Config
Log for #openttdcoop on 6th July 2009:
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00:33:50  <satyap1> !password
00:33:50  <PublicServer> satyap1: genera
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01:51:06  <satyap1> !players
01:51:08  <PublicServer> satyap1: There are currently no clients connected to the server
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02:44:22  <zababa> !password
02:44:22  <PublicServer> zababa: sonnet
02:44:39  <zababa> !password
02:44:39  <PublicServer> zababa: sonnet
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03:40:25  <Godde> !password
03:40:25  <PublicServer> Godde: frugal
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06:01:33  <mixrin> !password
06:01:33  <mixrin> server down?
06:01:33  <PublicServer> mixrin: pitted
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06:34:05  <Wasila> anyone here?
06:34:15  <Wasila> hello?
06:35:52  <Wasila> !password
06:35:52  <PublicServer> Wasila: jumper
06:43:33  <PublicServer> <mixrin> i'am here
06:45:22  <mixrin> Wasila, \o/
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06:48:39  <Wasila> Hey
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07:05:55  <HDIEagle> !password
07:05:56  <PublicServer> HDIEagle: stubby
07:06:06  <PublicServer> *** Game unpaused (enough players)
07:06:08  <PublicServer> *** HD1Eagle joined the game
07:08:47  <PublicServer> <HD1Eagle> sea wheat lol XD
07:21:30  <PublicServer> <HD1Eagle> mixrin, you here
07:21:36  <PublicServer> <HD1Eagle> i leave in 8
07:21:40  <mixrin> yep
07:21:42  <PublicServer> <HD1Eagle> oh ok
07:21:45  <PublicServer> <HD1Eagle> are you playing?
07:21:49  <PublicServer> <mixrin> yep :)
07:21:54  <PublicServer> <HD1Eagle> oh, then i won't leave
07:22:00  <PublicServer> <mixrin> it is 11.20 at me
07:22:09  <PublicServer> <HD1Eagle> 0:22 here
07:22:14  <PublicServer> <mixrin> :D
07:22:49  <PublicServer> <HD1Eagle> can't wait, just ordered headphones
07:23:09  <PublicServer> <HD1Eagle> sony MDR-V6
07:23:16  <PublicServer> <HD1Eagle> 
07:23:33  <PublicServer> <mixrin> for music?
07:23:38  <PublicServer> <HD1Eagle> for EVERYTHING man
07:23:43  <PublicServer> <HD1Eagle> cs:s and music
07:23:48  <PublicServer> <mixrin> :)
07:23:53  <PublicServer> <HD1Eagle> and late night openttd sessions
07:23:58  <PublicServer> <HD1Eagle> so i can ROCK OUT
07:24:14  <PublicServer> <HD1Eagle> while the trains ROLL OUT
07:25:11  <PublicServer> <HD1Eagle> this is one giant srnw...
07:25:21  <PublicServer> <HD1Eagle> ....right?
07:25:28  <PublicServer> <HD1Eagle> i don't get it
07:25:43  <PublicServer> <mixrin> yes
07:26:01  <PublicServer> <HD1Eagle> how do trains flow to outermost stations?
07:26:23  <PublicServer> <HD1Eagle> whats the incentive?
07:27:10  <PublicServer> <mixrin> it is hard for me to explain... try to look in wiki :S
07:27:19  <PublicServer> <HD1Eagle> i read the article
07:27:30  <PublicServer> <HD1Eagle> but in those, there was room for only one train before the station
07:27:37  <PublicServer> <HD1Eagle> whats the equivalent of that here?
07:27:51  <HDIEagle> !wiki
07:27:51  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
07:28:07  <PublicServer> <HD1Eagle> plus, the wiki is down
07:28:40  <PublicServer> <HD1Eagle> plus, openttdcoop.org is down
07:29:31  <PublicServer> <mixrin> i don't really th
07:29:45  <PublicServer> <HD1Eagle> you don't see how it works either?
07:29:46  <PublicServer> <mixrin> i don't understand layout of this station too :|
07:30:25  <PublicServer> <HD1Eagle> the only way i could see it is if we jam it up to the "SLH"
07:30:39  <PublicServer> <HD1Eagle> and use not gates/presig/penis
07:30:42  <PublicServer> <HD1Eagle> i mean, penalty
07:31:15  <PublicServer> <mixrin> ahh
07:31:22  <PublicServer> <mixrin> they using waypoints
07:31:28  <PublicServer> <HD1Eagle> yeah, but still
07:31:33  <PublicServer> <HD1Eagle> penalty still pretty big
07:31:43  <PublicServer> <mixrin> it's ok
07:31:58  <PublicServer> <mixrin> there will be much more stations
07:32:04  <PublicServer> <mixrin> and much more trains
07:32:07  <PublicServer> <HD1Eagle> waypoints must be before or after station?
07:32:16  <PublicServer> <mixrin> after
07:32:21  <PublicServer> <mixrin> i think
07:32:22  <PublicServer> <HD1Eagle> okay, now it makes more sense
07:32:33  <PublicServer> <mixrin> last time i player half-year ago
07:32:37  <PublicServer> <mixrin> and it was srnw map :)
07:32:37  <PublicServer> <HD1Eagle> yeah, if station is full, bigger penalty
07:33:02  <PublicServer> <HD1Eagle> still, it seems a bit flawed
07:33:29  <PublicServer> <HD1Eagle> because if it works ideally, when far station is loading, trains will divert to overflow
07:34:18  <PublicServer> <HD1Eagle> i know they reduce loading times significantly, but still
07:36:32  <PublicServer> <HD1Eagle> oh, i get it, they are all separate srnw's
07:36:39  <PublicServer> <HD1Eagle> now it makes perfect sense :3
07:37:25  <PublicServer> <HD1Eagle> kind of lame though :(
07:38:03  <PublicServer> <HD1Eagle> what are you working on?
07:40:06  <PublicServer> <HD1Eagle> it would be awesome if we had openttdcoop work on a global scale
07:40:16  <PublicServer> <HD1Eagle> you work in very small sections of it at a time
07:40:36  <PublicServer> <HD1Eagle> when the local network is done, statistics are collected
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07:41:22  <PublicServer> <HD1Eagle> trains can then be sent to that location for virtual pick/drop using calculated time
07:41:53  <PublicServer> <HD1Eagle> to simulate a congested network, a pathing algorithm could simulate traffic on a linear scale
07:42:00  <PublicServer> <HD1Eagle> that could determine time
07:43:00  <PublicServer> <HD1Eagle> then in 10 years, if humans aren't extinct, we could simulate the globe on one server in real time
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07:44:05  <Skasi> hmm.. is it me, or is openttdcoop.org down?
07:44:11  <PublicServer> <HD1Eagle> yeah, its down
07:44:24  <mixrin> HDIEagle, i'am back :)
07:44:31  <PublicServer> <HD1Eagle> koo
07:44:37  <PublicServer> <HD1Eagle> whatcha workin' on?
07:44:57  <PublicServer> <mixrin> nothing :|
07:45:17  <PublicServer> <HD1Eagle> read my idea?
07:45:32  <PublicServer> <HD1Eagle> i like it because it adds some persistence to the game
07:46:10  <mixrin> yeah
07:46:45  <PublicServer> <mixrin> i think i should connect some farms
07:46:50  <PublicServer> <HD1Eagle> you'd just need some big algorithms and a good way of injecting/exporting trains
07:47:16  <PublicServer> <HD1Eagle> lets connect to seawheat farms! :D
07:47:20  <PublicServer> <mixrin> damn, this terrain pisses me off
07:47:34  <PublicServer> <mixrin> i hate tf
07:47:43  <PublicServer> <HD1Eagle> don't take that shit, fight back damnit >:(
07:47:56  <PublicServer> <mixrin> ;..;
07:48:00  <PublicServer> <HD1Eagle> double up on tight turns ?
07:48:08  <PublicServer> <mixrin> where?
07:48:13  <PublicServer> <HD1Eagle> guess that would only work on s-curves
07:48:18  <PublicServer> <HD1Eagle> where it wouldn't matter anyway
07:48:21  <PublicServer> <mixrin> s-curve? :|
07:48:33  <PublicServer> <HD1Eagle> desyncs
07:49:20  <PublicServer> <HD1Eagle> slenfingburg needs gr connect
07:50:29  <PublicServer> <mixrin> local kids play on this, lol
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07:54:00  <PublicServer> <HD1Eagle> building anything mixrin?
07:54:44  <PublicServer> <HD1Eagle> think i'mma sleep
07:57:28  <PublicServer> <mixrin> nope
07:57:36  <PublicServer> <HD1Eagle> i'm off then :D
07:57:37  <PublicServer> <mixrin> i think i'll leave in next 5 min
07:57:40  <PublicServer> <mixrin> ok
07:57:41  <PublicServer> <mixrin> cya
07:57:42  <PublicServer> <HD1Eagle> good night
07:57:50  <PublicServer> *** HD1Eagle has left the game (leaving)
07:57:50  <PublicServer> *** Game paused (not enough players)
07:57:52  <mixrin> it is good afternoon for me :3
07:58:08  <HDIEagle> yeah yeah, gmt+2
07:58:12  <HDIEagle> err gmt+1
07:58:17  <HDIEagle> ....gmt
07:58:26  <HDIEagle> one of those
07:58:28  <HDIEagle> night
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08:39:18  <nickman87> !players
08:39:20  <PublicServer> nickman87: There are currently no clients connected to the server
08:40:00  <nickman87> morning!
08:40:08  <nickman87> well, actually it's almost noon :D
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09:04:00  <nickman87> openttdcoop.org is down?
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09:07:43  <FooBar_> nickman87: it appears so indeed...
09:10:31  <Ammler> hmm :-(
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09:13:54  <nickman87> you broke it Ammler ? :D
09:14:28  <Ammler> sadly no
09:16:27  <nickman87> tsktsk... :)
09:27:43  <Ammler> well, If I had broken it, I could fix it.
09:31:08  <nickman87> so, why is it broken? :) dev.openttdcoop works?
09:32:12  <Xaroth> different server probably
09:32:27  <Xaroth> a.domain.tld doesn't have to point to the same machine as b.domain.tld
09:32:37  <Xaroth> that's the beauty of dns
09:33:36  <nickman87> indeed :)
09:40:57  *** XeryusTC is now known as Xeryus|bnc
09:41:31  <Ammler> if dev doesn't work, you can blame me.
09:42:13  <nickman87> I'll take note of that ;)
09:42:14  <nickman87> :D
09:42:56  <Ammler> do that :P
09:43:30  *** Xeryus|bnc is now known as XeryusTC
10:04:39  <nickman87> Ammler: first checkout takes long time from dev.openttdcoop?
10:08:22  <Ammler> yes, might be
10:08:32  <Ammler> you download the whole openttd repo
10:08:46  <nickman87> I have this:
10:08:51  <nickman87> adding changesets
10:08:53  <nickman87> adding manifests
10:08:56  <nickman87> adding file changes
10:09:00  <nickman87> and thats it :s
10:09:03  <nickman87> not its not moving
10:09:04  <Ammler> no
10:09:14  <Ammler> pazience :P
10:09:19  <nickman87> :D
10:09:24  <Ammler> t
10:09:34  <nickman87> I just added /fatmap to the given repository on the wiki? :)
10:11:11  <Ammler> wiki?
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10:11:45  <Wasila> hi
10:12:10  <nickman87> ottdc@mz.openttdcoop.org/hg-repos/fatmap (that is the url I used)
10:12:17  <nickman87> aha, it is done!
10:12:19  <nickman87> :D
10:13:05  <Wasila> !password
10:13:05  <PublicServer> Wasila: dilled
10:13:10  <Wasila> dilled?
10:13:13  <Wasila> oh
10:13:15  <Wasila> ol
10:13:35  <PublicServer> *** Wasila joined the game
10:14:43  <Ammler> nickman87: now, you have the full history local, much cooler then svn
10:15:42  <PublicServer> <Wasila> hi
10:15:54  <PublicServer> *** Wasila has left the game (connection lost)
10:16:05  <nickman87> it downloads the entire history? :| damn :)
10:16:09  <nickman87> thats why it takes ages :D
10:16:46  <Ammler> only once :P
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10:16:55  <nickman87> yeah, that sounds logical ;)
10:16:57  <nickman87> :D
10:17:08  <Ammler> and it uses less space then svn.
