Config
Log for #openttdcoop on 9th October 2010:
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00:13:58  <GecK> good night
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08:07:00  <GecK> hi
08:10:04  <V453000> hy
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09:41:12  <bmarky> !password
09:41:12  <PublicServer> bmarky: chilly
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11:59:31  <glevans2> !password
11:59:31  <PublicServer> glevans2: chilly
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12:17:35  <Niavmaii> I don't understand. T_T
12:17:44  <Niavmaii> What vehicle picks up paper products from Sawmills?
12:18:55  <Intexon> goods :P
12:19:01  <Niavmaii> ..
12:19:02  <Niavmaii> You're kidding me
12:19:10  <Intexon> sawmill just produces goods
12:19:14  <Niavmaii> ..............
12:19:16  <Niavmaii> T_______T
12:20:41  <G> actually in some environments iirc it can produce paper (might be specific GRFs too)
12:21:18  <Niavmaii> But then what are paper mills for? >>
12:21:40  <Niavmaii> And these goods trucks aren't working ;____;
12:21:58  <G> Niavmaii: are you running additional GRFs or non Temperate?
12:22:21  <Niavmaii> Playing a scenario..
12:22:33  <Niavmaii> USA/canada thing:x
12:23:18  <Niavmaii> It says it produces Wood Products, but wood trucks won't take it, and neither will good trucks apparently
12:23:53  <G> if it's the snowy one then it looks like Paper Mill accepts Wood, produces paper
12:24:01  <G> and printing works accept paper produce goods
12:24:12  <Niavmaii> It's a sawmill ><
12:26:45  <Niavmaii> Totally don't understand
12:26:53  <G> Niavmaii: well what climate is it?
12:27:23  <Niavmaii> The.. snowy one >>
12:28:19  <Niavmaii> Paper truck doesn't work either
12:29:15  <G> click on the industry and it'll tell you want you need to provide to it, and what it produces as a result
12:29:38  <G> but on a normal arctic game there isn't a sawmill so I'm not sure sorry
12:32:23  <Niavmaii> ><
12:32:27  <Niavmaii> It says it needs wood
12:32:31  <Niavmaii> And it accepts the wood just fine
12:32:36  <Niavmaii> And it says it produces Wood products.
12:32:49  <Niavmaii> Which go to paper mill or Furniture factory
12:33:24  <Niavmaii> Also, what picks up gold?
12:33:24  <Niavmaii> Ore?
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12:44:15  <Niavmaii> !password
12:44:15  <PublicServer> Niavmaii: chilly
12:44:37  <PublicServer> *** Game still paused (number of players)
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12:44:46  <Niavmaii> Oh hey what
12:44:49  <Niavmaii> When did it reset?
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14:07:12  <EdVanChat> !help
14:07:12  <PublicServer> EdVanChat: http://www.openttdcoop.org/wiki/IRC_Commands
14:07:19  <EdVanChat> !password
14:07:19  <PublicServer> EdVanChat: chilly
14:08:50  <PublicServer> *** Game still paused (number of players)
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14:14:17  <Paul2> !password
14:14:18  <PublicServer> Paul2: oaring
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14:20:30  <PublicServer> <tneo> hello
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15:15:02  <uliko> !password
15:15:02  <PublicServer> uliko: oaring
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15:16:38  <Twigman> !password
15:16:38  <PublicServer> Twigman: oaring
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15:17:32  <Twigman> !playercount
15:17:32  <PublicServer> Twigman: Number of players: 3 (2 spectators)
15:17:39  <Twigman> !players
15:17:41  <PublicServer> Twigman: Client 1037 is persil, a spectator
15:17:41  <PublicServer> Twigman: Client 1043 is uliko, a spectator
15:17:41  <PublicServer> Twigman: Client 1045 (Orange) is Twigman, in company 1 (Plunningpool Transport)
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15:30:14  <PublicServer> ***  made screenshot at 00033B00: http://ps.openttdcoop.org/publicserver/webcam/00033B00.png
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15:44:00  <bmarky> !password
15:44:00  <PublicServer> bmarky: rioter
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15:44:15  <PublicServer> <bmarky> hey
15:44:22  <PublicServer> <uliko> hello
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15:46:04  <PublicServer> <bmarky> could u find me some easy job?
15:46:18  <PublicServer> <uliko> There are a few farms to connect
15:46:28  <PublicServer> <uliko> Build the stations even though we cant add trains at the moment
15:50:31  <Twigman> I labeled the unconnected farms just now
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15:52:01  <PublicServer> <bmarky> how do u do that the 2  station next to each other recives two different name
15:52:03  <PublicServer> <bmarky> ?
15:52:07  <PublicServer> <uliko> Hold ctrl
15:52:55  <PublicServer> <bmarky> thanks :)
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16:18:14  <PublicServer> <bmarky> added 2 stations, for the first time, could u check it pls?
16:18:24  <PublicServer> <uliko> Name?
16:18:30  <PublicServer> <bmarky> /bmarky
16:18:56  <PublicServer> <uliko> CL 2 on the first farm
16:19:02  <PublicServer> <uliko> Cheningley
16:19:06  <PublicServer> <uliko> CL1 even
16:20:21  <bmarky> !cl
16:20:29  <bmarky> &cl
16:20:32  <bmarky> @cl
16:20:32  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
16:20:43  <als> !playercount
16:20:43  <PublicServer> als: Number of players: 2 (0 spectators)
16:20:47  <bmarky> !cl 3
16:20:47  <als> !password
16:20:47  <PublicServer> als: hooded
16:21:02  <PublicServer> <uliko> The other farm looks ok
16:21:23  <PublicServer> *** als joined the game
16:26:33  <PublicServer> <bmarky> which is the bigger problem, if i have 1 signal gap or 3 instead of 2?
