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00:13:19 <coopserver> *** Kondi has left the game (Leaving) 00:13:20 <coopserver> *** Game paused (number of players) 00:31:59 <Sylf> !date 00:31:59 <coopserver> Apr 03 2170 00:37:40 <coopserver> *** Game still paused (connecting clients, number of players) 00:37:45 <coopserver> *** Player has joined 00:37:46 <coopserver> *** Game still paused (number of players) 00:37:58 <coopserver> <Player> !name Lord Zagan 00:38:00 <coopserver> <Player> 00:38:25 <coopserver> <Player> hey 00:38:29 <coopserver> <Player> hello there 00:38:50 <coopserver> *** Player has joined company #13 00:38:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:38:52 <coopserver> *** Game unpaused (number of players) 00:38:53 <coopserver> *** Player has joined spectators 00:38:54 <coopserver> *** Game paused (number of players) 00:39:17 <coopserver> <Player> !name <Lord Zagan> 00:39:19 <coopserver> <Player> 00:39:27 <coopserver> *** Player has left the game (Leaving) 04:38:07 *** Maraxus has joined #openttdcoop.stable 04:38:07 *** ChanServ sets mode: +o Maraxus 05:06:33 *** Taede has quit IRC 05:07:12 *** Taede has joined #openttdcoop.stable 05:07:12 *** ChanServ sets mode: +o Taede 05:41:09 <coopserver> *** Game still paused (connecting clients, number of players) 05:41:11 <coopserver> *** Muel has joined 05:41:12 <coopserver> *** Game still paused (number of players) 05:42:04 <coopserver> *** Muel has left the game (Leaving) 05:50:59 <coopserver> *** Game still paused (connecting clients, number of players) 05:51:03 <coopserver> *** chrswk has joined 05:51:04 <coopserver> *** Game still paused (number of players) 05:52:10 <coopserver> *** chrswk has joined company #14 05:52:11 <coopserver> *** Game unpaused (number of players) 06:02:15 <coopserver> *** chrswk has left the game (Leaving) 06:02:16 <coopserver> *** Game paused (number of players) 06:03:46 <coopserver> *** Game still paused (connecting clients, number of players) 06:03:47 <coopserver> *** Berkel has joined 06:03:48 <coopserver> *** Game still paused (number of players) 06:03:49 <coopserver> *** Game unpaused (number of players) 06:06:27 <coopserver> *** Game paused (connecting clients) 06:06:29 <coopserver> *** Berkel #1 has joined 06:06:30 <coopserver> *** Game unpaused (connecting clients) 06:06:32 <coopserver> *** Berkel has left the game (general timeout) 06:13:09 <coopserver> *** Berkel #1 has left the game (Leaving) 06:13:10 <coopserver> *** Game paused (number of players) 06:25:51 *** Hazzard has quit IRC 06:32:27 <coopserver> *** Game still paused (connecting clients, number of players) 06:32:30 <coopserver> *** Bootvi has joined 06:32:32 <coopserver> *** Game still paused (number of players) 06:34:55 <coopserver> *** Bootvi has left the game (Leaving) 06:38:57 <V453000> !contentupdate 06:38:57 <coopserver> V453000: Performing content update 06:38:58 <coopserver> Content server connection established 06:39:03 <V453000> !content 06:39:04 <coopserver> Downloading 2 file(s) (120880834 bytes) 06:39:57 <coopserver> *** Game still paused (connecting clients, number of players) 06:39:59 <coopserver> *** V453000 has joined 06:40:00 <coopserver> *** Game still paused (number of players) 06:40:04 <coopserver> Content server connection closed 06:40:32 <V453000> !rescan 06:40:32 <coopserver> V453000: Scanning content directories 06:41:12 <coopserver> V453000: Rescan completed 06:41:21 <V453000> k 06:41:31 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/StableYETI006.sav 06:41:31 <coopserver> Starting download... 06:41:34 <coopserver> *** V453000 has left the game (general timeout) 06:41:36 <coopserver> Savegame successfully downloaded 06:41:44 <V453000> !rcon ls 06:41:45 <coopserver> 0) .. (Parent directory) 06:41:46 <coopserver> 1) StableYETI006.sav 06:41:47 <coopserver> 2) StableSylf019.sav 06:41:48 <V453000> !rcon load 1 06:41:49 <coopserver> 3) stable_start.sav 06:41:50 <coopserver> 4) StableSylf018.sav 06:41:51 <coopserver> V453000: You have 84 more messages. Type !less to view them 06:41:52 <coopserver> Starting new game 06:41:53 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.3-RC2) 06:41:54 <coopserver> *** Game still paused (manual, number of players) 06:41:56 <coopserver> *** Game still paused (manual, connecting clients, number of players) 06:41:59 <coopserver> *** V453000 has joined 06:42:00 <coopserver> *** Game still paused (manual, number of players) 06:42:18 <V453000> !rcon reset_company 1 06:42:19 <coopserver> Company deleted. 