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00:18:52 <coopserver> *** Hazzard has left the game (Leaving) 00:18:53 <coopserver> *** Game paused (number of players) 00:49:38 <coopserver> *** Game still paused (connecting clients, number of players) 00:49:45 <coopserver> *** KyleS has joined 00:49:46 <coopserver> *** Game still paused (number of players) 00:52:11 <coopserver> *** KyleS has left the game (Leaving) 04:03:04 <coopserver> *** Game still paused (connecting clients, number of players) 04:03:15 <coopserver> *** Nomotakat has joined 04:03:16 <coopserver> *** Game still paused (number of players) 04:03:17 <coopserver> *** Game unpaused (number of players) 05:04:56 <coopserver> *** Game paused (connecting clients) 05:05:03 <coopserver> *** V453000 has joined 05:05:04 <coopserver> *** Game unpaused (connecting clients) 05:05:17 <coopserver> <Nomotakat> hi 05:05:18 <coopserver> <V453000> hello 05:13:07 <coopserver> <Nomotakat> hey V, 90 dergree turns are on 05:13:36 <coopserver> <Nomotakat> arent they usually off? 05:14:51 <coopserver> *** Game paused (connecting clients) 05:14:55 <coopserver> *** nirasa1957 has joined 05:14:56 <coopserver> *** Game unpaused (connecting clients) 05:16:05 <coopserver> <nirasa1957> hi 05:16:12 <coopserver> <Nomotakat> hi 05:35:25 <coopserver> *** Nomotakat has left the game (general timeout) 05:35:26 <coopserver> *** Game paused (number of players) 05:35:45 <coopserver> *** nirasa1957 has left the game (Leaving) 05:49:47 <coopserver> *** V453000 has left the game (Leaving) 06:07:35 <coopserver> *** Game still paused (connecting clients, number of players) 06:07:46 <coopserver> *** Muel has joined 06:07:47 <coopserver> *** Game still paused (number of players) 06:07:48 <coopserver> *** Game unpaused (number of players) 06:07:51 <coopserver> *** Game paused (connecting clients) 06:08:07 <coopserver> *** Hazzard has joined 06:08:08 <coopserver> *** Game unpaused (connecting clients) 06:15:44 <coopserver> <Hazzard> Man yeti is so hard 06:15:53 <coopserver> <Muel> dont thing :) 06:16:23 <coopserver> <Muel> need little train 06:19:01 <coopserver> <Hazzard> Maybe I will do happy strat and build a network first 06:19:07 <coopserver> <Hazzard> Now that I have some money 06:19:44 <coopserver> <Muel> dont worry :) 06:19:50 <coopserver> <Hazzard> Division of the machinery to 6 different types of industries is tricky 06:20:07 <coopserver> *** Game paused (connecting clients) 06:20:13 <coopserver> *** bootmii has joined 06:20:14 <coopserver> *** bootmii has started a new company #6 06:20:15 <coopserver> *** Game unpaused (connecting clients) 06:20:16 <coopserver> <Hazzard> Have to get that perfect balance 06:20:20 <coopserver> <Muel> true 06:20:21 <coopserver> <Hazzard> Hello 06:20:28 <coopserver> <bootmii> good morning to all the Europeans in coop 06:20:37 <coopserver> <bootmii> 23:20 here 06:20:47 <coopserver> <Hazzard> I feel like I don't want to connect more than one industry of each type 06:20:51 <coopserver> <Hazzard> 2320 here as well 06:20:59 <coopserver> <Muel> hello:) 06:21:10 <coopserver> <bootmii> YETI just makes me ragequit 06:21:16 <coopserver> <bootmii> do FIRS or ECS 06:21:22 <coopserver> *** bootmii has left the game (Leaving) 06:21:24 <coopserver> <Hazzard> LOL 06:21:37 <coopserver> <Hazzard> hello V453000 in the log 06:23:49 <coopserver> <Hazzard> Need a way to divide trains evenly like with SRN logic 06:23:52 <coopserver> <Hazzard> but on the same network 06:24:15 <coopserver> <Muel> imd dunno 06:24:22 <coopserver> <Hazzard> hmm I will test something 06:24:27 <coopserver> *** Hazzard has left the game (Leaving) 06:26:06 <V453000> Hazzard: ? 