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00:18:54 *** Wurzel49 has quit IRC 00:33:08 *** HDIEagle has joined #openttdcoop 00:33:13 *** openttdcoop sets mode: +v HDIEagle 00:33:14 <HDIEagle> !password 00:33:15 <PublicServer> HDIEagle: hedges 00:33:34 <PublicServer> *** HD1Eagle joined the game 00:44:31 *** OwenS has quit IRC 00:50:12 <PublicServer> *** HD1Eagle has left the game (connection lost) 00:51:12 *** HDIEagle has quit IRC 00:55:16 <PublicServer> *** Mks has left the game (leaving) 00:56:20 *** Mks has quit IRC 01:18:53 *** green-devil has quit IRC 02:02:05 *** KenjiE20|LT has quit IRC 02:07:13 *** PeterT has joined #openttdcoop 02:07:18 *** openttdcoop sets mode: +v PeterT 02:08:10 <PeterT> !password 02:08:10 <PublicServer> PeterT: bubbly 02:08:28 <PublicServer> *** Peter joined the game 02:08:29 <PeterT> mks, can you join? 02:10:33 *** themroc- has quit IRC 02:12:18 <PublicServer> *** Peter has left the game (leaving) 02:12:20 *** PeterT has quit IRC 02:29:00 *** PeterT has joined #openttdcoop 02:29:05 *** openttdcoop sets mode: +v PeterT 02:34:07 *** PeterT has quit IRC 02:44:56 <Chris_Booth> evening 03:22:48 *** Fuco has quit IRC 03:23:40 *** themroc- has joined #openttdcoop 03:23:45 *** openttdcoop sets mode: +v themroc- 03:35:46 *** themroc- has quit IRC 03:43:49 *** Wurzel49 has joined #openttdcoop 03:43:54 *** openttdcoop sets mode: +v Wurzel49 03:48:39 *** Wurzel49 has quit IRC 04:35:13 <PublicServer> *** FiCE has left the game (leaving) 05:18:21 <R0b0t1> !clients 05:18:24 <R0b0t1> !players 05:18:25 <PublicServer> R0b0t1: There are currently no clients connected to the server 06:45:47 *** ^spike^ has joined #openttdcoop 06:45:52 *** openttdcoop sets mode: +v ^spike^ 08:01:36 *** Progman has joined #openttdcoop 08:01:41 *** openttdcoop sets mode: +v Progman 08:14:58 *** mixrin_ has joined #openttdcoop 08:15:03 *** openttdcoop sets mode: +v mixrin_ 08:31:57 <tneo> !players 08:31:58 <PublicServer> tneo: There are currently no clients connected to the server 09:09:53 *** insulfrog has joined #openttdcoop 09:09:58 *** openttdcoop sets mode: +v insulfrog 09:10:36 *** insulfrog has left #openttdcoop 09:18:18 *** mib_l2u32e has joined #openttdcoop 09:18:23 *** openttdcoop sets mode: +v mib_l2u32e 09:20:31 <PublicServer> *** ostannard joined the game 09:24:44 <PublicServer> *** ostannard has left the game (leaving) 09:24:48 *** mib_l2u32e has quit IRC 09:39:19 *** Mks has joined #openttdcoop 09:39:24 *** openttdcoop sets mode: +v Mks 09:46:36 *** ^spike^ is now known as ^Spike^ 09:49:45 <Mks> !password 09:49:45 <PublicServer> Mks: bayous 09:50:29 <PublicServer> *** Mks joined the game 09:51:48 *** ChanServ sets mode: +o ^Spike^ 10:14:06 <Mark> morning 10:15:00 <Mark> !password 10:15:00 <PublicServer> Mark: enemas 10:15:19 <PublicServer> *** Game unpaused (enough players) 10:15:20 <PublicServer> *** Mark joined the game 10:16:12 <PublicServer> <Mark> omg 10:16:29 <PublicServer> <Mark> was it less work to just convert the map to erail than to put a sign at every 20 tiles? 10:16:52 <PublicServer> <Mks> isn't it erail? 10:17:02 *** Wurzel49 has joined #openttdcoop 10:17:07 *** openttdcoop sets mode: +v Wurzel49 10:17:11 <PublicServer> <Mark> it is now because i just converted the entire map 10:17:16 <PublicServer> <Mks> ahh 10:17:30 <PublicServer> <Mark> someone put quite a few signs 10:17:35 <PublicServer> <Mks> thankfully its easy to convert 10:17:45 *** Nickman_87 has joined #openttdcoop 10:17:50 *** openttdcoop sets mode: +v Nickman_87 10:18:00 <PublicServer> <Mark> yeah thats also why no one cares to make sure they're building erail 10:18:06 <PublicServer> <Mark> and its not even important 10:18:23 <PublicServer> <Mks> btw mark 10:18:30 <PublicServer> <Mks> check out these will cause slow down 10:18:35 <PublicServer> <Mks> that sign 10:18:46 <Chris_Booth> moening all 10:18:48 <PublicServer> <Mark> yeah 10:18:51 <PublicServer> <Mark> morning booth 10:19:12 <PublicServer> <Mks> has to be fixed somehow trains will slow down alot there 10:19:18 <Chris_Booth> !password 10:19:19 <PublicServer> Chris_Booth: enemas 10:19:25 <PublicServer> <Mark> there you go 10:19:57 <PublicServer> *** Chris Booth joined the game 10:19:59 <PublicServer> <Mks> would be nice if the network was finnished I think 10:20:09 <PublicServer> <Mark> building is the most fun :P 10:20:14 <PublicServer> <Chris Booth> na 10:20:17 <PublicServer> <Mark> we need a lot of SLHs btw 10:20:20 <PublicServer> <Mks> true 10:20:25 <PublicServer> <Mark> anyone else care to make one? 10:20:41 <PublicServer> <Chris Booth> i have aBBH to make 10:20:42 <PublicServer> <Mark> SLHs with CL3 are gun 10:20:44 <PublicServer> <Mark> fun 10:21:05 <PublicServer> <Mks> well I think its hard in this terrain to make an slh so I'll let others do it 10:21:24 <PublicServer> <Mark> you could try making one !here 10:21:30 <PublicServer> <Mark> flat and small ML 10:22:01 <PublicServer> <Mks> ahh yes should be fairly easy there 10:22:21 <PublicServer> <Mks> what way should the slh go tho 10:22:26 <PublicServer> <Mks> north or south 10:22:33 <PublicServer> <Chris Booth> west 10:22:48 <PublicServer> <Mks> ahh 10:22:54 <PublicServer> <Mark> doesnt matter a lot 10:23:19 <PublicServer> <Mks> much easier to build when you don't see trees at all I think 10:23:30 <PublicServer> <Mark> of course 10:23:39 <PublicServer> <Mark> everyone plays with invisible trees :P 10:23:45 <PublicServer> <Mks> I haven't :P 10:23:53 <PublicServer> <Mark> press CTRL+X and check the box under trees 10:29:52 <PublicServer> <Mark> SLH01 came out smooth 10:30:01 <Ammler> !content 10:30:11 <PublicServer> *** Ammler has updated content from BaNaNaS. 10:31:42 <PublicServer> *** Spike joined the game 10:32:04 <Nickman_87> !players 10:32:05 <PublicServer> Nickman_87: Client 495 (Orange) is Mks, in company 1 (Noseybridge Transport) 10:32:06 <PublicServer> Nickman_87: Client 496 (Orange) is Mark, in company 1 (Noseybridge Transport) 10:32:06 <PublicServer> Nickman_87: Client 497 (Orange) is Chris Booth, in company 1 (Noseybridge Transport) 10:32:06 <PublicServer> Nickman_87: Client 498 is Spike, a spectator 10:35:08 <PublicServer> *** Spike has joined company #1 10:36:06 <PublicServer> *** Chris Booth has left the game (leaving) 10:37:54 <PublicServer> <Mark> you dont have to double SL bridges 10:38:00 <PublicServer> <Mks> ohh 10:43:46 <ddfreyne> why are trains in openttd with standard gfx only available from 1930-ish? should really be much earlier than that 10:44:56 *** mib_6upkeh has joined #openttdcoop 10:45:01 *** openttdcoop sets mode: +v mib_6upkeh 10:47:01 <PublicServer> *** Player joined the game 10:47:23 <Ammler> ddfreyne: you might use an old openttd version 10:47:53 <Ammler> ah 1930 is already early 10:48:20 <PublicServer> *** Player has left the game (connection lost) 10:48:36 <PublicServer> *** Mark has joined spectators 10:48:48 <Ammler> starting openttd before 1930 with default grfs is kinda stupid 10:48:52 <PublicServer> *** Player joined the game 10:49:08 <ddfreyne> Ammler: yeah, but i just found out that the train line i usually am on (in real life) has existed since 1837 for passengers :> 10:49:39 <Ammler> yes, you "can" start at 1837 10:49:50 <ddfreyne> but it's pointless 10:50:00 <Ammler> hello, newgrfs 10:50:10 <ddfreyne> yea prolly 10:50:55 <Ammler> I always wonder, how someone could play without newgrfs. 10:53:21 <Mks> its not very hard :P 10:55:50 <Chris_Booth> can someone finish BBH03 for me 10:56:01 <Chris_Booth> as i am not going to be arround to finish it 10:56:07 <Ammler> he, another unfinished bbh? 10:56:14 <Chris_Booth> yep 11:04:11 <planetmaker> !players 11:04:13 <PublicServer> planetmaker: Client 495 (Orange) is Mks, in company 1 (Noseybridge Transport) 11:04:13 <PublicServer> planetmaker: Client 496 is Mark, a spectator 11:04:13 <PublicServer> planetmaker: Client 502 is Player, a spectator 11:04:13 <PublicServer> planetmaker: Client 498 (Orange) is Spike, in company 1 (Noseybridge Transport) 11:05:20 <planetmaker> Whoever player is... can you change your ingame nick, please to match your IRC nick? 11:05:26 <planetmaker> ddfreyne: ? ^ 11:06:58 <PublicServer> *** Spike has joined spectators 11:06:59 <PublicServer> *** Game paused (not enough players) 11:07:21 <ddfreyne> not me 11:07:49 <PublicServer> *** Player has left the game (connection lost) 11:09:50 *** themroc- has joined #openttdcoop 11:09:55 *** openttdcoop sets mode: +v themroc- 11:10:03 *** KenjiE20 has joined #openttdcoop 11:10:03 *** ChanServ sets mode: +o KenjiE20 11:10:08 *** openttdcoop sets mode: +v KenjiE20 11:34:27 <Nickman_87> !players 11:34:28 <PublicServer> Nickman_87: Client 495 (Orange) is Mks, in company 1 (Noseybridge Transport) 11:34:28 <PublicServer> Nickman_87: Client 496 is Mark, a spectator 11:34:28 <PublicServer> Nickman_87: Client 498 is Spike, a spectator 11:34:31 <Nickman_87> !password 11:34:32 <PublicServer> Nickman_87: bronco 11:34:55 <Nickman_87> !password 11:34:56 <PublicServer> Nickman_87: rebuts 11:35:01 <Nickman_87> publicserver hates me :( 11:35:11 <PublicServer> *** Game unpaused (enough players) 11:35:12 <PublicServer> *** Nickman joined the game 11:40:08 <PublicServer> *** Spike has joined company #1 11:40:12 <PublicServer> <Nickman> hi Spike 11:40:16 <PublicServer> <Spike> ellow 11:42:59 <Ammler> not just ps ;-) 11:44:06 <KenjiE20> Mks, you do understand the concept of low TF right? 11:45:25 <PublicServer> <Mks> little tf is allowed? 