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00:04:28 *** JezK has joined #openttd 00:05:13 <Wolf01> 'night 00:05:16 *** Wolf01 has quit IRC 01:04:01 *** nekomaster has quit IRC 01:23:49 *** glx_ has joined #openttd 01:25:12 *** glx is now known as Guest30 01:25:13 *** glx_ is now known as glx 01:28:49 *** tycoondemon has quit IRC 01:29:03 *** tycoondemon has joined #openttd 01:30:14 *** Guest30 has quit IRC 01:50:25 *** glx has quit IRC 02:40:13 *** orudge` has quit IRC 02:40:16 *** orudge` has joined #openttd 02:40:17 *** ChanServ sets mode: +o orudge` 02:59:06 *** Supercheese has joined #openttd 03:02:34 *** orudge` has quit IRC 03:03:26 *** orudge` has joined #openttd 03:03:26 *** ChanServ sets mode: +o orudge` 03:42:24 *** chomwitt has quit IRC 03:53:39 *** Jon_ has joined #openttd 03:54:41 *** Jon_ has left #openttd 04:43:34 *** tokai|noir has joined #openttd 04:43:35 *** ChanServ sets mode: +v tokai|noir 04:50:29 *** tokai has quit IRC 05:00:29 *** orudge` has quit IRC 05:00:42 *** orudge` has joined #openttd 05:00:42 *** ChanServ sets mode: +o orudge` 05:20:23 *** orudge` has quit IRC 05:20:37 *** orudge` has joined #openttd 05:20:38 *** ChanServ sets mode: +o orudge` 05:49:12 *** sla_ro|master has joined #openttd 06:21:12 <peter1138> morning 06:23:40 <__ln__> that's correct 06:25:13 <peter1138> You are welcome to this advanced knowledge I offer you. 06:58:49 <peter1138> Alright, oil rigs work again... 07:11:12 *** efess has quit IRC 07:14:11 *** sim-al2 is now known as Guest48 07:14:13 *** sim-al2 has joined #openttd 07:17:36 *** Guest48 has quit IRC 07:28:17 *** sim-al2 has quit IRC 07:30:06 *** FLHerne has joined #openttd 07:30:42 *** Sova has joined #openttd 07:47:52 *** Hiddenfunstuff has joined #openttd 08:02:33 *** sla_ro|master has quit IRC 08:03:54 *** orudge` has quit IRC 08:03:56 *** orudge` has joined #openttd 08:03:56 *** ChanServ sets mode: +o orudge` 08:04:24 *** Supercheese has quit IRC 08:18:44 *** FLHerne has quit IRC 08:20:54 *** orudge` has quit IRC 08:21:00 *** orudge` has joined #openttd 08:21:00 *** ChanServ sets mode: +o orudge` 08:35:53 *** debdog has quit IRC 08:58:33 *** andythenorth has joined #openttd 09:00:45 *** Wolf01 has joined #openttd 09:00:55 <Wolf01> o/ 09:00:59 <crem> \o 09:01:19 *** Biolunar has joined #openttd 09:03:21 *** efess has joined #openttd 09:11:20 <peter1138> \o/ 09:11:29 <peter1138> hmm, it's looking messier :S 09:11:58 <peter1138> and i've not even got around to ensure docking points are cleared/set when appropriate 09:12:42 <peter1138> and it crashes :D 09:22:44 <Wolf01> If it hurts then it's working :D 09:23:21 <Wolf01> At least it's what my gym instructor said :P 09:28:01 *** chomwitt has joined #openttd 09:32:14 <Wolf01> https://img-9gag-fun.9cache.com/photo/aVqg40v_460sv.mp4 NRT thingie? 09:33:39 <peter1138> oh 09:33:49 <peter1138> is my cycling not working? cos that doesn't hurt 09:34:06 <Wolf01> Then you should do moar! 09:34:09 <peter1138> hmm maybe i need to push harder 09:35:52 <peter1138> fml 09:35:58 <peter1138> £550 for a power meter :( 09:37:48 <Wolf01> BTW, you don't need to push too much cycling and running, they are long term workouts, you don't need to build up an insane amount of muscle :P 09:39:47 <peter1138> i don't do running 09:39:55 <peter1138> that just kills me outright 09:40:03 <peter1138> much harder than cycling 09:43:33 <__ln__> https://tech.slashdot.org/story/17/03/25/0529201/a-21st-century-version-of-os2-warp-may-be-released-soon 09:44:10 <Wolf01> Lol, their site isn' even working 09:44:19 <Wolf01> +t somewhere 09:44:33 <__ln__> they probably got slashdotted 09:46:08 <Wolf01> I hope it will run OTTD :P 09:46:24 <Wolf01> If it's not an early april fool 09:48:13 <__ln__> if it's