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00:19:07 *** alang has quit IRC 00:55:39 <theos> !password 00:55:39 <PublicServer> theos: griefs 00:55:56 <PublicServer> *** Game still paused (number of players) 00:55:56 <PublicServer> *** Theos joined the game 01:00:36 <PublicServer> *** Theos has left the game (leaving) 01:05:58 *** alang has joined #openttdcoop 03:14:25 *** Sylf has joined #openttdcoop 03:14:25 *** ChanServ sets mode: +o Sylf 06:01:49 *** Tray has joined #openttdcoop 06:02:46 *** DayDreamer has joined #openttdcoop 06:07:46 *** imus has joined #openttdcoop 06:07:52 <imus> !password 06:07:53 <PublicServer> imus: griefs 06:08:07 <imus> !players 06:08:09 <PublicServer> imus: There are currently no clients connected to the server 06:08:16 *** imus has left #openttdcoop 06:11:54 *** Rocco has joined #openttdcoop 06:12:59 *** Rocco has quit IRC 06:14:10 *** sla_ro|master has joined #openttdcoop 06:42:09 *** Ryton has joined #openttdcoop 06:42:31 <Ryton> !info 06:42:32 <PublicServer> Ryton: #:1(Orange) Company Name: 'Baker & Co.' Year Founded: 2000 Money: 2773085477 Loan: 0 Value: 2779699706 (T:1666, R:0, P:0, S:0) unprotected 06:42:38 <Ryton> still 1666 06:42:45 <Ryton> train limit isnt increased? 06:52:32 *** Djarshi has joined #openttdcoop 06:56:24 *** pugi has joined #openttdcoop 07:08:40 *** valhallasw has joined #openttdcoop 07:11:49 *** Ryton has quit IRC 07:14:34 *** ODM has joined #openttdcoop 07:14:34 *** ChanServ sets mode: +o ODM 07:21:54 *** roboboy has joined #openttdcoop 07:35:19 *** valhallasw has quit IRC 07:56:43 *** DayDreamer has quit IRC 08:00:04 *** ODM has quit IRC 08:02:28 *** Kangoo has joined #openttdcoop 08:02:33 *** Kangoo has quit IRC 08:23:41 *** hanf has joined #openttdcoop 08:38:12 *** imus has joined #openttdcoop 08:39:01 *** hanf has quit IRC 08:45:18 *** roboboy has quit IRC 09:00:20 *** Tray has quit IRC 09:02:28 *** Progman has joined #openttdcoop 09:02:47 *** Theos_ has joined #openttdcoop 09:06:59 *** Mucht has joined #openttdcoop 09:06:59 *** ChanServ sets mode: +o Mucht 09:07:18 *** theos has quit IRC 09:19:42 *** imus_ has joined #openttdcoop 09:22:43 *** alang has quit IRC 09:31:27 *** pugi has quit IRC 09:31:44 *** pugi has joined #openttdcoop 09:37:24 <imus_> !name 09:40:15 <V453000> try /name 09:41:10 <^Spike^> well if it's for irc /nick would be the proper command :) 09:42:39 <imus_> was hoping it would give me an explenation to how to use it ^^ 09:43:15 <^Spike^> what 09:43:16 <imus_> I also wonder why imus is double in the list of users in this chanel 09:43:30 <^Spike^> cause you're logged on twice on our webpage? 09:43:45 <imus_> possibly 09:43:45 <^Spike^> cause both are the same ip... so.. i would check my tabs if i were you :) 09:43:50 *** imus has quit IRC 09:43:56 <imus_> indeed ^^ 09:43:57 <imus_> my bad 09:44:25 *** imus_ is now known as imus 09:44:28 <imus> aha 09:44:34 <^Spike^> :) 09:44:37 <imus> thanks :) 09:44:43 <^Spike^> irc commands are not that hard :) 09:44:56 <imus> not used to using irc, that's all ^^, 09:46:00 <imus> the only experience I got with irc is the webclient i'm using so i can log in to the game 09:46:07 <^Spike^> hehe 09:46:19 <^Spike^> well the webclient should support most of the regular irc stuff so :) 09:46:31 <^Spike^> and since irc is not the main client the webclient should suffice :) 09:46:42 <imus> indeed :) 09:47:10 <imus> is it useful to register my name with that nickserv thing? 09:47:34 <imus> or is that only useful for real members so their nick can't get abused? 09:48:17 <V453000> well your nick could be abused too :P 09:48:58 <imus> could be but I don't see why anyone would be interested in abusing mine 09:49:08 <planetmaker> how would we know it's not you, if someone claimed your nick and did offensive stuff 09:49:41 <imus> 't would be suspicious when my behaviour suddenly changes for a few days, wouldn't it? 09:50:14 <planetmaker> but what could we do other than banning the nick? 09:50:23 <imus> hmm 09:50:27 <imus> k that would be anoying 09:50:41 *** sla_ro|master has quit IRC 09:50:50 <planetmaker> yes, we could ban the IP. But we would actually ban both ;-) 09:51:09 <imus> banning the ip could be a problem here 09:51:32 <imus> if you ban the ip, it's possible that nobody on the campus can log in to the channel XD 09:51:34 <V453000> just protect your nick and you are safe :P 09:52:08 <planetmaker> hm... Leuven. Nice town :-) 09:52:26 <imus> you been there before? 09:52:45 <planetmaker> also, imus: we already once banned a whole US provider ;-). Yes, I've been briefly there for a day 09:53:06 <imus> ^^, 09:53:41 <V453000> hm, how do I make the junctionary "view all objects in the junctionary" work? 09:53:59 <V453000> when I just link to for example All_BBHs page, it includes the menu template again 09:54:50 <V453000> http://wiki.openttdcoop.org/Junctionary_-_All curently shows only SLHs and mergers 09:54:52 <planetmaker> on my way back from Nivelles and Brussels actually. Was worth the stop :-) 09:55:05 <V453000> ah no, something else even 09:55:08 <V453000> x.x 09:57:59 <imus> it shows the explanation when clicking on the first links now right? try to make it show the all_xxx page that is one level deeper :) 09:58:30 <V453000> ha, got it 09:58:44 <V453000> imus: ? 09:59:22 <imus> like for bbh => it shows the explanation about bbh as if you clicked on the bbh button on the junctionary page 09:59:46 <imus> could be more usefull to show the all_bbh instead 09:59:50 <imus> just an idea :) 10:00:02 <V453000> uhm 10:00:11 <V453000> there is a way how to show all bbhs already 10:00:13 <V453000> so why that 10:00:34 <V453000> you mean the links to this http://wiki.openttdcoop.org/Backbone_Hub 10:00:52 <imus> nope 10:02:00 <imus> if you now click on the "view all objects..." you get this explanation for bbh http://wiki.openttdcoop.org/Junctionary_-_BBHs but I think it's more usefull there to put http://wiki.openttdcoop.org/Junctionary_-_All_BBHs 10:02:28 <imus> Or i'm missing the point of the view all objects button :) 10:03:12 <V453000> check now 10:03:40 <V453000> oh 10:03:51 <imus> missing the merger? 10:03:59 <V453000> yes of course 10:04:20 <imus> ^^ 10:05:43 <V453000> parts are odd or weird as in format, logic page is only one so it includes the brief description, and dates for basically all images are wrong so they need adjusting based on archive dates 10:07:20 <V453000> but I am not really going to do everything tbh 10:07:40 *** Djarshi has quit IRC 10:07:46 <imus> why not, you're awesome =D 10:08:54 <V453000> it is not really as awesome to do everything from my side 10:09:03 <imus> ^^ 10:09:18 <V453000> and everyone can just find dates in archives and fill them up 10:10:22 <imus> one quick question, what exactly happens here if 2 people modify a page at the same time? 10:10:56 <imus> does it have version control or anything? or is it just the latest saved update that is actually used? 10:11:15 <V453000> latest saved update I think 10:11:47 <imus> hmm, can be anoying if more people are updating the same pages then :s 10:12:06 <imus> the extra explanation for logics isn't so bad actually 10:12:07 <planetmaker> wiki has history 10:12:16 <imus> might use it on all of them 10:12:27 <imus> also gives a separation of the different blocks :) 10:38:54 *** ODM has joined #openttdcoop 10:38:55 *** ChanServ sets mode: +o ODM 10:42:29 <imus> lunch time 10:42:31 <imus> see ya 10:42:38 *** imus has quit IRC 10:44:31 *** Kangoo has joined #openttdcoop 10:45:17 <PublicServer> *** Game still paused (number of players) 10:45:19 <PublicServer> *** Kangoo joined the game 10:45:51 <PublicServer> *** Kangoo has left the game (leaving) 10:45:56 *** Kangoo has quit IRC 10:52:06 *** Firartix has joined #openttdcoop 10:52:22 *** KenjiE20 has joined #openttdcoop 10:52:23 *** ChanServ sets mode: +o KenjiE20 11:12:22 *** imus has joined #openttdcoop 11:13:04 <V453000> thanks for the help imus with the wiki btw, really appreciated :) 11:13:10 <imus> :) 11:13:12 <imus> np 11:13:46 <imus> am now looking at how to add the small explenation to the view all objects page :) 11:14:13 <V453000> the <noinclude> or ? 11:14:24 <imus> that's what i added so the logics doesn't show 11:14:43 <imus> but I'm thinking if it would be better to have them all show a little text 11:15:10 <imus> so it's just adding the first pages like you had first 11:15:28 <imus> but I don't know how to reference yet XD 11:15:50 <imus> (correction: i know how to, but don't know where to find the names of the pages i like to refer to) 11:15:53 <V453000> what do you mean 11:16:17 <imus> as in: if i want to refer to the bbh page, what should i place between {{ }} 11:16:37 <V453000> :Junctionary_-_BBHs something like that 11:16:40 <V453000> it is in the ulr 11:16:42 <V453000> url 11:17:07 <imus> ah, didn't think of the url =D 11:17:09 <imus> thanks :) 11:17:22 <imus> gonne try it and see if it's better ^^ 11:18:41 <imus> hmm, slh doesn't have a text either 11:18:53 <planetmaker> urgs... what kind of ugly tunnels did psg197 use? 11:19:36 <imus> hey V, could you add a little tekst in the slh page? similar to the one in logics (without the noinclude) 11:19:37 <V453000> japa 11:19:38 <V453000> n 11:19:41 <V453000> I consider them nice :) 11:20:09 <planetmaker> the tunnels? 11:20:10 <V453000> imus: why 11:20:17 <planetmaker> They totally don't fit that graphics style 11:20:21 <V453000> planetmaker: sure, part of japanese landscape 11:20:28 <V453000> why dont they? 11:20:38 <planetmaker> way too noisy compared to everything else 11:21:06 <V453000> the rest looks quite noisy too imo 11:21:08 <planetmaker> and the colours... don't quite match either 11:21:09 <imus> V453000 so that all of them got a little explanation :) it's sorta weird if one doesn't :p 11:21:12 <V453000> dont know, I think they fit perfectly 11:21:22 <V453000> hmm :) 11:21:31 <imus> it can be just 2 sentences if that says what it is :) 11:21:33 <imus> just something 11:21:55 <V453000> hm, fair point imus 11:22:49 *** Dilandau has joined #openttdcoop 11:22:59 <Dilandau> hello 11:23:03 <Dilandau> !password 11:23:03 <PublicServer> Dilandau: griefs 11:23:15 <V453000> hmm actually ... 11:23:24 <PublicServer> *** Game still paused (number of players) 11:23:25 <PublicServer> *** Dilandau joined the game 11:23:30 <V453000> it might be a good idea to separate the SLHs on basic and ... some other category for the current ones 11:23:46 <planetmaker> don't over-separate stuff 11:23:59 <planetmaker> 12 categories with overall 15 entries is too much ;-) 11:24:25 <Dilandau> make an SLH for Coal only, etc.... ? 11:24:39 <V453000> Dilandau: talking about the wiki 11:24:42 <planetmaker> though... there's still the overview page. Doesn't matter then, I guess 11:24:44 <Dilandau> oh ok ^^ 11:25:31 <V453000> planetmaker: if you just look at the first several SLHs, they are not relevant nowadays anymore really, so I would just ... separate them a bit 11:25:40 <V453000> there still should be the option to view all SLHs anyway 11:25:46 <planetmaker> make a history section :-) 11:25:51 <imus> http://wiki.openttdcoop.org/Junctionary_-_All 11:26:07 <imus> how does that look? 11:26:13 <V453000> very nice imus, much clearer 11:26:18 <imus> ^^, 11:27:39 <planetmaker> hm... many SLHs w/o any prio :S 11:28:01 <V453000> yes, for example such stuff 11:29:02 <planetmaker> suggestion: when I click on - for example - category "stations" have it display by default the "all stations" page 11:29:54 <V453000> dunno that page is _long_ and it doesnt even have pickup stations atm 11:31:36 <imus> if you're going through the pages by clicking on station, it means you're probably looking for something more specific so it's good as it is now. If you wanted to just see everything from the start you'd probably have clicked on the "view all objects .." thing :) 11:32:29 <planetmaker> small thing but nice: instead of "Download Savegame" "Download PSG xyz" 11:32:42 <V453000> just update the template pm :) 11:32:53 <V453000> or, templateS, the pz one too 11:34:22 <planetmaker> that failed :-P 11:34:38 <imus> wouldn't that require all uses of that template to be modified as well? 11:34:53 <imus> to give the name of the game as an argument 11:35:23 <V453000> it can use that somehow 11:35:37 <V453000> the argument is already put there as in game number 11:35:44 <V453000> guess it should be doable 11:36:14 <V453000> oh :D 11:38:05 <planetmaker> works now :-) 11:38:21 <planetmaker> missed on level of { } 11:38:41 <V453000> hehe, so easy to happen :) 11:38:47 <imus> :) 11:40:14 <planetmaker> hm, dates are all wrong, right? 11:41:58 <V453000> yes 11:42:07 <V453000> just needs to find an appropriate date in archive 11:42:17 <V453000> just monkey work, anyone could do that 11:42:53 <V453000> imus: SLHs have the few sentences now... and we should make the few categories 11:43:22 <V453000> so we should probably make pages SLHs, Old SLHs, New SLHs, and All_SLHs 11:43:51 <V453000> you could do that if you want :) 11:44:43 *** Vinnie_nl has joined #openttdcoop 11:44:58 <Vinnie_nl> !playercount 11:44:59 <PublicServer> Vinnie_nl: Number of players: 2 (0 spectators) 11:45:32 <Vinnie_nl> !password 11:45:33 <PublicServer> Vinnie_nl: honing 11:45:51 <PublicServer> *** Game still paused (number of players) 11:45:51 <PublicServer> *** Game unpaused (number of players) 11:45:53 <PublicServer> *** Vinnie joined the game 11:46:01 <PublicServer> <Vinnie> hello 11:46:16 <V453000> hy 11:46:21 <imus> hi 11:47:01 <PublicServer> <Dilandau> hi 11:47:03 <imus> we already got the page SLHs right? only the hubs themselves should be moved to the correct sub group :) 11:47:28 <imus> now how do i make a now page ... :) 11:47:44 <V453000> yes exactly 11:47:51 <V453000> just type the new page url in the browser 11:48:06 <V453000> and it will automatically create it and move you to the edit more od if 11:48:11 <V453000> edit mode of it 11:48:14 <V453000> duh :D 11:48:19 <imus> XD 11:49:26 <imus> how do you make the menu? 11:49:54 <V453000> throught templates ... if you edit the original page then in the bottom is the list of used templates 11:50:01 <V453000> *through 11:50:45 <imus> so just add the template you want to create to the page, then click the edit button at the botom to create it? 11:50:56 <planetmaker> that works, yes 11:51:16 <imus> kk :) 11:51:16 <planetmaker> you could also just create a template by hacking the URL in the browser to a new page with the template's name 11:51:29 <planetmaker> but using it undefined and then editing it is easier 11:51:33 <imus> o.O 11:51:42 <imus> I'm no hacker :p 11:51:52 <imus> not even a script kiddy :) 11:52:16 <planetmaker> well... "hack": http://wiki.openttdcoop.org/index.php?title=Template:Junctionary&action=edit <-- just change the tilte 11:52:28 <planetmaker> it's not a hack. It's just knowing the right URL 11:52:49 <V453000> planetmaker: you bad monkey you did not edit the PZgamesave template :P 11:52:57 <planetmaker> :-P 11:53:12 <planetmaker> V453000: it then should use a common base template ;-) 11:53:19 <planetmaker> Bad template design :-P 11:53:41 <V453000> :D k 11:54:17 <planetmaker> let's see 11:54:31 <PublicServer> *** made screenshot at 00004850: http://ps.openttdcoop.org/publicserver/webcam/00004850.png 11:55:19 <planetmaker> unifying that might be more pain than gain though ;-) 11:55:33 <V453000> I thought that too :) 11:57:37 <planetmaker> one *could* use one template though like "SaveGame" with the (optional parameter of the server like "PS" or "PZ" (with default "PS") 11:58:09 <V453000> possibly :) 11:58:35 <imus> we need images for the menu :( 11:59:17 <V453000> I will make them 12:02:10 <V453000> hm 12:02:22 <V453000> just need to think about it a bit I guess :D 12:02:54 <planetmaker> the current pictograms are not that bad actually 12:02:54 <PublicServer> <Vinnie> ah men BBH03 is a mess 12:03:50 <V453000> the current ones are fine pm, I just need an "old SLH", "new SLH" and "all SLHs" pictograms which I atm have no clue how to explain in the image :p 12:04:19 <PublicServer> <Vinnie> grayscale vs full coloured 12:04:34 <imus> make them vinnie :) 12:04:42 *** KenjiE20 has quit IRC 12:04:45 <PublicServer> <Vinnie> wut what happend 12:04:56 <PublicServer> <Dilandau> ? 