Times are UTC Toggle Colours
00:21:54 <coopserver> *** valis has left the game (Leaving) 01:13:11 <coopserver> *** Sylf has joined 01:13:41 <coopserver> *** Sylf has joined company #1 01:13:42 <coopserver> *** Game unpaused (number of players) 01:26:33 <coopserver> *** Yugi_D has joined 01:35:34 *** Speedy` has joined #openttdcoop.stable 01:36:24 *** Speedy has quit IRC 01:36:24 *** Speedy` is now known as Speedy 02:07:42 <coopserver> *** Yugi_D has left the game (Leaving) 02:38:49 <coopserver> *** Sylf has left the game (Leaving) 02:38:50 <coopserver> *** Game paused (number of players) 02:39:15 <coopserver> *** Sylf has joined 02:39:19 <coopserver> *** Sylf has joined company #1 02:39:20 <coopserver> *** Game unpaused (number of players) 02:53:09 <coopserver> *** Player has joined 02:53:10 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 02:53:11 <coopserver> *** Player has started a new company #6 02:53:12 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 02:53:13 <coopserver> *** Player has joined spectators 02:53:16 <coopserver> *** Player has left the game (wrong company in DoCommand) 02:53:56 <coopserver> *** Player has joined 02:53:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 02:53:58 <coopserver> *** Player has started a new company #8 02:53:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 02:54:00 <coopserver> *** Player has joined spectators 02:54:02 <coopserver> *** Player has left the game (wrong company in DoCommand) 03:26:15 <coopserver> *** Player has joined 03:28:51 <coopserver> *** Player has left the game (Leaving) 04:04:51 <coopserver> *** Sylf has left the game (Leaving) 04:04:52 <coopserver> *** Game paused (number of players) 04:07:58 *** Mark has joined #openttdcoop.stable 04:07:59 *** Webster sets mode: +o Mark 04:08:06 <Mark> hello 04:11:28 <coopserver> *** Mark has joined 04:11:57 <Mark> !rules 04:11:57 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 04:14:38 <coopserver> *** Anson has joined 04:18:18 <coopserver> *** Anson has joined company #3 04:18:19 <coopserver> *** Game unpaused (number of players) 04:40:11 <coopserver> *** Mark has started a new company #6 04:49:36 <Mark> !companies 04:49:36 <coopserver> Mark: Company '1' (Dark Green): Unnamed, Founded in 1900, Vehicles owned: 94 Trains, 157 Roadvehicles, 0 Ships and 0 Aeroplanes 04:49:37 <coopserver> Mark: Company '2' (Red): Yugi_D Transport, Founded in 1919, Vehicles owned: 49 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 04:49:37 <Mark> !clients 04:49:38 <coopserver> Mark: Company '3' (Light Blue): happy train sport Transport, Founded in 1920, Vehicles owned: 318 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 04:49:39 <coopserver> Mark: Company '4' (White): __Felli_Lines__, Founded in 1925, Vehicles owned: 113 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 04:49:40 <coopserver> Mark: Company '5' (Green): PooDy Transport, Founded in 1929, Vehicles owned: 10 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 04:49:41 <coopserver> Mark: Company '6' (Pink): Mark Transport, Founded in 2033, Vehicles owned: 2 Trains, 2 Roadvehicles, 0 Ships and 0 Aeroplanes 04:49:42 <coopserver> Mark: Company '7' (Dark Blue): Jim Transport, Founded in 1952, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 04:49:47 <Mark> !players 04:49:47 <coopserver> Mark: Client 790 (Pink) is Mark, in company 6 (Mark Transport) 04:49:48 <coopserver> Mark: Client 792 (Light Blue) is Anson, in company 3 (happy train sport Transport) 04:49:57 <Mark> !rcon move 790 3 04:49:58 <coopserver> *** Mark has joined company #3 04:50:17 <coopserver> <Mark> oh didnt see you there Anson 04:50:22 <coopserver> <Mark> i just came to steal some money 04:50:39 <coopserver> <Anson> hallo 04:50:48 <coopserver> <Mark> hi :) 04:51:32 <coopserver> *** Mark #1 has joined 04:51:58 <coopserver> *** Mark #1 has left the game (Leaving) 04:52:04 <coopserver> *** Mark has joined company #6 05:18:33 <coopserver> *** Anson has joined spectators 05:26:11 <Mark> !rcon reset_company 6 05:26:12 <coopserver> ERROR: Cannot remove company: a client is connected to that company. 05:26:13 <coopserver> - Remove an idle company from the game. Usage: 'reset_company <company-id>' 05:26:14 <coopserver> - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc. 05:26:16 <coopserver> *** Mark has left the game (Leaving) 05:26:17 <coopserver> *** Game paused (number of players) 05:26:19 <Mark> !rcon reset_company 6 05:26:20 <coopserver> Company deleted. 05:45:03 <coopserver> *** Yugi_D has joined 05:47:07 <coopserver> *** Yugi_D has left the game (Leaving) 05:48:27 <coopserver> *** Dnz-Ali has joined 06:17:59 <coopserver> *** Dnz-Ali has started a new company #6 06:18:00 <coopserver> *** Game unpaused (number of players) 06:42:41 <coopserver> *** Yugi_D has joined 06:42:46 <coopserver> <Dnz-Ali> hi 06:43:08 <coopserver> <Yugi_D> hi Dnz 06:46:01 <coopserver> <Yugi_D> hey dnz, r u able to help? 06:46:18 <coopserver> <Dnz-Ali> help. make signal 06:46:44 <coopserver> <Yugi_D> iv already got the signs at point of demise 06:47:40 <coopserver> <Yugi_D> its in my std rail area 06:48:21 <coopserver> <Yugi_D> near Coonanga 06:49:06 <coopserver> <Dnz-Ali> i see you teritory 06:49:21 <coopserver> <Dnz-Ali> what you wanth. sorry my english is not best 06:49:34 <coopserver> <Yugi_D> i have done a minor fix, but not good enuf 06:50:19 <coopserver> <Yugi_D> i need help with station design and superb entrance/exits 06:51:56 <coopserver> <Yugi_D> i can give u mil for ur assistance 06:56:08 <coopserver> <Dnz-Ali> tnx mone 06:56:10 <coopserver> <Dnz-Ali> monex 06:56:14 <coopserver> <Dnz-Ali> money 06:56:56 <coopserver> <Yugi_D> np 06:57:02 <coopserver> <Yugi_D> u need it 07:19:10 <coopserver> *** Player has joined 07:50:36 <coopserver> *** Player #1 has joined 07:50:59 <coopserver> *** Player #1 has left the game (Leaving) 07:51:21 <coopserver> *** Player has left the game (Leaving) 07:54:51 <coopserver> *** valis has joined 07:55:04 <coopserver> <valis> hi 07:56:36 <Mark> hello 07:56:45 <coopserver> *** Yugi_D has left the game (Leaving) 08:15:30 *** Jam35_ is now known as Jam35 09:02:40 *** __Fellini__ has joined #openttdcoop.stable 09:02:44 <__Fellini__> !date 09:02:44 <coopserver> Apr 27 2049 09:02:49 <__Fellini__> !players 09:02:49 <coopserver> __Fellini__: There are currently 1 players and 2 spectators, making a total of 3 clients connected 09:03:04 <__Fellini__> hi all 09:23:43 <coopserver> *** Funstuff has joined 09:23:57 <coopserver> *** Funstuff has left the game (Leaving) 09:24:06 <coopserver> *** Funstuff has joined 09:33:02 *** Mark has quit IRC 09:37:44 <coopserver> *** Funstuff has left the game (Leaving) 09:39:41 *** __Fellini__ has quit IRC 09:39:48 <coopserver> *** Bencze has joined 09:41:05 <coopserver> *** Bencze has left the game (Leaving) 10:37:43 <coopserver> *** timmy has joined 10:37:44 <coopserver> *** timmy has started a new company #8 10:40:52 <coopserver> *** Dnz-Ali has joined spectators 10:41:34 <coopserver> *** plonka has joined 10:45:19 <coopserver> *** plonka has joined company #3 10:45:57 <coopserver> <Anson> hallo 10:52:48 *** Plonka has joined #openttdcoop.stable 10:53:56 <coopserver> <Anson> hallo, plonka 10:54:02 <coopserver> <timmy> Hi 10:54:11 <coopserver> <Anson> what's the purpose of station "Dingo" ??? 10:54:14 <Plonka> hi u two 10:54:35 <coopserver> <plonka> err good question 10:54:53 <coopserver> <plonka> im assuming yeti picuk up 10:55:25 <coopserver> <Anson> yeti yard is out of range of the station 10:55:37 <coopserver> <plonka> no shit sherlock :P 10:56:31 <coopserver> <plonka> grr happy 10:56:53 <coopserver> <Anson> and why are there five(!) separate networks to collect yeti and deliver them to the transfer station ? 10:56:55 <coopserver> <plonka> bribing is switched off to :( 10:57:16 <coopserver> <plonka> thats what happy wanted to do :/ 10:57:35 <coopserver> <Anson> most of all: i might understand why there are three (for three main directions), but why add another two for long trains ? 10:58:12 <coopserver> <plonka> no idea :/ 10:58:29 <coopserver> <plonka> lol a town has an ikea 10:58:38 <coopserver> <Anson> a separate network (loop with a single train !) at Springwood Lake West 10:59:19 <coopserver> <plonka> dont ask me 10:59:23 <coopserver> <plonka> happy built it 11:00:15 <coopserver> <Anson> and similarly a separate network with only one train each for two stations Saprae Lake Heights and Park Valley 11:02:23 <coopserver> <Anson> don't think so ... happy has his own building style :-) ... like line to Flatbush Yard, then added continuation to Silverado Yard, then added line to Warralunya Valley ... but i don't think he would add a parrallel line with different TL for a single train 11:02:56 <coopserver> <plonka> then ive no idea who built it 11:02:58 <coopserver> <plonka> wtf 11:03:09 <coopserver> <plonka> the oil well has disappeared 11:03:20 <coopserver> *** V453000 has joined 11:03:22 <coopserver> <V453000> sup 11:03:30 <coopserver> <timmy> Hi 11:03:40 <coopserver> <plonka> why would our oil well disappear 11:03:49 <coopserver> *** Anson has joined company #3 11:03:57 <coopserver> <V453000> lol point to point network 11:03:59 <coopserver> <V453000> well done guys 11:04:00 <coopserver> <V453000> :D 11:04:06 <coopserver> <plonka> happy's idea :P 11:04:12 <coopserver> <V453000> ikd 11:04:13 <coopserver> <V453000> ikr 11:04:39 <coopserver> <V453000> yeti dudes in boxcars :) 11:04:41 <coopserver> <V453000> :( 11:04:50 <coopserver> <plonka> :( 11:05:30 <coopserver> <timmy> why yeti-dudes can be transported in refrigarator wagons? 