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Log for #openttdcoop on 14th July 2011:
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03:00:33  <Mark> hiya
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07:25:18  <kANGOO> !password
07:25:18  <PublicServer> kANGOO: darker
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09:26:37  <tycoondemon> !password
09:26:37  <PublicServer> tycoondemon: balded
09:26:49  <PublicServer> *** Game still paused (number of players)
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09:27:02  <PublicServer> <Player> ow yeah :)
09:27:34  <PublicServer> <Player> /name tycoondemon
09:27:45  <PublicServer> *** Player has changed his/her name to tycoondemon
09:27:50  <PublicServer> <tycoondemon> better
09:41:08  <V453000> hai
09:49:50  <PublicServer> <tycoondemon> this game never dies :O:D
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10:07:23  <UncleCJ> Hi all. Thanks for the great hints yesterday. Now I have some more questions... :-)
10:08:01  <UncleCJ> 1) I have a feeling that the industry/city density is way too high on my simple setting, do you prefer to play with a bit more space?
10:09:59  <UncleCJ> 2) Do you usually squeeze train stations into cities, can you make them ro/ro and is it ever acceptable to demolish some houses and maybe tunnel out of the city then?
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10:11:08  <UncleCJ> 3) Can I find a "regular" AI (I'm on OS X), my game complains it doesn't have one but I can only find weird specific ones to install...
10:11:51  <UncleCJ> Maybe I should find a non-coop IRC for all these questions :-) But you're so friendly and active players
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11:00:50  <UncleCJ> Seems the channel is quiet this time of day
11:02:18  <V453000> usually is :)
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12:27:31  <UncleCJ> V453000: What time zone are you primarily in?
12:27:42  <V453000> central europe
12:27:44  <V453000> +1
12:27:49  <V453000> ... I mean
12:27:56  <V453000> now it is 14:27
12:28:02  <V453000> GMT+11
12:28:04  <V453000> +1
12:28:06  <V453000> god :D7
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12:51:29  <Macha> !svn
12:51:29  <PublicServer> Macha: svn update -r22637 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p singly
12:51:29  <PublicServer> Macha: svn checkout -r22637 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
12:52:47  <Macha> Apparently Arch's libs are too new, which is why the 22637 binary wouldn't work. *sigh* Manual compilation time
12:54:49  <UncleCJ> V453000: Yeah, me too. Sweden
12:56:31  <planetmaker> !autostart
12:56:31  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Autostart
12:56:31  <planetmaker> !dl autostart
12:56:31  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Autostart
12:56:34  <planetmaker> ^^ Macha
12:59:43  <Macha> And it works after compilation.
13:00:22  <Macha> !password
13:00:22  <PublicServer> Macha: rhinos
13:00:31  <PublicServer> *** Game still paused (number of players)
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13:27:42  <Macha> !players
13:27:44  <PublicServer> Macha: Client 31 (Orange) is Kangoo, in company 1 (Trudstone Bay Transport)
13:27:44  <PublicServer> Macha: Client 35 is tycoondemon, a spectator
13:27:44  <PublicServer> Macha: Client 37 (Orange) is Macha, in company 1 (Trudstone Bay Transport)
13:28:26  <PublicServer> <Macha> Oh wow, some load of traffic leaving Paper Pickup
13:29:05  <PublicServer> <Macha> Now the station is clogged up
13:29:59  <PublicServer> *** Macha has left the game (leaving)
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13:43:17  <UncleCJ> Trying again, if I want to use just a "regular" AI, is my best choice "SimpleAI"?
13:43:41  <Chris_Booth> UncleCJ: why do you want to use an AI?
13:44:58  <UncleCJ> To have some basic competition
13:45:04  <UncleCJ> Ah, I found the AI FAQ now :-)
13:45:07  <planetmaker> what is a "regular" AI?
13:46:34  <Chris_Booth> UncleCJ: play on #openttdcoop.stable for some basic competition in a co-operative environment
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13:47:16  <UncleCJ> planetmaker: Actually, the "old AI" :-)
13:47:26  <UncleCJ> Chris_Booth: Mhmm...
13:47:44  <Chris_Booth> yes it is good fun to play there
13:48:04  <Chris_Booth> all GRFs are easy to find on bananas and it only uses stable version of openttd
13:48:22  <UncleCJ> Chris_Booth: I can enter there and just go a bit crazy with my own company?
13:48:33  <Chris_Booth> yes
13:48:57  <Chris_Booth> you can do what you like as long as it doesn't break the openttdcoop rules
13:48:58  <UncleCJ> Actually, I guess the game doesn't pause when I'm not playing... which would compell me to spend all waking hours playing :-)
13:49:03  <UncleCJ> Ah
13:49:07  <Chris_Booth> so no blocking no steeling and no extreme TF
13:49:36  <Chris_Booth> UncleCJ: it doesn't pause when you don't play but does when no one is on the server
13:49:43  <Chris_Booth> and games last quite a long time
13:49:55  <Chris_Booth> long enough for you to need to expand and fix your networks
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13:54:33  <PublicServer> <Chris Booth> ok I have fixed alot of silly errors with signals
13:54:40  <PublicServer> <Chris Booth> please make sure you signal properly people
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13:56:15  <UncleCJ> Chris_Booth: Ah, I see. Extreme TF?
13:56:38  <planetmaker> don't terraform, if not strictly needed :-)
13:56:48  <PublicServer> ***  made screenshot at 000062AB: http://ps.openttdcoop.org/publicserver/webcam/000062AB.png
13:56:49  <planetmaker> and... it's anyway prohibitive expensive there (hopefuly)
13:56:51  <Chris_Booth> making islands in the sea, flatening mountains
13:57:14  <Chris_Booth> planetmaker: depends who makes the map and if they remember to add base costs
13:57:29  <planetmaker> (hopefully) <-- ;-)
13:57:41  <Chris_Booth> I have seen a few games with silly base cost where TF on land is normal and TF in the sea is billions of £'s
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14:16:24  <V453000> pm: got my message? :)
14:17:21  <planetmaker> probably not?
14:20:20  <V453000> ok ... I was thinking: is it possible to make a steamer require having a tender wagon right behind it?
