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Log for #openttdcoop.stable on 8th November 2017:
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02:39:08  <coopserver> *** Game still paused (connecting clients, number of players)
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07:49:55  <coopserver> <V453000> yooo
07:50:10  <coopserver> <Evuflow> Hey
07:50:23  <coopserver> <Evuflow> How are you today?
07:50:35  <coopserver> <V453000> awesome
07:50:46  <coopserver> <V453000> eh slightly worse now
07:50:49  <coopserver> <V453000> trains jamming :D
07:51:13  <coopserver> <Evuflow> Looks ok to me... you have quite a lot of trains
07:51:24  <coopserver> <V453000> they are getting fucked up near Ratbridge
07:51:32  <coopserver> <V453000> a lot doesn't mean they should jam :P
07:51:38  <coopserver> <V453000> the merging is simply bad
07:53:09  <coopserver> <Evuflow> I see what you mean
07:56:09  <coopserver> <Evuflow> So both the toy trains and candy trains need to merge into one line
07:56:21  <coopserver> <V453000> well right now I am just going to separate them
07:56:25  <coopserver> <V453000> because 3+2 = 5
07:56:30  <coopserver> <V453000> but it will likely need some improvements
07:56:37  <coopserver> <V453000> esp when I add 6th
07:56:44  <coopserver> <V453000> and the 3 for the candy trains might not be enough already now
07:57:33  <coopserver> <Evuflow> Yeah, I've got quite a few trains on the system now. Production is beginning to increase and I have a lot of primary's connected
07:58:51  <coopserver> <V453000> some seriously sick trains are coming out this year :D
07:59:00  <coopserver> <V453000> shame my network won't fit them
08:01:26  <coopserver> <Evuflow> I upgraded to the level 4 Monorail
08:01:33  <coopserver> <V453000> yeah the chameleons
08:01:42  <coopserver> <Evuflow> Quite a bit faster
08:02:03  <coopserver> <V453000> the normal monorail class might be starting to be a valid competitor for it in your case
08:02:10  <coopserver> <V453000> see the Atoms and Emptiness and Ohm Divinity
08:02:31  <coopserver> <V453000> it's even faster and with even more power I think
08:02:40  <coopserver> <V453000> won't appreciate curves as much
08:03:22  <coopserver> <Evuflow> Yeah, the Ohm is around 10km/h faster
08:03:42  <coopserver> <V453000> the chameleons are deceptive
08:03:59  <coopserver> <V453000> their real speed is 216 for your train length, see the description ... loses max speed per added train unit
08:04:00  <coopserver> <Evuflow> They lose max speed per unit
08:04:04  <coopserver> <V453000> yeah
08:04:20  <coopserver> <V453000> so in reality it's 216km/h vs. 262
08:05:16  <coopserver> <Evuflow> I've been trying to keep the CL at 3
08:05:47  <coopserver> <V453000> well it's not like you need to have it absolutely correct absolutely everywhere :)
08:05:57  <coopserver> <V453000> if the slowdown doesn't cause major jams, it's no problem
08:06:22  <coopserver> <V453000> is why I was able to get away with using strong engines for my short curves even if the trains were faster than the curves
08:06:26  <coopserver> <Evuflow> I'll see how they go
08:06:30  <coopserver> <V453000> I'm not able to do that anymore so I switched to superstrong
08:06:44  <coopserver> <V453000> I think in general from testing, monorail medium is the best train for 3 tile trains
08:15:33  <coopserver> <Evuflow> Hm
08:16:00  <coopserver> <Evuflow> I think the Tubular Bridges are not colouring correctly
08:16:36  <coopserver> <V453000> they are to me?
08:16:46  <coopserver> <V453000> orangey, yellowey, whitey?
08:17:05  <coopserver> <Evuflow> They are grey with this sickly greenish brown colour
08:17:17  <coopserver> <Evuflow> Not sure if their supposed to look like that
08:17:26  <coopserver> <V453000> do you haver 8bpp blitter forced?
08:17:51  <coopserver> <Evuflow> Probably not?
08:18:05  <coopserver> <V453000> if you don't know what it is then probably not, the default in config is 32bpp
08:18:10  <coopserver> <V453000> do your "trees" have shadows?
08:18:28  <coopserver> <Evuflow> No they don't
08:18:41  <coopserver> <Evuflow> Is it a separate download?