11:05:51 <coopserver> <V453000> because the author of the train set made it that way :) 11:05:55 <coopserver> <plonka> to keep cool in the dessert 11:06:02 <coopserver> <timmy> ok :D 11:06:18 <coopserver> <V453000> I think yeti dudes have a label of express cargo which matches the refrigerated wagons 11:06:38 <coopserver> <V453000> yeti dudes should imo only be oversized, but most sets probably dont have that because dumb authors 11:07:01 <coopserver> <V453000> in edge case passenger class but that is boring and lame 11:07:24 <coopserver> <V453000> nice, livestock cars for batteries 11:07:26 <coopserver> <V453000> great stuff 11:07:29 <coopserver> <timmy> the best transportation possibility for them is the flatbed-transporter :p 11:07:39 <coopserver> <V453000> yes, typically oversized :P 11:08:51 <coopserver> <plonka> ore mine spaned closer to station name tag taking yeti 11:08:57 <coopserver> *** V453000 has left the game (Leaving) 11:09:01 <coopserver> <plonka> that's why oil wells closed :/ 11:10:21 <coopserver> <Anson> hehe, found another proof why happy can't have built those single line/train networks : they drive on the right side while all the typpical happy stuff drives on the left (once again) ... 11:10:25 <coopserver> <Anson> :-) 11:10:38 <coopserver> <plonka> yeah good point :) 11:10:40 <coopserver> *** Dnz-Ali has joined company #6 11:10:45 <coopserver> <Dnz-Ali> hi all 11:10:53 <coopserver> <plonka> hi ali 11:12:53 <coopserver> *** Dnz-Ali has joined spectators 11:13:09 <coopserver> <plonka> natuarally oil ref died too 11:13:30 <coopserver> <plonka> and machine plant 11:14:48 <coopserver> <plonka> i have a feeling someone purposfully sabotaged our network 11:15:06 <coopserver> <plonka> by funding the ore mine that caused the problem 11:31:15 <coopserver> *** Dnz-Ali has left the game (general timeout) 11:38:53 <Sylf> Now you see why you never see me in that team. 11:39:05 <coopserver> <plonka> :D 11:39:26 <coopserver> <plonka> sylf you are admin right? 11:39:54 <Sylf> sort of 11:40:15 <Plonka> can you check server logs to see who funded what etc? 11:40:30 <Sylf> nope, those aren't logged 11:40:42 <Plonka> ah shame :( 11:41:01 <Plonka> i think someone funded a mine to sabotage our network last night 11:41:23 <Sylf> :/ 11:41:32 <Plonka> an ore mine spanwed in the most unlikely place, taking yeti from oil well 11:41:51 <Plonka> which cause oil ell, refinery and machine plant all to close 11:42:15 <Sylf> it can happen 11:42:21 <Sylf> I've been bitten in the past 11:42:27 <coopserver> *** timmy has left the game (Leaving) 11:42:37 <coopserver> <plonka> yep of course 11:43:08 <Sylf> so I need to make sure that I buy some pieces of land around my drop stations so other's no chance of it happening, either by naturally or for sabotage 11:43:37 <coopserver> <plonka> good idea 11:43:46 <coopserver> <plonka> ill do that from now on 11:43:58 <Sylf> yup 11:44:45 <coopserver> <Anson> don't resources produce (minimal) cargo even without yeti ? 11:44:56 <Sylf> nope. 11:45:08 <Sylf> you're thinking of FIRS 11:45:59 <coopserver> <Anson> i had too few yeti games and too many firs games before i took my hospital break 11:49:43 <coopserver> <Anson> plonka : i don't understand the purpose of the RLLR route for yeti where you have to count trains manually to add some more in a balanced way ... why no normal LLRR where trains can use all lanes ? 11:50:00 <coopserver> <plonka> ask happy 11:50:14 <coopserver> <Anson> that line could use some more trains now ... 1600+ yeti waiting and still piling up :-) 11:50:28 <Sylf> don't ask that kind of questions 11:50:37 <coopserver> <plonka> add some trains then ? :P 11:50:42 <Sylf> Instead, just fix it. 11:51:09 <coopserver> <plonka> yeah good idea 11:51:19 <coopserver> <Anson> yes, juat wanted to do that, but didn't know whether to add them to the LR part or the RL part of that line :-) :-( 11:51:41 <coopserver> <plonka> wait until a third line gets added 11:51:54 <coopserver> <plonka> that'll really confuse matters :D 11:52:14 <Sylf> Go for LRRLRLRRLRRRRRRRR ML 11:52:22 <Jam35> !rcon set raw_industry_construction 11:52:23 <coopserver> Current value for 'raw_industry_construction' is: '1' (min: 0, max: 2) 11:52:25 <coopserver> <plonka> rofl 11:52:33 <Sylf> and throw in some bidirectional for a good measure 11:53:02 <coopserver> <plonka> would love to a hub built for it :D 11:53:15 <Sylf> then you'll never spot a signal facing the wrong direction 12:03:21 <Jam35> I don't think anybody sabotaged your stuff, only Mark joined through the night 12:04:33 <coopserver> <plonka> ah ok 12:04:36 <coopserver> <plonka> thanks jam 12:05:14 <Jam35> well, Yugi and Ali but I trust them 12:05:56 <coopserver> <plonka> i wonder who built the stuff on our network then 12:06:08 <coopserver> <plonka> the 7 tl trains and stations 12:06:22 <coopserver> *** Jam35 has joined 12:06:43 <coopserver> <Jam35> idk what you mean 12:06:52 <coopserver> <plonka> check !!here 12:07:15 <coopserver> <plonka> anson noticed them this morning 12:08:43 <Jam35> nobody had been in the company except Mark and Anson himself 12:09:07 <coopserver> <plonka> msut be mark then i assume 12:09:15 <coopserver> <Jam35> does the sign at Saprae Lake Heights suggest Anson? 12:09:18 <coopserver> <plonka> but doesn't seem like something he'd do 12:09:39 <coopserver> <plonka> no that anson sayin he "fixed" it 12:09:56 <coopserver> <plonka> by replacing long train with small ones 12:10:01 <coopserver> <Jam35> looks like happy did that to me? 12:10:28 <coopserver> <plonka> i said that too but anso said it wasn't happy's building style 12:10:35 <coopserver> <plonka> so i dunno 12:10:55 <coopserver> <plonka> just seems odd 12:11:05 <coopserver> <plonka> but then again the whole network is lol 12:11:12 <coopserver> <plonka> we have lrrl ml 12:11:17 <coopserver> <Jam35> 99% sure it was not Mark 12:11:18 <coopserver> <plonka> and lrlr ml 12:11:29 <coopserver> <Jam35> 99.9 :) 12:11:43 <coopserver> <plonka> yeah doesn't seem like something he'd do :D 12:12:11 <coopserver> <Jam35> maybe if he was on drugs or something 12:12:21 <coopserver> <plonka> lol 12:13:27 <coopserver> <plonka> is there a max output oil wells can do no matter how many yeti and machinery they recieve? 12:13:44 <coopserver> <Jam35> not afaik 12:13:57 <coopserver> <plonka> yeah nm it just jumped to 6 mil 12:14:04 <Sylf> @calc 2295 * 16 12:14:04 <Webster> Sylf: 36720 12:14:09 <Anson> looking at my IRC, i see several people online during the last 17 hours (after plonka left last evening) ... yugi_d, chaz, sylf, mark, anson, dnz-ali ... and finally during the last 3 hours also fellini and timmy 12:14:13 <Sylf> 36720 per month 12:14:56 <coopserver> <plonka> sylf is that for yeti? 12:15:37 <Sylf> for any supply-based industries in any industry set, the max is 2295 x number-of-tiles-in-the-industry 12:16:10 <Sylf> oh, for oil well that means 36,720,000 litres 12:16:23 <coopserver> <plonka> aha ok 12:16:36 <coopserver> <plonka> long way to gi then 12:16:44 <coopserver> <Anson> a sign signed "/anson" suggest it is from me, but that's the sign that i replaced the TL7 station which someone unknown had buolt 12:16:46 <coopserver> <Jam35> new production goal :P 12:16:55 <coopserver> <plonka> yeah :) 12:17:09 <coopserver> <Jam35> how many of them joined company 3? 12:17:13 <coopserver> <Jam35> 2 12:17:18 <coopserver> <Jam35> you and Mark 12:19:32 <coopserver> <Anson> [06:49] <@Mark> !rcon move 790 3 12:19:53 <coopserver> <Anson> [06:49] <@coopserver> <Mark> i just came to steal some money 12:20:00 <coopserver> <plonka> :D 12:20:51 <coopserver> <Jam35> he moved himself, like I said 12:21:08 <Sylf> My company wasn't attractive enough even for that 12:21:33 <coopserver> <Jam35> he could not send any money to himself anyway 12:21:53 <Sylf> login twice :P 12:22:01 <coopserver> <Jam35> mm yeah 12:22:42 <Sylf> I did that when I evicted the dark blue company from the area I was working on, then gave him £5million :D 12:23:10 <coopserver> <Jam35> but still he did not build the controversial stuff :) 12:23:13 <Sylf> But I haven't seen him back on the server since I maved him :/ 12:23:49 <coopserver> <Jam35> I suspected poody cos I removed some of his , but he ahs not been here either 12:24:08 <coopserver> <plonka> yeah that's who i though funded the mine :P 12:24:13 <Sylf> poody is green? 12:24:18 <coopserver> <Jam35> does anybody care anyway? :) 12:24:21 <coopserver> <Jam35> yeah 12:24:37 <coopserver> <Jam35> he had some stealing stuff on company 3 12:24:37 <Sylf> I had to evict him too >_< 12:24:48 <coopserver> <plonka> yeah if he had funded thwe mine i was going to go to his house and smash his face in :P 12:28:26 <coopserver> <plonka> can't believe we have no food or bms 12:28:36 <coopserver> <plonka> how are we meant to grow the network :/ 12:32:56 <Sylf> By connecting more yards 12:34:16 <coopserver> <plonka> seems like a lot of work though :/ 12:34:25 <Sylf> ya i know, yeti really wasn't meant to be played like that 12:34:36 <coopserver> <plonka> ill wait for h 12:34:41 <coopserver> <plonka> appy to add more 12:37:28 <coopserver> <Anson> if there was no train crash, train numbers might give a hint ... 