Times are UTC Toggle Colours
00:05:26 *** V453000 has quit IRC 00:07:01 <Ammler> !content 00:07:11 <PublicServer> *** Ammler has updated content from BaNaNaS. 00:14:25 *** Polygon has joined #openttdcoop 00:16:57 *** Progman has quit IRC 00:17:08 *** ^Spike^ has quit IRC 00:29:06 *** Mks has quit IRC 00:41:23 <PublicServer> *** jondisti has left the game (leaving) 00:42:16 *** jondisti has quit IRC 00:42:41 *** Zuu has quit IRC 00:53:11 *** Yexo has quit IRC 00:53:26 *** Yexo has joined #openttdcoop 00:57:35 *** Polygon has quit IRC 01:02:06 *** Yexo_ has joined #openttdcoop 01:02:20 *** Yexo is now known as Guest1015 01:02:20 *** Yexo_ is now known as Yexo 01:07:13 *** Phazorx has left #openttdcoop 01:09:17 *** Guest1015 has quit IRC 01:09:26 <sparr> anyone up for a game mechanics question? regarding trains reversing when stopped at signals 01:13:56 *** KenjiE20|LT has joined #openttdcoop 01:13:56 *** ChanServ sets mode: +o KenjiE20|LT 01:14:11 *** KenjiE20 has quit IRC 01:20:53 <gleeb> sparr: What do you want to know? 01:21:32 <sparr> Why does the signal marked "<--" influence the reversing behavior of trains stopped "across" it? http://sparr.homeip.net/Reversing_Problem_0002.png http://sparr.homeip.net/Reversing_Problem_0002.sav 01:22:19 <sparr> if that signal is there, then trains stopped on the right side bridge will turn around and seek another route (after pf.wait_oneway_signal elapses). if the signal is removed, then trains stay stopped on the right bridge until the path ahead clears. 01:23:18 <gleeb> sparr: Interesting, never seen that behaviour. 01:23:54 <gleeb> All I know is that a train will reverse if it has to wait too long, and if it can't find a path, it just sits there. 01:24:14 <sparr> right, in this case it never reverses (when it seemingly should) 01:24:39 <sparr> i encountered this in a worse situation, because pf.wait_oneway_signal was low and pf.wait_for_pbs_path was 255 (turned off), so every time a train turned around on that bridge it became permanently stuck, because it would never re-reverse 01:24:46 <gleeb> That clashes with what I've seen. 01:25:07 <gleeb> A train that is in a PBS block will always turn, but stay still if it can't find a path. 01:25:14 *** Fuco has quit IRC 01:28:59 <sparr> load my save 01:29:07 <sparr> set pf.wait_oneway_signal 2 01:29:12 <sparr> set pf.wait_for_pbs_path 255 01:29:16 <sparr> then unpause 01:29:24 <sparr> then repeat the whole process after removing that signal 01:37:16 <sparr> with the signal in place the train on the right bridge will turn around and get stuck (because it hits the path signal and refuses to turn around again, due to the settings) 01:37:26 <sparr> with that signal gone, it doesn't turn around in the first place 01:39:43 <sparr> the settings aren't mandatory, if you leave them then the reversing just keeps happening, instead of happening once 01:44:39 *** mixrin has quit IRC 01:52:59 <Ammler> sparr, you need 2 signals to "define" a block 01:53:11 <Ammler> else it uses the setting from pbs 01:53:32 <sparr> orly? 01:53:36 <sparr> can you elaborate on that? 01:54:03 <Ammler> if you have only one block signal 01:54:32 <Ammler> and that block signal is red, the train is in the pbs path 01:54:43 <Ammler> so it doesn't turn around 01:54:56 <sparr> pf.wait_for_pbs_path 255 is not part of the issue at hand 01:55:01 <sparr> it persists with f.wait_for_pbs_path 2 01:55:16 <sparr> the pbs thing causes permanent stuckness, which i understand. 01:55:56 <Ammler> well, if you set it 2 it does toggle 01:57:09 <Ammler> but at least, I am happy to "solve" my issue, I was wondering, why a train didn't reverse in front of a red block signal 01:58:31 <sparr> :) 01:58:40 <sparr> I am also happy to know that 01:58:51 <sparr> but I think you have not completely solved it 01:59:07 <sparr> remove the marked signal, and turn on reversing at path signals and at block signals... the train still won't reverse 01:59:14 <sparr> even with both types of reversing enabled 01:59:20 <Ammler> well, solved we have a long time ago, since we disable block singals too 02:00:02 <Ammler> what you mean with reverse? 02:01:40 <sparr> pf.wait_for_pbs_path 2 02:01:45 <sparr> pf.wait_oneway_signal 2 02:01:53 <sparr> thus the train should reverse at any type of signal, yes? 02:02:18 <Ammler> it does here 02:02:39 <Ammler> the train at the pbs doesn't as there is no path 02:02:43 <Ammler> obvious 02:03:07 <Ammler> oh well, it does too 02:03:39 <sparr> always willing to recheck my findings... 