Config
Log for #openttdcoop on 8th August 2010:
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03:00:44  *** Webster has joined #openttdcoop
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06:24:38  <Mark> hello
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07:13:20  <Deamonhunter11> !password
07:13:20  <PublicServer> Deamonhunter11: avenge
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07:36:02  <Vinnie> good morning
07:41:59  <PublicServer> *** Qanael has left the game (leaving)
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09:31:39  <Paltala> !password
09:31:39  <PublicServer> Paltala: attire
09:31:54  <PublicServer> *** Paltala joined the game
09:35:47  <PublicServer> ***  made screenshot at 0000788E: http://ps.openttdcoop.org/publicserver/webcam/0000788E.png
09:36:39  <PublicServer> *** Paltala has left the game (leaving)
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09:50:47  <PublicServer> ***  made screenshot at 0000D87A: http://ps.openttdcoop.org/publicserver/webcam/0000D87A.png
09:56:37  *** hanziQ has joined #openttdcoop
09:56:43  <hanziQ> !name HanziQ
09:56:46  <hanziQ> @name
09:56:48  <hanziQ> hm
09:57:03  <hanziQ> !help
09:57:03  <PublicServer> hanziQ: http://www.openttdcoop.org/wiki/IRC_Commands
10:06:13  *** [com]buster has joined #openttdcoop
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10:15:51  <kriokam> is there anybody here?
10:16:03  <hanziQ> nope
10:16:08  <hanziQ> !players
10:16:11  <PublicServer> hanziQ: Client 396 is Spike, a spectator
10:28:46  <kriokam> play?
10:29:59  <kriokam> !password
10:29:59  <PublicServer> kriokam: pouted
10:30:11  <PublicServer> *** Combuster joined the game
10:30:14  <PublicServer> *** kriokamera joined the game
10:30:58  <PublicServer> *** Combuster has joined company #1
10:31:01  <PublicServer> *** Game unpaused (number of players)
10:35:47  <PublicServer> ***  made screenshot at 00038198: http://ps.openttdcoop.org/publicserver/webcam/00038198.png
10:41:58  <PublicServer> <kriokamera> hi.
10:42:22  <PublicServer> <Combuster> hello
10:42:23  *** Vitus has joined #openttdcoop
10:42:28  <Vitus> !dl win32
10:42:28  <PublicServer> Vitus: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win32.zip
10:42:41  <Vitus> !players
10:42:45  <PublicServer> Vitus: Client 396 is Spike, a spectator
10:42:45  <PublicServer> Vitus: Client 398 (Orange) is Combuster, in company 1 (Kane & Sons)
10:42:45  <PublicServer> Vitus: Client 400 (Orange) is kriokamera, in company 1 (Kane & Sons)
10:43:01  <PublicServer> <Spike> Combuster:  seems slh01 is having alot of traffixc on 1 line
10:43:16  <PublicServer> <Spike> seeing that 1 train wanting to go NW has been standing there for a VERY long time
10:43:25  <PublicServer> <Spike> eh
10:43:25  <PublicServer> <Spike> NE
10:43:30  <PublicServer> <Spike> train 441
10:43:42  <PublicServer> <Combuster> I just moved a bit of SL03s traffic to SL01
10:44:14  <PublicServer> <Combuster> but that piece of track is pretty much congested
10:44:31  <Vitus> !password
10:44:31  <PublicServer> Vitus: quiver
10:44:57  <PublicServer> *** Vitus joined the game
10:45:02  <PublicServer> <Vitus> Hey
10:45:05  <PublicServer> <Combuster> Hi Vitus
10:45:33  <PublicServer> <Combuster> It looks like BBH03-factory needs an additional line...
10:50:44  <PublicServer> <kriokamera>  can i do on this stage? connect industries as in the previous game, or something else?
10:50:48  <PublicServer> ***  made screenshot at 000376EC: http://ps.openttdcoop.org/publicserver/webcam/000376EC.png
10:51:00  <PublicServer> <Combuster> There are some industries to be connected, yes
10:57:35  *** Seberoth has joined #openttdcoop
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11:05:48  <PublicServer> ***  made screenshot at 00007A0F: http://ps.openttdcoop.org/publicserver/webcam/00007A0F.png
11:06:47  <PublicServer> <kriokamera> 'industries served' in !! MESSAGE BOARD!! - i got to update, if connected?
11:08:44  *** fmauneko has joined #openttdcoop
11:09:17  <fmauneko> Meow
11:09:20  <fmauneko> !playercount
11:09:20  <PublicServer> fmauneko: Number of players: 4
11:09:24  *** fmauneko is now known as fmauNeko
11:10:27  <fmauNeko> !password
11:10:27  <PublicServer> fmauNeko: jigsaw
11:10:42  <PublicServer> *** fmauNeko joined the game
11:10:48  <PublicServer> <Vitus> Hey
11:20:48  <PublicServer> ***  made screenshot at 0002E48B: http://ps.openttdcoop.org/publicserver/webcam/0002E48B.png
11:21:02  <PublicServer> <kriokamera> do we transport diamonds?
11:28:28  <fmauNeko> Nope
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11:33:57  <PublicServer> *** Combuster has left the game (connection lost)
11:35:48  <PublicServer> ***  made screenshot at 00038198: http://ps.openttdcoop.org/publicserver/webcam/00038198.png
11:36:18  *** [com]buster has quit IRC
11:38:39  <PublicServer> <fmauNeko> Hmm, that seems normal, trains on the ML have priority
11:39:43  <PublicServer> <kriokamera> join before split
11:40:03  *** [com]buster has joined #openttdcoop
11:40:07  <PublicServer> <kriokamera> ohh... forgot
11:40:19  <PublicServer> <kriokamera> forget*
11:41:30  *** Combuster has quit IRC
11:41:34  <VVG> hello
11:43:24  <PublicServer> *** Combuster joined the game
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11:50:48  <PublicServer> ***  made screenshot at 0003A191: http://ps.openttdcoop.org/publicserver/webcam/0003A191.png
11:55:18  <PublicServer> *** Combuster has joined spectators
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12:00:05  <VVG> !password
12:00:05  <PublicServer> VVG: depart
12:00:18  <PublicServer> *** VVG joined the game
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12:05:49  <PublicServer> ***  made screenshot at 0003115D: http://ps.openttdcoop.org/publicserver/webcam/0003115D.png
12:09:02  <PublicServer> *** Spike has joined spectators
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12:15:01  *** HanziQ has joined #openttdcoop
12:20:49  <PublicServer> ***  made screenshot at 00037589: http://ps.openttdcoop.org/publicserver/webcam/00037589.png
12:31:47  <HanziQ> !password
12:31:47  <PublicServer> HanziQ: banded
12:32:18  <PublicServer> *** HanziQ joined the game
12:32:29  <PublicServer> *** fmauNeko has left the game (connection lost)
12:32:46  <fmauNeko> Waht
12:32:57  <fmauNeko> !password
12:32:57  <PublicServer> fmauNeko: banded
12:33:08  <PublicServer> *** fmauNeko joined the game
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12:35:49  <PublicServer> ***  made screenshot at 0003779E: http://ps.openttdcoop.org/publicserver/webcam/0003779E.png
12:37:10  <PublicServer> *** HanziQ has left the game (leaving)
12:43:04  <PublicServer> *** Aali has left the game (connection lost)
12:45:27  <PublicServer> *** Vitus has left the game (connection lost)
12:45:43  <PublicServer> *** Aali joined the game
12:48:48  *** Seberoth has quit IRC
12:50:49  <PublicServer> ***  made screenshot at 00038198: http://ps.openttdcoop.org/publicserver/webcam/00038198.png
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12:53:41  <PublicServer> *** Combuster has joined company #1
12:57:20  <PublicServer> <Combuster> ok, first jam
12:57:29  <PublicServer> <kriokamera> where?
12:57:32  <PublicServer> <Combuster> SLH01
12:57:53  <PublicServer> <kriokamera> where i rebuilded?
12:58:10  <PublicServer> <Combuster> They are queueing up for the ML
12:58:14  <PublicServer> <Combuster> its full
12:58:21  *** slaca has joined #openttdcoop
12:58:30  <slaca> !password
12:58:30  <PublicServer> slaca: brunch
12:58:50  <PublicServer> *** slaca joined the game
12:59:02  <PublicServer> <kriokamera> and how to solve this problem?
12:59:05  <PublicServer> <Combuster> People against building a third line?
13:01:15  <[com]buster> ...no response... :/
13:02:26  <PublicServer> <slaca> jam
13:02:38  <PublicServer> <Combuster> Tell us something new...
