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Log for #openttd on 23rd July 2006:
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00:00:13  <OwenS> lol
00:00:22  <Sacro> so much for java being cross platform
00:00:27  <OwenS> Haha
00:00:46  <OwenS> http://www.tt-forums.net/files/nandbalancer_101.png
00:00:46  <OwenS> /me likey
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00:05:42  <OwenS> Night all
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07:06:12  * OwenS watches his full balancer works
07:06:17  <Frostregen> hey owen
07:06:20  <OwenS> Hi
07:06:29  <Frostregen> found a fix for the semaphores
07:06:36  <Frostregen> if you didn't already
07:06:38  <OwenS> Move some bits? :P
07:06:44  <Frostregen> yup
07:06:49  <Frostregen> get/setSignalVariant
07:06:52  <OwenS> Yep
07:06:58  <OwenS> I didn't know if I needed to
07:07:09  <OwenS> Im gonna move them along a couple of bits to leave expansion room
07:07:21  <Frostregen> err, no
07:07:32  <Frostregen> i think just bit 3 was free
07:07:36  <OwenS> Oh
07:07:38  <Frostregen> 4 is used
07:07:43  <Frostregen> so are 5-7
07:07:46  <OwenS> m4 is THAT busy? :O
07:08:03  <Frostregen> docs/landscape.html
07:08:49  <Frostregen> strange
07:08:56  <OwenS> Hmm, 2^3 = 2*2*2, = 8
07:09:02  <Frostregen> landscape_grid states they are free ;)
07:09:04  <OwenS> So we can have 8 signal types
07:09:54  <Frostregen> should be enough at first
07:10:04  <Frostregen> miniin does it the same way
07:10:12  <Frostregen> so maintain it for compatibility ;)
07:11:21  <Frostregen> copy&paste now works with nand signals too
07:11:27  <OwenS> :)
07:11:47  <Frostregen> (after a small fix, because they are nr 5, not 4 as expected)
07:12:28  <OwenS> Yeah, theyre 5 so they don't get mixed with PBS
07:12:51  <OwenS> m4 BITS 0, 1, and 2 are used
07:12:52  <Frostregen> i know
07:12:57  <OwenS> Thats all I can see
07:13:25  <Frostregen> doh...
07:13:33  <OwenS> So I could enlarge it to 4 bits to somewhat future proof it
07:13:35  <Frostregen> misread a line above in landscape.html
07:13:46  <Frostregen> i think this is not needed
07:13:55  <Frostregen> there will be a new signal system anyway
07:14:00  <OwenS> True
07:14:19  <OwenS> Yeah, /me leaves it :)
07:14:27  <Frostregen> good =)
07:14:58  <Frostregen> back to game ;)
07:15:10  <OwenS> Ill release v4 in a moment :)
07:15:26  <Frostregen> what changes?
07:15:33  <OwenS> Semaphores un-broken
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07:15:45  <OwenS> Hi
07:15:46  <Frostregen> ok, so no need to update for me
07:16:09  <OwenS> Also, higher cascade limit since 10 seems awfully limiting with complex designs
07:17:05  <OwenS> Ive set it to 25
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07:18:00  <Frostregen> how does the signal setting work?
07:18:15  <OwenS> ?
07:18:23  <Dos> wic of the 12?
07:18:32  <OwenS> Where it decides to jump from 3 to 5?
07:18:37  <Frostregen> no
07:18:44  <Frostregen> if a signal turns red
07:19:01  <OwenS> About it?
07:19:06  <Frostregen> does it walk back the line to change the signals accordingly?
07:19:29  <OwenS> Yeah, it walks along if it's a presignal entry
07:19:41  <Frostregen> ok
07:20:04  <OwenS> Ooh, found a structure member I don't need any more :)
07:21:14  <Frostregen> maybe 10 would be enough if it is recursive
07:21:37  <Frostregen> so if the line cascades, they don't "share" the 10 hops
07:21:41  <OwenS> No, I tired it. 10 gets awfully limiting since it counts every block
07:21:50  <OwenS> Every block it changes counts as +1
07:22:09  <OwenS> I'm going for 20
07:27:25  <Dos> hmmm
07:27:29  <Dos> my server crashed
07:27:36  <Dos> :/
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07:27:46  <Wolf01> hi all
07:27:48  <Dos> wicked , there goes my free day =(
07:27:58  <Frostregen> hi
07:28:00  <Dos> hi Wolf01
07:33:11  <OwenS> Hi
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07:35:12  <OwenS> http://www.tt-forums.net/viewtopic.php?p=470799#470799 <- V4
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07:35:35  <OwenS> It would rock if the OpenTTD Coop Sandbox got NANDs...
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07:36:00  <Frostregen> i guess this won't happen before they are in trunk
07:36:11  <OwenS> True :(
07:36:13  <Frostregen> and this won't happen ever
07:36:17  <Frostregen> i think
07:36:30  <Wolf01> it would rock if we get the nand loop works without bugs or don't allow to make loops directly
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07:42:14  <OwenS> I'm trying a new version which only counts NANDs
07:49:05  <OwenS> It seems to be working :)
07:50:37  <OwenS> The one bit memory cell is massively useful by the way :P
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07:57:06  <Wolf01> OwenS, as they won't evver add the patch into trunk, why not working on miniIN where the possibility to add it increase a lot?
07:57:17  <Wolf01> *evver -> ever
07:57:46  <OwenS> I'm gonna get v5 out the door, then how about we play a cooperative multiplayer game with it?
07:57:47  <Frostregen> hmm, it should merge with miniin
07:58:02  <OwenS> Since RichK67 says hell add it if we can convince him to :)
08:00:43  <OwenS> Anyone know how I popup one of those red error dialogs?
08:01:18  <OwenS> I wanna say "A signal with location %d x %d has exceeded the NAND cascade limit"
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08:02:25  <Frostregen> idk
08:02:47  <OwenS> town_cmd.c should be a good place to look
08:03:43  <OwenS> if (IsLocalPlayer()) ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0);
08:03:43  <OwenS> Hmm
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08:20:22  <OwenS> YAY!
08:20:37  <OwenS> [X] Message
08:20:37  <OwenS> One of your nand signals
08:20:37  <OwenS> has overflowed
08:20:51  <Frostregen> :)
08:21:11  <Frostregen> i think missing position is not important
08:21:19  <OwenS> Yeah
08:21:22  <Frostregen> as this will always happen in design phase
08:21:27  <OwenS> Most likely your working on the junction at the point
08:22:31  <OwenS> Are people up for a game of OTTD + NAND online?
08:23:23  <Frostregen> hm, just playing around atm
08:24:11  <OwenS> If we do go for it, 2 questions: Trunk or MiniIN, and Any NewGRFs?
08:24:49  <Frostregen> currently i'm on trunk + nand + modified copypaste
08:24:59  <OwenS> What was it modified for?
08:25:06  <Frostregen> to work with nand
08:26:56  <OwenS> Aah
08:29:29  <OwenS> NandV5 is out
08:31:24  <Wolf01> i'm on miniIN+standard copypaste+nand
08:31:35  <OwenS> Aah
08:31:59  <Wolf01> i think if we all work on the same version is better
08:32:17  <OwenS> We will have to for multiplayer
08:32:24  <OwenS> I have a VPS we can host the game on :)
08:32:25  <Wolf01> as i have to merge the patch by hand for miniNI
08:32:39  <OwenS> Hmm
08:33:00  <OwenS> Id merge the patch into the trunk and send you a source tar/zip
08:33:42  <Wolf01> is sufficient a diff
08:33:47  <Wolf01> not the whole source
08:33:58  <Frostregen> a diff to miniin or trunk?
