Config
Log for #openttdcoop on 20th December 2011:
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00:04:43  *** Fuco has quit IRC
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00:04:45  *** ChanServ sets mode: +v Fuco
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03:18:15  <denhal> @quickstart
03:18:16  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
03:25:13  <denhal> !dl win32
03:25:13  <PublicServer> denhal: http://binaries.openttd.org/nightlies/trunk/r23560/openttd-trunk-r23560-windows-win32.zip
03:26:41  *** Eightbitpwny has left #openttdcoop
04:21:41  <denhal> !password
04:21:41  <PublicServer> denhal: frisks
04:21:58  <PublicServer> *** Game still paused (number of players)
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07:59:15  <MMavipc> !password
07:59:15  <PublicServer> MMavipc: grates
07:59:30  <PublicServer> *** Game still paused (number of players)
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07:59:42  <PublicServer> <MMavipc> Hi
08:01:14  <PublicServer> *** MMavipc has left the game (leaving)
08:05:31  *** Mitooo has joined #openttdcoop
08:06:18  <MMavipc> hi mitooo
08:06:37  <Mitooo> hi :)
08:06:45  * dihedral gives all op's a x-mas(y) hug :-P
08:08:49  <Mitooo> !password
08:08:49  <PublicServer> Mitooo: grates
08:09:29  <PublicServer> *** Game still paused (number of players)
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08:40:56  <PublicServer> *** tycoondemon has left the game (connection lost)
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09:28:54  <PublicServer> Autopilot engaged
09:28:54  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
09:28:54  *** ChanServ sets mode: +v PublicServer
09:28:54  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23560) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
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11:40:55  <StarLite> !password
11:40:55  <PublicServer> StarLite: grates
11:41:15  <PublicServer> *** Game still paused (number of players)
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11:57:34  <PublicServer> *** Game still paused (number of players)
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11:57:50  <PublicServer> <tneo> ggg still pax :-/
12:00:01  <PublicServer> *** tneo has left the game (leaving)
12:00:01  <PublicServer> *** Game paused (number of players)
12:04:22  <StarLite> yeh :(
12:04:38  <StarLite> I don't really like pax games myself
12:04:56  <PublicServer> *** StarLite has left the game (leaving)
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12:28:34  <StarLite> !password
12:28:34  <PublicServer> StarLite: wagged
12:28:42  <PublicServer> *** Game still paused (number of players)
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12:48:01  <Absolutis> !password
12:48:01  <PublicServer> Absolutis: tattle
12:49:54  <PublicServer> *** Game still paused (number of players)
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12:59:11  <StarLite> !password
12:59:11  <PublicServer> StarLite: sultry
12:59:25  <PublicServer> *** Game still paused (number of players)
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12:59:36  <PublicServer> <Absolutis> hi hi, u new?
13:06:42  <PublicServer> *** Absolutis has joined spectators
13:06:42  <PublicServer> *** Game paused (number of players)
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13:53:48  <PublicServer> *** Absolutis has joined company #1
13:53:48  <PublicServer> *** Game unpaused (number of players)
14:18:29  <PublicServer> <Absolutis> removing track with PBS may have disastrous effects
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14:48:29  <Maraxus> !players
14:48:31  <PublicServer> Maraxus: Client 1205 (Orange) is StarLite, in company 1 ([TRF] [TRP])
14:50:06  <V453000> Absolutis: I recommend seeing the member list :D eventually even old member list :D
14:52:03  <^Spike^> details V ;)
14:52:35  <V453000> :d
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14:52:55  <^Spike^> ah fellow dutchie... i'm not alone! oh wait i never was.. :D
14:53:06  <V453000> :D :D :D fine
14:53:22  <V453000> we czechs arent alone either!
14:53:28  <V453000> (we always have beer in case we are)
14:53:33  <^Spike^> ... :D
14:54:06  <XeryusTC> oh StarLite :)
14:54:15  <XeryusTC> welcome black ;)
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14:54:40  <^Spike^> a schizophrenic is never alone V453000 ;)
14:55:03  <V453000> is there something like a beerohenic?