12:04:56 <imus> we need those 3 pictograms 12:05:10 <imus> you said "grayscale vs full coloured" I replied make them :) 12:05:14 <V453000> I will make them, just give me time :p 12:05:18 <imus> kk 12:05:33 *** KenjiE20 has joined #openttdcoop 12:05:33 *** Webster sets mode: +o KenjiE20 12:05:51 <PublicServer> <Vinnie> nah i am gonna do some other stuff on the wiki later 12:07:15 <V453000> what exactly? :) 12:08:59 <PublicServer> <Vinnie> a how to on coop style building. for a SP game. more like a game on stable where you start small and then expand it into something big. 12:09:32 <PublicServer> *** made screenshot at 0000475A: http://ps.openttdcoop.org/publicserver/webcam/0000475A.png 12:09:54 <V453000> uhm 12:09:56 <V453000> how is that useful 12:10:22 <PublicServer> <Vinnie> to get some experience instead of jumping in the deep here 12:10:37 <PublicServer> <Vinnie> some dont dare that jump 12:12:30 <PublicServer> <Vinnie> has the game been chenged in the last day. I lost a mountain near SLH01 12:15:19 <PublicServer> <Dilandau> >><< 12:15:27 <PublicServer> <Vinnie> nice 12:20:01 <V453000> wel, the jump ... stable-like game tends to be _so_ far away from here 12:20:27 <PublicServer> <Vinnie> yeah true but it can be some practise 12:20:50 <V453000> tbh much better practice is to just try on your own :) 12:20:58 <V453000> not be told what to do 12:21:36 <PublicServer> <Vinnie> guide doesn't tell you what to do. 12:22:10 <imus> 't could be better if the experienced players tell some newbies that are online at that time to do something specific knowing that you're helping them if needed. starting with just connecting a primary or building their first SLH 12:22:37 <V453000> yes, rather, since that is in the correct environment 12:22:47 <V453000> not just some stable-like stuff 12:23:19 <PublicServer> <Vinnie> didn't we do that already? 12:23:36 <V453000> where is it then? 12:24:05 <V453000> and even if there is something like that, I believe it could be improved 12:24:20 <PublicServer> <Vinnie> the part imus said is not written down 12:24:32 <PublicServer> *** made screenshot at 00004579: http://ps.openttdcoop.org/publicserver/webcam/00004579.png 12:24:49 <V453000> then why do you say we did that already ._. 12:25:25 <imus> what I said is something you should do here in chat while some newbies are in game, just looking cause they don't know what to do 12:25:27 <PublicServer> <Vinnie> i think i am lost now. 12:25:28 *** KenjiE20 has quit IRC 12:25:42 <imus> not something you should write a wiki about :p 12:26:12 <V453000> ah then I misunderstood a bit as well 12:26:17 <imus> ^^, 12:26:48 <V453000> what my point was, that a wiki article helping with "how to recognise and find a SLH", "how to connect first primary", "what to consider when connecting a simple primary" etc 12:26:56 <PublicServer> <Vinnie> imus part is ingame help if I understand it well 12:27:00 *** KenjiE20 has joined #openttdcoop 12:27:00 *** Webster sets mode: +o KenjiE20 12:27:00 <V453000> to ... help with being involved 12:27:24 <V453000> ingame and IRC help is what we do and always did, nothing to discuss imo 12:28:02 <PublicServer> <Vinnie> oke then i find some new things on the wiki to enhance 12:29:09 <V453000> there are many, many, sooo many outdated articles 12:29:11 <imus> the old+new slh pages are created, but I don't know which slh should go to which page :) so if someone could move them to the correct one would be nice ^^ 12:29:40 <V453000> imus: everything up to the "Corner SLH" goes to old 12:29:46 <imus> aha 12:29:47 <V453000> and everything after that goes to new 12:30:22 <V453000> and there are even some missing wiki articles for example on PF traps, "the arrows" could use an article themselves, and what not 12:30:43 <PublicServer> <Vinnie> i have a corner / invisible SLH design. want a picture of that? 12:30:46 <V453000> there were ideas to make some pieces of my blogs into a wiki, anything 12:30:54 <V453000> sure 12:31:02 <V453000> in which game is it 12:31:19 <PublicServer> <Vinnie> its a design in my head 12:31:23 <PublicServer> <Vinnie> i make a savegame 12:32:18 *** Maraxus has joined #openttdcoop 12:32:40 <Maraxus> !password 12:32:40 <PublicServer> Maraxus: pickle 12:32:54 <PublicServer> *** Maraxus joined the game 12:32:56 <V453000> hm 12:32:56 <PublicServer> <Dilandau> hi 12:33:06 <PublicServer> <Maraxus> hi 12:33:19 <V453000> you know I will have a look at anything people send me, but of course actually building something in games is useful 12:33:54 <V453000> but the current junctionary is not about finding new designs but rather about finding old things that were already done from the archives 12:34:02 <V453000> if that is what you point at 12:34:36 <PublicServer> <Vinnie> so you want a place to store all used designs? 12:34:46 <V453000> what else is a junctionary for? 12:37:22 <imus> http://wiki.openttdcoop.org/Junctionary_-_SLHs 12:38:49 <V453000> imus: good I will replace the images soon 12:39:00 <imus> :) 12:39:09 <V453000> anyway, now we need a new category, that being "City Networks" 12:39:13 <V453000> I forgot that from the beginning 12:39:19 <V453000> I have a picture for that right away 12:39:33 <PublicServer> *** made screenshot at 00004573: http://ps.openttdcoop.org/publicserver/webcam/00004573.png 12:39:36 <V453000> it should be just a single category ... like Junctionary/City networks, bam, done 12:43:31 <imus> !password 12:43:31 <PublicServer> imus: retort 12:43:47 <PublicServer> *** imus joined the game 12:44:04 <PublicServer> <Dilandau> hi imus 12:44:08 <KenjiE20> if you want a 'tasklist' for the wiki, look up the ReviewEvent page 12:44:20 <PublicServer> <imus> was already in chat for a while Dilandau ^^, just joined the game now :) 12:46:06 <Vinnie_nl> KenjiE20: looked at has dates of 2009 :) 12:46:28 <V453000> yes 12:46:38 <V453000> that just shows how outdated it is :) 12:47:05 <imus> :p 12:47:19 <PublicServer> <imus> anything needs building in the game? 12:47:51 <Vinnie_nl> oke BBH page must be looked at but i wanna merge it with V his ABR. let me do that this weekend 12:49:38 <PublicServer> *** Vinnie has joined spectators 12:49:55 *** KenjiE20 has quit IRC 12:50:45 <V453000> uhm why is the BBH that bad? 12:50:57 *** KenjiE20 has joined #openttdcoop 12:50:57 *** ChanServ sets mode: +o KenjiE20 12:51:21 <V453000> actually one of the "fine" pages imo 12:51:22 <Vinnie_nl> maybe link it to the junctary merge page and also include sweet spot 12:51:35 <V453000> no, you dont need any of that 12:51:39 <V453000> link to merges, why not 12:51:58 <KenjiE20> which page V? 12:52:16 <V453000> but you need to see the difference between a blog and between a wiki - wiki should help you to build it imo, blog provides some not-so-needed deeper info I think 12:52:22 <V453000> http://wiki.openttdcoop.org/BBH 12:52:28 <KenjiE20> ah 12:52:43 <PublicServer> <Dilandau> i have added a 5th brige at BBH01 inner but i think we need a better merge before 12:53:14 <KenjiE20> one of the many "Mark-was-rewriting-before-he-went-to-Aus" pages 12:53:18 <V453000> yes 12:53:35 <V453000> all I would do is probably just link to the appropriate blog article, doesnt need anything else 12:53:35 <^Spike^> well.. what is wrong with the bbh on that page if i may ask 12:53:38 <V453000> the page itself is fine 12:53:39 <KenjiE20> iirc it's marked as claimed/ready for finalising 12:53:45 <V453000> yes 12:54:06 <KenjiE20> I should do another sweep on the review page I guess 12:54:08 <^Spike^> unless you're talking about the example at the top 12:54:33 <PublicServer> *** made screenshot at 00003F67: http://ps.openttdcoop.org/publicserver/webcam/00003F67.png 12:59:54 *** Tray has joined #openttdcoop 13:02:04 <V453000> ok, SLH images added 13:02:40 <imus> looks good :) 13:03:37 <V453000> and there go city networks 13:03:49 <PublicServer> <imus> ? 13:04:08 <V453000> in junctionary/ 13:04:30 <imus> aha :) 13:09:33 <PublicServer> *** made screenshot at 00004174: http://ps.openttdcoop.org/publicserver/webcam/00004174.png 13:15:11 <PublicServer> *** Maraxus has left the game (connection lost) 13:15:24 *** KenjiE20 has quit IRC 13:17:31 *** KenjiE20 has joined #openttdcoop 13:17:31 *** Webster sets mode: +o KenjiE20 13:18:26 <V453000> !password 13:18:27 <PublicServer> V453000: burros 13:18:36 <PublicServer> <V453000> hi 13:18:36 <PublicServer> *** V453000 joined the game 13:18:38 <PublicServer> <imus> hi 13:19:05 <PublicServer> <imus> someone removed my bypass !here 13:19:11 <PublicServer> <imus> so we got james again 13:19:17 <PublicServer> <imus> jams* 13:19:23 <PublicServer> <V453000> any bypass is wrong 13:19:30 <PublicServer> <imus> it was effectiv 13:19:32 <PublicServer> <imus> e 13:19:58 <PublicServer> <V453000> when you get trains out of the SLH, you must also have a way how to get them in 13:20:01 *** Tray has quit IRC 13:20:05 <PublicServer> <V453000> equal traffic 13:20:11 <PublicServer> <V453000> oh you mean the merger 13:20:13 <PublicServer> <V453000> still :) 13:20:35 <PublicServer> <V453000> if the trains are able to merge into 5 lines after SLH, they must be able to merge into 5 lines before it 13:20:41 <PublicServer> <imus> if you get a wave wanting to go off it blocks the ml 13:20:51 <PublicServer> <V453000> why would you get waves 13:21:02 <PublicServer> <imus> donno, but it blocked the ml :p 13:21:08 <PublicServer> <imus> so ml after it was empty 13:21:10 <PublicServer> <V453000> to "build for waves" on a normal network like this is weird by itself 13:21:32 <PublicServer> <imus> look at !here 13:22:42 <PublicServer> <V453000> just overloaded 13:23:01 <PublicServer> <V453000> lets make dirty 2nd 13:23:02 <PublicServer> <V453000> for now 13:23:02 <PublicServer> <imus> solve it by making the trains past !here to move the corner one 13:23:15 <PublicServer> <imus> to use the corner slh 01 there 13:23:17 <PublicServer> <V453000> no that wont help 13:23:31 <PublicServer> <V453000> you still need to get trains _out_ of the SL 11 13:23:33 <PublicServer> <imus> not? 13:23:56 <PublicServer> <V453000> and of course, because trains do get both in and out of the SL, the exit line stops being enough as well at this point 13:24:14 <PublicServer> <V453000> by making a bypass from the SL entrance you make nothing else but jam the exit 13:24:29 <PublicServer> <V453000> not even considering that exitting trains are full and thus less of them fits into 1 line 13:24:34 <PublicServer> *** made screenshot at 00005632: http://ps.openttdcoop.org/publicserver/webcam/00005632.png 13:24:36 <PublicServer> <imus> jamming a sl is less bad than jamming a ml, no? 13:24:38 <PublicServer> <V453000> which isnt too significant here anyway 13:24:41 <PublicServer> <V453000> neither should jam 13:24:49 <PublicServer> <V453000> why would you have a jamming SL 13:24:55 <PublicServer> <V453000> you could just remove trains from it 13:25:22 <PublicServer> <imus> why doesn't !there solve the problem 13:25:29 <PublicServer> <imus> make trains use both entry exit on that slh 13:25:31 <PublicServer> <V453000> because it jams SL exit? 13:25:39 <PublicServer> <V453000> then 01 will jam, look at it now 13:26:37 <PublicServer> <imus> hmm, that one's crouded as well 13:26:41 <PublicServer> <imus> you have a point 13:26:59 <PublicServer> <V453000> I wouldnt say it otherwise :) 13:27:35 *** DayDreamer has joined #openttdcoop 13:31:08 <PublicServer> <imus> is it ok to have a forest connected if all trains servicing it lose money? 13:31:16 <PublicServer> <V453000> why wouldnt it 13:31:26 <PublicServer> <imus> seems so pointless :p 13:31:44 <PublicServer> <V453000> network wise or stupid-profit wise? :) 13:32:06 <PublicServer> <imus> stupid profit wise :p 13:32:32 <PublicServer> <V453000> nobody cares about that here ;) 13:32:51 <PublicServer> <V453000> that way you could easily say "ok, we transport wood only from the south to make profit" 13:32:53 <PublicServer> <imus> it takes 18 trains (even more actually) to travel 18 effective squares 13:33:00 *** TWerkhoven has joined #openttdcoop 13:33:16 <PublicServer> <V453000> which would have the only effect that it would make the network have a few flows of cargo types 13:33:18 <PublicServer> <imus> making a huge detour to reach the dropoff 13:33:22 <PublicServer> <V453000> and zero randomness 13:33:28 <PublicServer> <V453000> yes, doesnt matter 13:33:30 <PublicServer> <V453000> at all 13:33:40 <PublicServer> <V453000> in total we make at least some profit = works 13:34:33 <PublicServer> <imus> i wonder if those make profit :p 13:34:39 <PublicServer> <V453000> ? 13:34:51 <PublicServer> <imus> depends on how much the goods trains make from it 13:35:17 <PublicServer> <V453000> well 13:35:32 <PublicServer> <V453000> why do you even care about the profits when you can just reduce them with an additional newgrf 13:35:38 <PublicServer> <V453000> usually.. 13:35:56 <PublicServer> <V453000> and playing for profit usually means playing simplier in general 13:36:02 <PublicServer> *** Vinnie has joined company #1 13:36:10 <PublicServer> <Vinnie> money :D 13:36:33 <PublicServer> <imus> i'm talking about comparing !this 1 to !this 2 13:36:41 <PublicServer> <V453000> right now we can say our profit is "only" double of what trains cost each year, which is very low ... is the game bad then? :) 13:37:03 <PublicServer> <V453000> they have the same role in this network 13:37:16 *** mfb- has joined #openttdcoop 13:37:17 *** ChanServ sets mode: +o mfb- 13:37:21 <mfb-> hi 13:37:23 <PublicServer> <V453000> they create the same connection from the same SLH to the same destination and they even produce about the same amount of cargo to flood the network with 13:37:25 <PublicServer> <V453000> hi mfb 13:37:27 <PublicServer> <Dilandau> hi 13:37:27 <PublicServer> <Vinnie> hello 13:37:37 <PublicServer> <imus> hi mfb 13:37:49 <PublicServer> *** mfb joined the game 13:37:51 <PublicServer> <imus> ok, by that resoning, agreed :) 13:38:05 <PublicServer> <V453000> primaries are just the source of generating traffic for us, nothing more 13:38:51 <PublicServer> <mfb> 6 lines in the inner ring :) 13:39:02 <PublicServer> <imus> and we still had a jam :p 13:39:04 <PublicServer> <V453000> only at one spot I think 13:39:22 <PublicServer> <V453000> the spoke mergers are dirty and it is starting to show :) 13:39:29 <Maraxus> !password 13:39:29 <PublicServer> Maraxus: nephew 13:39:34 <PublicServer> *** made screenshot at 0000202B: http://ps.openttdcoop.org/publicserver/webcam/0000202B.png 13:39:38 <PublicServer> <Vinnie> more like BBH03 outer is starting to show 13:39:40 <PublicServer> <mfb> which? 13:39:49 <PublicServer> *** Maraxus joined the game 13:39:51 <PublicServer> <V453000> at least 01 and 02 13:40:25 <PublicServer> <mfb> hmm 13:40:27 <PublicServer> <V453000> hm they somewhat work now 13:40:29 <PublicServer> <mfb> 03 outer is bad 13:40:39 <PublicServer> <mfb> sending jams back to SLH03 13:40:46 <PublicServer> <V453000> mh 13:41:14 <PublicServer> <mfb> wtf 13:41:42 <PublicServer> <Vinnie> nice 13:41:54 <PublicServer> <mfb> outer lines need more traffic at 03 outer 13:42:18 <PublicServer> <V453000> that is why I "bolstered outer choice" but it isnt enough probably 13:43:52 <V453000> !rcon set path_backoff_interval 13:43:52 <PublicServer> V453000: Current value for 'path_backoff_interval' is: '1' (min: 1, max: 255) 13:44:22 <V453000> PBS seems slower than ever with those trains 13:48:30 <PublicServer> *** V453000 has left the game (leaving) 13:48:38 <V453000> later 13:48:42 <PublicServer> <Vinnie> cya 13:48:44 <PublicServer> <imus> cya 13:48:48 <PublicServer> <Maraxus> cu 13:49:02 <PublicServer> <mfb> cu 13:52:39 *** Patrickov has joined #openttdcoop 13:52:42 <Patrickov> !password 13:52:43 <PublicServer> Patrickov: debits 13:52:57 <PublicServer> *** Patrickov joined the game 13:53:12 <PublicServer> <Patrickov> Hello everybody 13:53:14 <PublicServer> <imus> hi 13:53:14 <PublicServer> <Vinnie> hi 13:53:16 <PublicServer> <mfb> hi 13:53:19 <PublicServer> <Maraxus> hi 13:54:10 <PublicServer> <Patrickov> Just wish to know the current status or aims 13:54:24 <PublicServer> <Patrickov> I mean learn 13:54:31 <PublicServer> <mfb> increase capacity 13:54:34 <PublicServer> *** made screenshot at 000069F7: http://ps.openttdcoop.org/publicserver/webcam/000069F7.png 13:54:36 <PublicServer> <mfb> add trains 13:54:38 <PublicServer> <mfb> in that order 13:55:03 <PublicServer> <Vinnie> oke what fails now 13:55:19 <PublicServer> <mfb> BBH03 outer could be better 13:55:27 <PublicServer> <Vinnie> i see you working on it 13:55:34 <PublicServer> <Vinnie> but i think we need to start over 13:55:34 <V453000> Patrickov: add trains as long as we are having fun, unjam, finish :P not too complicated to say 13:56:06 <PublicServer> <Vinnie> if we start over we can make it a 6+6 join so the spoke will also be fine for some time 13:56:44 <PublicServer> <Patrickov> Then we probably need to move SLH05 13:57:34 <PublicServer> <mfb> why? 13:57:45 <PublicServer> <Patrickov> It's too close to BBH03 13:57:51 <PublicServer> <Patrickov> Or is BBH03 outer too big? 13:58:01 <PublicServer> <mfb> do we look at the same BBH? 13:58:23 <PublicServer> <mfb> the distance is fine 13:59:06 <PublicServer> <Vinnie> mfb we just make more balanced choices? 