08:34:01  <OwenS> Well, we may accidnetaly end up on different revisions
08:34:07  <OwenS> We haven't decided yet
08:34:31  <Frostregen> if we use miniin, the copypaste patch would not need any change
08:34:35  <Wolf01> if we work on the latest miniIN we have already PBS and copypaste
08:34:59  <OwenS> The only thing about PBS is that we may end up accidentally placing PBS signals
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08:36:00  <Frostregen> hmm...right
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08:38:15  <Wolf01> your patch deactivate the PBS placement when cycling signals with ctrl
08:38:28  <Wolf01> instead of PBS it place the NAND
08:38:33  <OwenS> Aah, of course, it would require modificatioon to become PBS compatible
08:38:35  <Frostregen> ah right
08:38:58  <Frostregen> then copy&paste needs a fix
08:38:58  <Wolf01> to place PBS you have to select them from the dropdown list
08:39:27  <OwenS> Mmm, home made jam :)
08:39:35  <[Shaman]> [OwenS]: If we do go for it, 2 questions: Trunk or MiniIN, and Any NewGRFs? <<< Seeing how yer trying to get it in MiniIN it's probably wise to try it with that?
08:39:39  <Bjarni> egladil: people wants to know when the 32 bit engine will work, so do you have an ETA? I mean like this year or next year or something like that
08:40:00  <OwenS> OK, MiniIN. Any newgrfs?
08:40:17  <OwenS> I like #openttdcoop's set personally
08:40:26  <Frostregen> i like brianettas
08:40:41  <roboman> yeah
08:40:56  <OwenS> #openttdcoop's is pretty much Brianettas, without UKRS and with DBSetXL instead :P
08:41:05  <OwenS> UKRS is fine with me if you prefer it
08:41:09  <egladil> Bjarni: unfortunately i don't know. hopefully this year :)
08:41:33  <egladil> i'll try to get back to work on it as soon as i've bought a new computer
08:41:39  <roboman> will the viaducts glitches ever get fixed
08:41:57  <egladil> which will be in about two weeks when i finished work
08:42:23  <roboman> brian needs to update his  ukrs
08:42:32  <roboman> theres a public beta out
08:42:44  <Bjarni> btw I wondered about that. Can't you plug in the monitor to the iBook so you got a big screen to work on?
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08:42:56  <Frostregen> hmm, the memory cell is quite more useful than the rs-latch
08:42:58  <CIA-5> tron * r5597 /trunk/viewport.c: Remove the unused attribute ground_child from struct ViewportDrawer
08:43:33  <OwenS> Hey, whats the URL to Brianetta's nightly page? I forgot
08:43:41  <Frostregen> ppcis.org/nightly
08:44:16  <OwenS> "Catch you later"...
08:44:34  <roboman> it seems to be offline at the moment, the game server
08:44:40  <OwenS> Aah
08:44:40  <OwenS> :(
08:44:45  <OwenS> I wanted to see his set
08:45:25  <roboman> www.openttd.org/servers.php shows it as offline
08:45:46  <roboman> +w
08:45:51  <OwenS> Hmm, if you like Brianetta's set, how about we use #coop's set (See it at http://openttdcoop.ppcis.org/sandbox.php) and replace dbsetxl in it with UKRS?
08:46:13  <OwenS> Since I don't know his, and I know Coop's is similar
08:46:37  <OwenS> In fact all I think is changed is DBSet, Remove usstatsw.grf (Causes desyncs) and added Planeset
08:46:56  <roboman> his is hovs ukrs and viaducts with all the stations -aegirs latest
08:47:03  <egladil> Bjarni: yeah, i suppose i could, but theres also the issue of compiling taking some time, not having my favourite ide, and me being lazy and things like that :)
08:47:41  <roboman> get pikkas latest beta aswell from the ukrs thread if you are playing your own server
08:47:46  <OwenS> Hmm, could someone E-Mail me his set and it's [newgrf] section then? My address is owen@humgun.co.uk :)
08:48:00  <Wolf01> ok, get back to work, switch to miniIN and attach the diff in the forum, after that we can talk about the grf for the signal
08:48:02  <Frostregen> its still on the oage?
08:48:08  <Frostregen> page
08:48:32  <OwenS> The Nightly page says "Catch you later"
08:48:44  <Frostregen> huh?
08:49:11  <OwenS> Oh, typo :P
08:49:16  <OwenS> pccis instead of ppcis :P
08:49:56  <OwenS> Ill remove usstatsw.grf from the set since it causes desyncs
08:50:02  <OwenS> Now, to make the build
08:50:25  <Frostregen> ok, *removing usstats*
08:50:50  <roboman> his set is here http://www.ppcis.org/nightly/brianetta-grf.zip
08:51:21  <OwenS> Yeha, i'm checking out MiniIN :P
08:55:59  <OwenS> I'm manually merging  now
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08:58:30  <Frostregen> could you change the copypaste thingy too?
08:58:39  <OwenS> What do I have to do?
08:59:14  <Frostregen> copy_paste_gui.c line 697
08:59:18  <Frostregen> //Store SignalType
08:59:18  <Frostregen> 								if (GetSignalType(tile) == SIGTYPE_NCOMBO)
08:59:18  <Frostregen> 									_copy_signals[bindex] |= (4U << 11);
08:59:18  <Frostregen> 								else
08:59:18  <Frostregen> 									_copy_signals[bindex] |= (GetSignalType(tile) << 11); //11- 13: Signaltype (normal, pre, exit, combo, pbs)
09:00:20  <Frostregen> its just a special case to convert SIGTYPE_NCOMBO to the value 4
09:00:38  <OwenS> I'm just merging lang/english.txt now :)
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09:01:55  <OwenS> Ooh crap I forgot YAPF
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09:05:12  <OwenS> OK, fix YAPF then Copy & Paste GUI
09:07:36  <OwenS> Should I re-enable easy building of PBS?
09:08:26  <Frostregen> no...
09:08:39  <Frostregen> so we cannot accidentially build pbs
09:08:43  <OwenS> I thought not :)
09:09:42  *** Nickman87 [n=nickman@dD5778837.access.telenet.be] has joined #openttd
09:09:55  <OwenS> Hmm
09:09:57  <OwenS> openttd: gfxinit.c:367: LoadSpriteTables: Assertion `load_index == SPR_2CCMAP_BASE' failed
09:10:04  <OwenS> I haven't toutched gfxinit.c
09:10:32  <Frostregen> some wrong grf
09:10:51  <OwenS> These are the same GRFs I use normally
09:11:07  <Wolf01> uhm... the max_presig_cascade breaks something
09:11:12  <OwenS> ?
09:11:43  <Frostregen> its the copypaste.grf
09:11:54  <OwenS> Aah of course
09:12:11  <Frostregen> miniin uses the old one
09:12:31  <OwenS> I have copypaste.grf
09:12:53  <Frostregen> did you copy the trunk version?
09:13:07  <OwenS> I just copied it from a miniin install
09:13:08  <Frostregen> you should use the one from miniin checkout
09:13:34  <Frostregen> oh
09:13:39  <Frostregen> RichK67|away
09:13:44  <Frostregen> just added the update
09:13:51  <Frostregen> now you need the new one
09:13:57  <OwenS> Ive overwritten it :(
09:14:03  <OwenS> I know
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09:14:37  <OwenS> Whats the Mini-IN folder?
