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10:35:45 <^Spike^> line x does this and that... next line does that... then this line resets stuff there.. etc 10:35:49 <^Spike^> that sort of stuff i think :) 10:36:01 <^Spike^> basic description of step by step what it does :) 10:36:23 <dihedral> yes 10:36:46 <^Spike^> when there's an if... waht does the if do.. why you do it like that... 10:37:17 <dihedral> i just want to pick your brains on what you expect what to happen when and why :-) 10:37:44 <Ammler> what is the id of players array? 10:39:05 <kamil> ok w8 im in work...:) 10:39:26 <dihedral> ^^ 10:39:50 <kamil> 1: get ID player which write !resetme 10:40:17 <kamil> 2: if player ID is not spectator 10:40:38 <dihedral> wait 10:40:39 <dihedral> :-) 10:41:00 <kamil> foreach in array player 10:41:13 <dihedral> company id = 255 is sepctator 10:41:18 <kamil> yes 10:41:19 <dihedral> client id != company id 10:41:46 <kamil> ahh... yes this is wrong... 10:41:50 <dihedral> :-) 10:41:53 <dihedral> now continue :-) 10:41:56 <kamil> first foreach 10:42:45 <kamil> i must this correct 10:42:49 <dihedral> then you loop over every company id ap+ knows of, what do you do in line 5? 10:42:55 <dihedral> nah - just continue 10:43:41 <kamil> variable pl_c_id [lindex $::mainloop::player($id) 1] <- set variable pl_c_id (player_company_id) from array player 10:45:01 <dihedral> as ::mainloop::player only holds one value per key, namely the company id, you can remove the lindex call 10:45:19 <kamil> but line 4 is check array player position $id where is id player 10:45:49 <dihedral> $::mainloop::player($id) will give you one value back 10:46:12 <dihedral> actually, that line will fail, as id holds a company id not a client id 10:46:57 <dihedral> then you want to move the client and then reset the company 10:47:04 <kamil> dihedral: previously tried and tcl write me error 10:47:07 <dihedral> what if the company has 2 client in it 10:47:11 <dihedral> :-) 10:47:25 <dihedral> don't worry - i have a little present for you :-) 10:47:26 <dihedral> http://pastebin.com/FPxpkh9H 10:48:46 <dihedral> that should work if i am not mistaken 10:48:51 <dihedral> though i have not tried it ^^ 10:48:52 <kamil> well i'm not good in tcl - i'm learning;p 10:49:04 <dihedral> that is why i wanted you to walk me through it :-) 10:49:09 <kamil> but you scripts - line: 2 is error... 10:49:36 <dihedral> really? 10:49:39 <dihedral> why is that? 10:50:15 <Ammler> dihedral: how can testcompany differ from the company? 10:50:21 <kamil> [::ap::callback] autopilot/scripts/game/resetme2.tcl failed with can't read "::mainloop::player(55)": no such element in array 10:51:48 <dihedral> kamil: give it 5 seconds after joining the game ;-) 10:52:01 <dihedral> it does not know you yet 10:52:31 <dihedral> Ammler, assume a game with 2 clients in 2 companies 10:52:42 <dihedral> the foreach loops over every client -> company mapping 10:52:46 <Ammler> dihedral: maybe that is the index and not the clientid 10:53:02 <dihedral> client 1 -> company A, client 2 -> company B 10:53:14 <dihedral> client 1 runs !resetme 10:53:26 <dihedral> then $clientid = 1, and $companyid = A 10:53:53 <dihedral> foreach will loop over, first run: client 1 (test_companyid = A), second run: client 2 (test_companyid = B) 10:54:25 <dihedral> as i only want the clients in company A to be moved to spectator, i need to check the companyid is correct 10:54:26 <Ammler> why do you care about client 2? 10:54:38 <dihedral> assume 2 clients in one company 10:54:49 <Ammler> yes, then resetme souldn't work 10:54:55 <dihedral> exactly 10:55:04 <dihedral> wouldn't 10:55:14 <dihedral> this way it will 10:55:20 <dihedral> it's up to the user to set a password. 