13:05:04  <PublicServer> *** slaca has left the game (leaving)
13:05:49  <PublicServer> ***  made screenshot at 00036B8E: http://ps.openttdcoop.org/publicserver/webcam/00036B8E.png
13:06:24  <PublicServer> *** Aali has left the game (leaving)
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13:20:49  <PublicServer> ***  made screenshot at 00036F7F: http://ps.openttdcoop.org/publicserver/webcam/00036F7F.png
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13:22:37  <PublicServer> <Combuster> try harder? :)
13:22:41  <PublicServer> <kriokamera> =)
13:22:46  <PublicServer> <kriokamera> see
13:32:41  <PublicServer> <Combuster> Jam in the opposite direction
13:34:14  *** bothie has joined #openttdcoop
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13:35:21  <theRelentless> !password
13:35:22  <PublicServer> theRelentless: mutest
13:35:50  <PublicServer> ***  made screenshot at 00034FBC: http://ps.openttdcoop.org/publicserver/webcam/00034FBC.png
13:40:46  <PublicServer> *** Player has left the game (connection lost)
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13:44:57  <PublicServer> <Combuster> Who was that?
13:49:16  <PublicServer> <Combuster> kriokamera?
13:49:28  <PublicServer> <Combuster> why are you intentionally crashing trains?
13:50:05  *** [com]buster has quit IRC
13:50:05  *** Combuster is now known as [com]buster
13:50:17  <PublicServer> <kriokamera> who?
13:50:44  <PublicServer> <Combuster> Why did you make those trains crash?
13:50:47  <PublicServer> <Combuster> *you*
13:50:50  <PublicServer> ***  made screenshot at 0003C389: http://ps.openttdcoop.org/publicserver/webcam/0003C389.png
13:51:08  <PublicServer> <kriokamera> i didn't
13:51:17  <PublicServer> <Combuster> The logs don't lie, unfortunately
13:51:23  <PublicServer> <kriokamera> say, where
13:51:44  <PublicServer> <kriokamera> aah
13:51:47  <PublicServer> <kriokamera> those
13:52:05  <PublicServer> <kriokamera> little experiment
13:53:26  <PublicServer> <Combuster> that still doesn't answer the question "why"
13:53:57  <PublicServer> *** kriokamera has left the game (connection lost)
13:54:26  <kriokam> !password
13:54:26  <PublicServer> kriokam: rosier
13:54:43  <PublicServer> *** kriokamera joined the game
13:55:08  <PublicServer> <kriokamera> i wanted to know, will they crash
13:55:14  <PublicServer> <kriokamera> or not.
13:55:24  <PublicServer> <kriokamera> now i know
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13:55:45  <PublicServer> <kriokamera> is it illegal?
13:56:15  <PublicServer> <Combuster> Most of the problem is caused by you *behaving* illegal...
13:57:00  <PublicServer> <Combuster> Crashing some trains is not a problem
13:57:09  <PublicServer> <Combuster> lying about it is
13:57:18  <PublicServer> <kriokamera> sorry, i forgot
13:58:13  <PublicServer> *** Hippidy joined the game
13:58:52  <PublicServer> <Combuster> It's forgiven, just don't try to be sneaky again.
13:59:37  <PublicServer> <kriokamera> i thought you are talking about trains on line
14:00:19  <PublicServer> <kriokamera> sorry again
14:00:29  <PublicServer> *** Hippidy has joined company #1
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14:05:50  <PublicServer> ***  made screenshot at 0003790D: http://ps.openttdcoop.org/publicserver/webcam/0003790D.png
14:06:07  <Darksecond> !clients
14:06:30  <Vitus> Try !players
14:06:35  <Darksecond> !players
14:06:39  <PublicServer> Darksecond: Client 423 (Orange) is kriokamera, in company 1 (Kane & Sons)
14:06:39  <PublicServer> Darksecond: Client 406 (Orange) is Combuster, in company 1 (Kane & Sons)
14:06:39  <PublicServer> Darksecond: Client 425 (Orange) is Hippidy, in company 1 (Kane & Sons)
14:06:39  <PublicServer> Darksecond: Client 412 (Orange) is fmauNeko, in company 1 (Kane & Sons)
14:06:39  <PublicServer> Darksecond: Client 408 is VVG, a spectator
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14:07:40  *** ChanServ sets mode: +v Fuco
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14:10:20  <PublicServer> *** Hippidy has left the game (connection lost)
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14:20:50  <PublicServer> ***  made screenshot at 00028F29: http://ps.openttdcoop.org/publicserver/webcam/00028F29.png
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14:35:50  <PublicServer> ***  made screenshot at 0002A125: http://ps.openttdcoop.org/publicserver/webcam/0002A125.png
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14:50:51  <PublicServer> ***  made screenshot at 0002BB2D: http://ps.openttdcoop.org/publicserver/webcam/0002BB2D.png
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15:02:40  <HanziQ> !players
15:02:44  <PublicServer> HanziQ: Client 423 (Orange) is kriokamera, in company 1 (Kane & Sons)
15:02:44  <PublicServer> HanziQ: Client 406 (Orange) is Combuster, in company 1 (Kane & Sons)
15:02:44  <PublicServer> HanziQ: Client 408 is VVG, a spectator
15:02:45  <HanziQ> !password
15:02:45  <PublicServer> HanziQ: stalls
15:03:24  <PublicServer> *** HanziQ joined the game
15:04:36  <PublicServer> *** Combuster has joined spectators
15:04:44  <PublicServer> <HanziQ> wtf?
15:04:59  <PublicServer> <kriokamera> ?
15:05:02  <PublicServer> <Combuster> not f**k, spectators
15:05:05  <PublicServer> <HanziQ> why Last Human Outpost Watter Supply has so high production?
15:05:33  <PublicServer> <kriokamera> oh
15:05:36  <PublicServer> <Combuster> it's been in use for 200 years?
15:05:37  *** welterde has quit IRC
15:05:39  <PublicServer> <kriokamera> really
15:05:39  <PublicServer> <HanziQ> h
15:05:42  <PublicServer> <HanziQ> hm
15:05:51  <PublicServer> ***  made screenshot at 00030941: http://ps.openttdcoop.org/publicserver/webcam/00030941.png
15:05:56  <PublicServer> <Combuster> I've seen old coal mines do better
15:06:29  <PublicServer> *** HanziQ has left the game (leaving)
15:06:29  <PublicServer> *** Game paused (number of players)
15:06:34  *** HanziQ has quit IRC
15:06:43  <PublicServer> <Combuster> still working?
15:07:04  <PublicServer> <kriokamera> trying to make 4-3 merge at !proper...
15:07:43  <PublicServer> <Combuster> I don't think that'll be fixed in the time I can stick around
15:08:10  <PublicServer> <Combuster> V453000, Spike, care to help?
15:08:20  <V453000> ?
15:08:39  <PublicServer> <Combuster> Someone wants to fix something big but there's noone to watch
15:09:27  <PublicServer> <kriokamera> no, i'll wait
15:10:15  <PublicServer> <Combuster> ok
15:10:20  <PublicServer> <Combuster> well then ,Cya guys
15:10:25  <PublicServer> <kriokamera> bye
15:11:10  <V453000> hm ok
15:11:11  <V453000> :)
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16:06:31  <Paltala> !password
16:06:31  <PublicServer> Paltala: toucan
16:06:45  <PublicServer> *** Paltala joined the game
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16:20:51  <PublicServer> ***  made screenshot at 00003CF4: http://ps.openttdcoop.org/publicserver/webcam/00003CF4.png
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16:43:59  <fmauneko> !playercount
16:43:59  <PublicServer> fmauneko: Number of players: 3
16:44:14  <fmauneko> !password
16:44:14  <PublicServer> fmauneko: misted
16:44:30  <PublicServer> *** fmauNeko joined the game
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17:03:37  <Vinnie> @quickstart
17:03:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:05:53  <Vinnie> !dl win32
17:05:53  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r20279/openttd-trunk-r20279-windows-win32.zip
17:10:04  <Vinnie> !password
17:10:04  <PublicServer> Vinnie: glands
17:10:43  *** Hippidy has joined #openttdcoop
17:10:57  <PublicServer> *** VVG has left the game (leaving)
17:11:16  *** kriokam has joined #openttdcoop
17:11:20  <kriokam> !password
17:11:20  <PublicServer> kriokam: glands
17:11:34  <PublicServer> *** kriokamera joined the game
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17:14:00  <PublicServer> <Vinnie> hello all
17:14:03  <PublicServer> <kriokamera> hi
17:17:09  <PublicServer> <Vinnie> loks nice
17:17:11  <PublicServer> <Vinnie> looks
17:21:07  <PublicServer> *** kriokamera has left the game (connection lost)
17:21:53  <kriokam> !password
17:21:53  <PublicServer> kriokam: unrest
17:22:37  <PublicServer> *** kriokamera has left the game (connection lost)
17:22:37  *** kriokam has quit IRC
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17:23:53  <kriokam_> !password
17:23:53  <PublicServer> kriokam_: unrest
17:24:11  <PublicServer> *** kriokamera #1 joined the game
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17:42:33  <PublicServer> <Vinnie> who did that math?