06:26:11 <coopserver> <Muel> out 06:26:12 <V453000> there's definitely ways to do that :) 06:27:57 <V453000> BTW I don't think you need to do precise splitting at all costs, the imporatant part is that you deliver all 3 types of inputs to the secondary regularly enough so that all of them are present at the same time 06:28:10 <coopserver> <Muel> mne sa nechce tlmocit si :D a nik iny tu nie je 06:28:39 <V453000> Hazzard je na IRC :) 06:28:40 <V453000> ahoj muel 06:28:51 <coopserver> <Muel> jaj takto to mate podelene 06:29:00 <coopserver> <Muel> to irc je dobra vec 06:29:51 <V453000> říkal jsem, že nemusíš mít perfektní rozdělení YETI/machinery a podobně, hlavní je že v tom průmyslu, co vyžaduje 3 věci máš vždycky všechny 3 ... ale nezáleží, pokud jedný je o kotel víc 06:31:05 <coopserver> <Muel> radsej jednej o kotel vic ako jednej o kotel mene 06:31:31 <V453000> haha 06:31:48 <V453000> je to fakt jedno, hlavně že jsou všechny 06:32:08 <coopserver> <Muel> ale zas to ovplyvnuje silu produkcie 06:32:48 <V453000> jojo 06:33:45 <coopserver> <Muel> nemam rad tieto semafory 06:34:07 <coopserver> <Muel> uz po x-ty krat so ich zle dal :D 06:34:50 <V453000> no vidíš to slyším poprvé :) 06:35:10 <coopserver> *** Game paused (connecting clients) 06:35:17 <coopserver> *** V453000 has joined 06:35:18 <coopserver> *** Game unpaused (connecting clients) 06:35:23 <coopserver> <Muel> asi mam len problem so smermi :D 06:35:40 <coopserver> <V453000> no, snad si zvykneš :) 06:43:40 <Hazzard> Ok interestingly I can control with logic where a train will go by using the nearest depot order 06:43:47 <Hazzard> the downside is that then the train has to go into a depot 06:45:51 <Hazzard> !players 06:45:52 <coopserver> Hazzard: Client 663 (Orange) is Muel, in company 1 (Muel Transport) 06:45:53 <coopserver> Hazzard: Spectators: Client 669 (V453000) 06:46:52 <Hazzard> Idk what you guys were saying 06:46:58 <Hazzard> How do you do it V 06:47:09 <Hazzard> precise splitting of trains but on one network 06:47:59 <coopserver> *** Game paused (connecting clients) 06:48:10 <coopserver> *** Hazzard has joined 06:48:11 <coopserver> *** Game unpaused (connecting clients) 06:48:25 <V453000> well the MEOW conditional order trick comes to mind 06:48:35 <coopserver> <Hazzard> O 06:48:41 <V453000> have waypoints, evaluate at waypoints 06:49:01 <V453000> honestly, long-term splitting with orders (load, go to 1A, load, go to 1B, ...) is good enough 06:49:36 <V453000> but the MEOW thing works perfectly 06:50:07 <coopserver> <Hazzard> Then I gotta deal with MEOW :D 06:50:09 <V453000> make machinery pickup, 1->6 logic splitter, have different PURR tracks in the different paths and evaluate orders 06:50:26 <coopserver> <Hazzard> Is there a cap on how much a single industry can make? 06:50:30 <V453000> you will have to do it in 2 steps as you can only evaluate 3 different outcomes at a t ime 06:50:34 <V453000> not really 06:50:45 <V453000> only the hard cap of openttd of 2295 per tile 06:51:00 <V453000> realistically you can cap out a worker yard, at 9180 06:51:06 <V453000> the rest, good luck 06:51:43 <V453000> honestly dealing with MEOW isn't that bad, the engines are very solid even if you don't do the rainbow purr thing at every acceleration point 06:52:01 <coopserver> <Hazzard> Sounds good 06:52:16 <V453000> just use the colour coding at the specific split, and for example blue on the rest of the network :) or green, idk 06:52:33 <coopserver> *** V453000 has left the game (Leaving) 06:52:46 <V453000> BTW 06:52:46 <V453000> https://www.tt-forums.net/download/file.php?id=207835 06:52:50 <V453000> which one do you like more? 06:53:05 <Hazzard> HMM 06:53:10 <Hazzard> First one 06:55:02 <V453000> really? :D ok 06:55:19 <V453000> yeah I guess it's nicer 06:55:21 <Hazzard> Damn did I pick the wrong choice :D 06:55:24 <V453000> also easier to code and already done :) 06:55:34 <V453000> not really :) 06:55:53 <V453000> basically I need to pick one, can't have both :) 06:56:07 <V453000> the one you chose is already done and in my build 06:56:24 <Hazzard> I'm glad to be the final word on NUTS 06:56:26 <V453000> in current nuts you can't build either of those 06:56:35 <V453000> :D 06:56:46 <V453000> it helps to hear opinions :) 06:58:09 <V453000> here's how it works: if you add multiple engines to anywhere in the train, they will always draw in the front. If you