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00:06:15 *** smoovi has quit IRC 00:06:53 *** Keiya has joined #openttdcoop 00:11:40 *** Suzari has joined #openttdcoop 00:12:21 *** fonsinchen has quit IRC 00:12:43 *** smoovi has joined #openttdcoop 00:17:12 *** PulseNeon has quit IRC 00:30:17 *** pugi has quit IRC 00:37:12 *** KenjiE20 has quit IRC 00:50:25 *** smoovi has quit IRC 01:24:59 *** roboboy has joined #openttdcoop 01:28:34 <PublicServer> *** Game still paused (number of players) 01:28:37 <PublicServer> *** glevans2 joined the game 01:36:17 *** thgergo has quit IRC 01:37:23 <PublicServer> *** glevans2 has left the game (leaving) 01:41:25 *** TheRisen has joined #openttdcoop 01:41:51 *** TheRisen has left #openttdcoop 01:56:16 *** Keyboard_Warrior has quit IRC 02:11:18 *** Fuco has quit IRC 02:46:00 <Sylf> !password 02:46:00 <PublicServer> Sylf: gaping 02:46:17 <PublicServer> *** Game still paused (number of players) 02:46:19 <PublicServer> *** Sylf joined the game 02:51:19 <PublicServer> *** Sylf has left the game (leaving) 02:57:25 *** kei_ has quit IRC 02:57:33 *** kei_ has joined #openttdcoop 03:01:01 <PublicServer> *** made screenshot at 00039164: http://ps.openttdcoop.org/publicserver/webcam/00039164.png 03:07:46 *** Keiya_ has joined #openttdcoop 03:14:45 *** Keiya has quit IRC 03:45:29 *** Jkrueger has joined #openttdcoop 03:45:40 <Jkrueger> !password 03:45:40 <PublicServer> Jkrueger: gaping 03:46:02 <PublicServer> *** Game still paused (number of players) 03:46:02 <PublicServer> *** Jkrueger joined the game 03:46:13 <Sylf> \o/ a player! 03:46:25 <PublicServer> <Jkrueger> just looking in 03:46:40 <PublicServer> *** Game still paused (number of players) 03:46:40 <PublicServer> *** Game unpaused (number of players) 03:46:40 <PublicServer> *** Sylf joined the game 03:46:56 <PublicServer> <Sylf> still, we can see the game in action with 2 ppl 03:47:20 <PublicServer> <Jkrueger> is there a new cursor? 03:47:39 <PublicServer> <Sylf> That's the built-in one with the mars conversion set 03:47:49 <PublicServer> <Jkrueger> oh ok 03:51:46 <PublicServer> *** Jkrueger has joined spectators 03:51:46 <PublicServer> *** Game paused (number of players) 03:51:58 <PublicServer> *** Jkrueger has joined company #1 03:51:58 <PublicServer> *** Game unpaused (number of players) 03:52:10 <PublicServer> <Jkrueger> gah touchpad 03:54:38 <PublicServer> <Jkrueger> these pickup stations are neat 03:55:00 <PublicServer> <Sylf> these are some of the typical stations for SRNW 03:55:16 <PublicServer> <Sylf> I love them 03:55:26 <PublicServer> <Jkrueger> first ones i've seen 03:55:44 <PublicServer> <Jkrueger> really cool with the transfer train contoling the pickup 04:00:31 <PublicServer> <Sylf> I'm gonna be rebuilding Sundstone East 04:01:01 <PublicServer> *** made screenshot at 0002E15D: http://ps.openttdcoop.org/publicserver/webcam/0002E15D.png 04:02:50 *** Keiya has joined #openttdcoop 04:03:46 <PublicServer> <Jkrueger> okay bedtime for me battery just about dead too 04:04:00 <PublicServer> <Jkrueger> can you get it switched to 1 player? 04:04:07 <PublicServer> <Sylf> nope :/ 04:04:24 <PublicServer> <Sylf> I don't have that power 04:04:30 <PublicServer> <Jkrueger> :( 04:04:46 <PublicServer> <Sylf> how about another 5 minutes? 04:04:55 <PublicServer> <Jkrueger> alright 04:06:40 <PublicServer> <Jkrueger> that seems like alot of platforms 04:07:05 <PublicServer> <Sylf> hm? 04:07:26 <PublicServer> <Jkrueger> i suppose we are using small trains 04:07:48 <PublicServer> <Sylf> yeah, these are rather small 04:10:13 *** Keiya_ has quit IRC 04:13:10 *** Absolutis has joined #openttdcoop 04:13:20 <Absolutis> !password 04:13:20 <PublicServer> Absolutis: oodles 04:13:30 <Absolutis> !info 04:13:30 <PublicServer> Absolutis: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.' Year Founded: 1950 Money: 708856567 Loan: 0 Value: 712000554 (T:752, R:0, P:3, S:0) unprotected 04:13:38 <Absolutis> !playercount 04:13:38 <PublicServer> Absolutis: Number of players: 6 (2 spectators) 04:13:50 <Absolutis> hm, decent amount... 04:14:06 <PublicServer> <Sylf> ok, done with that station, I think 04:14:18 <PublicServer> <Jkrueger> absolutis you joining? 04:14:20 <PublicServer> <Sylf> Absolutis might come in to play too 04:14:27 <Absolutis> yes 04:14:37 <Jkrueger> okay i'm off to bed with the gf 04:14:51 <Absolutis> if openttd would join 04:15:02 <Absolutis> !password 04:15:02 <PublicServer> Absolutis: oodles 04:15:07 <PublicServer> <Sylf> \o/ 04:15:28 <Absolutis> !pass 04:15:31 <Absolutis> !password 04:15:31 <PublicServer> Absolutis: beeper 04:15:46 <PublicServer> *** Absolutis joined the game 04:15:47 <PublicServer> <Absolutis> finally. 04:16:01 <PublicServer> <Jkrueger> alightly have a good one guys. 04:16:02 <PublicServer> *** made screenshot at 0002EB49: http://ps.openttdcoop.org/publicserver/webcam/0002EB49.png 04:16:03 <PublicServer> <Sylf> now I don't have to feel rushed 04:16:10 <PublicServer> <Sylf> seeya Jkrueger 04:16:28 <PublicServer> <Jkrueger> i'll be back playing in a week after finals are done :) 04:16:33 <uliko> Just give a quick shout if you need an unpause to finish something quickly :p 04:16:48 <PublicServer> *** Jkrueger has left the game (connection lost) 04:16:57 *** Jkrueger has quit IRC 04:17:02 <PublicServer> <Sylf> uliko, the omnipresent member 04:17:12 <uliko> :) 04:17:35 <PublicServer> <Absolutis> OVER HALF A THOUSAND TRAINS! 04:18:02 <PublicServer> <Sylf> we'll probably add more tonight after some local adjustments 04:25:21 <PublicServer> <Sylf> are you building anything right now? 04:25:34 <PublicServer> <Absolutis> upgrading my station 04:25:40 <PublicServer> <Sylf> where at? 04:25:48 <PublicServer> <Absolutis> plinfigpool mines 04:26:41 <PublicServer> <Sylf> to mone than 2 platforms? 04:27:02 <PublicServer> <Absolutis> no, it had 1 and i upgradef it to 2 04:27:05 <PublicServer> <Sylf> ok 04:27:07 <PublicServer> <Absolutis> ugraded* 04:27:13 <PublicServer> <Absolutis> upgraded* 04:27:23 <PublicServer> <Sylf> I want to reconfigure Plinfingpool Heights 04:27:41 <PublicServer> <Absolutis> how 04:27:44 <PublicServer> <Sylf> so it'll flow from north to south 04:27:54 <PublicServer> <Sylf> and get rid of the big loop 04:28:15 <PublicServer> <Sylf> starting with a new split 04:31:02 <PublicServer> *** made screenshot at 0002E593: http://ps.openttdcoop.org/publicserver/webcam/0002E593.png 04:40:39 <PublicServer> <Absolutis> good work sylf 04:41:26 <PublicServer> <Sylf> there ya go 04:43:10 <PublicServer> <Sylf> I like things made compact 04:43:41 <PublicServer> <Absolutis> hmm, could you come look at trinnington mines 04:43:43 <PublicServer> <Sylf> now we need way more trains 04:44:10 <PublicServer> <Absolutis> 600? 04:44:20 <PublicServer> <Sylf> ok, I'm there 04:44:38 <PublicServer> <Absolutis> well does that conection work 04:44:53 <PublicServer> <Sylf> it woks, but don't do it like that 04:45:04 <PublicServer> <Absolutis> the signals? 04:45:10 <PublicServer> <Sylf> let the lines merge first 04:45:26 <PublicServer> <Sylf> also, make it a terminus station 04:45:33 <PublicServer> <Absolutis> it is a terminus 04:45:41 <PublicServer> <Absolutis> thats a pf trap 04:46:02 <PublicServer> *** made screenshot at 00013C2A: http://ps.openttdcoop.org/publicserver/webcam/00013C2A.png 04:46:05 <PublicServer> <Sylf> that 04:46:22 <PublicServer> <Sylf> there's no need for a pftrap 04:46:38 <PublicServer> <Sylf> this isn't a waypoint based SRNW 04:46:52 <PublicServer> <Absolutis> but do you need arrows @split 04:47:17 <PublicServer> <Sylf> no 04:47:23 <PublicServer> <Sylf> and stop 04:47:29 <PublicServer> <Sylf> don't kill that town 04:47:59 *** Keiya_ has joined #openttdcoop 04:49:20 <PublicServer> <Absolutis> 2 way. 04:49:47 *** Keiya has quit IRC 04:50:20 <PublicServer> <Absolutis> what the... 04:56:28 <PublicServer> <Absolutis> hey sylf, i think theres a jam in your junction 04:56:40 <PublicServer> <Absolutis> at plinfingpool heights 04:56:46 <PublicServer> <Sylf> hang on 04:57:02 <PublicServer> <Absolutis> i think i COULD fix it thou 04:57:45 <PublicServer> <Absolutis> yep, a waiting bay too close to the ML 04:57:47 <PublicServer> <Sylf> bad signaling 04:58:38 <PublicServer> <Absolutis> baningbury valley would probably need upgrading too 04:59:23 <PublicServer> <Sylf> check if all stations are getting fed first 04:59:33 <PublicServer> <Absolutis> fed? 04:59:44 <PublicServer> <Sylf> that they're getting enough stations 04:59:49 <PublicServer> <Sylf> trains* 04:59:59 <PublicServer> <Absolutis> it does 05:00:13 <PublicServer> <Absolutis> its next to baningbury woods 05:00:23 <PublicServer> <Sylf> no 05:00:29 <PublicServer> <Sylf> I mean ALL stations on the map 05:00:36 <PublicServer> <Absolutis> and drop 6 is almost over capacity too 05:01:02 <PublicServer> *** made screenshot at 0002F39A: http://ps.openttdcoop.org/publicserver/webcam/0002F39A.png 05:01:08 <PublicServer> <Absolutis> cheston valley doesnt get many trains 05:01:21 <PublicServer> <Absolutis> at !here 05:01:43 <PublicServer> <Sylf> if not, we need more trains 05:01:53 <PublicServer> <Sylf> and if some drops are at capacity, we need to upgrade those first 05:02:00 <PublicServer> <Sylf> upgrading pickups will come after that 05:02:02 <PublicServer> <Absolutis> OR theres a problem with the split 05:02:52 <PublicServer> <Absolutis> hmm, presignals at drop 2? 05:03:22 <PublicServer> <Sylf> trouble at Wrufingford split 05:03:40 <PublicServer> <Sylf> no, don't use presignals 05:04:15 <PublicServer> <Absolutis> how did that happen... 05:05:39 <PublicServer> <Absolutis> hmm, same thing here. 05:05:47 <PublicServer> <Absolutis> or wait, not 05:05:57 <PublicServer> <Absolutis> trouble at ring8 start 05:06:04 <PublicServer> <Absolutis> trouble gone... 05:06:15 <PublicServer> <Absolutis> trouble at ring8 start 05:06:19 <PublicServer> <Absolutis> again 05:07:07 <PublicServer> <Absolutis> it constantly jams for a moment 05:07:17 <PublicServer> <Absolutis> hmm, not anymore. 05:07:20 <PublicServer> <Absolutis> strange. 05:08:08 <PublicServer> <Sylf> that should do it 05:08:34 <PublicServer> <Absolutis> the reason cheston valley wasnt fed well was probably that there wasnt much trains ATM on the ring 05:08:51 <PublicServer> <Absolutis> there were some jams after all 05:09:35 <PublicServer> <Sylf> the split next to Baningbury is too busi 05:09:49 <PublicServer> <Sylf> it's connected to WAY too many stations 05:10:03 <PublicServer> <Sylf> and drop 06 does need an update 05:10:19 <PublicServer> <Sylf> just a balancing for a start 05:11:28 <PublicServer> <Absolutis> if the 2 dewood stations are connected to a new one, that ok? 05:14:00 <PublicServer> <Sylf> what was that again? 05:14:23 <PublicServer> <Absolutis> what 05:15:11 <PublicServer> <Sylf> oh, you're proposing a new split for 2 dewood stations near picku 6? 05:15:14 <PublicServer> <Absolutis> yes 05:15:55 <PublicServer> <Sylf> yeah 05:16:01 <PublicServer> <Sylf> that's a good one to start 05:16:03 <PublicServer> *** made screenshot at 0003CC6E: http://ps.openttdcoop.org/publicserver/webcam/0003CC6E.png 05:16:23 <PublicServer> <Sylf> then another split for Baningbury Valley and Baningbury Mines 05:16:47 <PublicServer> <Sylf> and another ML merger for those 2 stations 05:17:06 <PublicServer> <Sylf> then drop 06 will definitely need a good upgrade 05:30:14 <PublicServer> <Absolutis> ah, you made the split already 05:30:40 <PublicServer> <Sylf> I thought you were going to, but I saw no action, so I started it 05:31:03 <PublicServer> *** made screenshot at 00029521: http://ps.openttdcoop.org/publicserver/webcam/00029521.png 05:31:05 <PublicServer> <Absolutis> yeah, i tried to do a more efficient not gate 05:31:44 <PublicServer> <Absolutis> but that one is apparently the most space-efficient and very quickly responding 05:31:56 <PublicServer> <Absolutis> im doing a test 05:32:36 <PublicServer> <Sylf> I guess I just have no interest in that right now 05:33:04 <PublicServer> <Sylf> especially with Mars/Toyland environment doesn't allow logic train 05:33:27 <PublicServer> <Absolutis> im doing it with 64 kmh trains (easier to track signals 05:44:23 <PublicServer> <Absolutis> hmm, now that i play SRNW for the first time i foound out i kinda like it 05:45:06 <PublicServer> <Sylf> it's a different beast 05:45:47 <PublicServer> <Sylf> trains act very differently from normal games 05:46:03 <PublicServer> *** made screenshot at 0001AA95: http://ps.openttdcoop.org/publicserver/webcam/0001AA95.png 05:46:07 <PublicServer> <Absolutis> thats why i like it :) 05:46:11 <PublicServer> <Absolutis> a bit of variety 05:46:22 <PublicServer> <Absolutis> nah, not only that 06:01:04 <PublicServer> *** made screenshot at 0000BDCA: http://ps.openttdcoop.org/publicserver/webcam/0000BDCA.png 06:01:10 <PublicServer> <Absolutis> i have done pretty many stations apparently 06:06:14 *** Firartix has joined #openttdcoop 06:08:24 <PublicServer> <Absolutis> hm, what are you dping currently 06:09:14 <PublicServer> <Sylf> I just upgraded the sideline near Wonston 06:09:24 <PublicServer> <Sylf> close to drop 3 06:09:47 <PublicServer> <Absolutis> good 06:10:02 <PublicServer> <Absolutis> quite some traffic coming from there 06:10:28 <PublicServer> <Absolutis> 8 platforms total 06:10:47 <PublicServer> <Sylf> the drop needs more expansion 06:11:09 <PublicServer> <Absolutis> near baningbury, i named an area 06:11:39 <PublicServer> <Absolutis> "sugar valley" 06:12:01 <PublicServer> <Absolutis> 2k tonnes total prod. 06:13:12 <PublicServer> <Absolutis> hmm, inject some new trains? 06:13:34 <PublicServer> <Sylf> I'm checking the whole map first 06:14:16 <PublicServer> <Absolutis> hmm, barely enough trains at frenborough bay mines 06:14:56 <PublicServer> <Sylf> that may be, but if some of the drops can't take any more trains, we'll need to be careful 06:15:06 <PublicServer> *** Absolutis has left the game (connection lost) 06:15:06 <PublicServer> *** Game paused (number of players) 06:15:21 <PublicServer> <Sylf> drop 1 needs a balancing too 06:15:51 <Absolutis> !password 06:15:51 <PublicServer> Absolutis: marshy 06:16:03 <PublicServer> *** Game still paused (number of players) 06:16:03 <PublicServer> *** Game unpaused (number of players) 06:16:04 <PublicServer> *** made screenshot at 0002FF1C: http://ps.openttdcoop.org/publicserver/webcam/0002FF1C.png 06:16:04 <PublicServer> *** Absolutis joined the game 06:16:07 <Absolutis> did a whole ma screenshot 06:18:04 <PublicServer> <Absolutis> look at marks station 06:18:14 <PublicServer> <Absolutis> and there windtown mines 06:18:14 <PublicServer> <Sylf> the feeder? 