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00:00:56 *** `Fuco`` has quit IRC 00:02:26 *** Zorn has joined #openttdcoop 00:02:30 *** openttdcoop sets mode: +v Zorn 00:10:06 *** Zorni has quit IRC 00:39:04 *** Polygon has quit IRC 00:50:11 *** Barbaar has quit IRC 01:01:52 *** themroc has quit IRC 01:12:31 *** KenjiE20|LT has joined #openttdcoop 01:12:31 *** ChanServ sets mode: +o KenjiE20|LT 01:12:36 *** openttdcoop sets mode: +v KenjiE20|LT 01:13:56 *** KenjiE20 has quit IRC 01:26:02 *** OwenS has quit IRC 03:00:54 *** Zulan has quit IRC 03:11:00 *** Fuco has quit IRC 03:23:39 *** eleusis has quit IRC 03:27:30 *** eleusis has joined #openttdcoop 03:27:35 *** openttdcoop sets mode: +v eleusis 03:44:52 *** KenjiE20|LT has quit IRC 04:32:11 *** Glendening has joined #openttdcoop 04:32:17 *** openttdcoop sets mode: +v Glendening 04:32:36 <Glendening> it still broken? 04:39:40 *** Glendening has quit IRC 04:40:06 *** J_Darnley has quit IRC 04:41:24 *** Glendening has joined #openttdcoop 04:41:29 *** openttdcoop sets mode: +v Glendening 04:46:36 *** stuffcorpse has quit IRC 04:46:36 *** Glendening has quit IRC 04:46:51 *** stuffcorpse has joined #openttdcoop 04:46:56 *** openttdcoop sets mode: +v stuffcorpse 05:15:36 *** ODM has joined #openttdcoop 05:15:36 *** ChanServ sets mode: +o ODM 05:15:41 *** openttdcoop sets mode: +v ODM 05:39:11 *** Wolle has quit IRC 05:41:57 *** eleusis has quit IRC 05:45:22 *** eleusis has joined #openttdcoop 05:45:22 *** openttdcoop sets mode: +v eleusis 06:23:33 *** ODM has quit IRC 06:34:40 <planetmaker> @topic change 4 s/.org/.org or openttdcoop.ammler.ch/ 06:34:40 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | www.openttdcoop.org or openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 06:34:54 <planetmaker> @undo 06:34:54 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 06:35:01 <planetmaker> @topic change 4 s/.org/.org or www.openttdcoop.ammler.ch/ 06:35:01 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | www.openttdcoop.org or www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder" 06:45:45 *** ^spike^ has joined #openttdcoop 06:45:50 *** openttdcoop sets mode: +v ^spike^ 07:28:36 *** mixrin has joined #openttdcoop 07:28:41 *** openttdcoop sets mode: +v mixrin 07:32:04 *** ChanServ sets mode: +o Phoenix_the_II 07:42:21 *** Wurzel49 has joined #openttdcoop 07:42:26 *** openttdcoop sets mode: +v Wurzel49 08:03:56 *** PeterT has joined #openttdcoop 08:03:56 <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments? 08:04:01 *** openttdcoop sets mode: +v PeterT 08:04:03 <PeterT> !password 08:04:03 <PublicServer> PeterT: tauted 08:07:32 <PeterT> !password 08:07:32 <PublicServer> PeterT: tauted 08:07:47 <PublicServer> *** Peter joined the game 08:08:16 *** dr_gonzo has joined #openttdcoop 08:08:21 *** openttdcoop sets mode: +v dr_gonzo 08:15:51 <PublicServer> *** Peter has left the game (leaving) 08:17:14 *** Matte has joined #openttdcoop 08:17:19 *** openttdcoop sets mode: +v Matte 08:17:37 <Matte> !grf 08:17:37 <PublicServer> Matte: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 08:17:54 <Matte> !grf download 08:17:54 <PublicServer> Matte: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 08:19:14 <Matte> hmm anyone there? 08:22:09 *** Matte has quit IRC 08:23:15 <planetmaker> ... people have no patience anymore... 08:27:36 *** PeterT has quit IRC 08:35:14 *** ^spike^ is now known as ^Spike^ 08:41:54 <^Spike^> !password 08:41:54 <PublicServer> ^Spike^: sodden 08:42:13 <PublicServer> *** Spike joined the game 08:46:21 *** JaW has joined #openttdcoop 08:46:26 *** openttdcoop sets mode: +v JaW 08:46:30 <JaW> !password 08:46:30 <PublicServer> JaW: catnip 08:47:31 <PublicServer> *** Spike has joined company #1 08:50:40 *** J_Darnley has joined #openttdcoop 08:50:45 *** openttdcoop sets mode: +v J_Darnley 08:51:10 <PublicServer> *** Game unpaused (enough players) 08:51:12 <PublicServer> *** JaW joined the game 08:52:40 *** ODM has joined #openttdcoop 08:52:43 *** ChanServ sets mode: +o ODM 08:52:45 *** openttdcoop sets mode: +v ODM 08:53:24 *** Nickman87 has joined #openttdcoop 08:53:29 *** openttdcoop sets mode: +v Nickman87 08:55:48 <Nickman87> !playercount 08:55:48 <PublicServer> Nickman87: Number of players: 2 08:55:50 <Nickman87> !players 08:55:51 <PublicServer> Nickman87: Client 36 (Orange) is Spike, in company 1 (Cooperative Transport) 08:55:51 <PublicServer> Nickman87: Client 38 (Orange) is JaW, in company 1 (Cooperative Transport) 08:55:54 <Nickman87> !password 08:55:54 <PublicServer> Nickman87: catnip 08:55:57 <Nickman87> hi ^Spike^ 08:56:02 <^Spike^> ellow 08:56:20 <PublicServer> *** Nickman joined the game 08:56:39 <PublicServer> *** J_Darnley joined the game 08:56:48 <PublicServer> <Nickman> they killed all our work Spike? :( 08:56:53 <PublicServer> <Spike> saved 1 bit 08:56:58 <PublicServer> <Nickman> I saw :( 08:57:08 <PublicServer> <Spike> but you didn't see the problem why i didn't connect that splitter? 08:57:36 <PublicServer> <Spike> that's why i wanted to rebuild it today 08:57:50 <PublicServer> <Nickman> ah, th CL at the bridges? 08:58:01 <PublicServer> <Spike> and other splitter needed rebuild anyway 08:58:02 <PublicServer> <Nickman> want some help? :) 08:58:05 <PublicServer> <Spike> cause it just was bad of design 08:58:45 <PublicServer> <Nickman> I'll help later, first food ;) 08:59:29 <PublicServer> *** Nickman has left the game (leaving) 09:04:08 <ODM> packing sucks. 09:05:44 *** stuffcorpse has quit IRC 09:06:11 <PublicServer> *** JaW has left the game (connection lost) 09:06:47 <JaW> !password 09:06:47 <PublicServer> JaW: avider 09:06:59 <PublicServer> *** JaW joined the game 09:18:55 <PublicServer> *** JaW has left the game (connection lost) 09:19:12 <JaW> !password 09:19:12 <PublicServer> JaW: taboos 09:19:23 <PublicServer> *** JaW joined the game 09:30:02 <PublicServer> *** JaW has left the game (connection lost) 09:30:18 <JaW> !password 09:30:18 <PublicServer> JaW: stumps 09:30:28 <PublicServer> *** JaW joined the game 09:35:25 <DASPRiD> http://j.photos.cx/Laser_pointer_dogbites-ce9.gif 09:38:07 *** Venxir has joined #openttdcoop 09:38:12 *** openttdcoop sets mode: +v Venxir 09:43:06 <PublicServer> *** JaW has left the game (leaving) 09:46:04 <JaW> !password 09:46:04 <PublicServer> JaW: spices 09:46:40 <PublicServer> *** JaW joined the game 09:47:49 *** themroc has joined #openttdcoop 09:47:57 *** themroc has joined #openttdcoop 09:48:02 *** openttdcoop sets mode: +v themroc 10:03:56 *** Venxir is now known as Venxir|inpakken 10:11:45 <Nickman87> !password 10:11:45 <PublicServer> Nickman87: powwow 10:12:12 <PublicServer> *** Nickman joined the game 10:12:14 <PublicServer> <Nickman> hi there ;) 10:12:19 <PublicServer> <JaW> hi 10:12:38 <PublicServer> <Nickman> I think some of the prios for the switchers are too short? 10:12:45 <PublicServer> <Spike> where 10:12:47 <PublicServer> <JaW> where 10:12:52 <PublicServer> <JaW> :) 10:12:52 <PublicServer> <Nickman> everywhere? :D 10:13:04 <PublicServer> <Spike> then you need to rebuild all shifters? :) 10:13:07 <PublicServer> <Nickman> sometimes I see trains switching and holding up others :) 10:13:10 <PublicServer> <Nickman> nah :D 10:14:06 <PublicServer> *** V453000 has left the game (connection lost) 10:17:04 <PublicServer> <Spike> the small holdups isn't that bad 10:20:31 *** Suisse[Dodo]` has joined #openttdcoop 10:20:31 *** Suisse has quit IRC 10:20:36 *** openttdcoop sets mode: +v Suisse[Dodo]` 10:21:47 <PublicServer> <JaW> does anyone know what's wrong with the openttdcoop wiki site? 10:22:05 <PublicServer> <JaW> i can't go to it 10:22:22 <PublicServer> <JaW> there is just a white screen =( 10:22:31 * ^Spike^ doesn't know as it just works here 10:28:32 <PublicServer> <Nickman> you in for a challenge Spike? :D 10:28:59 <PublicServer> <Spike> ? 10:29:02 <PublicServer> <Spike> let me guess add 4th line? 10:29:05 <PublicServer> <Nickman> adding fourth lane :D 10:29:07 <PublicServer> <Nickman> :D 10:29:17 <PublicServer> <Spike> trying to connect all industries atm 10:29:20 <PublicServer> <Nickman> :p 10:30:12 <PublicServer> <Spike> and i already shut down the network 4 times today :D 10:30:17 <PublicServer> <Nickman> lol :D 10:30:18 <PublicServer> <Nickman> why? :D 10:30:27 <PublicServer> <Spike> splitters :) 10:30:38 <PublicServer> <Nickman> :p 10:32:05 <PublicServer> <Nickman> my insertion can't handle all the traffic 10:32:10 <PublicServer> <Nickman> I need two insertion lanes... 10:32:46 *** themroc has quit IRC 10:33:43 *** el[cube] has joined #openttdcoop 10:33:48 *** openttdcoop sets mode: +v el[cube] 10:35:31 *** eleusis has quit IRC 10:36:49 <PublicServer> <Spike> nickman temp your idea? 10:37:29 <PublicServer> <Spike> there are also diamond trains on that SL 10:37:37 <PublicServer> <Spike> that couldn't go to town drop 10:37:41 <PublicServer> <Spike> fixed it by adding penalties 10:40:33 <PublicServer> *** JaW has left the game (leaving) 10:40:48 *** JaW has quit IRC 10:43:28 <PublicServer> <Spike> nickman agree that we need to fund new FARMs? :) 10:43:31 <PublicServer> <Spike> there is only 1 10:43:32 <PublicServer> <Spike> :D 10:43:35 <PublicServer> <Nickman> lol :D 10:44:35 <PublicServer> <Spike> there some farms :D 10:45:57 <PublicServer> <Spike> wood pickup now also houses Maize :D 10:46:36 <Ammler> funding is very much too cheap 10:46:42 <PublicServer> <Spike> ? 10:55:20 <PublicServer> <Spike> town gone.. :) 10:55:25 <PublicServer> <Nickman> poor town :( 10:55:30 <PublicServer> <Spike> needed the space 10:56:30 <PublicServer> <Nickman> who? :D 10:56:59 <PublicServer> <Spike> us.. :) 10:57:10 <PublicServer> <Spike> and nodbody wants to live between trains anyway ;) 10:57:14 <PublicServer> <Nickman> :D 10:57:46 <planetmaker> "move" the town later: rebuild that piece of road and a loong bridge or tunnel to a safe place for it. 10:57:57 <planetmaker> :) completely useless endevour, though 10:59:05 <PublicServer> <Spike> there... :) 11:02:16 <PublicServer> <Spike> PM i did it.. happy? :D 11:02:27 <PublicServer> <Spike> oeh.. they already built a half piece of road!! 11:04:01 *** Polygon has joined #openttdcoop 11:04:06 *** openttdcoop sets mode: +v Polygon 11:04:24 *** TheODM has joined #openttdcoop 11:04:29 *** openttdcoop sets mode: +v TheODM 11:06:59 <PublicServer> <Nickman> hmmm, huge desync... :D 11:07:02 <PublicServer> <Spike> nickman need to go for a moment... but will need to move the shifters a bit 11:07:20 <PublicServer> <Spike> back in about 5/10 mins 11:07:21 *** KenjiE20 has joined #openttdcoop 11:07:21 *** ChanServ sets mode: +o KenjiE20 11:07:26 *** openttdcoop sets mode: +v KenjiE20 11:07:29 <PublicServer> <Nickman> k ;) 11:07:32 <PublicServer> <Nickman> cya 11:09:26 *** X-BT has joined #openttdcoop 11:09:31 *** openttdcoop sets mode: +v X-BT 11:10:36 *** ODM has quit IRC 11:11:49 *** ODM has joined #openttdcoop 11:11:49 *** ChanServ sets mode: +o ODM 11:11:54 *** openttdcoop sets mode: +v ODM 11:12:26 *** TheODM has quit IRC 11:13:54 <PublicServer> *** X-BT joined the game 11:14:30 <PublicServer> <X-BT> Hi 11:14:35 <PublicServer> <Nickman> hi there 11:18:27 *** ODM has quit IRC 11:19:14 *** OwenS has joined #openttdcoop 11:19:14 *** ChanServ sets mode: +v OwenS 11:19:34 <OwenS> !players 11:19:35 <PublicServer> OwenS: Client 36 (Orange) is Spike, in company 1 (Cooperative Transport) 11:19:35 <PublicServer> OwenS: Client 57 is X-BT, a spectator 11:19:35 <PublicServer> OwenS: Client 52 (Orange) is Nickman, in company 1 (Cooperative Transport) 11:19:35 <PublicServer> OwenS: Client 42 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 11:19:39 <OwenS> !password 11:19:39 <PublicServer> OwenS: sheath 11:21:29 <PublicServer> *** Owen joined the game 11:22:43 <PublicServer> <Owen> Why is the ML jammed? O_o 11:22:48 <PublicServer> <Nickman> construction :D 11:22:53 <PublicServer> <Owen> Aah 11:23:43 <PublicServer> <Nickman> brb 11:23:57 <PublicServer> <Owen> lol at the congestion on SL06 11:24:05 <PublicServer> <Spike> cool it´s jammed ±D 11:24:18 <PublicServer> <Spike> :) 11:24:29 <PublicServer> <Spike> atleast no delays on the way TO factory :D 11:25:01 <PublicServer> <Owen> Well the factory has jammed cause of how many trains it's storing :p 11:25:27 <PublicServer> <Spike> should be solving now :D 11:25:30 <PublicServer> <Owen> Nickman: with your new signals trains sit in silly places :p 11:26:09 <PublicServer> <Owen> If you're putting in double signals, give the space so they don't wait on the switches 11:27:21 <PublicServer> <Spike> the 4th line isn't connected yet @ other side :D 11:28:11 <PublicServer> <Spike> well it's connected but not properly 11:28:17 <PublicServer> <Spike> maybe do all the hubs now at once? 11:28:47 <PublicServer> <Spike> not that far anymore 11:29:53 <PublicServer> <Spike> agree/disagree? 