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09:14:44  <Nickman87> Ho IwenS
09:14:46  <Nickman87> OwenS
09:14:50  <OwenS> Hi
09:15:33  <Nickman87> I see you've made some progresson your patch already? :)
09:15:43  <OwenS> lots :)
09:17:04  <Nickman87> I amlways have to redownload the entire code :p
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09:18:01  <OwenS> OK, now to redownload the TTD graphics...
09:18:30  <Frostregen> you just have to revert copypaste.grf
09:19:37  <OwenS> GAAAAH!
09:19:39  <OwenS> openttd: gfxinit.c:377: LoadSpriteTables: Assertion `load_index == SPR_TEMPSNOW_BASE' failed.
09:20:52  <OwenS> I rm'ed it and svn uped and it still does that
09:20:54  <OwenS> :'(
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09:22:27  <Frostregen> now its airports.grf
09:22:45  <OwenS> I'm just redownloading the graphics :P
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09:23:00  <OwenS> (Original ones that is)
09:23:01  *** Tron_ is now known as Tron
09:23:02  <Nickman87> I get compile errors at this line in code:
09:23:02  <Nickman87> ShowErrorMessage(STR_NAND_CASCADE_2, STR_NAND_CASCADE_1, 0, 0);
09:23:18  <OwenS> The patch didn't update English.txt? :s
09:23:29  <Nickman87> rail_cmd.c line 1726
09:23:35  <Nickman87> I'll check
09:23:45  <Nickman87> yes it did
09:23:52  <OwenS> This is at the bottom of it:
09:23:53  <OwenS> ######## NAND
09:23:53  <OwenS> STR_NAND_CASCADE_1                                              :One of your NAND signals
09:23:53  <OwenS> STR_NAND_CASCADE_2                                              :has overflowed.
09:23:53  <OwenS> ?
09:24:18  <Wolf01> http://wolf01.game-host.org/nand_wtf.PNG
09:24:22  <Nickman87> ######## NAND
09:24:22  <Nickman87> STR_NAND_CASCADE_1                                              :One of your NAND signals
09:24:22  <Nickman87> STR_NAND_CASCADE_2                                              :has overflowed.
09:24:26  <Nickman87> yep, it is there
09:25:15  <Nickman87> this is what error I get:
09:25:16  <Nickman87> 3>rail_cmd.c
09:25:16  <Nickman87> 3>g:\games\transport tycoon deluxe\compile map\rail_cmd.c(1726) : error C2220: warning treated as error - no 'object' file generated
09:25:16  <Nickman87> 3>g:\games\transport tycoon deluxe\compile map\rail_cmd.c(1726) : warning C4013: 'ShowErrorMessage' undefined; assuming extern returning int
09:25:33  <OwenS> "warning treated as error"
09:25:34  <OwenS> Hmm
09:25:39  <Nickman87> yeah :s
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09:25:54  <OwenS> Find out where thats set and disable it...
09:26:10  <OwenS> I should have added an #include to the top of the file but I forgot what file to include
09:26:18  <Nickman87> what you mean, where thats set?
09:26:20  <OwenS> How did GCC let me get away with it? :o
09:26:23  <OwenS> In the project properties
09:27:42  <Nickman87> what should I search for?
09:27:45  <OwenS> Yay I got it working :P
09:27:54  <OwenS> Treat warnings as errors or something
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09:28:22  <OwenS> Hang on, no
09:28:30  <OwenS> Add #include "gui.h" to the file's include block
09:28:53  <Wolf01> OwenS, what about the screenshot?
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09:29:11  <Nickman87> I think he mean a grafical error
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09:29:28  <OwenS> Can traind drive through the presignal entry?
09:30:08  <Wolf01> i don't know
09:30:25  <OwenS> Actually, what you are seeing may be what I describe as the signal engine having a fit, since it doesn't expect NAND's output...
09:30:25  <Nickman87> Owens, now it compiles ;)
09:30:52  <Wolf01> the entrance presignals seem working reversed
09:31:19  <OwenS> As I said, it seems to be the signal engine having a heart attack...
09:31:40  <Nickman87> haha :D
09:31:42  <Wolf01> i'll try increasing the presignal cascade
09:32:01  <OwenS> Which version are you using?
09:32:44  <Wolf01> with 20 gave that error, with 50 works
09:32:58  <Wolf01> so is the presignal cascandig
09:33:02  <Wolf01> *cascading
09:33:02  <OwenS> You must be using an old version
09:33:07  <OwenS> In new versions it's NAND cascade :P
09:33:09  <Wolf01> yes, is an old version
09:33:28  <Nickman87> ;)
09:33:31  <OwenS> Firstly, download Brianetta's set
09:33:40  <OwenS> BTW, could someone send me to the UKRS topic?
09:33:46  <OwenS> Or wherever the beta is
09:34:47  <Wolf01> try grfcrawler
09:36:50  <OwenS> I can only find v 2.3, which I presume hes using
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09:37:02  <roboman> hes using that
09:37:26  <roboman>  but for persoal use you can use the one in the thread
09:37:28  <roboman> http://www.tt-forums.net/viewtopic.php?t=23205&start=260
09:38:32  <roboman> brianetta can you add aegirs new city stations to your nightlies config aswell as the new ukrs beta
09:39:08  <Brianetta> roboman: Nope
09:39:14  <roboman> ok
09:39:22  <roboman> is that to both
09:39:29  <roboman> or just the ukrs beta
09:39:40  <Brianetta> I'll update UKRS when it's out of beta
09:39:41  <roboman> and i mean for the next game
09:39:46  <roboman> ok
09:40:04  <Brianetta> I'll include Aegir's station when I'm nott he only person legally entitled to do whart I want with it.
09:40:14  <Brianetta> (aside from Aegir)
09:40:20  <roboman> ok
09:40:45  <OwenS> I think I have everything setup :)
09:40:51  <roboman> you might have to wait for ottd to play more newgrf cathup for the new ukrs to work
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09:41:06  <OwenS> Im sticking with 2.3 :P
09:41:17  <roboman> it will feature wagon retirement
09:41:48  <OwenS> Oh, how do I build the Linux Dedictaed Server version?
09:42:03  <Brianetta> OwenS: Set the variable DEDICATED
09:42:08  <OwenS> Aah
09:42:26  <OwenS> DEDICATED=true make?
09:42:27  <Brianetta> DEDICATED="Brianetta rocks so hard" make
09:42:31  <OwenS> lol
09:42:37  <OwenS> DEDICATED="No thanks =P" make
09:42:54  <Brianetta> I ususally set it to 1
09:43:00  <Brianetta> it's quicker to type
09:43:01  <OwenS> GCC is too forgiving
09:43:11  <Brianetta> Too forgiving?
09:43:15  <Brianetta> It's a #ifdef
09:43:16  <OwenS> I forgot to include gui.h and it let me get away with calling ShowErrorMessage
09:43:19  <Brianetta> if it's defined
09:43:23  <Brianetta> the content is irrelevant
09:43:33  <OwenS>  I forgot to include gui.h and it let me get away with calling ShowErrorMessage I was refering to
09:43:39  <Brianetta> ShowErrorMessage must be declared elsewhere too
09:43:52  <OwenS> VC++ didn't find it for Nickman
09:44:03  <Brianetta> Different stdlibs@
09:44:05  <Brianetta> ?