11:45:51 <planetmaker> meaning: don't use it as an area effect. Only single tiles 11:46:06 <KenjiE20> and only if there really isn't another route 11:46:56 <planetmaker> it's the brother of "no terraform at all" :-) 11:48:30 <PublicServer> <Mks> do coop often play no tf games? 11:49:45 <planetmaker> hardly "no terraform". But "low terraform" is on our regular menu 11:49:55 <planetmaker> it depends upon the plan. 11:51:42 <PublicServer> <Mks> are there ever heavy tf allowed plans? 11:51:49 <PublicServer> <Mks> or even free tf 11:52:08 <KenjiE20> <@planetmaker> it depends upon the plan. 11:52:29 <PublicServer> <Mks> well has it been such games then 11:53:45 <PublicServer> *** Nickman has joined spectators 11:54:45 <PublicServer> <Mark> you got a join before split 11:54:54 <PublicServer> <Mark> anh a pretty bad one 11:55:12 <PublicServer> <Nickman> who? 11:55:17 <PublicServer> <Mark> Mks 11:55:18 <PublicServer> *** Mark has joined company #1 11:55:20 <PublicServer> <Mks> where? 11:55:29 <PublicServer> <Mark> SLH02 11:55:54 <PublicServer> <Nickman> indeed :D 11:56:07 <PublicServer> <Mark> it's the number one building rule 11:56:14 <PublicServer> <Mark> dont make join before splits 11:56:50 <PublicServer> <Mks> should be further away? 11:57:00 <PublicServer> <Mark> the join should be after the split 11:57:13 <PublicServer> <Mark> no offense, but if you dont understand that you should really read the wiki again 11:57:18 <PublicServer> <Nickman> join should be after you have splits off yes 11:57:39 <PublicServer> <Mark> and think a bit more about general traffic flows 11:57:58 *** R0b0t1 has quit IRC 11:57:58 <PublicServer> <Nickman> problem now Mks is that you will be adding trains into the ML, before you let trains leave it, causing huge amounts of traffic on a small piece of track 11:58:29 <Mks> ahh 11:58:32 <PublicServer> <Mark> up to three times more probably 11:58:59 <PublicServer> <Nickman> first get as many trains OFF the ML before adding new ones :) 11:59:04 <PublicServer> <Mks> gues they should be swaped then 11:59:07 <PublicServer> <Mks> hehe 12:09:16 *** Misza has quit IRC 12:12:12 *** Misza has joined #openttdcoop 12:12:17 *** openttdcoop sets mode: +v Misza 12:12:59 <PublicServer> <Mks> how to make a priority when there is now room? 12:16:32 *** mib_6upkeh has quit IRC 12:16:47 *** ostannard has joined #openttdcoop 12:16:52 *** openttdcoop sets mode: +v ostannard 12:17:26 <PublicServer> *** Player joined the game 12:17:29 <PublicServer> *** Player has left the game (leaving) 12:17:57 <PublicServer> *** ostannard joined the game 12:27:57 <PublicServer> *** Spike has joined spectators 12:31:46 *** mixrin_ has quit IRC 12:36:58 *** mixrin_ has joined #openttdcoop 12:37:03 *** openttdcoop sets mode: +v mixrin_ 12:39:17 <PublicServer> *** ostannard has left the game (leaving) 12:39:23 *** ostannard has quit IRC 12:40:19 <PublicServer> <Mks> are you here mark? 12:40:59 <Mark> yes 12:41:01 <Mark> more or less 12:41:04 <PublicServer> *** Mark has joined spectators 12:41:04 <PublicServer> *** Game paused (not enough players) 12:41:07 <PublicServer> <Mark> oh :P 12:41:13 <PublicServer> *** Mark has joined company #1 12:41:14 <PublicServer> *** Game unpaused (enough players) 12:41:28 <PublicServer> *** Mark has joined spectators 12:41:28 <PublicServer> *** Game paused (not enough players) 12:41:40 <PublicServer> <Mks> there is no room for a priority 12:42:53 <PublicServer> <Mark> there always is 12:43:03 <PublicServer> *** Mark has joined company #1 12:43:04 <PublicServer> *** Game unpaused (enough players) 12:43:15 <PublicServer> <Mark> there 12:43:16 <PublicServer> <Mks> well not without any tf 12:43:23 <PublicServer> <Mark> you can do some tf 12:43:38 <PublicServer> <Mks> well some people seem to complain as soon as two tiles are being tfed 12:43:49 <PublicServer> <Mark> no two tiles is not a problem 12:43:58 <PublicServer> <Mark> they way you leveled at BBH02 is a problem 12:44:03 *** Nickman_87 is now known as Nickman87 12:44:12 <PublicServer> <Mks> well I know it was unessacary 12:44:19 <PublicServer> <Mks> I can restore it 12:44:36 <PublicServer> <Mks> got a save so I can make it like it was before 12:44:44 <PublicServer> <Mark> just leave it now 12:44:49 <PublicServer> <Mark> just dont do it again 12:44:59 <PublicServer> <Mks> I won't 12:45:00 <PublicServer> <Mark> and two tiles is not a problem, you know that 12:45:02 <PublicServer> <Nickman> don't make entire planes flat if not needed :D 12:45:12 <PublicServer> <Mark> planes are already flat :P 12:45:18 <PublicServer> <Mark> just dont turn mountains into planes 12:45:19 <Ammler> you should do restore before someone regognice it ;-) 12:45:33 <PublicServer> <Mark> you can tf as much as you like as long as no one notices 12:45:47 <PublicServer> *** Mark has joined spectators 12:45:47 <PublicServer> *** Game paused (not enough players) 12:46:05 <PublicServer> <Nickman> Like my hubs ;) 12:46:10 <PublicServer> *** Nickman has joined company #1 12:46:10 <PublicServer> *** Game unpaused (enough players) 12:46:30 <PublicServer> <Nickman> where do we need a hub... 12:46:37 <PublicServer> <Nickman> is you BBH already finished Ammler? :d 12:46:49 <Ammler> not from me :-( 12:46:53 <PublicServer> <Nickman> ? 12:46:56 <Ammler> dunno, if someone else touched it. 12:47:06 <Ammler> BBH6 12:47:17 <PublicServer> <Mks> you can finnish bbh02 :P 12:47:26 <PublicServer> <Mks> or bbh 06 12:47:36 <PublicServer> <Mks> or bbh03 12:47:42 <PublicServer> <Mks> only those left 12:47:48 <Ammler> and I won't for the next hours. 12:48:44 <Ammler> Nickman87: how is patching going? 12:48:52 <PublicServer> <Nickman> why do people hate signaling so much! 12:49:10 <PublicServer> <Mks> what do you mean nickman? 12:49:11 <Nickman87> I'm trying to convert the signs list window into the new format first, to get my hands wet :) 12:49:26 <PublicServer> <Nickman> always entire parts of ML not signaled, and then I start building in the wrong direction :D 12:49:37 <PublicServer> <Mks> hehe 12:49:58 <Nickman87> not as easy as it looks... Problem is, I don't know all the different data elements ands stuff, so it is working in the dark for me at the moment... 12:50:04 <Nickman87> but I'll keep trying :) 12:50:13 <Nickman87> just have to find the right places to look and stuff ;) 12:56:22 <PublicServer> <Mks> are you finnishing the ML nickman? 13:13:15 <PublicServer> <Nickman> :( 13:13:22 <PublicServer> <Mks> 9 is max for 2 13:14:20 <PublicServer> <Nickman> :p 13:20:55 <PublicServer> <Mks> nickman does slh02 looks better now? 13:21:04 <PublicServer> <Nickman> yes :) 13:21:20 <PublicServer> <Mks> only 1 track to connect to the sl now mm 13:21:35 <PublicServer> <Nickman> last one is always the hardest :d 13:21:53 <PublicServer> <Mks> well if I make crossing lines its easy :P 13:21:58 <PublicServer> <Nickman> ;) 13:43:45 <PublicServer> *** Mark has left the game (leaving) 13:57:00 <PublicServer> <Mks> you still here nickman? 14:01:12 <PublicServer> *** Mks has joined spectators 14:01:13 <PublicServer> *** Game paused (not enough players) 14:05:58 *** mixrin has quit IRC 14:14:47 <PublicServer> *** Mark has left the game (connection lost) 14:26:12 <PublicServer> *** Nickman has joined spectators 14:27:56 *** [com]buster has joined #openttdcoop 14:27:56 *** ChanServ sets mode: +o [com]buster 14:28:03 *** [com]buster has quit IRC 14:28:28 *** [com]buster has joined #openttdcoop 14:28:28 *** ChanServ sets mode: +o [com]buster 14:28:38 *** openttdcoop sets mode: +v [com]buster 14:47:09 <tneo> !players 14:47:10 <PublicServer> tneo: Client 495 is Mks, a spectator 14:47:10 <PublicServer> tneo: Client 506 is Nickman, a spectator 14:47:10 <PublicServer> tneo: Client 498 is Spike, a spectator 14:51:07 <Mks> wana build some tneo? 14:51:37 <tneo> unless someone finished bbh 02, then yes :) 14:51:43 <PublicServer> <Mks> ok 14:51:47 <PublicServer> <Mks> I'll join the company then 14:51:54 <PublicServer> *** Mks has joined company #1 14:52:05 <PublicServer> <Mks> nothing happend with bbh 02 since you left it 14:52:13 <PublicServer> *** Game unpaused (enough players) 14:52:14 <PublicServer> *** tneo joined the game 14:58:22 <PublicServer> *** Combuster joined the game 14:58:34 <Tussengas> hmm... 32 inch openttd is kinda overkill :) 14:58:39 <Tussengas> testing my new tv :D 14:58:54 <Ammler> Tussengas: no 14:58:54 <PublicServer> <Combuster> sounds awesome 14:59:08 *** mixrin has joined #openttdcoop 14:59:13 *** openttdcoop sets mode: +v mixrin 14:59:22 <Ammler> overkill would be if the whole map would fit the screen. 14:59:26 <Tussengas> well, i never watch telly anyway :P 14:59:48 <PublicServer> <Combuster> I rarely do as well 15:00:02 <PublicServer> <Combuster> Most cases when I watch TV my laptop or Wii is connected :) 15:00:07 <Tussengas> but i mainly bought it to connect it to my pc :) 15:02:00 <PublicServer> *** Nickman has joined company #1 15:03:32 <PublicServer> *** Thraxian joined the game 15:03:43 <PublicServer> <Nickman> someone want to finish BBH06? 15:04:18 <PublicServer> <Combuster> '06 looks like a mess 15:04:59 <PublicServer> <Combuster> I'll try cleaning it up a little 15:08:15 <PublicServer> <Nickman> yeah, it's Ammlers work... :D 15:09:48 <Ammler> well, obviously very unfinished 15:09:58 <PublicServer> <Nickman> you can say that ;) 15:10:07 <Ammler> is it the only hub left? 15:10:32 <PublicServer> <Thraxian> BBH02 incomplete 15:10:47 <PublicServer> <Thraxian> BBH03 still marked WIP 15:10:50 <PublicServer> <tneo> duh 15:10:58 <PublicServer> <tneo> bbh02 says wip :P 15:11:57 *** Fuco has joined #openttdcoop 15:12:00 <PublicServer> <Thraxian> and printing works still not built 15:12:01 *** openttdcoop sets mode: +v Fuco 15:12:10 <PublicServer> <Thraxian> and oil looks terribly inefficient 15:16:44 <PublicServer> <Nickman> why would oil be inneficient? 