Config
Log for #openttdcoop on 22nd August 2009:
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00:18:54  *** Wurzel49 has quit IRC
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00:33:14  <HDIEagle> !password
00:33:15  <PublicServer> HDIEagle: hedges
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02:08:10  <PeterT> !password
02:08:10  <PublicServer> PeterT: bubbly
02:08:28  <PublicServer> *** Peter joined the game
02:08:29  <PeterT> mks, can you join?
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02:44:56  <Chris_Booth> evening
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05:18:21  <R0b0t1> !clients
05:18:24  <R0b0t1> !players
05:18:25  <PublicServer> R0b0t1: There are currently no clients connected to the server
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08:31:57  <tneo> !players
08:31:58  <PublicServer> tneo: There are currently no clients connected to the server
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09:39:19  *** Mks has joined #openttdcoop
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09:46:36  *** ^spike^ is now known as ^Spike^
09:49:45  <Mks> !password
09:49:45  <PublicServer> Mks: bayous
09:50:29  <PublicServer> *** Mks joined the game
09:51:48  *** ChanServ sets mode: +o ^Spike^
10:14:06  <Mark> morning
10:15:00  <Mark> !password
10:15:00  <PublicServer> Mark: enemas
10:15:19  <PublicServer> *** Game unpaused (enough players)
10:15:20  <PublicServer> *** Mark joined the game
10:16:12  <PublicServer> <Mark> omg
10:16:29  <PublicServer> <Mark> was it less work to just convert the map to erail than to put a sign at every 20 tiles?
10:16:52  <PublicServer> <Mks> isn't it erail?
10:17:02  *** Wurzel49 has joined #openttdcoop
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10:17:11  <PublicServer> <Mark> it is now because i just converted the entire map
10:17:16  <PublicServer> <Mks> ahh
10:17:30  <PublicServer> <Mark> someone put quite a few signs
10:17:35  <PublicServer> <Mks> thankfully its easy to convert
10:17:45  *** Nickman_87 has joined #openttdcoop
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10:18:00  <PublicServer> <Mark> yeah thats also why no one cares to make sure they're building erail
10:18:06  <PublicServer> <Mark> and its not even important
10:18:23  <PublicServer> <Mks> btw mark
10:18:30  <PublicServer> <Mks> check out these will cause slow down
10:18:35  <PublicServer> <Mks> that sign
10:18:46  <Chris_Booth> moening all
10:18:48  <PublicServer> <Mark> yeah
10:18:51  <PublicServer> <Mark> morning booth
10:19:12  <PublicServer> <Mks> has to be fixed somehow trains will slow down alot there
10:19:18  <Chris_Booth> !password
10:19:19  <PublicServer> Chris_Booth: enemas
10:19:25  <PublicServer> <Mark> there you go
10:19:57  <PublicServer> *** Chris Booth joined the game
10:19:59  <PublicServer> <Mks> would be nice if the network was finnished I think
10:20:09  <PublicServer> <Mark> building is the most fun :P
10:20:14  <PublicServer> <Chris Booth> na
10:20:17  <PublicServer> <Mark> we need a lot of SLHs btw
10:20:20  <PublicServer> <Mks> true
10:20:25  <PublicServer> <Mark> anyone else care to make one?
10:20:41  <PublicServer> <Chris Booth> i have aBBH to make
10:20:42  <PublicServer> <Mark> SLHs with CL3 are gun
10:20:44  <PublicServer> <Mark> fun
10:21:05  <PublicServer> <Mks> well I think its hard in this terrain to make an slh so I'll let others do it
10:21:24  <PublicServer> <Mark> you could try making one !here
10:21:30  <PublicServer> <Mark> flat and small ML
10:22:01  <PublicServer> <Mks> ahh yes should be fairly easy there
10:22:21  <PublicServer> <Mks> what way should the slh go tho
10:22:26  <PublicServer> <Mks> north or south
10:22:33  <PublicServer> <Chris Booth> west
10:22:48  <PublicServer> <Mks> ahh
10:22:54  <PublicServer> <Mark> doesnt matter a lot
10:23:19  <PublicServer> <Mks> much easier to build when you don't see trees at all I think
10:23:30  <PublicServer> <Mark> of course
10:23:39  <PublicServer> <Mark> everyone plays with invisible trees :P
10:23:45  <PublicServer> <Mks> I haven't :P
10:23:53  <PublicServer> <Mark> press CTRL+X and check the box under trees
10:29:52  <PublicServer> <Mark> SLH01 came out smooth
10:30:01  <Ammler> !content
10:30:11  <PublicServer> *** Ammler has updated content from BaNaNaS.
10:31:42  <PublicServer> *** Spike joined the game
10:32:04  <Nickman_87> !players
10:32:05  <PublicServer> Nickman_87: Client 495 (Orange) is Mks, in company 1 (Noseybridge Transport)
10:32:06  <PublicServer> Nickman_87: Client 496 (Orange) is Mark, in company 1 (Noseybridge Transport)
10:32:06  <PublicServer> Nickman_87: Client 497 (Orange) is Chris Booth, in company 1 (Noseybridge Transport)
10:32:06  <PublicServer> Nickman_87: Client 498 is Spike, a spectator
10:35:08  <PublicServer> *** Spike has joined company #1
10:36:06  <PublicServer> *** Chris Booth has left the game (leaving)
10:37:54  <PublicServer> <Mark> you dont have to double SL bridges
10:38:00  <PublicServer> <Mks> ohh
10:43:46  <ddfreyne> why are trains in openttd with standard gfx only available from 1930-ish? should really be much earlier than that
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10:47:01  <PublicServer> *** Player joined the game
10:47:23  <Ammler> ddfreyne: you might use an old openttd version
10:47:53  <Ammler> ah 1930 is already early
10:48:20  <PublicServer> *** Player has left the game (connection lost)
10:48:36  <PublicServer> *** Mark has joined spectators
10:48:48  <Ammler> starting openttd before 1930 with default grfs is kinda stupid
10:48:52  <PublicServer> *** Player joined the game
10:49:08  <ddfreyne> Ammler: yeah, but i just found out that the train line i usually am on (in real life) has existed since 1837 for passengers :>
10:49:39  <Ammler> yes, you "can" start at 1837
10:49:50  <ddfreyne> but it's pointless
10:50:00  <Ammler> hello, newgrfs
10:50:10  <ddfreyne> yea prolly
10:50:55  <Ammler> I always wonder, how someone could play without newgrfs.
10:53:21  <Mks> its not very hard :P
10:55:50  <Chris_Booth> can someone finish BBH03 for me
10:56:01  <Chris_Booth> as i am not going to be arround to finish it
10:56:07  <Ammler> he, another unfinished bbh?
10:56:14  <Chris_Booth> yep
11:04:11  <planetmaker> !players
11:04:13  <PublicServer> planetmaker: Client 495 (Orange) is Mks, in company 1 (Noseybridge Transport)
11:04:13  <PublicServer> planetmaker: Client 496 is Mark, a spectator
11:04:13  <PublicServer> planetmaker: Client 502 is Player, a spectator
11:04:13  <PublicServer> planetmaker: Client 498 (Orange) is Spike, in company 1 (Noseybridge Transport)
11:05:20  <planetmaker> Whoever player is... can you change your ingame nick, please to match your IRC nick?
11:05:26  <planetmaker> ddfreyne: ? ^
11:06:58  <PublicServer> *** Spike has joined spectators
11:06:59  <PublicServer> *** Game paused (not enough players)
11:07:21  <ddfreyne> not me
11:07:49  <PublicServer> *** Player has left the game (connection lost)
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11:34:27  <Nickman_87> !players
11:34:28  <PublicServer> Nickman_87: Client 495 (Orange) is Mks, in company 1 (Noseybridge Transport)
11:34:28  <PublicServer> Nickman_87: Client 496 is Mark, a spectator
11:34:28  <PublicServer> Nickman_87: Client 498 is Spike, a spectator
11:34:31  <Nickman_87> !password
11:34:32  <PublicServer> Nickman_87: bronco
11:34:55  <Nickman_87> !password
11:34:56  <PublicServer> Nickman_87: rebuts
11:35:01  <Nickman_87> publicserver hates me :(
11:35:11  <PublicServer> *** Game unpaused (enough players)
11:35:12  <PublicServer> *** Nickman joined the game
11:40:08  <PublicServer> *** Spike has joined company #1
11:40:12  <PublicServer> <Nickman> hi Spike
11:40:16  <PublicServer> <Spike> ellow
11:42:59  <Ammler> not just ps ;-)
11:44:06  <KenjiE20> Mks, you do understand the concept of low TF right?
11:45:25  <PublicServer> <Mks> little tf is allowed?
11:45:51  <planetmaker> meaning: don't use it as an area effect. Only single tiles
11:46:06  <KenjiE20> and only if there really isn't another route
11:46:56  <planetmaker> it's the brother of "no terraform at all" :-)
11:48:30  <PublicServer> <Mks> do coop often play no tf games?
11:49:45  <planetmaker> hardly "no terraform". But "low terraform" is on our regular menu
11:49:55  <planetmaker> it depends upon the plan.
11:51:42  <PublicServer> <Mks> are there ever heavy tf allowed plans?
11:51:49  <PublicServer> <Mks> or even free tf
11:52:08  <KenjiE20> <@planetmaker> it depends upon the plan.
11:52:29  <PublicServer> <Mks> well has it been such games then
11:53:45  <PublicServer> *** Nickman has joined spectators
11:54:45  <PublicServer> <Mark> you got a join before split
11:54:54  <PublicServer> <Mark> anh a pretty bad one
11:55:12  <PublicServer> <Nickman> who?
11:55:17  <PublicServer> <Mark> Mks
11:55:18  <PublicServer> *** Mark has joined company #1
11:55:20  <PublicServer> <Mks> where?
11:55:29  <PublicServer> <Mark> SLH02
11:55:54  <PublicServer> <Nickman> indeed :D
11:56:07  <PublicServer> <Mark> it's the number one building rule
11:56:14  <PublicServer> <Mark> dont make join before splits
11:56:50  <PublicServer> <Mks> should be further away?