not, then of course getting OTTD to run on it will be the priority 10:11:54 *** orudge` has quit IRC 10:12:08 *** orudge` has joined #openttd 10:12:08 *** ChanServ sets mode: +o orudge` 10:20:04 *** Sova has quit IRC 10:39:59 *** Samu has joined #openttd 10:40:05 <Samu> hi 10:43:20 <peter1138> hello 10:44:09 *** orudge` has quit IRC 10:44:11 *** orudge` has joined #openttd 10:44:11 *** ChanServ sets mode: +o orudge` 10:50:41 *** Sova has joined #openttd 10:56:04 *** Wolf01 has quit IRC 10:56:45 *** Wolf01 has joined #openttd 10:57:11 *** Samu has quit IRC 10:57:26 <Wolf01> Stupid software causing connection abort 11:01:58 *** Samu has joined #openttd 11:02:03 <Samu> hi 11:03:03 <peter1138> Wolf01, could be worse, say, like a web-irc client. 11:04:20 <Wolf01> In fact, I was aiming at installing the telegram app just to have it off the browser... I'm starting to hate web-apps 11:06:58 <Samu> 11:07:01 <Samu> opa 11:07:11 <Samu> my cat on keyboard 11:07:44 <Wolf01> And it managed to write exatly one line of nothing? 11:08:06 <Samu> it pressed space bar 11:08:49 <Wolf01> mIRC doesn't even send the message if composed only by spaces 11:33:12 *** zeknurn has quit IRC 11:37:09 *** zeknurn has joined #openttd 12:01:00 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=890998195 foookin' realism 12:01:55 *** JezK has quit IRC 12:02:56 <peter1138> heh 12:03:23 *** chomwitt has quit IRC 12:04:20 <andythenorth> do trains stop if not enough power? 12:04:24 <andythenorth> [most boring idea ever] 12:04:26 <Wolf01> Nah 12:04:43 <Wolf01> Just eyecandy 12:04:47 <andythenorth> why are power stations ‘needed’ for electric trains [according to forums] 12:04:56 <andythenorth> but coal, diesel etc aren’t needed for other trains 12:05:14 <andythenorth> because players 12:05:18 <Samu> electrified trains stop if the rail is downgraded from electrified to normal 12:05:56 <Wolf01> You should stockpile fuel to run your business, but to stockpile fuel you must set up a business first which need fuel to get fuel 12:06:22 <Wolf01> Or just let your vehicles run on money 12:06:48 <Wolf01> Vehicles should stop when you can't pay for their running costs 12:07:23 <andythenorth> such vehiclesa 12:07:50 <peter1138> why was i doing multidocks? what was the point? :p 12:08:05 <andythenorth> more fun 12:08:05 <Wolf01> Making andy happy? 12:08:44 <andythenorth> nobbles ships a bit 12:08:58 <andythenorth> but also stations on opposite sides of peninsula etc 12:09:17 <peter1138> multidocks itself doesn't 12:09:44 <peter1138> i've not done anything like dock reservation 12:11:02 <Wolf01> Mmmh, I think I should try to bring back my demoscene fetish 12:11:31 <Wolf01> The CPC emulator is calling 12:11:41 <Wolf01> Must... resist 12:11:54 <Samu> https://bugs.openttd.org/task/5531 hmm it was closed :( 12:12:31 <Wolf01> And this time I even have a color screen... no more guessing colors in a green phosphorous monitor 12:13:01 <peter1138> red is green 12:13:18 <Wolf01> Blue is green too 12:13:27 <Wolf01> Even white is green 12:13:48 <peter1138> i had an rgb monitor with a green/amber/rgb switch on it once 12:14:05 <peter1138> green was ok 12:14:11 <peter1138> but amber just turned off the blue 12:14:19 <peter1138> so, er... red and green still showed up 12:14:27 <Wolf01> :o 12:15:25 * peter1138 whips out Cool Retro Term 12:16:41 <Wolf01> I should also recover the real CPC from grandma house before it gets to the trash bin 12:17:16 <Wolf01> Maybe I should also try to recover a disk drive and a system disk... I never had one :( 12:17:20 <peter1138> I've got one in a box somewhere. No PSU for it. 12:19:48 <Wolf01> Mine is integrated in the monitor... so if it blows up I'm tfu 12:21:01 <Wolf01> Eh, good old times... The best part