add 4 engines, it draws 4 engines as the first 4 units 06:58:30 <V453000> BUT if one of those engines is at the back, it automatically does the dual-heading you see in the picture 06:59:10 <coopserver> <Hazzard> Time to build a whole network 07:00:52 <coopserver> *** Game paused (connecting clients) 07:00:58 <coopserver> *** V453000 has joined 07:00:59 <coopserver> *** Game unpaused (connecting clients) 07:01:07 <coopserver> <V453000> time to observe and nitpick 07:01:55 <Hazzard> !rcon clients 07:01:56 <coopserver> Client #1 name: '' company: 255 IP: server 07:01:57 <coopserver> Client #663 name: 'Muel' company: 1 IP: 178.143.191.83 07:01:58 <coopserver> Client #673 name: 'V453000' company: 255 IP: 176.114.240.41 07:01:59 <coopserver> Client #671 name: 'Hazzard' company: 5 IP: 73.162.87.188 07:02:14 <Hazzard> !rcon companies 07:02:15 <coopserver> #:1(Orange) Company Name: 'Muel Transport' Year Founded: 1930 Money: 55421102 Loan: 0 Value: 55843892 (T:70, R:15, P:0, S:0) protected 07:02:16 <coopserver> #:2(Green) Company Name: 'Nomotakat Transport' Year Founded: 1930 Money: 112978 Loan: 500000 Value: 1 (T:23, R:0, P:0, S:0) protected 07:02:17 <coopserver> #:3(Dark Blue) Company Name: 'happytrainsport Transport' Year Founded: 1930 Money: 12169341 Loan: 0 Value: 12273311 (T:47, R:6, P:0, S:0) protected 07:02:18 <coopserver> #:4(Purple) Company Name: 'nirasa Spedice' Year Founded: 1930 Money: 1807796 Loan: 300000 Value: 1548082 (T:5, R:8, P:0, S:0) protected 07:02:19 <coopserver> #:5(Red) Company Name: 'Hazzard Transport' Year Founded: 1932 Money: 1052374 Loan: 0 Value: 1446131 (T:19, R:10, P:0, S:0) protected 07:02:23 <Hazzard> !rcon move 673 5 07:02:24 <coopserver> *** V453000 has joined company #5 07:02:30 <coopserver> <V453000> u wot "D 07:02:31 <coopserver> <V453000> :D 07:02:36 <coopserver> <Hazzard> LOL 07:02:40 <coopserver> <V453000> am making nutes 07:02:44 <coopserver> <V453000> no buildes 07:02:46 <coopserver> <Hazzard> Now if you nitpick I can blame you 07:02:48 <coopserver> <Hazzard> its ok 07:02:51 <coopserver> <Hazzard> no need to build 07:02:52 <coopserver> <V453000> dame 07:02:53 <coopserver> <V453000> alright 07:03:02 <coopserver> <Hazzard> Unless you want to :) 07:03:48 <coopserver> <V453000> I'd prefer to have the NUTS ready asap 07:04:12 <coopserver> <V453000> I have the functionality almost done, remaining is a special drawing mode in depots to make it usable, and finish rewriting purchase menu texts 07:04:12 <Hazzard> !rcom move 673 0 07:04:16 <coopserver> <V453000> still a lot 07:04:18 <Hazzard> !rcon move 673 0 07:04:19 <coopserver> Company does not exist. Company-id must be between 1 and 15. 07:04:21 <V453000> 255 07:04:22 <Hazzard> hmm 07:04:26 <V453000> !rcon move 673 255 07:04:28 <coopserver> *** V453000 has joined spectators 07:04:32 <Hazzard> Lmao 07:04:45 <coopserver> <Hazzard> Why would they make it 255 when zero is so good 07:04:49 <coopserver> <V453000> have fun :) I look forward to your network 07:04:53 <coopserver> <V453000> yeah, I guess :) 07:06:53 <coopserver> <Hazzard> hmm running out of money fast 07:07:13 <coopserver> <V453000> another question (let me know if I'm annoying yet) ... should steamers also have the dual-heading mechanic or should they only show at the front? 07:07:23 <coopserver> <V453000> on one hand with steamers I guess it looks weird when they are reversed 07:07:24 <coopserver> <Hazzard> Only at the front 07:07:34 <coopserver> <Hazzard> which I would assume matches the behavior I selected earlier 07:07:39 <coopserver> <V453000> BUT showing them at the end shows how the feature works and makes it consistent 07:08:59 <coopserver> <V453000> well only at the front is another mode :) the one when you don't put any engine at the end 07:09:47 <coopserver> <V453000> I'll just make them the same for now, so steamers will reverse 07:10:03 <coopserver> <V453000> though I personally kind of like the opposite 07:10:27 <coopserver> <Hazzard> If the steamer is just an engine + a cargo car, wouldn't double