10:17:15  <Ammler> unbelieveable ;-)
10:17:29  <nickman87> nice :)
10:18:02  <nickman87> !password
10:18:02  <PublicServer> nickman87: dilled
10:18:28  <PublicServer> *** Nickman joined the game
10:20:23  <^Spike^> !password
10:20:23  <PublicServer> ^Spike^: dilled
10:20:55  <PublicServer> <Nickman> hi there spike ;)
10:20:58  <^Spike^> ±'
10:20:59  <^Spike^> :)
10:21:12  <PublicServer> *** ^Sp1ke^ joined the game
10:21:18  <PublicServer> <Nickman> welcome :)
10:21:36  <PublicServer> <Nickman> hmmm, game still paused
10:21:41  <PublicServer> *** ^Sp1ke^ has joined company #1
10:21:41  <PublicServer> *** Game unpaused (enough players)
10:21:43  <PublicServer> <^Sp1ke^> :)
10:21:46  <PublicServer> <Nickman> k :)
10:23:20  <PublicServer> <Nickman> I can't build a working SNRW station :(
10:23:59  <PublicServer> <Nickman> ah, now it seems to be working :)
10:24:30  <PublicServer> <^Sp1ke^> thinking about rebuilding those small road stops.. :/
10:24:38  <PublicServer> <Nickman> :D
10:25:26  <PublicServer> <^Sp1ke^> only good way is sending to depot shortly
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10:33:04  <PublicServer> <^Sp1ke^> guess 1 pickup for the trucks is a bit too big oh well :) future vision ;)
10:33:12  <PublicServer> <Nickman> :D
10:35:28  <FiCE> !playercount
10:35:28  <PublicServer> FiCE: Number of players: 2
10:35:33  <FiCE> !password
10:36:16  <FiCE> !password
10:36:31  <PublicServer> *** FiCE has left the game (connection lost)
10:43:33  <PublicServer> <Nickman> I changed my stations and injector feed, should be correct now
10:44:08  <FiCE> !password
10:44:08  <PublicServer> FiCE: pecked
10:44:34  <PublicServer> *** FiCE joined the game
10:44:58  <PublicServer> <^Sp1ke^> need a feeder for that one or gonna walk it?
10:45:10  <PublicServer> <Nickman> where? what? :)
10:45:23  <PublicServer> <^Sp1ke^> the one near SLB02b
10:45:27  <PublicServer> <^Sp1ke^> slh*
10:45:48  <PublicServer> <Nickman> don't know if I'm gonne make two serperate stations... sould be overkill I think?
10:46:14  <PublicServer> <^Sp1ke^> can choose between walk and feeder :)
10:46:21  <PublicServer> <Nickman> :)
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10:53:55  <PublicServer> <Nickman> voila, new station :)
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10:58:18  <Wasila> hi
10:58:23  <PublicServer> <Nickman> hi
10:58:24  <Wasila> !password
10:58:24  <PublicServer> Wasila: juggle
10:58:26  * DASPRiD purrs excited at narc 
10:58:32  <PublicServer> <Nickman> I cant getm y train to enter my station :(
10:58:51  <PublicServer> *** Wasila joined the game
10:58:52  <DASPRiD> Nickman: probably your station is dirty
10:58:58  <PublicServer> <Nickman> dirty? :D
10:58:59  <DASPRiD> so your train doesn't like it
10:59:02  <PublicServer> <Nickman> :p
10:59:03  <DASPRiD> ;)
10:59:11  <PublicServer> <Nickman> no, its the SRNW thing that it hates ;)
10:59:29  <DASPRiD> you and your technical excuses :P
10:59:31  <PublicServer> <Wasila> hi
10:59:33  <PublicServer> *** Wasila has left the game (connection lost)
10:59:42  <PublicServer> <Nickman> haha :D
11:01:45  <PublicServer> <Nickman> thats better ;)
11:02:41  <PublicServer> <Nickman> voila :)
11:06:50  <narc> omg, I have been named. Recently!
11:06:56  <narc> Ohai, DASPRiD :)
11:07:07  <narc> And 'ello, everyone.
11:20:31  <nickman87> hi :)
11:20:59  <KenjiE20> o/
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11:29:13  <Graschnikov> !password
11:29:13  <PublicServer> Graschnikov: drawer
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11:39:21  <mensi> !password
11:39:21  <PublicServer> mensi: drawer
11:39:35  <mixrin> !playercount
11:39:35  <PublicServer> mixrin: Number of players: 3
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11:52:21  <^Spike^> !password
11:52:21  <PublicServer> ^Spike^: remits
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12:06:43  <DASPRiD> narc, :)
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12:20:37  <PublicServer> <mixrin> how much curve length?
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12:25:26  <PublicServer> <Nickman> I'm back :)
12:25:31  <PublicServer> <mixrin> wb
12:25:43  <PublicServer> <Nickman> what did I miss? :)
12:25:54  <Xaroth> armageddon
12:25:59  <PublicServer> <Nickman> ouch! :)
12:26:00  <PublicServer> <mixrin> dunno, but i'am building slh01a
12:30:52  <mixrin> !help
12:30:52  <PublicServer> mixrin: http://www.openttdcoop.org/wiki/IRC_Commands
12:31:32  <mixrin> @tunnels 7 11
12:31:32  <Webster> !tell mixrin about !gap 7 11
12:31:32  <PublicServer> mixrin: You need 2 tunnels/bridges for trainlength 7 and gap 11.
12:34:18  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
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12:40:31  <seandasheep> !players
12:40:33  <PublicServer> seandasheep: Client 313 (Orange) is Nickman, in company 1 (OpenTTD Coop  A/S)
12:40:33  <PublicServer> seandasheep: Client 317 (Orange) is FiCE, in company 1 (OpenTTD Coop  A/S)
12:40:33  <PublicServer> seandasheep: Client 323 (Orange) is mensi, in company 1 (OpenTTD Coop  A/S)
12:40:33  <PublicServer> seandasheep: Client 325 (Orange) is mixrin, in company 1 (OpenTTD Coop  A/S)
12:40:33  <PublicServer> seandasheep: Client 328 (Orange) is Radicalimero, in company 1 (OpenTTD Coop  A/S)
12:46:44  *** satyap has joined #openttdcoop
12:46:49  *** openttdcoop sets mode: +v satyap
12:47:54  <satyap> Thanks a lot, you guys, I was dreaming of SRNWs
12:48:03  <PublicServer> <mixrin> :D
12:48:05  <PublicServer> <Nickman> lol :D
13:13:44  <PublicServer> <Nickman> Am I the only one building stations?
13:14:23  <PublicServer> <Radicalimero> i think so
13:14:40  <PublicServer> <Nickman> what are you doing? :)
13:14:57  <PublicServer> <Radicalimero> just watching :P
13:15:34  <PublicServer> <Nickman> not much going on eh...
13:15:50  <PublicServer> <Radicalimero> not quite yet
13:16:10  <Ammler> Nickman is building something... I should check...
13:16:24  <nickman87> haha :D
13:16:28  <Ammler> I bet, a lot 2way signals ;-)
13:16:32  <nickman87> I've built coor SRNW stations!
13:16:37  <nickman87> what? :D
13:16:39  <nickman87> why? :p
13:16:59  <nickman87> I never did that... :)
13:17:01  <Ammler> because you might not know, YAPF doesn't need that anymore :P
13:17:11  *** stuffcorpse has joined #openttdcoop
13:17:15  <nickman87> I don't build two way signals :p
13:17:16  *** openttdcoop sets mode: +v stuffcorpse
13:17:28  <Ammler> you had with npf
13:17:35  <Ammler> 2way exit signals
13:17:44  <nickman87> only at my SRNW station entrances, they DO need two way signals...
13:17:54  <nickman87> otherwise all or NO trains at all will enter them
13:17:56  <nickman87> now it works ;)
13:18:38  <nickman87> come check my stations ;) :D
13:18:45  <Ammler> :-)
13:18:55  <nickman87> or my crazy fun land? :D
13:19:52  <PublicServer> *** AmmIer joined the game
13:19:58  <PublicServer> <Nickman> hi there :)
13:20:01  <PublicServer> <AmmIer> hmm, the map isn't that big for 2k
13:20:09  <PublicServer> <AmmIer> Hello all
13:20:30  <PublicServer> <AmmIer> Timer?
13:20:40  <PublicServer> <Nickman> for injection? :)
13:21:28  <PublicServer> <AmmIer> ugly default stations :P
13:21:32  <PublicServer> <Nickman> :D
13:21:37  <PublicServer> *** Kenji joined the game
13:21:39  <PublicServer> <Nickman> make e pretty ;)
13:21:53  <PublicServer> <AmmIer> double bridges on tracks with no trains :P
13:22:00  <PublicServer> <Nickman> where? :D
13:22:15  <PublicServer> <AmmIer> Slenfingburg Valley
13:22:33  <PublicServer> <Kenji> also badly signalled
13:22:35  <satyap> !password
13:22:35  <PublicServer> satyap: teethe
13:22:39  <satyap> that's me, hold on
13:22:46  <PublicServer> *** satyap joined the game
13:22:53  <satyap> hold on, let me look
13:22:58  <PublicServer> <AmmIer> sign Nickman there
13:23:01  <PublicServer> <Nickman> I reconnected slenfingbury
13:23:01  <PublicServer> <Kenji> at least its a working re-injector
13:23:06  <PublicServer> <satyap> oh he...
13:23:09  <PublicServer> <satyap> why
13:23:15  <PublicServer> <Nickman> what is wrong with my double bridges ammler? :)
13:23:21  <PublicServer> <Nickman> they look pretty? :)
13:23:34  <PublicServer> <Kenji> tubes are ugly
13:23:35  <PublicServer> <Nickman> to make a single injection station possible satyap
13:23:36  <PublicServer> <satyap> nickman: why the frack didn't you remove the signs?
13:23:45  <PublicServer> <Nickman> I forgot :D
13:23:52  <PublicServer> <AmmIer> double bridges on SLs is ugly
13:24:13  <PublicServer> <Nickman> it's coop, you can change anytime you want :D
13:24:19  <PublicServer> <Radicalimero> and it's followed up by a single bridge
13:24:29  <PublicServer> <Nickman> yeah :D
13:24:42  <PublicServer> <Nickman> happy now?
13:24:49  <PublicServer> <AmmIer> :-)
13:24:58  <PublicServer> <AmmIer> I just comment, not need to follow :P
13:25:06  <PublicServer> <Nickman> :p
13:25:06  <PublicServer> <Kenji> why are people only connecting half an industry?
13:25:16  <PublicServer> <Nickman> Working on the rest...
13:25:25  <PublicServer> <Nickman> I connected all on my other stations ;)
13:26:44  <PublicServer> <AmmIer> you could share the loading stations for both
13:27:06  <PublicServer> <Nickman> what do you mean?
13:27:40  <PublicServer> <AmmIer> use the loading plattform for both trains
13:28:07  <PublicServer> <Nickman> just a single station, but still with 2 dummies?
13:28:22  <PublicServer> <AmmIer> no
13:28:25  <PublicServer> <AmmIer> well that too
13:28:28  <PublicServer> <Nickman> :D
13:28:38  <PublicServer> <Nickman> show me at Drudhead Valley?
13:28:39  <PublicServer> <satyap> but that would lead to .... chaos!
13:28:45  <PublicServer> <AmmIer> are you at Dudhead?
13:28:46  <PublicServer> <Nickman> hmmm, chaos
13:28:49  <PublicServer> <AmmIer> he
13:28:52  <PublicServer> <Nickman> I'm at drudhead yes
13:28:59  <PublicServer> <satyap> i mean, it would lead to desync between dummies and reals?
13:29:48  <PublicServer> <Nickman> ah, like that
13:29:56  <PublicServer> <Nickman> when the loading train exitst, the other can come in
13:30:05  <PublicServer> <Nickman> 2 platforms instead of 3 :)
13:30:55  <PublicServer> <AmmIer> where is the grain line?
13:31:02  <PublicServer> <Nickman> not yet build ;)
13:31:09  <PublicServer> <AmmIer> ah :-D
13:31:12  <PublicServer> <Nickman> I'm building all that by myself, nobody helps :(
13:31:13  <PublicServer> <Nickman> :D
13:31:16  <PublicServer> <Kenji> -.-
13:31:29  <PublicServer> <AmmIer> ok, THAT is real coop :-P
13:31:35  <PublicServer> <Nickman> yeah ;)
13:32:52  <PublicServer> <Nickman> where did my station fo? :D
13:32:56  <PublicServer> <Nickman> k :p
13:33:21  <PublicServer> *** mixrin has left the game (leaving)
13:33:25  <PublicServer> <AmmIer> :-)
13:33:41  <PublicServer> <AmmIer> oh
13:33:47  <PublicServer> <Nickman> ?
13:33:50  <PublicServer> <AmmIer> orange lok2k
13:34:18  <PublicServer> <Nickman> you changed loks?
13:34:19  <PublicServer> <AmmIer> fixed
13:34:21  <PublicServer> <Nickman> :D
13:35:09  <PublicServer> <satyap> ok i don't get it
13:35:14  <PublicServer> <satyap> the wheat has no dummy loader
13:36:08  <^Spike^> !password
13:36:08  <PublicServer> ^Spike^: hopper
13:36:22  <PublicServer> *** ^Sp1ke^ joined the game
13:36:47  <PublicServer> *** ^Sp1ke^ has joined company #1
13:37:37  <PublicServer> <AmmIer> hmm
13:39:27  <satyap> Ammler: so how does that work?
