Config
Log for #openttdcoop on 8th October 2010:
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00:01:24  *** bothie has joined #openttdcoop
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03:39:40  <PublicServer> *** Game still paused (number of players)
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06:02:51  <bmarky> !password
06:02:51  <PublicServer> bmarky: mirage
06:03:03  <PublicServer> *** Game still paused (number of players)
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07:19:22  <Tray> !download win32
07:19:22  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win32.zip
07:22:08  <Tray> !password
07:22:08  <PublicServer> Tray: mirage
07:22:18  <PublicServer> *** Game still paused (number of players)
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07:30:12  <PublicServer> ***  made screenshot at 000212CE: http://ps.openttdcoop.org/publicserver/webcam/000212CE.png
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10:20:57  <Deamonhunter11> !password
10:20:58  <PublicServer> Deamonhunter11: mirage
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10:25:16  <amiralul> @quickstart
10:25:17  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:29:26  <PublicServer> *** Deamonhunter11 has left the game (leaving)
10:29:30  *** Deamonhunter11 has quit IRC
10:31:20  <amiralul> What is openttdcoop? A kind of a MMO for OpenTTD?
10:34:56  *** lugo has joined #openttdcoop
10:35:08  <planetmaker> as opposed to competitive play we play together building one huge network
10:35:21  <amiralul> I got this from coop, sounds fun
10:36:20  <planetmaker> most (all) other servers feature usually (also) competitive play. We don't do that on our main server(s)
10:36:46  <amiralul> can I join anytime? because I saw that there are stages of the game
10:36:50  <planetmaker> we try to build as optimized networks as possible
10:36:57  <planetmaker> you are welcome to join anytime
10:37:16  <amiralul> great
10:37:32  <planetmaker> just make sure you know our rules for this server :-)
10:37:34  <planetmaker> @quickstart
10:37:36  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:37:42  <planetmaker> @slowstart might take longer ;-)
10:37:42  <Webster> Read everything on the wiki, and I mean everything
10:38:02  <planetmaker> !playercount
10:38:02  <PublicServer> planetmaker: Number of players: 0 (0 spectators)
10:38:37  <planetmaker> Also mind that our Welcome server is not our main server - if that's the one you saw previously :-)
10:39:07  <amiralul> will look into it
10:39:08  <amiralul> !dl lin|lin64|osx|win32|win64|win9x
10:39:08  <PublicServer> amiralul: unknown option "lin|lin64|osx|win32|win64|win9x"
10:39:20  <amiralul> !dl osx
10:39:20  <PublicServer> amiralul: use !svn or ask avdg or planetm4ker
10:39:34  <amiralul> !svn
10:39:34  <PublicServer> amiralul: svn update -r20801 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p mirage
10:39:34  <PublicServer> amiralul: svn checkout -r20801 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
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11:08:15  <G> hmmm still psg 194?
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11:49:23  <Djarshi> yup
11:49:35  <Djarshi> huh, lol need to change my nick ;p
11:51:52  <Djarshi> test
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11:55:39  <planetmaker> Djarshi: no need to leave and join in order to change a nick...
11:56:13  <Djarshi> ok, but it is my Pdigin client that is ...@@. it up
11:56:17  *** Mitcian has quit IRC
11:57:59  <Djarshi> Ok how is my nick showing to you guys in chat now?