11:57:00  <PublicServer> <Mark> the join should be after the split
11:57:13  <PublicServer> <Mark> no offense, but if you dont understand that you should really read the wiki again
11:57:18  <PublicServer> <Nickman> join should be after you have splits off yes
11:57:39  <PublicServer> <Mark> and think a bit more about general traffic flows
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11:57:58  <PublicServer> <Nickman> problem now Mks is that you will be adding trains into the ML, before you let trains leave it, causing huge amounts of traffic on a small piece of track
11:58:29  <Mks> ahh
11:58:32  <PublicServer> <Mark> up to three times more probably
11:58:59  <PublicServer> <Nickman> first get as many trains OFF the ML before adding new ones :)
11:59:04  <PublicServer> <Mks> gues they should be swaped then
11:59:07  <PublicServer> <Mks> hehe
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12:12:59  <PublicServer> <Mks> how to make a priority when there is now room?
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12:40:19  <PublicServer> <Mks> are you here mark?
12:40:59  <Mark> yes
12:41:01  <Mark> more or less
12:41:04  <PublicServer> *** Mark has joined spectators
12:41:04  <PublicServer> *** Game paused (not enough players)
12:41:07  <PublicServer> <Mark> oh :P
12:41:13  <PublicServer> *** Mark has joined company #1
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12:41:28  <PublicServer> *** Game paused (not enough players)
12:41:40  <PublicServer> <Mks> there is no room for a priority
12:42:53  <PublicServer> <Mark> there always is
12:43:03  <PublicServer> *** Mark has joined company #1
12:43:04  <PublicServer> *** Game unpaused (enough players)
12:43:15  <PublicServer> <Mark> there
12:43:16  <PublicServer> <Mks> well not without any tf
12:43:23  <PublicServer> <Mark> you can do some tf
12:43:38  <PublicServer> <Mks> well some people seem to complain as soon as two tiles are being tfed
12:43:49  <PublicServer> <Mark> no two tiles is not a problem
12:43:58  <PublicServer> <Mark> they way you leveled at BBH02 is a problem
12:44:03  *** Nickman_87 is now known as Nickman87
12:44:12  <PublicServer> <Mks> well I know it was unessacary
12:44:19  <PublicServer> <Mks> I can restore it
12:44:36  <PublicServer> <Mks> got a save so I can make it like it was before
12:44:44  <PublicServer> <Mark> just leave it now
12:44:49  <PublicServer> <Mark> just dont do it again
12:44:59  <PublicServer> <Mks> I won't
12:45:00  <PublicServer> <Mark> and two tiles is not a problem, you know that
12:45:02  <PublicServer> <Nickman> don't make entire planes flat if not needed :D
12:45:12  <PublicServer> <Mark> planes are already flat :P
12:45:18  <PublicServer> <Mark> just dont turn mountains into planes
12:45:19  <Ammler> you should do restore before someone regognice it ;-)
12:45:33  <PublicServer> <Mark> you can tf as much as you like as long as no one notices
12:45:47  <PublicServer> *** Mark has joined spectators
12:45:47  <PublicServer> *** Game paused (not enough players)
12:46:05  <PublicServer> <Nickman> Like my hubs ;)
12:46:10  <PublicServer> *** Nickman has joined company #1
12:46:10  <PublicServer> *** Game unpaused (enough players)
12:46:30  <PublicServer> <Nickman> where do we need a hub...
12:46:37  <PublicServer> <Nickman> is you BBH already finished Ammler? :d
12:46:49  <Ammler> not from me :-(
12:46:53  <PublicServer> <Nickman> ?
12:46:56  <Ammler> dunno, if someone else touched it.
12:47:06  <Ammler> BBH6
12:47:17  <PublicServer> <Mks> you can finnish bbh02 :P
12:47:26  <PublicServer> <Mks> or bbh 06
12:47:36  <PublicServer> <Mks> or bbh03
12:47:42  <PublicServer> <Mks> only those left
12:47:48  <Ammler> and I won't for the next hours.
12:48:44  <Ammler> Nickman87: how is patching going?
12:48:52  <PublicServer> <Nickman> why do people hate signaling so much!
12:49:10  <PublicServer> <Mks> what do you mean nickman?
12:49:11  <Nickman87> I'm trying to convert the signs list window into the new format first, to get my hands wet :)
12:49:26  <PublicServer> <Nickman> always entire parts of ML not signaled, and then I start building in the wrong direction :D
12:49:37  <PublicServer> <Mks> hehe
12:49:58  <Nickman87> not as easy as it looks... Problem is, I don't know all the different data elements ands stuff, so it is working in the dark for me at the moment...
12:50:04  <Nickman87> but I'll keep trying :)
12:50:13  <Nickman87> just have to find the right places to look and stuff ;)
12:56:22  <PublicServer> <Mks> are you finnishing the ML nickman?
13:13:15  <PublicServer> <Nickman> :(
13:13:22  <PublicServer> <Mks> 9 is max for 2
13:14:20  <PublicServer> <Nickman> :p
13:20:55  <PublicServer> <Mks> nickman does slh02 looks better now?
13:21:04  <PublicServer> <Nickman> yes :)
13:21:20  <PublicServer> <Mks> only 1 track to connect to the sl now mm
13:21:35  <PublicServer> <Nickman> last one is always the hardest :d
13:21:53  <PublicServer> <Mks> well if I make crossing lines its easy :P
13:21:58  <PublicServer> <Nickman> ;)
13:43:45  <PublicServer> *** Mark has left the game (leaving)
13:57:00  <PublicServer> <Mks> you still here nickman?
14:01:12  <PublicServer> *** Mks has joined spectators
14:01:13  <PublicServer> *** Game paused (not enough players)
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14:47:09  <tneo> !players
14:47:10  <PublicServer> tneo: Client 495 is Mks, a spectator
14:47:10  <PublicServer> tneo: Client 506 is Nickman, a spectator
14:47:10  <PublicServer> tneo: Client 498 is Spike, a spectator
14:51:07  <Mks> wana build some tneo?
14:51:37  <tneo> unless someone finished bbh 02, then yes :)
14:51:43  <PublicServer> <Mks> ok
14:51:47  <PublicServer> <Mks> I'll join the company then
14:51:54  <PublicServer> *** Mks has joined company #1
14:52:05  <PublicServer> <Mks> nothing happend with bbh 02 since you left it
14:52:13  <PublicServer> *** Game unpaused (enough players)
14:52:14  <PublicServer> *** tneo joined the game
14:58:22  <PublicServer> *** Combuster joined the game
14:58:34  <Tussengas> hmm... 32 inch openttd is kinda overkill :)
14:58:39  <Tussengas> testing my new tv :D
14:58:54  <Ammler> Tussengas: no
14:58:54  <PublicServer> <Combuster> sounds awesome
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14:59:22  <Ammler> overkill would be if the whole map would fit the screen.
14:59:26  <Tussengas> well, i never watch telly anyway :P
14:59:48  <PublicServer> <Combuster> I rarely do as well
15:00:02  <PublicServer> <Combuster> Most cases when I watch TV my laptop or Wii is connected :)
15:00:07  <Tussengas> but i mainly bought it to connect it to my pc :)
15:02:00  <PublicServer> *** Nickman has joined company #1
15:03:32  <PublicServer> *** Thraxian joined the game
15:03:43  <PublicServer> <Nickman> someone want to finish BBH06?
15:04:18  <PublicServer> <Combuster> '06 looks like a mess
15:04:59  <PublicServer> <Combuster> I'll try cleaning it up a little
15:08:15  <PublicServer> <Nickman> yeah, it's Ammlers work... :D
15:09:48  <Ammler> well, obviously very unfinished
15:09:58  <PublicServer> <Nickman> you can say that ;)
15:10:07  <Ammler> is it the only hub left?
15:10:32  <PublicServer> <Thraxian> BBH02 incomplete
15:10:47  <PublicServer> <Thraxian> BBH03 still marked WIP
15:10:50  <PublicServer> <tneo> duh
15:10:58  <PublicServer> <tneo> bbh02 says wip :P
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15:12:00  <PublicServer> <Thraxian> and printing works still not built
15:12:01  *** openttdcoop sets mode: +v Fuco
15:12:10  <PublicServer> <Thraxian> and oil looks terribly inefficient
15:16:44  <PublicServer> <Nickman> why would oil be inneficient?
15:16:53  <PublicServer> <Nickman> 9 plats per line?
15:17:08  <PublicServer> <Nickman> well, not exactly 9....
15:17:12  <PublicServer> <Nickman> :D
15:18:10  <Mark> uh
15:18:16  <Mark> whats ineffecient about oil?
15:18:38  <PublicServer> <Thraxian> long tunnels, undoubled bridges, and desync tunnels
15:18:57  <PublicServer> <Thraxian> if it gets too stressed (unlikely), it may not be able to keep up well...
15:19:06  <Mark> the tunnels or bridges are always after a split
15:19:32  <PublicServer> <Thraxian> plus, if you have too many pickup trains at once, it will block incoming drop trains
15:19:47  <Mark> yeah, so make sure you dont have that
15:20:00  <PublicServer> <Thraxian> and how do you control that, pray tell....
15:20:23  <Mark> by not sending too many trains..
15:23:57  <PublicServer> *** Thraxian has joined spectators
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15:41:02  <PublicServer> <Nickman> I'll be off for a while ;)
15:41:03  <PublicServer> <Nickman> be back later
15:41:06  <PublicServer> *** Nickman has left the game (leaving)
15:41:08  <PublicServer> <tneo> bey
15:42:42  <PublicServer> <Combuster> BBH06 layed out
15:42:46  <PublicServer> <Combuster> need signalers
15:43:39  <[com]buster> Mark, around?
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15:52:32  <PublicServer> <Combuster> dont bribe
15:53:02  <PublicServer> <tneo> yeah yeah
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16:10:47  <Mark> [com]buster: am now
16:12:25  <Mark> !password
16:12:25  <PublicServer> Mark: minion
16:12:33  <PublicServer> *** Mark joined the game
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16:14:16  <PublicServer> *** tneo has left the game (leaving)
16:15:07  <tneo> o sorry Mark did I pause the game now?
16:15:14  <PublicServer> <Mark> no you didnt :P
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16:18:21  <PublicServer> <Mark> Mks: working on anything?
