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00:01:31 <PublicServer> *** mensi has left the game (connection lost) 00:01:45 <mensi> !password 00:01:45 <PublicServer> mensi: pinion 00:01:53 <PublicServer> *** mensi joined the game 00:11:31 <mensi> anybody building anything? 00:11:55 *** Progman has quit IRC 00:11:59 <theholyduck_> mensi, not atm no :P 00:12:04 <theholyduck_> i'm just in it to let other people build 00:12:08 <theholyduck_> + make money to build with 00:12:24 <mensi> there's enough money to build something ;) 00:12:53 <mensi> but as I don't really get the whole hub thing I guess I'll disconnect 00:13:02 <mensi> can't build anything else right now 00:13:43 <PublicServer> *** mensi has left the game (leaving) 00:13:43 <PublicServer> *** mensi has left the game (connection lost) 00:14:03 <theholyduck_> mensi, take a look at the blog? 00:14:08 <theholyduck_> its very easy concept 00:14:09 <theholyduck_> really 00:14:14 <mensi> yeah that doesn't help ;) 00:14:21 <mensi> yeah the concept isn't that hard 00:14:34 <mensi> but I don't quite get how to implement this on this map 00:14:43 <mensi> perhaps I had too much beer already 00:23:33 *** mensi has quit IRC 00:27:43 <PublicServer> <ZarenorDarkstalker> nice outbound merger 00:27:54 <PublicServer> <ZarenorDarkstalker> who finished that outbound for the station? 00:37:44 <PublicServer> <ZarenorDarkstalker> Duck, what are you working on? 00:38:09 <PublicServer> <ZarenorDarkstalker> and that exit needs to be shifted S some... 00:45:12 <PublicServer> *** Thraxian joined the game 00:45:18 <PublicServer> <ZarenorDarkstalker> WB thrax 00:45:22 <PublicServer> <Thraxian> thanks 00:45:30 <PublicServer> <ZarenorDarkstalker> nearly 1/4 of the loop cnstructed 00:45:31 <PublicServer> <theholyduck> upgrading planes to concordes 00:45:32 <PublicServer> <theholyduck> :P 00:45:38 <PublicServer> <ZarenorDarkstalker> :D 00:45:44 <PublicServer> <theholyduck> because fastar == bettar 00:46:44 <PublicServer> <theholyduck> hmm, too many planes i guess 00:46:50 <PublicServer> <theholyduck> they st in the depot for ages wasting cash 00:49:23 <KenjiE20> um, they don't have running costs in depot iirc 00:49:43 <PublicServer> <theholyduck> well yeha, but passengers pay for speed dont they? 00:49:45 <KenjiE20> also 15-17 seems to be about right, it's just getting them even 00:50:04 <PublicServer> <theholyduck> and sitting in the depots before unloading 00:50:29 <PublicServer> <theholyduck> well now that we got 2k km/h concordes 00:50:36 <PublicServer> <theholyduck> 7-8 seems to be what we need 00:51:07 <KenjiE20> why concords? they carry pitiful amounts 00:51:31 <PublicServer> <theholyduck> only half as much as the best plane we have aviable after it 00:51:36 <PublicServer> <theholyduck> and they are over twice as fast :P 00:51:45 <PublicServer> <theholyduck> for now atleast they seem to be making more money 00:51:54 <PublicServer> <theholyduck> hmm 00:51:56 <PublicServer> <theholyduck> or maybe not :P 00:52:02 <PublicServer> <theholyduck> i guess i do fail 00:52:09 *** themroc- has quit IRC 00:52:29 <KenjiE20> bigger cap is better over the speed for making decent cash flow 00:52:35 <PublicServer> * theholyduck puts the old switcharoot 00:52:51 *** Zulan has quit IRC 01:04:06 *** KenjiE20|LT has joined #openttdcoop 01:04:06 *** ChanServ sets mode: +o KenjiE20|LT 01:04:33 *** KenjiE20 has quit IRC 01:06:11 <PublicServer> <Thraxian> south spoke split is done 01:06:28 <PublicServer> <ZarenorDarkstalker> N spoke is almost done 01:07:03 <PublicServer> <Thraxian> man, this terrain is killing me 01:07:07 <PublicServer> <Thraxian> not the hills, but the checkers 01:07:16 <PublicServer> <theholyduck> :D 01:07:18 <PublicServer> <theholyduck> yeah 01:07:24 <PublicServer> <ZarenorDarkstalker> lol.. i've jus ignored it, or i'd go nearly insane 01:07:29 <PublicServer> <Thraxian> don't forget about the hub bypass for the westbound traffic 01:07:55 <PublicServer> <ZarenorDarkstalker> I'll do that, but for E i just built it without the shortcut 01:08:05 <PublicServer> <ZarenorDarkstalker> b/c i wasn't thinking and the lake was in the way 01:08:10 <PublicServer> <theholyduck> we should add what sort of mergers are neaded at each end 01:08:18 <PublicServer> <ZarenorDarkstalker> it is connected though 01:08:21 <PublicServer> <theholyduck> i marked the 10->2 01:08:40 <PublicServer> <ZarenorDarkstalker> haha, lulz and profit? 01:08:44 <PublicServer> <ZarenorDarkstalker> surrreeeeee 01:09:05 <PublicServer> <ZarenorDarkstalker> but N city drop is now connected, with some help from mensi 01:09:16 <theholyduck_> thraxian you're a FE beta guy aswell right? 01:09:19 <theholyduck_> or was it that other guy? 01:09:24 <PublicServer> <ZarenorDarkstalker> and N spoke out is finished, the rest of the spoke just has to be laid 01:11:44 <PublicServer> <theholyduck> marked all the mergers 01:11:47 <PublicServer> <theholyduck> :P 01:12:02 <theholyduck_> as in, what they SHOULD be 01:12:43 <theholyduck_> the lines that needs to exit in a location, is the same as the lines entering in all the other locations :P 01:12:51 <theholyduck_> nice and simple :D 01:12:59 <PublicServer> <ZarenorDarkstalker> wait, thrax, wouldn't it be easier to manage the downmixers if it all came from the same place instead of the shortcut and inner ring? 01:16:03 <PublicServer> <Thraxian> possibly - doesn't matter much to me which way we go 01:16:12 <PublicServer> <Thraxian> I thought the hub bypass was a good idea, though 01:16:22 <PublicServer> <ZarenorDarkstalker> I built one without, but either way 01:16:23 <PublicServer> <Thraxian> but you're right - the merger would be a bit more tricky 01:16:28 <PublicServer> <ZarenorDarkstalker> I think it's situational 01:16:39 <PublicServer> <Thraxian> I began a east->north bypass, but I see that it's already in the hub 01:16:45 <PublicServer> <ZarenorDarkstalker> I'll build the bypass for this 01:16:56 <PublicServer> <Thraxian> whichever.... 01:17:00 <PublicServer> <ZarenorDarkstalker> yeah, that one i put in b/c i wasn't really thinking or paying attention 01:17:11 <PublicServer> <ZarenorDarkstalker> i was in robot slave mindset 01:17:25 <PublicServer> <ZarenorDarkstalker> but no, I'll build the bypass, and we'll see which one works better 01:17:28 <PublicServer> <Thraxian> watch your bridge sync, btw 01:17:33 <PublicServer> <ZarenorDarkstalker> did i miss one/ 01:17:41 <PublicServer> <Thraxian> fixed one at east, but I see one in north also... 01:17:42 <PublicServer> <ZarenorDarkstalker> I thought i had synced them 01:17:48 <PublicServer> <ZarenorDarkstalker> show me 01:18:01 <PublicServer> <ZarenorDarkstalker> ah 01:18:04 <PublicServer> <ZarenorDarkstalker> i see 01:18:09 <PublicServer> <ZarenorDarkstalker> simple enough fix 01:18:15 <PublicServer> <Thraxian> also, the ends of the split are kinda weird 01:18:23 <PublicServer> <Thraxian> nope - same problem there 01:18:26 <PublicServer> <Thraxian> ah - nvm 01:18:55 <PublicServer> <ZarenorDarkstalker> wait.. no, it does still look like it'll desync 01:19:18 <PublicServer> <Thraxian> the northern track has more diagonal than the lower, but the lower has more straight track 01:19:25 <PublicServer> <Thraxian> it balances, but it is weird.... 01:19:32 <PublicServer> <ZarenorDarkstalker> no, it's 40 vs 41 01:19:47 <PublicServer> <ZarenorDarkstalker> because of the diagnoal between the entrances 01:19:51 <PublicServer> <Thraxian> true 01:19:56 <PublicServer> <ZarenorDarkstalker> *diagonal 01:20:01 <PublicServer> <ZarenorDarkstalker> hm 01:20:14 <PublicServer> <Thraxian> basically- you want this.... 01:20:55 <PublicServer> <ZarenorDarkstalker> there 01:21:01 <PublicServer> <ZarenorDarkstalker> thanks.. this is why we have coop :P 01:21:08 <PublicServer> <Thraxian> also - quick question about the other bridge ends 01:21:16 <PublicServer> <ZarenorDarkstalker> for those nasty desyncs we wouldn't catch until it jammed 01:21:22 <PublicServer> <Thraxian> why not those? 01:21:37 <PublicServer> <ZarenorDarkstalker> I likeed the other ones better 01:21:41 <PublicServer> <ZarenorDarkstalker> just because 01:21:47 <PublicServer> <ZarenorDarkstalker> no real diference 01:21:54 <PublicServer> <Thraxian> ok - I thought it looked funny 01:21:55 <PublicServer> <ZarenorDarkstalker> either would work 01:22:00 <PublicServer> <Thraxian> I'm so used to the simple 01:22:15 <PublicServer> <Thraxian> like that... 01:22:18 <PublicServer> <ZarenorDarkstalker> I'm usually simple, but like i said, i was robotslave mode 01:22:20 <PublicServer> <ZarenorDarkstalker> right 01:22:23 <PublicServer> <Thraxian> or in your case 01:22:28 <PublicServer> <ZarenorDarkstalker> i was just building... 01:22:34 <PublicServer> <Thraxian> hehe 01:22:41 <PublicServer> <ZarenorDarkstalker> yeah.. no, i know what you mean 01:22:50 <PublicServer> <ZarenorDarkstalker> I just didn't care enough 01:23:01 <PublicServer> <ZarenorDarkstalker> to think whih i did 01:23:09 <PublicServer> <ZarenorDarkstalker> *which 01:24:04 <PublicServer> <ZarenorDarkstalker> just checking my corner 01:25:02 <PublicServer> <ZarenorDarkstalker> hahahah, you definitely are the master of signs.. 01:25:24 <PublicServer> <Thraxian> just making sure everyone knows what's going on 01:25:28 <PublicServer> <Thraxian> or at least, what's intended 01:25:36 <PublicServer> <ZarenorDarkstalker> right 01:25:47 <PublicServer> <ZarenorDarkstalker> everyone should 01:25:56 <PublicServer> <ZarenorDarkstalker> i think a lot of people, myself included are jkust lazy 01:26:29 <PublicServer> <theholyduck> i'm the master of naming things :P 01:26:33 <PublicServer> <theholyduck> i named all the hubs in the last game 01:26:36 <PublicServer> <theholyduck> for lulz and profit 01:29:40 <PublicServer> <ZarenorDarkstalker> now it gets more complex.. 01:29:55 <PublicServer> <ZarenorDarkstalker> 16 tracks wide coming out 01:29:59 <PublicServer> <ZarenorDarkstalker> or squares 01:30:12 <PublicServer> <ZarenorDarkstalker> gaps for doubling for the spoke... 01:30:17 <PublicServer> <Thraxian> 16? 01:30:27 <PublicServer> <ZarenorDarkstalker> 8*2 01:30:32 <PublicServer> <Thraxian> remember, 3 will exit immediately 01:30:35 <PublicServer> <Thraxian> from the south 01:30:43 <PublicServer> <ZarenorDarkstalker> ah, right.. so then for 5 of them.. so 13 minimum 01:31:02 <PublicServer> *** theholyduck has left the game (connection lost) 01:31:14 <PublicServer> <Thraxian> I'm going to play with something back here for a sec... 01:31:21 <PublicServer> <ZarenorDarkstalker> back where? 01:31:51 <PublicServer> <Thraxian> I really don't want to have to bridge 8 diagonal lines for the town drop exit 01:32:02 <PublicServer> <Thraxian> that's 11 bridge length 01:32:05 <PublicServer> <ZarenorDarkstalker> yeah, it needs to be bumped out 01:32:14 <PublicServer> <ZarenorDarkstalker> 11 isn't horrible though 01:32:17 <PublicServer> <Thraxian> instead, I'm going to try to use this squiggle 01:32:33 <Zarenor> !tunnels 5 11 01:32:33 <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 5 and gap 11. 01:32:51 <PublicServer> <ZarenorDarkstalker> 11 is still just 2.. though the signal gap is large 01:32:52 *** pinedours has joined #openttdcoop 01:32:58 <PublicServer> <Thraxian> is it still 2? 01:33:05 <PublicServer> <ZarenorDarkstalker> which squiggle? 01:33:16 <PublicServer> <ZarenorDarkstalker> i just !tunnels'd it 01:33:17 <PublicServer> <Thraxian> the one just east of "Thrax's playground" 01:33:35 <PublicServer> <ZarenorDarkstalker> ahh, with the plastic? 01:33:53 <PublicServer> <Thraxian> was going to build some bridges, and give town drop tracks an escape from loop 01:34:02 <PublicServer> <Thraxian> right there 01:34:07 <PublicServer> <ZarenorDarkstalker> go for whatever awesome solution you like 01:34:18 <PublicServer> <ZarenorDarkstalker> lol, if you like, however you like 01:34:19 <PublicServer> <Thraxian> we'll see if it is "awesome" or not :) 01:34:33 <PublicServer> <ZarenorDarkstalker> but according to !tunnels you could just double, no need for tripling 01:34:37 <PublicServer> <ZarenorDarkstalker> haha, okay 01:34:39 *** pinedour1 has quit IRC 01:35:11 <PublicServer> <Thraxian> hmmm...not sure if I have the space, unforunately 01:35:34 <PublicServer> <ZarenorDarkstalker> too short? 01:35:43 <PublicServer> <Thraxian> too narrow 01:36:10 <PublicServer> <ZarenorDarkstalker> those industries are annoying aren't they? :P 01:37:35 <PublicServer> <ZarenorDarkstalker> ewll, thats the most obvious TF ive done all day 01:37:39 <PublicServer> <ZarenorDarkstalker> *well 01:38:40 <PublicServer> <ZarenorDarkstalker> wait, i lied, the flattening at east spoke was worse... 01:38:54 <PublicServer> <Thraxian> think I can make this work? 01:39:03 <PublicServer> <ZarenorDarkstalker> idk.. hmmm 01:39:20 <PublicServer> <ZarenorDarkstalker> trying to get doubling for the other 5 is the problem 01:39:25 <PublicServer> <Thraxian> that battery farm will be problematic 01:39:31 <PublicServer> <ZarenorDarkstalker> buite 01:39:34 <PublicServer> <ZarenorDarkstalker> *quite 01:39:42 <PublicServer> <ZarenorDarkstalker> if it dies, you've got it 01:39:49 <PublicServer> <ZarenorDarkstalker> but otherwise, it looks tricky 01:41:01 <PublicServer> <Thraxian> hmmm - new plan 01:41:35 <PublicServer> <ZarenorDarkstalker> what plan is that? 01:42:16 <PublicServer> <Thraxian> grrr...once again, that battery farm will be the problem 01:42:44 <PublicServer> <ZarenorDarkstalker> yeah, it's been on my "I wish it was dead" list since i ran the loop there :P 01:46:30 <PublicServer> <Thraxian> how about that solution? 01:46:43 <PublicServer> <ZarenorDarkstalker> that looks like it works to me 01:46:55 <PublicServer> <ZarenorDarkstalker> as long as that battery farm die 01:46:58 <PublicServer> <ZarenorDarkstalker> s 01:47:53 <PublicServer> <Thraxian> if I shift the whole thing over one to the south, I can tunnel the farm 01:48:06 <PublicServer> <Thraxian> I think one south would do it 01:48:11 <PublicServer> <ZarenorDarkstalker> you could do that 01:48:21 <PublicServer> <ZarenorDarkstalker> you'd be able to tunnel it, yes 01:48:38 <PublicServer> <Thraxian> or I could just bridge the ML here 01:48:44 <PublicServer> <ZarenorDarkstalker> and you cna trim whatever off the curve 01:48:49 <PublicServer> <ZarenorDarkstalker> you could 01:48:50 *** theholyduck__ has joined #openttdcoop 01:48:58 <PublicServer> <ZarenorDarkstalker> but it's less creative abd more ugly 01:49:01 <PublicServer> <ZarenorDarkstalker> *and 01:49:22 <PublicServer> <ZarenorDarkstalker> to me it just ruins my valley, but either way :P 01:49:33 <PublicServer> <ZarenorDarkstalker> it's definitely less complicated 01:49:42 <PublicServer> <Thraxian> how does that ruin your valley? 01:49:52 <PublicServer> <ZarenorDarkstalker> the bridges 01:50:10 <PublicServer> <ZarenorDarkstalker> oh gosh, glad i have them off so i hadnt seen what i was building earlier 01:50:24 <PublicServer> <ZarenorDarkstalker> turned them on and alomst gave myself a headache 01:55:19 *** theholyduck_ has quit IRC 01:57:28 <theholyduck__> !password 01:57:28 <PublicServer> theholyduck__: warred 01:58:10 <PublicServer> *** theholyduck joined the game 02:00:18 <PublicServer> <theholyduck> hey thrax 02:00:28 <PublicServer> <Thraxian> hey duck 02:00:28 <PublicServer> <theholyduck> i'm going to have to terraform a bit at the 10-2 merger area 02:00:36 <PublicServer> <theholyduck> to make ROOM for the 10 lines 02:00:47 <PublicServer> <Thraxian> do what you gotta do - but you don't have to take it THAT low, do you? 02:00:58 <PublicServer> <theholyduck> hmm well i might not 02:01:06 <PublicServer> <Thraxian> keep in mind where the loop is coming from 02:01:18 <PublicServer> <ZarenorDarkstalker> over by the DIE sign 02:01:30 <PublicServer> <ZarenorDarkstalker> probably going to turn lkeside if i design it 02:01:31 <PublicServer> <Thraxian> and the merge won't likely be THAT close, will it? 02:01:38 <PublicServer> <theholyduck> true 02:01:42 <PublicServer> <theholyduck> i just marked the general area 02:01:49 <PublicServer> <ZarenorDarkstalker> 3 will be coming from the lake 02:01:50 <PublicServer> <theholyduck> now i'm marking up how much space it will take 02:02:00 <PublicServer> <theholyduck> ah yeah 02:02:10 <PublicServer> <ZarenorDarkstalker> and the oher 7 from the ring 02:02:22 <PublicServer> <Thraxian> recommend possibly tunneling the ML there.... 02:02:33 <PublicServer> <Thraxian> maybe 02:02:36 <PublicServer> <theholyduck> tunneling under the merge? 02:02:39 <PublicServer> <ZarenorDarkstalker> as opposed to bridging you ean? 02:02:42 <PublicServer> <ZarenorDarkstalker> *mean 02:02:47 <PublicServer> <Thraxian> if you're hard up for space, we could do a left exit near sillypool 02:03:09 <PublicServer> <Thraxian> and have the exit CROSS the ML near itchybury 02:03:12 <PublicServer> <Thraxian> want example? 02:03:16 <PublicServer> <ZarenorDarkstalker> I'll see after I build that 02:04:59 <PublicServer> <ZarenorDarkstalker> I've built general arrows 02:05:39 <PublicServer> <theholyduck> the 3 innermost eh? 02:06:00 <PublicServer> <ZarenorDarkstalker> see my signs and arrows? 02:06:26 <PublicServer> <ZarenorDarkstalker> if you do the left exit, thats how i'd do it 02:06:30 <PublicServer> <ZarenorDarkstalker> may be easiest that way 02:07:27 <PublicServer> <Thraxian> I was thinking something similar 02:07:41 <PublicServer> <ZarenorDarkstalker> I thought that was along the lines you were thinking 02:07:46 <PublicServer> <Thraxian> keep in mind that I already have a bypass from south to east ready 02:07:48 <PublicServer> <ZarenorDarkstalker> wqith the left exit 02:08:02 <PublicServer> <Thraxian> but the left exit, yes - just a bit further north (north of itchybury) 02:08:11 <PublicServer> <Thraxian> but the exit's in the right spot 02:08:28 <PublicServer> <Thraxian> I'd just bridge it around here 02:08:38 <PublicServer> <ZarenorDarkstalker> Mine was kinda general, i could have killed some of icthybury or gone under.. or moved :P 02:08:55 <PublicServer> <Thraxian> which is why flattening the mountain might have been premature 02:08:58 <PublicServer> <ZarenorDarkstalker> yeah, i like that, if duck wants to do it 02:09:10 <PublicServer> <ZarenorDarkstalker> I'm currently working on the N-.W bypass 02:09:11 <PublicServer> <Thraxian> look at south spoke 02:09:20 <PublicServer> <Thraxian> see how I have the east spoke hub bypass marked? 