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14:55:29  <V453000> beerophrenic* :)
14:55:29  <XeryusTC> no, but there is the religion called Alcoholism
14:55:30  <^Spike^> ... :)
14:55:32  <XeryusTC> that is quite close
14:55:34  <V453000> :D good one :D
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15:17:02  <PublicServer> *** Game still paused (number of players)
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15:17:13  <PublicServer> <Thraxian> g'day
15:17:41  <Vinnie_nl> !password
15:17:41  <PublicServer> Vinnie_nl: haloed
15:17:49  <PublicServer> *** Game still paused (number of players)
15:17:49  <PublicServer> *** Game unpaused (number of players)
15:17:51  <PublicServer> <Vinnie> hallo
15:17:52  <PublicServer> *** Vinnie joined the game
15:18:31  <PublicServer> *** Thraxian has left the game (connection lost)
15:19:15  <PublicServer> <Vinnie> why
15:20:53  <PublicServer> <Vinnie> StarLite: are you active?
15:22:24  <Maraxus> !password
15:22:24  <PublicServer> Maraxus: haloed
15:22:41  <PublicServer> *** Maraxus joined the game
15:22:42  <PublicServer> <Vinnie> hey
15:22:48  <PublicServer> <Maraxus> hi
15:27:11  *** Brumi has joined #openttdcoop
15:28:21  <Brumi> hello
15:28:25  <Brumi> @quickstart
15:28:26  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:30:54  <PublicServer> *** Vinnie has left the game (connection lost)
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15:31:35  <Vinnie_nl> !password
15:31:35  <PublicServer> Vinnie_nl: brooks
15:31:56  <PublicServer> *** Vinnie joined the game
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15:36:30  <PublicServer> <Brumi> hi there
15:36:32  <PublicServer> <Vinnie> hi
15:36:40  <PublicServer> <Maraxus> hi
15:36:46  <PublicServer> <Brumi> let's see the pros in action :)
15:37:08  <PublicServer> <Vinnie> your a pro :)
15:37:29  * Mazur is not a pro, he's a con.
15:38:24  <PublicServer> <Vinnie> you played here for overa year mazur. how can you not consider yourself a pro
15:40:37  <PublicServer> *** Mazur joined the game
15:41:01  <PublicServer> <Mazur> I stil see empty bits.
15:41:15  <PublicServer> <Brumi> I don't :P
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15:41:42  <PublicServer> <Vinnie> always complain :P
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15:48:30  <PublicServer> *** Mazur has left the game (leaving)
15:49:18  <PublicServer> <Vinnie> \we can make more trains :)
15:49:57  <XeryusTC> and rightly so
15:49:59  <PublicServer> <Brumi> is there some construction/management going on?
15:50:03  <XeryusTC> learn to use what you're given
15:50:08  <PublicServer> <Vinnie> :)
15:50:24  <PublicServer> <Vinnie> Brumi: not really only some minor tweaks
15:50:42  <PublicServer> <Vinnie> some stations have a lot of passengers waiting
15:50:49  <PublicServer> <Vinnie> most likely a new game this week
15:51:07  <PublicServer> <Brumi> how often do new games start?
15:51:29  <PublicServer> <Vinnie> games last between 1 week to some months
15:51:52  <PublicServer> <Vinnie> depending on activity, participation and if no one is bored with it
15:52:42  <PublicServer> <Brumi> are the 'old type' rails some kind of snowline markers?
15:53:08  <PublicServer> <Vinnie> yeah this game we don't play above a certain height
15:53:30  <PublicServer> <Vinnie> do you have signs shown ?
15:53:34  <PublicServer> <Brumi> yeah
15:53:48  <PublicServer> <Brumi> I've read the nwtwork plan
15:53:50  <PublicServer> <Vinnie> did  you look up the network plan?
15:53:52  <PublicServer> <Vinnie> nice
15:53:57  <tycoondemon> !password
15:53:57  <PublicServer> tycoondemon: sundae
15:54:20  <PublicServer> *** tycoondemon joined the game
15:54:47  <PublicServer> <Vinnie> btw you may join the company and do stuf if you like. just follow the building rules.