16:18:41  <[com]buster> Mark: opinion wanted on north BBH06
16:18:57  <PublicServer> <Mark> lacks balancing
16:19:05  <[com]buster> further north
16:19:11  <PublicServer> <Mark> ah
16:19:14  <PublicServer> <Mark> the bridge?
16:19:28  <[com]buster> the bridge is a placeholder
16:19:32  <PublicServer> <Mark> i planned to have both bridges go over the island
16:19:40  <PublicServer> <Mark> but the ML ended up a bit hight
16:19:43  <PublicServer> <Mark> high*
16:20:25  <PublicServer> <Mark> i'll see if i can make it look natural :P
16:20:50  <PublicServer> *** Combuster has left the game (connection lost)
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16:21:38  <PublicServer> <Combuster> natural, ehehe
16:21:39  <PublicServer> <Combuster> :)
16:22:08  <PublicServer> <Mark> well looks natural doesnt it :P
16:22:49  <PublicServer> <Mark> 2 bridges will do
16:22:52  <PublicServer> <Mark> tripple is ugly
16:23:04  <PublicServer> <Mark> it's only gap 9
16:23:09  <PublicServer> <Combuster> need landbridges for two
16:23:22  <PublicServer> <Mark> yeah for the third gap you mean?
16:23:28  <PublicServer> <Combuster> tl+2+2 = 7 = max gap
16:23:52  <PublicServer> <Mark> well 9 will be fine
16:24:37  <PublicServer> <Combuster> k, found an UI bug
16:25:11  <PublicServer> <Mark> where?
16:25:16  <PublicServer> <Combuster> Try dragging a bridge
16:25:25  <PublicServer> <Mark> yes
16:25:32  <PublicServer> <Combuster> but when releasing, leave the mouse where it shouldn't go
16:25:46  <PublicServer> <Mark> yes? :P
16:26:05  <PublicServer> <Mark> without moving the footprint you mean?
16:26:19  <PublicServer> <Combuster> Make sure the footprint is ok
16:26:24  <PublicServer> <Combuster> but your mouse is on water
16:26:37  <PublicServer> <Combuster> it will complain about being unable to build
16:26:42  <PublicServer> <Mark> works for me
16:26:48  <PublicServer> <Mark> at what exact location?
16:27:10  <PublicServer> <Combuster> weird
16:27:19  <PublicServer> <Combuster> I tried the same thing just now and it works again
16:28:54  <PublicServer> <Mark> i signalled your BBH btw :P
16:29:01  <PublicServer> <Combuster> Thanks :)
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16:29:22  <PublicServer> <Combuster> People kept nagging to have it completed
16:29:41  <PublicServer> <Mark> now we need booth to finish 03
16:30:10  <PublicServer> <Mark> im off for some ET
16:30:13  <PublicServer> *** Mark has left the game (leaving)
16:30:14  <PublicServer> <Combuster> k cya
16:30:38  <PublicServer> <Combuster> Mks, you there
16:31:37  <PublicServer> * Combuster takes that as a no
16:31:44  <PublicServer> *** Combuster has left the game (leaving)
16:31:44  <PublicServer> *** Game paused (not enough players)
16:32:42  <Mark> !password
16:32:42  <PublicServer> Mark: drills
16:32:52  <PublicServer> *** Game unpaused (enough players)
16:32:54  <PublicServer> *** Mark joined the game
16:32:57  <PublicServer> <Mark> uh wait
16:33:01  <PublicServer> *** Mark has left the game (leaving)
16:33:02  <PublicServer> *** Game paused (not enough players)
16:33:06  <Mark> i was going to play et
16:33:37  <[com]buster> ...but?
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16:47:57  <ed__> !password
16:47:57  <PublicServer> ed__: bowels
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16:49:19  * XeryusTC dances
16:50:34  <[com]buster> <("<)
16:50:40  <[com]buster> (>")>
16:50:58  <[com]buster> ^('.')^
16:51:12  <[com]buster> _(..)_
16:51:22  <[com]buster> v('.')^
16:51:27  <[com]buster> yay
16:51:52  * [com]buster hides
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16:55:00  <Ammler> @ban [dancing]buster
16:58:08  <[com]buster> :(
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17:05:33  <PeterT> !password
17:05:33  <PublicServer> PeterT: pelvic
17:05:45  <PublicServer> *** Game unpaused (enough players)
17:05:46  <PublicServer> *** Peter joined the game
17:12:57  <PeterT> !playercount
17:12:57  <PublicServer> PeterT: Number of players: 4
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17:15:09  <jonde> !password
17:15:09  <PublicServer> jonde: pelvic
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17:23:54  <PublicServer> <Peter> Nickman87
17:25:01  <PublicServer> <Peter> is it ok to add priorities to someone elses slh?
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17:47:49  <problematiQue> Yay, I made a service center design that - I believe - when optimized does not lag an ML
17:47:51  <problematiQue> http://imgur.com/jGW8J.png
17:49:26  <problematiQue> whenever a train decides to go into the depot, the other trains are rerouted to another lane, and they will continue to be rerouted until the train that went for service has rejoined the ML
17:49:54  <problematiQue> I just need to figure out the exact lengths of the priority etc
17:50:57  <planetmaker> yes, that works. Though I don't understand the signaling at the entry.
17:51:13  <KenjiE20> stops exiting while one on approach
17:51:14  <planetmaker> hm... nvm
17:51:24  <KenjiE20> doesn't stop two blocking by enterting at once though
17:51:36  <KenjiE20> which they inevitably will
17:51:47  <KenjiE20> needs a TL + 2 entry
17:51:55  <problematiQue> doesn't stop two blocking by enterting at once though - what do you mean?
17:51:59  <KenjiE20> anyway food
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17:52:13  <KenjiE20> I mean two trains together wanting the depo
17:52:15  <KenjiE20> tt
17:52:27  <KenjiE20> one enters (at 38mph) and the other queues
17:52:29  *** Muxy has quit IRC
17:52:36  <problematiQue> but they can't go there both at the same time
17:52:45  *** ODM has joined #openttdcoop
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17:52:49  <problematiQue> since a train entering or exiting the depot blocks the access by presignals
17:52:50  *** openttdcoop sets mode: +v ODM
17:53:04  <KenjiE20> oh right, I read those backward
17:53:07  <KenjiE20> caryy on
17:53:11  <problematiQue> ODM:  http://imgur.com/jGW8J.png
17:53:17  <problematiQue> I solved the service depot problem \o/
17:53:40  <problematiQue> [19:49] <+problematiQue> whenever a train decides to go into the depot, the other trains are rerouted to another lane, and they will continue to be rerouted until the train that went for service has rejoined the ML
17:53:41  <Webster> Latest update from openttd: Centralized User Account <http://www.openttd.org/en/news/101>
17:54:31  <KenjiE20> anyway, new problem
17:54:43  <KenjiE20> lots of looping trains if you force entry
17:54:55  <KenjiE20> now, actually going afk
18:00:09  <PeterT> Thanks webster
18:00:22  <PeterT> centralized user accounts are great!
18:02:49  <PublicServer> *** Suisse has left the game (connection lost)
18:03:34  <ODM> hey guys
18:18:21  <PeterT> hi odm
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18:21:00  <PeterT> hey nickman87, can i add prios to your slh
18:21:44  <Nickman87> sure
18:21:45  <PublicServer> *** Peter joined the game
18:21:49  <Nickman87> !password
18:21:49  <PublicServer> Nickman87: sirens
18:21:53  <PublicServer> <Peter> could you join to unpause?
18:21:59  <Nickman87> don't have to ask, its coop ;)
18:22:08  <PublicServer> <Peter> oh.
18:22:08  <PublicServer> <Peter> ok
18:22:21  <Nickman87> !password
18:22:21  <PublicServer> Nickman87: sirens
18:22:28  <PublicServer> *** Game unpaused (enough players)
18:22:28  <KenjiE20> just remember to sign changes
18:22:28  <PublicServer> *** Nickman joined the game
18:22:36  <Nickman87> indeed
18:22:43  <Nickman87> and don't just destroy something completely :D
18:22:49  <Nickman87> not if nessecairy that is
18:23:06  <Nickman87> ok, worst english ever... :D
18:23:24  <PeterT> talk like yoda nickman87 does
18:23:27  * KenjiE20 likes his aspell integration
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18:28:21  <PublicServer> <Peter> maybe add a bridge to somewhere then add it?
18:28:36  <PublicServer> <Peter> i cant see anything cuz of those signs
18:28:43  <PublicServer> <Peter> oh i know what to do
18:30:07  <PeterT> !trains 2
18:30:07  <PublicServer> PeterT: you must be channel op to use !trains
18:30:13  <PeterT> please up the trains to 2
18:30:21  <PeterT> i have to test a prio
18:30:42  <planetmaker> !info
18:30:42  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Noseybridge Transport'  Year Founded: 1970  Money: 820856908  Loan: 0  Value: 820921666  (T:1, R:15, P:3, S:0) unprotected
18:30:55  <KenjiE20> if you have to test, you've done it wrong :P
18:31:03  <planetmaker> !trains 500
18:31:03  <PublicServer> *** planetmaker has set max_trains to 500
18:31:11  <PublicServer> <Peter> thanks planetmaker
18:32:47  <PublicServer> <Peter> this is a hard one
18:32:50  <PublicServer> <Nickman> yup
18:32:54  <PublicServer> <Nickman> two bridges
18:33:02  <PublicServer> <Nickman> you can try and change the connection to if you like :)
18:33:09  <PublicServer> <Peter> nah
18:33:20  <PublicServer> <Nickman> it's easy... bridge the ML over it
18:33:31  <PublicServer> <Peter> lets get back to that one
18:35:09  <PublicServer> <Peter> build in e rail
18:35:13  <PublicServer> <Nickman> oeps, bad rail :D
18:35:34  <PublicServer> <Nickman> much easier ;)
18:35:57  <PublicServer> <Nickman> now, if you extand the joining of the bridges to the end, it's even easyer
18:37:07  <PublicServer> <Nickman> you would need one before the bridges to iI think
18:38:10  <PublicServer> <Peter> should 1 have prio?
18:38:21  <PublicServer> <Nickman> doesnt realy matter I think
18:39:11  <PublicServer> <Nickman> I added some presignals ;)
18:39:12  <PublicServer> <Nickman> :D
18:39:14  <PublicServer> <Nickman> to the prio
18:39:19  <PublicServer> <Peter> ok
18:39:22  <PublicServer> <Nickman> should suffice i think
18:39:29  <PublicServer> <Nickman> but won't be perfect...