11:31:43 <^Spike^> !setdef 11:31:43 <PublicServer> ^Spike^: you must be channel op to use !setdef 11:31:46 <^Spike^> plz? :) 11:31:47 *** Venxir|inpakken has quit IRC 11:31:54 <^Spike^> i see trains making 90 degree turns :( 11:31:55 <PublicServer> <Owen> Who wtf is happening at SLH03? 11:32:08 <PublicServer> <Owen> 90deg again 11:32:15 <PublicServer> <Spike> just cause we're busy @ slh06 11:32:43 <PublicServer> <Spike> why thoes shifters between 03/06? 11:32:46 <PublicServer> <Spike> those* 11:33:05 <PublicServer> <Owen> I don't know 11:33:57 <PublicServer> <Spike> but maybe we should also do 04? 11:34:13 <PublicServer> <Owen> 04 will be quite easy, relatvely to 06 :p 11:34:18 <PublicServer> <Spike> true :) 11:34:26 <PublicServer> <Owen> No rebuild needed 11:35:15 <PublicServer> <Spike> ust evil atm 11:35:24 <PublicServer> <Spike> temp 11:35:27 <PublicServer> <Spike> or fix it :) 11:35:32 <PublicServer> <Owen> I'll do it 11:37:13 <PublicServer> <Owen> Heck ,all of my SLHs are off the "easy to upgrade" kind :p 11:37:43 <PublicServer> <Owen> Though you just created a short curve =/ 11:39:59 <PublicServer> <Owen> Any reason not to take the line all the way down? 11:40:24 <PublicServer> <Spike> as you wish? :D 11:41:34 <PublicServer> <Owen> Wrong tool woops 11:43:30 <PublicServer> <Nickman> k, one part of the hub is expanded :D 11:43:37 <PublicServer> <Owen> I'm doing 05 11:43:38 <PublicServer> <Nickman> the other side will be PITA... :D 11:44:01 <PublicServer> <Nickman> I'll be off for a while 11:44:08 <PublicServer> <Spike> working on 01 11:44:16 <PublicServer> <Spike> the splitter needs to be solved there :) 11:44:56 *** JaW has joined #openttdcoop 11:45:01 *** openttdcoop sets mode: +v JaW 11:45:03 <JaW> !password 11:45:03 <PublicServer> JaW: bested 11:45:58 <PublicServer> *** JaW joined the game 11:47:18 <PublicServer> * Owen notes how you have had to block off the trains and he hasn't :p 11:47:41 <PublicServer> <Spike> :) 11:47:52 <PublicServer> <Nickman> haha :D 11:48:03 <PublicServer> <Nickman> I don't block the trains, it only takes ages longer that way... :D 11:49:09 <PublicServer> <Owen> Not really, thouygh I build an expandable SLH :p 11:49:30 <PublicServer> *** Owen has left the game (connection lost) 11:49:31 <PublicServer> <Nickman> can someone please turn off 90° turns... 11:49:39 <OwenS> !password 11:49:39 <PublicServer> OwenS: bested 11:49:56 <PublicServer> *** Owen joined the game 11:49:57 <Gleeb> Why are they on? O.o 11:50:04 <PublicServer> *** JaW has left the game (connection lost) 11:50:18 <PublicServer> *** Owen has left the game (connection lost) 11:50:25 <OwenS> Turn of the century soon 11:50:41 <PublicServer> *** JaW joined the game 11:50:47 <PublicServer> <J_Darnley> Is there an option to disable the "old train" warning? 11:50:52 <PublicServer> *** Owen joined the game 11:51:00 <OwenS> See newspaper at top 11:51:10 <PublicServer> *** Owen has left the game (connection lost) 11:51:44 <PublicServer> <J_Darnley> Thanks, I forgot about that 11:52:00 <PublicServer> *** Owen joined the game 11:52:21 <PublicServer> *** Owen has left the game (connection lost) 11:52:26 <PublicServer> * Spike has a space problem 11:52:28 <OwenS> Gaaaah 11:52:35 <PublicServer> <Spike> or... 11:52:41 <PublicServer> <Nickman> you always need alot of space ;) 11:52:49 <PublicServer> <Nickman> whole network is jammed up... :D 11:52:58 <PublicServer> *** Owen joined the game 11:53:15 <PublicServer> <J_Darnley> Why not stop all trains? 11:53:18 <PublicServer> *** Owen has left the game (connection lost) 11:53:44 <PublicServer> <Nickman> I'll make a freepass... 11:53:48 <PublicServer> <Nickman> this is getting nowhere :D 11:53:55 <PublicServer> <Nickman> letting some trains go around the drop... 11:53:56 <PublicServer> <Spike> all stuff i built gets load tested :D 11:54:29 <OwenS> Nickman87: Why allow them arround the drop? 11:54:40 <PublicServer> <Nickman> Spike, please connect trough... this is crazy... 11:54:44 <PublicServer> <Nickman> all trains are looping 11:55:00 <PublicServer> <Nickman> not around the drop, I'll let them loop trough it :D 11:55:05 <PublicServer> <Nickman> instead of forming a huge line 11:55:10 <PublicServer> <Spike> almost done 11:56:26 <PublicServer> *** Owen joined the game 11:56:43 <PublicServer> <Nickman> take a look at factory station :D 11:56:48 <PublicServer> <Nickman> the exit to be precise 11:56:48 <PublicServer> *** Owen has left the game (connection lost) 11:56:50 <PublicServer> <Spike> signalling 11:56:52 <PublicServer> <Spike> then it's done 11:57:08 <PublicServer> *** JaW has left the game (connection lost) 11:57:28 <PublicServer> *** Owen joined the game 11:57:45 <OwenS> OK, WTF is consuming all of my CPU? 11:57:53 <PublicServer> *** Owen has left the game (connection lost) 11:57:53 <OwenS> And, more importantly, HOW IS IT CONSUMING TWO CORES?! 11:58:10 <PublicServer> <Nickman> kewl :D 11:59:15 <PublicServer> <Nickman> check the income graph :p 11:59:21 <PublicServer> <Nickman> you can see when Spike is working... :D 11:59:29 <PublicServer> <Spike> :D 11:59:31 <PublicServer> <Spike> perfect :) 11:59:52 <PublicServer> <Spike> needs to be connected @ slh02 11:59:56 <PublicServer> <Spike> someone else do that.. :) 11:59:58 <OwenS> WTF? And now I can't even connect 12:00:00 <PublicServer> <Spike> since all i get is comments :D 12:00:09 <PublicServer> <Nickman> lol :D 12:00:49 <PublicServer> *** Owen joined the game 12:01:08 <PublicServer> *** Owen has left the game (connection lost) 12:01:44 *** Venxir has joined #openttdcoop 12:01:49 *** openttdcoop sets mode: +v Venxir 12:02:34 <PublicServer> *** X-BT has joined company #1 12:02:39 <OwenS> Anyone mind pausing the game so my poor old 4600+ can catch up when it connects? :p 12:02:59 <OwenS> Pretty please? :p 12:03:12 <PublicServer> <Nickman> how can we do that? 12:03:16 <OwenS> !pause 12:03:16 <PublicServer> OwenS: you must be channel op to use !pause 12:03:18 <Nickman87> !playercount 12:03:18 <PublicServer> Nickman87: Number of players: 4 12:03:20 <PublicServer> *** Owen joined the game 12:03:21 <Nickman87> !players 12:03:22 <PublicServer> Nickman87: Client 36 (Orange) is Spike, in company 1 (Cooperative Transport) 12:03:22 <PublicServer> Nickman87: Client 57 (Orange) is X-BT, in company 1 (Cooperative Transport) 12:03:22 <PublicServer> Nickman87: Client 52 (Orange) is Nickman, in company 1 (Cooperative Transport) 12:03:22 <PublicServer> Nickman87: Client 42 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 12:03:22 <PublicServer> Nickman87: Client 91 (Orange) is Owen, in company 1 (Cooperative Transport) 12:03:29 <OwenS> The command !pause is allowed for players now 12:03:31 <OwenS> Ooh Im in 12:04:00 <PublicServer> <X-BT> or we could just have changed to spec... 12:05:42 <PublicServer> <Owen> We have penalties... and they're not shifting? =S 12:05:48 <PublicServer> <Spike> 4th lane 12:05:51 <PublicServer> <Spike> only if they need SL 12:05:54 <PublicServer> <Spike> else they don't 12:06:01 <PublicServer> <Spike> cause it's not all way around connected yet 12:06:20 *** boyinblue0 has joined #openttdcoop 12:06:25 *** openttdcoop sets mode: +v boyinblue0 12:06:28 <boyinblue0> !dwin 32 12:06:34 <boyinblue0> !download 12:06:34 <PublicServer> boyinblue0: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 12:06:39 <boyinblue0> !download win32 12:06:39 <PublicServer> boyinblue0: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win32.zip 12:09:39 <PublicServer> <Nickman> something is horrobly wrong at SLH03... all trains get off to loop en then continue? :s 12:10:24 <boyinblue0> !grf 12:10:24 <PublicServer> boyinblue0: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 12:10:27 <PublicServer> <Spike> slowly solving 12:10:32 <PublicServer> <Nickman> so it seems 12:10:42 <PublicServer> <Nickman> I removed the temp loop for additional penalty ;) 12:11:03 <PublicServer> <Owen> I think it's just full of trains supposed to be there now 12:11:06 <PublicServer> <Owen> I.E. over capacity 12:11:07 <PublicServer> <Nickman> :D 12:11:16 <PublicServer> <X-BT> it is the 4th line that is not connected I think 12:11:27 <PublicServer> <Nickman> at least we have 4 lines now ;) 12:11:33 <PublicServer> <Spike> 4th line is connected up till SLH05 12:11:36 <PublicServer> <Nickman> all are connected 12:11:43 <PublicServer> <Spike> slh02 needs to be done 12:11:52 <PublicServer> <Spike> and from there it is to station.. and then the loop back 12:12:10 <PublicServer> <Nickman> trains don't shift at SLH 03? 12:12:21 <PublicServer> <Spike> only ones that shift are SL trains 12:12:24 <PublicServer> <Owen> Ignore that until we get l4 finished 12:12:35 <boyinblue0> !password 12:12:35 <PublicServer> boyinblue0: motley 12:12:36 <PublicServer> <Spike> cause it isn't connected to station yet 12:12:45 <PublicServer> <Nickman> :) 12:12:59 <PublicServer> <Nickman> you're almost there spike ;) 12:13:20 <PublicServer> <Spike> if i do that again all i get is: Spike why did you do that.. 12:13:28 <PublicServer> *** Boyinblue0 joined the game 12:14:02 <PublicServer> <Owen> We also need to fiux that awful numberless SLH down the bottom 12:14:21 <PublicServer> <Spike> slh02 is the last big one 12:14:35 <PublicServer> <Spike> the other ones is a small one.. 12:14:37 <PublicServer> <Spike> but bad aswell 12:14:42 <PublicServer> <Spike> can't get from there to town 12:15:01 <PublicServer> <Spike> connect to SLH02? 