13:59:17 <PublicServer> <mfb> 03? 13:59:20 <PublicServer> *** Patrickov has left the game (connection lost) 13:59:24 <PublicServer> <Vinnie> yes BBH03 outer? 13:59:30 <PublicServer> <Vinnie> without ? 13:59:30 <PublicServer> <mfb> may help 13:59:48 <PublicServer> <Vinnie> can i remove the double parts so we create space 13:59:52 <Patrickov> !password 13:59:52 <PublicServer> Patrickov: debits 13:59:56 <PublicServer> <mfb> why/who/when did these strange bridges between BBH01 inner and SLH06? 14:00:06 <PublicServer> <mfb> of course 14:00:17 <Patrickov> !password 14:00:17 <PublicServer> Patrickov: debits 14:00:34 <PublicServer> *** Patrickov joined the game 14:02:38 <PublicServer> <Vinnie> nice look at this one 14:02:51 <PublicServer> <mfb> ? 14:02:53 <PublicServer> <Patrickov> Seems that trains don't like long bridges? 14:03:10 <PublicServer> <mfb> the prefer shorter ones# 14:03:20 <PublicServer> <mfb> so what 14:03:25 <PublicServer> <Vinnie> i removed half of the splits from one ML 14:04:26 <PublicServer> <mfb> :p 14:04:34 <PublicServer> <Dilandau> 3 for each lane ? :p 14:05:00 <PublicServer> <Vinnie> wtf 14:05:08 <PublicServer> <Vinnie> its getting quite empty 14:05:15 <PublicServer> <imus> lol 14:07:22 <PublicServer> <mfb> oh... someone removed the mountain at SLH07 14:09:35 <PublicServer> *** made screenshot at 00006DF9: http://ps.openttdcoop.org/publicserver/webcam/00006DF9.png 14:10:06 <PublicServer> <Vinnie> now lets see 14:10:15 <PublicServer> *** Patrickov has joined company #1 14:12:20 <PublicServer> <Vinnie> hmm 14:12:56 <PublicServer> <Vinnie> damn 14:12:56 *** Mucht has quit IRC 14:12:58 <PublicServer> <imus> lol :p 14:13:02 <PublicServer> <imus> murderer :p 14:13:10 <PublicServer> <imus> just stop a train first next time 14:13:31 *** Mucht has joined #openttdcoop 14:13:31 *** ChanServ sets mode: +o Mucht 14:13:43 <PublicServer> <mfb> too time-consuming to do that every time 14:14:14 <PublicServer> <mfb> some permille loss rate is ok ;) 14:14:50 <PublicServer> <Vinnie> so lets raid the merger 14:16:21 <PublicServer> <mfb> like that? 14:16:33 <PublicServer> <Vinnie> no i want 2 lines 14:17:28 <PublicServer> <mfb> hmm 14:17:37 <PublicServer> <Vinnie> it actually can be 2 diffrent ones 14:17:43 <PublicServer> <Vinnie> they go to the same join 14:17:52 <PublicServer> <mfb> oh, right 14:18:18 <PublicServer> <Vinnie> but now the join goes to 3 lines not 4 14:18:36 <PublicServer> <mfb> ? 14:19:01 <PublicServer> <mfb> what about the other stuff? 14:19:23 <PublicServer> <Vinnie> other stuff? 14:19:33 <PublicServer> <mfb> see signs 14:19:49 <PublicServer> <mfb> patrickov: nothing is permanent in this game 14:20:06 <PublicServer> <Patrickov> I mean "in your current plan" 14:20:19 <PublicServer> <Patrickov> signs don't allow too many words ya know 14:20:43 <PublicServer> <Patrickov> Sometimes writing signs can be as difficults as designing hubs 14:20:46 <PublicServer> <mfb> 3 lines to the outer MLs are fine if they have some balancing 14:20:56 <PublicServer> <mfb> write more signs then :D 14:20:57 *** KenjiE20 has quit IRC 14:21:10 <PublicServer> <Vinnie> oke then no 4th atm 14:22:44 *** KenjiE20 has joined #openttdcoop 14:22:44 *** Webster sets mode: +o KenjiE20 14:22:44 <PublicServer> <Vinnie> i dont like the gaps 14:22:50 <PublicServer> <mfb> there are no gaps now 14:24:02 <PublicServer> <Vinnie> split it into 2 tracks again? 14:24:09 <PublicServer> <mfb> what? 14:24:20 <PublicServer> <Vinnie> this 14:24:25 <PublicServer> <mfb> hmm 14:24:35 <PublicServer> *** made screenshot at 000076F4: http://ps.openttdcoop.org/publicserver/webcam/000076F4.png 14:24:37 <PublicServer> <mfb> tricky to connect 14:25:06 <PublicServer> <Vinnie> btw i am just doing stuff no plan at all 14:26:14 <PublicServer> <mfb> plans can fail. without plan, you don't have that problem 14:26:27 <PublicServer> <imus> without plans, you can fail as well :) 14:26:42 <PublicServer> <mfb> with what :p 14:26:48 <PublicServer> <mfb> just define the outcome as your plan 14:26:51 <PublicServer> <Vinnie> if you fail to plan you plan to fail 14:26:59 <PublicServer> <Vinnie> but who said that? 14:27:36 *** dageek has joined #openttdcoop 14:28:10 <PublicServer> <mfb> moved the line a bit 14:31:24 <PublicServer> <mfb> interesting prio idea 14:31:38 <PublicServer> <Vinnie> xx 14:31:45 <PublicServer> <Vinnie> thats a double join 14:31:55 <PublicServer> <mfb> ? 14:32:06 <PublicServer> <mfb> that is why I added a prio for both lines 14:32:20 <PublicServer> <mfb> oh 14:32:22 <PublicServer> <mfb> ok 14:32:39 <PublicServer> <mfb> but one has a long bridge 14:33:11 <PublicServer> <Vinnie> what would be a good length then? 14:33:27 <PublicServer> <mfb> shorter is better ;) 14:33:33 <PublicServer> <Patrickov> agree 14:34:02 <PublicServer> <mfb> hmm 14:34:08 <PublicServer> <Vinnie> i cant make it shorter now 14:34:10 <PublicServer> <mfb> +waiting bay after the bridge 14:35:11 <PublicServer> <mfb> :( 14:35:15 <PublicServer> <Vinnie> ? 14:35:23 <PublicServer> <mfb> was a nice join 14:35:42 <PublicServer> <Vinnie> why not anymore? 14:35:51 <PublicServer> <mfb> because it is gone 14:36:30 <PublicServer> <Vinnie> want me to reverse it? 14:36:32 <PublicServer> <mfb> pbs at "connect better"? 14:36:36 <PublicServer> <mfb> no, it is fine 14:37:49 <PublicServer> <Vinnie> oke what to break next 14:38:28 <PublicServer> <mfb> hmm does not work 14:38:39 <PublicServer> <Vinnie> why not? 14:38:46 <PublicServer> <mfb> CL, no signal 14:38:49 <PublicServer> <mfb> something like that 14:38:59 <PublicServer> <mfb> ah 14:39:01 <PublicServer> <mfb> move the ML 14:39:35 <PublicServer> *** made screenshot at 00006DF0: http://ps.openttdcoop.org/publicserver/webcam/00006DF0.png 14:42:48 <PublicServer> *** Patrickov has left the game (connection lost) 14:42:52 <PublicServer> <mfb> hmm no, that does not help enough 14:43:08 <PublicServer> <Vinnie> talking about what? 14:43:18 <PublicServer> <mfb> moving the MLs 14:43:47 <PublicServer> <Vinnie> no please 14:43:56 <PublicServer> <mfb> ok 14:45:10 *** Patrickov_ has joined #openttdcoop 14:47:17 <Patrickov_> !password 14:47:17 <PublicServer> Patrickov_: expend 14:47:38 <PublicServer> *** Patrickov joined the game 14:47:55 <PublicServer> *** Patrickov has joined company #1 14:48:01 <PublicServer> <mfb> more TF? 14:48:10 <PublicServer> <mfb> I can move the ML again 14:49:12 *** Patrickov has quit IRC 14:49:13 <PublicServer> <Vinnie> who is messing up the south part 14:49:19 <PublicServer> <Patrickov> Sorry 14:49:25 <PublicServer> <Patrickov> Should not use PBS 14:49:39 <PublicServer> <Vinnie> assume that PBS is always wrong 14:49:53 <PublicServer> <mfb> :D 14:50:10 <PublicServer> <Vinnie> only assumption that is not the mother of a fuckup 14:50:16 <PublicServer> <Patrickov> Well as I usually build metros in single player games 14:50:26 <PublicServer> <Patrickov> I had some kind of obsession with pbs 14:51:09 <PublicServer> <mfb> better 14:51:51 <PublicServer> <mfb> 6th :/ 14:51:53 <PublicServer> <mfb> tunnels? 14:51:55 <PublicServer> <Vinnie> i know 14:54:02 <PublicServer> <Vinnie> lets see if i am not lost atm 14:54:36 <PublicServer> *** made screenshot at 000076FB: http://ps.openttdcoop.org/publicserver/webcam/000076FB.png 14:54:44 <PublicServer> <mfb> double connected 14:54:55 <PublicServer> <Vinnie> yeah someone touched it 14:55:00 <PublicServer> <Vinnie> how was the original 14:55:12 <PublicServer> <mfb> and the other connection is missing 14:55:46 <PublicServer> <mfb> like that 14:55:48 <PublicServer> <mfb> just better 14:56:40 <PublicServer> <mfb> major jam somehow 14:56:55 <PublicServer> *** Patrickov has left the game (connection lost) 14:56:57 <PublicServer> <mfb> ah, temporary stuff 14:57:03 <PublicServer> <mfb> all try to use SLH11 14:57:57 <Patrickov_> I keep getting connection lost so I think I can't help by the moment (I know I probably mess up things more though), seeya later, sorry 14:58:07 <PublicServer> <Vinnie> its a mess atm :) 14:58:41 <PublicServer> <imus> solve missing 6th at hub by doing 3 -> 2 !here? 14:58:47 <PublicServer> *** Maraxus has left the game (connection lost) 14:58:55 *** Patrickov_ has quit IRC 14:58:55 <PublicServer> <mfb> no 14:58:59 <PublicServer> <mfb> the 6th will come again 14:59:07 <PublicServer> <Vinnie> 6th is easy 14:59:16 <Maraxus> !password 14:59:16 <PublicServer> Maraxus: madams 14:59:29 <PublicServer> <mfb> jamming in circles now 14:59:36 <PublicServer> *** Maraxus joined the game 14:59:44 <PublicServer> <Vinnie> i am getting laggs now 15:01:33 <PublicServer> <imus> circular jam ftl :p 15:04:31 <PublicServer> <mfb> ? 15:04:52 *** KenjiE20 has quit IRC 15:05:22 *** LXSJason has left #openttdcoop 15:06:43 *** KenjiE20 has joined #openttdcoop 15:06:43 *** Webster sets mode: +o KenjiE20 15:07:32 <PublicServer> <mfb> :D 15:09:36 <PublicServer> *** made screenshot at 000078E0: http://ps.openttdcoop.org/publicserver/webcam/000078E0.png 15:09:55 <PublicServer> <Vinnie> lets call that crap 15:10:53 <PublicServer> <mfb> as long as it works, it is not crap 15:12:09 <PublicServer> <Vinnie> i am going insane 15:12:24 <PublicServer> <mfb> 1 :/ 15:12:26 <PublicServer> <imus> i just made a temp connection there to solve the jam 15:14:41 *** sla_ro|master has joined #openttdcoop 15:16:02 <PublicServer> <Vinnie> now the question is where did the 5th ML come from 15:16:19 <PublicServer> <mfb> ? 15:16:55 <PublicServer> <imus> lol again 15:17:15 <PublicServer> <imus> that's for not having a plan :p 15:17:32 <PublicServer> <Vinnie> your evil. just watching and laughing 15:17:36 <PublicServer> <imus> ofc =D 15:17:52 <PublicServer> <mfb> ok 15:18:00 <PublicServer> <mfb> spoke is out of the way now 15:18:20 <PublicServer> <imus> no join on the 6th? 15:18:30 <PublicServer> <mfb> comes later 15:18:32 <PublicServer> <Vinnie> complete 2 has no connection to inner 2 ML anyway 15:18:58 <PublicServer> <mfb> the BBH does not need all to all at all ;) 15:19:24 <PublicServer> <Vinnie> oke because 2 has no connection to the outer 2 ML 15:20:06 <PublicServer> <Vinnie> i bet its slow as shit soon 15:20:11 <PublicServer> <imus> hmm 15:20:13 <PublicServer> <Vinnie> and need a rebuild :) 15:20:15 <PublicServer> <imus> hehe 15:20:18 <mfb-> no 15:20:27 <PublicServer> <imus> try rebuilding it with a plan then :p 15:20:29 <PublicServer> <mfb> we have trains from all 4 lines 15:20:37 <PublicServer> <mfb> and need to join them to all 6 lines 15:20:43 <PublicServer> <mfb> but not all to all 15:21:19 <PublicServer> <imus> if all 4 go to at least 4, it's plenty as long as it's divided ok 15:21:22 *** LXSJason has joined #openttdcoop 15:21:34 <PublicServer> <mfb> as long as a join to the ML is always full, there is no way to increase the amount of trains joining this ML 15:22:29 <PublicServer> <mfb> not related to the BBH 15:23:10 <PublicServer> <imus> to prevent too many trains from taking that join or so? 15:23:12 <PublicServer> <imus> no idea 15:23:20 <PublicServer> <mfb> the bridge ;) 15:23:38 <PublicServer> <mfb> prio is fine 15:23:40 <PublicServer> <mfb> and it works 15:23:55 <PublicServer> <mfb> but it looks strange 15:24:09 <PublicServer> <imus> actually it's wrong :p 15:24:19 <PublicServer> <mfb> ? 15:24:33 <PublicServer> <imus> entire TL btw lights 15:24:36 <PublicServer> *** made screenshot at 00006AF1: http://ps.openttdcoop.org/publicserver/webcam/00006AF1.png 15:24:39 <PublicServer> <imus> ah no srry 15:24:41 <PublicServer> <imus> missed the white one 15:24:47 <V453000> !password 15:24:47 <PublicServer> V453000: boomed 15:24:55 <PublicServer> <V453000> hi 15:24:57 <PublicServer> *** V453000 joined the game 15:24:59 <PublicServer> <imus> hi V 15:25:05 <PublicServer> <Maraxus> hi 15:25:13 <PublicServer> <imus> they're ruining bbh 03 :) 15:25:15 <PublicServer> <Vinnie> hey 15:25:15 <PublicServer> <imus> outer one 15:25:49 <PublicServer> <Vinnie> your a snitch 15:25:51 <PublicServer> <imus> ofc =D 15:25:57 <PublicServer> <imus> you guys TF'd too much :p 15:26:01 <PublicServer> <V453000> lol 15:26:40 <PublicServer> <imus> look at !mountain gone 15:26:52 <PublicServer> <mfb> it is not gone 15:26:55 <PublicServer> <mfb> just lower than before 15:26:57 <PublicServer> <Vinnie> its lower 15:26:59 <PublicServer> <imus> ok, just cut in half :p 15:27:05 <PublicServer> <V453000> there was no mountain before 15:27:33 <PublicServer> <Vinnie> its still crap imo 15:27:35 <PublicServer> <imus> ok, i'm exagerating, but it was lowered a lot :p 15:28:28 <PublicServer> <imus> got to go 15:28:30 <PublicServer> <Vinnie> cya 15:28:32 <PublicServer> <imus> cya 15:28:36 <PublicServer> <Dilandau> cya 15:28:38 <PublicServer> <Maraxus> cu 15:28:38 <PublicServer> <mfb> cu 15:28:42 <PublicServer> *** imus has left the game (leaving) 15:29:04 <imus> sorry for being anoying btw ^^, you didn't really do anything wrong 15:29:24 <PublicServer> <Vinnie> i did not listen anyway :D 15:29:32 <imus> haha 15:29:34 <imus> cya 15:29:41 *** imus has quit IRC 15:29:59 <PublicServer> <mfb> hmm 15:30:10 <PublicServer> <mfb> SLH05 -> exit to 5th missing 15:30:22 <PublicServer> <mfb> you took the one and changed it to 6th :( 15:30:32 <PublicServer> <V453000> LOL 15:30:34 <PublicServer> <V453000> :D 15:30:41 <PublicServer> <V453000> thats funny 15:30:43 <PublicServer> <mfb> oh 15:30:45 <PublicServer> <mfb> sorry 15:30:50 <PublicServer> <mfb> ok 15:30:52 <PublicServer> <V453000> yes :) hidden 15:31:06 <PublicServer> <V453000> but the empty tunnel near the 5th sign is just so misleading 15:31:06 <PublicServer> <Vinnie> its nice isnt it 15:31:13 <PublicServer> <mfb> yeah 15:31:55 <PublicServer> <Vinnie> nice BBH 03 is now from /all. means your all responsible 15:32:12 <PublicServer> <mfb> northern line is a bit slow 15:33:36 <PublicServer> <mfb> better 15:33:52 <PublicServer> <V453000> does the !why PBS have any reason? 15:34:00 <PublicServer> <mfb> hmm 15:34:07 <PublicServer> <mfb> that has been modified 15:34:09 <PublicServer> <V453000> I dont thnk it has 15:34:16 <PublicServer> <mfb> now it looks useless 15:34:44 <PublicServer> <V453000> this way faster? 15:35:01 <PublicServer> <V453000> this is better probably 15:35:07 <PublicServer> <V453000> fits waiting bay signals 15:35:27 <PublicServer> <mfb> now it fits 15:35:51 <PublicServer> <V453000> cant see the change but meh, this is fine 15:36:26 <PublicServer> <V453000> shorten that instead? 15:36:32 <PublicServer> <Vinnie> y 15:36:52 <PublicServer> <mfb> like that? 15:37:10 <PublicServer> <mfb> bad for the waiting bays maybe 15:37:32 <PublicServer> <mfb> that fits 15:39:37 <PublicServer> *** made screenshot at 00008FF4: http://ps.openttdcoop.org/publicserver/webcam/00008FF4.png 15:39:40 <PublicServer> <V453000> should work 15:40:48 <PublicServer> <Vinnie> BBH01 O 4 lines? 15:41:02 <PublicServer> <V453000> the spoke? 15:41:05 <PublicServer> <Vinnie> yes 15:41:16 <PublicServer> <V453000> hm 15:41:22 <PublicServer> <V453000> probably yes 15:41:29 <PublicServer> <V453000> but that way you will need 7 on outer ring 15:41:36 <PublicServer> <V453000> quite a lot of traffic now already 15:41:50 <PublicServer> <mfb> expanding the station is easy ;) 15:41:52 <PublicServer> <Vinnie> so we are doing a massive line count game again 15:42:06 <PublicServer> <V453000> well, we can stop the game anytime :) 15:42:18 <PublicServer> <mfb> 2k should be possible ;) 15:42:26 <PublicServer> <Vinnie> but makeing the outer ring 7th and 8th at the same time is easy 15:42:28 <PublicServer> <V453000> 2k sounds like a reasonable goal 15:42:41 <XeryusTC> V453000: are you going to upgrade coal tonight? 