02:03:40 <Ammler> IMO, everything fine 02:03:42 <sparr> you seem to be right 02:03:48 <sparr> I must have tested something wrong in the first place 02:03:54 <sparr> so thanks x2 :) 02:04:28 <Ammler> still, a train in a pbs path shouldn't return, if there is no path available there 02:04:42 <Ammler> but that is a feature request, not a bug 02:05:24 <Ammler> well, same with trains in a oneway block 02:06:29 <Ammler> on coop games, networks are perfect, so we can safely disable turn arounds ;-) 02:06:59 <sparr> I'm working on a SRNW for freight with no orders and no logic trains 02:07:19 *** Zarenor has quit IRC 02:07:35 <Ammler> where you need trains to turn on red signals? 02:07:46 <sparr> i encountered this problem originally in a much worse situation. reversing at block signals was enabled, and at path signals was disabled. so every time a train turned around and hit a path signal it got permanently stuck 02:08:04 <sparr> nah, don't need trains to turn 02:08:30 <sparr> was just dealing with odd settings when i built the first test run (a pax network, so much easier) 02:08:50 <Ammler> yeah, disabling for block signals isn't in trunk that long 02:09:08 <Ammler> I requested that around 6 months ago. 02:12:11 <Ammler> https://secure.openttd.org/bugs/task/2503 02:12:22 <Ammler> he one year :-) 02:17:41 <Ammler> mäh, good night 02:32:25 *** sparrL has quit IRC 02:40:23 *** sparrL has joined #openttdcoop 02:43:53 *** Zulan has quit IRC 03:40:05 *** sparrL has quit IRC 04:07:15 *** sparrL has joined #openttdcoop 04:09:08 *** KenjiE20|LT has quit IRC 04:38:55 *** sparrL has quit IRC 06:04:16 *** valhallasw has joined #openttdcoop 06:05:08 *** sparrL has joined #openttdcoop 06:48:12 *** valhallasw has quit IRC 07:46:01 *** ^Spike^ has joined #openttdcoop 07:46:01 *** ChanServ sets mode: +o ^Spike^ 07:53:47 <tkjacobsen> !password 07:53:47 <PublicServer> tkjacobsen: enmity 07:54:02 <PublicServer> *** tkjacobsen joined the game 07:55:29 <PublicServer> *** tkjacobsen has left the game (leaving) 07:59:03 *** ODM has joined #openttdcoop 07:59:03 *** ChanServ sets mode: +o ODM 08:12:25 *** Chris_Booth has joined #openttdcoop 08:15:05 <PublicServer> *** Sietse has left the game (leaving) 08:15:15 *** sietse has quit IRC 08:21:36 *** Chris_Booth has quit IRC 08:43:01 *** mixrin has joined #openttdcoop 08:47:21 *** Lapsus has quit IRC 09:27:40 *** sparrL has quit IRC 09:39:01 *** Chris_Booth has joined #openttdcoop 09:46:36 *** dr_gonzo has joined #openttdcoop 10:00:30 *** highpinger has joined #openttdcoop 10:09:30 *** Zuu has joined #openttdcoop 10:23:41 *** Fuco has joined #openttdcoop 10:32:34 *** highpinger has quit IRC 10:34:03 *** lomba has joined #openttdcoop 10:35:12 <Chris_Booth> good morning all 10:41:07 <PublicServer> *** lomba joined the game 10:41:27 <PublicServer> *** lomba has joined spectators 10:47:03 <Chris_Booth> !password 10:47:03 <PublicServer> Chris_Booth: boomed 10:47:11 <PublicServer> *** Chris Booth joined the game 10:51:10 <PublicServer> *** Chris Booth has left the game (leaving) 10:59:56 *** Phazorx has joined #openttdcoop 11:04:00 *** DarkED2 has quit IRC 11:22:03 *** heffer has joined #openttdcoop 11:36:54 <PublicServer> *** lomba has left the game (leaving) 11:36:56 *** jondisti has joined #openttdcoop 12:07:26 *** KenjiE20 has joined #openttdcoop 12:07:26 *** ChanServ sets mode: +o KenjiE20 12:41:38 *** lomba has quit IRC 12:52:38 *** mixrin has quit IRC 12:54:45 <Mark> !password 12:54:45 <PublicServer> Mark: effigy 12:55:01 <PublicServer> *** Mark joined the game 12:56:31 *** mixrin has joined #openttdcoop 12:56:59 <PublicServer> *** Mark has left the game (leaving) 13:02:23 *** Phazorx has quit IRC 13:11:30 *** Hyppy has joined #openttdcoop 14:03:15 *** Phazorx has joined #openttdcoop 14:03:16 *** ChanServ sets mode: +o Phazorx 14:03:18 *** VictorOfSweden has joined #openttdcoop 14:04:41 <PublicServer> *** VictorOfSweden joined the game 14:09:08 <PublicServer> *** VictorOfSweden has left the game (leaving) 14:19:03 *** Zuu has quit IRC 14:24:36 *** VictorOfSweden has quit IRC 14:27:33 *** sietse has joined #openttdcoop 14:27:44 <sietse> !password 14:27:44 <PublicServer> sietse: oozing 14:27:53 <PublicServer> *** Sietse joined the game 14:31:30 *** Fuco has quit IRC 14:31:56 *** Fuco has joined #openttdcoop 14:34:20 <PublicServer> *** Sietse has left the game (connection lost) 14:34:20 *** sietse has quit IRC 14:49:15 *** Mks has joined #openttdcoop 14:56:20 *** Progman has joined #openttdcoop 15:01:42 <Chris_Booth> afternoon everyone 15:07:36 *** Zuu has joined #openttdcoop 15:10:34 *** heffer has quit IRC 15:26:49 *** Timmaexx has joined #openttdcoop 15:30:13 *** Mks has quit IRC 15:41:08 *** Zulan has joined #openttdcoop 16:06:25 <Chris_Booth> !password 16:06:25 <PublicServer> Chris_Booth: liners 16:06:29 *** Timmaexx has quit IRC 16:06:34 <PublicServer> *** Chris Booth joined the game 16:09:16 *** V453000 has joined #openttdcoop 16:09:40 <Hyppy> !players 16:09:42 <PublicServer> Hyppy: Client 529 (Orange) is Chris Booth, in company 1 (New Safingley Transport) 16:16:34 *** sietse has joined #openttdcoop 16:18:04 <sietse> !password 16:18:04 <PublicServer> sietse: barman 16:18:11 <PublicServer> *** Sietse joined the game 16:18:41 <PublicServer> <Chris Booth> good golly miss molly 16:18:48 <PublicServer> <Chris Booth> i am not the only one connected 16:18:53 <PublicServer> <Sietse> no :) 16:19:04 <PublicServer> <Sietse> but I need to leave soon... 16:19:12 <PublicServer> <Sietse> just wanted to check for updates 16:19:26 <PublicServer> <Sietse> interesting game for me since SRNW quite new to me 16:20:46 *** sparrL has joined #openttdcoop 16:36:50 *** Zuu has quit IRC 16:49:28 *** Techinica has joined #openttdcoop 16:49:38 <Techinica> !password 16:49:38 <PublicServer> Techinica: tenets 16:49:47 <PublicServer> *** Techinica joined the game 17:18:33 <PublicServer> *** Techinica has left the game (connection lost) 17:18:33 <PublicServer> *** Game paused (not enough players) 17:18:41 <PublicServer> <Chris Booth> that sucks 17:18:51 <Techinica> !password 17:18:52 <PublicServer> Techinica: decoys 17:19:14 <PublicServer> *** Techinica joined the game 17:19:20 *** Zuu has joined #openttdcoop 17:23:52 *** Seppel has joined #openttdcoop 17:24:11 <PublicServer> *** Sepp joined the game 17:25:42 <PublicServer> *** Sepp has left the game (leaving) 17:33:15 <PublicServer> *** Chris Booth has joined spectators 17:33:15 <PublicServer> *** Game paused (not enough players) 17:33:17 <PublicServer> <Chris Booth> brb 17:33:18 *** sparrL has quit IRC 17:33:40 <Techinica> kk 17:36:19 *** Kolo has joined #openttdcoop 17:37:28 <PublicServer> *** Kolo joined the game 17:37:35 *** ODM has quit IRC 17:42:37 *** Intexon has joined #openttdcoop 17:44:04 *** Madis has joined #openttdcoop 17:45:58 *** bimbo has joined #openttdcoop 17:46:24 <bimbo> !password 17:46:24 <PublicServer> bimbo: soaked 17:46:36 <PublicServer> *** bimbo joined the game 17:48:08 *** Intexon has quit IRC 17:53:58 <PublicServer> *** Chris Booth has left the game (connection lost) 17:54:15 *** lomba has joined #openttdcoop 17:55:58 <PublicServer> *** lomba joined the game 17:59:48 *** Chris_Booth has quit IRC 18:01:42 *** Dred_furst has joined #openttdcoop 18:03:24 *** Dred_furst has quit IRC 18:16:34 <Zuu> !password 18:16:34 <PublicServer> Zuu: attire 18:16:47 <PublicServer> *** Zuuu joined the game 18:19:05 <PublicServer> *** Zuuu has left the game (leaving) 18:19:26 <PublicServer> *** lomba has joined company #1 18:26:14 *** roysvork has joined #openttdcoop 18:26:28 <roysvork> !password 18:26:28 <PublicServer> roysvork: attire 18:26:50 <PublicServer> *** Roysvork joined the game 18:27:00 <PublicServer> <Roysvork> whoaa.... people have been busy 18:36:07 *** V453000 has joined #openttdcoop 18:45:57 <PublicServer> *** lomba has left the game (leaving) 18:47:12 *** lomba has quit IRC 18:50:05 *** Chris_Booth has joined #openttdcoop 18:58:01 <PublicServer> <Roysvork> anyone here? I has a question 18:58:10 <PublicServer> <Techinica> yeah 18:58:23 <PublicServer> <Roysvork> the timer at Frinnington mines... is that actually doing anything? 18:58:45 <Chris_Booth> probably not 18:58:56 <PublicServer> <Techinica> its not a timer 18:59:03 <Chris_Booth> !password 18:59:03 <PublicServer> Chris_Booth: stools 18:59:14 <PublicServer> *** Chris Booth joined the game 18:59:16 <PublicServer> <Techinica> its only there to keep the pre-signals before the loading stations red until the dummy trains cross the line 18:59:32 <PublicServer> <Roysvork> ahh ok 18:59:46 <PublicServer> <Techinica> watch 19:00:00 <PublicServer> <Techinica> when the dummy trains are both full, the two trains up there stop 19:00:08 <PublicServer> <Techinica> then the queuing trains are let in. 19:00:40 <PublicServer> <Techinica> there. 