Config
Log for #openttdcoop on 23rd October 2010:
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00:01:25  *** ^Spike^ has quit IRC
00:18:26  <PublicServer> *** G has left the game (leaving)
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00:19:20  <PublicServer> *** Game paused (number of players)
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00:37:25  <HamSandwich> !password
00:37:25  <PublicServer> HamSandwich: roster
00:37:44  <Max|> !players
00:37:47  <PublicServer> Max|: Client 501 is Max, a spectator
00:38:20  <PublicServer> *** Game still paused (number of players)
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00:38:38  <Max|> hm, my client list shows a lot of players
00:39:02  <PublicServer> <HamSandwich> mine shows 2
00:39:16  <Sylf> I think this revision has a bug around join/part detection
00:39:19  <Max|> Mine shows 10
00:40:10  <Sylf> This bug was fixed in r21002
00:40:24  <Max|> oh ok
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00:42:09  <G> !password
00:42:09  <PublicServer> G: roster
00:42:18  <PublicServer> *** Game still paused (number of players)
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00:52:50  <PublicServer> <G> I can't make trains transparent?
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00:58:10  <PublicServer> <G> Is it me or do we not have enough trains going through BBH01d into the middle two lines?
00:59:11  <PublicServer> *** Sylf joined the game
00:59:19  <PublicServer> <G> The 3rd line looks really underutilised
00:59:23  <Max|> They seem to be a bit less busy
00:59:39  <PublicServer> <G> Anyone object if I have a go at making it fairer?
00:59:46  <PublicServer> <Max> Go ahead
01:06:54  <PublicServer> <G> Ahhh rats
01:12:41  <PublicServer> <Sylf> done?
01:12:43  <Keiya> !password
01:12:44  <PublicServer> Keiya: shrank
01:13:06  <PublicServer> <G> I wanted to add a 4th set of bridges etc but it means disrupting the 2nd roundabout line too much
01:13:25  <PublicServer> <Sylf> why the 4th bridge?
01:13:51  <PublicServer> <Sylf> that line was already connected to all 4 lines
01:14:01  <Keiya> !password
01:14:01  <PublicServer> Keiya: crimed
01:14:05  <PublicServer> <G> At the moment the trains coming from drinks share a bridge to the 3rd & 4th round about lines
01:14:14  <PublicServer> *** Keiya joined the game
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01:15:06  <PublicServer> <Sylf> the "X" at !gap shouldn't be there
01:15:24  <Max|> Yep
01:15:26  <PublicServer> <Sylf> the double-combo signal also creates a signal gap
01:15:37  <Max|> Can't figure it out right now, too tired
01:15:50  <PublicServer> <Sylf> and also, you killed the properly spaced waiting bay at the line balancer
01:16:01  <PublicServer> <Keiya> Someone planted a LOTof the black trees
01:16:12  <PublicServer> <Sylf> I think that was pm =)
01:16:26  <PublicServer> <Keiya> The entire north half the map is burried in them!
01:16:40  <PublicServer> <Keiya> pm usually mixes it up
01:16:46  <PublicServer> <G> So change it to something like this?
01:20:06  <PublicServer> <G> That would be a CL violation right?
01:20:08  <PublicServer> <Keiya> 556 trains. Not up to the thousands yet? :P
01:20:18  <PublicServer> <Sylf> no
01:20:25  <PublicServer> <Sylf> no to both :p
01:20:34  <PublicServer> <G> to both?
01:20:52  <PublicServer> <Sylf> It wasn't a CL violation
01:20:59  <PublicServer> <Sylf> and we're not up to 100000 trains yet
01:21:41  <PublicServer> <G> Okay, we don't have a X now
01:21:47  <PublicServer> <Keiya> I think OpenTTD maxes out at 5000 :P
01:21:53  <PublicServer> <G> And the waiting bays are restored
01:22:12  <PublicServer> <Sylf> not if you hack the source code
01:22:23  <PublicServer> <G> Now what where you saying about the signals?
01:22:33  <PublicServer> <Keiya> Well yeah, but this rev isn't hacked to allow that :P
01:23:04  <PublicServer> <Sylf> What you need is a two-way combo signal right next to merge
01:23:08  <PublicServer> <G> Ahhh okay
01:23:14  <PublicServer> <Sylf> and 2-way exit signal one tile away from that
01:25:36  <PublicServer> <Keiya> I bombed a bunch of trees, but only to diversify the forest :P
01:25:56  <PublicServer> <Keiya> (I then planted a bunch so)
01:26:02  <PublicServer> <G> now what I was talking about before was  having the 4 paths to the 4 mainlines like I've signed
01:26:28  <PublicServer> <Sylf> there are enough paths
01:26:38  <PublicServer> <G> At the moment "To line 4" is "To line 3 & 4"
01:26:56  <PublicServer> <Sylf> because both of the 2 incoming mainlines have their individual paths to that area
01:27:30  <PublicServer> <Keiya> wow... I think the CFST drop needs tobeexpanded...
01:27:48  <PublicServer> <Sylf> Yes it does
01:28:06  <PublicServer> <Sylf> Maybe, to some open land to the Northwest?
