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01:13:54 *** Ihmemies has quit IRC 01:55:32 *** DrSpangle has joined #openttdcoop 02:05:39 *** Phoenix_the_II has quit IRC 02:10:43 *** Ihmemies has joined #openttdcoop 02:30:03 *** Ihmemies has quit IRC 02:32:52 *** Ihmemies has joined #openttdcoop 03:57:32 *** DrSpangle has left #openttdcoop 03:57:48 *** DrSpangle has joined #openttdcoop 04:09:26 *** DrSpangle has left #openttdcoop 06:35:16 *** sla_ro|master has joined #openttdcoop 06:36:38 *** Tray has joined #openttdcoop 06:58:57 *** jo2k has joined #openttdcoop 07:04:08 *** jo2k has quit IRC 07:38:01 *** TWerkhoven[l] has quit IRC 07:41:45 *** Phoenix_the_II has joined #openttdcoop 07:41:45 *** ChanServ sets mode: +o Phoenix_the_II 07:52:35 *** Vinnie_nl has joined #openttdcoop 07:59:01 *** TWerkhoven[l] has joined #openttdcoop 08:07:33 *** Hazzard has joined #openttdcoop 08:07:38 <Hazzard> !info 08:07:39 <PublicServer> Hazzard: #:1(Orange) Company Name: 'Skyscrapist inc.' Year Founded: 2269 Money: 71262286375 Loan: 0 Value: 71326066866 (T:2920, R:36, P:0, S:0) unprotected 08:15:11 *** PhoenixII has joined #openttdcoop 08:15:12 *** Phoenix_the_II has quit IRC 08:18:57 *** Hazzard has quit IRC 09:01:47 *** Rhamphoryncus has joined #openttdcoop 09:47:58 *** JamesGo has joined #openttdcoop 09:49:47 *** JamesGo_ has quit IRC 09:50:29 *** Mazur has quit IRC 09:54:08 *** JamesGo_ has joined #openttdcoop 09:56:06 *** JamesGo has quit IRC 10:05:24 *** Mazur has joined #openttdcoop 10:09:12 *** glevans2 has joined #openttdcoop 10:10:08 *** Maraxus has joined #openttdcoop 10:33:12 *** smoovi has joined #openttdcoop 11:02:41 *** sla_ro|master has quit IRC 11:08:06 *** Mazur has quit IRC 11:17:26 *** Mazur has joined #openttdcoop 12:04:42 *** glevans2 has left #openttdcoop 12:14:15 <Mark> @stage End! 12:14:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: End! | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 12:17:22 <V453000> hm? :D 12:17:25 <V453000> oh :) 12:17:37 <V453000> looks like nobody even gives a shit eh 12:17:45 <V453000> nobody connected since yesterday 12:22:11 <planetmaker> !rcon companies 12:22:11 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Skyscrapist inc.' Year Founded: 2269 Money: 71262286375 Loan: 0 Value: 71326066866 (T:2920, R:36, P:0, S:0) unprotected 12:22:22 <planetmaker> too cpu hungry, I'd say 12:22:38 <V453000> most of them arent running 12:23:01 <planetmaker> what are they doing then? 12:23:05 <V453000> waiting in stations 12:29:28 <Mark> 512^2 is rather large for a metropolis game 12:29:40 <Mark> even 256^2 is almost unplayable when fully covered 12:32:14 <V453000> that is not the real problem I think, still enough people have strong enough pc to play, there are just too many problems on the map to fix it. ML is underestimated and many Sbahns were underestimated so much that they can be rebuilt from scratch 12:32:28 <V453000> which is basically like starting the game which nobody is really interested in obviously 12:33:50 <V453000> so my suggestion is fuck the game, play another one and perhaps try something similar to this sometime later again 12:33:53 <Rhamphoryncus> I've been poking around in the renderer using a skyscrapist save. Although game logic is the large CPU user at normal zoom, if you zoom out at all the graphics overtake it 12:34:14 <Rhamphoryncus> And there's a lot of unnecessary drawing going on 12:34:37 <Rhamphoryncus> Often half or more of the screen on every tick 12:34:44 <Mark> so who's got a new map? :) 12:35:05 <V453000> I do 12:35:29 <Rhamphoryncus> I made a donut heightmap in gimp. I doubt my SP map choices are good for openttdcoop though :) 12:36:14 <V453000> want a RV game? 12:36:22 <V453000> a proper RV game 12:37:42 <Mark> sure 12:46:30 <V453000> and like now or wait till evening? 12:49:02 <Mark> wont be here tonight 12:49:04 <Mark> whatever :P 12:49:13 <V453000> no point in waiting anyway I guess 12:49:18 * Mark has a date 12:49:19 <V453000> !save 12:49:19 <PublicServer> Saving game... 12:49:20 <Mark> :D 12:49:25 <V453000> no way? 12:49:34 <V453000> you filthy bastard have a date and then leave to the other part of the world? :D 12:49:41 <V453000> !transfer 228 game.sav 12:49:45 <PublicServer> V453000: PublicServerGame_228_Final.sav 12:49:45 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_228_Final.sav) 12:49:51 <Mark> yep... :) 12:50:17 * Rhamphoryncus votes to name the next company DamnYouMark 12:50:32 <Mark> :D 12:50:43 <V453000> !date 12:50:43 <PublicServer> V453000: 9 Feb 2593 12:50:52 <V453000> !gamenr 229 12:50:52 <PublicServer> *** V453000 has set gamenr to 229 (next !restart) 12:50:59 <V453000> !restart bitch 12:50:59 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 12:51:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 12:51:01 <PublicServer> Thank you for playing r23974. 