13:40:57  <satyap> oooh
13:40:59  <satyap> i think i see
13:41:17  <PublicServer> <^Sp1ke^> who put the other comments @ that road stop example? :)
13:41:17  <PublicServer> <satyap> very interesting
13:41:26  <PublicServer> <Kenji> I replied
13:41:30  <PublicServer> <satyap> i'd be afraid that the dummy loader would escape
13:41:43  <PublicServer> <AmmIer> hmm
13:41:51  <PublicServer> <^Sp1ke^> ah well i tried it like it is now and they always go in the same direction always
13:41:58  <PublicServer> <^Sp1ke^> tested it with lot of trucks last game
13:43:12  <PublicServer> <Kenji> the idea is to keep paths equidistant and keep good flow
13:43:34  <PublicServer> <Nickman> what is happening at slenfingburg?
13:43:52  <PublicServer> <Nickman> :|
13:43:55  <PublicServer> <Nickman> who made that train?
13:44:34  <PublicServer> <AmmIer> doesn't work :-)
13:44:38  <PublicServer> <^Sp1ke^> kenji your comment on they would go in 2 directions isn't really correct cause they will always go from the N road to the S one
13:45:11  <PublicServer> <Kenji> if you removed the south road stop, they'd flow in two directions
13:45:26  <PublicServer> <^Sp1ke^> i meant that that is the only stop that should be there on the S road
13:45:27  <PublicServer> <Kenji> north to south and north to south to north to south
13:45:48  <PublicServer> <Kenji> oh right
13:45:51  <PublicServer> <^Sp1ke^> :)
13:46:07  <PublicServer> <^Sp1ke^> i meant if you place all stops on the S road you wouldn't increase flow
13:46:29  <PublicServer> <Kenji> yea, my bad
13:46:35  <PublicServer> <^Sp1ke^> :)
13:46:49  <PublicServer> <Kenji> wasn't paying massive attn while dropping it
13:46:50  <PublicServer> <Kenji> :P
13:46:57  <PublicServer> <^Sp1ke^> that's why i put the /\ this sign there :)
13:47:26  <PublicServer> <Kenji> didn't notice you'd changed
13:47:41  <PublicServer> <^Sp1ke^> oh well :)
13:47:51  <PublicServer> * Kenji goes to check the original usage
13:48:49  <PublicServer> <^Sp1ke^> the original you layed out had 3-4 stops @ the S road
13:48:54  <PublicServer> <Kenji> oh right
13:49:02  <PublicServer> <Kenji> the original was a terminus style one
13:49:38  <PublicServer> <Kenji> which is why all stopping had stops in that dir
13:50:00  <PublicServer> <Nickman> this look much prettier ;)
13:50:12  <PublicServer> <Nickman> enough trains you think?
13:50:27  <PublicServer> <AmmIer> there are too few LS trains
13:50:41  <PublicServer> <Radicalimero> who made Livestock trains on 08 non-stop to HUGE DROP
13:50:43  <PublicServer> <^Sp1ke^> that also is a good design for it idd :)
13:50:45  <PublicServer> <Nickman> make some at injector?
13:50:59  <PublicServer> <Nickman> I think I made a bad one there...
13:51:28  <PublicServer> <Nickman> already fixed the trains?
13:51:31  <PublicServer> <Radicalimero> yes
13:51:36  <PublicServer> <^Sp1ke^> i tested the one underneath it last game with 6 stops or so and 100rvs and handled it without a problem (atleast for a drop station)
13:51:37  <PublicServer> <Nickman> thx :)
13:51:46  <PublicServer> <Radicalimero> np
13:52:27  <PublicServer> <Nickman> that was probably why we have to little :D
13:52:28  <PublicServer> <Kenji> yea, ^Sp1ke^ that's how it was in 139 too
13:52:38  <PublicServer> <^Sp1ke^> guess we both worked on that one then  :)
13:52:45  <PublicServer> <Kenji> probably
13:52:57  <PublicServer> <Kenji> I know I was just trying to ease the stupidity in that game
13:52:58  <PublicServer> <^Sp1ke^> cause it was the one where someone kept building pax stuff @ 1 station :)
13:53:18  <PublicServer> <Kenji> heh yea
13:53:27  <PublicServer> <^Sp1ke^> saw some maglevs like 200 busses
13:53:32  <PublicServer> <^Sp1ke^> and then we made that design or so :)
13:53:35  <PublicServer> <Kenji> 139 was the key example of why not to do pax and cargo
13:53:40  <PublicServer> <^Sp1ke^> :)
13:54:13  <PublicServer> <^Sp1ke^> well it was better then some of the cargo/pax i saw after with pax/cargo trains with diff speeds on the same ML
13:54:22  <PublicServer> <^Sp1ke^> atleast 139 had a separate pax ring
13:54:39  <PublicServer> <Kenji> I think PAX / cargo sharing could be done
13:54:46  <PublicServer> <Kenji> but it needs much finer control
13:55:12  <PublicServer> <Kenji> when 'randoms plebs' show up and just do stuff it all breaks down
13:55:18  <PublicServer> <^Sp1ke^> true
13:55:49  <PublicServer> <AmmIer> pbs is faster ;-)
13:55:55  <PublicServer> <Nickman> there are going to be very little stations in this game?
13:55:58  <PublicServer> <^Sp1ke^> ?
13:56:11  <PublicServer> <Kenji> what?
13:56:12  <PublicServer> <AmmIer> the reason I made pbs intead of those
13:56:25  <PublicServer> <AmmIer> someone changed them back to usual signals
13:56:30  <PublicServer> <Nickman> where?
13:56:40  <PublicServer> <AmmIer> Slenfingburg
13:56:58  <PublicServer> <Nickman> which PBS signals? At entrance? or inside the stations?
13:57:04  <PublicServer> <AmmIer> >
13:57:07  <PublicServer> <AmmIer> <
13:57:20  <PublicServer> <Nickman> ah
13:57:25  <PublicServer> <AmmIer> well, I don't mind
13:57:29  <PublicServer> <Nickman> :)
13:57:35  <PublicServer> <AmmIer> just my explaination
13:57:44  <PublicServer> <Nickman> like that?
13:57:51  <PublicServer> <Nickman> or other way around :)
13:57:55  <PublicServer> <AmmIer> no
13:58:04  <PublicServer> <AmmIer> there is no signal needed
13:58:07  <satyap> wonder if lv and wh really need separate waypoints
13:58:08  <PublicServer> <Nickman> ah
13:58:21  <PublicServer> <Nickman> liek htat? :)
13:58:21  <PublicServer> <AmmIer> yes :-)
13:58:32  <PublicServer> <AmmIer> :-)
13:58:38  <PublicServer> <Nickman> I don't like removing signals, I always crash trains when doing that... :D
13:58:41  <PublicServer> <Kenji> note my note
13:58:50  <PublicServer> <AmmIer> PBS
13:58:53  <ODM> !password
13:58:53  <PublicServer> ODM: loathe
13:58:57  <PublicServer> <Nickman> :)
13:58:58  <PublicServer> <Kenji> changed
13:59:00  <PublicServer> *** 0DM joined the game
13:59:10  <PublicServer> <0DM> long map is long
13:59:11  <PublicServer> <Kenji> signal gui, turn it on
13:59:38  <PublicServer> <AmmIer> PBS=Purely best signals
13:59:38  <satyap> ugggg
13:59:42  <satyap> what is train 43 doing?
13:59:45  <PublicServer> <Kenji> ammler
13:59:56  <PublicServer> <Kenji> drudhead whest be borked
14:00:01  <PublicServer> <Kenji> s/sa/
14:00:04  <PublicServer> <Kenji> bah
14:00:07  <PublicServer> <Kenji> bugger it
14:00:10  <PublicServer> <satyap> haha
14:00:17  <PublicServer> <satyap> s/hest/heat/
14:00:18  <PublicServer> <0DM> ohno, SRNW :p
14:00:26  <PublicServer> * satyap watches 0DM run away
14:00:41  <PublicServer> <satyap> i can't believe i'm actually getting the hang of this srnw thing
14:00:50  <PublicServer> <Nickman> hahahaha :D
14:00:54  <satyap> well, except for the overflow....
14:00:56  <PublicServer> <Nickman> trains 43 should be a dummy? :d
14:00:57  <PublicServer> <0DM> *dies a little*
14:01:25  <PublicServer> <Kenji> still borked
14:01:56  <satyap> wtf train 14 also
14:01:56  <PublicServer> <AmmIer> he penalty is too low
14:02:19  <PublicServer> <Kenji> what?
14:02:38  <satyap> train 43 and 14 had orders to go to drop. and came through my station
14:02:47  <PublicServer> <Nickman> 14 should go to latest ring
14:02:48  <PublicServer> <satyap> at slunnwell ridge
14:02:54  <PublicServer> <Nickman> lol :)
14:03:06  <PublicServer> <satyap> exactly. why did they take the wrong ring?
14:03:09  <Ammler> SmatZ: we need bonus ;-)
14:04:02  <PublicServer> <Nickman> look at my crazy fun park ammler ;)
14:04:04  <PublicServer> <Nickman> :D
14:04:14  <PublicServer> <Nickman> near drop ;)
14:04:19  <PublicServer> <AmmIer> added a pest signal
14:04:35  <PublicServer> <Nickman> pest signal?
14:04:51  <PublicServer> <AmmIer> hmm
14:04:54  <PublicServer> <Kenji> didnt work
14:05:04  <PublicServer> <Kenji> its in the wrong block
14:05:37  <satyap> i forgot. was i fixing shib or fixing the overflow?
14:05:40  <satyap> neither.
14:05:53  <PublicServer> <0DM> hmm tempted to have  a go at 05b
14:06:44  <PublicServer> <0DM> anyway, hows all?
14:06:57  <PublicServer> <Nickman> good :)
14:07:08  <PublicServer> <Kenji> *sniff*
14:07:34  <PublicServer> <AmmIer> your fun park doesn't make profit :P
14:07:38  <PublicServer> <Nickman> :D
14:07:50  <PublicServer> <Nickman> wait ;)
14:08:41  <PublicServer> <Nickman> :)
14:08:54  <PublicServer> <Nickman> hmmm, not many towns :)
14:09:32  <PublicServer> <AmmIer> there are towns, just at 0
14:09:36  <PublicServer> *** AmmIer has left the game (leaving)
14:09:50  <PublicServer> *** Kenji has left the game (leaving)
14:11:28  *** Fuco has joined #openttdcoop
14:11:33  *** openttdcoop sets mode: +v Fuco
14:11:54  <PublicServer> <0DM> been a while since i did this^^
14:20:33  <PublicServer> <0DM> whats the CL?
14:20:52  <nickman87> TL is 7 so.. :p
14:21:06  <PublicServer> <Nickman> don't think we have a CL set?
14:21:58  <KenjiE20> whats the km/h, 160?
14:22:02  <PublicServer> <0DM> yes
14:22:04  <KenjiE20> @traincl 160
14:22:04  <Webster> CL 4.57385022682 required for rail at speed 160km/h (or TL if it's shorter)
14:22:09  <KenjiE20> CL5 ^
14:22:13  <PublicServer> <0DM> cl5 it is:) thanks
14:24:31  <PublicServer> <0DM> there, thats done
14:25:14  <PublicServer> <Nickman> pretty ;)
14:25:31  <PublicServer> <0DM> SML is by its nature quite pretty i think
14:26:07  <PublicServer> <0DM> heh, mark settled for 76k
14:27:29  <PublicServer> <0DM> slh catchment is from the slh west to the next tone?
14:27:47  <PublicServer> <Nickman> ?
14:27:57  <PublicServer> <satyap> i would think. i'm not sure
14:28:04  <PublicServer> <satyap> based on block 8, yes
14:28:12  <satyap> based on block 1, no
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14:29:22  <PublicServer> <0DM> block 1 has a direct connection^^
14:29:27  <satyap> aaah, ok
14:29:28  <PublicServer> <0DM> aka trucks or whatever
14:29:57  <satyap> after the abyssmal overflow at slunnwell ridge, i think i need a break
14:30:10  <PublicServer> <0DM> how is it abussmal?
14:30:32  <PublicServer> <0DM> oh lol
14:30:34  <PublicServer> <0DM> hehe
14:30:39  <PublicServer> <Nickman> we're at 1,1K already!, only 74 to go...
14:30:48  <PublicServer> <0DM> only 2 more factories to go
14:30:49  <PublicServer> <Radicalimero> lol
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14:31:15  <PublicServer> <Radicalimero> that's just A few
14:31:20  <PublicServer> <0DM> hmm actually
14:31:28  <PublicServer> <0DM> theres only 1 drop
14:31:34  <PublicServer> <0DM> so our max will be 27540:p
14:31:49  <PublicServer> <Nickman> hmmm, that can't be right? :)
14:32:05  <Fuco> !dl win
14:32:05  <PublicServer> Fuco: unknown option "win"
14:32:07  <Fuco> !dl win32
14:32:07  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip
14:32:48  <PublicServer> <0DM> unless we get really clever, that wont work
14:33:11  <mixrin> !password
14:33:11  <PublicServer> mixrin: seaman
14:33:15  <nickman87> and if we build two factories?