19:01:47 <PublicServer> <Roysvork> so there are logic gates at work in this construction right? 19:01:55 <PublicServer> <Techinica> yes 19:01:56 <PublicServer> <Chris Booth> yeah 19:01:59 <PublicServer> <Chris Booth> lots 19:03:33 <PublicServer> <Roysvork> the bit I'm still not sure on are the bits that cross but don't actually connect 19:03:44 <PublicServer> <Techinica> where? 19:03:56 <PublicServer> <Chris Booth> there are 4 of them working at slarfingway on sea east 19:04:05 <PublicServer> <Roysvork> so you have the main ring with the two trains on, and then tracks that intersect the ring 19:04:30 *** pugi has joined #openttdcoop 19:04:32 <PublicServer> <Roysvork> and the pathfinder still considers that as a path for signalling? 19:04:52 <PublicServer> <Techinica> yeah, even if trains cant go on it. 19:04:55 <PublicServer> <Techinica> same way as prio's work 19:05:20 <PublicServer> <Roysvork> yeah... I'm just trying to trace it all through mentally 19:05:35 <PublicServer> <Techinica> start with a more simple version of the same thing. 19:05:38 <PublicServer> <Techinica> like my station 19:05:51 <PublicServer> <Techinica> only one platform to look at there. 19:06:28 <PublicServer> <Roysvork> but still the same concept, minus the and logic 19:06:47 <PublicServer> <Techinica> its the same concept almost entirely. 19:07:15 <PublicServer> <Techinica> moving dummy train stops the logic trains and lets in the loading train to the platform 19:08:48 <PublicServer> <Roysvork> the ring itself just has the one combo signal on yours then, or is it an entry signal, I can't quite see 19:13:40 <PublicServer> <Chris Booth> soon myy feeder network will be complete 19:13:44 <PublicServer> *** Chris Booth has joined spectators 19:18:17 *** csuke has joined #openttdcoop 19:18:25 <csuke> !password 19:18:25 <PublicServer> csuke: twines 19:18:38 <PublicServer> *** csuke joined the game 19:18:57 <PublicServer> <Roysvork> At your station then technica, why does the signal that the train waits at turn green as the exit signal in the middle of the loop does? 19:19:11 <PublicServer> <Roysvork> not turn green* 19:20:21 <PublicServer> <Techinica> do you mean while its flashing? 19:20:26 <PublicServer> <Roysvork> yeah 19:20:46 <PublicServer> <Roysvork> is there just a minimum duration before it triggers? 19:20:51 <PublicServer> <Techinica> because there's always a train crossing under it when it does. 19:21:03 <PublicServer> <Techinica> look at the tile to the immediate west 19:21:13 <PublicServer> <Roysvork> yeah I see 19:21:28 <PublicServer> <Techinica> so that makes the other pre-signal next to the station stay red. 19:21:49 <PublicServer> <Techinica> compare those two :P 19:22:00 <PublicServer> <Techinica> if you get what I mean 19:22:22 <PublicServer> <Roysvork> tis making more sense now 19:23:59 <PublicServer> <Roysvork> so does the speed of trains on the loop matter? If they're too slow will it not function and vice versa? 19:24:53 <PublicServer> <Techinica> they need to be fast enough to keep going over that crossing yeah 19:27:56 <PublicServer> <Roysvork> Thanks for this by the way, it's all well and good reading about it on the wiki but with a lot of the stuff you do need to ask : ) 19:28:17 <PublicServer> <Techinica> yeah, there's not much info on the wiki about how the stations are supposed to work.. 19:28:30 <PublicServer> <Techinica> though if you sit and stare long enough, you'll work it out 19:28:41 <PublicServer> <Roysvork> maybe I'll add to it from a beginners perspective 19:29:50 <PublicServer> *** Chris Booth has left the game (connection lost) 19:36:39 *** Chris_Booth has quit IRC 19:38:34 <Mark> !password 19:38:34 <PublicServer> Mark: moused 19:38:51 <PublicServer> *** Mark joined the game 19:38:51 <PublicServer> <csuke> hi Mark 19:38:52 <PublicServer> <Mark> evening 19:40:55 <PublicServer> <csuke> any idea who upgraded the dummy trains at Frinnington Mines? 