14:20:31  <V453000> like ... not to be a caboose which can be anywhere in the train
14:20:48  <Macha> Is there anyway to make industries grow quicker? I've got lots of industries with ratings of 80-90% in my own games, and they rarely go above 200 tonnes for most primary industries. Or is it just a matter of hitting the fast forward button?
14:21:11  <V453000> Macha: patience brings success :P
14:21:27  <Nivlac> You could cheat, I guess...
14:21:54  <Macha> Ah, kk. Never that problem on the #openttdcoop games because the game can easily go on for over 200 years :P
14:21:59  <planetmaker> ah that... I haven't thought about that - I've not really been home the last three weeks, including now
14:22:10  <V453000> oh :)
14:22:22  <V453000> where are you? .)
14:22:34  <V453000> on ... Mars? :d
14:23:15  <planetmaker> at least it's not a simple 'yes' to your question and when reading it I wasn't even sure whether it's a good idea to do so IF the answer is 'yes' ;-)
14:23:43  <planetmaker> other towns, business trips. Bremen, Bonn
14:23:53  <V453000> :)
14:24:04  <V453000> well it would help me quite a lot since I do not want to have short  wagons
14:24:13  <PublicServer> <Kangoo> nivlad - why change the change on SL1?
14:24:19  <PublicServer> <Kangoo> *nivlac
14:24:26  <V453000> guess the only solution would be to make all engines 0.5 tiles
14:24:45  <V453000> which ... sucks for steamers :(
14:25:20  <V453000> anyway, would it be visually possible to make the engine+tender look just like a "normal" articulated steamer does?
14:25:38  <planetmaker> probably. what's the difference?
14:25:55  <V453000> when I do not want shorter wagons, I buy a steamer + 8 wagons for TL5
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14:26:12  <V453000> but later on I want to replace to engine + 9 wagons since all other engines are half as long as the steamer
14:26:25  <V453000> so, the tender would be the "extra" wago
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14:26:26  <V453000> n
14:26:42  <V453000> which you could then autoreplace to the wagon of choice
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14:28:40  <V453000> pm: still, even if it would be impossible to force it right behind the engine, then it would just up to the player if they want to put it elsewhere ... not much of a problem to be honest
14:29:50  <V453000> on the other hand, it might even be better to leave it "freely" anywhere
14:29:52  <planetmaker> hm... I think that's where I stopped thinking... I don't think I understood your issue yet :-)
14:30:46  <V453000> hmm ... if I have a steamer long 1 tile (taking space of 2 wagons) then I need 8 another wagons to fill up TL5
14:31:01  <V453000> but modern engines are long just 0.5 tiles, so they need 9 wagons to fill the TL5
14:31:16  <V453000> so if you autoreplace from steamers to modern engines, you miss one wagon
14:31:27  <planetmaker> not really.
14:31:34  <planetmaker> you keep all wagons which you had
14:31:40  <V453000> yes exactly
14:31:43  <V453000> but you still have 8
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14:31:46  <planetmaker> your with is to autoreplace an engine with tender into two vehicles
14:31:46  <V453000> and you suddenly need 9
14:31:55  <mrcool> !help
14:31:55  <PublicServer> mrcool: http://www.openttdcoop.org/wiki/IRC_Commands
14:32:07  <planetmaker> which... will be very awkward whatever you do
14:32:14  <V453000> you have steamer, tender, + 8 wagons
14:32:22  <planetmaker> unless OpenTTD gets a consist replace function
14:32:25  <mrcool> !dowload
14:32:29  <mrcool> !download
14:32:29  <PublicServer> mrcool: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:32:29  <PublicServer> mrcool: http://www.openttd.org/en/download-trunk/r22637
14:32:39  <V453000> but later you have engine + 8 wagons + the tender being a "real" wagon now
14:32:46  <V453000> you see my point?
14:32:53  <mrcool> !download win64
14:32:53  <PublicServer> mrcool: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-windows-win64.zip
14:33:03  <V453000> for example norwegian train set had this issue
14:33:17  <Chris_Booth> I see your point V453000, but also quite often when to swap from a steamer to a new loco you get bigger wagons
14:33:23  <planetmaker> yes. But that's less of an issue than creating an engine where you can attache exactly one wagon and only as 2nd or later wagon attach what you want
14:33:41  <V453000> Chris_Booth: yes and I do not want bigger wagons because of the random depot counter issues you know about :P
14:33:46  <planetmaker> this forced bought wagon would be a much worse issue
14:34:19  <V453000> pm: how come?
14:34:23  <V453000> or ... how
14:34:29  <Chris_Booth> yes i know V453000, but then you are asking either Openttd coder to allow this wagon or GRF coders to draw it
14:34:54  <planetmaker> I'd hate it to buy and engine and then only have the option to necessarily select a tender and only then select what I really want
14:35:02  <planetmaker> it breaks every concept for buying a train
14:35:07  <V453000> hmm
14:35:19  <V453000> well how bad is a caboose then
14:35:21  <V453000> that is the same
14:35:27  <V453000> yet many train sets have it
14:35:27  <planetmaker> no. you don't need it
14:35:40  <Chris_Booth> you are forced it sometimes thought
14:35:43  <V453000> you do, japan set or NARS2 forces it
14:35:48  <Chris_Booth> yes
14:35:56  <planetmaker> trains will travel very slowly without, yes
14:36:04  <planetmaker> but not forced
14:36:05  <V453000> no they wont even leave depot
14:36:18  <Chris_Booth> train will not move without in NARS2 or Jap Set
14:36:19  <planetmaker> that I consider just as bad ;-)
14:36:23  <V453000> well, yeah
14:36:34  <Chris_Booth> and less useful
14:36:37  <planetmaker> so... it's not something _I_ would want to implement in a newgrf
14:36:39  <V453000> but NARS needs a cabose and it doesnt even tell you if you will need it or not
14:36:47  <planetmaker> even worse
14:36:51  <V453000> but the tender on steamers is obvious
14:37:10  <planetmaker> yes, but if it's mandatory, it should be part of the engine
14:37:21  <planetmaker> or as MU it's attached automatically
14:37:32  <V453000> ah
14:37:45  <V453000> so it would be possible to buy a steamer and it would automatically purchase the wagon with it?