01:29:00  <PublicServer> <Sylf> maybe that's a bad idea without a completely different entrance
01:29:15  <PublicServer> <Keiya> Iugh... nand a different exit :P
01:29:54  <PublicServer> <G> Needs to be more like the Battery drop I reckon
01:30:08  <PublicServer> <Keiya> Rh
01:30:18  <PublicServer> <Keiya> That train is now trapped >_>
01:30:28  <PublicServer> <Sylf> and stopped
01:30:42  <PublicServer> <G> Which train?
01:30:48  <PublicServer> <G> Oh
01:31:24  <PublicServer> <G> The battery drop has about 24 platforms in the same amount af space
01:31:58  <PublicServer> <Keiya> If you want to try  to rebuild that drop without exploding the network... go agead
01:32:28  <PublicServer> <Sylf> actually....
01:32:44  <PublicServer> <G> Train 177 is out of the sticky situation btw
01:32:58  <PublicServer> <G> Actually?
01:34:16  <PublicServer> <Sylf> if we can fit some platforms in the empty square to the east of the pond...
01:34:38  <PublicServer> <Keiya> That mightwork
01:34:42  <PublicServer> <G> THere?
01:46:07  <PublicServer> <Keiya> Who built this landbridge?
01:46:21  <PublicServer> <Sylf> was it not there before?
01:46:32  <PublicServer> <G> which bridge?
01:46:35  <PublicServer> <Keiya> Nope... it wasn't
01:46:41  <PublicServer> <Sylf> Michelsheim
01:46:47  <PublicServer> <Keiya> The one at 'Who built this? /Keiya'
01:47:09  <PublicServer> <G> not me
01:47:29  <PublicServer> <G> Global warming?
01:47:48  <PublicServer> <Keiya> Nope, that would put /more/ things under water :P
01:48:02  <PublicServer> <G> Oh... global cooling then
01:48:10  <PublicServer> <Keiya> Anyone object if I pluunge it back into the sea? >_>
01:48:34  <PublicServer> <G> drown it
01:49:56  <PublicServer> <Keiya> brb, I wanna scar my eyes
01:50:02  <PublicServer> *** Keiya has left the game (leaving)
01:50:27  <Keiya> !password
01:50:28  <PublicServer> Keiya: swings
01:50:34  <PublicServer> <Sylf> original gfx?
01:50:42  <PublicServer> *** Keiya joined the game
01:50:54  <PublicServer> <Keiya> Wow. Those tracks are /purple/
01:51:24  <PublicServer> <Sylf> I like purple.
01:51:38  <PublicServer> <Sylf> and I like the pretty white bridges.
01:52:12  <PublicServer> <Keiya> The bridges are kinda pretty. But the track on them is a different color from the rest?
01:52:43  <PublicServer> <Sylf> yeah, the trak is white too...
01:52:49  <PublicServer> <Sylf> I didn't notice before
01:53:03  <PublicServer> <Sylf> not on all bridges though
01:53:22  <PublicServer> <Keiya> I like the racecar roads though
01:53:44  <PublicServer> <Sylf> oooooooh
01:53:50  <PublicServer> <Sylf> that's what it is =D
01:54:10  <PublicServer> <G> We've got racecars?
01:54:25  <PublicServer> <Keiya> Also the founder-statue in TTDGFX is actually a statue, not a bunch of balloons
01:55:31  <PublicServer> <Keiya> We have over a billion pounds... we need to be less responsable.
01:55:39  <PublicServer> <Keiya> More hookers and drugs!
01:55:57  <PublicServer> <Sylf> wrong shopping spree :p
01:56:06  <PublicServer> *** Keiya has left the game (connection lost)
01:56:11  <G> Bribes ar ethe way to go
02:06:05  <PublicServer> <Sylf> the minimap really looks like march of ants
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02:28:22  <PublicServer> <HamSandwich> is there anything else that needs doing on this map?
02:28:40  <PublicServer> <Sylf> Not unless we want to stress the network more
02:28:46  <G> don't think so
02:29:18  <G> I was about to disconnect
02:30:26  <Max|> Stressing the network more would be bad
02:30:42  <Max|> We'll need to optimize it a bit
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02:31:04  <PublicServer> <HamSandwich> the best way to optimize would be to redo the roundabout into a real hub
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02:31:34  <PublicServer> <G> roundabout was a neat idea, but I don't think I'll vote for one again
02:31:50  <PublicServer> <HamSandwich> it's tough to make it work
02:32:49  <PublicServer> <HamSandwich> I think it would be interesting to try a multi-directional roundabout
02:33:07  <PublicServer> <G> Yeah, that'd be better
02:33:41  <PublicServer> <Sylf> like LL_RR?
02:33:51  <PublicServer> <HamSandwich> that might not be enough
02:33:55  <PublicServer> <HamSandwich> maybe LLL_RRR
02:34:13  <PublicServer> <Sylf> But now the train by theory won't be traveling more than half circle
02:34:25  <PublicServer> <HamSandwich> I guess...
02:34:31  <Max|> Still think LLL_RRR would be better
02:34:38  <Max|> more effort, of course
02:34:41  <PublicServer> <HamSandwich> or LRLRLR
02:34:44  <Max|> but safer
02:34:46  <PublicServer> <HamSandwich> would be interesting
02:35:04  <PublicServer> <Sylf> LRLR is harder to balance isn't it
02:35:14  <PublicServer> <HamSandwich> junctions are more complicated
02:35:16  <PublicServer> <HamSandwich> (usually)
02:35:30  <PublicServer> *** HamSandwich has joined company #1
02:40:54  <PublicServer> <G> thanks whoever....