19:41:06 <PublicServer> <Techinica> me. 19:41:11 <PublicServer> <csuke> why? 19:41:14 <PublicServer> <Techinica> the old ones are in the depot 19:41:19 <PublicServer> <Techinica> they were too slow. 19:41:31 <PublicServer> <Techinica> and the pickup trains were getting to the end of the platform first 19:41:36 <PublicServer> <Techinica> picking up no load and leaving empty 19:41:41 <PublicServer> <csuke> hmm 19:41:50 <PublicServer> <csuke> wasn't when i looked at it 19:41:53 <PublicServer> <Techinica> I also edited the entry to make it a bit longer. 19:41:56 <PublicServer> <Techinica> for the same reason 19:41:57 <PublicServer> <csuke> i saw that 19:42:27 <PublicServer> <Techinica> the old ones are in the depot if you want to add them back though 19:42:41 *** slas has joined #openttdcoop 19:43:07 <PublicServer> <Techinica> I only edited it because there was like only 2 out of 10 trains leaving with a load there 19:44:10 <PublicServer> <Techinica> as for the 3x locos, I only took those to match the speed against the incoming trains. 19:46:01 <jondisti> !password 19:46:01 <PublicServer> jondisti: raisin 19:46:08 <PublicServer> *** jondisti joined the game 19:48:08 *** Timmaexx has joined #openttdcoop 19:49:34 <PublicServer> <Roysvork> whats the name of the trainset we're using here? 19:49:41 <PublicServer> <Mark> tropical refurbishment set 19:49:55 <PublicServer> *** slas joined the game 19:50:38 <PublicServer> *** jondisti has joined company #1 19:57:22 <PublicServer> *** Techinica has left the game (leaving) 19:58:00 *** Hyppy has quit IRC 19:59:01 <Techinica> !password 19:59:02 <PublicServer> Techinica: raisin 19:59:09 <PublicServer> *** Techinica joined the game 20:08:48 <PublicServer> <csuke> Technicia 20:09:01 <PublicServer> <csuke> can i amend your entrance slightly? 20:16:56 <PublicServer> <jondisti> and now we have train groups 20:17:05 <PublicServer> <Mark> oh nice 20:17:37 <PublicServer> <Mark> i guess we can make a seperate group for dummies 20:18:06 <PublicServer> <jondisti> oh, i have to drag them one by one 20:18:24 <PublicServer> <Mark> no, you can "add shared vehicles" 20:18:38 <PublicServer> <Mark> it's in the "manage list" dropdown menu 20:18:47 <PublicServer> <jondisti> coool 20:19:48 <PublicServer> <Mark> it's going to take a while to get a fully loaded dummie.. 20:20:24 <PublicServer> <Mark> probably they'll all be fully loaded add the same time, meaning the SL can't supply enough trains 20:20:27 <PublicServer> <jondisti> how about your rubber feeders, which group? 20:20:38 <PublicServer> <Mark> not sure 20:21:01 <PublicServer> <Mark> we could either make a seperate group for dummies per sideline or one group for all dummies 20:23:00 <PublicServer> <Mark> hah i got a full one 20:23:07 <PublicServer> <Mark> and it works 20:23:09 <PublicServer> <Mark> good 20:23:10 *** mitooo has joined #openttdcoop 20:23:13 <PublicServer> <Mark> now i can go to bed 20:23:15 <PublicServer> *** Mark has left the game (leaving) 20:23:20 <PublicServer> <jondisti> heh 20:25:59 <PublicServer> *** jondisti has joined spectators 20:27:26 <PublicServer> *** slas has left the game (connection lost) 20:28:48 *** Hyppy has joined #openttdcoop 20:29:06 <mitooo> !download lin32 20:29:06 <PublicServer> mitooo: unknown option "lin32" 20:29:12 <mitooo> !download 20:29:12 <PublicServer> mitooo: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 20:29:24 <mitooo> !download lin 20:29:24 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-i686.tar.bz2 20:29:43 <Hyppy> !password 20:29:43 <PublicServer> Hyppy: dispel 20:30:01 <PublicServer> *** Hyppy joined the game 20:37:08 <PublicServer> *** Sietse has joined company #1 20:37:42 *** Chris_Booth has joined #openttdcoop 20:39:25 <PublicServer> *** Sietse has joined spectators 20:39:35 <PublicServer> *** Sietse has joined company #1 20:39:59 <PublicServer> *** Sietse has joined spectators 20:41:35 <mitooo> do you know where i can download missing grfs? (without the grf parck) 20:42:16 <PublicServer> <csuke> erm? 20:42:48 <PublicServer> <Hyppy> Why not just grab the GRF pack? A few of them aren't on BaNaNaS 20:42:50 <PublicServer> <csuke> what happened? 20:42:57 <PublicServer> <Techinica> signals happened :( 20:43:11 <mitooo> nvm, i just find where they were :) 20:43:25 <Ammler> really, tell me 20:43:26 <mitooo> !password 20:43:26 <PublicServer> mitooo: snores 20:43:46 <PublicServer> *** Mitooo joined the game 20:44:19 <Ammler> we should have removed all links to possible downloads of single grfs 20:44:21 <PublicServer> <Hyppy> Wow, too much logic in this game for my newbie vision to decipher :-) 20:44:28 *** Progman has quit IRC 20:44:45 <Ammler> as we break some licenses 20:45:27 <Ammler> mitooo: ? 