of plain old basic is that you have to design your code too, in order to not get lost in the spaghetti code 12:21:09 <Samu> i wish i could see on screen the pathfinder working 12:21:18 <Samu> see which tiles it has searched 12:21:19 <Wolf01> Samu, you can 12:21:29 <Samu> how 12:21:44 <Wolf01> Look how pbs do it 12:31:19 *** sim-al2 has joined #openttd 13:01:43 <andythenorth> vineyard such http://dev.openttdcoop.org/attachments/download/8402/vineyard_improved.png 13:02:06 <Wolf01> +1 13:03:24 *** orudge` has quit IRC 13:03:42 *** orudge` has joined #openttd 13:03:42 *** ChanServ sets mode: +o orudge` 13:05:40 <Wolf01> https://hardware.slashdot.org/story/17/03/27/2315253/new-ai-algorithm-beats-even-the-worlds-worst-traffic openttdcoop.pro should benefit from this ;) 13:13:32 <Samu> @calc 162-96+228-194 13:13:32 <DorpsGek> Samu: 100 13:13:49 <Samu> orly 13:23:54 *** orudge` has quit IRC 13:24:07 *** orudge` has joined #openttd 13:24:08 *** ChanServ sets mode: +o orudge` 13:33:17 *** andythenorth has left #openttd 13:46:41 *** chomwitt has joined #openttd 13:52:01 <Samu> peter1138: yesterday you talked about PBS based for ships, where can that help? 13:52:21 <Samu> it caches the path? 13:52:39 <Samu> reserved tracks for ships? 13:53:29 <peter1138> something like not needing to pathfind every tile 13:54:04 <peter1138> but it changes ship behaviour massively 13:54:17 <peter1138> (they'd separate) 13:54:18 *** juzza1 has quit IRC 13:54:22 *** sim-al2 has quit IRC 13:54:40 <Samu> has it been tested? 13:55:13 <Samu> when it detects a ship in the way, just ignore the ship 13:56:42 <peter1138> it hasn't been written 13:56:46 <Samu> not needing to pathfind every tile would be a great achievement indeed 13:57:44 <Samu> trains don't do it every tile, only in "blocks" 13:58:12 <peter1138> trains don't have junctions every tile 13:58:16 <peter1138> usually :D 13:58:50 <peter1138> and they can follow a reserved path through a set of junctions instead of pathfinding again at every one 13:59:33 <peter1138> (but hey, somebody said pbs signals were evil at some point) 14:02:21 <Samu> why's that? 14:02:26 <Samu> desyncs? 14:04:04 <peter1138> some people say they are slow 14:04:38 <peter1138> i don't know if they mean performance wise, or if they mean that train flow is slower 14:13:23 <Samu> i'm preparing a savegame on a 64x64 map with rail tracks in every direction on all tiles, will see how good/bad pbs is 14:13:42 <Samu> takes tile editing the map : 14:13:45 <Samu> time* 14:21:18 <peter1138> maybe it reevaluates the path at every junction or something 14:25:08 *** UncleCJ has joined #openttd 14:26:53 <UncleCJ> Hehe, I found you! :-) I introduced OpenTTD to the girlfriend this weekend - she loves time management games and OpenTTD has been my guilty pleasure for a long time. Suffice to say we've had a great weekend ;-) 14:27:26 <UncleCJ> I'll find the Discord I saw as well 14:28:12 <Samu> ok, pbs is bad 14:28:24 <Samu> it did not find a path 14:28:34 <Samu> train is going into weird places 14:28:44 <Samu> and not finding the correct direction 14:28:54 <Samu> max_search_nodes have to be increased apparently 14:29:02 <Samu> let me test 14:30:19 <Samu> needed to search 44013 nodes to find a path for pbs 14:30:45 <Samu> but then again,it only needed to search for it once 14:32:59 *** FLHerne has joined #openttd 14:37:18 <Samu> interesting 14:37:18 *** FLHerne has quit IRC 14:37:30 <Samu> PBS can actually fail in a real game 14:38:09 <Wolf01> <peter1138> i don't know if they mean performance wise, or if they mean that train flow is slower <- people tend to explain how it works without even knowing the theory, specially if those people don't even know anything regarding IT 14:38:14 <Samu> the chances for