18:39:48  <PublicServer> <Nickman> maybe, it's better to move the outer line joiner
18:40:13  <PublicServer> <ed__> is it missing one combo sig?
18:40:26  <PublicServer> <ed__> the track on the right
18:40:30  <PublicServer> <Nickman> why a combo sig?
18:40:43  <PublicServer> <ed__> i'm looking at the track where the train is currently on
18:40:58  <Ammler> ok, is BBH6 done?
18:41:27  <PublicServer> *** AmmIer joined the game
18:42:01  <PublicServer> <Nickman> no, if you add presignals to the other track to, it won't work anymore
18:42:11  <PublicServer> <AmmIer> I remove my name from that hub
18:42:22  <PublicServer> <AmmIer> not much by me :-)
18:42:45  <XeryusTC> !password
18:42:45  <PublicServer> XeryusTC: patios
18:42:47  <PublicServer> <Nickman> haha :D
18:42:53  <PublicServer> *** XeryusTC joined the game
18:42:59  <PublicServer> <AmmIer> and fully unbalanced, so against my plan ;-)
18:43:15  <PublicServer> <Nickman> :D
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18:43:43  <PublicServer> <Peter> i assume there is a reason why mark didnt add presignals to oil drop or oil goods pickup
18:44:09  <PublicServer> <AmmIer> if it isn't obvious, there should be a sign
18:44:38  <PublicServer> <Peter> nope
18:44:48  <PublicServer> <Peter> then i will add them
18:44:56  <PublicServer> <XeryusTC> hmm, people should care more to keep the top of the sign list complete :P
18:46:46  <PublicServer> <XeryusTC> they have no reason to be on top
18:46:51  <PublicServer> <Peter> yes they do
18:46:54  <PublicServer> <Nickman> which ones?
18:47:00  <PublicServer> <XeryusTC> builders board and voting board are not more important than hub signs
18:47:06  <PublicServer> <Peter> builder's board is
18:47:10  <PublicServer> <Nickman> :p
18:47:19  <PublicServer> <XeryusTC> it most certainly is not
18:47:22  <PublicServer> <AmmIer> builders board?
18:47:28  <PublicServer> <XeryusTC> you add your name once, you never need to see it again
18:47:37  <PublicServer> <XeryusTC> until archiving, and then it is no hassle to scroll
18:47:57  <PublicServer> <XeryusTC> needing to scroll through the list all the time to find hubs is a hassle
18:48:10  <PublicServer> <AmmIer> ah :-)
18:48:27  <PublicServer> <AmmIer> didn't know, we have such a b oard :-D
18:48:35  <PublicServer> <XeryusTC> we do since 3 games
18:48:48  <PublicServer> <AmmIer> and is it used?
18:48:55  <PublicServer> <XeryusTC> apparently
18:48:55  <Ammler> !archive
18:48:55  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
18:49:05  <PublicServer> <XeryusTC> at least people add their names, dunno if it is copied to the wiki though
18:49:22  <PublicServer> <AmmIer> yes, looks like
18:50:23  <PublicServer> <AmmIer> printing works isn't done yet
18:50:41  <PublicServer> <XeryusTC> i know, that's why i left the sign
18:51:50  <PublicServer> *** XeryusTC has left the game (connection lost)
19:00:14  <PublicServer> <Peter> added 8 more stations to kenji's coal drop
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19:02:28  <KenjiE20> a) why? b) why there? c) awful
19:02:57  <PublicServer> <Peter> a) small b)space c)thanks, you too
19:03:37  <KenjiE20> it was built small, since coal isn't major, it had expansion space, and yes it is, bad cls everywhere
19:04:05  <PublicServer> <Peter> i see 4 bad cl
19:05:05  <PublicServer> *** Peter has left the game (connection lost)
19:06:47  *** Skasi has joined #openttdcoop
19:06:52  *** openttdcoop sets mode: +v Skasi
19:06:53  <Skasi> !password
19:06:53  <PublicServer> Skasi: torrid
19:06:54  *** PeterT has quit IRC
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19:25:49  <PublicServer> <Nickman> who is making printing works?
19:31:23  <PublicServer> <AmmIer> Nickman: sorry :-P
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19:44:53  <PublicServer> *** Mks has joined company #1
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19:54:30  <PublicServer> <Nickman> Ammler, you making printing works?
19:54:39  <PublicServer> <AmmIer> sometimes
19:54:46  <PublicServer> <AmmIer> like now :-)
19:55:07  <PublicServer> <Nickman> :p
19:55:28  <PublicServer> <Nickman> I'm changing the signlist widget to the new standard ;)
19:55:56  <PublicServer> <AmmIer> still working on it?
19:56:05  <PublicServer> <AmmIer> I thought, you are done
19:56:08  <PublicServer> <Nickman> I'm now just opdating it, next step is to add the filter
19:56:22  <PublicServer> <Nickman> I'm as good as finished, just cleaning up a bit, but think I found something wrong :D
19:56:42  <PublicServer> <AmmIer> ah, you update the sign list to new widget system?
19:56:53  <PublicServer> <Nickman> yeah
19:57:02  <PublicServer> <AmmIer> that is cool, too
19:57:13  <PublicServer> <AmmIer> I hope Alberth  can use it.
19:57:23  <PublicServer> <Nickman> He sounded happy :-
19:57:25  <PublicServer> <Nickman> :)
19:57:34  <PublicServer> <Nickman> but htere is a strange thing with the GUIList :p
19:57:56  <PublicServer> <AmmIer> don't ask me for help :-P
19:57:57  <PublicServer> <Nickman> I call ForceResort on it, and the next function is "NeedResort" to chack if it has to be sorted, and that gives me false...
19:58:08  * DASPRiD bites narc
19:58:13  <PublicServer> <Nickman> I tried the ottd channel, but they are busy talking about nonsense :D
19:58:26  <PublicServer> <AmmIer> pm is  the cooper with code knowledge
19:58:40  <PublicServer> <Nickman> :)
19:58:41  <PublicServer> <AmmIer> well, SmatZ sometimes knows a bit too.
19:58:56  <PublicServer> <Nickman> you don't program? only make newgrfs and stuff?
19:59:28  <PublicServer> <AmmIer> newgrf (nfo) is much easier then c++
19:59:47  <PublicServer> <Nickman> :)
19:59:55  <PublicServer> <Nickman> once you know how ;)
19:59:59  <hylje> is newgrf turing complete
20:00:03  <PublicServer> <AmmIer> but there I don't make huge things, either.
20:00:38  <PublicServer> <AmmIer> oh another c++ expert from our cooper club.
20:00:58  <PublicServer> <AmmIer> how is fatmap progress?
20:01:14  <PublicServer> <Nickman> don't know :D
20:01:46  <planetmaker> code knowledge is exagerated highly.
20:01:47  <PublicServer> <Nickman> I think I'm just not using the function right here... when I look at the comments
20:01:55  <planetmaker> If you look at my successful patches...
20:02:15  <planetmaker> ... my first one is still a good example of my coding skills :-)
20:02:28  <hylje> nickman ammler fatmap is pretty slow, but i've not given up quite yet
20:02:40  <Ammler> nice to hear :-)
20:03:02  <Ammler> it would be just worth to see performance difference
20:03:11  <Nickman87> I'm doing some small patches to get to know the code a bit at the moment hylje ;)
20:03:35  <Nickman87> if you need help with anything you can always ask :)
20:03:42  <Nickman87> I'll give it a shot then :D
20:04:02  * Ammler still is looking forward to see Nickman87 first patch. :-P
20:04:12  <Ammler> FIRST*
20:04:30  <Nickman87> working on it m8 ;)
20:05:07  <hylje> yeah
20:08:15  <Nickman87> hylje, you a bit familiar with the new Widget system perhaps? :D
20:08:27  <hylje> no
20:08:36  <hylje> i've studied just the map stuff
20:08:38  <hylje> no gui for me
20:08:53  <Nickman87> ;)
20:08:59  <hylje> fatmap won't need any gui trickery anyway
20:09:00  <Nickman87> trial and error it is :d
20:09:08  <Nickman87> I like GUI designing
20:09:10  <hylje> the tunnel and bridge buttons just get a new backend
20:09:13  <Nickman87> :D
20:09:14  <Nickman87> yeah
20:09:32  <Nickman87> for school projects, my groups always have the best GUI's :D
20:10:42  <Nickman87> well school... university :p
20:10:48  <Nickman87> I keep on calling it just school :)
20:12:48  <planetmaker> my first OpenTTD patch: svn 13481 :-)
20:14:53  <Ammler> my first patch: http://wwottdgd.openttdcoop.org/patches/1/55clients.patch :-)
20:15:37  *** R0b0t1 has joined #openttdcoop
20:15:42  *** openttdcoop sets mode: +v R0b0t1
20:16:29  <Ammler> well, that was the final one, around 80% got in trunk
20:16:55  <Ammler> just cleanup magic numbers
20:17:27  <problematiQue> http://www.tt-forums.net/viewtopic.php?f=29&t=44848
20:17:29  <Webster> Title: Transport Tycoon Forums View topic - A Service Center that doesn't block an ML in any way (at www.tt-forums.net)
20:18:55  <problematiQue> !password
20:18:55  <PublicServer> problematiQue: khakis
20:18:55  <Ammler> problematiQue: just posting a link without comment is like spam.
20:19:13  <hylje> just posting a link without comment is like useful
20:19:20  <problematiQue> oh it was something we were talking about earlier
20:19:21  <problematiQue> sorry
20:19:52  <PublicServer> *** problematiQue joined the game
20:20:20  <Ammler> could be a bit smaller and same effective
20:20:50  <problematiQue> how so?
20:20:52  <Nickman87> nice patch Ammler ;)
20:21:06  <problematiQue> that's why I posted btw, to get some comments on it
20:21:09  <Ammler> at the time I made, it was awesome ;-)
20:21:34  <Nickman87> My transforming is finished, I shoudl submit it to flyspray now?