06:18:20 <PublicServer> <Absolutis> yes 06:18:28 <PublicServer> <Absolutis> well, see this? 06:18:46 <PublicServer> <Sylf> what about it? 06:18:57 <PublicServer> <Absolutis> well, its connected to windtown mines 06:19:08 <PublicServer> <Sylf> I know 06:19:15 <PublicServer> <Absolutis> and it could maybe be connected to a station of its own 06:19:30 <PublicServer> <Sylf> yes it could 06:19:40 <PublicServer> <Sylf> so why don't you? 06:19:50 <PublicServer> <Absolutis> thats what i was doing 06:20:00 <PublicServer> <Absolutis> i just asked your opinion 06:20:19 <PublicServer> <Sylf> not like that 06:20:26 <PublicServer> <Sylf> make it a part of the feeder 06:22:29 <PublicServer> <Sylf> put signals as close to the split as possible 06:23:13 <PublicServer> <Absolutis> maybe upgrade drop station? 06:23:19 <PublicServer> <Sylf> yes 06:23:43 <PublicServer> <Absolutis> im not so sure how 06:24:09 <PublicServer> <Absolutis> and self-confidency was a major mistake of mine earlier so im not gonna touch it 06:28:26 <PublicServer> *** sample has left the game (connection lost) 06:30:33 <PublicServer> *** Sylf has left the game (connection lost) 06:30:33 <PublicServer> *** Game paused (number of players) 06:30:44 <Sylf> !password 06:30:44 <PublicServer> Sylf: plated 06:30:52 <PublicServer> *** Game still paused (number of players) 06:30:52 <PublicServer> *** Game unpaused (number of players) 06:30:53 <PublicServer> *** Sylf joined the game 06:30:55 *** Keiya has joined #openttdcoop 06:31:04 <PublicServer> *** made screenshot at 000070D6: http://ps.openttdcoop.org/publicserver/webcam/000070D6.png 06:32:21 *** sample has quit IRC 06:35:04 <PublicServer> <Absolutis> just upgrafef frenborough bay mines 06:35:47 <PublicServer> <Absolutis> upgraded* 06:36:02 <PublicServer> <Absolutis> fammit, D is so close to F! 06:36:08 <PublicServer> <Absolutis> again! 06:37:06 <PublicServer> <Absolutis> marks station is eating a bit of trains needed to frenborough bay mines 06:38:05 *** Keiya_ has quit IRC 06:38:49 <PublicServer> <Absolutis> bubble generators look like sawmills 06:39:08 <PublicServer> <Absolutis> unless those logs are burned and then power the generators 06:40:52 <PublicServer> <Absolutis> plastic fountains look a bit like oil wells 06:41:10 <PublicServer> <Absolutis> maybe the graphics of that and cola wells should be swapped 06:44:04 <PublicServer> <Absolutis> 888 trains total 06:44:16 *** Firartix has quit IRC 06:45:46 <PublicServer> <Sylf> back to balancing drop 1 06:46:04 <PublicServer> *** made screenshot at 00004060: http://ps.openttdcoop.org/publicserver/webcam/00004060.png 06:49:37 <PublicServer> <Absolutis> passed the 10k mark for production at even drops 06:49:55 <PublicServer> <Absolutis> and about 20k total 06:50:09 <PublicServer> <Absolutis> possible that theres even more 06:52:22 <PublicServer> <Absolutis> it takes 1 1/2 sec for not gate trains to do a full loop 06:52:32 <PublicServer> <Absolutis> about 06:53:02 *** Keiya_ has joined #openttdcoop 06:59:44 <PublicServer> <Sylf> mine died? 06:59:50 <PublicServer> <Absolutis> where 06:59:58 <PublicServer> <Sylf> where the train crash was 07:00:16 <PublicServer> <Absolutis> yes, but i also did a new station 07:00:35 *** Keiya has quit IRC 07:00:41 <PublicServer> <Absolutis> and forgot to stop a train when reducing waiting spaces 07:01:04 <PublicServer> *** made screenshot at 00033C55: http://ps.openttdcoop.org/publicserver/webcam/00033C55.png 07:03:26 <PublicServer> <Absolutis> i found a spot where you can build a 481 tile tunnel 07:05:34 <PublicServer> <Absolutis> :P 07:06:05 <PublicServer> <Absolutis> im afk, but will stay joined in so you can continue building 07:06:29 <uliko> Does the money tunnel trick still work in ottd? 07:06:58 <PublicServer> <Sylf> money tunnel? 07:07:20 <PublicServer> <Sylf> I'm probably too new to the game to know 07:07:31 <uliko> If you built a very long tunnel you got like 4 trillion or something 07:07:44 <uliko> Back in the TT days so that's like 10? years ago :p 07:08:02 <PublicServer> <Sylf> maybe I saw one like that in PSG 192 07:08:12 <PublicServer> <Sylf> but I don't think it was making that kind of money 07:10:00 <uliko> Seems its no longer available or I'm just not trying long enough tunnels but 780 tiles should have done the trick 07:11:57 <uliko> http://www.o-keating.com/ttd/tycooncheat0.htm :) 07:11:58 <Webster> Title: Transport Tycoon Cheat - Big money cheat (at www.o-keating.com) 07:13:15 <PublicServer> <Sylf> ah, the integer overflow XD 07:16:04 <PublicServer> *** made screenshot at 0003385D: http://ps.openttdcoop.org/publicserver/webcam/0003385D.png 07:16:28 <uliko> Give me shout when you're done building so I can move Absolutis to spectators 07:16:43 <PublicServer> <Sylf> ok 07:23:32 <PublicServer> *** avdg joined the game 07:23:39 <PublicServer> <avdg> hi 07:23:45 <PublicServer> <Sylf> heya 07:24:09 <uliko> !clients 07:24:14 <uliko> !players 07:24:16 <PublicServer> uliko: Client 272 (Orange) is Sylf, in company 1 (Martian Maniacs UnLTD.) 07:24:16 <PublicServer> uliko: Client 270 (Orange) is Absolutis, in company 1 (Martian Maniacs UnLTD.) 07:24:16 <PublicServer> uliko: Client 273 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.) 07:24:23 <uliko> !rcon move 270 255 07:24:24 <PublicServer> uliko: *** Absolutis has joined spectators 07:24:47 <uliko> Now you have someone to play with thats actually here :) 07:25:06 <PublicServer> <Sylf> hehehe 07:25:29 <Absolutis> back 07:25:36 <PublicServer> *** Absolutis has joined company #1 07:25:41 <PublicServer> <Absolutis> :P 07:25:54 <uliko> :p 07:27:34 <PublicServer> <Absolutis> 900 total trains 07:27:36 <uliko> I'm off to bed, play nice 07:27:54 <PublicServer> <avdg> hmm, why the 2not 2way split 07:28:16 <PublicServer> <Absolutis> where 07:28:20 <PublicServer> <avdg> V's drop 07:29:04 <PublicServer> <Sylf> hm? where? 07:29:26 <PublicServer> <Absolutis> i mean put a sign like that 07:29:58 <PublicServer> <Sylf> The intention probably was that it should be ready for 3rd line 07:30:10 <PublicServer> <Sylf> but the station is already full with 2 incoming lines 07:30:13 <PublicServer> <avdg> it is already ready for 3 lines 07:30:38 <PublicServer> <Sylf> so it just need more platforms 07:30:38 <PublicServer> <avdg> moar trains 07:30:44 <PublicServer> <Absolutis> i did some 07:30:46 <PublicServer> <avdg> moar 07:30:48 <PublicServer> <Absolutis> made* 07:30:54 <PublicServer> <Absolutis> 33 moar? 07:31:00 <PublicServer> <Sylf> but that also means moving all those not gates 07:31:05 <PublicServer> *** made screenshot at 000079D4: http://ps.openttdcoop.org/publicserver/webcam/000079D4.png 07:31:20 <PublicServer> <Sylf> and I haven't gathered enough motivation to do that 07:33:58 <PublicServer> <Absolutis> not that popular station design 07:34:16 <PublicServer> <avdg> V's drop? 07:34:26 <PublicServer> <avdg> no, at least not mine 07:34:26 <PublicServer> <Absolutis> no, presidential sugar 07:34:48 <PublicServer> <avdg> ? 07:34:54 <PublicServer> <Absolutis> near HQ 07:35:20 <PublicServer> <Sylf> asynchronous stuff 07:35:30 <PublicServer> <avdg> :) 07:35:45 <PublicServer> <Sylf> I just like more varieties 07:36:11 <PublicServer> <avdg> still no pbs station? 07:36:13 <PublicServer> <Sylf> I've never seen one like that, but I thought, why not? 07:36:54 <PublicServer> <Absolutis> the trains would turn around right at the station if for dummies you would've used diesel trains and after the pickup part you wouldnt use electrified the trains would instantly turn around 07:37:12 <PublicServer> <Absolutis> oops, repeated the turnaround part 07:37:15 <PublicServer> <Sylf> hm, some improvements needed... 07:37:28 <PublicServer> <Absolutis> maybe the thing i suggested 07:37:37 <PublicServer> <Absolutis> use diesel trains 07:39:49 <PublicServer> <Absolutis> but really, use diesel trains 07:39:55 <PublicServer> <Absolutis> thats a very good way 07:40:20 <PublicServer> <Sylf> i don't see how that'll help at all 07:41:12 <PublicServer> <Sylf> I still don't see the benefit 07:41:14 <PublicServer> <Absolutis> all that under thee maglev stretch unelectrified 07:41:22 <PublicServer> <Absolutis> and the dummy trains diesel 07:41:22 <PublicServer> <Sylf> I know what you mean 07:41:33 <PublicServer> <Sylf> But how is that supposed to help? 07:41:51 <PublicServer> <Absolutis> trains turn around right after loading and dont go into the dummy tracks 07:41:51 <PublicServer> <Sylf> the dummy trains needs to be faster, not slower 07:42:09 <PublicServer> <Sylf> what? 07:42:11 <PublicServer> <Absolutis> thats the best option i have so far 07:42:21 <PublicServer> <Sylf> diesel is supposet to make that difference? 07:42:27 <PublicServer> <avdg> moar trains 07:42:33 <PublicServer> <Sylf> I still don't see that 07:42:38 <PublicServer> <Absolutis> the ml trains cant enter non-electrified tracks 07:42:50 *** polymorphZ has joined #openttdcoop 07:42:57 <PublicServer> <Absolutis> so they must turn around after loading 07:43:03 <polymorphZ> h 07:43:07 <PublicServer> <Sylf> I have a better solution anyway 07:43:39 <PublicServer> <Absolutis> hmm, works that way 07:43:46 <PublicServer> <avdg> mark station lacks trains 07:44:03 <PublicServer> <avdg> hmm 07:44:05 <PublicServer> <Absolutis> waitig bays? 07:44:11 <PublicServer> *** Absolutis has left the game (connection lost) 07:44:13 <PublicServer> <avdg> lag? 07:44:15 <PublicServer> *** Sylf has left the game (connection lost) 07:44:15 <PublicServer> *** Game paused (number of players) 07:44:17 <PublicServer> *** avdg has left the game (connection lost) 07:44:35 <Sylf> !password 07:44:35 <PublicServer> Sylf: canoes 07:44:40 <Absolutis> !password 07:44:40 <PublicServer> Absolutis: canoes 07:44:49 <PublicServer> *** Game still paused (number of players) 07:44:50 <PublicServer> *** Sylf joined the game 07:44:53 <PublicServer> *** Game still paused (number of players) 07:44:54 <PublicServer> *** Game unpaused (number of players) 07:44:56 <PublicServer> *** avdg joined the game 07:45:05 <PublicServer> *** Absolutis joined the game 07:45:12 <PublicServer> <Sylf> oooh 07:45:23 <PublicServer> <Sylf> third platform for the feeder station 07:45:29 <PublicServer> <Absolutis> ive never seen that "possible connection loss" error message 07:45:57 <PublicServer> <Sylf> these are new in recent nightlies, as far as I can tell 07:46:05 <PublicServer> *** made screenshot at 0000F4BE: http://ps.openttdcoop.org/publicserver/webcam/0000F4BE.png 07:48:32 <PublicServer> <avdg> it needs more trains to clean the mess up 07:49:59 *** Keiya has joined #openttdcoop 07:50:03 <PublicServer> <avdg> moar 07:50:35 <PublicServer> <Sylf> drop 8 sure is empty :/ 07:50:46 <PublicServer> <avdg> only 3 stations 07:50:57 <PublicServer> <Sylf> moar mines! 07:51:06 <PublicServer> <avdg> try 07:51:24 <PublicServer> <Sylf> hm 07:52:25 <PublicServer> <avdg> we're still lacking trains 07:54:36 <PublicServer> <Sylf> why the new train? 07:54:50 <PublicServer> <Absolutis> its not necessary, but its faster 07:54:58 <PublicServer> <avdg> things need to be keeped filled 07:55:13 <PublicServer> <Absolutis> nightstar is faster than VTF 07:55:22 <PublicServer> <Absolutis> VFT* 07:55:22 <PublicServer> <avdg> oh, traindiscussion? 07:55:25 <PublicServer> <Absolutis> yes 07:55:43 <PublicServer> <avdg> I though aboud adding trains (just done) 07:56:52 *** hylje has joined #openttdcoop 07:56:52 *** ChanServ sets mode: +o hylje 07:57:33 *** Keiya_ has quit IRC 07:57:44 <PublicServer> <avdg> devil number? 07:57:44 <PublicServer> <Absolutis> 666 trains 07:58:14 <PublicServer> <avdg> still needs more 07:59:34 <PublicServer> <avdg> the devil is gone now 07:59:48 <PublicServer> <Absolutis> :( 08:00:22 <PublicServer> <avdg> its like we've added 100 trains in few minutes 08:00:33 <PublicServer> <Absolutis> yeap 08:01:03 <PublicServer> <avdg> still, we didn't solve a hunger trouble 08:01:05 <PublicServer> *** made screenshot at 00021477: http://ps.openttdcoop.org/publicserver/webcam/00021477.png 08:02:18 <PublicServer> <Absolutis> 11k bags of sweets at central 08:02:29 <PublicServer> <Absolutis> trains queuing at frop 6 08:02:50 <PublicServer> <Absolutis> drop* 08:03:50 <PublicServer> <Sylf> that Frinborough upgrade was a bitch 08:06:12 <PublicServer> * avdg solves the slow ml problem 08:06:48 <PublicServer> <avdg> check !faster split 08:07:28 <PublicServer> <Sylf> using the diagonal block? 08:07:44 <PublicServer> <avdg> yeah 08:07:48 <PublicServer> <avdg> hmm 08:08:07 <PublicServer> <Sylf> it's a good one - do you see a problem? 08:08:24 <PublicServer> <avdg> I've had a problem 08:08:30 <PublicServer> <avdg> but I think I know why 08:08:42 <PublicServer> <avdg> signalgap after the presignal 08:08:56 <PublicServer> <avdg> 2 reds, train 'lost' 08:09:25 <PublicServer> <Sylf> wait.... 08:09:37 <PublicServer> <avdg> its long enough 08:09:37 <PublicServer> <Sylf> these trains aren't entering the side line now 08:09:55 <PublicServer> <avdg> hmm 08:09:57 <PublicServer> <avdg> true 08:10:23 <PublicServer> <avdg> bleh 08:10:54 <PublicServer> <avdg> we need longer diagonals 08:11:20 <PublicServer> <Sylf> double the lines for splits :p 08:11:24 <PublicServer> <Sylf> like double bridges 08:11:32 <PublicServer> <avdg> yeah, but thats adding complex stuff 08:11:40 <PublicServer> <avdg> thats what I want to avoid 08:12:11 <PublicServer> <avdg> that adds the jam again 08:12:18 <PublicServer> <Absolutis> there, upgraded trinnington mine 08:12:23 <PublicServer> <Absolutis> mines* 08:12:23 <PublicServer> <Sylf> yup, it will 08:14:06 <PublicServer> <avdg> :p 08:14:26 <PublicServer> <avdg> maybe that helps 08:14:28 <PublicServer> <Sylf> yeah 08:14:39 <PublicServer> <Sylf> tricky stuff 08:14:45 <PublicServer> <avdg> indeed 08:15:45 <PublicServer> <Sylf> but that's cool 08:16:06 <PublicServer> *** made screenshot at 0002FF75: http://ps.openttdcoop.org/publicserver/webcam/0002FF75.png 08:17:02 <PublicServer> <avdg> spread the words (aka improve the splits) 08:18:53 <PublicServer> <Sylf> come check out the split next to Plinfingpool 08:19:05 <PublicServer> <avdg> ? 