10:55:55 <Ammler> anh, it is up to the resetme guy to get the other clients out 10:56:06 <dihedral> what if the client is idel? 10:56:11 <dihedral> ;-) 10:56:26 <Ammler> yes, exactly 10:56:34 <Ammler> what if the idle client is the founder? 10:56:46 <dihedral> then you may possibly wait all night for the client to come back to his computer and leave the company 10:56:54 <dihedral> Ammler, not my concern 10:57:02 <dihedral> it's up to them to run the company - not up to ap_ 10:57:04 <dihedral> ap+ 10:57:11 <^Spike^> don't know if it has been said just.. but the foreach loop.. moves each client and resets a company with that number each time 10:57:21 <^Spike^> if there are multiple players in a company 10:57:24 <^Spike^> that might be a problem 10:57:35 <Ammler> ^Spike^: yes, I tried to tell dih :-) 10:57:51 <Ammler> (or kamil) 10:58:00 <dihedral> ^Spike^, did you look at my paste? or Kamil's? 10:58:14 <dihedral> http://pastebin.com/FPxpkh9H 10:58:24 <dihedral> it runs the move for every client in the company 10:58:27 <^Spike^> the one i had open for almost 15-20 mins or so :D 10:58:34 <dihedral> pffft 10:58:38 <^Spike^> ah,... there ... :D 10:58:39 <dihedral> mine has colour ;-) 10:58:41 *** KenjiE20 has joined #openttdcoop 10:58:42 *** ChanServ sets mode: +o KenjiE20 10:58:50 <^Spike^> that loops better idd :D 10:58:54 <^Spike^> looks aswell 10:59:27 * Ammler would use the kamil script :-P 11:01:19 <kamil> ;)) 11:01:58 <Ammler> kamil: not sure, what the $id is for 11:03:09 <kamil> me too... maybe loop "for" usage this script 11:12:11 <kamil> dihedral: i do not want that one person can remove the multi-company partnership 11:27:42 <dihedral> Ammler, Kamil's version will allow me to remove the company too if multiple clients are in the company :-) 11:28:17 <dihedral> if my client id is > the other client's client id, then when i issue the !resetme command the client with the lower id gets moved to spec first :-D 11:28:22 <dihedral> and i stay in the company 11:29:09 <dihedral> i can then set a password and have successfully captured the company :-D 11:29:37 <planetmaker> nice 11:29:38 <Ammler> well, both of you weren't able to tell me, what $id is :-P 11:29:51 <dihedral> i do not have a $id 11:30:05 <Ammler> I think, it is the index, that is why your script doesn't work at all 11:30:13 <dihedral> kamil: you were right - the player array requires [lindex ... 11:30:46 <dihedral> http://pastebin.com/Xpq6gaN4 11:31:35 <Ammler> dihedral: did you test it? 11:31:44 <dihedral> i do not even have a running ap+ 11:31:45 <dihedral> :-P 11:32:05 <Ammler> I don't think, you can't get the player with clientid 11:32:14 <Ammler> you need to loop 11:32:44 <Ammler> -n't 11:34:35 <Ammler> ::ap::game::console "move $clientid 255\r" <-- he does move himself only 11:34:53 <kamil> i'm test... it work :) 11:36:10 <kamil> Ammler: ::ap::game::console "move $clientid 255\r" - yes its safe;) 11:36:13 *** robotboy has joined #openttdcoop 11:37:31 <Ammler> what is the difference between set and variable? 11:38:06 <dihedral> Ammler, hehe true - that must be $test_clientid 11:38:30 <dihedral> variable will set a namespace variable 11:38:36 <dihedral> set will only do something in your scope 11:38:52 <dihedral> i.e. temporary - like 'local' in ai's 11:42:26 <dihedral> kamil, then it's nicer to check if the company has more than x clients, and notify all players if someone tried to run a !resetme 11:42:32 <dihedral> (in that case) 11:42:39 <dihedral> instaed of letting it fail 11:43:01 <dihedral> because the reset_company command could change and allow