17:46:28  <PublicServer> *** Vinnie has left the game (leaving)
17:56:28  <PublicServer> *** kriokamera #1 has left the game (connection lost)
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18:04:16  <Eoin> !password
18:04:16  <PublicServer> Eoin: waylay
18:04:25  <kriokam> yeah
18:04:30  <PublicServer> *** Eoin joined the game
18:04:54  <PublicServer> *** Game unpaused (number of players)
18:04:57  <PublicServer> *** kriokamera joined the game
18:05:03  <PublicServer> <kriokamera> hi
18:05:15  <PublicServer> <Eoin> hi
18:05:52  <PublicServer> ***  made screenshot at 00030946: http://ps.openttdcoop.org/publicserver/webcam/00030946.png
18:10:16  <VVG> evening
18:10:20  <VVG> !password
18:10:20  <PublicServer> VVG: hatted
18:10:24  <PublicServer> <kriokamera> hello
18:10:36  <PublicServer> *** VVG joined the game
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18:11:07  *** ChanServ sets mode: +v Fuco
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18:17:18  <Vitus> !password
18:17:18  <PublicServer> Vitus: hatted
18:17:43  <PublicServer> *** Vitus joined the game
18:17:52  <PublicServer> <Vitus> Hey
18:17:55  <PublicServer> <VVG> who is working around bbh03?
18:18:02  *** `Fuco` has quit IRC
18:18:06  <PublicServer> <VVG> hey
18:18:09  <PublicServer> <kriokamera> i am
18:18:18  <PublicServer> <kriokamera> could you please help me?
18:18:33  <PublicServer> <VVG> let's try
18:18:50  <PublicServer> <VVG> are you going for the same kind of joiner as at bbh02?
18:18:53  <PublicServer> <kriokamera> i trying make smthing like at BBH02
18:18:57  <PublicServer> <kriokamera> =) yes
18:19:00  <PublicServer> *** Eoin has left the game (leaving)
18:19:30  <PublicServer> <VVG> let's try from the other side, there is a natural border in the south
18:19:43  <PublicServer> <kriokamera> yes
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18:20:52  <PublicServer> ***  made screenshot at 0003155D: http://ps.openttdcoop.org/publicserver/webcam/0003155D.png
18:20:54  <PublicServer> <Vitus> Hmmm, I'll probably rebuild the top part of BBH03
18:21:07  <PublicServer> <Vitus> The 3->2 balancer is really strange right now :)
18:21:16  <PublicServer> <VVG> yeah
18:21:21  <PublicServer> <VVG> though, the proper joiner is needed 1st i think
18:21:37  <PublicServer> <Vitus> I thought you're working on that right now
18:21:47  <PublicServer> <VVG> kinda
18:22:02  <PublicServer> <VVG> hm
18:22:08  <PublicServer> <VVG> one more join needed
18:22:20  <PublicServer> <Vitus> I'll build the top part, that shouldn't take long
18:23:23  <PublicServer> <VVG> now, we other line can be build
18:23:32  <PublicServer> <VVG> by just expanding into the north
18:23:47  <PublicServer> <kriokamera> yes
18:23:53  <PublicServer> <VVG> wait
18:23:59  <PublicServer> <kriokamera> ?
18:24:26  <PublicServer> <VVG> or can they?
18:25:32  <PublicServer> <kriokamera> hm, i didn't understood you completely
18:25:38  <PublicServer> <kriokamera> who 'they'?
18:26:00  <PublicServer> <VVG> i'm kinda lost, either i done it wrong or lost the trail of what i had in mind at start
18:26:27  <PublicServer> <Vitus> Alright, the top balancer is done
18:26:30  <PublicServer> <Vitus> Looks OK now
18:26:46  <PublicServer> <Vitus> Hmmm, maybe a bit longer prios
18:27:09  <PublicServer> <VVG> where?
18:28:00  <PublicServer> <Vitus> Hmmm, 4->3 is huge
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18:29:07  <PublicServer> <VVG> there, this is what i had in mind
18:29:16  <PublicServer> <VVG> and got lost half the way
18:30:01  <fmauneko> moar
18:30:14  <fmauneko> !password
18:30:14  <PublicServer> fmauneko: peaces
18:30:22  <PublicServer> <VVG> nah, i just done it wrong :(
18:30:31  <PublicServer> *** fmauNeko joined the game
18:30:56  <PublicServer> *** Hippidy joined the game
18:31:44  <PublicServer> <kriokamera> sorry, i strong need afk
18:32:11  <PublicServer> <VVG> np
18:32:47  <PublicServer> *** Hippidy has joined company #1
18:33:17  <PublicServer> <Vitus> VVG, that looks strange right now. What kind of merger do you want to build?
18:33:45  <PublicServer> <VVG> 4->3
18:34:08  <PublicServer> <Vitus> I know that, but it's like everything-to-everything or?
18:34:29  <PublicServer> <VVG> actually, not like i wanted to tbuild it, just help a bit krio, since he was trying to make it
18:34:50  <PublicServer> <VVG> but got lost half the way, intrigued, how come i got lost and started trying diff things ;p
18:34:59  <PublicServer> <Vitus> Hmmm, maybe I could make it. I'm fairly good at building BBH02-like balancers :P
18:35:30  <PublicServer> <VVG> i think i got it figured by now :)
18:35:35  <PublicServer> <Vitus> Alright
18:35:50  <PublicServer> <Vitus> We'll have to remove this ugly 2->2
18:35:52  <PublicServer> ***  made screenshot at 000376FC: http://ps.openttdcoop.org/publicserver/webcam/000376FC.png
18:36:02  <PublicServer> <VVG> though, the south part is what i did, north is krio's, and i did't really pay enough attention to his works
18:36:07  <PublicServer> <VVG> yeah,
18:36:18  <PublicServer> <VVG> but should be easy anyway
18:36:26  <PublicServer> <Vitus> Yeah
18:36:34  <thgergo> !password
18:36:34  <PublicServer> thgergo: blimps
18:36:35  <PublicServer> <Vitus> I'll try to do something with the jams for now
18:36:40  <PublicServer> <VVG> gotta grab my fix of coffee, brb
18:36:50  <PublicServer> *** thgergo joined the game
18:36:52  <PublicServer> <thgergo> hello
18:36:55  <PublicServer> <Vitus> Hey
18:37:05  <PublicServer> <fmauNeko> Hai thgergo
18:37:35  <PublicServer> <thgergo> so the game is getting expanded:)
18:40:14  <PublicServer> <VVG> back
18:40:36  <PublicServer> <thgergo> hi
18:40:49  <PublicServer> <VVG> q
18:41:10  <PublicServer> <Vitus> VVG: I removed the jams, feel free to build the balancer now
18:43:23  *** Eoin has quit IRC
18:50:44  <PublicServer> <VVG> oh
18:50:52  <PublicServer> ***  made screenshot at 0002FD50: http://ps.openttdcoop.org/publicserver/webcam/0002FD50.png
18:52:18  <PublicServer> <Vitus> Hmmm, rather presignal split
18:52:32  <PublicServer> <VVG> where?
18:52:44  <PublicServer> *** Vitus has left the game (connection lost)
18:53:19  <Vitus> VVG: The last line of the merge (which you destroyed) could have been used as split for the first line
18:53:33  <Vitus> !password
18:53:33  <PublicServer> Vitus: sprier
18:53:50  <PublicServer> <kriokamera> i'm back
18:53:54  <Vitus> Hey
18:53:57  <PublicServer> <VVG> you sure?
18:54:00  <PublicServer> <VVG> wb
18:54:03  <PublicServer> *** Vitus joined the game
18:55:45  <PublicServer> <Vitus> Something like this :)
18:56:18  <PublicServer> <VVG> done
18:56:24  <PublicServer> <kriokamera> nice
18:56:33  <PublicServer> <Vitus> Looks OK
18:57:15  <PublicServer> <VVG> some balancing of tracks after the join needed i think, they seem to be too unequal
18:57:33  <PublicServer> <Vitus> Nah, I think it's OK
18:57:37  <PublicServer> <Vitus> Unless it jams ML it's OK
18:58:47  <PublicServer> <VVG> it shouldn't jam ml
18:59:43  <PublicServer> <VVG> still, trains prefer outside lane
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19:00:26  <PublicServer> <Vitus> One line will always be prefered
19:00:35  *** themroc has joined #openttdcoop
19:00:47  <PublicServer> <VVG> i mean, they prefer outside lane a bit too much :)
19:00:56  <PublicServer> <Vitus> Then remove some signals
19:01:12  *** Zuu has quit IRC
19:01:14  <PublicServer> <VVG> hm
19:03:23  <PublicServer> <Vitus> btw VVG, have you seen SLH06? I tried to make it ultra compact and think it was somehow successful :)
19:03:41  <PublicServer> <VVG> yeah, seen it, liked it :)
19:03:47  <PublicServer> <Vitus> :)
19:04:53  <PublicServer> <VVG> very nice job of cramping it all together with such a small footprint :)
19:05:31  *** Zuu has joined #openttdcoop
19:05:52  <PublicServer> ***  made screenshot at 0002E730: http://ps.openttdcoop.org/publicserver/webcam/0002E730.png
19:07:22  <PublicServer> <thgergo> eh
19:07:25  <PublicServer> <kriokamera> but...