12:51:07 <PublicServer> Server has exited 12:51:08 *** PublicServer has quit IRC 12:51:11 *** Ryton has joined #openttdcoop 12:51:15 <Ryton> hi there 12:51:21 <V453000> that made him quite particularly quickly :D 12:51:22 <V453000> hi Ryton 12:51:26 <Ryton> I saw a new game is coming? Looking forward to it ! l 12:51:26 <V453000> *quit 12:51:27 <Mark> hello 12:51:36 *** PublicServer has joined #openttdcoop 12:51:36 <PublicServer> Autopilot engaged 12:51:36 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 12:51:36 *** ChanServ sets mode: +v PublicServer 12:51:36 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: End! | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 12:51:48 <Mark> dont get too excited, apparantly its RV :P 12:51:50 <V453000> no way I broke it 12:51:51 <V453000> xD 12:51:56 <Ryton> what has changed recently with RV? I dont play that often 12:51:56 <V453000> !restart 12:51:56 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 12:51:57 <PublicServer> V453000: server_pw typhus 12:51:57 <PublicServer> V453000: alias ap_cmd "%+ ; echo donecapture" 12:51:57 <PublicServer> V453000: debug_level "0" 12:51:57 <PublicServer> V453000: server_info 12:51:57 <PublicServer> V453000: dbg: [net] Starting dedicated version r23974 12:51:59 <PublicServer> V453000: dbg: [net] [core] starting network... 12:51:59 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 12:52:00 <Ryton> oh :P 12:52:01 <PublicServer> V453000: dbg: [net] [core] network online, multiplayer available 12:52:01 <PublicServer> V453000: dbg: [net] Detected broadcast addresses: 12:52:01 <V453000> hope this helps 12:52:03 <PublicServer> V453000: dbg: [net] 0) 91.198.87.255 12:52:03 <PublicServer> V453000: you have 33 more messages 12:52:05 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 12:52:27 <V453000> well shit :-D 12:52:33 <Ryton> still broken? 12:53:06 <V453000> mhm 12:54:46 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 12:55:58 <Mark> noob :P 12:56:10 <V453000> :) 12:56:44 <Mark> i remember you warning me about that a few weeks ago 12:56:58 <V453000> I remember that too dont worry 12:56:59 <V453000> :D 12:57:07 <Ryton> no new nightly needed? 12:57:37 *** Vinnie_nl has joined #openttdcoop 12:57:44 <Ryton> !password 12:57:44 <PublicServer> Ryton: typhus 12:58:02 <Ryton> or still a main password? 12:58:17 <Ryton> !password 12:58:17 <PublicServer> Ryton: typhus 12:58:27 <Ryton> I get "wrong password" error :s 12:58:59 <V453000> !rcon server_pw 12:58:59 <PublicServer> V453000: *** Game unpaused (manual) 12:58:59 <PublicServer> V453000: say "<Mark> noob :P" 12:58:59 <PublicServer> V453000: [All] PublicServer: <Mark> noob :P 12:58:59 <PublicServer> V453000: say "<V453000> :)" 12:58:59 <PublicServer> V453000: [All] PublicServer: <V453000> :) 12:59:01 <PublicServer> V453000: say "<Mark> i remember you warning me about that a few weeks ago" 12:59:01 <PublicServer> V453000: [All] PublicServer: <Mark> i remember you warning me about that a few weeks ago 12:59:03 <PublicServer> V453000: say "<V453000> I remember that too dont worry" 12:59:03 <PublicServer> V453000: [All] PublicServer: <V453000> I remember that too dont worry 12:59:04 <V453000> more 12:59:05 <PublicServer> V453000: say "<V453000> :D" 12:59:05 <PublicServer> V453000: you have 8 more messages 12:59:08 <V453000> !more 12:59:08 <PublicServer> V453000: [All] PublicServer: <V453000> :D 12:59:08 <PublicServer> V453000: say "<Ryton> no new nightly needed?" 12:59:09 <PublicServer> V453000: [All] PublicServer: <Ryton> no new nightly needed? 12:59:09 <PublicServer> V453000: say "<Ryton> or still a main password?" 12:59:11 <PublicServer> V453000: [All] PublicServer: <Ryton> or still a main password? 12:59:11 <PublicServer> V453000: say "<Ryton> I get \"wrong password\" error :s" 12:59:12 <V453000> omg 12:59:13 <PublicServer> V453000: [All] PublicServer: <Ryton> I get "wrong password" error :s 12:59:13 <PublicServer> V453000: Current value for 'server_password' is: 'coasts' 12:59:15 <Ryton> ty 12:59:16 <V453000> :) very broken 12:59:19 <V453000> but there is the pw 13:00:12 <V453000> @@stage Planning 13:00:16 <V453000> @stage Planning 13:00:16 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 13:01:53 <V453000> alright there goes my plan 13:06:20 <Ryton> oh, ingame chat relay doesnt work anymore? 