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00:34:45 *** APTX_ has quit IRC 00:34:50 *** APTX has joined #openttd 01:36:22 *** snail_UES_ has quit IRC 01:37:57 <b_jonas> question about signals, if I want to mark an exit track from a station as one-way only, but not mark it as a safe place to stop, can I use an entry pre-signal for that if the line it joins has path signals, or do I need an exit presignal on the line? 01:38:55 <b_jonas> I don't think I need it for this very simple station, but I've had setups where I wanted to know this 02:09:32 <b_jonas> also, thank you again for fixing the bug where the smoke of industries was impossible to make transparent 02:37:26 *** D-HUND has joined #openttd 02:40:57 *** debdog has quit IRC 03:08:56 *** Flygon has joined #openttd 03:10:23 <supermop_Home_> best to just use only a path signal 03:11:05 <supermop_Home_> placed as far down as needed to provide a waiting space 03:15:00 *** glx has quit IRC 03:38:28 *** snail_UES_ has joined #openttd 04:19:55 *** snail_UES_ has quit IRC 05:04:31 *** FLHerne has quit IRC 05:05:11 *** FLHerne has joined #openttd 06:02:33 *** sla_ro|master has joined #openttd 06:11:55 <Eddi|zuHause> there is no signal that's not also a "safe wating place" 06:13:48 *** arikover has joined #openttd 07:10:48 *** iSoSyS has joined #openttd 07:22:41 *** m1cr0man has joined #openttd 07:34:43 *** nielsm has joined #openttd 07:44:48 *** nielsm has quit IRC 07:51:05 *** iSoSyS has quit IRC 07:55:26 *** cHawk has quit IRC 08:32:33 *** andythenorth has joined #openttd 08:41:27 *** cHawk has joined #openttd 08:57:30 <b_jonas> Eddi|zuHause, supermop_Home_: ok, thanks 08:58:14 *** tokai has joined #openttd 08:58:14 *** ChanServ sets mode: +v tokai 09:04:43 *** b_jonas has quit IRC 09:05:12 *** tokai|noir has quit IRC 09:52:46 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0Vd 09:55:02 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0wk 10:30:42 *** andythenorth has quit IRC 11:26:41 *** andythenorth has joined #openttd 11:38:26 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic updated pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJsQJ 11:39:20 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0XF 11:51:21 <andythenorth> hmm might be some caching of vehicle liveries sometimes 11:53:42 <andythenorth> I am reading var 43 for company colour 1 and getting the result for company colour 2 11:53:53 <andythenorth> only inside group liveries afaict 11:58:11 <andythenorth> nope, andythenorth error 11:59:11 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0Mf 12:40:56 *** snail_UES_ has joined #openttd 12:44:22 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0yG 13:00:36 <_dp_> it's finally starting to take shape... https://i.imgur.com/R71ydps.png 13:03:44 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0SW 13:20:17 *** andythenorth has quit IRC 13:20:45 *** glx has joined #openttd 13:20:46 *** ChanServ sets mode: +v glx 13:22:22 *** arikover has quit IRC 13:22:40 *** arikover has joined #openttd 13:31:31 *** Zuu has joined #openttd 13:31:34 *** Zuu has quit IRC 13:32:11 *** Zuu has joined #openttd 13:45:38 *** nielsm has joined #openttd 14:21:11 *** Flygon_ has joined #openttd 14:27:37 *** Flygon has quit IRC 14:39:38 <Eddi|zuHause> so, i got stuck inside terrain when i pressed "flip rover" https://steamuserimages-a.akamaihd.net/ugc/1467562602436289177/A1A2A6189EF6AFF656D1D92BC68EED9D12286A69/ 14:46:23 *** Zuu has quit IRC 14:51:13 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic updated pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJsQJ 14:54:14 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ05X 15:15:33 *** cHawk has quit IRC 15:27:36 *** gelignite has joined #openttd 15:32:11 *** denwa has quit IRC 16:16:24 *** andythenorth has joined #openttd 16:18:43 *** HerzogDeXtEr has joined #openttd 16:25:48 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8281: Fix: GCC warns about possibly uninitialized data in signal.cpp https://git.io/JJ0An 16:26:02 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #8280: GCC complains about possibly uninitialized variables when compiling with CXXFLAGS='-Og -g' https://git.io/JJlwG 16:26:02 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8281: Fix: GCC warns about possibly uninitialized data in signal.cpp https://git.io/JJ8KM 16:26:14 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8277: Fix: [CMake] Don't