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00:04:14 <V453000> I so far believe that making the industries animate only for producing industries would reduce it considerably 00:04:32 <V453000> if not then we will have to consider someting like slowing the animation down 00:04:56 <V453000> also there seems to be a stupidly high amount of industries on the map 00:05:10 <coopserver> <Mazth> yeah I noticed 00:05:11 <V453000> perhaps something like making them die quicker when unserviced would be a good idea too 00:06:21 <coopserver> <Mazth> so the lag does come from the anims? or is the map just full with trains? 00:06:59 <V453000> well trains obviously arent helping :) 00:07:04 <V453000> but I think the animations have their part too 00:07:13 <coopserver> <Kernigh> The lag is worse today than yesterday. 00:07:26 <coopserver> <Kernigh> Yesterday, I played with a huge window, today I shrunk it to 800x600. 00:08:14 <coopserver> <Mazth> before yeti I did not had a lot of lag so I just figuered it was the anims ,but maybe some updates to ottd might have effect too? don t know what has been developed since 1.4.1 00:08:43 <coopserver> <Kernigh> There's not much difference between 1.4.1 and 1.4.3-RC2, as far as I know. 00:08:49 <coopserver> <Kernigh> It is mostly bug fixes? 00:08:54 <coopserver> <Mazth> but it would tidy up the map to have less active unservices industries 00:09:02 <coopserver> <Mazth> I noticed chargo flow? 00:09:49 <coopserver> <Kernigh> Industries don't die. Or at least, I tunneled under this one mine that I never serviced, and it doesn't die. 00:10:35 <coopserver> <Mazth> rly would like to have a go at the yeti but it is hard to play atm 00:21:10 <coopserver> *** Mazth has joined spectators 00:21:28 <coopserver> *** Mazth has joined company #8 00:22:32 <V453000> Mazth: it is easy to load it offline :P 00:22:51 <coopserver> <Mazth> ah good idea! 00:23:04 <coopserver> <Mazth> but the system has been working up to expectations? 00:23:29 <coopserver> <happy tran sport> gn all 00:23:35 <coopserver> *** happy tran sport has left the game (Leaving) 00:23:40 <coopserver> <Mazth> bnight happy! 00:23:56 <happy_> have fun 00:24:19 *** happy_ has left #openttdcoop.stable 00:40:21 <coopserver> *** Mazth has joined spectators 00:59:51 <coopserver> *** Kernigh has joined spectators 00:59:52 <coopserver> *** Game paused (number of players) 01:00:07 <coopserver> <Kernigh> Oops, I probably should have joined spectators earlier. 01:00:33 <coopserver> <Kernigh> I was only running the game to look at profits. 01:01:32 <coopserver> <Kernigh> I wanted to know why my tiny company with 29 trains makes so much money. 01:01:55 <coopserver> <Kernigh> Looks like passengers earn the most money. 01:24:17 <coopserver> *** Mazth has joined company #8 01:24:18 <coopserver> *** Game unpaused (number of players) 01:47:07 <coopserver> *** Kernigh has joined company #7 02:11:47 <coopserver> *** Mazth has joined spectators 02:11:54 <coopserver> *** Mazth has left the game (Leaving) 02:24:21 <coopserver> *** Kernigh has left the game (Leaving) 02:24:22 <coopserver> *** Game paused (number of players) 04:50:10 <coopserver> *** Game still paused (connecting clients, number of players) 04:50:19 <coopserver> *** chrswk has joined 04:50:20 <coopserver> *** Game still paused (number of players) 04:51:04 <coopserver> *** chrswk has joined company #2 04:51:05 <coopserver> *** Game unpaused (number of players) 04:55:03 *** Hazzard_ has joined #openttdcoop.stable 05:01:50 *** Hazzard has quit IRC 06:26:58 <coopserver> *** chrswk has joined spectators 06:26:58 <coopserver> *** Game paused (number of players) 06:32:11 <coopserver> *** Game still paused (connecting clients, number of players) 06:32:15 <coopserver> *** valis has joined 06:32:16 <coopserver> *** Game still paused (number of players) 06:33:49 <coopserver> *** valis has left the game (Leaving) 06:44:31 <coopserver> *** chrswk has joined company #2 06:44:32 <coopserver> *** Game unpaused (number of players) 07:01:56 <coopserver> *** chrswk has joined spectators 07:01:57 <coopserver> *** Game paused (number of players) 07:38:54 *** Glubo has quit IRC 08:34:16 <coopserver> *** Game still paused (connecting clients, number of players) 08:34:22 <coopserver> *** Muel has joined 08:34:23 <coopserver> *** Game