13:06:30 <V453000> that is why it is broken 13:06:34 <Ryton> ok :p 13:06:34 <Mark> v broke it 13:12:39 *** PublicServer has quit IRC 13:12:49 <V453000> and the bitch is DOWN! :) 13:12:56 <Rhamphoryncus> heh 13:13:21 *** PublicServer has joined #openttdcoop 13:13:21 <PublicServer> Autopilot engaged 13:13:21 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 13:13:21 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 13:13:21 *** ChanServ sets mode: +v PublicServer 13:13:42 <Ammler> could you please check, if it is a good game? 13:13:42 <PublicServer> *** made screenshot at 00000077: http://ps.openttdcoop.org/publicserver/webcam/00000077.png 13:13:53 <Mark> its not, its toyland 13:13:57 <V453000> it is :) 13:14:00 <V453000> !password 13:14:00 <PublicServer> V453000: canoed 13:14:02 <Ammler> :-P 13:14:06 <Ammler> !info 13:14:06 <PublicServer> Ammler: #:1(Orange) Company Name: 'Waterburg Transport' Year Founded: 1950 Money: 99986305 Loan: 0 Value: 99996305 (T:0, R:0, P:0, S:0) unprotected 13:14:11 <PublicServer> *** Game still paused (number of players) 13:14:12 <Ammler> !date 13:14:12 <PublicServer> Ammler: 1 Apr 1951 13:14:14 <PublicServer> *** V453000 joined the game 13:14:22 <V453000> thanks so much Ammler :p sorry for bothering 13:14:30 <Ammler> !changepw 13:14:30 <PublicServer> Ammler: Password changed to canoes 13:14:37 <Ammler> V453000: you see ^ 13:14:44 <V453000> oh 13:14:48 <Mark> oh 13:14:49 <Mark> nice 13:14:49 <V453000> :) 13:15:29 <Ammler> sometimes, it could happen, that server_pw does not match, what is announced, then use !changepw 13:15:46 <Ammler> don't use !rcon server_pw please 13:15:49 <PublicServer> *** Game still paused (number of players) 13:15:49 <PublicServer> *** Game unpaused (number of players) 13:15:51 <PublicServer> *** Rhamphoryncus joined the game 13:15:59 <PublicServer> <Rhamphoryncus> testificate 13:16:02 <Rhamphoryncus> woo :) 13:16:17 <PublicServer> *** Mark joined the game 13:17:25 <Ryton> beter 13:17:28 <Ryton> better* 13:18:15 <Ammler> oh, btw. there seems to be a bug with newgrfs, according to the screen 13:18:26 <V453000> there are no newgrfs 13:18:31 <Mark> :D 13:18:38 <PublicServer> <V453000> so yeah :D 13:18:40 <Ammler> then the screen is from another game 13:18:42 <Mark> "update your baseset" or something 13:18:45 <Mark> oh 13:18:53 <V453000> no the screen is from the correct game 13:18:57 <V453000> no clue how is that possible 13:19:15 <Ammler> looks like someone does not use newest versions of a newgrf, possible? 13:19:43 <Ammler> the log would tell 13:19:47 <V453000> there isnt any newgrf in the game 13:19:55 <PublicServer> <Rhamphoryncus> Gee V, I don't know if your plan is tailor made for this map or this map is tailor made for your plan ;) 13:19:57 <Mark> might be me 13:20:02 *** HazZard has joined #openttdcoop 13:20:06 <Mark> i think my opengfx is outdated 13:20:10 *** HazZard is now known as Hazzard 13:20:18 <Ammler> Mark: that is baseset 13:20:20 <PublicServer> <V453000> Rhamphoryncus: both :) 13:20:22 <Ammler> the error is about newgrf 13:20:31 <Hazzard> !info 13:20:31 <PublicServer> Hazzard: #:1(Orange) Company Name: 'Waterburg Transport' Year Founded: 1950 Money: 99985405 Loan: 0 Value: 99995405 (T:0, R:0, P:0, S:0) unprotected 13:20:32 <Mark> but there are none 13:20:34 <Mark> :D 13:20:37 <PublicServer> <V453000> Rhamphoryncus: basically just taking pzg19 concept again and putting it into RV theme 13:20:37 <Ammler> :-) 13:20:42 <Ammler> !url 13:20:43 <PublicServer> Ammler: http://ps.openttdcoop.org 13:20:59 <Hazzard> ooh, ooh! 13:21:04 <Hazzard> New game! 13:21:26 <Hazzard> !password 13:21:26 <PublicServer> Hazzard: canoes 13:21:38 <PublicServer> *** Hazzard joined the game 13:21:49 <Hazzard> Hmm 13:21:53 <Hazzard> An RV game :\ 13:22:47 <Hazzard> Is money usually cheated in at the begining? 13:22:55 <Ammler> !rcon debug_level 13:22:55 <PublicServer> Ammler: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0' 13:23:00 <V453000> yes 13:23:04 <Ammler> !rcon debug_level grf=1 13:23:06 <Ammler> !save 13:23:06 <PublicServer> Saving game... 13:23:12 <Ammler> !rcon load game.sav 13:23:17 <PublicServer> *** Game paused (number of players) 13:23:23 <Ammler> !changepw 13:23:23 <PublicServer> Ammler: Password changed to punted 13:23:35 <Hazzard> What about all those airplane moneymakers I have read about in the wiki? 13:23:43 <PublicServer> *** Hazzard has left the game (connection lost) 13:23:43 <PublicServer> *** Game still paused (number of players) 13:24:11 <Ammler> maybe ogfx bug 13:24:14 <Ammler> !content 13:24:15 <PublicServer> Ammler: Connection established 13:24:15 <PublicServer> Ammler: Downloading 0 file(s) (0 bytes) 13:24:15 <PublicServer> Ammler: (you need to !restart to have the new content loaded) 13:24:18 <Ammler> !content 13:24:20 <PublicServer> Ammler: Expect timeout triggered! 