02:42:16  <PublicServer> <Sylf> It sure doesn't take long to build a station...
02:42:31  <PublicServer> <Sylf> and yet I had a helluva time trying to teach someone last night ><
02:42:45  <PublicServer> <G> Yes, and I was already starting to when you destoryed it
02:43:22  <PublicServer> <G> Ham, that SLH looks kinda neat
02:43:24  <PublicServer> <Sylf> I now don't like the lopsidedness of that shape...
02:43:39  <PublicServer> <Sylf> 04?
02:44:06  <PublicServer> <HamSandwich> you mean the one on the edge of the map?
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02:44:24  <PublicServer> <G> Yeah, the LR LR
02:44:35  <hopeless> !password
02:44:35  <PublicServer> hopeless: dilled
02:44:42  <PublicServer> <HamSandwich> it's sort of an interesting thing to think about
02:44:48  <PublicServer> <HamSandwich> I think it was done in a PGS a while back
02:44:58  <PublicServer> <HamSandwich> but only as a test line
02:45:00  <PublicServer> *** hopeless joined the game
02:45:16  <PublicServer> <HamSandwich> I'm thinking it would be cool to see it in a larger scale
02:45:52  <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_181_-_190#gameid_183
02:45:53  <PublicServer> <G> That said, with the space it takes up, wouldn't it be kind of prohibitive?
02:45:53  <PublicServer> <HamSandwich> maybe I'll make a LRLR(LR) plan next game
02:46:31  <PublicServer> <HamSandwich> I think it does take up a little more space
02:46:47  <PublicServer> <HamSandwich> but I don't have practise building that kind of junction
02:47:11  <Sylf> download and see that game
02:47:27  <PublicServer> <HamSandwich> but if you think of a chaos gametype, it's much easier to make a LR sideline into a LRLR mainline than into a LLRR mainline
02:47:50  <Sylf> maybe
02:52:47  <PublicServer> *** G has left the game (leaving)
02:57:44  <Max|> !players
02:57:47  <PublicServer> Max|: Client 520 (Orange) is HamSandwich, in company 1 (Codorf Couriers)
02:57:47  <PublicServer> Max|: Client 526 (Orange) is Sylf, in company 1 (Codorf Couriers)
02:57:47  <PublicServer> Max|: Client 501 (Orange) is Max, in company 1 (Codorf Couriers)
02:57:47  <PublicServer> Max|: Client 535 (Orange) is hopeless, in company 1 (Codorf Couriers)
02:57:59  <PublicServer> *** Max has left the game (leaving)
02:58:01  <PublicServer> <hopeless> I don't know if any of you saw me on yesterday but I'm back
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03:10:44  <PublicServer> *** HamSandwich has joined spectators
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03:10:52  <PublicServer> <HamSandwich> i'm out for a bit
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08:04:55  <bmarky> !password
08:04:55  <PublicServer> bmarky: thumbs
08:05:01  <PublicServer> *** Game still paused (number of players)
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08:35:47  <Rzewus> good morning ;]
08:35:49  <Rzewus> !password
08:35:49  <PublicServer> Rzewus: inlays
08:35:57  <PublicServer> *** Game still paused (number of players)
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08:36:05  <V453000> hy
08:36:20  <PublicServer> *** Game still paused (number of players)
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08:38:42  <PublicServer> <V453000> 5th line? :|
08:38:44  <PublicServer> <V453000> omg.
08:46:09  <PublicServer> <V453000> amazing
08:46:11  <PublicServer> <V453000> deadlock
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09:10:31  <PublicServer> <Rzewus> a deadlock ? :)
09:10:37  <PublicServer> <Rzewus> what is that ? :)
09:10:43  <PublicServer> <V453000> long gone
09:10:46  <PublicServer> <V453000> oh
09:10:56  <PublicServer> <V453000> well thats a state when a roundabout locks in a cycle
09:10:59  <PublicServer> <V453000> so that you have to unjam it because it wont
09:11:13  <PublicServer> <Rzewus> oh ...
09:11:15  <PublicServer> <Rzewus> OK ;]
09:12:09  <PublicServer> <Rzewus> ur building 5th line ? :)
09:12:27  <PublicServer> <V453000> I started but then I changed my mind and went for 3rd on drinks
09:12:37  <PublicServer> <V453000> since that was more of a source of the jams
09:12:56  <PublicServer> <Rzewus> ;0
09:13:00  <PublicServer> <Rzewus> :)
09:14:14  <PublicServer> <V453000> no need anymore
09:14:48  <PublicServer> <V453000> hm omg
09:14:52  <PublicServer> <V453000> 5th required
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09:24:24  <PublicServer> <V453000> hmm HamSandwich doesnt build all that bad :) but it is a total mess :)
09:25:50  <planetmaker> :P
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09:36:33  <Keiya> I need to play Animal Crossing more often. Just to hang out in the Roost. Most relaxing music /ever/.