15:55:09  <tycoondemon> coop is so cool :0
15:55:16  <PublicServer> <Brumi> if only I could find something to tinker with...
15:55:39  <PublicServer> <Brumi> this is the first time I join openttdcoop
15:55:49  <PublicServer> <Vinnie> FDW and PLS need a trainconnection
15:55:56  <PublicServer> <Vinnie> both have over 1k waiting
15:55:58  <PublicServer> *** Brumi has joined company #1
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15:57:55  <Maraxus> !password
15:57:55  <PublicServer> Maraxus: stater
15:58:16  <PublicServer> *** Maraxus joined the game
15:58:36  <PublicServer> <Vinnie> Brumi: did you make a train or still working on it?
15:58:42  <PublicServer> <Brumi> not yet
15:58:52  <PublicServer> <Brumi> figuring out PLS
15:59:07  <PublicServer> <Vinnie> oke the connection i was talking about is maglev
15:59:13  <PublicServer> <Vinnie> the 3 tile trains
15:59:52  <PublicServer> <Brumi> I thought the city needs more commuter trains
16:00:30  <PublicServer> <Brumi> [PLS] <- means incoming pax to the city, isn't it?
16:00:36  <PublicServer> <Vinnie> no i was looking at the station list. sorted by most cargo waiting and then look up two stations with the highest amount of waiting cargo
16:00:43  <PublicServer> <Vinnie> yes
16:01:09  <PublicServer> <Vinnie> because it is jammed it is now slow
16:01:19  <PublicServer> <Vinnie> and has a lot of passengers waiting
16:01:41  <PublicServer> <Vinnie> look at the southern S bahn
16:01:55  <PublicServer> <Brumi> so the problem here is PLS-Sennbury
16:02:09  <PublicServer> <StarLite> o/
16:02:12  <PublicServer> <Vinnie> Hi
16:02:26  <PublicServer> <StarLite> the snow doesnt make it easier to see :o
16:02:32  <PublicServer> <Vinnie> more PLS Pubourne
16:03:22  <PublicServer> <Vinnie> welcome to the wonderful world of TL1 metros combined with slopes
16:05:12  <PublicServer> <Vinnie> PLS <- should now be getting better
16:05:31  <PublicServer> <Brumi> what did you do?
16:05:42  <PublicServer> <Brumi> I'm just analyzing the network :)
16:06:00  <PublicServer> <Vinnie> no wait it still is bad
16:06:10  <PublicServer> <Vinnie> see station desperate houswives
16:06:24  <PublicServer> <Vinnie> we are going to lower that one tile
16:06:43  <PublicServer> <Brumi> maybe an extra platform or two?
16:06:50  <PublicServer> <Vinnie> no the slope is the problem
16:07:00  <PublicServer> <StarLite> lol @ acceleration :s
16:07:02  <PublicServer> <Vinnie> see the train climbing now
16:07:12  <PublicServer> <StarLite> thats justy painfull
16:07:23  <PublicServer> <Vinnie> so when the train is exiting station you may lower it
16:08:15  <PublicServer> <Vinnie> or should i do it?
16:08:21  <PublicServer> <Brumi> do it pls
16:08:27  <PublicServer> <Brumi> I don't get it yet
16:09:29  <PublicServer> <Vinnie> Amazing race has a slope
16:09:35  <PublicServer> <StarLite> The rams don't have enough horsepower to climb slopes
16:09:41  <PublicServer> <StarLite> once their stopped
16:09:47  <PublicServer> <Vinnie> nope that is a pain with these sets
16:10:05  <PublicServer> <Vinnie> however TL2 could fix that
16:10:10  <PublicServer> <Brumi> well I'm used to playing with original acceleration
16:10:18  <PublicServer> <Vinnie> ohh that is just bad
16:10:28  <PublicServer> <Brumi> different...