14:37:45  <Chris_Booth> wouldn't it be a better case V453000 to add a wagon with wagon remove than add a tender?
14:38:05  <V453000> Chris_Booth: I need to add a wagon not remove
14:38:10  <V453000> which is what the tender would stand for
14:38:17  <V453000> so later on you can replace that tender to a wagon
14:38:18  <Chris_Booth> yes that is what i am saying though
14:38:30  <Chris_Booth> if the game knows the train need to be x long
14:38:33  <V453000> we are talking about the starting purchase
14:38:34  <Chris_Booth> it can take a wagon off
14:38:37  <V453000> yes, off
14:38:39  <V453000> but not add
14:38:39  <Chris_Booth> so why can't it add a wagon?
14:38:51  <V453000> it just doesnt add wagons
14:38:57  <V453000> it cant know what wagon to add
14:39:28  <Chris_Booth> now I don't know that much
14:39:36  <Chris_Booth> but I would have assumed it did know
14:39:44  <V453000> it just doesnt add wagons which is what I have the problem with
14:39:51  <V453000> -> tender idea
14:40:49  <mrcool> !ip
14:40:49  <PublicServer> mrcool: ps.openttdcoop.org
14:41:10  <V453000> hmm I probably just need "have a tender" just like a cabooo
14:41:11  <V453000> se
14:41:17  <Chris_Booth> as I see it you should either use longer wagons or make you network have turns 1 tile longer than your trains
14:41:26  <V453000> so I could have 2 tenders - one being "wagon" and one being "engine" so you could double your engines later
14:41:35  <mrcool> !password
14:41:35  <PublicServer> mrcool: funnel
14:41:47  <PublicServer> *** Player has joined spectators
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14:42:09  <V453000> including reversing engines and having engines at the end of train :)
14:42:11  <Chris_Booth> now a tender as a engine is a good idea
14:42:28  <Chris_Booth> as a wagon I see it as pointless
14:42:48  <planetmaker> I don't see the adv. of tender as engine...
14:43:11  <V453000> a big one, you dont have money to build double trains early on and you just dont need it
14:43:20  <V453000> but you know you are going for high speed bad accelerating engine later
14:43:30  <V453000> -> you just autoreplace tenders for 2nd engine
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14:44:07  <V453000> Chris_Booth: the idea is basically the same. But in case of the "wagon" mode - if you didnt have it, you would have to replace _ALL_ of your trains in the depot manually, adding one wagon to each
14:44:23  <V453000> as for the "engine" mode you do that manually only in case you need to double engines
14:44:41  <planetmaker> or replace the tender with a cargo wagon
14:44:53  <Chris_Booth> V453000: having a train 0.5 tiles short isn't an issue that has ever annoyed me
14:45:00  <V453000> pm: yes but you need the tender for that :d
14:45:00  <Chris_Booth> having an under powered train is
14:45:16  <V453000> well, yes but both can be solved that way Chris_Booth  :)
14:45:18  <PublicServer> *** Player has changed his/her name to mrcool
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14:45:29  <planetmaker> still. I think the consist replace is the better idea ;-)
14:45:36  <Chris_Booth> also this would be no use for my fav set UKRS 3.04
14:45:37  <V453000> consist replace?
14:45:38  <planetmaker> less of a detour
14:45:59  <V453000> how do you mean pm?
14:46:21  <planetmaker> replace menu: replace consist A by consist B
14:46:38  <planetmaker> i.e. a patch to be written ;-)
14:46:45  <V453000> well, yeah :D
14:46:48  <planetmaker> or call it advanced replace or whatever
14:46:55  <Chris_Booth> so you can say which exact train to replace with?
14:46:55  <V453000> which isnt written so I would like to have tender to fix that
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14:48:21  <planetmaker> well... I don't call that a fix. As it - in my eyes - is both, breaking usual assumptions about train engines and much work which is solved better in the OpenTTD side and this work will appear as bug once OpenTTD is enhanced in that respect
14:48:47  <V453000> hmm
14:48:49  <V453000> that is true
14:48:55  <V453000> but when will OpenTTD get enhanced
14:49:07  <planetmaker> no idea.
14:49:13  <V453000> thats the problem :P
14:49:36  <planetmaker> yes. But as I could in princple do either, if I had the time right now, my choice would be clear
14:50:15  <V453000> I see :) well I think it would be much less evil to have tender than caboose at the very least :P so I wouldnt fear it that much
14:50:42  <V453000> but yes, I agree that the "extra buying" isnt the best way, but if it has such a function as I say, I think it is useful and worth it
14:51:40  <V453000> particularly for a train set that is based on being playable
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14:51:51  <oi> hi
14:51:58  <V453000> hello
14:52:20  <Chris_Booth> V453000: have you seen what has happened in this game?
14:52:25  <V453000> no
14:52:25  <Chris_Booth> and the shocking building
14:52:29  <oi> i'd like to become member to play in servers
14:52:40  <Chris_Booth> oi you don't need to be a member
14:52:41  <V453000> you dont need to be a member to play here
14:52:42  <Chris_Booth> you can just play
14:52:43  <V453000> just play :)
14:53:13  <oi> but the construction buttons are grey out
14:53:17  <Chris_Booth> well this map needs alot of work to be undertaken to get it back to what I would see as a good standard
14:53:31  <PublicServer> <Kangoo> but doesnt solve anything yet.. heh
14:53:33  <Chris_Booth> but I am not in the mood to fix it all myself
14:53:37  <V453000> hmm, im busy drawing now
14:53:42  <PublicServer> <Nivlac> you're a spectator, click on the company button, slect the company, and click join
14:54:06  <Chris_Booth> yes I can read that V453000
14:54:20  <oi> ofc... thanks
14:54:25  <Chris_Booth> V453000: can to lower train limit please until the network is fixed?