09:36:36  <Keiya> !playercount
09:36:37  <PublicServer> Keiya: Number of players: 6 (0 spectators)
09:36:42  <Keiya> !password
09:36:42  <PublicServer> Keiya: enlist
09:36:57  <PublicServer> <V453000> nothing beats original TTD music
09:37:08  <Keiya> So yeah, if I fall asleep  on my keyboard while trying to join, that's whyy.
09:37:24  <PublicServer> <V453000> what time do you have in the US now?
09:37:52  <PublicServer> *** Keiya joined the game
09:38:00  <Keiya> 4:37 AM.
09:38:06  <PublicServer> <V453000> ouch :D
09:38:08  <Keiya> I'm a vampire though, or something
09:38:19  <PublicServer> <V453000> owl
09:38:25  <Keiya> Vampire, owl, teenager...
09:38:27  <Keiya> Something like that
09:38:32  <PublicServer> <V453000> fawk
09:38:46  <PublicServer> <V453000> gj V gj :D another crashed trains
09:39:00  <PublicServer> <Keiya> How is this happening!?
09:39:06  <PublicServer> <Keiya> Oh... PBS
09:39:08  <PublicServer> <V453000> no
09:39:11  <PublicServer> <V453000> I just removed some signals
09:39:13  <PublicServer> <V453000> I never use PBS
09:39:15  <PublicServer> <Keiya> Oh.
09:39:50  <PublicServer> <Keiya> Stop killing people then :P
09:40:02  <PublicServer> <V453000> these are android trains
09:40:08  <PublicServer> <V453000> candy androids, of course
09:40:15  <PublicServer> <Keiya> Sure
09:40:25  <PublicServer> <Keiya> But then eight *bystanders* died
09:40:35  <PublicServer> <V453000> and the fucking roundabout needs expanding again ._.
09:40:45  <PublicServer> <Keiya> Does it ever not?
09:40:59  <PublicServer> <V453000> good point. :|
09:41:19  <PublicServer> <Keiya> It's a lesson in why proper hubs are preferable :P
09:41:33  <PublicServer> <V453000> I didnt vote for the plan, you did :)
09:41:43  <PublicServer> <Keiya> Hey, I'm a newbie :P
09:41:45  <PublicServer> <V453000> btw I made some improvements to sugar,... drop
09:41:58  <PublicServer> <Keiya> Awesome
09:42:12  <PublicServer> <V453000> the long pre-signal array was slow
09:42:24  <PublicServer> <V453000> so if you split it into 2, you get it faster :)
09:42:27  <PublicServer> <V453000> (much faster)
09:42:54  <PublicServer> <Keiya> I think the signaling was mostly ham :P
09:42:58  <PublicServer> <Keiya> But not sure
09:43:05  <PublicServer> <Keiya> Either way, yay :J
09:43:11  <PublicServer> <V453000> hehe :)
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09:52:43  <PublicServer> <V453000> this will work :)
09:52:45  <PublicServer> <V453000> lunc
09:52:47  <PublicServer> <V453000> lunch
09:52:49  <PublicServer> *** V453000 has joined spectators
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09:58:48  <Keiya_> poop.
10:00:27  <Keiya_> ...
10:00:38  <Keiya_> Openttd crashed when I tried to quit?
10:00:54  <Keiya_> meh
10:03:22  <planetmaker> report it please
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10:16:52  <V453000> hm :D
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11:15:20  <V453000> hmm I must be ill, I dont mind even the toyland trees nor naything else :)
11:18:01  <PublicServer> <V453000> Rzewus: I just modified all of your primary stations to fit the waiting-bay style
11:18:07  <PublicServer> <V453000> the combo signals arent needed nor effective there
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11:32:01  <PublicServer> <Rzewus> not a problem
11:32:03  <PublicServer> <Rzewus> :)
11:32:25  <PublicServer> <Rzewus> u ment signals ?
11:33:16  <Rzewus> now ... i ment ... " u moderated only signals ? :)
11:33:53  <planetmaker> please, please, don't use that ugly leat speak here
11:33:59  <planetmaker> it's you, not u
11:34:14  <Rzewus> hehehe :) OK ... ill try
11:34:18  <planetmaker> thanks
11:34:22  <Rzewus> i'll try
11:34:22  <Rzewus> xD
11:34:28  <planetmaker> it helps understanding A LOT
11:34:48  <planetmaker> not all are native speakers here. Actually very very few oly
11:34:51  <planetmaker> *only
11:34:53  <Rzewus> I just got used to it in lots of games .. :)
11:35:03  <planetmaker> it's not helpful though at all
11:35:04  <Rzewus> hmmm
11:35:15  <planetmaker> It neither saves time nor helps you getting accross what you mean
11:35:22  <Rzewus> im not a native speaker
11:35:25  <Rzewus> im polish xD
11:35:50  <planetmaker> see.
11:35:56  <planetmaker> I'm
11:36:08  <planetmaker> and Polish :-P
11:36:23  <Rzewus> oh c'mon ...
11:36:32  <Rzewus> dont make me using shift ;)
11:36:41  <planetmaker> @kick Rzewus
11:36:54  <planetmaker> lucky you ;-)
11:36:57  <Rzewus> ok ... I will behave ...
11:37:30  <planetmaker> @whoami
11:37:30  <Webster> planetmaker: I don't recognize you.
