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Log for #openttdcoop on 22nd September 2010:
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09:57:16  <kamil> hi, i write script for ap+ - !resetme - reset company player, if player write !resetme then his company is reset: http://pastebin.com/c4331jEr <- but, cant reset company if player is connected to company;)
09:57:40  <V453000> move him to spect first :)
09:57:54  <kamil> ahhh so... :)
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10:02:37  <kamil> ok, this is script for !resetme: http://pastebin.com/GP6vFbak :)
10:03:35  <Ammler> kamil: you can post it to the ap+ tracker :-)
10:06:05  <kamil> ok
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10:06:53  <Ammler> I planned to add teh custom commands as MQ
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10:13:30  <kamil> Ammler: i must register to portal?;)
10:14:29  <planetmaker> yes
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10:29:49  <dihedral> @logs
10:29:49  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
10:31:21  <dihedral> kamil - walk me through your !resetme - line by line
10:35:12  <kamil> dihedral: describe your line by line?
10:35:45  <^Spike^> line x does this and that... next line does that... then this line resets stuff there.. etc
10:35:49  <^Spike^> that sort of stuff i think :)
10:36:01  <^Spike^> basic description of step by step what it does :)
10:36:23  <dihedral> yes
10:36:46  <^Spike^> when there's an if... waht does the if do.. why you do it like that...
10:37:17  <dihedral> i just want to pick your brains on what you expect what to happen when and why :-)
10:37:44  <Ammler> what is the id of players array?
10:39:05  <kamil> ok w8 im in work...:)
10:39:26  <dihedral> ^^
10:39:50  <kamil> 1: get ID player which write !resetme
10:40:17  <kamil> 2: if player ID is not spectator
10:40:38  <dihedral> wait
10:40:39  <dihedral> :-)
10:41:00  <kamil> foreach in array player
10:41:13  <dihedral> company id = 255 is sepctator
10:41:18  <kamil> yes
10:41:19  <dihedral> client id != company id
10:41:46  <kamil> ahh... yes this is wrong...
10:41:50  <dihedral> :-)
10:41:53  <dihedral> now continue :-)
10:41:56  <kamil> first foreach
10:42:45  <kamil> i must this correct
10:42:49  <dihedral> then you loop over every company id ap+ knows of, what do you do in line 5?
10:42:55  <dihedral> nah - just continue
10:43:41  <kamil> variable pl_c_id [lindex $::mainloop::player($id) 1] <- set variable pl_c_id (player_company_id) from array player
10:45:01  <dihedral> as ::mainloop::player only holds one value per key, namely the company id, you can remove the lindex call
10:45:19  <kamil> but line 4 is check array player position $id where is id player
10:45:49  <dihedral> $::mainloop::player($id) will give you one value back
10:46:12  <dihedral> actually, that line will fail, as id holds a company id not a client id
10:46:57  <dihedral> then you want to move the client and then reset the company
10:47:04  <kamil> dihedral: previously tried and tcl write me error
10:47:07  <dihedral> what if the company has 2 client in it
10:47:11  <dihedral> :-)
10:47:25  <dihedral> don't worry - i have a little present for you :-)
10:47:26  <dihedral> http://pastebin.com/FPxpkh9H
10:48:46  <dihedral> that should work if i am not mistaken
10:48:51  <dihedral> though i have not tried it ^^
10:48:52  <kamil> well i'm not good in tcl - i'm learning;p
10:49:04  <dihedral> that is why i wanted you to walk me through it :-)
10:49:09  <kamil> but you scripts - line: 2 is error...
10:49:36  <dihedral> really?
10:49:39  <dihedral> why is that?
10:50:15  <Ammler> dihedral: how can testcompany differ from the company?
10:50:21  <kamil> [::ap::callback] autopilot/scripts/game/resetme2.tcl failed with can't read "::mainloop::player(55)": no such element in array
10:51:48  <dihedral> kamil: give it 5 seconds after joining the game ;-)
10:52:01  <dihedral> it does not know you yet
10:52:31  <dihedral> Ammler, assume a game with 2 clients in 2 companies
10:52:42  <dihedral> the foreach loops over every client -> company mapping
10:52:46  <Ammler> dihedral: maybe that is the index and not the clientid
10:53:02  <dihedral> client 1 -> company A, client 2 -> company B
10:53:14  <dihedral> client 1 runs !resetme
10:53:26  <dihedral> then $clientid = 1, and $companyid = A
10:53:53  <dihedral> foreach will loop over, first run: client 1 (test_companyid = A), second run: client 2 (test_companyid = B)
10:54:25  <dihedral> as i only want the clients in company A to be moved to spectator, i need to check the companyid is correct
10:54:26  <Ammler> why do you care about client 2?
