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00:12:21 <Anson> "the server didn't answer the request" (on attempt to join) 00:12:29 <Anson> !admin 03:13:44 *** Mark has joined #openttdcoop.stable 03:13:45 *** Webster sets mode: +o Mark 04:00:28 <Sylf> !start 04:00:37 <coopserver> Server is starting... 04:00:50 <Sylf> !apconnect 04:00:50 <coopserver> Connecting... 04:00:50 <coopserver> Connection failed 04:01:17 <Sylf> !apconnect 04:01:17 <coopserver> Connecting... 04:01:18 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.1) 04:01:23 <coopserver> *** Game still paused (connecting clients, number of players) 04:01:32 <coopserver> *** Sylf has joined 04:01:32 <coopserver> *** Game still paused (number of players) 04:01:32 <coopserver> *** Game unpaused (number of players) 04:10:37 <coopserver> *** Game paused (connecting clients) 04:10:45 <coopserver> *** Speedy has joined 04:10:45 <coopserver> *** Game unpaused (connecting clients) 04:14:32 <coopserver> *** Speedy has joined company #4 04:42:41 <coopserver> *** Speedy has joined spectators 04:42:59 <coopserver> <Speedy> BBL 04:43:04 <coopserver> *** Speedy has left the game (Leaving) 04:47:55 <coopserver> *** Game paused (connecting clients) 04:48:15 <coopserver> *** Yugi_D has joined 04:48:15 <coopserver> *** Game unpaused (connecting clients) 05:06:46 <coopserver> *** Game paused (connecting clients) 05:06:51 <coopserver> *** Bluefabrik has joined 05:06:51 <coopserver> *** Game unpaused (connecting clients) 05:07:09 <coopserver> <Bluefabrik> hi yall 05:07:23 <coopserver> <Yugi_D> hi blue 05:18:20 <coopserver> *** Yugi_D has left the game (Leaving) 05:31:18 <V453000> https://dev.openttdcoop.org/attachments/download/6238/3-AA.wmv :) 05:31:21 <V453000> uh 05:31:28 <V453000> meant this https://dev.openttdcoop.org/attachments/download/6237/1-X.wmv 05:40:47 *** Djanxy has joined #openttdcoop.stable 05:47:57 <coopserver> *** Bluefabrik has left the game (Leaving) 05:57:24 <coopserver> *** Game paused (connecting clients) 05:57:27 <coopserver> *** Anson has joined 05:57:27 <coopserver> *** Game unpaused (connecting clients) 05:59:23 <coopserver> <Anson> hallo ... thanks fr restarting 06:00:26 <coopserver> <Anson> Sylf, you are playing company 3 ? what's the name of that company ? 06:01:25 <coopserver> <Anson> i see the name only as : (ยด??)?? 06:03:09 <V453000> probably some wtf symbols 06:18:14 <coopserver> <Anson> crap ... that trainset again ... trying to clone a train and it is not available ... 06:25:22 <V453000> XD 06:25:44 <V453000> well to be fair, expiring vehicles were a must to have off always for all train sets back then 06:26:10 <V453000> which doesnt justify why all of these train sets had it broken 06:34:12 <coopserver> <Anson> another crap of this trainset : there was the Acela train, one version with speed 217 and a doubleheader of it with speed 265 for pax ... the small 217 speed is gone now and the fastest freight engine seems to be EL13K with only speed 185 ... 06:34:49 <coopserver> <Anson> i don't want realism in this game, but it should be realistic enough that over time, trains don't get worse/slower/weaker 06:35:52 <V453000> :D which is true, honestly THIS case is simply that grf authors almost NEVER make 1 vehicle last forever 06:35:53 <coopserver> <Anson> speaking of expiring vehicles : when nuts trains have a lifetime of 255 years now, what about the feature that only the best two trains are shown ? 06:35:56 <V453000> they simply let all of them expire 06:36:23 <V453000> you can make best two trains shown, it is always with some huge ass random, I requested the feature multiple times, "it is part of the game" is what I got 06:36:28 <V453000> *you cant make 06:37:23 <V453000> but yes I would love to do that 06:37:45 <V453000> btw life time of 255 is unrelated to model life 06:37:55 <coopserver> <Anson> "it is part of the game" ? yes, as in this trainset where old trains expire and only the few newest are shown .... 06:38:14 <coopserver> *** Sylf has left the game (general timeout) 06:38:15 <V453000> yes, because the rest expired at a random date 06:38:22 <V453000> just like they expire in nuts, randomly 06:38:45 <V453000> the random is something retarded like 0-12 years added to the value I set in code, or something similarly uncontrollable 06:39:20 <coopserver> <Anson> i always thaught it was related to the "designed" and "life" which are shown in the descriptions ... 