12:15:08 <PublicServer> <Spike> eliminates the corner SLH 12:15:10 <PublicServer> <Spike> sort of SLH that is 12:16:17 <PublicServer> <Spike> sorry if i'm over extending SLH02 12:16:40 <Gleeb> There needs to be an ascii version of OTTD so I can play it at work without people knowing ;) 12:17:58 <PublicServer> * Owen feeds sawmills 12:18:09 <PublicServer> *** Boyinblue0 has left the game (leaving) 12:18:15 *** boyinblue0 has quit IRC 12:19:53 *** aldenhov has joined #openttdcoop 12:19:58 *** openttdcoop sets mode: +v aldenhov 12:21:31 <PublicServer> <Spike> i will bring back the hub town nickman :D 12:21:36 <PublicServer> <Spike> slowly but surely :D 12:24:24 <PublicServer> <Owen> 4th line dropwards done 12:24:30 <PublicServer> <Owen> Oh, almost :P 12:24:43 <PublicServer> <Spike> split? :) 12:24:51 <PublicServer> <Owen> Split for 02south 12:29:12 <PublicServer> <Nickman> Spike you making ALH02? :D 12:29:15 <PublicServer> <Nickman> SLH 12:29:18 <PublicServer> <Spike> no 12:29:20 <PublicServer> <Owen> Me 12:29:33 <PublicServer> <Nickman> and you cut of the ML! OMGOMGOMG! :D 12:29:43 <PublicServer> <Owen> Non-upgradable SLH design :p 12:32:57 <PublicServer> <Spike> bad like that 12:33:08 <PublicServer> <Spike> you can move shifters further ahead 12:33:49 <PublicServer> <Owen> Or do this :p 12:33:59 <PublicServer> <Spike> that's still evilk 12:34:01 <PublicServer> <Spike> evil* 12:34:12 <PublicServer> <Owen> I dunno... It's effectively the same 12:34:22 <PublicServer> <Spike> no bypass 12:34:28 <PublicServer> <Owen> The second bridge is the bypass 12:34:29 <PublicServer> <Spike> well there is one 12:34:59 <PublicServer> <Spike> personally would keep shifters clear from SLH 12:35:34 <PublicServer> <Owen> Whats this I see? It wouldn't be the town drop jamming would it? :P 12:35:35 <PublicServer> <Spike> cause also can't determine why the drop trains go S there 12:35:54 <PublicServer> <Spike> 1 exit not connected yet 12:35:59 <PublicServer> <Spike> so can't say that yet 12:36:03 <PublicServer> <Owen> Where? 12:36:15 <PublicServer> <Spike> at town drop and !here 12:36:25 <PublicServer> <Spike> i disconnected @ town drop else trains would go on a dead end 12:37:56 <PublicServer> <Owen> Bloody planes 12:38:01 <PublicServer> <Spike> so.. we should go now and complete the loop 12:38:13 <PublicServer> <Owen> This is gonna be fun </sarcasm> 12:38:26 <PublicServer> <Spike> thought so.. 12:38:45 <PublicServer> <Owen> In particular, SLH06 will be fun... 12:42:07 <PublicServer> <Spike> already try to do some preperation work 12:43:15 <PublicServer> <X-BT> SLH05 seems to lack an exit from ML3 12:43:48 <PublicServer> <Owen> Who 12:43:53 <PublicServer> <Owen> How long has that been the case?! 12:44:12 <PublicServer> <Spike> temp like that 12:44:19 <PublicServer> <X-BT> probably since line 4 was added 12:44:31 <PublicServer> <Owen> I think it may have always been missing actually 12:44:34 <PublicServer> * Owen kicks self 12:46:14 <JaW> !password 12:46:14 <PublicServer> JaW: wicket 12:46:32 <PublicServer> *** JaW joined the game 12:46:39 <PublicServer> *** JaW has left the game (connection lost) 12:46:53 <PublicServer> *** JaW joined the game 12:47:06 <PublicServer> *** X-BT has left the game (leaving) 12:47:17 *** X-BT has quit IRC 12:53:23 *** Thraxian|Work has joined #openttdcoop 12:53:23 *** ChanServ sets mode: +o Thraxian|Work 12:53:28 *** openttdcoop sets mode: +v Thraxian|Work 12:53:36 <PublicServer> <Spike> i can try to already prep slh01 for the 4th line completely 12:53:41 <PublicServer> *** Thraxian|Work joined the game 13:01:18 <PublicServer> *** JaW has left the game (leaving) 13:01:29 *** JaW has quit IRC 13:03:47 <PublicServer> *** Thraxian|Work has left the game (leaving) 13:03:50 <PublicServer> <Spike> already prepared some SLH by adding the 4th line to the splitter 13:03:59 <PublicServer> <Spike> and i didn't kill traffic ;) 13:04:01 <PublicServer> <Spike> happy? :D 13:09:34 <PublicServer> <Spike> owen i fixed your OUCH 13:13:35 *** stuffcorpse has joined #openttdcoop 13:13:41 *** openttdcoop sets mode: +v stuffcorpse 13:13:48 <PublicServer> <Owen> Heh thanks 13:15:20 <PublicServer> <Spike> also prepped most of the SLH 13:19:26 *** mixrin has quit IRC 13:28:56 <PublicServer> <J_Darnley> Dammit, that mine just closed! 13:33:31 <PublicServer> *** Nickman has left the game (leaving) 13:34:14 <PublicServer> <Spike> slh05 also has a splitter for 4th now 13:35:47 *** Fuco has joined #openttdcoop 13:35:52 *** openttdcoop sets mode: +v Fuco 13:36:04 <PublicServer> <Spike> slh 6/2 left 13:39:50 <PublicServer> <Spike> only connect the shifters when all is connected 13:41:56 <PublicServer> <Owen> 02 done 13:43:25 <Nickman87> !password 13:43:25 <PublicServer> Nickman87: touted 13:43:48 <Nickman87> !password 13:43:48 <PublicServer> Nickman87: bonnet 13:43:52 <Nickman87> damn you! :D 13:44:09 <PublicServer> *** Nickman joined the game 13:45:30 <PublicServer> <Spike> nickman 13:45:33 <PublicServer> <Spike> help us do your SLH :) 13:45:34 <PublicServer> <Nickman> yes? 13:45:37 <PublicServer> <Nickman> :D 13:45:41 <PublicServer> <Spike> last SLH 13:45:46 <PublicServer> <Nickman> I would move it east... mirror the north side :) 13:46:08 <PublicServer> <Spike> go ahead :D 13:46:21 <PublicServer> <Spike> we help where possible :D 13:46:34 <PublicServer> <Spike> and then you complain about me ;) 13:47:10 <PublicServer> <Nickman> I don't disconnect for about two hours! :D 13:47:17 <PublicServer> <Spike> it isn't 2 hours 13:47:20 <PublicServer> <Spike> tops 30 mins :D 13:47:30 <PublicServer> <Nickman> :D 13:48:49 <PublicServer> <Nickman> we need diagonal TF tools... 13:49:29 *** `Fuco`` has joined #openttdcoop 13:49:34 *** openttdcoop sets mode: +v `Fuco`` 13:52:44 <PublicServer> <Nickman> you are in charge of the prettyfying Spike ;) 13:52:58 <PublicServer> <Spike> and nickman btw all latest changes i've done without killing the network :) 13:53:03 <PublicServer> <Nickman> nice ;) 13:56:21 *** Fuco has quit IRC 13:56:35 <PublicServer> <Spike> shifters need to be moved or what? 13:57:24 <PublicServer> <Nickman> son't know yet ;) 13:57:38 <PublicServer> <Nickman> n prettyfying Spike? :) 14:05:19 <PublicServer> <Spike> must go to? 14:07:36 <PublicServer> <J_Darnley> Shit, now there are no mines at that station 14:08:28 <PublicServer> <Spike> TF lazymans way :D 14:08:32 <PublicServer> <Spike> place tunnels! :D 14:08:35 <PublicServer> <Nickman> :D 14:09:38 <PublicServer> <Nickman> to be good, it should move one more tile :D 14:09:45 <PublicServer> <Spike> to E? 14:09:50 <PublicServer> <Nickman> yes :( :D 14:10:05 <PublicServer> <Nickman> make it two ;) 14:14:31 <PublicServer> <Nickman> hmmm, should be 3 tiles in between?? 14:14:37 <PublicServer> <Owen> Probably 14:14:39 <PublicServer> <Spike> for perfectness yes :D 14:16:36 <PublicServer> <Nickman> how come this doesn't align pretty? :p 14:16:51 <PublicServer> <Spike> the first doesn't matter for each line 14:16:52 <PublicServer> <Nickman> the other side did 14:16:57 <PublicServer> <Spike> it's the following ones that matters 14:17:31 <PublicServer> <Spike> hmmm 14:17:38 <PublicServer> <Nickman> I don't get it :d 14:17:41 <PublicServer> <Spike> move it E 1 tile? :D 14:17:50 <PublicServer> <Nickman> everything? :D 14:18:21 <PublicServer> <Nickman> at this rate we will still be doing this by christmas :D 14:18:24 <PublicServer> <Nickman> move one tile? 14:18:25 <PublicServer> <Nickman> :) 14:18:38 <PublicServer> <Spike> that's why i usually just kill the traffix ;) 14:18:41 <PublicServer> <Nickman> :D 14:18:47 <PublicServer> <Nickman> bwa, its not the traffic that is bothering us... 14:19:37 <PublicServer> <Nickman> good enough :D 14:19:49 <PublicServer> <Owen> It would look better lowered with bridges over :p 14:20:01 <PublicServer> <Owen> And would laso remove evil shifts 14:20:09 <PublicServer> <Nickman> ? 14:20:15 <PublicServer> <Owen> Remove "this" 14:20:22 <PublicServer> <Nickman> :D 14:20:25 <PublicServer> <Owen> If you lowered that bit of track :p 14:22:28 <PublicServer> <Nickman> I have to go for a while 14:22:31 <PublicServer> <Nickman> you can finish up? 14:22:34 <PublicServer> <Owen> OK 14:23:23 <PublicServer> <Owen> Where are all these going? 14:23:30 <PublicServer> <Spike> ask nick? 14:23:31 <PublicServer> <Owen> Aah, under the bridges 14:23:37 <PublicServer> <Spike> ah 14:23:51 <PublicServer> <Owen> Nickman? 14:23:52 <PublicServer> <Nickman> see you later ; 14:23:55 <PublicServer> <Nickman> yes? 14:24:02 <PublicServer> <Nickman> look at other side for reference design? 14:24:03 <PublicServer> <Owen> Can you guide me on the rest of this bit? :P 14:24:59 <PublicServer> <Nickman> have fun ;) 14:25:05 <PublicServer> *** Nickman has left the game (leaving) 14:30:29 <PublicServer> <Spike> all ok? 14:30:32 <PublicServer> <Owen> Yeah 14:30:35 <PublicServer> <Owen> Canw e activate L4? =) 14:30:59 <PublicServer> <Owen> I suppose we can =) 14:31:30 <PublicServer> <Spike> there 14:31:33 <PublicServer> <Spike> 4th line complete 14:32:09 <PublicServer> <Owen> Hmm 14:32:14 <PublicServer> <Spike> maybe we can improve bits on the SLH? 14:32:14 <PublicServer> <Owen> At town drop they're not using the new line 14:32:26 <PublicServer> <Spike> they will 14:32:33 <PublicServer> <Spike> they should :D 14:32:43 <PublicServer> <Owen> Should indeed 14:32:47 <PublicServer> <Owen> Will not however :p 14:33:37 <PublicServer> <Owen> Some problem before SLH01 (After that they use it) 14:33:57 <PublicServer> <Spike> problem where 14:34:05 <PublicServer> <Owen> This is the question 14:34:09 *** aldenhov has left #openttdcoop 14:34:28 <PublicServer> <Owen> Water trains are using it =/ 14:35:55 <PublicServer> <Owen> Problem is somewhere between 05 and 01 14:36:07 <PublicServer> <Owen> Got it 14:36:10 <PublicServer> <Owen> Backwards signal 14:36:11 <PublicServer> <Spike> ? 14:36:16 <PublicServer> <Spike> where 14:36:29 <PublicServer> <Owen> At 01 in a prio 14:36:43 <PublicServer> <Owen> And they're still not using it -_- 14:36:55 <PublicServer> <Owen> Second backwards signal next to first, hehe 14:37:04 <PublicServer> <Owen> 4th lane is in use! 14:37:12 <PublicServer> <J_Darnley> Nice work 14:37:28 <PublicServer> <Spike> also forgot 1 penalty 14:38:37 *** Zulan has joined #openttdcoop 14:38:42 *** openttdcoop sets mode: +v Zulan 14:38:54 <PublicServer> <Spike> maybe we should also fix the temp and needs improvement stuff @ slh06? 14:39:04 <PublicServer> <Owen> Probabably should 14:39:38 <PublicServer> <Spike> i can attach that 3rd tunnel 14:39:51 <DASPRiD> where's my narc? :( 14:40:35 *** StarLite has joined #openttdcoop 14:40:35 *** ChanServ sets mode: +o StarLite 14:40:40 *** openttdcoop sets mode: +v StarLite 14:43:39 <PublicServer> <Spike> need a better solution there.. and can't see how atm.. 14:43:56 <PublicServer> <Owen> solution where? 14:44:24 <PublicServer> <Spike> for the << seperate lines thingie 14:44:30 <PublicServer> <Spike> that's why it was temp 14:44:31 <PublicServer> <Spike> it's jamming 14:45:13 <PublicServer> <Owen> Two exits onto the ML? 14:45:38 <PublicServer> <Owen> Put a seocnd set of shifters right after current merger, then a merger to feed in after them? 14:46:31 <PublicServer> <Owen> 03 is faaar beyond capacity 14:46:37 <PublicServer> * Spike reached stage blank.... 