09:44:14  <OwenS> ShowErrorMessage is a OTTD function
09:44:44  <OwenS> My presumably dedicated build just threw up a GUI
09:45:57  <Nickman87> VC++ is a bit dumb I think ;)
09:45:58  <Nickman87> :D
09:46:06  <OwenS> lol
09:46:15  <Nickman87> I'll just bughunt for you in it OwenS ;) :D
09:46:27  <OwenS> lol
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09:51:31  <OwenS> OK, ill kick the source tarball and dedicated tarball over to my server :)
09:52:46  <Wolf01> for (i = 0; i < max_nand_cascade; i++) { <- have you reverted this?
09:53:25  <OwenS> Yeah
09:53:29  <OwenS> Why?
09:54:15  <OwenS> A source TBZ2 is 24 megs?! :O
09:54:20  <Wolf01> nothing, i didn't found it in the diff
09:54:42  <OwenS> I'm uploading my merged version now
09:54:55  <OwenS> Unfortionately, Nautillus thinks it's gonna take 40 minuites...
09:54:55  <Brianetta> If that source is form an SVN tree it might have the source duplicated in .svn */.svn */*/.svn etc
09:55:06  <Brianetta> s/form/from/
09:55:09  <OwenS> Duh Owen...
09:55:14  <OwenS> How do you automatically remove them?
09:55:23  <Wolf01> i must go now, see you later
09:55:33  *** Wolf01 is now known as Wolfolo|AWAY
09:55:33  <Wolfolo|AWAY> Sono away:[ eating ] lasciate pure un messaggio in segreteria
09:55:48  *** Wolfolo|AWAY is now known as Wolf01|AFK
09:58:04  <OwenS> Is there any way to automatically remove the .svn folders?
09:59:19  <Bjarni> rm -fr .svn
09:59:37  <Bjarni> and if you want to do it automatically, you can type that in a script
10:00:09  <Bjarni> also you can use the "export" instead of the "checkout" command in svn to skip creating it in the first place
10:00:33  <Bjarni> but I recommend that you keep it, at least on any source that you work on yourself ;)
10:00:50  <Bjarni> you can't use commands like svn up if it is missing
10:01:03  <Bjarni> or svn diff
10:01:45  <OwenS> The subfolders still contain them :(
10:02:16  <Bjarni> then use the export command, but why do you want to get rid of it?
10:02:28  <OwenS> I'm packing a tarball
10:02:37  <OwenS> To send to my VPS
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10:03:00  <Nickman87> I made your load balancer OwenS, I'm gonna make a little movie of it ;)
10:03:07  <OwenS> :)
10:03:14  <Bjarni> then "svn export svn://svn.openttd...." and then patch the result with whatever patch you like and you will not have the .svn dirs
10:03:28  <Bjarni> that's the way to make tarballs
10:03:43  *** Eddi|zuHause3 [n=johekr@p54B76C09.dip.t-dialin.net] has joined #openttd
10:03:58  <Bjarni> even though I don't get why would you need to make a tarball
10:04:10  <OwenS> My VPS isn't a fast compiler ;)
10:04:34  <Bjarni> then why not just send a binary?
10:04:43  <OwenS> Thats all you need?
10:05:00  <OwenS> I'm too used to projects with tonnes of .so files...
10:05:10  <Bjarni> you need a binary, the lng files in lang and the data dir
10:05:14  *** Lord_damnit [n=trick77@cable-dynamic-87-245-83-24.shinternet.ch] has joined #openttd
10:05:34  <Bjarni> you don't need to send the source if you precompiled it
10:06:18  <Bjarni> tip: make you that you are making a release build (debug is NOT set) when you target slow computers
10:06:33  <OwenS> It wasn't set :)
10:06:41  <OwenS> I just did make DEDICATED=1
10:07:50  <Bjarni> the settings in Makefile.config will overwrite your arguments
10:08:05  <OwenS> Aah, and they define debug?
10:08:19  <Bjarni> be aware of that. You can only write something like that when you don't have a Makefile.config yet
10:08:27  <Bjarni> edit Makefile.config to set the flags you want
10:09:25  <OwenS> DEBUG:= is unset and DEDICATED:= is unset :)
10:09:59  <OwenS> OK, NandV5 MiniIN diff: http://www.tt-forums.net/download.php?id=52468
10:11:11  *** Lord_damnit is now known as Lord_damnit[AFK]
10:11:34  <OwenS> Oh, question:
10:11:56  <OwenS> Why is there a Linux binary for every single nighltly, but you lack one for 0.4.7?
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10:20:33  <OwenS> OK, now to make a local interactive version and test the server :)
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10:24:38  <Nickman87> you gonna make a server? :D
10:24:44  <OwenS> Yep
10:24:49  <Nickman87> sweet
10:24:50  <OwenS> Does the server pause when nobody is connected?
10:24:53  <Nickman87> I'll join in ;)
10:24:57  <OwenS> :)
10:25:26  <OwenS> Get the MiniIN source, apply http://www.tt-forums.net/download.php?id=52468 to it, and then download the cfg/newgrf bundle i'm about to upload
10:26:59  <OwenS> Doing it?
10:29:50  <Nickman87> second ;)
10:29:59  <Nickman87> latets MiniIn
10:30:15  <OwenS> SVN Checkout it
10:30:20  <Nickman87> k ;)
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10:31:24  <Nickman87> is it svn://svn.openttd.org/branch/MiniIN ?
10:31:39  <OwenS> branches
10:32:11  <Nickman87> aha!
10:32:14  <Nickman87> succes! :p
10:34:20  <OwenS> Compiled it yet? :)
10:35:26  <Frostregen> ready
10:35:32  <OwenS> OK
10:35:40  <OwenS> H/O a sec
10:35:45  <Nickman87> working on it
10:35:48  <Frostregen> i have to go now anyway
10:35:59  <OwenS> :(
10:36:13  <Frostregen> leave a link to the cfg/grf used here
10:36:18  <OwenS> download http://res1.humgun.com/ncgrfs.tbz2 and extract it to your mew OTTD folder
10:36:19  <Frostregen> ill join later
10:36:30  <Nickman87> compiling
10:36:32  <Frostregen> not found
10:36:36  <OwenS> The server is gnxax.us.humgun.com, msg me for the password
10:36:42  <OwenS> http://res1.humgun.com/ttdnand/ncgrfs.tbz2
10:38:16  <Frostregen> firefox tries to display it
10:38:18  <Frostregen> sigh
10:38:23  <OwenS> :(
10:38:24  <OwenS> wget? :P
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10:39:12  <Frostregen> works ;)
10:39:16  <OwenS> :)
10:39:25  <Frostregen> funny using this on win ;)
10:39:28  <OwenS> Server is down ATM
10:39:33  <OwenS> I'm installing Autopilot :P
10:40:40  <Nickman87> :)
10:41:03  <Nickman87> you forgot "#include "gui.h"" again in your patch ;)
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10:42:00  <OwenS> Heh
10:42:34  <Nickman87> k, I've got it compile dand ready to strat, but I'm gonne go eat somthing first, see you in an half an hour or so ;)
10:42:35  <Nickman87> bye
10:42:58  <OwenS> OK
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11:01:52  <Lord_damnit> anyone who's familiar with TTD's internals (aircraft movent states) around?
11:06:13  <Lord_damnit> hehe, when it comes to aircraft movement states, it always, like, ALWAYS gets mute all over the place... :D
11:08:57  * OwenS waits for *** AUTOPILOT ENGAGED *** message...