20:21:53  <planetmaker> Nickman87: if it compiles, if you tested successfull, then yes
20:22:04  <planetmaker> oh, and mind the coding style :-)
20:22:22  <planetmaker> e.g. no trailing white space, indentations by tabs, braces in a new line
20:22:33  <Nickman87> I compiled, tested and it worked
20:22:43  <Nickman87> I didn't write much code so it should comply... :D
20:22:46  <Nickman87> I'll do the whitespace test
20:22:48  <planetmaker> that's only an update to the window, right?
20:23:41  <Nickman87> yeah
20:23:48  <Nickman87> just updated it to the new widget system
20:23:59  <planetmaker> nice :-)
20:24:14  <planetmaker> a good way to become popular with the devs :-)
20:25:14  <Nickman87> ;)
20:25:27  <Nickman87> wasnt very difficult, just needed to  get to know the system a bit
20:25:42  <Nickman87> the whitespace test said nothing :)
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20:26:30  <Nickman87> my coding style is abou the same as the guidelines, only the { on a new line for functions I don't normally do
20:28:33  <Nickman87> so, now I add a new task to flyspray planetmaker?
20:28:57  <planetmaker> yep
20:29:24  <Nickman87> Patch, Interface, All OS, Low severity
20:29:37  <Nickman87> what do I pick at version?
20:29:43  <Nickman87> trunk?
20:30:03  <planetmaker> very low :-). Version: trunk (rXXXX), Interface, Type: Patch
20:30:18  <planetmaker> (add the rXXX in the description)
20:30:26  <planetmaker> so, yes
20:30:29  <Nickman87> k
20:32:08  <Nickman87> so I pick "Version ?"
20:32:17  <Nickman87> or "Other"
20:32:24  <Nickman87> or just trunk... :p
20:32:49  <planetmaker> trunk
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20:33:04  <planetmaker> and say in the description which svn version you made it for.
20:33:18  <planetmaker> (if your diff file doesn't tell)
20:33:34  <planetmaker> *file name
20:33:58  <Nickman87> http://bugs.openttd.org/task/3144
20:34:01  <Nickman87> ok like that?
20:34:57  <PublicServer> <Nickman> nobody building?
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20:54:45  <jonde> !password
20:54:45  <PublicServer> jonde: sensed
20:55:06  <PublicServer> *** jondisti joined the game
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21:11:21  <Chris_Booth> !password
21:11:21  <PublicServer> Chris_Booth: wretch
21:11:40  <PublicServer> *** Chris Booth joined the game
21:11:41  <PublicServer> <Chris Booth> evening
21:20:54  <PublicServer> *** Mks has joined company #1
21:21:35  <PublicServer> <Chris Booth> BBH 03 sucks
21:21:50  <PublicServer> <Mks> didn't you build it?
21:21:57  <PublicServer> <Chris Booth> i am building it
21:22:04  <PublicServer> <Chris Booth> but it still sucks
21:22:09  <PublicServer> <Mks> why?
21:22:17  <PublicServer> <Chris Booth> just dont like it
21:22:24  <PublicServer> <Mks> lol
21:22:46  <PublicServer> <Chris Booth> i have built better
21:23:15  <PublicServer> <Mks> I'd rather not build a BBH I Am really bad at it specially compact and good looking
21:23:34  <PublicServer> <Mks> so bb05 is better then?
21:23:44  <PublicServer> <Chris Booth> yeah i like BBH 05
21:23:55  <PublicServer> <Chris Booth> apart from the forrest that died
21:24:07  <PublicServer> <Mks> well
21:24:27  <PublicServer> <Mks> if I should be honest large networks like this on a map like this just aint good looking at all
21:24:49  <PublicServer> <Chris Booth> whay?
21:24:53  <PublicServer> <Chris Booth> why?
21:25:08  <PublicServer> <Mks> well looks better without the rails :P
21:25:22  <PublicServer> <Mks> the rail take up more or less the entire map :)
21:25:30  <PublicServer> <Mks> wrong not map but land
21:25:48  <PublicServer> <Chris Booth> they do
21:25:55  <PublicServer> <Chris Booth> but think of all the trains
21:25:59  <PublicServer> <Mks> true
21:26:15  <PublicServer> <Mks> is printing works finnished?
21:26:27  <PublicServer> <Mks> sounds like a bad idea to use same plattforms for drop and pickup
21:26:28  <PublicServer> <Nickman> you should ask ammler :D
21:26:38  <PublicServer> <Mks> specially with only 12 platforms
21:26:38  <PublicServer> <AmmIer> drop is done ;-)
21:26:47  <PublicServer> <Mks> ahh
21:27:00  <PublicServer> <AmmIer> well, it would be enough for both, I guess
21:27:04  <PublicServer> <Mks> well
21:27:26  <PublicServer> <Mks> I try to avoid combined drop and pickup stations used to build both in one but well
21:27:38  <PublicServer> <Mks> it can cause jam
21:28:33  <PublicServer> <Mks> so only bbh03 left + some slhs and mm its finnished
21:28:45  <PublicServer> *** Thraxian #1 joined the game
21:28:46  <PublicServer> <Mks> well major network that is
21:31:02  <PublicServer> *** Chris Booth has left the game (leaving)
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21:34:27  <PublicServer> <Mks> how to remove a power station?
21:34:36  <PublicServer> <AmmIer> magic bulldozer
21:34:44  <PublicServer> <Mks> well ofc but in this game?
21:34:47  <PublicServer> <Mks> wait ?
21:35:02  <hylje> magic bulldozer is the only way to remve power stations
21:35:14  <PublicServer> <Mks> ohh they never dissapear otherwise?
21:35:25  <hylje> yeah
21:36:12  <PublicServer> <Mks> guess its nothing that can be done then :)
21:36:33  <Ammler> !rcon magic_bulldozer
21:36:33  <PublicServer> Ammler: Magic bulldozer is disabled.
21:36:43  <Ammler> !playercount
21:36:43  <PublicServer> Ammler: Number of players: 5
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21:41:11  *** openttdcoop sets mode: +v PeterT
21:41:13  <PeterT> !password
21:41:13  <PublicServer> PeterT: imaged
21:41:26  <PublicServer> *** Peter joined the game
21:41:28  <PublicServer> <problematiQue> Haha, simpleton, that's gold
21:41:56  <Nickman87> see my patch Ammler? :D
21:42:02  <Nickman87> *seen
21:42:19  <Ammler> yes, did you get feedback from Alberth?
21:42:30  <Ammler> or other dev?
21:42:45  <Nickman87> not yet, should I annouce on the openttd channel?
21:43:04  <Nickman87> that I submitted the patch
21:43:17  <Ammler> well, they should be announced by FS anyway, I guess.
21:43:39  <Nickman87> so just leave it be? :)
21:46:44  <PublicServer> *** jondisti joined the game
21:48:26  <Ammler> Nickman87: and write 2nd patch in the meantime ;-)
21:48:33  <PublicServer> <Mks> is there anything left to do on the ML and major stations?
21:48:35  <PublicServer> <Peter> what patch?
21:48:39  <Ammler> the one we care :-)
21:50:35  <PublicServer> <Mks> guess 2 more slhs wouldn't hurt
21:50:39  <PublicServer> *** problematiQue has left the game (leaving)
21:50:54  <problematiQue> !password
21:50:54  <PublicServer> problematiQue: cowers
21:51:03  <PublicServer> *** problematiQue joined the game
21:51:17  <PublicServer> <problematiQue> is there anything I can do?
21:51:33  <PublicServer> <Mks> you could build an slh
21:51:42  <PublicServer> <problematiQue> sure, where?
21:52:10  <PublicServer> <Mks> somewhere around the ML ring that goes towards the middle of the ring
21:52:42  <PublicServer> <problematiQue> how about north of the network plan?
21:52:50  <Nickman87> I'll get back to the second patch, don't worry Ammler :D
21:52:52  <PublicServer> <Mks> put a sign
21:52:59  <PublicServer> <Mks> where you mean
21:53:19  <PublicServer> <problematiQue> SLH? = name
21:53:32  <PublicServer> <problematiQue> ok
21:53:32  <PublicServer> <Peter> i changed it
21:53:39  <Ammler> yeah, that is what I liked to hear :-)
21:53:44  <PublicServer> <Mks> slh 05
21:53:49  <PublicServer> <Peter> signs of notice are prioritized with !
21:53:53  <Ammler> and hope to see, sometime :-P
21:53:58  <PublicServer> <problematiQue> cheers Peter
21:54:03  <PublicServer> <Peter> :)
21:54:13  <Ammler> "!"-signs means errors
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21:54:15  <PublicServer> <problematiQue> trainglength is 3? so, that's the minimum length of the bends, right?
21:54:18  *** openttdcoop sets mode: +v lordaro
21:54:22  <PublicServer> <Mks> yes
21:54:29  <PublicServer> <Peter> thats cl
21:54:34  <PublicServer> <Peter> Curve Length
21:54:39  <PublicServer> <Peter> lets hope this works
21:54:44  <PublicServer> <Peter> @define CL
21:54:47  <PublicServer> <Mks> well tl=cl isn't that so?
21:54:54  <PeterT> @define CL
21:54:57  <PublicServer> <Mks> well up to 13 or whatever max was
21:55:15  <Mks> !cl 150
21:55:16  <PublicServer> <problematiQue> minimal terraform right?
21:55:25  <PublicServer> <Peter> yes
21:55:26  <PublicServer> <Mks> yes
21:55:33  <PublicServer> <problematiQue> how many lanes for the sideline?
21:55:41  <PublicServer> <Mks> just 2
21:55:44  <PublicServer> <Mks> L+R
21:55:49  <PublicServer> <problematiQue> (sorry for all the questions, it's my first time)
21:56:04  <PublicServer> <Mks> all ML lines need to be connected tho
21:56:05  <PublicServer> <Peter> really? and you are designing an SLH?
21:56:22  <PublicServer> <problematiQue> well not first time ttd
21:56:28  <PublicServer> <problematiQue> I've made slh's on singleplayer games
21:56:55  <PublicServer> <Mks> if you make bridges like that you need 2
21:57:04  <PublicServer> <problematiQue> I know
21:57:14  <PublicServer> <Mks> k
21:57:18  <PublicServer> <Peter> no, we dont
21:57:21  <PublicServer> <Peter> :P
21:57:54  <lordaro> !password
21:57:54  <PublicServer> lordaro: cowers
21:58:45  <PublicServer> <problematiQue> I'll be fine now...