20:45:33 <PublicServer> *** Spike joined the game 20:45:36 <PublicServer> <Mitooo> yeah? 20:45:45 <Ammler> where did you find single grfs? 20:46:05 <mitooo> on download "service" of openttd 20:46:18 <Ammler> ah, mäh 20:46:34 <Ammler> I thought you downloaded grfs from the pack 20:50:27 *** LittleBoyRick has joined #openttdcoop 20:51:20 <LittleBoyRick> !password 20:51:20 <PublicServer> LittleBoyRick: exiles 20:51:32 <PublicServer> *** LittleBoyRick joined the game 20:51:51 <De_Ghosty> can we get trains that when run gives money? 20:52:56 <hylje> negative running costs 20:52:58 *** sparrL has joined #openttdcoop 20:53:31 <PublicServer> <Hyppy> I see a few different implementations of the returns at the SLHs, notably M03, C02, and F01. Is one of these the "correct" or "incorrect" way? 20:54:48 <PublicServer> <Hyppy> oh, R03 does it differently as well, apparently :-) 20:55:52 <hylje> there's usually no correct way to do everything 20:56:08 <hylje> you can benchmark them and check for defects 20:56:54 <PublicServer> <Hyppy> Still trying to decipher them, actually 20:59:05 <sparrL> Hyppy: been there. it takes a while to get used to it all. 20:59:18 <PublicServer> *** Mitooo has left the game (leaving) 20:59:39 <PublicServer> <Roysvork> is it a requisite of a SRNW that each station must be closer to the drop than the next one? 21:00:21 <PublicServer> <csuke> each station must present a shorter path to the drop than skipping it 21:00:47 <PublicServer> <Roysvork> safe 21:02:06 <PublicServer> <Hyppy> Usually just having the trains queue up and/or bypass at each station is sufficient, as long as the only way to the drop is through a staton? 21:09:03 <PublicServer> *** Spike has left the game (leaving) 21:09:32 <roysvork> I'm having trouble getting my trains to take the station instead of the overflow 21:10:00 <roysvork> and the overflow definately looks longer 21:15:30 <roysvork> ok well I worked it out based on technicas station 21:15:37 <roysvork> but I'm still not sure why it works 21:18:02 <sparrL> I've been playing with pathfinding penalties on the overflow tracks elsewhere. not sure if that's acceptable here 21:18:56 *** Progman has joined #openttdcoop 21:19:10 <PublicServer> *** Techinica has left the game (connection lost) 21:19:24 *** Timmaexx has quit IRC 21:19:46 <PublicServer> *** slas joined the game 21:20:46 <Mark> roysvork: is your station a terminus? 21:22:41 <PublicServer> *** slas has left the game (leaving) 21:23:08 <V453000> good evening 21:24:23 <V453000> !password 21:24:24 <PublicServer> V453000: bribed 21:24:36 <PublicServer> *** V453000 joined the game 21:24:47 <PublicServer> <V453000> hi 21:25:16 <PublicServer> *** tkjacobsen joined the game 21:25:28 <roysvork> it's very similar to Technicas station in the online game Mark 21:25:28 <Techinica> !password 21:25:29 <PublicServer> Techinica: bribed 21:25:31 <PublicServer> *** Kolo has left the game (connection lost) 21:26:02 <PublicServer> *** Techinica joined the game 21:26:06 <PublicServer> <V453000> whats going on? 21:27:58 <Mark> roysvork: have a look at the stations section on the SRNW page, especially the part about PF traps 21:28:11 <Mark> hope that helps you out, i'm off to bed now 21:28:19 <V453000> cya 21:28:32 <roysvork> ta, good night 21:30:49 <roysvork> ahhh lol turns out in the end my path was actually shorter by a tiny bit 21:34:23 <V453000> where? 21:34:31 <V453000> it shouldnt be about the length 21:34:38 <V453000> but about the presence of any path 21:37:14 <roysvork> well given two open paths it has to have a way of choosing no? 21:37:50 <sparrL> yes, and stations are a big penalty 21:37:59 <PublicServer> <Hyppy> The return shouldn't be a path to the dropoff, though should it? 21:38:23 <roysvork> it's not no 21:39:16 <roysvork> ahhh that would make sense then sparr 21:39:46 <sparrL> it takes 3-6 backwards path signals in a single signal block to equal the penalty of a single station 21:40:01 <sparrL> the precise handling of pathfinding penalties is on my list of things that needs documenting 21:40:51 <V453000> that is pretty easy 21:40:59 <V453000> just depends on the .cfg 21:41:09 <PublicServer> *** tkjacobsen has left the game (leaving) 21:43:06 <roysvork> I can tell you it's three from a 3 tile station according to my testing just now 21:43:28 <roysvork> oh wait 21:43:30 <roysvork> hang on 21:44:26 <V453000> is it online? 