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Log for #openttd on 28th March 2017:
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00:05:13  <Wolf01> 'night
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06:21:12  <peter1138> morning
06:23:40  <__ln__> that's correct
06:25:13  <peter1138> You are welcome to this advanced knowledge I offer you.
06:58:49  <peter1138> Alright, oil rigs work again...
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09:00:55  <Wolf01> o/
09:00:59  <crem> \o
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09:11:20  <peter1138> \o/
09:11:29  <peter1138> hmm, it's looking messier :S
09:11:58  <peter1138> and i've not even got around to ensure docking points are cleared/set when appropriate
09:12:42  <peter1138> and it crashes :D
09:22:44  <Wolf01> If it hurts then it's working :D
09:23:21  <Wolf01> At least it's what my gym instructor said :P
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09:32:14  <Wolf01> https://img-9gag-fun.9cache.com/photo/aVqg40v_460sv.mp4 NRT thingie?
09:33:39  <peter1138> oh
09:33:49  <peter1138> is my cycling not working? cos that doesn't hurt
09:34:06  <Wolf01> Then you should do moar!
09:34:09  <peter1138> hmm maybe i need to push harder
09:35:52  <peter1138> fml
09:35:58  <peter1138> £550 for a power meter :(
09:37:48  <Wolf01> BTW, you don't need to push too much cycling and running, they are long term workouts, you don't need to build up an insane amount of muscle :P
09:39:47  <peter1138> i don't do running
09:39:55  <peter1138> that just kills me outright
09:40:03  <peter1138> much harder than cycling
09:43:33  <__ln__> https://tech.slashdot.org/story/17/03/25/0529201/a-21st-century-version-of-os2-warp-may-be-released-soon
09:44:10  <Wolf01> Lol, their site isn' even working
09:44:19  <Wolf01> +t somewhere
09:44:33  <__ln__> they probably got slashdotted
09:46:08  <Wolf01> I hope it will run OTTD :P
09:46:24  <Wolf01> If it's not an early april fool
09:48:13  <__ln__> if it's not, then of course getting OTTD to run on it will be the priority
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10:40:05  <Samu> hi
10:43:20  <peter1138> hello
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10:57:26  <Wolf01> Stupid software causing connection abort
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11:02:03  <Samu> hi
11:03:03  <peter1138> Wolf01, could be worse, say, like a web-irc client.
11:04:20  <Wolf01> In fact, I was aiming at installing the telegram app just to have it off the browser... I'm starting to hate web-apps
11:06:58  <Samu> 
11:07:01  <Samu> opa
11:07:11  <Samu> my cat on keyboard
11:07:44  <Wolf01> And it managed to write exatly one line of nothing?
11:08:06  <Samu> it pressed space bar
11:08:49  <Wolf01> mIRC doesn't even send the message if composed only by spaces
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12:01:00  <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=890998195 foookin' realism
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12:02:56  <peter1138> heh
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12:04:20  <andythenorth> do trains stop if not enough power?
12:04:24  <andythenorth> [most boring idea ever]
12:04:26  <Wolf01> Nah
12:04:43  <Wolf01> Just eyecandy
12:04:47  <andythenorth> why are power stations ‘needed’ for electric trains [according to forums]
12:04:56  <andythenorth> but coal, diesel etc aren’t needed for other trains
12:05:14  <andythenorth> because players
12:05:18  <Samu> electrified trains stop if the rail is downgraded from electrified to normal
12:05:56  <Wolf01> You should stockpile fuel to run your business, but to stockpile fuel you must set up a business first which need fuel to get fuel
12:06:22  <Wolf01> Or just let your vehicles run on money
12:06:48  <Wolf01> Vehicles should stop when you can't pay for their running costs
12:07:23  <andythenorth> such vehiclesa
12:07:50  <peter1138> why was i doing multidocks? what was the point? :p
12:08:05  <andythenorth> more fun
12:08:05  <Wolf01> Making andy happy?