moving all clients out of the company with one command 11:44:02 <Ammler> !rcon reset_company 11:44:02 <PublicServer> Ammler: - Remove an idle company from the game. Usage: 'reset_company <company-id>' 11:44:03 <PublicServer> Ammler: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc. 11:44:26 <Ammler> reset_companies doesn't move 11:49:38 <kamil> dihedral: this don't work: set companyid [lindex $::mainloop::player($clientid) 1] 11:50:27 <dihedral> Ammler, it does not know, what if that should change ;-) 11:50:44 <dihedral> Kamil, it does not work, does not help - give me the error ;-) 11:50:51 <kamil> [::ap::callback] autopilot/scripts/game/resetme.tcl failed with can't read "::mainloop::player(59)": no such element in array 11:50:56 *** avdg1 has joined #openttdcoop 11:51:24 <Ammler> yeah, the "index problem" 11:52:24 <kamil> because ::mainloop::player is array in ap+ <- this is not array from openttd->players and id (59) is diffrent 11:54:01 *** avdg has quit IRC 11:54:16 <dihedral> true :-P 11:55:49 <dihedral> then something is oddly wrong :-D 11:58:07 <kamil> ok this (i think;)) is finally script: http://pastebin.com/eq4tAunN 11:58:21 *** ODM has quit IRC 12:01:20 <dihedral> that will only remove the one client from the company and try to reset it, 12:01:39 <dihedral> if there are more than one client in the company, it will move the client to spec, try to reset and fail 12:02:04 <Ammler> kamil: you should announce the answer from reset_company 12:02:08 <dihedral> then it might be nice to have another array :-D 12:02:17 <Ammler> with consoleCapture 12:02:50 <kamil> hm hm hm 12:02:56 <kamil> ok 12:02:57 <Ammler> :-) 12:04:06 <Ammler> hmm, on the other side, ap should announce company cleaning anyway 12:04:07 <dihedral> Ammler: founder of company will be possible to store with the bot network protocol ;-) 12:04:13 <Ammler> for example from autocleans 12:04:28 <dihedral> news takes care of that 12:04:39 <Ammler> news? 12:06:59 <kamil> Ammler: like this: "[who] try reset company..." and send this msg to all players connected to company [who] ?;p 12:07:37 <Ammler> well, depends 12:07:51 <Ammler> I would just announce it to "eveywhere" 12:08:36 *** Giant has joined #openttdcoop 12:30:09 *** ODM has joined #openttdcoop 12:30:09 *** ChanServ sets mode: +o ODM 12:41:00 *** Intexon has joined #openttdcoop 12:47:52 *** robotboy has quit IRC 12:51:06 *** robotboy has joined #openttdcoop 13:03:07 *** Giant has quit IRC 13:20:40 *** Phoenix_the_II has quit IRC 13:25:17 *** robotboy has quit IRC 13:32:05 *** Firartix has joined #openttdcoop 13:40:38 *** Tray has quit IRC 13:47:42 *** robotboy has joined #openttdcoop 14:04:35 <kamil> Ammler: hmm - announce it to "eveywhere" <- but if write !resetme then it is not signal to all?;)_ 14:05:13 <Ammler> does that matter? 14:06:46 <^Spike^> kamil in case of abuse everyone know who did it? 14:06:54 <kamil> Ammler: you tell me... 14:06:59 <kamil> ^Spike^: yeap:D 14:07:03 <^Spike^> it's a sort of safety feature 14:07:11 <^Spike^> sort of social check 14:07:30 <^Spike^> everyone knows that person reset the company and not just tried to hide it 14:08:43 <kamil> Ammler: or send msg if can't reset company because other players in company? 