06:42:23 <coopserver> *** V453000 has started a new company #1 06:42:24 <coopserver> *** Game still paused (manual) 06:43:55 <coopserver> *** Game still paused (manual, connecting clients) 06:43:59 <coopserver> *** Sylf has joined 06:44:00 <coopserver> *** Game still paused (manual) 06:44:01 <V453000> !auto 06:44:02 <coopserver> *** Game unpaused (manual) 06:44:27 <coopserver> <Sylf> holy fruits 06:44:30 <coopserver> <V453000> :) 06:44:37 <coopserver> <Sylf> oh behold the animations 06:45:21 <coopserver> <V453000> the main thing that remains is the actual cargo mechanism :) 06:45:28 <coopserver> <V453000> but I dont think I can do that 06:45:37 <coopserver> <V453000> need $Someone :P 06:45:46 <coopserver> <Sylf> yarrr 06:46:26 <coopserver> <Sylf> I like URAN mine 06:46:30 <coopserver> <V453000> :) 06:46:53 <coopserver> <V453000> there will be a lot of improvements visually 06:46:57 <coopserver> <V453000> now that it works :) 06:48:47 <coopserver> <V453000> lol I like how hwne you press X you can see what is animated and what is not XD 06:48:49 <coopserver> <V453000> that is awesome 06:49:04 <coopserver> <Sylf> :D 06:50:34 <coopserver> <V453000> there are some bugs like worker yards being suspiciously far away from towns but that is easy fix :) 06:51:11 <coopserver> <Sylf> i noticed that too in the trunk version 06:51:55 <coopserver> <V453000> probably an older bug from when I tried to get rid of the errors " cant place industry here" 06:52:52 <scshunt> wait, you downgraded the version on the server? 06:52:56 <scshunt> !dl lin64 06:52:56 <coopserver> scshunt: http://binaries.openttd.org/releases/1.4.3-RC2/openttd-1.4.3-RC2-linux-generic-amd64.tar.xz 06:52:57 <coopserver> <V453000> ? 06:53:02 <scshunt> it was RC-2 last time 06:53:09 <coopserver> <V453000> still is? 06:53:18 *** V453000 changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.4.3-RC2 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/" 06:53:27 <V453000> I seriously hate how soap doesnt update the topic 06:56:17 <coopserver> <Sylf> we'll talk about how the cargo should work soon 06:56:24 <coopserver> <Sylf> but I go sleep now 06:56:31 <coopserver> *** Game paused (connecting clients) 06:56:33 <coopserver> <V453000> I might even try to write it to some ticket on devzone so I can think it through :) 06:56:34 <coopserver> *** Berkel has joined 06:56:36 <coopserver> *** Game unpaused (connecting clients) 06:56:44 <coopserver> *** Sylf has left the game (Leaving) 06:56:47 <Sylf> kk 06:56:49 <coopserver> <V453000> good night :) 06:56:55 <Sylf> gn :) 06:57:53 <scshunt> !password 06:57:53 <coopserver> scshunt: Free entry, no passwords needed 06:58:01 <coopserver> *** Game paused (connecting clients) 06:58:03 <coopserver> *** scshunt has joined 06:58:04 <coopserver> *** Game unpaused (connecting clients) 06:58:12 <coopserver> <V453000> heyo 06:58:16 <coopserver> <scshunt> hey 06:58:21 <coopserver> <scshunt> interested in these yetis 06:58:22 <coopserver> *** Berkel has started a new company #2 06:58:28 <coopserver> <V453000> .) 06:58:30 <coopserver> <V453000> :) 06:58:33 <coopserver> <scshunt> is there a yeti habit industry? 06:58:39 <coopserver> <scshunt> it should produce yetis 06:58:43 <coopserver> <scshunt> yetis are delivered to zoos 06:58:55 <coopserver> <V453000> yetis arent pets, but slaves :P 06:59:36 <coopserver> <scshunt> what are the numbers and letters? 06:59:44 <coopserver> <V453000> industry labels 06:59:57 <coopserver> <V453000> once you get used to them you can orientate in yeti very easily 07:00:06 <V453000> http://dev.openttdcoop.org/attachments/download/6305/YETIscheme06-02.png 07:00:07 <coopserver> <scshunt> ' 07:00:36 <scshunt> workers and machinery are necessary for production? 07:00:45 <coopserver> <V453000> one of them, no matter which 07:00:53 <coopserver> <V453000> you have to start with workers, no matter what 07:01:45 <coopserver> <scshunt> love the graphics. death steel mill is cool 07:01:53 <coopserver> <scshunt> did you do the renders yourself? 07:02:13 <coopserver> <V453000> ofc 07:02:16 <coopserver> <V453000> :) 07:02:21 <coopserver> <scshunt> I wish I had that talent :) 07:02:25 <coopserver> <V453000> took something over 3 months 07:02:33 <coopserver> <V453000> no talent, you can learn this easily 07:02:50 <coopserver> <V453000> it is just the ability to control the programs 07:02:55 <coopserver> <V453000> and a little bit of imagination 07:03:03 <coopserver> <scshunt> so towns don't play into yeti at all? 07:03:07 <coopserver> <V453000> yet 07:03:10 <coopserver> <V453000> they dont 07:03:18 <coopserver> <V453000> they will though 07:03:24 <coopserver> <scshunt> ah cool 07:03:34 <coopserver> <V453000> it is just hard to code 07:03:36 <coopserver> <scshunt> I'd start playing with things but it's way too late for that 07:03:39 <coopserver> <scshunt> what's the plans? 07:03:42 <coopserver> <V453000> so at least some working version now :) 07:03:52 <V453000> http://dev.openttdcoop.org/attachments/download/6306/YETIscheme06-03.png 07:03:54 <V453000> thisi s the plans :) 07:04:06 <V453000> you can find everything here http://dev.openttdcoop.org/projects/yeti 07:04:34 <coopserver> *** Game paused (connecting clients) 07:04:39 <coopserver> *** chrswk has joined 07:04:40 <coopserver> *** Game unpaused (connecting clients) 07:04:44 <coopserver> <chrswk> hi 07:04:47 <V453000> including how to actually create it :) 07:04:49 <coopserver> <V453000> hi 07:05:00 <coopserver> <chrswk> yaih YETIs... 