Config
Log for #openttdcoop on 3rd February 2012:
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00:38:40  *** cornjuliox has quit IRC
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01:39:33  *** [1]Mark has joined #openttdcoop
01:39:35  *** [1]Mark is now known as Mark
01:41:44  <Mark> hello
01:44:38  <Mark> !password
01:44:38  <PublicServer> Mark: rustic
01:44:40  <PublicServer> *** Mark has left the game (connection lost)
01:44:42  <PublicServer> *** Game still paused (number of players)
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01:45:44  <PublicServer> <Mark> nice
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02:33:41  <XeryusTC> markus <3
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07:52:39  <Firestar> hi there hows going?
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08:53:47  <PublicServer> *** Mark has left the game (leaving)
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09:05:57  <V453000> oh hi Mark :)
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14:08:32  <V453000> Mark: care to make a new map for here? I originally wanted to make use of the new auto-refit but then I discovered that that thing doesnt bring anything interesting at all
14:08:50  *** roboboy has quit IRC
14:09:50  <planetmaker> Why do you think it's not interesting?
14:10:44  <planetmaker> it may be very advantegous for SRNW networks or certain transfer station scenarios
14:12:26  <V453000> but how?
14:12:48  <V453000> srnw doesnt use station order and "certain" transfer seems to be only multi-cargo transfer
14:12:58  <V453000> and multi cargo transfer is the same as single cargo systematically
14:13:24  <V453000> and for refit games it just removes a big part of how a refit game could be interesting
14:20:39  <Mark> !password
14:20:39  <PublicServer> Mark: lulled
14:21:13  <PublicServer> *** Game still paused (number of players)
14:21:13  <PublicServer> *** Mark joined the game
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14:28:07  <PublicServer> *** Game still paused (number of players)
14:28:07  <PublicServer> *** Game unpaused (number of players)
14:28:08  <PublicServer> *** bassals joined the game
14:28:09  <PublicServer> <bassals> hello
14:28:32  <PublicServer> <Mark> howdy
14:28:50  <PublicServer> <bassals> do we raise the trainlimit?
14:29:03  <Mark> !rcon set max_trains
14:29:03  <PublicServer> Mark: you are not allowed to use !rcon
14:29:04  <Mark> @op
14:29:04  *** Webster sets mode: +o Mark
14:29:06  <Mark> !rcon set max_trains
14:29:06  <PublicServer> Mark: Current value for 'max_trains' is: '860' (min: 0, max: 5000)
14:29:08  <Mark> !rcon set max_trains 1200
14:29:14  <PublicServer> <Mark> there
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14:39:27  <Rhamphoryncus> !password
14:39:27  <PublicServer> Rhamphoryncus: rustle
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14:52:00  *** Keyboard_Warrior has quit IRC
15:09:48  <PublicServer> <Rhamphoryncus> ... train power generator?  I'm trying to figure out how you'd build it if you can't pause
15:10:03  <PublicServer> <bassals> you use signs
15:10:14  <PublicServer> <bassals> to make them stop
15:10:19  <PublicServer> <Rhamphoryncus> .. really?
15:10:23  <PublicServer> <bassals> then manually order them to stop
15:10:37  <PublicServer> <bassals> remove the signs
15:10:49  <PublicServer> <bassals> and then start them at the same time
15:21:55  <PublicServer> <Rhamphoryncus> Is there still building going on?  Or is it all done?
15:22:09  <PublicServer> <bassals> you can build
15:22:28  <PublicServer> <Rhamphoryncus> I know I could, but it looks pretty done to me
15:22:50  <PublicServer> <Rhamphoryncus> and I'm not really up to openttdcoop standards, heh
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16:11:07  <PublicServer> <bassals> there seems to be a problem in Mark 's North station
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16:33:00  <PublicServer> *** Mark has left the game (leaving)
16:33:00  <PublicServer> *** Game paused (number of players)
16:33:12  <PublicServer> <bassals> oh
16:55:09  <cornjuliox> building is done
16:55:10  <cornjuliox> ?
16:55:38  <cornjuliox> !password
16:55:38  <PublicServer> cornjuliox: ampere
16:55:59  <PublicServer> *** Game still paused (number of players)
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16:56:00  <PublicServer> *** cornjuliox joined the game
17:01:39  <PublicServer> <cornjuliox> wee it looks so cool now :-)
17:02:29  <PublicServer> <cornjuliox> i just noticed that there are no 4-way intersections in this game
17:05:41  *** ODM has joined #openttdcoop
17:05:41  *** ChanServ sets mode: +o ODM
17:14:47  <bassals> this is my 5th game here in openttdcoop
17:15:06  <bassals> and I have not seen any 4-way hub
17:15:21  <bassals> IIRC
17:15:21  <V453000> even if it was your 50th game you wouldnt
17:15:30  <V453000> ok 195 and 196 were exceptions
17:18:16  <planetmaker> I guess I've seen 4-way BBH and built them myself
17:18:37  <planetmaker> in the murky past :-P
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17:25:32  *** Sharp has joined #openttdcoop
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17:26:29  <Barbaar> hiya everyone
17:26:37  <PublicServer> <bassals> hello
17:27:53  *** Sharp has quit IRC
17:40:00  <PublicServer> *** Barbaar joined the game
17:40:02  <PublicServer> <bassals> hello
17:40:05  <PublicServer> <Barbaar> hi
17:40:19  <PublicServer> <Barbaar> finally got it working again :)
17:40:20  <PublicServer> <Barbaar> havent played in  a long time
17:47:21  <PublicServer> <Barbaar> so big already, maybe i'll join in on a new game :)
17:47:37  <PublicServer> *** Barbaar has left the game (leaving)
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17:52:44  <PublicServer> *** Game paused (number of players)
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20:31:55  <PublicServer> *** bassals has joined spectators
20:51:20  *** Godde has joined #openttdcoop
20:51:25  <Godde> hello peeps
20:51:28  <Godde> !dl win64
20:51:28  <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r23820/openttd-trunk-r23820-windows-win64.zip
20:52:33  <Godde> !password
20:52:33  <PublicServer> Godde: nuance
20:52:36  <PublicServer> *** Godde has left the game (connection lost)
20:52:38  <PublicServer> *** Game still paused (number of players)
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23:08:35  <planetmaker> @records
23:08:35  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
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