15:42:49 <PublicServer> <V453000> dont know 15:42:53 <PublicServer> <V453000> do it if you want 15:43:11 <XeryusTC> i dont feel like doing it that much :P 15:43:12 *** pugi has quit IRC 15:43:22 <PublicServer> <V453000> feel free to rebuild it :) 15:43:54 <PublicServer> <V453000> 7th or 8th? 15:44:09 <XeryusTC> heh, upgrade = rebuild on that station anyway 15:44:23 <PublicServer> <V453000> true true 15:44:23 <PublicServer> <Vinnie> 7 then 15:44:24 <XeryusTC> no way that you can upgrade it to 4x4 without needing to do something about the placement of the drop :P 15:44:31 <PublicServer> <V453000> :) 15:44:41 *** pugi has joined #openttdcoop 15:47:50 *** dageek is now known as Guest11960 15:47:51 *** dageek has joined #openttdcoop 15:49:19 <PublicServer> <mfb> 7th 15:52:32 <PublicServer> <V453000> hm 15:52:50 *** pugi has quit IRC 15:52:55 <PublicServer> <V453000> I am considering making some loong expandable merger 15:53:06 <PublicServer> <V453000> it is getting kinda sucky to rebuild a merger almost every time you add a few lins 15:53:08 *** pugi has joined #openttdcoop 15:53:09 <PublicServer> <mfb> where? 15:53:15 <PublicServer> <V453000> 01 15:53:25 <PublicServer> <mfb> :p 15:53:27 <PublicServer> <V453000> towards a Aberffraw, long unused space there 15:53:34 <PublicServer> <Vinnie> like your station? 15:53:40 <PublicServer> <mfb> coal station can move a bit 15:53:46 <PublicServer> <V453000> no, that doesnt fit, but something technically similar 15:54:37 <PublicServer> *** made screenshot at 00004942: http://ps.openttdcoop.org/publicserver/webcam/00004942.png 15:55:40 <XeryusTC> http://www.dumpert.nl/mediabase/1735761/7979ed08/ondertussen_bij_joris_op_kantoor.html :D 15:55:41 <Webster> Title: www.dumpert.nl" target="_blank">www.dumpert.nl - Ondertussen bij Joris op kantoor (at www.dumpert.nl" target="_blank">www.dumpert.nl) 15:56:03 <PublicServer> <Vinnie> dumpert :DDDD 15:56:07 <mfb-> !rcon set max_trains 1668 15:56:09 <V453000> classic :D 15:56:46 <V453000> the HDD ones are good too :p 15:57:14 <PublicServer> <V453000> hm 15:57:39 <PublicServer> <V453000> with making 8 lines (or 7 and prepare for it) we could make 4 pairs of connections as they keep the throughput of 4 incoming lines 15:57:47 <PublicServer> <V453000> and just merge each connection with 2 lines 15:57:57 <PublicServer> <V453000> no that is nonsense 15:57:59 <PublicServer> <Vinnie> that would be so simple 15:58:13 <PublicServer> <Vinnie> and we need some balancing somewhere 15:59:10 *** Tray has joined #openttdcoop 16:02:43 <XeryusTC> http://www.dumpert.nl/mediabase/foto/366e78b1_dvdpiraat.jpg 16:04:04 <V453000> :D 16:04:59 <PublicServer> <mfb> SLH01 exit is jamming 16:05:07 <PublicServer> <mfb> coal station again 16:05:15 *** pugi has quit IRC 16:05:21 <PublicServer> <V453000> production dropped 16:05:25 <PublicServer> <V453000> were there some jams lately? 16:05:45 <PublicServer> <mfb> well, not the first time it jams there 16:06:14 <PublicServer> <V453000> lets see if prod goes up 16:06:36 <PublicServer> <V453000> hm :) 16:06:50 <PublicServer> <V453000> the mine already had 2k+ once 16:07:01 <PublicServer> <mfb> but not always 16:07:24 <PublicServer> <Dilandau> 999 coal january 2288 16:07:28 <PublicServer> <V453000> no but it tends to grow so it had to drop somehow 16:07:31 *** DayDreamer1 has joined #openttdcoop 16:07:32 *** pugi has joined #openttdcoop 16:08:41 *** DayDreamer has quit IRC 16:09:38 <PublicServer> *** made screenshot at 00007480: http://ps.openttdcoop.org/publicserver/webcam/00007480.png 16:10:13 <PublicServer> <V453000> duh ... brb in like 15 minutes max 16:10:24 <PublicServer> *** V453000 has joined spectators 16:12:31 <mfb-> ok, back to diablo3 ;) 16:12:50 <PublicServer> <Vinnie> qut? 16:12:52 <PublicServer> <Vinnie> wut? 16:13:06 <mfb-> . 16:13:26 <PublicServer> <Vinnie> but diablo 3 has no trains 16:13:45 <mfb-> that is true 16:14:35 <PublicServer> *** Vinnie has joined spectators 16:14:43 <PublicServer> *** mfb has joined spectators 16:14:43 <PublicServer> *** Game paused (number of players) 16:14:48 <PublicServer> *** Dilandau has joined spectators 16:19:25 *** sla_ro|master has quit IRC 16:19:42 *** pugi has quit IRC 16:23:16 *** pugi has joined #openttdcoop 16:24:38 <PublicServer> *** made screenshot at 00006B0F: http://ps.openttdcoop.org/publicserver/webcam/00006B0F.png 16:32:17 <Tray> !password 16:32:17 <PublicServer> Tray: jackal 16:32:32 <PublicServer> *** Game still paused (number of players) 16:32:35 <PublicServer> *** Tray joined the game 16:44:17 <PublicServer> *** Tray has left the game (leaving) 16:44:52 *** Zeknurn has quit IRC 16:45:59 *** sla_ro|master has joined #openttdcoop 16:46:08 <LXSJason> WTF! why you have access to D3! GIEF! 16:46:22 *** Zeknurn has joined #openttdcoop 16:49:08 *** imus has joined #openttdcoop 16:49:36 <imus> IDENTIFY 16:49:51 <imus> hmm, what am i missing? 16:50:48 <V453000> someting in front of it 16:50:53 <V453000> but you should do that in private 16:51:00 <imus> ah 16:51:09 <imus> how do i do something private? 16:51:22 <V453000> write /query Nickserv 16:51:45 <imus> that for the identify or for the private? 16:51:52 <V453000> for the private 16:51:58 <V453000> then just write identify there 16:52:03 <V453000> and it will tell you what to do 16:52:19 <imus> aha 16:52:22 <imus> thanks :) 16:52:25 <V453000> sure 16:52:47 <PublicServer> *** Game still paused (number of players) 16:52:49 <PublicServer> *** TWerkhoven joined the game 16:53:09 <imus> should've worked 16:55:41 *** hanf has joined #openttdcoop 16:58:23 <KenjiE20> ask it status and it whould confirm 16:58:25 <KenjiE20> should* 16:58:44 <KenjiE20> or, a 'proper' client will do all that for you anyway on connect :p 16:59:12 <TWerkhoven> or at least you can make it do it 16:59:20 <KenjiE20> same difference 17:00:12 <imus> can you do that in the web irc? 17:00:20 <PublicServer> *** Dilandau has joined company #1 17:01:03 <KenjiE20> not that I know of 17:01:05 <TWerkhoven> no, as it would need to be configured every time you visit the site 17:01:10 <KenjiE20> it can't keep your settings 17:01:17 <imus> oh well 17:01:35 <KenjiE20> well, technically it could, but that would mean storing passwords in cookies =/ 17:01:40 <imus> hmm 17:01:51 <KenjiE20> which is why it probably doesn't 17:02:10 <imus> true ^^ 17:03:14 <imus> !password 17:03:14 <PublicServer> imus: kiting 17:03:27 <PublicServer> *** Game still paused (number of players) 17:03:27 <PublicServer> *** Game unpaused (number of players) 17:03:30 <PublicServer> *** imus joined the game 17:04:10 *** dageek has quit IRC 17:04:24 *** valhallasw has joined #openttdcoop 17:09:39 <PublicServer> *** made screenshot at 00005CBD: http://ps.openttdcoop.org/publicserver/webcam/00005CBD.png 17:09:55 <PublicServer> <imus> anyone knows if you can define your own quickbuttons? 17:10:05 <PublicServer> <V453000> you can some 17:10:11 <PublicServer> <imus> how? :) 17:10:21 <PublicServer> <V453000> see the hotkeys.something file in openttd foldler in documents 17:10:35 <PublicServer> <V453000> but imo the default hotkeys are just fine 17:10:49 <imus> I'm missing one for hiding the stuff i'd like 17:10:52 <imus> don't like x 17:11:03 <PublicServer> <V453000> x bad? 17:11:10 <imus> hides more then i want :p 17:11:22 <PublicServer> <V453000> ctrl x 17:11:26 <PublicServer> <V453000> and set stuff 17:11:40 <PublicServer> <imus> aha 17:11:46 <PublicServer> <imus> that's the one i've been looking for :) 17:12:04 <PublicServer> <V453000> :) 17:17:23 <PublicServer> *** V453000 has left the game (leaving) 17:17:30 <V453000> later 17:17:40 <PublicServer> <imus> bye 17:17:46 <PublicServer> <Dilandau> cya 17:17:49 <PublicServer> <Maraxus> cu 17:18:58 <PublicServer> *** Vinnie has joined company #1 17:19:20 <PublicServer> <Vinnie> and hello again 17:19:26 <PublicServer> <Dilandau> hi^^ 17:19:29 <PublicServer> <Maraxus> hi 17:19:50 <imus> hi 17:20:12 <PublicServer> <Vinnie> oke the BBH01 rebuild 17:20:18 <PublicServer> <Vinnie> but a repeatable design 17:20:34 <PublicServer> <Vinnie> who wants to give it a go? 17:20:55 <PublicServer> <imus> <- no clue on how to build a big bbh yet :) 17:21:03 <PublicServer> <Dilandau> i work on coal entrance :p (slh01) 17:21:08 *** aberwyvern has joined #openttdcoop 17:21:48 <PublicServer> <Vinnie> actually SLH01 is a great design for BBH01 outer 17:21:52 <PublicServer> <imus> it's got too many trains? 17:24:39 <PublicServer> *** made screenshot at 00000556: http://ps.openttdcoop.org/publicserver/webcam/00000556.png 17:25:04 <PublicServer> <mfb> one ML is broken near SLH03? 17:25:16 <PublicServer> <mfb> hmm now it works again 17:25:19 <PublicServer> <Dilandau> ok we have now 8 wait slot at Aberffraw Coal 17:25:22 <PublicServer> <mfb> no train used the ML (watched ~10) 17:25:56 <PublicServer> <imus> is't that 12 at the coal? 17:26:04 <PublicServer> <mfb> a ,ot 17:26:06 <PublicServer> <mfb> lot 17:26:12 <PublicServer> <imus> a bit overkill 17:26:18 <PublicServer> <imus> it has too many trains :p 17:26:22 <PublicServer> <mfb> I count 13 17:26:40 <PublicServer> <imus> 13? 17:26:43 <PublicServer> <Dilandau> a count before the first pre-sign 17:26:50 <PublicServer> *** mfb has joined company #1 17:27:08 <PublicServer> <imus> ah, i was just talking about the platforms 17:27:12 <PublicServer> <imus> why so many? 17:27:19 <PublicServer> <mfb> to avoid jams 17:27:28 <PublicServer> <imus> why so many trains in the first place? 17:27:47 <PublicServer> <mfb> production is high 17:27:51 <PublicServer> <mfb> as you can see 17:27:51 <PublicServer> <Dilandau> before only 8 17:28:17 <PublicServer> <mfb> now it can hold 25 trains 17:28:17 <PublicServer> <imus> true, but having 10 trains waiting at all times is a bit much no? 17:28:34 <PublicServer> <mfb> with 2k production, there are not 10 trains waiting 17:28:38 <PublicServer> <Dilandau> yes but if we recreate a BBH (for example) 17:28:40 <PublicServer> <imus> 1.3k 17:28:59 <PublicServer> <mfb> is quite time-dependent 17:29:03 <PublicServer> <imus> ah 17:29:07 <PublicServer> <imus> k 17:29:25 <PublicServer> <mfb> 1467 now 17:29:54 <PublicServer> <Vinnie> mfb how is !mergerdesign? 17:30:34 <PublicServer> <Dilandau> thx for the help :p 17:31:02 <aberwyvern> hi, i'm new to this coop thing, how do i join the server? 17:31:11 <mfb-> @quickstart 17:31:12 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:31:12 <PublicServer> <Vinnie> @quickstart 17:31:38 <imus> welcome aberwyvern :) 17:32:01 <aberwyvern> thanks 17:33:08 <PublicServer> <Vinnie> no it a double for 1 17:33:25 <PublicServer> <mfb> what is 3 then? 17:33:33 <PublicServer> <Vinnie> the other inputs 17:33:37 <PublicServer> <mfb> ah 17:33:44 <aberwyvern> !password 17:33:45 <PublicServer> aberwyvern: earths 17:33:46 <PublicServer> <Vinnie> should be repeatable 17:33:49 <PublicServer> <mfb> so 3 is a part of the balancing 17:33:57 <PublicServer> <Vinnie> yes 17:34:01 <PublicServer> <mfb> hmm 17:34:16 <PublicServer> *** Aberwyvern joined the game 17:34:17 <PublicServer> <imus> hi 17:34:19 <PublicServer> <mfb> ~1/2 capacity for every join then 17:34:21 <PublicServer> <imus> you got in ^^ 17:34:37 <PublicServer> <mfb> maybe some shift in between somehow 17:34:41 <PublicServer> <Vinnie> you mean double bridge the join? 17:34:43 <PublicServer> <mfb> or double bridges 17:34:45 <PublicServer> <Aberwyvern> hi, yes, thanks for the tip :) 17:35:04 <PublicServer> <Vinnie> double bridge will amke it big :( 17:35:12 <PublicServer> <mfb> one tile more per line 17:35:18 <PublicServer> <mfb> 4->5 17:35:24 <PublicServer> <mfb> 4*7=28 17:35:32 <PublicServer> <mfb> ok 17:35:37 <PublicServer> <mfb> 5*7 is bad 17:35:41 <PublicServer> <imus> XD 17:36:13 <PublicServer> <mfb> how to add an 8. later? 17:36:44 <PublicServer> <Vinnie> then build it next to it again 17:37:14 <PublicServer> <Aberwyvern> what is the goal with these complex railroad stations? profig? 17:37:17 <PublicServer> <Aberwyvern> profit* 17:37:31 <PublicServer> <Vinnie> only with double bridge the join will get also 5 tiles longer 17:37:41 <mfb-> aberwyvern: a large, flowing network 17:37:45 <PublicServer> <Vinnie> =5 * 4 joins = 20 tiles extra 17:38:02 <PublicServer> <mfb> ok, single bridges :D 17:38:10 <PublicServer> <mfb> hmm 17:38:17 <PublicServer> <mfb> why would it get 5 tiles longer? 17:38:27 <PublicServer> <Vinnie> to make the merge !merge 17:38:36 <PublicServer> <mfb> just like that 17:38:41 <PublicServer> <Vinnie> use both bridges 17:38:47 <PublicServer> <mfb> no 17:38:50 <PublicServer> <Aberwyvern> ok so it's effiency, least stops, you are aiming for? 17:39:00 <PublicServer> <mfb> they can use only one after the first merge 17:39:02 <PublicServer> <mfb> but more later 17:39:08 <PublicServer> <imus> aiming for lots of trains :) 17:39:10 <PublicServer> <mfb> yes@efficiency 17:39:12 <PublicServer> <imus> without jams 17:39:15 *** KenjiE20 has quit IRC 17:39:16 <PublicServer> <Vinnie> and reverse pbs the inner bridge? 17:39:22 <PublicServer> <mfb> something like that 17:39:40 <PublicServer> *** made screenshot at 00003033: http://ps.openttdcoop.org/publicserver/webcam/00003033.png 17:41:21 <PublicServer> <Vinnie> ML yes 17:41:35 <PublicServer> <imus> only downside is = lots of pbs on a laggy server 17:41:55 <PublicServer> <Aberwyvern> im new so ill ask some stupid questions, if thats ok, why do some bridges go down, just before another bridge goes up? 17:42:01 <PublicServer> <mfb> that should not change anything 17:42:20 <PublicServer> <mfb> aberwyvern: maybe to bridge height differences. where? 17:42:34 <PublicServer> <imus> place a sign with "!here" 17:43:00 <PublicServer> *** Aberwyvern has joined company #1 17:43:36 <PublicServer> <Vinnie> only downside is that the last join will have more prio over the earlier joins 17:44:20 <PublicServer> <Aberwyvern> ok i placed sign now 17:44:22 <PublicServer> <mfb> to get a signal in between 17:44:58 <PublicServer> <Aberwyvern> ok, but couldn't you just raise the land and still have signal at same height as the bridges? 17:45:05 <PublicServer> <mfb> would make no difference 17:45:15 <PublicServer> <mfb> we play with realistic acceleration 17:45:18 <PublicServer> <Vinnie> but when possible done by some people 17:45:20 <PublicServer> <mfb> slopes do not matter 17:45:27 <PublicServer> <Vinnie> just for eyecandy 17:45:57 <PublicServer> <Aberwyvern> ok i see now, that the trains dont slow down, thanks :) 17:46:21 <PublicServer> <Vinnie> mfb replace the merger of 01? 17:46:27 <V453000> just enable realistic acceleration instead of original Aberwyvern 17:46:32 <V453000> it is much more playable 17:49:50 <TWerkhoven> possible the only place where V will go for 'realism' 17:49:57 <PublicServer> <imus> XD 17:52:38 <V453000> that is not realism 17:52:46 <V453000> only the thing is called that way 17:53:10 <PublicServer> <imus> trains not slowing down at all on uphill rails isn't really realistic 17:53:12 <V453000> and original acceleration model is just totally unplayable 17:53:29 <PublicServer> <Vinnie> imus they can slowdown 17:53:38 <V453000> yes it depends on further settings 17:53:42 <PublicServer> <imus> ^^ 17:53:48 <PublicServer> <Vinnie> build a long train and play with your weight multiplier 17:53:52 <V453000> main point is that you _can_ build well with realistic acceleration 17:53:57 <V453000> original punishes you for everything 17:54:08 <PublicServer> <imus> yeah origina is anoying 17:54:11 <V453000> so it is literally better to play badly with original acceleration 17:54:22 <V453000> flat junctions without bridges, short curves, and what not 17:54:40 <PublicServer> *** made screenshot at 0000125F: http://ps.openttdcoop.org/publicserver/webcam/0000125F.png 17:55:15 <V453000> it is one of the things which I totally dont remember in TTD and I do not understand how could have anyone ever used it :D 17:55:30 <PublicServer> <Vinnie> V you still want to replace some mergers with ones that are easly expandable? 17:55:38 <V453000> maybe 17:55:42 <V453000> not sure 17:55:45 <PublicServer> <Vinnie> i got a design 17:56:13 <V453000> !password 17:56:13 <PublicServer> V453000: tenths 17:56:21 <PublicServer> *** V453000 joined the game 17:56:23 <PublicServer> <Vinnie> BBH01 17:56:31 <PublicServer> <V453000> oh jesus 17:56:39 <PublicServer> <V453000> honestly or nicely? 