15:16:53 <PublicServer> <Nickman> 9 plats per line? 15:17:08 <PublicServer> <Nickman> well, not exactly 9.... 15:17:12 <PublicServer> <Nickman> :D 15:18:10 <Mark> uh 15:18:16 <Mark> whats ineffecient about oil? 15:18:38 <PublicServer> <Thraxian> long tunnels, undoubled bridges, and desync tunnels 15:18:57 <PublicServer> <Thraxian> if it gets too stressed (unlikely), it may not be able to keep up well... 15:19:06 <Mark> the tunnels or bridges are always after a split 15:19:32 <PublicServer> <Thraxian> plus, if you have too many pickup trains at once, it will block incoming drop trains 15:19:47 <Mark> yeah, so make sure you dont have that 15:20:00 <PublicServer> <Thraxian> and how do you control that, pray tell.... 15:20:23 <Mark> by not sending too many trains.. 15:23:57 <PublicServer> *** Thraxian has joined spectators 15:25:55 *** Wurzel49 has quit IRC 15:31:15 <PublicServer> *** Spike has left the game (leaving) 15:37:10 *** Progman has quit IRC 15:41:02 <PublicServer> <Nickman> I'll be off for a while ;) 15:41:03 <PublicServer> <Nickman> be back later 15:41:06 <PublicServer> *** Nickman has left the game (leaving) 15:41:08 <PublicServer> <tneo> bey 15:42:42 <PublicServer> <Combuster> BBH06 layed out 15:42:46 <PublicServer> <Combuster> need signalers 15:43:39 <[com]buster> Mark, around? 15:49:03 *** Nickman87 has quit IRC 15:52:32 <PublicServer> <Combuster> dont bribe 15:53:02 <PublicServer> <tneo> yeah yeah 15:57:23 <PublicServer> *** Combuster has left the game (leaving) 16:02:59 *** Wolle has quit IRC 16:10:47 <Mark> [com]buster: am now 16:12:25 <Mark> !password 16:12:25 <PublicServer> Mark: minion 16:12:33 <PublicServer> *** Mark joined the game 16:13:00 <PublicServer> *** Mark has joined spectators 16:13:04 <PublicServer> *** Mark has joined company #1 16:14:16 <PublicServer> *** tneo has left the game (leaving) 16:15:07 <tneo> o sorry Mark did I pause the game now? 16:15:14 <PublicServer> <Mark> no you didnt :P 16:15:40 <PublicServer> *** tneo joined the game 16:15:58 *** themroc- has quit IRC 16:16:24 *** Wurzel49 has joined #openttdcoop 16:16:29 *** openttdcoop sets mode: +v Wurzel49 16:17:28 *** mixrin_ has quit IRC 16:18:00 <PublicServer> *** tneo has left the game (leaving) 16:18:21 <PublicServer> <Mark> Mks: working on anything? 16:18:41 <[com]buster> Mark: opinion wanted on north BBH06 16:18:57 <PublicServer> <Mark> lacks balancing 16:19:05 <[com]buster> further north 16:19:11 <PublicServer> <Mark> ah 16:19:14 <PublicServer> <Mark> the bridge? 16:19:28 <[com]buster> the bridge is a placeholder 16:19:32 <PublicServer> <Mark> i planned to have both bridges go over the island 16:19:40 <PublicServer> <Mark> but the ML ended up a bit hight 16:19:43 <PublicServer> <Mark> high* 16:20:25 <PublicServer> <Mark> i'll see if i can make it look natural :P 16:20:50 <PublicServer> *** Combuster has left the game (connection lost) 16:21:18 <PublicServer> *** Combuster joined the game 16:21:38 <PublicServer> <Combuster> natural, ehehe 16:21:39 <PublicServer> <Combuster> :) 16:22:08 <PublicServer> <Mark> well looks natural doesnt it :P 16:22:49 <PublicServer> <Mark> 2 bridges will do 16:22:52 <PublicServer> <Mark> tripple is ugly 16:23:04 <PublicServer> <Mark> it's only gap 9 16:23:09 <PublicServer> <Combuster> need landbridges for two 16:23:22 <PublicServer> <Mark> yeah for the third gap you mean? 16:23:28 <PublicServer> <Combuster> tl+2+2 = 7 = max gap 16:23:52 <PublicServer> <Mark> well 9 will be fine 16:24:37 <PublicServer> <Combuster> k, found an UI bug 16:25:11 <PublicServer> <Mark> where? 16:25:16 <PublicServer> <Combuster> Try dragging a bridge 16:25:25 <PublicServer> <Mark> yes 16:25:32 <PublicServer> <Combuster> but when releasing, leave the mouse where it shouldn't go 16:25:46 <PublicServer> <Mark> yes? :P 16:26:05 <PublicServer> <Mark> without moving the footprint you mean? 16:26:19 <PublicServer> <Combuster> Make sure the footprint is ok 16:26:24 <PublicServer> <Combuster> but your mouse is on water 16:26:37 <PublicServer> <Combuster> it will complain about being unable to build 16:26:42 <PublicServer> <Mark> works for me 16:26:48 <PublicServer> <Mark> at what exact location? 16:27:10 <PublicServer> <Combuster> weird 16:27:19 <PublicServer> <Combuster> I tried the same thing just now and it works again 16:28:54 <PublicServer> <Mark> i signalled your BBH btw :P 16:29:01 <PublicServer> <Combuster> Thanks :) 16:29:13 *** Zulan has joined #openttdcoop 16:29:18 *** openttdcoop sets mode: +v Zulan 16:29:22 <PublicServer> <Combuster> People kept nagging to have it completed 16:29:41 <PublicServer> <Mark> now we need booth to finish 03 16:30:10 <PublicServer> <Mark> im off for some ET 16:30:13 <PublicServer> *** Mark has left the game (leaving) 16:30:14 <PublicServer> <Combuster> k cya 16:30:38 <PublicServer> <Combuster> Mks, you there 16:31:37 <PublicServer> * Combuster takes that as a no 16:31:44 <PublicServer> *** Combuster has left the game (leaving) 16:31:44 <PublicServer> *** Game paused (not enough players) 16:32:42 <Mark> !password 16:32:42 <PublicServer> Mark: drills 16:32:52 <PublicServer> *** Game unpaused (enough players) 16:32:54 <PublicServer> *** Mark joined the game 16:32:57 <PublicServer> <Mark> uh wait 16:33:01 <PublicServer> *** Mark has left the game (leaving) 16:33:02 <PublicServer> *** Game paused (not enough players) 16:33:06 <Mark> i was going to play et 16:33:37 <[com]buster> ...but? 16:47:17 *** ed__ has joined #openttdcoop 16:47:22 *** openttdcoop sets mode: +v ed__ 16:47:57 <ed__> !password 16:47:57 <PublicServer> ed__: bowels 16:48:28 <PublicServer> *** ed__ joined the game 16:49:19 * XeryusTC dances 16:50:34 <[com]buster> <("<) 16:50:40 <[com]buster> (>")> 16:50:58 <[com]buster> ^('.')^ 16:51:12 <[com]buster> _(..)_ 16:51:22 <[com]buster> v('.')^ 16:51:27 <[com]buster> yay 16:51:52 * [com]buster hides 16:54:51 *** MizardX has quit IRC 16:55:00 <Ammler> @ban [dancing]buster 16:58:08 <[com]buster> :( 17:00:08 *** MizardX has joined #openttdcoop 17:00:13 *** openttdcoop sets mode: +v MizardX 17:02:32 *** Progman has joined #openttdcoop 17:02:37 *** openttdcoop sets mode: +v Progman 17:04:39 *** PeterT has joined #openttdcoop 17:04:44 *** openttdcoop sets mode: +v PeterT 17:05:33 <PeterT> !password 17:05:33 <PublicServer> PeterT: pelvic 17:05:45 <PublicServer> *** Game unpaused (enough players) 17:05:46 <PublicServer> *** Peter joined the game 17:12:57 <PeterT> !playercount 17:12:57 <PublicServer> PeterT: Number of players: 4 17:13:34 *** jonde has joined #openttdcoop 17:13:39 *** openttdcoop sets mode: +v jonde 17:15:09 <jonde> !password 17:15:09 <PublicServer> jonde: pelvic 17:15:15 <PublicServer> *** jondisti joined the game 17:17:08 *** mixrin has quit IRC 17:23:54 <PublicServer> <Peter> Nickman87 17:25:01 <PublicServer> <Peter> is it ok to add priorities to someone elses slh? 17:27:08 <PublicServer> *** jondisti has left the game (leaving) 17:28:29 <PublicServer> *** Peter has left the game (leaving) 17:28:29 <PublicServer> *** Game paused (not enough players) 17:43:21 <PublicServer> *** Mks has joined spectators 17:45:22 *** problematiQue has joined #openttdcoop 17:45:27 *** openttdcoop sets mode: +v problematiQue 17:47:49 <problematiQue> Yay, I made a service center design that - I believe - when optimized does not lag an ML 17:47:51 <problematiQue> http://imgur.com/jGW8J.png 17:49:26 <problematiQue> whenever a train decides to go into the depot, the other trains are rerouted to another lane, and they will continue to be rerouted until the train that went for service has rejoined the ML 17:49:54 <problematiQue> I just need to figure out the exact lengths of the priority etc 17:50:57 <planetmaker> yes, that works. Though I don't understand the signaling at the entry. 17:51:13 <KenjiE20> stops exiting while one on approach 17:51:14 <planetmaker> hm... nvm 17:51:24 <KenjiE20> doesn't stop two blocking by enterting at once though 17:51:36 <KenjiE20> which they inevitably will 17:51:47 <KenjiE20> needs a TL + 2 entry 17:51:55 <problematiQue> doesn't stop two blocking by enterting at once though - what do you mean? 17:51:59 <KenjiE20> anyway food 17:52:05 *** Muxy has joined #openttdcoop 17:52:11 *** openttdcoop sets mode: +v Muxy 17:52:13 <KenjiE20> I mean two trains together wanting the depo 17:52:15 <KenjiE20> tt 17:52:27 <KenjiE20> one enters (at 38mph) and the other queues 17:52:29 *** Muxy has quit IRC 17:52:36 <problematiQue> but they can't go there both at the same time 17:52:45 *** ODM has joined #openttdcoop 17:52:45 *** ChanServ sets mode: +o ODM 17:52:49 <problematiQue> since a train entering or exiting the depot blocks the access by presignals 17:52:50 *** openttdcoop sets mode: +v ODM 17:53:04 <KenjiE20> oh right, I read those backward 17:53:07 <KenjiE20> caryy on 17:53:11 <problematiQue> ODM: http://imgur.com/jGW8J.png 17:53:17 <problematiQue> I solved the service depot problem \o/ 17:53:40 <problematiQue> [19:49] <+problematiQue> whenever a train decides to go into the depot, the other trains are rerouted to another lane, and they will continue to be rerouted until the train that went for service has rejoined the ML 17:53:41 <Webster> Latest update from openttd: Centralized User Account <http://www.openttd.org/en/news/101> 17:54:31 <KenjiE20> anyway, new problem 17:54:43 <KenjiE20> lots of looping trains if you force entry 17:54:55 <KenjiE20> now, actually going afk 18:00:09 <PeterT> Thanks webster 18:00:22 <PeterT> centralized user accounts are great! 