08:18:55  <coopserver> <V453000> hm my trees don't have much of shadows either, that's fine
08:19:09  <coopserver> <V453000> well I can't see the tubular issue
08:19:13  <coopserver> <V453000> can you screenshot it? :)
08:19:30  <coopserver> <Evuflow> sure
08:21:04  <coopserver> <Evuflow> Mmm... I think it's got something to do with the glass transparency
08:22:28  <Evuflow> Would you like me to send it to you via discord?
08:22:57  <V453000> if you can find me there, sure :)
08:23:02  <V453000> same nickname
08:23:36  <V453000> yeah that's 8bpp blitter
08:23:57  <V453000> want to fix it?
08:24:03  <coopserver> <Evuflow> Alright, I'll look into it when I get back from dinner
08:24:12  <V453000> k
08:24:12  <coopserver> <Evuflow> Yeah, I'll just have dinner first :)
08:24:17  <coopserver> <V453000> sure thing
08:44:54  <coopserver> <Evuflow> Back :)
08:45:07  <coopserver> <V453000> cool
08:45:28  <coopserver> <V453000> if you close openttd, and then find your openttd.cfg, there will be a line starting with blitter =
08:45:38  <coopserver> <V453000> if you change it to blitter = "32bpp-optimized"
08:45:42  <coopserver> <V453000> and then start openttd again
08:45:44  <coopserver> <Evuflow> So how does this blitter work? I read the BRIX post that talks about downloading a scaled down version
08:45:45  <coopserver> <V453000> it will fix it
08:45:48  <coopserver> <Evuflow> Alright
08:45:53  <coopserver> <Evuflow> If it's that easy :)
08:45:58  <coopserver> *** Evuflow has left the game (Leaving)
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08:47:33  <coopserver> <V453000> didithelpdidithelpdidithelp?
08:47:47  <coopserver> <Evuflow> hmmm... no, the issue is persisting
08:47:58  <coopserver> <V453000> where did you get brix?
08:48:07  <coopserver> <V453000> automatically from the download content or from bananas?
08:48:43  <coopserver> <Evuflow> Via the in game online content
08:49:04  <coopserver> <V453000> wtf then that should be correct as well
08:49:19  <coopserver> <Evuflow> I'll try and download it again
08:49:24  <coopserver> <V453000> might help
08:49:28  <coopserver> *** Evuflow has left the game (Leaving)
08:53:54  <Evuflow> I might do that thing so that it is loaded client side
08:54:10  <coopserver> <V453000> that should be the same as if it is on the server
08:54:30  <coopserver> <V453000> somehow your 32bpp sprite wasn't loading and it was only showing the 8bpp one
08:54:42  <coopserver> <V453000> but I don't know why
08:54:49  <Evuflow> Well, I deleted it and I'm downloading it again
08:55:06  <Evuflow> We shall see how it works then
08:55:15  <coopserver> <V453000> that could help, I already had reports about incomplete downloads since I made YETI, bananas seems to fuck up sometimes
08:55:35  <coopserver> <V453000> in other words, the code part is at the front of the file so that gets downloaded first, but nothing checks if you got all the images
08:59:41  <coopserver> *** Game paused (connecting clients)
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09:00:06  <coopserver> <Evuflow> Ahh, it's working now
09:00:10  <coopserver> <Evuflow> Looks good
09:00:12  <coopserver> <V453000> that's great news
09:00:24  <coopserver> <V453000> but makes me even more concerned about the content system
09:01:04  <coopserver> <Evuflow> Well, it might have been my fault. I think I messed around with some of the GRFs'
09:01:20  <coopserver> <V453000> it very easily could have just broke on it's own
09:01:22  <coopserver> <V453000> don't blame yourself :D
09:01:28  <coopserver> <Evuflow> I tried to download the GRF pack from the openttdcoop site and install them manually
09:01:36  <coopserver> <V453000> oh :)
09:01:43  <coopserver> <V453000> well the grf pack doesn't have brix
09:03:23  <coopserver> <Evuflow> Yeah, everything looks much better now
09:03:35  <coopserver> <Evuflow> I must have downloaded the 8bit version of Brix
09:03:37  <coopserver> <V453000> well, it should :)
09:03:39  <coopserver> <V453000> I guess
09:06:45  <coopserver> <Evuflow> Well, thank you for the help :)
09:06:50  <coopserver> <V453000> you are very welcome
09:08:29  <coopserver> <Evuflow> Man, this is quite fun
09:08:41  <coopserver> <V453000> I know right ;P
09:09:52  <coopserver> <V453000> getting some serious trains right now
09:10:08  <coopserver> <Evuflow> Upgrading again?