14:54:35  <V453000> !rcon set max_trains
14:54:35  <PublicServer> V453000: ‎[All] Nivlac: np :)
14:54:35  <PublicServer> V453000: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
14:54:38  <V453000> !info
14:54:38  <PublicServer> V453000: #:1(Orange) Company Name: 'Trudstone Bay Transport'  Year Founded: 1950  Money: 938577286  Loan: 0  Value: 941764871  (T:661, R:6, P:0, S:0) unprotected
14:54:42  <V453000> !rcon set max_trains 666
14:54:56  <Chris_Booth> thanks that will stop people just building trains
14:55:33  <V453000> !password
14:55:33  <PublicServer> V453000: funnel
14:55:49  <PublicServer> *** V453000 joined the game
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14:57:53  <PublicServer> <Kangoo> V453000 - could you take a look at SLH01 and do some magic on the merger to get rid of the que?
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15:03:40  <PublicServer> *** V453000 has left the game (leaving)
15:03:42  <PublicServer> *** Nivlac has left the game (connection lost)
15:04:24  <Nivlac> !password
15:04:24  <PublicServer> Nivlac: clacks
15:05:07  <PublicServer> *** Nivlac joined the game
15:05:11  <Nivlac> could my internet connection actually be any poorer?
15:06:09  <PublicServer> <Kangoo> probably :p
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15:11:50  <PublicServer> ***  made screenshot at 0000655D: http://ps.openttdcoop.org/publicserver/webcam/0000655D.png
15:13:28  <mrcool> !password
15:13:28  <PublicServer> mrcool: swirls
15:13:36  <PublicServer> *** saftus joined the game
15:16:51  <PublicServer> <Kangoo> oh my. lok at merger after wood drop/paper pickup..
15:17:42  <PublicServer> <Nivlac> Again, because of this stupidly busy sideline
15:24:46  <PublicServer> *** saftus has left the game (leaving)
15:25:21  <Chris_Booth> then make a 2nd SLH
15:25:58  <Chris_Booth> if the SL is to busy you have 2 options make it LL_RR or even LLL_RRR(no reason why not), or make 20 or 3 SLs for that one area
15:26:18  <PublicServer> <Nivlac> yeah, i was thinking about doubling the lines too
15:26:50  <PublicServer> ***  made screenshot at 00005745: http://ps.openttdcoop.org/publicserver/webcam/00005745.png
15:27:31  <PublicServer> <Nivlac> I'll try that and if that's insufficient I'll think about another SLH on the other side near food drop 1
15:28:49  <mrcool> !password
15:28:49  <PublicServer> mrcool: amened
15:28:58  <PublicServer> *** saftus joined the game
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15:44:15  <PublicServer> <Kangoo> seems SL1 finally has the capacity it deserves.. ;)
15:44:31  <PublicServer> <Kangoo> and now Im off. bb
15:44:33  <PublicServer> <Nivlac> yes, well done everyone
15:44:37  <PublicServer> <Nivlac> bye
15:44:43  <PublicServer> *** Kangoo has left the game (leaving)
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15:51:18  <TWerkhoven> my wife's wifi can drop up to 4 times in 5 minutes
15:51:28  <TWerkhoven> ack, scrolled up
15:51:35  <TWerkhoven> !password
15:51:35  <PublicServer> TWerkhoven: purify
15:51:52  <PublicServer> *** Game still paused (number of players)
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15:56:59  <TWerkhoven> ola
15:57:52  <PublicServer> <Chris Booth> hi
15:57:58  <Nivlac> !password
15:57:58  <PublicServer> Nivlac: scoots
15:58:26  <PublicServer> *** Game still paused (number of players)
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15:58:30  <PublicServer> <Chris Booth> don't join for me
15:58:34  <PublicServer> <Chris Booth> I am not here to build
15:59:23  <PublicServer> <Nivlac> I'm just watching to see if SLH 01 settles down
16:03:57  <PublicServer> *** Nivlac has left the game (connection lost)
16:03:57  <PublicServer> *** Game paused (number of players)
16:04:18  <PublicServer> *** Chris Booth has left the game (leaving)
16:05:18  <Nivlac> or not
16:11:51  <PublicServer> ***  made screenshot at 00017636: http://ps.openttdcoop.org/publicserver/webcam/00017636.png
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18:38:53  <PublicServer> *** Game still paused (number of players)
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18:41:18  <Chris_Booth> hi Sepp
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19:24:53  <ryton> !players
19:24:56  <PublicServer> ryton: Client 52 is TWerkhoven, a spectator
19:24:56  <PublicServer> ryton: Client 35 is tycoondemon, a spectator
19:25:03  <ryton> !password
19:25:03  <PublicServer> ryton: dipped
19:33:45  <ryton> !password
19:33:45  <PublicServer> ryton: llamas
19:33:59  <PublicServer> *** Game still paused (number of players)
19:34:01  <PublicServer> *** Ryton joined the game
19:35:01  <PublicServer> <Ryton> good eve all
19:38:56  <PublicServer> <Ryton> interesting comments :D
19:40:40  <Borcster> !password
19:40:40  <PublicServer> Borcster: llamas
19:41:52  <PublicServer> ***  made screenshot at 00007A37: http://ps.openttdcoop.org/publicserver/webcam/00007A37.png
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19:42:39  <Borcster> !password
19:42:39  <PublicServer> Borcster: nuzzle
19:42:54  <PublicServer> *** Game still paused (number of players)
19:42:56  <PublicServer> <Ryton> anyone joioning?
19:42:56  <PublicServer> *** Borcster joined the game
19:43:04  <PublicServer> <Ryton> hi borcster
19:43:06  <PublicServer> <Borcster> hi
19:43:16  <PublicServer> <Ryton> care to play?