12:08:44  <andythenorth> nobbles ships a bit
12:08:58  <andythenorth> but also stations on opposite sides of peninsula etc
12:09:17  <peter1138> multidocks itself doesn't
12:09:44  <peter1138> i've not done anything like dock reservation
12:11:02  <Wolf01> Mmmh, I think I should try to bring back my demoscene fetish
12:11:31  <Wolf01> The CPC emulator is calling
12:11:41  <Wolf01> Must... resist
12:11:54  <Samu> https://bugs.openttd.org/task/5531 hmm it was closed :(
12:12:31  <Wolf01> And this time I even have a color screen... no more guessing colors in a green phosphorous monitor
12:13:01  <peter1138> red is green
12:13:18  <Wolf01> Blue is green too
12:13:27  <Wolf01> Even white is green
12:13:48  <peter1138> i had an rgb monitor with a green/amber/rgb switch on it once
12:14:05  <peter1138> green was ok
12:14:11  <peter1138> but amber just turned off the blue
12:14:19  <peter1138> so, er... red and green still showed up
12:14:27  <Wolf01> :o
12:15:25  * peter1138 whips out Cool Retro Term
12:16:41  <Wolf01> I should also recover the real CPC from grandma house before it gets to the trash bin
12:17:16  <Wolf01> Maybe I should also try to recover a disk drive and a system disk... I never had one :(
12:17:20  <peter1138> I've got one in a box somewhere. No PSU for it.
12:19:48  <Wolf01> Mine is integrated in the monitor... so if it blows up I'm tfu
12:21:01  <Wolf01> Eh, good old times... The best part of plain old basic is that you have to design your code too, in order to not get lost in the spaghetti code
12:21:09  <Samu> i wish i could see on screen the pathfinder working
12:21:18  <Samu> see which tiles it has searched
12:21:19  <Wolf01> Samu, you can
12:21:29  <Samu> how
12:21:44  <Wolf01> Look how pbs do it
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13:01:43  <andythenorth> vineyard such http://dev.openttdcoop.org/attachments/download/8402/vineyard_improved.png
13:02:06  <Wolf01> +1
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13:05:40  <Wolf01> https://hardware.slashdot.org/story/17/03/27/2315253/new-ai-algorithm-beats-even-the-worlds-worst-traffic openttdcoop.pro should benefit from this ;)
13:13:32  <Samu> @calc 162-96+228-194
13:13:32  <DorpsGek> Samu: 100
13:13:49  <Samu> orly
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13:52:01  <Samu> peter1138: yesterday you talked about PBS based for ships, where can that help?
13:52:21  <Samu> it caches the path?
13:52:39  <Samu> reserved tracks for ships?
13:53:29  <peter1138> something like not needing to pathfind every tile
13:54:04  <peter1138> but it changes ship behaviour massively
13:54:17  <peter1138> (they'd separate)
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13:54:40  <Samu> has it been tested?
13:55:13  <Samu> when it detects a ship in the way, just ignore the ship
13:56:42  <peter1138> it hasn't been written
13:56:46  <Samu> not needing to pathfind every tile would be a great achievement indeed
13:57:44  <Samu> trains don't do it every tile, only in "blocks"
13:58:12  <peter1138> trains don't have junctions every tile
13:58:16  <peter1138> usually :D
13:58:50  <peter1138> and they can follow a reserved path through a set of junctions instead of pathfinding again at every one
13:59:33  <peter1138> (but hey, somebody said pbs signals were evil at some point)
14:02:21  <Samu> why's that?
14:02:26  <Samu> desyncs?
