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00:00:58 <coopserver> <loeky> yeah basicly the same as waypoints 00:01:07 <coopserver> <Goodfriend-I_LUV_OPENTTD> ? 00:01:09 <coopserver> <Goodfriend-I_LUV_OPENTTD> look 00:01:19 <coopserver> <Goodfriend-I_LUV_OPENTTD> !here 00:01:29 <coopserver> <Goodfriend-I_LUV_OPENTTD> ... 00:01:50 <coopserver> <Goodfriend-I_LUV_OPENTTD> i make the clone for the train 00:02:00 <coopserver> <loeky> not completly since it also need conection from CCW 00:02:06 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 00:02:21 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 00:02:55 <coopserver> <loeky> and a balancer wound not work until dual track is done 00:03:23 <coopserver> <Goodfriend-I_LUV_OPENTTD> how is it not done? 00:03:46 <coopserver> <loeky> the dual track is not finised jet LLRR loop 00:03:54 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 00:04:45 <coopserver> <Goodfriend-I_LUV_OPENTTD> ohh 00:04:58 <coopserver> <Goodfriend-I_LUV_OPENTTD> You haven didnt competeled the LLRR 00:05:44 <coopserver> <loeky> yes so at the point where the trains chrased it merged to single line the trains stop 00:05:56 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 00:08:11 <coopserver> <Goodfriend-I_LUV_OPENTTD> i have to gtg 00:08:18 <coopserver> <Goodfriend-I_LUV_OPENTTD> sorry 00:08:21 <coopserver> <Goodfriend-I_LUV_OPENTTD> bye. 00:08:22 <coopserver> <loeky> np 00:08:26 <coopserver> <loeky> bye 00:08:30 <coopserver> *** Goodfriend-I_LUV_OPENTTD has left the game (Leaving) 01:58:40 <coopserver> *** loeky has left the game (Leaving) 01:58:41 <coopserver> *** Game paused (number of players) 01:58:49 *** loeky has quit IRC 04:44:47 *** CompuDesktop has joined #openttdcoop.stable 04:46:28 *** Compu has quit IRC 08:10:24 <coopserver> *** Game still paused (connecting clients, number of players) 08:10:37 <coopserver> *** kostya has joined 08:10:38 <coopserver> *** kostya has started a new company #8 08:10:39 <coopserver> *** Game still paused (number of players) 08:10:40 <coopserver> *** Game unpaused (number of players) 08:14:37 <coopserver> *** kostya has left the game (Leaving) 08:14:38 <coopserver> *** Game paused (number of players) 09:31:01 *** StarLite has joined #openttdcoop.stable 09:31:01 *** ChanServ sets mode: +o StarLite 11:45:39 *** happpy has quit IRC 11:52:55 <V453000> !getsave http://dev.openttdcoop.org/attachments/download/8410/PublicServerGame_326_start1.sav 11:52:55 <coopserver> Starting download... 11:52:59 <coopserver> Savegame successfully downloaded 11:53:48 *** loeky has joined #openttdcoop.stable 11:53:53 <loeky> !version 11:53:54 <coopserver> loeky: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 11:54:03 <loeky> !dl 11:54:03 <coopserver> loeky: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 11:54:04 <coopserver> loeky: http://www.openttd.org/en/download-stable/1.7.0-RC1 11:57:16 <coopserver> *** Game still paused (connecting clients, number of players) 11:57:19 <coopserver> *** loeky has joined 11:57:20 <coopserver> *** Game still paused (number of players) 11:59:51 *** Asgeir has joined #openttdcoop.stable 12:02:08 <coopserver> *** loeky has left the game (general timeout) 12:03:05 <coopserver> *** Game still paused (connecting clients, number of players) 12:03:08 <coopserver> *** loeky has joined 12:03:09 <coopserver> *** Game still paused (number of players) 12:05:47 <coopserver> *** loeky has joined company #1 12:05:48 <coopserver> *** Game unpaused (number of players) 12:22:00 <V453000> !date 12:22:00 <coopserver> Mar 17 2209 12:22:14 <loeky> hello 12:24:05 <V453000> hi 12:24:20 <V453000> !contentupdate 12:24:20 <coopserver> V453000: Performing content update 12:24:21 <coopserver> Content server connection established 12:24:22 <V453000> how are you? 12:24:29 <V453000> !content 12:24:32 <coopserver> Downloading 20 file(s) (30010662 bytes) 12:24:48 <loeky> good , thanks . you too? 12:24:55 <coopserver> *** loeky has left the game (Leaving) 12:24:56 <coopserver> *** Game paused (number of players) 12:24:58 <coopserver> *** Game still paused (connecting clients, number of players) 12:25:01 <coopserver> *** loeky has joined 12:25:02 <coopserver> *** Game still paused (number of