19:43:19  <PublicServer> <Borcster> suppose I could join, but I'm connecting through a laptop with a shoddy touchpad
19:43:26  <PublicServer> <Ryton> ah oke :-)
19:43:36  <PublicServer> <Ryton> then you won't have much pleasure in playing OTT :-)
19:44:04  <PublicServer> <Ryton> but you can detect problems, which I can aggravate :p
19:44:06  <PublicServer> <Borcster> will probably spend more time correcting tracks than anything else
19:44:09  <PublicServer> <Borcster> haha sure
19:44:16  <PublicServer> *** Borcster has joined company #1
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19:44:32  <PublicServer> <Ryton> lol
19:44:47  <PublicServer> <Ryton> my oversized gold mine station, is really oversized now
19:44:53  <PublicServer> <Ryton> the mine is gone :'(
19:45:00  <PublicServer> <Borcster> :D
19:45:59  <Chris_Booth> rotflol
19:46:22  <PublicServer> <Ryton> rotflol? :-) thats a new abbreviation to me :-)
19:46:22  <PublicServer> *** Chris Booth has left the game (general error)
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19:46:35  <PublicServer> <Borcster> rolling on the floor laughing out loud
19:46:57  <PublicServer> <Borcster> oldschool abbreviation :P
19:47:05  <PublicServer> <Chris Booth> yes
19:47:20  <PublicServer> <Borcster> out of curiosity, is a mixer the same as a balancer?
19:47:32  <PublicServer> <Chris Booth> kinda
19:47:42  <PublicServer> <Chris Booth> mixer is used at a station
19:47:54  <PublicServer> <Chris Booth> balancer is using in the SLH MSH or BBH on the ML
19:48:06  <PublicServer> <Chris Booth> but essentialy they are the same
19:48:12  <PublicServer> <Borcster> alright
19:48:22  <PublicServer> <Ryton> ah oke, ty, I didnt understand the "t"
19:48:40  <PublicServer> *** tycoondemon has left the game (connection lost)
19:48:59  <PublicServer> <Chris Booth> the terms get changed around though depending on where they are
19:49:35  <PublicServer> <Chris Booth> I have made 2 signs to show you the difference though
19:49:44  <PublicServer> <Borcster> thanks
19:56:52  <PublicServer> ***  made screenshot at 0000EDA4: http://ps.openttdcoop.org/publicserver/webcam/0000EDA4.png
19:58:49  <PublicServer> <Borcster> the small tram networks, ie. Mufingwell, is that just for growth or for kicks?
19:59:16  <PublicServer> <Chris Booth> just for growth
19:59:25  <PublicServer> <Chris Booth> to stop town shrinking
20:00:46  <PublicServer> *** Chris Booth has left the game (leaving)
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20:11:59  *** Nivlac has joined #openttdcoop
20:13:42  <PublicServer> <Ryton> hi
20:13:42  <PublicServer> *** Nivlac joined the game
20:13:52  <PublicServer> <Borcster> hi Nivlac
20:13:56  <Nivlac> hi
20:14:25  <PublicServer> <Ryton> oh
20:14:28  <PublicServer> <Ryton> we hit the train limit?
20:14:35  <PublicServer> <Ryton> can someone raise it?
20:14:49  <ryton> !info
20:14:49  <PublicServer> ryton: #:1(Orange) Company Name: 'Trudstone Bay Transport'  Year Founded: 1950  Money: 996980506  Loan: 0  Value: 1000104446  (T:666, R:6, P:0, S:0) unprotected
20:14:55  <ryton> !rcon trains
20:14:55  <PublicServer> ryton: you are not allowed to use !rcon
20:15:24  <PublicServer> <Ryton> someone WITH the appropriate clearance level? :p
20:16:06  <PublicServer> <Nivlac> Narp, we're not part of that inner circle...yet :P
20:20:50  <PublicServer> <Borcster> how do you determine if a "queue" of trains is acceptable or not? ie. SLH 01 westbound
20:21:16  <PublicServer> <Nivlac> We've been working on that one all day, that SLH is just stupidly busy
20:21:26  <PublicServer> <Borcster> yeah, but I mean on a general basis
20:21:40  <PublicServer> <Nivlac> The queue is moving fairly rapidly, it's just there's hundreds of trains going through there
20:21:49  <PublicServer> <Nivlac> in other words, in my books that's OK
20:22:29  <PublicServer> <Borcster> so there's not some coop-standard, it's just a group/coop/whoever is online decision?
20:24:06  <PublicServer> <Nivlac> I think so, obviously if trains wwere stuck for months then there's something fundamentally wrong with the network and something needs doing about that
20:26:04  <PublicServer> <Nivlac> If it could be made better, then it would probably be a good idea to do so, but seeing as it's right near the drop, it's difficult to make any great improvements, so we just accept it's as good as it's going to get
20:26:06  <V453000> I was asked to lower the train limit due to mess and jams on the map ... I doubt that changed since then
20:26:53  <PublicServer> ***  made screenshot at 0000426B: http://ps.openttdcoop.org/publicserver/webcam/0000426B.png
20:26:59  <PublicServer> *** Borcster has joined spectators
20:27:01  <PublicServer> <Borcster> brb
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20:29:54  <PublicServer> <Ryton> hey! I molested a train, but someone else build a new one before I did :p
20:30:04  <PublicServer> <Ryton> destroy your own, I's day :-)
20:30:06  <PublicServer> <Ryton> say*
20:32:45  <PublicServer> *** TWerkhoven has joined company #1
20:33:05  <PublicServer> <TWerkhoven> ello
20:33:16  <PublicServer> <Nivlac> hi
20:38:15  <PublicServer> <Ryton> hi Twerkhoven
20:38:21  <PublicServer> <Ryton> could you raise the max train limit?
20:38:24  *** perk11 has quit IRC
20:38:27  <PublicServer> <Ryton> it is at a mere 666 now
20:41:09  <PublicServer> <TWerkhoven> sorry, i cant
20:41:13  <PublicServer> <Ryton> ok, no prob
20:41:19  <PublicServer> <TWerkhoven> and i agree, network should be fixed before
20:41:31  <PublicServer> <Ryton> the gold network isnt clogged :p
20:41:33  <PublicServer> <TWerkhoven> otherwise, extra trains will only add to the queues without helping
20:41:36  <PublicServer> <Ryton> so extra trains can be added there :-)à
20:41:47  <PublicServer> <Ryton> thats the advantage of 2 separate circuits :p
20:41:54  <PublicServer> ***  made screenshot at 00006467: http://ps.openttdcoop.org/publicserver/webcam/00006467.png
20:41:56  <PublicServer> <TWerkhoven> true, but then who is going to upgrade the wood network?
