Config
Log for #openttdcoop on 23rd December 2010:
Times are UTC Toggle Colours
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02:10:37  <Sylf> !password
02:10:37  <PublicServer> Sylf: dredge
02:10:54  <PublicServer> *** Game still paused (number of players)
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07:03:19  <planetmaker> moin
07:06:40  <Mazur> Moar.
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12:48:50  <blackb0x> !passowrd
12:48:55  <blackb0x> oh
12:48:58  <blackb0x> !password
12:48:58  <PublicServer> blackb0x: dredge
12:49:12  <PublicServer> *** Game still paused (number of players)
12:49:13  <PublicServer> *** blackbox joined the game
12:49:17  <blackb0x> thats a good band :D
12:55:17  <PublicServer> *** Game still paused (number of players)
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12:55:20  <PublicServer> *** avdg joined the game
12:55:27  <PublicServer> <avdg> hi
12:55:47  <PublicServer> <blackbox> hi :)
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13:00:19  <PublicServer> ***  made screenshot at 00022B3C: http://ps.openttdcoop.org/publicserver/webcam/00022B3C.png
13:15:19  <PublicServer> ***  made screenshot at 0001F9A4: http://ps.openttdcoop.org/publicserver/webcam/0001F9A4.png
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13:43:01  <Absolutis> !players
13:43:03  <PublicServer> Absolutis: Client 376 (Orange) is blackbox, in company 1 (Martian Maniacs UnLTD.)
13:43:03  <PublicServer> Absolutis: Client 377 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
13:43:09  <Absolutis> !password
13:43:09  <PublicServer> Absolutis: fluffs
13:45:19  <PublicServer> ***  made screenshot at 000276D7: http://ps.openttdcoop.org/publicserver/webcam/000276D7.png
13:45:39  <PublicServer> *** Spike joined the game
13:45:41  <PublicServer> <avdg> hi spike
13:46:01  <Absolutis> !password
13:46:01  <PublicServer> Absolutis: pusses
13:46:17  <PublicServer> *** Absolutis joined the game
13:46:21  <PublicServer> <avdg> and hey Absolutis
13:46:31  *** Absolutis is now known as CharcoalDioxide
13:46:43  <PublicServer> *** Absolutis has changed his/her name to CharcoalDioxide
13:47:27  <PublicServer> <CharcoalDioxide> im on mac, much slower with openttd and also the nick hasnt got changed on mac yet :)
13:47:38  <PublicServer> <avdg> well, I'm also on a mac
13:48:37  <blackb0x> !players
13:48:40  <PublicServer> blackb0x: Client 376 (Orange) is blackbox, in company 1 (Martian Maniacs UnLTD.)
13:48:40  <PublicServer> blackb0x: Client 377 (Orange) is avdg, in company 1 (Martian Maniacs UnLTD.)
13:48:40  <PublicServer> blackb0x: Client 378 is Spike, a spectator
13:48:40  <PublicServer> blackb0x: Client 382 (Orange) is CharcoalDioxide, in company 1 (Martian Maniacs UnLTD.)
13:49:19  <PublicServer> *** blackbox has left the game (connection lost)
14:00:20  <PublicServer> ***  made screenshot at 000113AC: http://ps.openttdcoop.org/publicserver/webcam/000113AC.png
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14:13:45  <PublicServer> <CharcoalDioxide> hmm, look at !here
14:14:14  <PublicServer> <CharcoalDioxide> the gate is not always working perfectly
14:14:28  <PublicServer> <avdg> hmm
14:14:34  <PublicServer> <avdg> whats the flaw?
14:14:36  <PublicServer> <CharcoalDioxide> the train waits at he wrong spot
14:14:45  <Sylf> it happens
14:14:56  <PublicServer> <avdg> hmm, what if we turn the gate?
14:15:11  <Sylf> 1-train NOT gate, right?
14:15:11  <PublicServer> <CharcoalDioxide> ?
14:15:13  <PublicServer> <avdg> or the train is too late
14:15:15  <PublicServer> <avdg> yeah
14:15:17  <PublicServer> <CharcoalDioxide> yes
14:15:20  <PublicServer> ***  made screenshot at 000103A7: http://ps.openttdcoop.org/publicserver/webcam/000103A7.png
14:15:23  <Sylf> that's why it's not used at splits
14:15:45  <PublicServer> <avdg> this one is always at the wrong spot
14:15:46  <Sylf> that type is too unreliable for critical spots
14:15:47  <PublicServer> <CharcoalDioxide> the train is always too late
14:16:03  <Sylf> !password
14:16:04  <PublicServer> Sylf: crazed
14:16:06  <PublicServer> <CharcoalDioxide> lets see if that fixes it
14:16:19  <PublicServer> *** Sylf joined the game
14:16:40  <PublicServer> <avdg> bleh
14:16:42  <PublicServer> <CharcoalDioxide> yep, still does that
14:16:49  <Sylf> wrong singal type
14:17:07  <Sylf> it was combo signal, not exis signal... that's one thing
14:17:37  <PublicServer> <Sylf> and it's not "late"
14:17:37  <PublicServer> <avdg> :D
14:17:43  <PublicServer> <Sylf> it's making wrong turn
14:17:49  <PublicServer> <avdg> yeah
14:18:16  <PublicServer> <avdg> there is something strange happening with these penalties
14:18:34  <PublicServer> <Sylf> it probably was wrong signal at the top
14:18:48  <PublicServer> <avdg> now it works correctly
14:19:32  <PublicServer> <avdg> hmm
14:20:24  <PublicServer> <Sylf> ok, my shortest stay.  See ya all
14:20:28  <PublicServer> <Sylf> time for work
14:20:31  <PublicServer> *** Sylf has left the game (connection lost)
14:20:33  <PublicServer> <avdg> cya
14:21:00  <PublicServer> <avdg> hmm, cleanup/finalize fase?