14:33:24  <PublicServer> *** mixrin joined the game
14:33:44  <PublicServer> <0DM> ah no, you werent here at 121 i guess?:)
14:33:53  <nickman87> nope...
14:34:01  <PublicServer> <0DM> there ya go:p
14:34:16  <PublicServer> <0DM> if theres multiple factories in catchment range of the station
14:34:32  <PublicServer> <0DM> all cargo is delivered to the factory closest to station sign
14:34:43  <nickman87> lol
14:35:09  <PublicServer> <0DM> ah, food processing plant
14:35:14  <PublicServer> <0DM> limits a bit different then
14:35:18  *** J_Darnley has joined #openttdcoop
14:35:19  <nickman87> :p
14:35:23  *** openttdcoop sets mode: +v J_Darnley
14:35:57  <PublicServer> <0DM> 32130 it is
14:36:14  <nickman87> still too little...
14:36:24  <PublicServer> <0DM> well need 3
14:36:36  <PublicServer> <0DM> but to be fair, thats something to worry at later
14:36:44  <PublicServer> <0DM> we only found out last time halfway:p
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14:41:20  <PublicServer> <0DM> heh, kepe getting lost on the map
14:43:20  *** J_Darnley has quit IRC
14:45:03  <PublicServer> <^Sp1ke^> tried my best @ my srnw station... :)
14:45:12  <PublicServer> <0DM> where is it?
14:45:22  <PublicServer> <^Sp1ke^> fort huborough
14:45:24  <PublicServer> <^Sp1ke^> close to o1 timer
14:45:35  <PublicServer> <^Sp1ke^> still missing signals
14:46:17  <PublicServer> <0DM> keep the trains split on the exit lines too
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14:46:23  <PublicServer> <0DM> fine for the rest
14:46:28  *** openttdcoop sets mode: +v J_Darnley
14:46:46  <PublicServer> <0DM> you probably need to tell them to exit:p
14:46:50  <PublicServer> <0DM> with a waypoint or so
14:47:11  <PublicServer> <^Sp1ke^> just need to find a way to connect to the SLH
14:48:53  <PublicServer> <Nickman> I'm off for a while, see you guys later!
14:48:58  <PublicServer> <^Sp1ke^> cy
14:48:59  <PublicServer> <0DM> cya
14:49:00  <PublicServer> <^Sp1ke^> a
14:49:15  <PublicServer> *** Nickman has left the game (leaving)
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15:00:10  <PublicServer> <mixrin> who building at farms @ slh01?
15:00:22  <PublicServer> <Radicalimero> i'm trying
15:00:32  <PublicServer> <^Sp1ke^> well i'm waiting to see how it gets connected to my part
15:00:53  <PublicServer> <^Sp1ke^> you could've walked that farm
15:00:56  <PublicServer> <Radicalimero> i think i need to build the entrance the other way
15:01:11  <PublicServer> <mixrin> i think we should build loopback circle
15:01:12  <PublicServer> <^Sp1ke^> or you can walk it
15:01:19  <PublicServer> <mixrin> and attach timer to it
15:01:26  <PublicServer> <mixrin> nah, don't walk
15:01:33  <PublicServer> <Radicalimero> how do you meen
15:01:46  <PublicServer> <mixrin> look at !timer injection
15:02:05  <PublicServer> <mixrin> if there is no free stations trains will go to loopback
15:03:10  <PublicServer> <^Sp1ke^> my station is build like that so that happens just needs to get connected :)
15:04:48  <PublicServer> <Radicalimero> does it matter that SL curves are slow
15:07:05  <PublicServer> *** AmmIer has left the game (connection lost)
15:09:06  <ShadniX> !password
15:09:06  <PublicServer> ShadniX: peters
15:09:14  <PublicServer> *** ShadniX joined the game
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15:12:52  <PublicServer> <mixrin> not enough space
15:16:48  <PublicServer> <^Sp1ke^> now to find a way to link the exits to the SLH :)
15:17:05  <PublicServer> <mixrin> yeah, i'll link it all and build loopback
15:17:14  <PublicServer> <^Sp1ke^> loopback is complete already
15:17:26  <PublicServer> <mixrin> almost
15:17:37  <PublicServer> <^Sp1ke^> only the SLH connection needs to be done?
15:17:43  <PublicServer> <mixrin> nope
15:17:46  <PublicServer> <^Sp1ke^> ah
15:18:57  *** ODM has quit IRC
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15:21:44  *** openttdcoop sets mode: +v boyinblue0
15:21:48  <boyinblue0> !password
15:21:48  <PublicServer> boyinblue0: glibly
15:22:32  *** Zulan has joined #openttdcoop
15:22:33  <boyinblue0> !password
15:22:33  <PublicServer> boyinblue0: glibly
15:22:37  *** openttdcoop sets mode: +v Zulan
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15:28:28  <PublicServer> <mixrin> now we need to set signals :B
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15:33:57  <PublicServer> <^Sp1ke^> all signalled/connected?
15:34:04  <PublicServer> <mixrin> i guess yes
15:34:07  <PublicServer> <mixrin> launching trains
15:34:39  <PublicServer> <^Sp1ke^> seems livestock/wheat stations are turned around at first station :)
15:36:07  *** TheODM is now known as ODM
15:36:31  <hylje> hurrr
15:36:39  <PublicServer> <^Sp1ke^> need to go dinner
15:36:44  <PublicServer> <mixrin> ok
15:37:39  <hylje> !password
15:37:39  <PublicServer> hylje: embark
15:37:48  <PublicServer> *** hylje joined the game
15:40:12  <PublicServer> <Boyinblue0> Fort Huborough Heights needs more wheat trains?
15:41:31  *** Wolle has joined #openttdcoop
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15:45:54  <PublicServer> <hylje> i find it sad our trains are so powerful they can run on tracks just laid on bare landscape
15:50:49  <PublicServer> <^Sp1ke^> seems to be working now?
15:51:12  <PublicServer> <mixrin> yep. feeder trains was messed, but i fixed
15:51:16  <PublicServer> <^Sp1ke^> ah oki
15:51:31  <PublicServer> <mixrin> and 1 farm died :(
15:51:36  <PublicServer> <^Sp1ke^> i noticed
15:51:38  <PublicServer> <Radicalimero> you switcht al feeders, it was easier to switch main trains
15:52:07  <PublicServer> <mixrin> who cares? ^_^
15:52:13  <PublicServer> <Radicalimero> i don't
15:52:20  <PublicServer> <Radicalimero> just noticed
15:52:21  <PublicServer> <^Sp1ke^> it works now :D
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17:00:45  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
17:00:45  <PublicServer> *** Game paused (not enough players)
17:01:21  *** mixrin has joined #openttdcoop
17:01:26  *** openttdcoop sets mode: +v mixrin
17:01:39  <mixrin> !players
17:01:41  <PublicServer> mixrin: Client 341 is ShadniX, a spectator
17:01:41  <PublicServer> mixrin: Client 317 (Orange) is FiCE, in company 1 (OpenTTD Coop  A/S)
17:01:41  <PublicServer> mixrin: Client 347 is hylje, a spectator
17:02:00  <PublicServer> *** FiCE has left the game (leaving)
17:12:02  <PublicServer> *** hylje has left the game (connection lost)
17:12:15  <PublicServer> *** ShadniX has left the game (leaving)
17:15:22  *** Mark has joined #openttdcoop
17:15:27  *** ChanServ sets mode: +o Mark
17:15:27  *** openttdcoop sets mode: +v Mark
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17:16:37  *** openttdcoop sets mode: +v Brianetta
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17:45:39  <Mark> evening
17:45:42  <Mark> @password
17:45:47  <Mark> !password
17:45:47  <PublicServer> Mark: catnap
17:45:54  <PublicServer> *** Mark joined the game
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18:19:19  *** ChanServ sets mode: +o Brianetta
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18:35:57  <hylje> !password
18:35:57  <PublicServer> hylje: wallow
18:36:11  <PublicServer> *** hylje joined the game
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19:01:03  <HDIEagle> !players
19:01:05  <PublicServer> HDIEagle: Client 357 (Orange) is hylje, in company 1 (OpenTTD Coop  A/S)
19:01:06  <HDIEagle> !password
19:01:06  <PublicServer> HDIEagle: outlay
19:01:41  <PublicServer> *** hylje has joined spectators
19:01:43  <PublicServer> *** HD1Eagle joined the game
19:02:09  <PublicServer> <HD1Eagle> hello hylje
19:02:14  <hylje> helo
19:02:48  <PublicServer> <HD1Eagle> zomg no one connect seawheat
19:08:06  <mixrin_> !password
19:08:06  <PublicServer> mixrin_: outlay
19:08:15  <PublicServer> *** Game unpaused (enough players)
19:08:16  <PublicServer> *** mixrin joined the game
19:08:22  *** seandasheep has quit IRC
19:12:06  <PublicServer> *** hylje has joined company #1
19:19:23  <PublicServer> *** hylje has left the game (leaving)
19:23:05  <PublicServer> <HD1Eagle> hey
19:24:59  *** V453000 has joined #openttdcoop
19:25:04  *** openttdcoop sets mode: +v V453000
19:25:40  <V453000> !password
19:25:40  <PublicServer> V453000: koalas
19:25:56  *** Godde has joined #openttdcoop
19:26:01  *** openttdcoop sets mode: +v Godde
19:26:04  <Godde> !password
19:26:04  <PublicServer> Godde: koalas
19:26:04  <Mark> !password
19:26:04  <PublicServer> Mark: koalas
19:26:05  <PublicServer> *** V453000 joined the game
19:26:08  <PublicServer> <V453000> hi
19:26:16  <Mark> aloha
19:26:23  <PublicServer> <HD1Eagle> lololo
19:26:26  <PublicServer> *** Godde joined the game
19:26:30  <PublicServer> *** Mark joined the game
19:26:31  <Godde> mwuyahahahahahaa
19:26:35  <Godde> i got in before you :P
19:26:42  <Mark> :P
19:28:05  <PublicServer> <Godde> whats with the timer?
19:28:14  <PublicServer> <Mark> overflow control
19:28:18  <PublicServer> <Mark> it's srnw
19:28:33  <PublicServer> <Godde> i dont get it :P
19:28:36  <PublicServer> <HD1Eagle> srnaaaaaaaaaaaaw
19:28:44  <PublicServer> <HD1Eagle> wiki up?
19:28:46  <HDIEagle> !wiki
19:28:47  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
19:28:56  <HDIEagle> snrooooooow
19:29:01  <HDIEagle> wikis back up
19:29:12  <KenjiE20> wiki was ever down?
19:29:14  <HDIEagle> http://www.openttdcoop.org/wiki/SRNW
19:29:16  <HDIEagle> yes
19:29:49  <PublicServer> <HD1Eagle> i remember, oooooh i remember
19:29:55  <PublicServer> <HD1Eagle> lord i remember, lord i remember
19:29:57  <KenjiE20> can't have been for more than 15mins
19:30:09  <PublicServer> <HD1Eagle> ahhhhh yeaheyeaheyeah
19:30:11  <KenjiE20> or I'd have RSS spam
19:30:31  <PublicServer> <HD1Eagle> late last night
19:30:49  <PublicServer> <HD1Eagle> ....i awoke to the sound of thun....a broken wiki link
19:32:47  <PublicServer> <Godde> i dont  get it...
19:32:51  <PublicServer> <V453000> :o
19:32:54  <PublicServer> <V453000> try it
19:32:59  <PublicServer> <V453000> just on a small map
19:32:59  <PublicServer> <Godde> whats up with the trains blocking the station?
19:32:59  <PublicServer> <HD1Eagle> every SL is its own SRNW
19:33:08  <PublicServer> <HD1Eagle> trains blocking station ensure overflow goes to depots
19:33:15  <PublicServer> <HD1Eagle> once they get 100%, they go to unload
19:33:26  <PublicServer> <HD1Eagle> when they unload, drop trains can load the cargo they unload
19:33:36  <PublicServer> <HD1Eagle> ensures 100% trains
19:33:49  <PublicServer> <Mark> (have a look at the ML train orders)
19:33:54  <PublicServer> <Godde> why not make it simple and make one train wait
19:34:03  <PublicServer> <Godde> with a full load orer
19:34:06  <PublicServer> <Godde> order?
19:34:11  <PublicServer> <HD1Eagle> penalty?
19:34:12  <PublicServer> <Mark> because then you have orders
19:34:16  <PublicServer> <Mark> orders are bad
19:34:18  <PublicServer> <HD1Eagle> oh, right
19:34:19  <PublicServer> *** V453000 has left the game (leaving)
19:34:20  <PublicServer> <HD1Eagle> yeah, that
19:34:33  <PublicServer> <HD1Eagle> can't issue full load orders
19:34:43  <PublicServer> <Mark> the network wont compensate for produciton changes
19:34:58  <PublicServer> <HD1Eagle> only other way would be with timer, see prev statement
19:35:03  <PublicServer> <Mark> you should have a look at game 121 if you doubt it works
19:35:08  <PublicServer> <Godde> so by doing it this way
19:35:14  <PublicServer> <mixrin> Mark, sml needed at slh?