12:38:00 <coopserver> <Anson> the TL7 trains are #225, #226 and #315 ... of 360 total 12:38:38 <coopserver> <Anson> thus it would have been quite some time and lots of new trains after those TL7 tracks were built 12:39:09 <coopserver> <plonka> i just bought a shit load of new trains 12:43:21 <coopserver> <Anson> there is no use in grouping all yeti trains together when they are on at least 5 separate tracks (not counting the two TL7 networks) 12:51:45 <coopserver> <Anson> YETI transport L+R really should be two separate groups in the list to count them better :-) ... or maybe I'll rebuild the overflow so that it balances the L and R parts of that line 12:52:07 <coopserver> <plonka> whichever 12:52:16 <coopserver> <plonka> im making our hub llll,rrrr 12:54:22 <Sylf> I'd say destroy the pointless transfer 12:54:50 <Sylf> anyway. you boys have fun. 12:54:54 <coopserver> <plonka> happy will 12:54:56 <coopserver> <plonka> cry 12:55:00 <coopserver> <plonka> cya sylf 12:55:11 <Sylf> assuming you all are boys 12:55:26 <coopserver> <plonka> im 50/50 12:55:38 <Sylf> (only seen couple girls in this game in 5 years) 12:55:50 <coopserver> <plonka> ladyhawk? 12:56:06 <coopserver> <plonka> that sounds like girls name 12:56:36 <Sylf> no, never seen him/her in the game 12:56:48 <coopserver> <plonka> oh ok :o 12:57:13 <Jam35> http://en.wikipedia.org/wiki/Ladyhawk_%28band%29 12:57:14 <Webster> Title: Ladyhawk (band) - Wikipedia, the free encyclopedia (at en.wikipedia.org) 12:57:20 <Jam35> not a fan? :) 12:57:40 <Plonka> haha not my kind of music :P 12:57:59 <Jam35> but maybe theirs :P 12:58:08 <coopserver> <plonka> yeah good point 12:59:13 <Jam35> I remember pinky or something involving pink 12:59:31 <Jam35> a bf/gf team thing going on 12:59:45 <Jam35> only time :) 12:59:52 <coopserver> <plonka> ok :o 13:01:53 <coopserver> <Anson> redirecting all trains to one half of the line now, to be able to rebuild a lot on the other half 13:10:20 <coopserver> <Anson> lol ... after redirecting all trains to one side, i just see that the overflow is barely used ... thus we will later be able to almost double the number of trains on that line 13:10:40 <coopserver> <plonka> good show 13:12:15 <coopserver> *** valis has left the game (general timeout) 13:37:56 <coopserver> <Anson> crap ... we don't have TL3, but TL2.7, and thus i have to adjust a few signal distances for waiting bays etc ... otherwise, I'm done 13:38:10 <coopserver> <plonka> sweet 13:38:31 <coopserver> <plonka> now help me signal the new llll,rrrr hub and ml 13:43:54 <coopserver> <Anson> all trains still are on one side now ... enabling the link to the other side for autobalancing via overflow depot 13:44:27 <coopserver> <plonka> ok 13:46:16 <coopserver> <plonka> anson 13:46:23 <coopserver> <plonka> can u extend machine drop 13:46:32 <coopserver> <plonka> so it can accept llll,rrrr 13:46:41 <coopserver> <Anson> seems to work ... adding more trains now 13:49:26 <coopserver> <Anson> I'll probably have to take a break (as soon as i can confirm that it really works and reduces the 6k yeti which are waiting, to 0 :-) 13:51:11 <coopserver> <plonka> babe i love u so and i want you to know 13:51:22 <coopserver> <plonka> that im, gonna miss your love 13:51:30 <coopserver> <plonka> the minute, you walk out that door 13:51:34 <coopserver> <plonka> please don't go 14:04:39 <coopserver> <Anson> increased number of trains from 78 to 130 ... stress test successfull with up to 110 trains (20 in depot) since not enough yeti were waiting ... if needed, just add trains to the ONE overflow depot and they will choose L or R by themselves 14:04:57 <coopserver> <plonka> ok 14:05:16 <coopserver> <Anson> I'll have to take a break now 14:05:27 <coopserver> <plonka> toodlepip 14:05:46 <coopserver> *** Anson has joined spectators 14:11:01 <coopserver> <Jam35> it would be easy to convert to waypoint orders 14:11:23 <coopserver> <plonka> im wanting to extend hilford factory 14:11:33 <coopserver> <plonka> so it accpets llll,rrrr 14:11:44 <coopserver> <plonka> but there's overflow in the way 14:12:19 <coopserver> <Jam35> you only have 8 platforms :) 14:12:24 <coopserver> <Jam35> move the overflow 14:12:36 <coopserver> <Jam35> don't be lazy :) 14:12:45 <coopserver> <plonka> i dunno how to build them like that or i would :P 14:13:25 <coopserver> <Jam35> take it out then 14:13:37 <coopserver> <Jam35> and have big loop around your new extension 14:13:50 <coopserver> <plonka> ok 14:15:30 <coopserver> <Jam35> the norm is quite often 12 tiles 14:15:36 <coopserver> <Jam35> 16 is generous :P 14:16:02 <coopserver> *** valis has joined 14:16:06 <coopserver> <plonka> ok 14:16:07 <coopserver> <Jam35> small spread forces more creative building 14:16:13 <coopserver> <Jam35> and is less open to abuse 14:16:20 <coopserver> <valis> hi 14:16:23 <coopserver> <Jam35> hello 14:16:24 <coopserver> <plonka> hi valis 14:16:35 <coopserver> <plonka> im about as creative as a bag of sand 14:17:01 <coopserver> <Jam35> time to learn :D 14:17:28 <coopserver> <plonka> no i jdon't mean just in here 14:17:36 <coopserver> <plonka> i mean in general :D 14:18:54 *** __Fellini__ has joined #openttdcoop.stable 14:19:53 <coopserver> *** __Fellini__ has joined 14:20:08 <coopserver> <plonka> hello fellini 14:20:15 <coopserver> <__Fellini__> hi plonka 14:20:18 <coopserver> <__Fellini__> o/ 14:20:23 <coopserver> <valis> hi 14:20:48 <coopserver> <__Fellini__> hi valis 14:23:27 <coopserver> <__Fellini__> whoa 14:23:28 <coopserver> <plonka> quality 14:23:34 <coopserver> <__Fellini__> nice bbh 14:23:35 <coopserver> <plonka> the dog just farted 14:23:44 <coopserver> <plonka> yeah it's looking good :D 14:24:54 <coopserver> <__Fellini__> i dont like merger we build, plonka 14:25:07 <coopserver> <plonka> why not? 14:25:27 <coopserver> <__Fellini__> so many trains choce !this line 14:25:48 <coopserver> <plonka> yeah they will until you fill your lines 14:26:04 <coopserver> <plonka> because trains always choose path of least resistance 14:26:05 <coopserver> <__Fellini__> and no one choose other 14:26:27 <coopserver> <plonka> once your lineas fill up it'll start to plit propperly 14:27:19 <coopserver> <plonka> if you want everytime a train to go one way then the other 14:27:25 <coopserver> <plonka> you need to build a not gate 14:27:47 <coopserver> <plonka> all i would change in your merger is disconect at number 1 14:27:51 <coopserver> <__Fellini__> not gaye? 14:27:54 <coopserver> <plonka> and reconnect at number 2 14:28:01 <coopserver> <plonka> sorry not gate 14:28:19 <coopserver> <Jam35> you mean flip-flop 14:28:27 <coopserver> <plonka> yeah one of those 14:28:34 <coopserver> <__Fellini__> flip-flop? 14:28:44 <coopserver> <Jam35> not gate takes green input and makes red 14:28:46 <coopserver> <__Fellini__> what about u speak, guys? =D 14:28:50 <coopserver> <Jam35> and vice-versa 14:28:59 <coopserver> <plonka> makes every train take the alternate rail 14:31:18 <coopserver> <plonka> wait 14:31:25 <coopserver> <plonka> why'd u demolish all that? 14:31:40 <coopserver> <__Fellini__> want build newest 14:31:49 <coopserver> <plonka> we alright go for it 14:31:59 <coopserver> <plonka> thought u were try ing to do my suggestion 14:32:39 <Jam35> http://wiki.openttdcoop.org/Logic 14:33:13 <coopserver> <__Fellini__> oh, logic, i know about that 14:33:16 <coopserver> <__Fellini__> a little 14:33:23 <coopserver> <__Fellini__> but never try 14:34:37 <coopserver> <__Fellini__> plonka 14:34:43 <coopserver> <plonka> yep? 14:34:56 <coopserver> <__Fellini__> if i try "REBUILD" - i stuckin 14:35:06 <coopserver> <__Fellini__> better if i try build new 14:35:20 <coopserver> <plonka> rebuild what? 14:35:26 <coopserver> <plonka> honestly dude 14:35:40 <coopserver> <plonka> you're making alot of work dfor yourself needlessly 14:35:51 <coopserver> <plonka> that merger had nothing wrong with it :P 14:35:59 <coopserver> <Jam35> if you want trainsto split better, keep the waiting bays as short as possible 14:36:24 <coopserver> <Jam35> that way there is more chance of them meeting a waiting train in front 14:36:41 <coopserver> <Jam35> and choosing another route 14:39:33 <coopserver> *** [FR]Syl59 has joined 14:39:51 <coopserver> <[FR]Syl59> Hey there :) 14:39:56 <coopserver> <plonka> hello 14:46:31 <coopserver> *** [FR]Syl59 has left the game (Leaving) 14:49:39 <coopserver> <__Fellini__> mb like that 14:49:48 <coopserver> <__Fellini__> or that is bad? 14:50:15 <coopserver> <plonka> extend your prios a bit 14:50:23 <coopserver> <plonka> change 2 way exit to combis 14:50:33 <coopserver> <plonka> then next signal back to 2way exit 14:50:40 <coopserver> <__Fellini__> but trauns is so short 14:50:56 <coopserver> <plonka> yeah that's why im telling you to build a short prio 14:51:27 <coopserver> <plonka> even for 1 tile length trains i'd use a minimum of what i said :) 14:51:49 <coopserver> <plonka> there yes that should work 14:51:59 <coopserver> <__Fellini__> this merger be work? 14:52:03 <coopserver> <plonka> yes 14:52:05 <coopserver> <__Fellini__> ithink do 14:52:14 <coopserver> <__Fellini__> but... 15:21:38 <coopserver> <plonka> caboom 15:21:58 <coopserver> <__Fellini__> yep =D 15:22:53 <coopserver> <valis> bad day :) 15:23:05 <coopserver> <__Fellini__> for trains? 