14:10:17 <Ammler> as said, I would simply forward the answer from reset_company to everyone 14:10:32 <Ammler> either it tells that it has deleted or that id didn't work 14:10:45 <Ammler> anyway wouldn't hurt to see that on irc 14:13:24 <kamil> well i must write one more loop - check company in array ;) 14:13:30 <dihedral> then only announce if done in private chat - however, i do not think it is nessesary 14:14:00 <dihedral> it should not be another companies business if one decides to close down 14:14:32 <dihedral> and if it is, that is why they have news papper in the game :-P 14:15:38 <kamil> if reset company its sucessfull the will appear in the newspaper :P 14:16:00 <kamil> hyhy 14:19:07 <dihedral> you may perhaps want to forbid the !resetme command from working in private chat, as ^Spike^ said, to avoid abuse 14:19:25 <dihedral> [target] will tell you where it's coming from ^^ 14:19:37 <dihedral> or something like that 14:42:02 *** perk11 has quit IRC 14:44:57 *** TheRisen has joined #openttdcoop 14:45:04 <TheRisen> hi there 14:45:13 <TheRisen> !playercount 14:45:14 <PublicServer> TheRisen: Number of players: 0 (0 spectators) 14:58:47 *** benom has joined #openttdcoop 15:04:37 *** aer has joined #openttdcoop 15:04:38 <aer> !password 15:04:38 <PublicServer> aer: quails 15:04:54 <PublicServer> *** aer joined the game 15:10:37 <PublicServer> *** aer has left the game (leaving) 15:12:55 *** `real has quit IRC 15:13:17 *** `real has joined #openttdcoop 15:16:47 *** aer has quit IRC 15:26:23 <Ammler> dihedral: it is easy to detect, if a nick is in the channel, just run ::ap::func::getClientId [who], right? 15:32:15 *** thgergo has joined #openttdcoop 15:44:25 *** Fuco has joined #openttdcoop 15:44:29 *** ChanServ sets mode: +v Fuco 15:48:16 *** dafkis has joined #openttdcoop 15:51:44 *** dafkis is now known as davis 16:01:54 <dihedral> ? 16:01:56 <dihedral> :-P 16:02:02 <dihedral> from an irc command? 16:02:20 <dihedral> iff [who] in irc == [who] in game 16:02:23 <Ammler> dihedral: for !password 16:02:33 <Ammler> or general 16:02:38 <dihedral> no 16:02:49 <dihedral> getClientId will only return you a in game client id! 16:02:53 <dihedral> irc has no client id's 16:03:08 <Ammler> hmm, don't you have a array for the irc users? 16:03:19 <dihedral> yes, but not in getClientId 16:03:31 <dihedral> it's a specific irc proc 16:03:56 <Ammler> ok, so my idea is valid, just took the wrong array? :-) 16:04:07 <dihedral> yes :-) 16:04:38 <Ammler> if someone talks to ap in private, he won't get added to that list? 16:05:15 <Ammler> so, if he runs a command, ap could answer "join #channel first" 16:06:10 <dihedral> yes 16:06:22 <dihedral> $::mod_irc::nicklist 16:07:45 <dihedral> warning though - nicks may be prefixed with ! or @ ;-) 16:07:51 <dihedral> or was it + 16:09:42 <dihedral> lsearch --regexp $::irc_mod::nicklist "(?:\+|@)?[who]" 16:10:06 <dihedral> must return > -1 16:10:43 <dihedral> i.e. -1 = not found 16:15:36 <PublicServer> *** avdg joined the game 16:21:22 <PublicServer> *** avdg has left the game (leaving) 16:21:29 <Firartix> still on that tcl thingy ? 16:21:53 <Firartix> i wish i could help you but i don't know anything 'bout AP at all >_< 16:22:23 <dihedral> Firartix, it's going distinct anyway :-P 16:24:17 *** davis has quit IRC 16:32:43 *** robotboy has quit IRC 16:41:42 *** avdg has joined #openttdcoop 16:43:59 *** avdg1 has quit IRC 16:48:34 *** TheRisen has quit IRC 16:53:56 *** avdg has quit IRC 16:56:00 *** avdg has joined #openttdcoop 17:16:02 *** Giant has joined #openttdcoop 18:19:02 *** Progman has quit IRC 18:21:03 *** Progman has joined #openttdcoop 18:37:53 *** fonsinchen has joined #openttdcoop 18:43:43 *** thgergo has quit IRC 18:43:55 *** Fuco has quit IRC 18:44:10 *** Fuco has joined #openttdcoop 18:44:14 *** ChanServ sets mode: +v Fuco 18:53:13 *** thgergo has joined #openttdcoop 18:55:08 *** Nickman87 has quit IRC 18:55:31 *** Nickman87 has joined #openttdcoop 18:59:37 *** gnemo has joined #openttdcoop 19:07:37 *** TheRisen has joined #openttdcoop 19:07:44 <TheRisen> hi there 19:13:20 <V453000> Ammler: holy shit :D 64k* basecosts is truly insane :D 19:13:49 <Ammler> is that the max? 19:13:53 <V453000> yes :D 19:13:56 <Ammler> 24? 