16:27:05  <PublicServer> <uliko> Any signal gap is bad ;)
16:27:20  <PublicServer> <uliko> Unless it serves a purpose of course
16:27:47  <PublicServer> <bmarky> by the way, thanks for your help :)
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16:29:42  <Levi> is a server admin here?
16:30:15  <PublicServer> ***  made screenshot at 0000FDA3: http://ps.openttdcoop.org/publicserver/webcam/0000FDA3.png
16:35:09  <V453000> hm?
16:35:11  <Levi> I'm trying to set up an ottd server with a web ui for openttd.cfg, and I tried using the PHP code from http://svn.openttdcoop.org/tools/webconfig/, but it seems it's dated a bit (the options it supports are not even in the config file of 1.0.4 anymore). Are you using something similar for openttdcoop and if yes, is it available anywhere?
16:35:42  <V453000> seek Ammler for example :)
16:36:24  <bmarky> !help
16:36:24  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/IRC_Commands
16:37:13  <Levi> !players
16:37:16  <PublicServer> Levi: Client 1052 (Orange) is als, in company 1 (Plunningpool Transport)
16:37:16  <PublicServer> Levi: Client 1049 (Orange) is uliko, in company 1 (Plunningpool Transport)
16:37:16  <PublicServer> Levi: Client 1047 (Orange) is bmarky, in company 1 (Plunningpool Transport)
16:38:20  <bmarky> !curve
16:38:20  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/Max_Curve_Speed
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17:02:12  <PublicServer> <greenlion> hm, one available train slot...
17:02:39  <PublicServer> <greenlion> and 6 stations without trains...
17:03:54  <PublicServer> *** greenlion has left the game (leaving)
17:04:26  <uliko> Could handle another 30 or so trains I guess
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20:08:06  <Ammler> Levi: we don't
20:08:32  <Ammler> we configure games local, upload it and load it
20:08:38  <Levi> ah, I see
20:08:46  <Ammler> but a webui would be very welcome
20:09:06  <Levi> I'm currently building a simple editor for the cfg file, if you're interested
20:09:22  <Levi> since no usable one seems to exist anywhere...
20:10:07  <planetmaker> Levi: we're all for a webconfig (at least I am)
20:11:29  <Levi> planetmaker: ok. I've already written the code, only configuring the supported options from the whole bunch now. It's really simple and only works for the configuration itself so far, not yet for the GRFs
20:11:55  <planetmaker> well... a config file defines also the grfs being used...
20:12:15  <planetmaker> but making that easy, is a task on its own
20:12:34  <planetmaker> Levi: if you need a test server we should have one, I guess...
20:12:58  <Levi> I have a small server of my own, it's no deal testing it there
20:13:05  <Levi> *no big deal
20:13:14  <planetmaker> ok :-) easier that way, I guess
20:14:17  <davis> Did anyone ever try cargo destinations + firs?
20:18:22  <Ammler> which is required for us
20:18:44  <Ammler> the whole rest could be done already via rcon
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20:33:05  <Djarshi> !players
20:33:08  <PublicServer> Djarshi: There are currently no clients connected to the server
20:46:21  <Levi> hm, I haven't played much in a while... are only the "content download system" GRFs being used now?
20:46:33  <planetmaker> not entirely
20:46:42  <planetmaker> if you ask me: unfortunately ;-)
20:47:04  <Levi> so there's both "simple" GRF files like the old coop grf pack, and in addition to that, the tar-packed files from the download system
20:47:18  <planetmaker> yep
20:47:24  <Levi> well well well
20:47:45  <Levi> that's a little bit more complicated than I hoped for :) but I'll see what can be done
20:47:59  <planetmaker> :-)
20:48:48  <Levi> !grf
20:48:48  <PublicServer> Levi: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
20:54:48  <Ammler> well, you can expect tar only, if that makes it easier
20:54:58  <Ammler> wouldn't be hard to tar the coop pack
20:55:34  <Ammler> but you need to be able to have at least 2 sources of the grfs
20:55:50  <Levi> yep
20:56:16  <Ammler> also nice would be ot have presets support :-)
20:56:28  <Levi> at least on a client machine, the data folder in the game dir as well as the data folder in the content_download
20:56:32  <Levi> one step at a time :)
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21:31:48  <EdVanChat> !password
21:31:48  <PublicServer> EdVanChat: francs
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21:40:05  <PublicServer> <Intexon> hi
21:40:21  <PublicServer> <EdVanChat> hi
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23:22:51  <ed> !password
23:22:51  <PublicServer> ed: wither
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23:32:18  <Levi1> Ammler, planetmaker: done :)
23:32:30  <planetmaker> :-O
23:32:39  <planetmaker> but tell me after sleeping about it :-)
23:32:55  <planetmaker> or got a link?
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23:33:00  <Levi1> config + newgrf editing, I'll just save the zip somewhere on my site
23:33:22  <planetmaker> you could create a project on the DevZone...
23:33:39  <Levi1> that's using Mercurial, isn't it?
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23:33:58  <planetmaker> we recommend that, yes
23:34:10  <planetmaker> But in principle it supports most VCS
23:34:19  <Levi1> ahh, redmine
23:35:02  <Levi1> I'll see to that... maybe, tomorrow :) for now, a simple zip will do, it's 7 files in total...
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23:37:43  <planetmaker> yep
23:37:47  <planetmaker> good night :-)
23:37:54  <Levi1> night :)
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23:46:44  <Levi1> http://stuff.olex.biz/openttd-server-configurator.zip
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