14:21:23  <CharcoalDioxide> hmm, yes?
14:21:51  <PublicServer> <avdg> I don't know what will be happening for the next game
14:23:17  <PublicServer> <avdg> hmm, 1 more broken not
14:24:19  <PublicServer> <avdg> it simply has no routing
14:24:33  <PublicServer> *** Spike has left the game (connection lost)
14:24:37  <PublicServer> <avdg> the train is lost, so its behavior is "unknow"
14:27:38  <PublicServer> <avdg> fixed
14:30:20  <PublicServer> ***  made screenshot at 00017B4D: http://ps.openttdcoop.org/publicserver/webcam/00017B4D.png
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14:55:58  <PublicServer> <avdg> hmm?
14:56:28  <PublicServer> <avdg> CharcoalDioxide: are you here?
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16:46:02  <blackb0x> !players
16:46:05  <PublicServer> blackb0x: There are currently no clients connected to the server
16:46:52  <blackb0x> seems like everybody is busy because of christmas :)
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20:03:09  <V453000> !password
20:03:09  <PublicServer> V453000: panned
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21:41:13  <XeryusTC> V453000: nearly time to end this game yet?
21:41:29  <V453000> in about 1 week
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22:15:13  <langzeitstudent> Is there a way to make trains not turn around and drive back to the next signal if they have to wait too long at some red signal?
22:15:37  <Xaroth> there are settings to increase the time it waits before it does
22:16:03  <Xaroth> but if you use mostly 1-way signals they'll bounce back off of the first they encounter anyhow
22:18:54  <langzeitstudent> I know and I've fixed my wanna-be srnw station that way, but still.. the entry signal only goes green for a split second and if the train turned back some second before that, it wont be let in. Of course, that time-before-turn-around appears to match the time my station needs to be filled xD
22:19:00  <langzeitstudent> Whats the setting called?
22:19:28  <langzeitstudent> Checked the .cfg, but not sure
22:19:46  <Xaroth> those aren't in the cfg
22:19:52  <Xaroth> and they are part of the pathfinder
22:19:55  <Xaroth> maybe the wiki has them
22:19:56  <Xaroth> not sure
22:20:05  <langzeitstudent> 'kay, I'll check thanks
22:22:01  <Ammler> @wiki setdef
22:22:04  <Webster> Setdef - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=setdef
22:22:15  <Ammler> langzeitstudent: there you find our settings we change from default ^
22:22:27  <langzeitstudent> For future reference: "wait_oneway_signal" is the one.
22:22:30  <langzeitstudent> Ammler, thanks :p
22:22:46  <Ammler> 255=off
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22:54:21  <Atoompje> just wondering.. is it possible to load newgrfs into a game with only rcon commands?
22:55:58  <Xaroth> not that i'm aware of
22:56:10  <Xaroth> wouldn't work tho
22:56:17  <Xaroth> as clients need the grf to be able to play
22:56:25  <Xaroth> so you can't really load stuff while it's running multiplayer
22:56:44  <Atoompje> ah ok :)
22:57:07  <Xaroth> it's like trying to change a wheel on a car while driving
22:57:26  <Xaroth> it won't survive with a wheel missing :p
22:59:12  <Atoompje> i was hoping for a command to add newgrfs to the game which are appied after a reset or so.. :P
23:00:24  <Xaroth> ssh to the server and edit the cnf? :P
23:00:54  <Atoompje> i control a server which i only can control by rcon.. =[
23:01:04  <^Spike^> Xaroth i think it takes alot of skill.. but changing the wheel while driving isn't impossible? ;)
23:01:07  <Atoompje> or is it possible to hack the cnf by rcon?:P
23:01:23  <Xaroth> ^Spike^: proof or didn't happen.
23:01:32  <Atoompje> :D
23:01:36  <^Spike^> ehm/... eaasier: Make a map yourself with the GRFs you want.. upload.. and play
23:01:45  <^Spike^> note: Make sure the server also has those GRFs
23:03:18  <Atoompje> :)
23:03:25  <Atoompje> i'll try that
23:04:46  <XeryusTC> !password
23:04:47  <PublicServer> XeryusTC: panned
23:06:25  <XeryusTC> !dl win64
23:06:25  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r21534/openttd-trunk-r21534-windows-win64.zip
23:08:29  <PublicServer> *** Game still paused (number of players)
23:08:32  <PublicServer> *** Spike joined the game
23:09:22  <PublicServer> *** Game still paused (number of players)
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23:13:46  <PublicServer> *** Game still paused (number of players)
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23:20:24  <blackb0x> !players
23:20:27  <PublicServer> blackb0x: Client 389 is Spike, a spectator
23:20:27  <PublicServer> blackb0x: Client 390 (Orange) is XeryusTC, in company 1 (Martian Maniacs UnLTD.)
23:20:27  <PublicServer> blackb0x: Client 392 is Atoompje, a spectator
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23:24:44  <PublicServer> *** Spike has left the game (leaving)
23:26:26  <PublicServer> *** XeryusTC has left the game (connection lost)
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23:56:04  <bonham> @quickstart
23:56:06  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart

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