16:10:47  <PublicServer> <Vinnie> you can't even make a curve without drastic loss of speed
16:10:53  <PublicServer> <StarLite> orig accel is .. weird :P
16:11:04  <PublicServer> <Brumi> it gives more chance to RVs :)
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16:11:58  <PublicServer> <Vinnie> the rv and train acceleration can both be different
16:12:16  <PublicServer> <Vinnie> so you can have train acc realistic and rv acc original
16:12:42  <planetmaker> you need to use orig. accel for RV when you use egrvts
16:12:59  <planetmaker> and that sentence contains way too many abbreviations ^ ;-)
16:13:11  <PublicServer> <StarLite> abbrvs? ;)
16:13:16  <planetmaker> :-P
16:13:17  <PublicServer> <Brumi> :D
16:13:54  <PublicServer> <Vinnie> but i understood it :)
16:14:20  <PublicServer> <Brumi> anyway, why is the orig. acc. needed for egrvts?
16:15:18  <PublicServer> <StarLite> I love the turbobus thingies :D
16:15:24  <PublicServer> <StarLite> zoooom zooooom zoooom
16:16:15  <PublicServer> <Vinnie> damnit now i am google scrubs because of the zoom zoom zoom
16:16:29  <PublicServer> <StarLite> :P
16:18:00  <PublicServer> <Brumi> still studying the orders of the trains at Prubourne
16:18:14  <PublicServer> <Vinnie> don't they are not that good
16:18:14  <PublicServer> <Brumi> almost like BASIC
16:18:20  <PublicServer> <Brumi> GOTO 12
16:18:23  <PublicServer> <Brumi> GOTO 8
16:18:53  <PublicServer> <Vinnie> a simple full load and drop at transfer is easier
16:18:59  <PublicServer> <Vinnie> and more balanced
16:19:14  <PublicServer> <Brumi> the ICE trains are okay
16:19:16  <PublicServer> <Vinnie> this creates a lot of half full trains on the loop
16:19:56  <PublicServer> <Brumi> has there ever been a yacd/cargodist game at openttdcoop?
16:22:58  <PublicServer> <StarLite> whats with the infrastructure counts?
16:23:21  <PublicServer> <Vinnie> its for the new maintaince costs
16:23:27  <PublicServer> <StarLite> ah, ok
16:25:03  <PublicServer> <Brumi> chains of goto orders...
16:30:57  <PublicServer> <Brumi> changed those chain jump orders to be a bit more comprehensible...
16:35:16  <PublicServer> <Vinnie> that orderlist iskinda stupid. it has orders like when load percentage is more or eual then 0 whitch is always true
16:36:26  <PublicServer> <Brumi> more than equal to 0?
16:36:32  <PublicServer> <Brumi> where is that?
16:36:46  <PublicServer> <Vinnie> train 24
16:37:04  <PublicServer> <Vinnie> order 33 35 37 ect
16:37:39  <PublicServer> <Brumi> I'll try to make something better out of it
16:38:05  <PublicServer> <Vinnie> should i help?
16:38:15  <PublicServer> <Brumi> I'll get along
16:38:35  <PublicServer> <Vinnie> make a sign near the transfer station that you changed orders
16:38:45  <PublicServer> <Vinnie> please
16:38:48  <PublicServer> <Brumi> ok
16:40:10  <PublicServer> <Brumi> it will take some time to understand the orders though :P
16:40:28  <PublicServer> <Vinnie> do you see example train 12?
16:40:55  <PublicServer> <Maraxus> those orders are on purpose
16:41:38  <PublicServer> <Vinnie> that is how the orderlist should be
16:41:40  <PublicServer> <Maraxus> to have the trains visit the pls station more
16:41:42  <PublicServer> <Vinnie> that works
16:41:52  <PublicServer> <Vinnie> oh oke
16:42:27  <PublicServer> <Brumi> so only the 0% needed to be changed
16:42:57  <PublicServer> <Vinnie> no maraxus made it on purpose
16:50:00  <PublicServer> *** Maraxus has joined spectators
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16:53:37  <PublicServer> <Brumi> I have to go now
16:53:46  <PublicServer> <Brumi> goodbye
16:54:08  <PublicServer> *** Brumi has left the game (leaving)
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16:54:16  <PublicServer> <Vinnie> cya
16:54:40  <PublicServer> *** Vinnie has joined spectators
16:54:40  <PublicServer> *** Game paused (number of players)
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17:25:19  <PublicServer> *** StarLite has left the game (leaving)
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17:26:38  *** Absoltusi is now known as Absolutis
17:26:48  <Absolutis> !password
17:26:48  <PublicServer> Absolutis: shovel
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18:50:47  <Vinnie_nl> !playercount
18:50:47  <PublicServer> Vinnie_nl: Number of players: 2 (2 spectators)
19:00:23  <MMavipc> o hi vinnie
19:00:29  <Vinnie_nl> Hi
19:01:08  <MMavipc> what's the required playercount for it to unpause?
