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Log for #openttd on 21st November 2021:
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14:22:04  <LordAro> https://www.instagram.com/openttd_gold_rush/ it does look good, regardless of being maybe-vaporware
14:24:25  <frosch123> something about "openttd on instagram" is weird to me :)
14:24:56  <LordAro> fine, have a link to the forum thread instead https://www.tt-forums.net/viewtopic.php?p=1249448#p1249448 :p
14:25:04  <LordAro> but yeah, instagram is annoying
14:25:16  <LordAro> given they've essentially disabled it if you're not logged in
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16:14:04  <andythenorth> nah Brett is in Discord, Gold Rush is real
16:21:03  <LordAro> :o
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16:51:12  <FLHerne> It's cool to see it back, I remember it looking cool years ago
16:51:18  <FLHerne> then he disappeared for a while
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17:53:46  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #8480: Feature: Extended depots https://git.io/JL5Hh
17:53:52  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #9577: Feature: Multi-tile depots https://git.io/JzSuK
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19:52:44  <Wolf01> https://www.youtube.com/watch?v=NFLb1IPlY_k from the title il looks interesting
20:15:00  <FLHerne> It's not that interesting unless you didn't know about the existence of train graphs already
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21:36:39  <andythenorth> omg I just discovered mac finder has batch rename
21:37:23  <andythenorth> lot of time spent manually renaming spritesheet pngs
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21:44:22  <andythenorth> oof, every day is a school day :D
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23:42:57  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #9712: [Bug]: Cities still build too many, too long, bridges that spoil the game map https://git.io/J17Rq
23:46:06  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #9712: [Bug]: Cities still build too many, too long, bridges that spoil the game map https://git.io/J17Rq
2021-11-22T

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