07:05:06 <coopserver> <V453000> :) 07:05:12 <scshunt> awesome 07:05:45 <coopserver> <chrswk> any major changes to YETI since last game? 07:05:57 <coopserver> <chrswk> except that everything seems animated now :) 07:06:00 <coopserver> <V453000> nothing super major 07:06:10 <coopserver> <V453000> animations work so I can actually make more versions now 07:06:21 <coopserver> <V453000> but functionally I tried not to add more features to have a release asap 07:06:29 <coopserver> <V453000> 0.0.7 might come soon :) 07:06:33 <coopserver> <chrswk> cool 07:06:59 <coopserver> <V453000> the huge improvement is that you now have 5 animations, and downloaded like 115 MB 07:07:06 <coopserver> <chrswk> hehe 07:07:07 <coopserver> <V453000> last version was 144MB with 1 animation 07:07:28 <coopserver> <V453000> I have described the methods I use on the devzone 07:07:37 <coopserver> <V453000> if you are interested in the "below-the-trunk" info 07:07:48 <coopserver> <V453000> hood* :) 07:07:56 <coopserver> <chrswk> I will check that out 07:08:11 <coopserver> <chrswk> I have no idea about 3d modeling, etc. but it's interesting 07:08:40 <coopserver> <V453000> it just describes the basic idea .. sure the beginning is mostly about 3D, but the second part is more about just cutting sprites right 07:09:40 <coopserver> *** Game paused (connecting clients) 07:09:44 <coopserver> *** Maraxus has joined 07:09:45 <coopserver> *** Game unpaused (connecting clients) 07:11:43 <coopserver> <V453000> btw 07:11:51 <coopserver> <V453000> if you press X you can see the animation layer XD 07:12:06 <scshunt> can you make animations dependent on production 07:12:14 <coopserver> <V453000> yes 07:12:18 <scshunt> :D awesome 07:12:23 <coopserver> <V453000> but again, not so easy :) 07:12:34 <scshunt> terrible hacks and stuff? 07:12:41 <coopserver> <V453000> for a start, they will only animate when it receives cargo 07:13:04 <coopserver> <V453000> no, just mess, thing A controls thing B, defines what does thing C, and thing Y is animation 07:13:13 <coopserver> <V453000> etc 07:13:48 <coopserver> <V453000> what I see happening easily: 1. industries will only animate when they are producing something 07:14:01 <coopserver> <V453000> 2. the animation will be slow at start, and fast when they produce a lot 07:14:15 <coopserver> <V453000> OR 2b. the animation will be slow only if you do not deliver machinery 07:14:32 <coopserver> <V453000> or something in between 07:14:46 <coopserver> <V453000> it will look like it lags obviously 07:14:50 <coopserver> <V453000> but thats ok :) 07:15:10 <coopserver> <V453000> OpenTTD isnt very used to having perfectly smooth animations on industries in general :D 07:16:03 <coopserver> *** Game paused (connecting clients) 07:16:16 <coopserver> *** Lord Zagan has joined 07:16:17 <coopserver> *** Game unpaused (connecting clients) 07:16:40 <coopserver> <V453000> anyway, I go take a shower and be back soon :P 07:16:42 <coopserver> *** V453000 has joined spectators 07:17:17 <coopserver> *** Lord Zagan has started a new company #3 07:19:21 <coopserver> *** Maraxus has left the game (Leaving) 07:23:40 <coopserver> *** V453000 has joined company #1 07:28:30 <coopserver> <Berkel> Bug? 07:28:39 <coopserver> <V453000> probably many :D which one? :"P 07:28:40 <coopserver> <Berkel> Ironore cant be dropped at steel mill? 07:28:47 <coopserver> <Berkel> plabourne cross 07:28:53 <coopserver> <V453000> hm yeah 07:28:56 <coopserver> <V453000> steel mill is broken 07:29:06 <coopserver> <Berkel> damn it :D 07:29:12 <coopserver> <Berkel> so ore-steel chain is bugged -.- 07:29:16 <coopserver> <V453000> yeah 07:29:25 <coopserver> <V453000> it happened when adding the animation to those tiles :) 07:29:29 <coopserver> <Berkel> hmm, should restart again -.- 07:29:41 <coopserver> <Berkel> please kill my company 07:29:59 <coopserver> <V453000> accepted_cargos: [[STEL,8]]; :d 07:30:08 <coopserver> <chrswk> :D 07:30:13 <coopserver> <Berkel> accept and delievers steel lol 07:31:01 <coopserver> <V453000> it is both defined elsewhere so it is not so easy to see as it is in the game :P 07:31:28 <coopserver> *** Berkel has joined spectators 07:32:54 <coopserver> *** Berkel has joined company #2 07:33:03 <coopserver> *** Berkel has joined spectators 07:33:05 <coopserver> *** Berkel has started a new company #4 07:33:50 <coopserver> <V453000> well I fixed it but it wont fix in this version :P 07:37:29 <coopserver> <Lord Zagan> man why i can't buy vehicles anymore? 07:37:50 <coopserver> <V453000> ? 07:38:00 <coopserver> <V453000> ah, limit of 10 cars 07:38:06 <coopserver> <Lord Zagan> hum 07:51:16 <coopserver> <Lord Zagan> hey 07:51:22 <coopserver> <Lord Zagan> u got a stuck train 07:51:30 <coopserver> <Berkel> me? 07:51:33 <coopserver> <Lord Zagan> panville forest 07:51:36 <coopserver> <Lord Zagan> blue guy 07:54:26 <coopserver> <Lord Zagan> shit 5 AM here 07:54:42 <coopserver> <Lord Zagan> 7 am i have work 07:54:52 <coopserver> <Lord Zagan> good game for u guys 07:55:02 <coopserver> <Lord Zagan> put a pass of 1 07:55:06 <coopserver> <Lord Zagan> if u want 07:55:16 <coopserver> *** Lord Zagan has left the game (Leaving) 07:56:34 <coopserver> <V453000> I dont see anything stuck :d 08:12:22 <V453000> !rcon reset_company 3 08:12:23 <coopserver> Company deleted. 08:12:53 <coopserver> <V453000> I removed green, feel free to use those worker yards around your area :) 08:14:47 <coopserver> <Berkel> WTF :D Yeti Workers are yellow ducks on wagons :D 08:15:04 <coopserver> <V453000> always were :) and will be until I redraw it :) 08:15:11 <coopserver> <V453000> ducks was the most fitting thing I had 08:15:42 <coopserver> <Berkel> good news: at least the oil-rafinery chain is ok :D 08:15:46 <coopserver> <Berkel> not like steel :D 08:16:03 <coopserver> <V453000> I quickly checked, everything should work 08:22:14 *** Djanxy has quit IRC 08:23:45 <coopserver> <Berkel> you need machines to increase production, too? 08:23:49 <coopserver> <Berkel> or just YETIS? 