14:46:46 <PublicServer> <Spike> you can say all you want.. i'm like.. huh? :) 14:50:10 <PublicServer> <Owen> Seems to be working better 14:51:27 <PublicServer> <Spike> maybe give the trains from S prio over the ones coming from W? 14:51:32 <PublicServer> <Spike> in that SL? 14:51:33 <PublicServer> <Owen> I was thinking that 14:51:41 <PublicServer> <Spike> great minds think alike ;) 14:51:59 <PublicServer> <Spike> was more thinking the other way around but that will work aswell 14:54:01 <PublicServer> <Spike> maybe give the S trains prio? 14:54:04 <PublicServer> <Spike> not always that much 14:54:22 <PublicServer> <Owen> That would get them moving faster but the other side would be very stop and go =/ 14:54:47 <PublicServer> <Owen> Hmm 14:54:51 <PublicServer> <Owen> I have a cunning plan 14:56:06 <PublicServer> <Spike> i see.. 14:57:56 <PublicServer> <Spike> maybe.. 14:58:01 <PublicServer> <Spike> merge them... 14:58:05 <PublicServer> <Spike> there 14:58:11 <PublicServer> <Spike> and use 1 line from there 14:58:18 <PublicServer> <Spike> and connect it to the most N PBS 14:58:24 <PublicServer> <Owen> Maybe 14:59:47 <PublicServer> <Spike> what are those road pieces for... the sound annoys me ;) 14:59:51 <PublicServer> <Spike> *gets delete tool* 14:59:56 <PublicServer> <Owen> WAAAIT :P 14:59:59 <PublicServer> <Owen> See bwlow :p 15:00:04 <PublicServer> <Spike> i know :D 15:00:13 <PublicServer> <Spike> i don't even got sound on for this game :D 15:00:18 <PublicServer> <Spike> aka my game is soundless :D 15:00:26 <PublicServer> <Owen> I just turned it on and the trains are more annoying :p 15:01:38 <PublicServer> <Spike> if you make a shifter don't forget the penalty ;) 15:02:32 <PublicServer> <Spike> expanding SLH3 capacity will be a pain :/ 15:04:57 <PublicServer> <Spike> you know that the oil transfer trains don't even profit? :D 15:05:00 <PublicServer> <Spike> we need more oil! :D 15:07:39 <PublicServer> <Spike> why do the good/food trains have full load orders? 15:07:42 <PublicServer> <Spike> someone changed them 15:07:55 <PublicServer> <Spike> order 6 is full load 15:08:24 <PublicServer> <Spike> owen you did that? 15:10:27 <^Spike^> oh and we reached the 750 train limit 15:11:18 <planetmaker> !trains 850 15:11:18 <PublicServer> *** planetmaker has set max_trains to 850 15:11:22 <^Spike^> ty :) 15:11:25 <planetmaker> :-) 15:14:00 <PublicServer> <Owen> I've put the regulated trains on full load for now since they have their own station 15:14:14 <PublicServer> <Owen> This should help pull our rating up a bit =) 15:14:19 <PublicServer> <Spike> ah 15:15:24 <PublicServer> <Spike> i get a feeling the other 4 plats of town drop will not get used :) 15:15:56 *** Suisse[Dodo]` has quit IRC 15:16:21 *** Suisse has joined #openttdcoop 15:16:27 *** openttdcoop sets mode: +v Suisse 15:16:46 *** Venxir has quit IRC 15:17:54 <PublicServer> *** Player has left the game (connection lost) 15:19:12 *** themroc has joined #openttdcoop 15:19:17 *** openttdcoop sets mode: +v themroc 15:20:44 <PublicServer> <Owen> lol 15:20:51 <PublicServer> <Spike> ? 15:21:00 <PublicServer> <Owen> What you said a while ago :P 15:21:07 <PublicServer> <Spike> ah 15:21:10 <PublicServer> <Spike> the platform :) 15:22:26 <PublicServer> <Spike> i would leave the perm removed trains in the timer 15:22:33 <PublicServer> <Spike> atlesat they get released steadily then 15:22:40 <PublicServer> <Owen> They are entering the timer =) 15:22:48 <PublicServer> <Spike> as the wrong point :) 15:22:59 <PublicServer> <Owen> I'm bypassing the depot system 15:23:11 <PublicServer> <Spike> that's what i meant 15:27:47 <PublicServer> <Spike> only 6 oil wells... 15:27:51 <PublicServer> <Spike> and not all connected 15:31:50 <PublicServer> <Owen> My waypointing seems to have improved the distribution on the exit tracks 15:32:07 <PublicServer> * Spike is busy with project Oil 15:32:08 <PublicServer> <Spike> :) 15:32:15 <PublicServer> <Owen> Prospecting? :p 15:32:22 <PublicServer> <Spike> first connect existing ones 15:33:14 <PublicServer> <Spike> just had to over extend one SLH 15:33:20 <PublicServer> <Spike> since i didn't want to connect it to SLH03 15:33:28 <PublicServer> <Spike> look S of factory :) 15:33:36 <Nickman87> !password 15:33:36 <PublicServer> Nickman87: pallid 15:33:53 <PublicServer> <Owen> lol 15:34:08 <PublicServer> *** Nickman joined the game 15:34:38 <PublicServer> <Owen> 03 is just... not funny 15:34:55 <PublicServer> <Nickman> hi there ;) 15:34:58 <PublicServer> <Spike> there.. funded some new ones 15:34:59 <PublicServer> <Owen> hi 15:35:09 <PublicServer> <Nickman> so, hub is looking good? ;) 15:36:34 <PublicServer> <Spike> wtf 15:36:47 <PublicServer> <Spike> check SLH04 15:37:00 <PublicServer> <Spike> town drop trains go to SL 15:37:05 <PublicServer> <Owen> O_o 15:37:11 <^Spike^> can someone disable 90 degree turns? 15:37:42 <PublicServer> <Spike> a missing erail 15:37:44 <PublicServer> <Spike> fixed 15:37:51 <PublicServer> <Owen> lol 15:37:52 <PublicServer> <Spike> someone build not using erail 15:38:18 <PublicServer> <Nickman> hi spike ;) 15:38:56 *** Wolle has joined #openttdcoop 15:39:01 *** openttdcoop sets mode: +v Wolle 15:39:05 <PublicServer> <Spike> :) 15:39:16 <PublicServer> <Nickman> removed some useless tracks... :D 15:39:40 <PublicServer> <Spike> :) 15:40:00 <PublicServer> <Spike> want to get that town to atleast 200 ppl :D 15:40:13 <PublicServer> <Nickman> Fonte Cortescuri? 15:40:16 <PublicServer> <Spike> :D 15:40:49 <PublicServer> <Nickman> don't we need some more switchers at east exit of SLH06? 15:40:51 <PublicServer> <Spike> now we should try to connect alot of industries 15:40:53 <PublicServer> <Spike> and brb 15:40:58 <PublicServer> <Nickman> k ;) 15:41:55 <PublicServer> <Owen> I fixed 03: I fed it onto the extra platforms :p 15:42:36 <PublicServer> <Owen> However 15:42:43 <PublicServer> <Owen> We now have pretty much got 5 lanes in 4 lanes out 15:42:47 <PublicServer> <Owen> And it's not looking good :p 15:43:08 *** PeterT has joined #openttdcoop 15:43:13 *** openttdcoop sets mode: +v PeterT 15:43:16 <PeterT> !password 15:43:16 <PublicServer> PeterT: pallid 15:43:36 <PublicServer> *** Piri {[HU]} joined the game 15:43:57 <PublicServer> *** Piri {[HU]} has changed his/her name to Peter 15:43:59 <PublicServer> <Owen> I've got some news you may not like to hear 15:44:10 <PublicServer> <Owen> ... we need 5 lanes 15:44:21 <PublicServer> <Peter> oh jesus 15:44:25 <PublicServer> <Nickman> 5 lanes? these arn't even full? 15:44:34 <PublicServer> <Owen> Factory exit disagrees 15:44:55 <PublicServer> <Nickman> fectory exit isn't optimal at all 15:45:06 <PublicServer> <Nickman> and it doesn't hurt to have some trains in queue :) 15:45:09 <PublicServer> <Owen> This is also very true, but it's packing trains reasonably well 15:45:26 <PublicServer> <Peter> the priorites are abusive 15:46:07 <PublicServer> <Owen> I think were nearing the capacity of 4 lines however 15:46:23 <PublicServer> <Owen> At which point... I think we should level the exit and start again. Or were going to grow more parking lot 15:46:43 <PublicServer> <Peter> I love this game. 15:49:58 <PublicServer> <Nickman> SLH04 has bad CL 15:51:09 <PublicServer> <Spike> nickman easy to fix 15:53:37 <PublicServer> <Owen> The waiting trains most of the time seem to be the empty ones =) 15:54:01 <PublicServer> <Owen> And we have exactly 200 goods trains 15:54:47 <PublicServer> <Owen> Or we did :p 15:54:52 <PublicServer> <Owen> We now have 207 15:54:55 <PublicServer> <Spike> :D 15:54:55 <PublicServer> <Nickman> :D 15:55:00 <PublicServer> <Spike> ? 15:55:03 <PublicServer> <Spike> ah 15:55:07 <PublicServer> <Spike> -1 15:55:08 <PublicServer> <Spike> 206 15:55:12 <PublicServer> <Spike> 1 is in trainyard 15:57:33 <PublicServer> <Peter> cant we kill the planes now 15:58:10 <PublicServer> *** Peter has left the game (leaving) 15:58:27 *** PeterT has quit IRC 16:00:21 <PublicServer> <Spike> guys slh05 misses a connection 16:00:49 <PublicServer> <Owen> Which? 16:00:57 <PublicServer> <Spike> to SL N 16:01:44 <PublicServer> <Spike> solved 16:01:56 <PublicServer> <Spike> not good :D 16:02:14 <PublicServer> <Owen> Shift lane 3 over by a tile so it canc connect as the others do :p 16:03:46 <PublicServer> <Spike> sync 16:03:55 <PublicServer> <Owen> Desync is better than tight corners 16:04:31 <PublicServer> <Owen> You broke the bypass 16:04:51 <PublicServer> <Owen> other way :p 16:05:23 <PublicServer> <Spike> we'll move the shifters a bit later on 16:05:32 <PublicServer> <Spike> we got enough space for that 16:05:56 <PublicServer> <Owen> We caused long tailbacks :p 16:05:59 <PublicServer> <Spike> :D 16:06:18 <PublicServer> <Spike> shall i move the shifters a bit to the W 16:06:22 <PublicServer> <Owen> OK 16:06:23 <PublicServer> <Spike> to make it all probere? 16:06:50 <PublicServer> <Spike> proper* 16:09:52 <PublicServer> <Spike> all connected 16:11:07 <PublicServer> <Spike> there 16:11:08 <PublicServer> <Spike> :D 16:11:13 <PublicServer> <Spike> oh still wrong 16:11:16 <PublicServer> <Spike> desynced xD 16:11:37 <PublicServer> <Spike> there :D 16:12:24 <PublicServer> <Spike> i noticed that missing line by wood trains looping 1 SLH more W 16:12:35 <PublicServer> <Spike> was like WTF is he looping for 16:29:30 <PublicServer> <Spike> owen i just let the perm trains go through the depots again 16:29:36 <PublicServer> <Spike> cause some trains used that path as a shortcut 16:29:46 <PublicServer> <Owen> OK 16:32:47 *** Yexo has joined #openttdcoop 16:32:52 *** openttdcoop sets mode: +v Yexo 16:41:51 <FiCE> !password 16:41:51 <PublicServer> FiCE: typify 16:42:14 <PublicServer> *** FiCE joined the game 16:44:27 <PublicServer> *** Nickman has left the game (connection lost) 16:45:33 <Nickman87> !password 16:45:34 <PublicServer> Nickman87: hanger 16:45:51 <PublicServer> *** Nickman joined the game 16:47:39 <PublicServer> <Nickman> ùy hub is prettier now :) 16:47:43 <PublicServer> <Nickman> but still huge! :D 16:48:11 <PublicServer> <Spike> again hit train limit 16:48:23 * ^Spike^ needs a few more trains :D 16:48:24 <^Spike^> !info 16:48:24 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 4563322149 Loan: 0 Value: 4576743934 (T:850, R:0, P:11, S:0) unprotected 16:48:50 <PublicServer> <Owen> Guys 16:48:56 <PublicServer> <Owen> The exit of the factory is queueing badly 16:50:25 <PublicServer> <Owen> I'm amazed at the parking lot being used to heavily now :p 16:50:40 <PublicServer> <Owen> It's not supposed to be! It's just a legacy of old versions! 16:50:45 <PublicServer> <Nickman> :D 16:51:04 <PublicServer> <Owen> It being used means the exit is beyond capacity :p 16:51:13 <PublicServer> <Spike> we had a working exit :D 16:51:17 <PublicServer> <Nickman> nah 16:51:24 <PublicServer> <Nickman> only badly balanced platform usage... 