11:10:28  <Nickman87> hi OwenS I'm back
11:10:42  <OwenS> I'm trying to get Autopilot to work...
11:10:45  <Nickman87> ;)
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11:14:54  <OwenS> It seems to be having trouble conecting to freenode
11:14:58  <OwenS> Maybe i'm impatient
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11:17:30  <Dos> lol
11:17:36  <Dos> Dial p 56 k >_<
11:19:11  <Nickman87> :d
11:21:27  <OwenS> Hey, Nickman, servers ready :)
11:21:50  <OwenS> Nickman87: (For the highlight :P)
11:22:47  <Nickman87> aha ;)
11:23:05  <OwenS> Join gnxax.us.humgun.com, company 1, msg me for the passwd
11:23:05  <Nickman87> I still need the newgrfs :p
11:23:07  <Nickman87> sec ;)
11:28:35  <Dos> what are you guys going to test?
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11:42:36  <Frostregen> we test the NAND signals
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11:44:53  <OwenS> Hmm, Metacity (Gnome window manager) crashed
11:45:51  <RichK67|away> Lord_damnit: or we give the answer "dont know" because we dont work with the old TT states at all :)
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11:46:48  <Lord_damnit> :)
11:49:30  <OwenS> Forst: I'm just about to restart the server :)
11:50:47  <Frostregen> ok
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11:52:25  <OwenS> Yeah, wrong .sav
11:54:10  <OwenS> Definitely got it this time :)
11:57:11  <Dos> Frostregen what does NAND do?
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12:00:48  <Wolf01> OwenS, any miniIN diff? i broken something and i have to revert :(
12:03:39  <OwenS> Yep there is
12:03:59  <OwenS> http://www.tt-forums.net/viewtopic.php?t=26364
12:04:01  <OwenS> Bottom diff
12:04:16  <OwenS> Add it to latest MiniIN, compile it, download our GRF set and join us =)
12:06:39  <OwenS> ...
12:08:36  <Wolf01> the grf is from Brianetta's package?
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12:08:36  <Brianetta> I have a package?
12:08:36  <Brianetta> Oh, the nightly one
12:08:36  <Wolf01> the grf pack
12:08:38  <OwenS> No, it's slightly modified
12:08:48  <OwenS> Mainly, remove usstatsw.grf since it's a desync causer
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12:09:29  <Brianetta> Since when did it cause desyncs?
12:09:31  <OwenS> http://res1.humgun.com/ttdnand/ncgrfs.tbz2
12:09:45  <OwenS> When it was removed from the sandbox we could actually play it
12:09:53  <OwenS> Instead of disconnecting every 3 secconds
12:09:55  <OwenS> Ask Mucht
12:10:09  <Brianetta> Much t misunderstood
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12:10:18  <Brianetta> The desyncs were caused by a YAPF bug
12:10:24  <Brianetta> Nothing else
12:10:26  <OwenS> YAPF was disabled
12:10:28  <Brianetta> Ask Brianetta
12:10:28  <Mucht> No
12:10:33  <Mucht> YAPF was disabled
12:10:41  <Mucht> it was the day after, Brianetta
12:10:46  <Brianetta> So it was some other grf, because my nightly has no such problem
12:11:16  <OwenS> One preson on IRC yesterday commented that people said they had had problems with it on your nightly
12:11:29  <Brianetta> Third hand info
12:11:34  <Brianetta> All the players have my email
12:11:36  <Wolf01> i have to put the grfs in the cfg or the game load the signals directly?
12:11:38  <Brianetta> Nobody mentioned it
12:11:46  <OwenS> The package contains the cfg :)
12:12:14  <OwenS> Server is gnxax.us.humgun.com, join the first company
12:12:55  <Wolf01> uhm i have only Brianetta's one, link me your package please :P
12:13:02  <OwenS> http://res1.humgun.com/ttdnand/ncgrfs.tbz2
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12:15:35  <OwenS> Got them? :)
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12:17:00  <Wolf01> uhm, i'm not able to dl it
12:17:05  <OwenS> Why?
12:17:08  <Wolf01> firefox open it and hang
12:19:47  <OwenS> ``Aah
12:19:58  <OwenS> Hmm, have you got anything like wget?
12:20:52  <Wolf01> i resolved, i made ad html file with that link and did "save as" :D
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12:23:38  <OwenS> Cats, cats, cats...
12:23:52  <OwenS> One of ours jumped out of an upstairs window
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12:27:55  <Wolf01> mmm i get always the error message
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12:28:05  <OwenS> What error message?
12:28:23  <Wolf01> but the entrance presignal is still buggy like the screenshot i linked this morning
12:28:40  <Wolf01> "one of nand presignals overflowed"
12:28:45  <OwenS> Aah
12:28:59  <OwenS> I think that has something to do with the signal engine not expecting a NAND's behaviour
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12:30:40  <OwenS> =
12:30:56  <OwenS> Gonna join us in multiplayer
12:30:56  <OwenS> ?
12:31:54  <Wolf01> i think i'm not able to do it, i'm laggy
12:32:30  <OwenS> Oh :(
12:33:38  <Wolf01> mmm the nand is buggy than before
12:34:44  <Wolf01> now the nand memory cells don't work totally
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12:38:26  <Wolf01> a cascade of 10 is too little
12:38:51  <OwenS> 10 Nand signals? :O
12:39:30  <Wolf01> i'm trying to make a 4 bits counter
12:39:57  <OwenS> Oh
12:40:20  <OwenS> Im gonna eventually make it a configurable patch
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12:43:55  <Wolf01> leave the define from variables.h and add it in settings.c/settings_gui.c
12:44:16  <OwenS> Actually it should be a variable in the Patches struct
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12:53:56  <OwenS> Frostregen: Did you just get disconnected?
12:54:24  <Frostregen> seems so
12:54:52  <Frostregen> server offline?
12:54:58  <OwenS> It doesn't claim to be
12:55:38  <Frostregen> i can't see it
12:58:23  <Frostregen> hmm, bbl
13:01:59  <OwenS> Wolf01: Is everything working well now?
13:02:40  <Wolf01> no, i'm adding the configure patch support
13:02:44  <Wolf01> to tune it ingame
13:02:49  <OwenS> Cool
13:05:47  <Wolf01> uhm, RichK67, something broke the daylength patch
13:05:54  <Wolf01> 	SDT_CONDBOOL(Patches, daylength_affect_economy, 35, 35, NS, 0, false,          STR_CONFIG_PATCHES_DAY_LENGTH_ECONOMY, NULL),
13:05:54  <Wolf01> 	SDT_CONDBOOL(Patches, daylength_affect_economy, 36, SL_MAX_VERSION, 0, 0, false,          STR_CONFIG_PATCHES_DAY_LENGTH_ECONOMY, NULL),
13:06:13  <Wolf01> what is the correct one?