09:10:16  <coopserver> <V453000> just moar tracks
09:10:34  <coopserver> <V453000> my next engine comes out in 2031 I think
09:11:40  <coopserver> <Evuflow> I already find doing Hubs with 2 tracks very difficult
09:11:49  <coopserver> <Evuflow> I imagine it gets easier the more you do them
09:12:07  <coopserver> <V453000> well it's because you have full 3-ways, most of my stuff is just 1 big mainline and everything else is tiny branches, often not even connecting to both directions
09:12:15  <coopserver> <V453000> which is extremely extensible
09:12:19  <coopserver> <V453000> of course experience also helps
09:12:43  <coopserver> <Evuflow> So it's like you've just got the minimum required for the system to function?
09:12:58  <coopserver> <V453000> kind of
09:13:10  <coopserver> <V453000> it's just a really simplistic network
09:13:14  <coopserver> <V453000> which makes it easy to extend
09:13:32  <coopserver> <V453000> the issue with expanding generally is when multiple things eventually grow and come together so you can't do much
09:13:41  <coopserver> <V453000> in here I just have 2 things, left and right direction
09:13:56  <coopserver> <V453000> and the sidelines will basically never need 2 lines with these monstrous trains
09:14:46  <coopserver> <V453000> if you want to practice expanding, make 2 main stations at 2 ends of a long line
09:14:47  <coopserver> <Evuflow> Yeah, I kind of see your point
09:14:52  <coopserver> <V453000> and everything inside is a sideline connection
09:15:11  <coopserver> <V453000> you can do something similar with enough stamina and will to build
09:15:30  <coopserver> <V453000> it might not work as perfectly, but it will work
09:15:34  <coopserver> <Evuflow> Don't I kind of already have that? I have the Toy drop in the north and the factory in the south
09:15:38  <coopserver> <V453000> and the ultimate solution to "works" is always "more tracks"
09:15:39  <coopserver> <Evuflow> both at opposite ends
09:16:00  <coopserver> <V453000> kind of yeah
09:16:37  <coopserver> <V453000> but for example your "SLH" is a LLRR junction in all directions
09:16:39  <coopserver> <Evuflow> I think I need to redo the south end
09:17:17  <coopserver> <Evuflow> Isn't that what an SLH is?
09:17:34  <coopserver> <V453000> well SLH usually has 1 line connect to the main line of however many lines
09:17:41  <coopserver> <V453000> hence SideLine Hub
09:18:00  <coopserver> <V453000> BBH - BackBone Hub usually has multiple in every direction, connecting mainlines together
09:18:08  <coopserver> <Evuflow> But the mainline can't get out to that sideline? does it need to get there another way?
09:18:23  <coopserver> <V453000> for example my network has no real backbone hubs, the thing near Ratbridge is kind of one, but incomplete because it doesn'
09:18:26  <coopserver> <Evuflow> If you made it do that, it would need track going in both directions
09:18:30  <coopserver> <V453000> t connect the toy factory to the bottom left
09:19:35  <happpy> yo
09:20:07  <coopserver> <Evuflow> I guess how I play currently is just ad hoc. Make things work by connecting everything... but it's probably not the most efficient
09:20:26  <coopserver> <Evuflow> I don't think about what I actually want trains to do enough
09:20:49  <coopserver> <V453000> connecting all to all is always a very welcome standard
09:22:35  <coopserver> <Evuflow> I know they could be connected more. But I haven't given trains the option to change sides unless they are entering the ML
09:22:41  <coopserver> <Evuflow> Is that recommended?