14:04:04  <peter1138> some people say they are slow
14:04:38  <peter1138> i don't know if they mean performance wise, or if they mean that train flow is slower
14:13:23  <Samu> i'm preparing a savegame on a 64x64 map with rail tracks in every direction on all tiles, will see how good/bad pbs is
14:13:42  <Samu> takes tile editing the map :
14:13:45  <Samu> time*
14:21:18  <peter1138> maybe it reevaluates the path at every junction or something
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14:26:53  <UncleCJ> Hehe, I found you! :-) I introduced OpenTTD to the girlfriend this weekend - she loves time management games and OpenTTD has been my guilty pleasure for a long time. Suffice to say we've had a great weekend ;-)
14:27:26  <UncleCJ> I'll find the Discord I saw as well
14:28:12  <Samu> ok, pbs is bad
14:28:24  <Samu> it did not find a path
14:28:34  <Samu> train is going into weird places
14:28:44  <Samu> and not finding the correct direction
14:28:54  <Samu> max_search_nodes have to be increased apparently
14:29:02  <Samu> let me test
14:30:19  <Samu> needed to search 44013 nodes to find a path for pbs
14:30:45  <Samu> but then again,it only needed to search for it once
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14:37:18  <Samu> interesting
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14:37:30  <Samu> PBS can actually fail in a real game
14:38:09  <Wolf01> <peter1138> i don't know if they mean performance wise, or if they mean that train flow is slower <- people tend to explain how it works without even knowing the theory, specially if those people don't even know anything regarding IT
14:38:14  <Samu> the chances for it to happen are likely low
14:38:57  <Wolf01> So if they see that the train network is "slow" because of reservations blocking trains to enter in a certain block, then for them is really computationally slow
14:39:52  <Samu> it's not about that
14:40:21  <Samu> the limit is the max_search_nodes
14:40:40  <Samu> if pbs doesn't find a path within this limit
14:40:47  <Samu> train goes into stupid places
14:41:00  <Wolf01> Samu, it's like "can I cross play multiplayer between linux and windows?" "no you can't they are totally different versions, are developed for 2 different OSes"
14:41:52  <Wolf01> If one tells me that irl, the first response is a punch in the nose
14:46:06  <Arveen2> one punch KO
14:46:50  <Arveen2> windows is like a simulation game while the linux one is a first person shooter
14:56:04  <Samu> darn, can't upload to imgur now
14:56:08  <Samu> what's wrong with it
14:57:22  <Samu> whatever, this workshttps://ibb.co/d6cMTv
14:57:25  <Samu> https://ibb.co/d6cMTv
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14:58:00  <Samu> train is lost, the reserved path makes no sense, it is supposed to go to the bottom corner
14:58:32  <Wolf01> Samu, that's a solvable problem
14:59:02  <Samu> yes, increase max_searchnodes to about 45k
14:59:08  <Samu> max_search_nodes
14:59:09  <Wolf01> No
14:59:12  <Samu> no? yes
14:59:15  <Wolf01> No
14:59:16  <Samu> i tested
14:59:20  <Wolf01> No
15:01:13  <Samu> dbg: [yapf] [YAPFt]!   1- 25298 us - 10001 rounds - 1352 open - 10000 closed - CHR  0.0% - C -1 D -1 - c0(sc0, ts0, o0) --
15:01:36  <Samu> 10000 is the default max_search_nodes
15:02:07  <Wolf01> Don't even try to fix it by changing the numbers, there is always a limit that is too low related to what you need to achieve
15:02:17  <Wolf01> Change the way it works
15:02:52  <Wolf01> The pbs regions idea might be a good way
15:02:52  <Samu> dbg: [yapf] [YAPFt]-   1- 171964 us - 44013 rounds - 488 open - 44012 closed - CHR  0.0% - C 20578 D 0 - c0(sc0, ts0, o0) --
15:03:01  <Samu> it needed 44012
15:03:15  <Samu> now it's heading the right direction
15:03:15  <Wolf01> Because it isn't the right thing to do
15:03:25  <Wolf01> It's like "n
15:03:50  <Wolf01> I need to go to new york, but google suggest me to swim on the atlantic ocean"
15:04:37  <Wolf01> A wise person suggests you to take a ship
15:05:07  <Wolf01> But you are focusing on how many food you need to bring with you to swim to new york
15:05:22  <Wolf01> *much
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15:06:28  <Wolf01> o/
15:06:32  <Alberth> hi hi!