08:23:57 <coopserver> <V453000> more yetis, or more machinery 08:24:01 <coopserver> <V453000> both have the same effect for now 08:24:23 <coopserver> <Berkel> ok, so i can compensate a lack of machinery with YETI power? :D 08:24:24 <V453000> it is described here better how it will look in the future http://dev.openttdcoop.org/attachments/download/6306/YETIscheme06-03.png 08:24:31 <coopserver> <V453000> yes :D 08:50:19 <coopserver> *** Berkel has left the game (Leaving) 08:50:32 <coopserver> *** Game paused (connecting clients) 08:50:36 <coopserver> *** Berkel has joined 08:50:37 <coopserver> *** Game unpaused (connecting clients) 08:50:55 <coopserver> *** chrswk has started a new company #2 08:57:29 <coopserver> *** Berkel has left the game (Leaving) 09:03:37 <coopserver> *** Game paused (connecting clients) 09:03:43 <coopserver> *** Kondi has joined 09:03:44 <coopserver> *** Kondi has started a new company #3 09:03:45 <coopserver> *** Game unpaused (connecting clients) 09:03:46 <coopserver> *** Game paused (connecting clients) 09:03:55 <coopserver> *** RedpigTW has joined 09:03:56 <coopserver> *** RedpigTW has started a new company #5 09:03:57 <coopserver> *** Game unpaused (connecting clients) 09:04:18 <Glubo> !date 09:04:18 <coopserver> Apr 19 1910 09:04:56 <coopserver> *** Game paused (connecting clients) 09:04:59 <coopserver> *** valis has joined 09:05:00 <coopserver> *** Game unpaused (connecting clients) 09:05:04 <coopserver> <valis> hi 09:05:07 <coopserver> <V453000> hy 09:05:12 <coopserver> <RedpigTW> hi 09:05:34 <coopserver> <chrswk> hi 09:05:35 <coopserver> *** Game paused (connecting clients) 09:05:41 <coopserver> *** happy tran sport has joined 09:05:42 <coopserver> *** Game unpaused (connecting clients) 09:05:50 <coopserver> *** Game paused (connecting clients) 09:05:53 <coopserver> *** Glubo has joined 09:05:54 <coopserver> *** Game unpaused (connecting clients) 09:05:59 <coopserver> *** Kondi has left the game (Leaving) 09:06:03 <coopserver> <Glubo> hi 09:06:07 <coopserver> <V453000> hyhyhy 09:06:12 <coopserver> <valis> hi 09:06:17 <coopserver> <happy tran sport> hi 09:08:25 <coopserver> *** RedpigTW has left the game (Leaving) 09:10:46 <coopserver> *** happy tran sport has started a new company #3 09:13:03 <coopserver> <V453000> lol what 09:13:05 <coopserver> <V453000> my farm died 09:13:48 <coopserver> <Glubo> V453000: cool overflow at V Yetiz 02 09:14:03 <coopserver> <V453000> what with it 09:15:10 <V453000> !rcon set raw_industry_construction 1 09:15:22 <coopserver> <V453000> hm. 09:15:46 <coopserver> <Glubo> it's much more compact and simple than any overflow i have seen 09:15:46 *** Brumi has joined #openttdcoop.stable 09:16:05 <coopserver> <V453000> it is basic but works well 09:16:13 <coopserver> <V453000> for the low throughput of a primary 09:16:40 <coopserver> <chrswk> is that \|/ required at the end? I have never built an overflow... 09:16:49 <coopserver> <V453000> yes it is 09:17:02 <coopserver> <chrswk> and the logic behind is? 09:17:08 <coopserver> <V453000> it makes sure the 2way signal detouring always works 09:17:15 <coopserver> <chrswk> ok 09:17:18 <coopserver> <V453000> the 2way has a special function that when it is red, it diverts traffic 09:17:34 <coopserver> <V453000> but there is one condition, the track it diverts to must have at least 1 forking 09:17:37 <coopserver> <V453000> this is the forking 09:17:48 <coopserver> <chrswk> interesting :) 09:17:59 <coopserver> <V453000> it is just a wtf mechanic with semi-lost trains 09:18:45 <coopserver> <Glubo> i've alway thought that those arrows are just convention :) :) 09:19:04 <coopserver> <V453000> not at all :) 09:21:16 <coopserver> *** Game paused (connecting clients) 09:21:19 <coopserver> *** Berkel has joined 09:21:20 <coopserver> *** Game unpaused (connecting clients) 09:27:59 <coopserver> <Berkel> yammie green uranium slime :D 09:28:11 <coopserver> *** Glubo has left the game (Leaving) 09:30:53 <coopserver> *** Game paused (connecting clients) 09:30:56 <coopserver> *** Mario has joined 09:30:57 <coopserver> *** Game unpaused (connecting clients) 09:31:12 <coopserver> <Mario> Hello, have you seen Luigi? 