17:56:41 <PublicServer> *** Tray joined the game 17:56:50 <PublicServer> <Vinnie> why is it bad? 17:57:09 <PublicServer> <V453000> firstly the eol split is just wrong, trains should have waiting spots 17:57:28 <PublicServer> <Vinnie> they can wait there 17:57:28 <PublicServer> <V453000> secondly wtf at the bridges 17:57:28 <PublicServer> <mfb> hmm they had before 17:58:03 <PublicServer> <V453000> I understand how you mean it but I dont think it is good 17:58:03 <PublicServer> <mfb> like that 17:58:05 <PublicServer> <mfb> easy 17:58:08 <PublicServer> <V453000> try it, you might prove me wrong 17:58:22 <PublicServer> <V453000> hm maybe 17:58:38 <PublicServer> <V453000> might work .. try if you want 17:58:54 <PublicServer> <imus> gonne use 2way eol or presignaling? 17:59:08 <PublicServer> * mfb votes for presignals 17:59:22 <PublicServer> <V453000> 2way eol is not an option for that 17:59:28 <PublicServer> <V453000> imo 17:59:37 <PublicServer> <Vinnie> pre-signals is not a problem 17:59:37 <PublicServer> <imus> idonno how the eol reacts so don't ask me 18:00:58 <PublicServer> <Vinnie> no wait it cant :( 18:01:12 <PublicServer> <Vinnie> will be 32 tiles with for 7 lines 18:01:14 <PublicServer> <mfb> 32 tiles... 18:01:17 <PublicServer> <mfb> yeah 18:01:23 <PublicServer> <mfb> farms :/ 18:01:26 <PublicServer> <mfb> coal mine :/ 18:01:36 <PublicServer> <V453000> thing is 18:01:40 <PublicServer> <Tray> what are you talking about? 18:01:44 <PublicServer> <mfb> BBH01 outer 18:01:50 <PublicServer> <V453000> the closest farm has 14 tiles towards map edge 18:01:58 <PublicServer> <V453000> which isnt much for 7 lines 18:02:00 <PublicServer> <Vinnie> yeah 18:02:15 <PublicServer> <mfb> we need less than ~30 tiles length for the merge 18:02:25 <PublicServer> <mfb> so that will work 18:02:41 <PublicServer> <Vinnie> it now will be 24 tiles long 18:02:43 <PublicServer> <V453000> might work yes 18:02:45 <PublicServer> <mfb> 6 per line 18:02:55 <PublicServer> <imus> only got 26 tiles next to aberffraw transfer 18:03:06 <PublicServer> <mfb> transfer can be moved 18:03:12 <PublicServer> <mfb> hmm 18:03:17 <PublicServer> <Aberwyvern> is it ok if i try and expand the station called "borth oil"? 18:03:27 <PublicServer> <mfb> maybe we can join a bit more intelligent 18:03:49 <PublicServer> <mfb> why expand? 18:04:10 <PublicServer> <Aberwyvern> to get more trains, to pick up the oil 18:04:23 <PublicServer> <V453000> it doesnt jam so why would you expand it 18:04:27 <PublicServer> <mfb> the network capacity is the current limit 18:04:45 <PublicServer> <Aberwyvern> there is 4M liters of oil 18:04:49 <PublicServer> <Aberwyvern> oh ok, so no more trains? 18:04:57 <PublicServer> <mfb> we have some lost trains there 18:05:25 <PublicServer> <mfb> fixed 18:06:27 <PublicServer> *** Maraxus has joined company #1 18:06:50 <PublicServer> <Vinnie> back to rebuilding hubs again then 18:06:50 <PublicServer> <mfb> hmm, the evil way 18:06:55 <PublicServer> <Vinnie> the hrad way 18:06:57 <PublicServer> <Vinnie> hard 18:06:59 <PublicServer> <mfb> ok, single bridge 18:07:09 <PublicServer> <mfb> accepted ;) 18:07:21 <PublicServer> <Vinnie> single bridge or the hard way? 18:07:31 <PublicServer> <mfb> what is the hard way? 18:07:41 <PublicServer> <Vinnie> rebuilding hubs from scratch 18:07:52 <PublicServer> <mfb> the concept? 18:08:02 <PublicServer> <Vinnie> yeah 18:08:10 <PublicServer> <Vinnie> maybe diagonal lines 18:08:30 <PublicServer> <mfb> I don't think the problem will go away 18:08:34 <PublicServer> <mfb> but maybe we can join a bit earlier 18:08:53 <PublicServer> <V453000> not on smaller footprint 18:09:18 <PublicServer> <mfb> oh, I think we run into another problem 18:09:45 <PublicServer> *** made screenshot at 0000085B: http://ps.openttdcoop.org/publicserver/webcam/0000085B.png 18:09:51 <PublicServer> <mfb> cool 18:09:55 <PublicServer> <mfb> but not smaller 18:10:01 <PublicServer> <V453000> it is the same isnt it 18:10:13 <PublicServer> <V453000> oh you just give choice to both bridges 18:10:13 *** KenjiE20 has joined #openttdcoop 18:10:13 *** ChanServ sets mode: +o KenjiE20 18:10:17 <PublicServer> <Vinnie> i tile shorter 18:10:26 <PublicServer> <mfb> shorter.. ok 18:10:41 <PublicServer> <mfb> but length is not our real problem 18:10:57 <PublicServer> <V453000> the primaries can be moved 18:11:03 <PublicServer> <V453000> not industries but the farm station can go 18:11:11 <PublicServer> <V453000> for the cost of a mountain but who cares about mountains 18:11:13 <PublicServer> <mfb> that is already included 18:11:27 <PublicServer> <V453000> oh 18:11:29 <PublicServer> <V453000> hm :) 18:11:31 *** Tray has quit IRC 18:11:31 <PublicServer> *** Tray has left the game (connection lost) 18:11:33 <PublicServer> <imus> 33 squares edge to farm 18:11:37 <PublicServer> <imus> not the station 18:11:41 <PublicServer> <V453000> yes 18:11:57 <PublicServer> <imus> 2 + 6*5 = 32 squares so fits 18:12:17 <PublicServer> <mfb> the incoming lines need 1-2 tiles, too 18:12:31 <PublicServer> <mfb> it may fit 18:12:35 <PublicServer> <mfb> but then an 8th is impossible 18:12:41 <PublicServer> <V453000> yes but start at the end not 1 tile from it :d 18:12:45 <PublicServer> <imus> each ml (exept ML1) needs 2 for bridges + 2 for incoming lines + 1 for join 18:13:12 <PublicServer> <Vinnie> cant we stack the ML like PSG201 18:13:18 <PublicServer> <mfb> :D 18:13:18 <PublicServer> <Vinnie> mke it on tile less 18:13:18 <PublicServer> <V453000> hardly 18:13:24 <PublicServer> <mfb> hmm 18:13:26 <PublicServer> <imus> probably not 18:13:34 <PublicServer> <mfb> needs some unstacking later 18:13:36 <PublicServer> <V453000> not with this short trains I think 18:13:42 <PublicServer> <mfb> but as the merge itself does not care about MLs... 18:13:48 <PublicServer> <V453000> it woulnt even be as effective 18:13:52 <PublicServer> <V453000> look at the density of trains 18:13:58 <PublicServer> <mfb> well, it is a double bridge concept 18:14:02 <PublicServer> <mfb> just on one tile 18:14:12 <PublicServer> <mfb> why do we include the MLs in the merger at all? 18:14:14 <PublicServer> <V453000> yes but the bridges are at least 5 tiles long 18:14:28 <PublicServer> <mfb> we can pass them somewhere 18:14:30 <PublicServer> <mfb> and join later 18:14:55 <PublicServer> <V453000> what about a shifting merge somehow 18:15:15 <PublicServer> <Vinnie> you suggest SML? 18:15:24 <PublicServer> <V453000> no 18:15:29 <PublicServer> <mfb> like that 18:15:29 <PublicServer> <V453000> I didnt say shifters 18:15:39 <PublicServer> <V453000> but similar method 18:16:07 <PublicServer> <mfb> the grid could be as small as ~3tiles/line maybe 18:16:07 <PublicServer> <imus> i'm off 18:16:09 <PublicServer> <imus> see ya 18:16:15 <PublicServer> <Vinnie> cya 18:16:18 <PublicServer> *** imus has left the game (leaving) 18:16:22 *** imus has quit IRC 18:16:24 <PublicServer> <mfb> cu 18:16:52 <PublicServer> *** Aberwyvern has left the game (leaving) 18:17:43 *** aberwyvern has quit IRC 18:19:24 <PublicServer> <V453000> hm 18:19:30 <PublicServer> <V453000> not quite sure how would that turn out 18:20:00 <PublicServer> <V453000> west of 01 inner 18:20:06 <PublicServer> <Vinnie> i see 18:20:20 <PublicServer> <Vinnie> might work with the acceleration here 18:20:20 <PublicServer> <V453000> possibly with some penalties 18:20:24 <PublicServer> <V453000> exactly 18:20:44 <PublicServer> <V453000> should take no more than 22 tiles wie 18:20:46 <PublicServer> <V453000> wide 18:21:36 <PublicServer> <V453000> want to try it? 18:21:42 <PublicServer> <Vinnie> you can lengthen prio's by one 18:21:44 <PublicServer> <V453000> you can use your merger somewhere with more space I suppose :) 18:22:02 <PublicServer> <V453000> you can but not needed 18:22:02 <PublicServer> <Vinnie> my merger is crap 18:22:13 <PublicServer> <V453000> well it has some logic in it 18:22:42 <PublicServer> <Vinnie> i dont like it its not balanced 18:22:56 <PublicServer> <Vinnie> nether will yours be :) 18:22:56 <PublicServer> <V453000> you mean the shiftstyle wtf 18:23:18 <PublicServer> <V453000> not balanced, just a different approach ... which mignt not be that wrong in the end 18:23:21 <PublicServer> <V453000> dunno lets try it 18:23:31 <PublicServer> <V453000> come help if you want 18:23:33 <PublicServer> <Vinnie> ke make a start and i follow the other way 18:23:49 <PublicServer> <V453000> KILLLLL 18:24:03 <PublicServer> <V453000> detonate! 18:24:45 <PublicServer> *** made screenshot at 00000874: http://ps.openttdcoop.org/publicserver/webcam/00000874.png 18:24:58 <PublicServer> <V453000> buy land 18:25:30 <PublicServer> <V453000> k this land is officially ours 18:25:34 <PublicServer> <Vinnie> Mine 18:25:48 <PublicServer> <V453000> maybe this is a better way to buy lan ;) 18:26:09 <PublicServer> *** Maraxus has left the game (connection lost) 18:26:19 <Maraxus> !password 18:26:19 <PublicServer> Maraxus: waists 18:26:40 <PublicServer> *** Maraxus joined the game 18:27:01 <PublicServer> *** Maraxus has left the game (connection lost) 18:27:20 <PublicServer> <Vinnie> do you get lagg from jams? 18:28:02 <PublicServer> *** mfb has joined spectators 18:28:08 <PublicServer> <mfb> haha :D 18:28:20 <PublicServer> <mfb> afk 18:28:23 <PublicServer> <V453000> wont be so funny when it fails :P 18:28:44 <PublicServer> <mfb> food is ready 18:29:40 <PublicServer> <V453000> no not there 18:29:48 <PublicServer> <V453000> the end 18:29:52 <PublicServer> <Vinnie> ke 18:32:38 <PublicServer> <Vinnie> damn pc cant handle this 18:32:45 <PublicServer> <V453000> I also have some huge lag 18:33:06 <PublicServer> <V453000> stopped all trains 18:33:08 <PublicServer> <V453000> gridlock anyway 18:34:50 <PublicServer> <V453000> k moar 18:35:04 <PublicServer> <V453000> farm gonna die 18:35:10 <PublicServer> <V453000> I will kill it 18:35:16 <PublicServer> *** V453000 has left the game (leaving) 18:35:39 <PublicServer> *** Vinnie has joined spectators 18:35:39 <PublicServer> *** Game paused (number of players) 18:35:55 <PublicServer> <Vinnie> complete kill and station to? 18:36:18 <PublicServer> *** Game paused (number of players) 18:36:26 <V453000> !password 18:36:26 <PublicServer> V453000: waists 18:36:28 <V453000> !rcon server_pw 18:36:28 <PublicServer> V453000: Current value for 'server_password' is: 'barley' 18:36:40 <PublicServer> *** Game still paused (number of players) 18:36:43 <PublicServer> *** Vinnie joined the game 18:36:46 <PublicServer> *** Vinnie has joined company #1 18:36:46 <PublicServer> *** Game still paused (number of players) 18:37:10 <V453000> !password 18:37:10 <PublicServer> V453000: supper 18:37:30 <PublicServer> *** Game still paused (number of players) 18:37:30 <PublicServer> *** Game unpaused (number of players) 18:37:32 <PublicServer> *** V453000 joined the game 18:38:13 <PublicServer> <V453000> for the progress 18:38:36 <PublicServer> <Vinnie> :) 18:38:38 <PublicServer> <Vinnie> like it 18:39:11 <PublicServer> <Vinnie> how many? 18:39:17 <PublicServer> <V453000> I think 7 + 3? 18:39:35 <PublicServer> <V453000> 6 + 3? 18:39:45 <PublicServer> *** made screenshot at 00001552: http://ps.openttdcoop.org/publicserver/webcam/00001552.png 18:41:18 <PublicServer> <V453000> hm thats LONG :D 18:41:24 <PublicServer> <V453000> should do it 18:41:41 <PublicServer> <Vinnie> lets make a bet. 18:41:49 <PublicServer> <Vinnie> i guess about 5 errors in signals now 18:42:55 <PublicServer> <V453000> you know what? 18:42:57 <PublicServer> <V453000> just make it smaller already 18:43:05 <PublicServer> <V453000> and sooner 18:43:14 <PublicServer> <V453000> we can always clone more 18:43:48 <PublicServer> <Vinnie> even sooner 18:46:23 <PublicServer> <V453000> lets see how hard does it break 18:47:43 <PublicServer> <Vinnie> did you send the trains to depot or will they be lost on the network? 18:47:54 <PublicServer> <V453000> I just stopped them all 18:48:02 <PublicServer> <Vinnie> from the station you removed 18:48:08 <PublicServer> <V453000> OH 18:48:10 <PublicServer> <V453000> shit :D 18:48:22 <PublicServer> <Vinnie> wait 18:48:22 <PublicServer> <V453000> well those are lost :D 18:48:32 <PublicServer> <V453000> but we should be able to find which trians are those form autosaves 18:48:46 <PublicServer> <V453000> no 18:48:50 <PublicServer> <V453000> livestock is on SL 01 18:48:56 <PublicServer> <V453000> see the exit 18:50:20 *** imus has joined #openttdcoop 18:50:28 <imus> hi again 18:50:32 <PublicServer> <Vinnie> hey 18:50:41 <PublicServer> <V453000> lol 18:50:52 <PublicServer> <V453000> last rebuild was 100 years ago 18:51:01 <PublicServer> <Vinnie> nice 18:51:42 <PublicServer> <V453000> :P 18:51:47 <PublicServer> <Vinnie> hmm maybe change prio on the end 18:51:49 <imus> !password 18:51:49 <PublicServer> imus: secede 18:52:05 <PublicServer> *** imus joined the game 18:52:13 <PublicServer> <V453000> need penalties 18:52:15 <PublicServer> <Vinnie> i am your biatch now :( 18:52:18 <PublicServer> <imus> last years income -4M *o* 18:53:25 <PublicServer> <V453000> hmm 18:53:34 <PublicServer> <V453000> earlier penalties would be helpful 18:53:50 <PublicServer> <imus> second line does not switch to first 18:53:53 <PublicServer> <Vinnie> no its the next BBH that jams 18:53:59 <PublicServer> <V453000> not only 18:54:07 *** berna1991_ has joined #openttdcoop 18:54:09 *** berna1991_ has left #openttdcoop 18:54:46 <PublicServer> *** made screenshot at 0000134D: http://ps.openttdcoop.org/publicserver/webcam/0000134D.png 18:54:47 <PublicServer> <V453000> come do !this pattern 18:54:58 <PublicServer> <Vinnie> fuck 18:55:02 <PublicServer> <Vinnie> why tell me that now 18:56:22 <PublicServer> <imus> now they like to switch to well 18:56:31 <PublicServer> <V453000> not a coincidnece 18:57:20 <mfb-> !password 18:57:20 <PublicServer> mfb-: secede 18:57:30 <PublicServer> *** mfb joined the game 18:57:45 <PublicServer> <mfb> 100 years difference, nice 18:58:03 <PublicServer> <V453000> only 25 hours 18:58:56 <Maraxus> !password 18:58:56 <PublicServer> Maraxus: secede 18:59:10 <PublicServer> *** Maraxus joined the game 18:59:43 <PublicServer> <mfb> I try to unjam factory goods pickup a bit 19:01:11 <PublicServer> <Vinnie> this will be easy to expand 19:01:21 <PublicServer> <mfb> interesting 19:01:31 <PublicServer> <mfb> some trains prefer not to shift 19:01:44 <PublicServer> <imus> not? :o 19:01:57 <PublicServer> <mfb> ? 19:01:59 <PublicServer> <V453000> some trains also missed penalties 19:03:27 <PublicServer> <V453000> well, this is the approach to SML as I first understood it basically and I got very hated by one of its original authors :D 19:03:41 <PublicServer> <Vinnie> so it is SML 19:03:44 <PublicServer> <V453000> it is the same logic 19:05:31 <PublicServer> <V453000> but as some people would very straightly tell you, SML is supposed to keep trains in full speed 19:05:47 <PublicServer> <V453000> so this basically is "just" a shift styled merger 19:05:51 <PublicServer> <Vinnie> yeah this is wrong 19:06:05 <PublicServer> <imus> prioon lines where they shift to is too short 19:06:15 <PublicServer> <imus> and they prefer to shift too hard 19:06:25 <PublicServer> <V453000> define too hard 19:06:29 <PublicServer> <V453000> they either shift or not 19:06:33 <PublicServer> <mfb> at the moment, it works fine 19:06:39 <PublicServer> <imus> as in, they always shift, even if there is no room at all 19:06:55 <PublicServer> <V453000> oh 19:06:57 <PublicServer> <V453000> wrong gaps 19:07:19 <PublicServer> <V453000> shifting gaps nee 1 less signal 19:07:21 <PublicServer> <V453000> didnt think of that 19:07:48 <PublicServer> <V453000> WIN 19:07:54 <PublicServer> <Vinnie> you rule 19:07:58 <PublicServer> <imus> why does everyone blow up trains 19:08:04 <PublicServer> <V453000> trains suck 19:08:45 <PublicServer> <imus> glad we got virtualy infinit drivers available :p 19:09:03 <PublicServer> <imus> lines 2 and 3 are jammed now 19:09:12 <PublicServer> <V453000> oh are they? :) 19:09:27 <PublicServer> <mfb> well, line1 has a single tunnel 19:09:47 <PublicServer> *** made screenshot at 00000B51: http://ps.openttdcoop.org/publicserver/webcam/00000B51.png 19:09:48 <PublicServer> <imus> line 1 is not the problem 19:09:57 <PublicServer> <V453000> but we might indeed want to use station penalties to increase prio length by 1 19:09:59 <PublicServer> <imus> the ml doesn't have prio 19:10:25 <PublicServer> <mfb> station or road penalty looks good 19:10:35 <PublicServer> <Vinnie> station is 1000 right? 