11:37:46  <Rzewus> i was just joking :/
11:38:01  <Rzewus> and i tought tha I was old xD
11:38:19  <planetmaker> I got across what I wanted to say, so yes :-)
11:39:24  <G> !password
11:39:24  <PublicServer> G: irises
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11:45:32  <PublicServer> <G> Nice work on the 3rd line V
11:45:50  <PublicServer> <V453000> meh, thx
11:47:39  <PublicServer> *** V453000 has left the game (connection lost)
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11:48:03  <V453000> !password
11:48:03  <PublicServer> V453000: lilted
11:48:17  <PublicServer> *** V453000 joined the game
11:48:30  <PublicServer> <G> Ha, thats going to be a fun cola well to connect
11:51:00  <PublicServer> <V453000> you dont have to connect everything btw
11:51:18  <PublicServer> <G> I know, just stating that it's a really horrible place if one wanted to
11:52:28  <PublicServer> <G> Hmmm I think I should stop playing until I can get a new keyboard
11:53:19  <PublicServer> <G> Having issues w/ Ctrl+Click
11:54:01  <PublicServer> <V453000> he
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11:54:51  <PublicServer> <G> I wouldn't complain normally but it's a real pain for cloning trains w/ shared orders, + signals
11:54:58  <PublicServer> <V453000> ye
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12:04:27  <PublicServer> *** Rzewus has left the game (connection lost)
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12:09:04  <PublicServer> <V453000> any jams?
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12:11:11  <PublicServer> <G> seems to be fairly smooth now
12:11:21  <PublicServer> <V453000> yes :)
12:12:03  <PublicServer> <G> I just changed Upper Kulmfeld to add an extra two platforms
12:12:25  <PublicServer> <V453000> why the combo signals
12:12:31  <PublicServer> <V453000> please use normal waiting spaces
12:13:04  <PublicServer> <V453000> provides some buffer space and is more effective overall
12:13:12  <PublicServer> <G> Yep, okay
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12:16:08  <V453000> !rcon set max_trains
12:16:09  <PublicServer> V453000: Current value for 'max_trains' is: '750' (min: 0, max: 5000)
12:19:09  <G> hmmm can't see us getting 5000 trains here
12:19:22  <V453000> that isnt expected either
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12:25:07  <V453000> oh I remember, De_Ghost told you some shit about stuffing over 3k (?) trains on this map
12:25:30  <V453000> that isnt real :p
12:26:24  <PublicServer> *** G has left the game (connection lost)
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12:26:43  <zwamkat> !password
12:26:43  <PublicServer> zwamkat: pities
12:26:58  <PublicServer> *** Game still paused (number of players)
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12:27:23  <G> okay that was odd
12:29:40  <G> guess I should take it as a sign I should sleep
12:29:50  <PublicServer> <ZwamKat> What was odd?
12:30:38  <PublicServer> <ZwamKat> You've been staring a paused game for the past hour?
12:33:07  <G> no, my internal network gave up on me for a moment back then and disconnected me from the game
12:33:33  <G> V453000: sorry if you were in the middle of doing something when it died
12:34:17  <V453000> I wasnt and it isnt a problem :p internet connection problems are quite commno :)
12:34:42  <G> nah, it wasn't my internet connection it was actually my internal network
12:34:53  <G> couldn't even connect to the box right next to me
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14:47:59  <Xappu> under the Second: set "TTDPatch compatible nonstop handling" to On.
14:48:05  <Xappu> where can i find that option
14:48:07  <Xappu> ?
14:49:10  <Sylf> Advanced Settings -> Vehicles -> New orders are 'non-stop' by default
14:49:22  <Sylf> I think
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14:53:48  <XeryusTC> indeed
14:57:27  <Xappu> !password
14:57:28  <PublicServer> Xappu: forums
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15:09:24  <bmarky> !password
15:09:24  <PublicServer> bmarky: forums
15:09:36  <PublicServer> *** Game still paused (number of players)
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15:20:22  <xappu> okay
15:20:30  <xappu> im new to newgrfs
15:20:34  <xappu> i dled the pack
15:20:40  <xappu> where do i unpack it?
15:20:46  <bmarky> i think
15:20:48  <xappu> i unpacked to data
15:20:54  <Sylf> did you get a zip file?
15:20:56  <xappu> but still it says
15:21:03  <xappu> yeah
15:21:05  <Sylf> are you on windows?
15:21:08  <bmarky> u have to place them into the ottd's data folder
15:21:09  <xappu> yes
15:21:13  <xappu> i did
15:21:19  <xappu> the 9 folders
15:21:22  <xappu> something
15:21:23  <Sylf> you see the openttd folder in My Documents?
15:21:26  <bmarky> have u rescand?
15:21:29  <xappu> mm
15:21:30  <xappu> ah
15:21:33  <xappu> in my docs?
15:21:50  <Sylf> inside, you should see "data" folder
15:21:50  <xappu> rescan?
15:21:59  <Sylf> place the unzipped files there
15:22:08  <xappu> C:\Download\ttd-win\TTD for Windows\data
15:22:16  <Sylf> no
15:22:31  <xappu> ah
15:22:36  <Sylf> Windows vista or newer? xp or older?