02:09:39 <PublicServer> <ZarenorDarkstalker> yes 02:09:56 <PublicServer> <Thraxian> so we can take that anywhere, really 02:09:59 <PublicServer> <ZarenorDarkstalker> I see 02:10:16 <PublicServer> <ZarenorDarkstalker> I picture picturesques journey along two lakesides 02:10:19 <PublicServer> <Thraxian> we can have the town drop and hub bypass lanes bridge (tunnel) the hub loop 02:10:32 <PublicServer> <Thraxian> lakeside works also 02:10:34 <PublicServer> <ZarenorDarkstalker> *picturesque 02:10:41 <PublicServer> <Thraxian> nice-looking 02:10:49 <PublicServer> <ZarenorDarkstalker> That's why i like it 02:11:03 <PublicServer> <ZarenorDarkstalker> If we'e doing an eye-cany TF game, i like to do it right :P 02:11:06 <PublicServer> <Thraxian> also remember that 3 of those 7 lines MUST EXIT east 02:11:09 <PublicServer> <ZarenorDarkstalker> *candy 02:11:12 <PublicServer> <Thraxian> right? 02:11:15 <PublicServer> <ZarenorDarkstalker> right 02:11:26 <PublicServer> <ZarenorDarkstalker> hence the lakeside 3 this way 02:11:36 <PublicServer> <Thraxian> hmmm... 02:11:37 <PublicServer> <ZarenorDarkstalker> that 3 this way left exit becomes unnecessary 02:11:40 <PublicServer> <ZarenorDarkstalker> or 02:11:45 <PublicServer> <ZarenorDarkstalker> becomes 4 02:11:50 <PublicServer> <ZarenorDarkstalker> and we just brideg the ML 02:11:55 <PublicServer> <ZarenorDarkstalker> *bridge 02:12:18 <PublicServer> <ZarenorDarkstalker> rered the signs 02:12:21 <PublicServer> <ZarenorDarkstalker> *read 02:12:22 <PublicServer> <Thraxian> who's building there now? 02:12:24 <PublicServer> <ZarenorDarkstalker> i just updated 02:12:31 <PublicServer> <ZarenorDarkstalker> duck 02:12:46 <PublicServer> <ZarenorDarkstalker> I'm just overviewing 02:13:18 <PublicServer> <Thraxian> cool 02:13:27 <PublicServer> <Thraxian> and we'll have 3 more also.... 02:13:50 <PublicServer> <ZarenorDarkstalker> total of 6 02:13:56 <PublicServer> <ZarenorDarkstalker> climbing that hillside 02:14:05 <PublicServer> <Thraxian> yeah...something like that 02:14:15 <PublicServer> <ZarenorDarkstalker> that'll be a fun turn to route 02:14:30 <PublicServer> <ZarenorDarkstalker> i intend to do it next, so i can eyecandy it and be proud 02:15:04 <PublicServer> <Thraxian> if we separate tracks by one at turn, that might help 02:15:15 <PublicServer> <ZarenorDarkstalker> I probably will 02:15:19 <PublicServer> <ZarenorDarkstalker> it may need it 02:19:38 <Zarenor> !tunnels 5 18 02:19:38 <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 5 and gap 18. 02:21:28 <PublicServer> <theholyduck> so thrax 02:21:34 <PublicServer> <theholyduck> at what i made so far 02:21:38 <PublicServer> <theholyduck> what do you think? 02:22:00 <PublicServer> <theholyduck> hmm wait, i dont have the right amount of lines comming in :P 02:22:10 <PublicServer> <theholyduck> ah 02:22:16 <PublicServer> <theholyduck> those 3 go direcltly out 02:22:34 <PublicServer> <ZarenorDarkstalker> you have the right 4 02:22:47 <PublicServer> <ZarenorDarkstalker> and will get 6 more from S 02:23:13 <PublicServer> <theholyduck> the 4 i just hooked up goes directly to the candy factory right? 02:23:27 <PublicServer> <theholyduck> then the 3 outside them comes from north 02:23:39 <PublicServer> <theholyduck> and the 3 inside them south 02:23:42 <PublicServer> <ZarenorDarkstalker> comes from, yes 02:24:21 <PublicServer> <ZarenorDarkstalker> don't worry too horribly much about huge jams there, we're expecting low traffic out there, it's a short and deserted line 02:24:36 <PublicServer> <ZarenorDarkstalker> and merge wherever you like 02:24:43 <PublicServer> <ZarenorDarkstalker> worry about the SLHs later 02:24:47 <PublicServer> <theholyduck> i'm not starting the merger yet :P 02:40:17 <PublicServer> <theholyduck> you still need 02:40:18 <PublicServer> <theholyduck> ah 02:40:28 <PublicServer> <theholyduck> so bypass the s to e entirely? 02:40:33 <PublicServer> <theholyduck> for simplicity? 02:40:39 <PublicServer> <ZarenorDarkstalker> 3 will come out from the turn 02:40:45 <PublicServer> <ZarenorDarkstalker> plus 3 bypass 02:41:09 <PublicServer> <ZarenorDarkstalker> you can still have the turn like that around the cities 02:41:16 <PublicServer> <ZarenorDarkstalker> at least until the toy shop dies 02:41:28 <PublicServer> <ZarenorDarkstalker> but we'll have those 3 and the 3 exiting from the other side 02:41:48 <PublicServer> <ZarenorDarkstalker> and now it's almost pretty' 02:42:01 <PublicServer> <ZarenorDarkstalker> but I'll brb 02:42:08 <PublicServer> <ZarenorDarkstalker> have to go do some housework 02:47:43 <PublicServer> *** theholyduck has left the game (connection lost) 02:53:39 <PublicServer> <ZarenorDarkstalker> back 02:53:44 <PublicServer> <ZarenorDarkstalker> thrax, what're you up to? 02:54:13 <PublicServer> <Thraxian> check out south spoke 02:54:27 <PublicServer> <ZarenorDarkstalker> Ahhh, I see 03:01:22 <PublicServer> <Thraxian> this is starting to come together quite nicely 03:01:43 <PublicServer> <ZarenorDarkstalker> quite 03:01:55 *** theholyduck has joined #openttdcoop 03:03:24 *** PenKnight has joined #openttdcoop 03:06:24 <Zarenor> !tunnels 5 12 03:06:24 <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 5 and gap 12. 03:06:28 <Zarenor> argh 03:06:38 *** KenjiE20|LT has quit IRC 03:06:50 <PublicServer> <Thraxian> okay, south spoke is totally connected now 03:06:57 <PublicServer> <ZarenorDarkstalker> think i can get away with doubling instead of tripling these tunnels on the N->W bypass? 03:06:58 <PublicServer> <Thraxian> except for hub access to south spoke, of course 03:07:11 <PublicServer> <Thraxian> not a chance... 03:07:19 *** theholyduck__ has quit IRC 03:07:26 <PublicServer> <ZarenorDarkstalker> okay.. yay more tree farming 03:07:41 <PublicServer> <Thraxian> what's the deal? 03:07:48 <PublicServer> <ZarenorDarkstalker> a town is in my way 03:07:59 <PublicServer> <Thraxian> oh - fairy bridge? 03:08:03 <PublicServer> <Thraxian> just bridge those lines 03:08:04 <PublicServer> <ZarenorDarkstalker> mhmm 03:08:05 <PublicServer> <Thraxian> don't tunnel them 03:08:24 <PublicServer> <ZarenorDarkstalker> uglier.. but alright 03:08:44 <PublicServer> <Thraxian> it's not as ugly as destorying a town.... 03:08:53 <PublicServer> <Thraxian> even level is fine.... 03:09:14 <PublicServer> <Thraxian> in fact - those lines are going to west spoke also 03:09:23 <PublicServer> <Thraxian> so you can follow them, or redirect them with the bypass 03:09:53 <PublicServer> <ZarenorDarkstalker> I'm planning on leaving them because ths needs to merge sooner 03:10:02 <PublicServer> <ZarenorDarkstalker> we could have a SLH before that merges 03:10:09 <PublicServer> <ZarenorDarkstalker> but not before this bypass 03:10:09 <PublicServer> <Thraxian> that's fine.... 03:10:34 <PublicServer> <Thraxian> now, for that candy factory :( 03:10:39 <PublicServer> <ZarenorDarkstalker> ... yeah 03:11:00 <PublicServer> <Thraxian> open to suggestions? 03:11:03 <PublicServer> <ZarenorDarkstalker> sure 03:11:16 <PublicServer> <Thraxian> there's one 03:11:28 <PublicServer> <ZarenorDarkstalker> shift the whole thing? 03:11:41 <PublicServer> <ZarenorDarkstalker> oh, i see 03:11:41 <PublicServer> <Thraxian> battery farm in the way of the next one 03:12:33 <PublicServer> <Thraxian> could you bend around the mountain tip 03:12:48 <PublicServer> <ZarenorDarkstalker> that track? 03:12:51 <PublicServer> <ZarenorDarkstalker> maybe.. 03:12:59 <PublicServer> <Thraxian> all 3 of them... 03:13:07 <PublicServer> <Thraxian> ugh - bad climb 03:13:12 <PublicServer> <ZarenorDarkstalker> yeah 03:13:15 <PublicServer> <Thraxian> I meant more like this... 03:13:32 <PublicServer> <ZarenorDarkstalker> ah 03:13:36 <PublicServer> <ZarenorDarkstalker> hmm 03:13:39 <PublicServer> <ZarenorDarkstalker> hmm 03:13:45 <PublicServer> <Thraxian> and the merger could be more like a station entrance 03:13:50 <PublicServer> <ZarenorDarkstalker> sorry, i'm getting chat latency 03:16:20 <PublicServer> <Thraxian> ooh - what if we moved the merger to that side of the ridge? 03:16:21 <PublicServer> <Thraxian> would that work? 03:16:32 <PublicServer> <ZarenorDarkstalker> which side? 03:16:49 <PublicServer> <ZarenorDarkstalker> how would we route the other 2? 03:17:49 <PublicServer> <ZarenorDarkstalker> ah, maybe 03:17:57 <PublicServer> <ZarenorDarkstalker> but i have to bump these curves one more out 03:18:02 <PublicServer> <ZarenorDarkstalker> one more S 03:18:04 <PublicServer> <Thraxian> something like that... 03:23:31 <PublicServer> <ZarenorDarkstalker> how's that? 03:23:52 <PublicServer> <Thraxian> we could straight things out a bit more....line them up with the western line 03:24:03 <PublicServer> <Thraxian> keep in mind we have 4 tracks coming in from west to join these.... 03:24:26 <PublicServer> <ZarenorDarkstalker> WE will, yes... 03:24:33 <PublicServer> <ZarenorDarkstalker> sorry about those caps.. 03:24:51 <PublicServer> <Thraxian> no worries.... 03:25:02 <PublicServer> <ZarenorDarkstalker> but i think we can bridge them over the loop, just past the cola wells 03:25:14 <PublicServer> <ZarenorDarkstalker> and then them be in the loop 03:25:22 <PublicServer> <ZarenorDarkstalker> and shift it west as need be 03:26:33 <PublicServer> <Thraxian> hmm...here's an interesting idea 03:27:10 <PublicServer> <ZarenorDarkstalker> could try 03:27:29 <PublicServer> <ZarenorDarkstalker> bridging the entire hub doubled over might be tedious, but it could be done 03:27:34 <PublicServer> <Thraxian> 5 tracks one way, 4 in the other - that's 2 bridges difference.... 03:27:39 <PublicServer> <ZarenorDarkstalker> would be pretty anywhere but toyland 03:27:48 <PublicServer> <ZarenorDarkstalker> true 03:28:40 <PublicServer> <ZarenorDarkstalker> want me to try and work on the merger? 03:28:47 <PublicServer> <ZarenorDarkstalker> while you do that inbound/ 03:43:06 <PublicServer> <ZarenorDarkstalker> thrax, think this balancer will work well enough if i signal it correctly/ 03:43:24 <PublicServer> <ZarenorDarkstalker> it's definitely a wonky one 03:44:54 <PublicServer> <Thraxian> dunno - looks weird 03:45:15 <PublicServer> <ZarenorDarkstalker> it is. 03:45:30 <PublicServer> <ZarenorDarkstalker> my only possibl isue is that 2 only can get to 3... 03:45:44 <PublicServer> <ZarenorDarkstalker> err 03:46:29 <PublicServer> <ZarenorDarkstalker> that 2 only gets to 1 and 2 03:46:52 <PublicServer> <ZarenorDarkstalker> and the same for 1 03:47:02 <PublicServer> <ZarenorDarkstalker> oh, wait 03:47:14 <PublicServer> <ZarenorDarkstalker> problem fixed 03:47:27 <PublicServer> <ZarenorDarkstalker> now i just have to figure how to signal it to make this work... 03:49:01 <PublicServer> <Thraxian> the circle is complete :) 03:49:16 <PublicServer> <ZarenorDarkstalker> awesome 03:50:22 <PublicServer> <Thraxian> ooh - we could upgrade to international airports :) 03:50:27 <PublicServer> <ZarenorDarkstalker> lol, woot 03:51:28 <PublicServer> <ZarenorDarkstalker> I'd like to try and run a few trains through this balancer to see if it works... 03:51:41 <PublicServer> <Thraxian> sounds fine to me 03:51:46 <PublicServer> <ZarenorDarkstalker> any ideas on how to do that? 03:52:06 <PublicServer> <ZarenorDarkstalker> i mean, obviously a depot, but getting trains to all 8 trracks rapidly enough... 03:52:15 <PublicServer> <Thraxian> your signals on 1-5 are too far from the merges.... 03:52:16 <PublicServer> <ZarenorDarkstalker> ah, wait 03:52:21 <PublicServer> <Thraxian> they need to be right on top of them 03:52:26 <PublicServer> <ZarenorDarkstalker> i see 03:52:56 <PublicServer> <ZarenorDarkstalker> ah, okay 03:53:03 <PublicServer> <ZarenorDarkstalker> yeah, i getcha 03:53:17 <PublicServer> <ZarenorDarkstalker> I still have but 1 worry.. 03:53:25 <PublicServer> <ZarenorDarkstalker> so let me reassure myself.. one sec 03:53:28 <PublicServer> <Thraxian> also, normal signals immediately after junction could cause blockage 03:54:37 <PublicServer> <ZarenorDarkstalker> any ideas on how to prevent that 03:54:38 <PublicServer> <ZarenorDarkstalker> ? 03:54:49 <PublicServer> <ZarenorDarkstalker> other than removing the signals whcih could mean slower clearing 03:55:00 <PublicServer> <Thraxian> remove the signals immediately after the intersection 03:55:03 <PublicServer> <Thraxian> yeah - like that 03:55:15 <PublicServer> <Thraxian> and the intersection clears as soon as the train leaves it.... 03:55:39 <PublicServer> <ZarenorDarkstalker> so we'd have to have a problem further up the line to have blockages now... i see 03:55:44 <PublicServer> <Thraxian> yeah 03:55:56 <PublicServer> <ZarenorDarkstalker> now all thats left to do is test it... 03:57:29 <PublicServer> <Thraxian> need signals on 6-8 04:00:15 <PublicServer> <ZarenorDarkstalker> alright, you want to watch them go through? 04:04:48 <PublicServer> <ZarenorDarkstalker> seems to have balanced pretty well 04:12:17 <PublicServer> <Thraxian> sorry - was building, and didn't see your chat 04:12:22 <PublicServer> <ZarenorDarkstalker> np, understand 04:12:26 <PublicServer> <ZarenorDarkstalker> *I 04:12:32 <PublicServer> <ZarenorDarkstalker> want me to run them through again? 04:12:37 <PublicServer> <Thraxian> nah, that's ok 04:12:44 <PublicServer> <Thraxian> check out the west merge to hub 04:12:45 <PublicServer> <ZarenorDarkstalker> I thought it went pretty well, but I'm no expert 04:13:05 <PublicServer> <ZarenorDarkstalker> pretty insane 04:13:33 <PublicServer> <ZarenorDarkstalker> an dseems like it'll work well 04:13:36 <PublicServer> <ZarenorDarkstalker> *and 04:13:38 <PublicServer> <Thraxian> we got tunnel bridges now too 04:14:06 <PublicServer> <ZarenorDarkstalker> yeah, i used them to upgrade my balancer.. i had wooden ones simulating heavy congestion XD 04:14:53 <theholyduck> !password 04:14:53 <PublicServer> theholyduck: wipers 04:15:09 <PublicServer> *** theholyduck joined the game 04:15:13 <PublicServer> <ZarenorDarkstalker> wb duck 04:15:25 <PublicServer> <ZarenorDarkstalker> look at the merger at W 04:15:47 <PublicServer> <theholyduck> yo 04:16:13 <PublicServer> <theholyduck> so i was thinking 04:16:23 <PublicServer> <theholyduck> there isnt alot of space on the sides :P 04:16:29 <PublicServer> <theholyduck> i think our loop might be a bit TOO huge 04:17:10 <PublicServer> <Thraxian> ok - how about each spoke has a BBH to split to the nearby corners 04:17:12 <PublicServer> <ZarenorDarkstalker> Eh, maybe 04:17:14 <PublicServer> <Thraxian> and then SLHs on those 04:17:23 <PublicServer> <ZarenorDarkstalker> we could dothat 04:17:30 <PublicServer> <ZarenorDarkstalker> or just use long Sld 04:17:30 <PublicServer> <theholyduck> naw, i like the design 04:17:34 <PublicServer> <ZarenorDarkstalker> *SLs 04:17:39 <PublicServer> <theholyduck> oh, bbh on the end? 04:18:03 <PublicServer> <ZarenorDarkstalker> nah, it'd be heck teying to connect the drops in the Ts 04:18:16 <PublicServer> <ZarenorDarkstalker> and another loop that they could use 04:18:27 <PublicServer> <ZarenorDarkstalker> wouldn't give the davil loop good testing, IMO 04:18:51 <PublicServer> <Thraxian> look southeast of the original plan 04:18:56 <PublicServer> <Thraxian> something more like that 04:19:09 <PublicServer> <theholyduck> that was what i ment 04:19:11 <PublicServer> <theholyduck> with bbh's at the end 04:19:16 <PublicServer> <ZarenorDarkstalker> I'd rather stick with the original, and built more SLHs or larger-than standard SLs to compensate... 04:19:31 <PublicServer> <ZarenorDarkstalker> if compensation ends up needed 04:19:46 <PublicServer> <ZarenorDarkstalker> it'll depend on how much traffic I guess... 04:20:04 <PublicServer> <Thraxian> ZD: have you seen near plan yet? 04:20:09 <PublicServer> <ZarenorDarkstalker> What do you think duck? 04:20:11 <PublicServer> <ZarenorDarkstalker> yes 04:20:31 <PublicServer> <ZarenorDarkstalker> It would work, sure, I just personally don't like it 04:20:46 <PublicServer> <Thraxian> essentially, same plan with some added "primary station hubs" 04:21:01 <PublicServer> <ZarenorDarkstalker> just because I for some reason don't, don't know for sure why, to be honest, other than the other BBHs that would take up a lot of room 04:21:22 <PublicServer> <Thraxian> I don't think they'd take that much room 04:21:32 <PublicServer> <Thraxian> candy factory spoke aside :) 04:21:49 <PublicServer> <ZarenorDarkstalker> i was gonna say, LL_RR extras, or what? 04:22:14 <PublicServer> <Thraxian> for instace, the candy factory (4L4R) would have two 2L2R lines running north and south, with SLHs on those 04:22:58 <PublicServer> <Thraxian> the factory itself sits between the in and out lines of the spoke (hence the large separation) 04:23:10 <PublicServer> <ZarenorDarkstalker> Right.. I still prefer the original plan, though I see it's flaws 04:23:25 <PublicServer> <Thraxian> well - the loop got bigger than I expected, but I think it looks rather nice 04:23:33 <PublicServer> <ZarenorDarkstalker> I like it 04:23:39 <PublicServer> <Thraxian> and it will hold TONS of traffic 04:23:46 <PublicServer> <Thraxian> because merges don't occur until the spokes 04:24:01 <PublicServer> <ZarenorDarkstalker> I thought the map felt small to begin with... 04:24:12 <PublicServer> <ZarenorDarkstalker> I mean, i know it isn't especially small 04:24:34 <PublicServer> <ZarenorDarkstalker> but it has a feel like it is, with this many hills 04:25:27 <PublicServer> <ZarenorDarkstalker> My feeling is still that we stick with the original, but i told you, your plan won, AND i voted for it, you tell me what to do, I build 04:26:05 <PublicServer> <Thraxian> I'm very open to suggestions 04:26:20 <PublicServer> <Thraxian> hence my acceptance of duck's proposal 04:26:27 <PublicServer> <ZarenorDarkstalker> I don't have any, I'd rathjer just have busy, and numerous Sls on the original plan 04:26:36 <PublicServer> <ZarenorDarkstalker> but wait... 04:26:47 <PublicServer> <theholyduck> so yeah 04:26:49 <PublicServer> <ZarenorDarkstalker> maybe we could try something new 04:26:53 <PublicServer> <theholyduck> take a look at th east end 04:27:04 <PublicServer> <ZarenorDarkstalker> what about servicing 2 SLs from one hub? 04:27:21 <PublicServer> <ZarenorDarkstalker> build it similar to a BBH 04:27:53 <PublicServer> <ZarenorDarkstalker> but split them after the hub, sorta in an X, until they're a significant gap apart and service a lot of stations 04:28:09 <PublicServer> <Thraxian> can you show a small illustration? 