11:58:07  <G> the same
11:58:11  <G> 'Djarshi'
11:58:37  <Djarshi> Ah ok, now i know what is wrong. My pidgin client renames it client side to: OpenTTDCoop (because i named the chat alias like it)
11:59:16  <Djarshi> So im seeing myself talking as: <OpenTTDCoop>: bla bla.. .. ... Weird irc client
12:03:59  <planetmaker> you're online as Djarshi
12:04:51  <planetmaker> but no help concerning pigin available here, I guess. Unless there's someone who uses it, too ;-)
12:05:15  <KenjiE20> pidgin isn't built for IRC
12:05:20  <KenjiE20> it's just there for completion
12:16:21  <greenlion> pidgin is not built for anything :(
12:18:41  <KenjiE20> true, but it's built as generic IM, IRC isn't IM
12:21:33  <greenlion> well, but pidgin supports xmpp conferences
12:22:19  *** Fuco has quit IRC
12:24:15  <Djarshi> Well, it is a worksforme thingy
12:25:16  *** Fuco has joined #openttdcoop
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12:25:41  <planetmaker> same can be said for ipv4 ;-)
12:25:46  <planetmaker> But it's bound to fail :-)
12:26:17  <Djarshi> rofl
12:26:20  <Djarshi> True
12:26:37  <greenlion> planetmaker, does openttd support ipv6 already? :)
12:26:44  <Djarshi> couple years ago i was like waiting 10 minutes for everything to start, BitchX,ICQ,MSN,GTalk,Yahoo and skype. So for me this is a minor improvement. since i only use it for typing blah
12:26:57  <planetmaker> greenlion: for quite some time
12:27:07  <greenlion> planetmaker, good
12:27:19  <planetmaker> you can even have multiple IP binding, both IPv4 and IPV6 simultaneously
12:27:40  * planetmaker doesn't have IPv6, though :-(
12:29:13  *** Fuco has quit IRC
12:29:24  <planetmaker> the earliest commit I find concerning IPv6 is r15944 - but that's a fix for IPv6 issues
12:29:37  <planetmaker> (which is April 2009)
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12:39:24  <^Spike^> planetmaker get an ipv6 tunnel? ;) sixxs.net is fine know that from playing with it :)
12:40:03  <planetmaker> well. Currently I don't need it. But... maybe :-)
12:41:28  <^Spike^> it's fun to play with sometimes :D
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12:43:37  <bmarky> !password
12:43:37  <PublicServer> bmarky: mirage
12:43:47  <PublicServer> *** Game still paused (number of players)
12:43:47  <PublicServer> *** bmarky joined the game
12:44:26  <planetmaker> I should rather properly finish the truecrypt install first :-)
12:44:33  <PublicServer> *** bmarky has left the game (leaving)
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12:45:12  <^Spike^> .... :)
12:45:18  <^Spike^> truecrypt.. afraid we steal your info? ;)
12:45:57  <KenjiE20> MY ssssssssssssssecretssssssss
12:46:15  <^Spike^> i'm already happy with my keepass db atm :)
12:46:25  <^Spike^> atleast can also use it on my phone where i am etc so :)
12:46:35  <KenjiE20> ^^
12:47:04  * ^Spike^ loves android... :)
12:47:24  <planetmaker> ^Spike^: on a laptop I definitely have things which not anyone should be able to retreive, should I loose it
12:47:30  <KenjiE20> keepass + dropbox here, sync'd encrypted db :)
12:47:50  <planetmaker> besides I'm probably a bit more security - minded there than average
12:48:11  <planetmaker> I also use gnupg - if my communication partners support it :-)
12:48:18  <^Spike^> true
12:48:22  * ^Spike^ hugs KenjiE20
12:48:24  <^Spike^> same here :)
12:48:33  <KenjiE20> hehe
12:49:16  <greenlion> planetmaker, truecrypt? why not use simple dm-crypt? :)
12:49:37  <planetmaker> never heard about that. Why should it be better?
12:49:52  <^Spike^> KenjiE20 only problem is opening my key file takes long cause well...
12:50:00  <^Spike^> my PC can make so many passes in 1 sec easily
12:50:04  <^Spike^> my phone however
12:50:07  <^Spike^> takes 2-3 mins :D
12:50:09  <KenjiE20> heh
12:50:21  <planetmaker> ah. Not applicable to mac
12:50:34  <^Spike^> don't tell me you got a mac...
12:50:39  <planetmaker> ok
12:50:41  <greenlion> planetmaker, ah, mac... :)
12:50:42  <planetmaker> :-D
12:50:52  <^Spike^> you so dropped on my rep scale.. ;)
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12:51:21  <planetmaker> I don't really mind :-)
12:51:27  <planetmaker> People who judge based on that...
12:51:31  <PublicServer> *** Game still paused (number of players)
12:51:32  <^Spike^> ;)
12:51:34  <PublicServer> *** Intexon joined the game
12:51:38  <planetmaker> ... drop in my reputation schale ;-)
12:51:44  <planetmaker> scale
12:51:59  <^Spike^> i'm usually the person that gives 1 person a head start on those discussion and then pull back and let 2 other fight.. too much fun :D
12:52:11  <planetmaker> and so boring
12:52:24  <planetmaker> you know. There are fanboys of every OS
12:52:27  <planetmaker> I run all three
12:52:27  <^Spike^> at college....