19:13:58 <V453000> it used to be 512 19:14:30 <V453000> guys are gonna shit blood :D 19:14:31 <Ammler> I guess, I tested that 19:14:41 <V453000> I will use the 64k for ship running cost ^_^ 19:15:08 <planetmaker> ships are cheap. They just need a ramscoop. Enough oil on the water anyway to run the engines... 19:15:13 <planetmaker> :-P 19:15:41 <V453000> :D 19:15:45 <V453000> call bp 19:16:16 <TheRisen> !password 19:16:16 <PublicServer> TheRisen: ruffed 19:16:41 <PublicServer> *** TheRisen joined the game 19:17:15 *** Giant has quit IRC 19:20:37 <TheRisen> nobody wants to finish this game -.- 19:21:34 <greenlion> TheRisen, what is left to be finished, by the way? 19:22:07 <PublicServer> <TheRisen> i don't know exactly 19:22:25 <PublicServer> <TheRisen> they say the wood coal drop needs some extension 19:22:33 <PublicServer> <TheRisen> but imho it is fine 19:23:58 <PublicServer> *** greenlion joined the game 19:24:05 <PublicServer> *** greenlion has joined company #1 19:24:06 <PublicServer> *** Game unpaused (number of players) 19:29:43 <PublicServer> <greenlion> 1200 trains is limit? 19:29:45 <dihedral> hey 19:29:51 <PublicServer> <TheRisen> yes it is 19:29:59 <dihedral> Ammler, planetmaker, you guys tests fs3637 ? 19:30:06 <dihedral> do you still have the save you used for that? 19:31:30 *** Nickman87 has quit IRC 19:32:00 <Ammler> dihedral: you didn't misstype? 19:32:08 *** Nickman87 has joined #openttdcoop 19:32:15 <Ammler> I don't see my or pms nick there 19:33:32 <Ammler> ah, the bin rubi suggested 19:33:33 <dihedral> i read openttdcoop :-D 19:33:40 <Ammler> maybe it runs on .dev :-) 19:33:44 <Ammler> I am not thee :-P 19:34:15 <dihedral> would you be prepared to run a public competing game? 19:34:49 <dihedral> split the community in 2 or 3 groups 19:35:02 <dihedral> let them use the binaries from rubidium 19:35:21 <Ammler> nobody plays nightly anymore 19:35:22 <PublicServer> *** greenlion has left the game (connection lost) 19:35:22 <PublicServer> *** Game paused (number of players) 19:35:25 <dihedral> and run a clean server with that patch (and a very minor other modification to output data) 19:35:32 <Ammler> how do you think, you get people for that game :-) 19:35:44 <dihedral> advertising :-) 19:35:47 <planetmaker> getting people for that game will be the biggest challange 19:35:58 <dihedral> might work :-) 19:36:31 <Ammler> does it break savegame? 19:36:36 <dihedral> if cpu power should be an issue on such a game, i am happy to donate 19:36:36 <Ammler> else we can run it on ps 19:36:49 <dihedral> sould not break savegame 19:37:06 <dihedral> i have an idea :-) 19:37:11 <dihedral> give me a moment 19:37:13 <planetmaker> Ammler, but it needs competition 19:37:18 <planetmaker> otherwise it's pointless 19:37:22 <Ammler> ah 19:37:28 <Ammler> ic 19:37:54 <dihedral> hence - 2 / 3 companies playing coop 19:37:57 <dihedral> each with their own plan 19:37:58 <dihedral> :-D 19:38:02 <dihedral> competing :-P 19:38:12 <dihedral> and 'not' competing in other areas 19:39:53 <PublicServer> *** made screenshot at 0003402B: http://ps.openttdcoop.org/publicserver/webcam/0003402B.png 19:40:28 <Ammler> we could call it 1.1.0-alpha1 and run it on .stable 19:42:58 <dihedral> no 19:43:09 <Ammler> :-) 19:43:12 <dihedral> no chance Ammler 19:43:15 <Ammler> well, i don't care 19:43:18 <hylje> 1.1.0-openttdcoop 19:43:48 <dihedral> ammler, call it the way the binaries are already called 19:45:13 <Ammler> I don't hink, we (I) are the right people to test that 