13:24:22 <PublicServer> Ammler: Expect timeout triggered! 13:24:22 <PublicServer> Ammler: (you need to !restart to have the new content loaded) 13:24:28 <Ammler> !content 13:24:28 <PublicServer> Ammler: Expect timeout triggered! 13:24:28 <PublicServer> Ammler: Downloading 46 file(s) (6222619 bytes) 13:24:28 <PublicServer> Ammler: (you need to !restart to have the new content loaded) 13:24:48 <Ammler> you do not really run that often, do you? :-P 13:24:58 <Hazzard> Me? 13:25:02 <Ammler> no, you 13:25:11 <Hazzard> You mean V? 13:25:17 <Hazzard> My bad 13:25:17 <Ammler> yes, and you 13:25:21 <Hazzard> um 13:25:30 <Ammler> and him 13:25:39 <Hazzard> ._. 13:25:47 <V453000> well why run it if there are no needed newGRFs 13:26:10 <Ammler> well, it seems like ogfx 0.4.1 is on the server 13:26:14 <Ammler> but it needs 0.4.3 13:26:23 <Ammler> !save 13:26:23 <PublicServer> Saving game... 13:26:30 <Ammler> !rcon load game.sav 13:26:32 <PublicServer> *** Game paused (number of players) 13:26:36 <Ammler> !changepw 13:26:36 <PublicServer> Ammler: Password changed to pallid 13:26:57 <PublicServer> *** Game still paused (number of players) 13:26:59 <PublicServer> *** Ryton joined the game 13:27:04 <Ammler> mäh 13:27:09 <Ammler> needs restart 13:27:20 <Ammler> !rcon reload_newgrf 13:27:20 <PublicServer> Ammler: ERROR: command not found 13:27:25 <PublicServer> <Ryton> be 13:27:26 <Ammler> or how is that command? 13:27:30 <PublicServer> <Ryton> be my guest :-) 13:27:40 <PublicServer> <Ryton> kick me out l:p 13:27:49 <Ammler> !rcon list_commands newgrf 13:27:49 <PublicServer> Ammler: ERROR: command not found 13:28:01 <Ammler> !rcon list_cmds load 13:28:01 <PublicServer> Ammler: load 13:28:01 <PublicServer> Ammler: reloadai 13:28:12 <Ammler> hmm 13:28:22 <Ammler> so does it need restart or is there a command 13:28:34 <PublicServer> <Ryton> just restart :-) 13:28:34 <Ammler> !restart 13:28:34 <PublicServer> Ammler: Restart scheduled, will be initiated in next minute! 13:28:38 <V453000> needs restart I think 13:28:39 <V453000> but unsure 13:28:40 <PublicServer> <Ryton> if that worsk too ;-) 13:28:44 <V453000> reload_newgrf? 13:28:49 <PublicServer> *** Ryton has left the game (leaving) 13:29:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 13:29:01 <PublicServer> Thank you for playing r23974. 13:29:06 <PublicServer> Server has exited 13:29:06 <Ammler> V453000: you see, there aren't many load commands 13:29:07 *** PublicServer has quit IRC 13:29:23 <Ammler> maybe scan 13:29:29 *** PublicServer has joined #openttdcoop 13:29:29 <PublicServer> Autopilot engaged 13:29:29 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 13:29:29 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 13:29:29 *** ChanServ sets mode: +v PublicServer 13:29:30 <Hazzard> See you later server 13:29:44 <V453000> :) 13:29:49 <PublicServer> *** made screenshot at 00000077: http://ps.openttdcoop.org/publicserver/webcam/00000077.png 13:30:09 <Ryton> no error message anymore. good think 13:30:11 <Ryton> thing* 13:30:18 <Ammler> gäll :-) 13:30:28 <Hazzard> :D 13:30:33 <Ammler> but sad, you needed me to spot it :-P 13:30:36 *** Absolutis has joined #openttdcoop 13:30:58 <Absolutis> !password 13:30:58 <PublicServer> Absolutis: blight 13:31:00 <Hazzard> !screen 13:31:00 <PublicServer> *** Hazzard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000077.png) 13:31:15 <Ammler> !rcon list_cmds scan 13:31:15 <PublicServer> Ammler: rescanai 13:31:15 <PublicServer> Ammler: rescangame 13:31:15 <PublicServer> Ammler: rescannewgrf 13:31:19 <PublicServer> *** Game still paused (number of players) 13:31:21 <PublicServer> *** Hazzard joined the game 13:31:27 <Ryton> it worked before 13:31:31 <Ammler> V453000: next time, we should try rescannewgrf :-P 13:31:33 <Ryton> so why bother? ;-) 13:31:54 <Ammler> because baseset has no infuence on your client 13:31:55 <PublicServer> *** Game still paused (number of players) 13:31:58 <PublicServer> *** Absolutis joined the game 13:31:58 <Ammler> but on the screens 13:32:18 <V453000> not sure if screens work anyway 13:32:38 <PublicServer> *** Game still paused (number of players) 13:32:38 <PublicServer> *** Game unpaused (number of players) 13:32:41 <PublicServer> *** Maraxus joined the game 13:32:51 <Ammler> me neither, that's why "try" 13:32:58 <V453000> :) 13:33:48 <Ammler> ok, the game runs now without any interruptions by me anymore, have fun 13:33:56 <PublicServer> <Hazzard> Woohoo 13:34:02 <PublicServer> *** Hazzard has joined company #1 13:36:05 <V453000> !password 13:36:05 <PublicServer> V453000: blight 13:36:20 <PublicServer> *** V453000 joined the game 13:36:32 <PublicServer> <Hazzard> Is this an rv game? 13:36:37 <PublicServer> <Absolutis> not necessarily 13:36:48 <PublicServer> <V453000> asking yourself? 