21:58:55  <PublicServer> <Peter> great
21:59:31  <PublicServer> <Mks> 9 is max for 2 tunnels
21:59:34  <PublicServer> <Mks> with tl 3
21:59:54  <PublicServer> <Mks> even tho on an sl I gues 2 should be enough
22:00:27  <PublicServer> *** Peter has left the game (leaving)
22:00:35  *** ODM has quit IRC
22:02:49  <Nickman87> just ask me enought times and it will be done eventually Ammler ;)
22:03:14  <PublicServer> <problematiQue> what type of bridgest to build (what top speed?)
22:03:20  <Nickman87> pretty ones? ;D
22:03:30  <Nickman87> don't know what train speed we will have though...
22:03:37  <PublicServer> <Mks> well train has a top speed of 230km/h something
22:03:37  <hylje> wood bridges are a winner
22:03:39  <PublicServer> <problematiQue> I'll just take the fastest to be safe xD
22:04:06  <PublicServer> <Mks> 225km/h even
22:04:13  <PublicServer> <Mks> so anything that has at least that is ok
22:04:21  <PublicServer> <problematiQue> k
22:04:25  <PublicServer> *** Kenji joined the game
22:04:37  <PublicServer> <Mks> GEC'Class 91'(Electric) is the train
22:04:43  <PublicServer> *** Kenji has joined company #1
22:04:51  <PublicServer> <Kenji> aka Intercity 225s
22:05:19  *** Progman has joined #openttdcoop
22:05:23  <PublicServer> <problematiQue> please see sign '! can I link...'
22:05:24  *** openttdcoop sets mode: +v Progman
22:05:52  <PublicServer> <problematiQue> it makes no sense now but it's the thought that counts :)
22:06:03  <PublicServer> <Kenji> ew
22:06:17  <PublicServer> <Kenji> ML blocking
22:06:22  <PublicServer> <Mks> well I think you should join em a little further in
22:06:39  <PublicServer> <Mks> preferable a couple of trainlenghts I think
22:07:10  <PublicServer> <problematiQue> yes ok, I was just wondering if I had to after they go under/over the opposite ML tracks
22:07:11  <PublicServer> <Kenji> see slh03
22:07:47  *** lordaro has left #openttdcoop
22:08:24  <PublicServer> <Mks> considering how little coal this map has it sure has alot of power plants
22:10:19  <PublicServer> <Mks> see ?slh02? is that the correct slh for that industry?
22:11:33  <PublicServer> <Nickman> sure, connect it there
22:11:52  <PublicServer> <Nickman> but try to take the land part as much as possible
22:12:01  <PublicServer> <Nickman> don't go making all the ater dissapear with bridges :D
22:13:17  <PublicServer> <Mks> should I go like the signs 1, 2, 3, 4?
22:13:22  <PublicServer> <Mks> 5
22:13:54  <PublicServer> <Mks> or 2-3 and 2-4?
22:14:11  <PublicServer> <Nickman> might be prettier to take the turn? :)
22:14:54  <PublicServer> <Kenji> or you could just build the SLH and leave the SL for when there are industries to connect
22:15:02  <PublicServer> <Mks> thought that sl should go more or less all the way to food gold drop
22:15:06  <PublicServer> <Mks> well
22:15:18  <PublicServer> <Mks> I was thinking of connecting the industry
22:15:32  <PublicServer> <Mks> I wana see some trains using all those fanzy tracks :)*
22:15:36  <PublicServer> <Nickman> try it, if it is no good, boom it :D
22:15:50  <PublicServer> <Nickman> but I'd make it go past Slippery weed :)
22:15:59  <PublicServer> <Nickman> to make it pretty and don't disturb the landscape to much
22:16:16  <PublicServer> <Mks> ahh yes
22:16:31  <PublicServer> <Mks> well should be fairly ok to use the landscape
22:16:33  <PublicServer> <Mks> only 2 lines
22:17:11  <PublicServer> <Nickman> indeed, and CL3 which makes is pretty easy ;)
22:17:21  <PublicServer> *** jondisti has left the game (leaving)
22:17:30  <PublicServer> <Mks> yeah cl 7 would be a hassle on this map
22:17:57  <PublicServer> *** Kenji has joined spectators
22:19:13  <PublicServer> <Mks> whats best tf wise make an extra water plattform or drag the land out a little?
22:20:02  <PublicServer> <Nickman> you need to double bride :)
22:20:05  <PublicServer> <Nickman> bridge
22:20:10  <PublicServer> <Mks> ahh doh
22:20:17  <PublicServer> *** Kenji has joined company #1
22:20:27  <PublicServer> <Nickman> and if you only need about two, three, four tiles of space, make the land a bit bigger :)
22:20:36  <PublicServer> <Nickman> instead of adding extra islands
22:20:39  <PublicServer> <Mks> k
22:20:46  <PublicServer> <Kenji> :P
22:20:51  <PublicServer> <Nickman> its nicer that way :)
22:21:20  <PublicServer> <Kenji> you could actually rework the SLH to meet there
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22:25:26  <PublicServer> <Kenji> hmm BR freight / freightliner old / new or EWS livery...
22:25:59  *** jonde has quit IRC
22:27:13  <Chris_Booth> Freightliner greyt and yellow is my fav
22:27:21  <Chris_Booth> with class 90 loco
22:27:26  <PublicServer> <Kenji> not accurate atm
22:27:46  <Chris_Booth> why not?
22:27:56  <PublicServer> <Kenji> they never used grey on the 91s afaik
22:28:12  <Chris_Booth> did i say 91?
22:28:16  <Chris_Booth> i said class 90
22:28:37  <Chris_Booth> http://en.wikipedia.org/wiki/File:90049_at_Ipswich.JPG
22:28:39  <Webster> Title: File:90049 at Ipswich.JPG - Wikipedia, the free encyclopedia (at en.wikipedia.org)
22:29:26  <PublicServer> *** Kenji has left the game (connection lost)
22:29:38  <Chris_Booth> class 91 was never used for frieght
22:30:14  <PublicServer> <Mks> well it sas gec 91 in plan doesn't it?
22:30:48  <PublicServer> <problematiQue> could someone check SLH05 please, see if I'm doing ok?
22:31:19  <PublicServer> <Mks> if you ask me I think it looks ok I am no expert tho better ask someone else  :P
22:31:23  <PublicServer> <AmmIer> it isn't on the sign list
22:31:37  <PublicServer> <problematiQue> I made a sign
22:31:50  <PublicServer> <AmmIer> check the sign list
22:31:57  <PublicServer> <problematiQue> oh do I put a space in front?
22:32:05  <PublicServer> <Nickman> I put one :)
22:32:27  <PublicServer> <Nickman> you have som syncing issues...
22:32:54  <PublicServer> <AmmIer> he made only the exit
22:33:28  <PublicServer> <Nickman> that to :D
22:33:37  <PublicServer> <problematiQue> yes, but I was aware of that :)
22:34:03  <PublicServer> <Nickman> check the top of the mountain
22:34:08  <PublicServer> <problematiQue> so sync=good, not sync=bad?
22:34:12  <PublicServer> <Nickman> and adjust your bridges accordingly ;)
22:34:25  <PublicServer> <Nickman> yes :)
22:34:28  <PublicServer> <problematiQue> ok, cheers
22:34:45  <PublicServer> <AmmIer> you should have a max of 1 direction change per trainlength
22:35:06  <PublicServer> <Nickman> the might be is a good question :)
22:35:28  *** Progman has quit IRC
22:36:38  <PublicServer> <Nickman> guess its not a problem ;)
22:36:57  <PublicServer> <Nickman> check !speedtest
22:37:22  <PublicServer> <problematiQue> shall I delete the syncing example?
22:37:26  <PublicServer> <problematiQue> thanks for the help btw
22:37:35  <PublicServer> <Nickman> you can leave it if it is not in your way :)
22:37:39  <PublicServer> <problematiQue> k
22:37:46  <PublicServer> <Nickman> if you want to use the space, you can delete it :)
22:37:50  <PublicServer> <Nickman> or someone else will :)
22:38:19  <PublicServer> <AmmIer> Nickman: are you sure that is a "final" train?
22:38:21  <PeterT> !password
22:38:21  <PublicServer> PeterT: palled
22:38:47  <PublicServer> <Nickman> no? :)
22:38:57  <PublicServer> <Nickman> but the train doesn't slow down?
22:38:58  <PublicServer> <AmmIer> well I wrote "might be"
22:39:00  <PublicServer> <Mks> someone makeing a train yard?
22:39:15  <PublicServer> <Nickman> does it differ with less wagons?
22:39:23  <PublicServer> <Nickman> that IS slow :)
22:39:30  <PublicServer> <Nickman> it was just a test to check you "might b" :)
22:40:13  <PublicServer> <Mks> I guess I can't build any trains huh before the train yard is built?
22:40:35  <PublicServer> <Nickman> if anyone knows how the trains should be built, a trainyard can be made :)
22:40:49  <PublicServer> <Mks> only know the locomotive
22:40:56  <PublicServer> <Mks> I guess mark should do it really
22:40:59  <PublicServer> <Mks> but he ain't here
22:41:34  <PublicServer> <Mks> nickman check the sighn "gah"
22:41:46  <PublicServer> <Mks> having trouble makeing bridges there
22:41:49  <PublicServer> <Mks> so it looks good also
22:42:00  <PublicServer> <AmmIer> Nickman: make a cargo train ;-)
22:42:18  *** PeterT has quit IRC
22:43:00  <PublicServer> <Nickman> we need 2 * GEC'91
22:43:07  <PublicServer> <Mks> ahh
22:43:10  <PublicServer> <Mks> double
22:43:30  <PublicServer> <Nickman> I'll make a trainyard...
22:45:18  <PublicServer> <Nickman> I assume its the "GEC 'Class 91' ;)
22:45:30  <PublicServer> <Mks> well is only one train with that name right?
22:46:53  <PublicServer> <Mks> hehe only 4 cargo wagons per train
22:47:24  <PublicServer> <Mks> you should use that 3x freight for food and goods right?
22:47:30  <PublicServer> <Mks> 120 crates of goods woot
22:50:46  <PublicServer> *** AmmIer has left the game (leaving)
22:51:48  <PublicServer> <Nickman> Ammler, how can I see the loading/unloading time?