15:23:07 <coopserver> <__Fellini__> mb 15:23:11 <coopserver> <__Fellini__> =) 15:23:27 <coopserver> <plonka> i haven't crashed a train for almostr 4 days now 15:23:35 <coopserver> <plonka> that's easily a record for me 15:23:40 <coopserver> <__Fellini__> XD 15:24:41 <coopserver> <plonka> what a frigging idiot 15:25:21 <coopserver> <__Fellini__> who? 15:25:24 <coopserver> <__Fellini__> O_o 15:25:37 <coopserver> <plonka> me 15:25:44 <coopserver> <__Fellini__> WHY? 15:25:46 <coopserver> <__Fellini__> O_O 15:25:57 <coopserver> <plonka> i haven't fully balnced my llll,rrrr 15:26:09 <coopserver> <plonka> so trains can't get to 3&4 rails lol 15:26:23 <coopserver> <plonka> i know what ill do 15:26:40 <coopserver> <plonka> yep that a good idea 15:26:41 <coopserver> <__Fellini__> delete OTTD? 15:26:46 <coopserver> <plonka> nah 15:26:50 <coopserver> <__Fellini__> XD 15:26:57 <coopserver> <plonka> ill build a mixer into my station exits 15:28:32 <coopserver> <valis> ...It took only a mouse when he flew screen 15:29:05 *** Sylf_mobile has joined #openttdcoop.stable 15:32:30 <coopserver> <__Fellini__> wohoo 15:32:50 <coopserver> <__Fellini__> i make overflow 15:32:52 <coopserver> <__Fellini__> =D 15:33:15 <coopserver> <plonka> nice one 15:47:25 <coopserver> <valis> plonka: station "Dingo" is built too far 15:47:34 <coopserver> <plonka> yep i know 15:47:46 <coopserver> <plonka> local authority wont let us fix it 15:48:54 <coopserver> <plonka> i think i need to call all mach and refine products trains to depot 15:48:56 <coopserver> <plonka> :( 15:49:09 <coopserver> <plonka> and redo their exits to mix better to 4 lines 15:50:41 *** Sylf_mobile has quit IRC 15:52:20 *** Sylf_mobile has joined #openttdcoop.stable 15:53:39 <coopserver> <Anson> hallo 15:53:48 <coopserver> <plonka> yo umm bop 15:54:03 <coopserver> <Anson> an unused station always increases bad reputation with the authorities and never will get better 15:54:22 <coopserver> <plonka> thx f 15:54:32 <Sylf_mobile> go plant some cactii 15:54:48 <coopserver> <Anson> either use some other trick like building trees around the city, or delete the station which is unusable anyway and wait until reputation might increase sometime 15:54:49 <coopserver> <plonka> thx sylf 15:54:54 <Sylf_mobile> and shoo off those dingos 15:55:03 <coopserver> <plonka> must be the only tree i didn't try :D 15:55:39 <coopserver> <Anson> https://wiki.openttd.org/Game_mechanics#Local_authority_rating 15:56:41 <Sylf_mobile> these are some bad cactii 15:56:54 <coopserver> <plonka> haha fellini 15:56:57 <Sylf_mobile> the dont survive in the desert very long 15:57:01 <coopserver> <__Fellini__> =\ 15:57:12 <coopserver> <Anson> short summary of the important facts : very low reputation increases by 5, unused stations decrease it by 12, used station increase it by 15 15:57:39 <coopserver> <__Fellini__> AAAAAAAAAAAAAAAAAAAAA 15:57:47 <coopserver> <valis> :D 15:57:54 <coopserver> <plonka> fellini are you drunk?? 15:58:04 <coopserver> <Anson> thus always have more used than unused stations at a town :-) 15:58:20 <coopserver> <plonka> thanks anson 15:58:36 <Sylf_mobile> :D 15:58:51 <Sylf_mobile> now we are one fact wiser 15:58:57 <coopserver> <Anson> fellini: did you already have a look at your station Topingen Yard ? ... probably not .... 15:58:59 <coopserver> <plonka> ^^ 15:59:54 <coopserver> <Anson> the green company put up some signs that your overflows are broken, and i put a template of a slightly different (but working) version of it 16:01:37 <coopserver> <Anson> the trick is that trains should have no direct exit from the reverser to te ML, but be forced to go through the depot where they wait until a platform is free again 16:02:33 <coopserver> <Anson> and while you do that change, you can extend the entry a bit so that at least a full train can wait there (when another train enters/leaves depot etc) and not block the ML while waiting 16:02:43 *** Sylf_mobile has quit IRC 16:06:02 <coopserver> <__Fellini__> but trains using depot on this OFs 16:06:04 <coopserver> <__Fellini__> =\ 16:06:34 <coopserver> <Anson> some brake space (a free tile in front of the station, between the 2way signals and the platforms) is also helpful : trains can enter at full speed and don't start to slow down too much before they have passed the 2way signal (and thus block the whole area including exit and reverser for longer than necessary) 16:07:25 <coopserver> <Anson> look at sign !broken overflow" ... trains go in the reverser and then directly exit the station area to the ML without going to the depot 16:08:18 <coopserver> <__Fellini__> look now 16:08:36 <coopserver> <Anson> to test it, you can just stop two trains on the platforms and wait for a third train to come ... 16:09:32 <coopserver> <__Fellini__> fck 16:09:34 <coopserver> <__Fellini__> XDXDXD 16:09:37 <coopserver> <__Fellini__> really 16:09:48 <coopserver> <__Fellini__> omg 16:09:49 <coopserver> <Anson> just what the signs say and what i wrote :-) 16:10:15 <coopserver> <Anson> look at the station nearby at the edge of the map ... small difference, but does what you wanted to achieve 16:13:29 <coopserver> <Anson> yes, that should work now 16:13:30 <coopserver> *** Sylf has joined 16:13:50 <coopserver> <Anson> except a waiting space which is only long enough for TL1 trains without blocking the ML 16:14:12 <coopserver> *** Anson has joined company #3 16:14:57 <coopserver> *** Sylf has joined company #1 16:15:03 <coopserver> <Anson> for testing, just stop two trains on the platforms (CTRL-CLICK them) and wait for a third to enter reverser and then the depot 16:16:30 <coopserver> <Sylf> What did timmy see in Nanview/Malawee Butte... 16:18:24 <coopserver> <Anson> btw: just like the entry, also the exit should have enough space to let one (or more) trains wait and not block anything (blocking ML on waiting at entry, blocking station/reverser/etc on waiting at exit) 16:18:55 <coopserver> <Sylf> I wish there's an easy way how much stuff is in the processing queue for each industries 16:19:41 <coopserver> <Anson> works as intended now !? 16:20:40 <coopserver> <__Fellini__> yep 16:20:53 <coopserver> <__Fellini__> now working 16:21:19 <coopserver> <Sylf> so you guys aren't going anywhere beyond the oil... 16:21:23 <coopserver> *** Sylf has left the game (Leaving) 16:21:42 <coopserver> <Anson> same problem (and same solution) at all the other stations too, eg Johnson, etc 16:21:46 <Sylf> can't keep my sanity watching it 16:22:25 <coopserver> <__Fellini__> sure, but now i need to end build OF on ore pick up 16:23:50 <coopserver> <Anson> i guess that quite some percentage of all your trains is driving back and forth empty ... while the trains don't wait for a free platform and instead leave the reverser to the ML 16:25:18 <coopserver> <Anson> another solution to the problem would be to have no reverser and build the depot directly at the side of the X in front of the station 16:26:06 <coopserver> <Anson> ottd purists might hate that, but with one additional order for every train, depots don't need to be invisible, and thus you don't need the reversers :-) 16:26:35 <coopserver> <Jam35> purists? 16:26:49 <coopserver> <Jam35> I think you mean hardcore coopers 16:27:02 <Sylf> eh, I hate overflows in general 16:27:12 <coopserver> <__Fellini__> reverser for lost trains 16:27:36 <coopserver> <Anson> for examples, look at our station Saprae Lake Heights or most any other station, and the orders of the trains (an additional "maintain at nearest depot") 16:28:06 *** Sylf has left #openttdcoop.stable 16:28:18 <coopserver> <Anson> you mean "reverser so that trains don't see a depot and might get lost there" ? 16:29:38 <coopserver> <Anson> the additional service order takes care of that : on this server, maintenance is always off, but on autorenew/autoreplace it is switched on again, EXCEPT if a train has any "goto/maintain at depot" orders 16:29:42 <coopserver> <__Fellini__> no, 16:30:05 <coopserver> <__Fellini__> when i build & rebuild my lines trains can lost 16:31:06 <coopserver> <Anson> thus trains with that addtional order never will go to random depots and only will go to the nearest depot after a full load ... thus also nicely distributing all the small jams to each station instead of all trains going to some common main depots 16:32:11 <coopserver> <Anson> reversers by themselves don't avoid lost trains ... they only make the depots invisible so that trains don't go to random depots when they go for service 16:33:33 <coopserver> <Anson> when you rebuild lines and thus cause trains to be lost, reversers will not improve anything 16:34:37 <coopserver> <__Fellini__> oh, ok, i understood 16:34:40 <coopserver> <__Fellini__> will know 16:36:12 <coopserver> <Anson> for an example, you can look at our station Saprae Lake Heights and the orders of any of those trains there 16:36:27 <coopserver> <__Fellini__> yeh 16:36:30 <coopserver> <__Fellini__> i see 16:38:57 <coopserver> <Anson> if there isn't too much cargo and too many trains, you can even use forced depots ... almost the same layout, but also usable for farms with two types of cargo 16:41:46 <coopserver> <Anson> example at sign "farm station with one depot" :-) 16:43:26 <coopserver> <Anson> that layout might work up to 1000 cargo production, or maybe even 1200 or 1400 ... 16:48:35 <coopserver> <Anson> the nicest networks have no overflows, but on a server where production can change a lot while noboy is watching a specific company, there easily may be too few or too many trains at a station and overflows take care of that 16:50:08 <coopserver> <Anson> without the overflows, stations would need very long entrance lines that can buffer trains ... and in refitting networks, trains also come in waves which need buffers/overflows ... 