06:39:53 <V453000> designed is just introduction date 06:40:07 <V453000> life is amount of time till red number shows in train number 06:40:15 <V453000> related to breakdowns, not introduction 06:40:50 <V453000> there is some feature like retire_early related to reliability, saying the engine is not available anymore if its reliability drops below some point I think 06:41:02 <V453000> but still, there is no way to control it simply and precisely 06:41:06 <V453000> which is sad 06:41:21 <coopserver> <Anson> one train was designed in 1945 here, with life 15, and promptly in 1960 it was no longer available, but only its successor which was 30% slower and weaker (but still the best train available) 06:42:24 <V453000> it is possible that the one who coded the set madel model life and vehicle life the same or similar values which cause that, yes 06:42:41 <V453000> with nuts you can clearly see that vehicles do expire but get red number after 255 years 06:43:16 <V453000> that stats decrease for other train sets was one of the main reasons to create nuts, sooo ... :) 06:45:56 <coopserver> <Anson> for some "realistic games", it might be nice to have special purpose trains too, but there ahould always be some main models which never get worse but only improve over time ... did all these grf makers not play the game to create networks, but only to have some toytrain running on screen instead of their small room under the roof ? :-) 06:46:28 <V453000> if you browse the forums shortly, you would see most people indeed do that 06:46:42 <V453000> grf authors are just a part of those people mostly 06:47:07 <V453000> making screenshots of a few vehicles, feeling confident that such screenshot is somehow unique 06:47:39 <coopserver> <Anson> i like trains and other objects which look nice ... but they are of no value when they don't work properly over time 06:47:42 <V453000> sad as it may sound, yes, realistic train sets have many gameplay flaws 06:47:58 <V453000> and I agree that graphically many of them are very nice 06:48:08 <V453000> especially if I know how exactly much effort it takes to draw all of it 06:49:52 <coopserver> <Anson> btw : when i lokk at this trainset (i am looking at some Acela HHP-8 with wood wagons now), they look ugly and unrealistic ... add this to not working properly over time 06:51:04 <coopserver> <Anson> and do the engines have a sawmill built into them ? since the trains load cut wood instead of whole trees 06:51:05 <V453000> US Set is actually one of the best train sets before nuts time :) 06:52:27 <coopserver> <Anson> which engine should i use now for new trains ? 06:53:02 <V453000> with expiring vehicles that is hard to tell :) 06:53:24 <V453000> probably none and get a new game because this will break below critical point soon when there will be no more trains to use 06:53:33 <coopserver> <Anson> currently using an engine with speed 217 and 8k+ power ... fastest engine now is 185 speed only and 13k power ... 06:53:52 <V453000> yes hhp8 and el13k, I know the train set 06:54:00 <coopserver> <Anson> should i replace the old fast engies to have identical trains on all tracks ? 06:54:39 <V453000> you are Probably meant to use wagon speed limits and make all of your trains have stupidly low speeds for all of the game, not to mention different speeds for different cargoes 06:55:11 *** Speedy- has joined #openttdcoop.stable 06:55:54 <Speedy-> !players 06:55:55 <coopserver> Speedy-: There are currently 1 players and 0 spectators, making a total of 1 clients connected 06:56:44 <coopserver> <Anson> having different max speed for different cargo/wagon types sounds interesting ... for an economy simulation game 06:58:52 <V453000> it is utterly pointless 07:02:29 <coopserver> <Anson> for an economy simulator, it might be a nice feature to do timetable plans for all the different trains, engines and cargos with different max speeds etc ... but if you are in doing such timetables, ottd is not the right choice ... there is already simutrans :-) 07:03:31 <coopserver> <Anson> that game has no pathfinder and you need to tell each train exactly when to go where 07:05:07 <V453000> excep this is a logic puzzle game, not economy simulator :) 07:06:07 <coopserver> <Anson> whatever ... i am now building a new train and buying a few engines and wagons to try and test train length 07:06:39 <coopserver> <Anson> ugly when it doesn't fit, but even worse when it is not given data in the description 07:07:13 <coopserver> <Anson> imagine a company which has to buy a test engine first to see how long it is and whether it fits on the rails or in depots :-) LOL 07:11:08 <coopserver> *** Game paused (connecting clients) 07:11:19 <coopserver> *** RTM has joined 07:11:19 <coopserver> *** Game unpaused (connecting clients) 07:11:39 <coopserver> <Anson> hallo, RTM 07:11:46 <coopserver> <RTM> hi Anson 07:12:04 <coopserver> <Anson> since the server had crashed and was restarted tonight, you need to set the password again 07:14:47 <coopserver> <Anson> btw: passwords are not saved in any file for safety reason (if i understood correctly) ... but is it safer to have them only as temp variables in memory and after a crash/restart have no passwords at all ?? 