04:28:16 <PublicServer> <ZarenorDarkstalker> got all those line routed then duck? 04:28:17 <PublicServer> <Thraxian> because I don't follow... 04:28:26 <PublicServer> <theholyduck> all those lines go to the right place yeah 04:28:29 <PublicServer> <ZarenorDarkstalker> NE of the plans 04:28:35 <PublicServer> <theholyduck> if thraxian did what hes supposed to do 04:28:40 <PublicServer> <Thraxian> I'm watching.... 04:29:26 <PublicServer> <ZarenorDarkstalker> typical SLH, yes? 04:29:31 <PublicServer> <Thraxian> you mean like what we have on the west side of the map? 04:29:39 <PublicServer> <Thraxian> large space between the in and out parts of the spoke? 04:29:48 <PublicServer> <ZarenorDarkstalker> no, wait 04:29:51 <PublicServer> <Thraxian> kk 04:30:08 <PublicServer> <theholyduck> is there any san eway to upgrade an airport+ 04:30:15 <PublicServer> <theholyduck> or msut you delete and make a new one? 04:30:16 <PublicServer> <ZarenorDarkstalker> not literally like that, but to illustrate direction 04:30:23 <PublicServer> <Thraxian> yeah - that was my exact idea 04:30:32 <PublicServer> <Thraxian> works on the east, but the others have primary drops to take into consideration 04:30:39 <PublicServer> <Thraxian> so that's what I mean by the BBH on each spoke 04:30:56 <PublicServer> <ZarenorDarkstalker> the SLH still won't be that big.... 04:30:59 <PublicServer> <Thraxian> basically, from there you'd do this? 04:31:16 <PublicServer> <ZarenorDarkstalker> right 04:31:21 <PublicServer> <Thraxian> etc. 04:31:26 <PublicServer> <ZarenorDarkstalker> and the same on the other side of the ML 04:31:27 <PublicServer> <Thraxian> yeah, exactly what I'm talking about 04:31:36 <PublicServer> <ZarenorDarkstalker> making it, depending on how you read it 04:31:49 <PublicServer> <ZarenorDarkstalker> 2-4 SLHs in one.. basically a BBH 04:32:32 <PublicServer> <ZarenorDarkstalker> ah see... 04:32:46 <PublicServer> <ZarenorDarkstalker> This should be a spoke, where i have labled ML 04:33:05 <PublicServer> <ZarenorDarkstalker> so lots of room to the sides 04:33:08 <PublicServer> <Thraxian> oh - I thought the ML was the hub, and the spoke was the section between ML and BBH 04:33:15 <PublicServer> <Thraxian> so this is illustration of the north piece? 04:33:16 *** mixrin has joined #openttdcoop 04:33:18 <PublicServer> <Thraxian> er...north spoke? 04:33:28 <PublicServer> <ZarenorDarkstalker> around the middle of it 04:34:24 <PublicServer> <Thraxian> that was more complex than what I was suggesting 04:34:46 <PublicServer> <ZarenorDarkstalker> it is a bit 04:34:59 <PublicServer> <ZarenorDarkstalker> I just thought instead of doing something typical 04:35:08 <PublicServer> <ZarenorDarkstalker> try something completely different 04:35:17 <PublicServer> <ZarenorDarkstalker> just as a possibility 04:35:33 <PublicServer> <ZarenorDarkstalker> not by any mean a be-all-end-all this is what i do or i st around and do nothing 04:35:41 <PublicServer> <Thraxian> but you just said that BBHs would take a lot of room, and you're proposing adding several to each spoke.... 04:35:42 <PublicServer> <ZarenorDarkstalker> just an idea 04:35:49 <PublicServer> <Thraxian> that's what has me confused... 04:36:04 *** Seppel has quit IRC 04:36:04 *** Born_Acorn has quit IRC 04:36:04 *** Cap_J_L_Picard has quit IRC 04:36:04 *** tneo has quit IRC 04:36:04 *** planetmaker has quit IRC 04:36:04 *** Xeryus|bnc has quit IRC 04:36:04 *** PierreW has quit IRC 04:36:06 *** Cap_J_L_Picard has joined #openttdcoop 04:37:02 *** tneo has joined #openttdcoop 04:37:15 *** Born_Acorn has joined #openttdcoop 04:37:15 *** planetmaker has joined #openttdcoop 04:37:15 *** PierreW has joined #openttdcoop 04:37:15 *** solenoid.oftc.net sets mode: +ov planetmaker planetmaker 04:37:16 *** Born_Acorn has quit IRC 04:37:18 *** Born_Acorn has joined #openttdcoop 04:37:22 *** Xeryus|bnc has joined #openttdcoop 04:37:41 <PublicServer> <ZarenorDarkstalker> more like that... 04:37:42 *** planetmas has joined #openttdcoop 04:37:54 *** planetmaker has quit IRC 04:38:26 <PublicServer> <Thraxian> I was thinkimg more like one big BBH on each spoke, creating a ML parallel to the loop 04:38:30 <PublicServer> <Thraxian> and then having the SLHs on that ML 04:38:37 <PublicServer> <ZarenorDarkstalker> Right, thats what i got out of the plan 04:38:44 <PublicServer> <Thraxian> and on 3 spokes, the BBH would have a primary drop attached to it 04:38:45 <PublicServer> <ZarenorDarkstalker> the proposal 04:38:46 <PublicServer> <Thraxian> kkk 04:39:06 <PublicServer> <Thraxian> you just want more BBHs (or bigger ones) on the spoke? 04:39:23 <PublicServer> <Thraxian> because it may just become situational - some spokes may require it, while others don't 04:39:28 <PublicServer> <ZarenorDarkstalker> well, different ones, instaed of being real BBHs, make it instantly diverge into SLs 04:39:33 <PublicServer> <ZarenorDarkstalker> right 04:39:46 <PublicServer> <Thraxian> ML vs SL is purely semantics 04:39:47 <PublicServer> <ZarenorDarkstalker> make it a BBh, but instead of... 04:39:54 <PublicServer> <ZarenorDarkstalker> yeah, i know 04:40:09 <PublicServer> <ZarenorDarkstalker> sec for new example 04:41:18 <PublicServer> <ZarenorDarkstalker> instead of that 04:41:40 <PublicServer> <ZarenorDarkstalker> this 04:42:01 <PublicServer> <ZarenorDarkstalker> call the hub on the spoke whatever you want 04:42:38 <PublicServer> <Thraxian> I don't see the hub.... 04:42:43 <PublicServer> <Thraxian> is it just the split? 04:43:46 <PublicServer> <Thraxian> so basically each spoke would be a giant H with the spoke running between the uprights? 04:44:06 <PublicServer> <ZarenorDarkstalker> right, and with some off the end 04:44:13 <PublicServer> <ZarenorDarkstalker> the hub should be about mid-spoke 04:44:22 <PublicServer> <Thraxian> like that? 04:44:36 <PublicServer> <Thraxian> (assuming all lines are actually LR) 04:44:37 <PublicServer> <ZarenorDarkstalker> like which? 04:44:42 <PublicServer> <Thraxian> look a bit north 04:44:47 <PublicServer> <ZarenorDarkstalker> sortof, yeah 04:45:17 <PublicServer> <ZarenorDarkstalker> SL runs like any other, wherever its needed 04:45:52 <PublicServer> <Thraxian> like that? 04:45:55 <PublicServer> <ZarenorDarkstalker> right 04:46:09 <PublicServer> <ZarenorDarkstalker> but the SLs could bend wherever needed like... 04:46:13 <PublicServer> <Thraxian> very similar to what proposed. the big SLH might be difficult though 04:46:21 <PublicServer> <ZarenorDarkstalker> the cut in 04:46:24 <PublicServer> <ZarenorDarkstalker> if needed 04:46:44 <PublicServer> <Thraxian> whichever 04:47:02 <PublicServer> <ZarenorDarkstalker> it is.. however you like, i just thought it might be interesting to try something like that as opposed to a BBH 04:47:23 <PublicServer> <ZarenorDarkstalker> I mean, I'm not terribly good at BBHs by any means, but i could build onew 04:47:35 <PublicServer> <ZarenorDarkstalker> and you could probably build most BBhs asleep 04:48:03 <PublicServer> <ZarenorDarkstalker> wheras something new might require a sub-plan and be mighty interesting to try and route 04:48:54 <PublicServer> <ZarenorDarkstalker> I like mine for the interest factor, but in the end, it's your plan 04:49:04 <PublicServer> <ZarenorDarkstalker> You make the call :P 04:49:12 <PublicServer> <ZarenorDarkstalker> duck, you have nay preference? 04:49:15 <PublicServer> <ZarenorDarkstalker> *any 04:49:17 <PublicServer> <theholyduck> naw 04:49:50 <PublicServer> <theholyduck> i'm off to eat some food and prepare for exams soon 04:49:57 <PublicServer> <ZarenorDarkstalker> ooo, good luck 04:50:03 <PublicServer> <theholyduck> and scrounge up enough cash for a couple of caffine and sugar hits 04:50:25 *** elmz has joined #openttdcoop 04:50:27 <PublicServer> <theholyduck> so yeah, i'm off 04:50:31 <PublicServer> *** theholyduck has joined spectators 04:50:51 <elmz> lol, been up all night? ^^ 04:52:13 <PublicServer> <Thraxian> I've got to get to bed soon - 1am here 04:52:41 <PublicServer> <ZarenorDarkstalker> Ah.. It's the same here, but I'm a teenager on summer break :P 04:52:46 <PublicServer> <ZarenorDarkstalker> But no worries.. 04:52:56 <PublicServer> <Thraxian> I'm a 9-5er who doesn't have tomorrow off 04:53:00 <PublicServer> <ZarenorDarkstalker> I could use the sleep whether I want it or not 04:53:01 <elmz> hehe, 7 am here, just got up ^^ 04:54:08 <elmz> so if theholyduck has been here a while it means he stayed up all night ^^ 04:54:16 <elmz> and I thought he had an exam today ^^ 04:55:55 *** mixrin has quit IRC 05:00:06 <elmz> !help 05:00:06 <PublicServer> elmz: http://www.openttdcoop.org/wiki/IRC_Commands 05:01:15 <PublicServer> <Thraxian> ZD: finish up what you're working on, because I need to run :) 05:01:16 <elmz> !ip 05:01:16 <PublicServer> elmz: ps.openttdcoop.org 05:01:24 <elmz> !pass 05:01:33 <elmz> !password 05:01:34 <PublicServer> elmz: magpie 05:01:50 <PublicServer> <ZarenorDarkstalker> I was just signalling because my brain is running down to, go enjoy your sleep, and I'll see you tmo hopefully 05:01:55 <PublicServer> <ZarenorDarkstalker> *too 05:02:06 <PublicServer> <Thraxian> k, I'm out - and the game's a-pausin :) 05:02:19 <PublicServer> *** Thraxian has left the game (leaving) 05:02:20 <PublicServer> *** Thraxian has left the game (connection lost) 05:02:21 <PublicServer> *** Game paused (not enough players) 05:02:26 <elmz> version mismatch :/ 05:02:36 <Zarenor> !dl win32 05:02:37 <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 05:02:37 <Zarenor> ? 05:02:42 <Zarenor> or 64? 05:02:45 <Zarenor> or linux? 05:02:51 <elmz> 64 ^^ 05:02:56 <Zarenor> !dl win64 05:02:57 <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip 05:02:59 <Zarenor> me too :D 05:03:05 <elmz> but I shouldn't be playing anyways ^^ 05:03:14 <Zarenor> running 32 on this when i have winvista 64 causes problems 05:03:22 <Zarenor> it uses so much CPU as a 32-bit 05:03:35 <Zarenor> but run it 64-bit, and suddenly I can see again 05:03:45 <elmz> everything running on vista 64 bit causes problems ^^ 05:03:51 <Zarenor> lol 05:03:57 <Zarenor> it's not that bad anymore 05:04:05 <Zarenor> and I cheart 05:04:06 <elmz> nah I know ^^ 05:04:08 <Zarenor> *cheat 05:04:26 <Zarenor> i prioritize whatever I want over windows system stuff 05:04:54 <Zarenor> the only things that have priority over what I'm running are process explorer and dwm 05:05:14 <Zarenor> and mIRC sually has equal priority when I'm running openTTD 05:05:16 <elmz> still a bit irritated that I still can't seem to find all drivers and programs for it 05:05:24 <Zarenor> for vista 64? 05:05:34 <elmz> yep 05:05:37 <Zarenor> it's horrible the way people don't have 64-bit drivers 05:07:23 <elmz> and that a company like cisco doesn't release their vpn client in 64 bit...and their 32 bit version won't run on vista 64 05:07:47 <Zarenor> Cisco's 64-bit VPN client isn't public? 05:07:54 <Zarenor> thats crap 05:08:00 <elmz> not to my knowledge 05:08:03 <Zarenor> there's no way they don't have one... 05:08:21 <elmz> last I checked there was no 64 bit client 05:09:04 <Zarenor> I'm sure they have one, but it may not be publically available.. which is stupid 05:09:52 <elmz> "The Cisco VPN client supports Windows 2000, XP and Vista (x86/32-bit only) ..." 05:10:13 <Zarenor> yeah... hmmm.. that's really stupid 05:10:33 <elmz> "For x64 (64-bit) Windows support, you must utilize Cisco's next-generation Cisco AnyConnect VPN Client." 05:10:58 <elmz> but I don't have a license for that one ^^ 05:11:06 <PublicServer> <ZarenorDarkstalker> ahhh 05:22:22 *** Razaekal has joined #openttdcoop 05:22:22 *** Razaekel is now known as Guest219 05:22:22 *** Razaekal is now known as Razaekel 05:25:28 *** PierreW_ has joined #openttdcoop 05:25:28 *** PierreW has quit IRC 05:26:02 *** Guest219 has quit IRC 05:33:57 *** Razaekal has joined #openttdcoop 05:33:57 *** Razaekel is now known as Guest220 05:33:57 *** Razaekal is now known as Razaekel 05:34:32 *** Guest220 has quit IRC 05:37:19 *** Ridayah has quit IRC 05:41:43 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 05:41:43 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 05:47:33 *** Ridayah has joined #openttdcoop 05:53:08 *** Xeryus|bnc is now known as XeryusTC 06:06:21 *** ODM has joined #openttdcoop 06:06:21 *** ChanServ sets mode: +o ODM 06:11:54 <ODM> !password 06:11:55 <PublicServer> ODM: fleshy 06:12:00 <PublicServer> *** 0DM joined the game 06:14:56 <PublicServer> *** 0DM has left the game (leaving) 06:14:56 <PublicServer> *** 0DM has left the game (connection lost) 06:29:42 *** DR_Jekyll has quit IRC 06:58:19 *** planetmas is now known as planetmaker 06:58:50 *** planetmaker is now known as Guest232 06:59:39 *** Guest232 is now known as planetmaker 07:00:41 *** dihedral has joined #openttdcoop 07:00:51 <dihedral> i think i'd like to update the bouncer some time soon again 07:01:06 <dihedral> feedback by anyone using it? 07:01:39 <SmatZ> no problem for me 07:02:01 <dihedral> k 07:03:28 <SmatZ> the homepage of the bouncer looks dead :-x 07:06:23 <dihedral> yes :-( 07:06:31 <dihedral> i think that has something to do with the redirect 07:07:35 <dihedral> but that does not mean that they are not developing anymore :-P 07:07:41 <dihedral> just had a release on the 23rd 07:12:09 <ODM> ey dih:) 07:13:20 <dihedral> ey ODM 07:20:07 <SmatZ> oh hello ODM :) 07:20:30 <ODM> smatzie:) 07:22:25 <SmatZ> :^) 07:24:51 <dihedral> hihi 07:25:04 * dihedral pats SmatZ on the head :-P 07:25:48 <ODM> lol 07:37:24 <SmatZ> :o) 07:39:21 <ODM> SmatZ my mother was in czech couple of weeks ago:P 07:39:44 <SmatZ> nice :) 07:50:00 <De_Ghosty> you mother russian? 07:51:21 <ODM> no 07:56:43 <SmatZ> De_Ghosty: everything east of germany is russia, eh? 07:57:30 <dihedral> i knew it!! 07:57:34 <SmatZ> :( 07:57:36 <dihedral> hihihi 07:57:37 <dihedral> :-P 07:57:40 * dihedral hugs SmatZ 07:57:44 <SmatZ> :) 07:59:23 <ODM> cute:D 07:59:35 *** themroc has joined #openttdcoop 07:59:37 <dihedral> man hugs - yeah 07:59:48 <SmatZ> it's not his fault... http://thelinuxlink.net/forum/viewtopic.php?f=9&t=3087 07:59:49 <Webster> Title: thelinuxlink.net View topic - American world (at thelinuxlink.net) 08:00:28 <SmatZ> it could be worse ;) 08:01:38 <dihedral> hehe 08:03:29 <dihedral> eclipse is a pain up my fuzzy rear end 08:04:06 <hylje> java 08:04:47 <dihedral> java itself has it's uses ^^ 08:05:04 <dihedral> there are only a few languages i think are totally useless 08:05:09 <dihedral> such as whitespace or brainfuck 08:06:08 <hylje> they're both turing complete 08:06:12 <SmatZ> they can have use in understanding turing machine (or whatever they are simulating)... though there are better ways to learn it :) 08:06:55 *** TinoM has joined #openttdcoop 08:11:28 <dihedral> i actually do like java to certain extents ^^ 08:11:41 *** themroc has quit IRC 08:13:16 <ODM> hm you dont like eclipse? im kinda fond of it 08:15:48 *** damalix has joined #openttdcoop 08:16:06 <damalix> !password 08:16:06 <PublicServer> damalix: rosary 08:16:21 <PublicServer> *** Damalix joined the game 08:21:19 <PublicServer> <Damalix> wow, wth, that's a bigger hub than the gigantic junction of doom O__o 08:22:39 <hylje> .. OF DOOM 08:24:52 <PublicServer> *** Damalix has left the game (leaving) 08:24:53 <PublicServer> *** Damalix has left the game (connection lost) 08:27:38 *** themroc has joined #openttdcoop 08:29:38 <PublicServer> *** SmatZ joined the game 08:30:39 <PublicServer> *** SmatZ has left the game (leaving) 08:30:39 <PublicServer> *** SmatZ has left the game (connection lost) 08:34:45 *** Progman has joined #openttdcoop 08:40:26 *** Wurzel49 has joined #openttdcoop 08:46:32 *** georg- has joined #openttdcoop 08:50:20 *** themroc- has joined #openttdcoop 08:53:49 *** georg- is now known as georg 08:56:06 *** themroc has quit IRC 08:59:40 *** Wurzel49 has quit IRC 09:00:42 <georg> !password 09:00:42 <PublicServer> georg: gobble 09:00:49 <PublicServer> *** georg joined the game 09:12:11 <PublicServer> *** georg has left the game (leaving) 09:12:12 <PublicServer> *** georg has left the game (connection lost) 09:16:09 <Xaroth> har har, downloading datafiles work.. added md5 verification as well 09:16:37 <dihedral> pffft 09:16:44 <Xaroth> what pffffft 09:17:03 <dihedral> you are helping to illegally spread copyright protected files? 09:17:08 <Xaroth> no 09:17:09 <dihedral> :-P 09:17:13 <Xaroth> ottd datafiles 09:17:15 <Xaroth> not ttd datafiles 09:17:21 <dihedral> :-D 09:17:29 <Xaroth> with funkay progress bar 09:17:39 <dihedral> chilly :-P 09:18:21 <Xaroth> autottd starting to get better and better :) 09:18:28 <Xaroth> needs more cowbell tho 09:21:59 <dihedral> ding ding ding ding 09:22:01 <dihedral> mooooooo 09:22:15 <Xaroth> something like that yes 09:25:15 *** Polygon has joined #openttdcoop 09:33:52 *** Booth has joined #openttdcoop 09:34:08 <Booth> !password 09:34:08 <PublicServer> Booth: thresh 09:34:25 <PublicServer> *** Chris Booth joined the game 09:35:25 *** FooBar_ has joined #openttdcoop 09:38:03 *** Wurzel49 has joined #openttdcoop 09:42:58 <Xaroth> out of total uselessness i added an option to decide what hashing method to use to verify.. md5/sha1/sha256 .. 09:43:17 <theholyduck> lol 09:43:22 <theholyduck> md5 is enough for everybody! 