19:35:23  <PublicServer> <Mark> which?
19:35:25  <PublicServer> <Godde> if a primary goes 2k, the depots send out more trains?
19:35:28  <PublicServer> <mixrin> slh 01a
19:35:43  <PublicServer> <HD1Eagle> depots are overflow
19:35:44  <PublicServer> <Mark> no, it's an exit
19:35:48  <PublicServer> <Mark> shifters are only for joins
19:35:59  <PublicServer> <mixrin> ok
19:36:03  <PublicServer> <HD1Eagle> basically, the network will compensate through overflows releasing trains
19:36:05  <mensi> !password
19:36:05  <PublicServer> mensi: etched
19:36:19  <PublicServer> *** mensi joined the game
19:36:20  <PublicServer> <mixrin> roughly remembering basics after half-year of noplaying :P
19:36:31  <PublicServer> <Mark> there are even ways to only add a train if it's needed
19:36:42  <PublicServer> <Mark> that's rather complex though
19:36:49  <PublicServer> *** ^Sp1ke^ joined the game
19:37:14  <PublicServer> <mixrin> Spike, hallo :)
19:37:43  <Mark> HDIEagle: http://www.openttdcoop.org/wiki/images/5/5b/Demandinjection.PNG
19:38:09  <PublicServer> <^Sp1ke^> mixrin
19:38:26  <PublicServer> <^Sp1ke^> you know that 2nd station you build next to mine? :)
19:38:49  <PublicServer> <mixrin> you mean upper farm?
19:38:52  <HDIEagle> Mark: eh?
19:38:53  <PublicServer> <^Sp1ke^> mhm
19:38:59  <PublicServer> <mixrin> i've finished it 5 min ago
19:39:02  <PublicServer> <^Sp1ke^> my station gets no wheat trains :)
19:39:07  <PublicServer> <^Sp1ke^> oh now does :)
19:39:09  <Mark> HDIEagle: demand-depending injection
19:39:13  <PublicServer> <^Sp1ke^> strange last 1 didn't go there
19:39:20  <PublicServer> <mixrin> don't understimate SRNW system ;)
19:39:38  <Mark> looks if there is need for a train before releasing one instead of just adding one every x days
19:40:56  <HDIEagle> Mark: is that top right presig supposed to be a combo signal?
19:41:22  <Mark> no :P
19:41:27  <Mark> there shoulb be no signal at all there
19:41:30  <Mark> well spotted
19:41:54  <Mark> i should fix that sometime
19:42:20  <PublicServer> *** ^Sp1ke^ has joined company #1
19:43:27  <HDIEagle> i only understand things that work :P
19:44:20  <PublicServer> *** Godde has left the game (connection lost)
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19:45:31  <HDIEagle> i remember stealing those set flip flops though
19:46:02  <PublicServer> <^Sp1ke^> i was right... the wheat trains don
19:46:04  <PublicServer> <^Sp1ke^> don
19:46:07  <PublicServer> <^Sp1ke^> grmbl
19:46:14  <PublicServer> <^Sp1ke^> don't stop at the station
19:46:22  *** LG^ has joined #openttdcoop
19:46:27  *** openttdcoop sets mode: +v LG^
19:46:30  <LG^> !password
19:46:30  <PublicServer> LG^: paling
19:46:43  <PublicServer> <^Sp1ke^> check #100
19:46:44  <PublicServer> <Mark> who posted the !ugh sign?
19:46:57  <PublicServer> <^Sp1ke^> instead of station it goes the other side
19:47:33  <PublicServer> <Mark> have a look at the power plant at !ugh
19:47:49  <PublicServer> <^Sp1ke^> ... only time it visit !this station is when the other signal is red :/
19:49:07  <PublicServer> <^Sp1ke^> penalty fixed it :)
19:49:43  <PublicServer> <^Sp1ke^> not good enough :/
19:49:46  <PublicServer> *** ShadniX joined the game
19:50:17  <PublicServer> *** LG joined the game
19:50:24  <PublicServer> <^Sp1ke^> someone got an idea on how to fix it
19:50:35  <mixrin_> fix what?
19:50:39  <PublicServer> <Mark> killed anything that's not a farm
19:50:52  <PublicServer> <mixrin> Mark, can you build more farms?
19:50:55  <PublicServer> <^Sp1ke^> wheat trains @ !this
19:50:56  <PublicServer> <Mark> yes
19:51:05  <PublicServer> <^Sp1ke^> only go there when the other signal @ split is red
19:51:09  <Mark> !rcon patch raw_industry_construction 2
19:51:09  <PublicServer> <^Sp1ke^> not when there is a free spot
19:51:13  <Mark> !rcon patch raw_industry_construction 1
19:51:21  <Mark> !rcon patch raw_industry_construction 2
19:51:42  <PublicServer> <mixrin> i placed combosignals
19:51:47  <PublicServer> <mixrin> there should be only 1 train
19:51:50  <PublicServer> <^Sp1ke^> 1 was just entry
19:51:55  <PublicServer> <^Sp1ke^> just updated the other to combo
19:51:58  <PublicServer> <^Sp1ke^> see if it helps
19:52:03  <PublicServer> <Mark> there
19:52:08  <PublicServer> <HD1Eagle> i can make a not gate :D
19:52:09  <PublicServer> <Mark> added a farm or two
19:52:15  <Mark> !rcon patch raw_industry_construction 0
19:52:50  <PublicServer> <^Sp1ke^> hmmm i see 2 both next to ML :)
19:52:55  <PublicServer> <^Sp1ke^> close to already built stations
19:53:07  <PublicServer> <^Sp1ke^> make that 3 :)
19:53:27  <PublicServer> <mixrin> may be don't walk them? :|
19:53:54  <PublicServer> <^Sp1ke^> you want to squish a few stations in there with the needed lines?
19:54:16  <PublicServer> <mixrin> this will be pretty complicated but interesting challenge ;)
19:54:44  <PublicServer> <HD1Eagle> PENALTY FAIL
19:54:47  <PublicServer> <^Sp1ke^> bleh goes around again :/
19:54:54  <PublicServer> <HD1Eagle> not gate?
19:54:59  <PublicServer> <HD1Eagle> i kin make a not gate
19:55:24  <PublicServer> <^Sp1ke^> 2 trains just test it
19:55:34  <PublicServer> <HD1Eagle> did it for the LOLs
19:55:41  <PublicServer> <^Sp1ke^> works! :)
19:56:00  <PublicServer> <^Sp1ke^> only other 1 fails
19:56:11  <PublicServer> <HD1Eagle> like that cuz wp is before stations, not after
19:56:28  <PublicServer> <Mark> was it not obvious stations should be connected to the SL closest to the drop?
19:56:42  <PublicServer> <HD1Eagle> apparently not
19:56:51  <PublicServer> <^Sp1ke^> define closest? :)
19:57:14  <PublicServer> <Mark> always facing east
19:57:17  <PublicServer> <Mark> so to say
19:57:27  <PublicServer> <Mark> full trains never travel westbound
19:57:30  <PublicServer> <^Sp1ke^> that happend to my stations as far as i know :)
19:57:49  <PublicServer> <Mark> Flinnley is off
19:58:08  <PublicServer> <HD1Eagle> ((longitude a - longitude b)^2 + (latitude a - latitude b)^2)^1/2 = distance, where a is station, b is drop
19:58:11  <PublicServer> <Mark> should be connected to SL01
19:58:19  <PublicServer> <HD1Eagle> if for all stations, distance < other distance
19:58:22  <PublicServer> <HD1Eagle> it is closest
19:58:59  <PublicServer> <Mark> i was about to say something similair but decided to actually give the answer he wanted
19:59:04  <PublicServer> <Mark> how nice of me
19:59:09  <PublicServer> <HD1Eagle> take derivative of that and apply for each piece of track used to get to station
19:59:53  <PublicServer> <HD1Eagle> i have nothing else to do here :(
20:00:27  <PublicServer> <Mark> you may seek&destroy lighthouses and antennas
20:00:45  <PublicServer> <HD1Eagle> with a ml launcher?
20:00:54  <PublicServer> <Mark> with the dynamite tool
20:01:04  <PublicServer> <HD1Eagle> i meant "multiple lawsuit" launcher
20:01:34  <PublicServer> <^Sp1ke^> btw what is best for !these farms?
20:01:48  <PublicServer> <Mark> see the plan :)
20:01:55  <PublicServer> <HD1Eagle> DNC
20:02:22  *** Yexo has joined #openttdcoop
20:02:27  *** openttdcoop sets mode: +v Yexo
20:02:39  <PublicServer> <HD1Eagle> wait what
20:02:48  <PublicServer> <HD1Eagle> that contradicts closest connect >_<
20:03:05  <PublicServer> <HD1Eagle> marks!'
20:03:30  <PublicServer> <HD1Eagle> 'v_V
20:04:28  <PublicServer> <HD1Eagle> i'm connecting west of seawheat
20:05:38  *** Farden has joined #openttdcoop
20:05:43  *** openttdcoop sets mode: +v Farden
20:05:45  <Farden> hi there!
20:05:50  <PublicServer> <HD1Eagle> HELLO FARDEN!
20:07:18  <PublicServer> <Mark> if a farm dies at an existing station, just ask an admin to build a new one :P
20:07:27  <PublicServer> <Mark> especially with such complex stations
20:07:41  <Farden> why should farms die if they are correctly deserved?^^
20:07:56  <PublicServer> <Mark> while building is in progress?
20:07:59  <PublicServer> <mixrin> Mark, check this
20:08:04  <PublicServer> <mixrin> please
20:08:09  <PublicServer> <Mark> mixrin: that's why i mentioned it :P
20:08:27  <PublicServer> <HD1Eagle> so many ways to do this ^_^
20:08:31  <PublicServer> <mixrin> :}
20:08:32  <Mark> !rcon patch raw_industry_construction 1
20:08:39  <PublicServer> <mixrin> you can place farm exactly here?
20:08:40  <PublicServer> <HD1Eagle> ARGH THE POSSIBILITIES
20:08:41  <PublicServer> <mixrin> thanks :D
20:08:44  <PublicServer> <Mark> there you go
20:08:46  <Mark> !rcon patch raw_industry_construction 2
20:09:52  <Farden> !password
20:09:52  <PublicServer> Farden: slopes
20:09:53  <PublicServer> *** mixrin has left the game (leaving)
20:09:56  *** mixrin_ has quit IRC
20:09:57  <Farden> slopes?
20:09:58  <Farden> lol
20:10:11  <Razaekel> !password
20:10:12  <PublicServer> Razaekel: slopes
20:10:21  <PublicServer> *** Razaekel joined the game
20:10:28  <PublicServer> *** Farden joined the game
20:11:49  <PublicServer> <^Sp1ke^> don't know who was helping with the roadstop i was working on
20:12:05  <PublicServer> <Farden> just in time
20:13:36  <PublicServer> <^Sp1ke^> trucks are on replace
20:13:52  <PublicServer> <^Sp1ke^> bigger trucks and faster :)
20:14:18  <PublicServer> <Razaekel> need some faster trains too
20:16:06  <PublicServer> *** LG has left the game (connection lost)
20:16:40  <PublicServer> <Razaekel> wtf
20:16:49  <PublicServer> <Razaekel> how come car speed limits are enabled?
20:16:58  <PublicServer> <Mark> wtf are they?
20:17:03  <PublicServer> <Razaekel> they are
20:17:10  * KenjiE20 blames Booth
20:17:12  <PublicServer> <Razaekel> the locos are 210km/h limited
20:17:21  <PublicServer> <Razaekel> but the trains are doing 160km/h cause of the cars
20:17:39  <PublicServer> <HD1Eagle> LAWLZ
20:17:40  <mixrin> !password
20:17:40  <PublicServer> mixrin: roused
20:17:45  <PublicServer> <Farden> 2cc law^^
20:17:50  <PublicServer> *** mixrin joined the game
20:17:54  <PublicServer> <HD1Eagle> we put the law in lolz
20:17:58  <PublicServer> <Razaekel> *thwaps everybody for not noticing earlier*
20:18:05  <PublicServer> <HD1Eagle> ow
20:18:25  <PublicServer> <Razaekel> ok, wagon speed limits are enabled
20:18:32  <PublicServer> <Razaekel> should probably disable those
20:18:37  <PublicServer> <Razaekel> then we get faster trains
20:18:51  <KenjiE20> !rcon patch wagon_speed_limits
20:18:51  <PublicServer> KenjiE20: Current value for 'wagon_speed_limits' is: 'on' (min: 0, max: 1)
20:18:54  <KenjiE20> !rcon patch wagon_speed_limits 0
20:18:54  <PublicServer> KenjiE20: ERROR: This command/variable is not available during network games.
20:18:54  <PublicServer> <Farden> is anyone working on tardinghall?