09:31:25 <coopserver> <Berkel> No, but Daisy :D 09:31:45 <coopserver> <Mario> but my brother i need his help 09:32:34 <coopserver> *** Mario has changed his/her name to Vinnie 09:34:28 <coopserver> <Vinnie> did V his drop die? 09:35:02 <Jam35> drop V dies his did? 09:37:12 <coopserver> *** Game paused (connecting clients) 09:37:19 <coopserver> *** Burgulrdo has joined 09:37:20 <coopserver> *** Game unpaused (connecting clients) 09:37:28 <coopserver> <happy tran sport> hi Vinnie 09:37:39 <coopserver> <Vinnie> hey 09:38:42 <coopserver> <Burgulrdo> hi all 09:38:48 <coopserver> <happy tran sport> hi 09:38:51 <coopserver> <Vinnie> hey man 09:39:06 <coopserver> <happy tran sport> how things Vinnie 09:39:21 <coopserver> <Vinnie> good 09:39:37 <coopserver> <Vinnie> and with you? 09:39:41 <coopserver> <happy tran sport> good 09:40:21 <coopserver> <happy tran sport> fill freeto join Vinnie at eney time 09:40:40 <coopserver> <Vinnie> i will 09:42:02 <coopserver> <V453000> yeah my shit died so I linked it to the ore mine for now :D 09:42:15 <coopserver> <Vinnie> pickup missing 09:43:02 <coopserver> *** Game paused (connecting clients) 09:43:10 <coopserver> *** Jam35 has joined 09:43:11 <coopserver> *** Game unpaused (connecting clients) 09:43:31 <coopserver> <V453000> 666 09:43:56 <coopserver> <Jam35> 616 09:44:07 <coopserver> <Jam35> 666 is a myth 09:44:11 <coopserver> <V453000> hm I dont see which feature would make the plantation die 09:44:12 <coopserver> *** Burgulrdo has left the game (Leaving) 09:44:14 <coopserver> <Jam35> or 09:44:18 <coopserver> <V453000> it works exactly the same way as other industries 09:44:20 <coopserver> <Jam35> fax number of the beast 09:44:21 <coopserver> <V453000> in all regards 09:47:43 <coopserver> <happy tran sport> hi jam 09:57:51 <coopserver> <Berkel> are primary industries limited? 09:57:58 <coopserver> <Berkel> a well served oil well just closed -.- 09:58:13 <coopserver> <V453000> something is broken 09:58:16 <coopserver> <V453000> but I have no idea what 09:59:15 <Jam35> hi happy 09:59:22 <coopserver> <happy tran sport> hi 09:59:26 <coopserver> <happy tran sport> how things 09:59:38 <coopserver> <Jam35> good you? 09:59:41 <coopserver> <happy tran sport> good 10:00:01 *** happy_ has joined #openttdcoop.stable 10:00:44 <coopserver> <Jam35> some lag pausing here 10:20:35 <coopserver> <Berkel> cargo payment rates are also quite weird oO 10:20:44 <coopserver> <Berkel> everything the same price 10:21:08 <coopserver> <Berkel> It doesnt matter how long the transport takes 10:30:23 <coopserver> *** Game paused (connecting clients) 10:30:26 <coopserver> *** Glubo has joined 10:30:27 <coopserver> *** Game unpaused (connecting clients) 10:36:05 <coopserver> *** Glubo has left the game (Leaving) 10:39:21 <coopserver> <V453000> oh yeah cargoes dont age atm :) 10:39:35 <coopserver> <V453000> but yes. lesser things as costs are not really important now 10:43:37 <coopserver> *** Berkel has left the game (Leaving) 10:49:00 <coopserver> *** Game paused (connecting clients) 10:49:02 <coopserver> *** D.Klukas has joined 10:49:03 <coopserver> *** Game unpaused (connecting clients) 10:51:09 <coopserver> *** D.Klukas has started a new company #5 10:51:56 <coopserver> *** D.Klukas has joined spectators 10:51:58 <coopserver> *** D.Klukas has started a new company #6 10:52:08 <coopserver> *** D.Klukas has left the game (Leaving) 10:57:30 <coopserver> <happy tran sport> V453000: train q on your food ml 10:59:08 <coopserver> <V453000> yes it needs expanding :) 11:10:06 <coopserver> <V453000> brb 11:10:07 <coopserver> *** V453000 has left the game (Leaving) 11:10:11 <coopserver> <happy tran sport> bb v 11:11:27 <coopserver> <happy tran sport> Vinnie: i am try to find out whont i can nexs to adde to my 11:29:32 <Glubo> Btw. i have a question about original version's primaries -- is there any way of influencing their production? 11:29:55 <coopserver> *** Game paused (connecting clients) 11:30:06 <coopserver> *** thepower12 has joined 11:30:07 <coopserver> *** Game unpaused (connecting clients) 11:30:57 <happy_> not shor Glubo 11:31:24 <Jam35> http://wiki.openttd.org/Game_mechanics 11:31:31 <Jam35> ^there 11:32:14 <coopserver> *** thepower12 has left the game (Leaving) 11:33:31 <Glubo> Jam35, thx this looks exactly like what i was looking for :D 11:33:38 <coopserver> <Jam35> :) 11:33:45 <coopserver> <Jam35> happy 11:33:51 <coopserver> <happy tran sport> yep 11:34:02 <coopserver> <Jam35> I would help but I get 2 second pause every 10 seconds 11:34:11 <coopserver> <happy tran sport> ar k 11:34:12 <coopserver> <Jam35> very annoying 11:34:18 <coopserver> <Jam35> as for your network 11:34:26 <coopserver> <Jam35> you asked me what to connect 11:34:31 <coopserver> <happy tran sport> ye[p 11:34:34 <coopserver> <happy tran sport> yep 11:35:05 <Jam35> It's hard for me to type there 11:35:12 <Jam35> It's hard for me to look even 11:35:19 <Jam35> what have you got already 11:35:43 <Jam35> I saw workers to uranium 11:35:55 <coopserver> <happy tran sport> yep 11:36:04 <coopserver> *** Jam35 has left the game (Leaving) 11:38:42 <Jam35> I would say start getting food to yetis 11:38:49 <coopserver> <happy tran sport> k 11:39:31 <Jam35> fruit farm looks awesome :) 11:40:38 <coopserver> <happy tran sport> yer i look for a good place for food plant drop of 11:42:01 <V453000> >] 11:42:02 <V453000> :) 11:42:24 <happy_> : 11:46:00 <coopserver> *** Game paused (connecting clients) 11:46:03 <coopserver> *** V453000 has joined 11:46:04 <coopserver> *** Game unpaused (connecting clients) 11:46:57 <coopserver> *** V453000 has joined company #1 11:58:06 <coopserver> *** chrswk has joined spectators 12:05:02 <coopserver> *** happy tran sport has joined spectators 12:05:05 <coopserver> *** happy tran sport has left the game (Leaving) 12:10:32 *** Brumi has quit IRC 12:11:13 *** happy_ has quit IRC 12:21:05 <coopserver> <V453000> hm another industry died on me :( 12:21:09 <coopserver> *** V453000 