steamer just be engine + engine ... car + car 07:10:31 <coopserver> <Hazzard> that probably made no sense 07:13:00 <coopserver> <V453000> I'm not sure if we understand each other 07:13:09 <coopserver> <V453000> if you have a steamer + wagon + wagon for example 07:13:27 <coopserver> <V453000> it will always draw engine + wagon + wagon 07:13:28 <coopserver> <Muel> vsade mam 1000+ yetti 07:13:37 <coopserver> <V453000> and the rail fast 9 I showed you will do the same 07:13:41 <coopserver> <V453000> Muel: nice 07:13:54 <coopserver> <V453000> oh to pick up, not per month :D 07:13:58 *** Speedy` has quit IRC 07:14:24 <coopserver> <V453000> the dual-heading is only allowed explicitly if you put one of the engines to the end of the train 07:14:33 <coopserver> <V453000> the electric trains are obviously nice dual headed 07:14:47 <coopserver> <V453000> so if you want that in the end you will have to suffer through reversed steamers 07:15:14 <coopserver> <V453000> but if you want non-reversed steamers you just put all engines at the front, none at the back, and you get non-dualheaded electric engines 07:15:28 <coopserver> <V453000> don't worry much I'll just release it and it can always be changed 07:23:36 <coopserver> <Muel> a ja ze preco mi to seka :D 07:23:42 <coopserver> <Muel> a to aj animacie zapnute 07:28:34 <coopserver> *** Muel has left the game (Leaving) 07:30:34 <coopserver> <V453000> haha 07:30:40 <coopserver> <V453000> the steamers could show as a caboose at the back 07:30:42 <coopserver> <V453000> fucking rekt 07:34:51 <coopserver> <Hazzard> Nice 07:51:00 <coopserver> <Hazzard> hmm maybe I should have made this loop one way 07:54:42 <coopserver> <V453000> top class hubs so far 07:54:56 <coopserver> <Hazzard> :D 07:55:47 <coopserver> <Hazzard> Thought you had left and I was safe 07:56:57 <coopserver> <V453000> ish 07:57:20 <V453000> New blog article! Membership rekoved: Hazzard! 07:57:25 <V453000> revoked 07:57:48 <coopserver> <Hazzard> f 07:57:52 <coopserver> <Hazzard> big sad 07:57:56 <coopserver> <Hazzard> You know 07:58:03 <coopserver> <V453000> he dared to use PBS junctions 07:58:04 <coopserver> <V453000> world ended 07:58:09 <coopserver> <Hazzard> I bet I could get a pretty decent network built without any bridges or tunnels 07:58:22 <coopserver> <V453000> I bet you could 07:58:54 <coopserver> <Hazzard> take the current PS game 07:59:02 <coopserver> <Hazzard> replace all the hubs with huge flat monstrocities 07:59:19 <coopserver> <V453000> in fact a few days ago I was reading some nuts code and I remembered there is an air_drag_coefficient value that NUTS sets to 0 ... it makes trains slow down in tunnels under some specific circumstances 07:59:35 <coopserver> <Hazzard> What the heck 07:59:39 <coopserver> <V453000> I'm not sure how car can it be increased 07:59:41 <coopserver> <V453000> yeah 07:59:47 <coopserver> <Hazzard> In this game 07:59:48 <coopserver> <V453000> and the default is not 0 :D 07:59:57 <coopserver> <Hazzard> where the industries are thrown randomly in the wilderness 08:00:04 <coopserver> <Hazzard> and you can't put signals on bridges 08:00:17 <coopserver> <Hazzard> they decide that shit we need air resistance in tunnels to make it more realistic :D 08:00:30 <coopserver> <V453000> yes sir 08:00:33 <coopserver> <Hazzard> I suppose that makes bridges and tunnels different though 08:00:42 <coopserver> <V453000> you can probably imagine my reaction when I first saw the feature 08:00:45 <coopserver> <Hazzard> but bridges should be the lower tier option 08:00:47 <coopserver> <Hazzard> yea 08:01:00 <coopserver> <V453000> well for now NUTS has it disabled 08:01:11 <coopserver> <V453000> and I don't see it changing so far 08:03:45 <coopserver> <V453000> well in a case when you do have faster trains than bridge speed limits, giving the tunnels a small slowdown is fairly interesting 08:03:52 <coopserver> <V453000> but bridges generally are fast enough 08:04:20 <coopserver> <V453000> and I would say interesting in terms of play it once, have