Config
Log for #openttd on 27th January 2016:
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00:00:03  <planetmaker> oh, ok. I will try to check that tomorrow
00:01:10  <Eddi|zuHause> Datum:           Fri Nov 07 19:15:22 2014 +0100
00:01:11  <Eddi|zuHause> Zusammenfassung: Add: Command line option to set verbosity level of info output.
00:01:28  <Eddi|zuHause> so version from sep 2014 is certainly too old.
00:01:41  <Eddi|zuHause> also, it wouldn't contain my "comment" patches to nml anyway
00:02:13  <Eddi|zuHause> which are kinda the entire point of eddi-nml
00:27:39  <Eddi|zuHause> planetmaker: my local version is called "v5869:bf7946b77414 from 2016-01-26"
00:28:35  <supermop> what is eddi-nml?
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00:34:04  <Eddi|zuHause> a customized version/fork
00:47:20  <supermop> has bridges?
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00:51:15  <Eddi|zuHause> no.
00:51:32  <Eddi|zuHause> it has comments (ActionC)
00:52:10  <Eddi|zuHause> it has absolutely no gameplay impact, but i use them for some compilation wizardry
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01:32:13  <supermop> cool
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10:27:33  <argoneus> good morning train friends
11:02:05  <ConductingCat> Chu Chu
11:05:35  <peter1138> pikachu?
11:05:56  <peter1138> hmm, trains have always been "choo choo" for me, but i guess it's the same, heh
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11:20:22  <V453000> anus
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11:59:16  <peter1138> what
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12:06:41  <V453000> exactly
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12:28:22  <Wolf01> o/
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15:22:18  <Milek7> if i make patch adding setting to disable local authorities, it would be accepted into trunk?
15:23:12  <V453000> the game has been declared dead yesterday, but you can try :P
15:23:18  <Wolf01> :D
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15:43:36  <M-E> uh what?
15:44:08  <peter1138> too many unfinished patches
15:44:10  <Wolf01> yes, no new features until all bug will be fixed, and it's impossible to fix all bugs
15:49:36  <M-E> [citation needed]
15:49:48  <Wolf01> read the logs
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16:01:45  <Milek7> openttd have guidelines for maximum source code line lenght?
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16:03:04  <Alberth> yes, less than infinite
16:03:55  <Wolf01> also, one statement per line, so you can't cheat by making a one-line patch
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16:04:05  <Alberth> :D
16:06:32  <peter1138> not really, most people have wide screens these days
16:10:39  <_dp_> aha, and split them for 2-3 files :p
16:10:51  <Milek7> why there is rating check in CheckforTownRating and ClearTile_Town?
16:11:08  <Milek7> it don't need to be only in CheckforTownRating?
16:11:34  <Alberth> feel free to refactor
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16:11:50  <Eddi|zuHause> the game is declared dead about once per month, i think :p
16:12:19  <Wolf01> don't refactor without knowing *everything* about the code you are refactoring
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16:14:09  <Milek7> hm, i just realised that if i use that on multiplayer someone propably will destroy all cities ;p
16:14:53  <Wolf01> "I'll disable it for multiplayer" doesn't work, at least it didn't for drag&drop land purchase
16:15:07  <Wolf01> (it still hurts me)
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16:17:15  <_dp_> there is a way to igrone unwanted client command on server
16:17:18  <_dp_> ugly but it works
16:18:29  <Milek7> oh, i wanted to ask some time ago
16:18:39  <Milek7> randoms are calculated both on client and server?
16:18:50  <_dp_> everything is
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16:24:12  <Eddi|zuHause> Milek7: yes, and the random seed is compared occasionally and treated like a checksum
16:24:30  <Milek7> ok
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16:24:41  <Eddi|zuHause> Milek7: on mismatch, the client is kicked with the dreaded "desync" message
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16:46:05  <Milek7> https://bugs.openttd.org/task/6416
16:47:49  <peter1138> Enable to stop -> Disable?
16:48:54  <Milek7> yes
16:49:18  <Milek7> enabling option disables blocking actions by local authorities
16:49:41  <peter1138> why do you add the needed <= RATING_OUTSTANDING stuff?
16:50:10  <Milek7> wiki said that newgrf may set required rating for building to >1000 to make building indestructible
16:50:19  <Milek7> so this is for not breaking this
16:50:32  <peter1138> hmm
16:51:07  <peter1138> add a comment about that, i guess
16:51:32  <peter1138> also you've got spaces instead of tab in the last hunk
16:52:16  <Milek7> whops
16:52:38  <Milek7> it is possible to edit task, or i must add comment?
16:54:08  <peter1138> i don't know
16:56:12  <planetmaker> Milek7, you need to add a comment
16:56:48  <planetmaker> or attach a new version of the patch (if that needs updating)
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17:36:09  <andythenorth> o/
17:36:22  <Alberth> o/
17:36:38  <Wolf01> o/
17:38:24  <Milek7> looking at bugtracker, it seems that project is dead from 2006..