13:36:58 <PublicServer> <Absolutis> V's plan is a RV plan 13:37:00 <PublicServer> <Hazzard> Ok 13:37:51 <PublicServer> <Hazzard> So 13:37:55 <PublicServer> <Hazzard> The money cheating thing 13:38:05 <PublicServer> <Hazzard> Normally you do the moneymakers? 13:38:23 <PublicServer> <V453000> if it makes sense on the map, yes, but why care? 13:38:41 <PublicServer> <Hazzard> Because it is cheating 13:38:47 <PublicServer> <Absolutis> it's not 13:38:49 <PublicServer> <V453000> not really 13:39:03 <PublicServer> <Hazzard> Even though it is pretty easy to make money with the money makers with the server's settings 13:39:05 <PublicServer> <V453000> it is still equally easy to get 1000 trains on a map 13:39:16 <PublicServer> <V453000> OpenTTD is 100% not about money 13:39:34 <PublicServer> <V453000> ok 99%, given the first 15 minutes you care about a good start 13:40:04 <PublicServer> <Hazzard> On this server 13:40:30 <PublicServer> <Hazzard> If you change the settings, it can be very hard to make enough money for a good network 13:40:46 <Mark> in the long run its either easy or impossible 13:41:03 <Mark> if you know the game well enough 13:41:10 <Mark> we only care about the network 13:41:25 <V453000> if you make the game "hard" then all you need to do is fast forward often 13:41:31 <V453000> game difficulty does not change at all 13:41:40 <V453000> you just wait more for money 13:41:57 <Mark> unless you got settings which make it impossible to make money 13:42:13 <Mark> so its either impossible or easy or just boring 13:42:20 <V453000> sure 13:42:31 <PublicServer> <Absolutis> there plan done 13:42:46 <V453000> but also if you make just some "hard" settings so the least profittable networks do not work, you just eliminate some possibilities which OpenTTD gives you 13:42:48 <V453000> which is imo dumb 13:43:04 <PublicServer> <V453000> seriously, TL3? :D 13:43:47 <PublicServer> <Absolutis> yup 13:43:50 <Mark> !password 13:43:50 <PublicServer> Mark: blight 13:43:54 <Ryton> TL3 > RV ;-) 13:44:00 <Ryton> larger than a truck :p 13:44:05 <PublicServer> *** Mark joined the game 13:44:12 <PublicServer> <Absolutis> TTT better for this small map? 13:44:24 <PublicServer> <Hazzard> What does TTT stand for? 13:44:26 <PublicServer> <V453000> yes and takes about 20 times more space Ryton .) 13:44:33 <PublicServer> <Absolutis> Two Tile Trains 13:44:33 <Mark> two/three tile trains 13:44:39 <PublicServer> <Absolutis> so TTT = TL2 13:44:42 <PublicServer> <V453000> Absolutis: 64x256 really isnt for any trains I think 13:44:52 <PublicServer> <Hazzard> Ah 13:45:10 <PublicServer> <Absolutis> TTT could also stand for Ten Tile Trains 13:45:16 <PublicServer> <Absolutis> or Thousand Tile Trains 13:45:32 <Mark> think its supposed to be two or three 13:45:35 <Rhamphoryncus> Why not TL1? :D 13:45:39 <PublicServer> <Absolutis> sure 13:45:41 <PublicServer> <Hazzard> :D 13:45:53 <PublicServer> <Absolutis> well, try something new? 13:46:17 <Rhamphoryncus> New? How about bidirectional tracks? 13:46:23 <PublicServer> <V453000> omfg 13:46:26 <Ryton> lol :D 13:46:31 <PublicServer> <Hazzard> Lol 13:46:42 <Ryton> or a merge before split MSH :p 13:46:54 <Rhamphoryncus> !password 13:46:54 <PublicServer> Rhamphoryncus: pulpit 13:47:00 <PublicServer> <V453000> well TL1 still takes a lot of space Absolutis and making TL1 on maglev makes you have a really bad acceleration 13:47:03 <Mark> bidirectional tracks has been done... 13:47:05 <PublicServer> *** Rhamphoryncus joined the game 13:47:10 <Mark> first game after pbs got introduced 13:47:28 <Rhamphoryncus> awww 13:47:31 <Mark> which is quite a while ago 13:47:49 <PublicServer> <V453000> bidirectional tracks is mainly utterly useless 13:48:04 <PublicServer> <Rhamphoryncus> Mainly, but this map is small enough that it might work 13:48:08 <PublicServer> <Hazzard> You could have a three track with a bidirectional in the middle 13:48:10 <Mark> yeah it was an absolute mess 13:48:13 <Mark> were you there, V? 13:48:23 <PublicServer> <V453000> no 13:48:51 <Mark> was a disaster 13:49:01 <PublicServer> <Rhamphoryncus> Hrm. Okay, so it'd just hope to be entertainingly bad XD 13:49:11 <PublicServer> <V453000> Hazzard: , Rhamphoryncus: any bidirectional track has much lower throughput than a 1way track, and it doesnt help in any way as the total throughput of such 3track design still is L_R 13:49:34 <Mark> oh my titlegame lost 13:49:43 <Mark> i knew i