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00:18:28 *** scarecrow has joined #openttdcoop 00:26:31 <Sylf> !password 00:26:31 <PublicServer> Sylf: flails 00:26:52 <PublicServer> *** Game still paused (number of players) 00:26:52 <PublicServer> *** Sylf joined the game 00:40:19 <PublicServer> *** Sylf has left the game (leaving) 00:42:22 <PublicServer> *** made screenshot at 0003D2ED: http://ps.openttdcoop.org/publicserver/webcam/0003D2ED.png 00:47:19 *** Progman has quit IRC 00:56:55 <PublicServer> *** Game still paused (number of players) 00:56:55 <PublicServer> *** Mazur joined the game 00:57:43 *** sturmii has quit IRC 01:00:51 *** scarecrow has quit IRC 01:17:02 *** pugi has quit IRC 01:36:01 *** KenjiE20 has quit IRC 02:22:04 *** Chris_Booth has quit IRC 02:38:16 <PublicServer> <Mazur> Gods, this is all going too fast with all these people here. 02:45:06 *** thgergo has quit IRC 02:48:29 <V453000> !password 02:48:29 <PublicServer> V453000: flails 02:48:51 <PublicServer> *** Game still paused (number of players) 02:48:51 <PublicServer> *** Game unpaused (number of players) 02:48:52 <PublicServer> *** V453000 joined the game 02:49:07 <PublicServer> *** V453000 has left the game (connection lost) 02:49:07 <PublicServer> *** Game paused (number of players) 02:49:21 <PublicServer> *** Game still paused (number of players) 02:49:21 <PublicServer> *** Game unpaused (number of players) 02:49:23 <PublicServer> <V453000> hi 02:49:24 <PublicServer> *** V453000 joined the game 02:57:23 <PublicServer> *** made screenshot at 00025DE5: http://ps.openttdcoop.org/publicserver/webcam/00025DE5.png 02:57:30 <PublicServer> <Mazur> V453000: I thought of startinga bus service in Tendhead Cross, to help it expand, finally. 02:58:07 <PublicServer> <Mazur> But road vehicles are filled up. 03:00:07 <PublicServer> <V453000> just sell some other grower busses not needed anymore :) 03:00:21 <PublicServer> <V453000> just like those on logic island 03:02:41 *** perk111 has quit IRC 03:03:59 <PublicServer> <Mazur> Btw, nice Candy District of Steel. 03:07:21 <PublicServer> <V453000> he, thanks 03:07:29 <PublicServer> <V453000> took some time 03:07:39 <PublicServer> <Mazur> I could see. 03:12:24 <PublicServer> *** made screenshot at 0003ED01: http://ps.openttdcoop.org/publicserver/webcam/0003ED01.png 03:13:24 <PublicServer> <V453000> doing something? I will have to go ... 4:13 :| 03:16:02 <PublicServer> <Mazur> Well, like I said, i was trying to convince Tendhead Crossto grow. 03:16:27 <PublicServer> <Mazur> It's stuck between 1200 and 1700. 03:16:41 <PublicServer> <V453000> well if you need busses, you can sell all RVs on logic island without a doubt 03:17:03 <PublicServer> <Mazur> Will do. 03:17:30 <PublicServer> <V453000> there arent many, but most of the towns at ICE dont need busses anymore either 03:17:44 <PublicServer> <V453000> just recycle growing power :) 03:18:07 <PublicServer> <Mazur> Yup. 6 will do to start, 3 either way round. 03:18:19 <PublicServer> <V453000> should be enough :) 03:19:52 <PublicServer> <V453000> I know the fast steamers are nice, but when they can barely move I think it is nicer to add some slow ones to eyecandy island, dont you think? 03:20:04 <PublicServer> <Mazur> Yep. 03:20:19 <PublicServer> <Mazur> I like ships on general principle. 03:20:32 <PublicServer> <V453000> shi what? 03:26:16 <PublicServer> <Mazur> Done. 03:26:20 <PublicServer> <V453000> :) 03:27:24 <PublicServer> *** made screenshot at 000165CB: http://ps.openttdcoop.org/publicserver/webcam/000165CB.png 03:42:25 <PublicServer> *** made screenshot at 00011988: http://ps.openttdcoop.org/publicserver/webcam/00011988.png 03:43:54 <PublicServer> <V453000> hmm 03:44:04 <PublicServer> <V453000> why does island 13 have all train groups and others dont 03:44:10 <PublicServer> <V453000> I would unify 13 imo 03:44:59 <PublicServer> <Mazur> fine by me. 03:45:09 <PublicServer> <Mazur> 12 is split,. too. 03:45:17 <PublicServer> <V453000> that is ok 03:45:27 <PublicServer> <V453000> that is separate networks 03:45:47 <PublicServer> <V453000> anD 14... you need that for pax 03:45:49 <PublicServer> <Mazur> Just move tha trains in the lists to the TTT one? 03:45:55 <PublicServer> <V453000> ye 03:46:51 <PublicServer> <Mazur> How did you move that group? 