08:19:11 <PublicServer> <Sylf> one line is slow, but the other one isn't 08:19:26 <PublicServer> <avdg> mark it 08:19:56 <PublicServer> <Absolutis> what might be the cause... hmm... 08:20:02 <PublicServer> <avdg> hills? 08:20:09 <PublicServer> <Absolutis> i dont think 08:20:12 <PublicServer> <avdg> these trains are sensitive for hills 08:20:18 <PublicServer> <Sylf> faster side is going uphill 08:20:26 <PublicServer> <Sylf> so it's not that 08:20:54 <PublicServer> <Absolutis> the trains wait for a moment before exitting the split 08:21:12 <PublicServer> <avdg> yeah 08:21:21 <PublicServer> <avdg> check !faster split 08:21:23 <PublicServer> <Sylf> found the error 08:21:31 <PublicServer> <Sylf> missing signal 08:21:37 <PublicServer> <avdg> hmm 08:21:39 <PublicServer> <avdg> where? 08:21:42 <PublicServer> <Absolutis> where? 08:21:51 <PublicServer> <avdg> I'm lost 08:21:56 <PublicServer> <Sylf> there 08:22:03 <PublicServer> <Sylf> didn't solve it 08:22:13 <PublicServer> <Sylf> wait... it did 08:22:23 <PublicServer> <Absolutis> but what sig it was anyway 08:22:27 <PublicServer> <avdg> sign it pls 08:22:45 <PublicServer> <Absolutis> entry sig? 08:22:48 <PublicServer> <Sylf> see it, next to the not gate? 08:23:06 <PublicServer> <Absolutis> will try to avoid next time 08:23:08 <PublicServer> <Sylf> the exit signal between the gate and the sideline 08:23:14 <PublicServer> <Absolutis> yes 08:23:34 <PublicServer> <Absolutis> also, upgrade maybe 08:23:42 <PublicServer> <Sylf> no 08:23:52 <PublicServer> <avdg> drop 3 is jamming again 08:23:54 <PublicServer> <Absolutis> theres lotsa cargo waiting 08:24:00 *** DayDreamer has joined #openttdcoop 08:24:32 <PublicServer> <Sylf> so drop 3 needs an expansion 08:24:32 <PublicServer> <Absolutis> hmm, convert to 2 entries / exits per "X" 08:24:46 <PublicServer> <Sylf> bleh 08:24:56 <PublicServer> <avdg> nah, at the mass join 08:25:02 <PublicServer> <Absolutis> 3rd line? 08:25:04 <PublicServer> <avdg> yeah 08:25:06 <PublicServer> <Sylf> yes, 3rd line 08:25:16 <PublicServer> <Sylf> but that also means more platforms 08:25:22 <PublicServer> <avdg> no 08:25:24 <PublicServer> <Sylf> that means moving all those gates 08:25:26 <PublicServer> <avdg> 3rd line is already build 08:25:30 <PublicServer> <avdg> just connect it 08:25:37 <PublicServer> <Sylf> I know it's there 08:25:49 <PublicServer> <Sylf> but the platforms are already nearly full 08:26:10 <PublicServer> <avdg> bleh, thats V's part 08:26:33 <PublicServer> <Sylf> bleh 08:26:59 <PublicServer> <Sylf> why did I build this merge this way 08:27:03 <PublicServer> <Sylf> >_< 08:27:20 <polymorphZ> h 08:31:06 <PublicServer> *** made screenshot at 0000C1D2: http://ps.openttdcoop.org/publicserver/webcam/0000C1D2.png 08:36:16 *** Intexon has joined #openttdcoop 08:38:46 <PublicServer> <Sylf> the traffic looks better 08:41:59 <PublicServer> <Absolutis> 21 million £ income 08:42:03 <PublicServer> <Sylf> jam 08:42:06 <PublicServer> <Absolutis> where 08:42:12 <PublicServer> <Sylf> at faster split 08:42:25 <PublicServer> <avdg> hmm 08:42:39 <PublicServer> <avdg> what happened? 08:43:00 <PublicServer> <Absolutis> mssing signal like last time 08:43:03 <PublicServer> <Absolutis> ? 08:43:18 <PublicServer> <Sylf> the gap between the first exit signal and the last entry signal was too small 08:43:34 <PublicServer> <Sylf> 2.5 tiles gap 08:43:47 *** Keiya has quit IRC 08:44:08 *** Keiya has joined #openttdcoop 08:44:41 <PublicServer> <Absolutis> 714 sugar trains 08:45:01 <PublicServer> <Sylf> you can stop announcing the stats 08:45:07 <PublicServer> <avdg> next slow split :o 08:46:06 <PublicServer> *** made screenshot at 0002F15A: http://ps.openttdcoop.org/publicserver/webcam/0002F15A.png 08:47:13 <PublicServer> <Sylf> I've never counted half tiles like that before 08:47:19 <PublicServer> <avdg> :) 08:47:35 <PublicServer> <Absolutis> hmm, sundstone east needs more platforms 08:48:33 <PublicServer> <Sylf> maxed production 08:48:55 <PublicServer> <Sylf> 2295 is as high as these mines will produce 08:49:29 <PublicServer> <Absolutis> sugar mountains sure are a GOLDMINE. 08:49:31 <PublicServer> <avdg> wonston heights needs an upgrade too 08:50:28 <PublicServer> <avdg> 725 08:50:49 <PublicServer> <avdg> this isn't a joke anymore 08:51:22 <PublicServer> <Sylf> it doesn't need any more 08:52:32 <PublicServer> <Sylf> .... 08:52:42 *** Keiya_ has joined #openttdcoop 08:53:31 <PublicServer> <Sylf> didn't I say it doesn't need any more? 08:53:38 <PublicServer> <avdg> yes 08:53:46 <PublicServer> <avdg> and I'm afraid you are wrong 08:53:58 <PublicServer> <Sylf> trains, or platform at a station? 08:54:01 <PublicServer> <Absolutis> hm, it will be ready for more at least if it doesnt 08:54:03 <PublicServer> <avdg> this shit is eating 08:55:39 *** ODM has joined #openttdcoop 08:55:39 *** ChanServ sets mode: +o ODM 08:55:46 <PublicServer> <avdg> 1k limit 08:55:48 <PublicServer> <Absolutis> ready for upgrade, but yeah, not currently needed 08:56:15 <PublicServer> <Sylf> and like I said, the mine is producing the max amount 08:56:31 <PublicServer> <Sylf> 2295 tonnes is as high as it goes 08:56:31 <PublicServer> <Absolutis> not anymore 08:57:57 <PublicServer> <Absolutis> a new mine can spawn near anyway 08:59:42 <PublicServer> <Absolutis> i was correct 08:59:45 <PublicServer> <Absolutis> a new mine spawned 08:59:52 <PublicServer> <Absolutis> near sundstone east 09:00:00 *** Keiya has quit IRC 09:01:06 <PublicServer> *** made screenshot at 0002D74F: http://ps.openttdcoop.org/publicserver/webcam/0002D74F.png 09:01:26 <PublicServer> <Sylf> I need 2 more trains for logic gate 09:01:41 <PublicServer> <avdg> raise the limit? 09:01:48 <PublicServer> <Absolutis> and i need one for dummy 09:02:15 <PublicServer> <avdg> raise it with 10 for logic stuff (if someone of the admins can hear me) 09:03:21 <PublicServer> <Sylf> just FYI, don't connect to the same exit 09:03:28 <PublicServer> <Sylf> that line is already at capacity 09:03:36 <PublicServer> <Sylf> or be ready to double that line 09:04:47 <PublicServer> <avdg> bleh we need more trains 09:05:28 <PublicServer> <Sylf> do a full double line, not a cheat like that 09:05:49 <PublicServer> <avdg> check dinthill woods 09:05:52 <PublicServer> <avdg> 5k waiting 09:08:38 <PublicServer> <Sylf> trains aren't coming in fast enough at Dinthill woods 09:10:32 <V453000> !password 09:10:32 <PublicServer> V453000: forged 09:10:48 <PublicServer> <Sylf> wait, absolutis 09:11:04 <PublicServer> *** V453000 joined the game 09:11:06 <PublicServer> <V453000> hi 09:11:09 <PublicServer> <Sylf> ello 09:11:12 <PublicServer> <avdg> ha, time to raise the limits :) 09:11:52 <PublicServer> <Absolutis> well? 09:11:54 <PublicServer> <V453000> xD Idiot trains :D awesome, who made that 09:12:00 <PublicServer> <avdg> me? :p 09:12:04 <PublicServer> <V453000> nice 09:12:21 <PublicServer> <avdg> they are idiots after all 09:12:29 <PublicServer> <V453000> ofc 09:13:18 <PublicServer> <V453000> oh, drop 03 has insufficient platforms :) 09:13:37 <PublicServer> <avdg> yeah, but upgrading would also mean a line upgrade 09:13:37 <V453000> !rcon set max_trains 1200 09:13:49 <PublicServer> <V453000> ? 09:14:00 <PublicServer> <avdg> more platofrms -> more output 09:14:08 <PublicServer> <avdg> *platforms 09:14:08 <PublicServer> <V453000> output is easy 09:14:18 <PublicServer> <avdg> ofc 09:14:20 <PublicServer> <V453000> just relax :p 09:14:39 <PublicServer> <avdg> we just need more trains :p 09:14:42 <PublicServer> <avdg> and more capacity 09:14:54 <PublicServer> <V453000> limit is raised tho 09:15:07 <PublicServer> <avdg> it is? lol 09:16:06 <PublicServer> *** made screenshot at 0003D271: http://ps.openttdcoop.org/publicserver/webcam/0003D271.png 09:17:56 <PublicServer> <V453000> oh well it might not be as bad after all 09:21:00 <PublicServer> <Absolutis> 3/4 of target (1k trains) 09:21:10 <PublicServer> <V453000> ? 09:21:27 <PublicServer> <V453000> you mean target is 1333 ? 09:21:38 <PublicServer> <V453000> and why :D 09:21:42 <PublicServer> <Absolutis> no, i mean actual ML trains 09:21:58 <PublicServer> <Sylf> only 1000? 09:22:00 <PublicServer> <V453000> and why is target 1000 ML trains 09:22:11 <PublicServer> <avdg> random ;-) 09:22:15 <PublicServer> <Absolutis> nvm 09:22:31 <PublicServer> <avdg> someone bet to reach 1000 at the end of yesterday actually 09:22:48 <PublicServer> <Absolutis> id say we reach 1250 by then 09:22:53 <PublicServer> <Absolutis> or even psg 200 09:22:59 <PublicServer> <avdg> nah 09:23:01 <PublicServer> <Absolutis> :) 09:23:16 <PublicServer> <Absolutis> oh, YESTERDAY 09:23:16 <PublicServer> <avdg> psg 200 is for end of this month :) 09:23:22 <PublicServer> <Absolutis> i mean end of tomorrow 09:23:26 <PublicServer> <V453000> ? :D 09:23:36 <PublicServer> <Sylf> make this game last for another 2 weeks :) 09:23:49 <PublicServer> <avdg> 200 may be a little bit more special :) 09:23:51 <PublicServer> <V453000> 200 will be probably a christmas game or even new year game 09:23:54 <PublicServer> <Absolutis> hmm, psg 199.5? :) 09:23:56 <PublicServer> <Sylf> although... I don't know how it'll last that long >_< 09:24:04 <PublicServer> <V453000> 200 has so far a codename "the ultimate coop" :p 09:24:11 <PublicServer> <V453000> no more spoilers said :) 09:24:17 <PublicServer> <avdg> and the mark is back game (hopefully) 09:24:19 <PublicServer> <Absolutis> 1024x1024 map >:D? 09:24:21 <PublicServer> <Sylf> ?_? 09:24:34 <PublicServer> <Absolutis> THATS the ultimate coop. 09:24:42 <PublicServer> <V453000> no thats not 09:24:44 <PublicServer> <avdg> 2k x 2k :p 09:25:03 <PublicServer> <Absolutis> then, 4 separate plans for each 1/4th of the map 09:25:06 *** smoovi has joined #openttdcoop 09:25:11 <PublicServer> <Sylf> boring 09:25:13 <PublicServer> <avdg> and happy new year (no1 that can connect due cpu limits) 09:25:43 <PublicServer> <Sylf> if we do 2kx2k, might as well wreck some havock 09:25:45 <PublicServer> <Absolutis> 1024 x 1024 RV game >:D 09:25:58 <PublicServer> <Sylf> 5000 TL1 trains 09:26:05 <PublicServer> <avdg> hmm 09:26:05 <PublicServer> <Absolutis> YEAH. 09:26:09 <PublicServer> <avdg> thats a big overhead 09:26:22 <PublicServer> <avdg> ml of 10 width 09:26:26 <PublicServer> <Sylf> 300% impractical 09:26:28 <PublicServer> <Absolutis> and 5000 ships to cause some extra havoc ! 09:26:42 <PublicServer> <avdg> except if you take very fast trains with high capacity 09:26:42 <PublicServer> <Absolutis> with no orders! 09:26:44 <PublicServer> <V453000> 512x512 should be reasonable for 5000 TL1 trains imo 09:26:54 <PublicServer> <avdg> and no, no shipgame :p (also no ships without orders) 09:26:58 <PublicServer> <Absolutis> logic trains as ml trains? 09:27:00 <PublicServer> <Sylf> NO! >_< That'll fry my PC 09:27:24 <PublicServer> <Sylf> I've done that logic train game personally 09:27:31 <PublicServer> <Sylf> got boring pretty fast 09:27:35 <PublicServer> <V453000> I guess 09:27:55 <PublicServer> <V453000> btw 09:27:58 <PublicServer> <Absolutis> 5000 tl1 logic trains on 2kx2k? 09:28:04 <PublicServer> <V453000> there is one good reason why to share orders of logic trains 09:28:10 <PublicServer> <V453000> to group them later 09:28:34 <PublicServer> <avdg> hmm, lets trace them 09:28:40 <PublicServer> <Absolutis> btw, we should group some logic trains 09:31:07 <PublicServer> *** made screenshot at 00034A53: http://ps.openttdcoop.org/publicserver/webcam/00034A53.png 09:31:18 <PublicServer> <avdg> if someone has a large screen, someone could fine them fast 09:31:36 <PublicServer> <Absolutis> ME! i got 1080p 09:32:05 <PublicServer> <avdg> just open the window with the shared orders and 1 with the SUGER FOR ALL group 09:32:16 <PublicServer> <avdg> hmm, have a match 09:32:32 <PublicServer> <Absolutis> "window with the shared orders"? 09:32:52 <PublicServer> <Absolutis> wait, do i group logic or orderless trains 09:32:59 <PublicServer> <avdg> yes 09:33:05 <PublicServer> <Absolutis> which 09:33:22 <PublicServer> <avdg> something between 956 and 976 09:33:23 *** Progman has joined #openttdcoop 09:33:50 <PublicServer> <Absolutis> no, logic or sugar 09:34:14 <PublicServer> <avdg> ah, found 4 trains :) 09:34:16 <PublicServer> <V453000> done 09:34:26 <PublicServer> <avdg> they are shared 09:34:37 <PublicServer> <avdg> not in the right group through 09:35:52 <PublicServer> <avdg> nah, someone took some trains out the system 09:37:12 <PublicServer> <V453000> the major problem with this transfer style is that when there once gets some excess cargo waiting, it cant be removed on its own 09:37:30 <PublicServer> <Absolutis> ' 09:37:37 <PublicServer> <Absolutis> do you mean mark station style 09:37:47 <PublicServer> <V453000> quite 09:38:02 <PublicServer> <Absolutis> hmm, that combined with dummy mby? 09:38:14 <PublicServer> <Absolutis> hm, not 09:38:31 <PublicServer> <Absolutis> that would fail with the SRNW 09:38:33 <PublicServer> <Absolutis> concept 09:38:53 <PublicServer> <V453000> btw guys, it would be good if we focused more on making more stations instead of makin them larger 09:38:55 <PublicServer> <V453000> to reduce waves 09:39:18 <PublicServer> <Absolutis> prospecting... 09:39:26 <PublicServer> <V453000> ....? 09:39:28 <PublicServer> <V453000> ... 09:39:28 <PublicServer> <V453000> ... 09:39:36 <PublicServer> <Absolutis> i prospected some new ones 09:39:38 <PublicServer> <V453000> more stations instead of upgrading them 09:39:44 <PublicServer> <V453000> says nothing about mines 09:39:56 <PublicServer> <V453000> but many of our stations have more than 1 mine 09:39:59 <PublicServer> <V453000> they can be split 09:41:24 *** tycoondemon has joined #openttdcoop 09:44:27 <PublicServer> <avdg> still missing 24 trains :p 09:44:45 <PublicServer> <Sylf> ? 