15:22:41  <xappu> win 7
15:22:55  <Sylf> c:\users\xappu\documents\openttd\data
15:22:58  <bmarky> its C:\Users\"ur user"\Documents\OpenTTD\
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15:23:15  <bmarky> oh god i'm so slooow
15:23:17  <Sylf> I have a proposition
15:23:26  <Sylf> Let's stop at 666 trains
15:23:35  <Sylf> Call this the prelude to hallowween game
15:23:46  <bmarky> +1 :)
15:24:17  <PublicServer> *** bmarky has left the game (connection lost)
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15:25:37  <xappu> and if i dont have a data folder i create it?
15:25:44  <Sylf> yeah
15:25:54  <Max|> !password
15:25:54  <PublicServer> Max|: jotted
15:25:56  <Sylf> or you can stick it in the data folder inside download_content
15:26:07  <PublicServer> *** Game still paused (number of players)
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15:26:07  <PublicServer> *** Max joined the game
15:26:07  <xappu> ah
15:26:20  <Sylf> either one should work
15:29:17  <xappu> done
15:29:22  <xappu> how do i do this rescan
15:29:24  <xappu> or whatever?
15:29:32  <Sylf> don't worry about it.
15:29:42  <xappu> it says wrong version
15:29:50  <Sylf> !dl win64
15:29:51  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip
15:30:14  <xappu> i got 32 bit
15:30:16  <Sylf> Make sure you have that specific revision
15:30:21  <Sylf> !dl win32
15:30:21  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win32.zip
15:30:29  <Sylf> Either one will work
15:30:37  <Sylf> But version 1.0.4 will not.
15:30:51  <xappu> ah
15:30:55  <xappu> thats the problem
15:31:02  <Sylf> Nor the absolute latest nightly build
15:31:27  <Sylf> @quickstart
15:31:29  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:32:10  <Sylf> I think all these are in that article, "Getting In Game"
15:32:53  <xappu> yah
15:32:55  <xappu> yeah
15:32:57  <xappu> missed that :D
15:34:14  <xappu> !password
15:34:14  <PublicServer> xappu: toning
15:34:50  <PublicServer> *** Xappu joined the game
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15:50:56  <PublicServer> <Sylf> 1 more train?
15:57:07  <Max|> Go ahead
15:57:12  <Max|> I added #665
15:57:20  <PublicServer> <Sylf> You can do it
15:57:35  <PublicServer> <Sylf> I'm gonna add couple more platforms to candy factory drop
15:57:49  <Max|> Ok, 666 trains now
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16:00:51  <xappu> when whill the new game start?
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16:04:47  <planetmaker> when this is done
16:05:39  <PublicServer> <Sylf> 666 trains without jams
16:06:23  <PublicServer> <Xappu> jams before a station count?
16:06:25  <PublicServer> <Sylf> mm, there's one
16:08:44  <PublicServer> <Sylf> Yes, smooth-running system is more priority than income level, train count, or station count
16:10:20  <SmatZ> once there is a jam, adding trains to increase station rating won't help :)
16:12:19  *** leg3nd has quit IRC
16:24:18  <PublicServer> <Sylf> all right
16:24:33  <PublicServer> <Sylf> most everything should be running smooth now
16:24:55  <PublicServer> <Sylf> or not
16:25:03  <PublicServer> <Sylf> SLH03 is still a problem
16:27:37  <PublicServer> <Max> Not too bad tough
16:28:08  <PublicServer> <Sylf> not really jamming
16:28:19  <PublicServer> <Sylf> just waiting for the merge in the balancer system
16:28:49  <PublicServer> <Sylf> BBH 01a's jam is more of problem
16:33:37  <PublicServer> <Sylf> should be better now
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16:47:26  <dlr365> @quickstart
16:47:28  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:50:27  <PublicServer> *** Xappu has joined company #1
16:52:26  <dlr365> !dl win64
16:52:26  <PublicServer> dlr365: http://binaries.openttd.org/nightlies/trunk/r20978/openttd-trunk-r20978-windows-win64.zip
16:53:22  <dlr365> !password
16:53:22  <PublicServer> dlr365: titter
16:53:40  <PublicServer> *** Player has joined spectators
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17:08:34  <PublicServer> <Max> ^^
17:17:28  <PublicServer> *** dlr365 has left the game (leaving)
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17:29:01  <Max|> Anything left to do in this game?
17:30:42  *** Keiya_ has quit IRC
17:30:48  <XeryusTC> !playercount
17:30:48  <PublicServer> XeryusTC: Number of players: 2 (0 spectators)
17:37:38  <PublicServer> *** Max has left the game (connection lost)
17:37:38  <PublicServer> *** Game paused (number of players)
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17:43:35  <PublicServer> *** Game still paused (number of players)
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17:44:39  <xappu> !password
17:44:39  <PublicServer> xappu: cowboy
17:45:11  <PublicServer> *** Game still paused (number of players)
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17:45:14  <PublicServer> *** Xappu joined the game
17:51:50  <PublicServer> <Xappu> u doing anything?
17:52:01  <PublicServer> <Sylf> no
17:52:19  <PublicServer> <Xappu> random/ide?