players) 12:25:05 <V453000> busy but nice 12:25:11 <V453000> have you seen the blog yet ? :) 12:25:30 <loeky> no what blog? 12:25:40 <coopserver> Content server connection closed 12:25:55 <V453000> blog.openttdcoop.org 12:29:33 <loeky> looks amazing u have tried zbase 1 time put it needs faster pc case it is still all sprides 12:29:58 <V453000> zbase is really bad in many ways 12:30:51 <loeky> i have red a post yesterday off ottd 3d 12:32:29 <loeky> but i would say 32bit will do fine (if we could only have multicore (-: ) 12:32:51 <V453000> it's more complicated 12:32:57 <V453000> the drawing is already on separate core 12:33:42 <loeky> ohh it does not show on my cpu maby just separated tread 12:34:17 <coopserver> *** loeky has joined company #1 12:34:18 <coopserver> *** Game unpaused (number of players) 12:37:40 <loeky> on this system cpu use is on 40-50% (old dual core) on home server i may get it up to 8% 12:51:46 <coopserver> *** Game paused (connecting clients) 12:51:53 <coopserver> *** Player has joined 12:51:54 <coopserver> *** Game unpaused (connecting clients) 12:51:59 <coopserver> *** Player has left the game (Leaving) 12:52:11 <coopserver> *** Game paused (connecting clients) 12:52:20 <coopserver> *** Player has joined 12:52:21 <coopserver> *** Game unpaused (connecting clients) 12:52:26 <coopserver> *** Player has left the game (Leaving) 12:54:07 <coopserver> *** Game paused (connecting clients) 12:54:14 <coopserver> *** Player has joined 12:54:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 12:54:16 <coopserver> *** Player has started a new company #8 12:54:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 12:54:18 <coopserver> *** Player has joined spectators 12:54:19 <coopserver> *** Game unpaused (connecting clients) 12:54:27 <coopserver> *** Player has left the game (Leaving) 12:55:01 <coopserver> *** Game paused (connecting clients) 12:55:10 <coopserver> *** Player has joined 12:55:11 <coopserver> *** Game unpaused (connecting clients) 12:55:16 <coopserver> *** Player has left the game (Leaving) 12:56:34 <coopserver> *** Game paused (connecting clients) 12:56:40 <coopserver> *** Player has joined 12:56:41 <coopserver> *** Game unpaused (connecting clients) 12:56:48 <coopserver> *** Player has left the game (Leaving) 12:59:29 <coopserver> *** Game paused (connecting clients) 12:59:43 <coopserver> *** Spidla has joined 12:59:44 <coopserver> *** Game unpaused (connecting clients) 12:59:50 <coopserver> *** Spidla has left the game (Leaving) 13:01:19 <coopserver> *** Game paused (connecting clients) 13:01:23 <coopserver> *** Spidla has joined 13:01:24 <coopserver> *** Game unpaused (connecting clients) 13:01:33 <coopserver> <loeky> hello 13:01:34 <coopserver> *** Spidla has left the game (Leaving) 13:03:41 <coopserver> *** Game paused (connecting clients) 13:03:44 <coopserver> *** Spidla has joined 13:03:45 <coopserver> *** Game unpaused (connecting clients) 13:03:47 <coopserver> <loeky> hi 13:04:09 <coopserver> *** Spidla has left the game (Leaving) 13:39:13 <coopserver> *** Game paused (connecting clients) 13:39:16 <coopserver> *** Player has joined 13:39:17 <coopserver> *** Game unpaused (connecting clients) 13:39:40 <coopserver> *** Player has left the game (Leaving) 13:47:16 <coopserver> *** loeky has joined spectators 13:47:17 <coopserver> *** Game paused (number of players) 13:58:21 *** happpy has joined #openttdcoop.stable 13:59:00 <happpy> !date 13:59:00 <coopserver> Sep 15 2214 13:59:04 <happpy> !players 13:59:04 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 13:59:52 <loeky> you can rebuild steel overflow if you want 14:00:02 <happpy> ok later 14:00:56 <loeky> np loop is working well entry exit to loop is slower 14:03:15 <happpy> i have a look soon 14:03:26 <coopserver> <loeky> kk 14:03:50 <coopserver> <loeky> also take a look at public server it has BRIX 14:05:41 <happpy> k nice i mite get lag on ther not shor yet 14:06:54 <loeky> it is smal map so you might be fine but its part of testing as well 14:07:28 <happpy> k 14:07:40 <coopserver> *** loeky has left the game (Leaving) 14:07:59 <loeky> will play some more later 14:08:16 <happpy> m 14:08:18 <happpy> k 14:08:19 *** Asgeir has quit IRC 16:24:28 <coopserver> *** Game