09:44:47 *** Keiya has joined #openttdcoop 09:45:05 <PublicServer> <avdg> trains in shared orders and trains in group doesn't match 09:45:16 <PublicServer> <Sylf> ah 09:45:47 <PublicServer> <Absolutis> can you see from somewhere what trains does a train share orders with? 09:46:05 <PublicServer> <avdg> open a train 09:46:07 <PublicServer> *** made screenshot at 0002E535: http://ps.openttdcoop.org/publicserver/webcam/0002E535.png 09:46:13 <PublicServer> <avdg> go to its orders 09:46:28 <PublicServer> <avdg> look at the list button under the scroll 09:46:34 <PublicServer> <Absolutis> ah 09:47:06 <PublicServer> <avdg> lets move the trains temp 09:48:09 <PublicServer> <Absolutis> trains in wrong cat 09:48:34 <PublicServer> <Absolutis> dummy "idiot trains" 09:49:27 *** tycoondemon has quit IRC 09:51:43 <PublicServer> *** V453000 has left the game (connection lost) 09:51:49 <V453000> me off for now 09:51:50 <V453000> cyas 09:52:01 <PublicServer> <Sylf> seeya 09:52:03 <PublicServer> <avdg> cya 09:52:23 *** Keiya_ has quit IRC 09:53:01 <PublicServer> <avdg> renamed the 20 feeder trains 09:54:47 <PublicServer> <avdg> 750 Idiot trains :) 10:01:07 <PublicServer> *** made screenshot at 00035926: http://ps.openttdcoop.org/publicserver/webcam/00035926.png 10:04:23 *** sample has joined #openttdcoop 10:04:53 *** smoovi has quit IRC 10:05:19 <sample> !password 10:05:19 <PublicServer> sample: eloped 10:05:42 <PublicServer> *** sample joined the game 10:05:43 <PublicServer> <avdg> hi 10:05:50 <PublicServer> <Absolutis> Heyy 10:09:45 <PublicServer> <Absolutis> GTG 10:09:49 <PublicServer> <avdg> cya 10:10:03 <PublicServer> <avdg> again many trains at the drop 10:10:09 <PublicServer> <avdg> maybe because my upgrade 10:10:09 <PublicServer> *** Absolutis has left the game (connection lost) 10:10:31 <PublicServer> <Sylf> like drop 3? 10:10:39 <PublicServer> <avdg> yeah 10:13:18 <PublicServer> *** avdg has left the game (connection lost) 10:13:47 <avdg> wtf... 10:14:14 <PublicServer> *** avdg joined the game 10:14:39 *** fonsinchen has joined #openttdcoop 10:16:07 <PublicServer> *** made screenshot at 0002DD35: http://ps.openttdcoop.org/publicserver/webcam/0002DD35.png 10:17:47 *** Firartix has joined #openttdcoop 10:18:01 *** Absolutis has quit IRC 10:23:18 <PublicServer> *** sample has joined spectators 10:23:22 <PublicServer> *** sample has left the game (connection lost) 10:23:27 <sample> for V453000, look "!added for V453000" in game, there is an explanation of why the split works 10:24:37 <PublicServer> <Sylf> there's still signal gap though 10:24:43 <PublicServer> <avdg> ? 10:24:57 <PublicServer> <Sylf> southeast corner testing area 10:25:24 <PublicServer> <Sylf> also, PBS? 10:31:07 <PublicServer> *** made screenshot at 000204FA: http://ps.openttdcoop.org/publicserver/webcam/000204FA.png 10:34:16 *** KenjiE20 has joined #openttdcoop 10:34:16 *** ChanServ sets mode: +o KenjiE20 10:39:32 <PublicServer> <Sylf> hm, drop 5 is really loaded 10:39:50 <PublicServer> <Sylf> I mean Drop 3 10:44:08 *** Keiya_ has joined #openttdcoop 10:44:30 *** pugi has joined #openttdcoop 10:46:08 <PublicServer> *** made screenshot at 0000A54D: http://ps.openttdcoop.org/publicserver/webcam/0000A54D.png 10:47:08 <PublicServer> *** Mazur joined the game 10:51:18 <PublicServer> <avdg> bleh, drop 3 is at the point of failing 10:51:48 *** Keiya has quit IRC 10:52:49 <PublicServer> <Sylf> my brain is at blink of failing 10:52:55 <PublicServer> <Mazur> Does its overflow not work properly, then? 10:53:03 <PublicServer> <Sylf> overflow? 10:53:09 <PublicServer> <Mazur> I thought the drops were supposer to have overflows? 10:53:11 <PublicServer> <Sylf> oh, it's not that 10:53:21 <PublicServer> <Sylf> no 10:53:23 <PublicServer> <Mazur> Sending the trains on to hte next drop? 10:53:26 <PublicServer> <Sylf> no 10:53:40 <PublicServer> <avdg> that rule is only for empty trains 10:53:42 <PublicServer> <Sylf> overflow in terms of SRNW is very different 10:54:04 <PublicServer> <Mazur> Would make sense, though. 10:54:27 <PublicServer> <Mazur> If drop is full, send trains to next drop through overflow mechanism. 10:55:05 <PublicServer> <Sylf> that's almost impossible to do without orders 10:55:18 <PublicServer> <Sylf> or we'll be building some redundant rails 10:55:30 <PublicServer> <avdg> nah, it just adds unneccessary extra constructions and lines 10:55:45 <PublicServer> <avdg> for the same space you add more platforms 10:55:48 <PublicServer> <Mazur> Not unnecessary if the drops are full. 10:56:07 <PublicServer> <Sylf> the only time station overflow is needed are for pickup stations 10:56:20 <PublicServer> <Mazur> Sure, if the logic hasn't hemmed in hte stations. 10:56:20 <PublicServer> <Sylf> drop stations should never have overflows 10:57:03 <PublicServer> <Mazur> In this scenario, with this plan, they could. 10:57:53 <PublicServer> <Mazur> Of course, it's preferable to unload quickly, but if that's impossible.... 10:57:53 *** tycoondemon has joined #openttdcoop 10:58:15 <PublicServer> <Sylf> just expand the station 10:58:25 <PublicServer> <Mazur> Not me./ 10:58:43 <PublicServer> <avdg> just add a separate station for the 3rd line 10:58:46 <PublicServer> <Sylf> but that's THE solution to a drop station that's over capacity 10:59:20 <PublicServer> <Mazur> I've not played this game enough to be knowing what I was doing expanding a DROP station. 11:01:01 <PublicServer> <Sylf> no braking space? 11:01:08 <PublicServer> *** made screenshot at 000077E8: http://ps.openttdcoop.org/publicserver/webcam/000077E8.png 11:01:16 <PublicServer> <avdg> you could 11:07:14 <PublicServer> *** Sylf has left the game (leaving) 11:07:21 <Sylf> I gotta catch some sleep 11:07:23 <Sylf> cya 11:07:30 <PublicServer> <avdg> gn then :) 11:07:38 <PublicServer> <Mazur> Sweep lell. 11:07:40 <PublicServer> *** Mazur has left the game (connection lost) 11:07:40 <PublicServer> *** Game paused (number of players) 11:07:50 <Mazur> *ouch* 11:08:08 <PublicServer> <avdg> hmmm 11:08:30 <PublicServer> <avdg> few minutes? 11:08:43 <PublicServer> *** Game still paused (number of players) 11:08:43 <PublicServer> *** Game unpaused (number of players) 11:08:43 <PublicServer> *** Mazur joined the game 11:08:45 <PublicServer> <avdg> ty 11:08:51 <PublicServer> <avdg> lets move the jam 11:09:02 <PublicServer> <avdg> :D 11:09:36 <PublicServer> <Mazur> Forgot to stop my downloads. 11:09:44 <PublicServer> <avdg> its ok now 11:10:23 <PublicServer> <avdg> exit jam :( 11:10:25 <PublicServer> <Mazur> No logic on the new platforms? 11:10:35 <PublicServer> <avdg> nah, its simple for now 11:11:37 <PublicServer> <avdg> jam is gone 11:12:04 <PublicServer> <Mazur> Backlog of full trains depleted. 11:16:09 <PublicServer> *** made screenshot at 000073EA: http://ps.openttdcoop.org/publicserver/webcam/000073EA.png 11:20:19 <PublicServer> <Mazur> Hentborough Woods is loading too slow. 11:20:57 <PublicServer> <avdg> I'll fix it 11:23:43 <PublicServer> <avdg> should be maglev btw 11:24:10 <PublicServer> <Mazur> I know, I saw it just as you finished the circle and was changing track. 11:25:48 *** kei_ has quit IRC 11:27:00 <PublicServer> <avdg> ? 11:27:10 <PublicServer> <avdg> just fixed the orders 11:27:16 <PublicServer> <Mazur> Isn;t that superfluous now? 11:27:23 <PublicServer> <Mazur> k 11:27:25 <PublicServer> <avdg> doesn't need 11:27:31 <PublicServer> <avdg> just more capacity 11:27:37 <PublicServer> <avdg> later 11:27:37 <PublicServer> <Mazur> Oh, logic connection. 11:28:54 <PublicServer> <Mazur> Way better now. 11:29:02 <PublicServer> <avdg> hmm, I should pay more attention by using ctrl+click 11:29:08 <PublicServer> <avdg> on trains 11:29:27 <PublicServer> <Mazur> Yeah, that stops them, not? 11:29:35 <PublicServer> <avdg> try :p 11:29:55 <PublicServer> <avdg> opening the trainwindow and then doing that same action is way too slow 11:30:05 <PublicServer> <Mazur> Nice implementation. 11:30:18 <PublicServer> <Mazur> With the flowing comment. 11:30:26 <PublicServer> <avdg> :) 11:31:09 <PublicServer> *** made screenshot at 000149A8: http://ps.openttdcoop.org/publicserver/webcam/000149A8.png 11:31:54 <PublicServer> <Mazur> Stopping the dummy is not a good idea. 11:32:01 <PublicServer> <avdg> :p 11:32:58 <PublicServer> <avdg> lets add more trains :) 11:33:04 <PublicServer> <Mazur> Luckily I had the station open and noticed hte growing mountain of sugar. 11:33:08 <PublicServer> <avdg> lucky number :) 11:33:28 <PublicServer> <avdg> 777 11:34:35 <PublicServer> <Mazur> I thought of an implementation where only one train per station or platform is waiting on hte SL. 11:35:15 <PublicServer> <avdg> longer sl with less trains -> slower fill reaction 11:35:46 <PublicServer> <Mazur> I know, you could regulate that by checking for a free bay a bit back. 11:36:04 <PublicServer> <Mazur> Further platform: 2 bays per platform, and so on. 11:36:12 <PublicServer> <Mazur> And you check for hte second bay. 11:37:42 <PublicServer> <Mazur> BUt basically, you run a logic line all along the SL, which the bays connected, to the exit point from the ML. As soon as one bay opens, the SL is opened. 11:38:09 <PublicServer> <Mazur> You save anormous emounts of logic trains. 11:39:25 <PublicServer> <Mazur> And dummy trains would not be needed either. 11:40:34 <PublicServer> <avdg> added a temp platform to empty mark's station 11:41:33 <PublicServer> <avdg> no lucky number anymore :( 11:41:52 <PublicServer> <Mazur> Just pretend you're not superstitious. 11:42:50 <PublicServer> <Mazur> Doesn;t seem to be enough. 11:42:59 <PublicServer> <avdg> needs more trains 11:43:25 <PublicServer> <avdg> but that means a better exit 11:44:07 *** Keiya has joined #openttdcoop 11:46:10 <PublicServer> *** made screenshot at 000200FF: http://ps.openttdcoop.org/publicserver/webcam/000200FF.png 11:46:12 <PublicServer> <avdg> 800 11:47:04 <PublicServer> <avdg> brb 11:47:10 <PublicServer> <avdg> may I pause the game? 11:47:28 <PublicServer> <Mazur> Yes, I need to shower, anyway. 11:47:32 <PublicServer> <avdg> k 11:47:34 <PublicServer> *** avdg has joined spectators 11:47:34 <PublicServer> *** Game paused (number of players) 11:47:42 <PublicServer> *** Mazur has joined spectators 11:52:14 *** Webster has joined #openttdcoop 11:52:14 *** ChanServ sets mode: +o Webster 12:00:06 <PublicServer> *** avdg has joined company #1 12:05:28 *** Absolutis|Mac has joined #openttdcoop 12:05:39 <Absolutis|Mac> !players 12:05:42 <PublicServer> Absolutis|Mac: Client 297 is Mazur, a spectator 12:05:42 <PublicServer> Absolutis|Mac: Client 289 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.) 12:05:54 <Absolutis|Mac> !dl osx 12:05:54 <PublicServer> Absolutis|Mac: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-macosx-universal.zip 12:06:31 <Absolutis|Mac> hmm, if the newest nightlies are being provided for mac, why isnt that 12:06:58 <Absolutis|Mac> any unofficial one somewhere? 12:07:02 <avdg> :) 12:07:09 <avdg> suprise suprise 12:07:19 <avdg> openttdcoop can support them 12:07:26 <planetmaker> openttd can 12:07:35 <planetmaker> this version is just too old :-P 12:07:53 <avdg> still broken :p 12:07:58 <avdg> (link) 12:08:36 <avdg> !dl 12:08:36 <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 12:08:36 <PublicServer> avdg: http://www.openttd.org/en/download-trunk/r21402 12:08:44 <avdg> !dl autostart <- yay 12:08:45 <PublicServer> avdg: http://www.openttdcoop.org/wiki/Autostart 12:09:17 <PublicServer> *** avdg has left the game (connection lost) 12:09:35 <planetmaker> let me update the server 12:09:41 <avdg> hmm, autostart need to be updated as well then 12:09:51 <avdg> I think 12:10:11 <planetmaker> why or how? 12:10:32 <avdg> donno if autostart allows osx zip downloads 12:10:40 <avdg> or if the link is correct 12:11:01 <planetmaker> To my knowledge it is 12:13:55 <avdg> doesn't it has a project page? 12:15:07 <PublicServer> *** Game still paused (number of players) 12:15:09 <PublicServer> *** avdg joined the game 12:17:52 <PublicServer> * avdg wants to upgrade some stuff 12:19:45 *** Suzari has quit IRC 12:22:26 *** thgergo has joined #openttdcoop 12:23:01 *** Firartix has quit IRC 12:23:08 *** thgergo has quit IRC 12:23:38 <PublicServer> *** Mazur has joined company #1 12:23:38 <PublicServer> *** Game unpaused (number of players) 12:23:46 <PublicServer> <Mazur> Back. 12:23:50 <PublicServer> <avdg> wb 12:23:56 <PublicServer> <Mazur> Yw. 12:25:14 <PublicServer> <Mazur> Wonston mines is also lagging behind. 12:29:27 *** Tray has joined #openttdcoop 12:29:31 <Tray> !password 12:29:31 <PublicServer> Tray: bikini 12:29:43 <PublicServer> *** Tray joined the game 12:30:09 <PublicServer> <Mazur> I don;t see how the dummy helps there, at all. 12:30:22 <PublicServer> <Mazur> It only slows loading. 12:30:52 <PublicServer> <avdg> ? 12:31:09 <PublicServer> <Mazur> At Wonston Mines 12:31:10 <PublicServer> *** made screenshot at 0001BA1D: http://ps.openttdcoop.org/publicserver/webcam/0001BA1D.png 12:31:23 <PublicServer> <Mazur> Now I stopped hte dummy, and the trains catch up. 12:31:41 <PublicServer> *** Tray has left the game (leaving) 12:31:41 <PublicServer> <avdg> more trains for ring 5 pls 12:32:17 <PublicServer> <avdg> I mean 8 12:32:42 <PublicServer> <avdg> here they go 12:32:54 <PublicServer> <Mazur> Well doe. 12:32:57 <PublicServer> <Mazur> done, too. 12:34:09 <PublicServer> <avdg> moar :p 12:36:56 <Absolutis|Mac> !screen 12:36:57 <PublicServer> *** Absolutis|Mac made screenshot at 0001D020: http://ps.openttdcoop.org/publicserver/webcam/0001D020.png 12:37:07 <Absolutis|Mac> !screen 12:37:07 <PublicServer> *** Absolutis|Mac liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0001D020.png) 12:37:12 <PublicServer> <Mazur> Got an unconnected sugar mine. 12:37:29 <Absolutis|Mac> near drop5? 12:37:55 <Absolutis|Mac> theres an unconnected one, but i dont think that should be connected with trains :P 12:37:59 <PublicServer> <Mazur> Mid east. 12:38:04 <Absolutis|Mac> maybe RVs :D 12:38:05 <planetmaker> !playercount 12:38:05 <PublicServer> planetmaker: Number of players: 2 (0 spectators) 12:38:26 <PublicServer> <Mazur> At !connect 12:38:42 <planetmaker> mind if I update the server? 12:38:56 <PublicServer> <avdg> would mind a lot, I think 12:39:04 <PublicServer> <Mazur> I'm not building atm. 12:39:14 <PublicServer> * avdg is upgrading some stuff 12:39:23 <planetmaker> !players 12:39:26 <PublicServer> planetmaker: Client 297 (Orange) is Mazur, in company 1 (Martian Maniacs UnLTD.) 12:39:26 <PublicServer> planetmaker: Client 298 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.) 