22:52:00  <Ammler> grf2html
22:52:07  <PublicServer> <Nickman> :D
22:52:20  <Ammler> seriously
22:53:13  *** ^Spike^ is now known as ^spike^
22:53:19  <Ammler> or pikkawiki
22:53:32  <PublicServer> <Mks> loading times?
22:53:38  <PublicServer> <Mks> its diffrent on diffrent wagons?
22:53:48  <PublicServer> <problematiQue> how can I check how many tunnels I need when they're 6 long?
22:53:58  <Nickman87> type: !tunnels 3 6
22:54:06  <problematiQue> !tunnels 3 6
22:54:06  <PublicServer> problematiQue: You need 2 tunnels/bridges for trainlength 3 and gap 6.
22:55:25  *** [com]buster has quit IRC
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22:56:27  <Nickman87> grf2html is still fuzzy Ammler... :D
22:56:42  <Ammler> pikkawiki then :-)
22:56:45  <Ammler> and good night.
22:56:49  <Nickman87> night ;)
22:57:00  <Ammler> just check !grf for links
22:57:26  <PublicServer> <Mks> nickman mm slh02? is that ok to connect to slh 02?
22:58:16  <PublicServer> <Nickman> tought to way... will depend on future development of the network I think :)
22:58:22  <PublicServer> <Nickman> but you are almost there so...
22:58:44  <PublicServer> <Mks> I mean any other slh would mean massive bridges
22:58:51  <PublicServer> <Mks> unless someone build a new one ofc
22:58:55  <PublicServer> <Mks> still not very good tho
22:59:01  <PublicServer> <Nickman> yeah, just connect it, and it is always possible to move it afterwards
22:59:18  <PublicServer> <Mks> yeah someone moved one last game that I've connected
22:59:35  <PublicServer> <Mks> tho in that case it was a bit more obvious it was wrong slh I guess
22:59:40  <problematiQue> !tunnels 3 7
22:59:40  <PublicServer> problematiQue: You need 2 tunnels/bridges for trainlength 3 and gap 7.
23:00:03  <PublicServer> <Nickman> sometimes hard to say at this point in time ;)
23:00:10  <PublicServer> <Mks> well sl so far looks ok?  I think it follows landscape fairly well
23:00:14  <PublicServer> <Mks> yeah
23:00:52  <PublicServer> <Mks> well I've looked at map and basiclly only think to connect to slh02 is that stuff I want to connect :P
23:03:31  <PublicServer> <Mks> one thing is good with tl 3 easier to build stations on this maps that way
23:05:11  <PublicServer> <Nickman> don'tk now how Mark wants to drop gold, when their are no carts for it?
23:05:58  <PublicServer> <Mks> lol
23:06:01  <PublicServer> <Nickman> ah, there is :D
23:06:03  <PublicServer> <Nickman> my mistake
23:06:05  <PublicServer> <Nickman> it was hidden ;)
23:06:06  <PublicServer> <Mks> there is
23:06:14  <PublicServer> <Mks> yeah looks like a passanger wagon
23:07:08  <Fuco> !password
23:07:08  <PublicServer> Fuco: gaiety
23:07:15  <PublicServer> *** Fucoo joined the game
23:07:18  <PublicServer> <Nickman> guess that all of them
23:07:50  <PublicServer> <Mks> does it really matter if some stations platforms are further awy then others? I mean if full they use those empy anyways right?
23:08:03  <PublicServer> <Nickman> indeed
23:08:17  <PublicServer> <Nickman> only when they are VERY far away, it could prove to be a bit more difficult :)
23:08:22  <PublicServer> <Mks> some seem to think its very bad tho
23:08:30  <PublicServer> <Mks> well 1 or 2 extra tiles shouldn't matter right?
23:08:46  <PublicServer> <Nickman> nope
23:08:54  <PublicServer> <Nickman> not when your signalling is ok ;)
23:09:00  <PublicServer> <Mks> well pbs :P
23:09:11  <PublicServer> <Mks> I think pbs is good at stations
23:09:18  <PublicServer> <Mks> pre signals ain't as good really
23:09:35  <PublicServer> <Mks> unless you build a pre signal bypass I guess but that takes alot of space
23:09:41  <PublicServer> <Mks> and not that much of space on this map
23:10:37  <PublicServer> <Mks> check out tumblewood Mines nickman
23:10:41  <PublicServer> <Mks> think its ok like that?
23:10:50  <PublicServer> <Fucoo> lol
23:10:50  <PublicServer> <Nickman> I'll check in a minute
23:10:54  <PublicServer> <Fucoo> 12 t/m
23:11:02  <PublicServer> <Fucoo> that die before any train enter the station
23:11:04  <PublicServer> <Fucoo> :P
23:11:05  <PublicServer> <Mks> yeah well
23:11:12  <PublicServer> <Mks> I'll build a train close by :P
23:11:22  <PublicServer> <Fucoo> add some fake drop
23:11:27  <PublicServer> <Fucoo> to keep it alive
23:11:29  <PublicServer> <Mks> how?
23:12:38  <PublicServer> <Mks> neat
23:12:43  <PublicServer> <Mks> that will help keep it alive?
23:13:07  <PublicServer> <Fucoo> there's a power station
23:13:14  <PublicServer> <Mks> ahh
23:13:15  <PublicServer> <Mks> lol
23:13:15  <PublicServer> <Fucoo> so it will load and drop
23:13:26  <PublicServer> <Mks> hehe
23:13:29  <PublicServer> <Fucoo> = rating's up
23:13:46  <PublicServer> <Mks> got another 32t mine connected to same station
23:14:21  <PublicServer> <Fucoo> now the poor little train won't hande it ;D
23:14:23  <PublicServer> <Mks> ahh nice should keep both alive
23:14:50  <PublicServer> <Fucoo> by the way, using pbs when not neccessary is a bit of a waste
23:14:56  <PublicServer> <Fucoo> its pretty CPU intense
23:16:08  <PublicServer> <Mks> well when is PBS neccessary?
23:16:36  <PublicServer> <Fucoo> when you can't use pbs
23:16:37  <PublicServer> <Fucoo> i mean
23:16:39  <PublicServer> <Fucoo> presignals ;d
23:16:43  <PublicServer> <Mks> well
23:16:48  <PublicServer> <Mks> check out my station
23:16:53  <PublicServer> <Mks> tumblewood mines
23:16:57  <PublicServer> <Fucoo> for example
23:17:04  <PublicServer> <Mks> I guess you could use pre signals but
23:17:12  <PublicServer> <Mks> won't the flow be worse then?
23:17:30  <PublicServer> <Fucoo> you mean on the evil x example?
23:17:44  <PublicServer> <Mks> no
23:17:46  <PublicServer> <Mks> the station
23:17:50  <PublicServer> <Fucoo> if you use presignal it will blok entire signal block
23:17:56  <PublicServer> <Nickman> printing works needs a pickup... :D
23:18:00  <PublicServer> <Fucoo> why would it be wors
23:18:27  <PublicServer> <Mks> cause I think pre would mean more stop on trains
23:18:52  <PublicServer> <Fucoo> seems like we have lots of money, so you can try some testing ;P
23:19:11  <PublicServer> <Fucoo> add some fake trains and see how it works ;D
23:19:37  <PublicServer> <Mks> mm will do once I finnished signaling
23:20:25  <PublicServer> <Fucoo> so entire sideline just for that little coal mine ;d
23:20:26  <PublicServer> <Fucoo> nice
23:20:26  <PublicServer> <Nickman> voila, trainyard is finished
23:20:37  <PublicServer> <Fucoo> tjis map is crazy btw
23:20:38  <PublicServer> <Fucoo> :D
23:20:39  <PublicServer> <Nickman> 18 tonnes :D
23:20:48  <PublicServer> <Mks> hehe it will grow
23:20:49  <PublicServer> <Mks> btw
23:20:56  <PublicServer> <Mks> its a 40 ton mine connected to same station :P
23:21:01  <PublicServer> <Nickman> aha ;)
23:21:10  <PublicServer> <Nickman> soon, they will both be 2K mines!
23:21:20  <PublicServer> <Mks> its another 18 ton coal mine here
23:21:31  <PublicServer> <Mks> check !please save
23:21:36  <PublicServer> <Mks> it will die soon tho
23:21:42  <PublicServer> <Fucoo> damn
23:21:56  <PublicServer> <Fucoo> any idea how to make a ring there?
23:21:59  <PublicServer> <Fucoo> so we can test station performance
23:22:07  <PublicServer> <Mks> is it for testing?
23:22:09  <PublicServer> <Mks> make a bad turn
23:22:15  <PublicServer> <Fucoo> no
23:22:20  <PublicServer> <Fucoo> it has to go the same speed
23:22:25  <PublicServer> <Nickman> you can start running trains ;)
23:22:28  <PublicServer> <Fucoo> so trains will come with the same time intervals
23:23:02  <PublicServer> <Nickman> what are you doing?
23:23:30  <PublicServer> <Fucoo> there
23:23:34  <PublicServer> <Fucoo> testing a station performance
23:23:36  <PublicServer> <Mks> gona test pbs vs pre I think
23:23:39  <PublicServer> <Fucoo> if pbs is better theb presignals
23:24:22  <PublicServer> <Mks> is it ok I make another fake keep alive thingie?