18:02:49 <PublicServer> *** Suisse has left the game (connection lost) 18:03:34 <ODM> hey guys 18:18:21 <PeterT> hi odm 18:20:44 *** Nickman87 has joined #openttdcoop 18:20:49 *** openttdcoop sets mode: +v Nickman87 18:21:00 <PeterT> hey nickman87, can i add prios to your slh 18:21:44 <Nickman87> sure 18:21:45 <PublicServer> *** Peter joined the game 18:21:49 <Nickman87> !password 18:21:49 <PublicServer> Nickman87: sirens 18:21:53 <PublicServer> <Peter> could you join to unpause? 18:21:59 <Nickman87> don't have to ask, its coop ;) 18:22:08 <PublicServer> <Peter> oh. 18:22:08 <PublicServer> <Peter> ok 18:22:21 <Nickman87> !password 18:22:21 <PublicServer> Nickman87: sirens 18:22:28 <PublicServer> *** Game unpaused (enough players) 18:22:28 <KenjiE20> just remember to sign changes 18:22:28 <PublicServer> *** Nickman joined the game 18:22:36 <Nickman87> indeed 18:22:43 <Nickman87> and don't just destroy something completely :D 18:22:49 <Nickman87> not if nessecairy that is 18:23:06 <Nickman87> ok, worst english ever... :D 18:23:24 <PeterT> talk like yoda nickman87 does 18:23:27 * KenjiE20 likes his aspell integration 18:24:27 *** Tussengas has quit IRC 18:28:21 <PublicServer> <Peter> maybe add a bridge to somewhere then add it? 18:28:36 <PublicServer> <Peter> i cant see anything cuz of those signs 18:28:43 <PublicServer> <Peter> oh i know what to do 18:30:07 <PeterT> !trains 2 18:30:07 <PublicServer> PeterT: you must be channel op to use !trains 18:30:13 <PeterT> please up the trains to 2 18:30:21 <PeterT> i have to test a prio 18:30:42 <planetmaker> !info 18:30:42 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Noseybridge Transport' Year Founded: 1970 Money: 820856908 Loan: 0 Value: 820921666 (T:1, R:15, P:3, S:0) unprotected 18:30:55 <KenjiE20> if you have to test, you've done it wrong :P 18:31:03 <planetmaker> !trains 500 18:31:03 <PublicServer> *** planetmaker has set max_trains to 500 18:31:11 <PublicServer> <Peter> thanks planetmaker 18:32:47 <PublicServer> <Peter> this is a hard one 18:32:50 <PublicServer> <Nickman> yup 18:32:54 <PublicServer> <Nickman> two bridges 18:33:02 <PublicServer> <Nickman> you can try and change the connection to if you like :) 18:33:09 <PublicServer> <Peter> nah 18:33:20 <PublicServer> <Nickman> it's easy... bridge the ML over it 18:33:31 <PublicServer> <Peter> lets get back to that one 18:35:09 <PublicServer> <Peter> build in e rail 18:35:13 <PublicServer> <Nickman> oeps, bad rail :D 18:35:34 <PublicServer> <Nickman> much easier ;) 18:35:57 <PublicServer> <Nickman> now, if you extand the joining of the bridges to the end, it's even easyer 18:37:07 <PublicServer> <Nickman> you would need one before the bridges to iI think 18:38:10 <PublicServer> <Peter> should 1 have prio? 18:38:21 <PublicServer> <Nickman> doesnt realy matter I think 18:39:11 <PublicServer> <Nickman> I added some presignals ;) 18:39:12 <PublicServer> <Nickman> :D 18:39:14 <PublicServer> <Nickman> to the prio 18:39:19 <PublicServer> <Peter> ok 18:39:22 <PublicServer> <Nickman> should suffice i think 18:39:29 <PublicServer> <Nickman> but won't be perfect... 18:39:48 <PublicServer> <Nickman> maybe, it's better to move the outer line joiner 18:40:13 <PublicServer> <ed__> is it missing one combo sig? 18:40:26 <PublicServer> <ed__> the track on the right 18:40:30 <PublicServer> <Nickman> why a combo sig? 18:40:43 <PublicServer> <ed__> i'm looking at the track where the train is currently on 18:40:58 <Ammler> ok, is BBH6 done? 18:41:27 <PublicServer> *** AmmIer joined the game 18:42:01 <PublicServer> <Nickman> no, if you add presignals to the other track to, it won't work anymore 18:42:11 <PublicServer> <AmmIer> I remove my name from that hub 18:42:22 <PublicServer> <AmmIer> not much by me :-) 18:42:45 <XeryusTC> !password 18:42:45 <PublicServer> XeryusTC: patios 18:42:47 <PublicServer> <Nickman> haha :D 18:42:53 <PublicServer> *** XeryusTC joined the game 18:42:59 <PublicServer> <AmmIer> and fully unbalanced, so against my plan ;-) 18:43:15 <PublicServer> <Nickman> :D 18:43:36 *** Progman has quit IRC 18:43:43 <PublicServer> <Peter> i assume there is a reason why mark didnt add presignals to oil drop or oil goods pickup 18:44:09 <PublicServer> <AmmIer> if it isn't obvious, there should be a sign 18:44:38 <PublicServer> <Peter> nope 18:44:48 <PublicServer> <Peter> then i will add them 18:44:56 <PublicServer> <XeryusTC> hmm, people should care more to keep the top of the sign list complete :P 18:46:46 <PublicServer> <XeryusTC> they have no reason to be on top 18:46:51 <PublicServer> <Peter> yes they do 18:46:54 <PublicServer> <Nickman> which ones? 18:47:00 <PublicServer> <XeryusTC> builders board and voting board are not more important than hub signs 18:47:06 <PublicServer> <Peter> builder's board is 18:47:10 <PublicServer> <Nickman> :p 18:47:19 <PublicServer> <XeryusTC> it most certainly is not 18:47:22 <PublicServer> <AmmIer> builders board? 18:47:28 <PublicServer> <XeryusTC> you add your name once, you never need to see it again 18:47:37 <PublicServer> <XeryusTC> until archiving, and then it is no hassle to scroll 18:47:57 <PublicServer> <XeryusTC> needing to scroll through the list all the time to find hubs is a hassle 18:48:10 <PublicServer> <AmmIer> ah :-) 18:48:27 <PublicServer> <AmmIer> didn't know, we have such a b oard :-D 18:48:35 <PublicServer> <XeryusTC> we do since 3 games 18:48:48 <PublicServer> <AmmIer> and is it used? 18:48:55 <PublicServer> <XeryusTC> apparently 18:48:55 <Ammler> !archive 18:48:55 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 18:49:05 <PublicServer> <XeryusTC> at least people add their names, dunno if it is copied to the wiki though 18:49:22 <PublicServer> <AmmIer> yes, looks like 18:50:23 <PublicServer> <AmmIer> printing works isn't done yet 18:50:41 <PublicServer> <XeryusTC> i know, that's why i left the sign 18:51:50 <PublicServer> *** XeryusTC has left the game (connection lost) 19:00:14 <PublicServer> <Peter> added 8 more stations to kenji's coal drop 19:01:28 *** ed__ has quit IRC 19:01:28 <PublicServer> *** ed__ has left the game (connection lost) 19:02:28 <KenjiE20> a) why? b) why there? c) awful 19:02:57 <PublicServer> <Peter> a) small b)space c)thanks, you too 19:03:37 <KenjiE20> it was built small, since coal isn't major, it had expansion space, and yes it is, bad cls everywhere 19:04:05 <PublicServer> <Peter> i see 4 bad cl 19:05:05 <PublicServer> *** Peter has left the game (connection lost) 19:06:47 *** Skasi has joined #openttdcoop 19:06:52 *** openttdcoop sets mode: +v Skasi 19:06:53 <Skasi> !password 19:06:53 <PublicServer> Skasi: torrid 19:06:54 *** PeterT has quit IRC 19:07:00 <PublicServer> *** Skasi joined the game 19:12:18 <PublicServer> *** Skasi has left the game (leaving) 19:20:00 *** Skasi has left #openttdcoop 19:25:49 <PublicServer> <Nickman> who is making printing works? 19:31:23 <PublicServer> <AmmIer> Nickman: sorry :-P 19:34:37 *** mixrin has joined #openttdcoop 19:34:42 *** openttdcoop sets mode: +v mixrin 19:44:53 <PublicServer> *** Mks has joined company #1 19:45:24 <PublicServer> *** Mks has joined spectators 19:54:30 <PublicServer> <Nickman> Ammler, you making printing works? 19:54:39 <PublicServer> <AmmIer> sometimes 19:54:46 <PublicServer> <AmmIer> like now :-) 19:55:07 <PublicServer> <Nickman> :p 19:55:28 <PublicServer> <Nickman> I'm changing the signlist widget to the new standard ;) 19:55:56 <PublicServer> <AmmIer> still working on it? 19:56:05 <PublicServer> <AmmIer> I thought, you are done 19:56:08 <PublicServer> <Nickman> I'm now just opdating it, next step is to add the filter 19:56:22 <PublicServer> <Nickman> I'm as good as finished, just cleaning up a bit, but think I found something wrong :D 19:56:42 <PublicServer> <AmmIer> ah, you update the sign list to new widget system? 19:56:53 <PublicServer> <Nickman> yeah 19:57:02 <PublicServer> <AmmIer> that is cool, too 19:57:13 <PublicServer> <AmmIer> I hope Alberth can use it. 19:57:23 <PublicServer> <Nickman> He sounded happy :- 19:57:25 <PublicServer> <Nickman> :) 19:57:34 <PublicServer> <Nickman> but htere is a strange thing with the GUIList :p 19:57:56 <PublicServer> <AmmIer> don't ask me for help :-P 19:57:57 <PublicServer> <Nickman> I call ForceResort on it, and the next function is "NeedResort" to chack if it has to be sorted, and that gives me false... 19:58:08 * DASPRiD bites narc 19:58:13 <PublicServer> <Nickman> I tried the ottd channel, but they are busy talking about nonsense :D 19:58:26 <PublicServer> <AmmIer> pm is the cooper with code knowledge 19:58:40 <PublicServer> <Nickman> :) 19:58:41 <PublicServer> <AmmIer> well, SmatZ sometimes knows a bit too. 19:58:56 <PublicServer> <Nickman> you don't program? only make newgrfs and stuff? 19:59:28 <PublicServer> <AmmIer> newgrf (nfo) is much easier then c++ 19:59:47 <PublicServer> <Nickman> :) 19:59:55 <PublicServer> <Nickman> once you know how ;) 19:59:59 <hylje> is newgrf turing complete 20:00:03 <PublicServer> <AmmIer> but there I don't make huge things, either. 20:00:38 <PublicServer> <AmmIer> oh another c++ expert from our cooper club. 20:00:58 <PublicServer> <AmmIer> how is fatmap progress? 20:01:14 <PublicServer> <Nickman> don't know :D 20:01:46 <planetmaker> code knowledge is exagerated highly. 20:01:47 <PublicServer> <Nickman> I think I'm just not using the function right here... when I look at the comments 20:01:55 <planetmaker> If you look at my successful patches... 