19:10:42 <PublicServer> <Vinnie> road is 300 19:10:44 <PublicServer> <V453000> we even have stations grf 19:10:48 <PublicServer> <V453000> station is more 19:10:53 <PublicServer> <V453000> like 2k or more 19:11:03 <PublicServer> <Vinnie> no a reversed pbs is 1500 19:11:19 <PublicServer> <Vinnie> so a station cant be more i think 19:11:29 <PublicServer> <V453000> use the Aberffraw station 19:11:46 *** orudge has quit IRC 19:12:07 *** orudge has joined #openttdcoop 19:12:18 <PublicServer> *** Maraxus has joined company #1 19:12:22 <PublicServer> <imus> one question: doesn't SML imply NOT trying to shift if there is no room? 19:12:30 <PublicServer> <V453000> it does 19:12:34 <PublicServer> <imus> then this is wrong 19:12:37 <PublicServer> <V453000> which also carries some weaknesses 19:12:41 <PublicServer> <V453000> did we say this is SML? 19:12:45 <PublicServer> <imus> =D 19:12:51 <PublicServer> <V453000> and say wrong when it fails 19:12:55 <PublicServer> <imus> no but this jams on upper ML's :p 19:13:26 <PublicServer> <Vinnie> non stop orders :) 19:14:52 <PublicServer> <V453000> all? 19:15:08 <PublicServer> <mfb> I think so 19:15:14 <PublicServer> <Vinnie> 1 row missing 19:15:30 <PublicServer> <V453000> meh lets use normal station 19:16:00 <PublicServer> <imus> who's adding shift? 19:16:06 <PublicServer> <Vinnie> me 19:16:08 <PublicServer> <imus> why? 19:16:14 <PublicServer> <Vinnie> its missing 19:16:14 <PublicServer> <mfb> more shifts 19:16:18 <PublicServer> <imus> it's only gonne block upper lines more 19:16:24 <PublicServer> <Vinnie> so 19:16:34 <PublicServer> <imus> that is making it less efficient 19:16:44 <PublicServer> <mfb> no 19:16:48 <PublicServer> <imus> it is 19:16:57 <PublicServer> <V453000> OH AWESOME 19:17:00 <PublicServer> <V453000> some trains dont have nonstop 19:17:08 <PublicServer> <mfb> ;) 19:17:10 <PublicServer> <Vinnie> all oil 19:18:42 <PublicServer> <V453000> BBH 02 spoke merge fails becaues of the shit :D 19:18:44 <PublicServer> <V453000> shift :D 19:18:57 <PublicServer> <mfb> found wood 19:19:20 <PublicServer> <mfb> very true :/ 19:19:31 <PublicServer> <mfb> and because of the strange design 19:19:40 <PublicServer> <mfb> trains from line 4 join line 5 19:19:56 <PublicServer> <mfb> and then line5 (+trains of 4) get an entry signal to join line 4(+trains from 3) 19:19:58 <PublicServer> <mfb> wtf? 19:20:06 *** KenjiE20 has quit IRC 19:20:41 <PublicServer> <imus> all prio's on shift lines are too short 19:20:59 *** KenjiE20 has joined #openttdcoop 19:20:59 *** Webster sets mode: +o KenjiE20 19:21:10 <PublicServer> <mfb> too short to do what 19:21:28 <PublicServer> <imus> to not block the first 2 - 3 ML while lines 6 and 7 are barely used 19:21:34 <PublicServer> <imus> if 7 is used at all 19:21:36 <PublicServer> <mfb> are they blocked? 19:21:45 <PublicServer> <imus> yup 19:21:59 <PublicServer> <mfb> ok, one at the moment 19:21:59 <PublicServer> <imus> well, not completely but trains aren't actually moving a lot 19:22:01 <PublicServer> <mfb> no 19:22:07 <PublicServer> <mfb> we can combine combo+exit signals 19:22:14 <PublicServer> <mfb> do not remove them 19:22:18 <PublicServer> <imus> does that work over station? 19:22:18 <PublicServer> <V453000> true 19:22:22 <PublicServer> <mfb> otherwise we get a bad signal gap 19:22:26 <PublicServer> <mfb> yes 19:22:42 <PublicServer> <mfb> ok, I take the merging lines 19:23:04 <PublicServer> <imus> change all the signals! <insert failblog image here> 19:23:26 <PublicServer> <Vinnie> what did i miss? 19:23:50 <PublicServer> <mfb> merging lines done 19:24:13 <PublicServer> <imus> and i still think we got too many shifts here 19:24:25 <PublicServer> <V453000> why so 19:24:36 <PublicServer> <imus> this doesn't balance it so well 19:24:46 <PublicServer> *** made screenshot at 00000963: http://ps.openttdcoop.org/publicserver/webcam/00000963.png 19:24:48 <PublicServer> <imus> it only forces ML 1 - 3 to be full at all times 19:25:07 <PublicServer> <imus> while ML 7 is not used at all 19:25:09 <PublicServer> <V453000> do you understand what shifting means? 19:25:20 <PublicServer> <imus> yes, and we got too many of them 19:25:34 <PublicServer> <imus> a lot of trains are waiting to go to ML 1 while it is already full 19:25:35 <PublicServer> <Vinnie> we got a new CB here 19:25:46 <PublicServer> <mfb> all done 19:26:05 <PublicServer> <V453000> OH yES 19:26:11 <PublicServer> <Vinnie> yeah but i found some more 19:26:19 <PublicServer> <V453000> prio on no choice line 19:26:21 <PublicServer> <V453000> very nice 19:26:23 <PublicServer> <V453000> at the spoke merger 19:26:41 <PublicServer> <mfb> it was even worse some minutes ago :D 19:26:57 <PublicServer> <imus> that was cause the outer lines weren't full when it was built 19:26:59 <PublicServer> <imus> probably 19:27:01 <PublicServer> <mfb> prio on a line without choice, and trains merged into that line 19:27:13 <PublicServer> <mfb> well, prio against it 19:27:15 <PublicServer> <V453000> no that was because someone messed up big time : 19:27:46 <PublicServer> <V453000> even this is probably better 19:28:29 <PublicServer> <imus> how long do you think !this train is gonne wait there? 19:28:31 <PublicServer> <Vinnie> prio on the inner ML is not always the same length 19:28:53 <PublicServer> <V453000> imus: probably forever 19:29:08 <PublicServer> <imus> isn't that a bad thing? 19:29:33 <PublicServer> <V453000> well what we can try is some PBS magic like on coal drop exit 19:29:51 <PublicServer> <imus> why not only let them try to shift if the prio is empty? 19:29:53 <PublicServer> <V453000> but ultimately it does not mateter too much 19:30:06 *** md__ has joined #openttdcoop 19:30:23 <PublicServer> <Vinnie> V that would make it a full SML 19:30:25 <PublicServer> <V453000> because you cant do that that to achieve maximum line throughput? 19:31:05 *** md_ has quit IRC 19:31:15 <PublicServer> <imus> use presignals like !this? 19:31:27 <PublicServer> <V453000> wut? 19:31:27 <PublicServer> *** mfb has joined spectators 19:31:29 <PublicServer> <V453000> what is the difference 19:31:35 <PublicServer> <imus> not using pbs? 19:31:54 <PublicServer> <V453000> didnt you have a problem with the presignals like 3 minutes ago? 19:32:14 <PublicServer> <imus> i had a problem with prio being too short 19:32:20 <PublicServer> <V453000> yes basically 19:32:20 <PublicServer> <imus> and trains trying to shift towards a full ML 19:32:26 <PublicServer> <V453000> yes 19:32:29 <PublicServer> <V453000> which is what the presignals do 19:32:33 <PublicServer> <V453000> and now you suggest them? 19:33:11 <PublicServer> <V453000> prio length is fine but now trains might not go to the choice that often 19:33:13 <PublicServer> <V453000> if at all 19:33:34 <PublicServer> <Vinnie> V are you changing? 19:33:37 <PublicServer> <V453000> yes 19:33:43 <PublicServer> <Vinnie> it wont help 19:33:56 <PublicServer> <Vinnie> once a train chooses the track will be blocked again 19:34:02 <PublicServer> <V453000> possibly 19:34:14 <PublicServer> <V453000> but if it sees the green once, there is at least a probability that it will occur again 19:34:42 <PublicServer> <imus> does 2way eol work? 19:34:46 <PublicServer> <V453000> it does 19:34:54 <PublicServer> <imus> like !this 19:35:10 <PublicServer> <V453000> no, think again 19:35:18 <PublicServer> <Vinnie> make it a combo so it does something 19:35:30 <PublicServer> <imus> ? 19:35:43 <PublicServer> <V453000> it does totally the same as the previous presignal variation 19:36:06 <PublicServer> <Vinnie> this might be better 19:36:56 <PublicServer> <V453000> damn 19:37:02 <PublicServer> <imus> again? :p 19:37:12 <PublicServer> <Vinnie> got to love PBS 19:37:18 <PublicServer> <V453000> that wasnt pbs, just lag 19:38:31 <PublicServer> <V453000> how dumb can they get 19:38:33 <PublicServer> <V453000> how 19:38:44 <PublicServer> <imus> someone removing a signal 19:38:51 <PublicServer> <imus> while train just passed the light :p 19:39:46 <PublicServer> *** made screenshot at 00000B6B: http://ps.openttdcoop.org/publicserver/webcam/00000B6B.png 19:40:51 <PublicServer> <mfb> wtf 19:40:57 <PublicServer> <mfb> the pbs signals look wrong 19:41:05 <PublicServer> <V453000> look or are 19:41:33 <PublicServer> <mfb> it does not matter if they are green at the time the train can choose to shift 19:41:43 <PublicServer> <V453000> it does 19:41:48 *** Dilandau_ has joined #openttdcoop 19:41:52 <PublicServer> <mfb> unless it is just jam prevention 19:41:58 <PublicServer> <V453000> partially is 19:42:09 <PublicServer> <V453000> these trains woul really be there forever 19:42:11 <PublicServer> <mfb> hmm 19:42:18 <Dilandau> !password 19:42:18 <PublicServer> Dilandau: pulpit 19:42:31 <PublicServer> <V453000> like this they have a solid chance 19:42:34 <PublicServer> <mfb> look at ML3 19:42:40 <PublicServer> <mfb> wrong signal there 19:42:46 <PublicServer> <mfb> yes, that 19:43:04 <PublicServer> *** Dilandau joined the game 19:43:14 <PublicServer> *** Dilandau has joined company #1 19:43:19 <PublicServer> *** mfb has joined company #1 19:43:44 <PublicServer> <Dilandau> oO 19:43:52 <PublicServer> <Vinnie> what a signal mess 19:44:08 <PublicServer> <imus> ? 19:44:18 <PublicServer> <imus> it's not a mess, it's perfectly structured 19:44:46 <PublicServer> <Vinnie> did you search for errors and change stuff all the time? 19:45:36 *** KenjiE20 has quit IRC 19:45:48 <PublicServer> <V453000> I have to admit that the implicit orders are useful here 19:45:54 <PublicServer> <V453000> to eliminate stupid trains 19:46:04 <PublicServer> <V453000> or rather ... trains from careless builders 19:46:10 <PublicServer> <imus> ? 19:46:17 <PublicServer> <V453000> some trains have wrong orders 19:46:31 <PublicServer> <V453000> without non-stop 19:46:43 <PublicServer> <imus> ah you can find them now by clicking on the penalty station? 19:46:52 <PublicServer> <V453000> yes 19:46:54 <PublicServer> <imus> ^^ 19:46:55 *** KenjiE20 has joined #openttdcoop 19:46:55 *** Webster sets mode: +o KenjiE20 19:47:00 <PublicServer> <imus> didn't even think of that 19:47:23 <PublicServer> <V453000> there were _many_ problems with the implicit orders in the past, now they are quite ok 19:47:35 <PublicServer> <V453000> or rather just one problem but damn annoying 19:47:41 <PublicServer> <imus> being? 19:47:41 <PublicServer> <Vinnie> remeber the 255 dummy orders :) 19:48:01 <PublicServer> <V453000> they easily fille the list until it had 255 orders imus 19:48:27 <PublicServer> <imus> that the maximum orders? 19:48:35 <PublicServer> <Vinnie> that is actually usefull 19:48:42 <PublicServer> <V453000> yes 255 is max 19:48:53 <PublicServer> <imus> hmm, now ML7 is jammed 19:49:07 <PublicServer> <Vinnie> when you have 255 orders and a train stops in a station while his order is a waypoint, it goes to the next order 19:49:29 <PublicServer> <V453000> yes it jams cause of the spoke merger 19:49:35 <PublicServer> <V453000> someone should redo that :p 19:49:57 <PublicServer> <imus> what exactly is a "spoke merger" 19:50:27 <PublicServer> <V453000> a merger 19:50:29 <PublicServer> <V453000> on a spoke 19:50:35 <PublicServer> <Vinnie> search for spoke on google translate 19:50:52 <PublicServer> <V453000> @@(dict spoke) 19:50:54 <PublicServer> <Vinnie> and see the 2 rings as a bicycle wheel 19:50:54 <Webster> PublicServer: wn: spoke See {speak}; wn: spoke n 1: support consisting of a radial member of a wheel joining the hub to the rim [syn: {radius}] 2: one of the crosspieces that form the steps of a ladder [syn: {rundle}, {rung}]; wn: speak v 1: express in speech; "She talks a lot of nonsense"; "This depressed patient does not verbalize" [syn: {talk}, {utter}, {mouth}, {verbalize}, {verbalise}] 2: (1 more message) 19:51:59 <V453000> anyway, I will be going 19:51:59 <V453000> cyas 19:52:07 <PublicServer> <Dilandau> cya 19:52:07 <PublicServer> <Vinnie> bye 19:52:11 <PublicServer> *** V453000 has left the game (leaving) 19:52:15 <PublicServer> <Maraxus> cu 19:52:25 <PublicServer> <Vinnie> what to break now 19:52:55 <PublicServer> <imus> the merge 6>4 19:53:00 <PublicServer> <imus> with !needs improvement 19:53:03 <PublicServer> <Vinnie> 7 now 19:53:13 <PublicServer> <imus> ok, 7 -> 4 19:53:20 <PublicServer> <Vinnie> but how to do it 19:53:28 <PublicServer> <imus> is 4 enough? 19:53:46 <PublicServer> <Vinnie> yes 19:54:47 <PublicServer> *** made screenshot at 00007124: http://ps.openttdcoop.org/publicserver/webcam/00007124.png 19:56:44 *** orudge` has joined #openttdcoop 19:57:41 *** orudge has quit IRC 19:57:49 <PublicServer> <imus> hooray for circular jam =D 20:05:21 <PublicServer> <Vinnie> better 20:05:59 <PublicServer> <imus> so now it's 4 -> 2 and 3 -> 2 right? 20:06:13 <PublicServer> <Vinnie> yeah its ready fo an 8th 20:08:08 <PublicServer> <Vinnie> we need to reverse the prio on the last shift 20:08:33 <PublicServer> <Vinnie> yes 20:08:39 <PublicServer> <imus> or just remove prio 20:08:59 <PublicServer> <imus> wonder which is better 20:09:01 <PublicServer> *** mfb has joined spectators 20:09:25 <PublicServer> <Vinnie> ptobably neither 20:09:49 <PublicServer> *** made screenshot at 00001566: http://ps.openttdcoop.org/publicserver/webcam/00001566.png 20:09:56 <PublicServer> <imus> added signs so nobody "fixes" it 20:10:37 <PublicServer> <Vinnie> well now two ways are a fail 20:10:44 <PublicServer> <imus> ? 20:10:51 <PublicServer> <Vinnie> see the last join 20:10:58 <PublicServer> <Vinnie> it jams to hell 20:11:36 <PublicServer> <imus> well, it'll always cause a jam somewhere 20:11:43 <PublicServer> <Maraxus> gn 20:11:50 <PublicServer> <Vinnie> dude trains should wait forever 20:11:58 <PublicServer> <Vinnie> that is a better solution then this 20:12:00 <PublicServer> <Vinnie> gn 20:12:02 <PublicServer> *** Maraxus has left the game (leaving) 20:12:11 *** Maraxus has quit IRC 20:12:31 <PublicServer> <imus> problem is that once a ML is jammed, trains on that ML can't shift either 20:12:45 <PublicServer> <imus> reverse prio just jams other ML 20:13:36 *** Tray has joined #openttdcoop 20:13:45 <PublicServer> <Vinnie> this is a wave 20:14:25 *** KenjiE20 has quit IRC 20:14:27 <PublicServer> <Vinnie> please dont remove signals 20:14:38 <PublicServer> <mfb> jam at BBH01 20:14:44 <PublicServer> <Vinnie> i know 20:14:47 <PublicServer> <mfb> ok 20:15:11 <PublicServer> <mfb> maybe the last line needs more penalty 20:15:25 <PublicServer> <Vinnie> no the two-ways are bad 20:15:27 <PublicServer> <imus> ? 20:15:32 <PublicServer> <Vinnie> they jam the inner line 20:15:34 <PublicServer> <mfb> hmm 20:15:40 <PublicServer> <mfb> I remember that I said that before ;) 20:15:48 <PublicServer> <Vinnie> we all said that 20:15:54 <PublicServer> <imus> without the two ways, the outer lines are jammed 20:16:00 <PublicServer> <Vinnie> i dont know why it was changed 20:16:15 <PublicServer> <imus> cause trains would wait !there forever 20:16:23 <PublicServer> <Vinnie> oke **** it back to pre-signals 20:16:39 *** KenjiE20 has joined #openttdcoop 20:16:39 *** Webster sets mode: +o KenjiE20 20:17:09 <PublicServer> <Vinnie> or what if we do 50/50 20:17:22 <PublicServer> <Vinnie> two-way and the pre-signal 20:17:24 <Tray> !password 20:17:24 <PublicServer> Tray: douses 20:17:45 <PublicServer> *** Tray joined the game 20:18:47 <PublicServer> <Vinnie> more shifters wont help imus 20:18:54 <PublicServer> <imus> i'm not building 20:19:30 <PublicServer> <Dilandau> it's me, i only for more compress 20:19:52 <PublicServer> <Dilandau> on outer line 20:22:09 <PublicServer> <Vinnie> oke now its back to normal 20:22:19 <PublicServer> <Vinnie> all 20:22:29 <PublicServer> <Vinnie> all pre-signal or two-way 20:22:29 <PublicServer> <imus> jam on inner line 20:23:19 <PublicServer> <Vinnie> choose jam on inner line or trains waiting forever? 20:23:49 <PublicServer> <imus> depends 20:23:55 <PublicServer> <Vinnie> ffs 20:23:55 <PublicServer> *** TWerkhoven has left the game (general error) 20:23:59 <PublicServer> <imus> if it's a complete circular jam they wait forever as well 20:24:14 <PublicServer> *** TWerkhoven joined the game 20:24:29 <PublicServer> *** Tray has left the game (leaving) 20:24:43 *** Tray has quit IRC 20:24:47 <V453000> LOL 75% people on social networks play at least 2 social games like farmville etc 20:24:48 <PublicServer> <imus> presignal or pbs doesn't matter 20:24:49 <PublicServer> *** made screenshot at 00001363: http://ps.openttdcoop.org/publicserver/webcam/00001363.png 20:24:52 <PublicServer> <imus> jam is always blocking ^^ 20:25:04 <TWerkhoven> that probably counts ppl like me 20:25:17 <TWerkhoven> i have farmville only so other ppl have an extra neighbour 20:27:46 <PublicServer> <Vinnie> only joining track gets Pre-signals rest stays two-way 20:28:09 <PublicServer> <imus> k 20:28:56 <PublicServer> <Dilandau> convert all pbs on pre-sign ? 