has left the game (Leaving) 12:21:10 <coopserver> *** Game paused (number of players) 12:31:38 <coopserver> *** Game still paused (connecting clients, number of players) 12:31:40 <coopserver> *** Putin has joined 12:31:41 <coopserver> *** Putin has started a new company #5 12:31:42 <coopserver> *** Game still paused (number of players) 12:31:43 <coopserver> *** Game unpaused (number of players) 12:33:37 <coopserver> *** Putin has left the game (Leaving) 12:33:38 <coopserver> *** Game paused (number of players) 12:45:20 <coopserver> *** Game still paused (connecting clients, number of players) 12:45:43 <coopserver> *** Pikka has joined 12:45:44 <coopserver> *** Game still paused (number of players) 12:46:12 <coopserver> <Pikka> everyone's a-spectatin' 12:46:40 <coopserver> <Pikka> such yetis 12:47:09 <coopserver> <Pikka> why do yeti dudes look like rubber ducks? 12:47:25 <coopserver> *** Game still paused (connecting clients, number of players) 12:47:28 <coopserver> *** Niko has joined 12:47:29 <coopserver> *** Game still paused (number of players) 12:47:45 *** Pikka has joined #openttdcoop.stable 12:49:16 <V453000> because somebody has no more suitable sprites for yetis yet :P 12:49:19 <coopserver> *** Niko has started a new company #6 12:49:20 <coopserver> *** Game unpaused (number of players) 12:49:20 <V453000> so dux 12:49:26 <coopserver> <Niko> hi V 12:49:29 <V453000> hi 12:51:03 <coopserver> <Niko> good bye putin 12:53:01 <coopserver> <Pikka> the balls don't come out the other end D: 12:53:17 <V453000> no, not yet :) 12:55:35 <coopserver> <Pikka> I'm just joining your company so I can see the vehicle lists and stuff, I won't build anything 12:55:36 <coopserver> *** Pikka has joined company #6 12:55:46 <coopserver> <Niko> ok 12:56:41 <coopserver> *** Game paused (connecting clients) 12:56:43 <coopserver> *** V453000 has joined 12:56:44 <coopserver> *** Game unpaused (connecting clients) 12:56:56 <coopserver> <V453000> yoyoyo 12:57:07 <coopserver> <Pikka> yoyo 12:57:28 <coopserver> <Pikka> you should do some nutty road vehicles 12:57:36 <coopserver> <V453000> no point :) 12:57:51 <coopserver> <Pikka> egrvts is so boring though 12:58:12 <coopserver> <V453000> I dont really use RVs almost ever 12:58:15 <coopserver> <V453000> there is nothing interesting 12:58:31 <coopserver> <Pikka> any plans for 32bpp EZ NUTS? 12:58:40 <coopserver> <V453000> yes, but probably not super soon 12:58:48 *** Brumi has joined #openttdcoop.stable 12:58:53 <coopserver> <V453000> first actual animated yetis :) 12:59:03 <coopserver> <V453000> then probably landscape (quick stuff) 12:59:08 <coopserver> <V453000> then perhaps ez nuts 12:59:09 <coopserver> <Pikka> oh, right, we were talking about diagonal lengths the other day... 12:59:15 <coopserver> <V453000> yeah 13:00:26 <coopserver> <V453000> my fruit farm lives again XD 13:00:38 <coopserver> <V453000> ... the industries die out for some reason even when supplied 13:00:46 <coopserver> <Pikka> hmm 13:00:52 <coopserver> <V453000> idk what changed but I guess there is nothing explicitly telling them not to do that :D 13:00:54 <coopserver> <Pikka> no av9 or FISH, shameful 13:01:06 <coopserver> <Pikka> I know, it's all about trains... 13:01:13 <coopserver> <V453000> well we usually do have av9 13:01:20 <coopserver> *** Pikka has joined spectators 13:01:23 <coopserver> *** Pikka has started a new company #5 13:02:37 <coopserver> <V453000> btw when I read your blog article where you described some ratios of diagonal X side view height, I was quite surprised some of my trains fit into your pattern :D 13:02:49 <coopserver> <V453000> probably only some though :) 13:05:39 <coopserver> <Pikka> wat 13:05:52 <coopserver> <Pikka> 34,854 YETI dude service? 13:06:33 <coopserver> <V453000> what where 13:06:48 <coopserver> <Pikka> the subsidy message 13:07:32 <coopserver> <V453000> hm I dont even know if there is a way to re-read subsidies :D got them disabled 13:09:23 <coopserver> <V453000> if there is some special property for subsidies then it is very possible I set that incorrectly 13:19:16 <coopserver> *** Pikka has joined spectators 13:19:30 *** happy_ has joined #openttdcoop.stable 13:19:34 <coopserver> *** Game paused (connecting clients) 13:19:51 <coopserver> *** happy tran sport has joined 13:19:52 <coopserver> *** Game unpaused (connecting clients) 13:21:27 <coopserver> *** happy tran sport has joined company #3 13:22:06 <coopserver> *** Pikka has left the game (Leaving) 13:28:29 <coopserver> *** Game paused (connecting clients) 13:28:34 <coopserver> *** ScorpDragon has joined 13:28:35 <coopserver> *** ScorpDragon has started a new company #5 13:28:36 <coopserver> *** Game unpaused (connecting clients) 13:34:40 <coopserver> *** ScorpDragon has left the game (Leaving) 13:36:40 <coopserver> *** Game paused (connecting clients) 13:36:45 <coopserver> *** Muel has joined 13:36:46 <coopserver> *** Game unpaused (connecting clients) 13:36:48 <coopserver> <Muel> hi 13:36:52 <coopserver> <Niko> hi 13:36:53 <coopserver> <happy tran sport> hi 13:42:02 <coopserver> *** Muel has started a new company #5 14:21:37 <coopserver> *** happy tran sport has joined spectators 14:25:08 <coopserver> *** Game paused (connecting clients) 