fun as you have to build gaps in front of bridges/tunnels, never do it again 08:06:01 <coopserver> <Hazzard> Also did that one road vehicle game 08:06:05 <coopserver> <Hazzard> that had some more potential 08:06:15 <coopserver> <Hazzard> So many dumb things to do 08:16:25 <Hazzard> !PAUSE 08:16:26 <coopserver> *** Game paused (manual) 08:16:35 <V453000> RV game? 08:16:46 <coopserver> <V453000> y u paus? 08:17:03 <coopserver> *** Hazzard has joined spectators 08:17:04 <coopserver> *** Game still paused (manual, number of players) 08:17:06 <Hazzard> !auto 08:17:07 <coopserver> *** Game still paused (number of players) 08:17:10 <V453000> :d 08:17:57 <Hazzard> psg229 08:18:25 <coopserver> <Hazzard> This guy's company is gonna go out of business 08:19:08 <coopserver> <Hazzard> Should I fix the jam or should I let it die :s 08:20:23 <coopserver> <V453000> fix 08:20:26 <coopserver> <V453000> he is a nice guy 08:20:38 <Hazzard> !rcon move 671 2 08:20:39 <coopserver> *** Hazzard has joined company #2 08:20:40 <coopserver> *** Game unpaused (number of players) 08:20:57 <Hazzard> !pause 08:20:58 <coopserver> *** Game paused (manual) 08:21:04 <V453000> !clients 08:21:10 <V453000> !players 08:21:10 <coopserver> V453000: Client 671 (Green) is Hazzard, in company 2 (Nomotakat Transport) 08:21:11 <coopserver> V453000: Spectators: Client 673 (V453000) 08:21:21 <V453000> !rcon move 673 5 08:21:22 <coopserver> *** V453000 has joined company #5 08:21:45 <V453000> !auto 08:21:46 <coopserver> *** Game unpaused (manual) 08:21:57 <coopserver> *** V453000 has joined spectators 08:22:01 <coopserver> <Hazzard> Lol 08:22:05 <coopserver> <Hazzard> I forgot how to do that 08:22:15 <coopserver> <V453000> you need to have a client in each company 08:22:19 <coopserver> <Hazzard> Ah 08:22:31 <coopserver> <V453000> then you go to client menu -> click and hold on client, select give money 08:22:37 <coopserver> <V453000> not the most intuitive 08:23:05 <coopserver> <V453000> oh yeah and it may have been your company that the money went from :P 08:23:13 <coopserver> <Hazzard> :| 08:23:21 <coopserver> <Hazzard> I noticed 08:23:26 <V453000> !rcon move 673 1 08:23:28 <coopserver> *** V453000 has joined company #1 08:23:40 <V453000> !rcon move 671 5 08:23:41 <coopserver> *** Hazzard has joined company #5 08:23:50 <coopserver> *** V453000 has joined spectators 08:23:54 <coopserver> <Hazzard> What the 08:23:55 <coopserver> <V453000> reward 08:24:03 <coopserver> <Hazzard> owo 08:24:12 <coopserver> <Hazzard> Thanks MUEL TRANSPORT lmao 08:24:45 <coopserver> <V453000> see, kindness pays off 08:24:49 <coopserver> <V453000> with some theft in between 08:25:02 <V453000> First looks wrong, strongly prefer second. 08:25:09 <V453000> dude on forums regarding the image 08:25:31 <coopserver> <Hazzard> Lol 08:50:07 <coopserver> *** Hazzard has left the game (Leaving) 08:50:08 <coopserver> *** Game paused (number of players) 09:00:38 <Hazzard> Need to figure out how to do a perfect three way split 09:06:15 <Hazzard> Logic engines are effected by curve length? 09:25:41 <V453000> should be 09:25:54 <V453000> but you might find some surprising mechanics there 09:38:29 <Hazzard> Know any three way splitters by chance? 09:47:38 <Happpy> Morning 09:47:56 <Happpy> How the game going 09:49:35 <Hazzard> Ok 09:52:25 <Happpy> Has my farm die yet or ther stil going 09:55:18 <Happpy> !players 09:55:18 <coopserver> Happpy: Spectators: Client 673 (V453000) 09:55:30 <Happpy> !date 09:55:30 <coopserver> May 03 1969 10:00:56 <Happpy> How ar you hazard 10:06:28 <V453000> sure just do a 3way flipflop for example 10:06:46 <V453000> I did a nice 1->n splitter in some game, I think 275 10:07:00 <V453000> but a simple 1-3 is probably what you want 10:18:26 <Hazzard> What is a 3 way flipflop LOL 10:18:52 <Hazzard> flipflapflop 10:21:22 <Happpy> Yeah what's that 10:24:23 <Hazzard> V453000: Is it the kind where there are N waiting bays and it releases when they are all full? 10:26:00 <Happpy> Woo nice is ther a screen shot ov