07:14:48 <Speedy-> I'll bail him out ;) 07:20:54 <coopserver> <Anson> speedy, i don't understand ... without password, anybody can take over a company, and even delete it ... what did you mean with "I'll bail him out" ? 07:25:28 <coopserver> <Anson> looking at the Acela HHP-8 and other engines again, i would now guess that the HHP-8 wasn't intended for freight in the first place, and thus the error is not that the fastest freight was removed without alternatives, but that it was made available for freight at all 07:25:50 <coopserver> <Anson> would be nice when those trains had it in the descriptions like nuts does 07:30:49 <coopserver> *** RTM has left the game (Leaving) 07:51:53 <coopserver> *** Anson has joined spectators 07:51:53 <coopserver> *** Game paused (number of players) 08:03:52 <coopserver> *** Game still paused (connecting clients, number of players) 08:04:00 <coopserver> *** Yugi_D has joined 08:04:01 <coopserver> *** Game still paused (number of players) 08:06:23 <coopserver> *** Yugi_D has left the game (Leaving) 08:06:35 <coopserver> *** Game still paused (connecting clients, number of players) 08:06:37 <coopserver> *** Muel has joined 08:06:37 <coopserver> *** Game still paused (number of players) 08:06:43 <coopserver> <Muel> hi 08:06:46 <V453000> hy 08:07:05 <coopserver> *** Muel has joined company #6 08:07:05 <coopserver> *** Game unpaused (number of players) 08:10:50 *** Djanxy has quit IRC 09:04:06 <coopserver> *** Muel has joined spectators 09:04:06 <coopserver> *** Game paused (number of players) 09:18:26 <coopserver> *** Game still paused (connecting clients, number of players) 09:18:28 <coopserver> *** Mazth has joined 09:18:29 <coopserver> *** Game still paused (number of players) 09:18:29 <coopserver> *** Game unpaused (number of players) 09:23:26 <coopserver> *** Game paused (connecting clients) 09:23:30 <coopserver> *** thepower12 has joined 09:23:30 <coopserver> *** Game unpaused (connecting clients) 09:23:53 <coopserver> *** thepower12 has joined company #5 09:27:12 <coopserver> *** thepower12 has left the game (Leaving) 10:17:39 <coopserver> *** Muel has left the game (Leaving) 10:21:16 <coopserver> *** Game paused (connecting clients) 10:21:21 <coopserver> *** thepower12 has joined 10:21:21 <coopserver> *** Game unpaused (connecting clients) 10:25:10 <coopserver> *** thepower12 has joined company #5 10:44:05 <coopserver> *** Mazth has joined spectators 11:07:02 <coopserver> *** thepower12 has left the game (Leaving) 11:07:02 <coopserver> *** Game paused (number of players) 11:14:08 <coopserver> *** Game still paused (connecting clients, number of players) 11:14:36 <coopserver> *** Abal Firm has joined 11:14:36 <coopserver> *** Game still paused (number of players) 11:17:42 <coopserver> *** Abal Firm has left the game (Leaving) 11:22:35 <coopserver> *** Mazth has left the game (Leaving) 11:53:56 <coopserver> *** Game still paused (connecting clients, number of players) 11:53:59 <coopserver> *** Muel has joined 11:53:59 <coopserver> *** Game still paused (number of players) 11:53:59 <coopserver> *** Game unpaused (number of players) 11:54:03 <coopserver> <Muel> hi 11:57:21 <coopserver> *** Muel has left the game (Leaving) 11:57:21 <coopserver> *** Game paused (number of players) 13:05:24 *** Speedy- has quit IRC 13:05:28 *** Speedy- has joined #openttdcoop.stable 13:09:35 <coopserver> *** Game still paused (connecting clients, number of players) 13:09:40 <coopserver> *** thepower12 has joined 13:09:40 <coopserver> *** Game still paused (number of players) 13:17:37 *** Speedy- has quit IRC 13:19:12 <coopserver> *** thepower12 has joined company #5 13:19:12 <coopserver> *** Game unpaused (number of players) 13:22:02 <coopserver> *** Game paused (connecting clients) 13:22:07 <coopserver> *** Player has joined 13:22:07 <coopserver> *** Game unpaused (connecting clients) 13:25:34 <coopserver> *** Game paused (connecting clients) 13:25:36 <coopserver> *** Muel has joined 13:25:37 <coopserver> *** Game unpaused (connecting clients) 13:25:39 <coopserver> <Muel> hi 13:25:40 <coopserver> *** Player has left the game (Leaving) 13:27:15 <coopserver> *** Muel has joined company #6 13:38:52 <coopserver> *** Game paused (connecting clients) 13:38:57 <coopserver> *** Jam35 has joined 13:38:57 <coopserver> *** Game unpaused (connecting clients) 13:39:11 <coopserver> <Jam35> hi 13:40:44 <coopserver> *** Jam35 has joined spectators 13:43:25 <coopserver> *** thepower12 has left the game (Leaving) 13:51:26 <coopserver> *** Muel has left the game (Leaving) 13:51:26 <coopserver> *** Game paused (number of players) 14:07:37 *** Jam35- is now known as Jam35 14:08:54 *** ChanServ sets mode: +o Jam35 14:12:47 <coopserver> *** Jam35 has left the game (Leaving) 14:22:13 *** Sylf has quit IRC 14:24:45 *** Sylf has joined #openttdcoop.stable 14:24:45 *** ChanServ sets mode: +o Sylf 14:41:19 <coopserver> *** Game still paused (connecting clients, number of players) 14:41:21 <coopserver> *** Bluefabrik has joined 14:41:21 <coopserver> *** Game still paused (number of players) 14:41:21 <coopserver> *** Game unpaused (number of players) 14:41:29 <coopserver> <Bluefabrik> yello! 