10:54:38  <dihedral> assume 2 clients in one company
10:54:49  <Ammler> yes, then resetme souldn't work
10:54:55  <dihedral> exactly
10:55:04  <dihedral> wouldn't
10:55:14  <dihedral> this way it will
10:55:20  <dihedral> it's up to the user to set a password.
10:55:55  <Ammler> anh, it is up to the resetme guy to get the other clients out
10:56:06  <dihedral> what if the client is idel?
10:56:11  <dihedral> ;-)
10:56:26  <Ammler> yes, exactly
10:56:34  <Ammler> what if the idle client is the founder?
10:56:46  <dihedral> then you may possibly wait all night for the client to come back to his computer and leave the company
10:56:54  <dihedral> Ammler, not my concern
10:57:02  <dihedral> it's up to them to run the company - not up to ap_
10:57:04  <dihedral> ap+
10:57:11  <^Spike^> don't know if it has been said just.. but the foreach loop.. moves each client and resets a company with that number each time
10:57:21  <^Spike^> if there are multiple players in a company
10:57:24  <^Spike^> that might be a problem
10:57:35  <Ammler> ^Spike^: yes, I tried to tell dih :-)
10:57:51  <Ammler> (or kamil)
10:58:00  <dihedral> ^Spike^, did you look at my paste? or Kamil's?
10:58:14  <dihedral> http://pastebin.com/FPxpkh9H
10:58:24  <dihedral> it runs the move for every client in the company
10:58:27  <^Spike^> the one i had open for almost 15-20 mins or so :D
10:58:34  <dihedral> pffft
10:58:38  <^Spike^> ah,... there ... :D
10:58:39  <dihedral> mine has colour ;-)
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10:58:50  <^Spike^> that loops better idd :D
10:58:54  <^Spike^> looks aswell
10:59:27  * Ammler would use the kamil script :-P
11:01:19  <kamil> ;))
11:01:58  <Ammler> kamil: not sure, what the $id is for
11:03:09  <kamil> me too... maybe loop "for" usage this script
11:12:11  <kamil> dihedral: i do not want that one person can remove the multi-company partnership
11:27:42  <dihedral> Ammler, Kamil's version will allow me to remove the company too if multiple clients are in the company :-)
11:28:17  <dihedral> if my client id is > the other client's client id, then when i issue the !resetme command the client with the lower id gets moved to spec first :-D
11:28:22  <dihedral> and i stay in the company
11:29:09  <dihedral> i can then set a password and have successfully captured the company :-D
11:29:37  <planetmaker> nice
11:29:38  <Ammler> well, both of you weren't able to tell me, what $id is :-P
11:29:51  <dihedral> i do not have a $id
11:30:05  <Ammler> I think, it is the index, that is why your script doesn't work at all
11:30:13  <dihedral> kamil: you were right - the player array requires [lindex ...
11:30:46  <dihedral> http://pastebin.com/Xpq6gaN4
11:31:35  <Ammler> dihedral: did you test it?
11:31:44  <dihedral> i do not even have a running ap+
11:31:45  <dihedral> :-P
11:32:05  <Ammler> I don't think, you can't get the player with clientid
11:32:14  <Ammler> you need to loop
11:32:44  <Ammler> -n't
11:34:35  <Ammler> ::ap::game::console "move $clientid 255\r" <-- he does move himself only
11:34:53  <kamil> i'm test... it work :)
11:36:10  <kamil> Ammler: ::ap::game::console "move $clientid 255\r" - yes its safe;)
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11:37:31  <Ammler> what is the difference between set and variable?
11:38:06  <dihedral> Ammler, hehe true - that must be $test_clientid
11:38:30  <dihedral> variable will set a namespace variable
11:38:36  <dihedral> set will only do something in your scope
11:38:52  <dihedral> i.e. temporary - like 'local' in ai's
11:42:26  <dihedral> kamil, then it's nicer to check if the company has more than x clients, and notify all players if someone tried to run a !resetme
11:42:32  <dihedral> (in that case)
11:42:39  <dihedral> instaed of letting it fail
11:43:01  <dihedral> because the reset_company command could change and allow moving all clients out of the company with one command
11:44:02  <Ammler> !rcon reset_company
11:44:02  <PublicServer> Ammler: - Remove an idle company from the game. Usage: 'reset_company <company-id>'
11:44:03  <PublicServer> Ammler: - For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.