16:51:27 <PublicServer> <Nickman> :D 16:51:50 <PublicServer> <Owen> Nickman: The rightmost platforms get the most traffic 16:52:24 <PublicServer> <FiCE> ah more trains :) 16:53:17 <PublicServer> *** Owen has left the game (connection lost) 16:53:29 <OwenS> I knew that was coming 16:53:33 <PublicServer> <Spike> ... :D 16:53:56 <PublicServer> <FiCE> 500 diamonds waiting at one place :o 16:54:02 <PublicServer> <Nickman> so, I'm not adding a fifth line to my hub... :D 16:54:05 <PublicServer> <Spike> train limit :/ 16:54:09 <PublicServer> <Spike> :) 16:54:28 <PublicServer> *** Owen has left the game (connection lost) 16:54:36 *** MizardX has quit IRC 16:54:42 *** MizardX has joined #openttdcoop 16:54:47 *** openttdcoop sets mode: +v MizardX 16:55:24 <PublicServer> <Nickman> if you put the fifth line in the middle of the current ones, I might agree... :) 16:56:43 <PublicServer> <Nickman> game is stuttering here... 16:56:50 <OwenS> It was here too 16:57:34 <PublicServer> *** FiCE has left the game (leaving) 16:59:23 <PublicServer> *** Nickman has left the game (connection lost) 17:04:28 <Nickman87> I think the bandwidth limit has been reached here... very slow internet 17:08:44 *** StarLite has quit IRC 17:14:12 <PublicServer> *** Spike has left the game (leaving) 17:14:12 <PublicServer> *** Game paused (not enough players) 17:15:37 <Nickman87> !players 17:15:39 <PublicServer> Nickman87: Client 42 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 17:16:04 *** StarLite has joined #openttdcoop 17:16:04 *** ChanServ sets mode: +o StarLite 17:16:09 *** openttdcoop sets mode: +v StarLite 17:17:56 *** nlhans has joined #openttdcoop 17:18:01 *** openttdcoop sets mode: +v nlhans 17:18:09 <nlhans> !password 17:18:09 <PublicServer> nlhans: effigy 17:18:23 <PublicServer> *** Game unpaused (enough players) 17:18:24 <PublicServer> *** Hans joined the game 17:27:44 *** mixrin has joined #openttdcoop 17:27:49 *** openttdcoop sets mode: +v mixrin 17:30:15 <PublicServer> *** Hans has left the game (leaving) 17:30:16 <PublicServer> *** Game paused (not enough players) 17:33:21 <PublicServer> *** Game unpaused (enough players) 17:33:23 <PublicServer> *** Thraxian|Work joined the game 17:41:26 <PublicServer> *** Thraxian|Work has left the game (connection lost) 17:41:27 <PublicServer> *** Game paused (not enough players) 17:43:31 <Nickman87> I'm off for dinner ;) 17:49:02 *** jonde has joined #openttdcoop 17:49:07 *** openttdcoop sets mode: +v jonde 17:50:44 <jonde> !password 17:50:44 <PublicServer> jonde: twined 17:50:52 <PublicServer> *** Game unpaused (enough players) 17:50:53 <PublicServer> *** jondisti joined the game 17:51:32 *** Nickman87 has quit IRC 18:13:03 *** forconin_ has joined #openttdcoop 18:13:08 *** openttdcoop sets mode: +v forconin_ 18:17:01 *** StarLite has quit IRC 18:18:03 *** forconin1 has joined #openttdcoop 18:18:08 *** openttdcoop sets mode: +v forconin1 18:19:13 <PublicServer> *** Martiveen has left the game (connection lost) 18:19:36 *** forconin has quit IRC 18:24:16 *** forconin_ has quit IRC 18:28:55 <Razaekel> !password 18:28:55 <PublicServer> Razaekel: malice 18:29:09 <PublicServer> *** Razaekel joined the game 18:36:15 *** satyap has joined #openttdcoop 18:36:20 *** openttdcoop sets mode: +v satyap 18:36:25 <satyap> !password 18:36:25 <PublicServer> satyap: malice 18:36:34 <PublicServer> *** satyap joined the game 18:39:44 <Razaekel> need a train limit boost 18:42:48 <PublicServer> *** jondisti has left the game (leaving) 18:46:52 <^Spike^> raz i know :) 18:46:59 <^Spike^> there is an oil station without trains 18:47:16 <^Spike^> but factory exit is becoming a bit full sometimes 18:48:18 *** stuffcorpse has quit IRC 18:51:59 *** stuffcorpse has joined #openttdcoop 18:52:04 *** openttdcoop sets mode: +v stuffcorpse 18:52:18 <Ammler> !info 18:52:18 <PublicServer> Ammler: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 5216810095 Loan: 0 Value: 5222467069 (T:850, R:0, P:11, S:0) unprotected 18:52:46 <Ammler> Hello :-) 18:53:13 <PublicServer> *** AmmIer joined the game 19:02:51 <PublicServer> *** Razaekel has left the game (leaving) 19:11:52 *** satyap has left #openttdcoop 19:12:03 *** satyap has joined #openttdcoop 19:12:08 *** openttdcoop sets mode: +v satyap 19:17:23 <Ammler> !trains 1000 19:17:24 <PublicServer> *** Ammler has set max_trains to 1000 19:17:58 <nlhans> !password 19:17:58 <PublicServer> nlhans: jackal 19:18:25 <PublicServer> *** Hans joined the game 19:18:31 <PublicServer> <Hans> hello 19:20:27 <PublicServer> <AmmIer> very ugly lumber mill farm 19:20:48 <PublicServer> <AmmIer> tracks occupies half of the space where trees could grow. 19:21:15 <PublicServer> <Hans> thats not good :( 19:23:06 <^Spike^> ammler 19:23:09 <^Spike^> the one N of SLH03? 19:23:19 <^Spike^> or a different one 19:23:20 <PublicServer> <AmmIer> FiCE 19:23:25 <^Spike^> ah... 19:23:38 <^Spike^> not the one that will block the way to the rest of the SL if it's full 19:24:14 *** Polygon has quit IRC 19:24:50 <PublicServer> <AmmIer> did someone else the FiCE build LumberMills?= 19:29:25 <PublicServer> <AmmIer> why do you grow Palermo? 19:29:33 *** Polygon has joined #openttdcoop 19:29:38 *** openttdcoop sets mode: +v Polygon 19:31:30 <PublicServer> <AmmIer> you took the wrong the town fro drop 19:31:35 <PublicServer> <AmmIer> so enough complained :P 19:31:42 <PublicServer> *** AmmIer has left the game (leaving) 19:33:20 *** HDIEagle has joined #openttdcoop 19:33:25 *** openttdcoop sets mode: +v HDIEagle 19:33:30 <HDIEagle> !password 19:33:30 <PublicServer> HDIEagle: gnawed 19:33:56 <HDIEagle> !ip 19:33:56 <PublicServer> HDIEagle: ps.openttdcoop.org 19:34:02 <HDIEagle> !port 19:34:45 <PublicServer> *** HD1Eagle joined the game 19:39:48 <PublicServer> <HD1Eagle> wow 19:40:06 <PublicServer> <Hans> ? 19:40:10 <PublicServer> <HD1Eagle> huge parking lot is huge 19:40:24 <PublicServer> <Hans> yeah 19:40:27 <PublicServer> <Hans> and way too full :P 19:40:32 <PublicServer> <satyap> where? 19:41:21 <OwenS> !password 19:41:21 <PublicServer> OwenS: gnawed 19:41:46 <PublicServer> <HD1Eagle> i thnk the mistake is allowing access to all lines? 19:42:09 <OwenS> HDIEagle: The problem is we have 5 lines in 4 out :p 19:42:22 <PublicServer> <HD1Eagle> oh, who's brilliant idea was that? 19:42:26 <PublicServer> *** Owen has left the game (connection lost) 19:42:30 <OwenS> It kinda happened 19:42:31 <PublicServer> *** satyap has left the game (leaving) 19:42:41 <PublicServer> <HD1Eagle> "optimized" that hub, didn't you 19:43:00 <OwenS> It just eventually moved the jam from SLH3 to the station exit 19:43:04 *** satyap has left #openttdcoop 19:43:05 <PublicServer> *** Owen has left the game (connection lost) 19:43:23 <PublicServer> <HD1Eagle> may as well build an L_R to the factory :P 19:44:06 <PublicServer> <HD1Eagle> at least it looks cool :3 19:44:20 <OwenS> !password 19:44:20 <PublicServer> OwenS: tousle 19:44:47 <OwenS> Oh hell the download speed is really being baaad today for me :p 19:45:58 <OwenS> Hmm... My server's torrent client is seeding at 50kb/s? May explain things 19:46:02 <PublicServer> *** Owen has left the game (connection lost) 19:48:02 <PublicServer> *** Owen has left the game (connection lost) 19:48:08 <OwenS> Screw it =( 19:48:28 <KenjiE20> lol 19:48:29 <PublicServer> <HD1Eagle> bai all 19:48:36 <PublicServer> <HD1Eagle> work :\ 19:48:43 <KenjiE20> I only have 40Kb/s max, so mine gets limited to 10 19:48:53 <PublicServer> *** HD1Eagle has left the game (leaving) 19:49:01 <OwenS> I have about 50Kb/s, so... :p 19:49:05 *** HDIEagle has quit IRC 19:49:20 <OwenS> Plus sharing works brilliantly (sacrasm) between multiple PCs on a limited pipe 19:49:34 *** Skasi has joined #openttdcoop 19:49:39 *** openttdcoop sets mode: +v Skasi 19:49:58 <Skasi> Hey peepz, where to download an up to date GRF pack? :) 19:50:06 <KenjiE20> you need to limit your up though 19:50:16 <Ammler> Skasi: from bananas 19:50:19 <KenjiE20> so you've got overhead room for the ACKs 19:50:23 <Ammler> the grfpack is still the same 19:50:41 <OwenS> I've limited it to 40 for now 19:50:52 <Skasi> so what should I download at bananas? 19:51:03 <Ammler> but all grfs which aren't available from the pack are downloadable from bananananas 19:51:33 <Ammler> Skasi: all which the gui tells you to 19:51:35 <PublicServer> *** Hans has left the game (leaving) 19:51:35 <PublicServer> *** Game paused (not enough players) 19:51:58 <Skasi> wait.. I have 7.3.. just realized 19:52:07 <Ammler> that is fine, up2date :-) 19:52:27 <Ammler> !info 19:52:27 <PublicServer> Ammler: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 5572772092 Loan: 0 Value: 5580118499 (T:878, R:0, P:11, S:0) unprotected 19:52:33 <Ammler> !trains 900 19:52:33 <PublicServer> *** Ammler has set max_trains to 900 19:52:55 <Skasi> am missing japanese stuff and aviators aircrafts though.. 19:52:59 <Ammler> (I thought, the network is fine) 19:53:01 <OwenS> I find it irritating that, with 14 peers, this torent is doing absolutely nothing in either direction... 19:53:31 <Ammler> OwenS: since? 19:53:37 <OwenS> For a while 19:53:49 <OwenS> Since I upgraded my server's version of Transmission =/ 19:53:59 <Ammler> rtorrent :-) 19:54:14 <Ammler> has the same patcher then ttdpatch :-) 19:54:20 <Skasi> OpenTTD should automatically download GRFs that are needed X) 19:54:32 <Ammler> Skasi: it does semi 19:54:43 <KenjiE20> deluge :) 19:54:59 <OwenS> KenjiE20: That was my first option but it refused to build on Solaris 19:55:03 <Ammler> deluge has nice console support? 19:55:13 <KenjiE20> Ammler: yep, curses based 19:55:15 <OwenS> Ammler: Console I don't care if I have RPC :P 19:55:19 <Ammler> rtorrent just rocks there 19:55:26 <KenjiE20> also has a nice web front too 19:55:46 <OwenS> Ammler: Can I connect a GUI frontend from another machine to rtorrent? :p 19:55:49 <Skasi> So whats the problem, Ammler? :P 19:56:03 <Ammler> Skasi: I said "semi" :P 19:56:15 <Ammler> you need to click around 3 times until it downloads 19:56:28 <Skasi> oh.. I just found a button X) 19:56:37 <Skasi> !password 19:56:37 <PublicServer> Skasi: tousle 19:56:54 <PublicServer> *** Game unpaused (enough players) 19:56:56 <PublicServer> *** Skasi joined the game 19:56:57 <Ammler> OwenS: there are around 10 different GUIs for libtorrent 19:57:17 <PublicServer> <Skasi> aaah.. OTTD.. long time not seen :) 19:57:19 <Ammler> I know and use only the origin rtorrent witch screen/curses 19:57:46 <Skasi> what is this.. why does my OTTD run so slow? :O 19:58:07 <Ammler> !server_status 19:58:07 <PublicServer> Ammler: 21:58:06 up 79 days, 7:52, 0 users, load average: 1.28, 1.64, 1.47 19:58:08 <PublicServer> Ammler: Cpu(s): 15.6%us, 5.2%sy, 2.3%ni, 74.4%id, 2.3%wa, 0.0%hi, 0.1%si, 0.0%st 19:58:08 <PublicServer> Ammler: 23281 openttd 25 10 40928 17m 3720 S 45 0.8 121:28.44 ./openttd -c opentt 19:58:15 <KenjiE20> Skasi: buy me some Crystal ball wax, and I'll let you know :P 19:58:43 <Ammler> the server is already at 50% this means, good clients are at 100% 19:58:59 <OwenS> Ammler: What are the server's specs? :p 19:59:00 <Ammler> so you need a awesome super power mega machine. 