it 10:27:33 *** virtualrandomnumber has joined #openttdcoop.stable 10:27:33 *** ChanServ sets mode: +v virtualrandomnumber 10:27:45 <Hazzard> https://i.imgur.com/bS2kLp0.png 10:28:49 <Hazzard> Man TL1 is fun 10:29:39 <coopserver> *** V453000 has left the game (Leaving) 10:30:03 <V453000> ah nvm it's game 245 Hazzard 10:30:18 <Happpy> That's looks hard to do 10:30:25 <V453000> if you open it, see station WOOD BEER WOOD BEER WOOD BEER 10:34:48 <V453000> https://wiki.openttdcoop.org/Junctionary_-_Logic_and_Other 10:34:51 <V453000> the one at the bottom 10:34:59 <Hazzard> Thats a clever way of doing it 10:35:57 <V453000> you can do it in many other ways, this one is fairly elegant as you need just 1 logic gate 10:36:08 <Hazzard> I managed to make a 1-> meanwhile 10:36:20 *** Speedy` has joined #openttdcoop.stable 10:37:05 <V453000> 1->1? 10:37:43 <Hazzard> 1->3 10:37:52 <Hazzard> where my "3" go >:( 10:37:55 <Hazzard> dammit 10:45:11 <Hazzard> https://i.imgur.com/4Pr7LGY.jpg 10:45:21 <Hazzard> Not really sure how it works tbh 10:46:13 <Hazzard> actually naw I know how it works 10:55:28 <Hazzard> ok some of this wasnt needed 11:01:13 <Hazzard> Alirhgty goodnight guys 11:01:26 <Happpy> Gn 11:01:31 <Happpy> Sleep well 11:25:53 *** Happpy has quit IRC 11:26:05 <coopserver> *** Game still paused (connecting clients, number of players) 11:26:14 <coopserver> *** Muel has joined 11:26:15 <coopserver> *** Game still paused (number of players) 11:26:16 <coopserver> *** Game unpaused (number of players) 11:49:30 <coopserver> *** Muel has left the game (general timeout) 11:49:31 <coopserver> *** Game paused (number of players) 11:57:06 <coopserver> *** Game still paused (connecting clients, number of players) 11:57:10 <coopserver> *** nirasa1957 has joined 11:57:11 <coopserver> *** Game still paused (number of players) 12:05:42 <coopserver> *** nirasa1957 has left the game (Leaving) 12:54:01 <coopserver> *** Game still paused (connecting clients, number of players) 12:54:10 <coopserver> *** Muel has joined 12:54:11 <coopserver> *** Game still paused (number of players) 12:54:12 <coopserver> *** Game unpaused (number of players) 13:21:58 *** virtualrandomnumber has quit IRC 13:22:49 <coopserver> *** Game paused (connecting clients) 13:22:59 <coopserver> *** MrD2DG has joined 13:23:00 <coopserver> *** Game unpaused (connecting clients) 13:26:44 *** Happpy has joined #openttdcoop.stable 13:26:44 *** ChanServ sets mode: +o Happpy 13:27:22 <Happpy> !players 13:27:22 <coopserver> Happpy: Client 706 (Orange) is Muel, in company 1 (Muel Transport) 13:27:23 <coopserver> Happpy: Spectators: Client 711 (MrD2DG) 13:27:28 <Happpy> Hi 13:27:35 <coopserver> <MrD2DG> Yo 13:27:41 <Happpy> How things going 13:28:02 <coopserver> <MrD2DG> Goos, you? 13:28:04 <coopserver> <MrD2DG> *good 13:28:06 <Happpy> Good thanks 13:28:44 <Happpy> Can you do me a favour is my farm stil Ther and the food plant 13:29:28 <coopserver> <MrD2DG> Food plant yes 13:29:33 <coopserver> <MrD2DG> I see a plantation, no farm 13:29:57 <Happpy> So my farms as die 13:32:31 <coopserver> *** Muel has left the game (Leaving) 13:32:32 <coopserver> *** Game paused (number of players) 13:32:33 <coopserver> *** Game still paused (connecting clients, number of players) 13:32:39 <coopserver> *** happytrainsport has joined 13:32:40 <coopserver> *** Game still paused (number of players) 13:32:44 <coopserver> <MrD2DG> Well I don't see a farm anywhere 13:33:16 <coopserver> <happytrainsport> ar its ok ther still ther 13:33:34 <coopserver> <happytrainsport> if you whont to join my pw is 13:33:55 <coopserver> <MrD2DG> Thanks but I'm gonna do PAX I think 13:34:32 <coopserver> <happytrainsport> ok np i am doing pax was will pax to yeti yard as i need them 13:34:53 <coopserver> *** happytrainsport has left the game (Leaving) 13:42:20 *** virtualrandomnumber has joined #openttdcoop.stable 13:42:20 *** ChanServ sets mode: +v virtualrandomnumber 13:50:13 *** Happpy has quit IRC 14:00:13 <coopserver> *** Game still paused (connecting clients, number of players) 14:00:27 <coopserver> *** virtualrandomnumber has joined 14:00:28 <coopserver> *** Game still paused (number of players) 14:04:42 <coopserver> *** virtualrandomnumber has left the game (Leaving) 14:17:38 <V453000> MrD2DG please join IRC so you can take part in top priority secret voting 14:17:51 <V453000> https://www.tt-forums.net/download/file.php?id=207835&sid=1b3f0c4c18c2d6d4c53c8d914903f3f6 14:20:25 <coopserver> <MrD2DG> HIIIII 14:20:31 <coopserver> <MrD2DG> I'm sorta AFK 14:21:35 <V453000> YO 14:21:42 <V453000> That's not acceptable I'm afraid. 