should've uploaded my treehugger game 13:49:46 <PublicServer> <Hazzard> 3 way is pretty useless without breakdowns 13:49:58 <Ryton> should have raised some voters for it here, mark 13:50:13 <Mark> i wasnt even here :P 13:50:13 <V453000> I did vote 13:50:18 <Mark> for me? :D 13:50:36 <Mark> how sweet of you :) 13:50:46 <V453000> ohg that horseshit bluescreen won? 13:51:13 <PublicServer> <Hazzard> Absolutis, what does the A stand for in your plan? 13:51:23 <PublicServer> <V453000> his name 13:51:27 <PublicServer> <Absolutis> yep 13:51:35 <PublicServer> <V453000> which I should do as well 13:51:38 <PublicServer> <Absolutis> to distinguish it from other station of the same name 13:52:07 <Mark> sc79's was better 13:52:18 <Mark> not as good as this though: 13:52:19 <Mark> http://dl.dropbox.com/u/55719170/titlegame2.PNG 13:52:49 <Absolutis> :P 13:53:18 <Ryton> pff, that'll be on there for a year? :'( 13:53:26 <Ryton> I'll have to stop playing then :P 13:53:39 <V453000> not in nightlies 13:53:43 <Rhamphoryncus> You can drop your own in .openttd 13:53:50 <V453000> and ^ 13:54:44 <Rhamphoryncus> Most of the titlegame entries were noisy enough to hurt my head. People try to fit EVERYTHING on them. x_x 13:54:50 <PublicServer> <Mark> i propose a ship game 13:54:56 <PublicServer> <Hazzard> ._. 13:55:31 <PublicServer> <Absolutis> and for your modification of SL stations, hazzard a better phrase would be: try to keep the production over 80% as having it bigger than that has no bonus 13:55:49 <V453000> RAMMAR was the best 13:55:53 <V453000> Mark: dont you dare 13:55:55 <Mark> hehe 13:55:55 <PublicServer> <Hazzard> jeez 13:56:01 <PublicServer> <V453000> the last one was bad enough 13:57:44 <PublicServer> *** Rhamphoryncus has left the game (leaving) 14:00:52 <PublicServer> *** Absolutis has left the game (leaving) 14:04:26 <PublicServer> <Hazzard> Hmm 14:04:57 <PublicServer> *** Hazzard has left the game (general timeout) 14:04:57 <PublicServer> *** Hazzard has left the game (connection lost) 14:05:16 <Hazzard> !password 14:05:16 <PublicServer> Hazzard: jabbed 14:05:34 <PublicServer> *** Hazzard joined the game 14:07:49 <PublicServer> *** Hazzard has left the game (general timeout) 14:07:49 <PublicServer> *** Hazzard has left the game (connection lost) 14:08:41 <PublicServer> *** Hazzard joined the game 14:08:45 <PublicServer> *** Hazzard has joined company #1 14:10:50 <PublicServer> <Hazzard> Okedoke 14:11:58 *** Hazzzard has joined #openttdcoop 14:12:08 *** Hazzard is now known as Guest6230 14:12:08 *** Hazzzard is now known as hazzard 14:12:17 *** hazzard is now known as Hazzard 14:12:54 <Hazzard> !ping 14:12:54 <PublicServer> Hazzard: pong 14:13:20 *** Guest6230 has quit IRC 14:13:21 <Hazzard> !screen 14:13:21 <PublicServer> *** Hazzard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000077.png) 14:13:29 <Hazzard> Meh. 14:15:07 <Hazzard> !info 14:15:07 <PublicServer> Hazzard: #:1(Orange) Company Name: 'Waterburg Transport' Year Founded: 1950 Money: 99902690 Loan: 0 Value: 99925190 (T:0, R:0, P:0, S:0) unprotected 14:16:01 <PublicServer> <Hazzard> So how do you go about naming the company? 14:20:31 <Hazzard> !ping 14:20:31 <PublicServer> Hazzard: pong 14:22:54 *** Bassals has joined #openttdcoop 14:22:59 <Hazzard> !ping 14:22:59 <PublicServer> Hazzard: pong 14:23:03 <PublicServer> *** Hazzard has left the game (general timeout) 14:23:03 <PublicServer> *** Hazzard has left the game (connection lost) 14:23:15 <Hazzard> !password 14:23:15 <PublicServer> Hazzard: tossed 14:23:37 <PublicServer> <bassals> hello! 14:23:37 <PublicServer> *** bassals joined the game 14:23:40 <Hazzard> Hey 14:23:43 <PublicServer> <V453000> hi 14:23:45 <PublicServer> <Maraxus> hi 14:23:45 <PublicServer> <bassals> toys? 14:24:11 <PublicServer> *** Hazzard joined the game 14:26:47 <Hazzard> What about toys? 14:33:05 <PublicServer> <Hazzard> I'm calling this a night 14:33:08 <PublicServer> <Hazzard> See you guys later 14:33:14 <PublicServer> <bassals> bye 14:33:20 <PublicServer> *** Hazzard has left the game (leaving) 14:33:59 *** Hazzard has quit IRC 14:49:17 <PublicServer> *** bassals has joined spectators 14:51:15 <PublicServer> *** Maraxus has joined spectators 14:52:00 <PublicServer> *** V453000 has joined spectators 14:52:00 <PublicServer> *** Game paused (number of players) 15:06:49 *** Webster has joined #openttdcoop 15:06:49 *** ChanServ sets mode: +o Webster 15:14:05 *** planetmaker has quit IRC 15:14:08 *** Ammler has quit IRC 15:14:08 *** SmatZ has quit IRC 15:14:39 *** Ammler has joined #openttdcoop 15:14:39 *** ChanServ sets mode: +o Ammler 15:15:13 *** planetmaker has joined #openttdcoop 