20:18:57  <Mark> cant be enabled ingame
20:18:58  <KenjiE20> bah
20:19:01  <Mark> i'll change it locally
20:19:07  <PublicServer> <HD1Eagle> so, always connect to east slh
20:19:15  <Mark> unless you want to do it badly KenjiE20? :)
20:19:25  <KenjiE20> not really
20:19:37  <KenjiE20> could continue with it on, for all I really care :P
20:19:47  <PublicServer> *** Mark has left the game (leaving)
20:21:04  <Mark> !rcon ls
20:21:04  <PublicServer> Mark: 0) .. (Parent directory)
20:21:04  <PublicServer> Mark: 1) archive/ (Directory)
20:21:04  <PublicServer> Mark: 2) autosave/ (Directory)
20:21:04  <PublicServer> Mark: 3) uploads/ (Directory)
20:21:04  <PublicServer> Mark: 4) OpenTTD1950-09-22.sav
20:21:04  <PublicServer> Mark: 5) game.sav
20:21:04  <PublicServer> Mark: 6) ps148.sav
20:21:06  <PublicServer> Mark: 7) cb_Map.sav
20:21:06  <PublicServer> Mark: 8) New_Map.sav
20:21:08  <PublicServer> Mark: 9) ps147.sav
20:21:08  <PublicServer> Mark: you have 23 more messages
20:21:11  <Mark> !rcon cd 3
20:21:15  <Mark> !rcon ls
20:21:15  <PublicServer> Mark: 0) .. (Parent directory)
20:21:15  <PublicServer> Mark: 1) archive/ (Directory)
20:21:15  <PublicServer> Mark: 2) OpenTTD Coop  A_S, 19th Jun 2051.sav
20:21:15  <PublicServer> Mark: 3) OTTDC, 1st Nov 1988.sav
20:21:15  <PublicServer> Mark: 4) psg148start.sav
20:21:16  <PublicServer> Mark: 5) somepsgstart2.sav
20:21:16  <PublicServer> Mark: 6) somepsgstart.sav
20:21:18  <PublicServer> Mark: 7) psg146start.sav
20:21:18  <PublicServer> Mark: 8) 145start.sav
20:21:20  <PublicServer> Mark: 9) deepfried.sav
20:21:20  <PublicServer> Mark: you have 7 more messages
20:21:24  <Mark> !rcon load 2
20:21:31  <PublicServer> *** Game paused (not enough players)
20:21:32  <HDIEagle> what happen
20:21:38  <Razaekel> reboot
20:21:40  <Farden> !password
20:21:40  <PublicServer> Farden: roused
20:21:43  <Razaekel> !password
20:21:43  <PublicServer> Razaekel: roused
20:21:43  <HDIEagle> oh
20:21:44  <KenjiE20> read up
20:21:45  <hylje> someone set up us the bomb
20:21:52  <HDIEagle> cars?
20:21:54  <PublicServer> *** Razaekel joined the game
20:21:56  <PublicServer> *** Farden joined the game
20:21:58  <Mark> i'm off now
20:22:02  <^Spike^> !password
20:22:02  <PublicServer> ^Spike^: roused
20:22:02  <PublicServer> *** HD1Eagle joined the game
20:22:10  <PublicServer> *** ^Sp1ke^ joined the game
20:22:21  <PublicServer> *** mensi joined the game
20:22:37  <PublicServer> *** mixrin has left the game (connection lost)
20:22:45  <PublicServer> *** ^Sp1ke^ has joined company #1
20:22:51  <PublicServer> *** Razaekel has joined company #1
20:22:51  <PublicServer> *** Game unpaused (enough players)
20:22:53  <PublicServer> *** HD1Eagle has joined company #1
20:25:16  <mensi> can those SRNW stations handle huge load?
20:25:39  <PublicServer> *** ShadniX joined the game
20:25:43  <PublicServer> <Razaekel> no
20:27:49  <PublicServer> *** mensi has joined company #1
20:28:32  *** Wurzel49 has quit IRC
20:28:34  <PublicServer> <^Sp1ke^> we're on about 5% of our goal? :)
20:28:39  <PublicServer> *** Farden has joined company #1
20:28:51  <PublicServer> <HD1Eagle> uhmazing grain
20:30:10  <^Spike^> @traincl 210
20:30:10  <Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter)
20:30:32  <PublicServer> <Razaekel> rofl wtf
20:30:42  <PublicServer> <Farden> CL9?
20:30:45  <PublicServer> <HD1Eagle> lulz
20:30:46  <PublicServer> <Farden> hu...
20:30:48  <PublicServer> <^Sp1ke^> TL in our case? :)
20:30:52  <PublicServer> <Farden> 7
20:30:53  <PublicServer> <HD1Eagle> or TL if it is shorter
20:30:56  <PublicServer> <Razaekel> what idiot designed the W end of the map?
20:30:57  <PublicServer> <HD1Eagle> note conditional logic
20:31:02  <PublicServer> <Razaekel> the trains go into a infinite loop
20:31:42  <PublicServer> <Razaekel> what idiot came up with this?
20:32:06  <PublicServer> <Razaekel> oh
20:32:20  <PublicServer> <^Sp1ke^> *doesn't see the infinite loop*
20:32:41  <PublicServer> <Razaekel> it's a REALLY big overflow loop
20:32:46  <PublicServer> <^Sp1ke^> :)
20:33:42  <PublicServer> <Razaekel> that got me
20:39:46  <PublicServer> *** mensi has left the game (leaving)
20:47:25  *** Fuco has quit IRC
20:48:51  <PublicServer> *** Razaekel has left the game (leaving)
20:49:00  *** FooBar_ has quit IRC
20:51:15  *** [1]V453000 has joined #openttdcoop
20:51:20  *** openttdcoop sets mode: +v [1]V453000
20:51:45  *** LG^ has quit IRC
20:54:49  <mixrin> !password
20:54:49  <PublicServer> mixrin: grader
20:55:09  <PublicServer> *** mixrin joined the game
20:55:13  *** Fuco has joined #openttdcoop
20:55:18  *** openttdcoop sets mode: +v Fuco
20:55:39  <PublicServer> <mixrin> damn, my eee pc a little bit slow for this :>
20:55:51  <PublicServer> <Farden> ^^
20:56:00  <PublicServer> <HD1Eagle> which model? :3
20:56:16  <PublicServer> <mixrin> 1000 with ssd and linux gentoo onboard
20:56:28  <PublicServer> <HD1Eagle> ssd, said it all
20:56:42  <PublicServer> <mixrin> netbook with hdd just a piece of crap
20:56:52  <PublicServer> <HD1Eagle> ssds are crap
20:57:01  <PublicServer> <HD1Eagle> if you get a real hdd, they can be decent
20:57:24  <PublicServer> <mixrin> i don't packing/unpacking archives and reinstalling OS each week
20:57:32  <PublicServer> <mixrin> ssd ideal for me
20:57:57  <PublicServer> <mixrin> and system boots in 7 seconds :7
20:58:02  *** V453000 has quit IRC
20:58:02  *** [1]V453000 is now known as V453000
20:58:08  <PublicServer> <HD1Eagle> i know how tempting it is to hit it with a rubber mallet, but that can be alieviated with a disk drive
20:58:18  <PublicServer> <HD1Eagle> err
20:58:21  <PublicServer> <HD1Eagle> however you spell that
20:58:50  *** Yexo has quit IRC
20:59:15  <PublicServer> <mixrin> fuck
20:59:16  <PublicServer> <HD1Eagle> YAAAAAAAy
20:59:20  <PublicServer> <^Sp1ke^> ??
20:59:22  <nickman87> hi all
20:59:23  <PublicServer> <^Sp1ke^> ??
20:59:26  <nickman87> !players
20:59:28  <PublicServer> nickman87: Client 387 (Orange) is mixrin, in company 1 (OpenTTD Coop  A/S)
20:59:28  <PublicServer> nickman87: Client 380 is ShadniX, a spectator
20:59:28  <PublicServer> nickman87: Client 381 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
20:59:28  <PublicServer> nickman87: Client 383 (Orange) is Farden, in company 1 (OpenTTD Coop  A/S)
20:59:28  <PublicServer> nickman87: Client 384 (Orange) is HD1Eagle, in company 1 (OpenTTD Coop  A/S)
20:59:30  <PublicServer> <mixrin> i hate eee :EEE
20:59:31  <nickman87> !password
20:59:31  <PublicServer> nickman87: deters
20:59:32  <PublicServer> <HD1Eagle> mixrin killed 4 people
20:59:43  <PublicServer> <HD1Eagle> by smashing them in the head with an eee
20:59:48  <PublicServer> <HD1Eagle> ssd still works tho
20:59:54  <PublicServer> <^Sp1ke^> you... you.... KILLER! :)
20:59:58  <PublicServer> *** Nickman joined the game
21:00:00  <PublicServer> <Farden> hi nickman
21:00:09  <nickman87> hi Farden, brb toilet stop ;)
21:00:12  <PublicServer> <HD1Eagle> its okay, the ssd still works
21:00:13  <PublicServer> <Farden> ^^
21:00:18  <PublicServer> <mixrin> :)
21:01:49  <nickman87> k, I'm back ;)
21:03:13  <PublicServer> <^Sp1ke^> new train fixed mr killer :)
21:03:31  <PublicServer> <mixrin> can i smash it? :3
21:03:43  <PublicServer> <^Sp1ke^> no......... or we smash you
21:03:50  <PublicServer> <mixrin> ;..;
21:03:51  <nickman87> you worked/thought about fatmap some more today Farden ? :)
21:04:01  <PublicServer> <Farden> no, I had a lot of work
21:04:04  <PublicServer> <Farden> in my real work^^
21:04:15  <nickman87> to bad ;) :)
21:04:45  <PublicServer> <Nickman> I see you made a station Farden ;) but no connection :)
21:04:57  <Farden> yeah, working on it
21:06:09  <PublicServer> <Farden> could you give me a hand
21:06:11  <PublicServer> <Farden> connect !this to !that
21:06:13  <PublicServer> <Nickman> 01 looks pretty busy ;)
21:06:16  <PublicServer> <Nickman> sure :)
21:06:27  <PublicServer> <Farden> I'll do A/B
21:06:35  <PublicServer> <Nickman> haha, what kind of connection is that :D
21:06:48  <PublicServer> <Farden> it's a connection like any other^^
21:07:00  <PublicServer> <mixrin> i could try ^_^
21:07:05  <PublicServer> <^Sp1ke^> a rail connection
21:07:15  <PublicServer> <^Sp1ke^> you can try maglev but i doubt it works
21:07:16  <PublicServer> *** AmmIer joined the game
21:08:01  <PublicServer> <HD1Eagle> timers have to be that big?
21:09:37  <PublicServer> <Nickman> isn't it easyer to merge them into one line? :)
21:10:18  <PublicServer> <^Sp1ke^> hmmm 45 degrees turns are on?
21:10:32  <PublicServer> <HD1Eagle> usually those are on
21:10:38  <PublicServer> <HD1Eagle> i can't imagine how this game would be without em
21:11:09  <PublicServer> <^Sp1ke^> that better maybe? :)
21:14:58  <PublicServer> <HD1Eagle> zomg 3 tile timer
21:16:45  <PublicServer> <Nickman> close enough to full speed... :D
21:16:52  <PublicServer> <Nickman> to not make it damn ugly
21:17:38  <PublicServer> <HD1Eagle> why isnt this more popular?
21:17:48  <PublicServer> <HD1Eagle> maybe not with monorails
21:17:52  <PublicServer> <AmmIer> added some bridges and tunnels
21:17:57  <PublicServer> <Farden> monorails
21:17:58  <PublicServer> <Farden> lol.
21:18:05  <PublicServer> <HD1Eagle> i meant maglev
21:18:07  <PublicServer> <HD1Eagle> :P
21:18:08  <PublicServer> <Nickman> where are you building?
21:18:12  <PublicServer> <HD1Eagle> timer
21:18:16  <PublicServer> <HD1Eagle> oh
21:18:17  <PublicServer> <HD1Eagle> seawheat
21:18:53  <PublicServer> <Nickman> cool timer :)
21:18:57  <PublicServer> <HD1Eagle> ty
21:19:16  <PublicServer> <Nickman> very small
21:19:24  <PublicServer> <HD1Eagle> its not size that matters
21:19:29  <PublicServer> <HD1Eagle> its how you use it ;)
21:19:31  <PublicServer> <Nickman> :D
21:19:56  *** Fuco has quit IRC
21:20:02  <PublicServer> <HD1Eagle> the rest of this setup is meh
21:20:29  <PublicServer> <HD1Eagle> diagonal bridges would be awesome
21:20:32  <PublicServer> <Nickman> Farden, you do know you made it hard to connect more stations, and you connecter one that should have been connected by the other SLH? :D
21:20:58  <PublicServer> <Farden> the other SLH?
21:21:04  <PublicServer> <Nickman> 03
21:21:08  <PublicServer> <Farden> you wanna try?^^
21:21:19  <PublicServer> <Nickman> circles go west i think?
21:21:30  <PublicServer> <Farden> indeed
21:21:33  <PublicServer> <Nickman> it IS a long way indeed :)
21:22:54  <PublicServer> *** Farden has left the game (leaving)
21:24:12  *** Fuco has joined #openttdcoop
21:24:17  *** openttdcoop sets mode: +v Fuco
21:25:43  <PublicServer> <AmmIer> I finished Slenfingburg, I hope you don't mind.