09:22:49  <coopserver> <V453000> absolutely not
09:22:54  <coopserver> <V453000> it's only required when they enter
09:23:08  <coopserver> <Evuflow> Ok, so I'm doing that part correctly at least
09:23:11  <coopserver> <V453000> like I said yesterday, you only care if your X amount of lines is enough
09:23:30  <coopserver> <Evuflow> Yeah, it's something I keep in mind when designing a hub
09:23:33  <coopserver> <V453000> which means you try to fit trains onto them when they join, you preferably give them an option to join any of the lines
09:23:46  <coopserver> <V453000> but once they are on the lines, reshuffling can only cause jams
09:25:15  <coopserver> <Evuflow> Hmm.. in that case I could probable simplify some of the junctions I have.
09:25:25  <coopserver> <Evuflow> Some of my mergers go to both sides
09:25:34  <coopserver> <Evuflow> When they already have a dedicated line
09:26:26  <coopserver> <V453000> I don't see where you could simplify
09:26:44  <coopserver> <Evuflow> These Cotton Candy production is crazy
09:26:48  <coopserver> <Evuflow> Haha
09:27:15  <coopserver> <V453000> yeah my industries are at the exploding stage
09:27:25  <coopserver> <V453000> kind of all of them
09:27:57  <coopserver> <V453000> and the new trains or wagons won't be that much better so now it's just about moar tracks
09:28:00  <coopserver> <V453000> no other cure
09:28:24  <coopserver> <Evuflow> It's a lot of tracks :D
09:28:37  <coopserver> <V453000> it is
09:31:03  <coopserver> <Evuflow> hmmm
09:31:51  <coopserver> <Evuflow> Maybe if  I split the Mainline, and send one around the other side of Fort Prawood, I can have more spcae to make a Candy pickup
09:32:43  <coopserver> <V453000> could do something like that
09:32:52  <coopserver> <V453000> or even that
09:34:15  <coopserver> <Evuflow> Don't judge me for making liberal use of the terraforming tool :D
09:34:21  <coopserver> <V453000> :D
09:43:18  <coopserver> <V453000> woop woop finally the proper trains are here
09:43:21  <coopserver> <V453000> Brain Disease
09:46:27  <coopserver> <V453000> well you're going full out I see :P not bad
09:46:49  <coopserver> <Evuflow> I'm wondering If i've completely broken everything
09:48:00  <coopserver> *** Game paused (connecting clients)
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09:48:05  <coopserver> <V453000> just break something more and see if it's worse :P
09:48:16  <coopserver> *** lcd047 has left the game (Leaving)
09:54:27  <coopserver> <Evuflow> Could you help me out with building an overflow?
09:54:33  <coopserver> <V453000> just amin
09:54:46  <coopserver> <V453000> ok here I am
09:55:11  <coopserver> <Evuflow> Yeah.. still not sure how to make this work well
09:55:25  <coopserver> <V453000> try something and I will help you make it work :)
09:55:42  <coopserver> <Evuflow> alright, well I'll get rid of these trains first
09:57:56  <coopserver> <Evuflow> ok
10:00:23  <coopserver> *** Game paused (connecting clients)
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10:03:27  <coopserver> <Evuflow> I have no idea how this is supposed to work :/
10:03:39  <V453000> !players
10:03:39  <coopserver> V453000: Client 197 (Pale Green) is V453000, in company 1 (V453000 Transport)
10:03:40  <coopserver> V453000: Client 201 (Orange) is Evuflow, in company 4 (Flow LLC)
10:03:44  <V453000> !rcon move 197 4
10:03:45  <coopserver> *** V453000 has joined company #4
10:05:27  <coopserver> <V453000> so this would be a normal station, right
10:05:32  <coopserver> <Evuflow> Yep
10:05:41  <coopserver> <Evuflow> Thats how id signal it
10:05:46  <coopserver> <V453000> good
10:05:51  <coopserver> <V453000> so now we need that escape, the overflow
10:06:07  <coopserver> <V453000> typically that would be here
10:06:14  <coopserver> <Evuflow> mm
10:06:17  <coopserver> <V453000> at the point when the track splits, split it to all
10:06:18  <coopserver> <V453000> it'
10:06:23  <coopserver> <V453000> s best for throughput
10:06:40  <coopserver> <V453000> later we need a depot int oa reverser
10:06:54  <coopserver> <V453000> we can do that somewhere on the side so it's easier
10:06:56  <coopserver> <Evuflow> Alright, so do we need a separate overflow for each line?