still paused (number of players) 08:34:24 <coopserver> *** Game unpaused (number of players) 08:34:28 <coopserver> <Muel> hi 08:59:12 <coopserver> *** Muel has joined spectators 08:59:13 <coopserver> *** Game paused (number of players) 09:08:09 <coopserver> *** Muel has left the game (Leaving) 09:13:09 <coopserver> *** Game still paused (connecting clients, number of players) 09:13:15 <coopserver> *** Niko has joined 09:13:16 <coopserver> *** Game still paused (number of players) 09:13:17 <coopserver> *** Game unpaused (number of players) 09:18:48 <coopserver> *** Niko has left the game (Leaving) 09:18:49 <coopserver> *** Game paused (number of players) 09:58:13 <coopserver> *** Game still paused (connecting clients, number of players) 09:58:15 <coopserver> *** valis has joined 09:58:16 <coopserver> *** Game still paused (number of players) 10:04:29 <coopserver> *** valis has left the game (Leaving) 10:49:19 <coopserver> *** Game still paused (connecting clients, number of players) 10:49:23 <coopserver> *** Muel has joined 10:49:24 <coopserver> *** Game still paused (number of players) 10:51:16 <coopserver> *** chrswk has joined company #2 10:51:17 <coopserver> *** Game unpaused (number of players) 10:57:32 <coopserver> *** Muel has left the game (Leaving) 11:17:36 *** Djanxy has quit IRC 11:20:36 <coopserver> *** Game paused (connecting clients) 11:20:40 <coopserver> *** Mazth has joined 11:20:41 <coopserver> *** Game unpaused (connecting clients) 11:28:40 <coopserver> *** Game paused (connecting clients) 11:28:43 <coopserver> *** valis has joined 11:28:44 <coopserver> *** Game unpaused (connecting clients) 11:29:27 <coopserver> <valis> hi 11:29:30 <coopserver> <chrswk> hi 11:51:11 <coopserver> *** Mazth has left the game (Leaving) 11:51:35 <coopserver> *** chrswk has joined spectators 11:51:36 <coopserver> *** Game paused (number of players) 11:59:07 <coopserver> *** Game still paused (connecting clients, number of players) 11:59:12 <coopserver> *** Muel has joined 11:59:12 <coopserver> *** Game still paused (number of players) 12:11:35 <coopserver> *** Muel has joined company #5 12:11:36 <coopserver> *** Game unpaused (number of players) 12:23:41 <coopserver> *** Muel has joined spectators 12:23:42 <coopserver> *** Game paused (number of players) 12:23:43 <coopserver> *** Muel has left the game (Leaving) 12:58:56 <coopserver> *** chrswk has joined company #2 12:58:57 <coopserver> *** Game unpaused (number of players) 13:04:35 <coopserver> *** chrswk has joined spectators 13:04:36 <coopserver> *** Game paused (number of players) 13:40:08 <coopserver> *** valis has left the game (Leaving) 13:41:57 <coopserver> *** Game still paused (connecting clients, number of players) 13:41:59 <coopserver> *** ArtuomPA has joined 13:42:00 <coopserver> *** Game still paused (number of players) 13:48:19 <coopserver> *** ArtuomPA has left the game (Leaving) 14:23:13 <V453000> @pzg2013 14:23:14 <Webster> Dont Try This At Home: ProZone Game 2013 at #openttdcoop - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013 14:26:50 *** Maraxus has joined #openttdcoop.stable 14:26:50 *** ChanServ sets mode: +o Maraxus 14:27:18 *** Hazzard_ has quit IRC 14:47:03 <Sylf> yaarrrr 14:47:13 <Sylf> my industries didn't die for 900 years. this code works. 14:53:39 <V453000> (: 14:58:01 *** ODM has joined #openttdcoop.stable 14:58:01 *** ChanServ sets mode: +o ODM 15:11:16 <Sylf> the trick was providing stuff for monthly_prod_change and random_prod_change callbacks 15:13:13 <Sylf> should worker yards die if not serviced, like all other industries? 15:19:28 <V453000> sure 15:20:09 <coopserver> *** Game still paused (connecting clients, number of players) 15:20:13 <coopserver> *** Berkel has joined 15:20:14 <coopserver> *** Game still paused (number of players) 15:20:15 <coopserver> *** Game unpaused (number of players) 15:21:30 <planetmaker> I saw sylf also became a half-yeti last night, eh? :) 15:21:59 <Sylf> pretty much 15:22:29 <Sylf> swimming through opengfx+ industries and firs codes to get hints 15:22:54 <coopserver> *** Berkel has left the game (Leaving) 15:22:55 <coopserver> *** Game paused (number of players) 15:26:02 <coopserver> *** Game still paused (connecting clients, number of players) 15:26:06 <coopserver> *** Muel has joined 15:26:07 <coopserver> *** Game still paused (number of players) 15:27:40 <coopserver> *** Muel has joined company #5 15:27:41 <coopserver> *** Game unpaused (number of players) 16:02:44 *** Maraxus has quit IRC 16:17:24 <coopserver> *** Muel has joined spectators 16:17:25 <coopserver> *** Game paused (number of players) 16:17:54 <coopserver> *** Muel has left the game (Leaving) 16:39:47 <coopserver> *** chrswk has left the game (general timeout) 16:45:24 <coopserver> *** Game still paused (connecting clients, number of players) 16:45:33 <coopserver> *** thepower12 has joined 16:45:34 <coopserver> *** Game still paused (number of players) 16:52:31 <coopserver> *** thepower12 has left the game (Leaving) 17:13:07 <coopserver> *** Game still paused (connecting clients, number of players) 17:13:12 <coopserver> *** Mazth has joined 17:13:13 <coopserver> *** Game still paused (number of players) 17:14:31 <coopserver> <Mazth> pigcows too awesome! 17:43:26 *** Djanxy has joined #openttdcoop.stable 17:51:28 <coopserver> *** Game still paused (connecting clients, number of players) 17:51:32 <coopserver> *** Muel has joined 17:51:33 <coopserver> *** Game still paused (number of players) 17:52:28 <coopserver> *** Muel has left the game (Leaving) 18:04:44 <coopserver> *** Mazth has left the game (Leaving) 18:07:37 *** happy_ has joined #openttdcoop.stable 18:07:51 <coopserver> *** Game still paused (connecting clients, number of players) 18:08:18 <coopserver> *** happy tran sport has joined 18:08:50 <coopserver> *** happy tran sport has left the game (processing map took too long) 18:08:51 <coopserver> *** Game still paused (number of players) 18:09:08 <coopserver> *** Game still paused (connecting clients, number of players) 18:09:14 <coopserver> *** happy tran sport has joined 18:09:15 <coopserver> *** Game still paused (number of players) 19:00:09 <coopserver> *** Game still paused (connecting clients, number of players) 19:00:16 <coopserver> *** chrswk has joined 19:00:17 <coopserver> *** Game still paused (number of players) 19:15:12 <coopserver> *** Game still paused (connecting clients, number of players) 19:15:35 <coopserver> *** RTM has joined 19:15:36 <coopserver> *** Game still paused (number of players) 19:15:41 <coopserver> <RTM> hi happy tran sport 19:15:44 <coopserver> <RTM> hi chrswk 19:16:45 <coopserver> *** RTM has started a new company #9 19:16:46 <coopserver> *** Game unpaused (number of players) 19:17:24 <coopserver> *** RTM has left the game (general timeout) 19:17:25 <coopserver> *** Game paused (number of players) 19:32:20 <coopserver> *** chrswk has left the game (Leaving) 19:40:22 <coopserver> *** Game still paused (connecting clients, number of players) 19:40:29 <coopserver> *** o11c has joined 19:40:30 <coopserver> *** o11c has started a new company #10 19:40:31 <coopserver> *** Game still paused (number of players) 19:40:32 <coopserver> *** Game unpaused (number of players) 19:41:01 <coopserver> <o11c> !rules 19:41:02 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 19:43:01 *** o11c has joined #openttdcoop.stable 19:59:22 <coopserver> *** Game paused (connecting clients) 19:59:31 <coopserver> *** Muel has joined 19:59:32 <coopserver> *** Game unpaused (connecting clients) 19:59:34 <coopserver> <Muel> hi 19:59:43 <coopserver> <o11c> hi 20:00:46 <coopserver> *** Muel has joined company #5 20:06:48 <coopserver> *** Muel has left the game (Leaving) 20:08:53 *** Maraxus has joined #openttdcoop.stable 20:08:53 *** ChanServ sets mode: +o Maraxus 20:15:44 <coopserver> *** Game paused (connecting clients) 20:15:48 <coopserver> *** ArtuomPA has joined 20:15:49 <coopserver> *** Game unpaused (connecting clients) 20:15:59 *** ODM has quit IRC 20:17:45 <coopserver> *** ArtuomPA has left the game (Leaving) 20:18:18 <coopserver> *** Game paused (connecting clients) 20:18:21 <coopserver> *** ArtuomPA has joined 20:18:22 <coopserver> *** Game unpaused (connecting clients) 20:27:39 <coopserver> *** ArtuomPA has left the game (Leaving) 20:30:32 <coopserver> <happy tran sport> hi o11c 20:30:55 <coopserver> <o11c> unfamiliar industries, unfamiliar trains ... 20:31:25 <coopserver> <o11c> game keeps freezing with 100% CPU ... 