14:25:14 <coopserver> *** Jam35 has joined 14:25:15 <coopserver> *** Game unpaused (connecting clients) 14:25:18 <coopserver> *** chrswk has joined company #2 14:25:26 <coopserver> <happy tran sport> wb jam 14:25:51 <coopserver> <Jam35> ty 14:26:12 <Jam35> !vehicles 14:26:12 <coopserver> Jam35: Total vehicles per type: Rail: 440, Road: 0, Water: 0, Air: 0 14:27:53 <coopserver> <happy tran sport> Jam35: i dun won slh whont u think 14:29:43 <coopserver> <Jam35> yes I saw your message 14:30:03 <coopserver> <Jam35> yeti's must hate my computer 14:30:28 <coopserver> <Jam35> looks ok happy, you miss a line there 14:30:38 <coopserver> <happy tran sport> dont zoom out 14:30:44 <coopserver> <Jam35> if I leave the computer idle is fine 14:30:50 <coopserver> <V453000> hm 14:30:58 <coopserver> <V453000> I wonder how could yeti even influence it that much 14:31:02 <coopserver> <V453000> the animation perhaps idk 14:31:09 <coopserver> <happy tran sport> in the game 14:31:27 <coopserver> <Jam35> start doing stuff: pause...pause... 14:31:31 <coopserver> <happy tran sport> yer i not finsh the LLRR OF yet 14:32:01 <coopserver> <happy tran sport> so the slh is not finsh yet jam 14:34:06 <coopserver> <happy tran sport> jam i get lag when i move on the map if i zoom out 14:34:37 <coopserver> <V453000> well, to say the least, animations will stop for industries players dont use 14:34:45 <coopserver> <Jam35> it seems normal but keeps pausing 14:35:05 <coopserver> <Jam35> cpu looks fine 14:35:20 <coopserver> <V453000> idk if it could be some openttd limitation 14:36:34 <coopserver> *** Niko has left the game (Leaving) 14:38:52 <coopserver> *** happy tran sport has joined company #3 14:39:57 <coopserver> *** happy tran sport has joined spectators 14:40:28 <coopserver> <Jam35> it's a shame but can animations be made turn-offable? 14:40:38 <coopserver> <Jam35> like in the menu option 14:40:53 <coopserver> <Jam35> maybe it's that idk 14:41:11 <coopserver> <V453000> probably only parameter-wise 14:42:11 <coopserver> <V453000> definitely not per client 14:42:40 <coopserver> <V453000> but removing all of the animations on unserviced primaries is a big help 14:43:12 <coopserver> <Jam35> weird effect though, stop then see everything happen in fast motion to catch up 14:43:34 <coopserver> <Jam35> I lag normally but not like this 14:43:52 <coopserver> <Jam35> makes me think it is that 14:44:05 *** ODM has joined #openttdcoop.stable 14:44:05 *** ChanServ sets mode: +o ODM 14:46:04 <coopserver> *** valis has left the game (connection lost) 14:48:45 <coopserver> *** Jam35 has left the game (Leaving) 15:02:55 <coopserver> *** Vinnie has left the game (Leaving) 15:05:08 <coopserver> *** Muel has left the game (Leaving) 15:12:08 <coopserver> *** Game paused (connecting clients) 15:12:19 <coopserver> *** thepower12 has joined 15:12:20 <coopserver> *** Game unpaused (connecting clients) 15:14:42 <coopserver> *** thepower12 has left the game (Leaving) 15:33:03 <coopserver> *** Game paused (connecting clients) 15:33:06 <coopserver> *** valis has joined 15:33:07 <coopserver> *** Game unpaused (connecting clients) 15:33:08 <coopserver> *** Game paused (connecting clients) 15:33:11 <coopserver> *** Muel has joined 15:33:12 <coopserver> *** Game unpaused (connecting clients) 15:33:32 <coopserver> <Muel> hi 15:33:45 <coopserver> <valis> hi 15:36:01 <coopserver> *** scshunt has left the game (Leaving) 15:38:11 <coopserver> *** happy tran sport has joined company #3 15:43:51 <coopserver> *** happy tran sport has left the game (Leaving) 15:53:23 <coopserver> *** Muel has left the game (Leaving) 16:00:43 <coopserver> *** Game paused (connecting clients) 16:01:01 <coopserver> *** Maraxus has joined 16:01:02 <coopserver> *** Game unpaused (connecting clients) 16:05:43 <coopserver> *** Maraxus has left the game (Leaving) 16:05:54 *** Maraxus has quit IRC 16:19:27 <coopserver> <chrswk> whats more beneficial for acceleration, power or T.E? 16:25:22 <Jam35> http://wiki.openttd.org/Tractive_Effort 16:27:07 <Jam35> ^details 16:27:11 <Jam35> simply: both 16:30:38 <Sylf> with nuts, all trains have high TE 16:31:04 <Sylf> I saw it when I played on a server that had nuts along with other sets 16:33:51 *** Djanxy has joined #openttdcoop.stable 16:34:49 <coopserver> *** Game paused (connecting clients) 16:34:54 <coopserver> *** happy tran sport has joined 16:34:55 <coopserver> *** Game unpaused (connecting clients) 16:35:24 <coopserver> *** happy tran sport has joined company #3 16:36:31 <coopserver> *** happy tran sport has joined spectators 16:37:22 <coopserver> *** Game paused (connecting clients) 16:37:26 <coopserver> *** Sylf has joined 16:37:27 <coopserver> *** Game unpaused (connecting clients) 16:37:32 <coopserver> <happy tran sport> hi Sylf 16:37:39 <coopserver> <Sylf> what 16:37:47 <coopserver> <Sylf> V failed the steel mill 16:38:13 <Pikka> sillly V 16:38:17 <Pikka> with three ls 16:44:27 <coopserver> *** Game paused (connecting clients) 16:44:32 <coopserver> *** Kernigh has joined 16:44:33 <coopserver> *** Game unpaused (connecting clients) 16:45:23 <coopserver> *** Kernigh has left the game (Leaving) 16:50:05 <coopserver> <happy tran sport> how things Sylf 16:55:11 *** Hazzard has joined #openttdcoop.stable 16:57:58 <coopserver> *** Sylf has left the game (general timeout) 17:03:50 <coopserver> *** chrswk has joined spectators 17:05:28 *** Sylf has quit IRC 17:06:10 <V453000> yeah Steel Mill is borkd :D 17:07:46 <coopserver> *** Game paused (connecting clients) 17:07:51 <coopserver> *** Muel has joined 17:07:52 <coopserver> *** Game unpaused (connecting clients) 17:07:55 <coopserver> <Muel> hi 17:08:03 <coopserver> <happy tran sport> hi 17:26:32 <coopserver> *** Game paused (connecting clients) 17:26:53 <coopserver> *** RTM has joined 17:26:54 <coopserver> *** Game unpaused (connecting clients) 17:27:02 <coopserver> <happy tran sport> hi rtm 17:27:09 <coopserver> <RTM> hi happy tran sport 17:27:14 <coopserver> <Muel> hi 17:27:17 <coopserver> <happy tran sport> hi 17:27:22 <coopserver> <RTM> hi valis 17:27:27 <coopserver> <RTM> hi Muel 17:27:31 <coopserver> <RTM> hi chrswk 17:27:37 <coopserver> <RTM> hi valis 17:27:45 <coopserver> <RTM> hi V453000 17:27:51 <coopserver> <valis> hi 17:31:00 <coopserver> *** RTM has left the game (connection lost) 17:38:31 *** Maraxus has joined #openttdcoop.stable 17:38:31 *** ChanServ sets mode: +o Maraxus 17:42:53 <coopserver> *** chrswk has joined company #2 17:43:01 <coopserver> *** chrswk has joined spectators 17:43:49 <coopserver> *** happy tran sport has joined company #3 17:44:35 <coopserver> *** happy tran sport has joined spectators 17:46:09 <coopserver> *** happy tran sport has left the game (Leaving) 17:55:34 <coopserver> *** Muel has left the game (Leaving) 17:56:44 *** Sylf has joined #openttdcoop.stable 17:56:44 *** ChanServ sets mode: +o Sylf 18:11:48 <coopserver> *** Game paused (connecting clients) 18:11:52 <coopserver> *** Kernigh has joined 18:11:53 <coopserver> *** Game unpaused (connecting clients) 18:18:40 <coopserver> *** chrswk has joined company #2 18:18:49 <coopserver> *** chrswk has joined spectators 18:33:00 <coopserver> *** Kernigh has left the game (Leaving) 18:45:57 <coopserver> *** chrswk has joined company #2 19:06:35 <coopserver> *** chrswk has joined spectators 19:07:31 <coopserver> *** Game paused (connecting clients) 19:07:35 <coopserver> *** Muel has joined 19:07:36 <coopserver> *** Game unpaused (connecting clients) 19:07:38 <coopserver> <Muel> hi 19:19:20 <coopserver> *** Game paused (connecting clients) 19:19:26 <coopserver> *** happy tran sport has joined 19:19:27 <coopserver> *** Game unpaused (connecting clients) 19:20:04 <coopserver> *** happy tran sport has joined company #3 19:27:28 <coopserver> <happy tran sport> nice net werk v 19:29:29 <coopserver> *** V453000 has left the game (Leaving) 19:34:12 <coopserver> *** happy tran sport has joined spectators 19:48:36 *** ODM has quit IRC 19:50:58 <coopserver> *** happy tran sport has joined company #3 20:05:21 <coopserver> *** chrswk has joined company #2 20:12:09 <coopserver> <Muel> yyeti is best :) 20:17:21 <coopserver> *** chrswk has left the game (Leaving) 20:21:08 *** Brumi has quit IRC 20:31:41 <coopserver> *** Muel has left the game (Leaving) 20:37:23 <coopserver> *** happy tran sport has joined spectators 20:37:24 <coopserver> *** Game paused (number of players) 20:41:52 <coopserver> *** happy tran sport has joined company #3 20:41:53 <coopserver> *** Game unpaused (number of players) 20:42:07 <coopserver> *** happy tran sport has joined spectators 20:42:08 <coopserver> *** Game paused (number of players) 20:50:30 <coopserver> *** Game still paused (connecting clients, number of players) 20:50:34 <coopserver> *** chrswk has joined 20:50:35 <coopserver> *** Game still paused (number of players) 20:50:36 <coopserver> *** Game unpaused (number of players) 21:22:05 <coopserver> *** valis has left the game (Leaving) 21:54:09 <coopserver> *** chrswk has left the game (Leaving) 21:54:10 <coopserver> *** Game paused (number of players) 21:55:00 *** Pikka has quit IRC 22:03:29 <coopserver> *** happy tran sport has left the game (Leaving) 22:08:57 *** Maraxus has quit IRC 22:33:32 <coopserver> *** Game still paused (connecting clients, number of players) 22:33:40 <coopserver> *** Saladan0 has joined 22:33:41 <coopserver> *** Game still paused (number of players) 22:37:21 <coopserver> *** Saladan0 has started a new company #7 22:37:22 <coopserver> *** Game unpaused (number of players) 22:39:58 <coopserver> *** Game paused (connecting clients) 22:40:03 <coopserver> *** happy tran sport has joined 22:40:04 <coopserver> *** Game unpaused (connecting clients) 22:43:06 <coopserver> *** Saladan0 has left the game (Leaving) 22:43:07 <coopserver> *** Game paused (number of players) 23:20:45 *** Kernigh has joined #openttdcoop.stable 23:22:50 <coopserver> *** Game still paused (connecting clients, number of players) 23:22:54 <coopserver> *** Kernigh has joined 23:22:55 <coopserver> *** Game still paused (number of players) 23:22:56 <coopserver> *** Game unpaused (number of players) 23:31:32 <coopserver> *** Kernigh has joined spectators 23:31:33 <coopserver> *** Game paused (number of players) 23:31:36 <coopserver> *** Kernigh has started a new company #7 23:31:37 <coopserver> *** Game unpaused (number of players) 23:35:12 <coopserver> <happy tran sport> hi Kernigh 23:35:18 <coopserver> <Kernigh> Hello