19:07:35  <PublicServer> <VVG> no, does not seem to be a joke
19:07:44  <PublicServer> <kriokamera> will do
19:07:44  <PublicServer> <thgergo> slh2?
19:07:48  <PublicServer> <Vitus> Yeah, SLH02
19:08:29  <PublicServer> <Vitus> Hmmm, seems like we have too much rubber and copper :P
19:08:47  <PublicServer> <thgergo> yeah humans like weapons:P
19:08:53  <PublicServer> <Vitus> FPP and Refinery aren't as busy as War Factory
19:09:47  <PublicServer> <kriokamera> station type for rubber load?..
19:10:05  <PublicServer> <Vitus> You mean ISR station?
19:10:08  <PublicServer> <kriokamera> yeah
19:10:11  <PublicServer> <VVG> why aren't we doing diamonds?
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19:10:23  <PublicServer> <Vitus> Hmm, something like oil facilities
19:10:29  <PublicServer> <Vitus> Don't ask me :P
19:10:43  <PublicServer> <kriokamera> all the same
19:12:11  <PublicServer> <fmauNeko> we need moar fruits and maize
19:12:29  <PublicServer> <Vitus> And oil
19:13:23  <PublicServer> <Vitus> Here we go :)
19:14:27  <PublicServer> <VVG> Vitus, check bbh03 merger please
19:14:33  <PublicServer> <Vitus> Yes?
19:15:00  <PublicServer> <VVG> i did smal rebuild there, is it better?
19:15:17  <PublicServer> <VVG> no need for combos now
19:15:26  <PublicServer> <Vitus> Don't think it's going to change much, but yes. It's OK :)
19:17:26  <PublicServer> <kriokamera> my computer is so slooow
19:17:32  <PublicServer> <kriokamera> hate it
19:18:15  <PublicServer> <Vitus> thgergo, check train 326
19:18:42  <PublicServer> <thgergo> eh::D
19:19:19  <PublicServer> <thgergo> thanks for spotting it
19:19:28  <PublicServer> <Vitus> :)
19:20:11  <PublicServer> <Vitus> fmauNeko, got a while?
19:20:11  <PublicServer> <thgergo> why we got 3 engines per trains?
19:20:25  <PublicServer> <Vitus> Because of cargo weight multiplier and slope steepness
19:20:32  <PublicServer> <Vitus> x9 and 5%
19:20:41  <PublicServer> <VVG> eh?
19:20:53  <PublicServer> ***  made screenshot at 0002B06D: http://ps.openttdcoop.org/publicserver/webcam/0002B06D.png
19:21:21  <PublicServer> <Vitus> Part of scenario, I've heard :P
19:22:21  <PublicServer> <Vitus> fmauNeko?
19:22:36  <V453000> well scenario should have been hard especially in mountains ...
19:25:25  <slaca> !password
19:25:25  <PublicServer> slaca: penned
19:25:38  <PublicServer> *** VVG has left the game (connection lost)
19:25:53  <PublicServer> <Vitus> Hey
19:25:54  <PublicServer> *** slaca joined the game
19:25:58  <VVG> hm
19:25:59  <PublicServer> <slaca> hi
19:26:02  <PublicServer> <kriokamera> ?
19:26:12  <PublicServer> <fmauNeko> Vitus: sorry, was afk :
19:26:15  <PublicServer> <fmauNeko> :p
19:26:20  <VVG> why publicserver didn't transcribe my question "how come blabla" into irc?
19:26:31  <PublicServer> <Vitus> Alright, I just got one note about the overflow
19:26:40  <PublicServer> <Vitus> VVG: Are you sure it wasn't team chat?
19:26:42  <hylje> VVG: are you chatting to all or to team?
19:27:04  <VVG> console says ALL
19:27:04  <PublicServer> <Vitus> fmauNeko: Look !here
19:27:07  <PublicServer> <fmauNeko> Yep ? :p
19:27:16  <PublicServer> <Vitus> You either use PBS and leave gap
19:27:22  <PublicServer> <Vitus> Like this
19:27:22  <PublicServer> <thgergo> slh 02 is getting stressed too
19:27:31  <PublicServer> <Vitus> Or no PBS and exit signal
19:27:34  <PublicServer> <Vitus> Like this:
19:28:03  <VVG> PS published a link to a new screenshot about same time i asked that question in game chat
19:28:13  <PublicServer> <Vitus> Better :)
19:28:16  <PublicServer> <fmauNeko> :)
19:28:31  <PublicServer> <fmauNeko> Thanks. Actually, I don't know why I put PBS
19:28:41  <PublicServer> <fmauNeko> I usually try to avoid it
19:29:11  <PublicServer> <fmauNeko> Ok, path signals were default in adv. settings.
19:29:23  <PublicServer> <Vitus> PBS is awesome for two things: prio over bridge and penalty :P
19:29:31  <PublicServer> *** Sepp joined the game
19:30:25  *** Zuu has quit IRC
19:31:01  <VVG> it also saves space!
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19:35:53  <PublicServer> ***  made screenshot at 0003377D: http://ps.openttdcoop.org/publicserver/webcam/0003377D.png
19:37:30  <Vitus> @coopstats
19:37:30  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
19:37:51  <PublicServer> <thgergo> copper rubber drop needs even a 4th line:S
19:39:31  <PublicServer> <thgergo> trains are clogging up in slh03
19:40:43  <PublicServer> <thgergo> an extra line is requied from BBH02 towar factory
19:43:50  <PublicServer> <Vitus> Well, we could build a bypass from SLH03 to BBH03 for now
19:44:11  <PublicServer> <Vitus> Redoing the balancer at BBH02 might be little bit harder
19:44:14  <PublicServer> *** slaca has joined company #1
19:44:33  <PublicServer> *** Sepp has left the game (leaving)
19:44:52  <PublicServer> <thgergo> well BBH02 doesnt even need a big balancer even
19:45:07  <PublicServer> <thgergo> cause no trains actually using it if we add an extra line
19:45:40  <PublicServer> <thgergo> cause trains dont use "!this"
19:45:59  <PublicServer> <Vitus> Hmmm, yes
19:48:12  <PublicServer> <thgergo> then i`ll start adding the extra line from the war factory
19:48:45  <PublicServer> <thgergo> but its rather complex
19:50:16  <PublicServer> <thgergo> only SLH03 needs that extra line badly now
19:50:53  <PublicServer> ***  made screenshot at 000351AF: http://ps.openttdcoop.org/publicserver/webcam/000351AF.png
19:51:19  *** theholyduck has quit IRC
19:51:20  <PublicServer> <kriokamera> what is a !mass neoutraliser?
19:51:29  <PublicServer> <Vitus> Just a huge PF trap :P
19:51:44  <PublicServer> <Hippidy> it's witchcraft...
19:51:49  <PublicServer> <kriokamera> PF?
19:51:53  <PublicServer> <Vitus> Pathfinder
19:52:14  <PublicServer> <kriokamera> witchtrap? is there something in wiki?
19:52:38  <PublicServer> <Hippidy> no... witchcraft
19:52:41  <PublicServer> <Hippidy> magic
19:52:56  <PublicServer> <kriokamera> ooh
19:52:59  <PublicServer> <kriokamera> magic
19:53:03  <PublicServer> <fmauNeko> It's a trap for witches :p
19:53:03  <PublicServer> <Hippidy> :)
19:53:05  <PublicServer> <Vitus> magic!
19:53:33  <PublicServer> <kriokamera> =)
19:53:56  <Vitus> http://www.youtube.com/watch?v=zrzMhU_4m-g
19:53:57  <Webster> Title: YouTube - She's a witch!‎ (at www.youtube.com)
19:55:03  <PublicServer> <kriokamera> connect anything?
19:55:29  <PublicServer> <kriokamera> no.
19:55:32  <PublicServer> <kriokamera> =(
19:56:08  <PublicServer> <Vitus> There, funded some industries for you :P
19:56:29  <PublicServer> <kriokamera> yee! =))
19:59:18  <PublicServer> <Vitus> Who's building Monkey Outpost no.136? :)
19:59:24  <PublicServer> <kriokamera> i am
19:59:29  <PublicServer> <fmauNeko> Not me
19:59:52  <PublicServer> <Vitus> Did you know that if you hold down CTRL key while dragging signals, it's going to signal whole line up to first junction?
20:00:10  <PublicServer> <kriokamera> O_o
20:00:16  <PublicServer> <fmauNeko> Orly
20:00:16  <PublicServer> <kriokamera> no
20:00:16  <PublicServer> <fmauNeko> ?