03:47:26 <PublicServer> <V453000> shared orders? 03:48:08 <PublicServer> <V453000> Manage List: add shared vehicles 03:48:14 <PublicServer> <Mazur> Ah! 03:49:15 <PublicServer> <V453000> anyway, I will be going 03:49:15 <PublicServer> <V453000> good night 03:49:18 <PublicServer> <Mazur> Sleep well. 03:49:25 <PublicServer> *** V453000 has left the game (connection lost) 03:49:27 <PublicServer> *** Game paused (number of players) 03:49:43 <PublicServer> *** Mazur has left the game (leaving) 03:57:25 <PublicServer> *** made screenshot at 00010D69: http://ps.openttdcoop.org/publicserver/webcam/00010D69.png 06:08:23 *** DayDreamer has joined #openttdcoop 06:19:35 *** roboboy has joined #openttdcoop 06:46:02 *** benom has joined #openttdcoop 06:57:22 *** DayDreamer has quit IRC 07:27:56 *** benom has quit IRC 08:08:02 *** pugi has joined #openttdcoop 08:16:25 *** Vinnie has joined #openttdcoop 08:22:50 *** real` has quit IRC 08:23:12 *** real` has joined #openttdcoop 08:29:44 *** roboboy has quit IRC 08:36:21 *** Chrill has joined #openttdcoop 08:37:01 *** Progman has joined #openttdcoop 09:08:39 *** perk11 has joined #openttdcoop 09:26:40 *** Intexon has joined #openttdcoop 09:44:35 *** benom has joined #openttdcoop 09:59:30 *** perk11 has quit IRC 10:18:16 *** robotboy has joined #openttdcoop 10:46:46 *** ODM has joined #openttdcoop 10:46:46 *** ChanServ sets mode: +o ODM 11:16:58 <V453000> !password 11:16:58 <PublicServer> V453000: lambed 11:17:11 <PublicServer> *** Game still paused (number of players) 11:17:14 <PublicServer> *** V453000 joined the game 11:19:09 <V453000> morning :) 11:19:13 *** robotboy has quit IRC 11:27:25 <PublicServer> *** made screenshot at 00010766: http://ps.openttdcoop.org/publicserver/webcam/00010766.png 11:30:43 *** KenjiE20 has joined #openttdcoop 11:30:43 *** ChanServ sets mode: +o KenjiE20 11:41:50 *** Chrill has quit IRC 11:48:31 <V453000> !unpause 11:48:31 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 11:48:33 <PublicServer> *** Game unpaused (number of players) 11:49:51 <V453000> !auto 11:49:51 <PublicServer> *** V453000 has enabled autopause mode. 11:49:52 <PublicServer> *** Game paused (number of players) 11:50:05 <V453000> !unpause 11:50:05 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 11:50:07 <PublicServer> *** Game unpaused (number of players) 11:50:29 <V453000> !auto 11:50:29 <PublicServer> *** V453000 has enabled autopause mode. 11:50:29 <PublicServer> *** Game paused (number of players) 11:57:25 <PublicServer> *** made screenshot at 00036AAB: http://ps.openttdcoop.org/publicserver/webcam/00036AAB.png 12:07:07 *** Chris_Booth has joined #openttdcoop 12:08:07 <Vinnie> i will join 12:08:09 <Vinnie> !password 12:08:09 <PublicServer> Vinnie: poring 12:08:40 <PublicServer> *** Game still paused (number of players) 12:08:42 <PublicServer> *** Vinnie joined the game 12:08:44 <PublicServer> *** Vinnie has joined company #1 12:08:44 <PublicServer> *** Game unpaused (number of players) 12:08:44 <hylje> poring 12:08:53 <hylje> po-poring 12:08:59 <PublicServer> <Vinnie> they are poring in 12:10:09 <PublicServer> <Vinnie> V train 328? 12:10:11 <PublicServer> *** V453000 has left the game (connection lost) 12:10:11 <PublicServer> *** Game paused (number of players) 12:11:00 <PublicServer> *** Vinnie has joined spectators 12:12:39 <V453000> aww 12:12:40 <V453000> !password 12:12:40 <PublicServer> V453000: poring 12:13:00 <PublicServer> *** Game still paused (number of players) 12:13:03 <PublicServer> *** V453000 joined the game 12:13:06 <PublicServer> <V453000> yes 328 12:13:26 <PublicServer> <V453000> I think that should work 12:13:33 <PublicServer> <V453000> since it is basically the same as the original one 12:13:36 <PublicServer> <V453000> just replacing the waypoint 12:15:57 <V453000> Vinnie: come join so we can try it? :) 12:16:30 <Chris_Booth> afternoon all 12:16:44 <PublicServer> *** Vinnie has joined company #1 12:16:44 <PublicServer> *** Game unpaused (number of players) 12:16:48 <PublicServer> <Vinnie> Hello Chris Booth 12:17:10 <PublicServer> *** Chris Booth joined the game 12:17:18 <PublicServer> <Vinnie> shouldt order 3 be more or equal to 12:18:06 <PublicServer> <V453000> just put it simply 12:18:20 <PublicServer> <V453000> at the old orders, train go to a waypoint 12:18:34 <PublicServer> <V453000> which is nowhere else than in the overflow 12:18:42 <PublicServer> <V453000> no they are going to the same place 12:18:49 <PublicServer> <V453000> *now 12:19:22 <PublicServer> <Chris Booth> what is train 107 doing? 