19:59:16 <Skasi> but I didnt have problems like this the last two years :( 19:59:21 <Ammler> OwenS: unbeatable 19:59:24 <OwenS> !trains 19:59:24 <PublicServer> OwenS: you must be channel op to use !trains 19:59:31 <OwenS> I wanted to know the number, silly bot 19:59:44 <Ammler> there is no client on the world, which could connect if the server is at 100% ;-) 20:00:03 <OwenS> Ammler: Are you saying the server is single core? :p 20:00:08 <Ammler> !tell OwenS about !info 20:00:08 <PublicServer> OwenS: #:1(Orange) Company Name: 'Cooperative Transport' Year Founded: 1950 Money: 5593055537 Loan: 0 Value: 5600230520 (T:878, R:0, P:11, S:0) unprotected 20:00:24 <Ammler> 2 20:00:32 <OwenS> Then 50% means OpenTTD is pegging a core 20:00:38 <OwenS> Or, the server is at it's limit :p 20:00:38 <Ammler> no 20:00:45 <Ammler> 50% of one, I would say 20:00:47 <^Spike^> it's using 1 core @ 50% :) 20:00:55 <^Spike^> openttd doesn't know what the 2nd cpu does :D 20:01:03 <KenjiE20> makes tea 20:01:04 <^Spike^> it's like: What's that? I'm not using that... 20:01:17 <Ammler> so the server could run another 3 openttd with those load. 20:01:25 <OwenS> I sometimes wish I could go "Everything on core 1. OpenTTD on core 2" 20:01:32 <^Spike^> you can 20:01:43 <OwenS> Not easily :p 20:01:48 <Ammler> not on linux, afaik 20:01:49 <^Spike^> ctrl+alt+del on windows you can edit affinity 20:02:06 <^Spike^> and on windows there also is a tool which can do that automaticly if it finds program x 20:02:08 <OwenS> ^Spike^: That doesn't let you alter everything else's 20:02:10 <^Spike^> it changes afiinity 20:03:09 <OwenS> Of course, if this was Windows, it wouldn't have got this far :p 20:03:30 <OwenS> What I want to know... Is why openttd causes KWin to consume 13% CPU 20:05:36 <KenjiE20> SDL? 20:05:46 <KenjiE20> (guessing) 20:06:07 <OwenS> How does it cause the bloody window manager to suck CPU? :P 20:06:20 <OwenS> It's not moving windows. Heck, everything the window manager cares about is static 20:06:22 <PublicServer> *** AmmIer joined the game 20:07:35 <PublicServer> <AmmIer> where is that 5in 4out? 20:07:42 <OwenS> FACTORY 20:07:57 <PublicServer> *** Owen joined the game 20:08:16 <PublicServer> *** Owen has left the game (connection lost) 20:08:41 *** mixrin has quit IRC 20:08:49 <OwenS> Someone fancy pausing it for me? :p 20:09:01 <PublicServer> *** AmmIer has paused the server. 20:09:02 <PublicServer> *** Game paused (not enough players) 20:09:15 <OwenS> ... downloading 20:09:16 <Skasi> hmm.. is the new pathfinding that CPU intensive? X) 20:09:21 <J_Darnley> :( 20:09:37 <OwenS> new pathfinding? They replaced YaPF? 20:09:49 <Skasi> well.. what did they use half a year ago? 20:10:00 <Ammler> YAPF 20:10:04 <Skasi> and a year ago? 20:10:07 <PublicServer> *** Owen joined the game 20:10:07 <Ammler> YAPF 20:10:09 <PublicServer> <Owen> In! 20:10:10 <PublicServer> *** Owen has enabled autopause mode. 20:10:11 <PublicServer> *** Game unpaused (enough players) 20:10:21 <Skasi> so what got cpu intensive, if not pathfinding? 20:10:27 <Ammler> since 0.5 20:10:29 <Skasi> new physics? ^^ 20:10:41 <Ammler> everything together 20:10:48 <OwenS> And 878 trains? ;p 20:10:55 <^Spike^> !password 20:10:55 <PublicServer> ^Spike^: remake 20:10:56 <Ammler> newgrfs, yapf, pbs, big map 20:11:02 <Skasi> We played on 2000 trains without problems for me. 20:11:18 <PublicServer> *** Spike joined the game 20:11:21 <Ammler> We? 20:11:43 <PublicServer> *** Spike has joined company #1 20:11:49 <Skasi> well, the coop community :P 20:11:56 <Skasi> You too, I think.- 20:12:00 <Ammler> !archive 20:12:00 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 20:12:07 <Ammler> check pz#5 20:12:16 <Ammler> that is the biggest game ever 20:12:32 <PublicServer> <Owen> It may also be all the PBS helping slow this down 20:12:45 <Ammler> and the only save game with > 2.5k running trains 20:12:46 <PublicServer> <Owen> Factory is a bunch of big PBS blocks :p 20:13:05 <PublicServer> <J_Darnley> Blimey, that mine is up to 900 ton/month 20:13:33 <PublicServer> <Owen> *plants trees* 20:13:39 <PublicServer> <Spike> ammler what you think about the experimental merger? :) 20:13:43 <Skasi> I think I checked the biggest one already X) 20:13:49 <Ammler> Skasi: before pz#5, we never had a game with >2k 20:13:54 <Ammler> or max one 20:14:09 <Ammler> Skasi: that game is quite young 20:14:19 <PublicServer> <Owen> I remember joining that game 20:15:03 <Gleeb> !password 20:15:03 <PublicServer> Gleeb: coring 20:15:04 <Ammler> pile transport was mostly used as most busy game with 1.2k trains 20:15:07 <PublicServer> <Owen> And, yes, this was with 2.5k trains 20:15:15 <PublicServer> *** Gleeb joined the game 20:15:21 <PublicServer> <Owen> Which one was Pile Transport? I remember that one 20:15:28 <PublicServer> <Owen> (As in, I recognize the game) 20:15:36 <Ammler> no, that one was before our time ;-) 20:15:36 <PublicServer> *** Gleeb has left the game (connection lost) 20:15:41 <PublicServer> <Owen> heh 20:16:01 <PublicServer> <Owen> What did the first SML game do? 20:16:06 <Ammler> afaik, we joined coop togehter 20:16:09 <PublicServer> <Owen> IIRC that one ended cause Brian's server couldn't take more :p 20:16:25 <OwenS> I joined in the single digit games. Wow, so long ago :p 20:17:11 <OwenS> My first game, unfortunately, got flattened... 20:17:19 *** Suisse has quit IRC 20:17:44 <OwenS> It was also the last game before the revolving password system 20:18:06 <OwenS> My first game was the one just before 7 it seems 20:18:08 <Ammler> not "coop" anymore 20:18:31 <Ammler> my fist game isn't archived. 20:18:49 <Ammler> and 6.2 was the one i built a bit more 20:18:53 <PublicServer> *** Skasi has left the game (connection lost) 20:19:15 <OwenS> I remember 08... "Werkloze Desyncs" I think... for reasons that were painful 20:19:22 <Ammler> and 9 is my member game 20:19:33 <PublicServer> <Spike> the parking lot is a bit TOO full :) 20:19:54 <OwenS> 08 I got promoted to, what were they, proposed members? :p 20:19:57 <PublicServer> <J_Darnley> We're at the train limit again 20:20:05 <PublicServer> <Spike> leave it 20:20:13 <Ammler> no, we were the last aspirants :P 20:20:15 <PublicServer> <Spike> look @ factory 20:20:25 <PublicServer> <J_Darnley> Oh, I see 20:20:27 <OwenS> Ammler: So technically I'm still one 3 years later? :p 20:20:35 <PublicServer> <Spike> it has reached it's limit 20:20:48 <Ammler> after that, we dropped that level 20:20:50 <PublicServer> <Owen> Before we build any more we need to replace it's exit :p 20:21:02 *** Misza has joined #openttdcoop 20:21:07 *** openttdcoop sets mode: +v Misza 20:21:11 <OwenS> I used to be special in the list. Then you voiced everyone =( 20:21:11 <Ammler> OwenS: that is why you got voice ;-) 20:21:32 <PublicServer> <Spike> owen don't come te me and now say: Let's try that merger of yours again.... :D 20:21:46 <PublicServer> <Owen> Spike: Lets try that merger of yours again! :P 20:21:50 <PublicServer> <Spike> .... :D 20:22:01 <PublicServer> <Owen> Really, at the time I wanted to replace while the station was running 20:22:07 <PublicServer> <Owen> Now... it's beyond that being possible 20:22:21 *** Radicalimero has joined #openttdcoop 20:22:26 *** openttdcoop sets mode: +v Radicalimero 20:22:44 <PublicServer> <Owen> Can I suggest, if were rebuilding it... we depot all the trains to help get rid of the jerkiness? :P 20:23:05 <PublicServer> <Spike> 40 exits 20:23:30 <PublicServer> <Owen> I was gonna suggest, each group of 8 platforms, onto 2 lines, into two of your mergers 20:23:47 <PublicServer> <Owen> = 10 mergers down the back 20:23:58 <Radicalimero> !password 20:23:58 <PublicServer> Radicalimero: coring 20:24:13 <PublicServer> *** Radicalimero joined the game 20:24:14 *** Nickman87 has joined #openttdcoop 20:24:19 *** openttdcoop sets mode: +v Nickman87 20:24:33 <PublicServer> *** Radicalimero has left the game (connection lost) 20:24:33 <PublicServer> <Spike> so 4 lines per merger? 20:24:38 <Skasi> Well, I'm just running a game with 1000+ trains and it runs smooth 20:24:50 <PublicServer> <Owen> Yeah 20:25:31 <PublicServer> <Spike> sending trains to depot.. can also juse kill the station entrances :D 20:25:36 <OwenS> Ammler, curiosity... Whats the widest SML we have ever had? 20:25:38 <PublicServer> *** AmmIer has left the game (leaving) 20:25:44 <PublicServer> <Owen> Spike: Depot means we don't have lag :p 20:25:59 <Ammler> OwenS: 7 maybe 20:26:02 <PublicServer> <Spike> i know the last SRNW game had 6 or 7 20:26:11 <PublicServer> <Spike> was a few games ago 20:26:21 <Ammler> a gme somewhere in 50 20:26:41 <Ammler> nearly 2k trains 20:27:09 <PublicServer> <Owen> They couldn't have picked a worse way to depot could they? :p 20:27:10 <PublicServer> <Owen> All into one 20:27:15 <PublicServer> <Owen> All of them 20:27:16 <PublicServer> <Spike> oh well 20:27:27 <`Fuco``> !password 20:27:27 <PublicServer> `Fuco``: coring 20:27:35 <PublicServer> *** Fucoo joined the game 20:27:35 <PublicServer> <Spike> loop for later :D 20:27:46 <PublicServer> <Spike> and the regulator... 20:27:57 <PublicServer> <Spike> just leave those on the timer :D 20:28:14 <PublicServer> <Owen> Spike: We would be waiting several real life days for them all to ge tout :p 20:28:53 <Ammler> before you send all trains to depot 20:28:55 <PublicServer> <Spike> look timer shortener :D 20:29:01 <Ammler> you should make a good working service center 20:29:06 <PublicServer> <Fucoo> shouldnt you build like... depot on every ilne? ;D 20:29:11 <Razaekel> !password 20:29:11 <PublicServer> Razaekel: balded 20:29:13 <PublicServer> <Fucoo> that will be bilion times faster 20:29:23 <PublicServer> <Spike> i didn't give the order :D 20:29:25 <PublicServer> *** Razaekel joined the game 20:29:29 <PublicServer> <Spike> i'm innocent this time :D 20:29:47 <PublicServer> <Fucoo> haha poor trains @ trainyard 20:30:00 <PublicServer> <Razaekel> wtf 20:30:01 <PublicServer> <Owen> lol 20:30:40 <PublicServer> <Owen> We can blast away most of it now anyway 20:30:51 <PublicServer> <Owen> Everyone ready? 20:31:12 <PublicServer> <Owen> Kaboom 20:31:13 <PublicServer> <Fucoo> nice 20:32:09 <Ammler> !date 20:32:09 <PublicServer> Ammler: 6 May 2129 20:32:10 <PublicServer> <Spike> there trainyard got no pwer :D 20:32:26 <PublicServer> <Razaekel> this'll go faster 20:32:27 <PublicServer> <Owen> Spike: Wanna start building the mergers? 20:32:31 <PublicServer> <Razaekel> 5 depots instead of 1 20:33:00 <PublicServer> <Fucoo> they only use two 20:33:01 <PublicServer> <Fucoo> :P 20:33:20 <Ammler> yeah, you need to force the trains using other depots 20:33:25 <PublicServer> <Fucoo> cant you just add depos directly to ML? to gather trains from each line 20:33:31 <Ammler> with 2way signals 20:34:02 <Ammler> if you give a train the order to go to depot, it picks the depot 20:34:38 <Ammler> the only way to split them is with 2way signals 20:35:56 *** Wurzel49 has quit IRC 20:36:33 <PublicServer> <Fucoo> this game is kinda weird... first you build an awful station, then send all trains to depots and then rebuild ;D 20:36:41 <PublicServer> <Owen> lol 20:37:02 <PublicServer> <Owen> Normaly we would just let them sit in the entrance 20:37:16 <PublicServer> <Owen> In this case, it would cause us problems building it cause of system slowdowns :p 20:37:55 <PublicServer> <Owen> Ooh, Ctrl+B shows colission boxes? 20:38:02 *** Polygon has quit IRC 20:38:17 <PublicServer> <Razaekel> O.o 20:38:28 <PublicServer> <Spike> cool... 20:38:41 <PublicServer> <Razaekel> object boxes, i think 20:38:42 <PublicServer> *** Fucoo has left the game (leaving) 20:38:43 <PublicServer> <Owen> Well, something boxes 20:38:51 <PublicServer> <Spike> hitboxes... get your gun out now! :D 20:40:03 <PublicServer> <Spike> let's see if we can wake up nickman most of it was his idea :) 20:40:09 * ^Spike^ slaps Nickman87 20:40:15 <PublicServer> <Owen> We do at least have a copy of it :p 20:40:24 <PublicServer> <Spike> cause i saved that yes :) 20:41:01 <PublicServer> <Owen> I suppose the 5 rightmost groups should just turn and form the lines :p 20:41:20 <PublicServer> <Spike> hmmm idd something like that :) 20:41:27 <PublicServer> <Spike> then the others merge in at later point 20:41:29 <PublicServer> <Spike> that was it :D 20:42:31 <PublicServer> <Spike> i hate the copper mine there :/ 20:42:36 <PublicServer> <Spike> i maybe need that space :( 20:42:38 <PublicServer> <Owen> lol 20:44:10 <PublicServer> <Owen> Hmm 20:44:11 <PublicServer> <Owen> Aww crap 20:44:18 <PublicServer> <Spike> ? 