12:39:36 <Absolutis|Mac> hmm, what do you mean by "update" 12:39:42 <planetmaker> new version 12:39:46 <planetmaker> not new game 12:39:54 <Absolutis|Mac> of server bot? 12:39:58 <planetmaker> !rcon save temp 12:39:59 <PublicServer> planetmaker: Saving map... 12:39:59 <PublicServer> planetmaker: Map successfully saved to temp.sav 12:41:29 <planetmaker> !rcon restart 12:41:38 <PublicServer> *** Game paused (number of players) 12:41:45 <avdg> :) 12:41:55 <avdg> !password 12:41:55 <PublicServer> avdg: bearer 12:42:02 <PublicServer> *** Game still paused (number of players) 12:42:02 <PublicServer> *** avdg joined the game 12:42:11 <PublicServer> <avdg> Fatal NewGRF error 12:42:14 <planetmaker> hm... is it actually a new version? 12:42:20 <PublicServer> <avdg> and no mars landscape 12:42:31 <PublicServer> <avdg> and no tracks 12:42:45 <planetmaker> !rcon load temp.sav 12:42:46 <PublicServer> *** Game paused (number of players) 12:42:52 <avdg> !password 12:42:53 <PublicServer> avdg: bearer 12:43:03 <Mazur> Not getting the company.. 12:43:24 <PublicServer> *** Game still paused (number of players) 12:43:24 <PublicServer> *** Mazur joined the game 12:43:28 <PublicServer> <Mazur> There we are. 12:43:29 <planetmaker> hm 12:43:41 *** planetmaker changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21450) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 12:43:43 <avdg> hmm, enters are showed up as questionmarks in the console 12:43:48 <Mazur> !players 12:43:51 <PublicServer> Mazur: Client 312 (Orange) is Mazur, in company 1 (Martian Maniacs UnLTD.) 12:44:09 * avdg is joining 12:44:16 <planetmaker> hm, that doesn't work this way, I guess. 12:44:18 <Mazur> No need for me. 12:44:19 <avdg> but has a server is reloading window 12:44:22 <planetmaker> so update the classical way 12:44:31 <Mazur> I joined so you could continue your updating. 12:44:34 <PublicServer> Server closed down by admin 12:44:37 <PublicServer> Server has exited 12:44:37 *** PublicServer has quit IRC 12:45:05 <avdg> hmm, wait (and it quit) 12:45:07 *** PublicServer has joined #openttdcoop 12:45:07 <PublicServer> Autopilot engaged 12:45:07 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:45:07 *** ChanServ sets mode: +v PublicServer 12:45:07 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21450) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 12:45:15 <PublicServer> *** made screenshot at 00007D1F: http://ps.openttdcoop.org/publicserver/webcam/00007D1F.png 12:45:19 <Mazur> !info 12:45:19 <PublicServer> Mazur: #:1(Orange) Company Name: 'Martian Maniacs UnLTD.' Year Founded: 1950 Money: 1178817079 Loan: 0 Value: 1186238205 (T:1120, R:0, P:0, S:0) unprotected 12:45:28 <Mazur> !date 12:45:28 <PublicServer> Mazur: 27 Jun 2214 12:45:32 <avdg> oh version update :) 12:45:39 <Ammler> he, !restart is the command 12:45:49 <avdg> ofc :p 12:46:00 <Ammler> I don't think, it is something openttd is able to 12:46:20 <planetmaker> he... damn ;-) 12:47:15 <Absolutis|Mac> yey, openttd build with mac version! 12:47:24 <Ammler> !dl osx 12:47:24 <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r21450/openttd-trunk-r21450-macosx-universal.zip 12:47:24 <Absolutis|Mac> !dl osx 12:47:24 <PublicServer> Absolutis|Mac: http://binaries.openttd.org/nightlies/trunk/r21450/openttd-trunk-r21450-macosx-universal.zip 12:47:30 <Absolutis|Mac> :) 12:47:44 <planetmaker> that's why :-P 12:47:57 <Ammler> not worth :-P 12:48:04 <planetmaker> maybe not 12:48:05 <avdg> *replace with pray emotic here* 12:48:08 <Ammler> :-D 12:48:56 <avdg> anyway, I compile them self, still usefull if build failed though 12:49:57 <avdg> !password 12:49:57 <PublicServer> avdg: wilded 12:50:07 <PublicServer> Server has exited 12:50:08 *** PublicServer has quit IRC 12:50:15 <avdg> :o 12:51:06 <avdg> !restart (would make much sense btw) 12:51:41 <planetmaker> meh 12:51:43 *** Keiya_ has joined #openttdcoop 12:52:00 <Absolutis|Mac> !password 12:52:07 <planetmaker> mäh. Server crashed :-( 12:52:48 <avdg> 6 houres without ps? 12:53:15 <Absolutis|Mac> dns address of publicserver = ps.openttdcoop.org? 12:53:30 <planetmaker> yeah 12:54:08 <Absolutis|Mac> how long until server back on? 12:55:14 <avdg> I hope the error is fixable, then it should take a few minutes, bad case -> fixing stuff -> compile stuff -> waiting for nightly in 6 houres 12:55:37 <Absolutis|Mac> :( 12:56:01 <Absolutis|Mac> which is the expected case 12:57:39 <Absolutis|Mac> i mean, i dont know which one is the expected one, could you tell me? 12:57:40 <Ammler> going back to working nightly is the other 12:57:49 <avdg> that too 12:58:24 <Ammler> http://ps.openttdcoop.org/public/crash.log is public 12:58:27 <avdg> but thats not a real bad case :p 12:59:08 *** Keiya has quit IRC 13:00:37 <Absolutis|Mac> i dont know much about programming, but wheres the error 13:00:51 <avdg> In network related stuff 13:02:04 <Absolutis|Mac> i thought it was something about"... version 153, modified, _openttd..." and "version 154, modified, _openttd" 13:02:11 <Absolutis|Mac> i mean the modified-thing 13:04:35 *** PublicServer has joined #openttdcoop 13:04:35 <PublicServer> Autopilot engaged 13:04:35 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 13:04:35 *** ChanServ sets mode: +v PublicServer 13:04:35 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG199 (r21402) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 13:04:44 <PublicServer> *** made screenshot at 00007D1F: http://ps.openttdcoop.org/publicserver/webcam/00007D1F.png 13:05:01 <planetmaker> I downgraded again 13:05:15 <Ammler> pm, did you write finger? 13:05:20 <planetmaker> yes 13:05:23 <Ammler> :-) 13:05:25 <planetmaker> ./update -w ? 13:05:32 <Ammler> sorry for asking :-P 13:05:35 *** Absolutis|Mac has quit IRC 13:05:50 <planetmaker> it's good that you ask :-) 13:05:54 <planetmaker> it's an easily forgotten thing 13:05:56 <avdg> seems its fresh code in preparation of something 13:05:58 *** Absolutis has joined #openttdcoop 13:06:11 <avdg> so I assume going back is the only good option 13:06:22 <Ammler> Absolutis: every game loaded on our server become modified 13:06:33 <Ammler> because our server is slightly patches 13:06:33 <Absolutis> ah 13:06:37 <avdg> hmm, but we had 21406 13:06:53 <Ammler> !dl lin 13:06:53 <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-linux-generic-i686.tar.xz 13:06:56 <Absolutis> does r21422 work? 13:07:00 <avdg> oh 02 :( 13:07:25 <planetmaker> hm, wasn't it before? 13:07:29 <avdg> http://vcs.openttd.org/svn/changeset/21405/trunk/src/network/network_udp.cpp 13:07:37 <Absolutis> (first one available for mac) 13:07:48 <Absolutis> @r21422 13:08:01 <PublicServer> *** Game still paused (number of players) 13:08:01 <PublicServer> *** Amm1er joined the game 13:08:16 <planetmaker> oh, did we have 21406? 13:08:22 <Ammler> no 13:08:30 <avdg> 21402 13:08:32 <planetmaker> then I should update to that. Though the crash savegame told me r21402. 13:08:34 <avdg> I was wrong 13:08:52 <planetmaker> good. Then the gamelog is correct :-P 13:08:52 <PublicServer> *** Amm1er has left the game (leaving) 13:09:01 <avdg> would be sad :p 13:09:06 <Xaroth_> wow, busy here :o 13:09:15 <avdg> yeah, but no activity 13:09:25 *** Xaroth_ is now known as Xaroth 13:09:39 <planetmaker> Xaroth: we just crash the server. Nothing to see ;-) 13:09:44 <Xaroth> aw :P 13:10:26 <Ammler> s/we/I/ 13:10:30 <Xaroth> lol 13:11:05 <avdg> hmm, I should hit myself harder 13:11:20 <planetmaker> hehe 13:11:38 <planetmaker> avdg: add some nails to the club you use. More efficient ;-) 13:12:08 <planetmaker> Ammler: I didn't crash it. It must have crashed due to some other person requesting network packets ;-) 13:12:20 <avdg> bleh, I should create a game about myself 13:12:22 <Ammler> hehe 13:12:28 <avdg> more fun, more saver 13:12:41 <Xaroth> most 13:12:42 <Xaroth> boring 13:12:42 <Xaroth> game 13:12:43 <Xaroth> ever 13:12:44 <Ammler> maybe it was libopenttdadmin 13:12:44 <Xaroth> :P 13:12:50 <Xaroth> waaaait what? 13:12:55 <avdg> and the possibility to use nucliaire stuff 13:13:05 <Xaroth> libottdadmin follows the network protocol, yo. 13:13:06 <planetmaker> avdg: same version as before ;-) so you could just reconnect and continue :-P 13:13:15 <planetmaker> that's what she said 13:13:28 <planetmaker> lalala :-) 13:14:27 <Ammler> Xaroth: simple question, what happens, if you connect to a server not yet running? 13:14:36 <Xaroth> er it times out? :P 13:15:03 <Xaroth> I've not yet worked on those 'shit hitting fan' issues yet 13:15:41 <Ammler> just wondering if connecting right after starting openttd would work, as a script would do 13:15:54 <Xaroth> well that could work 13:16:00 <Xaroth> if you just put in a 5 second sleep in or so 13:16:10 <Ammler> that is needed? 13:16:11 <Xaroth> that's more than enough time for ottd to do network init 13:16:17 <Xaroth> nah, but that saves unwanted errors :) 13:16:33 <Xaroth> rather be safe than sorry, so to speak :) 13:17:00 * Ammler doesn't like such kind of delays 13:17:33 <Absolutis> but yesh have you tried r21422 13:17:34 <Xaroth> then wait until I've been able to run some proper tests on the lib :) 13:18:02 <Absolutis> yeah* 13:18:56 <avdg> !password 13:18:56 <PublicServer> avdg: urning 13:19:06 <PublicServer> *** Game still paused (number of players) 13:19:08 <PublicServer> *** avdg joined the game 13:21:09 <Xaroth> Ammler: technically, socket errors will be raised while connecting to a socket not yet in use 13:21:21 <Xaroth> obviously, the python app wrapping the lib should take care of those 13:22:17 <PublicServer> <avdg> its kinda alone here 13:22:58 * planetmaker hugs avdg 13:22:59 <Ammler> maybe a good start of your lib would be with http://code.google.com/p/pyottdirc/ 13:23:00 <Webster> Title: pyottdirc - Project Hosting on Google Code (at code.google.com) 13:23:22 <Xaroth> Ammler: 13:23:25 <Xaroth> @version 13:23:26 <Webster> Xaroth: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 13:23:27 <Xaroth> ;) 13:23:31 <Xaroth> suPYbot :) 13:24:02 <Xaroth> you already have a full python bot floating about :) 13:24:35 *** tycoondemon has quit IRC 13:24:48 <Ammler> he, ok 13:25:04 <Xaroth> well, it saves having to support -another- bot :) 13:25:19 <planetmaker> indeed 13:25:57 <Xaroth> and supporting more than 1 server is only a case of creating more than 1 AdminConnection :) 13:26:32 <Xaroth> Features are responsible with dealing with the packets received 13:26:42 *** tycoondemon has joined #openttdcoop 13:26:43 <Ammler> does this admin if also support kind of authentifciation 13:26:48 *** Fuco has joined #openttdcoop 13:26:52 *** ChanServ sets mode: +v Fuco 13:26:55 <Ammler> or black/whitelists 13:26:57 <Xaroth> Authentication for what, ottd? 13:27:17 <Ammler> yes 13:27:27 <Xaroth> the AdminConnection is just a wrapper around a socket to the admin port, to send and receive packets etc 13:27:39 <Xaroth> seeing ottd sends hostsnames on connect 13:27:45 <Xaroth> you can easily create a black/whitelist 13:28:08 <Ammler> every rcon command is possible with the admin if? 13:28:23 <Xaroth> you send rcon commands as if you sent them through a console 13:28:51 <Xaroth> console output can also be requested 13:29:04 <Xaroth> works in a similar way to chat 13:29:09 <PublicServer> *** Game still paused (number of players) 13:29:09 <PublicServer> *** Game unpaused (number of players) 13:29:12 <PublicServer> *** planetm4ker joined the game 13:29:18 <Xaroth> it basically relays everything that gets printed to the console, over the adminport 13:29:49 <Xaroth> class AdminPacketAdminRcon(Packet): 13:29:51 <Xaroth> packetID = 5 13:29:53 <Ammler> yeah, saw that already with grapes 13:29:53 <Xaroth> content = ( 13:29:55 <Xaroth> ('command', "string"), 13:29:57 <Xaroth> ) 13:30:10 <PublicServer> <planetm4ker> ho 13:30:18 <Xaroth> at which point you do 13:30:30 <Xaroth> conn.sendPacket(AdminPacketAdminRcon("shutdown")) 13:30:38 <Xaroth> which sends the rcon command 'shutdown' to the server 13:30:53 <Xaroth> mind that you don't need to authenticate with the rcon password 13:31:09 <Xaroth> as you already did that by connecting and authenticating that 13:31:45 <PublicServer> *** planetm4ker has left the game (leaving) 13:31:45 <PublicServer> *** Game paused (number of players) 13:34:45 <PublicServer> *** made screenshot at 000100C6: http://ps.openttdcoop.org/publicserver/webcam/000100C6.png 13:42:21 <Absolutis> uh oh, pbs. 13:42:41 <Absolutis> left side of screenie 13:44:51 <PublicServer> <avdg> its a hightraffic part 13:46:27 <PublicServer> <avdg> well lets fix that stuff 13:46:28 *** murr4y has quit IRC 13:46:33 *** valhallasw has joined #openttdcoop 13:46:37 <PublicServer> <avdg> *if I could* 13:55:55 *** kei_ has joined #openttdcoop 13:59:14 <PublicServer> *** avdg has joined spectators 13:59:35 *** Keiya has joined #openttdcoop 14:02:59 *** mrruben5 has joined #openttdcoop 14:03:10 *** mrruben5 has left #openttdcoop 14:04:45 <PublicServer> *** made screenshot at 0003D475: http://ps.openttdcoop.org/publicserver/webcam/0003D475.png 14:05:46 <Absolutis> !players 14:05:49 <PublicServer> Absolutis: Client 4 is avdg, a spectator 14:06:16 *** Tray has quit IRC 14:06:38 <PublicServer> *** avdg has joined company #1 14:06:58 *** Keiya_ has quit IRC 14:08:39 <PublicServer> *** avdg has left the game (connection lost) 14:14:45 <PublicServer> *** Game still paused (number of players) 14:14:47 <PublicServer> *** avdg joined the game 14:16:02 *** fonsinchen has quit IRC 14:30:13 *** tycoondemon has quit IRC 14:30:28 *** tycoondemon has joined #openttdcoop 14:31:01 *** ODM has quit IRC 14:36:38 <Absolutis> i'd still try r21422 14:37:24 <PublicServer> <avdg> for what? 14:37:54 <PublicServer> <avdg> if it is something related to that bug, its fixed and the next nightly will not have that issue again 14:37:57 <Absolutis> mac compatibility 14:38:04 <PublicServer> <avdg> oh 14:38:10 <PublicServer> <avdg> I'm on osx too 14:38:32 <Absolutis> and i think theres nothing that could have caused that bug too between 21402-21422 14:38:35 <PublicServer> <avdg> don't worry about that too much about it 14:38:59 <PublicServer> <avdg> most fixes are kind of preventing stuff 14:39:09 <PublicServer> <avdg> not that it will happen 14:39:37 <Rubidium> talking about the crash in the last nightly with this server? 