20:00:49  <PublicServer> <Vitus> Magic? :P
20:00:53  <PublicServer> <kriokamera> yes, magic
20:00:56  <PublicServer> <Hippidy> why not just build a roro?
20:00:56  <PublicServer> <fmauNeko> This is madness !
20:01:20  <PublicServer> <Vitus> Hey, at least something that looks strange :P
20:01:26  <PublicServer> <Vitus> Ro-ro is boring!
20:01:44  <PublicServer> <Hippidy> true.. but it's easier :)
20:01:47  <PublicServer> <Vitus> Shhh
20:01:48  *** Chillosophy has joined #openttdcoop
20:01:50  <PublicServer> <kriokamera> =)
20:02:01  <PublicServer> <Vitus> Think it's going to work w/o the trap
20:02:04  <PublicServer> <Vitus> We can try
20:02:07  <PublicServer> <Vitus> Release the trains!
20:03:16  <PublicServer> <Vitus> Fruit?
20:03:26  <PublicServer> <Vitus> I thought it's oil station :P
20:03:38  <PublicServer> <kriokamera> FCK
20:03:41  <PublicServer> <Vitus> :D
20:03:47  <PublicServer> <fmauNeko> MOAR FRUIT
20:05:36  <PublicServer> <kriokamera> i like fruits
20:05:54  <PublicServer> ***  made screenshot at 00026AD3: http://ps.openttdcoop.org/publicserver/webcam/00026AD3.png
20:06:37  <PublicServer> <Hippidy> initiate drum roll
20:07:09  <PublicServer> <thgergo> hanziQ feeders are not preferred
20:07:22  <PublicServer> <thgergo> well he is not here
20:07:28  <PublicServer> <kriokamera> maybe build separate stration?
20:07:34  <PublicServer> <thgergo> indeed
20:08:10  <PublicServer> <fmauNeko> Just do like in Soviet Russia
20:08:13  <PublicServer> <fmauNeko> Walk the station :p
20:08:25  <PublicServer> <kriokamera> it isn't beautiful
20:08:34  <PublicServer> <kriokamera> moar stations!
20:08:37  <PublicServer> <fmauNeko> moar
20:08:43  <PublicServer> <Vitus> Moar?
20:08:55  <PublicServer> <Hippidy> It's "more"!
20:09:01  <PublicServer> <Vitus> You wanted fruit, right? :P
20:09:01  <PublicServer> <fmauNeko> Ah, it have been moved to SLH06
20:09:11  <PublicServer> <fmauNeko> So another station will be okay
20:09:52  <PublicServer> <Vitus> Enjoy MOAR fruit
20:10:01  <PublicServer> <kriokamera> fruit!
20:10:04  <PublicServer> <Hippidy> more*
20:13:03  <PublicServer> <kriokamera> NICE!!
20:13:12  <PublicServer> <Vitus> What?
20:13:30  <PublicServer> <kriokamera> ctrs+signals is AWESOME!
20:13:42  <PublicServer> <kriokamera> ^_^
20:13:45  <PublicServer> <Vitus> :D
20:14:52  <VVG> i remember a time when i totally avoided diagonals becuase it was such a pain to place signals there, without the ctrl key
20:15:30  <PublicServer> <thgergo> god old plain TTD days?
20:16:35  <PublicServer> <kriokamera> i played original TT in my childhood
20:16:53  <PublicServer> <Vitus> I played only TTD.. but I don't think I used signals much :D
20:17:08  <PublicServer> <Vitus> Mostly point-to-point or passing places :P
20:17:19  <PublicServer> <kriokamera> yes, it is
20:18:10  <VVG> not sure. may be some early ottd, because when i played actual ttd it wwasn't for long and was too awesome to care about such shortcomings :)
20:19:27  <PublicServer> <fmauNeko> I played original TT in my childhood too
20:19:33  <PublicServer> <fmauNeko> Later, I discovered TTDPatch
20:19:42  <PublicServer> <fmauNeko> And then OpenTTD :p
20:20:06  <PublicServer> <thgergo> yeah patch was also great
20:20:09  <PublicServer> <kriokamera> i found open in 2008
20:20:15  <PublicServer> <thgergo> but lacks of any multiplayer still
20:20:24  <PublicServer> <kriokamera> in russian community
20:20:30  <PublicServer> <fmauNeko> I found OpenTTD in its early days
20:20:53  <PublicServer> <fmauNeko> The first one I played was around 0.2 as far as I remember
20:20:54  <PublicServer> ***  made screenshot at 00022AE0: http://ps.openttdcoop.org/publicserver/webcam/00022AE0.png
20:21:03  <PublicServer> <thgergo> I have firstly played 0.3.6
20:21:15  <PublicServer> <thgergo> on multiplayer
20:21:58  *** KyleS_ has joined #openttdcoop
20:22:00  <PublicServer> <Vitus> Hmm, I haven't really played TTDP and discovered OTTD in version 0.7.x I think
20:22:09  <VVG> i wonder, did 0.3.6 had ctrl+click signals placing?
20:22:21  <PublicServer> <fmauNeko> Don't remember :p
20:22:27  <PublicServer> <Vitus> You can try it, I'm pretty sure it's available somewhere :P
20:22:28  <KyleS_> !password
20:22:28  <PublicServer> KyleS_: taxing
20:22:32  <VVG> nah
20:22:42  <PublicServer> <fmauNeko> But I just checked, the binaries are still available on the official binaries server :p
20:22:42  <PublicServer> *** KyleS joined the game
20:23:11  <fmauneko> check http://binaries.openttd.org/binaries/releases/ :p
20:24:00  <PublicServer> *** KyleS has left the game (connection lost)
20:24:03  <PublicServer> <fmauNeko> There even was a BeOS binary :p
20:24:10  <KyleS_> :o
20:29:30  <PublicServer> <Vitus> kriokamera, don't forget to remove useless signs caused by rebuild :P
20:29:33  <PublicServer> <Vitus> Just for next time :)
20:29:42  <PublicServer> <fmauNeko> afk
20:29:45  <PublicServer> <kriokamera> okay
20:29:57  <PublicServer> <Vitus> While we're at it, CTRL+click also removes sign
20:30:00  <PublicServer> <Vitus> Very useful
20:30:16  <PublicServer> <kriokamera> thanks
20:30:22  <PublicServer> <Vitus> :)
20:30:37  <PublicServer> <Hippidy> SLH06 sometimes blocks the mainline
20:30:52  <PublicServer> <Vitus> Yup, noticed that too
20:32:43  <PublicServer> *** slaca has left the game (leaving)
20:32:43  <VVG> !password
20:32:43  <PublicServer> VVG: taxing
20:32:55  <PublicServer> *** VVG joined the game
20:33:07  <PublicServer> <Vitus> Welcome back :P
20:33:30  <PublicServer> <VVG> ty
20:35:13  <PublicServer> <VVG> is that 3rd line from bbh03 to 02 really needed?
20:35:22  <PublicServer> <Spike> for now doesn't seem like it
20:35:25  <PublicServer> <Spike> seems to flow? :)
20:35:42  <PublicServer> <thgergo> trains are clogged up at SLH3 very badly
20:35:51  <PublicServer> <Vitus> From time to time
20:35:55  <PublicServer> ***  made screenshot at 000378FF: http://ps.openttdcoop.org/publicserver/webcam/000378FF.png
20:35:56  <PublicServer> <VVG> they are clogged in another direction there :)
20:36:17  <PublicServer> <thgergo> indeed but if one makes one direction the other is requied also
20:36:26  <PublicServer> <Spike> oh
20:36:40  <PublicServer> <thgergo> if we dont do that the clogging simply move away
20:37:32  <PublicServer> <thgergo> the problem is without tha 4th lane at the war factory trains will jam at BBH03 merger
20:37:55  <PublicServer> <thgergo> and I think we will have even more trains on it isnt it?
20:38:16  <PublicServer> <kriokamera> it will be hard to remerge
20:38:19  <PublicServer> <thgergo> indeed
20:38:39  <PublicServer> <kriokamera> really hard
20:38:48  <PublicServer> <thgergo> and no room for it:P
20:39:03  <PublicServer> <VVG> 4th lane? i don't yet see a need for it
20:39:09  <PublicServer> <thgergo> and even goods pickup doesnt really served
20:39:49  <PublicServer> <Spike> that's what you get for just adding trains to drop.. and not watching pickup :)
20:41:18  <PublicServer> <VVG> so, bbh03-weapons drop will be LLLL_RRRR?
20:41:45  <PublicServer> <kriokamera> if we totally block the traffic on BBH03 to SLH01, remerging will take 3-5 minutes
20:41:54  <PublicServer> <kriokamera> bye, i going sleep
20:41:54  <PublicServer> <thgergo> maybe someday I think, it will be jammed if we add more trains to it
20:41:58  <PublicServer> <Vitus> Good night
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20:42:13  <PublicServer> <Vitus> thgergo, there's no urgent need for it now.