15:15:13 *** ChanServ sets mode: +o planetmaker 15:17:48 *** SmatZ has joined #openttdcoop 15:35:03 *** Firestar has joined #openttdcoop 15:35:10 <Firestar> !password 15:35:10 <PublicServer> Firestar: cloven 15:35:12 <Firestar> hi 15:35:38 <PublicServer> *** Game still paused (number of players) 15:35:38 <PublicServer> *** Game unpaused (number of players) 15:35:42 <PublicServer> *** Firestar joined the game 15:38:27 <V453000> hello 15:38:34 <PublicServer> <Firestar> hello 15:41:56 <PublicServer> *** Firestar has joined spectators 15:41:56 <PublicServer> *** Game paused (number of players) 15:42:04 <PublicServer> *** Firestar has left the game (leaving) 15:42:11 *** Firestar has quit IRC 15:42:36 <V453000> thanks for filling the date, Maraxus 15:43:42 <Maraxus> :) 15:47:30 <PublicServer> *** Game still paused (number of players) 15:47:30 <PublicServer> *** Game unpaused (number of players) 15:47:32 <PublicServer> *** Mazur joined the game 15:47:54 <PublicServer> <V453000> hi M 15:48:00 <PublicServer> <Mazur> lo V 15:52:30 <PublicServer> *** Mazur has left the game (leaving) 15:52:30 <PublicServer> *** Game paused (number of players) 15:55:22 <PublicServer> *** Mark has left the game (leaving) 15:59:26 <PublicServer> *** Maraxus has left the game (leaving) 16:15:05 <PublicServer> *** bassals has left the game (leaving) 16:15:17 *** Bassals has quit IRC 16:31:59 *** PhoenixII has quit IRC 16:32:00 *** smoovi has quit IRC 16:41:37 *** smoovi has joined #openttdcoop 16:44:49 <PublicServer> *** V453000 has left the game (connection lost) 16:50:28 *** sane has joined #openttdcoop 16:50:46 <sane> !password 16:50:46 <PublicServer> sane: laxest 16:50:51 *** ODM has joined #openttdcoop 16:50:51 *** ChanServ sets mode: +o ODM 16:51:25 <PublicServer> *** Game still paused (number of players) 16:51:27 <PublicServer> *** sane joined the game 16:53:27 <PublicServer> *** sane has left the game (leaving) 16:53:43 <sane> hmmm 16:54:21 <sane> big train maps is more my thing I guess instead of cotton candy and battery factories. 16:54:23 <sane> ciao 16:54:30 *** sane has quit IRC 16:55:45 <PublicServer> *** Game still paused (number of players) 16:55:48 <PublicServer> *** {TWerkhoven[l]} joined the game 17:01:26 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 17:32:33 *** Progman has joined #openttdcoop 17:37:43 *** sla_ro|master has joined #openttdcoop 17:42:41 <Absolutis> !password 17:42:41 <PublicServer> Absolutis: villas 17:43:49 <PublicServer> *** Game still paused (number of players) 17:43:52 <PublicServer> *** Absolutis joined the game 17:49:31 *** mfb- has joined #openttdcoop 17:49:31 *** ChanServ sets mode: +o mfb- 17:49:41 <mfb-> hi 17:49:54 <PublicServer> *** Game still paused (number of players) 17:49:54 <PublicServer> *** Game unpaused (number of players) 17:49:57 <PublicServer> *** mfb joined the game 17:50:16 <PublicServer> <mfb> wtf 17:50:26 <PublicServer> <mfb> WTF toyland 17:53:20 *** Thorinbur has joined #openttdcoop 17:53:44 <Thorinbur> !download win64 17:53:44 <PublicServer> Thorinbur: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 17:58:10 <Thorinbur> !password 17:58:10 <PublicServer> Thorinbur: newbie 17:58:31 <PublicServer> *** Thorinbur joined the game 18:03:02 <PublicServer> <mfb> what dies "pzg19 RV game" at V's plan mean? 18:03:12 <PublicServer> <mfb> pzg19 was maglev 18:04:30 <PublicServer> <Thorinbur> I am not a pro, and I don't really follow pro zones games 18:04:40 <PublicServer> <Thorinbur> cant help you 18:04:55 <mfb-> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_11_-_20 that was 19 18:05:26 <PublicServer> <Thorinbur> well i know where to find them. Maybe he just essed up numbers 18:06:26 <mfb-> I think so 18:06:59 <mfb-> @records 18:06:59 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 18:08:07 <PublicServer> <Thorinbur> I guess i should wait till official voting stage, till i vote 18:08:19 <PublicServer> <Thorinbur> *before i vote 18:08:22 <mfb-> hmm 18:08:29 <mfb-> I think we can begin voting 18:08:51 <PublicServer> <mfb> I don't expect any new interesting plans 18:09:01 <mfb-> or they are so interesting that they get votes anyway 18:09:04 <mfb-> @stage Voting 18:09:04 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 18:10:05 <planetmaker> <mfb> I don't expect any new interesting plans <-- that statement is especially interesting, if you made a plan ;-) 18:10:17 <PublicServer> <mfb> I did not :p 18:10:27 <PublicServer> <Thorinbur> ^^ than please do. 18:10:28 <planetmaker> :-) 18:11:13 *** ODM has quit IRC 18:12:00 <PublicServer> <Thorinbur> I asked if i can vote, and now i am torn between Hazzards plan and V's one... 18:13:07 <PublicServer> <Thorinbur> And btw, did toyland sprites change, or i just used to them a little, cos they are not so terrible to look at now. 18:13:10 *** ODM has joined #openttdcoop 18:13:10 *** ChanServ sets mode: +o ODM 18:13:25 <PublicServer> <mfb> maybe some newGRF 18:14:07 <PublicServer> <Thorinbur> But trees are still terrible here. turned them on for a sec... 18:15:04 <PublicServer> <mfb> was there any pax RV game yet? 18:15:41 <PublicServer> <mfb> and would it be possible to make an interesting plan with that? 18:15:42 <mfb-> hmm 18:16:21 <PublicServer> <Thorinbur> you switched from game client to irc there. It looks ike you are talking to yourself ^^. 