20:02:15 <planetmaker> ... my first one is still a good example of my coding skills :-) 20:02:28 <hylje> nickman ammler fatmap is pretty slow, but i've not given up quite yet 20:02:40 <Ammler> nice to hear :-) 20:03:02 <Ammler> it would be just worth to see performance difference 20:03:11 <Nickman87> I'm doing some small patches to get to know the code a bit at the moment hylje ;) 20:03:35 <Nickman87> if you need help with anything you can always ask :) 20:03:42 <Nickman87> I'll give it a shot then :D 20:04:02 * Ammler still is looking forward to see Nickman87 first patch. :-P 20:04:12 <Ammler> FIRST* 20:04:30 <Nickman87> working on it m8 ;) 20:05:07 <hylje> yeah 20:08:15 <Nickman87> hylje, you a bit familiar with the new Widget system perhaps? :D 20:08:27 <hylje> no 20:08:36 <hylje> i've studied just the map stuff 20:08:38 <hylje> no gui for me 20:08:53 <Nickman87> ;) 20:08:59 <hylje> fatmap won't need any gui trickery anyway 20:09:00 <Nickman87> trial and error it is :d 20:09:08 <Nickman87> I like GUI designing 20:09:10 <hylje> the tunnel and bridge buttons just get a new backend 20:09:13 <Nickman87> :D 20:09:14 <Nickman87> yeah 20:09:32 <Nickman87> for school projects, my groups always have the best GUI's :D 20:10:42 <Nickman87> well school... university :p 20:10:48 <Nickman87> I keep on calling it just school :) 20:12:48 <planetmaker> my first OpenTTD patch: svn 13481 :-) 20:14:53 <Ammler> my first patch: http://wwottdgd.openttdcoop.org/patches/1/55clients.patch :-) 20:15:37 *** R0b0t1 has joined #openttdcoop 20:15:42 *** openttdcoop sets mode: +v R0b0t1 20:16:29 <Ammler> well, that was the final one, around 80% got in trunk 20:16:55 <Ammler> just cleanup magic numbers 20:17:27 <problematiQue> http://www.tt-forums.net/viewtopic.php?f=29&t=44848 20:17:29 <Webster> Title: Transport Tycoon Forums View topic - A Service Center that doesn't block an ML in any way (at www.tt-forums.net) 20:18:55 <problematiQue> !password 20:18:55 <PublicServer> problematiQue: khakis 20:18:55 <Ammler> problematiQue: just posting a link without comment is like spam. 20:19:13 <hylje> just posting a link without comment is like useful 20:19:20 <problematiQue> oh it was something we were talking about earlier 20:19:21 <problematiQue> sorry 20:19:52 <PublicServer> *** problematiQue joined the game 20:20:20 <Ammler> could be a bit smaller and same effective 20:20:50 <problematiQue> how so? 20:20:52 <Nickman87> nice patch Ammler ;) 20:21:06 <problematiQue> that's why I posted btw, to get some comments on it 20:21:09 <Ammler> at the time I made, it was awesome ;-) 20:21:34 <Nickman87> My transforming is finished, I shoudl submit it to flyspray now? 20:21:53 <planetmaker> Nickman87: if it compiles, if you tested successfull, then yes 20:22:04 <planetmaker> oh, and mind the coding style :-) 20:22:22 <planetmaker> e.g. no trailing white space, indentations by tabs, braces in a new line 20:22:33 <Nickman87> I compiled, tested and it worked 20:22:43 <Nickman87> I didn't write much code so it should comply... :D 20:22:46 <Nickman87> I'll do the whitespace test 20:22:48 <planetmaker> that's only an update to the window, right? 20:23:41 <Nickman87> yeah 20:23:48 <Nickman87> just updated it to the new widget system 20:23:59 <planetmaker> nice :-) 20:24:14 <planetmaker> a good way to become popular with the devs :-) 20:25:14 <Nickman87> ;) 20:25:27 <Nickman87> wasnt very difficult, just needed to get to know the system a bit 20:25:42 <Nickman87> the whitespace test said nothing :) 20:25:47 *** Razaekel has quit IRC 20:26:30 <Nickman87> my coding style is abou the same as the guidelines, only the { on a new line for functions I don't normally do 20:28:33 <Nickman87> so, now I add a new task to flyspray planetmaker? 20:28:57 <planetmaker> yep 20:29:24 <Nickman87> Patch, Interface, All OS, Low severity 20:29:37 <Nickman87> what do I pick at version? 20:29:43 <Nickman87> trunk? 20:30:03 <planetmaker> very low :-). Version: trunk (rXXXX), Interface, Type: Patch 20:30:18 <planetmaker> (add the rXXX in the description) 20:30:26 <planetmaker> so, yes 20:30:29 <Nickman87> k 20:32:08 <Nickman87> so I pick "Version ?" 20:32:17 <Nickman87> or "Other" 20:32:24 <Nickman87> or just trunk... :p 20:32:49 <planetmaker> trunk 20:32:52 *** lordaro has joined #openttdcoop 20:32:57 *** openttdcoop sets mode: +v lordaro 20:33:04 <planetmaker> and say in the description which svn version you made it for. 20:33:18 <planetmaker> (if your diff file doesn't tell) 20:33:34 <planetmaker> *file name 20:33:58 <Nickman87> http://bugs.openttd.org/task/3144 20:34:01 <Nickman87> ok like that? 20:34:57 <PublicServer> <Nickman> nobody building? 20:36:59 *** lordaro has quit IRC 20:43:20 *** Razaekel has joined #openttdcoop 20:43:25 *** openttdcoop sets mode: +v Razaekel 20:54:45 <jonde> !password 20:54:45 <PublicServer> jonde: sensed 20:55:06 <PublicServer> *** jondisti joined the game 20:56:13 <PublicServer> *** tneo joined the game 20:59:42 <PublicServer> *** jondisti has left the game (leaving) 21:00:23 <PublicServer> *** tneo has left the game (leaving) 21:09:52 *** themroc- has joined #openttdcoop 21:09:57 *** openttdcoop sets mode: +v themroc- 21:11:21 <Chris_Booth> !password 21:11:21 <PublicServer> Chris_Booth: wretch 21:11:40 <PublicServer> *** Chris Booth joined the game 21:11:41 <PublicServer> <Chris Booth> evening 21:20:54 <PublicServer> *** Mks has joined company #1 21:21:35 <PublicServer> <Chris Booth> BBH 03 sucks 21:21:50 <PublicServer> <Mks> didn't you build it? 21:21:57 <PublicServer> <Chris Booth> i am building it 21:22:04 <PublicServer> <Chris Booth> but it still sucks 21:22:09 <PublicServer> <Mks> why? 21:22:17 <PublicServer> <Chris Booth> just dont like it 21:22:24 <PublicServer> <Mks> lol 21:22:46 <PublicServer> <Chris Booth> i have built better 21:23:15 <PublicServer> <Mks> I'd rather not build a BBH I Am really bad at it specially compact and good looking 21:23:34 <PublicServer> <Mks> so bb05 is better then? 21:23:44 <PublicServer> <Chris Booth> yeah i like BBH 05 21:23:55 <PublicServer> <Chris Booth> apart from the forrest that died 21:24:07 <PublicServer> <Mks> well 21:24:27 <PublicServer> <Mks> if I should be honest large networks like this on a map like this just aint good looking at all 21:24:49 <PublicServer> <Chris Booth> whay? 21:24:53 <PublicServer> <Chris Booth> why? 21:25:08 <PublicServer> <Mks> well looks better without the rails :P 21:25:22 <PublicServer> <Mks> the rail take up more or less the entire map :) 21:25:30 <PublicServer> <Mks> wrong not map but land 21:25:48 <PublicServer> <Chris Booth> they do 21:25:55 <PublicServer> <Chris Booth> but think of all the trains 21:25:59 <PublicServer> <Mks> true 21:26:15 <PublicServer> <Mks> is printing works finnished? 21:26:27 <PublicServer> <Mks> sounds like a bad idea to use same plattforms for drop and pickup 21:26:28 <PublicServer> <Nickman> you should ask ammler :D 21:26:38 <PublicServer> <Mks> specially with only 12 platforms 21:26:38 <PublicServer> <AmmIer> drop is done ;-) 21:26:47 <PublicServer> <Mks> ahh 21:27:00 <PublicServer> <AmmIer> well, it would be enough for both, I guess 21:27:04 <PublicServer> <Mks> well 21:27:26 <PublicServer> <Mks> I try to avoid combined drop and pickup stations used to build both in one but well 21:27:38 <PublicServer> <Mks> it can cause jam 21:28:33 <PublicServer> <Mks> so only bbh03 left + some slhs and mm its finnished 21:28:45 <PublicServer> *** Thraxian #1 joined the game 21:28:46 <PublicServer> <Mks> well major network that is 21:31:02 <PublicServer> *** Chris Booth has left the game (leaving) 21:33:03 <PublicServer> *** Thraxian #1 has left the game (leaving) 21:34:27 <PublicServer> <Mks> how to remove a power station? 21:34:36 <PublicServer> <AmmIer> magic bulldozer 21:34:44 <PublicServer> <Mks> well ofc but in this game? 21:34:47 <PublicServer> <Mks> wait ? 21:35:02 <hylje> magic bulldozer is the only way to remve power stations 21:35:14 <PublicServer> <Mks> ohh they never dissapear otherwise? 21:35:25 <hylje> yeah 21:36:12 <PublicServer> <Mks> guess its nothing that can be done then :) 21:36:33 <Ammler> !rcon magic_bulldozer 21:36:33 <PublicServer> Ammler: Magic bulldozer is disabled. 21:36:43 <Ammler> !playercount 21:36:43 <PublicServer> Ammler: Number of players: 5 21:41:06 *** PeterT has joined #openttdcoop 21:41:11 *** openttdcoop sets mode: +v PeterT 21:41:13 <PeterT> !password 21:41:13 <PublicServer> PeterT: imaged 21:41:26 <PublicServer> *** Peter joined the game 21:41:28 <PublicServer> <problematiQue> Haha, simpleton, that's gold 21:41:56 <Nickman87> see my patch Ammler? :D 21:42:02 <Nickman87> *seen 21:42:19 <Ammler> yes, did you get feedback from Alberth? 21:42:30 <Ammler> or other dev? 21:42:45 <Nickman87> not yet, should I annouce on the openttd channel? 21:43:04 <Nickman87> that I submitted the patch 21:43:17 <Ammler> well, they should be announced by FS anyway, I guess. 21:43:39 <Nickman87> so just leave it be? :) 21:46:44 <PublicServer> *** jondisti joined the game 21:48:26 <Ammler> Nickman87: and write 2nd patch in the meantime ;-) 21:48:33 <PublicServer> <Mks> is there anything left to do on the ML and major stations? 21:48:35 <PublicServer> <Peter> what patch? 21:48:39 <Ammler> the one we care :-) 21:50:35 <PublicServer> <Mks> guess 2 more slhs wouldn't hurt 21:50:39 <PublicServer> *** problematiQue has left the game (leaving) 21:50:54 <problematiQue> !password 21:50:54 <PublicServer> problematiQue: cowers 21:51:03 <PublicServer> *** problematiQue joined the game 21:51:17 <PublicServer> <problematiQue> is there anything I can do? 21:51:33 <PublicServer> <Mks> you could build an slh 21:51:42 <PublicServer> <problematiQue> sure, where? 