19:45:29 <Ammler> but everyone is welcome to use our infrastructure 19:45:59 <PublicServer> *** TheRisen has left the game (leaving) 19:46:42 *** Nickman87 has quit IRC 19:46:44 <dihedral> shame, but thank you 19:46:48 <planetmaker> dihedral, I'd like to see it tested. But atm I'm missing the time and patience to do all the advertizing and preparation work 19:47:02 <planetmaker> especially the advertizing is... needed 19:47:09 *** Nickman87 has joined #openttdcoop 19:47:12 <Ammler> I have no clue, what to test 19:47:30 <planetmaker> you'll need it as frequented as the stable or the PS. 19:47:32 <dihedral> cargo distribution to first / second company 19:47:33 <Ammler> the balancing or just the sync stability 19:47:54 <dihedral> balancing 19:48:00 <dihedral> i.e. it must become more fair 19:48:18 <Ammler> I guess, our .stable players request the opposite 19:48:46 <Ammler> they like to not share a industry 19:49:30 <Ammler> maybe this should simply go to trunk for 1.1 e.g. then people will tell, if it is better or worse 19:50:04 <Ammler> it so much depends 19:50:46 <dihedral> ... 19:50:50 <dihedral> that is why it needs testing 19:51:00 <dihedral> because it should not end up in trunk if it makes it worse! 19:51:16 <Ammler> it makes it worse for some for sure 19:51:25 <Ammler> it might make it better for somre 19:51:30 <dihedral> it's supposed to make the distribution more fair 19:51:44 <dihedral> right 19:51:53 <dihedral> i think i am at the wrong address here, sorry. 19:51:58 <Ammler> but you need a kind of longer testing 19:52:12 <Ammler> yes, you need competition people :-) 19:53:00 <Ammler> I might play such a game, but I have no experience how it is now 19:53:19 <Ammler> so I couldn't say, if it is better or worse 19:53:33 <dihedral> you yourself do not have to, the players need to ;-) 19:54:20 <Ammler> the goal people might be better for such a test 19:54:59 <Ammler> anyway, we can run it, if someone likes to play. 19:55:19 <dihedral> nah it's fine - changed my mind 19:55:28 <Ammler> ok :-) 19:56:46 <Ammler> that sparr guy should run it :-) 20:01:56 *** fonsinchen has quit IRC 20:30:21 *** jondisti has joined #openttdcoop 20:35:02 *** jondisti has quit IRC 20:43:54 *** davis has joined #openttdcoop 20:45:34 *** TheRisen has quit IRC 20:49:58 *** Intexon has quit IRC 20:59:16 <dihedral> http://www.tt-forums.net/viewtopic.php?f=29&t=50180&p=904841 20:59:18 <Webster> Title: Transport Tycoon Forums • View topic - Cargo Distribution between Competitors - Patch Test Server (at www.tt-forums.net) 20:59:25 <dihedral> feel free to advertise 21:06:03 *** Giant has joined #openttdcoop 21:15:16 *** Fuco has quit IRC 21:24:39 *** davis has quit IRC 21:27:02 *** Chillosophy has joined #openttdcoop 21:39:04 *** davis has joined #openttdcoop 21:47:15 *** sharpy has joined #openttdcoop 21:47:25 <sharpy> !player count 21:47:30 <sharpy> !playercount 21:47:30 <PublicServer> sharpy: Number of players: 0 (0 spectators) 21:54:17 *** ODM has quit IRC 21:57:23 *** Firartix has quit IRC 22:07:47 *** sharpy has quit IRC 22:14:06 *** Chillosophy has quit IRC 22:39:36 <Ammler> nice dihedral :-) 22:40:57 <Ammler> you have a irc channel for it? 22:44:12 *** ryx has quit IRC 22:45:25 <Ammler> dih feel free to blog it :-) 22:55:27 *** Progman has quit IRC 22:56:27 *** thgergo has quit IRC 23:00:44 *** ^Spike^ has quit IRC 23:11:50 *** davis is now known as dafkis 23:14:17 <Ammler> good night 23:15:01 *** Giant has quit IRC 23:18:31 *** gnemo has quit IRC 23:38:11 *** benom has quit IRC 23:39:31 *** smoovi has quit IRC 23:46:56 *** lugo has joined #openttdcoop 23:46:58 <lugo> hi 23:52:52 *** KenjiE20 has quit IRC