20:44:19 <PublicServer> <Owen> I've merged two sets of platforms :p 20:44:40 <PublicServer> <Spike> ah 20:44:52 <PublicServer> <Owen> Actually 20:44:55 <PublicServer> <Owen> I've done more than that 20:44:56 <PublicServer> <Owen> lol 20:45:05 <PublicServer> <Owen> Damn mismatched current and old assignments 20:45:47 *** mixrin has joined #openttdcoop 20:45:52 *** openttdcoop sets mode: +v mixrin 20:46:40 <PublicServer> <Spike> to keep them just as groups 20:47:21 <PublicServer> <Spike> those 4 are the base lines 20:47:32 <PublicServer> <Owen> 5 stages 20:47:39 <PublicServer> <Owen> Were merging into 5 are we not? 20:47:52 <PublicServer> <Spike> well our ML is 4? 20:48:06 <PublicServer> <Owen> I'm intending for the 5th line to end at SLH03 since thats providing a signiticant quantity of traffic 20:48:21 <PublicServer> <Spike> ah... 20:48:26 <PublicServer> <Owen> But we have 5 lanes full coming in 20:48:58 <PublicServer> <Spike> so we only need to merge once 20:49:05 <PublicServer> <Owen> Yeah it seems 20:49:06 <PublicServer> <Spike> each block 20:50:23 <PublicServer> <Spike> where would the 5th come? 20:50:36 <PublicServer> <Owen> I suppose put it on the inside? 20:50:38 <PublicServer> <Razaekel> plam for 8 lines :-) 20:50:43 <PublicServer> <Razaekel> plan* 20:50:46 <PublicServer> <Owen> lol 20:51:22 <PublicServer> <Owen> Put it on the inside round the station anyway 20:51:25 <PublicServer> <Spike> well i don't mind but if 5th lane is all the way 20:51:39 <PublicServer> <Owen> We can shift the lines arround the corner :p 20:52:03 <PublicServer> <Spike> true.. 20:52:04 <PublicServer> <Owen> This does make it very tight though 20:52:11 <PublicServer> <Spike> i know.. 20:52:14 <PublicServer> <Spike> that's why i asked 20:52:18 <PublicServer> <Owen> Or we kill some eyecandy? :p 20:52:19 *** jonde has quit IRC 20:55:25 *** forconin has joined #openttdcoop 20:55:30 *** openttdcoop sets mode: +v forconin 20:59:24 <PublicServer> <Spike> sorry thinking big time atm :D 21:01:46 *** forconin1 has quit IRC 21:02:28 *** dr_gonzo has quit IRC 21:04:57 <PublicServer> <Spike> someone help with presigs there? :) 21:05:55 <PublicServer> <Owen> Heh 21:06:24 <PublicServer> <Spike> i get a feeling the presigs under the bridge is wrong.. 21:06:52 <PublicServer> <Spike> am i right or wrong 21:07:11 <PublicServer> <Owen> Need a presig bypass? 21:07:24 <PublicServer> <Spike> prob :) 21:07:53 <PublicServer> <Spike> 5 more to merge.. 21:11:00 <PublicServer> <Spike> i see a space problem coming up :D 21:11:06 <PublicServer> <Owen> lol 21:11:10 <PublicServer> <Owen> as do I 21:11:27 <PublicServer> <Razaekel> not enough room! 21:11:34 <PublicServer> <Spike> idd... 21:11:38 <PublicServer> <Spike> mergers are big.. 21:11:43 <PublicServer> <Spike> not gonna make it.. 21:12:07 <PublicServer> <Spike> the idea is nice for a small ML as in max 4 or so :) 21:12:10 <PublicServer> <Owen> We should just fit :p 21:12:34 <PublicServer> <Razaekel> just use my station :-P 21:12:37 <PublicServer> <Owen> May have to re-engineer the station exit blocks a bit :p 21:12:44 <PublicServer> <Spike> or follow razs advice :D 21:12:58 <PublicServer> <Spike> we can move the station closer to the factory aswell then 21:13:06 <PublicServer> <Owen> His would jam with this level of traffic =/ 21:13:07 <PublicServer> <Spike> and closer to map edge 21:13:20 <PublicServer> <Razaekel> no it wouldnt 21:13:26 <PublicServer> <Razaekel> just bump it to 8 plats per line 21:13:31 <PublicServer> <Razaekel> instead of 6 21:13:43 <PublicServer> <Razaekel> or alternatively, split the goods pickup into a different station 21:13:50 <PublicServer> <Owen> Your exit system is the backlog source 21:13:59 <PublicServer> <Razaekel> then you have factory drop and goods pickup 21:14:07 <PublicServer> <Razaekel> exits are always the backlog 21:14:18 <PublicServer> <Owen> I think we do have enough room... it's just going to extend quite a bit :p 21:14:31 <PublicServer> <Spike> into our existing SLs you mean 21:14:38 <PublicServer> <Owen> Not quite 21:14:55 <PublicServer> <Owen> Pietrachiari Mines may need moving though 21:16:07 <PublicServer> <Spike> we still have 3 lines with almost no space 21:16:34 <PublicServer> <Owen> I can re-engineer the exit blocks a bit to make them more compact 21:16:46 <PublicServer> <Owen> As in, so they can turn properly 21:16:59 <PublicServer> <Spike> possible 21:17:35 *** Radicalimero has quit IRC 21:18:14 <PublicServer> <Owen> That work? 21:18:19 <PublicServer> <Spike> we'll see 21:18:29 <PublicServer> <Spike> only 1 way to find out :) 21:20:58 <^Spike^> can we get a magic buldozer for a moment? 21:21:16 <PublicServer> <Spike> industry in the way :( 21:24:06 <PublicServer> <Owen> I hate industries :p 21:24:37 <OwenS> Ammler? 21:26:59 <PublicServer> <Razaekel> we should try to compact the station a bit 21:27:05 <PublicServer> <Razaekel> instead of having it be so wide 21:29:32 <Ammler> !rcon magic_bulldozer 21:29:32 <PublicServer> Ammler: Magic bulldozer is disabled. 21:29:43 <Ammler> you want it? 21:29:49 <PublicServer> <Owen> Yeah, one industry 21:29:54 <Ammler> !players 21:29:55 <PublicServer> Ammler: Client 154 (Orange) is Razaekel, in company 1 (Cooperative Transport) 21:29:55 <PublicServer> Ammler: Client 148 (Orange) is Owen, in company 1 (Cooperative Transport) 21:29:55 <PublicServer> Ammler: Client 42 (Orange) is J_Darnley, in company 1 (Cooperative Transport) 21:29:55 <PublicServer> Ammler: Client 149 (Orange) is Spike, in company 1 (Cooperative Transport) 21:30:06 <Ammler> !rcon magic_bulldozer 1 21:30:06 <PublicServer> Ammler: *** Razaekel has left the game (kicked by server) 21:30:06 <PublicServer> Ammler: *** Owen has left the game (kicked by server) 21:30:06 <PublicServer> Ammler: *** J_Darnley has left the game (kicked by server) 21:30:06 <PublicServer> Ammler: *** Spike has left the game (kicked by server) 21:30:07 <PublicServer> *** Game paused (not enough players) 21:30:15 <OwenS> O...k? 21:30:16 <Ammler> :-) 21:30:21 <^Spike^> !password 21:30:21 <PublicServer> ^Spike^: chants 21:30:39 <OwenS> I think I'm at the head of the queue. You probably all hate me :p 21:30:46 *** themroc- has joined #openttdcoop 21:30:48 <^Spike^> yes 21:30:50 <^Spike^> we do 21:30:51 *** openttdcoop sets mode: +v themroc- 21:30:57 <Razaekel> slowpoke 21:31:16 <PublicServer> *** Game unpaused (enough players) 21:31:16 <PublicServer> *** Owen joined the game 21:31:17 <PublicServer> *** Razaekel joined the game 21:31:19 <PublicServer> *** Spike joined the game 21:31:20 <PublicServer> *** J_Darnley joined the game 21:31:26 <PublicServer> <Owen> Whee 21:31:38 <OwenS> Its gone 21:34:46 *** themroc has quit IRC 21:34:59 <Ammler> !rcon magic_bulldozer 0 21:34:59 <PublicServer> Ammler: *** Razaekel has left the game (kicked by server) 21:34:59 <PublicServer> Ammler: *** Owen has left the game (kicked by server) 21:34:59 <PublicServer> Ammler: *** Spike has left the game (kicked by server) 21:34:59 <PublicServer> Ammler: *** J_Darnley has left the game (kicked by server) 21:35:00 <PublicServer> *** Game paused (not enough players) 21:35:09 <^Spike^> !password 21:35:09 <PublicServer> ^Spike^: chants 21:35:09 <OwenS> That is soo irritating :p 21:35:22 <^Spike^> oh.. damn you.. 21:35:24 <OwenS> Head of queue again? :p 21:35:31 * ^Spike^ slaps OwenS 21:35:33 <Razaekel> damn 21:35:35 <Razaekel> quit 21:35:47 <^Spike^> Razaekel 1 advantage i've got a fast connection :D 21:35:56 <Razaekel> me too 21:36:01 <Razaekel> but his is slow 21:36:02 <OwenS> I have... normally 21:36:04 <PublicServer> *** Game unpaused (enough players) 21:36:05 <PublicServer> *** Owen joined the game 21:36:06 <PublicServer> *** Spike joined the game 21:36:09 <PublicServer> *** Razaekel joined the game 21:36:12 <Razaekel> yea 21:36:19 <Razaekel> see how fast me and spike join 21:36:20 <PublicServer> <Owen> It just doesn't get along with OpenTTD 21:38:39 <PublicServer> *** J_Darnley joined the game 21:38:50 <PublicServer> <Owen> Crap I built non-el-rail 21:39:22 <PublicServer> <Spike> really? 21:39:28 <PublicServer> <Owen> I fixed it :p 21:39:48 <PublicServer> <Spike> my erail is semi transparant :) 21:39:56 <PublicServer> <Owen> I have it hidden ATM :p 21:40:00 <PublicServer> <Spike> it bothers me sometimes cause i miss signals that are behind the posts 21:40:04 <PublicServer> <Razaekel> guys 21:40:05 <PublicServer> <Spike> semi/hidden 21:40:07 <PublicServer> <Spike> no diff :D 21:40:08 <PublicServer> <Razaekel> compact the station 21:40:34 <PublicServer> <Razaekel> squeeze it together! 21:42:50 <PublicServer> <Owen> We have a lot of PSB here :p 21:43:14 <PublicServer> * Spike more hopes it works :D 21:44:40 <Ammler> OwenS: can you remember the game with a diesel region? 21:44:51 <OwenS> Yes I can 21:44:58 <Ammler> the only game, afaik, where we had use of non erail 21:45:01 <OwenS> Wasn't that the one with the LBR lines? :p 21:45:32 <OwenS> Which, while in the end useless, eventually birthed SML 21:45:32 <Ammler> ah, bidirectional? 21:45:35 <OwenS> yeah 21:45:53 <Ammler> this is now possible with pbs 21:46:03 *** nlhans has quit IRC 21:46:22 <Ammler> I mean a bit easier possible :-) 21:46:31 <OwenS> lol 21:46:38 <OwenS> I can remember how wacky SML seemed at the time to people :p 21:47:26 <OwenS> Then I think we broke the PS "most trains on a 3 track loop" reccord :p 21:47:36 *** Yexo has quit IRC 21:47:47 <OwenS> And had to call in Osai in order to build a powerful enough station :P 21:47:52 *** Levi has quit IRC 21:49:52 <PublicServer> <Spike> tunnel? :) 21:50:04 <PublicServer> <Owen> naah :p 21:51:13 <PublicServer> <Owen> Suppose we can remove the old merger? :p 21:51:17 <PublicServer> <Spike> why... 21:51:20 <PublicServer> <Razaekel> yes 21:51:23 <PublicServer> <Razaekel> DO IT 21:51:24 <PublicServer> <Spike> it is the start of the experimental merger! :D 21:51:33 <PublicServer> <Owen> And we now have 20 of them :p 21:51:34 <PublicServer> <Spike> :( 21:51:50 <PublicServer> <Spike> you just killed part of mine and nickman's soul... 21:51:52 <PublicServer> <Spike> :D 21:52:21 <PublicServer> <Razaekel> price of progress 21:53:53 <PublicServer> * Spike runs in case of failure :D 21:54:01 <PublicServer> <Owen> lol 21:54:13 <PublicServer> <Spike> i just hope presigs work as they should... 21:54:33 <PublicServer> <Spike> this is more then the first design :D 21:54:56 <PublicServer> <Owen> Should we move the regulator? 21:55:10 <PublicServer> <Spike> why? 21:55:17 <PublicServer> <Owen> For space if we need any 21:55:35 <PublicServer> <Spike> where you want to place it.. :) 21:55:44 <PublicServer> <Spike> oh wait station cleans up :D 21:55:44 <PublicServer> <Owen> I'll see if we need to :p 21:56:45 <PublicServer> <Razaekel> ok i've compacted your crappy station 21:57:15 <Nickman87> did you kill our merger?????? 21:57:22 <Nickman87> you murderers!!! 