12:52:31  <^Spike^> it's always fun
12:52:34  <^Spike^> it's full of fanboys
12:52:37  <planetmaker> I thus think I know what I talk about when I compare them
12:52:37  <^Spike^> i don't care actually :D
12:52:50  <^Spike^> i use what i need :)
12:52:55  <planetmaker> as do I
12:53:19  <^Spike^> but at college it's too much fun to start those discussions
12:53:26  <^Spike^> ppl always come up with different irrelevant arguments :D
12:53:29  <planetmaker> besides someone has to provide the occasional mac fix for OpenTTD ;-)
12:53:54  *** Intexon has quit IRC
12:53:57  <planetmaker> or it wouldn't work there anymore ;-)
12:54:04  <PublicServer> *** Intexon has left the game (leaving)
12:54:23  <avdg> not me, I test the fixes :p
12:54:48  <avdg> I'm becoming a bad programmer
12:57:50  <planetmaker> ^Spike^: my argument for mac usually is "ease of bash and xterm usage from linux combined with the ease of also commercial software support from windows"
12:57:58  <planetmaker> which I still consider to be true
12:59:15  <planetmaker> the argument for linux usually is "ease of install (if you know how, though) and plethora of free programmes for nearly every task"
13:00:03  <planetmaker> and for windoze "common platform everything is interoperatable with, most commercial software written for"
13:00:27  <planetmaker> and the latter more so applies in business environments where one is forced e.g. to use M$ office.
13:01:27  <planetmaker> and many games are an argument for windows
13:02:35  <planetmaker> linux sadly doesn't work well for professional-grade video and photo editing
13:02:52  <planetmaker> I could even say "not at all"
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13:43:41  <Djarshi> There is one thing in linux that annoys me to such a degree, that i like to throw my computer out of the window sometimes.
13:43:41  <Djarshi> Copy and pasting which does not work  combined with
13:43:50  <Djarshi> eclipse+kde and terminals
13:44:06  <Djarshi> that and games, make me always have windows install as well
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14:47:41  <PublicServer> *** Game still paused (number of players)
14:47:45  <PublicServer> *** Player has joined spectators
14:48:29  <PublicServer> *** Player has changed his/her name to avdg
14:48:41  <PublicServer> <avdg> whoops
14:49:43  <PublicServer> *** avdg has left the game (connection lost)
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15:19:08  <Djarshi> !help
15:19:08  <PublicServer> Djarshi: http://www.openttdcoop.org/wiki/IRC_Commands
15:19:16  <Djarshi> heya
15:19:32  <Djarshi> !players
15:19:34  <PublicServer> Djarshi: There are currently no clients connected to the server
15:21:12  <planetmaker> Djarshi: if c&p fails for you on linux you do something wrong there :-)
15:21:28  <planetmaker> but there's at least three different c&p modes with linux...
15:22:33  *** Tray has joined #openttdcoop
15:22:39  <Tray> !password
15:22:39  <PublicServer> Tray: mirage
15:23:39  <Djarshi> hmm, will look into it theb (c&p)
15:23:43  <PublicServer> *** Game still paused (number of players)
15:23:46  <PublicServer> *** Tray joined the game
15:24:16  <Djarshi> Im not joining in, will have to eat soon anyways
15:26:19  <planetmaker> like "just mark with a mouse", "mark with mouse and right-select 'copy'" and "mark with mouse and use ctrl+c"
15:26:32  <planetmaker> one of it usually works :-)
15:28:01  <PublicServer> *** Tray has left the game (leaving)
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15:33:05  <GecK> hi
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16:44:12  <PublicServer> *** Game still paused (number of players)
16:44:12  <PublicServer> *** uliko joined the game
17:03:54  <Djarshi> !password
17:03:54  <PublicServer> Djarshi: mirage
17:04:10  <PublicServer> *** Game still paused (number of players)
17:04:11  <PublicServer> *** Djarshi joined the game
17:04:12  <PublicServer> <Djarshi> eya
17:04:22  <PublicServer> *** Djarshi has joined spectators
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17:19:22  <Paltala> !players
17:19:25  <PublicServer> Paltala: Client 996 is uliko, a spectator
17:19:25  <PublicServer> Paltala: Client 998 is Djarshi, a spectator
17:19:39  <Paltala> i've forgotten the only that means im not highlighting everyone, sorry D:
17:22:09  <Paltala> god dammit, ottd wont load
17:22:45  <Paltala> !password
17:22:45  <PublicServer> Paltala: skulls
17:23:02  <PublicServer> *** Game still paused (number of players)
17:23:02  <PublicServer> *** Paltala joined the game
17:23:22  <PublicServer> <Paltala> holy hell i can see so much more now
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17:29:09  <Djarshi> Hello, anyone wanna play?