09:43:48 <Xaroth> meh, it's only 4 more lines of code anyhow 09:44:11 <theholyduck> also 09:44:15 <theholyduck> im back from my english exam 09:44:20 <PublicServer> *** theholyduck has joined company #1 09:44:21 <PublicServer> *** Game unpaused (enough players) 09:44:24 <Xaroth> i hope so 09:45:43 <PublicServer> <Chris Booth> hi 09:46:50 <PublicServer> <Chris Booth> i am not sure about this central loop 09:46:58 <PublicServer> <Chris Booth> a 10 -> 2 merge will never work 09:48:08 <theholyduck> well it will eventually proball ybe a 10->3 09:48:14 <theholyduck> or 10->4 :P 09:48:18 <theholyduck> itsa davil hub 09:48:21 <theholyduck> not a central loop :P 09:48:39 <PublicServer> <Chris Booth> well 2 game i dont want to play in a row 09:48:43 <theholyduck> :P 09:48:55 <PublicServer> *** Chris Booth has left the game (leaving) 09:48:56 <PublicServer> *** Chris Booth has left the game (connection lost) 09:48:56 <PublicServer> *** Game paused (not enough players) 09:52:30 <Mark> morning 09:53:14 <PublicServer> *** Game unpaused (enough players) 09:53:29 <Mark> !password 09:53:29 <PublicServer> Mark: rifled 09:53:36 <PublicServer> *** Mark joined the game 09:54:45 *** Wurzel49 has quit IRC 09:55:13 <PublicServer> *** Mark has left the game (leaving) 09:55:13 <PublicServer> *** Mark has left the game (connection lost) 09:55:13 <PublicServer> *** Game paused (not enough players) 09:57:31 <Mark> how could lightning strike a plane? 09:57:40 <Mark> doesnt that require ground? 10:00:00 *** Wurzel49 has joined #openttdcoop 10:00:33 <hylje> it requires a difference in potential 10:01:24 <hylje> planes are rarely excused by lightning due to being faraday cages 10:07:05 *** damalix has quit IRC 10:07:48 <Ammler> you should jump, before the lightning hits you 10:08:00 <Ammler> so you won't be hurted ;-) 10:14:58 <dihedral> you yourself will not be hurt (immediately) when lightning hits a plane :-P 10:15:15 <dihedral> you will be hurt when the plane then hits the ground :-D 10:25:29 *** Wurzel49 has quit IRC 10:26:33 <ODM> in the sense that speed itself doesn't kill, but suddenly going stationary is what gets you? 10:45:36 <Xaroth> Lightning hitting a plane shouldn't be an issue by itself, planes get hit by lightning quite frequently 10:45:53 <Xaroth> it's when the outter shielding fails to compensate, when you start to have issues 10:46:16 <Xaroth> aka, when the current from the lightning strike manages to contact the standard current from the plane itself 10:47:27 <Xaroth> if that manages the fry the engines, they be pretty much fooked 10:47:52 <Xaroth> most internal systems are installed in 2 independant pairs, so if one gets destroyed the second might survive whatever caused it 10:48:04 <Xaroth> but engines are a bit tricky like that.. they can't really pack 4 extra engines.. just in case 10:49:15 *** KenjiE20 has joined #openttdcoop 10:49:15 *** ChanServ sets mode: +o KenjiE20 10:51:37 <ODM> airplane mechanic?:P 10:52:45 *** ^Spike^ has joined #openttdcoop 10:53:15 <^Spike^> !password 10:53:15 <PublicServer> ^Spike^: hoards 10:53:30 <PublicServer> *** ^Sp1ke^ joined the game 10:55:43 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 11:03:41 <Xaroth> ODM: too much discovery, and friends in the aviation industry :) 11:04:31 *** dihedral has left #openttdcoop 11:06:18 <Xaroth> plus we had chat about what happened 11:13:03 <ODM> heh 11:16:08 *** SineDeviance has joined #openttdcoop 11:39:33 *** [1]Booth has joined #openttdcoop 11:45:54 *** Booth has quit IRC 11:45:54 *** [1]Booth is now known as Booth 11:47:52 *** Booth has quit IRC 11:49:57 *** Thraxian|Work has joined #openttdcoop 11:49:57 *** ChanServ sets mode: +o Thraxian|Work 11:50:10 <PublicServer> *** Game unpaused (enough players) 11:50:18 <PublicServer> *** Thraxian|Work joined the game 11:50:34 <PublicServer> <Thraxian|Work> morning, ducky 11:52:15 *** Seppel has joined #openttdcoop 11:54:43 <PublicServer> *** Thraxian|Work has left the game (leaving) 11:54:43 <PublicServer> *** Thraxian|Work has left the game (connection lost) 11:54:44 <PublicServer> *** Game paused (not enough players) 12:01:24 *** dr_gonzo has joined #openttdcoop 12:17:36 *** FooBar_ has quit IRC 12:17:46 *** FooBar_ has joined #openttdcoop 12:37:02 <Xaroth> woop, extractor works again, and better than before \o/ 12:37:25 <Xaroth> added 'support' for a possible future usage of bzip/tar/gzip formats rather than just zip 12:37:34 <PublicServer> *** theholyduck has left the game (connection lost) 12:38:07 <Ammler> !content 12:38:17 <PublicServer> *** Ammler has updated content from BaNaNaS. 12:42:09 <Mark> wootwoot 12:42:16 <Mark> new job starting tuesday 12:42:27 <Mark> about time, too 12:42:32 <ODM> nice 12:42:33 <ODM> what job? 12:42:44 <Mark> at a flower "groothandel" 12:42:47 <ODM> nice 12:42:49 <ODM> aalsmeer enzo? 12:42:58 <Mark> they buf flowers from auctions and sell te retaillers 12:43:05 <Mark> roelofarendsveen 12:43:10 <Mark> close to aalsmeer 12:43:51 <Mark> we're inbetween aalsmeer in the east and rijnsburg in the west 12:44:43 <Xaroth> nice, grats 12:44:51 <Mark> thank you :) 12:45:12 <Mark> was getting pretty tired of just sitting here for weeks, with an exam every now and then 12:45:34 <ODM> okey 12:45:36 <ODM> nice 12:45:47 <Mark> going to make some long hours 12:46:03 <Mark> from 06.00 to 17.00 12:46:09 <Mark> where the 17.00 is early :P 12:46:23 <Xaroth> O_O 12:46:29 <Xaroth> << 9.00-18.00 :P 12:46:41 <Xaroth> sitting behind a pc all day tho 12:47:11 <Mark> i'll mainly be loading and unloading trucks probably 12:49:47 <Xaroth> !password 12:49:47 <PublicServer> Xaroth: royals 12:49:54 <PublicServer> *** Xaroth joined the game 12:50:01 <PublicServer> *** Xaroth has left the game (leaving) 12:50:02 <PublicServer> *** Xaroth has left the game (connection lost) 12:50:06 <Xaroth> autottd \o/ 12:50:09 <Mark> !password 12:50:09 <PublicServer> Mark: royals 12:50:38 <PublicServer> *** Mark joined the game 12:51:00 <PublicServer> <Mark> hmmmm 12:51:07 <PublicServer> <Mark> is that hq4 or 5) 12:54:53 <Xaroth> time for the big test 12:54:57 *** mensi has joined #openttdcoop 12:54:59 <Xaroth> !password 12:54:59 <PublicServer> Xaroth: royals 12:55:07 <mensi> !players 12:55:08 <PublicServer> mensi: Client 1031 (Orange) is Mark, in company 1 (OTTDC) 12:55:40 <PublicServer> *** Game unpaused (enough players) 12:55:42 <PublicServer> *** mensi has left the game (connection lost) 12:55:42 <PublicServer> *** Game paused (not enough players) 12:55:47 <mensi> !password 12:55:47 <PublicServer> mensi: raster 12:55:54 <PublicServer> *** Game unpaused (enough players) 12:56:00 <PublicServer> *** mensi joined the game 12:56:12 <PublicServer> *** georg joined the game 12:56:26 <PublicServer> *** georg has left the game (connection lost) 12:59:51 <PublicServer> *** Mark has joined spectators 12:59:51 <PublicServer> *** Game paused (not enough players) 13:01:04 <Xaroth> !password 13:01:04 <PublicServer> Xaroth: raster 13:01:09 <PublicServer> *** Game paused (not enough players) 13:01:10 <PublicServer> *** Xaroth joined the game 13:01:11 <PublicServer> *** Xaroth has left the game (leaving) 13:01:11 <PublicServer> *** Xaroth has left the game (connection lost) 13:08:45 <Xaroth> hrnf 13:09:07 <Xaroth> started the game, worked fine, logged in, worked fine.. suddenly auttottd crashes, taking ottd with it o_O 13:09:11 <Xaroth> oddness 13:09:34 <PublicServer> *** Xaroth has left the game (connection lost) 13:10:35 <Xaroth> right, last try 13:10:44 <Xaroth> !password 13:10:44 <PublicServer> Xaroth: maggot 13:10:49 <PublicServer> *** Game paused (not enough players) 13:10:51 <PublicServer> *** Xaroth joined the game 13:11:08 <Xaroth> hm 13:12:10 <PublicServer> *** Xaroth has left the game (leaving) 13:12:10 <PublicServer> *** Xaroth has left the game (connection lost) 13:12:42 <PublicServer> *** Kenji joined the game 13:14:18 <PublicServer> <Kenji> Mark, I think that's 3 13:16:51 *** seandasheep has joined #openttdcoop 13:16:57 <seandasheep> !players 13:16:59 <PublicServer> seandasheep: Client 1031 is Mark, a spectator 13:16:59 <PublicServer> seandasheep: Client 1035 (Orange) is mensi, in company 1 (OTTDC) 13:16:59 <PublicServer> seandasheep: Client 1042 is Kenji, a spectator 13:20:34 *** Venxir has joined #openttdcoop 13:24:36 <mensi> so the hub is pretty much done right? 13:25:07 <theholyduck> well almost 13:25:09 <theholyduck> but not really 13:25:16 <seandasheep> !password 13:25:16 <PublicServer> seandasheep: teased 13:25:21 <PublicServer> *** Game unpaused (enough players) 13:25:27 <PublicServer> *** seandasheep joined the game 13:28:28 *** Wurzel49 has joined #openttdcoop 13:34:01 <PublicServer> *** seandasheep has joined spectators 13:34:02 <PublicServer> *** Game paused (not enough players) 13:34:10 <mensi> määh 13:34:23 <seandasheep> were you building? 13:34:25 <mensi> I was just building something ;) 13:34:31 <PublicServer> *** seandasheep has joined company #1 13:34:31 <PublicServer> *** Game unpaused (enough players) 13:34:39 <PublicServer> <seandasheep> ok ;) 13:34:49 <PublicServer> <seandasheep> I'm going afk 13:37:23 *** georg has left #openttdcoop 13:38:02 *** Ben_Totterdell has joined #openttdcoop 13:38:40 <Ben_Totterdell> !password 13:38:40 <PublicServer> Ben_Totterdell: teased 13:38:47 <PublicServer> *** Ben Totterdell joined the game 13:38:54 <PublicServer> *** seandasheep has joined spectators 13:40:13 <Seppel> !password 13:40:13 <PublicServer> Seppel: muffed 13:40:20 <PublicServer> *** Sepp joined the game 13:41:48 <PublicServer> *** Sepp has left the game (leaving) 13:41:48 <PublicServer> *** Sepp has left the game (connection lost) 13:42:21 <mensi> R&çZçR%UZWçE*&Zç 13:42:24 <mensi> fucking crashes 13:42:28 <PublicServer> *** mensi has left the game (connection lost) 13:42:28 <PublicServer> *** Game paused (not enough players) 13:42:47 <planetmaker> mensi, disable your messages about industries. 13:42:59 <mensi> planetmaker, I have all messages disabled 13:43:03 <planetmaker> e.g. set them to non. Not ticker or news. 13:43:18 <planetmaker> if it's something else: find out what crashes it :) 13:43:19 <PublicServer> <Ben Totterdell> come on!! i wanna build! 13:43:19 <mensi> !password 13:43:20 <PublicServer> mensi: muffed 13:43:26 <PublicServer> *** Game unpaused (enough players) 13:43:32 <PublicServer> *** mensi joined the game 13:43:59 <mensi> ok set everything to off I could find 13:44:36 <PublicServer> *** Kenji has left the game (connection lost) 13:47:35 <PublicServer> *** seandasheep has left the game (leaving) 13:47:35 <PublicServer> *** seandasheep has left the game (connection lost) 13:51:09 *** V453000 has joined #openttdcoop 13:51:23 <V453000> !password 13:51:23 <PublicServer> V453000: muffed 13:51:37 <PublicServer> *** V453000 joined the game 13:51:45 <PublicServer> <V453000> hi guys 13:51:48 <PublicServer> <Ben Totterdell> hey 13:52:56 <PublicServer> <V453000> well ... I havent seen a Toyland without any grf in ages :D 13:52:59 <Xaroth> it's alive, ALIVE i tells you :o 13:53:11 <Xaroth> Ammler: AutoTTD lives once again :P 13:53:12 <PublicServer> <V453000> :D 13:53:19 <Xaroth> not tested it on unix tho 13:53:33 <Xaroth> and i need to set a metric cowube of config settings 13:54:34 <mensi> I finished the toy factory stuff 13:54:51 <Xaroth> IS2 supported, revisions supported, releases supported, what else does one need :) 13:54:57 <Xaroth> maybe h2h... 13:55:11 <PublicServer> <Ben Totterdell> for some reason i decided to build a 6>2 merger as the first thing i have built in several months lol... 13:55:22 <mensi> hehe 14:02:44 <PublicServer> <Ben Totterdell> ok the merger is done :) 14:04:51 *** theholyduck has quit IRC 14:10:10 *** seandasheep has quit IRC 14:17:30 <PublicServer> *** Ben Totterdell has left the game (leaving) 14:17:30 <PublicServer> *** Ben Totterdell has left the game (connection lost) 14:17:52 <PenKnight> !password 14:17:52 <PublicServer> PenKnight: hedges 14:17:56 *** damalix has joined #openttdcoop 14:17:58 <PublicServer> *** Ben Totterdell has left the game (connection lost) 14:18:14 <PublicServer> *** PenKnight joined the game 14:18:34 <damalix> !password 14:18:34 <PublicServer> damalix: hedges 14:18:47 <PublicServer> *** Damalix joined the game 14:27:05 <PublicServer> *** Damalix has left the game (leaving) 14:27:05 <PublicServer> *** Damalix has left the game (connection lost) 14:35:08 <mensi> hmm 14:35:22 <mensi> can it be that all the mergers are done? so that leaves stations and sidelines now? 14:36:34 *** V453000 has quit IRC 14:36:36 <mensi> !players 14:36:37 <PublicServer> mensi: Client 1031 is Mark, a spectator 14:36:37 <PublicServer> mensi: Client 1050 (Orange) is mensi, in company 1 (OTTDC) 14:36:37 <PublicServer> mensi: Client 1052 (Orange) is V453000, in company 1 (OTTDC) 14:36:37 <PublicServer> mensi: Client 1054 is PenKnight, a spectator 14:36:58 <mensi> V453000, are you building anything? 14:37:02 <PublicServer> <V453000> no 14:37:07 <PublicServer> *** mensi has joined spectators 14:37:08 <PublicServer> *** Game paused (not enough players) 14:37:12 <PublicServer> <V453000> just lookin at the mergers 14:37:31 <PublicServer> <V453000> nvm, seeya 14:37:35 *** Phoenix_the_II has joined #openttdcoop 14:37:40 <PublicServer> *** V453000 has left the game (leaving) 14:37:40 <PublicServer> *** V453000 has left the game (connection lost) 14:38:35 <PublicServer> *** PenKnight has left the game (leaving) 14:38:35 <PublicServer> *** PenKnight has left the game (connection lost) 14:52:20 <elmz> aaah, summer vacation :D 14:52:29 <elmz> !dl 64 14:52:29 <PublicServer> elmz: unknown option "64" 14:52:36 <elmz> !dl w64 14:52:36 <PublicServer> elmz: unknown option "w64" 14:52:51 <elmz> !dl win64 14:52:52 <PublicServer> elmz: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip 14:54:07 *** Ben_Totterdell has quit IRC 14:56:16 *** `Fuco`` has joined #openttdcoop 14:56:27 *** Fuco has quit IRC 14:59:19 *** Wurzel49 has quit IRC 15:00:58 *** Suisse` has quit IRC 15:10:01 *** Venxir` has joined #openttdcoop 15:15:26 *** Venxir has quit IRC 15:17:39 <damalix> !password 15:17:39 <PublicServer> damalix: wavier 15:17:50 <PublicServer> *** Damalix joined the game 15:20:55 <PublicServer> *** mensi has joined company #1 15:20:55 <PublicServer> *** Game unpaused (enough players) 15:21:36 <PublicServer> *** mensi has joined spectators 15:21:36 <PublicServer> *** Game paused (not enough players) 15:24:19 <PublicServer> *** Damalix has left the game (leaving) 15:24:19 <PublicServer> *** Damalix has left the game (connection lost) 15:24:22 *** damalix has quit IRC 15:24:29 <elmz> hm 15:25:03 <elmz> how do I install from a .zip? just extract into my openttd archive? 15:25:28 <mensi> I usually just unzip everxthing in a folder and copy over the data files 15:25:48 *** mixrin has joined #openttdcoop 15:26:08 <ODM> you can keep the data in your my documents 15:26:17 <ODM> and youll just have to extract:) 15:30:04 <elmz> !password 15:30:04 <PublicServer> elmz: pastry 15:30:34 <elmz> wow, have you guys played 73 years already? 15:31:00 <elmz> didn't ypu start this game last night? 15:31:22 <PublicServer> *** elmz joined the game 15:32:52 <Xaroth> elmz: you can always use AutoTTD to do that for you :) 15:33:02 <PublicServer> <elmz> oh, this is why I never play toyland.... 15:33:54 <PublicServer> *** elmz has left the game (connection lost) 15:34:23 <elmz> !password 15:34:24 <PublicServer> elmz: pastry 15:34:42 <PublicServer> *** elmz joined the game 15:35:51 <PublicServer> *** mensi has joined company #1 15:35:51 <PublicServer> *** Game unpaused (enough players) 15:56:44 <PublicServer> *** mensi has joined spectators 15:56:44 <PublicServer> *** Game paused (not enough players) 16:04:40 *** Suisse` has joined #openttdcoop 16:07:23 *** Misza has quit IRC 16:07:38 <Zarenor> !password 16:07:38 <PublicServer> Zarenor: bestow 16:07:45 <PublicServer> *** Game unpaused (enough players) 16:07:53 <PublicServer> *** ZarenorDarkstalker joined the game 16:08:12 <PublicServer> <elmz> Is there something simple I can do? ^^ 16:08:26 <PublicServer> <ZarenorDarkstalker> let me see 16:08:43 <PublicServer> <ZarenorDarkstalker> you cuold merge the west town drops with the mainline 16:08:47 <PublicServer> <ZarenorDarkstalker> *could 16:09:24 <PublicServer> <ZarenorDarkstalker> it might need to be prio'd, but that'd be the most complicated part of it, it won't need to be lalanced 16:09:50 <elmz> hm, brb, my microwave wil probebly kill my wifi ^^ 16:09:55 <PublicServer> <ZarenorDarkstalker> k 16:09:58 <elmz> *will probably 16:10:43 <PublicServer> *** elmz has left the game (connection lost) 16:10:44 <PublicServer> *** Game paused (not enough players) 16:11:26 *** StarLite has joined #openttdcoop 16:11:26 *** ChanServ sets mode: +o StarLite 16:17:40 <elmz> my ottd thinks I'm still connected ^^ 16:17:51 <PublicServer> <ZarenorDarkstalker> lol 16:18:07 <elmz> !password 16:18:07 <PublicServer> elmz: probed 16:18:10 <PublicServer> *** Game unpaused (enough players) 16:18:30 <PublicServer> *** elmz joined the game 16:19:39 <PublicServer> <elmz> are we talking the ones near hippogate? 16:19:52 <PublicServer> <ZarenorDarkstalker> yeas 16:19:56 <PublicServer> <ZarenorDarkstalker> *yes 16:22:40 <PublicServer> <ZarenorDarkstalker> your other breat fun option is to go through and replace all the bridges :P 16:22:44 <PublicServer> <ZarenorDarkstalker> *great 16:25:25 *** Misza has joined #openttdcoop 16:34:57 <PublicServer> <ZarenorDarkstalker> So what are you working on atm elmz? 16:41:37 <PublicServer> *** Mark has left the game (leaving) 16:41:37 <PublicServer> *** Mark has left the game (connection lost) 16:41:51 <Thraxian|Work> ZD: still at it, I see? 16:42:00 <PublicServer> <ZarenorDarkstalker> I'm back at it.. :P 16:42:15 <PublicServer> <ZarenorDarkstalker> I went and slept whe you did, and got back about 45 mins ago 16:42:23 <Mark> beware maglev is only 482km/h 16:42:32 <Mark> so you dont need the fastest bridge 16:42:38 <PublicServer> <ZarenorDarkstalker> 482 on this map? 16:42:40 <PublicServer> <ZarenorDarkstalker> okay 16:42:41 *** KenjiE20|SSH has joined #openttdcoop 16:42:41 *** ChanServ sets mode: +o KenjiE20|SSH 16:43:19 <PublicServer> <ZarenorDarkstalker> but we do need faster then the steel girder, which may be a problem 16:43:56 *** Brianetta has joined #openttdcoop 16:43:56 *** ChanServ sets mode: +o Brianetta 16:44:07 <Thraxian|Work> yeah - my bridges at the west town drop aren't long enough to support better bridges 16:44:13 <PublicServer> <ZarenorDarkstalker> exactly 16:44:14 <PublicServer> *** Plimmer has left the game (connection lost) 16:44:15 <Thraxian|Work> perhaps the bridge should span two lines? 