21:57:25 <^Spike^> Nickman87 yjoin the game 21:57:29 <^Spike^> then swear all you want 21:57:32 <PublicServer> <Owen> Nickman: We have 20 now :p 21:57:37 <^Spike^> didn't need to say that 21:57:46 <Nickman87> cant, internet is killing me here 21:57:49 <Nickman87> I'll give it a try 21:57:50 <^Spike^> ... xD 21:57:51 <Nickman87> !password 21:57:51 <PublicServer> Nickman87: avenue 21:58:14 <^Spike^> belgians and bandwidth limits... 21:58:17 <^Spike^> that's so 1990 21:58:17 <PublicServer> *** Nickman joined the game 21:58:42 <PublicServer> <Nickman> wtf? did you rebuild our joiners? 21:58:43 <PublicServer> <Nickman> :p 21:58:44 <PublicServer> <Spike> :D 21:58:49 *** Levi has joined #openttdcoop 21:58:53 <PublicServer> <Spike> it's a challenge 21:58:54 <PublicServer> <Spike> 5 lines 21:58:54 *** openttdcoop sets mode: +v Levi 21:59:01 <PublicServer> <Nickman> ohno... 21:59:02 <PublicServer> <Razaekel> 5 lines is pathetic 21:59:03 <PublicServer> <Nickman> not 5... 21:59:10 <PublicServer> <Spike> so hopefully all presigs work thnx to owen with bypass 21:59:18 <PublicServer> <Spike> we'll see nick :D 21:59:27 <PublicServer> <Nickman> I won't be here much tomorrow 21:59:30 <PublicServer> <Nickman> only in the evening ;) 21:59:31 <PublicServer> <Spike> challenges never hurt ;) 21:59:36 <PublicServer> <Nickman> so dont kill my hub! 21:59:40 <PublicServer> <Nickman> :D 21:59:51 <PublicServer> <Spike> own the splitters should also hit the 5th line? 22:00:19 <PublicServer> <Nickman> so why reuse the merger? 22:00:29 <PublicServer> <Spike> the parking exit didn't work 22:00:31 <PublicServer> <Owen> The first splitter should 22:01:23 <PublicServer> <Nickman> why the strange crossing bridges? 22:01:35 <PublicServer> <Nickman> I placed a sign 22:01:45 <PublicServer> <Owen> Presignal Bypass 22:02:03 <PublicServer> <Nickman> and the use? 22:02:20 <PublicServer> <Owen> Increases capacity 22:02:21 <PublicServer> <Spike> make sure the back presigs also work as they should? 22:02:28 <PublicServer> <Spike> hmmm 22:02:30 <PublicServer> <Nickman> :) 22:03:06 <PublicServer> <Nickman> well, I'm off 22:03:11 <PublicServer> <Nickman> see you guys tomorrow evening 22:03:15 <PublicServer> <Owen> Night then 22:03:17 <PublicServer> <Spike> cya 22:03:17 <PublicServer> <Nickman> hope all still lives :D 22:03:24 <PublicServer> <Nickman> have fun ;)! 22:03:30 *** Nickman87 has quit IRC 22:03:38 <PublicServer> *** Nickman has left the game (leaving) 22:04:09 <PublicServer> <Razaekel> yea, station all compacted now 22:04:53 <PublicServer> <Spike> will need to move the shifters aswell 22:05:08 <PublicServer> <Owen> No, the 4th line ends following 03 for now 22:05:19 <PublicServer> <Spike> ah 22:05:28 <PublicServer> <Owen> 5th line** 22:05:33 <PublicServer> <Owen> I mean, it starts at 03 in the other direction, so 22:06:35 <PublicServer> <Owen> After 03 it crosses to the inside and merges 22:06:55 <PublicServer> <Owen> Theres even a stray set of shifters up ahead for us to use :p 22:09:09 *** Brianetta has joined #openttdcoop 22:09:09 *** ChanServ sets mode: +o Brianetta 22:09:14 *** openttdcoop sets mode: +v Brianetta 22:09:47 <PublicServer> <J_Darnley> Is that supposed to be eye candy? 22:09:57 <PublicServer> <Owen> lol 22:09:59 <PublicServer> <Spike> you can eyecandy it better :D 22:10:08 <PublicServer> <Spike> you expanded mine pretty nicely 22:10:13 <PublicServer> <Spike> only we had to take it down sorry 22:10:14 <PublicServer> <J_Darnley> No, but I would connect it to the right station 22:10:25 <PublicServer> <Owen> lol 22:10:28 <PublicServer> <Spike> true xD 22:10:51 <PublicServer> <Owen> Are we ready to release? 22:11:32 <PublicServer> <Spike> fix goods orders first 22:12:36 <PublicServer> <Spike> fruit factory died on us 22:12:37 <PublicServer> <Owen> OK 22:12:43 <PublicServer> <Owen> We can replace it :p 22:12:47 <PublicServer> <Owen> It doesn't care where it is 22:12:57 <PublicServer> <Spike> there 22:12:58 <PublicServer> <Owen> Orders are corrected 22:13:07 <PublicServer> <Owen> Release? 22:13:10 <PublicServer> <Spike> fruit factory replaced :D 22:13:19 <PublicServer> * Spike runs 22:13:20 <PublicServer> <Spike> sure 22:13:23 <PublicServer> * Spike runs faster :D 22:13:44 <PublicServer> <Owen> Out they come 22:14:28 <PublicServer> <Owen> Wha? We have been MAKING money?! 22:14:37 <PublicServer> <J_Darnley> Argh! They're swarming all over the place! 22:14:38 <PublicServer> <Owen> More impressive: Making 1mil/year! 22:14:43 <PublicServer> <Razaekel> planes 22:15:01 <PublicServer> <Owen> Why are trains heading to depots? 22:15:03 <PublicServer> <Owen> NOT GOOD 22:16:12 <PublicServer> <Spike> something wrong with presigs 22:16:25 <PublicServer> <Spike> let's try that :D 22:16:29 <PublicServer> <J_Darnley> There is a hold-up at the regulator 22:17:12 <PublicServer> <J_Darnley> Ah 22:17:19 <PublicServer> <Spike> the space was there with a reason :D 22:17:52 <PublicServer> <Owen> OpenTTD needs a magic depots feature 22:18:00 <PublicServer> <Owen> I.E allow trains to teleport between depots :p 22:18:02 *** Thraxian|Work has quit IRC 22:19:13 <PublicServer> <Spike> xD 22:21:44 <PublicServer> <Spike> check !this depot 22:21:45 <PublicServer> <Spike> xD 22:22:01 <PublicServer> <Spike> cause of 90 degree turns 22:22:04 <PublicServer> <Spike> trains entered there 22:22:11 <PublicServer> <Spike> there was a 90 degree turn there 22:22:15 <PublicServer> <Owen> lol 22:25:41 <`Fuco``> this is awesome model: http://www.vlaky.net/upload/galeria/003053/059234.jpg 22:25:59 <`Fuco``> those guys are crazy 22:26:57 <KenjiE20> mm N gauge 22:27:04 <J_Darnley> I used to dream of making models like that 22:27:29 <KenjiE20> from a show tourer 22:27:33 *** Suisse has joined #openttdcoop 22:27:39 *** openttdcoop sets mode: +v Suisse 22:27:41 <J_Darnley> The furthest I got was painting a kit house, poorly 22:27:42 <KenjiE20> I saw one similar over here years ago 22:27:59 <KenjiE20> only the bloke had an N gauge live steam engine on it 22:28:08 <KenjiE20> that was bloody fantasti 22:28:10 <KenjiE20> +c 22:29:00 <OwenS> I must say good model. Good photography also 22:29:06 <PublicServer> <Spike> i like the eyecandyt.. sorry again that we removed a part :D 22:29:23 <KenjiE20> the model is very good, I can't see a single join 22:29:30 <`Fuco``> that should be TT 22:30:16 <`Fuco``> http://vlaky.net/upload/galeria/003053/059256.jpg 22:30:18 <PublicServer> <Spike> the presig bypass works good for what i saw of it 22:30:43 <PublicServer> <Owen> We still have lots of trains to get out :p 22:31:01 <PublicServer> <Owen> By which I mean about 6 screenfulls of them :p 22:32:20 <KenjiE20> dad used to have an N gauge scale kit of Stevenage station, hand made, it's still around somewhere 22:35:06 <`Fuco``> http://vlaky.net/upload/galeria/003056/059394.jpg http://vlaky.net/upload/galeria/003056/059711.jpg 22:35:07 <OwenS> http://www.openttdcoop.org/wiki/images/c/cd/SandboxGame10.png PSG10, fond memories =) 22:35:07 <`Fuco``> two more 22:35:11 <KenjiE20> used to live on an, 8x20? (i think) board, and was a full recreation of the yards there 22:35:50 <OwenS> The last one looks very real 22:35:56 <OwenS> Or would if it didn't end off the right :p 22:36:03 <`Fuco``> yea :d 22:36:19 *** `Fuco`` is now known as Fuco 22:37:26 <KenjiE20> actually, it might've been Southgate, I always forget 22:37:57 <OwenS> PSG10 was our first ICE/S-Bahn game I think 22:38:02 <Fuco> this is pretty nice too http://vlaky.net/zeleznice/spravy/002926-Rekonstrukce-depa-v-Jedlove.asp 22:38:04 <Webster> Title: VLAKY.NET :: Rekonstrukce depa v Jedlové (at vlaky.net) 22:38:23 <Fuco> too bad its in czech so you can't read it 22:40:04 <Fuco> i'd probably enjoin building stuff like that but its pretty expensive ;( 22:40:21 <Fuco> enjoy* 22:40:24 <KenjiE20> that's an understatement :P 22:40:38 <OwenS> Ammler: The diesel zone game was 11 - http://www.openttdcoop.org/wiki/File:SandboxGame11.png 22:40:58 <OwenS> Wow, we had diesel, ICE and cargo on one map? :o 22:42:33 * ^Spike^ sees erail 22:42:47 <OwenS> The blue train is diesel. We had diesel lines linked into it 22:42:52 <PublicServer> <Razaekel> somebody needs to turn off 90 degree turns 22:42:53 <^Spike^> aha 22:42:58 <OwenS> And I think the ICE was an ICE-TD 22:43:06 <^Spike^> raz said that multiple times 22:43:08 <Fuco> well, i have some TT gague rails and trains here but not fancy like that.. when i was younger i just built some on the floor and used to switch trains etc ;D 22:43:28 <Razaekel> Ammler, turn of 90 degree turns! 22:44:28 <Ammler> !setdef 22:44:28 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 22:44:55 <^Spike^> still on 22:44:55 <Ammler> !rcon set forbid_90_deg 22:44:55 <PublicServer> Ammler: Current value for 'forbid_90_deg' is: 'off' (min: 0, max: 1) 22:45:04 <^Spike^> well off :D 22:45:06 <Ammler> !rcon set forbid_90_deg 1 22:45:14 <Ammler> !rcon set forbid_90_deg 22:45:14 <PublicServer> Ammler: Current value for 'forbid_90_deg' is: 'on' (min: 0, max: 1) 22:45:52 <^Spike^> seems setdef doesn't do it? 22:45:57 <PublicServer> <Owen> I wish these trains would stop being silly 22:46:27 <PublicServer> <Razaekel> it's taking a bloody long time to empty the depots 22:47:32 * Ammler fixed custom command setdef 22:47:53 *** ^Spike^ is now known as ^spike^ 22:48:15 <PublicServer> <Spike> not on irc anymore.. bnc shuts down soon :) 22:48:31 <OwenS> bnc? 22:50:15 <PublicServer> <Spike> presig bypass works 22:51:47 <PublicServer> <Razaekel> lets never send all trains to depot next time 22:52:00 <PublicServer> * Owen hopes theres no next time 22:53:20 <PublicServer> <Owen> One helluva jam :p 22:53:33 <PublicServer> <Spike> i gtg now :) 22:53:38 <PublicServer> <Owen> ok 22:53:43 <PublicServer> <Spike> seems merger works nicely guess better when jams are gone 22:53:47 <PublicServer> <Razaekel> yay 22:53:52 <PublicServer> <Razaekel> depots are empty! 22:53:54 <PublicServer> <Owen> Nothings moving but it's not it's fault :p 22:54:14 <PublicServer> *** Spike has left the game (leaving) 22:54:58 <PublicServer> <Razaekel> it should clear up now 22:55:15 *** Brianetta has quit IRC 22:55:43 <PublicServer> <Owen> wtf with the loop? 22:55:44 *** ^spike^ has quit IRC 22:55:58 <PublicServer> <Razaekel> gives em space 22:58:03 <PublicServer> <Owen> Too many vehicles in game? Hah 22:58:10 <PublicServer> <Owen> 900 trains 22:58:11 <PublicServer> <Owen> lol 23:09:36 *** Skasi has left #openttdcoop 23:18:42 *** mixrin has quit IRC 23:29:34 <PublicServer> *** Razaekel has left the game (leaving) 23:34:33 *** KenjiE20|LT has joined #openttdcoop 23:34:33 *** ChanServ sets mode: +o KenjiE20|LT 23:34:38 *** openttdcoop sets mode: +v KenjiE20|LT 23:36:14 *** KenjiE20 has quit IRC 23:44:06 <PublicServer> <J_Darnley> There is a large jam 23:44:16 <PublicServer> <J_Darnley> See <wood train road block 23:44:52 <PublicServer> <Owen> Can't find the sign in the list; prefix it with a ! :p 23:45:13 <PublicServer> <J_Darnley> done 23:45:36 <PublicServer> <Owen> My guess is nobody replanted the trees for a while 23:45:48 <Razaekel> !password 23:45:48 <PublicServer> Razaekel: cacaos 23:46:01 <PublicServer> *** Razaekel joined the game 23:46:07 <PublicServer> <J_Darnley> Yeah, I just did a large replanting 23:46:18 <PublicServer> <J_Darnley> and now it is starting to speed up 23:47:27 <PublicServer> <J_Darnley> I see why those depots are there 23:47:29 <PublicServer> <Owen> I was just gonna add them signals :p