12:19:56 <PublicServer> <Vinnie> a test to see if that orderlist is proper 12:20:11 <PublicServer> <Chris Booth> ooh I see that why it has different wagons 12:20:22 <PublicServer> <V453000> hi CB :) 12:20:47 *** tycoondemon has quit IRC 12:21:34 *** DayDreamer has joined #openttdcoop 12:24:51 <PublicServer> <Vinnie> orderlist isnt working 12:24:57 <PublicServer> <V453000> why not 12:25:16 <PublicServer> <Vinnie> train 328 is underway to steelmill but it transferd 12:25:19 <PublicServer> <Vinnie> its empty 12:25:51 <PublicServer> <V453000> hm 12:25:53 <PublicServer> <V453000> wtf 12:26:03 <PublicServer> <Vinnie> order 11 should fix that 12:27:02 <PublicServer> <V453000> needs more than 95 then :) 12:27:04 *** tycoondemon has joined #openttdcoop 12:27:26 <PublicServer> *** made screenshot at 00037AE3: http://ps.openttdcoop.org/publicserver/webcam/00037AE3.png 12:30:13 <PublicServer> <Vinnie> not working :( train is full and still heading to overflow 12:30:25 <PublicServer> <V453000> I dont understand how come 12:30:41 <PublicServer> <Vinnie> its not a repeating loop in the orderlist 12:30:43 *** thgergo has joined #openttdcoop 12:30:47 <PublicServer> <V453000> yes but why 12:31:05 <PublicServer> <V453000> the only difference is wp vs station 12:31:11 <PublicServer> <Vinnie> because its a go to. so train goes to and then will jump to next order 12:35:15 <PublicServer> *** Spike joined the game 12:35:22 <PublicServer> <Vinnie> hello 12:36:54 <PublicServer> <V453000> hm 12:36:58 <PublicServer> <V453000> that sucks hard 12:37:34 <PublicServer> <Vinnie> where is the special train ? 12:37:48 <PublicServer> <V453000> all the ones with special wagons 12:38:16 <PublicServer> <V453000> ungrouped.. 12:40:08 <PublicServer> <Vinnie> interesting :) 12:40:54 <PublicServer> <V453000> well, in the worst case scenario this should definitely be possible to do via SRO 12:41:08 <PublicServer> <Vinnie> give me green timer :) 12:41:16 <PublicServer> <V453000> ? 12:41:25 <PublicServer> <Vinnie> train 107 waiting for 5 minutes 12:41:35 <PublicServer> <Vinnie> for a test it must drive :) 12:41:41 <PublicServer> <V453000> :) 12:42:27 <PublicServer> *** made screenshot at 00039104: http://ps.openttdcoop.org/publicserver/webcam/00039104.png 12:42:35 <PublicServer> *** Spike has left the game (connection lost) 12:42:35 <PublicServer> <V453000> that isnt possible :) the train cant get there 12:42:51 <PublicServer> <V453000> to the transfer 12:43:35 <PublicServer> <V453000> that doesnt change anything 12:43:43 <PublicServer> <Vinnie> maybe 12:43:46 <PublicServer> <V453000> it only makes the first visited station wrok 12:43:48 <PublicServer> <V453000> not the rest 12:44:07 <PublicServer> <V453000> oh, maybe even worse 12:45:18 <PublicServer> <V453000> feel free to clone more of those to see the effect better 12:45:53 <PublicServer> <Vinnie> ahh i see 12:46:03 <PublicServer> <Vinnie> time to cheat myself out of it 12:46:13 <PublicServer> <V453000> I suggest SRO 12:46:23 <PublicServer> <V453000> um now it goes to the dummy orders :D 12:46:27 <PublicServer> <V453000> lets make a new train :p 12:49:30 *** benom has quit IRC 12:52:42 <PublicServer> <Vinnie> this orderlist will be interesting :) 12:54:52 <PublicServer> <Vinnie> i bet this orderlist is foolproof combined with some extra dummy stations 12:55:30 <PublicServer> <V453000> that will result in a SRO I think :) 12:56:16 <PublicServer> <V453000> once you start setting the stations or waypoints relative to normal stations, it is the same as if you added normal SRO because you need to adjust it when you add more stations :)รบ 12:56:44 <PublicServer> <Vinnie> yes 12:57:22 <PublicServer> <V453000> why dont we do a SRO anyway :) 12:57:27 <PublicServer> *** made screenshot at 00036EA7: http://ps.openttdcoop.org/publicserver/webcam/00036EA7.png 12:57:34 <PublicServer> <V453000> the network will keep being self-regulating itself 12:57:36 <PublicServer> <Vinnie> that would be to easy 12:57:51 <PublicServer> <V453000> true, you couldnt add stations without order management, but ... 