strip final newline from regression output. https://git.io/JJ0AW 16:26:23 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8277: Fix: [CMake] Don't strip final newline from regression output. https://git.io/JJWgx 16:31:16 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJ0Ao 16:31:33 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTYj 16:32:04 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJUHp 16:33:02 *** Progman has joined #openttd 16:37:50 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7980: Station coverage area stays visible sometimes even when turned off https://git.io/JvZHn 16:37:50 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8263: Fix: refresh coverage on option switch https://git.io/JJkHk 16:50:16 *** Wormnest has joined #openttd 17:11:26 *** b_jonas has joined #openttd 17:11:27 *** cHawk has joined #openttd 17:12:59 *** frosch123 has joined #openttd 17:14:57 *** cHawk has quit IRC 17:15:16 *** Flygon_ has quit IRC 17:15:23 *** cHawk has joined #openttd 17:21:44 <LordAro> i've gone through and checked all the recent merged PRs and added backport requested where I think is appropriate. Anyone feel like going through and checking? 17:22:16 <LordAro> i'm unsure about #8241 & #8247 17:25:43 *** andythenorth has quit IRC 17:26:02 *** cHawk has quit IRC 17:26:40 *** Wolf01 has joined #openttd 17:28:03 <glx> #8241 seems minor 17:28:23 <LordAro> last time we let compiler warnings through to a release people kept trying to fix it 17:28:41 <LordAro> i could be more selective about the backporting 17:30:13 <glx> #8247 seems to be a good candidate for backport 17:30:34 <LordAro> i wasn't sure about removing language strings 17:30:50 <frosch123> 8247 looks safe. 8241 can backfire hard 17:31:36 <LordAro> how about just backporting https://github.com/OpenTTD/OpenTTD/pull/8241/commits/9a73a00f3a70666cae7b941f0b4998e8ece56e42 ? 17:32:54 <frosch123> that's one of the two commits i would not trust :) 17:33:05 <frosch123> the other one is the one adding bases to enums 17:33:50 <LordAro> well it's been in master for 2 months now and no one's complained :p 17:44:12 <frosch123> i wonder whether there will ever be any logic for using byte or uint8 17:44:41 <LordAro> well, std::byte is a thing now... 17:44:47 <LordAro> i'm still not entirely sure what it's for 17:45:10 <frosch123> maybe we should add char8_t to make it more silly 17:46:49 <LordAro> i have wondered if we should switch to the standard intN_t types in the past 17:47:01 <_dp_> LordAro, #8245 #8237 17:48:52 <_dp_> also mb #8233 though not quite sure what's going on there 17:49:04 <LordAro> idk about #8237 17:49:11 <LordAro> it is a "feature" 17:49:34 <LordAro> _dp_: 8233 is due to a non-backported change 17:49:55 <LordAro> non-backported-post-1.10 change* 17:51:52 <_dp_> LordAro, what's wrong with including features? 17:52:34 <_dp_> don't tell me even something that silly has to wait for a year? 17:53:36 <LordAro> generally, yeah 17:55:28 <_dp_> this release cycle is just ridiculous :( 17:55:40 <_dp_> no point doing anything before february 17:57:32 <frosch123> oh my... 8237 is so stupid, i should make a revert PR 17:58:05 <frosch123> how are the odds that the author was aware that the "distance" is not a distance, but something scaled by mapsize 17:58:35 <_dp_> frosch123, very aware :p 17:58:48 <_dp_> frosch123, why do you think max is 128? 17:59:13 <LordAro> frosch123: ldpl == _dp_ 17:59:29 <frosch123> ah, at least the tooltip mentions it 18:00:43 <frosch123> yes, and then people complain that there are too few refineries on their map 18:00:51 <frosch123> since the amount is scaled by perimeter, not area 18:02:00 <LordAro> presumably worth putting a comment in the settings file 18:02:36 <_dp_> frosch123, setting itself works very stupidly but having it capped at 48 makes no sense whatsoever 18:02:49 *** cHawk has joined #openttd 18:03:03 <_dp_> I literally have a server that's waiting for that change 18:03:21 <frosch123> hmm, i wonder whether the scaling is still a thing. that code changed so often 18:03:44 <_dp_> frosch123, edge distance is scaled, not sure about spawn chances 18:04:09 <_dp_> doesn't look like it 18:04:43 <_dp_> though chances don't need to be, don't think it counts successful/unsuccesful anyway 18:04:59 <frosch123> GetScaledIndustryGenerationProbability scales it differently for refineries 18:06:35 <frosch123> _dp_: what makes it so stupid, is that it is