15:08:58  <Wolf01> Samu, you often use absurd things to prove your thoughts, ok, proving things with absurd is a viable way, but working with absurd is not, it's only useful to show the.. absurd limits of the algorythm
15:11:46  <Samu> i think PBS could be used for ships
15:12:00  <Samu> but it needs a bigger limit than that
15:12:06  <Samu> than 10000
15:12:44  <Samu> reserve a path
15:12:50  <Samu> once per trip
15:13:07  <Samu> instead of pathfinding every time it changes tiles
15:13:42  <Wolf01> Doesn't need to reserve a path through the whole map, you'll make other ships go nuts cutting all their possibility to move
15:14:24  <Samu> i would let ships cross other ships
15:14:30  <Samu> if i could do this
15:14:34  <Wolf01> Then you are missing the point
15:14:49  <Alberth> just cache the path then
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15:15:20  <Samu> maybe it's not pbs i'm talking about? then it's the reserved path
15:15:38  <Samu> i dunno, i used a path based signal to force train to pathfind only once
15:16:08  <Alberth> not sure if it actually does that
15:16:20  <Alberth> likely it does check if the path still exists
15:16:38  <Wolf01> If you cache the path, then you terraform a sea tile, the path might be recalculated, but other ships have their path too, and you will need to recalculate everything, game freeze for 2 seconds
15:18:14  <Wolf01> Shower time
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15:21:57  <Alberth> how can that be worse than it does now?
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15:26:14  <nekomaster> Hello :)
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15:33:37  <Alberth> hi hi
15:33:49  <nekomaster> Hey Alberth
15:33:55  <Alberth> how does "king of the road" sound for your RV set?
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15:36:29  <Alberth> or "king of the US highway", although that has a bit of water association :)
15:40:16  <peter1138> 15:28 < Samu> ok, pbs is bad
15:40:16  <peter1138> 15:28 < Samu> it did not find a path
15:40:23  <peter1138> Samu, PBS does not find paths
15:40:51  <peter1138> if you're exceeding a pathfinder limit, that'll happen regardless of pathsignals
15:41:02  <nekomaster> I was thinking of something interesting as a name, but I'd rather have something more fancy for a realistic North american set which I do plan to make once I'm finished with GARVS
15:41:18  <nekomaster> I also would like a name for my projects to have a cool sounding acryonym
15:41:44  <nekomaster> I wish I was as good as andy when it comes to making cool or interesting project names
15:42:54  <nekomaster> I do still like my cheeky name for for that 2cc Metro/Subway version I made (2cc Rapid Transit for me! or 2ccRTFM)
15:43:07  <nekomaster> I'll always remember it as 2cc READ THE F**KING MANUAL
15:43:50  <Alberth> 2cc is the least interesting feature, I think :)
15:44:28  <nekomaster> Though it does put it up near the top of the GRF List on the online content downloader
15:44:45  <Alberth> and it's becoming your trade-mark :)
15:44:51  <nekomaster> But its not mine
15:45:01  <nekomaster> that belongs to the 2cc set (trams, trains, and buses)
15:45:13  <Alberth> fair enough
15:45:16  <nekomaster> I just wanted to have some cheeky names for my Metro and Wagon Only conversions
15:45:26  <nekomaster> that also let people know they're made from the 2cc trains
15:45:34  <Alberth> andy can help :)
15:46:02  <nekomaster> BEST OF AMERICA
15:46:12  <nekomaster> Maybe that should be used for a realistic set
15:46:18  <nekomaster> BOA - Best of America
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15:46:47  <andythenorth> ach these sprites suck http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#stockyard
15:46:49  <nekomaster> Hey, speaking of the devil
15:46:51  * andythenorth needs to redraw
15:47:05  <nekomaster> be glad your sprites are 100 times better then mine
15:47:11  <nekomaster> but at least I'm slowly tackling these busses
15:50:20  <Alberth> buildings are perhaps easier than buses and trucks
15:50:45  <nekomaster> I tried houses before, I think its more difficult to make good looking houses and buildings
15:50:51  <nekomaster> I did once want to make a Canadian buiding set
15:51:12  <Alberth> oh, why is that difficult?