it to happen are likely low 14:38:57 <Wolf01> So if they see that the train network is "slow" because of reservations blocking trains to enter in a certain block, then for them is really computationally slow 14:39:52 <Samu> it's not about that 14:40:21 <Samu> the limit is the max_search_nodes 14:40:40 <Samu> if pbs doesn't find a path within this limit 14:40:47 <Samu> train goes into stupid places 14:41:00 <Wolf01> Samu, it's like "can I cross play multiplayer between linux and windows?" "no you can't they are totally different versions, are developed for 2 different OSes" 14:41:52 <Wolf01> If one tells me that irl, the first response is a punch in the nose 14:46:06 <Arveen2> one punch KO 14:46:50 <Arveen2> windows is like a simulation game while the linux one is a first person shooter 14:56:04 <Samu> darn, can't upload to imgur now 14:56:08 <Samu> what's wrong with it 14:57:22 <Samu> whatever, this workshttps://ibb.co/d6cMTv 14:57:25 <Samu> https://ibb.co/d6cMTv 14:57:55 *** Sova has quit IRC 14:58:00 <Samu> train is lost, the reserved path makes no sense, it is supposed to go to the bottom corner 14:58:32 <Wolf01> Samu, that's a solvable problem 14:59:02 <Samu> yes, increase max_searchnodes to about 45k 14:59:08 <Samu> max_search_nodes 14:59:09 <Wolf01> No 14:59:12 <Samu> no? yes 14:59:15 <Wolf01> No 14:59:16 <Samu> i tested 14:59:20 <Wolf01> No 15:01:13 <Samu> dbg: [yapf] [YAPFt]! 1- 25298 us - 10001 rounds - 1352 open - 10000 closed - CHR 0.0% - C -1 D -1 - c0(sc0, ts0, o0) -- 15:01:36 <Samu> 10000 is the default max_search_nodes 15:02:07 <Wolf01> Don't even try to fix it by changing the numbers, there is always a limit that is too low related to what you need to achieve 15:02:17 <Wolf01> Change the way it works 15:02:52 <Wolf01> The pbs regions idea might be a good way 15:02:52 <Samu> dbg: [yapf] [YAPFt]- 1- 171964 us - 44013 rounds - 488 open - 44012 closed - CHR 0.0% - C 20578 D 0 - c0(sc0, ts0, o0) -- 15:03:01 <Samu> it needed 44012 15:03:15 <Samu> now it's heading the right direction 15:03:15 <Wolf01> Because it isn't the right thing to do 15:03:25 <Wolf01> It's like "n 15:03:50 <Wolf01> I need to go to new york, but google suggest me to swim on the atlantic ocean" 15:04:37 <Wolf01> A wise person suggests you to take a ship 15:05:07 <Wolf01> But you are focusing on how many food you need to bring with you to swim to new york 15:05:22 <Wolf01> *much 15:06:24 *** Alberth has joined #openttd 15:06:24 *** ChanServ sets mode: +o Alberth 15:06:28 <Wolf01> o/ 15:06:32 <Alberth> hi hi! 15:08:58 <Wolf01> Samu, you often use absurd things to prove your thoughts, ok, proving things with absurd is a viable way, but working with absurd is not, it's only useful to show the.. absurd limits of the algorythm 15:11:46 <Samu> i think PBS could be used for ships 15:12:00 <Samu> but it needs a bigger limit than that 15:12:06 <Samu> than 10000 15:12:44 <Samu> reserve a path 15:12:50 <Samu> once per trip 15:13:07 <Samu> instead of pathfinding every time it changes tiles 15:13:42 <Wolf01> Doesn't need to reserve a path through the whole map, you'll make other ships go nuts cutting all their possibility to move 15:14:24 <Samu> i would let ships cross other ships 15:14:30 <Samu> if i could do this 15:14:34 <Wolf01> Then you are missing the point 15:14:49 <Alberth> just cache the path then 15:15:01 *** LongyanG has joined #openttd 15:15:20 <Samu> maybe it's not pbs i'm talking about? then it's the reserved path 15:15:38 <Samu> i dunno, i used a path based signal to force train to pathfind only once 15:16:08 <Alberth> not sure if it actually does that 15:16:20 <Alberth> likely it does check if the path still exists 15:16:38 <Wolf01> If you cache the path, then you terraform a sea tile, the