12:58:05 <PublicServer> <V453000> well, that would be the same as what we will end up with :) 12:58:11 <PublicServer> <Vinnie> and a overflown train cant decide to what station it is directed 12:58:55 <PublicServer> <V453000> oh, yes, true, thought about that yesterday already -.- 12:59:59 <PublicServer> <Vinnie> as i just found out if the train is underway to a checkpoint and stops at a station it skips an order. now lets find out if it also skips an order if it comes by a checkpoint 13:00:30 <PublicServer> <V453000> yes, that is the point why it works as it does and not with station order :) 13:00:58 <PublicServer> <Vinnie> so i made an orderlist with 5 checks as we have 5 stations :) 13:01:17 <PublicServer> <V453000> yes :) 13:01:29 <PublicServer> <Vinnie> only some stations have bypasses so that is still creating a problem 13:01:58 <PublicServer> <Vinnie> so if we place a chackpoint at a bypass and it skips an order this list will work 13:02:09 <PublicServer> <V453000> try it :) 13:07:16 <PublicServer> <Vinnie> its an automatic order bug :) 13:07:26 <PublicServer> <Vinnie> without automatic orders it wont jump orders 13:07:36 <PublicServer> <V453000> lol? 13:09:18 <PublicServer> <Vinnie> ] 13:09:24 <PublicServer> <Vinnie> won't work 13:09:30 <PublicServer> <V453000> oh motherfucking ass 13:09:36 <PublicServer> <V453000> see feeder 13:09:58 <PublicServer> <Vinnie> maybe do a test longer than 75 years :) 13:10:16 <PublicServer> <V453000> rather tell me what could be wrong 13:10:23 <PublicServer> <V453000> because I dont have any idea anymore 13:10:26 <PublicServer> <V453000> the gates arefine 13:10:46 <PublicServer> <Vinnie> we stopped trains on lisland for some time. that could have jammed the station and caused it to fail? 13:11:12 <PublicServer> <V453000> hmm, probably, dont knwo 13:11:21 <PublicServer> <V453000> they should all be in 1 group so they should react together 13:12:27 <PublicServer> *** made screenshot at 000310D6: http://ps.openttdcoop.org/publicserver/webcam/000310D6.png 13:12:31 <PublicServer> <Vinnie> the fail safe is different at part 3 13:12:47 <PublicServer> <V453000> what do you call fail safe here 13:13:58 <PublicServer> <V453000> well that should wait there as long as train is at X 13:14:44 <PublicServer> <Vinnie> but i also messed up the orders from all trains. went to **** automatic orders (non-stop) for a little time 13:15:02 <PublicServer> <V453000> oh 13:15:08 <PublicServer> <V453000> that might cause massive issues indeed 13:15:14 <PublicServer> <Vinnie> that would mess it up 13:17:04 <PublicServer> <V453000> automatic orders, worst thing ever 13:17:51 <PublicServer> <Vinnie> will pbs be number two on that list? 13:18:21 <PublicServer> <V453000> no, PBS is fine by itself, people make it dumb because it lets them to be stupid 13:20:35 <PublicServer> <Vinnie> an other idea :) with bug abuse 13:20:47 <PublicServer> <V453000> ?:) 13:21:18 <PublicServer> <V453000> does the current list work? 13:21:22 <PublicServer> <V453000> I assume it could :) 13:21:41 <PublicServer> <Vinnie> not for trains in overflow 13:21:49 <PublicServer> <V453000> oh, true 13:21:51 <PublicServer> <V453000> nvm 13:24:17 <PublicServer> <Vinnie> 100% chance of not working 13:25:28 <PublicServer> <V453000> how could they actually get to the transfer :D 13:25:46 <PublicServer> <Vinnie> not :) thats why its 100% not working 13:25:52 <PublicServer> <V453000> ok 13:26:32 <PublicServer> <Vinnie> you need a conditinal order that trigger when it passes chackpoint x 13:26:42 <PublicServer> <Vinnie> checkpoint 13:27:06 <PublicServer> <V453000> yes, the overflow is ap roblem 13:27:27 <PublicServer> *** made screenshot at 000398CD: http://ps.openttdcoop.org/publicserver/webcam/000398CD.png 13:30:49 <PublicServer> *** Vinnie has left the game (connection lost) 13:32:01 <PublicServer> *** V453000 has left the game (connection lost) 13:32:01 <PublicServer> *** Game paused (number of players) 13:54:50 <PublicServer> *** Chris Booth has joined spectators 14:39:54 *** fonsinchen has joined #openttdcoop 14:43:46 <PublicServer> *** Chris Booth has left the game (leaving) 14:45:30 *** Lokimaros has joined #openttdcoop 14:50:12 *** Firartix has joined #openttdcoop 14:59:14 *** Vinnie has quit IRC 15:00:07 *** Vinnie has joined #openttdcoop 15:00:54 *** kriokamera has joined #openttdcoop 15:23:48 *** HalfBit has joined #openttdcoop 15:31:15 *** Atoompje has joined #openttdcoop 15:31:28 <Atoompje> hi 15:31:30 <Atoompje> !players 15:31:33 <PublicServer> Atoompje: There are currently no clients connected to the server 15:55:15 <kriokamera> hello 15:56:24 <Lokimaros> Hi. 16:12:21 *** perk11 has joined #openttdcoop 16:14:25 <kriokamera> perk11 16:14:38 <perk11> kriokamera: hi 16:15:08 <kriokamera> hi. ttdrussia. 16:27:00 <HalfBit> Hello, I'm having problems understanding SRNW, can someone give me a hand? 16:27:34 <KenjiE20> @srnw 16:27:34 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 16:27:44 <KenjiE20> ^ read that I guess? 16:28:16 <HalfBit> KenjiE20: Yeah, I have read that many times, also the build revues 1, 4 and 8 16:28:36 <HalfBit> and my trains are still clogging the entrance of the stations 16:28:55 *** Lokimaros has quit IRC 16:29:11 <HalfBit> If I connect the PF trap, then trains go there and stay trapped :-/ 16:29:49 <KenjiE20> I recommend doing a quick search of the @@archive then and studying previous games 16:29:49 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 16:30:40 <HalfBit> the problem with the archives is that most games are huge, it is difficult to wrap my mind around it 16:30:47 <HalfBit> I'm trying some simple example 16:30:54 <HalfBit> If you have some to suggest 16:31:15 <HalfBit> Or if you or someone could connect here and tell what is wrong with my simple test 16:31:22 <KenjiE20> not off hand, V453000 might 16:33:07 <HalfBit> V453000 seems away... I'll wait him them 16:33:10 <HalfBit> thanks! 16:37:01 *** DayDreamer has quit IRC 16:41:07 <Vinnie> HalfBit, what is the setting for yapf.rail_firstred_twoway_eol 16:41:24 <Vinnie> this setting should be true or 1 to make pf trap work 16:42:12 <HalfBit> Vinnie: yapf.rail_firstred_twoway_eol = false 16:42:26 <Vinnie> there you got the problem 16:42:41 <HalfBit> This should have been mentioned in the wiki... 16:42:53 <Vinnie> no its a basic server setting 16:42:58 *** Mucht has joined #openttdcoop 16:42:58 *** ChanServ sets mode: +o Mucht 16:43:03 <KenjiE20> the wiki generally assumes play on the coop server 16:43:25 <KenjiE20> I think there's a page somewhere with the server settings tweaks 16:43:34 <Vinnie> I also recommend these settings wait_oneway_signal = 255, 16:43:34 <Vinnie> wait_twoway_signal = 255 16:43:35 <KenjiE20> @wiki config 16:43:36 <Webster> KenjiE20: http://wiki.openttdcoop.org/Special:Search 16:43:37 <Webster> KenjiE20: There is no page titled "config". 16:43:42 <KenjiE20> figures 16:44:39 <Vinnie> maybe webster needs to study the config? 16:44:54 <HalfBit> are these variables for the entire app or per-game? 16:45:21 <KenjiE20> you can do it per game from the console 16:45:42 <Vinnie> if you adjust it in the config file its for all your singleplayer games and the games you host. 16:45:49 <Ammler> !setdef 16:45:49 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 16:45:56 <Ammler> @wiki setdef 16:45:57 <Webster> Ammler: http://wiki.openttdcoop.org/Setdef 16:45:58 <Webster> Ammler: following settings are different to default on our server: 16:52:09 <HalfBit> Vinnie: KenjiE20: Ammler: Thanks, it seems to be working correctly now! 16:54:38 <HalfBit> Can someone tell me if I got the basics correctly? Server: 201.43.242.125 (1.1.0-beta4) 16:54:54 <HalfBit> Perhaps this could be an example savegame to put in the wiki 16:56:07 <DJ_Nekkid> !download win64 16:56:07 <PublicServer> DJ_Nekkid: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 16:56:24 <Ammler> HalfBit: every archive game is example game 16:56:45 <HalfBit> Ammler: the problem is that the archive games are HUGE... 16:57:07 <HalfBit> it is very hard for someone who is starting to see what is happening when presented the whole figure 16:57:51 <Ammler> no idea, what you mean 16:57:54 *** Atoompje has quit IRC 16:57:58 <DJ_Nekkid> !password 16:57:58 <PublicServer> DJ_Nekkid: mapper 16:58:01 <Ammler> the start saves are also available 16:58:03 <PublicServer> *** Game still paused (number of players) 16:58:30 <PublicServer> *** Game still paused (number of players) 16:58:33 <PublicServer> *** DJ Nekkid joined the game 17:01:53 <PublicServer> *** DJ Nekkid has left the game (connection lost) 17:10:51 <PublicServer> *** Game still paused (number of players) 17:10:54 <PublicServer> *** Mazur joined the game 17:24:41 *** fonsinchen has quit IRC 17:29:36 *** DayDreamer has joined #openttdcoop 17:31:49 <HalfBit> Vinnie: thanks for your help! It clarified a lot! 17:35:40 <Mazur> So, you grok it, now? 17:36:44 <HalfBit> Yes 17:36:49 <Mazur> Good. 17:37:03 <HalfBit> some tricks with signals are still cloudy, though 17:37:34 <HalfBit> for example, in ABR 01 uses 2way signals to enter the station... 17:37:50 <HalfBit> I don't get why not 1way signals... 17:38:12 <Mazur> Because of rail_firstred_twoway_eol. 17:38:13 <HalfBit> correction: to enter the waiting bay 17:38:38 <HalfBit> oh... that setting 17:39:02 <HalfBit> is it some sort of penalty? 17:39:07 <Mazur> If the station is full, the twoway is red, and trains, with this setting, will rather drive straight fown to the core of the earth than wait for it. 17:39:20 <Mazur> SO, instead they enter the overflow. 17:39:29 <Mazur> Or waiting bay. 17:39:46 <HalfBit> uhm... ok 17:40:38 <HalfBit> thanks! 17:41:34 <KenjiE20> eol stands for End Of Line, the pathfinder will treat a two way red and the end of track, and will path any other way, unless given no choice 17:43:25 <Mazur> !eol 17:43:29 <Mazur> @eol 17:43:37 <KenjiE20> no it 17:43:38 <Mazur> Apparently not. 17:43:42 <Mazur> Indeed. 17:43:45 <HalfBit> I see 17:43:46 <Mazur> Just checking. 17:43:54 <KenjiE20> @ottdcoop add eol End Of Line 17:43:55 <Webster> KenjiE20: The operation succeeded. 17:44:50 *** Atoompje has joined #openttdcoop 17:45:07 <Mazur> Hey, Overtoompje. 17:48:02 <HalfBit> There is no way to make the dummy trains to end with a positive balance, right? 17:48:15 <HalfBit> Nervermind, there are also the logic trains 17:48:42 <HalfBit> Company performance is not an option when using SNRW :-( 17:49:29 <KenjiE20> coop cares not for such things 17:50:00 <HalfBit> Yeah, I figured that :-) 17:50:39 <Atoompje> Hi Mazur ;) 17:50:42 <Mazur> If we make enough profit to continue building, we're happy. 17:51:20 <HalfBit> I got the habit to reach 1000 points of performance in all my personal games 17:51:50 <HalfBit> sort of a medal of achievement (this is usually when I archive and start a new game) 17:53:45 <Mazur> We do keep a track of certain records. 17:54:24 <Atoompje> its hard to go over 900 with logic trains.. 17:54:37 <Mazur> NUmber of trains, cargo hauled, profit margin, you name it. 17:55:59 <HalfBit> Impossible you mean, since min profit means 100 points, logic trains give no profit, so the most you can get is exactly 900 17:56:35 <HalfBit> Perhaps change OpenTTD: if you do a lot better in other points, it forgives a bad rating here or there... 17:57:13 <HalfBit> in fact, the performance rating could be on a logaritmic scale with no maximum 17:57:16 <HalfBit> that would be interesting 17:58:38 <Rubidium> why logaritmic? 17:58:58 <Rubidium> only makes things harder 17:59:21 <HalfBit> it feels better for the player when you blow things out of proportion (like all Coop games) 17:59:55 <HalfBit> if you have 100 trains -> 10 points; 1000 trains -> 20 points; 10000 trains -> 30 points; etc 18:00:30 <Rubidium> then you get high ratings pretty quickly 18:00:37 <HalfBit> Without a logaritmic scale, a Coop game with 1 tera dollars would become too unfair 18:00:37 <Atoompje> coop games arent out of proportion 18:00:42 <Atoompje> sanity is just overrated.. 