10:07:04  <coopserver> <V453000> no we'll combine them
10:07:36  <coopserver> <V453000> see here, we just move it to the side for easy space
10:07:54  <coopserver> <V453000> we already have the reverser so now we need depot, and joining back to the main track
10:07:56  <coopserver> <Evuflow> The depot
10:08:07  <coopserver> <V453000> let's start from the main track because that is the only constraint now
10:08:58  <coopserver> <V453000> now this is the whole basic loop
10:09:17  <coopserver> <V453000> now it would work as it is
10:09:26  <coopserver> <V453000> wait with the second line for now :)
10:09:33  <coopserver> <Evuflow> ;P
10:09:39  <coopserver> <Evuflow> Alright
10:09:44  <coopserver> <Evuflow> I think I understand how it works
10:09:51  <coopserver> <Evuflow> they will overflow into the dpot
10:10:04  <coopserver> <Evuflow> and then flow back onto the mainline
10:10:10  <coopserver> <V453000> the 2way signals here are the key
10:10:26  <coopserver> <Evuflow> Yep, that's for 2 way EOL
10:10:28  <coopserver> <V453000> when those are red, they force train anywhere else, in this case reverser and overflow
10:10:29  <coopserver> <V453000> yes
10:10:33  <coopserver> <V453000> send trains and see it in action :)
10:11:08  <coopserver> <Evuflow> All my TOY drop orders got voided when I removed the station
10:11:14  <coopserver> <V453000> :D
10:11:19  <coopserver> <V453000> do you have shared orders?
10:11:22  <coopserver> <Evuflow> Yeah
10:11:27  <coopserver> <V453000> doesn't look like it
10:11:31  <coopserver> <Evuflow> I'll need to redo them
10:11:36  <coopserver> <V453000> well some are shared
10:11:46  <coopserver> <Evuflow> I have them shared for each individual industry
10:12:20  <coopserver> <Evuflow> This part makes me confusd... It's got something to do with prio
10:12:28  <coopserver> <Evuflow> but I dont understand how it connectes
10:12:50  <coopserver> <V453000> yeah this thing is the most complicated bit
10:13:14  <coopserver> <V453000> so the chain goes like this
10:13:15  <coopserver> <V453000> ABCDE
10:13:27  <coopserver> <V453000> at A it starts, trains stop until all of the following conditions are true
10:13:37  <coopserver> <V453000> at B it checks is there is a train on the bridge - like a prio
10:13:41  <coopserver> <V453000> at C it continues to D
10:13:52  <coopserver> <V453000> at D it checks if there is a train going to the reverser
10:14:15  <coopserver> <V453000> and the critically cute thing is that D sees into E because it's 2way - that's the only reason why it's 2way
10:14:23  <coopserver> <V453000> so it can see if at least 1 platform at E is empty
10:14:29  <coopserver> <V453000> if it isn't train won't go from A
10:14:41  <coopserver> <V453000> and that's basically it
10:14:45  <coopserver> <Evuflow> hmm
10:15:14  <coopserver> <Evuflow> I need to write that down
10:15:37  <coopserver> <Evuflow> Forgive me if I don't get it yet
10:15:47  <coopserver> <V453000> that's completely normal and understandable, worry not
10:16:15  <coopserver> <Evuflow> So it starts at A, it's an entry signal
10:16:19  <coopserver> <V453000> yes
10:16:25  <coopserver> <Evuflow> That is one big block?
10:16:36  <coopserver> <Evuflow> Or is A  and B separate block?
10:16:42  <coopserver> <V453000> all of the blocks are separate
10:16:48  <coopserver> <V453000> otherwise trains would get stuckj
10:16:50  <coopserver> <V453000> -j
10:17:44  <coopserver> <Evuflow> So what's going on in block B? It's getting signals from multiple places
10:17:57  <coopserver> <V453000> B is just a prio
10:18:14  <coopserver> <Evuflow> To give the mainline prioroity?