11:44:26  <Ammler> reset_companies doesn't move
11:49:38  <kamil> dihedral: this don't work: set companyid [lindex $::mainloop::player($clientid) 1]
11:50:27  <dihedral> Ammler, it does not know, what if that should change ;-)
11:50:44  <dihedral> Kamil, it does not work, does not help - give me the error ;-)
11:50:51  <kamil> [::ap::callback] autopilot/scripts/game/resetme.tcl failed with can't read "::mainloop::player(59)": no such element in array
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11:51:24  <Ammler> yeah, the "index problem"
11:52:24  <kamil> because ::mainloop::player is array in ap+ <- this is not array from openttd->players and id (59) is diffrent
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11:54:16  <dihedral> true :-P
11:55:49  <dihedral> then something is oddly wrong :-D
11:58:07  <kamil> ok this (i think;)) is finally script: http://pastebin.com/eq4tAunN
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12:01:20  <dihedral> that will only remove the one client from the company and try to reset it,
12:01:39  <dihedral> if there are more than one client in the company, it will move the client to spec, try to reset and fail
12:02:04  <Ammler> kamil: you should announce the answer from reset_company
12:02:08  <dihedral> then it might be nice to have another array :-D
12:02:17  <Ammler> with consoleCapture
12:02:50  <kamil> hm hm hm
12:02:56  <kamil> ok
12:02:57  <Ammler> :-)
12:04:06  <Ammler> hmm, on the other side, ap should announce company cleaning anyway
12:04:07  <dihedral> Ammler: founder of company will be possible to store with the bot network protocol ;-)
12:04:13  <Ammler> for example from autocleans
12:04:28  <dihedral> news takes care of that
12:04:39  <Ammler> news?
12:06:59  <kamil> Ammler: like this: "[who] try reset company..." and send this msg to all players connected to company [who] ?;p
12:07:37  <Ammler> well, depends
12:07:51  <Ammler> I would just announce it to "eveywhere"
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14:04:35  <kamil> Ammler: hmm - announce it to "eveywhere" <- but if write !resetme then it is not signal to all?;)_
14:05:13  <Ammler> does that matter?
14:06:46  <^Spike^> kamil in case of abuse everyone know who did it?
14:06:54  <kamil> Ammler: you tell me...
14:06:59  <kamil> ^Spike^: yeap:D
14:07:03  <^Spike^> it's a sort of safety feature
14:07:11  <^Spike^> sort of social check
14:07:30  <^Spike^> everyone knows that person reset the company and not just tried to hide it
14:08:43  <kamil> Ammler: or send msg if can't reset company because other players in company?
14:10:17  <Ammler> as said, I would simply forward the answer from reset_company to everyone
14:10:32  <Ammler> either it tells that it has deleted or that id didn't work
14:10:45  <Ammler> anyway wouldn't hurt to see that on irc
14:13:24  <kamil> well i must write one more loop - check company in array ;)
14:13:30  <dihedral> then only announce if done in private chat - however, i do not think it is nessesary
14:14:00  <dihedral> it should not be another companies business if one decides to close down
14:14:32  <dihedral> and if it is, that is why they have news papper in the game :-P
14:15:38  <kamil> if reset company its sucessfull the will appear in the newspaper :P
14:16:00  <kamil> hyhy
14:19:07  <dihedral> you may perhaps want to forbid the !resetme command from working in private chat, as ^Spike^ said, to avoid abuse
14:19:25  <dihedral> [target] will tell you where it's coming from ^^
14:19:37  <dihedral> or something like that
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14:45:04  <TheRisen> hi there
14:45:13  <TheRisen> !playercount
14:45:14  <PublicServer> TheRisen: Number of players: 0 (0 spectators)
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15:04:38  <aer> !password
15:04:38  <PublicServer> aer: quails
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15:26:23  <Ammler> dihedral: it is easy to detect, if a nick is in the channel, just run ::ap::func::getClientId [who], right?
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16:01:54  <dihedral> ?
16:01:56  <dihedral> :-P
16:02:02  <dihedral> from an irc command?