20:42:06  <PublicServer> <Nivlac> raise it and you could build extra trains anywhere though
20:42:08  <PublicServer> <Ryton> who is now? :-)
20:43:10  <PublicServer> <TWerkhoven> nobody, which is kind of the point
20:43:38  <PublicServer> <Nivlac> noob (like me) comes along and says, oh, Binfingford Forest has low rating, MUST ADD 100 EXTAR WOOD TRAINS. And hence, SLH 01 is craziness that it is ;D
20:44:12  <PublicServer> <Ryton> the limit is made to be fool proof, is it?
20:44:40  <PublicServer> <Ryton> till a noob like me comes along and just dismantles existing trains if he wants to service a new station ,-)
20:44:42  <PublicServer> <TWerkhoven> limit is there to make sure someone experienced makes sure the network can handle extra trains
20:44:52  <PublicServer> <TWerkhoven> before upping the limit
20:45:00  <PublicServer> <Ryton> true, TW, it's usefull
20:45:07  <PublicServer> <Ryton> mainly if you are running on a low spec PC :p
20:45:19  <PublicServer> <Ryton> I remember a game around the 195ish number
20:45:27  <PublicServer> <Ryton> where they tested 2000+ trains
20:45:33  <PublicServer> <Ryton> with lots of logic
20:45:47  <PublicServer> <Nivlac> the network is  in less of a mess than it was earlier; at SLH 01, the exit queue was so long it was holding up the wood drop
20:45:54  <PublicServer> <Ryton> not really friendly on an old desktop
20:46:08  <PublicServer> <TWerkhoven> still lots of room for improvement
20:46:10  <PublicServer> <Ryton> yeah the 3rd line helps a lot
20:46:16  <PublicServer> <TWerkhoven> im currently trying some different things in a local save
20:46:32  <PublicServer> <TWerkhoven> local so as not to mess up the network here untill i have something which will work
20:46:34  <PublicServer> <Ryton> got2go, cya later all
20:46:37  <PublicServer> <TWerkhoven> cya
20:46:43  <PublicServer> <Ryton> and GL with it, TW :-)
20:46:47  <PublicServer> *** Ryton has left the game (leaving)
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20:48:16  <PublicServer> <Nivlac> I won't fiddle anymore either, will see if I can think of anything as well, so bye for now
20:48:30  <PublicServer> *** Borcster has left the game (leaving)
20:48:58  <PublicServer> <TWerkhoven> fiddling is fine
20:49:17  <PublicServer> <TWerkhoven> trying a major redesign, better to make sure it works before hand
20:51:19  <PublicServer> *** Nivlac has left the game (leaving)
20:51:20  <PublicServer> *** Game paused (number of players)
20:51:44  <Borcster> When I'm back from vacation, I shall start fiddling more than MJ in a kindergarden!
20:52:29  *** Kangoo has joined #openttdcoop
20:52:34  <Kangoo> !password
20:52:34  <PublicServer> Kangoo: tinier
20:52:45  <PublicServer> *** Game still paused (number of players)
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20:56:54  <PublicServer> ***  made screenshot at 00005541: http://ps.openttdcoop.org/publicserver/webcam/00005541.png
21:00:14  <PublicServer> <TWerkhoven> that should alleveate the problema  bit anyway
21:01:03  <PublicServer> <Kangoo> yeah. I really thought we would get rid of the SL1 que when the SLH was altered and mergers fitted on all lines.. bah
21:01:22  <PublicServer> <TWerkhoven> that might be a future plan
21:01:52  <PublicServer> <TWerkhoven> not there
21:02:11  <PublicServer> <Kangoo> obviously not :p
21:02:21  <PublicServer> <TWerkhoven> i think a crossover would be better placed firther down the sl, where we can prio the line itself
21:03:05  <PublicServer> <Kangoo> |
21:03:33  <PublicServer> <Kangoo> yes - only problem is finding space for it without going to far away from the SLH
21:04:42  <PublicServer> <TWerkhoven> right now i'd settle for a place without too many trains
21:04:56  <PublicServer> <Kangoo> ^^,
21:05:40  <Chris_Booth> ok Kangoo the train limit will stay at 666 until there are no jams
21:05:49  <Chris_Booth> that means no queuing train
21:05:59  <Chris_Booth> otherwise there is no point in having more trains
21:06:13  <Chris_Booth> as the current network can't handle 666 trains as it is
21:06:17  <Chris_Booth> so why do you want more?
21:06:25  <PublicServer> <Kangoo> I dont
21:06:35  <Chris_Booth> ooh it was Ryton lol
21:06:37  <Chris_Booth> sorry Kangoo
21:06:39  <PublicServer> <Kangoo> heh
21:06:42  <Borcster> Ryton wanted more gold trains :P
21:07:00  <PublicServer> <Kangoo> hehe - his new gold mine is diong well, eh?
21:07:18  <Chris_Booth> much better than I expected, I thought it would stil be there
21:07:21  <Chris_Booth> XD
21:07:35  <PublicServer> <TWerkhoven> lets see how this works first
21:07:38  <PublicServer> <Kangoo> lol
21:07:40  <PublicServer> <TWerkhoven> we can add a prio if needed
21:09:14  <Chris_Booth> how are the jams looking?
21:09:24  <PublicServer> <TWerkhoven> jammy
21:10:11  <PublicServer> *** Chris Booth joined the game
21:11:37  <PublicServer> <Chris Booth> OMG my temp fix at FPP 02 is still there
21:11:43  <PublicServer> <Chris Booth> and now its not working
21:11:54  <PublicServer> ***  made screenshot at 00006561: http://ps.openttdcoop.org/publicserver/webcam/00006561.png
21:12:40  <PublicServer> <Chris Booth> to fix it we need to close that SLH 06 and make so room
21:12:54  <PublicServer> <Kangoo> its nice though. The trains standing still wont get eorn out
21:13:12  <PublicServer> <Chris Booth> worn?
21:13:18  <PublicServer> <Chris Booth> or eorn?
21:13:20  <PublicServer> <Kangoo> *worn, yes
21:14:26  <PublicServer> <Chris Booth> Ok I am cathing SLH 06 trains
21:14:36  <PublicServer> <Chris Booth> then we can start working on the FPP 02
21:14:43  <PublicServer> <Kangoo> you think of rebuilding SLH06 to go on other side of food pickup station?