a minimal change. the patch is written to change as little as possible and to maximize technical debt 18:07:04 <frosch123> if anyone wanted to make stuff better, they would have removed the silly 256 threshold for scaling, changed it into a percentage or whatever 18:08:24 <_dp_> frosch123, that's a february-type patch :p 18:08:59 <frosch123> is that something similar to a monday product? :p 18:10:09 <LordAro> also, if you load everything into "februrary", it comes with a higher chance of it not having the time to be tested properly (thus introducing more bugs), or not being reviewed in time and missing the release altogether 18:12:22 *** gnu_jj_ has quit IRC 18:16:23 *** cHawk has quit IRC 18:18:25 *** gnu_jj has joined #openttd 18:25:00 <_dp_> LordAro, you speak like anyone actually tests nighties :p just how many bugs were found before releases? 18:25:50 <_dp_> some techical stuff mb but I don't remember a single gameplay-related one in years 18:26:05 <_dp_> even when I accidentally killed town growth :/ 18:26:11 <nielsm> the idea of making "major" releases on dates other than april 1st was brought up last year too, with an idea of a september or october release 18:26:15 <nielsm> and it didn't happen 18:28:00 <frosch123> _dp_: clearly citybuilders should use nightly then 18:28:05 <frosch123> coop always played on nightly 18:28:41 <_dp_> coop doesn't use patched servers 18:29:01 <_dp_> I couldn't even find a good way to even base on openttd repo 18:29:03 <frosch123> oh, they did once. they were burnt for it 18:29:04 <LordAro> there's been several bug reports from post-1.10 users 18:29:17 <LordAro> most of them are JGR, but still 18:29:28 <_dp_> well, jgr is basically a release 18:30:13 <frosch123> does jgr have stable branches? 18:30:13 <_dp_> hm... mb I should just switch to jgr... 18:30:24 <_dp_> just for release cycle... 18:34:13 <nielsm> https://www.tt-forums.net/viewtopic.php?p=1234681#p1234681 "Can you advice me the best and well balanced package of graphics, map generator, pretty hard AI, industries pack etc?" <-- we need a generator to supply random game configurations 18:35:22 <_dp_> I want a server with such well-balanced package but estimate it being about a year of work :p 18:45:37 <_dp_> for what I can tell noone ever bothered to do anything about oil generation for non-island maps 18:45:54 <_dp_> increasing border limit at least offers some way to alleviate the issue by spreading them across the map 18:50:25 *** Zuu has joined #openttd 19:11:47 *** arikover has quit IRC 19:51:56 *** gelignite has quit IRC 19:56:03 * _dp_ should've called 8237 "fix oil rig infestation" :p https://i.imgur.com/7uqzntT.png 19:56:59 *** andythenorth has joined #openttd 20:00:35 <nielsm> do any of the default industries newgrf mods allow you to set max number of each industry type per town? 20:00:43 <nielsm> or other kind of spacing control 20:01:39 <_dp_> never seen any general solution 20:02:57 <_dp_> opengfx+industries does kinda fix oil stuff though 20:04:17 *** cHawk has joined #openttd 20:07:42 <_dp_> opengfx+indusries fix oil, manual indusries fix closure 20:07:48 <_dp_> but if you want both you're fucked :p 20:21:25 *** Smedles_ has quit IRC 20:22:25 *** Smedles has joined #openttd 20:23:17 <frosch123> doesn't ogfx+ also include the closure stuff? 20:25:23 <_dp_> frosch123, don't see any 20:28:12 <frosch123> hmm, how odd, i thought it was a direct upgrade to mi (except for toyland stuff) 20:28:33 *** test has joined #openttd 20:28:55 <_dp_> not even close, they're pretty much orthogonal 20:38:57 *** nielsm has quit IRC 20:40:19 *** jottyfan has joined #openttd 20:41:48 *** frosch123 has quit IRC 20:53:30 <_dp_> lol, I think I just accidentally found a solution for most local authority issues 20:53:44 <_dp_> set economy.dist_local_auathority 0 :p 20:54:27 <_dp_> with that I may even be able to turn off magic bulldozer.... 20:59:24 *** sla_ro|master has quit IRC 21:00:13 <_dp_> nvm, I could do it with gs anyway 21:01:08 <_dp_> but at least I now know what to tell people other than just "plan treess" 21:26:47 *** jottyfan has quit IRC 22:06:58 *** HerzogDeXtEr has quit IRC 22:25:05 *** Wolf01 has quit IRC 22:52:17 *** andythenorth has quit IRC 22:52:44 *** andythenorth has joined #openttd 22:57:11 *** Progman has quit IRC 23:18:08 *** Gustavo6046 has quit IRC 23:18:23 *** Gustavo6046 has joined #openttd 23:53:15 *** test has quit IRC 23:56:13 *** Zuu has quit IRC