17:52:29  <PublicServer> <Xappu> idle*
17:52:32  <PublicServer> <Sylf> pretty much
17:53:08  <xappu> !site
17:53:10  <xappu> !help
17:53:10  <PublicServer> xappu: http://www.openttdcoop.org/wiki/IRC_Commands
17:53:54  <xappu> !courve
17:54:04  <xappu> !curve
17:54:04  <PublicServer> xappu: http://www.openttdcoop.org/wiki/Max_Curve_Speed
17:58:34  <xappu> !junctionary
17:58:34  <PublicServer> xappu: http://www.openttdcoop.org/wiki/Junctionary
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18:35:27  <kreda> !password
18:35:27  <PublicServer> kreda: scants
18:35:44  <PublicServer> *** Game still paused (number of players)
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20:06:49  *** ChanServ sets mode: +o V453000
20:10:07  <V453000> !password
20:10:07  <PublicServer> V453000: scants
20:10:24  <PublicServer> *** Game still paused (number of players)
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20:33:37  <PublicServer> *** Game still paused (number of players)
20:33:37  <PublicServer> *** Game unpaused (number of players)
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20:33:41  <PublicServer> <V453000> hi
20:33:43  <PublicServer> <tneo> hi
20:33:46  <PublicServer> <tneo> messy ma
20:33:48  <PublicServer> <tneo> p
20:33:56  <PublicServer> <V453000> quite
20:34:10  <PublicServer> <V453000> it seems to work atm ... somewhat
20:34:25  <PublicServer> <tneo> bbh01a has issues
20:34:36  <PublicServer> <V453000> I see
20:34:38  <PublicServer> <V453000> omg
20:35:29  <PublicServer> <tneo> the merge onto bbh01b sucks
20:35:35  <PublicServer> <V453000> exactly
20:36:53  <PublicServer> <tneo> hmm
20:37:15  <PublicServer> <tneo> 5 lanes merge onto 3 and then exit to town drop
20:37:53  <PublicServer> <V453000> well that would make sense in theory, but it is done in a weird way
20:38:23  <PublicServer> <tneo> but prior to the exit is a merge
20:38:38  <PublicServer> <tneo> where you just made the prio
20:38:52  <PublicServer> <V453000> :o
20:38:54  <PublicServer> <V453000> omg
20:38:58  <PublicServer> <V453000> thx
20:39:33  <PublicServer> <tneo> we should try to split traffic at bbh01a
20:39:49  <xappu> !PASSWORD
20:39:56  <xappu> !password
20:39:56  <PublicServer> xappu: knives
20:40:05  <PublicServer> <V453000> basically a bypass you mean
20:40:07  <PublicServer> <V453000> ?
20:40:09  <PublicServer> *** Xappu joined the game
20:40:33  <PublicServer> <tneo> yes as long as all trafic frow W still can go E  :-)
20:40:47  <PublicServer> <V453000> :)
20:41:13  <PublicServer> *** Xappu has joined company #1
20:41:53  <PublicServer> <tneo> hmm
20:42:11  <PublicServer> <tneo> that town drop exit also contains sort of slh connection
20:42:15  <PublicServer> <tneo> that is not coop rule :P
20:43:01  <PublicServer> <tneo> slh 06 is on a mainstation exit/entry
20:43:03  <PublicServer> <V453000> :|
20:43:07  <PublicServer> <V453000> indeed
20:43:34  <PublicServer> <tneo> let's see if I can divert that
20:43:44  <PublicServer> <V453000> :)
20:47:03  <PublicServer> <Xappu> wip stands for?
20:47:09  <PublicServer> <tneo> work in progress
20:47:57  <PublicServer> <Xappu> can u tlak trough what ure doing?
20:48:08  <PublicServer> <Xappu> im trying to lean complex stuff and its too messy :D
20:48:30  <PublicServer> <V453000> just reorganizing the traffic basically
20:48:37  <PublicServer> <tneo> i'm trying to divert the traffic from slh06 to merge on a different spot and not on the same spot as the exit of the main station
20:49:24  <Max|> !password
20:49:24  <PublicServer> Max|: shrank
20:49:35  <PublicServer> *** Max joined the game
20:51:15  <PublicServer> <Xappu> somethings wrong now
20:52:45  <PublicServer> <tneo> slh 06 exit and entry diverted
20:52:49  <PublicServer> <tneo> now needs optimizing :-)
20:54:03  <PublicServer> <Xappu> is it me or traffic started to jam at the "the roundabout"
20:54:37  <Max|> It has done that all game
20:56:59  <PublicServer> <V453000> im wondering what the idea behind that was, but lets see :)
20:57:05  <PublicServer> <tneo> ?
20:57:11  <PublicServer> <V453000> the diversion
20:57:13  <PublicServer> <tneo> reworking SLH 07
20:57:20  <PublicServer> <V453000> yeye :)
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21:10:03  <PublicServer> <planetm4ker> hello
21:10:05  <PublicServer> <tneo> hi
21:10:07  <PublicServer> <tneo> hmm
21:10:15  <PublicServer> <Xappu> wth
21:10:41  <glevans2> parted
21:10:47  <glevans2> doh
21:10:53  <PublicServer> <planetm4ker> hm?
21:11:00  <PublicServer> *** glevans2 joined the game
21:11:13  <glevans2> typed password in wrong window
21:17:03  <PublicServer> *** planetm4ker has left the game (leaving)
21:17:03  <PublicServer> <Xappu> someone created a mess in kelbrück
21:17:08  <PublicServer> <Xappu> hudge jams
21:19:22  <PublicServer> <Max> Why do toy drop trains join !Here?