15:51:26  <Alberth> all the scales must match or so?
15:51:38  <nekomaster> enh, I dunno, I havent tried it in years
15:51:42  <Alberth> :)
15:51:48  <nekomaster> I think last time I tried drawing buildings was 2008-2009
15:56:22  <andythenorth> buildings are way easier than RVs or steam trains
15:56:30  <andythenorth> or anything asymmetric
15:56:42  <nekomaster> I hope I never have to draw a steam engine
15:56:45  <andythenorth> symmetrical train vehicles are pretty easy
15:56:51  <andythenorth> buildings are most fun
15:57:04  <nekomaster> im kind of having fun drawing these buses
15:57:12  <nekomaster> when I'm not overwriting 3 hours of work
15:57:23  <andythenorth> Alberth: fixed this http://dev.openttdcoop.org/attachments/download/8402/vineyard_improved.png
15:57:41  <Samu> CYapfReserveTrack
15:57:55  <Samu> hmm must investigate, see if i can copy paste it into ships
15:59:18  <Alberth> :O  paths!  how nice
16:03:34  <Eddi|zuHause> who emptied my mouse battery?
16:03:40  <nekomaster> Not me
16:03:48  <Wolf01> andythenorth, that vineyard remembers me about http://venetoedintorni.it/itinerari-percorsi-veneto/img/degustazionevinoSoavencctuorSoave.jpg
16:03:48  <nekomaster> I have a 4 year old Kana mouse
16:04:19  <andythenorth> maybe I should draw a castle
16:04:46  <Eddi|zuHause> as long as it's not neuschwanstein...
16:05:28  <Eddi|zuHause> or its cheap knockoff, the disney castle
16:05:55  <nekomaster> I know! draw a Medival Times castle!
16:05:56  <Wolf01> http://www.italianwineservice.com/wp-content/uploads/2016/05/strada-dei-vini-del-collio-friuli.jpeg or this, this is near my home
16:05:59  <Samu> oh, reserved tracks can only have 1 train on them
16:06:01  <nekomaster> 70 dollars admisision
16:06:16  <Samu> for ships, this would be bad
16:06:23  <nekomaster> Hmm
16:06:41  <nekomaster> Thats something that could be done for a tourist destination for a industry set, a stationary ship or plane
16:06:44  <Samu> it sets the track as "reserved" or "unreserved"
16:06:52  <Samu> in the map array thingy
16:06:58  <nekomaster> How about setting the tracks on fire?
16:06:59  <nekomaster> :P
16:07:08  <Wolf01> Samu, we like one ship per tile
16:07:28  <Wolf01> Also, andythenorth, did you read the comment on NotWater?
16:08:33  <andythenorth> https://github.com/J0anJosep/OpenTTD/projects/5
16:08:40  <andythenorth> interesting
16:08:46  <Samu> my idea would be like ... multiple ships being able to reserve the same tracks
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16:10:07  <nekomaster> Man, I'm glad I'm not color blind
16:10:17  <nekomaster> Otherwise my sprites would probably look weird
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16:11:18  <Samu> YAPF and NPF try to reserve a path for the ship as long as possible. This improves the performance of ship pathfinding. Added by J0anJosep
16:11:27  <Samu> who's this josanjopp guy?
16:11:33  <Samu> he did it
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16:12:58  <Eddi|zuHause> *insert something rude here about assuming that they don't*
16:15:29  <Wolf01> Oh, tomorrow is brexit
16:15:33  <Rubidium> it actually makes the performance of the pathfinding lower, but who cares?