20:42:22  <PublicServer> <Vitus> But look, we're at 700 trains right now
20:43:23  <PublicServer> <thgergo> perhaps yes, maybe when we hit the 1000
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20:43:44  <PublicServer> <Vitus> Hey!
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20:51:26  <PublicServer> <fmauNeko> I'm off for tonight
20:51:29  <PublicServer> <fmauNeko> Cya
20:51:32  <PublicServer> <thgergo> bye
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20:51:32  <PublicServer> <Hippidy> bye
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20:56:14  <PublicServer> <VVG> wait
20:56:23  <PublicServer> <VVG> i'll move bridges down a bit more
20:56:26  <PublicServer> <thgergo> kk
20:56:29  <PublicServer> <Spike> may i say that the TF that has been done at my hub
20:56:32  <PublicServer> <Spike> was COMPLETE overkill
20:56:41  <PublicServer> <Spike> really..
20:56:59  <PublicServer> <Spike> flatten the whole area.. to lay like... a few piece of tracks
20:57:14  <PublicServer> <thgergo> more track will be in there
20:57:27  <PublicServer> <Spike> mhm... and it's hard to lay those without TF?
20:57:33  <PublicServer> <Spike> since the mountains there were flat
20:58:20  <PublicServer> <VVG> hm
20:58:23  <PublicServer> <Spike> it's not like: Hey i need space...
20:58:28  <PublicServer> <Spike> and then flatten out the whole area
20:58:37  <PublicServer> <VVG> now there is a need to fit those bridges in a gap i made
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21:05:55  <PublicServer> ***  made screenshot at 0002FF42: http://ps.openttdcoop.org/publicserver/webcam/0002FF42.png
21:09:08  <PublicServer> <VVG> one more exit line needed there :(
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21:20:55  <PublicServer> ***  made screenshot at 0002FF32: http://ps.openttdcoop.org/publicserver/webcam/0002FF32.png
21:24:39  <PublicServer> <VVG> looks like it will suffice fow low traffic
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21:32:24  <PublicServer> <VVG> i connected 3rd line from slh03 to bbh03
21:32:44  <PublicServer> <thgergo> fine the opposite lane is finished by me too
21:32:59  <PublicServer> <thgergo> the jam is getting diminishing
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21:43:12  <V453000> !password
21:43:12  <PublicServer> V453000: misers
21:43:23  <PublicServer> <VVG> someone made a forced jam :)
21:43:23  <PublicServer> <V453000> hi
21:43:24  <PublicServer> *** V453000 joined the game
21:43:29  <PublicServer> <VVG> hello
21:43:32  <PublicServer> <thgergo> hello
21:43:32  <PublicServer> <Combuster> Hi V
21:43:35  <PublicServer> <Vitus> Hey
21:43:38  <PublicServer> <Vitus> I'm back btw
21:43:42  <PublicServer> <Vitus> Something new?
21:43:50  <PublicServer> <VVG> who is working at bbh02?
21:43:56  <PublicServer> <Combuster> I am
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21:44:00  <PublicServer> <Combuster> Signed and everything
21:44:18  <PublicServer> <VVG> that 3rd line is fully connected down there
21:44:21  <PublicServer> <Vitus> Whoa, the balancer at BBH02 is huge :D
21:44:30  <PublicServer> <VVG> nvm anymoe
21:44:52  <PublicServer> <Vitus> I mean
21:44:55  <PublicServer> <Vitus> BBH03
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21:45:54  <PublicServer> <Vitus> I guess we could remove the signs about Trident joins now, right? :)
21:46:01  <PublicServer> <Combuster> Yea :(
21:46:26  <PublicServer> <VVG> yeah, they were in the way :p
21:46:59  <PublicServer> <Vitus> Hmmm, I was worrying about the balancer at BBH02 - without a reason, though :P
21:47:02  <PublicServer> <Vitus> Good job, Combuster
21:47:30  <PublicServer> <Combuster> because I didn't connect the 3rd line to save downstream some issues?
21:48:55  <PublicServer> <Vitus> I'm not sure what exactly do you mean now :P
21:49:24  <PublicServer> <Combuster> Because I semi-purposefully made a jam there?
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21:50:35  <PublicServer> <Combuster> Anyway, there's enough space to put a trident join back there :)
21:50:43  <PublicServer> <Combuster> not that it's needed atm
21:50:56  <PublicServer> ***  made screenshot at 00021AE9: http://ps.openttdcoop.org/publicserver/webcam/00021AE9.png
21:51:10  <PublicServer> <VVG> slh03? i don't see how
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21:51:57  <PublicServer> <Combuster> added an arrow :)
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21:52:33  <PublicServer> <VVG> oh
21:53:52  <PublicServer> <Vitus> BBH03 looks strange now :P
21:54:01  <PublicServer> <Vitus> Two massive balancers on one side
21:54:07  <PublicServer> <Vitus> And next to nothing on the other
21:54:56  <PublicServer> * Combuster sees some inspiration for a 3-level balancer...
21:55:48  <PublicServer> <Vitus> Hmm yes, that would be possible, I think :)
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21:57:59  <PublicServer> <VVG> thre is a cl issue at !cl and i don't have any ideas how to fix it
21:58:31  <PublicServer> <Combuster> really?
21:58:37  <PublicServer> <Vitus> Fixed :)
21:58:44  <PublicServer> <Combuster> I saw a CL3, if that's what you mean?
21:58:52  <PublicServer> <VVG> that's not a proper fix :)
21:58:55  <PublicServer> <Vitus> Nope, it was slow corner indeed
21:59:01  <PublicServer> <VVG> the gap there was already over the limit :)
21:59:18  <PublicServer> <Vitus> But it's SL
22:01:07  <PublicServer> <Spike> you know when ppl go overkill when they use math you don't do from the top of your hard to play a game
22:01:16  <PublicServer> <Spike> head*
22:01:31  <PublicServer> <V453000> ^
22:01:34  <PublicServer> <Vitus> I was just interested how zig-zags work
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22:02:38  <PublicServer> <Vitus> Hmmm
22:02:41  <PublicServer> <VVG> hehe
22:03:02  <PublicServer> <thgergo> slh3 is very stressed still:P
22:03:11  <PublicServer> <Vitus> Thinking about how to split the bridges in two
22:03:26  <PublicServer> <Combuster> Why does a CL3 turn works, but TL3 zigzags don't :/
22:03:48  <PublicServer> <Vitus> Look at math :P
22:03:56  <PublicServer> <Vitus> It's formulae from source code
22:04:32  <PublicServer> <Combuster> 2 curves over 6 halftiles...
22:04:42  <PublicServer> <Vitus> Well, three direction changes
22:04:48  <PublicServer> <Vitus> But the first one isn't counted
22:05:39  *** Hippidy has joined #openttdcoop
22:05:45  <PublicServer> <Combuster> -_-
22:05:51  <PublicServer> <Combuster> there are a ton of problems like that around here
22:05:57  <PublicServer> ***  made screenshot at 00027B3B: http://ps.openttdcoop.org/publicserver/webcam/00027B3B.png
22:06:07  <PublicServer> <Vitus> Got idea!
22:06:20  <PublicServer> <Vitus> Damnit
22:06:20  <PublicServer> <Combuster> fail!
22:07:02  <PublicServer> <VVG> no need anymore
22:07:32  <PublicServer> <Vitus> Something like this could work
22:07:47  <PublicServer> <Vitus> (I know, it's not synced :P )
22:07:50  <PublicServer> <Combuster> apart from the desync...
22:07:50  <PublicServer> *** Mazur has left the game (leaving)
22:08:06  <PublicServer> <Vitus> Don't think it matters that much on SL
22:08:09  <PublicServer> <VVG> "it's an sl" (c) :p
22:08:32  <PublicServer> <Vitus> There's also merge after the bridges anyways
22:08:36  <PublicServer> <VVG> with eol shouldn't matter i think
22:08:54  <PublicServer> <Vitus> Well, you don't need eol here
22:09:03  <PublicServer> <Vitus> Red exit signals have PF penalty of 10000
22:09:42  <PublicServer> <Combuster> *wonders when the CL rules got changed
22:09:57  <PublicServer> <Combuster> zigzagging like that used to work...
22:10:06  <PublicServer> <thgergo> like where?
22:10:06  <PublicServer> <Vitus> Yes, but only when CL=TL
22:10:34  <PublicServer> *** Hippidy joined the game
22:10:40  <PublicServer> <Vitus> Hey
22:10:40  <PublicServer> <thgergo> hi
22:10:45  <PublicServer> <Hippidy> hola
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22:10:54  <PublicServer> <V453000> hi
22:11:03  <PublicServer> <VVG> lo
22:11:23  <PublicServer> *** Combuster has left the game (connection lost)
22:11:32  <PublicServer> *** Hippidy has joined company #1
22:11:34  <[com]buster> Well, I'm off to bed
22:11:46  <PublicServer> <V453000> gnight
22:11:49  <PublicServer> <VVG> gn
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22:11:59  <Ramsus08191> !password
22:11:59  <PublicServer> Ramsus08191: trumps
22:12:08  <Vitus> Good night
22:12:14  <PublicServer> *** Ramsus08191 joined the game
22:12:16  <PublicServer> <Ramsus08191> Hello
22:12:19  <PublicServer> *** Spike has joined company #1
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22:13:40  <PublicServer> <Spike> i love how ppl try to hide their bad connections under a bridge
22:13:47  <PublicServer> <Vitus> Hm?