14:44:10 <coopserver> *** Bluefabrik has left the game (Leaving) 14:44:10 <coopserver> *** Game paused (number of players) 14:49:27 <coopserver> *** Game still paused (connecting clients, number of players) 14:49:29 <coopserver> *** Bluefabrik has joined 14:49:30 <coopserver> *** Game still paused (number of players) 14:49:30 <coopserver> *** Game unpaused (number of players) 14:54:26 <coopserver> *** Game paused (connecting clients) 14:54:28 <coopserver> *** V453000 has joined 14:54:28 <coopserver> *** Game unpaused (connecting clients) 14:54:32 <coopserver> <V453000> hy 14:54:53 <coopserver> *** V453000 has started a new company #10 14:55:01 <coopserver> <Bluefabrik> hi v45xxx 14:55:17 <coopserver> <V453000> not many trains left :) 14:55:30 <coopserver> *** Game paused (connecting clients) 14:55:34 <coopserver> *** thepower12 has joined 14:55:34 <coopserver> *** Game unpaused (connecting clients) 14:55:40 <coopserver> <Bluefabrik> you mean we wont be able to add more? 14:55:51 <coopserver> <Bluefabrik> thatd make me real sad 14:55:56 <coopserver> <V453000> once all models expire, the game is over 14:56:02 <coopserver> <Bluefabrik> oh that sucks 14:56:17 <coopserver> <V453000> it is possible to change it in single player and load the map again, that is true 14:57:57 <coopserver> *** Bluefabrik has left the game (Leaving) 15:00:14 <coopserver> *** V453000 has left the game (Leaving) 15:00:14 <coopserver> *** Game paused (number of players) 15:00:59 <coopserver> *** Game still paused (connecting clients, number of players) 15:01:01 <coopserver> *** Player has joined 15:01:01 <coopserver> *** Game still paused (number of players) 15:02:11 <coopserver> *** Player has left the game (Leaving) 15:08:21 <coopserver> *** thepower12 has joined company #5 15:08:21 <coopserver> *** Game unpaused (number of players) 15:12:14 <coopserver> *** thepower12 has left the game (Leaving) 15:12:14 <coopserver> *** Game paused (number of players) 15:14:09 <coopserver> *** Game still paused (connecting clients, number of players) 15:14:11 <coopserver> *** Mazth has joined 15:14:11 <coopserver> *** Game still paused (number of players) 15:15:36 *** Mazth has joined #openttdcoop.stable 15:18:03 <coopserver> *** Mazth has joined company #9 15:18:03 <coopserver> *** Game unpaused (number of players) 15:18:33 <coopserver> *** Mazth has joined spectators 15:18:33 <coopserver> *** Game paused (number of players) 15:18:35 <coopserver> *** Mazth has left the game (Leaving) 15:25:32 <coopserver> *** Game still paused (connecting clients, number of players) 15:25:35 <coopserver> *** Bluefabrik has joined 15:25:35 <coopserver> *** Game still paused (number of players) 15:25:35 <coopserver> *** Game unpaused (number of players) 15:47:36 <coopserver> *** Bluefabrik has left the game (general timeout) 15:47:36 <coopserver> *** Game paused (number of players) 16:02:16 <coopserver> *** Game still paused (connecting clients, number of players) 16:02:24 <coopserver> *** RTM has joined 16:02:24 <coopserver> *** Game still paused (number of players) 16:02:43 <coopserver> *** RTM has joined company #7 16:02:43 <coopserver> *** Game unpaused (number of players) 16:05:16 <coopserver> *** RTM has joined spectators 16:05:16 <coopserver> *** Game paused (number of players) 16:05:25 <coopserver> *** Game still paused (connecting clients, number of players) 16:05:29 <coopserver> *** thepower12 has joined 16:05:29 <coopserver> *** Game still paused (number of players) 16:06:28 *** Brumi has joined #openttdcoop.stable 16:09:00 <coopserver> *** thepower12 has left the game (Leaving) 16:09:24 <coopserver> *** RTM has left the game (Leaving) 16:17:21 <coopserver> *** Game still paused (connecting clients, number of players) 16:17:24 <coopserver> *** MrD2DG has joined 16:17:24 <coopserver> *** Game still paused (number of players) 16:17:24 <coopserver> *** Game unpaused (number of players) 16:17:45 <coopserver> <MrD2DG> Hihi 16:25:49 *** Maraxus has joined #openttdcoop.stable 16:25:49 *** ChanServ sets mode: +o Maraxus 16:29:07 <coopserver> *** Game paused (connecting clients) 16:29:10 <coopserver> *** Maraxus has joined 16:29:10 <coopserver> *** Game unpaused (connecting clients) 16:35:10 *** Djanxy has joined #openttdcoop.stable 16:37:44 <coopserver> *** Maraxus has left the game (Leaving) 16:38:16 *** Maraxus has quit IRC 17:01:14 *** Eoin has quit IRC 17:21:04 <coopserver> *** Game paused (connecting clients) 17:21:07 <coopserver> *** Jam35 has joined 17:21:07 <coopserver> *** Game unpaused (connecting clients) 17:21:23 <coopserver> <Jam35> hhh 17:21:26 <coopserver> <Jam35> iiiiii 17:21:44 <coopserver> <Jam35> hi 17:22:07 <coopserver> <Jam35> HI 17:22:19 <coopserver> <Jam35> HIIII!!!!! 