14:47:37 <coopserver> *** MrD2DG has left the game (Leaving) 15:51:48 <coopserver> *** Game still paused (connecting clients, number of players) 15:51:51 <coopserver> *** legalnycyklista has joined 15:51:52 <coopserver> *** legalnycyklista has started a new company #6 15:51:53 <coopserver> *** Game still paused (number of players) 15:51:54 <coopserver> *** Game unpaused (number of players) 15:57:21 *** Happpy has joined #openttdcoop.stable 15:57:21 *** ChanServ sets mode: +o Happpy 15:57:50 <Happpy> !players 15:57:50 <coopserver> Happpy: Client 737 (Pink) is legalnycyklista, in company 6 (legalnycyklista Transport) 15:57:54 <Happpy> Hi 15:57:57 <Happpy> @logs 15:57:57 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 15:58:06 <coopserver> <legalnycyklista> Hi 15:58:53 <Happpy> How things going 15:59:06 <Happpy> Welcome to the server 16:04:17 <Happpy> Ar new to this server? 16:31:49 *** MrD2DG has joined #openttdcoop.stable 16:32:03 <coopserver> *** Game paused (connecting clients) 16:32:13 <coopserver> *** MrD2DG has joined 16:32:14 <coopserver> *** Game unpaused (connecting clients) 16:32:49 <Happpy> Wb 16:32:56 <coopserver> <MrD2DG> Thanks 16:36:33 *** virtualrandomnumber has quit IRC 16:41:52 <coopserver> *** legalnycyklista has left the game (general timeout) 16:41:53 <coopserver> *** Game paused (number of players) 16:42:58 <coopserver> *** Game still paused (connecting clients, number of players) 16:43:01 <coopserver> *** legalnycyklista has joined 16:43:02 <coopserver> *** Game still paused (number of players) 16:43:03 <coopserver> *** Game unpaused (number of players) 16:43:22 <coopserver> *** MrD2DG has started a new company #7 16:44:21 <V453000> !companies 16:44:22 <coopserver> V453000: Company '1' (Orange): Muel Transport, Founded in 1930, Vehicles owned: 114 Trains, 19 Roadvehicles, 0 Ships and 0 Aeroplanes 16:44:23 <coopserver> V453000: Company '2' (Green): Nomotakat Transport, Founded in 1930, Vehicles owned: 23 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 16:44:24 <coopserver> V453000: Company '3' (Dark Blue): happytrainsport Transport, Founded in 1930, Vehicles owned: 47 Trains, 6 Roadvehicles, 0 Ships and 0 Aeroplanes 16:44:25 <coopserver> V453000: Company '4' (Purple): nirasa Spedice, Founded in 1930, Vehicles owned: 5 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes 16:44:26 <coopserver> V453000: Company '5' (Red): V453ZZZ Transport, Founded in 1932, Vehicles owned: 35 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes 16:44:27 <coopserver> V453000: Company '6' (Pink): legalnycyklista Transport, Founded in 1973, Vehicles owned: 8 Trains, 5 Roadvehicles, 0 Ships and 0 Aeroplanes 16:44:28 <coopserver> V453000: Company '7' (White): MrD2DG Transport, Founded in 1977, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 16:44:39 <V453000> such pax yeti :P 16:44:54 <Happpy> Hi v 16:45:09 <coopserver> <MrD2DG> This isn't the PAX game I was promised! 