10:18:30  <coopserver> <V453000> it's better to understand prio as something that detects trains instead of a hierarchical thing
10:18:37  <coopserver> <V453000> in a sense it of course works that way, yes
10:18:39  <coopserver> <Evuflow> Ahh ok, I think I see it
10:18:48  <coopserver> <Evuflow> It detects trains on the mainline
10:18:57  <coopserver> <V453000> yeah specifically on the bridge
10:18:58  <coopserver> <Evuflow> if there is nothing, it akes A green
10:19:17  <coopserver> <Evuflow> I don't get what the combo signal at C does to the prio though
10:19:19  <coopserver> <V453000> yeah but in order to really make it green, D and either of E need to be green too
10:19:54  <coopserver> <Evuflow> D and E
10:20:04  <coopserver> <Evuflow> alright. .. lets stick with C first
10:20:16  <coopserver> <V453000> C is just a direct connection, nothing special
10:20:42  <coopserver> <Evuflow> What is it for?
10:20:50  <coopserver> <Evuflow> It's linked to D
10:20:52  <coopserver> <V453000> to connect B and D :)
10:21:19  <coopserver> <V453000> if C wasn't there, A-B would just work as a prio and it wouldn't care if the platforms at E are empty or full
10:21:29  <coopserver> <V453000> the overflow would release trains whenever the ML would not be full
10:21:39  <coopserver> <V453000> which is an ok method as well, less efficient, but functional
10:22:10  <coopserver> <V453000> lets add a bunch more trains and experiment
10:22:14  <coopserver> <Evuflow> Right, so that connection is to make it so when E is full.. the station
10:22:15  <coopserver> <V453000> it's best to see it when things move
10:22:27  <coopserver> <Evuflow> It will signal to D to go green?
10:22:41  <coopserver> <Evuflow> to get trainst into the overflow?
10:23:05  <coopserver> <V453000> look now
10:23:07  <coopserver> <V453000> A is locked
10:23:08  <coopserver> <Evuflow> and you need it to go back to B to open the signal into the next block
10:23:17  <coopserver> <V453000> even though no ML Trains come
10:23:20  <coopserver> <V453000> E platforms are full
10:23:36  <coopserver> <V453000> if we remove C
10:23:46  <coopserver> <V453000> the overflow will just keep cycling
10:23:47  <coopserver> <Evuflow> It makes a loop
10:23:50  <coopserver> <V453000> until trains can find platform
10:24:03  <coopserver> <Evuflow> Just leave it like that for a sec
10:24:04  <coopserver> <V453000> which works,  it just stresses the overflow way more than it needs to
10:24:26  <coopserver> <V453000> and as you can see it kind of jams into itself
10:24:30  <coopserver> <Evuflow> ok
10:24:43  <coopserver> <V453000> which is why you want to check if the platforms at E are full
10:25:11  <coopserver> <Evuflow> Yeah so if they are full, it will lock A
10:25:22  <coopserver> <V453000> exactly
10:25:28  <coopserver> <Evuflow> and allow mainline trains still to go into the overflow
10:25:45  <coopserver> <V453000> mainline trains are allowed to go into the overflow at all times
10:26:05  <coopserver> <V453000> mainline trains don't see D as anything special, it's just one of the 3 exit signals for them
10:26:15  <coopserver> <V453000> because D isn't locking
10:26:26  <coopserver> <V453000> the condition at C is only detecting D, but D isn't reading C
10:27:04  <coopserver> <Evuflow> I'm still confused how A stays locked though.
10:27:22  <coopserver> <V453000> take it this way
10:27:25  <coopserver> <V453000> A is only looking at E
10:27:44  <coopserver> <Evuflow> Yeah, but E has a green signal
10:27:45  <coopserver> <V453000> everything else towards that point is just "if the signal intercepts any train, A is red irrelevant of state at E"
10:27:57  <coopserver> <V453000> a green signal going in the opposite direction
10:28:04  <coopserver> <V453000> 2way signals are always looked at only from 1 side
10:29:06  <coopserver> <V453000> let's make a different kind of overflow on the left side
10:29:09  <coopserver> <Evuflow> so.. if the signal intercepts it
10:29:38  <coopserver> <Evuflow> It's irrelevant?
10:29:58  <coopserver> <V453000> if there is a train on the ML, the signal is always red
10:30:01  <coopserver> <V453000> no matter what E does
10:30:25  <coopserver> <Evuflow> which one will be red?
