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02:39:08 <coopserver> *** Game still paused (connecting clients, number of players) 02:39:14 <coopserver> *** Evuflow has joined 02:39:15 <coopserver> *** Game still paused (number of players) 02:39:16 <coopserver> *** Game unpaused (number of players) 07:49:51 <coopserver> *** Game paused (connecting clients) 07:49:53 <coopserver> *** V453000 has joined 07:49:54 <coopserver> *** Game unpaused (connecting clients) 07:49:55 <coopserver> <V453000> yooo 07:50:10 <coopserver> <Evuflow> Hey 07:50:23 <coopserver> <Evuflow> How are you today? 07:50:35 <coopserver> <V453000> awesome 07:50:46 <coopserver> <V453000> eh slightly worse now 07:50:49 <coopserver> <V453000> trains jamming :D 07:51:13 <coopserver> <Evuflow> Looks ok to me... you have quite a lot of trains 07:51:24 <coopserver> <V453000> they are getting fucked up near Ratbridge 07:51:32 <coopserver> <V453000> a lot doesn't mean they should jam :P 07:51:38 <coopserver> <V453000> the merging is simply bad 07:53:09 <coopserver> <Evuflow> I see what you mean 07:56:09 <coopserver> <Evuflow> So both the toy trains and candy trains need to merge into one line 07:56:21 <coopserver> <V453000> well right now I am just going to separate them 07:56:25 <coopserver> <V453000> because 3+2 = 5 07:56:30 <coopserver> <V453000> but it will likely need some improvements 07:56:37 <coopserver> <V453000> esp when I add 6th 07:56:44 <coopserver> <V453000> and the 3 for the candy trains might not be enough already now 07:57:33 <coopserver> <Evuflow> Yeah, I've got quite a few trains on the system now. Production is beginning to increase and I have a lot of primary's connected 07:58:51 <coopserver> <V453000> some seriously sick trains are coming out this year :D 07:59:00 <coopserver> <V453000> shame my network won't fit them 08:01:26 <coopserver> <Evuflow> I upgraded to the level 4 Monorail 08:01:33 <coopserver> <V453000> yeah the chameleons 08:01:42 <coopserver> <Evuflow> Quite a bit faster 08:02:03 <coopserver> <V453000> the normal monorail class might be starting to be a valid competitor for it in your case 08:02:10 <coopserver> <V453000> see the Atoms and Emptiness and Ohm Divinity 08:02:31 <coopserver> <V453000> it's even faster and with even more power I think 08:02:40 <coopserver> <V453000> won't appreciate curves as much 08:03:22 <coopserver> <Evuflow> Yeah, the Ohm is around 10km/h faster 08:03:42 <coopserver> <V453000> the chameleons are deceptive 08:03:59 <coopserver> <V453000> their real speed is 216 for your train length, see the description ... loses max speed per added train unit 08:04:00 <coopserver> <Evuflow> They lose max speed per unit 08:04:04 <coopserver> <V453000> yeah 08:04:20 <coopserver> <V453000> so in reality it's 216km/h vs. 262 08:05:16 <coopserver> <Evuflow> I've been trying to keep the CL at 3 08:05:47 <coopserver> <V453000> well it's not like you need to have it absolutely correct absolutely everywhere :) 08:05:57 <coopserver> <V453000> if the slowdown doesn't cause major jams, it's no problem 08:06:22 <coopserver> <V453000> is why I was able to get away with using strong engines for my short curves even if the trains were faster than the curves 08:06:26 <coopserver> <Evuflow> I'll see how they go 08:06:30 <coopserver> <V453000> I'm not able to do that anymore so I switched to superstrong 08:06:44 <coopserver> <V453000> I think in general from testing, monorail medium is the best train for 3 tile trains 08:15:33 <coopserver> <Evuflow> Hm 08:16:00 <coopserver> <Evuflow> I think the Tubular Bridges are not colouring correctly 08:16:36 <coopserver> <V453000> they are to me? 08:16:46 <coopserver> <V453000> orangey, yellowey, whitey? 08:17:05 <coopserver> <Evuflow> They are grey with this sickly greenish brown colour 08:17:17 <coopserver> <Evuflow> Not sure if their supposed to look like that 08:17:26 <coopserver> <V453000> do you haver 8bpp blitter forced? 08:17:51 <coopserver> <Evuflow> Probably not? 08:18:05 <coopserver> <V453000> if you don't know what it is then probably not, the default in config is 32bpp 08:18:10 <coopserver> <V453000> do your "trees" have shadows? 08:18:28 <coopserver> <Evuflow> No they don't 08:18:41 <coopserver> <Evuflow> Is it a separate download? 