopserver> 3) JStable020514.sav 18:51:24 <coopserver> 4) JStable270414.sav 18:51:25 <coopserver> Mark: You have 57 more messages. Type !less to view them 18:51:28 <Mark> !rcon load 1 18:51:29 <coopserver> Starting new game 18:51:31 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC1) 18:51:31 <coopserver> *** Game paused (number of players) 18:51:45 <coopserver> *** Game still paused (connecting clients, number of players) 18:51:47 <coopserver> *** Mark has joined 18:51:48 <coopserver> *** Game still paused (number of players) 18:51:56 <Mark> !rcon reset_company 1 18:51:57 <coopserver> Company deleted. 18:52:14 <coopserver> <Mark> there you go 18:52:21 <coopserver> <Mark> hope everythings alright 18:52:54 <coopserver> *** Mark has started a new company #1 18:52:54 <coopserver> *** Game unpaused (number of players) 18:55:44 *** RexConnors has joined #openttdcoop.stable 18:55:46 <RexConnors> Yo 18:55:48 <RexConnors> so 18:56:00 <RexConnors> how do i download Estonian Town Names v0.2 18:56:02 <coopserver> <Mark> yo 18:56:09 <coopserver> <Mark> is it not on bananas? 18:56:11 <RexConnors> nope 18:56:16 <coopserver> <Mark> fuck 18:56:20 <coopserver> <Mark> hang on 18:56:42 <coopserver> *** Mark has left the game (Leaving) 18:56:42 <coopserver> *** Game paused (number of players) 18:56:45 <RexConnors> "this content is unknown and can't be downloaded in openttd" 18:57:30 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/wsg_0905_2.sav 18:57:30 <coopserver> Starting download... 18:57:32 <coopserver> Savegame successfully downloaded 18:57:34 <Mark> !rcon load 1 18:57:35 <coopserver> Starting new game 18:57:35 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1-RC1) 18:57:35 <coopserver> *** Game paused (number of players) 18:57:45 <Mark> !companies 18:57:45 <coopserver> Mark: Company '1' (Pink): Green & Co., Founded in 1930, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 18:57:49 <Mark> !rcon reset_company 1 18:57:50 <coopserver> Company deleted. 18:57:51 <Mark> there you go 18:58:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:58:08 <coopserver> *** Mark has joined 18:58:08 <coopserver> *** Mark has started a new company #1 18:58:08 <coopserver> *** Game still paused (number of players) 18:58:08 <coopserver> *** Game unpaused (number of players) 18:58:14 <coopserver> *** Game paused (connecting clients) 18:58:18 <coopserver> *** AlphaSC has joined 18:58:18 <coopserver> *** Game unpaused (connecting clients) 19:01:08 <coopserver> *** Game paused (connecting clients) 19:01:12 <coopserver> *** RexConnors has joined 19:01:12 <coopserver> *** RexConnors has started a new company #2 19:01:12 <coopserver> *** Game unpaused (connecting clients) 19:01:28 <coopserver> <RexConnors> alpha 19:01:33 <coopserver> <RexConnors> what would you do 19:01:45 <coopserver> <RexConnors> if i took white 19:02:02 <coopserver> <AlphaSC> why u such a fucking rager 19:02:09 <coopserver> <RexConnors> woah bro 19:02:13 <coopserver> <RexConnors> clam your tits 19:02:26 <coopserver> <RexConnors> look 19:02:29 <coopserver> <RexConnors> you can have white 19:02:30 <coopserver> <RexConnors> lol 19:02:44 <coopserver> <AlphaSC> i was purple last game, right? 