10:32:35  <coopserver> <Evuflow> alright
10:33:03  <coopserver> <Evuflow> So F is the junction going into the stations
10:33:08  <coopserver> <Evuflow> the block
10:33:19  <coopserver> <V453000> yes
10:33:21  <coopserver> <Evuflow> and it has 2 way EOL
10:33:27  <coopserver> <V453000> exactly
10:33:37  <coopserver> <Evuflow> so if they are red, trains will only see the overflow as an option
10:33:50  <coopserver> <Evuflow> G
10:34:09  <coopserver> <V453000> right
10:34:24  <coopserver> <Evuflow> So they will swing around to the overflow
10:34:41  <coopserver> <Evuflow> and get too K
10:35:18  <coopserver> <Evuflow> K is looking into H
10:35:36  <coopserver> <V453000> yes
10:36:08  <coopserver> <Evuflow> I don't get why it doesnt go
10:36:16  <coopserver> <Evuflow> because the signal is green
10:36:17  <coopserver> <V453000> because H looks further
10:36:32  <coopserver> <V453000> well one half of H was green
10:36:35  <coopserver> <V453000> not both
10:36:44  <coopserver> <Evuflow> Oh wait,  so those are combo signal
10:36:48  <coopserver> <V453000> yeah
10:36:57  <coopserver> <V453000> it's a whole chain of combo signals
10:37:15  <coopserver> <Evuflow> ok...combo signal is red
10:37:23  <coopserver> <V453000> and reads I
10:37:30  <coopserver> <V453000> which reds J
10:37:35  <coopserver> <Evuflow> Which is red also
10:37:42  <coopserver> <V453000> and J reads either of K
10:37:57  <coopserver> <V453000> because both of K are red, that's why J I H K are red
10:38:11  <coopserver> <V453000> if at least 1 K is green, all of them would be green
10:38:14  <coopserver> <Evuflow> which is detecting the station
10:38:16  <coopserver> <V453000> unless there is a train in H or I
10:38:21  <coopserver> <V453000> yes
10:38:47  <coopserver> <Evuflow> mmmm
10:38:51  <coopserver> <Evuflow> I see it
10:38:59  <coopserver> <V453000> yeah this one is simpler to understand
10:39:01  <coopserver> <Evuflow> I'm pretty sure I get it
10:39:14  <coopserver> <Evuflow> Though I will need to mess around and try and make one myself
10:39:15  <coopserver> <V453000> the first one is the most modern and fancier, but functionally basically the same
10:39:19  <coopserver> <V453000> yeah
10:39:20  <coopserver> <Evuflow> to really understand it
10:39:28  <coopserver> <V453000> practice is the only way to learn it really
10:39:29  <coopserver> <Evuflow> Yeah
10:39:59  <coopserver> <V453000> ok cool :)_
10:40:00  <coopserver> <Evuflow> Yeah, that K part is helpfull
10:40:04  <coopserver> <Evuflow> in understanding it
10:40:10  <coopserver> <V453000> yeah
10:40:11  <coopserver> <Evuflow> because it's not connected to the overflow
10:40:20  <coopserver> <V453000> the one in the first part is basically the same
10:40:25  <coopserver> <V453000> just more complicated all in one spot
10:40:36  <coopserver> <Evuflow> It was confusing me, because it's not detecting the overflow, it's trying to see if the station is full
10:40:43  <coopserver> <V453000> yes
10:40:57  <coopserver> <V453000> it's detecting the overflow as a side effect
10:41:06  <coopserver> <V453000> which isn't a bad thing but nothing majorly helpful
10:41:13  <coopserver> <Evuflow> Ahhhh
10:41:17  <coopserver> <Evuflow> Yeah
10:41:38  <coopserver> <Evuflow> so those signals, the one that is always green to allow the trains from the mainline into the overflow
10:41:57  <coopserver> <Evuflow> Those signals are doing double duty
10:42:17  <coopserver> <Evuflow> detecting block R
10:42:24  <coopserver> <Evuflow> and allowing trains into the overflow
10:42:58  <coopserver> <V453000> trains are always allowed into overflow no matter what
10:43:10  <coopserver> <V453000> I would leave this for later
10:43:19  <coopserver> <V453000> if you somewhat understand the left part
10:43:26  <coopserver> <Evuflow> I do
10:43:34  <coopserver> <Evuflow> I think :)
10:43:40  <coopserver> <Evuflow> I'll try and learn that one first
10:44:57  <coopserver> <Evuflow> Well, thankyou for that
10:45:05  <coopserver> <Evuflow> Thank you very much :)
10:45:13  <coopserver> <Evuflow> For helping me out
10:46:00  <coopserver> <V453000> you are very welcome