18:00:58 <KenjiE20> ^ true story 18:02:34 <kriokamera> !players 18:02:36 <PublicServer> kriokamera: Client 385 (Orange) is Mazur, in company 1 (psg200) 18:02:41 <kriokamera> !password 18:02:41 <PublicServer> kriokamera: titled 18:03:04 <PublicServer> *** Game still paused (number of players) 18:03:04 <PublicServer> *** Game unpaused (number of players) 18:03:06 <PublicServer> *** kriokamera joined the game 18:07:25 *** fonsinchen has joined #openttdcoop 18:12:27 <PublicServer> *** made screenshot at 00010A6D: http://ps.openttdcoop.org/publicserver/webcam/00010A6D.png 18:15:57 *** perk111 has joined #openttdcoop 18:21:24 *** perk11 has quit IRC 18:23:56 <PublicServer> <kriokamera> i want make some logics at 01 18:24:26 <PublicServer> <Mazur> I'm assuming for good purpose? 18:24:36 <PublicServer> <kriokamera> yep 18:24:55 <PublicServer> <kriokamera> just a little 18:25:08 <PublicServer> <kriokamera> to prevent jams at !JAM 18:25:39 <PublicServer> <kriokamera> good, it needs only one not-gate 18:27:28 <PublicServer> *** made screenshot at 00009153: http://ps.openttdcoop.org/publicserver/webcam/00009153.png 18:30:34 *** sharpy has joined #openttdcoop 18:30:35 <sharpy> !password 18:30:35 <PublicServer> sharpy: hazier 18:30:54 <PublicServer> *** sharpy joined the game 18:34:21 <PublicServer> *** sharpy has left the game (connection lost) 18:38:14 *** kais58 has quit IRC 18:39:54 <PublicServer> <kriokamera> made nice logics 18:40:17 <PublicServer> <kriokamera> it unblocks train if it's jam 18:40:25 <PublicServer> <kriokamera> if there's jam* 18:42:28 <PublicServer> *** made screenshot at 00009956: http://ps.openttdcoop.org/publicserver/webcam/00009956.png 18:49:45 *** fonsinchen has quit IRC 18:57:28 <PublicServer> *** made screenshot at 00007B55: http://ps.openttdcoop.org/publicserver/webcam/00007B55.png 18:58:57 <PublicServer> *** Mazur has left the game (leaving) 18:58:57 <PublicServer> *** Game paused (number of players) 18:59:45 <PublicServer> <kriokamera> hey 18:59:56 <PublicServer> <kriokamera> i was building something critically 19:05:55 <Vinnie> want me to join for 5 min to finish? 19:12:28 <PublicServer> *** made screenshot at 00008751: http://ps.openttdcoop.org/publicserver/webcam/00008751.png 19:15:18 <kriokamera> yep 19:16:42 <kriokamera> Vinnie: 19:17:15 <kriokamera> highlight me when you back 19:17:57 <Vinnie> comming now 19:18:01 <Vinnie> !password 19:18:01 <PublicServer> Vinnie: fenced 19:18:19 <PublicServer> <kriokamera> okay 19:18:47 <PublicServer> *** Game still paused (number of players) 19:18:48 <PublicServer> *** Vinnie joined the game 19:18:49 <PublicServer> *** Vinnie has joined company #1 19:18:49 <PublicServer> *** Game unpaused (number of players) 19:19:46 *** heffer has quit IRC 19:20:56 *** heffer has joined #openttdcoop 19:22:07 <PublicServer> *** kriokamera has left the game (connection lost) 19:22:07 <PublicServer> *** Game paused (number of players) 19:22:14 <kriokamera> oops 19:22:26 <PublicServer> *** Vinnie has left the game (connection lost) 19:22:27 <kriokamera> lagged, but i've done what i wanted 19:22:31 <kriokamera> thank you 19:22:38 *** kriokamera has quit IRC 19:27:29 <PublicServer> *** made screenshot at 0000615B: http://ps.openttdcoop.org/publicserver/webcam/0000615B.png 19:40:10 *** scrlk has joined #openttdcoop 19:40:57 <scrlk> !password 19:40:57 <PublicServer> scrlk: fenced 19:41:13 <PublicServer> *** Game still paused (number of players) 19:41:15 <PublicServer> *** scrlk joined the game 19:42:09 <PublicServer> *** scrlk has left the game (leaving) 19:42:12 *** scrlk has quit IRC 19:48:04 *** sharpy has quit IRC 20:12:58 *** kriokamera has joined #openttdcoop 20:19:32 *** kriokamera has quit IRC 20:24:19 *** DayDreamer has quit IRC 20:24:47 *** Tray has joined #openttdcoop 20:47:28 *** DJ_Nekkid has quit IRC 20:54:47 *** valhallasw has joined #openttdcoop 21:08:17 *** kriokamera has joined #openttdcoop 21:08:20 <kriokamera> !players 21:08:22 <PublicServer> kriokamera: There are currently no clients connected to the server 21:08:26 <kriokamera> =( 21:09:24 *** kriokamera has quit IRC 21:10:19 *** Firartix has quit IRC 21:20:21 <Vinnie> we are at welcome