14:39:47 <PublicServer> <avdg> nope 14:39:53 <PublicServer> <avdg> I just thought 14:40:26 <Rubidium> what bug are you talking about then? 14:40:53 <PublicServer> * avdg doesn't know it either 14:42:08 <PublicServer> *** avdg has joined company #1 14:42:17 <Absolutis> hmm, a better word instead of "bug" would be "crash" 14:42:59 <PublicServer> <avdg> imo a bug is an error and could be anything (like a feature) 14:47:37 <PublicServer> *** avdg has joined spectators 15:01:44 *** Keiya_ has joined #openttdcoop 15:09:20 *** Keiya has quit IRC 15:11:46 *** fonsinchen has joined #openttdcoop 15:43:55 <Absolutis> rebooting to windows, gimme a few mins 15:44:02 *** Absolutis has quit IRC 15:47:23 *** Keiya_ has quit IRC 15:48:15 *** mfb- has joined #openttdcoop 15:48:19 *** Absolutis has joined #openttdcoop 15:48:31 <Absolutis> !password 15:48:31 <PublicServer> Absolutis: larges 15:48:35 <PublicServer> *** Game still paused (number of players) 15:48:35 <PublicServer> *** mfb joined the game 15:48:43 <PublicServer> <mfb> hi 15:48:55 <PublicServer> *** Game still paused (number of players) 15:48:55 <PublicServer> *** Game unpaused (number of players) 15:48:55 <PublicServer> *** Absolutis joined the game 15:48:57 <PublicServer> <Absolutis> hi 15:51:54 <PublicServer> <avdg> hi 15:52:00 <PublicServer> *** avdg has joined company #1 15:57:33 <PublicServer> <Absolutis> hmm 15:58:29 <PublicServer> <Absolutis> for marks station we could use a kind of thing that will never release a feeder train to the drop if theres no train waiting @ the platform 15:58:48 <PublicServer> <avdg> or block the next one 16:01:42 <PublicServer> <avdg> Interesting to see how many people are cloning other trains to create new trains 16:01:59 <PublicServer> <avdg> and messing up the sort of trains (and orders) 16:02:24 <PublicServer> <Absolutis> hmm, what about ctrlcloning 16:02:31 <PublicServer> <Absolutis> if you mean ML trains 16:02:44 <PublicServer> <avdg> no, I mean these trains that does the preloading 16:03:03 <PublicServer> <avdg> they are in most cases cloned idiot trains 16:04:45 <PublicServer> *** made screenshot at 000348FC: http://ps.openttdcoop.org/publicserver/webcam/000348FC.png 16:05:51 <PublicServer> *** tneo joined the game 16:05:54 <PublicServer> <avdg> hey 16:05:54 <PublicServer> <Absolutis> hey" 16:05:58 <PublicServer> <Absolutis> hey!* 16:06:07 <PublicServer> <tneo> hello 16:06:09 <PublicServer> <mfb> hi 16:06:11 <PublicServer> <tneo> mars :-( 16:06:27 <PublicServer> <avdg> yes, there is life on mars 16:09:24 <PublicServer> *** tneo has left the game (leaving) 16:15:36 <PublicServer> *** Absolutis has left the game (connection lost) 16:15:54 *** [1]Absolutis has joined #openttdcoop 16:16:09 <[1]Absolutis> !password 16:16:09 <PublicServer> [1]Absolutis: gorged 16:16:24 <PublicServer> *** Absolutis joined the game 16:16:50 *** [1]Absolutis is now known as Absolutis99 16:17:08 *** Absolutis99 is now known as the 16:17:27 *** the is now known as the_real_absolutis 16:19:45 <PublicServer> *** made screenshot at 00003096: http://ps.openttdcoop.org/publicserver/webcam/00003096.png 16:23:16 *** Absolutis has quit IRC 16:25:06 *** the_real_absolutis is now known as Absolutis 16:26:28 <Sylf> !password 16:26:28 <PublicServer> Sylf: furred 16:26:44 <PublicServer> *** Sylf joined the game 16:26:48 <PublicServer> <avdg> hmm 16:26:52 <PublicServer> <avdg> baningbury woods needs an upgrade 16:27:37 <PublicServer> <mfb> not the only one in ring 6 16:28:28 <PublicServer> <mfb> baningbury mine done, dewood mine in progress 16:28:28 <PublicServer> <Absolutis> everything need upgrade in ring6, even drop itself :P 16:29:32 <PublicServer> <Sylf> these stations don't need more than 4 16:29:59 <PublicServer> <Sylf> those extra were residue from past upgrades 16:30:48 <PublicServer> <Sylf> now that I've forced some trains through, the rating should remain high 16:31:09 <PublicServer> <avdg> yeah it does 16:32:32 <PublicServer> <Sylf> the only really effective upgrade is converting 2-stations-for-dummy style to a style with NOT gates 16:33:02 <PublicServer> <Sylf> those dummy trains not having to travel from 1 platform to next saves lots of time 16:34:07 *** theholyduck has joined #openttdcoop 16:34:46 <PublicServer> *** made screenshot at 00032D11: http://ps.openttdcoop.org/publicserver/webcam/00032D11.png 16:38:46 <PublicServer> <avdg> nice 16:39:27 <PublicServer> <mfb> dont remove signals with running trains, I know... 16:44:58 <PublicServer> *** Mazur joined the game 16:45:03 <PublicServer> <Absolutis> 'ey. 16:45:07 <PublicServer> <avdg> hi 16:45:21 <PublicServer> <mfb> hi 16:45:41 <PublicServer> <Mazur> lo 16:46:21 <PublicServer> <avdg> 43 trains left :o 16:46:31 <PublicServer> <avdg> goes fast 16:46:41 <PublicServer> <Absolutis> well end with 1500 trains mby 16:46:49 <PublicServer> <Sylf> time to upgrade Trinning Woods 16:47:03 <PublicServer> <Absolutis> we could have like... a replay of some old game for the next one 16:47:09 <PublicServer> <Sylf> the very first station Mazur and I built in this game =D 16:47:54 <PublicServer> * Absolutis slaps hands @ the first station 16:47:55 <PublicServer> <Mazur> Hm, shorten the dummy tpo one platform? 16:48:01 <PublicServer> <Mazur> Yup/ 16:48:10 * Absolutis claps, not slaps 16:48:14 <PublicServer> <Mazur> I'd have kept that one. 16:48:18 <Absolutis> @coopstats 16:48:20 <PublicServer> <avdg> or create the first pbs based station :p 16:48:27 <Absolutis> !help 16:48:27 <PublicServer> Absolutis: http://www.openttdcoop.org/wiki/IRC_Commands 16:48:46 <PublicServer> <Absolutis> pbs is murder 16:49:28 <PublicServer> <Absolutis> its worse than a 2*45 turn and a desynced single bridge on ml without loadbalancing 16:49:37 <PublicServer> <Absolutis> (wait, what?) 16:49:46 <PublicServer> *** made screenshot at 00014667: http://ps.openttdcoop.org/publicserver/webcam/00014667.png 16:50:22 <Absolutis> @channelstats 16:51:38 <avdg> @logs 16:51:38 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 16:51:55 <avdg> stats are reachable from there 16:53:33 <PublicServer> <avdg> 2k again at dinthill? 16:53:47 <PublicServer> <Absolutis> 6th most lines for last 30 days for me 16:55:05 <PublicServer> <Mazur> Slow entry. 16:55:19 * Absolutis slaps himself just to get a big number on stats :P 16:55:49 * Absolutis slaps himself again 16:55:54 <mfb-> strange entry 16:56:12 * Absolutis slaps himself again (god, i hate myself) 16:56:19 * Absolutis slaps me 16:56:30 <PublicServer> <avdg> we love facepalms :) 16:56:40 <PublicServer> <avdg> check my logs 16:56:44 <Absolutis> but those are cheekpalms 16:56:47 <Absolutis> :( 16:57:15 * Absolutis slaps his forehead 16:57:23 <PublicServer> <Sylf> :o drop 5 is near its capacity 16:57:26 <Absolutis> (for fun) 16:57:34 <PublicServer> <Mazur> The whole "wait for a delivery" construction keeps trains from enetering free platforms too long. 16:57:42 <PublicServer> <Absolutis> moar platforms 16:58:28 <PublicServer> <Sylf> drop 5 area will want 3rd line if we add more 16:58:41 <PublicServer> <Absolutis> not so hard? 16:58:51 <PublicServer> <Mazur> Since trains are let in at the SL evbery time one train more can fit on the SL, the whole dummy trains idea is silly. 16:58:55 <PublicServer> <mfb> just build it like DROP03.. :D 16:59:10 <PublicServer> <Sylf> HELL no 16:59:10 <PublicServer> <Absolutis> i think the whole ML is close to being upgraded to 3 lines 16:59:16 <PublicServer> <Absolutis> :P 16:59:49 <PublicServer> <Sylf> drop 8 area can get away with 1 ML still 17:00:03 <PublicServer> <Absolutis> a few tiles before next trains 17:00:17 <PublicServer> <Absolutis> thats what the situation is like 17:00:33 <PublicServer> *** Mazur has left the game (connection lost) 17:01:13 <PublicServer> <Absolutis> dewood split is busy 17:01:23 <PublicServer> <Sylf> was someone working at Frindborough Mines? 17:01:25 <PublicServer> <Absolutis> busy split is busy. 17:01:40 <PublicServer> <Absolutis> oh, that would be me 17:02:14 <PublicServer> <Sylf> you had bunch of trains stuck because of the closed circuit 17:02:24 <PublicServer> <Sylf> short circuit 17:02:26 <PublicServer> <Absolutis> whoops 17:02:28 <PublicServer> <mfb> where? 17:03:02 <PublicServer> <Sylf> that was supposed to be a prio? 17:03:27 <PublicServer> <Absolutis> yes 17:03:57 <PublicServer> <Absolutis> though ugly prio is ugly 17:04:46 <PublicServer> *** made screenshot at 0000F8D7: http://ps.openttdcoop.org/publicserver/webcam/0000F8D7.png 17:05:17 <Absolutis> in soviet russia, publicserver slaps YOU! 17:07:25 <PublicServer> <mfb> :o 17:08:42 <PublicServer> <Absolutis> also, in soviet russia, president assassinates YOU! 17:08:44 <PublicServer> <avdg> lets see how this works 17:08:55 <PublicServer> <mfb> NOT with 1 train? 17:09:19 <PublicServer> <mfb> hmm not a real not 17:09:19 <PublicServer> <Absolutis> what? 17:09:33 <PublicServer> <avdg> damm 17:10:24 <PublicServer> <avdg> :D 17:10:32 <PublicServer> <avdg> check marks station now 17:11:05 <PublicServer> <Absolutis> what soes the other do 17:11:11 <PublicServer> <Absolutis> from that notgate 17:11:13 <PublicServer> <avdg> locks :) 17:11:39 <PublicServer> <Absolutis> which gate does what which 17:11:49 <PublicServer> <Absolutis> a competition 17:12:05 <PublicServer> <Absolutis> how long can one sustain a conversation 17:12:18 <PublicServer> <Absolutis> saying "hick" in every phrase 17:12:32 <PublicServer> <Absolutis> :P 17:12:32 <PublicServer> <mfb> looks strange 17:12:46 <PublicServer> <avdg> it blocks too 17:13:11 <PublicServer> <Sylf> Sundstone Valley needs a balanced entry back to ML 17:13:31 *** pugi has quit IRC 17:13:35 <PublicServer> <Sylf> volunteer wanted 17:13:43 <PublicServer> <Absolutis> hey, mountanious terrain? 17:14:04 <PublicServer> <Sylf> more challenge, more fun 17:14:18 <PublicServer> <Sylf> wait 17:14:27 <PublicServer> <Sylf> not that way >_< 17:15:40 <PublicServer> <Sylf> no 17:15:40 <PublicServer> <Sylf> stop 17:15:45 <PublicServer> <Sylf> I'll take over >_< 17:15:59 <PublicServer> <Absolutis> :( 17:16:02 <PublicServer> <Sylf> we don't need those big constructs 17:16:08 <PublicServer> <Absolutis> fun over. 17:16:22 <PublicServer> * Absolutis takes party hat off his head 17:16:22 <PublicServer> <mfb> hmm 17:17:28 <PublicServer> <mfb> i liked absolutis' design 17:17:37 <PublicServer> <mfb> very big... but nice 17:18:19 <PublicServer> <mfb> something like this ;) 17:19:28 <PublicServer> <mfb> + we should add a not at the station 17:19:47 <PublicServer> *** made screenshot at 0000F8D9: http://ps.openttdcoop.org/publicserver/webcam/0000F8D9.png 17:20:22 <PublicServer> <avdg> bleh my construction is so buggy and complex 17:20:34 <PublicServer> <Absolutis> :P 17:20:46 <PublicServer> <avdg> headpalm moment 17:21:04 <PublicServer> <Absolutis> i dont like facepalms at all 17:21:10 <PublicServer> <Absolutis> i only like foreheadpalms 17:21:26 <PublicServer> <Sylf> now, let's add some platforms to this drop 17:21:29 <PublicServer> <avdg> slaphead 17:21:29 <PublicServer> <Sylf> drop 4 17:21:31 <PublicServer> <mfb> :D 17:21:45 <PublicServer> <Absolutis> drop. 4? 17:21:49 <PublicServer> <Sylf> or at least make it a bit more efficient 17:22:19 <PublicServer> <Sylf> join the fun any time 17:22:19 <PublicServer> <mfb> pbs for the X should work 17:22:37 <PublicServer> <Absolutis> NOO PBS IS MURDER WITH LOST TRAINS 17:22:41 <PublicServer> <Absolutis> like i said 17:22:49 <PublicServer> <avdg> we are using pbs at marks pickup 17:22:55 <PublicServer> <avdg> no lost trains :p 17:23:56 <Absolutis> @qdb 17:24:13 <Absolutis> @q 1 17:25:56 <Absolutis> @quote get 29 17:26:30 * Absolutis thinks webster is sleeping (lets not wake it up shall we) 17:26:41 <PublicServer> <avdg> webster! 17:26:59 <PublicServer> <Sylf> expansion done 17:27:12 <PublicServer> <avdg> hmm 17:27:25 <PublicServer> <avdg> lets clean up mark's station? 17:27:40 <PublicServer> <Sylf> ok 17:27:49 <PublicServer> <avdg> adding 2 more of these machines 17:27:55 <PublicServer> <mfb> ^ 17:29:31 <PublicServer> <Sylf> so, have 9 platforms in the center for pick up? 17:29:43 <PublicServer> <Sylf> and 9 surronding platforms for transfers? 17:29:49 <PublicServer> * avdg looks at drop 3 17:30:23 <PublicServer> <avdg> 18 drops? :) 17:30:42 <PublicServer> <Sylf> oh, you have some crazy device too... 17:30:44 <PublicServer> <mfb> "pickup 03"? ;) 17:30:51 <PublicServer> <avdg> not mine 17:31:06 <PublicServer> <avdg> I would do it a bit simplified 17:31:16 <PublicServer> <Sylf> the statemachine thing? 17:31:22 <PublicServer> * avdg loves the simple 2 way split 17:31:22 <PublicServer> <avdg> oh 17:31:40 <PublicServer> <avdg> just another way of saying a loop with instructions 17:31:40 <PublicServer> <Sylf> which area are we working on >_< 17:31:46 <PublicServer> <avdg> marks now 17:31:48 <PublicServer> <Sylf> drop 3 or mark's station 17:31:54 <PublicServer> <Sylf> ok 17:32:08 <PublicServer> <avdg> only, its a bit complicated 17:34:47 <PublicServer> *** made screenshot at 0000E2D3: http://ps.openttdcoop.org/publicserver/webcam/0000E2D3.png 17:40:48 <PublicServer> <avdg> we love wires :) 17:41:04 <PublicServer> <avdg> whops 17:41:57 <Absolutis> whoops, spent some time reading (very) funny IRC quotes 17:42:11 <PublicServer> <avdg> kinda broken state machine I think 17:42:25 <PublicServer> <avdg> a small check learns me that all 4 sections are connected 17:42:40 <PublicServer> <Sylf> it's not quite riht... 17:44:37 <PublicServer> <avdg> lets test it? 17:44:56 <PublicServer> <Sylf> ok, what goes where? 17:45:42 <PublicServer> <avdg> :D 17:46:31 <PublicServer> <mfb> blocks.. 17:46:52 <PublicServer> <mfb> maybe a third pickup 17:49:38 <PublicServer> <Sylf> now only 2 platforms are used, at they should 17:49:47 <PublicServer> *** made screenshot at 0000E4D2: http://ps.openttdcoop.org/publicserver/webcam/0000E4D2.png 17:49:55 <PublicServer> <avdg> hmm 17:50:51 <PublicServer> <avdg> is broken 17:52:43 <PublicServer> <mfb> wtf 17:53:34 <PublicServer> *** Sylf has joined spectators 17:53:51 <PublicServer> *** Absolutis has joined spectators 17:54:17 <PublicServer> <Absolutis> reading (still very funny) IRC quotes 17:54:27 <PublicServer> <avdg> hmm 17:54:30 <PublicServer> <avdg> there is the error 17:54:40 <PublicServer> <avdg> should wait for the drop train 17:55:04 <PublicServer> <mfb> it waits for feeder trains most of the time 17:56:13 *** thgergo has joined #openttdcoop 17:57:30 *** dutchie_ is now known as dutchie 17:58:51 *** Intexon has quit IRC 17:59:54 <PublicServer> <Absolutis> zZzZZZZzzZZZzzzzZZz... *wakes up for ottd* oh, wait wat? 18:00:13 <PublicServer> <Absolutis> well anyway, i came back from reading irc quotes 18:00:19 <PublicServer> <Absolutis> just to go back 18:00:28 <PublicServer> <Absolutis> ...ZzzzzZZzzZZZZzzZZZZz 18:01:46 *** Intexon has joined #openttdcoop 18:03:41 <PublicServer> <mfb> ... 