08:18:55 <coopserver> <V453000> hm my trees don't have much of shadows either, that's fine 08:19:09 <coopserver> <V453000> well I can't see the tubular issue 08:19:13 <coopserver> <V453000> can you screenshot it? :) 08:19:30 <coopserver> <Evuflow> sure 08:21:04 <coopserver> <Evuflow> Mmm... I think it's got something to do with the glass transparency 08:22:28 <Evuflow> Would you like me to send it to you via discord? 08:22:57 <V453000> if you can find me there, sure :) 08:23:02 <V453000> same nickname 08:23:36 <V453000> yeah that's 8bpp blitter 08:23:57 <V453000> want to fix it? 08:24:03 <coopserver> <Evuflow> Alright, I'll look into it when I get back from dinner 08:24:12 <V453000> k 08:24:12 <coopserver> <Evuflow> Yeah, I'll just have dinner first :) 08:24:17 <coopserver> <V453000> sure thing 08:44:54 <coopserver> <Evuflow> Back :) 08:45:07 <coopserver> <V453000> cool 08:45:28 <coopserver> <V453000> if you close openttd, and then find your openttd.cfg, there will be a line starting with blitter = 08:45:38 <coopserver> <V453000> if you change it to blitter = "32bpp-optimized" 08:45:42 <coopserver> <V453000> and then start openttd again 08:45:44 <coopserver> <Evuflow> So how does this blitter work? I read the BRIX post that talks about downloading a scaled down version 08:45:45 <coopserver> <V453000> it will fix it 08:45:48 <coopserver> <Evuflow> Alright 08:45:53 <coopserver> <Evuflow> If it's that easy :) 08:45:58 <coopserver> *** Evuflow has left the game (Leaving) 08:47:09 <coopserver> *** Game paused (connecting clients) 08:47:16 <coopserver> *** Evuflow has joined 08:47:16 <coopserver> *** Game unpaused (connecting clients) 08:47:33 <coopserver> <V453000> didithelpdidithelpdidithelp? 08:47:47 <coopserver> <Evuflow> hmmm... no, the issue is persisting 08:47:58 <coopserver> <V453000> where did you get brix? 08:48:07 <coopserver> <V453000> automatically from the download content or from bananas? 08:48:43 <coopserver> <Evuflow> Via the in game online content 08:49:04 <coopserver> <V453000> wtf then that should be correct as well 08:49:19 <coopserver> <Evuflow> I'll try and download it again 08:49:24 <coopserver> <V453000> might help 08:49:28 <coopserver> *** Evuflow has left the game (Leaving) 08:53:54 <Evuflow> I might do that thing so that it is loaded client side 08:54:10 <coopserver> <V453000> that should be the same as if it is on the server 08:54:30 <coopserver> <V453000> somehow your 32bpp sprite wasn't loading and it was only showing the 8bpp one 08:54:42 <coopserver> <V453000> but I don't know why 08:54:49 <Evuflow> Well, I deleted it and I'm downloading it again 08:55:06 <Evuflow> We shall see how it works then 08:55:15 <coopserver> <V453000> that could help, I already had reports about incomplete downloads since I made YETI, bananas seems to fuck up sometimes 08:55:35 <coopserver> <V453000> in other words, the code part is at the front of the file so that gets downloaded first, but nothing checks if you got all the images 08:59:41 <coopserver> *** Game paused (connecting clients) 08:59:47 <coopserver> *** Evuflow has joined 08:59:48 <coopserver> *** Game unpaused (connecting clients) 09:00:06 <coopserver> <Evuflow> Ahh, it's working now 09:00:10 <coopserver> <Evuflow> Looks good 09:00:12 <coopserver> <V453000> that's great news 09:00:24 <coopserver> <V453000> but makes me even more concerned about the content system 09:01:04 <coopserver> <Evuflow> Well, it might have been my fault. I think I messed around with some of the GRFs' 09:01:20 <coopserver> <V453000> it very easily could have just broke on it's own 09:01:22 <coopserver> <V453000> don't blame yourself :D 09:01:28 <coopserver> <Evuflow> I tried to download the GRF pack from the openttdcoop site and install them manually 09:01:36 <coopserver> <V453000> oh :) 09:01:43 <coopserver> <V453000> well the grf pack doesn't have brix 09:03:23 <coopserver> <Evuflow> Yeah, everything looks much better now 09:03:35 <coopserver> <Evuflow> I must have downloaded the 8bit version of Brix 09:03:37 <coopserver> <V453000> well, it should :) 09:03:39 <coopserver> <V453000> I guess 09:06:45 <coopserver> <Evuflow> Well, thank you for the help :) 09:06:50 <coopserver> <V453000> you are very welcome 09:08:29 <coopserver> <Evuflow> Man, this is quite fun 09:08:41 <coopserver> <V453000> I know right ;P 09:09:52 <coopserver> <V453000> getting some serious trains right now 09:10:08 <coopserver> <Evuflow> Upgrading again? 