16:55:25 <coopserver> <Anson> Fellini : JAM/DEADLOCK at the overfklow next to your ore pickup 16:57:08 <coopserver> <Anson> you have added some bad logic rails and bad signals there :-( 16:58:37 <coopserver> *** Jam35 has left the game (Leaving) 17:07:10 <coopserver> <__Fellini__> sorry, been afk 17:07:14 <coopserver> <Anson> without checks whether trains can/should be released from the overflow, there is still a chance of jams/deadlocks 17:07:36 *** Jam35 is now known as Jam35_ 17:08:42 <coopserver> <Anson> earlier today, i built a similar overflow (double version with a single common depot), but that has a out of those useful checks :-) 17:09:03 <coopserver> <__Fellini__> u delete rhem? 17:11:02 <coopserver> <Anson> trains that want to be released back to the ML wait at an entry signal until there is no new train coming on ML (very long prio) and until the reverser is free (just follow all those combo signals), and until the waiting bay towards the station is free (the last signal on that long chain of combos is the 2way exit signal) 17:11:22 <coopserver> <Anson> rhem ? 17:14:09 <coopserver> <plonka> rofl 17:14:15 <coopserver> <__Fellini__> XD 17:14:18 <coopserver> <plonka> stop crashing trains :P 17:14:24 <coopserver> <__Fellini__> why 17:14:27 <coopserver> <__Fellini__> ? 17:14:38 <coopserver> <plonka> i know the people driving them 17:14:46 <coopserver> <plonka> and it's upsetting and their family 17:14:53 <coopserver> <plonka> ting me* 17:14:59 <coopserver> <plonka> upsetting me* 17:17:02 <coopserver> <Anson> fellini, if you want to build such a complex overflow, have a look at the signs "1) wait for release", etc, up to the last one "6) and waiting bay empty" :-) 17:19:29 <coopserver> <__Fellini__> omg 17:23:31 <coopserver> <__Fellini__> mb i need finish now? 17:24:08 <coopserver> <Anson> finish what ? 17:24:17 <coopserver> <__Fellini__> finish play 17:24:20 <coopserver> <__Fellini__> =D 17:24:35 <coopserver> <__Fellini__> i destroy today so many trains 17:24:51 <coopserver> <__Fellini__> when try build ofs 17:25:35 <coopserver> <Anson> maybe you should simply tell the drivers to take a coffee break and stop their trains while you rearrange rails and signals :-) 17:25:50 <coopserver> <__Fellini__> mb 17:26:43 <coopserver> <__Fellini__> but i think i must stop try f*ck my brain and go to sleep\walk\eat\something else 17:27:09 <coopserver> <Anson> sleep ? where do you live ? 17:27:18 <coopserver> <__Fellini__> Russia 17:28:12 <coopserver> <Anson> 3 timezones east of most players (CEST) ? 17:28:34 <coopserver> <__Fellini__> idk 17:28:37 <coopserver> <Anson> only 19:30 (7.30pm) here ... 17:28:46 <coopserver> <plonka> 6:30 here 17:28:53 <coopserver> <__Fellini__> lol 17:29:03 <coopserver> <__Fellini__> 20:30 17:29:35 <coopserver> <Anson> only one timezone east of CEST ? you have no summer timezone setting ? 17:30:17 <coopserver> *** __Fellini__ has left the game (general timeout) 17:30:41 <coopserver> *** __Fellini__ has joined 17:31:00 <coopserver> <Anson> WB 17:31:20 <coopserver> <__Fellini__> my i-net tell me stop too 17:31:22 <coopserver> <__Fellini__> lol 17:31:43 <coopserver> <plonka> ignore it 17:31:47 <coopserver> <plonka> it's wrong :P 17:31:51 <coopserver> <__Fellini__> =D 17:33:08 <coopserver> <__Fellini__> afk some mins 17:33:11 <coopserver> *** __Fellini__ has joined spectators 17:33:21 <coopserver> <Anson> fellini: some useless signaling at your second overflow 17:37:24 <coopserver> <plonka> anson 17:37:40 <coopserver> <Anson> still reading 17:37:53 <coopserver> <plonka> plz can you expand the yeti trasnfer pickup 17:38:06 <coopserver> <plonka> and maybe fund some more towns 17:38:12 <coopserver> <plonka> so we have more yeti 17:38:27 <coopserver> <plonka> im off to 5 guys so will be afk 2 hours or so 17:38:33 <coopserver> <plonka> cya when i get back 17:38:36 <coopserver> *** plonka has joined spectators 17:49:39 <coopserver> *** __Fellini__ has joined company #4 17:54:30 <coopserver> <__Fellini__> Anson 17:54:33 <coopserver> <__Fellini__> u here? 18:02:55 *** Jam35_ is now known as Jam35 18:05:05 <coopserver> *** Jam35 has joined 18:32:05 <coopserver> <__Fellini__> Anson 19:07:55 *** happpy has joined #openttdcoop.stable 19:08:09 <happpy> !players 19:08:09 <coopserver> happpy: There are currently 2 players and 3 spectators, making a total of 5 clients connected 19:08:13 <happpy> hi alll 19:08:19 <coopserver> <__Fellini__> hi happpy 19:08:28 <happpy> how things 19:08:35 <coopserver> <__Fellini__> good 19:08:37 <coopserver> <__Fellini__> ur? 19:08:47 <happpy> good 19:08:51 <coopserver> *** happy train sport has joined 19:09:24 <coopserver> <Anson> i was rebuilding the oil line and had console closed, thus didn't read 19:09:27 <coopserver> <Anson> hallo ! 19:09:43 <coopserver> <__Fellini__> Anson 19:09:51 <coopserver> <__Fellini__> check pls OF 19:10:00 <coopserver> <__Fellini__> its right now? 19:10:19 <coopserver> <Anson> the oil line now has 25+ more trains :-) ... using one depot for both parts of the oil line now, balancing new trains easily 19:11:03 <coopserver> *** happy train sport has joined company #3 19:11:13 <coopserver> <happy train sport> woo i see a lot as been dun 19:11:47 <coopserver> <Anson> also rebuilt one side of the oil drop to make it faster (with waiting bays in front of and bhind the bridges (and now using only one bridge by exchanging entry and exit of one pair of platforms) 19:12:00 <coopserver> <happy train sport> yep nice 19:12:09 <coopserver> <__Fellini__> gl & hf all 19:12:13 <coopserver> <__Fellini__> thx 19:12:41 <coopserver> <__Fellini__> cya 19:12:46 <coopserver> <happy train sport> bb 19:14:19 <coopserver> <happy train sport> how the net werk going __Fellini__ 19:14:44 <coopserver> <Anson> at the oil pickup, i also adjusted the size of waiting bays and the signal gaps ... might even be better with some more adjustements between bridges and station, but i would have to move everything a bit, including the overflow :-( 19:14:54 <coopserver> <__Fellini__> my? 19:14:59 <coopserver> <happy train sport> yep 19:15:03 <coopserver> <__Fellini__> may be better 19:16:08 <coopserver> *** valis has left the game (general timeout) 19:16:14 <coopserver> <__Fellini__> ok, im gone 19:16:20 <coopserver> <happy train sport> k] 19:16:29 <coopserver> *** __Fellini__ has left the game (Leaving) 19:20:57 *** __Fellini__ has quit IRC 19:22:14 <coopserver> <Anson> oil drop (second half) should be done now 19:23:03 <coopserver> <Anson> only one bridge for one pair of platforms, and waiting bays before, on, and behind the bridge ... should be faster now 19:23:47 <coopserver> <Anson> hehe, i didn't build this :-) 19:25:02 <coopserver> <Anson> happy, do you think we need more trains (and platforms) for oil pickup and drop ? 19:28:34 <coopserver> <Anson> with 25+ more oil trains, we need more refined trains too ... what's that name in the train list mean "oil-ref-mach" ? i see trains without refitting orders for mach ?!? 19:30:02 <coopserver> <happy train sport> yer go for it 19:30:47 <coopserver> <Anson> added 20 ref trains, now 100 ... matching the 110 oil trains with rating 90% 19:31:08 <coopserver> <happy train sport> yep nice 19:32:08 <coopserver> <Anson> let's see whether the ref pickup station can handle so many trains with its different layout (compared to the rebuilt oil stations) 19:32:22 <happpy> k 19:33:22 <coopserver> <Anson> i think that the insertion method for ref trains that come from the depot and want to enter the stations is a bit "exotic" :-) 19:33:36 <coopserver> <happy train sport> yep true 19:34:44 <coopserver> <Anson> they always pick a platform and then wait until that platform is empty ... thus they ignore other platforms that become empty first, and they even enter the platform when trains are waiting for all platforms and have to enter the overflow instead 19:34:52 <coopserver> *** Jam35 has joined company #3 19:34:57 <coopserver> <happy train sport> yer i see it as will 19:35:02 <coopserver> <happy train sport> hi jam 19:35:09 <coopserver> <happy train sport> how things 19:35:17 <coopserver> <Jam35> hi good 19:35:23 <coopserver> <Jam35> how are you 19:35:27 <coopserver> <happy train sport> grate 19:35:28 <coopserver> *** Jam35 has joined spectators 19:38:04 <coopserver> *** Jam35 has joined company #3 19:42:00 <coopserver> <Anson> you were right about the problems at "this" ... with the additional trains, this is causing a queue ... which extends through the drop and quitesome distance in front of the drop 19:43:32 <coopserver> <Anson> there is a problem at THIS? ... trains always go to one side only and don't use a choice 19:43:41 <coopserver> <happy train sport> yep 19:43:59 <coopserver> <happy train sport> not shor how to fixs it yet 19:44:11 <coopserver> <Anson> even worse: the side that they select has the lomng single bridge ... 19:44:18 <coopserver> <happy train sport> yep] 19:44:50 <coopserver> <Anson> look at train 244 ... there must be a bad signal on that route 19:45:10 <coopserver> <happy train sport> heem yer i think so as will 19:45:37 <coopserver> <Anson> reversed signal ... fixed 19:47:32 <coopserver> <Anson> immediately looks better now ... but we'll have to check latre wen it calms down a bit and hopefully balances itself a bit 19:48:35 <coopserver> <Anson> refined products no longer are piling up now ... nice 19:50:19 <coopserver> <Anson> the entry to the reverser at sign XXX is a bit too short. waiting trains block following trains that would be able to enter thestation 19:55:24 <coopserver> <Anson> why don't the trains select the reverser when both other lanes are full ? ... penalty too high from reverser plus depots etc ? 