16:45:38 <V453000> wat? 16:45:39 <V453000> iz 16:45:47 <V453000> what do you expect different 16:46:07 <coopserver> <MrD2DG> PAX in tropical is awful 16:46:14 <coopserver> <MrD2DG> Towns not growing by themselves :/ 16:46:26 <coopserver> <MrD2DG> Why not just kill me 16:46:28 <Happpy> Same towns doo 16:47:03 <V453000> towns that have center on grassy tile do work without food and building materials 16:47:17 <V453000> the deserty towns need to have food and building materials delivered to their worker yard 16:47:45 <coopserver> <MrD2DG> Mhhhm 16:48:01 <Happpy> And to the town 16:48:33 <V453000> If I remember right, the town should take from the worker yard automatically happy 16:48:44 <Happpy> Ar ok 16:52:26 <coopserver> *** Game paused (connecting clients) 16:52:32 <coopserver> *** V453000 has joined 16:52:33 <coopserver> *** Game unpaused (connecting clients) 17:24:31 *** virtualrandomnumber has joined #openttdcoop.stable 17:24:31 *** ChanServ sets mode: +v virtualrandomnumber 17:27:55 <Happpy> I think i need more yeti going to my farm 17:29:08 <coopserver> *** Game paused (connecting clients) 17:29:14 <coopserver> *** JancioThor has joined 17:29:15 <coopserver> *** JancioThor has started a new company #8 17:29:16 <coopserver> *** Game unpaused (connecting clients) 17:29:35 <Happpy> Hi janciothor 17:29:40 <Happpy> And welcome 17:30:03 <Happpy> Rules ar at rules 17:30:09 <Happpy> !Rules 17:30:09 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 17:38:46 *** Happpy has quit IRC 17:46:51 <coopserver> *** Game paused (connecting clients) 17:47:00 <coopserver> *** Binch3000 has joined 17:47:01 <coopserver> *** Game unpaused (connecting clients) 17:49:28 <coopserver> *** Binch3000 has left the game (Leaving) 17:53:05 <coopserver> *** Game paused (connecting clients) 17:53:13 <coopserver> *** Binch3000 has joined 17:53:14 <coopserver> *** Game unpaused (connecting clients) 17:56:35 <coopserver> *** Binch3000 has started a new company #9 18:00:57 <coopserver> *** JancioThor has joined spectators 18:00:59 <coopserver> *** JancioThor has started a new company #10 18:30:41 <coopserver> *** Game paused (connecting clients) 18:30:43 <coopserver> *** nirasa1957 has joined 18:30:44 <coopserver> *** Game unpaused (connecting clients) 18:31:08 <coopserver> *** nirasa1957 has joined company #4 18:31:19 <coopserver> <nirasa1957> hi 18:42:16 <coopserver> *** V453000 has left the game (general timeout) 18:43:11 <coopserver> *** Game paused (connecting clients) 18:43:20 <coopserver> *** happytrainsport has joined 18:43:21 <coopserver> *** Game unpaused (connecting clients) 18:47:34 <coopserver> *** Binch3000 has left the game (Leaving) 18:56:19 *** Happpy has joined #openttdcoop.stable 18:56:19 *** ChanServ sets mode: +o Happpy 18:59:07 <coopserver> *** happytrainsport has joined company #3 19:42:17 <coopserver> *** Game paused (connecting clients) 19:42:27 <coopserver> *** Zennon86 has joined 19:42:28 <coopserver> *** Zennon86 has started a new company #8 19:42:29 <coopserver> *** Game unpaused (connecting clients) 19:50:34 <coopserver> *** JancioThor has left the game (connection lost) 19:55:04 <coopserver> *** MrD2DG has left the game (Leaving) 19:55:12 *** MrD2DG has quit IRC 20:06:19 <Happpy> Hi v no pax ships what the hell 20:06:28 <coopserver> *** Game paused (connecting clients) 20:06:38 <coopserver> *** Hazzard has joined 20:06:39 <coopserver> *** Game unpaused (connecting clients) 20:07:16 <coopserver> *** Hazzard has left the game (Leaving) 20:08:56 <V453000> ahh 20:08:58 <V453000> damn :D 20:16:09 <coopserver> *** legalnycyklista has left the game (Leaving) 20:28:58 <coopserver> <happytrainsport> hmm 20:33:49 <coopserver> *** Game paused (connecting clients) 20:34:01 <coopserver> *** Pasha0425 has joined 20:34:02 <coopserver> *** Game unpaused (connecting clients) 20:35:07 <coopserver> *** Pasha0425 has left the game (Leaving) 20:36:03 <coopserver> <happytrainsport> v is it rone for me to do plans for my yeti yard to do pax to them ? 20:42:49 <V453000> define wrong :) 20:43:24 <Happpy> Ok 20:45:23 <coopserver> <happytrainsport> hmm i need to think how i am going to do my food drop of 20:47:09 <coopserver> *** happytrainsport has left the game (Leaving) 20:59:10 <coopserver> <nirasa1957> good night 21:00:12 <Happpy> Gn 21:00:25 <coopserver> *** nirasa1957 has left the game (Leaving) 21:45:51 <coopserver> *** Zennon86 has left the game (Leaving) 21:45:52 <coopserver> *** Game paused (number of players) 22:03:29 *** virtualrandomnumber has quit IRC