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Log for #openttd on 3rd October 2019:
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07:07:14  <andythenorth> Pikka bob
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08:12:04  <andythenorth> rail stations on water? o_O
08:12:25  <andythenorth> https://live.staticflickr.com/5268/5867031883_a4c86c810c_b.jpg
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09:21:46  <Pikka> andythenorth, er, maybe? :D
09:22:41  <andythenorth> "probably not"
09:22:51  <andythenorth> can be faked by building a ridge of land :P
09:25:04  <Pikka> yep
09:28:51  <andythenorth> but imagine how cool :P
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10:15:27  <Pikka> I can hardly imagine!
10:17:11  <Pikka> hmmm
10:17:21  <Pikka> how do I code industries? It's been a long time :)
10:24:02  <andythenorth> using lolz?
10:24:16  <andythenorth> action 0, action 1, action 2, action 3
10:24:21  <andythenorth> or even.....NML!
10:29:08  <Pikka> psh
10:29:38  <Pikka> nfo... get one working, copy and paste :)
10:30:27  <andythenorth> will there be a chicken farm?
10:30:40  <andythenorth> will there be quirky production mechanics? o_O
10:30:50  <andythenorth> and how much HP should a snowplough have?
10:31:52  <Pikka> no, yes, 1?
10:32:07  <Pikka> can you callback it to be a loco with 0hp?
10:35:08  <andythenorth> yes
10:35:13  <andythenorth> but the buy menu still gets a value
10:35:18  <andythenorth> I thought maybe 42
10:38:44  <Pikka> buy menu value can't be callbacked?
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11:17:25  <andythenorth> Pikka: if it's callbacked to 0, it's no longer an engine
11:17:31  <andythenorth> so can't be at front of train
11:17:37  <andythenorth> stuff and things
11:17:40  <Pikka> oh
11:17:45  <peter1138> Is it lunch time?
11:17:47  <andythenorth> iirc
11:18:15  <andythenorth> peter1138: it is unless you've eaten precisely 4 satsumas, a bag of crisps, a packet of corn things and 4 cookies
11:18:35  <peter1138> Sounds like if you'd done that you've already had lunch.
11:18:47  <Pikka> any specific corn things, or just any type of corn thing?
11:19:42  <peter1138> Usually "eat corn instead of nuts, they're lower carolie! (but also higher carb)"
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11:59:30  <andythenorth> corn crackers with chocolate
12:19:25  * andythenorth had lunch
12:32:04  <peter1138> Oh. Me too.
12:39:51  <peter1138> No corn.
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13:33:47  <supermop_work> hi Pikka
13:33:56  <Pikka> hola
13:43:49  <supermop_work> hows qld
13:46:38  <Pikka> ah, so-so
13:46:43  <Pikka> also late
13:46:46  * Pikka bbl
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13:50:43  <supermop_work> ok
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17:15:04  <andythenorth> should I play OpenTTD?
17:15:53  <frosch123> LordAro: have you seen the "non conforming c++" talk from cppcon?
17:16:25  <frosch123> it's the highlight of this year's cppcon so far
17:16:36  <frosch123> andythenorth: play simutrans?
17:16:40  <frosch123> i failed yesterday
17:16:51  <frosch123> whenever i try simutrans, the gui scares me away
17:17:21  <andythenorth> I never tried Simutrans
17:17:26  <andythenorth> but I am playing OpenTTD
17:17:31  <andythenorth> it was a trick question :)
17:18:14  <frosch123> i keep thinking that one may learn something from simutrans, but i never get so far
17:20:23  <andythenorth> something something routes?