19:01:20  <Vinnie_nl> 2 in the company
19:02:08  <Vinnie_nl> do you wish to play?
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19:14:14  *** ChanServ sets mode: +o mfb-
19:14:23  <mfb-> hi
19:14:23  <PublicServer> *** Game still paused (number of players)
19:14:25  <PublicServer> *** mfb joined the game
19:14:26  <Vinnie_nl> hey
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19:20:37  <PublicServer> *** Game still paused (number of players)
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19:32:25  <PublicServer> <Vinnie> what to do now ?
19:32:36  <PublicServer> <mfb> wait for a new game
19:32:42  <PublicServer> <mfb> fix stuff
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19:32:56  <PublicServer> <Vinnie> the unserviced area near DFH?
19:33:07  <PublicServer> <mfb> for example
19:33:10  <PublicServer> <mfb> ugly thing
19:34:09  <PublicServer> <mfb> something like that
19:34:35  <PublicServer> <Vinnie> all full load per station?
19:35:09  <PublicServer> <mfb> well, the distance is so small...
19:35:21  <PublicServer> <mfb> a simple round-trip or something like that should work
19:35:32  <PublicServer> <mfb> haha, good luck with the rail :D
19:36:18  <PublicServer> <mfb> hmm
19:36:29  <PublicServer> <mfb> load at valley, unload at 292?
19:36:36  <PublicServer> <mfb> or at 293
19:36:46  <PublicServer> <Vinnie> 293 a transger?
19:36:50  <PublicServer> <Vinnie> g =f
19:36:56  <PublicServer> <mfb> maybe
19:37:06  <PublicServer> <mfb> otherwise the full load can get tricky
19:37:12  <PublicServer> <mfb> but maybe you have an idea for that
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19:37:43  <PublicServer> <mfb> ah
19:37:53  <PublicServer> <mfb> :D
19:38:17  <PublicServer> <Vinnie> ahh just going the easy way
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19:41:37  <PublicServer> <mfb> areas_full_of_rails++
19:42:04  <PublicServer> <Vinnie> other side
19:42:14  <PublicServer> <mfb> I know
19:42:20  <PublicServer> <Vinnie> :)
19:42:26  <PublicServer> <mfb> like that
19:42:34  <PublicServer> <mfb> covers everything up to the road
19:43:52  <PublicServer> <Vinnie> i was hoping to place an s bahn on that side
19:44:03  <PublicServer> <Vinnie> drop i mean
19:44:23  <PublicServer> <mfb> where?
19:44:41  <PublicServer> <Vinnie> somewhere i have not figured that out yet
19:44:55  <PublicServer> <mfb> see sign
19:45:01  <PublicServer> <Vinnie> sure
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19:50:12  <PublicServer> <mfb> ?
19:51:14  <PublicServer> <Vinnie> wuerdness :)
19:51:16  <PublicServer> <Vinnie> damnit
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19:53:46  <PublicServer> <mfb> hmm
19:54:04  <PublicServer> <mfb> no waiting bays for the stations now
19:54:15  <PublicServer> <mfb> well, maybe it works
19:54:55  <PublicServer> <Vinnie> 800 passengers per train i doubt it will be crowded
19:55:13  <PublicServer> <mfb> service intervals could be bad
19:55:31  <PublicServer> <Vinnie> they will be bad indeed
19:55:46  <PublicServer> <Vinnie> no new train in the last 30 days entering station is 17%
19:56:16  <PublicServer> <Vinnie> but most stations got that problem
19:56:18  <PublicServer> <mfb> I think they need >30days for a trip
19:56:20  <PublicServer> <Vinnie> then there is max speed
19:56:24  <PublicServer> <mfb> where?