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13:15:58  <RichK67> both are
13:16:30  <RichK67> the first is for savegames with version 35, the second for savegames after version 36
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13:17:30  <RichK67> note version 35 has "NS" as its save instruction, and version 36+ has "0"
13:17:43  <RichK67> trust me ;)
13:18:27  <Wolf01> ok, now i understand
13:18:59  <RichK67> it now saves the daylength settings in the savegame; before it only saved them for network games
13:20:30  <Wolf01> settings.c:1265:145: macro "SDT_CONDVAR" requires 12 arguments, but only 11 given
13:20:31  <Wolf01> SDT_CONDVAR(Patches, max_nand_cascade,             SLE_UINT8, 36, SL_MAX_VERSION, NS,0 10,10,100, STR_CONFIG_PATCHES_SIG_MAX_NAND_CASCADE, NULL),
13:20:31  <Wolf01> where is the mistake @_@
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13:21:32  <RichK67> try around here....... NS,0 10,
13:21:46  <Wolf01> oooops
13:21:49  <RichK67> :)
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13:22:27  <Wolf01> i deleted the , instead of the space
13:22:44  <RichK67> :)
13:24:10  <Wolf01> OwenSSSSSssss..... the bugfix doesn't work!
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13:25:13  <OwenS> What bugfix?
13:25:28  <Wolf01> if(ssd->nand_count < _patches.max_nand_cascade) {
13:25:54  <Wolf01> i can put max_nand_cascade at 100 and it still says that overflows
13:26:14  <Frostregen> if its a loop, it will do this always
13:26:39  <Wolf01> here is the patch
13:26:51  <Wolf01> ehm, wait some seconds
13:27:21  <Wolf01> http://wolf01.game-host.org/OTTD_related/nand_miniIN_configurable.diff
13:27:48  <OwenS> add a printf("Max cascade is %d\n", _patches.max_nand_cascade); to the if block and tell me what it says
13:28:47  <Wolf01> i have to run the game in debug mode?
13:28:53  <OwenS> Nope
13:28:57  <OwenS> Oh wait
13:29:01  <OwenS> Windows doesn't have a console...
13:29:16  <Wolf01> :)
13:29:31  <OwenS> Hmm, do the signals your using somehow form a loop?
13:29:35  <Frostregen> or use debug("");
13:30:37  <Wolf01> yes, they form a loop, but is a flip flop JK
13:30:52  <OwenS> If tehy form a loop they will always overflow
13:30:54  <Wolf01> it has to work without problems
13:31:24  <OwenS> If you want it to work you will need to develop a "shunter"
13:32:21  <Wolf01> http://wolf01.game-host.org/OTTD_related/FFJK.PNG
13:32:59  <OwenS> What do J and K do?
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13:34:00  <Wolf01> J=1,K=0 -> set; J=0,K=1 -> reset; J=K=1 -> invert state
13:34:08  <OwenS> Anyway, if you need a loop, you will need to make a shunter
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13:36:59  <Wolf01> loops of even numbers of signals don't have to be treated as overflow, only odd numbers
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13:37:35  <OwenS> No, because if you put 2 in a loop it still overflows
13:37:41  <OwenS> hangs, sorry
13:39:42  <Wolf01> are you sure? it hangs only with 1,3,5,7... signals in a loop for me
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13:41:29  <Wolf01> that because s=!s, if is s=!!s has to work
13:41:34  <OwenS> Aah yes, your point I see
13:41:43  <OwenS> But I don't know how many signals
13:41:49  <OwenS> Just how many ive passed
13:42:02  <OwenS> How many different signals that is
13:43:41  <OwenS> As I said, I don't know how many different signals ive passed
13:44:25  <Wolf01> we need a different way to treat this bug
13:44:45  <OwenS> If OpenTTD were a C++ app I would know how
13:44:50  <OwenS> Unfortionately, it's a C app
13:44:58  <OwenS> I don't know how to make associative arrays in C
13:45:00  <Wolf01> yapf is cpp
13:45:10  <OwenS> Yes, bu not any of the .c files
13:45:17  <OwenS> Which are compiled by the C compiler...
13:53:13  <Wolf01> try to build the FF-J/K and test it
13:53:56  <Wolf01> if you make the S line red it don't say anymore that there is an overflow
13:54:03  <Wolf01> but the loop is not changed
13:55:08  <Wolf01> works for all the 4 input lines
13:55:30  <Wolf01> if you put one of them red the loop doesn't overflow
13:56:06  <OwenS> Thinking about it, if the signals are in a loop but not changing it doesn't matter any more
13:56:10  <OwenS> It stops following them
13:56:26  <OwenS> It only matters if it happens during one pathfinder pass
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14:00:30  <Wolf01> i found why don't work
14:00:48  <Wolf01> the loop use the pathfinding
14:00:48  <OwenS> Why?
14:00:58  <Wolf01> to test the overflow
14:01:07  <OwenS> And?
14:01:20  <OwenS> It only does the pathfinding follower if a presignal changes
14:01:32  <Wolf01> i put a piece of track in a loop that didn't make overflows and it started to make overflows
14:02:10  <Wolf01> that piece of track is not linked, is a dead end
14:03:13  <OwenS> It only uses the path finder to find all signals in the next block
14:06:37  <Wolf01> see here: http://wolf01.game-host.org/OTTD_related/nand_wtf2.PNG
14:09:01  <OwenS> Hmmm
14:09:14  <OwenS> It would seemt to me to be a signal engine issue
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14:12:07  <Zavior> Could that 90 turn be the problem?
14:12:21  <Wolf01> <\ this doesn't make a loop , <> tis yes
14:12:28  <Wolf01> *this
14:12:37  <OwenS> OpenTTD doesn't appear to propperly isolate presignal blocsk
14:12:53  <OwenS> It's a bug which wouldn't normally be noticed since it doesn't effect presignal behaviour
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14:31:44  <Sacro> surely his sig must be blocked :|  http://tt-forums.net/viewtopic.php?t=26373
14:32:26  <Born_Acorn> It's like that famous episode of Pokemon in Japan that gave thousands of kids seizures!
14:32:50  <Noldo> Born_Acorn: hm?
14:32:57  <Zavior> The flashing eyes!
14:33:19  <Born_Acorn> I read about it on t'pedia
14:33:39  <Born_Acorn> http://en.wikipedia.org/wiki/Banned_episodes_of_Pok%C3%A9mon#Computer_Soldier_Porygon
14:34:12  <Born_Acorn> I was reading about banned TV programs and wondered why an innocent Children's program could possibly be banned.
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14:35:14  <Sacro> have you never seen any of them?
14:35:30  <Sacro> afaik, there was guns, flashing lights, cross dressing
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15:02:18  <Eddi|zuHause3> Born_Acorn: i believe a simpsons episode referred to that incident
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15:07:02  <Born_Acorn> Eddi|zuHause2, yes, I realised that. The one where they have the "Super flashing seizure robots" program on the TV.
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15:18:56  <CIA-5> rubidium * r5598 /branches/TGP/tgp_gui.c: [TGP] -Fix: snowline's combobox disabled_state should depend on the landscape selection in the 'Landscape generation' window and not the main menu window
15:20:24  *** Eddi|zuHause3 is now known as Eddi|zuHause
15:22:39  <Born_Acorn> Has nobody seen this yet? Its jsut that it is falling down the page. :( http://www.tt-forums.net/viewtopic.php?t=26371
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15:57:12  <OwenS> Wolf01: You there?
15:57:23  <Wolf01> yes
15:57:28  <OwenS> Aah
15:57:39  <OwenS> Created any other wierd wacky and wonderful inventions? :P
15:58:00  <Wolf01> no, played most wanted
15:58:19  <OwenS> Oh
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15:58:48  <OwenS> I don't see what use a flip flop is in game BTW...