09:10:16 <coopserver> <V453000> just moar tracks 09:10:34 <coopserver> <V453000> my next engine comes out in 2031 I think 09:11:40 <coopserver> <Evuflow> I already find doing Hubs with 2 tracks very difficult 09:11:49 <coopserver> <Evuflow> I imagine it gets easier the more you do them 09:12:07 <coopserver> <V453000> well it's because you have full 3-ways, most of my stuff is just 1 big mainline and everything else is tiny branches, often not even connecting to both directions 09:12:15 <coopserver> <V453000> which is extremely extensible 09:12:19 <coopserver> <V453000> of course experience also helps 09:12:43 <coopserver> <Evuflow> So it's like you've just got the minimum required for the system to function? 09:12:58 <coopserver> <V453000> kind of 09:13:10 <coopserver> <V453000> it's just a really simplistic network 09:13:14 <coopserver> <V453000> which makes it easy to extend 09:13:32 <coopserver> <V453000> the issue with expanding generally is when multiple things eventually grow and come together so you can't do much 09:13:41 <coopserver> <V453000> in here I just have 2 things, left and right direction 09:13:56 <coopserver> <V453000> and the sidelines will basically never need 2 lines with these monstrous trains 09:14:46 <coopserver> <V453000> if you want to practice expanding, make 2 main stations at 2 ends of a long line 09:14:47 <coopserver> <Evuflow> Yeah, I kind of see your point 09:14:52 <coopserver> <V453000> and everything inside is a sideline connection 09:15:11 <coopserver> <V453000> you can do something similar with enough stamina and will to build 09:15:30 <coopserver> <V453000> it might not work as perfectly, but it will work 09:15:34 <coopserver> <Evuflow> Don't I kind of already have that? I have the Toy drop in the north and the factory in the south 09:15:38 <coopserver> <V453000> and the ultimate solution to "works" is always "more tracks" 09:15:39 <coopserver> <Evuflow> both at opposite ends 09:16:00 <coopserver> <V453000> kind of yeah 09:16:37 <coopserver> <V453000> but for example your "SLH" is a LLRR junction in all directions 09:16:39 <coopserver> <Evuflow> I think I need to redo the south end 09:17:17 <coopserver> <Evuflow> Isn't that what an SLH is? 09:17:34 <coopserver> <V453000> well SLH usually has 1 line connect to the main line of however many lines 09:17:41 <coopserver> <V453000> hence SideLine Hub 09:18:00 <coopserver> <V453000> BBH - BackBone Hub usually has multiple in every direction, connecting mainlines together 09:18:08 <coopserver> <Evuflow> But the mainline can't get out to that sideline? does it need to get there another way? 09:18:23 <coopserver> <V453000> for example my network has no real backbone hubs, the thing near Ratbridge is kind of one, but incomplete because it doesn' 09:18:26 <coopserver> <Evuflow> If you made it do that, it would need track going in both directions 09:18:30 <coopserver> <V453000> t connect the toy factory to the bottom left 09:19:35 <happpy> yo 09:20:07 <coopserver> <Evuflow> I guess how I play currently is just ad hoc. Make things work by connecting everything... but it's probably not the most efficient 09:20:26 <coopserver> <Evuflow> I don't think about what I actually want trains to do enough 09:20:49 <coopserver> <V453000> connecting all to all is always a very welcome standard 09:22:35 <coopserver> <Evuflow> I know they could be connected more. But I haven't given trains the option to change sides unless they are entering the ML 09:22:41 <coopserver> <Evuflow> Is that recommended? 09:22:49 <coopserver> <V453000> absolutely not 09:22:54 <coopserver> <V453000> it's only required when they enter 09:23:08 <coopserver> <Evuflow> Ok, so I'm doing that part correctly at least 09:23:11 <coopserver> <V453000> like I said yesterday, you only care if your X amount of lines is enough 09:23:30 <coopserver> <Evuflow> Yeah, it's something I keep in mind when designing a hub 09:23:33 <coopserver> <V453000> which means you try to fit trains onto them when they join, you preferably give them an option to join any of the lines 09:23:46 <coopserver> <V453000> but once they are on the lines, reshuffling can only cause jams 09:25:15 <coopserver> <Evuflow> Hmm.. in that case I could probable simplify some of the junctions I have. 09:25:25 <coopserver> <Evuflow> Some of my mergers go to both sides 09:25:34 <coopserver> <Evuflow> When they already have a dedicated line 09:26:26 <coopserver> <V453000> I don't see where you could simplify 09:26:44 <coopserver> <Evuflow> These Cotton Candy production is crazy 09:26:48 <coopserver> <Evuflow> Haha 09:27:15 <coopserver> <V453000> yeah my industries are at the exploding stage 09:27:25 <coopserver> <V453000> kind of all of them 09:27:57 <coopserver> <V453000> and the new trains or wagons won't be that much better so now it's just about moar tracks 09:28:00 <coopserver> <V453000> no other cure 09:28:24 <coopserver> <Evuflow> It's a lot of tracks :D 09:28:37 <coopserver> <V453000> it is 09:31:03 <coopserver> <Evuflow> hmmm 09:31:51 <coopserver> <Evuflow> Maybe if I split the Mainline, and send one around the other side of Fort Prawood, I can have more spcae to make a Candy pickup 09:32:43 <coopserver> <V453000> could do something like that 09:32:52 <coopserver> <V453000> or even that 09:34:15 <coopserver> <Evuflow> Don't judge me for making liberal use of the terraforming tool :D 09:34:21 <coopserver> <V453000> :D 09:43:18 <coopserver> <V453000> woop woop finally the proper trains are here 09:43:21 <coopserver> <V453000> Brain Disease 09:46:27 <coopserver> <V453000> well you're going full out I see :P not bad 09:46:49 <coopserver> <Evuflow> I'm wondering If i've completely broken everything 09:48:00 <coopserver> *** Game paused (connecting clients) 09:48:03 <coopserver> *** lcd047 has joined 09:48:04 <coopserver> *** Game unpaused (connecting clients) 09:48:05 <coopserver> <V453000> just break something more and see if it's worse :P 09:48:16 <coopserver> *** lcd047 has left the game (Leaving) 09:54:27 <coopserver> <Evuflow> Could you help me out with building an overflow? 09:54:33 <coopserver> <V453000> just amin 09:54:46 <coopserver> <V453000> ok here I am 09:55:11 <coopserver> <Evuflow> Yeah.. still not sure how to make this work well 09:55:25 <coopserver> <V453000> try something and I will help you make it work :) 09:55:42 <coopserver> <Evuflow> alright, well I'll get rid of these trains first 09:57:56 <coopserver> <Evuflow> ok 10:00:23 <coopserver> *** Game paused (connecting clients) 10:00:35 <coopserver> *** Speedy has joined 10:00:36 <coopserver> *** Game unpaused (connecting clients) 10:02:59 <coopserver> *** Speedy has left the game (Leaving) 10:03:27 <coopserver> <Evuflow> I have no idea how this is supposed to work :/ 10:03:39 <V453000> !players 10:03:39 <coopserver> V453000: Client 197 (Pale Green) is V453000, in company 1 (V453000 Transport) 10:03:40 <coopserver> V453000: Client 201 (Orange) is Evuflow, in company 4 (Flow LLC) 10:03:44 <V453000> !rcon move 197 4 10:03:45 <coopserver> *** V453000 has joined company #4 10:05:27 <coopserver> <V453000> so this would be a normal station, right 10:05:32 <coopserver> <Evuflow> Yep 10:05:41 <coopserver> <Evuflow> Thats how id signal it 10:05:46 <coopserver> <V453000> good 10:05:51 <coopserver> <V453000> so now we need that escape, the overflow 10:06:07 <coopserver> <V453000> typically that would be here 10:06:14 <coopserver> <Evuflow> mm 10:06:17 <coopserver> <V453000> at the point when the track splits, split it to all 10:06:18 <coopserver> <V453000> it' 10:06:23 <coopserver> <V453000> s best for throughput 10:06:40 <coopserver> <V453000> later we need a depot int oa reverser 10:06:54 <coopserver> <V453000> we can do that somewhere on the side so it's easier 10:06:56 <coopserver> <Evuflow> Alright, so do we need a separate overflow for each line? 10:07:04 <coopserver> <V453000> no we'll combine them 10:07:36 <coopserver> <V453000> see here, we just move it to the side for easy space 10:07:54 <coopserver> <V453000> we already have the reverser so now we need depot, and joining back to the main track 10:07:56 <coopserver> <Evuflow> The depot 10:08:07 <coopserver> <V453000> let's start from the main track because that is the only constraint now 10:08:58 <coopserver> <V453000> now this is the whole basic loop 10:09:17 <coopserver> <V453000> now it would work as it is 10:09:26 <coopserver> <V453000> wait with the second line for now :) 10:09:33 <coopserver> <Evuflow> ;P 10:09:39 <coopserver> <Evuflow> Alright 10:09:44 <coopserver> <Evuflow> I think I understand how it works 10:09:51 <coopserver> <Evuflow> they will overflow into the dpot 10:10:04 <coopserver> <Evuflow> and then flow back onto the mainline 10:10:10 <coopserver> <V453000> the 2way signals here are the key 10:10:26 <coopserver> <Evuflow> Yep, that's for 2 way EOL 10:10:28 <coopserver> <V453000> when those are red, they force train anywhere else, in this case reverser and overflow 10:10:29 <coopserver> <V453000> yes 10:10:33 <coopserver> <V453000> send trains and see it in action :) 10:11:08 <coopserver> <Evuflow> All my TOY drop orders got voided when I removed the station 10:11:14 <coopserver> <V453000> :D 10:11:19 <coopserver> <V453000> do you have shared orders? 