19:56:38  <PublicServer> <mfb> max speed is a problem for that rail type
19:56:45  <PublicServer> <Vinnie> max speed is used in calculating the stationrating
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19:56:55  <PublicServer> <mfb> I know
19:57:21  <PublicServer> <mfb> but there are many systems where you have nearly always one train waiting in the station
19:57:36  <PublicServer> <Vinnie> yes true
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19:59:18  <PublicServer> <Vinnie> but yours has the space but not the trains
19:59:32  <PublicServer> <mfb> ?
19:59:40  <PublicServer> <mfb> ah yes
19:59:47  <PublicServer> <Vinnie> 267 268 269
19:59:49  <PublicServer> <mfb> I don't expect that I need it there
19:59:59  <PublicServer> <mfb> but if I do, it is simple to add a second train
20:00:14  <PublicServer> <Vinnie> well most likely a new game tommorow
20:00:43  *** Zeknurn` has joined #openttdcoop
20:01:04  <PublicServer> <mfb> how do you know?
20:01:26  <PublicServer> <Vinnie> V was talking about it yesterday he was busy today but had time after that
20:01:37  <PublicServer> <mfb> ah
20:03:43  <PublicServer> <Vinnie> now about some orderlists. do you prefer a full load for each station or a constant loop like GRB and PLS?
20:04:29  <PublicServer> <mfb> depends on the city
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20:04:56  <PublicServer> <mfb> ha!
20:05:11  <PublicServer> <mfb> 6th line at Lake Sanville SBahn drop
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20:05:45  <PublicServer> <mfb> at the cost of 2 houses
20:07:19  <PublicServer> <mfb> ah
20:07:27  <PublicServer> <mfb> and I prefer at least some trains with a constant loop
20:07:42  <PublicServer> <mfb> to transfer all incoming ML-passengers to town
20:07:52  <PublicServer> <mfb> even if there are more incoming than outgoing
20:07:56  <PublicServer> <Vinnie> yeah i did that for a couple of towns
20:08:11  <PublicServer> <mfb> all my towns have at least one station without full load
20:08:25  <PublicServer> <Vinnie> yeah that is very nice
20:08:39  <PublicServer> <Vinnie> most stations are now under 2k waiting
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20:09:47  <PublicServer> <Vinnie> nice merge on BBH 02 to east
20:12:22  <PublicServer> <Vinnie> you count from the join :)
20:12:37  <PublicServer> <mfb> ?
20:12:46  <PublicServer> <mfb> ah, there
20:13:00  <PublicServer> <Vinnie> the ntry signal 3 tiles back
20:13:04  <PublicServer> <Vinnie> entry
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20:20:14  <PublicServer> <mfb> hmm
20:20:25  <PublicServer> <mfb> there is a strange pf-trap at GRB SBahn
20:20:36  <PublicServer> <mfb> it leads to a depot
20:21:18  <PublicServer> <Vinnie> it actually is very nice. exit only
20:21:32  <PublicServer> <mfb> no exit for depot trains
20:22:02  <PublicServer> <mfb> now :p
20:22:25  <PublicServer> <mfb> shorter
20:24:45  <PublicServer> <Vinnie> lets see if anything is good enough for junctonary
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20:25:31  <PublicServer> <Vinnie> GRN
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20:29:53  <PublicServer> <Maraxus> gn
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20:36:09  <PublicServer> <mfb> some towns are strange
20:36:23  <PublicServer> <mfb> hmm
20:36:33  <PublicServer> <mfb> can a ML station expansion influence town growth?
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20:39:39  <PublicServer> <Vinnie> in what way you mean bigger station means bigger town?
20:39:45  <PublicServer> <mfb> no idea
20:39:55  <PublicServer> <mfb> but Sylf and you expanded DRM
20:40:05  <PublicServer> <mfb> and the town grew from 50-51k to 56k
20:40:15  <PublicServer> <Vinnie> i thought towns only look at service
20:40:29  <PublicServer> <mfb> that is why I ask
20:40:35  <PublicServer> <mfb> the SBahn did not change
20:40:55  <PublicServer> <Vinnie> it has a service of 80 whitch is good
20:41:06  <PublicServer> <mfb> out?