19:02:48 <coopserver> <AlphaSC> dont be that stupid 19:02:51 <coopserver> <RexConnors> lol idk 19:03:22 <coopserver> <RexConnors> thanks for the new map mark :) 19:03:27 <coopserver> <AlphaSC> and u know, there is a irc chat 19:03:34 <RexConnors> yes im in it 19:03:53 <coopserver> <AlphaSC> not means, i write there, and no need that i talk to u 19:04:22 <coopserver> <AlphaSC> and u get fucking mad and ragequit :D 19:04:34 <coopserver> <RexConnors> Lol 19:04:47 <coopserver> <RexConnors> you dint have to be such an asshole is all i said 19:04:49 <coopserver> <RexConnors> then i left 19:04:57 <coopserver> <RexConnors> cuz i didnt want to talk? 19:05:05 <coopserver> <AlphaSC> as i said, its not my language 19:05:12 <coopserver> <Mark> take the bitch fight private please 19:05:13 <coopserver> <Mark> thanks 19:05:20 <coopserver> <RexConnors> sure mark, sorry 19:15:00 <coopserver> *** Game paused (connecting clients) 19:15:03 <coopserver> *** happy tran sport has joined 19:15:03 <coopserver> *** Game unpaused (connecting clients) 19:15:14 <coopserver> <RexConnors> Hey happs 19:15:17 <coopserver> <happy tran sport> hey 19:15:27 <coopserver> <RexConnors> hows it going man 19:15:32 <coopserver> <happy tran sport> good# 19:18:47 <coopserver> <happy tran sport> heem 19:19:38 <coopserver> <happy tran sport> going to try ver smol trains 19:19:49 <coopserver> <RexConnors> like 2 long or 1 tile long 19:20:00 <coopserver> *** happy tran sport has started a new company #3 19:20:17 <coopserver> <Mark> better use TL2 19:20:24 <coopserver> <Mark> 1 is hard to make profit with 19:23:32 *** Brumi has quit IRC 19:30:43 <coopserver> *** AlphaSC has joined company #3 19:40:53 <coopserver> *** Game paused (connecting clients) 19:41:04 <coopserver> <happy tran sport> yep 19:41:05 <coopserver> *** helluri has joined 19:41:05 <coopserver> *** helluri has started a new company #4 19:41:06 <coopserver> *** Game unpaused (connecting clients) 19:41:19 <coopserver> <RexConnors> Hey helluri 19:41:29 <coopserver> <helluri> hi 19:41:31 <coopserver> <happy tran sport> mrk u doo no that the overflow dont werk 19:41:35 <coopserver> <happy tran sport> hi 19:41:44 <coopserver> <helluri> !goal 19:41:50 <coopserver> <helluri> !rules 19:41:50 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 19:41:53 <coopserver> <RexConnors> the goal is to have fun 19:41:59 <coopserver> <happy tran sport> yep 19:42:00 <coopserver> <helluri> kk 19:42:03 <coopserver> <helluri> nice 19:42:06 <coopserver> <Mark> what overflow happy 19:42:55 <coopserver> <happy tran sport> i try to doo won on my coal mine and over flow was not werk the over flow is not on 19:43:10 <Mark> ah 19:43:18 <Mark> !setdef 19:43:18 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:43:23 <Mark> its on no 19:43:24 <Mark> now 19:43:26 <coopserver> <happy tran sport> k 19:43:29 <coopserver> <happy tran sport> thanks 19:43:45 <coopserver> <Mark> twoway eol the command is called 19:43:57 <coopserver> <happy tran sport> k 19:48:35 <coopserver> *** Game paused (connecting clients) 19:48:40 <coopserver> *** Jam35 has joined 19:48:40 <coopserver> *** Game unpaused (connecting clients) 19:48:59 <coopserver> <Jam35> hiih 19:49:07 <coopserver> <RexConnors> hey jams 19:49:31 <coopserver> <Jam35> Hi KingKonnors 19:49:37 <coopserver> <RexConnors> lolol 19:51:15 <coopserver> *** Jam35 has joined spectators 19:51:39 <coopserver> *** Jam35 has started a new company #5 19:52:30 <coopserver> <happy tran sport> nice farm net werk mark 19:55:44 <coopserver> *** helluri has left the game (Leaving) 20:00:18 <coopserver> <happy tran sport> mark u ar got 4 frut in won place ver nice 20:00:34 <coopserver> <happy tran sport> ar soory i meen 3 20:03:23 *** ODM has quit IRC 20:12:55 <coopserver> *** RexConnors has joined spectators 20:13:04 <coopserver> *** RexConnors has joined company #2 20:17:08 <coopserver> *** AlphaSC has left the game (Leaving) 20:28:18 *** Brumi has joined #openttdcoop.stable 20:34:39 <coopserver> *** Game paused (connecting clients) 20:34:52 <coopserver> *** Player has joined 20:34:52 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:34:52 <coopserver> *** Player has started a new company #6 20:34:52 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:34:52 <coopserver> *** Player has joined spectators 20:34:53 <coopserver> *** Game unpaused (connecting clients) 20:35:29 <coopserver> *** Player has left the game (Leaving) 20:36:38 <coopserver> *** Game paused (connecting clients) 20:36:52 <coopserver> *** Player has joined 20:36:53 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:36:53 <coopserver> *** Player has started a new company #7 20:36:53 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:36:53 <coopserver> *** Player has joined spectators 20:36:53 <coopserver> *** Game unpaused (connecting clients) 20:37:18 <coopserver> *** Player has left the game (Leaving) 20:37:53 <coopserver> *** Game paused (connecting clients) 20:38:08 <coopserver> *** nick200202 has joined 20:38:08 <coopserver> *** nick200202 has started a new company #6 20:38:08 <coopserver> *** Game unpaused (connecting clients) 20:39:31 <coopserver> *** Jam35 has joined spectators 20:42:51 <coopserver> <happy tran sport> nick200202: when we doo the map like this u got pick a plac has no company on it 20:43:00 <coopserver> <happy tran sport> ans hi 20:43:05 <coopserver> <happy tran sport> and hi 20:47:39 <coopserver> *** nick200202 has left the game (Leaving) 21:05:24 *** KenjiE20 has quit IRC 21:07:16 <coopserver> *** Jam35 has left the game (Leaving) 21:28:15 <coopserver> *** Game paused (connecting clients) 21:28:19 <coopserver> *** Niko has joined 21:28:19 <coopserver> *** Game unpaused (connecting clients) 21:30:22 *** RexConnors has quit IRC 21:30:36 <coopserver> *** Niko has started a new company #7 21:32:51 <coopserver> <happy tran sport> hi Niko 21:32:54 <coopserver> <Niko> hi 21:33:08 <coopserver> *** Game paused (connecting clients) 21:33:16 <coopserver> *** AlphaSC has joined 21:33:16 <coopserver> *** Game unpaused (connecting clients) 21:36:08 <coopserver> <RexConnors> g2g to work 21:36:12 <coopserver> <RexConnors> cya guys in awhile 21:36:16 <coopserver> <happy tran sport> k 21:36:16 <coopserver> *** RexConnors has joined spectators 21:37:03 <coopserver> <AlphaSC> sry 22:03:47 <coopserver> *** Game paused (connecting clients) 22:03:51 <coopserver> *** Player has joined 22:03:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:03:51 <coopserver> *** Player has started a new company #8 22:03:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:03:51 <coopserver> *** Player has joined spectators 22:03:51 <coopserver> *** Game unpaused (connecting clients) 22:04:09 <coopserver> <Player> !boon 22:05:01 <coopserver> *** Player has started a new company #9 22:05:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:05:01 <coopserver> *** Player has joined spectators 22:05:28 <coopserver> <Player> !name Boon 22:05:28 <coopserver> *** Player has changed his/her name to Boon 22:05:59 <coopserver> *** Boon has started a new company #8 22:15:36 <coopserver> *** Game paused (connecting clients) 22:15:40 <coopserver> *** Cameron has joined 22:15:40 <coopserver> *** Game unpaused (connecting clients) 22:16:02 <coopserver> <AlphaSC> hi cam 22:16:09 <coopserver> <Cameron> hi 22:16:14 <coopserver> <happy tran sport> hu 22:16:15 <coopserver> <happy tran sport> hi 22:16:22 <coopserver> <Cameron> the usual 22:18:29 <coopserver> *** Cameron has left the game (Leaving) 22:24:16 <coopserver> *** Boon has left the game (Leaving) 22:34:28 <coopserver> <AlphaSC> y 22:34:53 <coopserver> <happy tran sport> k 23:03:12 *** Brumi has quit IRC 23:15:41 <coopserver> <happy tran sport> thats whont i herd 23:16:55 <coopserver> *** AlphaSC has left the game (Leaving) 23:51:00 <coopserver> *** Niko has left the game (Leaving) 23:59:05 <coopserver> *** happy tran sport has joined spectators 23:59:14 <coopserver> *** happy tran sport has left the game (Leaving)