21:52:10 <PublicServer> <Mks> somewhere around the ML ring that goes towards the middle of the ring 21:52:42 <PublicServer> <problematiQue> how about north of the network plan? 21:52:50 <Nickman87> I'll get back to the second patch, don't worry Ammler :D 21:52:52 <PublicServer> <Mks> put a sign 21:52:59 <PublicServer> <Mks> where you mean 21:53:19 <PublicServer> <problematiQue> SLH? = name 21:53:32 <PublicServer> <problematiQue> ok 21:53:32 <PublicServer> <Peter> i changed it 21:53:39 <Ammler> yeah, that is what I liked to hear :-) 21:53:44 <PublicServer> <Mks> slh 05 21:53:49 <PublicServer> <Peter> signs of notice are prioritized with ! 21:53:53 <Ammler> and hope to see, sometime :-P 21:53:58 <PublicServer> <problematiQue> cheers Peter 21:54:03 <PublicServer> <Peter> :) 21:54:13 <Ammler> "!"-signs means errors 21:54:13 *** lordaro has joined #openttdcoop 21:54:15 <PublicServer> <problematiQue> trainglength is 3? so, that's the minimum length of the bends, right? 21:54:18 *** openttdcoop sets mode: +v lordaro 21:54:22 <PublicServer> <Mks> yes 21:54:29 <PublicServer> <Peter> thats cl 21:54:34 <PublicServer> <Peter> Curve Length 21:54:39 <PublicServer> <Peter> lets hope this works 21:54:44 <PublicServer> <Peter> @define CL 21:54:47 <PublicServer> <Mks> well tl=cl isn't that so? 21:54:54 <PeterT> @define CL 21:54:57 <PublicServer> <Mks> well up to 13 or whatever max was 21:55:15 <Mks> !cl 150 21:55:16 <PublicServer> <problematiQue> minimal terraform right? 21:55:25 <PublicServer> <Peter> yes 21:55:26 <PublicServer> <Mks> yes 21:55:33 <PublicServer> <problematiQue> how many lanes for the sideline? 21:55:41 <PublicServer> <Mks> just 2 21:55:44 <PublicServer> <Mks> L+R 21:55:49 <PublicServer> <problematiQue> (sorry for all the questions, it's my first time) 21:56:04 <PublicServer> <Mks> all ML lines need to be connected tho 21:56:05 <PublicServer> <Peter> really? and you are designing an SLH? 21:56:22 <PublicServer> <problematiQue> well not first time ttd 21:56:28 <PublicServer> <problematiQue> I've made slh's on singleplayer games 21:56:55 <PublicServer> <Mks> if you make bridges like that you need 2 21:57:04 <PublicServer> <problematiQue> I know 21:57:14 <PublicServer> <Mks> k 21:57:18 <PublicServer> <Peter> no, we dont 21:57:21 <PublicServer> <Peter> :P 21:57:54 <lordaro> !password 21:57:54 <PublicServer> lordaro: cowers 21:58:45 <PublicServer> <problematiQue> I'll be fine now... 21:58:55 <PublicServer> <Peter> great 21:59:31 <PublicServer> <Mks> 9 is max for 2 tunnels 21:59:34 <PublicServer> <Mks> with tl 3 21:59:54 <PublicServer> <Mks> even tho on an sl I gues 2 should be enough 22:00:27 <PublicServer> *** Peter has left the game (leaving) 22:00:35 *** ODM has quit IRC 22:02:49 <Nickman87> just ask me enought times and it will be done eventually Ammler ;) 22:03:14 <PublicServer> <problematiQue> what type of bridgest to build (what top speed?) 22:03:20 <Nickman87> pretty ones? ;D 22:03:30 <Nickman87> don't know what train speed we will have though... 22:03:37 <PublicServer> <Mks> well train has a top speed of 230km/h something 22:03:37 <hylje> wood bridges are a winner 22:03:39 <PublicServer> <problematiQue> I'll just take the fastest to be safe xD 22:04:06 <PublicServer> <Mks> 225km/h even 22:04:13 <PublicServer> <Mks> so anything that has at least that is ok 22:04:21 <PublicServer> <problematiQue> k 22:04:25 <PublicServer> *** Kenji joined the game 22:04:37 <PublicServer> <Mks> GEC'Class 91'(Electric) is the train 22:04:43 <PublicServer> *** Kenji has joined company #1 22:04:51 <PublicServer> <Kenji> aka Intercity 225s 22:05:19 *** Progman has joined #openttdcoop 22:05:23 <PublicServer> <problematiQue> please see sign '! can I link...' 22:05:24 *** openttdcoop sets mode: +v Progman 22:05:52 <PublicServer> <problematiQue> it makes no sense now but it's the thought that counts :) 22:06:03 <PublicServer> <Kenji> ew 22:06:17 <PublicServer> <Kenji> ML blocking 22:06:22 <PublicServer> <Mks> well I think you should join em a little further in 22:06:39 <PublicServer> <Mks> preferable a couple of trainlenghts I think 22:07:10 <PublicServer> <problematiQue> yes ok, I was just wondering if I had to after they go under/over the opposite ML tracks 22:07:11 <PublicServer> <Kenji> see slh03 22:07:47 *** lordaro has left #openttdcoop 22:08:24 <PublicServer> <Mks> considering how little coal this map has it sure has alot of power plants 22:10:19 <PublicServer> <Mks> see ?slh02? is that the correct slh for that industry? 22:11:33 <PublicServer> <Nickman> sure, connect it there 22:11:52 <PublicServer> <Nickman> but try to take the land part as much as possible 22:12:01 <PublicServer> <Nickman> don't go making all the ater dissapear with bridges :D 22:13:17 <PublicServer> <Mks> should I go like the signs 1, 2, 3, 4? 22:13:22 <PublicServer> <Mks> 5 22:13:54 <PublicServer> <Mks> or 2-3 and 2-4? 22:14:11 <PublicServer> <Nickman> might be prettier to take the turn? :) 22:14:54 <PublicServer> <Kenji> or you could just build the SLH and leave the SL for when there are industries to connect 22:15:02 <PublicServer> <Mks> thought that sl should go more or less all the way to food gold drop 22:15:06 <PublicServer> <Mks> well 22:15:18 <PublicServer> <Mks> I was thinking of connecting the industry 22:15:32 <PublicServer> <Mks> I wana see some trains using all those fanzy tracks :)* 22:15:36 <PublicServer> <Nickman> try it, if it is no good, boom it :D 22:15:50 <PublicServer> <Nickman> but I'd make it go past Slippery weed :) 22:15:59 <PublicServer> <Nickman> to make it pretty and don't disturb the landscape to much 22:16:16 <PublicServer> <Mks> ahh yes 22:16:31 <PublicServer> <Mks> well should be fairly ok to use the landscape 22:16:33 <PublicServer> <Mks> only 2 lines 22:17:11 <PublicServer> <Nickman> indeed, and CL3 which makes is pretty easy ;) 22:17:21 <PublicServer> *** jondisti has left the game (leaving) 22:17:30 <PublicServer> <Mks> yeah cl 7 would be a hassle on this map 22:17:57 <PublicServer> *** Kenji has joined spectators 22:19:13 <PublicServer> <Mks> whats best tf wise make an extra water plattform or drag the land out a little? 22:20:02 <PublicServer> <Nickman> you need to double bride :) 22:20:05 <PublicServer> <Nickman> bridge 22:20:10 <PublicServer> <Mks> ahh doh 22:20:17 <PublicServer> *** Kenji has joined company #1 22:20:27 <PublicServer> <Nickman> and if you only need about two, three, four tiles of space, make the land a bit bigger :) 22:20:36 <PublicServer> <Nickman> instead of adding extra islands 22:20:39 <PublicServer> <Mks> k 22:20:46 <PublicServer> <Kenji> :P 22:20:51 <PublicServer> <Nickman> its nicer that way :) 22:21:20 <PublicServer> <Kenji> you could actually rework the SLH to meet there 22:23:00 *** Kolo has joined #openttdcoop 22:23:05 *** openttdcoop sets mode: +v Kolo 22:23:37 *** Kolo has quit IRC 22:25:26 <PublicServer> <Kenji> hmm BR freight / freightliner old / new or EWS livery... 22:25:59 *** jonde has quit IRC 22:27:13 <Chris_Booth> Freightliner greyt and yellow is my fav 22:27:21 <Chris_Booth> with class 90 loco 22:27:26 <PublicServer> <Kenji> not accurate atm 22:27:46 <Chris_Booth> why not? 22:27:56 <PublicServer> <Kenji> they never used grey on the 91s afaik 22:28:12 <Chris_Booth> did i say 91? 22:28:16 <Chris_Booth> i said class 90 22:28:37 <Chris_Booth> http://en.wikipedia.org/wiki/File:90049_at_Ipswich.JPG 22:28:39 <Webster> Title: File:90049 at Ipswich.JPG - Wikipedia, the free encyclopedia (at en.wikipedia.org) 22:29:26 <PublicServer> *** Kenji has left the game (connection lost) 22:29:38 <Chris_Booth> class 91 was never used for frieght 22:30:14 <PublicServer> <Mks> well it sas gec 91 in plan doesn't it? 22:30:48 <PublicServer> <problematiQue> could someone check SLH05 please, see if I'm doing ok? 22:31:19 <PublicServer> <Mks> if you ask me I think it looks ok I am no expert tho better ask someone else :P 22:31:23 <PublicServer> <AmmIer> it isn't on the sign list 22:31:37 <PublicServer> <problematiQue> I made a sign 22:31:50 <PublicServer> <AmmIer> check the sign list 22:31:57 <PublicServer> <problematiQue> oh do I put a space in front? 22:32:05 <PublicServer> <Nickman> I put one :) 22:32:27 <PublicServer> <Nickman> you have som syncing issues... 22:32:54 <PublicServer> <AmmIer> he made only the exit 22:33:28 <PublicServer> <Nickman> that to :D 22:33:37 <PublicServer> <problematiQue> yes, but I was aware of that :) 22:34:03 <PublicServer> <Nickman> check the top of the mountain 22:34:08 <PublicServer> <problematiQue> so sync=good, not sync=bad? 22:34:12 <PublicServer> <Nickman> and adjust your bridges accordingly ;) 22:34:25 <PublicServer> <Nickman> yes :) 22:34:28 <PublicServer> <problematiQue> ok, cheers 22:34:45 <PublicServer> <AmmIer> you should have a max of 1 direction change per trainlength 22:35:06 <PublicServer> <Nickman> the might be is a good question :) 22:35:28 *** Progman has quit IRC 22:36:38 <PublicServer> <Nickman> guess its not a problem ;) 22:36:57 <PublicServer> <Nickman> check !speedtest 22:37:22 <PublicServer> <problematiQue> shall I delete the syncing example? 22:37:26 <PublicServer> <problematiQue> thanks for the help btw 22:37:35 <PublicServer> <Nickman> you can leave it if it is not in your way :) 22:37:39 <PublicServer> <problematiQue> k 22:37:46 <PublicServer> <Nickman> if you want to use the space, you can delete it :) 22:37:50 <PublicServer> <Nickman> or someone else will :) 22:38:19 <PublicServer> <AmmIer> Nickman: are you sure that is a "final" train? 