path might be recalculated, but other ships have their path too, and you will need to recalculate everything, game freeze for 2 seconds 15:18:14 <Wolf01> Shower time 15:18:59 *** orudge` has quit IRC 15:19:00 *** orudge` has joined #openttd 15:19:01 *** ChanServ sets mode: +o orudge` 15:20:59 *** Long_yanG has quit IRC 15:21:57 <Alberth> how can that be worse than it does now? 15:26:06 *** nekomaster has joined #openttd 15:26:14 <nekomaster> Hello :) 15:28:05 *** Wormnest has joined #openttd 15:31:09 *** orudge` has quit IRC 15:31:52 *** orudge` has joined #openttd 15:31:52 *** ChanServ sets mode: +o orudge` 15:33:37 <Alberth> hi hi 15:33:49 <nekomaster> Hey Alberth 15:33:55 <Alberth> how does "king of the road" sound for your RV set? 15:34:51 *** sla_ro|master has joined #openttd 15:36:29 <Alberth> or "king of the US highway", although that has a bit of water association :) 15:40:16 <peter1138> 15:28 < Samu> ok, pbs is bad 15:40:16 <peter1138> 15:28 < Samu> it did not find a path 15:40:23 <peter1138> Samu, PBS does not find paths 15:40:51 <peter1138> if you're exceeding a pathfinder limit, that'll happen regardless of pathsignals 15:41:02 <nekomaster> I was thinking of something interesting as a name, but I'd rather have something more fancy for a realistic North american set which I do plan to make once I'm finished with GARVS 15:41:18 <nekomaster> I also would like a name for my projects to have a cool sounding acryonym 15:41:44 <nekomaster> I wish I was as good as andy when it comes to making cool or interesting project names 15:42:54 <nekomaster> I do still like my cheeky name for for that 2cc Metro/Subway version I made (2cc Rapid Transit for me! or 2ccRTFM) 15:43:07 <nekomaster> I'll always remember it as 2cc READ THE F**KING MANUAL 15:43:50 <Alberth> 2cc is the least interesting feature, I think :) 15:44:28 <nekomaster> Though it does put it up near the top of the GRF List on the online content downloader 15:44:45 <Alberth> and it's becoming your trade-mark :) 15:44:51 <nekomaster> But its not mine 15:45:01 <nekomaster> that belongs to the 2cc set (trams, trains, and buses) 15:45:13 <Alberth> fair enough 15:45:16 <nekomaster> I just wanted to have some cheeky names for my Metro and Wagon Only conversions 15:45:26 <nekomaster> that also let people know they're made from the 2cc trains 15:45:34 <Alberth> andy can help :) 15:46:02 <nekomaster> BEST OF AMERICA 15:46:12 <nekomaster> Maybe that should be used for a realistic set 15:46:18 <nekomaster> BOA - Best of America 15:46:40 *** andythenorth has joined #openttd 15:46:47 <andythenorth> ach these sprites suck http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#stockyard 15:46:49 <nekomaster> Hey, speaking of the devil 15:46:51 * andythenorth needs to redraw 15:47:05 <nekomaster> be glad your sprites are 100 times better then mine 15:47:11 <nekomaster> but at least I'm slowly tackling these busses 15:50:20 <Alberth> buildings are perhaps easier than buses and trucks 15:50:45 <nekomaster> I tried houses before, I think its more difficult to make good looking houses and buildings 15:50:51 <nekomaster> I did once want to make a Canadian buiding set 15:51:12 <Alberth> oh, why is that difficult? 15:51:26 <Alberth> all the scales must match or so? 15:51:38 <nekomaster> enh, I dunno, I havent tried it in years 15:51:42 <Alberth> :) 15:51:48 <nekomaster> I think last time I tried drawing buildings was 2008-2009 15:56:22 <andythenorth> buildings are way easier than RVs or steam trains 15:56:30 <andythenorth> or anything asymmetric 15:56:42 <nekomaster> I hope I never have to draw a steam engine 15:56:45 <andythenorth> symmetrical train vehicles are pretty easy 15:56:51 <andythenorth> buildings are most fun 15:57:04 <nekomaster> im kind of having fun drawing these buses 15:57:12 <nekomaster> when I'm not overwriting 3 hours of work 15:57:23 <andythenorth> Alberth: fixed this http://dev.openttdcoop.org/attachments/download/8402/vineyard_improved.png 15:57:41 <Samu> CYapfReserveTrack 15:57:55 <Samu> hmm must investigate, see if i can copy paste it into ships 15:59:18 <Alberth> :O paths! how nice 16:03:34 <Eddi|zuHause> who emptied my mouse battery? 