22:13:50  <PublicServer> <V453000> :)
22:13:59  <PublicServer> <Spike> hide bridges look @ bbh3
22:14:09  <PublicServer> <Spike> that's not how we've learned to built
22:14:18  <PublicServer> <Spike> if i need to sign it...
22:14:23  <PublicServer> <Vitus> :D
22:14:32  <PublicServer> <V453000> that is how the early PSGs were built :p
22:14:42  <PublicServer> <Vitus> Interesting 3->2 indeed :)
22:15:12  <PublicServer> <VVG> it got low traffic anyway :)
22:15:16  <PublicServer> <V453000> XeryusTC does similar stuff in stations :p
22:15:25  <PublicServer> <Spike> it's low traffic... so i'm allowed to build CL1 stuff
22:15:54  <PublicServer> <Spike> it's still ML
22:16:14  <PublicServer> <Vitus> It just needs more space under bridges
22:16:26  <PublicServer> <thgergo> well no much room for it
22:16:36  <PublicServer> <Vitus> You can always move the bridges
22:16:40  <PublicServer> <thgergo> I brothered higher the really used mainline
22:16:49  <PublicServer> <VVG> what's that o_o TF sign is?
22:17:06  <PublicServer> <V453000> isnt that TF high? :)
22:17:17  <PublicServer> <V453000> it is obvious even from the present point of view :)
22:18:03  <PublicServer> <VVG> no idea, iirc it was all that plain
22:18:12  <PublicServer> <Spike> vvg It's been TFed
22:18:24  <PublicServer> <Spike> i built the hub to fit in the land as it was
22:18:27  <PublicServer> <Hippidy> bridge genocide!
22:18:30  <PublicServer> <Spike> it was all on lowest level
22:19:03  <PublicServer> <Spike> i barely TFed the area cause i though it was perfect for a hub
22:19:09  <PublicServer> <Spike> even CB didn't TF to make balancers
22:19:23  <PublicServer> <Spike> and well.. i'm known for usually.. well TF tool is on a very easy shortcut...
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22:20:57  <PublicServer> ***  made screenshot at 0002F52C: http://ps.openttdcoop.org/publicserver/webcam/0002F52C.png
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22:23:07  <PublicServer> <Vitus> Think I got it
22:23:32  <PublicServer> <VVG> bbh03?
22:23:37  <PublicServer> <Vitus> Yes, the balancer under bridges
22:23:56  <PublicServer> <Hippidy> the war factory has a low(ish) goods rating, can I add more trains?
22:25:19  <PublicServer> <Vitus> I think it should be OK now (the balancer at BBH03), prios and proper waiting spaces are there.
22:26:04  <PublicServer> <VVG> why the need for prios?
22:26:13  <PublicServer> <thgergo> its not a proper mixer
22:27:04  <PublicServer> <thgergo> not all 3 incoming lanes can enter the 2 exit lanes
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22:27:56  <^Spike^> thgergo you can try to fix it.. be sure to equip the TF tool first...
22:28:02  <^Spike^> nothing left of my bbh anyway as i did it
22:28:18  <PublicServer> <thgergo> ?
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22:30:21  <PublicServer> <Hippidy> is there anyway to fix !this ?
22:30:45  <PublicServer> <VVG> what's wrong with it?
22:31:06  <PublicServer> <Hippidy> the trains almost always pick the outer track even when it is full
22:31:09  <PublicServer> <thgergo> well thats still an ungly balancer thing indeed
22:33:44  <PublicServer> <thgergo> thats just a quick 3 rd line join :D
22:34:05  <PublicServer> <thgergo> it still needs improvements
22:35:08  <PublicServer> <thgergo> it should be ok now
22:35:15  <PublicServer> <Hippidy> ty :)
22:35:18  <PublicServer> <Vitus> Hmmm, maybe you could just build 5->2 at the exit, either full balancer or just the half-one :P
22:35:58  <PublicServer> ***  made screenshot at 00032738: http://ps.openttdcoop.org/publicserver/webcam/00032738.png
22:36:27  <PublicServer> <Vitus> Well, it's 6->2 actually. But I don't think you can get 3rd line from north through the balancer valley :P
22:36:27  <PublicServer> <thgergo> well it doesnt really matters when the end tracks are only LLRR
22:36:30  <PublicServer> <VVG> and what? the only remnat of the old hub will be a sign? :)
22:37:03  <PublicServer> <Vitus> This has happened to me many times :P
22:37:12  <PublicServer> <Vitus> Like in last PSG :)
22:39:31  <PublicServer> *** Ramsus08191 has left the game (leaving)
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22:39:49  <PublicServer> <Vitus> Zebra Battle Base no.79 is missing industry it seems
22:39:55  <PublicServer> <Vitus> And trains do not have full load
22:41:39  <PublicServer> <Vitus> Remove them after :)
22:41:48  <PublicServer> <Hippidy> how does it work?
22:42:24  <PublicServer> <Vitus> The PF trap forces trains to go into depot
22:42:27  <PublicServer> <Vitus> And the red exit signal keeps them in the depot
22:42:48  <PublicServer> <VVG> you know, you can just place a depot at exit :p
22:43:03  <PublicServer> <Hippidy> I see how, now that it's been changed :)
22:43:06  <PublicServer> <Vitus> Why cannot I have something special? :D
22:44:31  <PublicServer> <VVG> ied?
22:44:54  <Vitus> http://en.wikipedia.org/wiki/Improvised_explosive_device
22:44:55  <Webster> Title: Improvised explosive device - Wikipedia, the free encyclopedia (at en.wikipedia.org)
22:45:27  <VVG> nah
22:45:36  <VVG> trains are still alive after being caught :)
22:45:42  <PublicServer> <Vitus> Shh
22:45:57  <PublicServer> <Hippidy> zomg! They've been hijacked?
22:46:09  <PublicServer> <VVG> more like IID, improvised imprisonment device :)
22:46:15  <PublicServer> <Vitus> I want to see if it actually works :P
22:46:33  <PublicServer> <Vitus> Yay!
22:47:22  <PublicServer> <VVG> behold the power of EOL
22:47:52  <PublicServer> <Vitus> EOL is nasty thing if the PF cannot find other way to its current target, though :)
22:48:33  <PublicServer> <VVG> seems like a depot is a suitable destination point in all cases
22:48:42  <PublicServer> <Vitus> Nope
22:49:06  <PublicServer> <Vitus> I can show you simple case where it fails
22:49:06  <PublicServer> <Hippidy> ooh, Penguin Tactics Center Copper Ore Mine is producing 1,665 tonnes of copper ore
22:49:16  <PublicServer> <Vitus> VVG: Are you watching? :)
22:49:41  <PublicServer> <VVG> was briefly afk
22:50:04  <PublicServer> <VVG> now am back
22:50:58  <PublicServer> ***  made screenshot at 000268A5: http://ps.openttdcoop.org/publicserver/webcam/000268A5.png
22:51:27  <PublicServer> <Vitus> Voila
22:51:36  <PublicServer> <VVG> T_T
22:51:39  <PublicServer> <Vitus> Now look:
22:51:51  <PublicServer> *** Spike has left the game (leaving)
22:52:15  <PublicServer> <Vitus> Hmmm
22:52:21  <PublicServer> <Vitus> Worked last time I checked :D
22:52:39  <PublicServer> <Vitus> Yup
22:52:51  <PublicServer> <VVG> hm
22:53:03  <PublicServer> <VVG> now i don't get why that trap upthere worked
22:53:05  <V453000> !password
22:53:05  <PublicServer> V453000: redraw
22:53:18  <PublicServer> <VVG> since depot was much farther away than 2way red sig
22:53:19  <PublicServer> *** V453000 joined the game
22:53:25  <PublicServer> <Vitus> Look what the train sees:
22:53:46  <PublicServer> <Vitus> It's pretty clear which path it'll choose
22:54:13  <PublicServer> <Vitus> Now, in the case below
22:54:25  <PublicServer> <Vitus> Train sees something like:
22:55:34  <PublicServer> <Vitus> Only ashes left :P
22:55:52  <PublicServer> <VVG> the wind of our victory will blow them away
22:55:58  <PublicServer> <VVG> soon
22:56:01  <PublicServer> <Vitus> Indeed
22:56:01  <PublicServer> <VVG> :)
22:56:06  <PublicServer> <Vitus> There
22:56:33  <PublicServer> <Vitus> I had a savegame about this kind of problems somewhere on tt-forums
22:56:39  <PublicServer> <Vitus> You might want to check it
22:56:56  <PublicServer> *** V453000 has left the game (leaving)
22:56:59  <PublicServer> <Hippidy> or just use PBS :)
22:56:59  <PublicServer> <VVG> how will i find it?