16:15:43  <nekomaster> Hmm
16:15:53  <nekomaster> I wonder how Brexit will effect the Commonwealth countries
16:17:06  <Samu> performance is lower, how?
16:17:34  <Alberth> lower, as in not higher?
16:17:37  <Rubidium> it needs to do more in the pathfinding to reserve the stuff
16:18:09  <Rubidium> having said that, it will require fewer pathfinding calls... but that's not improving the performance of pathfinding
16:22:45  <Samu> lets see what happens
16:22:53  <Samu> trying to download his stuff
16:29:30  <nekomaster> Well I think I'm pretty much done a GMC New look now
16:29:46  <nekomaster> I hope New Yorkers will be happy :)
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16:41:08  <peter1138> Rubidium, "ship pathfinding" covers overall behaviour rather than "ship pathfinder"
16:43:09  <peter1138> so this guy has done everything :p
16:45:34  <peter1138> big rail depots...
16:45:40  <peter1138> depot platforms...
16:46:29  <LordAro> was gonna say
16:46:34  <LordAro> that's an impressive amount of stuff
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16:53:15  <Wolf01> Quak
16:53:19  <frosch123> moi
16:55:41  <andythenorth> such patches
16:59:39  <frosch123> our original gfx fanboys are such amateurs
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16:59:56  <frosch123> http://www.teamliquid.net/forum/brood-war/520528-scr-graphical-gripes <- look what insane lists people can compose for other games
17:00:22  <nekomaster> GMC New look and old look sprites! https://www.tt-forums.net/viewtopic.php?p=1184649#p1184649
17:00:50  <nekomaster> after I check the mail, get more coffee, and maybe have something to eat, its off to work on the Orion 1 Bus
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17:04:49  <Samu> dayum, water track reservation, he did what I was thinking about
17:04:54  <Samu> water_pbs
17:06:24  <Samu> i dont like what he has done to docks, they're only 1 tile
17:06:40  <V453000> zerg rush much?
17:10:00  <Samu> i like the potential of track reservation
17:10:26  <Samu> too bad it can only be reserved by 1 ship at a time
17:10:45  <Samu> I would try to implement it in some other way
17:11:24  <Samu> cache the path perhaps
17:11:37  <Samu> something Alberth said
17:12:32  <peter1138> that's the whole point of reservation
17:13:04  <Samu> that'd be nice if rivers were wider
17:13:12  <Samu> they're blocking each other
17:17:00  <Samu> i wonder how this could be done :(
17:17:11  <Samu> cache the path, halp!
17:17:21  <Samu> prevent pathfinder from repeating each tile
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17:31:14  <Samu> so he uses the map array t.t
17:31:17  <Samu> much like trains
17:31:19  <Samu> bah...
17:31:37  <Samu> but then, how does the pathfinder only find once?
17:31:55  <Samu> it doesn't need to pathfind multiple times, i still have to figure where this is done
17:32:07  <peter1138> it can follow the reservation
17:34:48  <frosch123> did anyone checkout juanjo's font gui patch?
17:35:06  <peter1138> heh, looking at it in his repo now
17:37:37  <frosch123> good, no more distractions from nrt for me :)
17:38:05  <peter1138> it seems to want me to pick a font by path
17:38:20  <peter1138> instead of the usual way
17:38:36  <peter1138> no font list as such
17:40:23  <peter1138> heh, circling boats
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17:48:33  <Samu> i need something akin to path reservation, instead of using map array, use something else, probably vehicle cache to store the path?