17:23:11 <coopserver> <Jam35> fine company you are 17:23:36 <coopserver> <MrD2DG> Oh shit 17:23:40 <coopserver> <MrD2DG> Didn't se 17:23:42 <coopserver> <MrD2DG> *see 17:23:49 <coopserver> <MrD2DG> Soz HIHIHIHI 17:23:53 <coopserver> <Jam35> :))) 17:25:12 <coopserver> *** Jam35 has started a new company #10 17:25:32 <coopserver> <Jam35> so, when do the trains run out? 17:25:47 <coopserver> <MrD2DG> Soon probably :P 17:25:52 <coopserver> <Jam35> and do we want to disable that? 17:25:55 <coopserver> <Jam35> or not 17:25:57 <coopserver> <MrD2DG> Had to downgrade mine just so I could clone :/ 17:26:03 <coopserver> <Jam35> for a laugh 17:26:15 <coopserver> <MrD2DG> I think Sylf forgot to 17:28:05 <Jam35> can't we just rcon it? 17:28:17 <Jam35> !rcon never_expire_vehicles 1 17:28:18 <coopserver> ERROR: command not found 17:28:27 <Jam35> no 17:28:35 <coopserver> <MrD2DG> I dunno is it possible, would have thought V would have done it, if it were 17:28:37 <coopserver> <MrD2DG> Oh 17:28:40 <Jam35> !rcon set never_expire_vehicles 1 17:28:42 <coopserver> ERROR: This command/variable is not available during network games. 17:29:00 <Jam35> guess so 17:29:13 <Jam35> I can take offline if you wish 17:29:24 <Jam35> idc personally 17:29:49 <coopserver> <MrD2DG> Doesn't bother me too much tbh, don't think this game has very long left 17:29:56 <Jam35> fair enuf 17:30:17 <Jam35> it'll be quite funny 17:30:25 <coopserver> <MrD2DG> :P 17:31:02 <coopserver> <Jam35> you could keep a couple hundred spare trains in depot? 17:31:27 <coopserver> <MrD2DG> Haha, I might have to 17:33:02 <coopserver> <Jam35> car park for trains. new feature 17:33:22 <coopserver> *** Jam35 has joined company #1 17:33:24 <coopserver> <MrD2DG> :P 17:41:18 <coopserver> *** Jam35 has joined spectators 17:53:37 <coopserver> *** Game paused (connecting clients) 17:53:40 <coopserver> *** Mazth has joined 17:53:40 <coopserver> *** Game unpaused (connecting clients) 18:02:08 <coopserver> *** MrD2DG has left the game (Leaving) 18:02:08 <coopserver> *** Game paused (number of players) 18:02:51 *** happy has joined #openttdcoop.stable 18:03:00 <happy> !date 18:03:00 <coopserver> Aug 10 2060 18:03:09 <happy> !players 18:03:09 <coopserver> happy: There are currently 0 players and 3 spectators, making a total of 3 clients connected 18:03:23 <coopserver> *** Game still paused (connecting clients, number of players) 18:03:26 <coopserver> *** Bluefabrik has joined 18:03:27 <coopserver> *** Game still paused (number of players) 18:03:27 <coopserver> *** Game unpaused (number of players) 18:03:30 <coopserver> <Bluefabrik> sup 18:03:43 <happy> hey 18:03:56 <coopserver> *** Game paused (connecting clients) 18:04:00 <coopserver> *** happy tran sport has joined 18:04:00 <coopserver> *** Game unpaused (connecting clients) 18:07:52 <coopserver> <Bluefabrik> u mean double the ml? 18:08:28 <coopserver> <Bluefabrik> go eat 18:09:05 <coopserver> *** happy tran sport has left the game (Leaving) 18:35:59 <coopserver> *** Game paused (connecting clients) 18:37:16 <coopserver> *** Game unpaused (connecting clients) 18:47:30 <coopserver> *** Game paused (connecting clients) 18:48:39 <coopserver> *** Game unpaused (connecting clients) 19:02:37 <coopserver> *** Game paused (connecting clients) 19:02:41 <coopserver> *** happy tran sport has joined 19:02:41 <coopserver> *** Game unpaused (connecting clients) 19:09:09 <coopserver> *** Game paused (connecting clients) 19:09:11 <coopserver> *** Daniel82dk has joined 19:09:11 <coopserver> *** Daniel82dk has started a new company #10 19:09:13 <coopserver> *** david has joined 19:09:13 <coopserver> *** david has started a new company #11 19:09:13 <coopserver> *** Game unpaused (connecting clients) 19:09:20 <coopserver> <Bluefabrik> hi daniel and david 19:11:13 <coopserver> <david> hello there 19:11:20 <coopserver> <happy tran sport> hi] 19:11:55 <coopserver> *** david has left the game (Leaving) 19:12:10 <coopserver> *** Daniel82dk has left the game (Leaving) 19:20:49 <coopserver> *** Bluefabrik has joined spectators 19:21:00 <coopserver> *** Bluefabrik has started a new company #10 19:23:07 <coopserver> *** Game paused (connecting clients) 19:23:11 <coopserver> *** thepower12 has joined 19:23:11 <coopserver> *** Game unpaused (connecting clients) 19:28:29 <coopserver> <Bluefabrik> hehe 19:28:37 <coopserver> <Bluefabrik> thanks