still paused (connecting clients, number of players) 16:24:33 <coopserver> *** Liuk Sk has joined 16:24:34 <coopserver> *** Game still paused (number of players) 16:24:42 <loeky> hello 16:24:47 <coopserver> <Liuk Sk> hi 16:25:21 <coopserver> *** Liuk Sk has left the game (Leaving) 16:25:30 *** Asgeir has joined #openttdcoop.stable 16:32:38 *** loeky has quit IRC 17:09:21 *** loeky has joined #openttdcoop.stable 17:10:47 <happpy> hi 17:10:56 <loeky> hi 17:11:36 <happpy> how things 17:11:45 <loeky> good 17:16:39 <coopserver> *** Game still paused (connecting clients, number of players) 17:16:42 <coopserver> *** loeky has joined 17:16:43 <coopserver> *** Game still paused (number of players) 17:17:32 <loeky> damm there is some wierd problem whit pre signals 17:17:43 <V453000> !dl win64 17:17:43 <coopserver> V453000: http://binaries.openttd.org/releases/1.7.0-RC1/openttd-1.7.0-RC1-windows-win64.zip 17:17:44 <coopserver> *** loeky has joined company #1 17:17:45 <coopserver> *** Game unpaused (number of players) 17:18:44 <coopserver> *** Game paused (connecting clients) 17:18:47 <coopserver> *** V453000 has joined 17:18:48 <coopserver> *** Game unpaused (connecting clients) 17:18:58 <coopserver> <V453000> where 17:18:59 <coopserver> <V453000> hi 17:19:09 <happpy> hi 17:19:13 <coopserver> <loeky> hello sign over here 17:19:40 <coopserver> <V453000> yeah that's possible 17:19:51 <V453000> !setdef 17:19:51 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 17:19:58 <coopserver> <V453000> try again, tried reset settings 17:20:02 <coopserver> <V453000> but this is probably normal 17:20:07 <coopserver> <V453000> sometimes it fails 17:20:16 <coopserver> <V453000> you have to build it as close as possible to the split 17:20:33 <coopserver> <loeky> so the solution would be to build overflow 17:21:06 <coopserver> <V453000> well this is attempting to be an overflow right 17:21:17 <V453000> !players 17:21:17 <coopserver> V453000: Client 1375 (Pink) is loeky, in company 1 (loeky Transport) 17:21:18 <coopserver> V453000: Spectators: Client 1377 (V453000) 17:21:20 <V453000> !rcon move 1377 1 17:21:21 <coopserver> *** V453000 has joined company #1 17:21:22 <coopserver> <loeky> yeah i mean a reverser 17:21:43 <coopserver> <V453000> see this already works 17:22:30 <coopserver> <loeky> yeah i see great whit an reverser there is always a free path 17:23:28 <coopserver> <loeky> any way dit you here from the programers from factorio? 17:23:29 <coopserver> <V453000> have you read the blog articles about overflows? 17:23:54 <coopserver> <loeky> yeah but not in full detail 17:23:55 <coopserver> <V453000> what with programmers of factorio? 17:24:01 <coopserver> *** V453000 has joined spectators 17:24:19 <coopserver> <loeky> about the magic the splittes use 17:24:49 <coopserver> <loeky> i asked if it would be posible if i could seee that part of the code 17:25:08 <coopserver> <V453000> I was told the splitter code is big and complex and something 17:25:51 <coopserver> <loeky> oke no problem thakns for asking 17:26:45 <coopserver> <V453000> thing is it is also getting half-rewritten with some optimizations and stuff 17:26:56 <coopserver> <V453000> but yeah 17:27:09 <coopserver> <V453000> nice network you have here :) 17:27:16 <coopserver> <loeky> thanks 17:36:23 <coopserver> *** V453000 has left the game (Leaving) 17:42:39 <coopserver> *** loeky has joined spectators 17:42:40 <coopserver> *** Game paused (number of players) 18:00:15 <loeky> afk 18:01:45 <happpy> j 18:01:47 <happpy> k 18:19:19 <coopserver> *** loeky has left the game (general timeout) 19:02:13 *** loeky has quit IRC 19:04:44 <coopserver> *** Game still paused (connecting clients, number of players) 19:04:49 <coopserver> *** Player has joined 19:04:50 <coopserver> *** Game still paused (number of players) 19:05:41 <coopserver> *** Player has left the game (Leaving) 21:10:00 *** StarLite has quit IRC 21:53:33 *** Asgeir has quit IRC 22:50:08 *** loeky has joined #openttdcoop.stable 22:53:06 <coopserver> *** Game still paused (connecting clients, number of players) 22:53:09 <coopserver> *** loeky has joined 22:53:10 <coopserver> *** Game still paused (number of players) 23:14:48 <coopserver> *** loeky has left the game (Leaving)