22:38:21 <PeterT> !password 22:38:21 <PublicServer> PeterT: palled 22:38:47 <PublicServer> <Nickman> no? :) 22:38:57 <PublicServer> <Nickman> but the train doesn't slow down? 22:38:58 <PublicServer> <AmmIer> well I wrote "might be" 22:39:00 <PublicServer> <Mks> someone makeing a train yard? 22:39:15 <PublicServer> <Nickman> does it differ with less wagons? 22:39:23 <PublicServer> <Nickman> that IS slow :) 22:39:30 <PublicServer> <Nickman> it was just a test to check you "might b" :) 22:40:13 <PublicServer> <Mks> I guess I can't build any trains huh before the train yard is built? 22:40:35 <PublicServer> <Nickman> if anyone knows how the trains should be built, a trainyard can be made :) 22:40:49 <PublicServer> <Mks> only know the locomotive 22:40:56 <PublicServer> <Mks> I guess mark should do it really 22:40:59 <PublicServer> <Mks> but he ain't here 22:41:34 <PublicServer> <Mks> nickman check the sighn "gah" 22:41:46 <PublicServer> <Mks> having trouble makeing bridges there 22:41:49 <PublicServer> <Mks> so it looks good also 22:42:00 <PublicServer> <AmmIer> Nickman: make a cargo train ;-) 22:42:18 *** PeterT has quit IRC 22:43:00 <PublicServer> <Nickman> we need 2 * GEC'91 22:43:07 <PublicServer> <Mks> ahh 22:43:10 <PublicServer> <Mks> double 22:43:30 <PublicServer> <Nickman> I'll make a trainyard... 22:45:18 <PublicServer> <Nickman> I assume its the "GEC 'Class 91' ;) 22:45:30 <PublicServer> <Mks> well is only one train with that name right? 22:46:53 <PublicServer> <Mks> hehe only 4 cargo wagons per train 22:47:24 <PublicServer> <Mks> you should use that 3x freight for food and goods right? 22:47:30 <PublicServer> <Mks> 120 crates of goods woot 22:50:46 <PublicServer> *** AmmIer has left the game (leaving) 22:51:48 <PublicServer> <Nickman> Ammler, how can I see the loading/unloading time? 22:52:00 <Ammler> grf2html 22:52:07 <PublicServer> <Nickman> :D 22:52:20 <Ammler> seriously 22:53:13 *** ^Spike^ is now known as ^spike^ 22:53:19 <Ammler> or pikkawiki 22:53:32 <PublicServer> <Mks> loading times? 22:53:38 <PublicServer> <Mks> its diffrent on diffrent wagons? 22:53:48 <PublicServer> <problematiQue> how can I check how many tunnels I need when they're 6 long? 22:53:58 <Nickman87> type: !tunnels 3 6 22:54:06 <problematiQue> !tunnels 3 6 22:54:06 <PublicServer> problematiQue: You need 2 tunnels/bridges for trainlength 3 and gap 6. 22:55:25 *** [com]buster has quit IRC 22:55:37 *** ^spike^ has quit IRC 22:56:27 <Nickman87> grf2html is still fuzzy Ammler... :D 22:56:42 <Ammler> pikkawiki then :-) 22:56:45 <Ammler> and good night. 22:56:49 <Nickman87> night ;) 22:57:00 <Ammler> just check !grf for links 22:57:26 <PublicServer> <Mks> nickman mm slh02? is that ok to connect to slh 02? 22:58:16 <PublicServer> <Nickman> tought to way... will depend on future development of the network I think :) 22:58:22 <PublicServer> <Nickman> but you are almost there so... 22:58:44 <PublicServer> <Mks> I mean any other slh would mean massive bridges 22:58:51 <PublicServer> <Mks> unless someone build a new one ofc 22:58:55 <PublicServer> <Mks> still not very good tho 22:59:01 <PublicServer> <Nickman> yeah, just connect it, and it is always possible to move it afterwards 22:59:18 <PublicServer> <Mks> yeah someone moved one last game that I've connected 22:59:35 <PublicServer> <Mks> tho in that case it was a bit more obvious it was wrong slh I guess 22:59:40 <problematiQue> !tunnels 3 7 22:59:40 <PublicServer> problematiQue: You need 2 tunnels/bridges for trainlength 3 and gap 7. 23:00:03 <PublicServer> <Nickman> sometimes hard to say at this point in time ;) 23:00:10 <PublicServer> <Mks> well sl so far looks ok? I think it follows landscape fairly well 23:00:14 <PublicServer> <Mks> yeah 23:00:52 <PublicServer> <Mks> well I've looked at map and basiclly only think to connect to slh02 is that stuff I want to connect :P 23:03:31 <PublicServer> <Mks> one thing is good with tl 3 easier to build stations on this maps that way 23:05:11 <PublicServer> <Nickman> don'tk now how Mark wants to drop gold, when their are no carts for it? 23:05:58 <PublicServer> <Mks> lol 23:06:01 <PublicServer> <Nickman> ah, there is :D 23:06:03 <PublicServer> <Nickman> my mistake 23:06:05 <PublicServer> <Nickman> it was hidden ;) 23:06:06 <PublicServer> <Mks> there is 23:06:14 <PublicServer> <Mks> yeah looks like a passanger wagon 23:07:08 <Fuco> !password 23:07:08 <PublicServer> Fuco: gaiety 23:07:15 <PublicServer> *** Fucoo joined the game 23:07:18 <PublicServer> <Nickman> guess that all of them 23:07:50 <PublicServer> <Mks> does it really matter if some stations platforms are further awy then others? I mean if full they use those empy anyways right? 23:08:03 <PublicServer> <Nickman> indeed 23:08:17 <PublicServer> <Nickman> only when they are VERY far away, it could prove to be a bit more difficult :) 23:08:22 <PublicServer> <Mks> some seem to think its very bad tho 23:08:30 <PublicServer> <Mks> well 1 or 2 extra tiles shouldn't matter right? 23:08:46 <PublicServer> <Nickman> nope 23:08:54 <PublicServer> <Nickman> not when your signalling is ok ;) 23:09:00 <PublicServer> <Mks> well pbs :P 23:09:11 <PublicServer> <Mks> I think pbs is good at stations 23:09:18 <PublicServer> <Mks> pre signals ain't as good really 23:09:35 <PublicServer> <Mks> unless you build a pre signal bypass I guess but that takes alot of space 23:09:41 <PublicServer> <Mks> and not that much of space on this map 23:10:37 <PublicServer> <Mks> check out tumblewood Mines nickman 23:10:41 <PublicServer> <Mks> think its ok like that? 23:10:50 <PublicServer> <Fucoo> lol 23:10:50 <PublicServer> <Nickman> I'll check in a minute 23:10:54 <PublicServer> <Fucoo> 12 t/m 23:11:02 <PublicServer> <Fucoo> that die before any train enter the station 23:11:04 <PublicServer> <Fucoo> :P 23:11:05 <PublicServer> <Mks> yeah well 23:11:12 <PublicServer> <Mks> I'll build a train close by :P 23:11:22 <PublicServer> <Fucoo> add some fake drop 23:11:27 <PublicServer> <Fucoo> to keep it alive 23:11:29 <PublicServer> <Mks> how? 23:12:38 <PublicServer> <Mks> neat 23:12:43 <PublicServer> <Mks> that will help keep it alive? 23:13:07 <PublicServer> <Fucoo> there's a power station 23:13:14 <PublicServer> <Mks> ahh 23:13:15 <PublicServer> <Mks> lol 23:13:15 <PublicServer> <Fucoo> so it will load and drop 23:13:26 <PublicServer> <Mks> hehe 23:13:29 <PublicServer> <Fucoo> = rating's up 23:13:46 <PublicServer> <Mks> got another 32t mine connected to same station 23:14:21 <PublicServer> <Fucoo> now the poor little train won't hande it ;D 23:14:23 <PublicServer> <Mks> ahh nice should keep both alive 23:14:50 <PublicServer> <Fucoo> by the way, using pbs when not neccessary is a bit of a waste 23:14:56 <PublicServer> <Fucoo> its pretty CPU intense 23:16:08 <PublicServer> <Mks> well when is PBS neccessary? 23:16:36 <PublicServer> <Fucoo> when you can't use pbs 23:16:37 <PublicServer> <Fucoo> i mean 23:16:39 <PublicServer> <Fucoo> presignals ;d 23:16:43 <PublicServer> <Mks> well 23:16:48 <PublicServer> <Mks> check out my station 23:16:53 <PublicServer> <Mks> tumblewood mines 23:16:57 <PublicServer> <Fucoo> for example 23:17:04 <PublicServer> <Mks> I guess you could use pre signals but 23:17:12 <PublicServer> <Mks> won't the flow be worse then? 23:17:30 <PublicServer> <Fucoo> you mean on the evil x example? 23:17:44 <PublicServer> <Mks> no 23:17:46 <PublicServer> <Mks> the station 23:17:50 <PublicServer> <Fucoo> if you use presignal it will blok entire signal block 23:17:56 <PublicServer> <Nickman> printing works needs a pickup... :D 23:18:00 <PublicServer> <Fucoo> why would it be wors 23:18:27 <PublicServer> <Mks> cause I think pre would mean more stop on trains 23:18:52 <PublicServer> <Fucoo> seems like we have lots of money, so you can try some testing ;P 23:19:11 <PublicServer> <Fucoo> add some fake trains and see how it works ;D 23:19:37 <PublicServer> <Mks> mm will do once I finnished signaling 23:20:25 <PublicServer> <Fucoo> so entire sideline just for that little coal mine ;d 23:20:26 <PublicServer> <Fucoo> nice 23:20:26 <PublicServer> <Nickman> voila, trainyard is finished 23:20:37 <PublicServer> <Fucoo> tjis map is crazy btw 23:20:38 <PublicServer> <Fucoo> :D 23:20:39 <PublicServer> <Nickman> 18 tonnes :D 23:20:48 <PublicServer> <Mks> hehe it will grow 23:20:49 <PublicServer> <Mks> btw 23:20:56 <PublicServer> <Mks> its a 40 ton mine connected to same station :P 23:21:01 <PublicServer> <Nickman> aha ;) 23:21:10 <PublicServer> <Nickman> soon, they will both be 2K mines! 23:21:20 <PublicServer> <Mks> its another 18 ton coal mine here 23:21:31 <PublicServer> <Mks> check !please save 23:21:36 <PublicServer> <Mks> it will die soon tho 23:21:42 <PublicServer> <Fucoo> damn 23:21:56 <PublicServer> <Fucoo> any idea how to make a ring there? 23:21:59 <PublicServer> <Fucoo> so we can test station performance 23:22:07 <PublicServer> <Mks> is it for testing? 23:22:09 <PublicServer> <Mks> make a bad turn 23:22:15 <PublicServer> <Fucoo> no 23:22:20 <PublicServer> <Fucoo> it has to go the same speed 23:22:25 <PublicServer> <Nickman> you can start running trains ;) 23:22:28 <PublicServer> <Fucoo> so trains will come with the same time intervals 23:23:02 <PublicServer> <Nickman> what are you doing? 23:23:30 <PublicServer> <Fucoo> there 23:23:34 <PublicServer> <Fucoo> testing a station performance 23:23:36 <PublicServer> <Mks> gona test pbs vs pre I think 23:23:39 <PublicServer> <Fucoo> if pbs is better theb presignals 23:24:22 <PublicServer> <Mks> is it ok I make another fake keep alive thingie? 