16:03:40 <nekomaster> Not me 16:03:48 <Wolf01> andythenorth, that vineyard remembers me about http://venetoedintorni.it/itinerari-percorsi-veneto/img/degustazionevinoSoavencctuorSoave.jpg 16:03:48 <nekomaster> I have a 4 year old Kana mouse 16:04:19 <andythenorth> maybe I should draw a castle 16:04:46 <Eddi|zuHause> as long as it's not neuschwanstein... 16:05:28 <Eddi|zuHause> or its cheap knockoff, the disney castle 16:05:55 <nekomaster> I know! draw a Medival Times castle! 16:05:56 <Wolf01> http://www.italianwineservice.com/wp-content/uploads/2016/05/strada-dei-vini-del-collio-friuli.jpeg or this, this is near my home 16:05:59 <Samu> oh, reserved tracks can only have 1 train on them 16:06:01 <nekomaster> 70 dollars admisision 16:06:16 <Samu> for ships, this would be bad 16:06:23 <nekomaster> Hmm 16:06:41 <nekomaster> Thats something that could be done for a tourist destination for a industry set, a stationary ship or plane 16:06:44 <Samu> it sets the track as "reserved" or "unreserved" 16:06:52 <Samu> in the map array thingy 16:06:58 <nekomaster> How about setting the tracks on fire? 16:06:59 <nekomaster> :P 16:07:08 <Wolf01> Samu, we like one ship per tile 16:07:28 <Wolf01> Also, andythenorth, did you read the comment on NotWater? 16:08:33 <andythenorth> https://github.com/J0anJosep/OpenTTD/projects/5 16:08:40 <andythenorth> interesting 16:08:46 <Samu> my idea would be like ... multiple ships being able to reserve the same tracks 16:09:34 *** TheMask96 has quit IRC 16:10:07 <nekomaster> Man, I'm glad I'm not color blind 16:10:17 <nekomaster> Otherwise my sprites would probably look weird 16:10:45 *** TheMask96 has joined #openttd 16:11:18 <Samu> YAPF and NPF try to reserve a path for the ship as long as possible. This improves the performance of ship pathfinding. Added by J0anJosep 16:11:27 <Samu> who's this josanjopp guy? 16:11:33 <Samu> he did it 16:12:37 *** debdog has joined #openttd 16:12:58 <Eddi|zuHause> *insert something rude here about assuming that they don't* 16:15:29 <Wolf01> Oh, tomorrow is brexit 16:15:33 <Rubidium> it actually makes the performance of the pathfinding lower, but who cares? 16:15:43 <nekomaster> Hmm 16:15:53 <nekomaster> I wonder how Brexit will effect the Commonwealth countries 16:17:06 <Samu> performance is lower, how? 16:17:34 <Alberth> lower, as in not higher? 16:17:37 <Rubidium> it needs to do more in the pathfinding to reserve the stuff 16:18:09 <Rubidium> having said that, it will require fewer pathfinding calls... but that's not improving the performance of pathfinding 16:22:45 <Samu> lets see what happens 16:22:53 <Samu> trying to download his stuff 16:29:30 <nekomaster> Well I think I'm pretty much done a GMC New look now 16:29:46 <nekomaster> I hope New Yorkers will be happy :) 16:34:54 *** orudge` has quit IRC 16:35:01 *** orudge` has joined #openttd 16:35:01 *** ChanServ sets mode: +o orudge` 16:41:08 <peter1138> Rubidium, "ship pathfinding" covers overall behaviour rather than "ship pathfinder" 16:43:09 <peter1138> so this guy has done everything :p 16:45:34 <peter1138> big rail depots... 16:45:40 <peter1138> depot platforms... 