17:29:57  <Sylf> Me!
17:30:02  <Sylf> But I can't :/
17:30:06  <PublicServer> *** Djarshi has joined company #1
17:30:14  <PublicServer> *** Djarshi has joined spectators
17:30:18  <PublicServer> <Djarshi> ah ok :S ;p
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17:35:00  <Djarshi> So what needs to be done in game? I see almost entire ML is 4 lanes now, still a max train limit. So what is blocking atm?
17:39:29  <Sylf_mobile> the goal is good balance
17:39:44  <Sylf_mobile> so we just need to see if we got that
17:40:14  <Sylf_mobile> and possibly start making those small tweaks
17:40:23  <Djarshi> Balance is no jams, good goods pickups etc.
17:40:28  <Djarshi> right?
17:40:38  <Sylf_mobile> no
17:40:56  <Sylf_mobile> read the network plan again
17:41:18  <Sylf_mobile> good balance of 4 factories
17:41:39  <Sylf_mobile> good balance of overall train networl
17:41:52  <Djarshi> yes, i read about it with the train orders and pickup and dropoff points. so the entire rings are used.
17:42:06  <PublicServer> *** uliko has left the game (leaving)
17:42:31  <Sylf_mobile> it should be self balancing
17:42:42  <Sylf_mobile> we just need to verify it
17:43:21  <Djarshi> Ok, found the note referring to it:
17:43:21  <Djarshi> Superbalanced network: all places on ML get the same amount of stress making it maximally effective.
17:44:10  <Djarshi> Have read it, but didnt see the actual ´Goal´ of the plan until now i think.
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18:05:40  <Djarshi> checking on wiki.... Quadruple full featured cyclotron O_o ! holy cow :p
18:05:41  <Djarshi> Nice work on the SML concept, it´s like friggin reading assembly... which i am not good at either ;-)
18:07:24  <PublicServer> *** Djarshi has left the game (leaving)
18:09:32  <Djarshi> Just downloaded ProZone save file 13 :D
18:09:52  <Djarshi> just unpased the savegame, and im definately enjoying the show :)
18:10:25  <V453000> :))
18:12:20  <Djarshi> seriously, incredible. Itś funny to see my when the timer things, it has to update to many signals, there´s a mini hiccup in the trains flowing over the tracks :)
18:14:50  <V453000> yep :)
18:17:37  <Djarshi> a found the madness generator ;-)
18:18:54  <Djarshi> Who tought up this concept? Some electrical engineer?
18:19:00  <hylje> this is madness
18:19:05  <hylje> cthulhu ftaghn
18:20:54  <Djarshi> ok, nice work V453000, its enhancement of SML, but then super synchronously timed :-)
18:21:28  <V453000> thanks :)
18:21:40  <V453000> it is very awesome but not very usable
18:22:30  <V453000> like ... yes for once, great, but again - new central timer mainly ... and everything synced, etc. ... it would be just the same game since it would be the same grid
18:24:26  <Djarshi> Can understand, i´m still looking for my lower jaw, it should be under my desk somewhere ;-)
18:30:58  *** fonsinchen has quit IRC
18:37:35  <als> !password
18:37:35  <PublicServer> als: creaks
18:38:16  <PublicServer> *** Game still paused (number of players)
18:38:19  <PublicServer> *** als joined the game
18:46:00  <PublicServer> *** als has left the game (leaving)
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19:15:08  *** ChanServ sets mode: +o Mucht
19:19:27  <PublicServer> *** Game still paused (number of players)
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20:06:19  <avdg> whoops
20:06:38  <avdg> seems like publicserver is offline for a half houre
20:08:24  <avdg> ammler, are you here?