10:11:22 <coopserver> <Evuflow> Yeah 10:11:27 <coopserver> <V453000> doesn't look like it 10:11:31 <coopserver> <Evuflow> I'll need to redo them 10:11:36 <coopserver> <V453000> well some are shared 10:11:46 <coopserver> <Evuflow> I have them shared for each individual industry 10:12:20 <coopserver> <Evuflow> This part makes me confusd... It's got something to do with prio 10:12:28 <coopserver> <Evuflow> but I dont understand how it connectes 10:12:50 <coopserver> <V453000> yeah this thing is the most complicated bit 10:13:14 <coopserver> <V453000> so the chain goes like this 10:13:15 <coopserver> <V453000> ABCDE 10:13:27 <coopserver> <V453000> at A it starts, trains stop until all of the following conditions are true 10:13:37 <coopserver> <V453000> at B it checks is there is a train on the bridge - like a prio 10:13:41 <coopserver> <V453000> at C it continues to D 10:13:52 <coopserver> <V453000> at D it checks if there is a train going to the reverser 10:14:15 <coopserver> <V453000> and the critically cute thing is that D sees into E because it's 2way - that's the only reason why it's 2way 10:14:23 <coopserver> <V453000> so it can see if at least 1 platform at E is empty 10:14:29 <coopserver> <V453000> if it isn't train won't go from A 10:14:41 <coopserver> <V453000> and that's basically it 10:14:45 <coopserver> <Evuflow> hmm 10:15:14 <coopserver> <Evuflow> I need to write that down 10:15:37 <coopserver> <Evuflow> Forgive me if I don't get it yet 10:15:47 <coopserver> <V453000> that's completely normal and understandable, worry not 10:16:15 <coopserver> <Evuflow> So it starts at A, it's an entry signal 10:16:19 <coopserver> <V453000> yes 10:16:25 <coopserver> <Evuflow> That is one big block? 10:16:36 <coopserver> <Evuflow> Or is A and B separate block? 10:16:42 <coopserver> <V453000> all of the blocks are separate 10:16:48 <coopserver> <V453000> otherwise trains would get stuckj 10:16:50 <coopserver> <V453000> -j 10:17:44 <coopserver> <Evuflow> So what's going on in block B? It's getting signals from multiple places 10:17:57 <coopserver> <V453000> B is just a prio 10:18:14 <coopserver> <Evuflow> To give the mainline prioroity? 10:18:30 <coopserver> <V453000> it's better to understand prio as something that detects trains instead of a hierarchical thing 10:18:37 <coopserver> <V453000> in a sense it of course works that way, yes 10:18:39 <coopserver> <Evuflow> Ahh ok, I think I see it 10:18:48 <coopserver> <Evuflow> It detects trains on the mainline 10:18:57 <coopserver> <V453000> yeah specifically on the bridge 10:18:58 <coopserver> <Evuflow> if there is nothing, it akes A green 10:19:17 <coopserver> <Evuflow> I don't get what the combo signal at C does to the prio though 10:19:19 <coopserver> <V453000> yeah but in order to really make it green, D and either of E need to be green too 10:19:54 <coopserver> <Evuflow> D and E 10:20:04 <coopserver> <Evuflow> alright. .. lets stick with C first 10:20:16 <coopserver> <V453000> C is just a direct connection, nothing special 10:20:42 <coopserver> <Evuflow> What is it for? 10:20:50 <coopserver> <Evuflow> It's linked to D 10:20:52 <coopserver> <V453000> to connect B and D :) 10:21:19 <coopserver> <V453000> if C wasn't there, A-B would just work as a prio and it wouldn't care if the platforms at E are empty or full 10:21:29 <coopserver> <V453000> the overflow would release trains whenever the ML would not be full 10:21:39 <coopserver> <V453000> which is an ok method as well, less efficient, but functional 10:22:10 <coopserver> <V453000> lets add a bunch more trains and experiment 10:22:14 <coopserver> <Evuflow> Right, so that connection is to make it so when E is full.. the station 10:22:15 <coopserver> <V453000> it's best to see it when things move 10:22:27 <coopserver> <Evuflow> It will signal to D to go green? 10:22:41 <coopserver> <Evuflow> to get trainst into the overflow? 