17:38:47  <andythenorth> well
17:38:55  <andythenorth> I got buildout.python working last night
17:39:34  <andythenorth> FIRS compile time is ~50s on python 3.2, 3.4 and 3.5
17:40:29  <andythenorth> I did test it on pypy3
17:40:41  <andythenorth> which last night worked, and I have shell output to prove it
17:40:50  <andythenorth> but now nmlc fails on pypy3
17:41:09  <andythenorth> (Exception) "tostring() has been removed. Please call tobytes() instead.".
17:41:41  <andythenorth> I wonder if that’s the failure, or if the error handling is also failing
17:41:47  * andythenorth will paste more
17:42:13  <andythenorth> http://pastebin.com/raw/sGmX4s7A
17:43:21  <andythenorth> when it did work, it appeared to compile with primed caches in ~28s
17:43:22  <andythenorth> which is fast
17:44:26  <planetmaker> Milek7, just because of the bug tracker itself or of what you find therein?
17:44:39  <Milek7> bug tracker
17:44:59  <Milek7> it is strange to see that active project has bugs with status "New" from 10 years ago
17:45:49  <Milek7> and nobody during this time have an idea to clean it
17:47:17  <Alberth> andythenorth: use -s to get a full stack trace
17:47:26  <Milek7> andythenorth: why you can't simply change tostring to tobytes? :P
17:47:43  <planetmaker> Milek7, the oldest open bug is from 2010. And rather is a feature request
17:48:32  <Milek7> ok, but there is also feature requests and patches
17:48:53  <Wolf01> bye
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17:49:00  <peter1138> hi
17:49:29  <andythenorth> Milek7: what, patch PIL locally? o_O
17:49:32  <andythenorth> not a great solution
17:49:44  <Milek7> no, code that is using pil
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17:51:15  <Milek7> propably you updated it
17:51:21  <Milek7> and now tostring is deprecated
17:51:52  <_dp_> pil is calling tostring it seems
17:52:03  <andythenorth> Alberth: better trace? http://pastebin.com/raw/DSLyaTCy
17:52:32  <andythenorth> if the answer is ‘pypy is not supported’ fine
17:52:37  <andythenorth> just curious
17:53:03  <Milek7> spriteencoder.py calls tostring()
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17:53:10  <Milek7> change to tobytes() ;p
17:53:14  <_dp_> ah, no, it's not pil, then yeah, why not just change?
17:53:44  <andythenorth> because it might be a pointless change
17:53:57  <andythenorth> I have commit rights on nml, but I’m not a competent maintainer
17:54:03  <andythenorth> and pypy might be unsupported
17:54:08  <andythenorth> the tests don’t pass on pypy3
17:54:10  <Alberth> it is PIL, mask_sprite is probably a PIL image
17:54:24  <Alberth> the question is what pal_convert expects
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17:55:05  * andythenorth just checking this isn’t bad sRGB or something
17:55:22  <Milek7> https://github.com/python-pillow/Pillow/commit/71c95c8e5f3bba1845444a246d04646825e6bab3
17:55:56  <andythenorth> he
17:56:39  <Alberth> makes total sense, sprites do not have strings :)
17:57:13  <andythenorth> so what, I need a different PIL?
17:57:17  <andythenorth> or we need to patch nml?
17:57:25  <Milek7> just change nml
17:57:44  <_dp_> no, change to bytes and fix pal_convert if needed
17:58:12  <Milek7> i think it is only name change
17:58:25  <Milek7> bytes for python is technically string
17:58:37  <_dp_> still different type
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17:58:59  <_dp_> if it works with bytes then it's probably fine
17:59:52  <Alberth> andythenorth: :  mask_sprite_data = self.palconvert(mask_sprite.tobytes(), im_mask_pal)  <-- trunk
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18:01:29  <Alberth> fixed 2 months ago
18:01:35  <Alberth> h2300
18:02:38  <andythenorth> :P
18:02:49  <andythenorth> that will learn me
18:02:57  <andythenorth> to update nml
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18:10:03  <andythenorth> quak
18:11:08  <frosch123> moin
18:13:13  <Alberth> andythenorth: actually, the root cause was a newer pillow :)
18:15:30  * andythenorth gets new test run times
18:15:46  <andythenorth> I suspect the ones I did last night are all spurious due to wrong nmlc
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18:20:11  <andythenorth> [python 3.2] unprimed cache: 1m17s  /  primed cache: 53s
18:20:43  <andythenorth> [pypy3] unprimed cache: 54s  / primed cache: 29s
18:22:07  * andythenorth biab
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18:49:24  <Milek7> how from gamescript check clients list?
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18:53:45  <andythenorth> hmm
18:54:27  <andythenorth> [python 3.4] unprimed cache: 1m26s  /  primed cache: 1m2s
18:54:35  <andythenorth> frosch123: python 3.4 slower for me :)
18:54:52  <andythenorth> do I need to specifically _build_ nmlc under each python?
18:54:58  * andythenorth experiments
18:59:32  <andythenorth> no difference
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19:47:01  <Milek7> how from gamescript check clients list?
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