17:49:23  <Samu> damn, it sucks that I can't program for real
17:49:29  <Samu> i have so many ideas :(
17:50:35  <peter1138> you probably want path caching
17:50:39  <peter1138> which is not reservation
18:00:38  <peter1138> hmm
18:00:55  <peter1138> hmm, so ships dock when they enter a tile, which is fine
18:00:55  <peter1138> but
18:01:08  <peter1138> they do it at the very edge
18:01:15  <peter1138> looks odd for small ships
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18:16:53  <peter1138> hmm
18:17:37  <peter1138> i have a suspicion this code only works nicely because i'm on a small map
18:26:14  <Wolf01> Try 65536x32
18:26:25  <peter1138> yeah no
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19:01:43  <Eddi|zuHause> https://www.youtube.com/watch?v=4eVdPR8LI-w
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19:18:03  <Eddi|zuHause> https://www.reddit.com/r/linux/comments/60rzjn/my_cat_was_fooled_by_xfce/?id=12117
19:31:40  <Wolf01> :D
19:32:09  <Arveen2> i hope that screen is claw resistant
19:34:40  <peter1138> hmm
19:35:17  <peter1138> i guess the destination finder should have a max distance
19:35:27  <peter1138> though that might just end up making it worse
19:41:14  <Samu> that's max_penalty
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19:41:43  <Samu> trains searching for depot, have it
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20:48:35  <Samu> hi
20:50:33  <peter1138> Any objections to not requiring group names to be unique at all?
20:50:42  <andythenorth> ascii shrug
20:51:09  <peter1138> ¯\_(ツ)_/¯
20:52:52  <Wolf01> <andythenorth> ascii shrug <- Please, just don't tie each other ;)
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21:30:37  <peter1138> hm
21:30:58  <Eddi|zuHause> i don't think that qualifies as ascii
21:32:20  <peter1138> That took long enough!
21:37:30  <Samu> anyone looking into ship pathfinding atm?
21:37:38  <Wolf01> Everyone
21:38:09  <peter1138> And also noone
21:38:24  <Samu> how to cache paths?
21:38:37  <Samu> don't know where to start
21:38:53  <Samu> but it looks like an idea with potential
21:44:47  <DorpsGek> Commit by peter1138 :: r27833 trunk/src/track_type.h (2017-03-28 23:44:40 +0200 )
21:44:48  <DorpsGek> -Change: Trackdir maps directly to TrackdirBits
21:45:15  <peter1138> ooh white skittles
21:46:12  <Samu> hmm trackdir stuff, i saw that a lot lately :(
21:46:17  <peter1138> heh
21:47:14  <Samu> trackdir maps directly to trackdirbits?
21:47:41  <peter1138> 1 << trackdir = trackdirbit
21:47:50  <peter1138> instead of... 0x0800
21:47:56  <peter1138> no actual change
21:48:21  <peter1138> just sets the value a different way where you can see where it comes from
21:52:16  <Samu> ah i see
21:55:10  <peter1138> actually inspired by juanjo's git repo
21:55:11  <peter1138> but
21:55:21  <peter1138> he used numbers instead of the trackdirs, heh
21:58:37  <peter1138> hmm well
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22:23:01  <Wolf01> 'night
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22:31:46  <peter1138> yeah, ship docking works better when you restrict the trackbits
22:31:59  <peter1138> bit it needs neighbour info which is not nice
22:32:27  <peter1138> Maybe storing water trackbits on the map is not a bad idea
22:34:42  <Samu> what ship docking? what is it doing?
22:35:25  <peter1138> if it docks on the trackbit which heads to the dock tile itself, it then can't find a path when it leaves the dock
22:35:32  <peter1138> gives you the ship is lost message, briefly
22:35:50  <peter1138> gets to the end of the tile, turns around, and magically it's happy again
22:36:08  <Samu> ah, that bug
22:36:23  * peter1138 tries sparse towns
22:36:25  <Samu> or "not really a bug" but annoying anyway
22:36:33  <peter1138> well
22:36:48  <peter1138> it's a bit keen to say it's lost
22:36:51  <peter1138> but then the message is deleted
22:37:01  <peter1138> it's like... did i imagine that?
22:40:23  <Samu> i had to use 2 path finds to overcome that, just to find a depot
22:40:35  <Samu> did u see my post on the forum?
22:41:10  <Samu> my patch* typo
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23:52:38  <peter1138> and of course changing the water tile trackbits breaks savegames :(
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