10:23:05 <coopserver> <V453000> look now 10:23:07 <coopserver> <V453000> A is locked 10:23:08 <coopserver> <Evuflow> and you need it to go back to B to open the signal into the next block 10:23:17 <coopserver> <V453000> even though no ML Trains come 10:23:20 <coopserver> <V453000> E platforms are full 10:23:36 <coopserver> <V453000> if we remove C 10:23:46 <coopserver> <V453000> the overflow will just keep cycling 10:23:47 <coopserver> <Evuflow> It makes a loop 10:23:50 <coopserver> <V453000> until trains can find platform 10:24:03 <coopserver> <Evuflow> Just leave it like that for a sec 10:24:04 <coopserver> <V453000> which works, it just stresses the overflow way more than it needs to 10:24:26 <coopserver> <V453000> and as you can see it kind of jams into itself 10:24:30 <coopserver> <Evuflow> ok 10:24:43 <coopserver> <V453000> which is why you want to check if the platforms at E are full 10:25:11 <coopserver> <Evuflow> Yeah so if they are full, it will lock A 10:25:22 <coopserver> <V453000> exactly 10:25:28 <coopserver> <Evuflow> and allow mainline trains still to go into the overflow 10:25:45 <coopserver> <V453000> mainline trains are allowed to go into the overflow at all times 10:26:05 <coopserver> <V453000> mainline trains don't see D as anything special, it's just one of the 3 exit signals for them 10:26:15 <coopserver> <V453000> because D isn't locking 10:26:26 <coopserver> <V453000> the condition at C is only detecting D, but D isn't reading C 10:27:04 <coopserver> <Evuflow> I'm still confused how A stays locked though. 10:27:22 <coopserver> <V453000> take it this way 10:27:25 <coopserver> <V453000> A is only looking at E 10:27:44 <coopserver> <Evuflow> Yeah, but E has a green signal 10:27:45 <coopserver> <V453000> everything else towards that point is just "if the signal intercepts any train, A is red irrelevant of state at E" 10:27:57 <coopserver> <V453000> a green signal going in the opposite direction 10:28:04 <coopserver> <V453000> 2way signals are always looked at only from 1 side 10:29:06 <coopserver> <V453000> let's make a different kind of overflow on the left side 10:29:09 <coopserver> <Evuflow> so.. if the signal intercepts it 10:29:38 <coopserver> <Evuflow> It's irrelevant? 10:29:58 <coopserver> <V453000> if there is a train on the ML, the signal is always red 10:30:01 <coopserver> <V453000> no matter what E does 10:30:25 <coopserver> <Evuflow> which one will be red? 10:32:35 <coopserver> <Evuflow> alright 10:33:03 <coopserver> <Evuflow> So F is the junction going into the stations 10:33:08 <coopserver> <Evuflow> the block 10:33:19 <coopserver> <V453000> yes 10:33:21 <coopserver> <Evuflow> and it has 2 way EOL 10:33:27 <coopserver> <V453000> exactly 10:33:37 <coopserver> <Evuflow> so if they are red, trains will only see the overflow as an option 10:33:50 <coopserver> <Evuflow> G 10:34:09 <coopserver> <V453000> right 10:34:24 <coopserver> <Evuflow> So they will swing around to the overflow 10:34:41 <coopserver> <Evuflow> and get too K 10:35:18 <coopserver> <Evuflow> K is looking into H 10:35:36 <coopserver> <V453000> yes 10:36:08 <coopserver> <Evuflow> I don't get why it doesnt go 10:36:16 <coopserver> <Evuflow> because the signal is green 10:36:17 <coopserver> <V453000> because H looks further 10:36:32 <coopserver> <V453000> well one half of H was green 10:36:35 <coopserver> <V453000> not both 10:36:44 <coopserver> <Evuflow> Oh wait, so those are combo signal 10:36:48 <coopserver> <V453000> yeah 10:36:57 <coopserver> <V453000> it's a whole chain of combo signals 10:37:15 <coopserver> <Evuflow> ok...combo signal is red 10:37:23 <coopserver> <V453000> and reads I 10:37:30 <coopserver> <V453000> which reds J 10:37:35 <coopserver> <Evuflow> Which is red also 10:37:42 <coopserver> <V453000> and J reads either of K 10:37:57 <coopserver> <V453000> because both of K are red, that's why J I H K are red 10:38:11 <coopserver> <V453000> if at least 1 K is green, all of them would be green 10:38:14 <coopserver> <Evuflow> which is detecting the station 10:38:16 <coopserver> <V453000> unless there is a train in H or I 10:38:21 <coopserver> <V453000> yes 10:38:47 <coopserver> <Evuflow> mmmm 10:38:51 <coopserver> <Evuflow> I see it 10:38:59 <coopserver> <V453000> yeah this one is simpler to understand 10:39:01 <coopserver> <Evuflow> I'm pretty sure I get it 10:39:14 <coopserver> <Evuflow> Though I will need to mess around and try and make one myself 10:39:15 <coopserver> <V453000> the first one is the most modern and fancier, but functionally basically the same 10:39:19 <coopserver> <V453000> yeah 10:39:20 <coopserver> <Evuflow> to really understand it 10:39:28 <coopserver> <V453000> practice is the only way to learn it really 10:39:29 <coopserver> <Evuflow> Yeah 10:39:59 <coopserver> <V453000> ok cool :)_ 10:40:00 <coopserver> <Evuflow> Yeah, that K part is helpfull 10:40:04 <coopserver> <Evuflow> in understanding it 10:40:10 <coopserver> <V453000> yeah 10:40:11 <coopserver> <Evuflow> because it's not connected to the overflow 10:40:20 <coopserver> <V453000> the one in the first part is basically the same 10:40:25 <coopserver> <V453000> just more complicated all in one spot 10:40:36 <coopserver> <Evuflow> It was confusing me, because it's not detecting the overflow, it's trying to see if the station is full 10:40:43 <coopserver> <V453000> yes 10:40:57 <coopserver> <V453000> it's detecting the overflow as a side effect 10:41:06 <coopserver> <V453000> which isn't a bad thing but nothing majorly helpful 10:41:13 <coopserver> <Evuflow> Ahhhh 10:41:17 <coopserver> <Evuflow> Yeah 10:41:38 <coopserver> <Evuflow> so those signals, the one that is always green to allow the trains from the mainline into the overflow 10:41:57 <coopserver> <Evuflow> Those signals are doing double duty 10:42:17 <coopserver> <Evuflow> detecting block R 10:42:24 <coopserver> <Evuflow> and allowing trains into the overflow 10:42:58 <coopserver> <V453000> trains are always allowed into overflow no matter what 10:43:10 <coopserver> <V453000> I would leave this for later 10:43:19 <coopserver> <V453000> if you somewhat understand the left part 10:43:26 <coopserver> <Evuflow> I do 10:43:34 <coopserver> <Evuflow> I think :) 10:43:40 <coopserver> <Evuflow> I'll try and learn that one first 10:44:57 <coopserver> <Evuflow> Well, thankyou for that 10:45:05 <coopserver> <Evuflow> Thank you very much :) 10:45:13 <coopserver> <Evuflow> For helping me out 10:46:00 <coopserver> <V453000> you are very welcome 10:47:11 <V453000> it's mentioned in this article http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ 10:47:33 <coopserver> <Evuflow> Yeah I had that page open 10:47:47 <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR08_04_check02.png 10:47:55 <V453000> specifically this one 10:48:09 <coopserver> <Evuflow> Yup 10:48:14 <coopserver> <Evuflow> I see the detectors 10:49:45 <coopserver> <Evuflow> I'm going to try and replicate it myself tomorrow for the fizzy drinks 10:49:53 <coopserver> <V453000> cool :) 10:49:58 <coopserver> *** V453000 has joined company #1 10:51:54 <coopserver> <Evuflow> Thanks again man. It's really appreciated :) 10:52:03 <coopserver> <Evuflow> Hope to see you on again tomorrow 10:52:08 <V453000> <3 10:52:24 <coopserver> *** Evuflow has left the game (Leaving) 10:54:08 *** happpy has quit IRC 11:09:48 <coopserver> *** V453000 has left the game (Leaving) 11:09:49 <coopserver> *** Game paused (number of players) 11:35:40 *** StarLite has joined #openttdcoop.stable 11:35:40 *** ChanServ sets mode: +o StarLite 12:20:17 <coopserver> *** Game still paused (connecting clients, number of players) 12:20:22 <coopserver> *** __Fellini__ has joined 12:20:23 <coopserver> *** Game still paused (number of players) 12:21:13 <coopserver> *** __Fellini__ has left the game (Leaving) 17:28:47 *** happpy has joined #openttdcoop.stable 17:29:18 <happpy> !players 17:29:18 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 17:41:33 <happpy> !date 17:41:33 <coopserver> Sep 16 2033 19:40:39 *** loeky has joined #openttdcoop.stable 19:41:45 <coopserver> *** Game still paused (connecting clients, number of players) 19:41:52 <coopserver> *** happytrainsport has joined 19:41:53 <coopserver> *** Game still paused (number of players) 19:42:21 <coopserver> *** happytrainsport has left the game (Leaving) 19:45:56 <coopserver> *** Game still paused (connecting clients, number of players) 19:45:58 <coopserver> *** Player has joined 19:45:59 <coopserver> *** Game still paused (number of players) 19:46:22 <coopserver> *** Player has changed his/her name to loeky 19:48:21 <happpy> hi 19:48:25 <coopserver> <loeky> hey 19:50:37 <happpy> how things 19:50:58 <coopserver> <loeky> good you too 19:51:27 <happpy> good i be on a minte just finsh this war of 19:51:40 <happpy> fill free to ade stuf 20:14:03 <coopserver> *** Game still paused (connecting clients, number of players) 20:14:07 <coopserver> *** happytrainsport has joined 20:14:10 <coopserver> *** Game still paused (number of players) 20:14:49 <coopserver> <happytrainsport> i have ade a nuver bbh so got the fizzey factoey dun 20:21:38 <loeky> yep i say was looking to do town drop not using bbh 1 20:22:27 <happpy> u