16:44:20 <PublicServer> <ZarenorDarkstalker> I'm thinking through solutions 16:44:24 <PublicServer> <ZarenorDarkstalker> maybe 16:44:45 <PublicServer> <ZarenorDarkstalker> we can do all of them for the 3 hat do 16:44:47 <PublicServer> *** Thraxian|Work joined the game 16:44:49 <PublicServer> <ZarenorDarkstalker> *that 16:45:06 <PublicServer> <ZarenorDarkstalker> it's only 11, which it the max for 2 bridges at TL5 16:45:16 <PublicServer> <ZarenorDarkstalker> *is 16:45:30 <PublicServer> <Thraxian|Work> the terrain level would have to be alterd for that.... 16:45:46 <PublicServer> <Thraxian|Work> or maybe not 16:45:56 <PublicServer> <ZarenorDarkstalker> just barely works 16:46:09 <PublicServer> <ZarenorDarkstalker> I'd still leave the tunnels for the thers 16:46:10 <PublicServer> *** elmz has left the game (connection lost) 16:46:14 <PublicServer> <ZarenorDarkstalker> *others 16:46:24 <PublicServer> <Thraxian|Work> still a short bridge at the beginning though 16:46:40 <PublicServer> <ZarenorDarkstalker> even if 11 is sufficient fot standard doubling, it is a bit border line 16:46:47 <PublicServer> <ZarenorDarkstalker> make that span two, and then do tunnels 16:46:48 <PublicServer> <Thraxian|Work> these are tripled 16:46:58 <elmz> crap, disconnected again ^^ 16:47:03 <PublicServer> <Thraxian|Work> could do the same for that last set 16:47:12 <PublicServer> <Thraxian|Work> either all bridge all 3, or bridge two tunnel 1 16:47:21 *** KenjiE20|SSH has quit IRC 16:47:32 <PublicServer> <ZarenorDarkstalker> bridge 2 tunnel 1 is my vote, personally 16:47:46 <PublicServer> <ZarenorDarkstalker> I think it looks better, and if feels better to have more signals 16:48:43 *** kenji has joined #openttdcoop 16:48:56 *** Plimmer has joined #openttdcoop 16:49:24 <Plimmer> !password 16:49:25 <PublicServer> Plimmer: feuded 16:49:44 <PublicServer> *** elmz joined the game 16:49:47 <PublicServer> *** Plimmer joined the game 16:50:04 <PublicServer> <Thraxian|Work> south spoke is not done correctly 16:50:11 *** kenji has quit IRC 16:50:15 <PublicServer> <Thraxian|Work> the 3 north spoke ring tracks don't exit 16:50:49 <PublicServer> <ZarenorDarkstalker> one sec and I'll hve a look, fixing a couple more short bridges 16:53:51 *** kenji has joined #openttdcoop 16:54:32 <KenjiE20> !password 16:54:32 <PublicServer> KenjiE20: feuded 16:54:44 *** kenji has quit IRC 16:55:19 <PublicServer> *** Plimmer has left the game (connection lost) 16:57:06 <PublicServer> *** Thraxian|Work has left the game (leaving) 16:57:06 <PublicServer> *** Thraxian|Work has left the game (connection lost) 16:57:22 <PublicServer> *** Plimmer has left the game (connection lost) 17:01:55 <PublicServer> *** elmz has left the game (connection lost) 17:01:55 <PublicServer> *** Game paused (not enough players) 17:02:22 <PublicServer> <ZarenorDarkstalker> I'll bbs, getting breakfast 17:02:27 *** seandasheep has joined #openttdcoop 17:03:17 <seandasheep> !players 17:03:19 <PublicServer> seandasheep: Client 1050 is mensi, a spectator 17:03:19 <PublicServer> seandasheep: Client 1065 (Orange) is ZarenorDarkstalker, in company 1 (OTTDC) 17:04:32 *** KenjiE20|SSH has joined #openttdcoop 17:04:32 *** ChanServ sets mode: +o KenjiE20|SSH 17:05:17 *** seandasheep has quit IRC 17:07:16 *** elmz has quit IRC 17:07:31 *** KenjiE20|SSH has quit IRC 17:08:47 *** Booth has joined #openttdcoop 17:10:00 *** Thraxian|Work has left #openttdcoop 17:11:30 *** [1]Booth has joined #openttdcoop 17:17:49 *** Booth has quit IRC 17:17:49 *** [1]Booth is now known as Booth 17:23:18 <XeryusTC> !password 17:23:18 <PublicServer> XeryusTC: perish 17:23:23 <PublicServer> *** Game unpaused (enough players) 17:23:28 <PublicServer> *** XeryusTC joined the game 17:25:41 <PublicServer> <XeryusTC> central hub is big 17:26:04 <PublicServer> <XeryusTC> like, barely space for slhs :o 17:26:07 <Mark> that it is 17:26:34 <PublicServer> <XeryusTC> not a very good implementation imo 17:27:01 <PublicServer> <XeryusTC> the southern part could be shifted north by almost 40 tiles imo :P 17:27:24 <PublicServer> <XeryusTC> and the same fot the west and east 17:27:31 <PublicServer> <XeryusTC> could also come way clower to the central drop 17:28:09 <PublicServer> <XeryusTC> but that's just my expert opinion that you're all going to neglect anyway :P 17:28:29 <Mark> it was a good idea to build the central drop first, though i don't understad why the loop was built 50 tiles away from it 17:28:35 <Mark> !password 17:28:36 <PublicServer> Mark: upbeat 17:28:45 <PublicServer> *** Mark joined the game 17:28:48 <PublicServer> <XeryusTC> prolly because people wanted space for all the hubs 17:28:53 <PublicServer> <XeryusTC> which are mighty small actually 17:28:56 *** Booth has quit IRC 17:28:59 <PublicServer> <XeryusTC> only the joiners are big 17:29:37 <PublicServer> <XeryusTC> i think my hub which had kind of the same idea of handling traffic is way more space effecient :P 17:30:19 <PublicServer> <Mark> tracks could merge much sooner 17:30:31 <PublicServer> <XeryusTC> mark: see psg #16 17:30:40 <PublicServer> <XeryusTC> basicly the same idea for the hub 17:30:55 <Mark> 16? 17:30:58 <Mark> thats old :P 17:30:59 <PublicServer> <XeryusTC> but the incomming MLs split in 3 ways when they join the turbo roundabout 17:31:12 <PublicServer> <XeryusTC> about 2 or 3 years old i guess :P 17:31:32 <Mark> psg58 also had the same idea 17:32:13 <PublicServer> <XeryusTC> *downloads* 17:32:20 <PublicServer> *** XeryusTC #1 has left the game (connection lost) 17:33:20 <Mark> 58 was my very first plan :P 17:33:51 <XeryusTC> lol :P 17:34:27 <XeryusTC> but this hub is very space ineffecient imo :P 17:34:46 <XeryusTC> although i guess that it doesnt matter in comparison to my design 17:37:03 <PublicServer> <ZarenorDarkstalker> I'm back 17:37:36 <PublicServer> <ZarenorDarkstalker> And Thrax and I have decided the loop became bigger than he really wanted... 17:38:53 <XeryusTC> heh, no shit, it's like 100x200 tiles xD 17:39:00 <PublicServer> <ZarenorDarkstalker> haha, yeah 17:39:25 <PublicServer> <Mark> more like 250*350 if you involve all merges 17:39:27 <XeryusTC> this is a clear case of destroy and try again xD 17:39:33 <PublicServer> <ZarenorDarkstalker> the map felt cramped to me in the first place, but the loop is definitelyt huge 17:39:50 <PublicServer> <Mark> the map is standard size 17:39:50 <PublicServer> <XeryusTC> this is default coop size, your loop is just way too big 17:40:13 <PublicServer> <ZarenorDarkstalker> I know it is standard size, mark.. it just *feels* cramped 17:40:34 <PublicServer> <ZarenorDarkstalker> I've been trying to figure out why it does 17:40:38 <PublicServer> <ZarenorDarkstalker> to me 17:40:47 <XeryusTC> maybe this will teach our american friend (thraxian) that bigger isnt always better 17:41:31 <PublicServer> <ZarenorDarkstalker> I feel maybe I should take offense to that.... 17:42:08 <XeryusTC> please do, in the meantime im taking a leak 17:42:21 <PublicServer> <ZarenorDarkstalker> lol 17:42:58 <PublicServer> *** Mark has left the game (leaving) 17:42:58 <PublicServer> *** Mark has left the game (connection lost) 17:43:56 <XeryusTC> back 17:44:00 <PublicServer> <ZarenorDarkstalker> wb 17:47:57 <XeryusTC> ty 17:48:15 <PublicServer> *** XeryusTC has left the game (connection lost) 17:48:15 <PublicServer> *** Game paused (not enough players) 17:52:50 <Mark> lol game 70 17:52:52 <Mark> good times 17:53:26 <XeryusTC> hmm, i dont think i played in that :P 17:53:44 <Mark> 60 is also a classic 17:53:56 <XeryusTC> 34 is a classic :P 17:54:17 <XeryusTC> we dont have 59 btw 17:54:56 <Mark> indeed we don't 17:55:08 <Mark> was a monorail game with a huge central mainline 17:55:10 <Mark> kinda nice 17:59:29 <Mark> we're also missing game 78 17:59:56 <Mark> i made two 4-ways in that one before it crashed :P 18:30:30 *** Webster has joined #openttdcoop 18:30:30 *** ChanServ sets mode: +o Webster 18:33:41 <De_Ghosty> it died before it start 18:33:42 <De_Ghosty> :o 18:34:10 *** Brianetta has quit IRC 18:35:46 <PublicServer> *** Game unpaused (enough players) 18:35:53 <Razaekel> !password 18:35:54 <PublicServer> Razaekel: glades 18:35:59 <XeryusTC> Ammler: why isnt it possible to properly browse the image thing btw? 18:36:03 <PublicServer> *** Razaekel joined the game 18:36:22 <Ammler> how? 18:36:30 <Razaekel> that loop is HUGE 18:36:41 <PublicServer> <ZarenorDarkstalker> quite 18:36:44 <XeryusTC> Ammler: it isnt 18:36:48 <PublicServer> *** mensi has left the game (leaving) 18:36:48 <PublicServer> *** mensi has left the game (connection lost) 18:36:50 <PublicServer> *** Razaekel has left the game (leaving) 18:36:50 <PublicServer> *** Razaekel has left the game (connection lost) 18:36:50 <PublicServer> *** Game paused (not enough players) 18:37:01 <XeryusTC> that loop is a perfect example of go back and try again :P 18:38:29 <Ammler> oh, you mean, you would like to browse though other images? 18:38:47 <XeryusTC> yeah 18:39:05 <XeryusTC> i kind of expect that to be possible in an online album xD 18:39:25 <Ammler> that isn't a album, it is just nopaste for images ;-) 18:39:44 <Ammler> a bit faster than the official ones. 18:41:29 <XeryusTC> oh ok :P 18:41:47 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 18:41:47 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 18:52:07 *** [com]buster has joined #openttdcoop 18:52:07 *** ChanServ sets mode: +o [com]buster 19:01:47 *** mixrin has quit IRC 19:03:02 <Mark> @stage Building 19:03:02 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16381) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 19:04:44 <Mark> !password 19:04:45 <PublicServer> Mark: stater 19:04:54 <PublicServer> *** Mark joined the game 19:05:53 <Zarenor> Mark, you want me to join so we can build, or are you just looking around? 19:06:01 <PublicServer> <Mark> so does anyone plan on putting some effort in this? 19:06:11 <PublicServer> <Mark> i'm not going to build 19:06:42 <Mark> though feel free to join and build some yourself 19:06:51 <Zarenor> I'll put effort into it when I have someone else putting some effort into it 19:07:08 <Zarenor> I'd rather not build without someone else actually doing tomething and chacking my work well 19:07:25 <Zarenor> I don't trust myself well enough 19:07:57 <PublicServer> <Mark> if it's really bad someone will rebuild it sooner or later 19:08:00 <PublicServer> <Mark> so don't worry 19:08:20 <Zarenor> !password 19:08:21 <PublicServer> Zarenor: stater 19:08:32 <PublicServer> *** Game unpaused (enough players) 19:08:43 <PublicServer> *** ZarenorDarkstalker joined the game 19:10:45 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 19:10:45 <PublicServer> *** Game paused (not enough players) 19:13:20 <PublicServer> *** Game unpaused (enough players) 19:13:23 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 19:13:24 <PublicServer> *** Game paused (not enough players) 19:13:30 <Zarenor> !password 19:13:30 <PublicServer> Zarenor: tomcat 19:13:37 <PublicServer> *** Game unpaused (enough players) 19:13:47 <PublicServer> *** ZarenorDarkstalker joined the game 19:22:56 <PublicServer> <ZarenorDarkstalker> Mark, do the prios at the SLH being built on N spoke look alright? 19:23:21 <PublicServer> <ZarenorDarkstalker> idc about the rest of the SLH, I didn't build it, and it's unsigned 19:24:24 <PublicServer> <Mark> you dont need the twoway combo 19:24:27 <PublicServer> <Mark> fine otherwise 19:24:52 <PublicServer> <ZarenorDarkstalker> so like that? 19:24:55 <PublicServer> <Mark> you dont need a presignal at all there 19:25:24 <PublicServer> <ZarenorDarkstalker> alright, thanks 19:25:44 <PublicServer> <Mark> though the signal gap on the ML is rather large 19:26:01 <PublicServer> <ZarenorDarkstalker> I could add another combo for it 19:26:05 <PublicServer> <Mark> yeah 19:26:24 <PublicServer> <Mark> should be twoway 19:26:34 <PublicServer> <Mark> prios make sense if you think about them :P 19:26:43 <PublicServer> <ZarenorDarkstalker> yeah, I'm just slow... 19:27:07 <PublicServer> <Mark> also, the combo at the end of your prio is useless 19:27:13 <PublicServer> <Mark> though it won'n hurt 19:27:31 <PublicServer> <ZarenorDarkstalker> wan't sure if it'd be needed given the inline exit or not 19:27:34 <PublicServer> <Mark> and as is the exit signal there :P 19:31:12 <mensi> !password 19:31:12 <PublicServer> mensi: ankles 19:31:23 <PublicServer> *** mensi joined the game 19:34:36 <mensi> wtf 19:34:44 <mensi> the toy factory I bought closed again 19:34:56 *** pinedour1 has joined #openttdcoop 19:35:18 <PublicServer> <ZarenorDarkstalker> it happens when there's lack of suply 19:35:21 <PublicServer> <ZarenorDarkstalker> *supply 19:35:29 <PublicServer> <ZarenorDarkstalker> we could route some lastic to it 19:35:33 <PublicServer> <ZarenorDarkstalker> *plastic 19:36:04 <PublicServer> <ZarenorDarkstalker> with this SLH done we'll be able to run the toy vector completely if we connect plastic and batteries 19:36:07 <PublicServer> <Mark> just don't build them before there are trains 19:36:26 <mensi> hmm 19:36:27 <PublicServer> <ZarenorDarkstalker> we'll be able to run trains soon if we can do that 19:36:36 <mensi> plastic on that sideline will have to go around the hub 19:36:39 <PublicServer> <Mark> that SLH should also be connected to the toy factory 19:36:41 <PublicServer> <ZarenorDarkstalker> if you can find plastic and batteries on this SL 19:36:41 *** pinedours has quit IRC 19:36:54 <PublicServer> <ZarenorDarkstalker> I'll see about that 19:37:15 <PublicServer> <ZarenorDarkstalker> about fixing that, that is 19:37:19 <mensi> btw i started the sideline, don't know it even makes sense to have it 2 lanes 19:37:23 <PublicServer> <Mark> since when are SLs two tracks wide? 19:37:30 <mensi> we could also use one lane for the other side 19:37:36 <PublicServer> <ZarenorDarkstalker> good question 19:37:39 <PublicServer> <ZarenorDarkstalker> we could do that 19:38:26 <PublicServer> <ZarenorDarkstalker> one set heads NE and the other SE maybe? 19:38:44 <XeryusTC> hmm, did you people shrink that loop yet? 19:38:52 <PublicServer> <ZarenorDarkstalker> No. 19:39:01 <XeryusTC> :o 19:39:16 <XeryusTC> i might just join just to build a slh on it :P 19:40:23 <PublicServer> <ZarenorDarkstalker> mensi, I'll conest the toyfactory to the SL, if you couldd work on the reverse 19:40:35 <PublicServer> <ZarenorDarkstalker> *connect 19:40:50 <XeryusTC> factory on slh? 19:40:57 <mensi> let's split it up into 2 1track SLs first 19:41:01 <PublicServer> <ZarenorDarkstalker> no, but the SL 19:41:10 <PublicServer> <ZarenorDarkstalker> is in the middle of a spoke, and is incomplete 19:41:11 <PublicServer> <ZarenorDarkstalker> okay 19:41:51 <PublicServer> *** Plimmer has left the game (connection lost) 19:42:05 <PublicServer> *** Player has left the game (connection lost) 19:42:58 <PublicServer> *** Player has left the game (connection lost) 19:45:18 <mensi> hmm 19:45:24 <mensi> is it ok if the SL is a loop? 19:45:33 <PublicServer> <ZarenorDarkstalker> hm? 19:45:35 <mensi> or should it be just LR 19:45:44 <mensi> right now it's like L___________R 19:45:54 <PublicServer> <ZarenorDarkstalker> it has to be continuous, with on in and one out, but it ends up kinda of a loop anyway 19:46:09 <PublicServer> <ZarenorDarkstalker> it's best to be LR, but you could do L++++R 19:46:18 <XeryusTC> LR is prefered 19:46:19 <PublicServer> <ZarenorDarkstalker> as long as it's connectable 19:46:43 <XeryusTC> trains shouldn't really be able to go to a sl and go back to the ML without having visited a station 19:51:08 <tneo> !password 19:51:08 <PublicServer> tneo: wilded 19:51:20 <PublicServer> *** tneo joined the game 19:51:24 <PublicServer> <tneo> hello 19:51:28 <PublicServer> <ZarenorDarkstalker> hey tneo 19:51:51 <mensi> does it really make sense to have two SLs? 19:52:07 <PublicServer> <ZarenorDarkstalker> why doesn't it 19:52:21 <mensi> 2 SLs on the same side? 19:52:22 <PublicServer> <ZarenorDarkstalker> we can reroute it o we can service wherever, including in the loop 19:52:37 <PublicServer> <ZarenorDarkstalker> and one can service closer to the edge of the map 19:52:47 <mensi> ah hmm ok 19:54:42 <PublicServer> <Mark> you're still missing half of the SLH 19:54:50 <PublicServer> <ZarenorDarkstalker> yes, so far, we are 19:54:54 <PublicServer> <Mark> you might want to consider that before making it a twoway 19:56:46 <PublicServer> *** tneo has left the game (leaving) 19:56:47 <PublicServer> *** tneo has left the game (connection lost) 19:59:09 *** [alt]buster has joined #openttdcoop 20:02:11 *** Kolo has joined #openttdcoop 20:02:51 <PublicServer> *** Kolo joined the game 20:05:11 *** [com]buster has quit IRC 20:05:11 *** [alt]buster is now known as [com]buster 20:14:09 <PublicServer> *** Kolo has left the game (leaving) 20:14:10 <PublicServer> *** Kolo has left the game (connection lost) 20:14:15 *** Kolo has quit IRC 20:15:16 <PublicServer> *** Mark has left the game (leaving) 20:15:16 <PublicServer> *** Mark has left the game (connection lost) 20:22:40 *** elmz has joined #openttdcoop 20:22:57 <elmz> !password 20:22:57 <PublicServer> elmz: rubble 20:23:07 <PublicServer> *** elmz joined the game 20:23:42 <PublicServer> <elmz> I'll try that merge thing ^^ 20:23:48 <PublicServer> <ZarenorDarkstalker> Lol, okay 20:24:06 <PublicServer> <elmz> I'm a n00b, but worst case you'll have to use the dynamite a bit ^^ 20:24:14 <mensi> ? thought mergers have been built 20:24:14 <PublicServer> <ZarenorDarkstalker> Np 20:24:23 <PublicServer> <ZarenorDarkstalker> I'm still pretty noob 20:24:29 <PublicServer> <ZarenorDarkstalker> one of the town drops as a bit left 20:24:40 *** Levi has joined #openttdcoop 20:24:40 <PublicServer> <ZarenorDarkstalker> the west, so west isn't go yet 20:24:54 <PublicServer> <ZarenorDarkstalker> but N and S should be completely complete, last i checked 20:24:59 <PublicServer> <elmz> what direction should I be going? 