16:46:29 <LordAro> was gonna say 16:46:34 <LordAro> that's an impressive amount of stuff 16:49:34 *** frosch123 has joined #openttd 16:52:19 *** Biolunar has quit IRC 16:53:15 <Wolf01> Quak 16:53:19 <frosch123> moi 16:55:41 <andythenorth> such patches 16:59:39 <frosch123> our original gfx fanboys are such amateurs 16:59:39 *** glx has joined #openttd 16:59:39 *** ChanServ sets mode: +v glx 16:59:56 <frosch123> http://www.teamliquid.net/forum/brood-war/520528-scr-graphical-gripes <- look what insane lists people can compose for other games 17:00:22 <nekomaster> GMC New look and old look sprites! https://www.tt-forums.net/viewtopic.php?p=1184649#p1184649 17:00:50 <nekomaster> after I check the mail, get more coffee, and maybe have something to eat, its off to work on the Orion 1 Bus 17:03:06 *** andythenorth has quit IRC 17:03:19 *** orudge` has quit IRC 17:03:47 *** orudge` has joined #openttd 17:03:48 *** ChanServ sets mode: +o orudge` 17:04:49 <Samu> dayum, water track reservation, he did what I was thinking about 17:04:54 <Samu> water_pbs 17:06:24 <Samu> i dont like what he has done to docks, they're only 1 tile 17:06:40 <V453000> zerg rush much? 17:10:00 <Samu> i like the potential of track reservation 17:10:26 <Samu> too bad it can only be reserved by 1 ship at a time 17:10:45 <Samu> I would try to implement it in some other way 17:11:24 <Samu> cache the path perhaps 17:11:37 <Samu> something Alberth said 17:12:32 <peter1138> that's the whole point of reservation 17:13:04 <Samu> that'd be nice if rivers were wider 17:13:12 <Samu> they're blocking each other 17:17:00 <Samu> i wonder how this could be done :( 17:17:11 <Samu> cache the path, halp! 17:17:21 <Samu> prevent pathfinder from repeating each tile 17:17:33 *** nekomaster has left #openttd 17:31:14 <Samu> so he uses the map array t.t 17:31:17 <Samu> much like trains 17:31:19 <Samu> bah... 17:31:37 <Samu> but then, how does the pathfinder only find once? 17:31:55 <Samu> it doesn't need to pathfind multiple times, i still have to figure where this is done 17:32:07 <peter1138> it can follow the reservation 17:34:48 <frosch123> did anyone checkout juanjo's font gui patch? 17:35:06 <peter1138> heh, looking at it in his repo now 17:37:37 <frosch123> good, no more distractions from nrt for me :) 17:38:05 <peter1138> it seems to want me to pick a font by path 17:38:20 <peter1138> instead of the usual way 17:38:36 <peter1138> no font list as such 17:40:23 <peter1138> heh, circling boats 17:42:30 *** andythenorth has joined #openttd 17:45:37 *** Progman has joined #openttd 17:48:33 <Samu> i need something akin to path reservation, instead of using map array, use something else, probably vehicle cache to store the path? 17:49:23 <Samu> damn, it sucks that I can't program for real 17:49:29 <Samu> i have so many ideas :( 17:50:35 <peter1138> you probably want path caching 17:50:39 <peter1138> which is not reservation 18:00:38 <peter1138> hmm 18:00:55 <peter1138> hmm, so ships dock when they enter a tile, which is fine 18:00:55 <peter1138> but 18:01:08 <peter1138> they do it at the very edge 18:01:15 <peter1138> looks odd for small ships 18:02:28 *** tokai|noir has quit IRC 18:02:58 *** FLHerne has joined #openttd 18:15:06 *** gelignite has joined #openttd 18:16:53 <peter1138> hmm 18:17:37 <peter1138> i have a suspicion this code only works nicely because i'm on a small map 18:26:14 <Wolf01> Try 65536x32 18:26:25 <peter1138> yeah no 18:29:01 *** HerzogDeXtEr has joined #openttd 18:56:08 *** tokai has joined #openttd 18:56:08 *** ChanServ sets mode: +v tokai 19:01:43 <Eddi|zuHause> https://www.youtube.com/watch?v=4eVdPR8LI-w 19:05:23 *** orudge` has quit IRC 19:05:36 *** orudge` has joined #openttd 19:05:36 *** ChanServ sets mode: +o orudge` 19:18:03 <Eddi|zuHause> https://www.reddit.com/r/linux/comments/60rzjn/my_cat_was_fooled_by_xfce/?id=12117 19:31:40 <Wolf01> :D 19:32:09 <Arveen2> i hope that screen is claw