20:41:08  <PublicServer> <Vinnie> wrong again :(
20:41:47  <PublicServer> <mfb> 68% transported
20:41:49  <PublicServer> <Vinnie> or are there more houses near Druningley Market Valley
20:42:03  <PublicServer> <Vinnie> they are not serviced. not your style
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20:42:21  <PublicServer> <mfb> the town added some
20:42:41  <PublicServer> <Vinnie> well suburb bigger means town center bigger
20:43:15  <PublicServer> <mfb> #300 and #301 :)
20:44:22  <PublicServer> <Vinnie> btw city network is empty in junctionary
20:44:28  <PublicServer> <Vinnie> we can fill that up now
20:45:30  <PublicServer> <mfb> fixed that :p
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20:48:04  <PublicServer> <Vinnie> interesting
20:48:50  <PublicServer> <mfb> ?
20:48:57  <PublicServer> <Vinnie> your train at 300 301
20:49:11  <PublicServer> <mfb> same as our expansion
20:49:17  <PublicServer> <mfb> just without a circle
20:49:28  <PublicServer> *** Thraxian joined the game
20:49:44  <PublicServer> <Thraxian> hey y'all
20:49:47  <PublicServer> <mfb> hi
20:49:54  <PublicServer> <Vinnie> but infront of the first station you also have a buffer space :)
20:49:57  <PublicServer> <Vinnie> hey
20:50:03  <PublicServer> <Thraxian> still working this map, huh
20:50:05  <PublicServer> <mfb> second train is already coming
20:50:36  <PublicServer> <mfb> and as there is a train for the new stations as well, you can see the buffer in action soon
20:50:48  <PublicServer> <mfb> oh
20:51:02  <PublicServer> <mfb> actually the train for the expansion is in front of the other
20:51:05  <PublicServer> <mfb> :D
20:52:52  <PublicServer> <Vinnie> 1.5 tiles
20:52:59  <PublicServer> <mfb> I am thinking
20:56:59  <PublicServer> *** Thraxian has left the game (connection lost)
21:02:23  <PublicServer> <mfb> :)
21:13:47  <PublicServer> <Vinnie> oke i am off for tonight
21:13:50  <PublicServer> <Vinnie> cya
21:14:04  <PublicServer> *** Vinnie has joined spectators
21:14:04  <PublicServer> *** Game paused (number of players)
21:14:08  <PublicServer> *** Vinnie has left the game (leaving)
21:14:44  <mfb-> cu
21:14:56  <PublicServer> <mfb> any pbs left at MSH DRM?
21:16:54  <planetmaker> !playercount
21:16:54  <PublicServer> planetmaker: Number of players: 2 (1 spectators)
21:17:01  <planetmaker> update! :-)
21:17:05  <planetmaker> !rcon save continue
21:17:06  <PublicServer> planetmaker: Saving map...
21:17:06  <PublicServer> planetmaker: Map successfully saved to continue.sav
21:17:08  <planetmaker> !restart
21:17:08  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
21:17:12  <PublicServer> *** mfb has left the game (leaving)
21:18:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
21:18:02  <PublicServer> Thank you for playing r23560.
21:18:07  <PublicServer> Server has exited
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21:18:20  <PublicServer> Autopilot engaged
21:18:20  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
21:18:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23641) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
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22:13:14  <MMavipc> anyone here
22:13:14  <MMavipc> ?
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22:18:02  <planetmaker> !revision
22:18:02  <PublicServer> planetmaker: Game version is r23641
22:20:22  <mfb-> do you want a crash report? :p
22:21:29  <mfb-> and what is a "bamboo-agent-home"
22:29:01  <planetmaker> of course I want crash reports. But better make a bug report in FS
22:29:13  <planetmaker> bamboo is the compile farm
22:29:21  <planetmaker> very nice piece of software
22:29:45  <planetmaker> http://www.atlassian.com/software/bamboo/overview
22:29:46  <Webster> Title: Bamboo (at www.atlassian.com)
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22:30:43  <planetmaker> ^ mfb-
22:41:57  <mfb-> so it is a bug of what? the build system? or core?