21:19:36  <PublicServer> <Max> Oh, someone building
21:19:46  <PublicServer> <Max> Go ahead then
21:19:50  <PublicServer> <Xappu> uhm
21:19:57  <PublicServer> <Xappu> im trying to divert traffic
21:19:59  <PublicServer> <Xappu> from jam
21:20:09  <PublicServer> <Xappu> ?
21:20:15  <PublicServer> <Xappu> is it reasonable?
21:20:21  <PublicServer> <tneo> na
21:20:32  <PublicServer> <tneo> it is a junk map
21:20:40  <PublicServer> <Xappu> indeed
21:20:42  <PublicServer> <Max> Joining it all to one line is probably not good
21:20:51  <PublicServer> <Xappu> cant figure out shit
21:21:17  <PublicServer> <Max> The problem is that the trains from the toy drop join the SL
21:21:43  <PublicServer> <Max> No wait, they're from another SL
21:21:49  <PublicServer> <Max> But still
21:22:14  <PublicServer> <Max> Too much traffic for one line
21:22:17  <PublicServer> <Xappu> tneo :/
21:22:36  <PublicServer> <Xappu> thats what  i wanted to do :/
21:23:10  <PublicServer> <tneo> :-)
21:23:35  <Max|> !players
21:23:37  <PublicServer> Max|: Client 577 (Orange) is V453000, in company 1 (Codorf Couriers)
21:23:38  <PublicServer> Max|: Client 578 (Orange) is tneo, in company 1 (Codorf Couriers)
21:23:38  <PublicServer> Max|: Client 580 (Orange) is Xappu, in company 1 (Codorf Couriers)
21:23:38  <PublicServer> Max|: Client 582 (Orange) is Max, in company 1 (Codorf Couriers)
21:23:38  <PublicServer> Max|: Client 587 is glevans2, a spectator
21:23:39  <PublicServer> *** glevans2 has left the game (connection lost)
21:23:54  <glevans2> :(
21:26:52  <glevans2> floating point exception crash ... probably needed to go spend time with my son anyway ...
21:32:02  <PublicServer> <tneo> might cause jam
21:32:05  <PublicServer> <tneo> short exit
21:32:29  <planetmaker> can you report that crash please, glevans2 ?
21:32:44  <PublicServer> <Xappu> i can change the entrance
21:32:46  <PublicServer> <Xappu> enitrely
21:33:40  <PublicServer> *** V453000 has left the game (leaving)
21:33:46  <V453000> laters
21:34:11  <PublicServer> <tneo> bye
21:43:50  *** greenlion has quit IRC
21:47:18  <als> !password
21:47:18  <PublicServer> als: darkly
21:47:39  <PublicServer> <Xappu> this map is un jamable
21:47:51  <PublicServer> <Xappu> u fix the flow in 1 place the next gets jamed
21:47:54  <PublicServer> *** als joined the game
21:47:57  <PublicServer> <tneo> hehe
21:50:16  <PublicServer> <tneo> i'm off
21:50:18  <PublicServer> <tneo> bye
21:50:21  <PublicServer> *** tneo has left the game (leaving)
21:50:23  <PublicServer> <Xappu> peace
21:51:31  <PublicServer> *** Intexon joined the game
21:51:34  <PublicServer> <Intexon> hi
21:51:50  <PublicServer> <Xappu> hey
21:54:42  <PublicServer> <Xappu> i guess i have to go to slp too
21:54:44  <PublicServer> <Xappu> gn
21:54:47  <PublicServer> <Intexon> bye
22:01:13  <PublicServer> *** Xappu has left the game (leaving)
22:01:53  *** thgergo has quit IRC
22:02:29  <PublicServer> *** Intexon has joined spectators
22:03:46  *** thgergo has joined #openttdcoop
22:13:04  <PublicServer> *** als has left the game (leaving)
22:13:04  <PublicServer> *** Game paused (number of players)
22:15:05  *** Sylf_mobile has joined #openttdcoop
22:19:12  <PublicServer> *** Intexon has left the game (leaving)
22:22:40  *** V453000 has quit IRC
22:28:47  *** Intexon has quit IRC
22:31:20  *** Sylf_mobile has quit IRC
22:41:55  *** Sylf_mobile has joined #openttdcoop
22:55:21  *** Progman has quit IRC
22:56:46  <G> !password
22:56:46  <PublicServer> G: lemons
22:57:15  <PublicServer> *** Game still paused (number of players)
22:57:15  <PublicServer> *** Game unpaused (number of players)
22:57:16  <PublicServer> *** G joined the game
22:57:56  *** Sylf_mobile has quit IRC
23:06:11  <PublicServer> *** G has left the game (leaving)
23:06:11  <PublicServer> *** Game paused (number of players)
23:08:44  <PublicServer> *** Max has left the game (connection lost)
23:11:27  *** Max| has quit IRC
23:16:52  *** Vitus has quit IRC
23:25:51  *** davis has quit IRC
23:27:49  *** davis has joined #openttdcoop
23:31:34  *** pugi has quit IRC
23:39:21  <glevans2> planetmaker, yes I will report the crash. It will need to wait as I am headed to the hospital to check on some friends who were involved in a head-on car collision earlier today.
23:45:14  <OwenS> Whee... That was both fun and absolutely exhausting

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