19:57:06 <coopserver> <Jam35> signals were beyond TL 19:57:29 <coopserver> <Anson> looks bettre now 19:58:30 <coopserver> <Anson> i always get confused when doing waiting bays, signal distances etc ... TL is not 3, but 2.7 :-( 19:59:03 <coopserver> <Jam35> should not matter 2.7 ends in same zone as 3 even with half tiles 19:59:17 <coopserver> <plonka> hi all 19:59:22 <coopserver> <Jam35> hihi 19:59:23 <coopserver> <happy train sport> HI 19:59:29 <coopserver> *** plonka has joined company #3 19:59:36 <coopserver> <plonka> umm 5 guys was awesome 19:59:52 <coopserver> <Anson> jam ... i replaced the pbs with presignals ... why don't the trains enter the reverser now ? 20:00:09 <coopserver> <Jam35> not 2way 20:00:27 <coopserver> <Jam35> reverser is not presignal 20:02:30 <coopserver> <Jam35> weir configuration 20:02:35 <coopserver> <Jam35> sometimes does that 20:03:02 <coopserver> <Jam35> did you see? 20:04:19 <coopserver> <Anson> maybe it decided to not split to the reverser first when it had not yet seen that both other signals were red, then at the next split it had no choice but to run into a red signal and stop 20:05:05 <coopserver> <Jam35> maybe that there are two choices beyond the first split 20:05:23 <coopserver> *** valis has joined 20:05:29 <coopserver> <Jam35> the path is decided at the signal 20:07:13 <coopserver> <Anson> plonk, how will you improve the exits of oil, without rebuilding also the entry and the overflow ? 20:07:14 <coopserver> <happy train sport> hi valis 20:07:18 <coopserver> <valis> hi 20:07:37 <coopserver> <happy train sport> how things 20:07:43 <coopserver> <plonka> sorry not doing oil pick i mean machine drop 20:09:01 <coopserver> <Anson> jam: path decided at the signal: true for PBS, but for presignals, it only detects a free block and enters, then decides at every split where to go 20:09:51 <coopserver> <Anson> thus it enters the block, then ignores the reverser since it sees that there will be another choice later, and at that choice it has two red signals 20:11:01 <coopserver> <Jam35> well it works now 20:11:49 <coopserver> *** Kejhic has joined 20:12:04 <coopserver> <Anson> "need mor station" ? you mean more platforms for oil ? ... i think we are just at the limit, since oil doesn't pile up ... it's just 0-700, the reserved cargo for the current loading 20:12:27 <coopserver> <Anson> but if we increase production, it will become difficult 20:12:35 <coopserver> <happy train sport> hi Kejhic 20:12:51 <coopserver> <Kejhic> hi 20:13:01 <coopserver> <happy train sport> welome to the server 20:13:24 <coopserver> <happy train sport> doo !rules to see them 20:13:39 <coopserver> <Kejhic> ! rules 20:13:44 <coopserver> <Kejhic> !rules 20:13:45 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:13:50 <coopserver> <Anson> it doesn't work because of a single bridge for lots of traffic, and made even worse by large signal gap 20:14:16 <coopserver> <happy train sport> ar k 20:14:23 <coopserver> <happy train sport> now i see 20:16:28 <coopserver> <Anson> oh, is there a bad signal (reversed signal) ??? 20:16:39 <coopserver> *** Kejhic has started a new company #9 20:17:30 <coopserver> <Anson> i think it was only a reversed signal on the track that you just deleted, and thus blocked that whole choice 20:17:50 <coopserver> <happy train sport> yep7 20:17:58 <coopserver> <happy train sport> have fun Kejhic 20:18:25 <coopserver> <Kejhic> When you are planning to restart server ? 20:18:41 <coopserver> <happy train sport> when a map is up load 20:18:47 <coopserver> <happy train sport> or 22000 20:19:23 <coopserver> <Anson> when every island is filled up, networks are maxed out, and then someone has made a new map .... (server is NEVER restarted, but a different map is loaded) 20:19:36 <coopserver> <happy train sport> true 20:20:02 <coopserver> <valis> strange question 20:20:51 <coopserver> <Anson> valis: other servers always have the same map and automatically reset to start conditions at a specific date 20:21:15 <coopserver> <happy train sport> in the rules Kejhic u can not take stuf from players if ther a train or a statiom on ther 20:21:17 <coopserver> <Anson> but for this server, the question is strange/wrong since this server never restarts :-) 20:21:24 <coopserver> <valis> it's just that I hate restart 20:22:22 <coopserver> <Anson> new maps rarely get loaded before 2100, sometimes even as late as 2200, 2250 or later 20:23:07 <coopserver> <happy train sport> will the larst map whent up to 4000 year in ther server year anson 20:25:33 <coopserver> <Anson> ca. 15 minutes per year, right ? ... that would be 2100 in 2 days, 2200 in 3 days, and 4000 in almost a month ???? 20:25:50 <coopserver> <happy train sport> yer true 20:27:29 <coopserver> <Anson> our oil stations look good ... always only the "reserved for loading" amount is waiting ... but the refined looks bad with 1k+ 20:27:46 <coopserver> <happy train sport> whont a construction yard Kejhic 20:28:13 <coopserver> <Kejhic> i see one empty 20:29:04 <coopserver> <happy train sport> k leve a nufe room for players to up grade 20:29:30 <coopserver> <happy train sport> when u cros over players nwt werk 20:31:52 <coopserver> <happy train sport> mite need a overflow on the machimery pick up 20:32:52 <coopserver> <plonka> right machine exit should mix a bit better now 20:33:01 <coopserver> <happy train sport> nice 20:35:38 <coopserver> <plonka> refinepickup needs extending 20:36:19 <coopserver> <plonka> oh 20:36:29 <coopserver> <plonka> someone has done it 20:36:32 <coopserver> <Jam35> not really 20:36:45 <coopserver> <Jam35> all trains choose same 2 lines 20:37:02 <coopserver> <plonka> due to wp? 20:37:25 <coopserver> <Jam35> wp? 20:37:30 <coopserver> <plonka> way points 20:37:31 <coopserver> <Jam35> what waypoint? :) 20:40:12 <coopserver> <happy train sport> need a goos splt for that station 20:40:17 <coopserver> <happy train sport> mite help 20:40:39 <coopserver> <plonka> hink there's a abckward signal somewhere 20:40:51 <coopserver> <plonka> oil trains don't seem to want to use 3 rail 20:41:36 <coopserver> <plonka> ok so they are now 20:42:00 <coopserver> <Anson> we got 6 new yards ... on old stations, thus by adding only a few trains :-) 20:42:09 <coopserver> <Anson> now 500+ trains 20:43:04 <coopserver> <valis> YETI guys are hungry 20:43:10 <coopserver> <happy train sport> we need to redo the oil net werk so we can ade mor station and mor trains] 20:44:17 <coopserver> <plonka> definiately need a buigger oil pickup for sure 20:44:32 <coopserver> <happy train sport> yep 20:44:39 <coopserver> <happy train sport> but how 20:44:43 <coopserver> <plonka> need a bigger yeti pick and more towns too 20:45:16 <coopserver> <plonka> if we move the yeti drop 8 tiles nw 20:45:23 <coopserver> <happy train sport> i doo the towns bit some won dus the biger station 20:45:32 <coopserver> <plonka> we cahn get 8 more platforms in oil pikc 20:45:53 <coopserver> <happy train sport> yep 20:48:33 <coopserver> <Anson> lol ... 4500+ yetis waiting to be processed, and 65k+ machinery ... producing 7300+ oil (4800+ @80% are transported) ... and thus the oil is slowly piling up ... 20:53:33 <coopserver> <plonka> piss off ore mine 20:53:46 <coopserver> <Anson> watch out for distances(?) ... no yeti are arriving at the oil well 20:56:50 <coopserver> <plonka> who's building at mite need a split? 20:57:03 <coopserver> <Jam35> me 20:57:10 <coopserver> <plonka> ok 20:59:55 <coopserver> <Anson> fixed one problem of the queue for yeti trains : missing signal in the middle of the track caused jam and queue 21:01:11 <coopserver> <Anson> when there is a queue, the guilty is always JAM :-) 21:05:41 <coopserver> *** Yugi_D has joined 21:05:50 <coopserver> <Yugi_D> hello 21:05:58 <coopserver> <plonka> hey yugi 21:06:17 <coopserver> <Yugi_D> hi plonka 21:07:54 <coopserver> *** Jam35 has joined spectators 21:07:55 <coopserver> <Yugi_D> can i plz get some help 21:08:00 <coopserver> <Jam35> machinery jam 21:08:05 <coopserver> <Jam35> where? 21:09:06 <coopserver> <Yugi_D> iv completely confsed myself with routes going anywhere 21:09:38 <coopserver> <plonka> lol 21:10:39 <coopserver> <Jam35> so what is the problem? :) 21:11:00 <coopserver> <Yugi_D> the stations 21:11:11 <coopserver> <Jam35> you want someone to study your tracks and say what is missing? 21:11:26 <coopserver> <Jam35> what about the stations? 21:11:45 <coopserver> <Yugi_D> at the time ofbuild, i had plenty of room 21:12:03 <coopserver> <Yugi_D> but as time went on, production started sl;owing 21:12:13 <coopserver> <Yugi_D> slowing* 21:13:24 <coopserver> <Jam35> so now you have too many trains? 21:13:31 <coopserver> <Jam35> or what? :) 21:14:03 <coopserver> <Yugi_D> yes 21:14:13 <coopserver> <Jam35> separate unload/load platforms would help 21:14:18 <coopserver> <Jam35> by the look of it 21:14:40 <coopserver> <Jam35> food waits behind yeti without increasing production 21:14:59 <coopserver> <plonka> happy 21:15:15 <coopserver> <plonka> i need !this overflow moving 21:15:40 <coopserver> <happy train sport> k 21:16:37 <coopserver> <Jam35> that mixing I made worked 21:16:48 <coopserver> <plonka> nicceone jammy 21:16:52 <coopserver> <Jam35> now both sets are jammed instaead of one :P 21:17:01 <coopserver> <plonka> :D 21:17:23 <coopserver> <plonka> next time i will blance the hub propperly :P 21:17:40 <coopserver> <plonka> that should save a lot of hassel 21:18:46 <coopserver> <Yugi_D> ... 21:19:59 <coopserver> <happy train sport> k we need to redo the overflow for the oil pick up enry plan eney won 21:20:40 <coopserver> <Jam35> only oil trains on that line 21:20:46 <coopserver> <Jam35> why do you need overflow 21:20:53 <coopserver> <Jam35> they can't block anything 21:21:12 <coopserver> <happy train sport> k 21:21:33 <coopserver> <Anson> "only" oil trains ... but 110+ of them, and the overflow is also used to balance the two halves of that line 21:21:45 <coopserver> <happy train sport> true 21:22:03 <coopserver> <Jam35> they only pick there? 