15:59:05  <Eddi|zuHause> a flipflop is a memory cell
15:59:14  <OwenS> We already have one
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15:59:24  <Wolf01> make a 4 bit binary counter and count how many trains pass through a  station
15:59:33  <Eddi|zuHause> :)
15:59:39  <OwenS> I wouldn't have thought that needed a flipflop? :)
15:59:53  <Wolf01> a counter is made of flip flops
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16:00:06  <Eddi|zuHause> 4 flipflops easily are connected to a 4-bit counter
16:00:12  <OwenS> Aah
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16:00:41  <Eddi|zuHause> n bit asynchronous counter, just use the output of flipflop i as clock input for flipflop i+1
16:01:11  <OwenS> Aaaah
16:01:56  <Eddi|zuHause> synchronous counter is slightly more complicated
16:02:42  <Eddi|zuHause> synchronous == all flipflops use the same clock input
16:03:00  <Eddi|zuHause> so you have to use a transition logic that adds +1 to the memory value
16:03:14  <Wolf01> OwenS, what about rewrite the presignal checking?
16:03:20  <OwenS> As in?
16:03:39  <OwenS> And now wre turning this into OpenCTD :P
16:03:47  <Wolf01> :)
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16:04:32  <OwenS> I'm gonna develop a Shunter
16:05:11  <Sacro> crash to desktop?
16:05:16  <OwenS> No
16:05:28  <OwenS> So you can chain to gates together past the set limit
16:12:45  <OwenS> OK, my shunter is done :)
16:15:09  <Eddi|zuHause> what exactly is a shunter?
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16:15:43  <OwenS> When the input goes red, it lets a train into a segment as to turn the output red, and vise versa
16:15:49  <OwenS> Best used with a maglev ;-)
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16:16:10  <OwenS> It "shunts" the value accross
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16:16:34  <Eddi|zuHause> ah, like a reinforcement
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16:17:21  <OwenS> I suppose it's circuit equivilent would be a relay
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16:20:43  <OwenS> I wonder if it would be possible to recreate TVM signalling in OpenTTD?
16:20:44  <OwenS> :P
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16:27:08  <OwenS> http://www.tt-forums.net/files/relay_153.png
16:27:08  <OwenS> Relay picture
16:30:53  <UnderBuilder> hmmm.... a way going to nowhere? :|
16:31:00  <OwenS> ?
16:31:22  <OwenS> It's related to the NAND patch, see http://www.tt-forums.net/viewtopic.php?t=26364
16:31:37  <OwenS> Oh, if you mean the 404, I accidentally posted in the wrong topic
16:32:25  <OwenS> http://www.tt-forums.net/files/relay_124.png
16:32:27  <OwenS> There
16:32:53  <UnderBuilder> I know, but the thing is that the way ends in a maglev tracks and the trains will get stuck
16:33:09  <OwenS> Trains dont go down it
16:33:15  <OwenS> You use it to trigger other presignals
16:33:41  <OwenS> You use it when you hit the NAND recursion limit
16:33:44  <Wolf01> wtf is that tunnel for? you need a little bridge
16:34:02  <OwenS> I could have used a bridge
16:34:11  <OwenS> OpenTTDCoop has conditioned me into using tunnels
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16:37:46  <OwenS> Does OpenTTD have an associative array implementation?
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16:46:25  <Junyor> do y'all do support here?
16:46:47  <Tron> OwenS: no
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16:48:09  <Junyor> I just upgraded from 0.4.0.1 to 0.4.8-RC1 and the oil refineries have stopped producing goods.  I see that this issue was reported (http://bugs.openttd.org/task/125) for 0.4.7 and Fixed, but I'd expect the fix to be in 0.4.8-RC1.
16:48:44  <Tron> it will never be fixed in 0.4.8-RC1, because this has already been released
16:48:58  <Tron> a release stays exactly the same forever
16:49:08  <glx> Junyor: it wasn't in 0.4.7 anyway
16:49:19  <Tron> and it wasn't fixed in 0.4.7, the problem didn't exist back then
16:49:25  <glx> so use 0.4.7 for now
16:49:36  <Junyor> ok.  But it will be fixed in 0.4.8?
16:49:49  <Tron> of course, therefore it was marked as fixed
16:50:34  <Junyor> cool. Any ETA on 0.4.8-RC2?
16:50:37  <Tron> .oO( and still people claim there are no dumb questions )
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17:17:45  <CIA-5> tron * r5599 /trunk/vehicle.c: GetPrevVehicleInChain() may never fail to find a valid vehicle. Reflect this in the code
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17:23:35  <OwenS> Hye, would any you know if OpenTTD has a built in associative array implementation?
17:24:23  <OwenS> s/Hye/Hey
17:29:53  <OwenS> ?
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17:49:11  <peter1138> OwenS: what part of '17:46 < Tron> OwenS: no' did you not understand?
17:49:17  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
17:49:17  <Sacro> !logs
17:49:21  <Sacro> what'd i miss?
17:49:47  <peter1138> cheese
17:50:00  <OwenS> Oh, I didn't see rhat
17:50:02  <OwenS> that**
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17:52:21  <OwenS> I need a way to mark signals as having been passed by the signaling engine
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17:54:21  <OwenS> Any ideas?
17:54:58  *** Sacro [n=ben@83.100.188.9] has joined #openttd
17:55:06  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
17:55:06  <Sacro> !logs
17:55:12  * Sacro tries again
17:59:46  <guru3> oy vey
17:59:57  <guru3> put on a meta refresh
18:00:00  <guru3> and you could watch irc
18:01:11  <Sacro> guru3: yes, ive used it before to spy on a channel
18:02:02  <guru3> lol
18:03:24  <mikk36[EST]> another... fun render :)
18:03:25  <mikk36[EST]> http://pildid.mikk36.pri.ee/renders/apu_set/9.png
18:03:28  *** mikk36[EST] is now known as mikk36
18:03:51  <OwenS> I find it a shame nobody knows how I would mark a signal as already passed by the engine :-(
18:05:29  *** Dos [n=dossy@cwoerlee.demon.nl] has quit ["bye :)"]
18:06:40  <guru3> mikk36: what's with all the giant feet?
18:06:57  <mikk36> building the apu :)
18:07:00  <mikk36> http://whatisthematrix.warnerbros.com/apu/rv_img/article_rv_adam_06_01.jpg
18:07:56  <guru3> ok i guess ><
18:08:37  <mikk36> lol.. let's make it a disaster in ottd :P
18:08:47  <OwenS> lol
18:08:52  <Zavior> Heh
18:09:02  <mikk36> just a random idea :D
18:09:07  <OwenS> Yay. I just developed a really compact perfect balancer
18:09:07  <Zavior> 10 apu's rushing to biggest town and gunning down everything
18:09:43  <mikk36> yay @ Zavior :D
18:09:50  <OwenS> lol
18:10:06  <OwenS> NAND signals rock ^^
18:10:08  <eQualizer> What are those things which can be build with railway singal tool + ctrl?
18:10:14  <OwenS> Pre signals
18:11:38  <eQualizer> No
18:11:46  <eQualizer> The other ones.
18:11:48  <OwenS> PBS
18:11:51  <eQualizer> No
18:12:01  <OwenS> Semaphores!
18:12:01  <RichK67> semaphores?
18:12:19  <eQualizer> Semawhat+
18:12:21  <eQualizer> ?
18:12:32  <OwenS> Semaphores...
18:13:07  <eQualizer> What I do with them?
18:13:15  <OwenS> They behave like light signals
18:13:22  <OwenS> Theyre just what was used IRL before them
18:13:59  <eQualizer> So they are the same thign, except different look?
18:14:03  <OwenS> Yeah
18:15:06  <eQualizer> Okay, thx.