server krio 21:21:11 *** DJNekkid has joined #openttdcoop 21:33:00 *** kriokamera has joined #openttdcoop 21:33:05 <kriokamera> !players 21:33:08 <PublicServer> kriokamera: There are currently no clients connected to the server 21:34:10 <planetmaker> [22:20] <Vinnie> we are at welcome server krio 21:34:32 <planetmaker> but as said before: join... and wait as spector 21:34:38 <planetmaker> or ingame 21:35:16 <kriokamera> i'm going sleep soon. if you want, you can check out my new features on 01 21:38:42 <kriokamera> !password 21:38:42 <PublicServer> kriokamera: weakly 21:38:53 <PublicServer> *** Game still paused (number of players) 21:38:55 <PublicServer> *** kriokamera joined the game 21:45:34 <PublicServer> *** kriokamera has left the game (leaving) 21:45:38 *** kriokamera has quit IRC 21:57:29 <PublicServer> *** made screenshot at 0001086B: http://ps.openttdcoop.org/publicserver/webcam/0001086B.png 22:34:41 *** Atoompje has quit IRC 22:40:59 *** perk111 has quit IRC 22:53:12 *** Intexon has quit IRC 22:53:59 *** Atoompje has joined #openttdcoop 22:58:34 *** ODM has quit IRC 22:59:25 *** valhallasw has quit IRC 22:59:55 *** valhallasw has joined #openttdcoop 23:35:12 *** Tray has quit IRC 23:42:10 *** skol has joined #openttdcoop 23:42:15 <skol> !download 23:42:15 <PublicServer> skol: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 23:42:15 <PublicServer> skol: http://www.openttd.org/en/download-trunk/r21891 23:42:25 <skol> !download win32 23:42:25 <PublicServer> skol: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win32.zip 23:43:11 <skol> !newgrf 23:43:11 <PublicServer> skol: Please use /msg for the newgrf list (and use !grf) 23:48:16 *** Rubidium has left #openttdcoop 23:50:30 <skol> !password 23:50:30 <PublicServer> skol: wailed 23:50:51 <PublicServer> *** Game still paused (number of players) 23:50:53 <PublicServer> *** Player has joined spectators 23:51:03 <Chris_Booth> hi Player 23:51:11 <PublicServer> <Player> /nick skol 23:51:30 <PublicServer> *** Player has changed his/her name to skol 23:51:34 <PublicServer> <skol> hi 23:52:01 <PublicServer> *** V453000 joined the game 23:52:02 <PublicServer> *** Game still paused (number of players) 23:52:30 <PublicServer> <V453000> hi :) 23:52:34 <PublicServer> <skol> hello 23:52:53 <PublicServer> <skol> am I a spectator? 23:53:01 <PublicServer> <V453000> yes 23:53:04 <PublicServer> <skol> ah 23:53:18 <PublicServer> *** skol has left the game (leaving) 23:53:23 <PublicServer> <V453000> not anymore :) 23:53:24 <Chris_Booth> is PSG 201 coming anytime soon? 23:53:33 <PublicServer> *** Game still paused (number of players) 23:53:33 <PublicServer> *** Game unpaused (number of players) 23:53:36 <PublicServer> *** skol joined the game 23:53:44 <Chris_Booth> I am not really a big fan of this game, to many small nets 23:53:47 <PublicServer> *** skol has left the game (connection lost) 23:53:47 <PublicServer> *** Game paused (number of players) 23:53:57 <PublicServer> <V453000> Chris_Booth: I think it will end this weekend, but not entirely sure 23:54:04 <PublicServer> *** Game still paused (number of players) 23:54:04 <PublicServer> *** Game unpaused (number of players) 23:54:05 <PublicServer> *** Chris Booth joined the game 23:54:14 <skol> !password 23:54:14 <PublicServer> skol: wailed 23:54:33 <PublicServer> *** skol joined the game 23:55:21 <PublicServer> <skol> huh - computer can't handle this like it used to 23:55:35 <PublicServer> <V453000> 2000 vehicles isnt low :) 23:55:37 <PublicServer> <Chris Booth> sounds like it need OverClocking 23:55:43 <PublicServer> <skol> it is overclocked 23:56:07 <PublicServer> <Chris Booth> V453000: this PC runs this on 4% 23:56:25 <PublicServer> <skol> of CPU? 23:56:33 <Chris_Booth> of 1 CPU 23:57:14 <PublicServer> <skol> 50% of 2 CPUs 23:57:20 <PublicServer> <skol> or cores, rather 23:57:24 <Chris_Booth> what is the screenshot uploader URL? 23:58:16 <Chris_Booth> openttd only runs on 1 core 23:58:22 <Chris_Booth> it isn't multi threaded 23:58:55 <PublicServer> <skol> then 50% of one core, but I've been here before and it was never this bad 23:59:01 <PublicServer> <skol> it's tolerable, though