16:02:20  <dihedral> iff [who] in irc == [who] in game
16:02:23  <Ammler> dihedral: for !password
16:02:33  <Ammler> or general
16:02:38  <dihedral> no
16:02:49  <dihedral> getClientId will only return you a in game client id!
16:02:53  <dihedral> irc has no client id's
16:03:08  <Ammler> hmm, don't you have a array for the irc users?
16:03:19  <dihedral> yes, but not in getClientId
16:03:31  <dihedral> it's a specific irc proc
16:03:56  <Ammler> ok, so my idea is valid, just took the wrong array? :-)
16:04:07  <dihedral> yes :-)
16:04:38  <Ammler> if someone talks to ap in private, he won't get added to that list?
16:05:15  <Ammler> so, if he runs a command, ap could answer "join #channel first"
16:06:10  <dihedral> yes
16:06:22  <dihedral> $::mod_irc::nicklist
16:07:45  <dihedral> warning though - nicks may be prefixed with ! or @ ;-)
16:07:51  <dihedral> or was it +
16:09:42  <dihedral> lsearch --regexp $::irc_mod::nicklist "(?:\+|@)?[who]"
16:10:06  <dihedral> must return > -1
16:10:43  <dihedral> i.e. -1 = not found
16:15:36  <PublicServer> *** avdg joined the game
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16:21:29  <Firartix> still on that tcl thingy ?
16:21:53  <Firartix> i wish i could help you but i don't know anything 'bout AP at all >_<
16:22:23  <dihedral> Firartix, it's going distinct anyway :-P
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19:07:44  <TheRisen> hi there
19:13:20  <V453000> Ammler: holy shit :D 64k* basecosts is truly insane :D
19:13:49  <Ammler> is that the max?
19:13:53  <V453000> yes :D
19:13:56  <Ammler> 24?
19:13:58  <V453000> it used to be 512
19:14:30  <V453000> guys are gonna shit blood :D
19:14:31  <Ammler> I guess, I tested that
19:14:41  <V453000> I will use the 64k for ship running cost ^_^
19:15:08  <planetmaker> ships are cheap. They just need a ramscoop. Enough oil on the water anyway to run the engines...
19:15:13  <planetmaker> :-P
19:15:41  <V453000> :D
19:15:45  <V453000> call bp
19:16:16  <TheRisen> !password
19:16:16  <PublicServer> TheRisen: ruffed
19:16:41  <PublicServer> *** TheRisen joined the game
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19:20:37  <TheRisen> nobody wants to finish this game -.-
19:21:34  <greenlion> TheRisen, what is left to be finished, by the way?
19:22:07  <PublicServer> <TheRisen> i don't know exactly
19:22:25  <PublicServer> <TheRisen> they say the wood coal drop needs some extension
19:22:33  <PublicServer> <TheRisen> but imho it is fine
19:23:58  <PublicServer> *** greenlion joined the game
19:24:05  <PublicServer> *** greenlion has joined company #1
19:24:06  <PublicServer> *** Game unpaused (number of players)
19:29:43  <PublicServer> <greenlion> 1200 trains is limit?
19:29:45  <dihedral> hey
19:29:51  <PublicServer> <TheRisen> yes it is
19:29:59  <dihedral> Ammler, planetmaker, you guys tests fs3637 ?
19:30:06  <dihedral> do you still have the save you used for that?
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19:32:00  <Ammler> dihedral: you didn't misstype?
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19:32:15  <Ammler> I don't see my or pms nick there
19:33:32  <Ammler> ah, the bin rubi suggested
19:33:33  <dihedral> i read openttdcoop :-D
19:33:40  <Ammler> maybe it runs on .dev :-)
19:33:44  <Ammler> I am not thee :-P
19:34:15  <dihedral> would you be prepared to run a public competing game?
19:34:49  <dihedral> split the community in 2 or 3 groups
19:35:02  <dihedral> let them use the binaries from rubidium
19:35:21  <Ammler> nobody plays nightly anymore
19:35:22  <PublicServer> *** greenlion has left the game (connection lost)
19:35:22  <PublicServer> *** Game paused (number of players)
19:35:25  <dihedral> and run a clean server with that patch (and a very minor other modification to output data)
19:35:32  <Ammler> how do you think, you get people for that game :-)
19:35:44  <dihedral> advertising :-)
19:35:47  <planetmaker> getting people for that game will be the biggest challange
19:35:58  <dihedral> might work :-)
19:36:31  <Ammler> does it break savegame?