20:25:22 <PublicServer> <elmz> like just north of hippogate? 20:26:02 <PublicServer> <elmz> kk 20:26:12 <PublicServer> <elmz> turn radius? 20:26:15 <PublicServer> <ZarenorDarkstalker> either place, bu you just need to merge the town drop lines 1 to 1 wth the ML 20:26:17 <PublicServer> <ZarenorDarkstalker> 5 20:31:04 <PublicServer> <elmz> are we anti land leveling btw? ^^ 20:31:19 <PublicServer> <ZarenorDarkstalker> minimal.. do what needs tobe done, but try nd be gentle, and look good 20:31:24 <PublicServer> <elmz> k 20:31:29 <mensi> oops 20:31:43 <mensi> I usually did lots of TF but hen re-eyecandied it 20:31:59 <PublicServer> <elmz> tell me if I'm overdoing stuff :) 20:32:09 *** TinoM has quit IRC 20:32:10 <PublicServer> <ZarenorDarkstalker> that'll work, as long as it still looks natural, but it's referred that you went with the original as much as possible 20:32:33 <PublicServer> <elmz> I can remake some of that terrain that I made into a valley 20:32:44 <PublicServer> <elmz> at least where the straight track is :) 20:32:53 <PublicServer> <ZarenorDarkstalker> I'll look at it and let you know when you finish 20:33:46 <PublicServer> <ZarenorDarkstalker> thrax isn't real tchy, especially towards newbies.. everyone has to start somewhere 20:33:57 <PublicServer> <ZarenorDarkstalker> just try not to overdo it 20:34:17 <PublicServer> <elmz> I'm not really a newbie to ottd, but newb to ottdcoop :) 20:36:40 <mensi> I think if we managed to pull the "conceptually" off, the hub is fully connected 20:36:54 <PublicServer> <ZarenorDarkstalker> yeah, and I'm about to pull it off too :P 20:37:06 <mensi> even though one of de SLs on the west end has to go through the ML to get there 20:37:13 <PublicServer> <ZarenorDarkstalker> thanks mensi, I was too lazy to do that part of it 20:37:33 <PublicServer> <ZarenorDarkstalker> just call it a seperate SLH 20:37:45 <PublicServer> <ZarenorDarkstalker> then we have 3 from this one and 1 from the other 20:38:10 <PublicServer> <ZarenorDarkstalker> if the one on thw W side of tis one is connected properly, I havent cheked it yet 20:38:14 <PublicServer> <ZarenorDarkstalker> *checked 20:38:29 <Xaroth> !password 20:38:29 <PublicServer> Xaroth: fluxes 20:38:36 <PublicServer> *** Xaroth joined the game 20:39:32 <PublicServer> *** Xaroth has left the game (leaving) 20:39:32 <PublicServer> *** Xaroth has left the game (connection lost) 20:40:36 <PublicServer> *** Xaroth has left the game (connection lost) 20:40:56 <PublicServer> <ZarenorDarkstalker> mensi, look at !slow... for me 20:41:39 *** dr_gonzo has quit IRC 20:42:19 <mensi> hmm 20:42:27 <mensi> can we move back everything a bit? 20:42:34 <PublicServer> <ZarenorDarkstalker> not really 20:42:42 <PublicServer> <ZarenorDarkstalker> it's very tightly fit 20:42:55 <PublicServer> <ZarenorDarkstalker> maybe 20:42:57 <PublicServer> <ZarenorDarkstalker> ... 20:43:59 <PublicServer> <ZarenorDarkstalker> still slow.. 20:44:07 <PublicServer> <ZarenorDarkstalker> wait, no 20:44:11 <PublicServer> <ZarenorDarkstalker> that works 20:44:23 <PublicServer> <ZarenorDarkstalker> either way 20:45:03 *** Blinkskij has joined #openttdcoop 20:45:07 <Blinkskij> !password 20:45:07 <PublicServer> Blinkskij: bandit 20:45:27 <PublicServer> *** Blinkskij joined the game 20:46:37 <PublicServer> <Blinkskij> man...this is way over my head :( 20:46:49 <PublicServer> <ZarenorDarkstalker> It just takes some getting used to 20:46:54 <PublicServer> <ZarenorDarkstalker> we promise 20:47:19 <PublicServer> <ZarenorDarkstalker> it's definitely complex until you break it down and focyus on one thing at a time 20:47:22 <PublicServer> <ZarenorDarkstalker> *focus 20:47:31 *** Levi has quit IRC 20:47:57 <mensi> hmm Zarenor, the whole "conceptually thing is missing 20:48:18 <PublicServer> <ZarenorDarkstalker> what do you mean? 20:48:19 <mensi> which would provide the west SLs a way to get the factory 20:48:47 <PublicServer> <ZarenorDarkstalker> ah, it nees to turnaround as well? 20:48:51 <PublicServer> <ZarenorDarkstalker> i see 20:49:06 <PublicServer> <ZarenorDarkstalker> thats another thing on my list then 20:50:07 <PublicServer> <ZarenorDarkstalker> I as conderned with having those IN to allow for the E sides to get traffic FROM the factory 20:50:13 <PublicServer> <ZarenorDarkstalker> *was 20:50:22 <PublicServer> <ZarenorDarkstalker> so let me see what sort of solution i can work 20:51:11 <PublicServer> <ZarenorDarkstalker> so let me see if I have this clear 20:51:22 <mensi> looool 20:51:26 <mensi> same thought ;) 20:51:35 <PublicServer> <ZarenorDarkstalker> "this" needs to go to "to here" 20:51:47 <PublicServer> <ZarenorDarkstalker> right 20:51:49 <PublicServer> <ZarenorDarkstalker> ? 20:52:58 <PublicServer> <Blinkskij> won't that crossing right below "this" be a problem? 20:53:14 <PublicServer> <ZarenorDarkstalker> nah, it dosn't double s 20:53:19 <PublicServer> <ZarenorDarkstalker> or desync 20:53:40 <PublicServer> <ZarenorDarkstalker> wait 20:53:50 <PublicServer> <ZarenorDarkstalker> don't rais it all.. too flat is too obvious 20:53:54 <PublicServer> <ZarenorDarkstalker> *raise 20:54:01 <PublicServer> <elmz> me? 20:54:12 <Mark> !password 20:54:12 <PublicServer> Mark: bandit 20:54:15 <PublicServer> <ZarenorDarkstalker> mensi and i are workinf on something 20:54:20 <PublicServer> *** Mark joined the game 20:54:20 <PublicServer> <Mark> 'lo 20:54:25 <PublicServer> <ZarenorDarkstalker> WB mark 20:54:41 <PublicServer> <ZarenorDarkstalker> let me show you my solution now 20:54:46 <PublicServer> <ZarenorDarkstalker> mensi 20:54:51 <mensi> k 20:55:27 <PublicServer> <elmz> my not very elegant and not very compact merge is done ^^ 20:55:41 <PublicServer> <Mark> where? 20:55:50 <PublicServer> <elmz> please don't hit me ^^ 20:55:54 <PublicServer> <elmz> Hippogate 20:56:13 <PublicServer> <Mark> you should double your bridges 20:56:30 <PublicServer> <elmz> oh, right 20:56:37 <PublicServer> <elmz> then I'm fucked ^^ 20:56:49 <PublicServer> <Mark> it's much easier without swapping the tracks 20:57:26 <PublicServer> <elmz> swapping? you mean like merging far left with far left? 20:57:49 <PublicServer> <Mark> your inner track becomes an outer track and vice versa 20:57:55 <PublicServer> <ZarenorDarkstalker> mensi, i got to go eat, but I'll see if i can come up with anything better when i get back 20:58:04 <PublicServer> *** Blinkskij has joined company #1 20:58:08 <PublicServer> <elmz> yea, I know, I usually do it the other way around 20:58:08 <mensi> k, good appetite 20:58:13 <PublicServer> <ZarenorDarkstalker> unless you want to mess around with it :P 20:58:17 *** Levi has joined #openttdcoop 20:58:23 <PublicServer> <Mark> you'll want to let the inner stay the inner 20:58:27 <PublicServer> <ZarenorDarkstalker> thanks, good designs 20:58:35 <PublicServer> <Mark> it's not too bad, but considered ugly :P 20:58:43 <PublicServer> <elmz> ^^ 20:59:15 <PublicServer> <elmz> noooo, Hippogate 20:59:20 <PublicServer> <elmz> ^^ 20:59:29 <PublicServer> <Mark> gained you a few tiles 21:00:21 <PublicServer> <Mark> that will desyvc 21:00:27 <PublicServer> <Mark> you know that term? 21:00:43 <PublicServer> <elmz> what will desync? 21:00:54 <PublicServer> <Mark> the bridge, you fixed it though 21:00:57 <mensi> one path will be longer 21:00:59 *** [alt]buster has joined #openttdcoop 21:01:09 <mensi> so the pathfinder will dislike it 21:01:20 <PublicServer> <Mark> that's not the reason 21:01:45 <PublicServer> <Mark> if trains are densely packed it could happen that they hit each other when merging 21:01:57 <PublicServer> <Mark> well, they won't crash, but stop 21:03:22 <Mark> http://www.openttdcoop.org/blog/2007/11/21/the-difference-between-diagonal-and-straight-tiles/ 21:04:12 <PublicServer> <Mark> woot landslide 21:04:42 <PublicServer> <Mark> yeah much better 21:04:47 <PublicServer> <Mark> now balance it :P 21:04:59 <PublicServer> <elmz> I'ts balanced :P 21:05:06 <PublicServer> <Mark> says who? 21:05:13 <PublicServer> <Mark> they're dead one-to-one joins 21:05:16 <PublicServer> <elmz> ZarenorD 21:05:26 <PublicServer> <Mark> dont listen to him 21:05:38 <PublicServer> <Mark> he thinks balancing means spreading 21:05:51 <PublicServer> <Mark> while it means joining trains without stopping them 21:06:00 <PublicServer> <Mark> i admit the term is vague :P 21:07:00 <PublicServer> <elmz> well, I'm at a loss ^^ 21:07:12 <PublicServer> <Mark> it's good enough for now 21:07:12 *** [com]buster has quit IRC 21:07:12 *** [alt]buster is now known as [com]buster 21:07:17 <PublicServer> <elmz> first time I even dare touching the network ^^ 21:07:19 <PublicServer> <Mark> and could be until the end 21:07:40 <PublicServer> <Mark> you can gain a tile from the bridges 21:07:48 <PublicServer> <Mark> like that 21:08:13 <PublicServer> <elmz> thats balancing?? 21:08:16 <PublicServer> <Mark> no 21:08:23 <PublicServer> <elmz> didn't think so ^^ 21:08:28 <PublicServer> <Mark> read up 21:09:13 <elmz> !wiki 21:09:13 <PublicServer> elmz: http://www.openttdcoop.org/wiki/Main_Page 21:09:44 <PublicServer> <Mark> ZarenorDarkstalker: balancing does NOT mean spreading trains over the tracks equally 21:10:59 <PublicServer> <elmz> but its just about building some kind of balancer? 21:11:18 <PublicServer> <Mark> it's about allowing trains to join all tracks 21:12:26 <PublicServer> <elmz> hm, so we like pink bridges...noted :P 21:12:38 <PublicServer> <Mark> yeah :P 21:12:44 <PublicServer> <Mark> at least i do 21:13:01 <PublicServer> <elmz> ah well, I've to to go anyways 21:13:04 <PublicServer> <Mark> we also like purple tracks 21:13:09 <PublicServer> <Mark> but they're not here yet 21:13:49 <PublicServer> <elmz> and wizzowow rocketeers ^^ 21:13:57 <PublicServer> <Mark> :D 21:14:14 <PublicServer> <elmz> well, c ya 21:14:17 <PublicServer> <Mark> i'm one of the few toyland fans 21:14:18 <PublicServer> <Mark> cya 21:14:24 <PublicServer> *** elmz has left the game (leaving) 21:14:25 <PublicServer> *** elmz has left the game (connection lost) 21:15:20 <SmatZ> !password 21:15:20 <PublicServer> SmatZ: incest 21:16:31 <PublicServer> *** Mark has left the game (leaving) 21:16:31 <PublicServer> *** Mark has left the game (connection lost) 21:16:43 <mensi> incest?!? ;) 21:16:55 *** ODM has quit IRC 21:17:00 <PublicServer> *** mensi has joined spectators 21:17:22 <PublicServer> *** SmatZ joined the game 21:17:23 <SmatZ> yeah! 21:17:36 <PublicServer> <SmatZ> good evening 21:17:54 <Mark> hiya SmatZ 21:18:00 <PublicServer> <SmatZ> hello Mark :) 21:18:09 <PublicServer> <SmatZ> how comes you are not playing :) 21:18:45 <Mark> nothing fun to bulit :P 21:18:53 <PublicServer> <SmatZ> :( 21:18:54 <Mark> and i'm going te bed in a second 21:18:58 <PublicServer> *** SmatZ has left the game (leaving) 21:18:58 <PublicServer> *** SmatZ has left the game (connection lost) 21:19:12 <SmatZ> have nice dreams, Mark :) 21:19:18 <Mark> thank you :) 21:19:29 <Mark> ima dreaming about wizzowos and choochoos 21:19:42 <SmatZ> :-D 21:21:19 *** elmz has quit IRC 21:23:02 *** Brianetta has joined #openttdcoop 21:23:02 *** ChanServ sets mode: +o Brianetta 21:24:28 <PublicServer> *** Blinkskij has left the game (leaving) 21:24:29 <PublicServer> *** Blinkskij has left the game (connection lost) 21:24:29 <PublicServer> *** Game paused (not enough players) 21:24:38 *** Blinkskij has quit IRC 21:27:33 <PublicServer> <ZarenorDarkstalker> back 21:28:09 <Xaroth> !password 21:28:09 <PublicServer> Xaroth: shunts 21:28:26 <PublicServer> *** Xaroth joined the game 21:29:02 <PublicServer> *** Xaroth has joined company #1 21:29:02 <PublicServer> *** Game unpaused (enough players) 21:29:06 <PublicServer> <ZarenorDarkstalker> hmm, my client is still paused 21:29:14 <PublicServer> <ZarenorDarkstalker> ah, there we go 21:29:54 <PublicServer> *** mensi has joined company #1 21:30:39 <PublicServer> <ZarenorDarkstalker> hm 21:30:52 <PublicServer> <ZarenorDarkstalker> still *could* double 45... 21:30:57 <PublicServer> <ZarenorDarkstalker> one sec 21:31:59 <PublicServer> <ZarenorDarkstalker> okay.. back 21:32:41 <PublicServer> <ZarenorDarkstalker> there 21:33:56 <PublicServer> <ZarenorDarkstalker> Hmm, I like the looks of that a lot 21:34:14 <mensi> hhe until you see the west side 21:37:58 <PublicServer> <ZarenorDarkstalker> Mensi, you ready to signal all this and see if we can get a train or 2 running for the heck of it? 21:38:23 *** Thraxian|Work has joined #openttdcoop 21:38:24 *** ChanServ sets mode: +o Thraxian|Work 21:38:39 <mensi> btw the plan mentions maglev, is it ever going to be available? 21:38:42 <PublicServer> *** Thraxian|Work joined the game 21:38:44 <PublicServer> <ZarenorDarkstalker> yup 21:38:51 <PublicServer> <ZarenorDarkstalker> i think it's 2045 though 21:38:56 <PublicServer> <ZarenorDarkstalker> and nice timing thrax 21:39:02 <PublicServer> <ZarenorDarkstalker> look at SLH 01 21:39:12 <PublicServer> <ZarenorDarkstalker> and let us know what you thing 21:39:16 <PublicServer> <ZarenorDarkstalker> *think 21:39:25 <PublicServer> <ZarenorDarkstalker> still signalling to be done 21:41:00 <PublicServer> <Thraxian|Work> there's a lot of things messed up with it, to be honest 21:41:12 <PublicServer> <ZarenorDarkstalker> Sign me some problems 21:41:19 <PublicServer> <ZarenorDarkstalker> I know there are a few likely ones 21:42:09 <PublicServer> <ZarenorDarkstalker> hmm, 'm not sure how i missed that one 21:42:12 <PublicServer> <Thraxian|Work> still reviewing... 21:43:10 <PublicServer> <Thraxian|Work> still too short 21:43:20 <PublicServer> <ZarenorDarkstalker> i know, i have some more mods to d there 21:43:23 <PublicServer> <Thraxian|Work> ah - ok 21:43:26 <XeryusTC> !password 21:43:26 <PublicServer> XeryusTC: paddle 21:43:27 <PublicServer> <ZarenorDarkstalker> have to move the diagonal line out 1 21:43:40 <PublicServer> *** XeryusTC joined the game 21:44:09 *** Venxir` has quit IRC 21:44:31 <PublicServer> <XeryusTC> Thraxian|Work: you did notice that hte loop is way to big didnt you? 21:44:50 *** tmunkj has joined #openttdcoop 21:45:10 <PublicServer> <Thraxian|Work> if you want to rework some of the loop to make it smaller, go for it - I was attempting to presrve the towns 21:45:23 *** Zulan has quit IRC 21:46:35 <PublicServer> <XeryusTC> sounds fair enough 21:46:54 <PublicServer> <XeryusTC> but then again, imo having space to build something is more important than preserving towns 21:47:27 <PublicServer> <XeryusTC> although that may be because i cooped most in the time that towns had to make way for our ml instead of the other way around 21:49:46 *** StarLite has quit IRC 21:50:11 <PublicServer> <Thraxian|Work> mensi: yes 21:51:10 <PublicServer> <ZarenorDarkstalker> Thrax, you have any ideas fr that junction? 21:51:13 <PublicServer> <ZarenorDarkstalker> *for 21:51:14 <PublicServer> <Thraxian|Work> which one? 21:51:23 <PublicServer> <ZarenorDarkstalker> where the signals were backwards 21:51:31 <PublicServer> <ZarenorDarkstalker> which i just fixed 21:51:43 <PublicServer> <ZarenorDarkstalker> but I couldn't htink of a way to fix the junction 21:51:46 <PublicServer> <ZarenorDarkstalker> *think 21:52:20 <PublicServer> <Thraxian|Work> well.... 21:52:23 <PublicServer> <ZarenorDarkstalker> And I'll see if I can prio that.. prob have to be over the bridge 21:53:13 <PublicServer> <Thraxian|Work> SL1E should connect to that loop near bad junction, I think 21:53:19 <PublicServer> <Thraxian|Work> that would eliminate the junction... 21:55:38 <PublicServer> *** Xaroth has left the game (connection lost) 21:55:50 <Xaroth> !password 21:55:51 <PublicServer> Xaroth: fogged 21:55:57 <PublicServer> *** Xaroth joined the game 21:56:06 <PublicServer> *** Xaroth has joined company #1 21:56:45 <PublicServer> <ZarenorDarkstalker> show me how you mean? 21:56:52 <PublicServer> <ZarenorDarkstalker> and sorry, my mom called me for a min 21:58:09 <PublicServer> <Thraxian|Work> something like that, perhaps? 21:58:26 <PublicServer> <Thraxian|Work> just make sure you doing merge before split :) 21:58:30 <PublicServer> <Xaroth> hm 21:58:56 <PublicServer> <Thraxian|Work> I hope I'm not being too brutal.... 21:59:08 <PublicServer> <Thraxian|Work> just providing some feedback on areas of improvement, as requested 21:59:15 <PublicServer> <Thraxian|Work> plus, it helps you learn what to look for.... 21:59:46 <PublicServer> <Xaroth> how hard would it be to create a round robin loadbalancer 22:00:26 <Xaroth> !wiki 22:00:26 <PublicServer> Xaroth: http://www.openttdcoop.org/wiki/Main_Page 22:00:34 <PublicServer> <Thraxian|Work> not sure what you mean by that... 22:00:57 <PublicServer> <ZarenorDarkstalker> sorry 22:01:08 <PublicServer> <ZarenorDarkstalker> my mom called me again.. she's doing some stuff on facebook.. 22:01:19 <PublicServer> <ZarenorDarkstalker> and my dad and i are the highly-computerliterate people 22:01:21 <PublicServer> <Thraxian|Work> no worries 22:01:28 <PublicServer> <ZarenorDarkstalker> so i actually missed all of that 22:01:39 <PublicServer> <ZarenorDarkstalker> and don't worry about being brutal, i can mostly take it 22:01:42 <PublicServer> <Xaroth> er 22:01:47 <PublicServer> <Xaroth> you take one(or multiple) entry points 22:01:53 <PublicServer> <Xaroth> and 2 (or more) exit points 22:02:02 <PublicServer> <Xaroth> and trains are divided equally among those exit points 22:02:03 <PublicServer> <ZarenorDarkstalker> it's when someone just tears somethng apart you're proud of without saying anything, or asking.. that's when it ticks me off 22:02:34 <PublicServer> <Thraxian|Work> I'm on the other end - I won't fix the problem (unless it's a big network-affecting one) 22:02:45 <PublicServer> <Thraxian|Work> I'll just dump signs up and hope the builder comes back to look and make corrections 22:03:08 <PublicServer> <Thraxian|Work> The way I see it, pointing it out (and offering suggestions at times) is the only way they will learn not to make the same error in the future. 