17:20:36  <andythenorth> I'm not sure there's much to learn for OpenTTD
17:20:44  <LordAro> frosch123: i have, i did enjoy it indeed
17:20:46  <andythenorth> except how to make it go faster and keep the web infra alive :)
17:20:54  <LordAro> evil committee keeping stuff away from us, etc etc
17:21:08  <frosch123> there is a in-game help system with hyperlinks, but it contains a lot of text
17:21:20  <andythenorth> I can have 10 ideas a day for OpenTTD, but being realistic, it's mostly complete
17:21:46  <frosch123> LordAro: the cpu's branch prediction "learning" patterns was awesome
17:21:54  <andythenorth> obviously we don't have rail stations-on-water yet though :D https://live.staticflickr.com/5268/5867031883_a4c86c810c_b.jpg
17:22:12  <LordAro> frosch123: funny way to spell "terrifying"
17:22:26  <andythenorth> and depot flip is just one bit instead of incremementing a counter in a byte :P
17:22:37  <andythenorth> but otherwise OpenTTD is perfect
17:24:05  * andythenorth BBL
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17:24:59  <dwfreed> (in case you're wondering what that's for: the great lakes region is rich in ore deposits; the trains bring the ore to the water where it's loaded on ships.  The Great Lakes is one of the busiest shipping channels outside of the oceans.)
17:25:42  <dwfreed> there are ore refineries in Indiana and Illinois right along the shore of Lake Michigan
17:25:52  <nielsm> I have played simutrans and made profit in it as well
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17:29:41  <Wolf01> Triplex
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18:47:14  <nielsm> andythenorth, here's some video from that new metro: https://youtu.be/vJ6e91x2BIc?t=535
18:47:52  <nielsm> (don't bother with the first half unless you want to watch clips from speeches and entertainment at the ceremony)
18:48:06  <andythenorth> quite train
18:48:09  <andythenorth> very metro
19:00:27  <supermop_work> the new stations have a bit more variance in material it looks like
19:00:51  <nielsm> yeah the internal walls have different decorations based on the area
19:01:04  <supermop_work> good for wayfinding
19:01:09  <nielsm> and stations with exchange to the S-train system are red
19:01:33  <supermop_work> that's neat
19:01:53  <supermop_work> the S-tog sets themselves looked faded to more of a pink when i was there last summer
19:02:07  <supermop_work> as compared to how shiny they looked when i was there in 2006
19:02:31  <nielsm> probably depends on how many times they've been cleaned of graffiti
19:02:59  <supermop_work> a few had some pretty impressive full-car pieces
19:03:32  <supermop_work> in 2006 he new sets looked like a vision of the future, as did the original metro
19:04:34  <supermop_work> my favorite station identity system still hase to be HK MTR
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19:44:19  <Samu> hi
19:47:31  <Samu> WormAI 1st, RailwAI 2nd, LuDiAI AfterFix 3rd, NoNoCAB 4th, SnakeAI 5th, ShipAI 6th, CivilAI 7th
19:57:51  <Samu> Wormnest_: https://i.imgur.com/9XJyTto.png
19:58:52  <Samu> if this trend continues, WormAI will max out vehicles the latest
19:59:01  <Samu> becomes the winner
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20:18:07  <Samu> or maybe if only NoNoCAB was better... theorically he can still has a lot of trains and aircraft to build before the limit
20:18:26  <Samu> muh english...
20:34:10  <_dp_> whenever I think rust is overcomplicated I go watch C++ talks like that...
20:35:40  <Wormnest__> Samu: Good to see that WormAI is performing well
20:37:32  <Samu> I noticed WormAI has some troubles with recessions, usually goes into a degradation of profits the next 4 years
20:37:53  <Samu> then recovers back to the level it was before the recession
20:38:54  <Samu> but even with that, it's performing well indeed
20:39:08  <Wormnest__> Ah, I donĀ“t think I have any special handling for recessions
20:41:38  <Samu> I don't think there's a way for AIs to know there's a recession
20:41:40  <Samu> unsure
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21:39:45  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7635: Game crash on exit scenario editor when you build or demolish infrastructure https://git.io/fjK1y
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21:52:22  <DorpsGek_III> [OpenTTD/OpenTTD] James103 opened issue #7758: OpenTTD's crash report window does not open. https://git.io/Jec6k
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