23:24:45  <PublicServer> <Fucoo> why not ;p
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23:25:29  <PublicServer> <Fucoo> ok 7  trains running i think
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23:25:54  <PublicServer> <Fucoo> a ha
23:26:16  <PublicServer> <Mks> hey don't remove the keep alive
23:26:59  <PublicServer> <Fucoo> ]its pretty fluebt
23:27:02  <PublicServer> <Fucoo> fluent*
23:27:05  <PublicServer> <Mks> well
23:27:18  <PublicServer> <Fucoo> and trains are coming all the time
23:27:25  <PublicServer> <Mks> its decent
23:27:50  <PublicServer> <Mks> add some more trains
23:27:59  <PublicServer> <Nickman> :p
23:28:49  <PublicServer> *** Thraxian has left the game (leaving)
23:29:10  <PublicServer> <Fucoo> wat lol
23:29:17  <PublicServer> <Mks> there you have a pre problem
23:29:22  <PublicServer> <Mks> wouldn't happen with pbs
23:29:47  <PublicServer> <Fucoo> you can't expect this heavy flow anyway
23:29:48  <PublicServer> <Mks> so
23:29:54  <PublicServer> <Mks> well
23:29:56  <PublicServer> <Fucoo> and the 2 second downtime doesnt mean a thing :P
23:30:11  <PublicServer> <Mks> you forgot the entrance signal
23:30:14  <PublicServer> <Fucoo> ok let;s try pbs now
23:30:24  <PublicServer> <Mks> ok
23:30:39  <PublicServer> <Mks> remove the other signals
23:31:15  <PublicServer> <Mks> better flow
23:31:26  <PublicServer> <Mks> its no major diffrence
23:31:26  <PublicServer> <Fucoo> how can you say that after 4 seconds
23:31:28  <PublicServer> <Fucoo> :D
23:31:29  <PublicServer> <Mks> but a little
23:31:40  <PublicServer> <Mks> trains never stop
23:32:07  <PublicServer> <Fucoo> hm they do slow down
23:32:19  <PublicServer> <Mks> well when station is full
23:32:29  <PublicServer> <Fucoo> there was a missing signal
23:33:02  <PublicServer> <Fucoo> i think its pretty much the same
23:33:15  <PublicServer> <Fucoo> but pbs means more lag ;d
23:33:15  <PublicServer> <Mks> I would say a little better
23:33:28  <PublicServer> <Fucoo> so when you dont need it dont use it
23:33:29  <PublicServer> <Mks> yeah so I guess should use pre if can
23:33:37  <PublicServer> <Fucoo> and till the station has THIS much flow
23:33:41  <PublicServer> <Fucoo> it will take some time ;d
23:33:49  <PublicServer> <Mks> hehe true
23:33:58  <PublicServer> <Mks> well could always remove the pre then hehe
23:35:03  <PublicServer> <Mks> I never have any pbs cpu problems in solo games tho
23:35:12  <PublicServer> <Mks> and I have massive networks with only pbs signals :P
23:35:25  <PublicServer> <Fucoo> you must have a decent computer then ;p
23:35:35  <PublicServer> <Mks> :P
23:36:13  <PublicServer> <Mks> don't remove
23:36:19  <PublicServer> <Mks> gona make another station
23:36:35  <PublicServer> <Fucoo> oh wow
23:36:44  <PublicServer> <Mks> got another keep alive mine :P
23:36:50  <PublicServer> <Fucoo> ah lol that's not 5th platform
23:36:52  <PublicServer> <Fucoo> that's a hub
23:36:53  <PublicServer> <Fucoo> lol
23:37:05  <PublicServer> <Fucoo> that is one hell of a BAD split
23:37:07  <PublicServer> <Mks> to farms and 1 gold mine and 1 forest to connect here
23:37:14  <PublicServer> <Mks> hehe
23:37:18  <PublicServer> <Mks> a bit close I knoe
23:37:22  <PublicServer> <Fucoo> if trains queue up
23:37:25  <PublicServer> <Fucoo> they will block it
23:37:52  <PublicServer> <Mks> so
23:37:55  <PublicServer> <Mks> better?
23:37:58  <PublicServer> <Fucoo> i'd probably move it like 40 tiles back but ye
23:38:00  <PublicServer> <Fucoo> for now it will do :d
23:38:16  <PublicServer> <Fucoo> i mean you're expecting 2x 2000 coal mines there :D
23:38:18  <PublicServer> <Mks> mm your right
23:38:25  <PublicServer> <Mks> should move a bit more
23:38:26  <PublicServer> <Mks> :P
23:38:34  <PublicServer> <Fucoo> maybe just add a hub
23:38:38  <PublicServer> <Fucoo> so it will be cleaner
23:38:54  <PublicServer> <Mks> hub?
23:39:04  <PublicServer> <Fucoo> but well ther's only 1 more mine down the road
23:39:09  <PublicServer> <Mks> I think this is fairly clean
23:39:16  <PublicServer> <Fucoo> well dont go round the station
23:39:19  <PublicServer> <Fucoo> that's a bit fugly
23:39:50  <PublicServer> <Mks> the one I've built now?
23:39:58  <PublicServer> <problematiQue> man my SLH is big
23:40:16  <PublicServer> <Mks> hehe
23:40:34  <PublicServer> <Mks> well its connected to a 3x3 ML they tend to become somewhat complicated then
23:40:53  <PublicServer> <problematiQue> I have one more line to hook up, but nowhere to really put it :(
23:41:50  <PublicServer> <Nickman> yeah, LLL_RRR  SLH's tend to get big :D
23:41:53  <PublicServer> <Nickman> but I'm  off t bed ;)
23:41:57  <PublicServer> <Nickman> see you guys later!
23:42:02  <PublicServer> <problematiQue> night
23:42:27  <PublicServer> <Mks> did a farm just die here?
23:42:34  <PublicServer> <Fucoo> ye
23:42:35  <PublicServer> <Nickman> yes it did ;)
23:42:52  <PublicServer> <Mks> damn we soon won't have anything to connect :P
23:43:15  <PublicServer> <Mks> btw there are no industries at the major stations yet
23:43:23  <PublicServer> <Mks> so guess kinda of hard to start shipping stuff
23:43:24  <PublicServer> <Fucoo> wow lol
23:43:39  <PublicServer> <Fucoo> check out !awesome tunnels
23:43:41  <PublicServer> <Fucoo> i love it
23:43:51  <PublicServer> <Mks> haha
23:43:52  <PublicServer> <Mks> well
23:43:55  <PublicServer> <Mks> its to few tunnels
23:43:56  <PublicServer> <Fucoo> so beautiful!
23:43:57  <PublicServer> <Mks> for the distance
23:44:22  <PublicServer> <Nickman> 5 is indeed to little :D
23:44:36  <PublicServer> <Fucoo> also the split is weird
23:44:37  <PublicServer> <Nickman> you can place the industries if you need them ;)
23:44:38  <PublicServer> <Fucoo> probably not synced
23:44:45  <PublicServer> <problematiQue> please look at ! any suggestions
23:44:51  <PublicServer> <Mks> do I have to build the station next to the mine or can I just connect the mine to the station?
23:45:22  <PublicServer> <Fucoo> hmm ok
23:45:23  <PublicServer> <Fucoo> im lost
23:45:29  <PublicServer> <Nickman> if you can, place the station near the mine
23:45:30  <PublicServer> <Fucoo> where is that line supposed to go
23:45:33  <PublicServer> <Nickman> :)
23:45:42  <PublicServer> <Mks> wich one fucoo?
23:45:43  <PublicServer> <Nickman> but now i'm off, don't destroy everithing! :D
23:45:46  <PublicServer> <problematiQue> hook up to the inner most ML going west
23:45:49  <PublicServer> <Fucoo> at any suggesting
23:46:18  <PublicServer> <Mks> at slh 05?
23:46:23  <PublicServer> <problematiQue> yes
23:46:38  <PublicServer> *** Nickman has left the game (leaving)
23:47:48  <PublicServer> <Mks> where to place the power plant btw on the mountain?
23:50:04  <XeryusTC> somehwere fluffy!
23:50:25  <PublicServer> <Mks> placed it
23:50:43  <PublicServer> <Fucoo> there
23:50:45  <PublicServer> <problematiQue> cheers whoever did that
23:50:59  <PublicServer> <Fucoo> a bit too spread out
23:51:00  <PublicServer> <Fucoo> but well
23:51:03  <PublicServer> <Fucoo> who cares
23:51:34  <PublicServer> <Fucoo> that hug is indeed pretty massive
23:51:38  <PublicServer> <Fucoo> hub ;p
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23:52:52  <PublicServer> <Mks> first real train enter the lines
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23:54:11  <PublicServer> <Mks> what was wrong with line next to coal mine? better to keep area free if need to expand some day?
23:54:26  <PublicServer> <Mks> damn 3 tile trains means we will need ALOT for just 1 station
23:54:40  <PublicServer> <Fucoo> probably yea
23:54:50  <PublicServer> <Fucoo> i just think its kinda messy
23:54:57  <PublicServer> <Fucoo> to have sl near the station
23:55:07  <PublicServer> <Mks> ahh
23:55:10  <PublicServer> <Mks> well true
23:55:15  <PublicServer> <Fucoo> in fact
23:55:16  <PublicServer> <Mks> usually try to have station a bit from it
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23:55:25  <PublicServer> <Fucoo> that station should be split from sl, not sl from station
23:55:32  <PublicServer> <Mks> well
23:55:35  <PublicServer> <Mks> its end of SL :P
23:55:37  <PublicServer> <Mks> more or less
23:55:38  <PublicServer> <Fucoo> its not
23:55:39  <PublicServer> <Fucoo> ;p
23:55:58  <PublicServer> <Fucoo> you got my point anyway
23:56:00  <PublicServer> <Fucoo> ;p
23:56:07  <PublicServer> <Mks> well
23:56:17  <PublicServer> <Mks> nothing wrong with as it is now right?
23:56:36  <PublicServer> <Fucoo> it wasnt wrong the first time either
23:56:41  <PublicServer> <Fucoo> i mean this will work just fine
23:56:52  <PublicServer> <Fucoo> but its "against" the "logic" ;D
23:57:01  <PublicServer> <Fucoo> sideline > station
23:57:04  <PublicServer> <Mks> well
23:57:15  <PublicServer> <Mks> I try to build line beside SL
23:57:24  <PublicServer> <Mks> but I seen LOTS of station that goes against that rule
23:57:33  <PublicServer> <Fucoo> sure
23:57:37  <PublicServer> <Fucoo> its not a big deal
23:57:52  <PublicServer> <Fucoo> its just my personal preference or whatever
23:57:59  <PublicServer> <Mks> yeah well I agree
23:58:12  <PublicServer> <Mks> if it is more industries further along where sl suppose to go
23:59:06  <PublicServer> <Mks> well I kinda of have to leave so I guess that "to keep alive" station has to stay until tomorrow or something
23:59:19  <PublicServer> <Mks> or if someone else connects it
23:59:44  <PublicServer> <Mks> woho first coal droped :P
23:59:55  <PublicServer> <Fucoo> where's the freaking coal drop :D

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