23:24:45 <PublicServer> <Fucoo> why not ;p 23:25:05 *** KenjiE20|LT has joined #openttdcoop 23:25:05 *** ChanServ sets mode: +o KenjiE20|LT 23:25:10 *** openttdcoop sets mode: +v KenjiE20|LT 23:25:29 <PublicServer> <Fucoo> ok 7 trains running i think 23:25:52 *** KenjiE20 has quit IRC 23:25:54 <PublicServer> <Fucoo> a ha 23:26:16 <PublicServer> <Mks> hey don't remove the keep alive 23:26:59 <PublicServer> <Fucoo> ]its pretty fluebt 23:27:02 <PublicServer> <Fucoo> fluent* 23:27:05 <PublicServer> <Mks> well 23:27:18 <PublicServer> <Fucoo> and trains are coming all the time 23:27:25 <PublicServer> <Mks> its decent 23:27:50 <PublicServer> <Mks> add some more trains 23:27:59 <PublicServer> <Nickman> :p 23:28:49 <PublicServer> *** Thraxian has left the game (leaving) 23:29:10 <PublicServer> <Fucoo> wat lol 23:29:17 <PublicServer> <Mks> there you have a pre problem 23:29:22 <PublicServer> <Mks> wouldn't happen with pbs 23:29:47 <PublicServer> <Fucoo> you can't expect this heavy flow anyway 23:29:48 <PublicServer> <Mks> so 23:29:54 <PublicServer> <Mks> well 23:29:56 <PublicServer> <Fucoo> and the 2 second downtime doesnt mean a thing :P 23:30:11 <PublicServer> <Mks> you forgot the entrance signal 23:30:14 <PublicServer> <Fucoo> ok let;s try pbs now 23:30:24 <PublicServer> <Mks> ok 23:30:39 <PublicServer> <Mks> remove the other signals 23:31:15 <PublicServer> <Mks> better flow 23:31:26 <PublicServer> <Mks> its no major diffrence 23:31:26 <PublicServer> <Fucoo> how can you say that after 4 seconds 23:31:28 <PublicServer> <Fucoo> :D 23:31:29 <PublicServer> <Mks> but a little 23:31:40 <PublicServer> <Mks> trains never stop 23:32:07 <PublicServer> <Fucoo> hm they do slow down 23:32:19 <PublicServer> <Mks> well when station is full 23:32:29 <PublicServer> <Fucoo> there was a missing signal 23:33:02 <PublicServer> <Fucoo> i think its pretty much the same 23:33:15 <PublicServer> <Fucoo> but pbs means more lag ;d 23:33:15 <PublicServer> <Mks> I would say a little better 23:33:28 <PublicServer> <Fucoo> so when you dont need it dont use it 23:33:29 <PublicServer> <Mks> yeah so I guess should use pre if can 23:33:37 <PublicServer> <Fucoo> and till the station has THIS much flow 23:33:41 <PublicServer> <Fucoo> it will take some time ;d 23:33:49 <PublicServer> <Mks> hehe true 23:33:58 <PublicServer> <Mks> well could always remove the pre then hehe 23:35:03 <PublicServer> <Mks> I never have any pbs cpu problems in solo games tho 23:35:12 <PublicServer> <Mks> and I have massive networks with only pbs signals :P 23:35:25 <PublicServer> <Fucoo> you must have a decent computer then ;p 23:35:35 <PublicServer> <Mks> :P 23:36:13 <PublicServer> <Mks> don't remove 23:36:19 <PublicServer> <Mks> gona make another station 23:36:35 <PublicServer> <Fucoo> oh wow 23:36:44 <PublicServer> <Mks> got another keep alive mine :P 23:36:50 <PublicServer> <Fucoo> ah lol that's not 5th platform 23:36:52 <PublicServer> <Fucoo> that's a hub 23:36:53 <PublicServer> <Fucoo> lol 23:37:05 <PublicServer> <Fucoo> that is one hell of a BAD split 23:37:07 <PublicServer> <Mks> to farms and 1 gold mine and 1 forest to connect here 23:37:14 <PublicServer> <Mks> hehe 23:37:18 <PublicServer> <Mks> a bit close I knoe 23:37:22 <PublicServer> <Fucoo> if trains queue up 23:37:25 <PublicServer> <Fucoo> they will block it 23:37:52 <PublicServer> <Mks> so 23:37:55 <PublicServer> <Mks> better? 23:37:58 <PublicServer> <Fucoo> i'd probably move it like 40 tiles back but ye 23:38:00 <PublicServer> <Fucoo> for now it will do :d 23:38:16 <PublicServer> <Fucoo> i mean you're expecting 2x 2000 coal mines there :D 23:38:18 <PublicServer> <Mks> mm your right 23:38:25 <PublicServer> <Mks> should move a bit more 23:38:26 <PublicServer> <Mks> :P 23:38:34 <PublicServer> <Fucoo> maybe just add a hub 23:38:38 <PublicServer> <Fucoo> so it will be cleaner 23:38:54 <PublicServer> <Mks> hub? 23:39:04 <PublicServer> <Fucoo> but well ther's only 1 more mine down the road 23:39:09 <PublicServer> <Mks> I think this is fairly clean 23:39:16 <PublicServer> <Fucoo> well dont go round the station 23:39:19 <PublicServer> <Fucoo> that's a bit fugly 23:39:50 <PublicServer> <Mks> the one I've built now? 23:39:58 <PublicServer> <problematiQue> man my SLH is big 23:40:16 <PublicServer> <Mks> hehe 23:40:34 <PublicServer> <Mks> well its connected to a 3x3 ML they tend to become somewhat complicated then 23:40:53 <PublicServer> <problematiQue> I have one more line to hook up, but nowhere to really put it :( 23:41:50 <PublicServer> <Nickman> yeah, LLL_RRR SLH's tend to get big :D 23:41:53 <PublicServer> <Nickman> but I'm off t bed ;) 23:41:57 <PublicServer> <Nickman> see you guys later! 23:42:02 <PublicServer> <problematiQue> night 23:42:27 <PublicServer> <Mks> did a farm just die here? 23:42:34 <PublicServer> <Fucoo> ye 23:42:35 <PublicServer> <Nickman> yes it did ;) 23:42:52 <PublicServer> <Mks> damn we soon won't have anything to connect :P 23:43:15 <PublicServer> <Mks> btw there are no industries at the major stations yet 23:43:23 <PublicServer> <Mks> so guess kinda of hard to start shipping stuff 23:43:24 <PublicServer> <Fucoo> wow lol 23:43:39 <PublicServer> <Fucoo> check out !awesome tunnels 23:43:41 <PublicServer> <Fucoo> i love it 23:43:51 <PublicServer> <Mks> haha 23:43:52 <PublicServer> <Mks> well 23:43:55 <PublicServer> <Mks> its to few tunnels 23:43:56 <PublicServer> <Fucoo> so beautiful! 23:43:57 <PublicServer> <Mks> for the distance 23:44:22 <PublicServer> <Nickman> 5 is indeed to little :D 23:44:36 <PublicServer> <Fucoo> also the split is weird 23:44:37 <PublicServer> <Nickman> you can place the industries if you need them ;) 23:44:38 <PublicServer> <Fucoo> probably not synced 23:44:45 <PublicServer> <problematiQue> please look at ! any suggestions 23:44:51 <PublicServer> <Mks> do I have to build the station next to the mine or can I just connect the mine to the station? 23:45:22 <PublicServer> <Fucoo> hmm ok 23:45:23 <PublicServer> <Fucoo> im lost 23:45:29 <PublicServer> <Nickman> if you can, place the station near the mine 23:45:30 <PublicServer> <Fucoo> where is that line supposed to go 23:45:33 <PublicServer> <Nickman> :) 23:45:42 <PublicServer> <Mks> wich one fucoo? 23:45:43 <PublicServer> <Nickman> but now i'm off, don't destroy everithing! :D 23:45:46 <PublicServer> <problematiQue> hook up to the inner most ML going west 23:45:49 <PublicServer> <Fucoo> at any suggesting 23:46:18 <PublicServer> <Mks> at slh 05? 23:46:23 <PublicServer> <problematiQue> yes 23:46:38 <PublicServer> *** Nickman has left the game (leaving) 23:47:48 <PublicServer> <Mks> where to place the power plant btw on the mountain? 23:50:04 <XeryusTC> somehwere fluffy! 23:50:25 <PublicServer> <Mks> placed it 23:50:43 <PublicServer> <Fucoo> there 23:50:45 <PublicServer> <problematiQue> cheers whoever did that 23:50:59 <PublicServer> <Fucoo> a bit too spread out 23:51:00 <PublicServer> <Fucoo> but well 23:51:03 <PublicServer> <Fucoo> who cares 23:51:34 <PublicServer> <Fucoo> that hug is indeed pretty massive 23:51:38 <PublicServer> <Fucoo> hub ;p 23:52:50 *** mixrin_ has joined #openttdcoop 23:52:52 <PublicServer> <Mks> first real train enter the lines 23:52:55 *** openttdcoop sets mode: +v mixrin_ 23:53:51 *** Nickman87 has quit IRC 23:54:11 <PublicServer> <Mks> what was wrong with line next to coal mine? better to keep area free if need to expand some day? 23:54:26 <PublicServer> <Mks> damn 3 tile trains means we will need ALOT for just 1 station 23:54:40 <PublicServer> <Fucoo> probably yea 23:54:50 <PublicServer> <Fucoo> i just think its kinda messy 23:54:57 <PublicServer> <Fucoo> to have sl near the station 23:55:07 <PublicServer> <Mks> ahh 23:55:10 <PublicServer> <Mks> well true 23:55:15 <PublicServer> <Fucoo> in fact 23:55:16 <PublicServer> <Mks> usually try to have station a bit from it 23:55:23 *** mixrin has quit IRC 23:55:25 <PublicServer> <Fucoo> that station should be split from sl, not sl from station 23:55:32 <PublicServer> <Mks> well 23:55:35 <PublicServer> <Mks> its end of SL :P 23:55:37 <PublicServer> <Mks> more or less 23:55:38 <PublicServer> <Fucoo> its not 23:55:39 <PublicServer> <Fucoo> ;p 23:55:58 <PublicServer> <Fucoo> you got my point anyway 23:56:00 <PublicServer> <Fucoo> ;p 23:56:07 <PublicServer> <Mks> well 23:56:17 <PublicServer> <Mks> nothing wrong with as it is now right? 23:56:36 <PublicServer> <Fucoo> it wasnt wrong the first time either 23:56:41 <PublicServer> <Fucoo> i mean this will work just fine 23:56:52 <PublicServer> <Fucoo> but its "against" the "logic" ;D 23:57:01 <PublicServer> <Fucoo> sideline > station 23:57:04 <PublicServer> <Mks> well 23:57:15 <PublicServer> <Mks> I try to build line beside SL 23:57:24 <PublicServer> <Mks> but I seen LOTS of station that goes against that rule 23:57:33 <PublicServer> <Fucoo> sure 23:57:37 <PublicServer> <Fucoo> its not a big deal 23:57:52 <PublicServer> <Fucoo> its just my personal preference or whatever 23:57:59 <PublicServer> <Mks> yeah well I agree 23:58:12 <PublicServer> <Mks> if it is more industries further along where sl suppose to go 23:59:06 <PublicServer> <Mks> well I kinda of have to leave so I guess that "to keep alive" station has to stay until tomorrow or something 23:59:19 <PublicServer> <Mks> or if someone else connects it 23:59:44 <PublicServer> <Mks> woho first coal droped :P 23:59:55 <PublicServer> <Fucoo> where's the freaking coal drop :D