10:47:11  <V453000> it's mentioned in this article http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
10:47:33  <coopserver> <Evuflow> Yeah I had that page open
10:47:47  <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR08_04_check02.png
10:47:55  <V453000> specifically this one
10:48:09  <coopserver> <Evuflow> Yup
10:48:14  <coopserver> <Evuflow> I see the detectors
10:49:45  <coopserver> <Evuflow> I'm going to try and replicate it myself tomorrow for the fizzy drinks
10:49:53  <coopserver> <V453000> cool :)
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10:51:54  <coopserver> <Evuflow> Thanks again man. It's really appreciated :)
10:52:03  <coopserver> <Evuflow> Hope to see you on again tomorrow
10:52:08  <V453000> <3
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17:29:18  <happpy> !players
17:29:18  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
17:41:33  <happpy> !date
17:41:33  <coopserver> Sep 16 2033
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19:48:21  <happpy> hi
19:48:25  <coopserver> <loeky> hey
19:50:37  <happpy> how things
19:50:58  <coopserver> <loeky> good you too
19:51:27  <happpy> good i be on  a minte just finsh this war of
19:51:40  <happpy> fill free to ade stuf
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20:14:49  <coopserver> <happytrainsport> i have ade a nuver bbh  so got the fizzey factoey dun
20:21:38  <loeky> yep i say was looking to do town drop not using bbh 1
20:22:27  <happpy> u can just remov the side line
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20:38:37  <coopserver> <loeky> put sing for city drop you think good lokation
20:39:24  <coopserver> <happytrainsport> the 2 won word be betet
20:40:06  <coopserver> <loeky> yeah but what about the drop to city toy shop further to the left
20:41:04  <coopserver> <happytrainsport> year that be  ok  just redo the  the side line  ther
20:41:16  <coopserver> <loeky> good
20:41:25  <coopserver> <happytrainsport> just ade a slh  ther or sume thin
20:59:19  <coopserver> <loeky> city rop done
21:09:07  <coopserver> <happytrainsport> nice bbh  is dun for the toy factory
21:12:46  <coopserver> *** Game paused (connecting clients)
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21:12:57  <coopserver> <V453000> eyo
21:13:01  <coopserver> <happytrainsport> yo
21:19:40  <V453000> Lejving: come you know you want it
21:20:52  <Lejving> damn
21:21:59  <happpy> hey lejving how things going
21:22:24  <Lejving> hey fam
21:22:29  <Lejving> it's okish
21:22:30  <Lejving> how are you?
21:22:38  <happpy> good
21:23:35  <coopserver> <V453000> happy you still don't transport your sweets? :P
21:23:53  <coopserver> <happytrainsport> i am going to soob
21:23:56  <coopserver> <happytrainsport> soon
21:24:03  <coopserver> <V453000> grate
21:24:37  <coopserver> <happytrainsport> but  mite to  join the 3 ml festt   or not not shor yet
21:25:07  <coopserver> <V453000> he
21:25:56  <coopserver> <happytrainsport> was  going for slugs  but then 3 ml  need to join up the bbh 1 and 2 and 3
21:26:16  <coopserver> <V453000> also wanted them but not sure I will be able to keep my network with them
21:26:27  <coopserver> <V453000> might need to do more expanding first
21:27:05  <coopserver> <happytrainsport> f  won my tofey gon die
21:27:32  <coopserver> <V453000> that can take a long time you know
21:27:46  <coopserver> <V453000> I would rather remove water
21:30:31  <V453000> LEJV WTF
21:30:39  <V453000> I don't see you in the game
21:30:42  <Lejving> ????
21:30:43  <Lejving> lagg
21:31:07  <coopserver> <V453000> ?
21:31:11  <coopserver> <V453000> no
21:31:13  <coopserver> <happytrainsport> i think i dun bb2 and 3 rone   if i join the 3 ml up need to redo them
21:32:40  <coopserver> <V453000> no Lejving :(
21:36:25  <coopserver> <happytrainsport> heem
21:38:01  <coopserver> *** V453000 has left the game (Leaving)
21:38:07  <V453000> laterz, no Lejving :(
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22:44:06  <happpy> thr New purr v  looks ver nice
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