22:42:12  <mfb-> Message:   Assertion failed at line 292 of c:\bamboo-agent-home\xml-data\build-dir\ottd-nightly-w32bit\src\core\smallvec_type.hpp: index < this->items
22:44:53  <planetmaker> no. It's a bug in OpenTTD. The dir name... just gets compiled into it for some reason
22:45:10  <mfb-> ah
22:45:15  <planetmaker> please attach all crash files to a crash report on bugs.openttd.org
22:48:34  <PublicServer> *** mfb #1 has left the game (connection lost)
22:49:10  <mfb-> reproducible? check
22:50:03  *** Etedris has quit IRC
22:51:16  <mfb-> !password
22:51:16  <PublicServer> mfb-: callus
22:51:33  <PublicServer> *** mfb #1 has left the game (connection lost)
22:56:24  <mfb-> !players
22:56:27  <PublicServer> mfb-: Client 4 (Orange) is mfb, in company 1 ([TRF] [TRP])
22:56:32  <mfb-> wait, what?
22:56:46  <PublicServer> *** Game still paused (number of players)
22:57:04  <mfb-> !players
22:57:06  <PublicServer> mfb-: There are currently no clients connected to the server
22:57:13  <PublicServer> *** mfb has left the game (connection lost)
22:57:13  <PublicServer> *** Game still paused (number of players)
22:57:20  <mfb-> but it still crashes
22:58:53  <mfb-> any attempts to join the server from others? :)
22:59:25  <planetmaker> !download osx
22:59:25  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r23641/openttd-trunk-r23641-macosx-universal.zip
23:03:59  <planetmaker> !password
23:03:59  <PublicServer> planetmaker: callus
23:06:25  <planetmaker> if you encounter an assertion, always open a bug report
23:06:42  <mfb-> I just wait if you get the same bug :p
23:06:54  <PublicServer> *** planetm4ker has left the game (connection lost)
23:06:54  <PublicServer> *** Game still paused (number of players)
23:07:12  * mfb- counts this as "yes"
23:07:12  <planetmaker> yes... But that's not the point
23:07:47  <mfb-> I know
23:07:49  <planetmaker> as 'assert' is always placed somewhere where a thing happens which should not happen
23:09:31  <mfb-> http://bugs.openttd.org/task/4900
23:09:44  <planetmaker> thx. and good night now :-P
23:09:59  <planetmaker> errm. Please attach all crash files
23:10:02  <planetmaker> Always
23:10:14  <planetmaker> crash.log, crash.dmp, crash.png, crash.sav
23:11:03  <planetmaker> without those it's very hard to fix, if one cannot reproduce it oneself
23:12:10  <mfb-> crash.sav?
23:12:18  <mfb-> hmm have to look where that is
23:12:27  <planetmaker> same as the other crash files
23:12:53  <mfb-> looks like my OS was unable to sort the files by name
23:13:22  <mfb-> and I don't see the other 3 :(
23:15:21  <mfb-> ok, strange
23:15:38  <mfb-> somehow they got messed up
23:16:04  <mfb-> (crash.sav is empty - crashed without a game)
23:16:29  <planetmaker> they might not be created...
23:17:03  <planetmaker> ... in this rare case
23:17:18  <planetmaker> I get a crash.log, though
23:17:40  <planetmaker> but if you got a savegame which reproduces that, attach that.
23:18:31  <planetmaker> "show them" is always a good guide when reporting bugs. And the best 'show them' is giving means that someone can easily make it crash oneself. E.g. by loading a savegame and following simple instructions ;-)
23:22:56  <mfb-> I attached them :( but somehow they got lost at submission
23:23:14  <mfb-> just forgot crash.sav
23:23:19  <mfb-> well, now they are all there
23:28:55  <planetmaker> yes, that's excellent :-)
23:29:13  <planetmaker> btw, you might want to update your base set after Christmas ;-)
23:29:26  <planetmaker> yours is old :-P
23:31:13  <planetmaker> g'night
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