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18:22:43  <mikk36> ahh those ones with signes rotating up and down ? :P
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18:42:13  <CIA-5> miham * r5600 /trunk/lang/slovak.txt:
18:42:13  <CIA-5> WebTranslator2 update to 2006-07-23 20:41:55
18:42:13  <CIA-5> slovak - 40 changed by lengyel (40)
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19:15:48  <Brianetta> Does anybody know of any autopilot users besides me and the openttdcoop crew?
19:17:05  <blathijs> autopilot?
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19:31:44  <Zavior> heh :=)
19:33:24  <stavrosg> what is autopilot ?
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19:36:28  <Brianetta> autopilot is a tcl script that attends the dedicated server console
19:36:52  <blathijs> ah
19:36:58  <blathijs> by doing what?
19:40:04  <Brianetta> by running openttd -D
19:40:08  <Brianetta> and reading the output
19:40:10  <Brianetta> and typing in commands
19:40:17  <Brianetta> same as a person (:
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19:40:55  <Brianetta> You must all have been under a rock (:
19:41:07  <Brianetta> the #openttdcoop sandbox uses autopilot
19:41:14  <Brianetta> it provides a bridge to IRC
19:41:17  <Brianetta> pause on no clients
19:41:21  <Brianetta> other featurez
19:41:23  <Brianetta> (:
19:44:23  <Tron> peter1138: http://bugs.openttd.org/task/237 <--- this one is for you, i guess. any idea for a sensible solution?
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20:05:46  <peter1138> something like slapping the authors and the spec
20:05:52  <peter1138> though that won't achieve much
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20:08:03  <Tron> violence - always a good solution
20:08:58  <valhallasw> 'Everything fits... with a hammer'
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20:14:57  <Eddi|zuHause> there's no problem that cannot be solved by sufficient brute force ;)
20:15:12  <Wolf01> OwenS, make a 3-state signal, don't ask why, when is done i'll think how to use it XD
20:15:39  <hylje> four-state when youre at it
20:15:57  <Eddi|zuHause> i demand a 42 state signal ;()
20:16:18  <hylje> fine
20:16:56  <RichK67> i want 48 contiguous states ;)
20:17:15  <hylje> i want a quantum signal
20:17:36  <Wolf01> i want NAND working without bugs so i can make flip flops all around the map
20:17:47  <RichK67> ah.. both red and green at the same time, until you look at it
20:18:00  <hylje> idd
20:18:17  <Eddi|zuHause> quantum calculators are nasty things ;)
20:19:54  <Wolf01> i think 3-state signals are useful as switches instead of use a depot with a train
20:19:56  <OwenS> Brianetta: I'm using it :)
20:20:22  <Brianetta> cool!
20:20:31  <Brianetta> The new one's approaching "done"
20:20:35  <OwenS> :)
20:20:41  <OwenS> I can't get the IRC enabled one to work :s
20:20:53  <Brianetta> You need tcllib installed
20:20:57  <OwenS> I have
20:21:00  <OwenS> It starts
20:21:05  <OwenS> Then hangs connecting to Freenode
20:21:18  <Brianetta> You have a firewall?
20:21:49  <OwenS> IPTables, I disabled it to check
20:21:52  <Brianetta> Freenode port-scans you.  Firewalls slow this process down, and Freenode blocks the connection for ages
20:21:54  <OwenS> Oh wait
20:21:57  <OwenS> I forgot
20:22:05  <OwenS> My DC blocks IRC :P
20:22:13  <hylje> yay
20:22:19  <Brianetta> Oh, that'll do it, too (:
20:22:22  <OwenS> :)
20:22:33  <OwenS> I wondered why I could ping it but not connect via IRC
20:22:37  <OwenS> Stupid Gnax...
20:22:47  <Brianetta> OwenS: For a sneak peek at the new one join #nightly
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20:37:33  <Wolf01> 'night all
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21:16:18  <per> "openttd: gfx.c:136: GfxFillRect: Assertion `right > 0' failed."
21:16:29  <per> got it with the last snapshot. is this a known bug?
21:17:50  <Sacro> hmm, i know that one from somewhere...
21:18:53  <Sacro> dont think its a missing grf file
21:20:48  <Eddi|zuHause> there once was trouble with a grf that did not have a proper preview image for the purchase train window
21:21:26  <Eddi|zuHause> per: you could give a little more information (and possibly post that at bugs.openttd.org)
21:21:39  <per> i'll see if i can reproduce it
21:21:40  <Eddi|zuHause> (or read up if it is already there)
21:23:40  <per> is there anything extra i need to do to a steel mill to make it produce steel, other than ore?
21:24:30  <Tron> don't use 0.4.8-RC1
21:25:47  <gradator> current svn is ok, 0.4.8-RC1 is humm.... unplayable :p
21:25:59  <per> oops
21:26:35  <per> will 0.4.8-RC1 savegames work with latest svn?
21:28:52  <Eddi|zuHause> yes
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21:49:55  <morbidi> hello
21:51:15  <morbidi> can I sell the whole company ?
21:51:46  <morbidi> when playing multiplayer mode ?
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22:05:12  <Eddi|zuHause> there is a console command where a server can clear a company
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22:19:12  <per> you can't build aircraft at a small airport?
22:19:41  <per> the build aircraft button is grayed out for all aircraft... :(
22:21:46  <per> i can't build aircraft on bigger airports either. what am i doing wrong?
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22:22:14  <Sacro> no aircraft available to build?
22:22:22  <per> three available to build, apparently
22:22:48  <per> coleman, dart and bakewell
22:23:27  <morbidi> hello
22:23:29  <morbidi> can I sell the whole company ?
22:23:30  <morbidi> when playing multiplayer mode ?
22:23:37  <per> i even signed up for an exclusive for a new bakewell now, and i still can't build it ;)
22:23:57  *** Mucht is now known as Mucht|zZz
22:24:06  <per> is this a bug or a newbie problem?
22:24:34  <BurningFeetMan> Airport with no planes? Can't fight city hall, eh Pal.
22:25:11  <Sacro> per: not sure, what version, newgrfs, year etc?
22:25:26  <per> i'm using the latest svn
22:25:37  <per> 1958
22:25:52  <per> newgrfs?
22:27:08  <glx> from where did you open the build aircraft window?
22:27:25  <Sacro> glx: an excellent point :)
22:27:28  <glx> aircraft list or hangar window?
22:27:51  <per> glx: i tried both
22:29:46  <glx> works from hangar (with r5600)
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22:36:51  <Eddi|zuHause> i'd blame tron ;)
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22:38:03  <Eddi|zuHause> you should never be able to buy aircraft from the aircraft list window
22:38:07  <Eddi|zuHause> only when you click on a hangar
22:38:28  <glx> it's already like that
22:38:37  <Eddi|zuHause> yes...
22:40:13  <Eddi|zuHause> it works here with r5588-MiniIN
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22:40:25  <Eddi|zuHause> so it must be something on your end...
22:41:21  <Eddi|zuHause> fun... that one crashes when you click it from the vehicle list :p
22:41:32  <Eddi|zuHause> i guess that fix wasn't synced yet
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22:43:19  <per> ahh
22:43:25  <per> it -is- a newbie problem
22:43:34  <per> i didn't click on the hangar
22:43:55  <Sacro> PEBCAK :D
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22:47:40  <Eddi|zuHause> what's the K supposed to mean there?
22:50:38  <Sacro> keyboard
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