20:29:07 <PublicServer> <imus> no 20:29:51 <PublicServer> <Vinnie> nice very mutch less jam 20:29:54 <PublicServer> <imus> :) 20:31:17 <PublicServer> <Vinnie> or no jam 20:31:25 <PublicServer> <imus> nice 20:33:15 <PublicServer> <Vinnie> station penalty is not high enough 20:33:18 <PublicServer> <Vinnie> 800 atm 20:33:24 <PublicServer> <imus> 't isn't? 20:34:56 *** KenjiE20 has quit IRC 20:35:56 *** KenjiE20 has joined #openttdcoop 20:35:56 *** Webster sets mode: +o KenjiE20 20:36:05 <PublicServer> <Vinnie> this design can be so mutch shorter 20:36:12 <PublicServer> <imus> ? 20:36:18 <PublicServer> <Vinnie> less shifts 20:36:46 <PublicServer> <imus> no 20:37:26 <PublicServer> <Vinnie> why not? 20:37:52 <PublicServer> <imus> which one would you erase? 20:38:11 <PublicServer> <Vinnie> sign last shift 20:38:12 <hylje> !password 20:38:12 <PublicServer> hylje: revere 20:38:22 <PublicServer> *** hylje joined the game 20:38:30 <PublicServer> <mfb> shitf :D 20:38:33 <PublicServer> <imus> it's not used a lot 20:38:47 <PublicServer> <hylje> durnk 20:38:49 <PublicServer> <imus> but if the other ML are at full capacity those are buffers 20:39:28 <PublicServer> <Vinnie> i am neevr durnk 20:39:42 <PublicServer> <Vinnie> but i run out of beer 20:39:44 <PublicServer> <imus> sounds like you are 20:39:50 <PublicServer> *** made screenshot at 00001461: http://ps.openttdcoop.org/publicserver/webcam/00001461.png 20:40:30 <PublicServer> <hylje> lies 20:41:27 <PublicServer> <imus> if any shift could be removed it's !this 20:41:33 <PublicServer> <imus> (and the one folowing 20:41:51 <PublicServer> <mfb> that does not harm at all 20:41:58 <PublicServer> *** mfb has joined company #1 20:42:00 <PublicServer> <imus> ah no, I see what you mean, sorry 20:42:12 <PublicServer> <imus> the botom row of shifts could be removed 20:42:47 <PublicServer> <imus> unless if we add more trains 20:42:57 <PublicServer> <mfb> then it may be useful 20:43:09 <PublicServer> <imus> but i'm off to bed now 20:43:11 <PublicServer> <imus> cya 20:43:15 <PublicServer> <mfb> cu 20:43:18 <PublicServer> *** imus has left the game (leaving) 20:43:23 *** imus has quit IRC 20:43:28 <PublicServer> <Vinnie> bye 20:46:33 <PublicServer> <Vinnie> more trains? 20:46:43 <PublicServer> <hylje> hahahaha 20:46:43 <PublicServer> <mfb> why not :) 20:46:47 <PublicServer> <hylje> cool bbh1 bro 20:47:10 <PublicServer> <Vinnie> not my design 20:47:20 <PublicServer> <Vinnie> nearly one of the minions 20:47:22 <PublicServer> *** mfb has joined spectators 20:47:29 *** LoPo has joined #openttdcoop 20:47:34 <LoPo> hi guys :) 20:47:38 <LoPo> !password 20:47:38 <PublicServer> LoPo: revere 20:47:50 <PublicServer> <Vinnie> hey 20:47:57 <PublicServer> *** LoPo joined the game 20:48:12 <PublicServer> <LoPo> lol :P 20:48:38 <PublicServer> <LoPo> nice (big) SML merger 20:49:04 <PublicServer> <Vinnie> not SML but dont ask why 20:49:11 <PublicServer> <LoPo> oky :) 20:49:42 <PublicServer> <hylje> it's called "a mess" 20:50:01 <PublicServer> <Vinnie> make another one 20:50:04 <PublicServer> <hylje> no 20:50:07 <PublicServer> <Vinnie> there easy to expand 20:50:13 <PublicServer> <LoPo> anywhere i can help? 20:50:31 <PublicServer> <Vinnie> max trains should go up soon 20:51:23 <PublicServer> <Vinnie> atleast i thought mfb would raise the limit 20:51:30 <PublicServer> <hylje> ha ha 20:51:37 <V453000> !rcon set max_trains 1777 20:51:39 <V453000> there you go 20:51:59 <PublicServer> <Vinnie> TY 20:52:01 <PublicServer> <LoPo> 1777 now :) 20:52:07 <PublicServer> <hylje> a hundred trains extra 20:52:10 <PublicServer> <hylje> go wild 20:52:39 <V453000> duh! hundred and ELEVEN :P 20:52:56 <PublicServer> <hylje> one hundred and nine, 1668->1777 20:53:38 <PublicServer> <Vinnie> waves are so annoying 20:54:50 <PublicServer> *** made screenshot at 0000BAE2: http://ps.openttdcoop.org/publicserver/webcam/0000BAE2.png 20:54:50 <V453000> oh, someone must have raised it from 666 then :( 20:55:20 <PublicServer> <hylje> so 20:55:34 <PublicServer> <hylje> extra rail from bbh3 to bbh4 20:55:37 <PublicServer> <hylje> inner 20:55:53 <V453000> !rcon set net_frame_freq 20:55:53 <PublicServer> V453000: CmdLevelLand hylje date:2304-08-14 tile:0000BCC5 p1:0000BCC5 p2:00000002 text: price:3500 20:55:53 <PublicServer> V453000: 'net_frame_freq' is an unknown setting. 20:55:55 <PublicServer> <Vinnie> no 4th is broken near BBH04 20:55:56 <V453000> hm 20:56:02 <V453000> !rcon list frame 20:56:02 <PublicServer> V453000: ERROR: command not found 20:56:07 <V453000> hfmasfsdf 20:56:10 <PublicServer> <Vinnie> someone disconnected it 20:56:28 <PublicServer> <hylje> ah it kind of deadlocked around slh8 20:57:02 <PublicServer> <LoPo> ye im also looking at it 20:57:12 <PublicServer> <LoPo> ill try to fix some of those w8ing bays 21:04:58 <PublicServer> *** mfb has left the game (leaving) 21:06:12 <PublicServer> <Vinnie> i am leaving cya tommorow 21:06:14 <PublicServer> <Dilandau> cya 21:06:20 <PublicServer> <LoPo> bb 21:06:24 <PublicServer> *** Vinnie has left the game (leaving) 21:06:34 <PublicServer> <LoPo> who is builing the 5th at SLH 02? 21:06:43 *** Vinnie_nl has quit IRC 21:06:46 <PublicServer> <Dilandau> not me 21:06:49 <PublicServer> <hylje> me 21:08:55 *** Godde has joined #openttdcoop 21:09:00 <Godde> !password 21:09:01 <PublicServer> Godde: olives 21:09:05 <Godde> !clients 21:09:17 <PublicServer> *** Godde joined the game 21:09:19 <PublicServer> <Dilandau> hi 21:09:21 <PublicServer> <Godde> heyo 21:09:27 <PublicServer> <LoPo> hi 21:09:50 <PublicServer> *** made screenshot at 0000ABC0: http://ps.openttdcoop.org/publicserver/webcam/0000ABC0.png 21:09:52 <PublicServer> <Godde> this game is amazing 21:11:34 <PublicServer> *** Godde has left the game (leaving) 21:11:43 <Godde> well 21:11:56 <Godde> i've spent all day playing the bf3 beta, so i should probably finish that report now :P 21:12:01 <Godde> cya guys 21:12:07 <V453000> :DDDD 21:12:13 *** Godde has quit IRC 21:12:17 <V453000> night work ftw 21:15:49 *** Firartix has quit IRC 21:24:50 <PublicServer> *** made screenshot at 00001419: http://ps.openttdcoop.org/publicserver/webcam/00001419.png 21:26:32 *** DayDreamer1 has left #openttdcoop 21:42:54 <PublicServer> *** hylje has left the game (leaving) 21:44:51 <PublicServer> <LoPo> do road crossings give some penalty? 21:45:05 *** ODM has quit IRC 21:45:10 <PublicServer> <Dilandau> i do not kown 21:45:17 <mfb-> they do 21:45:24 <PublicServer> <LoPo> ah 21:45:39 <PublicServer> <LoPo> there was a road crossing at Coal drop 21:45:56 <mfb-> to get a penalty, yes 21:46:05 <PublicServer> <LoPo> k :) 21:46:07 <PublicServer> <LoPo> cool 21:48:41 <PublicServer> <LoPo> road_crossing_penalty = 300 21:48:42 <V453000> hi :) 21:48:43 <PublicServer> <LoPo> :) 21:48:44 <V453000> !password 21:48:44 <PublicServer> V453000: rasher 21:48:54 <PublicServer> <LoPo> there it is 21:49:13 <PublicServer> *** V453000 joined the game 21:49:52 <PublicServer> <LoPo> hello V :) 21:50:11 <PublicServer> <Dilandau> wb 21:50:29 <PublicServer> <V453000> how does it work? 21:50:45 <PublicServer> <Dilandau> better with pre-sign :) 21:52:58 <PublicServer> <Dilandau> 1777 trains already :p 21:53:47 <PublicServer> <V453000> good good :)รบ 21:53:54 *** hanf has quit IRC 21:54:02 <PublicServer> <V453000> what do you say about the junctionary? :) any suggestions you would make to what should go there? 21:54:25 <PublicServer> <Dilandau> for the wiki ? :) 21:54:41 <PublicServer> <V453000> the junctionary on the wiki 21:54:51 <PublicServer> *** made screenshot at 00001E99: http://ps.openttdcoop.org/publicserver/webcam/00001E99.png 21:54:51 <PublicServer> <V453000> it is new 21:54:59 <PublicServer> <LoPo> yeah i like it :) 21:55:09 <PublicServer> <LoPo> much more things in it now also 21:55:11 <PublicServer> <V453000> currently in the stage of filling, so we need to find as much stuff from ol games aspossible 21:55:57 <PublicServer> <LoPo> but; is it only a collection of things? 21:56:04 <PublicServer> <V453000> what do you mean 21:56:34 <PublicServer> <LoPo> or is it also the meaning to explain its content a bit? 21:56:44 <PublicServer> <Dilandau> PZG13 not in Logic Junc? 21:57:02 <PublicServer> <V453000> explain a bit, but mainly the usage, not how it is built etc 21:57:12 <PublicServer> <LoPo> k 21:57:22 <PublicServer> <V453000> but of course its purpose is to have a place where everything is 21:58:04 <PublicServer> <V453000> so whenever someone builds something unusual which has some point, it should be added 21:58:10 <PublicServer> <V453000> but not only future things! 21:58:16 <PublicServer> <LoPo> ofc :) 21:58:32 <PublicServer> <V453000> the game archive is very valuable, though old games tend to have not much content for it 21:59:11 <PublicServer> <V453000> so if you ever skim through games and when you see something interesting, please check and discuss whether it should be added 21:59:33 <PublicServer> <LoPo> well, every game has its own values :) 21:59:37 <PublicServer> <V453000> I am adding quite a lot of things, but I nor remembe everything, nor I detect everything when looking through games 21:59:56 <PublicServer> <V453000> so more eyes see more 21:59:58 <PublicServer> <LoPo> k 22:00:17 <PublicServer> <Dilandau> the Mark's clock is on the Wiki N ;o 22:00:22 <PublicServer> <Dilandau> ? 22:00:38 <PublicServer> <LoPo> yes it is, and also in the new juctionary 22:00:44 <PublicServer> <V453000> ^ 22:01:04 <PublicServer> <LoPo> i realy liked the "train counter" :) 22:01:26 <PublicServer> <V453000> the one that just does nothing? 22:01:33 <PublicServer> <LoPo> i also came up with that design, but as seems it was already build 22:01:43 <PublicServer> <LoPo> well, it counts 22:01:49 <PublicServer> <LoPo> nothing more and less :P 22:01:52 <PublicServer> <V453000> yes but it does nothing for the network 22:01:58 <PublicServer> <LoPo> aha 22:02:24 <PublicServer> <V453000> IMO every logic mechanism has to 1. has a reason why to build it, 2. the reason has to be impossible to do witout logic 22:02:58 <PublicServer> <V453000> I dont say nobody should ever build a train counter, LED output, or what ever, but from my point of view it is just useless and I wnt build it :) 22:03:00 <PublicServer> <LoPo> true, if it has no use for the network, then why bother building it :P 22:03:48 <PublicServer> <LoPo> although train counters could come handy in SRNW instead of flip flops maybe 22:03:58 <PublicServer> <V453000> how come? 22:04:21 <PublicServer> <LoPo> well i was thinging about some "new" type of SRNW 22:04:35 <PublicServer> <LoPo> with mixed trains on 1 rail 22:04:46 <PublicServer> <LoPo> but the idea is to split them in the right order 22:04:52 <PublicServer> <V453000> I see 22:04:58 <PublicServer> <V453000> that is quite ... interesting 22:05:06 <PublicServer> <LoPo> so the "information" of trains is stored in the order the trains are released 22:05:09 <PublicServer> <LoPo> ^^ 22:05:15 <PublicServer> <V453000> I see 22:05:17 <PublicServer> <V453000> nice iea 22:05:19 <PublicServer> <V453000> idea 22:05:21 <PublicServer> <LoPo> nice idea ha :P 22:05:27 <PublicServer> <LoPo> first 22:05:27 <PublicServer> <V453000> but probably not too effective I think 22:05:54 <PublicServer> <V453000> but well, you really wouldnt need anything else than a flipflop 22:06:00 <PublicServer> <LoPo> i thought of a combined compressor 22:06:10 <V453000> @ABR02 22:06:11 <Webster> Advanced Building Revue 02: Splits at #openttdcoop - http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/ 22:06:18 <V453000> yes, which would sort them and then release the mall 22:06:20 <V453000> them all 22:06:40 <PublicServer> <LoPo> ye i build 1 in PSG 214 22:06:46 <V453000> http://wiki.openttdcoop.org/images/6/60/SPLITS_06_every4th.png this would work too 22:06:58 <PublicServer> <LoPo> but do you remember the PSG with no orders? 22:07:03 *** sla_ro|master has quit IRC 22:07:04 <V453000> of course I do 22:07:06 <PublicServer> <LoPo> it was with 1 cargo only 22:07:09 <PublicServer> <LoPo> wood 22:07:13 <V453000> yes 180 22:07:17 <PublicServer> <LoPo> ye 22:07:24 <PublicServer> <LoPo> what about such a game 22:07:30 <PublicServer> <LoPo> with 3 cargos :P 22:07:34 *** KenjiE20 has quit IRC 22:07:38 <V453000> why. :) 22:07:50 <PublicServer> <LoPo> because we can ^^ 22:07:52 <V453000> yes, it is interesting, but I was always quite skeptical towars multi-cargo SRNWs 22:07:59 <V453000> you fill the network sooner or later anyway 22:08:02 <PublicServer> <LoPo> i know 22:08:06 <V453000> but yes, it can get a bit interesting 22:08:12 <PublicServer> <LoPo> because there is still no real robust system fir that 22:08:43 <PublicServer> <LoPo> but with the idea it might become a nice challange 22:08:50 <V453000> well, another thing would be that you would be forced to inject equal amounts of trains for all cargo types 22:09:02 <V453000> which would get to be a huge issue I think 22:09:16 <PublicServer> <LoPo> well 22:09:18 <V453000> you woul always have all but one cargo types overflowing probably 22:09:36 <V453000> if working properly and all stations serviced 22:09:45 <V453000> which ... possibly cant be too expected but still 22:09:49 <PublicServer> <LoPo> is it not true that if i proces 1t ore i get 1t steel? 22:09:55 <PublicServer> *** made screenshot at 000027B2: http://ps.openttdcoop.org/publicserver/webcam/000027B2.png 22:09:56 <V453000> no you ont 22:10:03 <PublicServer> <LoPo> oky 22:10:05 <V453000> there is a formula on that somerwhere 22:10:11 <V453000> but see refit networks 22:10:28 <V453000> trains never load 100% in average 22:10:28 <PublicServer> <LoPo> then we have to regulate that 22:10:37 <V453000> pretty much 22:10:42 <PublicServer> <LoPo> its no big deal if we have w8ing trains 22:10:43 <V453000> but why would you make a SRNW on steel mill 22:10:55 <PublicServer> <LoPo> just an example 22:11:10 <PublicServer> <LoPo> and, why not? :P 22:11:12 <V453000> yes but an example of primary->secondary is very weird 22:11:14 <PublicServer> <LoPo> i like steel :) 22:11:27 <V453000> sure, but making a SRNW kinda makes for having _many_ steel mills 22:11:29 *** valhallasw has quit IRC 22:11:30 <PublicServer> <LoPo> why is it weird? 22:11:43 <V453000> and each of the steel mills should have high production, which makes for a huge iron ore delivery network 22:11:44 <PublicServer> <LoPo> is that so? 22:11:51 <V453000> well what is SRNW for 22:11:53 <PublicServer> <LoPo> k k k 22:12:03 <V453000> to service _any_ amount of primaries with 1 group of trains 22:12:22 <PublicServer> <LoPo> but lately i was woring on SRNW trasfer stations 22:12:28 <V453000> but yes, I see your idea, it isnt bad systematically, but I think it is not usable 22:13:00 <V453000> hehe, transfer stations are nice, but the solution that I made in 200 was just too much logic for not enough throughput 22:13:04 <PublicServer> <LoPo> and i think its possible to make a SRS from ore ->steel 22:13:07 <V453000> thus being "too safe" in the end 22:13:35 <V453000> I woul not be so sure, you woul need to make random drops for iron ore 22:13:50 <V453000> and then just pick the steel up again 22:13:54 <PublicServer> <LoPo> transfer stations can be made smaller just by compling a compressor to a station 22:14:14 <PublicServer> <LoPo> for SRS 22:14:16 <V453000> smaller? compressor? do you know how large that is? :) 22:14:31 <PublicServer> <Dilandau> good night ^^ 22:14:37 <PublicServer> *** Dilandau has joined spectators 22:14:43 <PublicServer> *** Dilandau has left the game (leaving) 22:14:45 <PublicServer> <LoPo> look at the entrances of a regulair station 22:14:50 <V453000> and speaking of 200 transfer, the problem was not incoming line density but station throughput itself 22:15:01 <PublicServer> <LoPo> replace that by a compressor and done 22:15:06 *** Dilandau has quit IRC 22:15:07 <PublicServer> <LoPo> its not that big :P 22:15:17 <PublicServer> <LoPo> ye thats true 22:15:35 <PublicServer> <LoPo> SRS are not realy the "fast" stations 22:15:37 <V453000> but why would you build a compressor at a transfer station 22:15:47 <V453000> what is SRS supposed to mean btw 22:16:03 <V453000> self reg stations? 