18:03:47 <PublicServer> <avdg> they should be connected :( 18:03:50 <PublicServer> <avdg> not disconnected 18:04:01 <PublicServer> <mfb> wanted to reduce the 4400 tons a bit 18:04:04 *** KenjiE20 has quit IRC 18:04:16 <PublicServer> *** Sylf has left the game (connection lost) 18:04:21 <PublicServer> <avdg> do it that way 18:04:47 <PublicServer> *** made screenshot at 0000F4D2: http://ps.openttdcoop.org/publicserver/webcam/0000F4D2.png 18:04:57 *** KenjiE20 has joined #openttdcoop 18:04:57 *** Webster sets mode: +o KenjiE20 18:05:33 <PublicServer> <mfb> -.- 18:05:40 <PublicServer> <avdg> hmm 18:05:46 <PublicServer> <avdg> how do you get a crash there 18:05:56 <PublicServer> <mfb> wanted to change the signal 18:05:59 <PublicServer> <avdg> ctrl+click on a train 18:06:02 <PublicServer> <mfb> wrong button 18:06:08 <PublicServer> <avdg> ctrl+click on a signal to change 18:06:15 *** valhallasw has quit IRC 18:09:46 <PublicServer> <mfb> drop is not locked 18:09:52 <PublicServer> <avdg> does facepalm 18:10:02 <PublicServer> <avdg> or someone has changed my previous one 18:10:12 <PublicServer> * avdg hates unwanted mess 18:10:22 <PublicServer> <avdg> it worked 18:12:19 *** Jkrueger has joined #openttdcoop 18:12:24 <Jkrueger> !password 18:12:25 <PublicServer> Jkrueger: hinged 18:16:23 <PublicServer> *** mfb has left the game (leaving) 18:16:23 <PublicServer> *** Jkrueger joined the game 18:16:23 <PublicServer> *** Absolutis has joined company #1 18:16:23 <PublicServer> <Absolutis> bak 18:16:23 <PublicServer> <Absolutis> hm, fruston mines is poorly fed 18:17:02 <PublicServer> <Absolutis> i still dun get what statemachine does 18:17:09 <PublicServer> <Absolutis> at marks station 18:17:11 <PublicServer> <avdg> hmm, I think I fixed 18:17:32 <PublicServer> <avdg> nope 18:17:36 *** PhoenixII has quit IRC 18:18:00 <PublicServer> <Absolutis> hmm, shouldnt there be 2way sigs at splits 18:18:21 <PublicServer> <avdg> bleh destroy it 18:18:30 <PublicServer> <avdg> I can't concentrate 18:19:47 <PublicServer> *** made screenshot at 00008E4C: http://ps.openttdcoop.org/publicserver/webcam/00008E4C.png 18:20:56 <PublicServer> *** Jkrueger has left the game (connection lost) 18:21:02 <Jkrueger> cool map 18:21:17 <Jkrueger> going to have to try a SRNW sometime 18:21:26 <Jkrueger> later all 18:21:32 *** Jkrueger has quit IRC 18:27:21 *** Phoenix_the_II has joined #openttdcoop 18:27:22 *** ChanServ sets mode: +o Phoenix_the_II 18:28:10 <PublicServer> <avdg> checkout !lab 18:29:03 <PublicServer> <Absolutis> hmm, woulf work 18:29:06 <PublicServer> <Absolutis> would* 18:29:18 <PublicServer> <avdg> thats what I'm strugling at 18:33:53 <PublicServer> *** Intexon joined the game 18:33:54 <PublicServer> <Intexon> hi 18:33:57 <PublicServer> <avdg> hi 18:34:48 <PublicServer> *** made screenshot at 00008A36: http://ps.openttdcoop.org/publicserver/webcam/00008A36.png 18:35:05 <PublicServer> *** Intexon has joined spectators 18:48:16 <PublicServer> <avdg> hmm, I got it 18:49:48 <PublicServer> *** made screenshot at 00008839: http://ps.openttdcoop.org/publicserver/webcam/00008839.png 18:52:35 <PublicServer> <avdg> can't thing 18:52:37 <PublicServer> <avdg> thnk 18:58:16 *** mfb- has quit IRC 19:00:09 *** aphexer has joined #openttdcoop 19:01:31 <aphexer> @quickstart 19:01:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:02:23 *** juliano has joined #openttdcoop 19:02:33 <aphexer> !dl lin 19:02:33 <PublicServer> aphexer: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-linux-generic-i686.tar.xz 19:04:48 <PublicServer> *** made screenshot at 00009440: http://ps.openttdcoop.org/publicserver/webcam/00009440.png 19:05:40 <PublicServer> <Absolutis> afk, going to watch some survivors 19:05:46 <PublicServer> *** Absolutis has joined spectators 19:05:46 <PublicServer> *** Game paused (number of players) 19:09:13 <aphexer> !password 19:09:13 <PublicServer> aphexer: crispy 19:09:26 <PublicServer> *** Game still paused (number of players) 19:09:52 <PublicServer> *** Player has changed his/her name to aphexer 19:12:42 <PublicServer> *** avdg has joined spectators 19:16:54 <PublicServer> *** avdg has joined company #1 19:17:11 <PublicServer> <avdg> hmm, what about playing :) 19:17:59 *** fonsinchen has quit IRC 19:19:48 <PublicServer> *** made screenshot at 00008435: http://ps.openttdcoop.org/publicserver/webcam/00008435.png 19:33:17 *** uliko_ has joined #openttdcoop 19:34:48 <PublicServer> *** made screenshot at 0000DCD2: http://ps.openttdcoop.org/publicserver/webcam/0000DCD2.png 19:35:17 *** uliko is now known as Guest728 19:35:17 *** uliko_ is now known as uliko 19:36:51 <PublicServer> *** avdg has joined spectators 19:37:23 <uliko> !op 19:37:30 <uliko> :( 19:40:06 *** Guest728 has quit IRC 19:40:39 <V453000> uliko: with @ 19:41:52 <uliko> @op 19:41:59 <uliko> Nope :p 19:42:11 <avdg> @fish 19:42:11 <Webster> I landed a planetmaker that was this big |<---------->| 19:42:33 <planetmaker> ... 19:43:19 <Ammler> ? 19:43:30 <Ammler> @fish 19:43:30 <Webster> I landed a `real that was this big |<---------->| 19:43:33 <avdg> someone get bored I think 19:43:43 <Ammler> @fish 19:43:43 <Webster> I landed a Born_Acorn that was this big |<---------->| 19:44:02 <Ammler> and what now? 19:44:13 <Ammler> !fish 19:44:13 <PublicServer> Ammler: Today's fish is smoked eel on toast with horseradish cream. 19:44:19 <Ammler> better ^ :-) 19:44:22 <avdg> !fish 19:44:22 <PublicServer> avdg: Today's fish is a hungry piranha. Watch your fingers! 19:47:04 * avdg got finally a working thing 19:47:22 <Absolutis> @fish 19:47:28 <Absolutis> !fish 19:47:28 <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish! 19:47:40 <Absolutis> lol 19:47:46 <Absolutis> !fish 19:47:46 <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish! 19:48:11 <Absolutis> !more fish 19:48:11 <PublicServer> Absolutis: you have no more messages 19:48:16 <Absolutis> !morefish 19:48:21 <Absolutis> !fishes 19:48:27 <Absolutis> @fish 19:49:30 <Absolutis> !fish 19:49:30 <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish! 19:49:47 <Absolutis> !yesterdaysfish 19:49:51 <Absolutis> :P 19:49:58 <Ammler> !ignore Absolutis 19:51:01 <PublicServer> *** avdg has joined company #1 19:51:01 *** uliko has quit IRC 19:51:15 <PublicServer> *** Game still paused (number of players) 19:51:15 <PublicServer> *** Game unpaused (number of players) 19:51:17 <PublicServer> *** V453000 joined the game 19:51:25 <PublicServer> <V453000> hy 19:51:29 *** uliko has joined #openttdcoop 19:51:43 <PublicServer> <avdg> hi 19:52:05 *** uliko is now known as Guest730 19:52:16 *** Guest730 is now known as uliko 19:56:51 <PublicServer> *** Absolutis has left the game (leaving) 20:04:13 <PublicServer> <V453000> seems like the network works just as it should :( 20:04:15 <PublicServer> <V453000> :)) 20:04:49 <PublicServer> *** made screenshot at 00010AD4: http://ps.openttdcoop.org/publicserver/webcam/00010AD4.png 20:05:03 <PublicServer> *** V453000 has left the game (leaving) 20:05:03 <PublicServer> *** Game paused (number of players) 20:05:33 <V453000> laters 20:06:50 *** Absolutis has quit IRC 20:11:02 <PublicServer> *** aphexer has left the game (leaving) 20:13:46 *** Ilmor has joined #openttdcoop 20:19:49 <PublicServer> *** made screenshot at 00010AD5: http://ps.openttdcoop.org/publicserver/webcam/00010AD5.png 20:19:52 <PublicServer> *** avdg has joined spectators 20:46:14 *** PulseNeon has joined #openttdcoop 20:52:41 *** Ilmor has left #openttdcoop 21:19:29 *** ksf has joined #openttdcoop 21:19:51 <ksf> !dl 21:19:51 <PublicServer> ksf: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 21:19:51 <PublicServer> ksf: http://www.openttd.org/en/download-trunk/r21402 21:19:58 <ksf> !dl lin64 21:19:58 <PublicServer> ksf: http://binaries.openttd.org/nightlies/trunk/r21402/openttd-trunk-r21402-linux-generic-amd64.tar.xz 21:20:43 <Sylf> !password 21:20:43 <PublicServer> Sylf: puppet 21:20:46 <ksf> ....tar.xz? wtf? 21:21:06 <hylje> extra zipped 21:21:07 <Sylf> there's gz version on that site too 21:21:19 <ksf> I even have xz installed. never heard of it. 21:21:32 <PublicServer> *** Game still paused (number of players) 21:21:33 <PublicServer> *** Sylf joined the game 21:21:52 <hylje> http://en.wikipedia.org/wiki/Xz 21:21:53 <Webster> Title: xz - Wikipedia, the free encyclopedia (at en.wikipedia.org) 21:22:58 <ksf> xz -dc openttd-trunk-r21402-linux-generic-amd64.tar.xz|tar xvf - 21:23:17 <Sylf> I think recent tar has unxz option too 21:23:34 <ksf> used to do that all the time aeons ago, when tar didn't come with bz2 21:24:05 <Sylf> heh, I still have some environment where tar doesn't unzip gz 21:24:17 <hylje> looks like xz is here to stay 21:26:36 <ksf> !password 21:26:36 <PublicServer> ksf: puppet 21:26:43 <PublicServer> *** Game still paused (number of players) 21:26:45 <PublicServer> *** ksf joined the game 21:29:06 <Mazur> tar -xJvf openttd-trunk-r21402-linux-generic-amd64.tar.xz 21:29:16 <PublicServer> *** ksf has left the game (leaving) 21:29:36 <Sylf> -j for bz2, -J for xz? 21:29:42 <Mazur> Yes. 21:29:57 <ksf> they should just bleeding autodetect. 21:30:07 <Sylf> :p 21:30:16 <hylje> if you want autodetect you don 21:30:17 <ksf> with my tar I'd have to do --use-compress-program=xz 21:30:19 <hylje> 't want to use tar 21:31:35 <ksf> heck there's even -a which compresses by archive suffix 21:32:03 <ksf> when I unpack stuff I really, really don't care and don't want to care about what compression was used. 21:32:19 <Mazur> file can detect the format. tar should have no trouble. 21:32:20 <ksf> I care when packing. 21:34:22 <hylje> it just sounds like you just need to care that the resulting archive is xz 21:34:43 <PublicServer> *** avdg has joined company #1 21:34:43 <PublicServer> *** Game unpaused (number of players) 21:39:04 <ksf> hmmm I wonder what pulled xz it's installed since may 21:40:29 <hylje> reverse dependency check intersected with installed packages 21:40:40 <PublicServer> * avdg hopes that the signals are right now 21:41:04 <PublicServer> <avdg> nope :( 21:41:32 <PublicServer> <Sylf> still playing with state machine? 21:41:47 <PublicServer> <avdg> yeah 21:41:49 <PublicServer> <avdg> without state 21:41:54 <PublicServer> <avdg> just a memory 21:43:05 <PublicServer> <avdg> k fixed 21:43:15 <hylje> memory is state 21:43:26 <PublicServer> <avdg> :p 21:43:40 <PublicServer> <avdg> something more passive 21:44:09 <hylje> only a function that always, given the same input twice, gives the same answer can be stateless 21:44:12 <PublicServer> <avdg> still not working 21:44:40 <PublicServer> <avdg> hmm, should work now 21:45:01 <PublicServer> <avdg> damm 21:46:29 <Mazur> fscking snooker players! 21:47:07 <Mazur> Get the flock out of the way of my HIGSENFY. 21:48:20 <PublicServer> <avdg> working fine now 21:49:49 <PublicServer> *** made screenshot at 000116CE: http://ps.openttdcoop.org/publicserver/webcam/000116CE.png 21:51:15 <ksf> state is an illusion. 21:51:35 <ksf> pass your "state" in as a parameter and see, it's gone. 21:55:40 <PublicServer> <avdg> just 1 without that machine 22:04:49 <PublicServer> *** made screenshot at 00037E5F: http://ps.openttdcoop.org/publicserver/webcam/00037E5F.png 22:09:42 <PublicServer> *** Sylf has left the game (connection lost) 22:09:43 <PublicServer> *** Game paused (number of players) 22:09:56 <Sylf> !password 22:09:56 <PublicServer> Sylf: motels 22:10:08 <PublicServer> *** Game still paused (number of players) 22:10:09 <PublicServer> *** Game unpaused (number of players) 22:10:11 <PublicServer> *** Sylf joined the game 22:10:12 <PublicServer> <avdg> :) 22:11:46 <PublicServer> *** Sylf has left the game (connection lost) 22:11:46 <PublicServer> *** Game paused (number of players) 22:11:48 <Sylf> ... 22:11:51 <Sylf> !password 22:11:51 <PublicServer> Sylf: motels 22:12:04 <PublicServer> *** Game still paused (number of players) 22:12:04 <PublicServer> *** Game unpaused (number of players) 22:12:07 <PublicServer> *** Sylf joined the game 22:19:49 <PublicServer> *** made screenshot at 0000D8E6: http://ps.openttdcoop.org/publicserver/webcam/0000D8E6.png 22:20:30 <PublicServer> <avdg> working :) 22:25:40 <PublicServer> <avdg> hmm 22:26:50 <PublicServer> <avdg> 1 group at marks station gets too many trains :( 22:28:26 *** Firartix has joined #openttdcoop 22:34:50 <PublicServer> *** made screenshot at 0000F8DC: http://ps.openttdcoop.org/publicserver/webcam/0000F8DC.png 22:43:29 <PublicServer> <Sylf> working on something? 22:43:37 <PublicServer> <avdg> passing trains and testing 22:43:51 <PublicServer> <avdg> I think my logics are broken 22:43:57 <PublicServer> <Sylf> :/ 22:44:12 <PublicServer> <avdg> just by overflow 22:44:27 <PublicServer> <avdg> and waiting trains (for greening) 22:44:57 <PublicServer> <avdg> again :( 22:45:07 <PublicServer> <avdg> but I'm using 1 dedicated for cleaning 22:49:42 <PublicServer> <avdg> going well 22:49:50 <PublicServer> *** made screenshot at 0000FEDC: http://ps.openttdcoop.org/publicserver/webcam/0000FEDC.png 22:50:10 <PublicServer> <avdg> not anymore :( 22:51:43 *** langzeitstudent has joined #openttdcoop 22:51:44 <PublicServer> <avdg> yay 22:54:11 <langzeitstudent> Alright, I tried to build the XeryusTC style roro exit mentioned in the blog entry "Advanced Building Revue 07: Stations" and now my head is hurting... anyone got any hints? :P 22:54:29 <PublicServer> <avdg> join? 22:54:44 <XeryusTC> langzeitstudent: dont try, you need to be mental to do it :P 22:54:46 <PublicServer> <avdg> try building it here 22:55:05 <PublicServer> <avdg> but I bet your brain will hurt here 22:55:13 <XeryusTC> also, just rebuilding my stuff doesnt work, everything is custom made for the situation :P 22:55:43 <V453000> ^ 22:55:56 <PulseNeon> Mental dutchies. 