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Log for #openttd.dev on 17th May 2014:
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08:21:47  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26592 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
09:00:03  <fonsinchen> https://github.com/ulfhermann/openttd/commit/d8b626be21c6ff3e4f475f05fb5ec110d2ff0626 for the new incarnation of FS#6006
09:00:45  <fonsinchen> I'm not sure what we need the MakeDummy() for at all, though. Especially the first occurence, where it doesn't actually consume the order, feels wrong.
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12:14:47  <frosch123> i agree with removing the first MakeDummy
12:18:21  <frosch123> i am not sure about moving the other MakeDummy to the vey end though
12:19:06  <frosch123> maybe it needs to be before the "Part of orders stuff" at line 1439
12:19:52  <frosch123> hmm, no, i guess that's the actual fix :p
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17:18:08  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26593 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
17:47:18  <planetmaker> http://devs.openttd.org/~planetmaker/patches/build_refit.diff <-- refit automatically to the cargo which the vehicle list is filtered for
17:47:34  <planetmaker> when building a vehicle
17:48:34  <frosch123> in the past we always rejected that because it does not show the right capacity :)
17:48:50  <planetmaker> can we ignore the past :P
17:49:06  <frosch123> there also were two buttons "build" and "build + refit to <bla>"
17:49:21  <planetmaker> yeah, I looked at those patch(es)
17:49:34  <frosch123> anyone, your wone only works in singleplayer
17:49:37  <planetmaker> But I'm actually not sure I like that clutter of the GUI and I consider it pointless tbh
17:49:40  <frosch123> *anyway
17:49:56  <planetmaker> hm... indeed
17:50:05  <frosch123> _new_vehicle_id is only valid after the server replied
17:50:47  <frosch123> you could try with _ctrl_pressed if you do not want more buttons
17:51:05  <frosch123> ctrl may also get away without showing the refitted capacity
17:51:15  <planetmaker> well, my argument is: if I filter for a specific cargo, I always want that cargo
17:52:16  <frosch123> well, check the patch on fs, maybe it works in multiplayer
17:52:17  <planetmaker> so I really would not hide that at all and just provide vehicles with the *selected* cargo
17:53:25  <planetmaker> there is on FS a task?
17:53:53  <frosch123> i would expect at least people having made a patch for that
17:53:56  <frosch123> maybe one made it to fs
17:54:13  <frosch123> +two people
17:54:19  <planetmaker> ok, I thought you knew a number. I only saw a thread in tt-f
17:54:34  <frosch123> i am missing in all of my sentences :p
17:54:53  <planetmaker> :P
17:55:40  <planetmaker> so maybe ammend the build command with a cargo parameter?
17:55:56  <planetmaker> ... if it has that space available in the parameters
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