22:03:11 <PublicServer> <ZarenorDarkstalker> I've seen tha about you.. and I'll only make very minor corrections without saying anything, and hten sign it.. otherwise, i try to leave it 22:03:16 <PublicServer> <ZarenorDarkstalker> exactly 22:03:28 <PublicServer> <ZarenorDarkstalker> someone just nuking it and starting ver doesn't teach them anything 22:03:40 <PublicServer> <Thraxian|Work> which problem do you want to tackle first at SLH01 22:03:44 *** SineDeviance2 has joined #openttdcoop 22:03:48 <PublicServer> <Thraxian|Work> because I've pointed out several big areas for improvement 22:03:53 <PublicServer> <ZarenorDarkstalker> the junction 22:03:55 <PublicServer> <Thraxian|Work> make sure you understand them all, in case I have to go 22:04:00 <PublicServer> <ZarenorDarkstalker> the looparound from SL1E 22:04:16 <PublicServer> <Thraxian|Work> the Bad Junction should probably be a made into a balancer of sorts 22:04:44 <PublicServer> <Thraxian|Work> you have two inputs going to three outputs, so make it kinda like a station exit 22:04:45 <PublicServer> <ZarenorDarkstalker> why is that? 22:04:48 <PublicServer> <Thraxian|Work> also note the large signal gaps 22:04:49 <PublicServer> <ZarenorDarkstalker> ah 22:05:00 <PublicServer> <ZarenorDarkstalker> yeah, currently there are bad gaps 22:05:19 <PublicServer> <ZarenorDarkstalker> if we put it all on the loop it loses the gaps 22:05:31 <PublicServer> <ZarenorDarkstalker> but then distributing it to the two exits 22:05:32 <PublicServer> <ZarenorDarkstalker> ... 22:05:33 <PublicServer> <Thraxian|Work> it's basically an oblique evil X 22:06:01 <PublicServer> <Thraxian|Work> if you look east, you'll see an alternate route for SL 1E 22:06:02 <PublicServer> <ZarenorDarkstalker> the X was the better solution for the way it was, it prevented trains goin 2x45.. but it's still evil 22:06:11 <PublicServer> <ZarenorDarkstalker> right, I'm constructing along that 22:06:36 <PublicServer> <Thraxian|Work> then we can get rid of the bad junction, and just move it back to the loop 22:06:59 <PublicServer> <Thraxian|Work> simplifies things a bit 22:07:07 <PublicServer> <Thraxian|Work> that's kinda why I was thinking one hub, then branching from that 22:07:08 <PublicServer> <ZarenorDarkstalker> quite a bit 22:07:18 <PublicServer> <Thraxian|Work> but I respect your desire to be more "adventureous" 22:07:48 <PublicServer> <ZarenorDarkstalker> haha, thanks.. honestly, mensi had build most of this, and i just came in and built on that 22:07:55 <PublicServer> <ZarenorDarkstalker> to make it a more proper SLH 22:08:01 <PublicServer> <ZarenorDarkstalker> which somehow became this 22:08:02 <PublicServer> <Thraxian|Work> I built some temp lines to indicate direction 22:08:43 <PublicServer> <Xaroth> hrnf, this whole loadbalancing thing is harder than i thought 22:08:48 <PublicServer> <Thraxian|Work> another thing you might consider is some minor tform to remove squiggles 22:08:49 <mensi> hey feel free to kill it and build something proper 22:08:49 <PublicServer> <ZarenorDarkstalker> okay, CL issues fixed, you can kill the X 22:09:09 <mensi> I was just bored and did something 22:09:13 <PublicServer> <ZarenorDarkstalker> I like the way it is currently 22:09:16 <mensi> didn't plan on 4 SLs 22:09:20 *** ^Spike^ has quit IRC 22:09:21 <mensi> it was jut for one ;) 22:09:24 <PublicServer> <ZarenorDarkstalker> I veel like I've TF'd enough 22:09:35 <PublicServer> <ZarenorDarkstalker> * feel 22:09:45 <PublicServer> <Thraxian|Work> for instance, that curve you just fixed... 22:09:54 <PublicServer> <Thraxian|Work> one tf 22:10:06 <PublicServer> <Thraxian|Work> problem solved :) 22:10:08 <PublicServer> <ZarenorDarkstalker> I already TF'd some to fix it 22:10:15 <PublicServer> <ZarenorDarkstalker> but if you like it better that way :P 22:10:27 <PublicServer> <Thraxian|Work> it's a lot easier to work with if it's clean 22:10:32 <PublicServer> <ZarenorDarkstalker> it does still look mostly natural 22:10:58 *** SineDeviance has quit IRC 22:11:12 <PublicServer> <ZarenorDarkstalker> so now, no more bad junction 22:11:21 <PublicServer> <ZarenorDarkstalker> you think that will balance well enough on its own? 22:11:30 <PublicServer> <ZarenorDarkstalker> I thin it'll depend on the traaffic 22:11:33 <PublicServer> <ZarenorDarkstalker> *traffic 22:11:36 <PublicServer> <Thraxian|Work> we'll see 22:11:51 <PublicServer> <Thraxian|Work> now we still have a small merge before split, but that could be fixed with a real merger 22:12:10 <PublicServer> <Thraxian|Work> and you will need to go back and resignal EVERYTHING around here 22:12:14 <PublicServer> <ZarenorDarkstalker> it does definitely merge before split 22:12:17 <PublicServer> <Thraxian|Work> that way, you don't miss any of the gaps 22:12:30 <PublicServer> <Thraxian|Work> but you can fix the merge before split easily enough.... 22:12:35 <PublicServer> <ZarenorDarkstalker> I'm not bad at spotting gap like.. 22:12:54 <PublicServer> <Thraxian|Work> that's why you auto signal remove everything, then autosignal replace 22:13:04 <PublicServer> <Thraxian|Work> just like that 22:13:13 <PublicServer> <Thraxian|Work> cleans up the entire line from junction to junction 22:13:21 <PublicServer> <Thraxian|Work> you'll need to do that throughout this entire hub 22:13:38 <PublicServer> <Thraxian|Work> but first, other problems to solve 22:13:53 <PublicServer> <ZarenorDarkstalker> what about the gaps utosignl occasionally leaves? 22:14:08 <PublicServer> <Thraxian|Work> utosignl? 22:14:14 <PublicServer> <ZarenorDarkstalker> *autosignal 22:14:37 <PublicServer> <Thraxian|Work> autosignal rarely leaves a gap, but you can always add one just before the split 22:14:46 <PublicServer> <ZarenorDarkstalker> ah, and one other thing 22:14:59 <PublicServer> <Thraxian|Work> note the "you mean like here?" sign 22:15:00 <PublicServer> <ZarenorDarkstalker> we could make it a 3 to 3 mixer, if that's simpler? 22:15:21 <PublicServer> <Thraxian|Work> do you see that sign? 22:15:21 <PublicServer> <ZarenorDarkstalker> i mean more like the junction W of that 22:15:26 <PublicServer> <Thraxian|Work> well, watch this 22:16:03 <PublicServer> <Thraxian|Work> did you see that? 22:16:19 <PublicServer> <Thraxian|Work> I almost always check that - I start at one junction, autosignal, then see where it ended 22:16:36 <PublicServer> <Thraxian|Work> that way, if I accidentally put a junction in the middle somewhere, I can catch it and finish the signalling 22:16:43 <PublicServer> <ZarenorDarkstalker> right 22:17:57 <PublicServer> <ZarenorDarkstalker> ah, i see 22:18:04 <PublicServer> <ZarenorDarkstalker> 3, 2, 3, 1... 22:18:19 <PublicServer> <Thraxian|Work> I'm just talking about the 3-1 wiggle 22:18:23 <PublicServer> <ZarenorDarkstalker> right 22:18:27 <PublicServer> <Thraxian|Work> that's why reducing wiggles is so important 22:18:36 <PublicServer> <ZarenorDarkstalker> I was talking in general, let me see if i can fix that 22:18:37 <PublicServer> <Thraxian|Work> for instance.... 22:18:57 <PublicServer> <Thraxian|Work> bridging there might be better 22:19:04 <PublicServer> <ZarenorDarkstalker> still 4... 22:19:09 <PublicServer> <ZarenorDarkstalker> maybe 22:19:22 <PublicServer> <Thraxian|Work> no 22:19:37 <PublicServer> <ZarenorDarkstalker> thats too short 22:19:44 <PublicServer> <Thraxian|Work> what's too short? 22:19:51 *** Booth has joined #openttdcoop 22:19:57 <PublicServer> <Thraxian|Work> there we go 22:20:07 <Booth> is this still toyland? 22:20:10 <PublicServer> <ZarenorDarkstalker> yup 22:20:11 <Booth> with that stupid plan 22:20:18 <PublicServer> <Thraxian|Work> yup - still toys :) 22:20:24 <PublicServer> <Thraxian|Work> and thanks Booth - I like you too 22:20:25 <Booth> i wanted toy 22:20:31 <Booth> lol 22:20:34 <Booth> i dont like the plan 22:20:41 <PublicServer> <ZarenorDarkstalker> lol 22:20:58 <PublicServer> <Thraxian|Work> I didn't see yours.... 22:21:04 <Booth> i was on holiday 22:21:09 <PublicServer> <Thraxian|Work> use autosignalling.... 22:21:22 <Booth> and its not directly the plan 22:21:23 <PublicServer> <ZarenorDarkstalker> i autosignaled most of it 22:21:26 <Booth> 1 part of the plan 22:21:30 <Booth> the davil hub 22:21:52 <PublicServer> <ZarenorDarkstalker> what about the davil don't you like? 22:22:00 <PublicServer> <ZarenorDarkstalker> just out of curiosity 22:22:14 <Booth> the 10 -> 2 mergers 22:22:20 <PublicServer> <ZarenorDarkstalker> ahhh 22:22:20 <Booth> !password 22:22:20 <PublicServer> Booth: toying 22:22:32 <PublicServer> <ZarenorDarkstalker> well we don't have to deal with that anymore, ben took care of it :P 22:22:37 <Booth> and how it take up way more space than needed 22:22:39 <PublicServer> <ZarenorDarkstalker> everything else was more simple 22:22:57 <PublicServer> *** Chris Booth joined the game 22:23:07 <PublicServer> <Thraxian|Work> yeah - don't have the heart to tell Ben he missed some signals.... 22:23:11 <PublicServer> <ZarenorDarkstalker> I see what you're saying about that signal thrax... 22:23:27 <PublicServer> <Thraxian|Work> actually - quite a large number of them 22:23:32 <PublicServer> <Chris Booth> and its way over sized 22:23:35 <PublicServer> <ZarenorDarkstalker> heh, really? 22:23:44 <PublicServer> <Thraxian|Work> yup...wanna see? 22:23:54 <PublicServer> <ZarenorDarkstalker> let me see if i can catch them first 22:23:59 <PublicServer> *** Xaroth has left the game (connection lost) 22:24:03 <Xaroth> hm 22:24:04 <Xaroth> desync heaven 22:24:14 <PublicServer> <ZarenorDarkstalker> on those diagonals... 22:24:17 <Xaroth> !password 22:24:17 <PublicServer> Xaroth: toying 22:24:21 <PublicServer> <Thraxian|Work> those are some of them.... 22:24:24 <PublicServer> *** Xaroth joined the game 22:24:27 <PublicServer> <ZarenorDarkstalker> might have forgotten and not had his bridges invisible 22:24:33 <PublicServer> *** Xaroth has joined company #1 22:24:40 <PublicServer> <Thraxian|Work> autosignal would have caught them 22:24:41 <PublicServer> <Chris Booth> i can see 7 22:24:48 <PublicServer> <Chris Booth> 1 at the entrance to a tunnel 22:24:58 <PublicServer> <Chris Booth> and lots under the long bridges 22:25:05 <PublicServer> <Thraxian|Work> I count at least 10-11 22:25:08 <PublicServer> <ZarenorDarkstalker> one before a bridge 22:25:17 <PublicServer> <ZarenorDarkstalker> I'm not trying to keep cont, I'd go insane 22:25:21 <PublicServer> <ZarenorDarkstalker> *count 22:26:04 <PublicServer> <Chris Booth> i have found 8 22:26:19 <PublicServer> <Chris Booth> cant see any more 22:26:28 <PublicServer> <Thraxian|Work> a few were added 22:26:37 <PublicServer> <Chris Booth> i added all the ones i saw 22:26:56 <PublicServer> <Thraxian|Work> want some signs? 22:27:18 <PublicServer> <Chris Booth> go on then 22:27:19 <PublicServer> <ZarenorDarkstalker> sure 22:27:29 <PublicServer> <Thraxian|Work> that's one of them 22:27:32 <PublicServer> <Thraxian|Work> whoever did that 22:27:34 <PublicServer> <Chris Booth> me 22:27:57 <PublicServer> <Chris Booth> so 9 so far 22:28:31 <PublicServer> <Thraxian|Work> you all got most fo them already 22:28:42 <PublicServer> <Thraxian|Work> I wouldn't double before the bridge, to be honest 22:28:47 <PublicServer> <Chris Booth> personaly i wouldnt place 2 at bridge or tunnel entrance 22:28:50 <PublicServer> <ZarenorDarkstalker> I added a couple more to reduce the gap caused by tunnels and bridges 22:28:51 <PublicServer> <Thraxian|Work> I'd probably even use entry/exit signals 22:29:10 <PublicServer> <Thraxian|Work> that way, a train doesn't sit and block unnecessarily 22:29:11 <PublicServer> <ZarenorDarkstalker> Booth: why not? 22:29:19 <PublicServer> <Chris Booth> fools pathfinder 22:29:26 <PublicServer> <Chris Booth> into think bridge is clear 22:29:29 <PublicServer> <Chris Booth> when it isnt 22:29:35 <PublicServer> <Thraxian|Work> and there's always something to be said about consistency.... 22:29:38 <PublicServer> <ZarenorDarkstalker> I do it so there's less of a gap, though I suppose it's personal preference 22:29:51 <PublicServer> <ZarenorDarkstalker> depends how far the lookahead is 22:30:21 <PublicServer> <Thraxian|Work> that looks better 22:30:23 <PublicServer> <Chris Booth> if it is busy 22:30:26 <PublicServer> <Chris Booth> 1 block 22:30:45 <PublicServer> <Chris Booth> just to try and find a free block 22:31:09 <PublicServer> <ZarenorDarkstalker> I think it will clear fast enough 22:31:27 <PublicServer> <ZarenorDarkstalker> unless 22:31:34 <PublicServer> <ZarenorDarkstalker> this becomes very crowded 22:31:43 <PublicServer> <Thraxian|Work> ZD: ready to get back to SLH01? 22:31:47 <PublicServer> <ZarenorDarkstalker> in which case the spoke will need to be expanded 22:31:57 <PublicServer> <ZarenorDarkstalker> I may need to tkae a break to apease my mother 22:32:11 <PublicServer> <ZarenorDarkstalker> prior to finishing SLH01 22:32:12 <PublicServer> <Thraxian|Work> quickly look at some of the remaining issues? 22:32:15 <PublicServer> <ZarenorDarkstalker> sure 22:32:17 <PublicServer> <Thraxian|Work> not fixing - just looking 22:32:24 <PublicServer> <Thraxian|Work> east side, merge before split 22:32:47 <PublicServer> <ZarenorDarkstalker> 2 of them 22:33:04 <PublicServer> <ZarenorDarkstalker> then missing prios.. 22:33:16 <PublicServer> <Thraxian|Work> northbound lanes can't get to SLW2 22:33:26 <PublicServer> <Thraxian|Work> (also need to make your SL names more consistent) 22:33:32 <PublicServer> <Thraxian|Work> SL1E vs SLW2 22:33:41 <PublicServer> <ZarenorDarkstalker> it was mixed between me and mensi 22:33:48 <mensi> ;) 22:33:51 <PublicServer> <Thraxian|Work> yeah - just pick something and go with it :) 22:33:58 <PublicServer> <Thraxian|Work> and there are actually 4 merges before splits left 22:33:59 <PublicServer> <ZarenorDarkstalker> they should have been consistient... but he names two and I named two 22:34:02 <PublicServer> <Thraxian|Work> one is a rather big issue 22:34:35 <PublicServer> <Chris Booth> why is it 4 SL in 1 SLH? 22:34:45 <PublicServer> <Chris Booth> we only ever have 1 or 2 SL in a SLH 22:34:46 <PublicServer> <ZarenorDarkstalker> because we were being adventurous 22:34:57 <PublicServer> <Thraxian|Work> by "we", he means him and mensi 22:35:02 <PublicServer> <ZarenorDarkstalker> well 22:35:10 <PublicServer> <ZarenorDarkstalker> mensi had just had one 22:35:15 <PublicServer> <ZarenorDarkstalker> and I built upon it 22:35:16 <PublicServer> <Thraxian|Work> that wasn't in my suggestion ;) 22:35:20 <PublicServer> <ZarenorDarkstalker> and he helped :P 22:35:27 <PublicServer> <ZarenorDarkstalker> no, it wasn't 22:35:43 <PublicServer> <ZarenorDarkstalker> if you want to nuke it and go to your and ducks idea, you still certainly can 22:35:51 <PublicServer> <Thraxian|Work> nothing wrong with a little adventure - as long as it works and it's done right 22:35:53 <PublicServer> <Chris Booth> well the SLH could almost cover the entier map 22:35:59 <mensi> hey there's like 3 more to build 22:36:00 <PublicServer> <Thraxian|Work> we have 3 other spokes we can do that on 22:36:13 <mensi> so I suggest doing those first, then optimizing our adventure 22:36:13 <PublicServer> <Thraxian|Work> we'll let this one be your baby - unless it breaks, of course 22:36:16 <PublicServer> <ZarenorDarkstalker> lol 22:36:26 <PublicServer> <Chris Booth> the 3 tunnels in the centre of SLH1 need fixing 22:36:29 <PublicServer> <Thraxian|Work> some aren't optimizations - some are plain omissions 22:36:50 <PublicServer> <Thraxian|Work> Booth, there's a world of changes required for that to happen 22:36:54 <PublicServer> <Xaroth> thrax 22:37:05 <PublicServer> <Thraxian|Work> Xaroth 22:37:05 <PublicServer> <Xaroth> check !this 22:37:12 <PublicServer> <Chris Booth> but its mixing full and empty trains 22:37:22 <PublicServer> <Chris Booth> could cause a complete deadlock 22:37:27 <PublicServer> <Thraxian|Work> you mean "!THIS"? 22:37:30 <PublicServer> <Xaroth> yes 22:37:41 <PublicServer> <Thraxian|Work> by the way - nice terraforming... :( 22:37:41 <PublicServer> <Xaroth> bit, bloated 22:37:42 <PublicServer> <Xaroth> but effective 22:37:46 <PublicServer> *** XeryusTC has left the game (leaving) 22:37:47 <PublicServer> *** XeryusTC has left the game (connection lost) 22:37:47 <PublicServer> <Xaroth> most of it was flat 22:37:57 <PublicServer> <Xaroth> and will be restored when done 22:38:03 <PublicServer> <Thraxian|Work> kk - cool 22:38:04 <PublicServer> <Xaroth> << has savegame :) 22:38:11 <PublicServer> <Thraxian|Work> what's the point of !THIS? 22:38:21 <PublicServer> <Xaroth> round robin loadbalancing 22:38:44 <PublicServer> <Xaroth> once it passes right, left opens, once it passes left, right opens 22:39:04 <PublicServer> <Thraxian|Work> hmmm - seems like both signals are red for a while though 22:39:05 <PublicServer> <ZarenorDarkstalker> the clock trains manage that? 22:39:12 <PublicServer> <Xaroth> needs optimizing 22:39:29 <PublicServer> <Xaroth> signalling rails aren't placed correctly, effect still shows 22:39:32 <PublicServer> <Thraxian|Work> is it as simple as moving the timer train connections a bit south? 