21:22:14 <coopserver> <Jam35> build it better 21:22:53 <coopserver> <happy train sport> k no overflow for the oil pick up jam is right its not going to blok eney thinm 21:22:56 <coopserver> <happy train sport> thin 21:23:29 <coopserver> <Anson> someone built an LR, then an RL was added, then each got a (posibly unneded) overflow, and when adding trains, it was impossible to count on which half to add them 21:23:57 <coopserver> <Anson> thus i merged the two overflows, and they serve as a balancer between the LR and the RL halves of the oil line 21:24:10 <coopserver> <Jam35> there 21:24:21 <coopserver> <Jam35> balanced entry is simpler 21:26:03 <coopserver> <Anson> btw: it is exactly the same with the YETI line ... LRRL, completely separated in LR and RL, with overflow to connect those two halves 21:27:05 <coopserver> <plonka> oil pickup done 21:27:11 <coopserver> <plonka> overflows need adding 21:28:10 <coopserver> <Anson> oil pickup has 2x8 platforms now ? 21:28:16 <coopserver> <plonka> yes 21:28:38 <coopserver> <Anson> how many trains are on the left half, and how many on the right half ? where shall more trains be added ? 21:29:15 <coopserver> <plonka> nowhere yet 21:30:06 <coopserver> <Anson> you are right : i see no single depot on the entire oil line now :-) 21:30:17 <coopserver> <plonka> :D 21:30:45 <coopserver> <Jam35> idk why you don't just mix the lines 21:31:07 <coopserver> <Anson> what do you mean with "mix" ? 21:31:11 <coopserver> <plonka> yep we should fix it propperly 21:31:20 <coopserver> <plonka> should make it llll,rrrr 21:31:25 <coopserver> <plonka> not lrlrlrlrl 21:31:30 <coopserver> <Jam35> let both lines choose either side 21:31:50 <coopserver> <Jam35> you don't even need to sort the directional issue 21:32:12 <coopserver> <Jam35> but it would be tidier 21:32:31 <coopserver> <Anson> but it looks so nice now ... full trains in the middle, and empty trains on the outside :-) 21:33:04 <coopserver> <Jam35> leave it then and give choice 21:33:52 <coopserver> <Jam35> simply done at pick exit 21:34:03 <coopserver> <Jam35> all tracks are already there 21:34:18 <coopserver> <plonka> nah i think we need more lines too 21:34:27 <coopserver> <plonka> don't think dual ine is enough 21:34:53 <coopserver> <Anson> to me it now looks slower than before :-( 21:35:13 <coopserver> <plonka> yeah becuase 16 platforms share dual line 21:35:19 <coopserver> <plonka> before it was only 8 21:35:58 <coopserver> <Anson> i mean the train density on the line ... starting from the last merge at the pickup 21:36:46 <coopserver> <plonka> ther only slowness i see is the station exits 21:36:56 <coopserver> <Anson> trains are now even queuing back to the mainline part while there is still 3k oil waiting in piles 21:37:01 <coopserver> <plonka> cos 8 platforms merger to one line 21:37:13 <coopserver> <Jam35> shitty acceleration 21:37:16 <coopserver> <Anson> how can 16 platforms transport less than 8 platforms ? 21:37:30 <coopserver> <plonka> i just told you how 21:37:35 <coopserver> <plonka> less throughput 21:37:52 <coopserver> <plonka> before 8 platforms merged in twolines 21:38:01 <coopserver> <plonka> now 8 merges into one 21:38:06 <coopserver> <plonka> so it's jamming 21:38:45 <coopserver> <plonka> like the sign say 21:38:55 <coopserver> <Anson> then somethibg is wrong with the splitting and merging ... when 1 to 4 followed by 4 to 1 is faster tahn 1 to 8 foloowed by 8 to 1 21:39:04 <coopserver> <plonka> we meed (sic) llll,rrrr 21:39:59 <coopserver> <Anson> two lines with 2x4 platforms were (barely) enough, but now 2 lines with 2x8 platforms are worse 21:40:24 <coopserver> <plonka> yes becuase there's more mergin 21:40:30 <coopserver> <plonka> but same number of lines 21:41:07 <coopserver> <Anson> then what is the advantage of the new version ? more platforms that are less usable than the fewer platforms ? 21:41:30 <coopserver> <plonka> the advantage is none until will add more lines 21:42:04 <coopserver> <plonka> 1 line is not enough to handle 8 platforms 21:42:17 <coopserver> <plonka> 4 platforms per line is probably max 21:42:26 <coopserver> <plonka> under heavy load that is 21:43:50 <coopserver> *** Kejhic has left the game (Leaving) 21:44:18 <coopserver> <plonka> so are we adding more lines or what? :) 21:44:54 <coopserver> <Anson> how ? double the 2 lines to 4, and each gets 4 platforms ? 21:45:16 <coopserver> <plonka> well yeah currently we are using dual line 21:45:23 <coopserver> <plonka> so double to qud yes 21:45:31 <coopserver> <plonka> and each station gets 2 lines 21:45:39 <coopserver> <plonka> in and out 21:46:02 <coopserver> <plonka> i will do the station if somone sorts out the lines 21:46:11 <coopserver> <plonka> including directional issue 21:46:42 <coopserver> <Anson> i mean, will we do 4 separate lines, each with 4 platforms ? or do two double lines, each with 8 platforms, or maybe even a quadline with 16 platforms ? 21:47:01 <coopserver> <plonka> we do llll,rrrr 21:47:04 <coopserver> <plonka> as per normal 21:47:27 <coopserver> <Anson> that would be one quadline with 16 platforms, right ? 21:48:16 <coopserver> <plonka> can do yes 21:48:50 <coopserver> <plonka> well no 21:48:56 <coopserver> <plonka> 2x 8 pltforms 21:49:05 <coopserver> <plonka> two lines to one 21:49:10 <coopserver> <plonka> and 2 to other 21:56:49 <coopserver> <Anson> what will it be ? 2x LLRR = LLRRLLRR ? 21:56:58 <coopserver> <plonka> llll,rrrr 21:57:26 <coopserver> <plonka> i simplky don't understand anything else :P 21:57:50 <coopserver> <plonka> if it's any other conbination someone else will have to do the stations 21:58:02 <coopserver> <Anson> you said two doublelines, each with 8 platforms ... that would be 2x LLRR, completely separate 21:58:10 <coopserver> <plonka> no 21:58:16 <coopserver> <plonka> i said llll,rrrr 21:58:39 <coopserver> <Anson> if you do LLLLRRRR, it would be one quadline with 16 platforms and lots of splitting, merging and balancingh 21:58:52 <coopserver> <plonka> nope 21:59:06 <coopserver> <plonka> llll,rrrr each line has 4 pltforms 21:59:11 <coopserver> <plonka> then mixes on exit 21:59:34 <coopserver> <valis> oh those numbers :D 21:59:53 <coopserver> <plonka> :) 22:03:33 <coopserver> <Anson> then you have lots of crossings ... LLLLRRRR for the mainline, and crossover to get LR/LR/LR/LR for 4 sets of 4 platforms each ... 22:03:44 <coopserver> <plonka> ok 22:03:54 <coopserver> *** Jam35 has joined company #3 22:04:02 <coopserver> *** Jam35 has joined spectators 22:05:22 <coopserver> <valis> Changing direction on LLLL YYYY :) 22:05:23 <coopserver> <Anson> who autobuilds the signals ? at corners they get out of sync, and autobuilding signals causes gaps of 1.5 22:05:35 <coopserver> <plonka> i do 22:05:36 <coopserver> <valis> *RRRR 22:13:48 <coopserver> <plonka> lol is that you anson? 22:14:22 <coopserver> <Anson> not lol ... is that you, plonka ? 22:14:29 <coopserver> <plonka> no 22:14:35 <coopserver> <Anson> i had set up the signals on purpose 22:14:59 <coopserver> <happy train sport> not me i was afk 22:15:21 <coopserver> <plonka> must be anson then 22:16:08 <coopserver> *** Yugi_D has left the game (Leaving) 22:16:10 <coopserver> <plonka> why is there a depot there? 22:16:19 <coopserver> <plonka> haha wtf is going on#? 22:16:26 <coopserver> <happy train sport> was the deport for at the oil drop of 22:17:59 <coopserver> <happy train sport> Anson: y is the deport at the oll drop 22:18:43 <coopserver> <Anson> i juist try to get the train off the track to be able to set signals by dragging ... and someone releases the trains again ... if happy is afk and does nothing, and i don't release the trains either, and plonka says he did nothing ... which ghost does it ??? 22:19:08 <coopserver> <plonka> rofl 22:19:25 <coopserver> <happy train sport> we dont need to up grade them 22:19:26 <coopserver> <plonka> i dont unsertand why we need trains off track 22:20:00 <coopserver> <plonka> haha i can't stop laughing 22:20:23 <coopserver> <Anson> drag and ctrl-drag to set up all signals quickly ... try that while trains are on that track and we quickly get 100++ crashed trains 22:22:57 <coopserver> <happy train sport> yer plonka is right we dont need to get trains of the net werk to redo the net werk se just stop the at won place 22:23:00 *** Sylf has joined #openttdcoop.stable 22:23:00 *** ChanServ sets mode: +o Sylf 22:23:55 <coopserver> <Anson> stopping trains is not good enough ... if signals between them are cleared and built on the next tile, they all can crash 22:24:20 <coopserver> <happy train sport> yer but thats not a big thin 22:24:32 <coopserver> <happy train sport> u just clone them 22:25:47 <coopserver> *** happy train sport has joined company #9 22:26:42 <coopserver> *** happy train sport has joined spectators 22:27:16 <coopserver> *** happy train sport has joined company #3 22:28:34 <coopserver> <plonka> lol 22:30:05 <coopserver> <happy train sport> i just dun a temp overflow on the machimery pick up it was bloking the uver statuin 22:31:19 <coopserver> *** happy train sport has joined company #9 22:33:38 <coopserver> *** happy train sport has joined company #3 22:34:12 <coopserver> *** happy train sport has joined company #9 22:36:03 <coopserver> *** happy train sport has joined company #3 22:36:49 <coopserver> <happy train sport> i just move compny 9 ml over a bit so it not nexs to us ml 22:41:22 <coopserver> <plonka> who keeps crashing trains lol 22:47:27 <coopserver> <plonka> stupid arsehole saw mill 22:47:49 <coopserver> <happy train sport> lol yer f 22:50:55 <coopserver> <plonka> no 22:51:02 <coopserver> <plonka> wonder where he is? 22:51:10 <coopserver> <happy train sport> heem yer 22:56:17 <coopserver> <plonka> pigging saw mill is in the wway 22:57:10 <coopserver> <happy train sport> yer 23:05:33 <coopserver> <happy train sport> i dont no how did this bit but ther need to chek it a gen at my sing this 23:05:42 <coopserver> <plonka> ok 23:05:59 <coopserver> <happy train sport> the singmal ar rone 23:06:19 <coopserver> <Anson> i added a temp bridge at this 23:06:32 <coopserver> <happy train sport> eney way gn all have fun 23:06:40 <coopserver> <happy train sport> yer i see it 23:06:48 <coopserver> <Anson> and at this too 23:06:49 <coopserver> <plonka> gn 23:07:53 <coopserver> <happy train sport> i think that at the sing this need redoing so can fish of the ml 23:08:05 <coopserver> *** happy train sport has joined spectators 23:08:21 <coopserver> *** happy train sport has left the game (Leaving) 23:08:44 *** happpy has left #openttdcoop.stable 23:13:37 <coopserver> <plonka> ah i can';t do the other stations tonight 23:13:43 <coopserver> <plonka> it's bedtime now 23:14:14 <coopserver> <plonka> you can do it if u want anson :P 23:14:33 <coopserver> <Anson> i mostly skipped my last bedtime 23:14:53 <coopserver> <plonka> you went to sleep this afternoon :P 23:16:03 <coopserver> <Anson> I'm only taking breaks now and then ... still difficult to sit through a long time 23:16:25 <coopserver> <plonka> ok 23:17:40 <coopserver> <plonka> maybe jam35 will do it:P 23:18:26 <coopserver> <Jam35> gn :) 23:18:29 <coopserver> *** Jam35 has left the game (Leaving) 23:18:30 <coopserver> <plonka> lol 23:19:24 <coopserver> <plonka> yeah anson 23:19:31 <coopserver> <plonka> just bodge it for now 23:19:43 <coopserver> *** __Fellini__ has joined 23:19:59 <coopserver> <plonka> hey everyone's fvourite ruski is back 23:20:19 <coopserver> <__Fellini__> hi 23:20:24 <coopserver> <plonka> o/ 23:20:40 <coopserver> *** Player has joined 23:20:53 <coopserver> <Player> !rules 23:20:54 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 23:23:19 <coopserver> <__Fellini__> fck 23:23:26 <coopserver> <plonka> anson we need some penalties me thinks 23:23:48 <coopserver> <plonka> whats wrong fellini? 23:23:49 <coopserver> <__Fellini__> my food factory plant is busy other player =( 23:23:50 <coopserver> <Anson> penalties ??? where ? why ? 23:24:21 <coopserver> <plonka> every train is chosing track 1 or 2 23:25:02 <coopserver> <plonka> fund another one fellini 23:25:25 <coopserver> <Anson> wouldn't be too bad if (when there are more trains) those chose 3 or 4 23:25:48 <coopserver> <plonka> yeah hopeflly 23:26:21 <coopserver> <Anson> problem currently is that all 4 lines merge to 1 line, except for some dirty temp shortcuts which send a few trains to the other 8 platforms, etc 23:26:29 <coopserver> <plonka> well prolly don't need more trains 23:26:44 <coopserver> <plonka> just need to fix other stations to stop bunching 23:26:45 <coopserver> <__Fellini__> and this player steal ur yeties XD 23:26:57 <coopserver> <plonka> where>? 23:27:10 <Sylf> !players 23:27:10 <coopserver> Sylf: Client 792 (Light Blue) is Anson, in company 3 (happy train sport Transport) 23:27:11 <coopserver> Sylf: Client 819 (Light Blue) is plonka, in company 3 (happy train sport Transport) 23:27:12 <coopserver> Sylf: Client 854 (White) is __Fellini__, in company 4 (__Felli_Lines__) 23:27:13 <coopserver> Sylf: Spectators: Client 848 (valis), Client 857 (Player) 23:27:14 <coopserver> <__Fellini__> !here 23:27:23 <coopserver> <Anson> the old oil was JUST at its limit ... thus we will need a few more trains when production increases 23:27:47 <coopserver> <plonka> wtf 23:27:57 <coopserver> <plonka> this is an outrage 23:28:34 <coopserver> *** Sylf has joined 23:28:37 <coopserver> <Sylf> wtf's up? 23:29:01 <coopserver> <plonka> haha someone stealing our yetis 23:29:10 <coopserver> <__Fellini__> my? 23:29:25 <coopserver> <plonka> no 23:29:34 <coopserver> <plonka> sylf's asking whatswrong 23:30:20 <coopserver> <Sylf> It's not like you're working hard to fund those yards anyway 23:30:52 <coopserver> <plonka> yep i know i was joking when i said this is an outrage 23:31:03 <coopserver> <plonka> it's a well knowon line off a uk tv show 23:31:11 <coopserver> <plonka> :) 23:31:29 <coopserver> <Sylf> so you decide to keep that pointless overflow... 23:31:35 <coopserver> <Sylf> I'm outta here. 23:31:37 <coopserver> *** Sylf has left the game (Leaving) 23:31:50 <Plonka> https://www.youtube.com/watch?v=YBCq8XDgrP0 23:32:08 *** Jam35 is now known as Jam35_ 23:32:09 <coopserver> <Anson> which overflow ? 23:32:21 <Plonka> i ahevnt decided anything :P 23:32:50 <coopserver> <Anson> we just removed and rebuilt the oil line, removing its overflow and converting a LRRL to LLLLRRRR ... 23:33:13 <Sylf> actually, my point is moot 23:33:21 <Sylf> since the whole transfer is pointless 23:33:44 <Plonka> yep 23:33:45 <coopserver> <Anson> when (if) the oil line is converted, we might do the same for yetis too which is a similar line (LRRRL with 2x4 platforms and overflows) 23:34:30 <coopserver> <plonka> im emigrating to fellinis team if happy dones't stopp doing stupid stuff haha 23:34:30 <coopserver> <Anson> as i read on some signs, happy's idea probably was to build a network without being a net :-) 23:34:50 <coopserver> <Anson> replacing a 4way hub with that transfer station 23:36:14 <coopserver> *** Sylf has joined 23:36:15 <coopserver> *** Sylf has left the game (Leaving) 23:36:26 <Sylf> D: didn't mean to connect 23:36:32 <Sylf> I just wanted to make the next map 23:36:40 <coopserver> <plonka> :/ 23:36:45 <coopserver> *** Player has left the game (Leaving) 23:36:47 <coopserver> <__Fellini__> noooo 23:36:52 <coopserver> <__Fellini__> T_T 23:37:19 <Sylf> Ask people to build a "network" that doesn't drive me crazy 23:37:19 <coopserver> <Anson> the basic idea isn't too bad ... instead of having lots of trains for a long route at every small yeti yard, to have only few trains at the yards and let the main transport distance be done by a group of trains which only go back and forth between two stations 23:38:43 <coopserver> <plonka> i don't understand why we just didn't build a network and have 3 large towns or so for yetis :D 23:38:51 <coopserver> <plonka> would have been much simpler 23:39:10 <Sylf> because building the entire supply chain is too much work? 23:39:38 <Sylf> 12 secondaries and all the supporting yeti yards 23:39:55 <Sylf> and balance the food and machinery distribution 23:40:03 <coopserver> <Anson> it's not easy to build a moneymaker quickly, that later doesn't influence everything else 23:40:05 <Sylf> It's not the easiest task in 1920 23:40:32 <Sylf> I've just lost interest in the concept of moneymaker 23:40:41 <coopserver> <plonka> nope you've lost me 23:40:59 <coopserver> <Anson> quick MM : connect lots of yards and deliver yetis ... and you already have done a big step away from a few big towns to get those many yetis 23:41:01 <Sylf> me? 23:41:24 <coopserver> <plonka> he fact you cant build a llll,rrrr betwork and hubs in 1920 mean you have to build 3 speerate networks? 23:41:35 <coopserver> <plonka> why does the fact* 23:41:44 <coopserver> <plonka> yeah 23:41:57 <Sylf> meh. 23:42:03 <Sylf> Why is a wrong question. 23:42:11 <Sylf> It's happy style of building. 23:42:26 <coopserver> <plonka> oh so when you said it's too much work 23:42:32 <coopserver> <plonka> you were being sarcastic? 23:42:39 <coopserver> <plonka> :D 23:42:48 <Sylf> He'll have 100% coal network with BBH. 23:43:06 <coopserver> <plonka> yep i've seen that :D 23:43:33 <Sylf> I've given up asking why. 23:43:53 <coopserver> <Anson> sign by happy : "the plan is LLLRRR net werk whive no bbh" :-) 23:43:54 <coopserver> <plonka> haha ok 23:45:43 <coopserver> <Anson> and the idea of a transfer station isn't bad *IF* you want yetis from many yards for a single industry 23:46:53 <coopserver> <Anson> without the transfer station, every yard station needs lotsof trains for the big distance ... with the transfer station, every yard needs only 2-4 trains, and the transfer station gets 100+ trains to bundle all yetis 23:48:30 <coopserver> <Anson> and doing a simple transfer order might be easier (not better) than building a hub with 3 entering and 3 leaving lanes in each of 4 directions :-) 23:49:45 <Sylf> I don't buy that point. 23:50:50 <coopserver> <plonka> i like hubs 23:51:26 <coopserver> <Anson> maybe you were not online when happy started this map, and thus he decides to use no bbh :-) 23:51:37 <coopserver> <plonka> correct :) 23:52:00 <coopserver> <__Fellini__> just ban happpy 23:52:01 <coopserver> <__Fellini__> lol 23:52:08 <coopserver> <plonka> hehe 23:52:27 <Sylf> trust me, that has crossed my mind... lost my counts 23:52:49 <Sylf> but I can't ban people on playing style disagreement >_< 23:52:57 <Sylf> I'm not a socialist 23:53:56 <Sylf> I may be close, but trying not to be so extreme on demanding people to play certain way 23:58:15 <coopserver> <plonka> right guys im off to bed 23:58:19 <coopserver> <plonka> good night 23:58:24 <coopserver> *** plonka has left the game (Leaving) 23:58:26 <coopserver> <__Fellini__> bb 23:58:28 <coopserver> <__Fellini__> gn 23:58:38 *** Plonka has left #openttdcoop.stable 23:58:57 <coopserver> <Anson> 2am ... i think i need something to eat before i go to sleep ... :-)