19:36:36  <dihedral> if cpu power should be an issue on such a game, i am happy to donate
19:36:36  <Ammler> else we can run it on ps
19:36:49  <dihedral> sould not break savegame
19:37:06  <dihedral> i have an idea :-)
19:37:11  <dihedral> give me a moment
19:37:13  <planetmaker> Ammler, but it needs competition
19:37:18  <planetmaker> otherwise it's pointless
19:37:22  <Ammler> ah
19:37:28  <Ammler> ic
19:37:54  <dihedral> hence - 2 / 3 companies playing coop
19:37:57  <dihedral> each with their own plan
19:37:58  <dihedral> :-D
19:38:02  <dihedral> competing :-P
19:38:12  <dihedral> and 'not' competing in other areas
19:39:53  <PublicServer> ***  made screenshot at 0003402B: http://ps.openttdcoop.org/publicserver/webcam/0003402B.png
19:40:28  <Ammler> we could call it 1.1.0-alpha1 and run it on .stable
19:42:58  <dihedral> no
19:43:09  <Ammler> :-)
19:43:12  <dihedral> no chance Ammler
19:43:15  <Ammler> well, i don't care
19:43:18  <hylje> 1.1.0-openttdcoop
19:43:48  <dihedral> ammler, call it the way the binaries are already called
19:45:13  <Ammler> I don't hink, we (I) are the right people to test that
19:45:29  <Ammler> but everyone is welcome to use our infrastructure
19:45:59  <PublicServer> *** TheRisen has left the game (leaving)
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19:46:44  <dihedral> shame, but thank you
19:46:48  <planetmaker> dihedral, I'd like to see it tested. But atm I'm missing the time and patience to do all the advertizing and preparation work
19:47:02  <planetmaker> especially the advertizing is... needed
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19:47:12  <Ammler> I have no clue, what to test
19:47:30  <planetmaker> you'll need it as frequented as the stable or the PS.
19:47:32  <dihedral> cargo distribution to first / second company
19:47:33  <Ammler> the balancing or just the sync stability
19:47:54  <dihedral> balancing
19:48:00  <dihedral> i.e. it must become more fair
19:48:18  <Ammler> I guess, our .stable players request the opposite
19:48:46  <Ammler> they like to not share a industry
19:49:30  <Ammler> maybe this should simply go to trunk for 1.1 e.g. then people will tell, if it is better or worse
19:50:04  <Ammler> it so much depends
19:50:46  <dihedral> ...
19:50:50  <dihedral> that is why it needs testing
19:51:00  <dihedral> because it should not end up in trunk if it makes it worse!
19:51:16  <Ammler> it makes it worse for some for sure
19:51:25  <Ammler> it might make it better for somre
19:51:30  <dihedral> it's supposed to make the distribution more fair
19:51:44  <dihedral> right
19:51:53  <dihedral> i think i am at the wrong address here, sorry.
19:51:58  <Ammler> but you need a kind of longer testing
19:52:12  <Ammler> yes, you need competition people :-)
19:53:00  <Ammler> I might play such a game, but I have no experience how it is now
19:53:19  <Ammler> so I couldn't say, if it is better or worse
19:53:33  <dihedral> you yourself do not have to, the players need to ;-)
19:54:20  <Ammler> the goal people might be better for such a test
19:54:59  <Ammler> anyway, we can run it, if someone likes to play.
19:55:19  <dihedral> nah it's fine - changed my mind
19:55:28  <Ammler> ok :-)
19:56:46  <Ammler> that sparr guy should run it :-)
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20:59:16  <dihedral> http://www.tt-forums.net/viewtopic.php?f=29&t=50180&p=904841
20:59:18  <Webster> Title: Transport Tycoon Forums • View topic - Cargo Distribution between Competitors - Patch Test Server (at www.tt-forums.net)
20:59:25  <dihedral> feel free to advertise
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21:47:25  <sharpy> !player count
21:47:30  <sharpy> !playercount
21:47:30  <PublicServer> sharpy: Number of players: 0 (0 spectators)
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22:39:36  <Ammler> nice dihedral :-)
22:40:57  <Ammler> you have a irc channel for it?
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22:45:25  <Ammler> dih feel free to blog it :-)
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23:14:17  <Ammler> good night
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23:46:58  <lugo> hi
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