21:26:13  <PublicServer> <Nickman> me?
21:26:21  <PublicServer> <AmmIer> dunno, who started
21:26:24  <PublicServer> <AmmIer> no sign
21:26:30  <PublicServer> <Nickman> not me, i just reconnected :)
21:26:42  <PublicServer> <AmmIer> there is a 2nd
21:26:51  <PublicServer> <Nickman> looks good ;)
21:27:08  <PublicServer> <AmmIer> I guess, the one who started didn't know, how to connect
21:27:50  <PublicServer> <Nickman> did you fund more farms?
21:27:57  <PublicServer> <AmmIer> no
21:28:11  <PublicServer> <Nickman> allot of new ones have appeard it seems
21:28:20  <PublicServer> <AmmIer> you can't fund
21:28:25  <PublicServer> <HD1Eagle> cow poop is where its at yo
21:28:43  <PublicServer> *** HD1Eagle has left the game (connection lost)
21:30:13  <HDIEagle> !password
21:30:13  <PublicServer> HDIEagle: kinked
21:30:34  <HDIEagle> does waypoint have to be before station?
21:30:34  <PublicServer> *** HD1Eagle joined the game
21:30:48  <PublicServer> <mixrin> why trains don't choose free station? :S
21:31:36  <PublicServer> <AmmIer> force one to check, if it is ok
21:31:41  <PublicServer> <AmmIer> lese use penalty
21:31:50  <PublicServer> <Nickman> Ammler, could you check i "ok?", I don't think this is very good practice?
21:31:56  <PublicServer> <Nickman> It's a very long way not?
21:31:57  <PublicServer> <mixrin> penalty (road, waypoint) doesn't works
21:32:19  <PublicServer> <HD1Eagle> use not gate :D
21:32:25  <PublicServer> <AmmIer> do not use penalty
21:32:31  <PublicServer> <AmmIer> before you checked the other line
21:32:42  <PublicServer> *** HD1Eagle has left the game (connection lost)
21:32:57  <PublicServer> <AmmIer> you can't use stations as penalty :P
21:33:06  <PublicServer> <mixrin> emm, why?
21:33:07  <PublicServer> <AmmIer> well, you will see, why :-)
21:33:14  <PublicServer> <mixrin> halfyear ago this worked :S
21:33:20  <PublicServer> <AmmIer> did you see?
21:33:33  <PublicServer> <mixrin> nonstop? :)
21:33:40  <PublicServer> <AmmIer> yes :-)
21:33:57  <PublicServer> <AmmIer> I would first force a train
21:34:02  <PublicServer> <AmmIer> by removing the track
21:34:09  <PublicServer> <AmmIer> then you know it works
21:34:28  <PublicServer> <AmmIer> if that is ok, use penalty -pbs :-)
21:34:36  <HDIEagle> !password
21:34:36  <PublicServer> HDIEagle: kinked
21:34:43  <PublicServer> <mixrin> penalty with pbs?
21:34:53  <PublicServer> <AmmIer> Nickman: what is with ok?
21:35:16  <PublicServer> *** HD1Eagle joined the game
21:35:48  <PublicServer> <Nickman> well, I think it's a bit stupid to let all the trains go all the way there?
21:35:55  <PublicServer> <Nickman> but don't think this works eather so? :)
21:36:02  <PublicServer> <AmmIer> :-)
21:36:11  <PublicServer> <Nickman> nope, no trains take it
21:36:21  <PublicServer> <Nickman> so I'll have to re-route...
21:36:22  *** Venxir has quit IRC
21:36:27  <PublicServer> <Nickman> som uch track, for so little farm... :)
21:37:45  <PublicServer> <AmmIer> you could do it like I did
21:37:56  <PublicServer> <AmmIer> with combo signals
21:38:11  <PublicServer> <Nickman> but I need an overflow to...
21:38:18  <PublicServer> <Nickman> will thet work?
21:38:38  <PublicServer> <AmmIer> yes :-)
21:38:41  <PublicServer> <Nickman> :D
21:38:52  <PublicServer> <Nickman> won't it case a to big delay the huge track?
21:39:13  <PublicServer> <AmmIer> well, you could add 2 trains to there
21:39:31  <nickman87> that's a good idea
21:39:37  <PublicServer> <Nickman> one backup
21:45:49  *** Farden has quit IRC
21:46:34  <PublicServer> <AmmIer> ups :-)
21:46:50  <PublicServer> <HD1Eagle> advise @ slh03
21:47:04  <PublicServer> <AmmIer> hehe
21:47:10  <PublicServer> <AmmIer> no bridge over station :P
21:47:18  <PublicServer> <HD1Eagle> huh?
21:47:36  <PublicServer> <Nickman> like that? :)
21:47:45  <PublicServer> <mixrin> FUck
21:47:48  <PublicServer> <HD1Eagle> no, i don't like that at all
21:47:49  <PublicServer> <mixrin> >_<
21:47:50  <PublicServer> <Nickman> that easyer :)
21:47:55  <PublicServer> <HD1Eagle> stop killing people ammler :P
21:48:17  <PublicServer> <Nickman> ammler killing people?
21:48:20  <PublicServer> <mixrin> nope
21:48:24  <PublicServer> <mixrin> it's again me
21:48:25  <PublicServer> <mixrin> :(
21:48:28  <PublicServer> <HD1Eagle> lol
21:48:29  <PublicServer> <AmmIer> nevar :P
21:48:42  <PublicServer> <Nickman> where are you killing poeple? :D
21:48:46  <PublicServer> <Nickman> people
21:48:51  <PublicServer> <HD1Eagle> where mixrin is working :3
21:49:04  <PublicServer> <Nickman> and that is? :)
21:49:04  <PublicServer> <mixrin> dangerous work
21:49:09  <PublicServer> <HD1Eagle> exactly ^_^
21:49:20  <PublicServer> <Nickman> ah, I see :D
21:49:23  <PublicServer> <Nickman> dead people ;)
21:49:26  <PublicServer> <mixrin> `stupid trains` sign
21:49:36  <PublicServer> <HD1Eagle> advise at slh 03?
21:49:40  *** ODM has quit IRC
21:49:50  <PublicServer> *** Kenji joined the game
21:49:51  <PublicServer> <Nickman> advice for?
21:49:56  <PublicServer> <HD1Eagle> connecting a to b
21:50:39  <PublicServer> <Nickman> you need to pass Cunburry to make the best out of it I think?
21:50:39  <PublicServer> <AmmIer> hmm
21:50:41  *** satyap1 has joined #openttdcoop
21:50:46  *** openttdcoop sets mode: +v satyap1
21:50:49  <satyap1> !password
21:50:49  <PublicServer> satyap1: bulged
21:50:52  <PublicServer> <HD1Eagle> messy :3
21:51:09  <PublicServer> *** satyap joined the game
21:51:20  <PublicServer> <satyap> man, openttd has come so far from the old TTD
21:51:25  <PublicServer> <Nickman> ;)
21:51:41  <satyap1> long map is long, as 0DM said
21:52:05  <Maza> http://maza.kapsi.fi/longcat.jpg
21:52:08  <Maza> longcat is long
21:52:15  <PublicServer> <HD1Eagle> 'v_v
21:52:19  <KenjiE20> @devoice Maza
21:52:19  *** Webster sets mode: -v Maza
21:52:20  <KenjiE20> shh
21:52:36  <KenjiE20> @voice Maza
21:52:36  *** Webster sets mode: +v Maza
21:52:57  <Maza> wow!
21:53:03  <Maza> I had teh voice!
21:53:10  <hylje> :(
21:53:58  <satyap1> @devoice maza
21:53:58  <Maza> tja hylje
21:54:00  <satyap1> heh
21:54:03  <PublicServer> <HD1Eagle> i got this so backwards :(
21:54:05  <satyap1> wasn't expecting it to work
21:54:10  <PublicServer> <HD1Eagle> SOOOO backwars
21:54:46  <PublicServer> <HD1Eagle> overflow ring should be outside of ring?
21:54:58  <PublicServer> <Nickman> doesn't really matter :)
21:55:07  <PublicServer> <HD1Eagle> whabapenalty
21:55:09  <PublicServer> <Nickman> but trains that don't enter a station have to go back to entrance :)
21:55:17  <PublicServer> <HD1Eagle> whubbapenalty
21:55:26  <Maza> !revision
21:55:26  <PublicServer> Maza: Game version is r16621
21:55:39  <satyap1> yeah. the overflow is per set
21:55:41  <PublicServer> <Kenji> yay unfinished stations
21:55:53  <PublicServer> <HD1Eagle> i know, right?
21:55:57  <satyap1> not for the whole ML
21:56:07  <PublicServer> <HD1Eagle> i'm talking PF
21:56:11  <PublicServer> <satyap> you want ugly, see !ugh
21:56:37  <PublicServer> <satyap> topologically, this network either doesn't exist or resembles ST:TNG's idea of the galaxy
21:56:54  <PublicServer> <HD1Eagle> SG:TNG?
21:57:03  <PublicServer> <satyap> star trek: the next generation
21:57:06  <PublicServer> <HD1Eagle> oh
21:57:09  <PublicServer> <HD1Eagle> right
21:57:11  <satyap1> define: ST:TNG
21:57:13  <PublicServer> <HD1Eagle> not that other thing
21:57:23  <PublicServer> <satyap> maybe i mean ST:VOY
21:59:17  <PublicServer> <Nickman> where did all the farms come from at SLH 02 D
21:59:20  <PublicServer> <Nickman> :D
21:59:56  <PublicServer> <Nickman> is it just me, or does this SRNW thing make the whole network kind of messy looking?
22:00:29  <PublicServer> <AmmIer> one line per cargo
22:01:04  <PublicServer> <HD1Eagle> argh
22:01:10  <PublicServer> <HD1Eagle> so hard to u-turn in mountain
22:01:22  <satyap1> y
22:01:26  <PublicServer> <HD1Eagle> tl 7
22:01:37  <satyap1> y=yes, i agree
22:02:40  <hylje> y=why
22:02:48  <PublicServer> <HD1Eagle> y = consonant
22:08:09  <PublicServer> <HD1Eagle> i need to bungee mod my drives before a take a hammer to my case
22:10:29  <PublicServer> <AmmIer> does someone already trash the MM?
22:10:38  <PublicServer> <Nickman> not completely
22:10:59  <PublicServer> <AmmIer> do you mind, if I do?
22:11:18  <PublicServer> <Kenji> it's making 2/3rds of our income still
22:11:25  <PublicServer> <Kenji> 1/3*
22:11:48  <PublicServer> <AmmIer> well, you can rebuild the airport
22:11:51  <PublicServer> <AmmIer> if you need
22:12:11  <PublicServer> <^Sp1ke^> *gets a feeling of airport deadlock*
22:12:18  <PublicServer> <^Sp1ke^> oh one stopped :)
22:12:56  <PublicServer> <Kenji> o.O airport hangers are bigger now?
22:13:33  <PublicServer> <HD1Eagle> why an aircraft stopped?
22:13:43  <PublicServer> <HD1Eagle> oh
22:14:03  <PublicServer> *** Kenji has left the game (leaving)
22:17:12  *** Progman has quit IRC
22:20:16  <satyap1> somebody has prospected lots of farms
22:20:36  <PublicServer> <AmmIer> well, don't connect all
22:20:37  <PublicServer> <HD1Eagle> can they be prospected?
22:20:40  <PublicServer> <Nickman> there is an insane amount of farms that got added :)
22:20:43  <PublicServer> <AmmIer> yes, sadly
22:20:47  <PublicServer> <Nickman> why not connect?
22:20:56  <PublicServer> <AmmIer> so they die again
22:21:00  <PublicServer> <Nickman> :)
22:21:03  <PublicServer> <Nickman> to many?
22:21:11  <PublicServer> <HD1Eagle> for tax purposes
22:22:08  <PublicServer> <HD1Eagle> i did it
22:22:09  <PublicServer> <Nickman> I just added a new, and ugly station ;) :D
22:23:41  <PublicServer> <HD1Eagle> slh 03 has rings now :P
22:24:07  <PublicServer> <Nickman> hehe, nice ;)
22:24:29  <PublicServer> <Nickman> did you go over the other lines? :D
22:24:43  <PublicServer> <HD1Eagle> yep
22:24:45  <PublicServer> <HD1Eagle> to make a point
22:24:57  <PublicServer> <Nickman> hehe :D
22:25:18  <PublicServer> <Nickman> but that is you're exit line, it's way longer than the loop :p
22:25:31  <PublicServer> <HD1Eagle> put wp on exit :3
22:29:46  <PublicServer> <AmmIer> STRANGE
22:29:52  <PublicServer> <Nickman> ?