happy, but i was just messing round 19:28:46 <coopserver> <happy tran sport> np 19:29:06 <coopserver> *** Bluefabrik has joined spectators 19:29:12 <coopserver> <thepower12> hi 19:29:33 <coopserver> *** Bluefabrik has joined company #1 19:29:34 <coopserver> <Bluefabrik> hi 19:30:00 <coopserver> <Bluefabrik> only till u do the double ml 19:30:06 <coopserver> <Bluefabrik> cos that corner is cloggd 19:30:36 <coopserver> <thepower12> it was worse yesterday 19:30:43 <coopserver> <thepower12> trains all the way jammed till station 19:30:58 <coopserver> <Bluefabrik> i added a relief 19:31:04 <coopserver> <Bluefabrik> some trains are not getting there 19:32:27 <coopserver> *** Game paused (connecting clients) 19:32:29 <coopserver> *** Muel has joined 19:32:29 <coopserver> *** Game unpaused (connecting clients) 19:32:31 <coopserver> <Muel> hi 19:32:39 <coopserver> <happy tran sport> hi 19:39:51 <V453000> hyhy 19:39:58 <coopserver> <happy tran sport> hi 19:44:45 <happy> layyou 19:45:00 <coopserver> *** Game paused (connecting clients) 19:45:04 <coopserver> *** DB Schenker Rail has joined 19:45:04 <coopserver> *** Game unpaused (connecting clients) 19:45:12 <coopserver> *** Game paused (connecting clients) 19:45:15 <coopserver> *** Player has joined 19:45:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:45:16 <coopserver> *** Player has started a new company #10 19:45:16 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:45:16 <coopserver> *** Player has joined spectators 19:45:17 <coopserver> *** Game unpaused (connecting clients) 19:46:47 <coopserver> *** DB Schenker Rail has left the game (Leaving) 19:47:22 <coopserver> *** Muel has left the game (Leaving) 19:47:40 <coopserver> <happy tran sport> Player: doo ! name 19:47:50 <coopserver> <happy tran sport> and u can doo your name 19:48:16 <coopserver> <Player> !name Zennon86 19:48:16 <coopserver> *** Player has changed his/her name to Zennon86 19:48:45 <coopserver> *** Zennon86 has started a new company #10 19:50:16 <coopserver> <Bluefabrik> yea 19:50:31 <coopserver> <Bluefabrik> its sad tho 19:50:34 <coopserver> <Bluefabrik> not to be 100% 19:50:40 <coopserver> <Bluefabrik> i like the variety on wagons 19:50:45 <coopserver> <Bluefabrik> but not the locos so much 19:50:50 <coopserver> <Bluefabrik> and its gon end soon 19:52:12 <coopserver> <Bluefabrik> brb 19:52:17 <coopserver> *** Bluefabrik has left the game (Leaving) 19:54:27 <coopserver> *** Game paused (connecting clients) 19:54:31 <coopserver> *** Jam35 #1 has joined 19:54:31 <coopserver> *** Game unpaused (connecting clients) 19:54:37 <coopserver> *** Jam35 #1 has left the game (Leaving) 19:54:48 <coopserver> <Jam35> oopsy :) 19:54:53 <coopserver> <Jam35> already here 19:55:09 <coopserver> *** Jam35 has started a new company #11 19:55:18 *** Brumi has quit IRC 19:55:34 <coopserver> *** Jam35 has joined spectators 19:59:15 <Jam35> test 19:59:45 <coopserver> <Jam35> test 20:00:02 <Jam35> in game chat not realying to irc? 20:00:08 <Jam35> *relaying 20:01:12 <happy> heem looks fine to me 20:01:50 <Jam35> you said heem looks fine to me 20:01:56 <happy> i just dun a test in bofe jam 20:01:57 <Jam35> but I don;t see that here 20:02:04 <Jam35> (in irc) 20:02:18 <Jam35> hm 20:02:33 <happy> it dus for me 20:02:51 <Jam35> must be a problem my end 20:02:56 <happy> yep 20:03:01 <Jam35> reloading seemed to fix it 20:03:08 <happy> k 20:04:01 <coopserver> *** Mazth has left the game (Leaving) 20:04:42 <coopserver> *** Jam35 has left the game (Leaving) 20:09:52 <coopserver> *** thepower12 has joined company #5 20:15:03 <coopserver> *** happy tran sport has joined spectators 20:15:26 <coopserver> *** happy tran sport has joined company #1 20:15:35 <coopserver> *** happy tran sport has joined spectators 20:17:10 <coopserver> *** happy tran sport has left the game (Leaving) 20:17:17 *** happy has quit IRC 20:24:17 <coopserver> *** thepower12 has joined spectators 20:25:05 <coopserver> *** thepower12 has joined company #5 20:25:14 <coopserver> *** thepower12 has joined spectators 20:30:06 *** happy has joined #openttdcoop.stable 20:30:17 <happy> !date 20:30:17 <coopserver> Mar 25 2071 20:30:33 <happy> !players 20:30:33 <coopserver> happy: There are currently 1 players and 2 spectators, making a total of 3 clients connected 20:31:24 <coopserver> *** Game paused (connecting clients) 20:31:27 <coopserver> *** happy tran sport has joined 20:31:27 <coopserver> *** Game unpaused (connecting clients) 20:38:32 <coopserver> *** thepower12 has left the game (Leaving) 20:38:47 *** Djanxy has quit IRC 20:43:00 <coopserver> *** happy tran sport has joined company #1 20:47:21 <coopserver> *** Game paused (connecting clients) 20:47:30 <coopserver> *** I.M.Legos has joined 20:47:31 <coopserver> *** Game unpaused (connecting clients) 20:47:44 <coopserver> <I.M.Legos> Hellu everyone! 