20:08:47  *** Fixer has joined #openttdcoop
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20:15:33  *** PublicServer has joined #openttdcoop
20:15:33  <PublicServer> Autopilot engaged
20:15:33  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
20:15:33  *** ChanServ sets mode: +v PublicServer
20:15:33  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #194 (r20801) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org"
20:15:47  <avdg> :)
20:16:23  <PublicServer> *** Game still paused (number of players)
20:16:23  <PublicServer> *** avdg joined the game
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20:20:43  <Ammler> avdg: next time, just guess the pw and join
20:20:54  <avdg> howto? :p
20:20:57  <Ammler> then ap+ will establish the irc connection
20:21:10  <avdg> oh, k, ty
20:21:23  <Ammler> or you are "owner" of a key, aren't  you?
20:21:41  <avdg> you mean that ssh key?
20:21:43  <avdg> yes
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20:33:38  <TheRisen> good evening
20:33:45  <TheRisen> !password
20:33:46  <PublicServer> TheRisen: harked
20:33:55  <avdg> hey
20:34:10  <PublicServer> *** Game still paused (number of players)
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20:37:20  <PublicServer> <TheRisen> what is to do atm?
20:37:42  <PublicServer> <avdg> spotting jams
20:37:44  <PublicServer> <avdg> and adding trains
20:37:48  <PublicServer> <avdg> if we could :p
20:45:12  <PublicServer> ***  made screenshot at 0000FAF8: http://ps.openttdcoop.org/publicserver/webcam/0000FAF8.png
20:54:02  <PublicServer> <avdg> ?
20:54:35  <PublicServer> <avdg> are you moving that curve?
20:54:43  <PublicServer> <TheRisen> me?
20:54:57  <PublicServer> <avdg> @someone @bbh 03
20:55:01  <PublicServer> <TheRisen> y me :)
20:55:10  <PublicServer> *** persil has joined company #1
20:55:13  <PublicServer> <TheRisen> trying to add the missing merger
20:55:26  <PublicServer> <avdg> oh, I see :p
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20:58:09  <PublicServer> <avdg> not easy :p
20:58:17  <PublicServer> <TheRisen> not at all
20:58:31  <PublicServer> <TheRisen> it's very compact already
20:58:57  <roberthl> !password
20:58:57  <PublicServer> roberthl: grocer
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21:00:12  <PublicServer> ***  made screenshot at 0000471C: http://ps.openttdcoop.org/publicserver/webcam/0000471C.png
21:01:06  <PublicServer> <TheRisen> did u just change the signalling?
21:01:30  <PublicServer> <avdg> I changed that prio
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21:01:36  <PublicServer> <TheRisen> o
21:01:38  <PublicServer> <TheRisen> ok
21:06:21  <PublicServer> <TheRisen> so hard without creating dozens of CLs
21:06:55  <PublicServer> <avdg> you can ignore it and say that trains can sometimes have to break :p
21:07:21  <PublicServer> <avdg> but make sure they have no speedlimit when the front enters the ml
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21:15:13  <PublicServer> ***  made screenshot at 0001F55E: http://ps.openttdcoop.org/publicserver/webcam/0001F55E.png
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21:16:00  <PublicServer> <TheRisen> ?
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21:16:16  <avdg> uh, smallband? :p
21:16:36  <PublicServer> <TheRisen> opposite of broadband?
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21:17:24  <avdg> :p anyway, I have again internet in 45 minutes
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22:00:47  <PublicServer> <greenlion> is there any sense in transporting oil in this game?
22:02:27  <PublicServer> <roberthl> is it impacting other industries?
22:02:47  <PublicServer> <greenlion> yes - you took trucks from farms, for example
22:03:31  <PublicServer> <greenlion> and adding some imbalance with goods
22:03:49  <PublicServer> <roberthl> oh ok, will remove it then
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22:04:42  <PublicServer> <greenlion> but it isn't much. just, is there any reason to transfer oil in farm-only game?
22:05:24  <PublicServer> <roberthl> not really?
22:06:59  <uliko> Dont transport oil, not in the plan
22:06:59  *** avdg has quit IRC
22:07:10  <uliko> Even worse if you take trains/RVs from the farms
22:07:27  <PublicServer> <roberthl> they were not taken from farms, just vacant slots
22:07:45  <PublicServer> <greenlion> I remember that there were 400 RVs
22:07:52  <uliko> Indeed
22:09:11  <persil> I was selling truck from overserviced farm, and rebuying for underserviced farm.
22:09:19  <PublicServer> <roberthl> ah
22:10:17  <PublicServer> <greenlion> yes, better balance trucks between farms that servicing oil
22:10:21  <PublicServer> <greenlion> *than
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