22:30:00  <PublicServer> <AmmIer> red 2way is still EOL
22:31:44  <PublicServer> <^Sp1ke^> already at 10% of our goal! w00t! :)
22:31:53  <PublicServer> <^Sp1ke^> well over :)
22:32:12  <Ammler> !rcon yapf.rail_firstred_twoway_eol
22:32:12  <PublicServer> Ammler: ERROR: command or variable not found
22:32:16  <Ammler> !rcon set yapf.rail_firstred_twoway_eol
22:32:16  <PublicServer> Ammler: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
22:32:28  <PublicServer> *** mixrin has left the game (connection lost)
22:32:39  <PublicServer> <AmmIer> can someone check !eol
22:32:57  <PublicServer> <AmmIer> and tell me, why the train doesn't go west
22:33:17  <PublicServer> <Nickman> I'm looking :)
22:33:23  <PublicServer> <Nickman> oeps
22:33:28  <PublicServer> <^Sp1ke^> no not that button
22:33:29  <PublicServer> <Nickman> and i destroyed...
22:33:32  <PublicServer> <^Sp1ke^> *sigh*
22:33:33  <PublicServer> <^Sp1ke^> :)
22:33:34  <PublicServer> <Nickman> stupid me :(
22:33:43  <PublicServer> <AmmIer> indeed :P
22:33:44  <PublicServer> <Nickman> I'll go look somewhere else now...
22:33:45  <PublicServer> <Nickman> :D
22:33:50  <PublicServer> <Nickman> who needs help? :D
22:34:01  <PublicServer> <satyap> All the O5 town authorities hate me
22:34:15  <PublicServer> <satyap> Nickman: want to complete my overflow track?
22:34:22  <PublicServer> <satyap> at !nickman
22:34:23  <PublicServer> <Nickman> so, why won't the train go south...
22:34:27  <PublicServer> <Nickman> :D
22:34:34  <PublicServer> <Nickman> I'll take a look later ;)
22:34:35  <PublicServer> <HD1Eagle> ready for trains @ slh03
22:36:22  <PublicServer> <Nickman> needs more penalty?
22:36:48  <PublicServer> <Nickman> more...
22:36:56  <satyap1> nickman87: or anyone else: can finish my farms in O5
22:37:36  *** mixrin has quit IRC
22:37:43  <PublicServer> <Nickman> now it works? :D
22:37:58  <PublicServer> <AmmIer> your crash fixed :P
22:38:04  <PublicServer> <Nickman> yay! :D
22:38:16  <PublicServer> <Nickman> now they know not to mess with the signals! :D
22:39:26  <PublicServer> <Nickman> only loop needs finishing satyap?
22:40:36  <XeryusTC> hmm
22:41:14  <PublicServer> <^Sp1ke^> time for bed...
22:41:18  <PublicServer> <Nickman> :)
22:41:26  <PublicServer> <Nickman> I'm off to in a moment :)
22:41:29  <PublicServer> <Nickman> night
22:41:31  <PublicServer> <^Sp1ke^> cya
22:41:43  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
22:42:26  *** ^Spike^ is now known as ^spike^
22:43:21  <PublicServer> <AmmIer> maschger
22:44:13  <XeryusTC> didnt we have some binary of cargodist on our server?
22:44:36  <PublicServer> <AmmIer> we still have
22:44:44  <PublicServer> <AmmIer> check the dev server
22:45:16  <PublicServer> <AmmIer> someone here knows, how the not gate works?
22:45:28  <PublicServer> <HD1Eagle> i do
22:45:48  <PublicServer> <AmmIer> I guess we need at !eol
22:45:51  <XeryusTC> oh found it
22:45:55  <XeryusTC> not via the dev server though :P
22:46:45  <XeryusTC> oh, minimap zoom is cool :D
22:46:47  <PublicServer> <HD1Eagle> the blog one only has the infini speed train ones
22:47:13  <PublicServer> <satyap> hmm why are these stupid trains overflowing
22:47:35  <PublicServer> <satyap> pf fail?
22:49:57  <PublicServer> <HD1Eagle> need not gate?
22:50:13  <PublicServer> <AmmIer> yes
22:50:17  <PublicServer> <HD1Eagle> where
22:50:30  <PublicServer> <AmmIer> at !not
22:50:33  <PublicServer> <HD1Eagle> takes at least 12x5 tiles
22:50:37  <PublicServer> <HD1Eagle> for the slow train one
22:50:49  <PublicServer> <HD1Eagle> which side
22:51:11  <PublicServer> <HD1Eagle> i can also 5x5 + 5x5 + 5x5 it
22:51:11  <PublicServer> <AmmIer> they don't take west
22:51:16  <PublicServer> <HD1Eagle> oh ok
22:51:33  <PublicServer> <Nickman> they still don't take west?
22:52:00  <PublicServer> <AmmIer> for me it looks like eol doesn't work anymore
22:53:10  <PublicServer> <Nickman> they really, really hate west :D
22:53:32  <PublicServer> <AmmIer> might be because it is terminux
22:53:51  <PublicServer> <Nickman> probably yes...
22:54:04  <PublicServer> <AmmIer> try something
22:54:19  *** Brianetta has quit IRC
22:55:03  <PublicServer> <Nickman> now they don't even take the drudhead valley station
22:55:36  *** ^spike^ has quit IRC
22:56:26  *** Fuco has quit IRC
22:56:27  <PublicServer> <HD1Eagle> rotating this thing is hard :P
22:56:31  <PublicServer> <Nickman> hehe :D
22:56:38  *** Fuco has joined #openttdcoop
22:56:43  *** openttdcoop sets mode: +v Fuco
22:57:32  <PublicServer> <AmmIer> hmm
22:58:30  <PublicServer> <HD1Eagle> done
22:58:33  <PublicServer> <HD1Eagle> just add some clocks
22:59:27  <PublicServer> <Nickman> now it DID take west :|
22:59:37  <PublicServer> <AmmIer> yes
22:59:41  <PublicServer> <AmmIer> I changed something
22:59:46  <PublicServer> <AmmIer> check the station
23:00:03  <PublicServer> <Nickman> you made it short circuit? :)
23:00:26  <PublicServer> <AmmIer> I made a pf trap
23:00:35  <PublicServer> <AmmIer> so isn't terminus anymore
23:00:52  <PublicServer> <HD1Eagle> hrm
23:00:53  <PublicServer> <HD1Eagle> not workin
23:00:58  <PublicServer> <HD1Eagle> trains too fast
23:01:30  <PublicServer> <Nickman> lol :D
23:02:12  <PublicServer> <HD1Eagle> there ya go
23:02:19  <PublicServer> <HD1Eagle> deres yer not gate
23:02:20  *** Brianetta_laptop is now known as Brianetta
23:02:29  *** satyap1 has left #openttdcoop
23:02:40  <PublicServer> <Nickman> how can a thing like that always be stable? :d
23:02:43  <PublicServer> <Nickman> :D
23:03:19  <PublicServer> *** satyap has left the game (leaving)
23:05:00  <PublicServer> <HD1Eagle> woah that explains alot
23:05:03  <PublicServer> <AmmIer> not gate connected
23:05:03  <PublicServer> <HD1Eagle> go to huge drop non stop
23:06:01  <PublicServer> <HD1Eagle> k, lunch, later
23:06:13  <PublicServer> <Nickman> I'm off to bed :D
23:06:14  <PublicServer> <Nickman> cya!
23:06:22  <PublicServer> <AmmIer> bye
23:06:38  <PublicServer> *** HD1Eagle has left the game (leaving)
23:06:47  *** HDIEagle has quit IRC
23:07:15  <PublicServer> <Nickman> gnight all!
23:08:16  <PublicServer> *** Nickman has left the game (leaving)
23:08:16  <PublicServer> *** Game paused (not enough players)
23:08:23  *** nickman87 has quit IRC
23:08:25  <PublicServer> <AmmIer> mäh
23:08:41  <Ammler> !unpause
23:08:41  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
23:08:42  <PublicServer> *** Game unpaused (enough players)
23:08:43  <Ammler> just a min
23:15:18  <Ammler> !auto
23:15:18  <PublicServer> *** Ammler has enabled autopause mode.
23:15:19  <PublicServer> *** Game paused (not enough players)
23:20:16  *** Brianetta has quit IRC
23:21:28  <PublicServer> <AmmIer> 90deg on :-o
23:21:47  <Ammler> !rcon set forbid_90_deg
23:21:47  <PublicServer> Ammler: Current value for 'forbid_90_deg' is: 'off' (min: 0, max: 1)
23:21:51  <Ammler> !rcon set forbid_90_deg 1
23:22:01  <Ammler> !rcon set forbid_90_deg 0
23:22:05  <Ammler> !unpause
23:22:05  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
23:22:06  <PublicServer> *** Game unpaused (enough players)
23:23:13  <Ammler> !rcon set forbid_90_deg 1
23:24:01  <PublicServer> <AmmIer> those SMLs are the reason, I don't like ps
23:38:55  *** HDIEagle has joined #openttdcoop
23:39:00  *** openttdcoop sets mode: +v HDIEagle
23:39:08  <HDIEagle> !players
23:39:10  <PublicServer> HDIEagle: Client 380 is ShadniX, a spectator
23:39:10  <PublicServer> HDIEagle: Client 390 (Orange) is AmmIer, in company 1 (OpenTTD Coop  A/S)
23:39:22  <HDIEagle> !password
23:39:22  <PublicServer> HDIEagle: foxier
23:39:28  *** Polygon has quit IRC
23:39:42  <PublicServer> *** HD1Eagle joined the game
23:39:48  <Ammler> !auto
23:39:48  <PublicServer> *** Ammler has enabled autopause mode.
23:40:05  <PublicServer> <AmmIer> 90deg curves was allowed
23:40:10  <PublicServer> <HD1Eagle> so, play openttd much ammler?
23:40:10  <PublicServer> <AmmIer> blocked the whole network
23:40:23  <PublicServer> <HD1Eagle> i prefer ottd coop :D
23:40:30  <PublicServer> <AmmIer> it is the only pc game
23:40:31  <PublicServer> <HD1Eagle> yeh, i noticed that was on
23:40:44  <PublicServer> <HD1Eagle> i was joking boot autopause
23:41:08  <PublicServer> <AmmIer> well, it is indeed not allowed
23:41:23  <PublicServer> <AmmIer> but I couldn't resist to fix that blockage
23:41:39  <PublicServer> <HD1Eagle> where?
23:41:46  <PublicServer> <AmmIer> gone
23:41:53  <PublicServer> <AmmIer> some trains were in the prios
23:42:00  <PublicServer> <HD1Eagle> how much distance is a pbs penalty worth?
23:42:01  <PublicServer> <AmmIer> because of the 90deg
23:42:10  <PublicServer> <AmmIer> 90 signals
23:42:14  <PublicServer> <AmmIer> 10
23:42:44  <PublicServer> <HD1Eagle> err...10 signals?
23:42:56  <PublicServer> <AmmIer> yes, I guess so
23:45:46  <PublicServer> <HD1Eagle> gah
23:46:00  <PublicServer> <HD1Eagle> my srnw isn't srnwing
23:47:45  <PublicServer> <HD1Eagle> i can't think of anything other than shortening the ring
23:48:20  <PublicServer> <AmmIer> what the issue?
23:48:28  <PublicServer> <HD1Eagle> they aren't going into overflow
23:50:18  <PublicServer> <AmmIer> you need to make them eol
23:50:27  <PublicServer> <HD1Eagle> make what eol/
23:51:36  <HDIEagle> !wiki
23:51:36  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
23:51:41  <HDIEagle> signals signals
23:53:12  <PublicServer> <AmmIer> you mixed up LV and WHEAT somewhere
23:54:01  <PublicServer> <AmmIer> why did you change the eol signal again?
23:54:54  <HDIEagle> to test the definition of eol
23:55:28  <PublicServer> <AmmIer> eol=infinite penalty
23:55:43  <PublicServer> <AmmIer> first 2way signal
23:56:29  <PublicServer> <HD1Eagle> doesn't need to be combo?
23:56:35  <PublicServer> <AmmIer> no
23:56:40  <PublicServer> <AmmIer> just 2way
23:57:02  <PublicServer> <AmmIer> and your overflow line needs a switch, btw. ;-)
23:57:23  <PublicServer> <HD1Eagle> eh?
23:57:33  <PublicServer> <HD1Eagle> oh
23:57:34  <PublicServer> <HD1Eagle> damn
23:57:38  <PublicServer> <HD1Eagle> wait what
23:57:38  <PublicServer> <AmmIer> hehe
23:57:43  <PublicServer> <AmmIer> :-D
23:58:00  <PublicServer> <HD1Eagle> you mean
23:58:11  <PublicServer> <AmmIer> yes :-=)
23:58:17  <PublicServer> <HD1Eagle> as in the verb?
23:58:55  <PublicServer> <HD1Eagle> okay, what do you mean by switch
23:59:15  <PublicServer> <AmmIer> somewhere you mix lv and wheat
23:59:31  <PublicServer> <AmmIer> as you should see
23:59:34  <PublicServer> <HD1Eagle> i'm supposed to or i am?
23:59:56  <PublicServer> <AmmIer> check the LV train on the overflow line

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