20:47:55 <coopserver> <happy tran sport> hey 20:49:08 <coopserver> <I.M.Legos> Been awhile since i played. 20:49:38 <coopserver> <happy tran sport> yer lone time no see 20:50:14 <coopserver> <I.M.Legos> Are these trains from the vannila game or a mod? 20:50:38 <coopserver> <happy tran sport> sylf did the map 20:50:53 <coopserver> <happy tran sport> us train set 20:51:11 <coopserver> <I.M.Legos> Ah. 20:52:53 <coopserver> *** I.M.Legos has started a new company #11 20:53:09 <coopserver> <happy tran sport> the map start like 3 in th moring on monday 20:55:11 <coopserver> *** happy tran sport has joined spectators 20:55:38 <coopserver> <happy tran sport> I.M.Legos: chek my net werk out 20:56:22 <coopserver> <I.M.Legos> Dang. 21:03:59 <coopserver> *** happy tran sport has joined company #1 21:04:11 <coopserver> *** happy tran sport has joined spectators 21:04:27 <coopserver> *** Game paused (connecting clients) 21:04:31 <coopserver> *** thepower12 has joined 21:04:31 <coopserver> *** Game unpaused (connecting clients) 21:04:52 <coopserver> <I.M.Legos> Thx 21:05:03 <coopserver> <happy tran sport> np 21:05:11 <coopserver> <happy tran sport> u dont have to pay me back 21:13:17 <coopserver> <thepower12> you need more goods trains happy 21:13:42 <coopserver> <happy tran sport> i see thanks 21:13:50 <coopserver> *** happy tran sport has joined company #1 21:14:20 <coopserver> *** happy tran sport has joined spectators 21:16:12 <coopserver> <thepower12> and why not bilevelcars on your high speed track;p 21:16:33 <coopserver> <happy tran sport> most ov it is 21:17:21 <coopserver> <happy tran sport> its at mash that its not LLRR thepower12 21:18:03 <coopserver> <happy tran sport> y not doo fall load on the wood train I.M.Legos 21:18:19 <coopserver> <I.M.Legos> For some reason that dosen't work 21:18:24 <coopserver> <I.M.Legos> Look at the farm train 21:19:17 <coopserver> <happy tran sport> whont me to see if i can fixs that 21:19:24 <coopserver> <I.M.Legos> Sure 21:23:32 <coopserver> *** happy tran sport has joined company #11 21:26:34 <coopserver> <I.M.Legos> thx 21:26:39 <coopserver> <happy tran sport> np 21:28:58 <coopserver> <I.M.Legos> Thx 21:29:01 <coopserver> <happy tran sport> np 21:30:36 <coopserver> <I.M.Legos> That explains why it was in there. 21:34:01 <coopserver> *** happy tran sport has joined spectators 21:34:11 <coopserver> *** happy tran sport has joined company #1 21:34:32 <coopserver> <I.M.Legos> Thx mate 21:34:39 <coopserver> <happy tran sport> np 21:35:00 <coopserver> *** happy tran sport has joined company #11 21:35:41 <coopserver> <I.M.Legos> Well, i think i might become a wood industry now. 21:35:53 <coopserver> <happy tran sport> yep 21:36:35 <coopserver> <I.M.Legos> Hah, amtrack acela is in the pack. 21:38:09 <coopserver> <I.M.Legos> I also started a goods train. 21:38:55 <coopserver> <I.M.Legos> Wow, this is probly the biggest rail system i've owned on this server 21:40:27 <coopserver> <I.M.Legos> Why is the goods train not picking up any goods. 21:40:55 <Sylf> check the train refit and station catchment area 21:41:18 <coopserver> <I.M.Legos> Ok now it's loading. 21:41:39 <coopserver> <I.M.Legos> I think i build this station wrong. 21:42:03 <coopserver> <I.M.Legos> Fudge. 21:42:40 <coopserver> <I.M.Legos> Well, that fixxed that. 21:43:28 <coopserver> <I.M.Legos> You think that'll work? 21:43:41 <coopserver> <happy tran sport> we will see 21:45:33 <coopserver> <I.M.Legos> Should we run a second goods train? 21:48:01 <coopserver> *** Game paused (connecting clients) 21:48:16 <coopserver> <I.M.Legos> There's another forest near patterson should we connect it with trains or road vehicals? 21:48:34 <coopserver> *** QRA_-Roieke has joined 21:48:34 <coopserver> *** QRA_-Roieke has started a new company #12 21:48:34 <coopserver> *** Game unpaused (connecting clients) 21:48:49 <coopserver> <QRA_-Roieke> !name Roieke 21:48:49 <coopserver> *** QRA_-Roieke has changed his/her name to Roieke 21:49:57 <coopserver> <I.M.Legos> Maybe a road transfer would be better 21:50:10 <coopserver> *** Roieke has left the game (Leaving) 21:50:52 <coopserver> *** Game paused (connecting clients) 21:50:55 <coopserver> *** Bluefabrik has joined 21:50:55 <coopserver> *** Game unpaused (connecting clients) 21:50:58 <coopserver> <Bluefabrik> sup 21:52:19 <coopserver> <happy tran sport> Bluefabrik: i bee back soon i just help I.M.Legos out 21:52:26 <coopserver> <Bluefabrik> aight 21:53:11 <coopserver> *** Game paused (connecting clients) 21:53:15 <coopserver> *** MaxATK has joined 21:53:15 <coopserver> *** Game unpaused (connecting clients) 21:54:41 <coopserver> <I.M.Legos> Also i marked another forest we could connect 21:55:07 <coopserver> *** Game paused (connecting clients) 21:55:14 <coopserver> *** RudenzU has joined 21:55:14 <coopserver> *** Game unpaused (connecting clients) 21:56:10 <coopserver> *** RudenzU has left the game (Leaving) 21:56:15 <coopserver> <I.M.Legos> Thanks 21:56:18 <coopserver> <happy tran sport> np 21:56:27 <coopserver> <happy tran sport> if u need help just arsk 21:56:30 <coopserver> *** happy tran sport has joined spectators 21:57:22 <coopserver> <I.M.Legos> You've been placeing electric tracks. 