21:44:54 <roysvork> five signals needed to make the train take a three tile station 21:45:17 <PublicServer> <Hyppy> Can someone critique my return on C 03? I want to make sure it doesn't muck things up later ;-) 21:45:49 <PublicServer> <V453000> wow 21:45:52 <PublicServer> <V453000> interesting... 21:45:57 <PublicServer> <V453000> but hwy 21:45:59 <PublicServer> <V453000> why not 21:46:36 <PublicServer> <V453000> I will just add priorities to the ML 21:47:44 <PublicServer> <Hyppy> oh wow, that's a creative way of making a prio, didn't even think of that 21:47:59 <PublicServer> <V453000> though not very good yet 21:48:00 <PublicServer> <V453000> hold on 21:48:03 <PublicServer> *** Techinica has left the game (leaving) 21:48:21 <PublicServer> <V453000> way better 21:48:24 *** mitooo has left #openttdcoop 21:48:43 <PublicServer> <V453000> this should do 21:48:49 *** Techinica has quit IRC 21:48:50 <PublicServer> <Hyppy> Thanks so much! 21:48:55 <PublicServer> <V453000> no problem 21:49:29 <PublicServer> <V453000> oh 21:49:32 <PublicServer> <V453000> one more thing 21:49:39 <PublicServer> <V453000> look at this 21:49:45 <PublicServer> <V453000> it needs to be long as the train 21:50:18 <PublicServer> <Hyppy> gotya 21:50:56 <PublicServer> <V453000> even better now 21:51:28 <PublicServer> <V453000> we will see ... 21:51:33 <PublicServer> <Hyppy> awesome, now there will be... 7 or so trains able to queue for return, 2 at a time? 21:51:35 <PublicServer> <V453000> I think it will perform ok 21:51:56 <PublicServer> <V453000> ummm ... yes about that 21:53:11 <PublicServer> <V453000> ok, quite cool, I have to say I like it 21:54:11 <PublicServer> <Hyppy> It's somewhat modeled after R03, which was one of the easier ones for me to understand. The only issue was space because of F04 21:54:51 <PublicServer> <V453000> I will add prios to R03 as well 21:57:19 <PublicServer> <V453000> just a note hippy: add the PBS before the double depots ... thats the point of doubling them because with PBS one train can enter depot and secon leave a depot at the same time 21:58:01 <PublicServer> <csuke> i would also lengthen the curves slightly 21:58:06 <PublicServer> <V453000> which 21:58:16 <PublicServer> <csuke> at the double depots 21:58:20 <PublicServer> <V453000> not really 21:58:29 <PublicServer> <V453000> the train slows to ... 63? when depotted 21:58:30 *** Polygon has joined #openttdcoop 21:58:35 <PublicServer> <V453000> the curve slows to 88 21:59:00 <PublicServer> <csuke> yes, but you want to increase the distance between the junction and the depot 21:59:12 <PublicServer> <Hyppy> the curve under the 250 sign? 21:59:15 <PublicServer> <csuke> so the train behind doesn't get delayed as much 21:59:34 <PublicServer> <Hyppy> gotya 21:59:59 <PublicServer> <csuke> ideally you would use standard CL, so no slowdown 22:00:20 <PublicServer> <csuke> but there isn't the room 22:00:27 <PublicServer> <V453000> where? 22:01:16 <PublicServer> <V453000> oh 22:01:17 <PublicServer> <V453000> lol. 22:01:22 <PublicServer> <V453000> your depots again 22:01:29 <PublicServer> <csuke> no train will slow one behind it 22:02:00 <PublicServer> <Hyppy> theres already a few spots along the return that have 8+ gaps, but the depots should shoot out enough trains to buffer any gaps or slowdowns from curves. The return is low-prio, right? 22:02:03 <PublicServer> <V453000> hmmm .... it is way better to double the depots once more 22:02:50 <PublicServer> <csuke> now thats just getting involved lol 22:04:04 <PublicServer> <csuke> lol 22:04:05 <PublicServer> <V453000> depends 22:04:20 <PublicServer> <V453000> if used as service center, then the rail should be there 22:04:25 <PublicServer> <V453000> otherwise of course not 22:04:26 <PublicServer> <csuke> indeed 22:04:36 <PublicServer> <Hyppy> The trains can only leave at most 1 every 5 days, so as long as it handles that capacity or thereabouts it should be good, right? 22:04:42 <PublicServer> <V453000> anyways ... this is more powerful and more spacesaving 22:05:04 <PublicServer> <V453000> Hyppy: of course, overflows dont get many trains 22:05:14 *** slas has quit IRC 22:05:15 <PublicServer> <csuke> *shouldn't 22:05:31 <PublicServer> <V453000> ... 