22:39:40 <PublicServer> <Xaroth> think sho 22:40:12 <PublicServer> <ZarenorDarkstalker> I'll bbs, i have to go do some stuff lest my mother murder me... 22:40:19 <PublicServer> <Thraxian|Work> round robin is all well and good, but if one line is congested, then the whole thing locks up 22:40:23 <PublicServer> <ZarenorDarkstalker> lol.. 22:40:46 <PublicServer> <Thraxian|Work> yeah - that looks better 22:41:06 <PublicServer> <Chris Booth> you dont need the bridge 22:41:18 <PublicServer> <Thraxian|Work> was just about to point that out.... 22:41:39 *** FooBar_ has quit IRC 22:41:47 <PublicServer> <Xaroth> or that 22:42:11 <PublicServer> <Xaroth> that works better 22:42:12 <PublicServer> <Xaroth> i think 22:43:03 <PublicServer> <Xaroth> yar 22:43:18 <PublicServer> <Chris Booth> but still why? 22:43:31 <PublicServer> <Xaroth> trains like to all clutter up onto 1 rail 22:43:36 <PublicServer> <Thraxian|Work> and it's more of a splitter than a balancer 22:43:57 <PublicServer> <Xaroth> it's how loadbalancers work for servers :) 22:44:05 <PublicServer> <Xaroth> round robin loadbalancing, even 22:44:10 <PublicServer> <Xaroth> equal share 22:44:20 <PublicServer> <Thraxian|Work> it's not a load balancer - it's a splitter 22:44:40 <PublicServer> <Thraxian|Work> load balancing would require allowing two consecutive trains to use same rail if the other is congested 22:44:48 <PublicServer> <Chris Booth> the singal block in the version will cause jams 22:44:55 <PublicServer> <Xaroth> behold 22:45:00 <PublicServer> <Xaroth> train backs up to balance point 22:45:05 <PublicServer> <Xaroth> other track remains green 22:45:22 <mensi> tedst it with like 5 trains? 22:45:23 <PublicServer> <Chris Booth> but the entrace is read 22:45:27 <PublicServer> <Thraxian|Work> other track is green, but both entry signals were red 22:45:32 <PublicServer> <Thraxian|Work> so it wouldn't matter anyways.... 22:45:33 <PublicServer> <Chris Booth> use PBS to enter the system 22:46:00 <PublicServer> <Thraxian|Work> can't 22:46:06 <PublicServer> <Thraxian|Work> PBS doesn't recognize pre-signals 22:46:37 <PublicServer> <Thraxian|Work> may I check something? 22:46:45 <PublicServer> <Xaroth> one sec, screenie 22:46:54 <PublicServer> <Xaroth> go ahead 22:47:12 <mensi> I guess you could use this prior to injection into a mainline 22:47:16 <PublicServer> <Chris Booth> bed time 22:47:19 <mensi> to kind of spread the trains a bit 22:47:28 <PublicServer> <Thraxian|Work> that works.... 22:47:38 <PublicServer> <Thraxian|Work> as long as the signalling is such that trains don't block the junction 22:47:39 <PublicServer> <Xaroth> it just needs careful signal placement i think 22:47:51 <mensi> -> 4 lane ML, 1 lane SL... round robin into 2, then inject 2 into 4 with load balancing prios 22:48:23 <PublicServer> <Thraxian|Work> done with test 22:48:38 <PublicServer> <Thraxian|Work> that's what I wanted to check 22:48:47 <PublicServer> <Thraxian|Work> so it does load balance, if signalled properly 22:49:10 <PublicServer> <Chris Booth> you could extend the detector 22:49:11 <PublicServer> <Xaroth> one less signal after the balancing signals will make it less fragile i think 22:49:16 <PublicServer> <Chris Booth> with prior blocks 22:49:25 <PublicServer> <Xaroth> it'll fail :P 22:50:07 <PublicServer> <Xaroth> hm 22:50:17 <PublicServer> <Xaroth> that actually works 22:50:22 <PublicServer> <Xaroth> i'd not make it that big of a prio tho 22:50:34 <PublicServer> <Chris Booth> just an example 22:50:39 <PublicServer> <Xaroth> TL * 1.5 22:50:48 <PublicServer> <Xaroth> ah, see 22:50:50 <PublicServer> <Xaroth> it blocks there 22:50:56 <mensi> deadlock 22:51:02 <PublicServer> <Chris Booth> a 22:51:09 <mensi> the 2. train could have gone the other way 22:51:29 <PublicServer> <Xaroth> the prio doesn't 'lock' the balancer 22:51:55 *** De_Ghosty has quit IRC 22:53:03 <PublicServer> <Thraxian|Work> somewhat unrelated question.... 22:53:24 <PublicServer> <Thraxian|Work> do you think the devs would entertain (or have already) a suggestion for a NOT signal that doesn't require clocking trains? 22:54:02 <PublicServer> <Chris Booth> thats better 22:54:03 <PublicServer> <Xaroth> that signaling seems to fix it 22:54:32 <Zarenor> I think they may have already had it suggested.. but I don't know what the coding would look lke, they may want someone else to code it 22:55:07 <PublicServer> <Thraxian|Work> basically, the signals is green when a train is in the block, and red when not 22:55:23 <PublicServer> <Thraxian|Work> and it interacts with pre/combo signals 22:55:52 <PublicServer> <ZarenorDarkstalker> need a way to help with that sort of clog 22:55:59 <PublicServer> <Thraxian|Work> in that illustration in NW corner, if a train is exiting to the SL, then there should be space for a train to merge 22:56:17 <PublicServer> <ZarenorDarkstalker> I want a way to tie signals in a set order... 22:56:31 <PublicServer> <ZarenorDarkstalker> could you build a working prio for that> 22:56:36 <PublicServer> <ZarenorDarkstalker> * ? 22:56:45 <PublicServer> <ZarenorDarkstalker> with something that short 22:56:47 <PublicServer> <Thraxian|Work> ZD: I don't follow.... 22:57:04 <PublicServer> <ZarenorDarkstalker> your NW corner illustration 22:57:10 <PublicServer> <Thraxian|Work> yeah 22:57:18 <PublicServer> <Thraxian|Work> what was your question though? 22:57:26 <PublicServer> <ZarenorDarkstalker> could you make it such that we could have it set up better than a standad split in prio.. 22:57:33 <PublicServer> <ZarenorDarkstalker> so that.. 22:57:35 <PublicServer> <ZarenorDarkstalker> let me see 22:57:43 <PublicServer> <Thraxian|Work> currently, not gates require a clock 22:57:52 <PublicServer> <ZarenorDarkstalker> right 22:58:00 <PublicServer> <Thraxian|Work> I want a signal that just reads like a combo signal, but inverted 22:58:09 <PublicServer> <Thraxian|Work> to eliminate the need for a clock 22:58:12 <PublicServer> <ZarenorDarkstalker> only if both aren't lit? 22:58:23 <PublicServer> <ZarenorDarkstalker> because we have or 22:58:24 <PublicServer> <ZarenorDarkstalker> and and 22:58:28 <PublicServer> <ZarenorDarkstalker> but not not... 22:58:31 <PublicServer> <ZarenorDarkstalker> or NAND 22:58:36 <PublicServer> <ZarenorDarkstalker> or XOR... 22:58:41 *** phatmatt has joined #openttdcoop 22:58:41 <PublicServer> <Thraxian|Work> once you introduce not, a clock is required 22:58:48 <PublicServer> <ZarenorDarkstalker> right 22:58:48 <PublicServer> <Thraxian|Work> NAND and XOR both require a NOT 22:59:02 <phatmatt> !password 22:59:02 <PublicServer> phatmatt: snooty 22:59:09 <PublicServer> <ZarenorDarkstalker> right, you'd need more and more routing under the current system 22:59:13 <PublicServer> *** numpad joined the game 22:59:19 <PublicServer> *** numpad has changed his/her name to phatmatt 22:59:27 <PublicServer> <ZarenorDarkstalker> certainly more than i'd care to try and figure out 22:59:34 <PublicServer> <Thraxian|Work> hence my question: would the devs entertain (or have they already) a suggestion for a NOT signal? 22:59:38 <PublicServer> <ZarenorDarkstalker> a not gat (signal0 would be great 22:59:48 <PublicServer> <ZarenorDarkstalker> *gate (signal) 23:00:01 <PublicServer> <Xaroth> that prio thing sitll doesn't work 23:00:29 <PublicServer> <ZarenorDarkstalker> you'd want more of a... 23:00:33 <PublicServer> <ZarenorDarkstalker> hm 23:00:40 <Mark> someone actually made a NAND signal 23:01:04 <PublicServer> <ZarenorDarkstalker> ah i see 23:01:08 <Mark> or NOT, depending on your definition 23:01:13 <PublicServer> <Xaroth> hm, would it be possible yo remove the bridge over itself? 23:01:14 <PublicServer> <ZarenorDarkstalker> just with the current signals and a not 23:01:19 <PublicServer> <Xaroth> or will that break things 23:01:31 <Mark> yeah 23:01:32 <PublicServer> <Chris Booth> you can turn a NAND into a not 23:01:48 <PublicServer> <Thraxian|Work> Mark: does the NAND or NOT require clock trains? 23:01:59 <Mark> no 23:02:05 <Mark> i said signal 23:02:08 <PublicServer> <Thraxian|Work> hmm...need to see that page.... 23:02:14 <PublicServer> <Thraxian|Work> is it a patch, or part of the current build? 23:02:21 <Mark> patch 23:02:27 <PublicServer> <Thraxian|Work> ah... 23:02:37 <Mark> not sure if it's updated after r9000 or something 23:02:56 <PublicServer> <Chris Booth> you got a link? 23:03:31 <PublicServer> <Thraxian|Work> http://www.tt-forums.net/viewtopic.php?f=33&t=26364&hilit=NAND 23:03:33 <Webster> Title: Transport Tycoon Forums View topic - NAND Patch (at www.tt-forums.net) 23:03:35 <PublicServer> <Thraxian|Work> just found it in forums, I think 23:04:27 <Mark> http://www.tt-forums.net/viewtopic.php?f=33&t=26364&p=470613&hilit=nand#p470613 23:04:29 <Webster> Title: Transport Tycoon Forums View topic - NAND Patch (at www.tt-forums.net) 23:04:32 *** Progman has quit IRC 23:04:33 <Mark> oh you got it 23:05:26 *** Brianetta has quit IRC 23:05:42 <mensi> you can make anything out of a nand 23:05:44 <mensi> or a nor 23:05:47 <Mark> that patch would be on #1 on my wishlist 23:06:13 <Zarenor> yeah, A NAND gate would be great 23:06:18 <Zarenor> or a NAND signal 23:06:29 <Zarenor> you can make a simple one with well-done PBS.. 23:06:38 <Zarenor> but that's only very simple ones 23:06:45 <Zarenor> not something like... 23:06:51 <Mark> NOT (or NAND) gates are easy to make with a dummy train 23:06:58 <PublicServer> <Xaroth> booth you added those prio signals to the RR lb right 23:07:01 <Mark> !password 23:07:01 <PublicServer> Mark: snooty 23:07:06 <PublicServer> <Xaroth> you think it'll still work without the bridge? 23:07:10 <PublicServer> *** Mark joined the game 23:07:18 <PublicServer> <Thraxian|Work> but programming a NOT signal is so simple. One line of code to convert a normal signal to a NOT signal... 23:07:31 <PublicServer> <ZarenorDarkstalker> Really? 23:07:36 <PublicServer> <Thraxian|Work> if the signal would be green, the NOT is red. and vice-versa 23:07:50 <PublicServer> <Chris Booth> erm the bridge loopsi back 23:07:56 <PublicServer> <Chris Booth> but should work 23:08:04 <PublicServer> <Thraxian|Work> and if you wanted to make a NOT pre/combo signal, that's a NAND 23:08:35 <Aali> it's very simple to make a NAND signal 23:08:40 <PublicServer> <Chris Booth> it works without the bridge 23:08:50 <Aali> it is very difficult to solve all the bugs it creates 23:08:53 <PublicServer> <Xaroth> hm, not optimal tho 23:09:19 <PublicServer> <Xaroth> it just locked up 23:09:20 <PublicServer> <Mark> with Ammler's logic train it gets a lot faster 23:09:36 <PublicServer> <Thraxian|Work> true, but it's still a clock train 23:09:42 <PublicServer> <Mark> yes 23:10:01 <PublicServer> <Xaroth> it's prone to blocking now, booth 23:10:02 <PublicServer> <Mark> which is why i said i'd love a NOT-signal 23:10:19 <PublicServer> <Chris Booth> hhm then bridge is needed 23:10:21 <PublicServer> *** Chris Booth has left the game (leaving) 23:10:22 <PublicServer> *** Chris Booth has left the game (connection lost) 23:10:29 *** Booth has quit IRC 23:10:55 <PublicServer> <ZarenorDarkstalker> Thrax, you ready to work on SLH01? I'm ready to upconvert to maglev and see if we can get the toy vector running 23:11:09 *** XeryusTC is now known as Xeryus|bnc 23:11:23 <PublicServer> <Thraxian|Work> I've got to head home soon, but if you need me to explain something, let me know 23:11:24 <PublicServer> <Mark> just convert the entire map 23:11:34 <PublicServer> <Thraxian|Work> and south spoke is still broken 23:11:51 <PublicServer> <Thraxian|Work> we'll have to fix that before running trains 23:12:02 <PublicServer> <Mark> shall i convert? 23:12:04 <PublicServer> <ZarenorDarkstalker> let me see if i cna fix south spoke then 23:12:08 <PublicServer> <ZarenorDarkstalker> *can 23:12:23 <PublicServer> <ZarenorDarkstalker> Sure, I'll troubleshoot on maglev 23:12:38 <PublicServer> <Thraxian|Work> a lot easier to troubleshoot on rail than maglev 23:12:41 <PublicServer> <Xaroth> thanks.. 23:13:02 <PublicServer> <ZarenorDarkstalker> eh, but this way i won't have to go and convert it later 23:13:09 <PublicServer> <Xaroth> heh 23:13:10 <PublicServer> <Xaroth> k 23:13:21 <PublicServer> <Mark> Xaroth: i made a 50/50 splitter like that long ago 23:13:27 <PublicServer> <Mark> using a memory cell 23:13:47 <PublicServer> <Xaroth> with anti-blocking powars? 23:13:57 <PublicServer> <Mark> sure 23:14:02 <PublicServer> <Xaroth> i'd be interested to see that :o 23:17:16 <PublicServer> <Thraxian|Work> suggestion there? 23:17:22 <PublicServer> <ZarenorDarkstalker> sure 23:17:39 <PublicServer> <Thraxian|Work> split to inside instead 23:18:08 <PublicServer> <ZarenorDarkstalker> have to split one more line still 23:19:15 <PublicServer> <ZarenorDarkstalker> needs to go one more E 23:19:25 <PublicServer> *** mensi has left the game (leaving) 23:19:25 <PublicServer> *** mensi has left the game (connection lost) 23:21:11 <PublicServer> <ZarenorDarkstalker> those example lines are what i want 23:21:54 <PublicServer> <ZarenorDarkstalker> and then remwege the town drop later 23:21:59 <PublicServer> <ZarenorDarkstalker> *remerge 23:22:15 <PublicServer> <Thraxian|Work> yeah - notice how I put all these signs up, and it still didn't get built right? 23:22:21 <PublicServer> <ZarenorDarkstalker> yup 23:22:48 <PublicServer> <ZarenorDarkstalker> between you and duck, I thought it should, but some people misread signs... not to horribly a big deal 23:24:15 <PublicServer> <Thraxian|Work> like that? 23:24:24 <PublicServer> <ZarenorDarkstalker> still have to put the other ones where they are 23:24:28 <PublicServer> <ZarenorDarkstalker> yes 23:24:35 <PublicServer> <Mark> see !5050 23:24:35 <PublicServer> <ZarenorDarkstalker> but the others can't be shortended 23:24:40 <PublicServer> <ZarenorDarkstalker> *shortened 23:25:24 <PublicServer> <ZarenorDarkstalker> alright 23:25:36 <PublicServer> <ZarenorDarkstalker> now i just have to add the twn in again 23:25:37 <PublicServer> <Thraxian|Work> clean and neat 23:27:30 <PublicServer> <Mark> Xaroth: could add an extra not-gate to reset if both cells are red 23:28:01 <PublicServer> <ZarenorDarkstalker> sounds like you have a NAND in progress if you do that 23:28:08 <PublicServer> <Xaroth> both red? 23:28:17 <PublicServer> <Mark> yeah 23:28:23 <PublicServer> <Mark> = lock 23:28:33 <PublicServer> <Xaroth> like so? 23:28:42 <PublicServer> <Mark> i'm talking about mine 23:28:47 <PublicServer> <Mark> see !5052 23:28:51 <PublicServer> <Mark> uh 23:28:53 <PublicServer> <Mark> 5050 23:29:13 <PublicServer> <Xaroth> interesting concept 23:29:16 <PublicServer> <Xaroth> much more efficient :P 23:29:32 <PublicServer> <Mark> it's pretty straight forward 23:30:53 <PublicServer> <Xaroth> hm, it handles nicely 23:32:16 <PublicServer> <Xaroth> even when overloaded it's somewhat efficient still 23:32:37 <Razaekel> !password 23:32:38 <PublicServer> Razaekel: pities 23:32:40 <PublicServer> <Xaroth> which is an issue with a lot of loadbalancing concept 23:32:41 <PublicServer> <Mark> if that'd happen you got worse problems anyway 23:32:42 <PublicServer> <Xaroth> concepts even 23:32:47 <PublicServer> *** Razaekel joined the game 23:32:59 *** welterde has quit IRC 23:33:26 <PublicServer> <Xaroth> i'd love to see those in action at some point :) 23:33:27 <PublicServer> <Xaroth> anyways, off to bed 23:33:28 <PublicServer> <Xaroth> nn 23:33:33 <PublicServer> <Mark> night 23:33:34 <PublicServer> <ZarenorDarkstalker> night xaroth 23:33:35 <PublicServer> <Mark> im off too 23:33:40 <PublicServer> <Mark> again 23:33:41 <PublicServer> *** Xaroth has left the game (leaving) 23:33:42 <PublicServer> *** Xaroth has left the game (connection lost) 23:33:45 <PublicServer> *** Mark has left the game (leaving) 23:33:46 <PublicServer> *** Mark has left the game (connection lost) 23:33:48 <PublicServer> <ZarenorDarkstalker> night.. again.. mark 23:36:07 <PublicServer> <Razaekel> wow 23:36:11 <PublicServer> <Razaekel> that ML 23:36:17 <PublicServer> <Razaekel> the maglev, i mean 23:36:18 <PublicServer> <ZarenorDarkstalker> which? 23:36:21 <PublicServer> <ZarenorDarkstalker> ah 23:36:21 <PublicServer> <Razaekel> that's bright 23:36:24 <PublicServer> <ZarenorDarkstalker> purpleness? 23:36:26 <PublicServer> <ZarenorDarkstalker> yeah 23:36:35 <PublicServer> <Razaekel> my eyes water just looking at it 23:36:43 <PublicServer> <ZarenorDarkstalker> it kinda burnt at first 23:38:13 <PublicServer> *** Razaekel has left the game (leaving) 23:38:14 <PublicServer> *** Razaekel has left the game (connection lost) 23:39:45 <PublicServer> <Thraxian|Work> ZD: look west - think something simple like that would work? 23:40:02 <PublicServer> <ZarenorDarkstalker> I'm not sure 23:40:05 <PublicServer> <ZarenorDarkstalker> it might 23:40:10 <PublicServer> <ZarenorDarkstalker> but that's 3 in 3 out 23:40:24 <PublicServer> <ZarenorDarkstalker> I'm trying to give a few more options 23:40:28 <PublicServer> <ZarenorDarkstalker> more like mine on west 23:40:42 <PublicServer> <ZarenorDarkstalker> ah, just rebalance town the n merge? 23:40:43 *** De_Ghosty has joined #openttdcoop 23:40:50 <PublicServer> <ZarenorDarkstalker> I was rebalancing the entire ML 23:41:00 <PublicServer> <Thraxian|Work> you could optionally balance both 23:41:12 <PublicServer> <Thraxian|Work> and then take the outputs and match A-A, B-B, C-C 23:41:15 <PublicServer> <ZarenorDarkstalker> if it's better to just balance the town then by all means, that's easier 23:41:26 <PublicServer> <Thraxian|Work> dunno - just asking 23:41:54 <PublicServer> <ZarenorDarkstalker> that's definitely simpler, either way is good with me, it can always be redone 23:42:49 <PublicServer> <Thraxian|Work> I've gotta run - see you later :) 23:42:51 <PublicServer> *** Thraxian|Work has left the game (leaving) 23:42:51 <PublicServer> *** Thraxian|Work has left the game (connection lost) 23:43:01 <PublicServer> <ZarenorDarkstalker> Later thrax 23:43:05 *** Thraxian|Work has quit IRC 23:54:21 <PublicServer> *** phatmatt has left the game (leaving) 23:54:21 <PublicServer> *** phatmatt has left the game (connection lost) 23:54:21 <PublicServer> *** Game paused (not enough players) 23:54:29 <PublicServer> <ZarenorDarkstalker> NOOOO :P 23:55:47 <De_Ghosty> http://www.youtube.com/watch?v=Ua6LLcqmDnQ&feature=channel_page 23:55:48 <Webster> Title: YouTube - Boys Turn Into Cute Girls ep6 (Vol.2) (at www.youtube.com) 23:57:31 <SmatZ> that's the gayest thing I have seen in last month :-p 23:57:47 <De_Ghosty> the second one looks so real :o 23:58:56 <SmatZ> oh noes these videos make me gay :-x