22:57:11  <Vitus> http://www.tt-forums.net/download/file.php?id=129614
22:57:30  <PublicServer> <VVG> well, with proper track layout and signaling those problems may be overcome
22:57:33  <PublicServer> <Vitus> Just note that it doesn't work correctly since... r19896 I think
22:57:43  <PublicServer> <Vitus> (the PBS overflows I mean)
22:57:51  <VVG> oh
22:58:18  <VVG> well then, what is the reason to check a savegame showing problems that doesn't work anymore? :)
22:58:20  * Vitus hates r19896.
22:58:25  <Vitus> They mostly work
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22:58:30  <Vitus> Only PBS overflow doesn't
22:58:43  <Vitus> You can fix that by making it presignal overflow, shouldn't change a thing
22:58:44  <VVG> it did before?
22:58:59  <Vitus> Yes, it did. Before r19896
22:59:30  <Vitus> I should note that this only affects trains w/o orders or lost trains
23:00:11  <Vitus> However most SRNWs have train-reverse overflow and thus trains are "lost"
23:01:17  <PublicServer> <Vitus> VVG: I've tried to understand how PF works in these cases, but I failed.
23:01:26  <PublicServer> <Vitus> Look, for example, !here
23:01:47  <PublicServer> <Vitus> Try to remove it :P
23:02:06  <PublicServer> <VVG> remove what?
23:02:12  *** ^Spike^ has quit IRC
23:02:12  <PublicServer> <Vitus> "here
23:02:15  <PublicServer> <Vitus> And "this"
23:02:54  <PublicServer> <VVG> i just got here
23:02:58  <PublicServer> <Vitus> Right
23:03:03  <PublicServer> <VVG> oh
23:03:06  <PublicServer> <VVG> that's easy
23:03:17  <PublicServer> <Vitus> Look:
23:03:26  <PublicServer> <VVG> train desn't see eol there, it sees a possibility to make a choice
23:04:01  <PublicServer> <VVG> i explored a bit that setup in last firs game together with Vnumbers
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23:04:10  <PublicServer> <Vitus> Yes, I also think that's the reason why something works and something doesn't :P
23:04:52  <PublicServer> <Vitus> However, I have this information is based only on observations, I don't have any proof it really works this way
23:04:58  <PublicServer> <Vitus> *w/o have :P
23:05:13  <PublicServer> <VVG> trains pick a possibility to make a choice at next crossing over the eol
23:05:43  <PublicServer> <Vitus> Again, that's pretty much broken in some cases
23:05:58  <PublicServer> ***  made screenshot at 00030490: http://ps.openttdcoop.org/publicserver/webcam/00030490.png
23:06:25  <PublicServer> <Vitus> Should be there now
23:07:01  <PublicServer> <VVG> eh
23:07:05  <PublicServer> <VVG> check the jam up north there
23:07:09  <PublicServer> <Vitus> I see that
23:07:18  <PublicServer> <thgergo> it caused some missing signals
23:07:33  <PublicServer> <thgergo> it should be fixed now:S
23:08:06  <PublicServer> <Vitus> VVG: This is because of r19896
23:08:12  <PublicServer> <VVG> oh
23:08:28  <PublicServer> <Vitus> Trains prefer back of oneway signal instead of choice (as you'd say)
23:08:51  <PublicServer> <VVG> why such a sudden change? back signals wasn't a safe point before
23:09:00  <PublicServer> <VVG> which seems logical to me
23:09:21  <PublicServer> <Vitus> It seems logical to me too, but ask michi_cc. He has different opinion
23:09:51  <Vitus> http://bugs.openttd.org/task/3908
23:10:03  <Vitus> caused by http://bugs.openttd.org/task/3803
23:10:49  <V453000> which is just and only retarded building style ...
23:10:59  <V453000> so to fix retarded building style, we have broken PBS
23:11:04  <V453000> isnt that awesome?
23:12:41  <PublicServer> <Hippidy> erm... wtf @ !wtf
23:12:53  <Vitus> Basically, bugfix that causes more problem than it fixes
23:13:02  <V453000> "bugfix"
23:13:14  <PublicServer> <thgergo> signal flood:D
23:13:33  <V453000> when you look at it, trains never consider safe "block" into backwards 2wayPBS
23:13:38  <VVG> that train in last link, why it stays there and not try to go aroud the loop?
23:13:49  <V453000> my last line :p
23:14:08  <Vitus> You mean in FS3803?
23:14:08  <planetmaker> safe = no crash will occur, if a train waits there.
23:14:10  <V453000> if you play with using actually any brain, you never do that
23:14:15  <planetmaker> and hello back :-)
23:14:17  <V453000> hi
23:14:24  <Vitus> Hey
23:14:27  <PublicServer> <thgergo> hi
23:14:28  <VVG> hey
23:14:42  <Vitus> VVG: Because if you look at the station, there's no safe waiting spot
23:14:50  <Vitus> Or, there *shouldn't* be
23:14:53  <V453000> yea
23:15:00  <VVG> will adding two twoway pbs sigs at another side of station help?
23:15:05  <Vitus> Yes
23:15:06  <VVG> in that picture with old setup
23:15:08  <Vitus> That's the point
23:15:14  <V453000> exactly
23:15:20  <VVG> err
23:15:21  <V453000> so you solve only bad building style
23:15:24  <Vitus> If you want to make station two-way, then make it twoway as it should
23:15:25  <V453000> but it all made sense
23:15:54  <PublicServer> *** Vitus has left the game (connection lost)
23:15:55  <V453000> planetmaker: some success with SE rails on stable server :p they look nice as everyone often admits :p
23:16:20  <planetmaker> :-)
23:16:28  <Vitus> btw, V.: see r18648
23:16:32  <V453000> CS rails tunnels = utterly no response
23:16:39  <Vitus> That works perfectly and doesn't cause any problems
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23:17:38  <Vitus> Also mentioned in FS3908 I think
23:18:10  <planetmaker> well, I guess I have to go w/o those tunnels then... :-(
23:18:33  <VVG> wasn't there some reason backside of 2way pbs wasn't made a safepoint in the first place?
23:18:43  <V453000> BK tunnels look nice there and the original too :p
23:18:53  <V453000> BK tunnels actually look exceptionally awesmoe
23:18:58  <V453000> with SE rails
23:19:06  <planetmaker> does that work?
23:19:09  <Vitus> I sometimes wish we had enhanced tunnels from TTDP
23:19:17  <V453000> planetmaker: surprisingly yes :D
23:19:23  <VVG> wait
23:19:25  <planetmaker> which grf order then?
23:19:31  <V453000> see stable server
23:19:34  <V453000> it is there atm
23:19:46  <planetmaker> I first would need to compile, not now ;-)
23:19:47  <VVG> if a backside of 2way pbs is a safe point now, do 2way station still work?
23:19:59  <VVG> without deadlocks
23:20:05  <V453000> BK tunnels are above SE rails
23:20:20  <V453000> but im not sure if that actually matters
23:20:22  <Vitus> VVG: Yes, they do
23:20:53  <Vitus> But strangely, they work even when you *do not* enclose them with two-way PBS
23:20:58  <PublicServer> ***  made screenshot at 00038198: http://ps.openttdcoop.org/publicserver/webcam/00038198.png
23:21:09  <Vitus> Which is totally wrong
23:21:11  <V453000> they dont I think
23:21:20  <V453000> in the psg 189 they didnt at least
23:21:21  <Vitus> Hmmm, let me check
23:21:30  <V453000> we tried with spike at that rubber drop
23:21:43  <Vitus> No lost trains?
23:22:01  <V453000> well they didnt even get into tthe station :)
23:22:32  <PublicServer> <VVG> seem to work
23:24:17  <PublicServer> <Hippidy> slh06 is getting busy :)
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23:24:46  <V453000> planetmaker: http://www.openttdcoop.org:81/index.php?page=servers&s=stable
23:24:52  <V453000> there it is visible a bit
23:25:42  <Vitus> I'm going off, take care.
23:25:47  <Vitus> And good night :)
23:25:49  <PublicServer> <thgergo> me too
23:26:01  <PublicServer> <VVG> gn
23:26:25  <V453000> im off too
23:26:28  <V453000> cya
23:26:34  <PublicServer> <Hippidy> bye
23:26:38  <PublicServer> <thgergo> gn all
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23:28:48  <PublicServer> *** Game paused (number of players)
23:28:53  <VVG> !players
23:28:57  <PublicServer> VVG: Client 479 (Orange) is Hippidy, in company 1 (Kane & Sons)
23:29:08  <VVG> oh
23:29:15  <VVG> you aren't building anything, are you?
23:29:27  <PublicServer> <Hippidy> na, just watching mainly
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