21:57:36 <coopserver> *** happy tran sport has joined company #1 21:59:31 <coopserver> *** thepower12 has joined company #5 22:00:09 <coopserver> <MaxATK> is there a goal ? 22:00:16 <coopserver> <happy tran sport> no 22:00:18 <coopserver> <thepower12> to be the very best 22:00:22 <coopserver> <thepower12> gotta rail them all 22:00:24 <coopserver> <I.M.Legos> It's more like a build to the end 22:00:26 <coopserver> <Bluefabrik> (: 22:00:32 <coopserver> <I.M.Legos> Pokemon! 22:00:32 <coopserver> <Bluefabrik> yea 22:00:35 <coopserver> <MaxATK> thx 22:00:45 <coopserver> <I.M.Legos> I' 22:00:46 <coopserver> <happy tran sport> ther no gol on this server just have fun 22:00:53 <coopserver> <I.M.Legos> I'm going onto a new part of the land! 22:01:33 <coopserver> <happy tran sport> thanks thepower12 for the sign i fixs it now 22:03:06 <coopserver> <thepower12> train overload;p 22:03:28 <coopserver> <Bluefabrik> hey i remember US train set used to allow pax trains rolling in reverse 22:03:36 <coopserver> <Bluefabrik> is that gone? 22:04:06 <coopserver> <I.M.Legos> And i think this new station could pull off 22:04:22 <coopserver> <I.M.Legos> A steel mill is being errected right next to my new station XD 22:04:34 <coopserver> <I.M.Legos> And it now accepts iron. 22:05:42 <coopserver> *** Bluefabrik has left the game (Leaving) 22:06:18 <coopserver> <happy tran sport> MaxATK: we doo big train net werks on this server 22:06:35 <coopserver> <happy tran sport> and u got to read the rules 22:06:58 <coopserver> <MaxATK> ... 22:07:16 <coopserver> <MaxATK> indeed I don't read them 22:07:32 <coopserver> <happy tran sport> lol 22:07:34 <coopserver> <happy tran sport> k 22:07:42 <coopserver> <I.M.Legos> Why would someone not try and make a huge mainline? 22:08:01 <coopserver> <happy tran sport> dont no 22:08:30 <Sylf> what's considered a huge ML? 22:08:32 <coopserver> <I.M.Legos> I have a small iron train now. 22:09:03 <coopserver> <I.M.Legos> Are you talking to me? 22:09:18 <coopserver> <MaxATK> have fun ! bye 22:09:25 <coopserver> <happy tran sport> bb 22:09:29 <coopserver> *** MaxATK has left the game (Leaving) 22:10:34 <coopserver> <I.M.Legos> Power, you're all about the passangers and mail arn't you? 22:10:44 <coopserver> <thepower12> just this game;p 22:12:09 <coopserver> *** thepower12 has joined spectators 22:19:26 <coopserver> <happy tran sport> f 22:19:30 <coopserver> <I.M.Legos> Oh snap! 22:19:37 <coopserver> <thepower12> no those innocent people 22:19:57 <coopserver> <I.M.Legos> Those innocent drivers and car workers! 22:20:20 <coopserver> <I.M.Legos> Honestly, are firemen even emplyoed on deisel trains? their job was shoveling coal. 22:25:34 <coopserver> *** thepower12 has left the game (Leaving) 22:26:50 <coopserver> *** happy tran sport has joined spectators 22:27:24 <coopserver> <I.M.Legos> Well, i just created a intersection. 22:27:34 <coopserver> *** Zennon86 has left the game (Leaving) 22:27:37 <coopserver> <I.M.Legos> It seems to work fone. 22:27:40 <coopserver> <I.M.Legos> fine* 22:28:38 <coopserver> <I.M.Legos> So i'm going to be running wood and iron trains. 22:29:30 <coopserver> *** happy tran sport has joined company #1 22:29:35 <coopserver> <I.M.Legos> Metal Vs. Wood 22:33:07 <coopserver> <I.M.Legos> Renton is the nosieist town ever, of all time. 22:35:32 <coopserver> <I.M.Legos> What to connect? 22:40:26 <coopserver> *** happy tran sport has joined spectators 22:49:52 <coopserver> <I.M.Legos> Are 2 players alowed to connect to the same city? 22:50:22 <coopserver> <I.M.Legos> Theatre? 22:50:52 <coopserver> <I.M.Legos> Isin't it spelled theater? 22:51:52 <coopserver> <happy tran sport> yep 22:52:03 <coopserver> <I.M.Legos> !rules 22:52:03 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 22:52:07 <coopserver> <happy tran sport> just dont doo the same thin 22:52:12 <coopserver> <I.M.Legos> Alright thanks 22:52:26 <coopserver> <I.M.Legos> Not going to yet, but just noteing for the furute 22:52:33 <coopserver> <I.M.Legos> future* 22:53:06 <coopserver> <I.M.Legos> Well i'm ganna log for today 22:53:20 <coopserver> *** I.M.Legos has left the game (Leaving) 22:53:20 <coopserver> *** Game paused (number of players) 22:56:02 <coopserver> *** happy tran sport has left the game (Leaving) 22:59:17 *** happy has left #openttdcoop.stable