can just remov the side line 20:36:48 <coopserver> *** loeky has joined company #2 20:36:49 <coopserver> *** Game unpaused (number of players) 20:37:33 <coopserver> *** happytrainsport has joined company #2 20:38:37 <coopserver> <loeky> put sing for city drop you think good lokation 20:39:24 <coopserver> <happytrainsport> the 2 won word be betet 20:40:06 <coopserver> <loeky> yeah but what about the drop to city toy shop further to the left 20:41:04 <coopserver> <happytrainsport> year that be ok just redo the the side line ther 20:41:16 <coopserver> <loeky> good 20:41:25 <coopserver> <happytrainsport> just ade a slh ther or sume thin 20:59:19 <coopserver> <loeky> city rop done 21:09:07 <coopserver> <happytrainsport> nice bbh is dun for the toy factory 21:12:46 <coopserver> *** Game paused (connecting clients) 21:12:49 <coopserver> *** V453000 has joined 21:12:50 <coopserver> *** Game unpaused (connecting clients) 21:12:57 <coopserver> <V453000> eyo 21:13:01 <coopserver> <happytrainsport> yo 21:19:40 <V453000> Lejving: come you know you want it 21:20:52 <Lejving> damn 21:21:59 <happpy> hey lejving how things going 21:22:24 <Lejving> hey fam 21:22:29 <Lejving> it's okish 21:22:30 <Lejving> how are you? 21:22:38 <happpy> good 21:23:35 <coopserver> <V453000> happy you still don't transport your sweets? :P 21:23:53 <coopserver> <happytrainsport> i am going to soob 21:23:56 <coopserver> <happytrainsport> soon 21:24:03 <coopserver> <V453000> grate 21:24:37 <coopserver> <happytrainsport> but mite to join the 3 ml festt or not not shor yet 21:25:07 <coopserver> <V453000> he 21:25:56 <coopserver> <happytrainsport> was going for slugs but then 3 ml need to join up the bbh 1 and 2 and 3 21:26:16 <coopserver> <V453000> also wanted them but not sure I will be able to keep my network with them 21:26:27 <coopserver> <V453000> might need to do more expanding first 21:27:05 <coopserver> <happytrainsport> f won my tofey gon die 21:27:32 <coopserver> <V453000> that can take a long time you know 21:27:46 <coopserver> <V453000> I would rather remove water 21:30:31 <V453000> LEJV WTF 21:30:39 <V453000> I don't see you in the game 21:30:42 <Lejving> ???? 21:30:43 <Lejving> lagg 21:31:07 <coopserver> <V453000> ? 21:31:11 <coopserver> <V453000> no 21:31:13 <coopserver> <happytrainsport> i think i dun bb2 and 3 rone if i join the 3 ml up need to redo them 21:32:40 <coopserver> <V453000> no Lejving :( 21:36:25 <coopserver> <happytrainsport> heem 21:38:01 <coopserver> *** V453000 has left the game (Leaving) 21:38:07 <V453000> laterz, no Lejving :( 21:44:12 <coopserver> *** loeky has joined spectators 21:48:09 <coopserver> *** happytrainsport has joined spectators 21:48:10 <coopserver> *** Game paused (number of players) 21:48:11 <coopserver> *** happytrainsport has started a new company #6 21:48:12 <coopserver> *** Game unpaused (number of players) 21:48:18 <coopserver> *** happytrainsport has joined spectators 21:48:19 <coopserver> *** Game paused (number of players) 21:48:24 <coopserver> *** happytrainsport has joined company #2 21:48:25 <coopserver> *** Game unpaused (number of players) 21:53:01 <coopserver> *** happytrainsport has joined spectators 21:53:02 <coopserver> *** Game paused (number of players) 21:53:03 <coopserver> *** happytrainsport has started a new company #6 21:53:04 <coopserver> *** Game unpaused (number of players) 21:53:15 <coopserver> *** happytrainsport has joined company #2 22:06:24 *** StarLite has quit IRC 22:09:07 <coopserver> *** happytrainsport has joined spectators 22:09:08 <coopserver> *** Game paused (number of players) 22:09:09 <coopserver> *** happytrainsport has started a new company #6 22:09:10 <coopserver> *** Game unpaused (number of players) 22:09:24 <coopserver> *** happytrainsport has joined company #2 22:18:00 <coopserver> *** happytrainsport has joined spectators 22:18:01 <coopserver> *** Game paused (number of players) 22:18:02 <coopserver> *** happytrainsport has started a new company #6 22:18:03 <coopserver> *** Game unpaused (number of players) 22:18:14 <coopserver> *** happytrainsport has joined company #2 22:44:06 <happpy> thr New purr v looks ver nice 22:46:43 <coopserver> *** happytrainsport has joined spectators 22:46:44 <coopserver> *** Game paused (number of players) 22:48:24 <coopserver> *** loeky has left the game (Leaving) 22:49:27 *** loeky has quit IRC 22:56:16 <coopserver> *** happytrainsport has left the game (Leaving)