21:15:01  <PublicServer> <Chris Booth> going to kill Dredston and put it there
21:15:49  <PublicServer> <Chris Booth> then we have that room on that hill side for a 3rd drop area
21:15:52  <PublicServer> <Chris Booth> and a 3rd line
21:15:57  <PublicServer> <Kangoo> kk
21:17:51  <PublicServer> <Kangoo> how many gold mines did he build? I see at least two still alive.. ;)
21:19:42  <PublicServer> <Chris Booth> ok I am off sorry guys
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21:19:52  <PublicServer> <Chris Booth> but if one of you can move SLH 06
21:20:00  <PublicServer> <Chris Booth> then I will start FPP 02 next time
21:20:08  <PublicServer> *** Chris Booth has left the game (leaving)
21:20:12  <PublicServer> <Kangoo> Im on it, hopefdully ill finish it as well ;)
21:20:40  <PublicServer> <TWerkhoven> i'll finish if you don't, and ask if you need help
21:20:52  <PublicServer> <TWerkhoven> i think im gonna reconnect some forests off slh01 to slh04 and see what happens
21:21:03  <PublicServer> <TWerkhoven> specially the one with 1k+ production
21:21:09  <PublicServer> <Kangoo> probably not a bad idea
21:23:40  <PublicServer> <TWerkhoven> slh04 doesnt seem busy wood-wise, and it means the trains are already merged by the time they hit slh01
21:24:00  <PublicServer> <TWerkhoven> might mean extending the 3rd line a bit further south, but that might be easier
21:24:20  <PublicServer> <Kangoo> mhm
21:26:55  <PublicServer> ***  made screenshot at 00015A0A: http://ps.openttdcoop.org/publicserver/webcam/00015A0A.png
21:28:28  <PublicServer> <TWerkhoven> not working as i'd hoped
21:28:38  <PublicServer> <TWerkhoven> how are you getting along with slh06?
21:28:56  <PublicServer> <Kangoo> planning while building. So dont know yet :p
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21:41:55  <PublicServer> ***  made screenshot at 0001501B: http://ps.openttdcoop.org/publicserver/webcam/0001501B.png
21:55:20  <PublicServer> <Kangoo> now thats quite a hill for an SLH entry/exit...
21:55:50  <PublicServer> <TWerkhoven> can you step it?
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22:02:27  <PublicServer> <TWerkhoven> nice job
22:03:03  <PublicServer> <Kangoo> not sure where he wants the rails for the towns south of fpp02 though..
22:03:59  <PublicServer> <TWerkhoven> like which?
22:04:06  <PublicServer> <Kangoo> kendington
22:05:00  <PublicServer> <TWerkhoven> were they originally part of slh06?
22:05:02  <PublicServer> <Kangoo> mhm
22:06:14  <PublicServer> <TWerkhoven> hm
22:07:02  <PublicServer> <TWerkhoven> can you get something along that line?
22:07:55  <PublicServer> <Kangoo> probably just make a line down a bit more out of the way. more to the west
22:08:21  <PublicServer> <TWerkhoven> more to the west than the land i bought?
22:08:40  <PublicServer> <Kangoo> somewhere along there.
22:08:55  <PublicServer> <Kangoo> should be out of the way for the fpp
22:09:02  <PublicServer> <TWerkhoven> yuo
22:09:17  <PublicServer> <TWerkhoven> tunnel under the farmlines, bridges over the ml
22:09:55  <PublicServer> <Kangoo> feel free ;)
22:12:00  <PublicServer> ***  made screenshot at 00016C49: http://ps.openttdcoop.org/publicserver/webcam/00016C49.png
22:18:35  <TWerkhoven> !gap 4
22:18:35  <PublicServer> TWerkhoven: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
22:18:57  <TWerkhoven> !gap 3 11
22:18:57  <PublicServer> TWerkhoven: You need 3 tunnels/bridges for trainlength 3 and gap 11.
22:19:02  <TWerkhoven> !gap 3 10
22:19:02  <PublicServer> TWerkhoven: You need 3 tunnels/bridges for trainlength 3 and gap 10.
22:19:42  <PublicServer> <TWerkhoven> need 3 stricly speaking, but 2 should do on a sl, if we even need that
22:23:04  <PublicServer> <TWerkhoven> that should do
22:23:17  <PublicServer> <Kangoo> goodie
22:23:25  <PublicServer> <TWerkhoven> did you finish the slh?
22:23:29  <PublicServer> <Kangoo> yes
22:23:44  <PublicServer> <Kangoo> ah. 5 secs. some priors missing
22:24:08  <PublicServer> <TWerkhoven> and one prio wont work as intended
22:24:16  <PublicServer> <TWerkhoven> the double tunnel one
22:24:32  <PublicServer> <Kangoo> you sure?
22:24:42  <PublicServer> <TWerkhoven> yes, the combo signal does nothing
22:24:45  <PublicServer> <Kangoo> kind of experimental on my behalf..
22:24:59  <PublicServer> <TWerkhoven> experimenting is always good
22:25:22  <PublicServer> <Kangoo> entry signal is red now..
22:25:24  <PublicServer> <TWerkhoven> see?
22:25:44  <PublicServer> <Kangoo> ah - I see
22:25:50  <PublicServer> <TWerkhoven> combo signal was superfluous
22:26:01  <PublicServer> <TWerkhoven> this should work just as well
22:26:17  <PublicServer> <TWerkhoven> though i just notice the signals at the start
22:26:31  <PublicServer> <Kangoo> was added to keep signal gap lower
22:26:52  <PublicServer> <Kangoo> that doesnt work
22:26:58  <PublicServer> <TWerkhoven> lemme think
22:27:01  <PublicServer> ***  made screenshot at 00014A0D: http://ps.openttdcoop.org/publicserver/webcam/00014A0D.png
22:27:30  <PublicServer> <TWerkhoven> not done many dual-line prios like that before
22:27:46  <PublicServer> <Kangoo> you want the combo ;)
22:28:34  <PublicServer> <Kangoo> needs the connection, but signal  is not needed I guess
22:29:23  <PublicServer> <Kangoo> works fine like this..