22:56:18 <XeryusTC> oh, and i must still admit, V453000 is right about my entries, they do look awesome 22:56:31 <XeryusTC> i realised that when I was my coal station entry on the PZ 22:56:39 <PublicServer> <Sylf> "look awesome" and that's it? ;) 22:56:50 <langzeitstudent> XeryusTC, I figured as much, but that exit looks like it can take a lot of traffic; I kept to some simple exits for now, but the trains seem to prefer crossing X intersections the wrong way just to anoy me :/ 22:57:07 <XeryusTC> haha, exits are a bitch 22:57:15 <XeryusTC> i still havent found the ideal way to make an exit ;) 22:57:22 <V453000> exits are indpeendent on that tbh 22:57:31 <XeryusTC> or well, not ideal and small 22:57:31 <V453000> just make exit however fits :) 22:57:44 <PublicServer> *** Sylf has left the game (connection lost) 22:57:44 <PublicServer> *** Game paused (number of players) 22:57:58 <Sylf> dammit 22:58:05 <XeryusTC> sometimes i think that the people on the PS are right though and that you dont need to fully balance an exit if you build a very well balanced entry 22:58:12 <XeryusTC> but then my brain starts working again :P 22:58:12 <PublicServer> <avdg> in the middle of a rebuild fase :p 22:58:25 <Sylf> I think many of us starts by copying examples 22:58:32 <PublicServer> <avdg> :p I think I'm always wrong, but don't know whats wrong 22:58:34 <langzeitstudent> my entry is not balanced at all xD 22:58:37 <V453000> Sylf: does not help at all in this case 22:58:45 *** Firartix has quit IRC 22:59:08 <PublicServer> <avdg> understanding your enemy and you will be wise :p 22:59:15 <V453000> from my own experience, it is best to just realize what is one doing, and try to build it ... somehow, maybe non on 1st attempt, but somehow :) 22:59:28 <Sylf> actually, copying some of SRNW constructs taught me a lot 22:59:41 <PublicServer> <avdg> try and error <- many people doing that way 22:59:48 *** DayDreamer has quit IRC 22:59:54 <Sylf> the other thing that helped is actually watching other people build in real time 22:59:55 <PublicServer> <avdg> with logic its easy 22:59:59 <ksf> building in ttd is very much like coding software 23:00:01 <PublicServer> <avdg> it succees or it fails 23:00:13 <Sylf> watching the progess is much better than seeing the product 23:00:16 <langzeitstudent> Yea. Copy some stuff, figure out what they try to do.. then do your own stuff. always worked so far :p 23:00:37 <ksf> erm. well, possibly. 23:00:45 <PublicServer> * avdg needs to finish his rebuild 23:01:00 <ksf> but such thoughts as top-down and bottom-up, extend, optimise, refactor, all apply. 23:01:09 <Sylf> !password 23:01:09 <PublicServer> Sylf: sauces 23:01:19 <PublicServer> *** Game still paused (number of players) 23:01:19 <PublicServer> *** Game unpaused (number of players) 23:01:19 <PublicServer> *** Sylf joined the game 23:01:23 <PublicServer> <avdg> ty 23:01:29 <XeryusTC> copying is a fine way to learn stuff 23:01:36 <XeryusTC> as long as you also understand how it works 23:01:44 <PublicServer> <avdg> smart copying, not dump copying ;-) 23:01:50 <langzeitstudent> yea.. thats what I am trying :P 23:02:03 <langzeitstudent> But...head... hurting...:( 23:02:10 <PublicServer> <avdg> though, a bit being dumb helps 23:02:17 <PublicServer> <avdg> don't hurt it 23:02:23 <XeryusTC> honestly, i still dont understand most of V453000s logic stuff, but if i see it broken down to its main parts i start to understand 23:02:29 <PublicServer> <avdg> find whats the hard stuff 23:02:39 <PublicServer> <avdg> yeah, V is a strange guy :p 23:02:50 <PublicServer> <avdg> I can't catch him either 23:03:19 <Sylf> so, what are we doing, trying to learn from his revues? :p 23:03:20 <ksf> laziness, impatience, and hubris are the virtues you need. 23:03:34 <Sylf> that's IT 23:03:35 <ksf> http://c2.com/cgi/wiki?LazinessImpatienceHubris 23:03:36 <Webster> Title: Laziness Impatience Hubris (at c2.com) 23:03:40 <XeryusTC> laziness is very good actually :P 23:03:48 <V453000> ... 23:03:56 <ksf> yeah don't build nets you can't maintain. 23:04:09 <Sylf> impatience kills this game, i think 23:04:09 <ksf> don't build a lllllrrrrr mainline as money maker. 23:04:29 <langzeitstudent> I do prefer LR-LR lines :P 23:04:48 <ksf> nah impatience is the anger you feel when there's a deadlock. 23:04:52 <PublicServer> *** made screenshot at 00008F34: http://ps.openttdcoop.org/publicserver/webcam/00008F34.png 23:05:00 <ksf> you gotta have that or you have constant deadlocks. 23:05:12 <ksf> or, even worse, crashed trains on the tracks. 23:05:19 <XeryusTC> avdg: have you seen the network on the PZ btw? 23:05:49 <PublicServer> <avdg> nope 23:06:19 <PublicServer> <avdg> bleh 23:06:25 <PublicServer> <avdg> my logics sucks 23:06:32 <PublicServer> <Sylf> :/ 23:06:42 <PublicServer> <avdg> its just the slow trains 23:06:46 <langzeitstudent> Hmm. The welcome server game is pretty much done again.. Never getting the right moment it seems :p 23:06:59 <V453000> :p 23:07:08 <Sylf> I heard it might be restarted tomorrow 23:07:12 <Sylf> no guarantee what time 23:07:16 <PublicServer> <avdg> idiot trains are clearing too slow 23:07:25 *** thgergo has quit IRC 23:07:44 <V453000> Sylf: no shit! :P 23:07:58 <Sylf> ^_^ 23:09:06 <PublicServer> <avdg> mm 23:09:09 <PublicServer> <avdg> hmm 23:09:59 <langzeitstudent> Is there a password to just watch that public server game? 23:10:07 <V453000> @quickstart 23:10:08 <V453000> ^ 23:10:08 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:10:09 <Sylf> !password 23:10:09 <PublicServer> Sylf: rodent 23:10:21 <XeryusTC> langzeitstudent: the same as the normal password ;) 23:10:26 <Sylf> ya... quickstart is better 23:10:47 <PublicServer> *** V453000 joined the game 23:10:48 <PublicServer> <V453000> lo 23:10:51 <PublicServer> <avdg> hi 23:11:10 <langzeitstudent> kay.. need some grfs though 23:11:21 <PublicServer> <V453000> quickstart should say it all 23:11:29 <avdg> !grf 23:11:29 <PublicServer> avdg: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 23:11:35 <PublicServer> <V453000> hm, Drop 03 will need more platforms for the 3 lines 23:11:51 <PublicServer> *** V453000 has left the game (connection lost) 23:11:54 <V453000> mh 23:12:03 <V453000> will upgrade stuff tomorrow 23:12:10 <V453000> got very crappy connection here 23:12:40 *** thgergo has joined #openttdcoop 23:13:56 <PublicServer> *** Intexon has left the game (leaving) 23:17:22 <langzeitstudent> !password 23:17:22 <PublicServer> langzeitstudent: rodent 23:17:30 <PublicServer> *** teilzeitstudent joined the game 23:19:01 <PublicServer> <avdg> bleh, we sbould split 2 away from marks station 23:19:11 <PublicServer> <avdg> just for expansion reasons 23:19:15 <PublicServer> <Sylf> too busy? 23:19:18 <PublicServer> <avdg> too 23:19:30 <PublicServer> <avdg> and I don't want to add stations on top of that hill 23:19:52 <PublicServer> *** made screenshot at 0000F8E1: http://ps.openttdcoop.org/publicserver/webcam/0000F8E1.png 23:19:57 <PublicServer> <Sylf> maybe tomorrow 23:20:03 <V453000> I think it would be appropriate to just split the station into 2 ... making another one next to it 23:20:05 <PublicServer> <Sylf> I need to get going 23:20:15 <PublicServer> <avdg> it spreads also the load 23:20:24 <V453000> and making the transfers load at A, drop at 1, load at A, drop at 2 23:20:25 <PublicServer> <avdg> especially on the ml 23:20:42 <V453000> so we would keep the original 23:20:54 <PublicServer> <Sylf> hm, ok... 23:21:12 <PublicServer> <avdg> 1 big exit means all trains should take it, or miss it 23:21:16 <V453000> that way you can make even another split there (which would be best) 23:21:20 <PublicServer> <avdg> wich happens often with big waves 23:21:50 *** Intexon has quit IRC 23:22:04 <PublicServer> <avdg> marked the target :p 23:22:07 <langzeitstudent> those blue tracks all over the place...magic circles? :p 23:22:07 <PublicServer> *** Spike joined the game 23:22:16 <PublicServer> <avdg> magic logics : 23:22:18 <PublicServer> <avdg> ) 23:23:06 <V453000> me off, good night 23:23:12 <XeryusTC> gn V 23:23:14 <PublicServer> <avdg> gn 23:25:06 <PublicServer> <avdg> lets add more trains :p 23:25:10 <PublicServer> <avdg> close to 1200 23:25:43 <PublicServer> <Sylf> go for it 23:25:45 <PublicServer> <Sylf> then I'll bail out 23:25:49 <PublicServer> <avdg> 4 trains left :p 23:26:16 <PublicServer> <avdg> upgrade !separate me and you get more trains :) 23:26:18 <PublicServer> <Sylf> looks like I get to expand drop 5 later 23:27:13 <PublicServer> <Sylf> see ya 23:27:16 <PublicServer> <Sylf> I'm off 23:27:18 <PublicServer> <avdg> cya 23:27:20 <PublicServer> *** Sylf has left the game (leaving) 23:27:20 <PublicServer> *** Game paused (number of players) 23:28:06 <langzeitstudent> Hmm. Those circles are curious. Whats the point of them, for example at Sundstone East? All it does is make trains leave in a bulk? 23:28:18 <PublicServer> <avdg> convert signals 23:28:22 <PublicServer> <avdg> red to green, green to red 23:28:38 <PublicServer> <Spike> it's a sort of mass release mechanism in this case 23:28:41 <langzeitstudent> Yea, the result is 4 trains leaving in a bulk? 23:28:55 <PublicServer> <avdg> yeah, in some constructions 23:29:20 *** hylje has quit IRC 23:29:34 <PublicServer> <avdg> that thing is asking if that loading train is getting moved 23:29:53 <PublicServer> <avdg> and blocks if it does 23:30:03 <langzeitstudent> Yea, but why bother? Why not just let the trains leave once full? 23:30:05 <PublicServer> <avdg> try it offline 23:30:27 <PublicServer> <avdg> these trains have no orders 23:30:38 <PublicServer> <avdg> without a regulator, they pass the station without the cargo 23:31:04 <PublicServer> <avdg> because they only load what there is 23:32:09 <langzeitstudent> Ookay. Why not give them a "full load" order and then just let them leave when they can? 23:32:21 <PublicServer> <avdg> because they have to go to any station 23:32:31 <PublicServer> <avdg> we don't have the order "any station" 23:33:01 <PublicServer> <teilzeitstudent> ah.. those trains just go whereever there are free tracks? 23:33:11 <PublicServer> <avdg> yeah 23:33:15 <PublicServer> <avdg> thats the goal of srnw 23:33:22 <PublicServer> <avdg> aka self regulated network 23:33:24 <PublicServer> <teilzeitstudent> as opposed to "fill stuff there, then drop it there" 23:33:31 <PublicServer> <avdg> yeah 23:33:51 <PublicServer> <teilzeitstudent> ah. the mess makes a lot more sence now :P 23:33:57 <PublicServer> <avdg> actually, without knowing it 23:34:12 <PublicServer> <avdg> these trains are "idiots" 23:34:41 <PublicServer> <avdg> the logics and signals give them instructions 23:34:52 <PublicServer> *** made screenshot at 0000B8C3: http://ps.openttdcoop.org/publicserver/webcam/0000B8C3.png 23:37:19 <PublicServer> <teilzeitstudent> yea. I've used "logic junctions"only to spread trains across thebeginning of a mainline for now.And no, never built a looping mainline across the map for now :p 23:37:24 <PublicServer> *** teilzeitstudent has left the game (leaving) 23:37:36 <PublicServer> <avdg> well, we have many players 23:37:39 <PublicServer> <avdg> which helps :p 23:37:49 <langzeitstudent> yea :P 23:37:59 <^Spike^> avdg that is a theory that says 1 idiot can't do much.. but putting alot of them together makes them smart ;) 23:38:03 <^Spike^> this is a nice example :) 23:38:07 <^Spike^> 1 train alone won't do much 23:38:16 <^Spike^> let alot of them ride.. and it all makes sense :) 23:38:38 <PublicServer> <avdg> like a factory 23:38:41 <langzeitstudent> tried to get some mates to coop a company a while ago.. but they always prefered some deathmatch-style :p 23:39:01 <PublicServer> <avdg> keep things simple, to create a big mass (which always suprises people :p) 23:39:43 <PublicServer> <avdg> people like impressive stuff, as long as they don't have to know how it works and it does work 23:40:03 <langzeitstudent> xD 23:40:25 <langzeitstudent> That is true. Thats why computers are famous I guess :P 23:40:27 <PublicServer> <avdg> tomorrow, facebook down, what will happen? 23:40:49 <^Spike^> do i care? 23:40:51 <PublicServer> <avdg> I don't care, I don't have an acc :p 23:40:56 <langzeitstudent> Everyone twitters "facebook is down. arg". 23:41:00 <PublicServer> <avdg> :D 23:41:13 <^Spike^> twitter is as far as i will go.... :) 23:41:29 <PublicServer> <avdg> more read then write here :p 23:41:35 <^Spike^> same here.. 23:41:42 <PublicServer> <avdg> lets say 99% read isn't enough 23:41:43 <^Spike^> although i do tend to write more now a days... 23:41:44 <^Spike^> but well 23:41:51 <langzeitstudent> Been to twitter once to check some wikileaks stuff. Never bothered before 23:42:06 <PublicServer> <avdg> webversion isn't that helpfull 23:42:20 <PublicServer> <avdg> as a plugin in a chatprogram it is more usefull 23:42:25 <langzeitstudent> Twitter is mental masturbation in its purest form :p 23:42:41 <PublicServer> <avdg> bleh, msn -> pure irc 23:43:01 <PublicServer> <avdg> ofc, the microsoft way 23:44:47 <PublicServer> <avdg> most stuff are done easely, there is a system behind it, but its not always visible 23:47:02 <PublicServer> *** Game still paused (number of players) 23:47:02 <PublicServer> *** Game unpaused (number of players) 23:47:03 <PublicServer> *** Mazur joined the game 23:47:18 <langzeitstudent> Hmm I'm just wondering if I can apply that srnw stuff to my passenger hubs 23:47:44 <langzeitstudent> Would have to grok the srnw stuff first, though :p 23:47:54 <PublicServer> <avdg> we've done it 23:48:02 <Mazur> Stranger in a Strange land. 23:48:56 <Mazur> What, you use the word, but don;t know wheree it comes from??? 23:49:14 <langzeitstudent> avdg, is that game in the archives somewhere? 23:49:14 <PublicServer> <avdg> ? 23:49:20 <PublicServer> <avdg> yeah 23:49:26 <PublicServer> <avdg> look up at city games 23:49:27 <Mazur> langzeitstudent used "grok?. 23:49:34 <PublicServer> <avdg> I can't paste a number on it 23:49:35 <Mazur> langzeitstudent used "grok". 23:49:53 <PublicServer> *** made screenshot at 0000BCC5: http://ps.openttdcoop.org/publicserver/webcam/0000BCC5.png 23:49:54 <langzeitstudent> yea i did and i love the novel. though you refered to the game you just entered :P 23:50:02 <langzeitstudent> thought* 23:50:15 <langzeitstudent> or however you spell it :p 23:50:26 <Mazur> Just like that. 23:50:50 <langzeitstudent> avdg, I'll check 23:50:52 <Mazur> To quote the past and greatly missed Tommy Cooper. 23:51:40 <avdg> 140? 23:53:21 <avdg> 157 23:54:27 <langzeitstudent> avg, looks like it. 23:55:10 <langzeitstudent> Though I'll try to figure it out tomorrow. Time for bed I guess... gn8 23:55:18 *** langzeitstudent has quit IRC