22:05:49 <PublicServer> *** bimbo has left the game (connection lost) 22:05:49 *** bimbo has quit IRC 22:06:01 <PublicServer> <V453000> as long as there is a timer, the train amount can not grow out of control 22:06:06 <PublicServer> <V453000> (can not) *** :D 22:06:19 <PublicServer> <V453000> if it does, something is way wrong 22:06:33 <PublicServer> <Hyppy> heh, well, it has about 80 train lengths to back up before it hurts the SL. As you say, something would have to be absurdly wrong 22:06:41 <LittleBoyRick> Is it possible to get a copy of the cfg config that the public server uses? I think that trains act differently in my own games. 22:06:53 <PublicServer> <csuke> save the gam 22:06:56 <PublicServer> <csuke> game* 22:07:05 <LittleBoyRick> that's it? 22:07:07 <PublicServer> <csuke> and then load it, it will have the same config 22:07:28 <LittleBoyRick> But only in new games i guess. 22:07:46 <PublicServer> *** LittleBoyRick has left the game (leaving) 22:08:02 <PublicServer> <csuke> i dont know that 22:08:06 <PublicServer> <Hyppy> Rick, there is a "Preparing Good Maps" section on the Wiki that spells out many of the standard cfg settings 22:08:23 <PublicServer> <csuke> but it gives you a chance to play around with them 22:08:46 <LittleBoyRick> Ill check. Thanks for the info. 22:09:30 <V453000> I have to go now ... see you 22:09:36 <PublicServer> *** V453000 has left the game (leaving) 22:09:36 <PublicServer> <Roysvork> laters 22:09:40 *** V453000 has quit IRC 22:10:06 <PublicServer> <Hyppy> Alas, me too 22:10:13 <PublicServer> <Hyppy> thanks for the help, everyone 22:10:18 <PublicServer> *** Hyppy has left the game (leaving) 22:10:18 <PublicServer> <csuke> yeah sounds like a good idea 22:10:35 <PublicServer> <csuke> sorry Roy, im off as well, you in the middle of anything? 22:10:39 *** Hyppy has quit IRC 22:11:11 <PublicServer> <Roysvork> I'm just figuring some stuff out but I can do that anywhere 22:11:20 <PublicServer> <csuke> ok, nite then 22:11:28 <PublicServer> <Roysvork> have a good un dude 22:11:30 <PublicServer> *** csuke has left the game (leaving) 22:11:31 <PublicServer> *** Game paused (not enough players) 22:11:35 *** csuke has quit IRC 22:11:41 <PublicServer> *** Roysvork has left the game (leaving) 22:14:09 <starbuck> !dl win64 22:14:09 <PublicServer> starbuck: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip 22:14:19 <starbuck> http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip 22:14:55 *** lomba has joined #openttdcoop 22:15:34 *** NeosaD has joined #openttdcoop 22:20:39 <PublicServer> *** lomba joined the game 22:21:34 *** PeterT has joined #openttdcoop 22:29:57 <Ammler> starbuck: something broken? 22:30:19 <Ammler> (you repeated the link to the download) 22:30:30 <starbuck> no 22:30:35 <starbuck> I just failed at PuTTY 22:30:44 <starbuck> (right click is paste...) 22:31:05 <Ammler> he, you are a geeky irssi user? 22:31:12 <starbuck> :D 22:31:39 <PublicServer> *** Kolo joined the game 22:33:04 <PublicServer> *** AmmIer joined the game 22:33:38 <PublicServer> <AmmIer> not that many trains yet 22:33:42 <Ammler> !info 22:33:43 <PublicServer> Ammler: #:1(Orange) Company Name: 'New Safingley Transport' Year Founded: 1960 Money: 85958749 Loan: 0 Value: 90216924 (T:86, R:9, P:6, S:0) unprotected 22:45:32 <PublicServer> *** Kolo has left the game (leaving) 22:45:35 *** Kolo has quit IRC 22:48:30 <Chris_Booth> !password 22:48:30 <PublicServer> Chris_Booth: inbred 22:48:41 <PublicServer> *** Chris Booth joined the game 22:52:05 *** NeosaD has quit IRC 22:53:30 *** ODM has joined #openttdcoop 22:53:30 *** ChanServ sets mode: +o ODM 22:59:30 <PublicServer> *** AmmIer has left the game (leaving) 23:04:28 <PublicServer> *** Chris Booth has left the game (leaving) 23:04:29 <PublicServer> *** Game paused (not enough players) 23:06:39 *** dr_gonzo has quit IRC 23:14:08 <PublicServer> *** lomba has left the game (leaving) 23:15:06 *** lomba has quit IRC 23:20:18 *** Chris_Booth has quit IRC 23:21:37 *** persil has joined #openttdcoop 23:22:05 <PublicServer> *** persil joined the game 23:23:53 *** LittleBoyRick has quit IRC 23:34:46 *** ODM has quit IRC 23:36:48 <PublicServer> *** persil has left the game (leaving) 23:37:58 *** persil has quit IRC