22:16:07 <PublicServer> <LoPo> well, than you know X amount of ore will be droped prior to produce Y amount of steel 22:16:11 <PublicServer> <LoPo> ye 22:16:17 <PublicServer> <LoPo> sorry :P 22:16:36 <V453000> yes but the X and Y are related to each other 22:16:43 <LoPo> of 22:16:45 <V453000> not just by amount but also by place 22:16:45 <LoPo> c 22:16:48 <LoPo> ofcourse 22:16:49 <V453000> which is the proble 22:16:50 <V453000> m 22:16:55 <LoPo> place? 22:16:57 <V453000> because why woul you do that 22:17:02 <V453000> place as the exact steel mill 22:17:51 <V453000> I dont know how you mean this, have -random land with ore mines-, collect ore through SRNW, !somhow! drop it to a random steel mill, collect steel from random steel mills, deliver to factory 22:18:36 <LoPo> ye basicly that :P 22:18:48 <V453000> and you woul have 2 kinds of trains on the same network for that 22:19:04 <LoPo> yep 22:19:20 <V453000> I honestly dont see why woul you make multiple steel mills 22:19:20 <LoPo> maybe even three, if you also want to transport goods 22:19:29 <V453000> hm 22:19:40 <V453000> well I see the point of a truly "Global" game which might be nice 22:19:43 <LoPo> well i dont think you need many steel mills 22:19:51 <LoPo> but 1 or 2 22:19:54 <V453000> where every ore mine, steel mills,factories and towns are serviced 22:20:04 <V453000> then why would you make SRNW trains for 1 or 2 steel mills 22:20:24 <V453000> these trains could have normal orders 22:20:35 <LoPo> becuase we want to have a game without orders :P 22:20:40 <LoPo> that was the main idea 22:20:54 <LoPo> but then with more than 1 cargo type 22:21:03 <V453000> well, the SRNWs without orders are not "just cause" but because the global SRNW design required it 22:21:40 <V453000> but yes, as a game which would globally service all 4 things and all of them on the whole map, it might be interesting 22:21:41 <LoPo> so you gave the trains no orders because the network was asking for it? 22:21:42 <LoPo> or 22:21:48 <V453000> yes of course 22:21:54 <V453000> look at 180 22:22:05 <V453000> you couldnt place a waypoint or an order anywhere 22:22:13 <V453000> same thing goes for 199 22:22:14 <LoPo> you build a network which can have multiple cargos trains without orders? :P 22:22:31 <LoPo> its almost a paradox :P 22:22:37 <V453000> no it isnt by far 22:22:50 <LoPo> was just joking there :) 22:22:56 <V453000> there were already ways how to split it, one of them splitting by train length 22:23:15 <LoPo> ye i have seen those 22:23:27 <V453000> hm, actually you might have a problem with your design 22:23:35 <V453000> when you have lets say 3 trains in a row going 22:23:39 <V453000> train A B and C 22:23:47 <V453000> approaching a split to B industry 22:23:58 <LoPo> myself, mad some preleminary design on a train splitter based on speed 22:24:05 <LoPo> k k ;) 22:24:17 <V453000> but what happens if the industry waiting bay is full 22:24:31 <V453000> hm I guess it woul be possible to make it as a conition 22:24:35 <LoPo> overflow? 22:24:55 <V453000> yes, sure, but there is a problem with the next split 22:25:00 <LoPo> no 22:25:05 <LoPo> ow split? 22:25:14 <V453000> you dont know how is the formation going to look 22:25:21 <LoPo> so we have 3 trains 22:25:21 <V453000> the tran _can_ split away but doesnt have to 22:25:26 <V453000> yes 22:25:26 <LoPo> and 1 is leaving? 22:25:33 <LoPo> no no 22:25:33 <V453000> can be leaving, doesnt have to be 22:25:36 <LoPo> he MUST leave 22:25:45 <LoPo> otherwise the information is corrupt :P 22:25:52 <V453000> then it is wrong by design 22:25:59 <LoPo> and the next split will indeed ruin it 22:26:00 <V453000> because then you just split networks without a reason 22:26:13 <LoPo> why? 22:26:28 <LoPo> you split because that train needs to go there 22:26:30 <V453000> when you know you will need to force split them all, why merge them 22:26:33 <V453000> yes 22:26:39 <V453000> but why merge them on the same network to split them again 22:26:41 <LoPo> even if the station is fulll 22:26:47 <V453000> yes 22:26:55 <V453000> you split them under all circumstances 22:27:03 <V453000> why would you merge them into the others then 22:27:26 <LoPo> ah to 22:27:44 <LoPo> to make smaller ML instead of building 3 systems 22:28:01 <LoPo> now you have just 1 track' 22:28:11 <LoPo> instead of 3 22:28:18 <LoPo> if you have 3 cargo types 22:28:19 <V453000> you really think a LLL with all the compressor and counter logic woul be small than 3 lines with just an eol? :) 22:28:48 <V453000> omg my keyboard is either on its last march or I type like a pig 22:28:50 <LoPo> :P 22:29:07 <LoPo> i understand you so its oky :) 22:29:14 <LoPo> yeah i dont know :) 22:29:30 <LoPo> ofc i know compressors and other stuff is "big" 22:30:00 <V453000> I can give you a typical example of splitting ... many people build multiple speed networks. Then they realize they want to split trains with a waypoint. So they split with waypoints, split, split, split and suddenly the networks are completely split. Result is, split from the beginning and the whole idea of merging different speed trains is totally unviable. 22:30:11 <V453000> the SRNW with forced split is something very similar 22:30:14 <V453000> if not the same basically 22:30:27 <V453000> or worse as waypoints arent larger :P 22:30:48 <LoPo> ye i see what you mean 22:31:27 <V453000> but yes, the idea is definitely nice and quite original 22:31:36 <LoPo> but now i thing about it 22:31:43 <V453000> but the more we talk about it the more it seems to me that it is unusable, or at least now 22:32:29 <LoPo> also, hubs are less likely needed as they are replaced by mergers (compressors), and splitters 22:32:48 <V453000> what you could do would be for example shorter dummy trains which would be the trigger to the counter 22:32:58 <V453000> (if you wanted to make working not-forced splits) 22:33:12 <LoPo> but the design of such a network would be different as well 22:33:17 <V453000> yes, hubs in such logic games arent too important 22:33:45 <V453000> hm actually that might work what I just said, but that already requires some truly hard logic 22:33:52 <V453000> you see what I mean? 22:33:59 <LoPo> not realy :P 22:34:16 <LoPo> so use logic when split is not posible? 22:34:34 <V453000> you would have a compressor which woul make an array of trains like: TL5 ore train, TL1 dummy, TL5 steel trains, TL1 dummy, TL5 goods train, TL1 dummy 22:34:44 <LoPo> ye 22:34:52 <V453000> and then the logic would not trigger on the amount of trains passed but amount of TL1 trains passed 22:34:57 <V453000> and TL1 trains would never split 22:35:06 <V453000> so they would stay just as "brackets" 22:35:13 <LoPo> like a "pulse" 22:35:16 <V453000> basically 22:35:19 <LoPo> aha 22:35:33 <V453000> and the logic would realize that the trains did split or not 22:35:47 <V453000> that would probably work 22:36:02 <V453000> you would definitely need fast logic engine for quick gate reaction but it would be possible 22:36:32 <LoPo> but then you stack the trains in groups? 22:36:41 <LoPo> which is ofc also possible 22:36:47 <V453000> stack in groups? 22:37:07 <LoPo> ore with ore, etc.. 22:37:20 <V453000> how do you mean, which groups 22:37:30 <LoPo> because you sad that the compressor is not w8ing for the "real" trains 22:37:41 <LoPo> but for the logic trains 22:37:44 <V453000> no, compressor has to have the exact formation 22:37:50 <LoPo> ah oky 22:37:53 <LoPo> nvm than 22:37:56 <LoPo> then* 22:37:59 <PublicServer> <V453000> come see in game 22:38:05 <PublicServer> <V453000> near SLH 01 inner 22:38:44 <PublicServer> <LoPo> im here 22:38:47 <V453000> !rcon set max_trains 4000 22:39:55 <PublicServer> *** made screenshot at 000028A9: http://ps.openttdcoop.org/publicserver/webcam/000028A9.png 22:40:15 <PublicServer> <V453000> this would be the output of a compressor 22:40:21 <PublicServer> <LoPo> aha 22:40:27 <PublicServer> <V453000> see what I mean? 22:40:27 <PublicServer> <LoPo> but :P 22:40:34 <PublicServer> <LoPo> yeah i now see what you mean 22:41:26 <PublicServer> <LoPo> but what is the advantage of the logic trains then? 22:41:43 <PublicServer> <LoPo> k 22:41:46 <PublicServer> <V453000> that trains can split or dont have to 22:41:49 <PublicServer> <V453000> but it still works 22:41:55 <PublicServer> <V453000> because this is the initial formation 22:42:01 <PublicServer> <V453000> but what if this split splits the 2nd train 22:42:15 <PublicServer> <V453000> then you get this 22:42:21 <PublicServer> <LoPo> aha 22:42:25 <PublicServer> <V453000> and if you counted trains, you would get wrong trains in wrong places 22:42:27 <PublicServer> <LoPo> ah ye :P 22:42:33 <PublicServer> <V453000> if you count dummies, coal train still is after 2 22:42:40 <PublicServer> <V453000> which would be truly awesome to see 22:42:43 <PublicServer> <LoPo> but that means that the merg have gone wrong 22:42:53 <PublicServer> <V453000> no! 22:42:59 <PublicServer> <LoPo> lol im going to build this :P 22:43:10 <PublicServer> <V453000> the merge can go only 1 way, no questions aske 22:43:12 <PublicServer> <V453000> asked 22:43:16 <PublicServer> <LoPo> well 22:43:19 <PublicServer> <V453000> but the splits are random 22:43:25 <PublicServer> <LoPo> were is the 2nd train then?? 22:43:27 <PublicServer> <V453000> so you dont know how your formation looks after a split 22:43:31 <PublicServer> <V453000> gone 22:43:33 <PublicServer> <V453000> after the split 22:44:02 <PublicServer> <V453000> exactly this way 22:44:08 <PublicServer> <LoPo> make a flip flop 1/2 22:44:14 <PublicServer> <V453000> why 22:44:20 <PublicServer> <LoPo> does the same 22:44:24 <PublicServer> <V453000> no 22:44:26 <PublicServer> <LoPo> split first 22:44:32 <PublicServer> <LoPo> 2nd and 3th go straight 22:44:32 <PublicServer> <V453000> why woul you force the flip 22:44:35 <PublicServer> <V453000> force the split 22:44:45 <PublicServer> <V453000> you cant force it 22:44:47 <PublicServer> <LoPo> oky 22:44:49 <PublicServer> <V453000> else you have separate lines 22:44:51 <PublicServer> <LoPo> i see 22:44:53 <PublicServer> <V453000> as I said before 22:45:03 <PublicServer> <V453000> they need to be conditional, thus unknown result 22:45:05 <PublicServer> <LoPo> you dont want to force them 22:45:12 <PublicServer> <V453000> yes, that is really pointless 22:45:22 <PublicServer> <LoPo> hmmm 22:45:24 <PublicServer> <LoPo> good point :) 22:45:34 <PublicServer> <V453000> but thing is 22:45:40 <PublicServer> <LoPo> forcing trains can also lead to jams more easy 22:45:58 <PublicServer> <V453000> if you make this in a ring along the whole network, our concept is done :P all that is missing is exact logic, but it is possible 22:46:10 <PublicServer> <V453000> forcing is not the way, just forget that :) 22:46:17 <LoPo> :P 22:46:27 <PublicServer> <V453000> if you force it, well, what is regulating then 22:46:31 <LoPo> well if you want to f**k a donley ;) 22:46:36 <PublicServer> <V453000> ;) 22:46:36 <LoPo> donkey* 22:46:40 <PublicServer> <V453000> :D 22:46:42 <LoPo> lol fail :P 22:46:42 <PublicServer> <V453000> k 22:46:49 <LoPo> but yeah you are right 22:47:13 <LoPo> but now the logic part 22:47:21 <PublicServer> <V453000> not too hard 22:47:24 <LoPo> no? 22:47:28 <PublicServer> <V453000> nope 22:47:31 <LoPo> oky :P 22:47:43 <PublicServer> <V453000> well of course harder than a normal flipflop but I think it is ok 22:48:17 <LoPo> because you need something which is only "triggerd" by the small ones 22:48:23 <PublicServer> <V453000> all you nee is a counter and a trigger 22:48:26 <PublicServer> <V453000> yes, no problem 22:48:37 <LoPo> ye but how? :P 22:48:46 <PublicServer> <LoPo> oky 22:49:00 <PublicServer> <V453000> some gate which requires both spots empty but 1 full 22:49:08 <PublicServer> <LoPo> ah ye 22:49:23 <PublicServer> <LoPo> TL is 1 ofc >_< 22:49:27 <PublicServer> <LoPo> i forgot 22:49:40 <PublicServer> <LoPo> should not be to hard indeed 22:49:42 <PublicServer> <V453000> default output = red, in this case output = green, release counter train once 22:50:05 <PublicServer> <V453000> just a few gates anyone can clone 22:50:15 <PublicServer> <LoPo> aha 22:50:17 <PublicServer> <V453000> a counter train and done 22:50:43 <PublicServer> <V453000> plus making sure that counter train will work properly , but that might be possible to do without any supportive logic 22:50:58 <PublicServer> <V453000> but yes, that is the concept complete 22:52:09 <PublicServer> <V453000> so we could probably think of some good environment for it and use it sometime :) 22:52:11 <PublicServer> <LoPo> no'one will ever notice :P 22:52:14 <PublicServer> <V453000> :) 22:52:28 <PublicServer> <LoPo> ye would be cool 22:52:30 <PublicServer> <V453000> we had a SRNW game quite recently, so you will probably need to wait ;) 22:52:37 <PublicServer> <LoPo> np 22:53:40 <PublicServer> <LoPo> hehe dont forget to put the max trains to 1777(?) :P 22:53:46 <PublicServer> <V453000> I know 22:53:53 <V453000> !rcon set max_trains 1777 22:54:00 <PublicServer> <V453000> might end up ugly :D 22:54:27 <PublicServer> <V453000> hmm 22:54:41 <PublicServer> <V453000> the shifter merger tends to send trains out in such weird waves 22:54:43 <PublicServer> <V453000> just lok 22:54:49 <PublicServer> <V453000> they are all in a line usually 22:54:52 <PublicServer> <V453000> fun :D 22:54:56 <PublicServer> *** made screenshot at 000026A2: http://ps.openttdcoop.org/publicserver/webcam/000026A2.png 22:55:02 <PublicServer> <V453000> see the rows? 22:55:08 <PublicServer> <LoPo> ye 22:55:19 <PublicServer> <LoPo> Vinnie was also complaining about that 22:55:25 <PublicServer> <V453000> well it is nothing bad 22:55:31 <PublicServer> <V453000> trains are just in similar positions 22:55:33 <PublicServer> <LoPo> there are many train waves in this game 22:55:43 <PublicServer> <V453000> this cant be talked about as a wave imo 22:56:05 <PublicServer> <V453000> the average throughput is still kept 22:56:15 <PublicServer> <V453000> sometimes they just look suspiciously arranged 22:58:06 <PublicServer> <V453000> hmm I would say psg 220 or somewhere there would be the right spot 22:58:15 *** Progman has quit IRC 22:59:04 <PublicServer> <V453000> which is just a few weeks :) 22:59:10 <PublicServer> <LoPo> :) 22:59:17 *** mfb- has quit IRC 22:59:20 <PublicServer> <LoPo> ill stick around ;) 22:59:23 <PublicServer> <V453000> :P 22:59:26 <PublicServer> <V453000> ok me too 23:00:01 <PublicServer> <V453000> lol 23:00:07 <PublicServer> <LoPo> hmmm? 23:00:17 <PublicServer> <V453000> when I zoom out and compare the size of the shift merger with other mergers, I tend to laugh :D 23:00:23 <PublicServer> <V453000> but well, unused space before :) 23:00:47 <PublicServer> <LoPo> ye track dencity is quite large indeed 23:00:49 <PublicServer> <V453000> but HEY! more rails, more TRAINZ :D 23:00:59 <PublicServer> <LoPo> density* 23:01:05 <PublicServer> <V453000> not just density 23:01:09 <PublicServer> <V453000> overall size 23:01:31 <PublicServer> <LoPo> :) 23:01:57 <PublicServer> <V453000> but well, it works, is quite simple to build, and is expandable 23:02:03 <PublicServer> <V453000> fits well 23:02:21 <PublicServer> <V453000> additionally it is a bit original 23:02:41 <PublicServer> <V453000> particularly by the coal drop style PBS 2way eol usage 23:03:05 <PublicServer> <LoPo> ye thats nice 23:04:31 <PublicServer> *** TWerkhoven has left the game (leaving) 23:07:44 <PublicServer> <LoPo> damn my nose :S 23:07:50 <PublicServer> <LoPo> got a cold... 23:08:04 <PublicServer> <LoPo> and its 24 degrees outside :( 23:08:11 <PublicServer> <LoPo> in holland :P 23:09:00 <PublicServer> <V453000> lol :) 23:09:56 <PublicServer> *** made screenshot at 0000D5B2: http://ps.openttdcoop.org/publicserver/webcam/0000D5B2.png 23:11:00 *** TWerkhoven has quit IRC 23:16:57 <PublicServer> <V453000> looks quite fine :) 23:17:02 <PublicServer> <V453000> I will be going to bed 23:17:04 <PublicServer> <V453000> good night 23:17:11 <PublicServer> <LoPo> bb :) 23:17:26 <PublicServer> *** V453000 has left the game (leaving) 23:17:26 <PublicServer> *** Game paused (number of players) 23:17:36 <PublicServer> *** LoPo has left the game (leaving) 23:24:57 <PublicServer> *** made screenshot at 0000C951: http://ps.openttdcoop.org/publicserver/webcam/0000C951.png 23:25:17 *** LoPo has quit IRC 23:27:09 *** pugi has quit IRC 23:38:59 *** Mucht has quit IRC