20:31:51 <coopserver> <happy tran sport> yer sume players get that was will 20:32:27 <coopserver> <happy tran sport> we doo nuts train set on this server so mite be a bit werd 20:33:21 <coopserver> <happy tran sport> most stuf need yeti dudes to gro them 20:35:11 <coopserver> <happy tran sport> if u doo yeti to the farm then u get mor from the farm o11c 20:35:15 <coopserver> *** Game paused (connecting clients) 20:35:19 <coopserver> <o11c> yeah 20:35:20 <coopserver> *** Mazth has joined 20:35:21 <coopserver> *** Game unpaused (connecting clients) 20:35:24 <coopserver> <happy tran sport> hey Mazth 20:35:28 <coopserver> <happy tran sport> how things 20:35:31 <coopserver> <Mazth> hellow 20:35:43 <coopserver> <Mazth> fain 20:35:51 <coopserver> <Mazth> looking how things grow and work :P 20:36:02 <coopserver> <happy tran sport> nice 20:36:21 <coopserver> <Mazth> what do you think of YETI so faR? 20:36:36 <coopserver> <happy tran sport> its nice 20:37:29 <coopserver> <Mazth> it looks very nice but I also feel some better planning for the distribution and so on is needed if you want to get optimal production so that is quite nice 20:38:18 <coopserver> *** Mazth has joined company #8 20:38:31 <coopserver> <happy tran sport> yer 20:38:33 <coopserver> <happy tran sport> true 20:39:12 <coopserver> <happy tran sport> i wsh u can doo mor then won yeti dudes on towns 20:39:22 <coopserver> <happy tran sport> but ll good 20:39:28 <coopserver> <happy tran sport> all good 20:39:49 <coopserver> <Mazth> like transport dudes to town to make it grow? 20:40:00 <coopserver> <happy tran sport> yer true 20:40:28 <coopserver> <Mazth> I believe something like that is in the planning, townsize related yetifarms 20:40:34 <coopserver> <Mazth> bigger town more dudes 20:40:56 <coopserver> <happy tran sport> o11c: u can doo food to worker yard so it mite help the yeti dudes 20:41:00 <coopserver> <o11c> yeah 20:41:12 <coopserver> <happy tran sport> true Mazth 20:41:33 <coopserver> <happy tran sport> eeny way be back later 20:41:44 <coopserver> *** happy tran sport has left the game (Leaving) 20:42:02 *** happy_ has left #openttdcoop.stable 20:45:54 *** Maraxus has quit IRC 20:49:38 <coopserver> *** Mazth has joined spectators 20:49:39 <coopserver> *** Mazth has started a new company #9 20:49:50 <coopserver> *** Mazth has joined company #8 20:57:59 <coopserver> <o11c> "too many vehicles in game" :( 20:58:08 <coopserver> <Mazth> dafuq? 20:58:19 <coopserver> <Mazth> or are u dabbling in planes/ships/RVs? 20:58:26 <coopserver> <o11c> RVs 20:58:55 <coopserver> <o11c> for short worker hops it didn't seem worth making trains 20:59:12 <coopserver> <Mazth> ah ok yh they take too much cpu and require not much planning 20:59:26 <coopserver> <Mazth> you could make a short train with gfast loading 20:59:45 <coopserver> <Mazth> running costs are VERY low so the line prolly will make money 21:02:36 <coopserver> <Mazth> brb 21:02:41 <coopserver> *** Mazth has joined spectators 23:06:23 *** Hazzard has joined #openttdcoop.stable 23:25:53 <coopserver> *** Game paused (connecting clients) 23:26:00 <coopserver> *** Kernigh has joined 23:26:01 <coopserver> *** Game unpaused (connecting clients) 23:30:13 <coopserver> *** Mazth has joined company #8 23:30:25 <coopserver> *** Mazth has joined spectators 23:30:31 <coopserver> <Kernigh> Missing industry at Flunfingley Market Mines? 23:30:59 <coopserver> <o11c> wtf 23:31:10 <coopserver> <o11c> why would an industry disappear while being served? 23:31:21 <coopserver> <Mazth> beta YETI? 23:31:28 <coopserver> <Mazth> I call hax! 23:31:38 <coopserver> <Mazth> It got yetismashed! 23:32:25 <coopserver> *** Mazth has joined company #8 23:36:22 <coopserver> *** Kernigh has left the game (general timeout) 23:36:31 <coopserver> *** Game paused (connecting clients) 23:36:35 <coopserver> *** Kernigh has joined 23:36:36 <coopserver> *** Game unpaused (connecting clients) 23:38:37 <coopserver> *** Kernigh has left the game (general timeout) 23:43:12 <coopserver> *** Mazth has left the game (Leaving) 23:47:00 <coopserver> *** Game paused (connecting clients) 23:47:04 <coopserver> *** Kernigh has joined 23:47:05 <coopserver> *** Game unpaused (connecting clients) 23:57:39 <coopserver> <Kernigh> Train jam at Brondston Transfer: There's not enough room for grain trains to wait. 23:58:48 <coopserver> <Kernigh> But no one's online for Mazth Transport, so that can't be fixed yet.