22:30:14  <PublicServer> <Kangoo> but why?
22:31:38  <PublicServer> <Kangoo> why the extra tracks?
22:31:40  <PublicServer> <TWerkhoven> why what?
22:33:17  <PublicServer> <TWerkhoven> no, that bit on its own wont help
22:33:33  <PublicServer> <TWerkhoven> hmm
22:33:39  <PublicServer> <TWerkhoven> i stand corrected
22:33:42  <PublicServer> <Kangoo> It works fine as it is as far as I can see ;)
22:34:04  <PublicServer> <Kangoo> I'll leave out that last signal ;)
22:34:14  <PublicServer> <TWerkhoven> :)
22:34:16  <PublicServer> <TWerkhoven> very good
22:34:30  <PublicServer> * TWerkhoven makes mental note of solution
22:34:55  <PublicServer> <TWerkhoven> what are you doing?
22:35:09  <PublicServer> <Kangoo> /Kangoo celebrates his first signal-quarrel victory
22:35:45  <PublicServer> <Kangoo> making dredston love me, to build station
22:42:02  <PublicServer> ***  made screenshot at 00014E1A: http://ps.openttdcoop.org/publicserver/webcam/00014E1A.png
22:43:43  <PublicServer> *** Sylf joined the game
22:43:51  <PublicServer> <Sylf> ello
22:43:54  <PublicServer> <Kangoo> so - trains back on it?
22:43:57  <PublicServer> <Kangoo> hi there
22:44:12  <PublicServer> <TWerkhoven> looks good to go by me
22:44:26  <PublicServer> <Sylf> something happening at Narham?
22:45:21  <PublicServer> <Kangoo> crazy signals there..
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22:49:38  <PublicServer> <Kangoo> TW - plz take a look at old slh 06 and the sign I put up?
22:50:02  <PublicServer> <TWerkhoven> fine by me
22:50:12  <PublicServer> <TWerkhoven> itll get upgraded when the station gets upgraded
22:50:38  <PublicServer> <Kangoo> kk. tnx
22:51:01  <PublicServer> <Kangoo> killed the station?
22:51:07  <PublicServer> <TWerkhoven> not me
22:51:10  <PublicServer> <Sylf> that was me - accident
22:51:13  <PublicServer> <TWerkhoven> thought it was you
22:51:16  <PublicServer> <TWerkhoven> ah
22:53:07  <PublicServer> <Kangoo> goodie
22:54:45  <PublicServer> <Kangoo> bribe?
22:55:13  <PublicServer> <TWerkhoven> trying once wont hurt
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22:56:26  <PublicServer> <Sylf> bribing is the last of last resort
22:56:30  <PublicServer> <Kangoo> tnx for treeplanting help
22:56:41  <PublicServer> <Kangoo> maybe in your country.... :p
22:56:49  <PublicServer> <Sylf> and in this game :p
22:56:51  <PublicServer> <TWerkhoven> yes, but tree planting didnt help much
22:57:02  <PublicServer> ***  made screenshot at 00015224: http://ps.openttdcoop.org/publicserver/webcam/00015224.png
22:57:06  <PublicServer> <Sylf> the last bit of tree planting helped
22:57:20  <PublicServer> <Sylf> aaaaany way
22:57:22  <PublicServer> <Kangoo> anyone bribed? I didnt even get that far..
22:57:44  <PublicServer> <TWerkhoven> not unless sylf did then...
22:57:50  <PublicServer> <Sylf> nope
22:57:52  <PublicServer> <TWerkhoven> but i doubt that
22:58:00  <PublicServer> <Sylf> A piece of land got taken over by the farm
22:58:08  <PublicServer> <Sylf> so I planted more trees in that spot
22:58:14  <PublicServer> <Sylf> that brought the rating to Good
22:58:14  <PublicServer> <TWerkhoven> nice
22:58:20  <PublicServer> <Kangoo> n1
22:58:43  <PublicServer> <Kangoo> so SL6 is done and I can go to bed?
22:58:55  <PublicServer> <TWerkhoven> yup
22:58:57  <PublicServer> <Sylf> lol Ryton @ Kendington Mines
22:59:04  <PublicServer> <TWerkhoven> fpp02 can wait till tomorrow
22:59:06  <PublicServer> <Sylf> He added mail trains at the gold mine
22:59:10  <PublicServer> <TWerkhoven> o_O
22:59:16  <PublicServer> <TWerkhoven> forgot to refit?
22:59:22  <PublicServer> <Sylf> probably
23:00:53  <PublicServer> <Kangoo> slarthill town not connected
23:02:31  <PublicServer> <Kangoo> how come trains suddenly queing up in front of food pickup?
23:02:41  <PublicServer> <Kangoo> was it always like this?
23:02:55  <PublicServer> <Sylf> which one?
23:02:57  <PublicServer> <Sylf> 02?
23:03:03  <PublicServer> <Kangoo> 02
23:03:10  <PublicServer> <TWerkhoven> i think thats why cb wanted slh06 moved in the first place
23:03:36  <PublicServer> <Sylf> that section is L_R
23:03:42  <PublicServer> <Sylf> that's the biggest reason why
23:03:52  <PublicServer> <TWerkhoven> yup
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23:05:09  <PublicServer> <Kangoo> faster acceleration downhill. wont help much though..
23:05:35  <PublicServer> <TWerkhoven> I is off to bed
23:05:37  <PublicServer> <TWerkhoven> gnite
23:05:39  <PublicServer> <Sylf> night
23:05:49  <PublicServer> <Kangoo> nighty. and so am I
23:05:55  <PublicServer> *** TWerkhoven has left the game (leaving)
23:06:21  <PublicServer> <Kangoo> better call a friend to keep the game running sylf ;)
23:06:47  <PublicServer> <Sylf> nah, it's ok
23:07:05  <PublicServer> <Kangoo> bb
23:07:08  <PublicServer> *** Kangoo has left the game (leaving)
23:07:08  <PublicServer> *** Game paused (number of players)
23:07:10  <PublicServer> <Sylf> see ya
23:07:12  <PublicServer> *** Sylf has left the game (leaving)
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