resistant 19:34:40 <peter1138> hmm 19:35:17 <peter1138> i guess the destination finder should have a max distance 19:35:27 <peter1138> though that might just end up making it worse 19:41:14 <Samu> that's max_penalty 19:41:34 *** berndj has quit IRC 19:41:43 <Samu> trains searching for depot, have it 19:43:30 *** berndj has joined #openttd 19:45:44 *** frosch123 has quit IRC 19:53:40 *** Alberth has left #openttd 20:09:39 *** sim-al2 has joined #openttd 20:48:35 <Samu> hi 20:50:33 <peter1138> Any objections to not requiring group names to be unique at all? 20:50:42 <andythenorth> ascii shrug 20:51:09 <peter1138> ¯\_(ツ)_/¯ 20:52:52 <Wolf01> <andythenorth> ascii shrug <- Please, just don't tie each other ;) 20:56:03 *** smoke_fumus has joined #openttd 21:04:54 *** Hiddenfunstuff has quit IRC 21:22:57 *** andythenorth has quit IRC 21:30:37 <peter1138> hm 21:30:58 <Eddi|zuHause> i don't think that qualifies as ascii 21:32:20 <peter1138> That took long enough! 21:37:30 <Samu> anyone looking into ship pathfinding atm? 21:37:38 <Wolf01> Everyone 21:38:09 <peter1138> And also noone 21:38:24 <Samu> how to cache paths? 21:38:37 <Samu> don't know where to start 21:38:53 <Samu> but it looks like an idea with potential 21:44:47 <DorpsGek> Commit by peter1138 :: r27833 trunk/src/track_type.h (2017-03-28 23:44:40 +0200 ) 21:44:48 <DorpsGek> -Change: Trackdir maps directly to TrackdirBits 21:45:15 <peter1138> ooh white skittles 21:46:12 <Samu> hmm trackdir stuff, i saw that a lot lately :( 21:46:17 <peter1138> heh 21:47:14 <Samu> trackdir maps directly to trackdirbits? 21:47:41 <peter1138> 1 << trackdir = trackdirbit 21:47:50 <peter1138> instead of... 0x0800 21:47:56 <peter1138> no actual change 21:48:21 <peter1138> just sets the value a different way where you can see where it comes from 21:52:16 <Samu> ah i see 21:55:10 <peter1138> actually inspired by juanjo's git repo 21:55:11 <peter1138> but 21:55:21 <peter1138> he used numbers instead of the trackdirs, heh 21:58:37 <peter1138> hmm well 22:08:54 *** gelignite has quit IRC 22:11:12 *** sla_ro|master has quit IRC 22:23:01 <Wolf01> 'night 22:23:04 *** Wolf01 has quit IRC 22:24:47 *** Progman has quit IRC 22:30:54 *** FLHerne has quit IRC 22:31:46 <peter1138> yeah, ship docking works better when you restrict the trackbits 22:31:59 <peter1138> bit it needs neighbour info which is not nice 22:32:27 <peter1138> Maybe storing water trackbits on the map is not a bad idea 22:34:42 <Samu> what ship docking? what is it doing? 22:35:25 <peter1138> if it docks on the trackbit which heads to the dock tile itself, it then can't find a path when it leaves the dock 22:35:32 <peter1138> gives you the ship is lost message, briefly 22:35:50 <peter1138> gets to the end of the tile, turns around, and magically it's happy again 22:36:08 <Samu> ah, that bug 22:36:23 * peter1138 tries sparse towns 22:36:25 <Samu> or "not really a bug" but annoying anyway 22:36:33 <peter1138> well 22:36:48 <peter1138> it's a bit keen to say it's lost 22:36:51 <peter1138> but then the message is deleted 22:37:01 <peter1138> it's like... did i imagine that? 22:40:23 <Samu> i had to use 2 path finds to overcome that, just to find a depot 22:40:35 <Samu> did u see my post on the forum? 22:41:10 <Samu> my patch* typo 22:48:17 *** Wormnest has quit IRC 23:27:06 *** HerzogDeXtEr1 has joined #openttd 23:32:34 *** HerzogDeXtEr has quit IRC 23:35:30 *** JezK_ has joined #openttd 23:43:57 *** HerzogDeXtEr1 has quit IRC 23:44:16 *** JezK_ has quit IRC 23:52:29 *** orudge` has quit IRC 23:52:31 *** orudge` has joined #openttd 23:52:31 *** ChanServ sets mode: +o orudge` 23:52:38 <peter1138> and of course changing the water tile trackbits breaks savegames :( 23:53:03 *** JezK_ has joined #openttd