18:17:03 <PublicServer> <Thorinbur> Are you considering creating RV pax plan now? 18:18:05 <PublicServer> <mfb> considering.. yes 18:18:23 <PublicServer> <Thorinbur> Btw, why such a small map? Community is shrinking, or just for RV fast RV game? 18:18:41 <PublicServer> <mfb> for a nice RV game 18:18:55 <PublicServer> <mfb> would be possible to fill the whole map with towns 18:19:02 <PublicServer> <Thorinbur> true that 18:19:04 <PublicServer> <mfb> just grow the existing ones 18:19:22 <PublicServer> <mfb> but RV pax transport is nearly trivial 18:19:45 <PublicServer> <mfb> so maybe the result would look nice, but building is too boring 18:20:27 <PublicServer> *** mfb has left the game (leaving) 18:20:37 <PublicServer> <Thorinbur> When i saw such a small map i was afraid openTTDCoop was dieying. And even thou i am not too active It would be sad day. 18:21:30 <mfb-> the player record was set only 15 games ago 18:21:50 <mfb-> and 512^2 is still the most common size 18:22:00 <planetmaker> 512^2 is default 18:22:14 <planetmaker> the bigger the map, the less people can enjoy the game 18:22:42 <PublicServer> <Thorinbur> I remember time when i had 1Mb connection 18:23:08 <PublicServer> <Thorinbur> and the first time i was here i was dropping after one minute 18:24:10 <PublicServer> <Thorinbur> I am at the stage when I know most of contraptions here, but I am not too comfortable building them. 18:25:38 <planetmaker> Thorinbur, the connection speed does not play a major role as long as it's reasonably fast in order to download the map in a few seconds 18:26:01 <planetmaker> once connected, a dial-up is sufficient 18:26:03 <PublicServer> <Thorinbur> well i was dropping when i had 1Mb. Desyncing easily. 18:26:19 <PublicServer> <Thorinbur> hmm... tham it might have been proc on my old laptop 18:26:23 <planetmaker> connection loss != desync ;-) 18:27:07 <PublicServer> <Thorinbur> but i was running the same map in single fine 18:27:41 <PublicServer> <Thorinbur> but maybe slowdown was too small to really notice but still made me desync? Not sure know. 18:28:01 <planetmaker> Yes. No networking needed = less CPU. And a small amount slower than needed won't be noticed either 18:28:18 <planetmaker> And please mind: desync != connection loss. Please don't use desync for that 18:28:29 <planetmaker> It's a totally different thing. And the server will not say desync then 18:28:33 <planetmaker> desync is a bug 18:28:52 <planetmaker> where clients and server disagree on how to continue 18:28:58 <planetmaker> connection loss = you're too slow 18:29:57 <PublicServer> <Thorinbur> well I played RUSE i know how desync looks. But thought you can use it to situation when you are out of sync, because cannot simulate fast enought. 18:30:12 <planetmaker> no... 18:30:17 <planetmaker> that's lag 18:30:49 <Maraxus> !password 18:30:49 <PublicServer> Maraxus: wailed 18:31:05 <PublicServer> *** Maraxus joined the game 18:31:06 *** Firestar has joined #openttdcoop 18:31:07 <Firestar> !password 18:31:07 <PublicServer> Firestar: wailed 18:31:11 <planetmaker> Thus if you speak of 'desync' but not mean it, it's bad. Especially as it implies that you encounter bugs (while you actually don't) 18:31:21 <PublicServer> *** Firestar joined the game 18:32:02 <PublicServer> <Thorinbur> about RUSE i was talking about desync, about OpenTTD i was missusing the term than. 18:32:10 <planetmaker> and without knowing the details of the networking protocol of the other game (or both), it's pointless to say you can compare it 18:32:55 <planetmaker> Most likely in the other game most calculations are done server-side. Thus it's correct. But that is NOT correct with OpenTTD. 18:33:20 <planetmaker> Thus for most games desync can happen due to lag. With OpenTTD it cannot 18:33:25 <planetmaker> due to the way networking works 18:34:20 <PublicServer> *** Firestar has left the game (leaving) 18:34:24 *** Firestar has left #openttdcoop 18:34:45 <PublicServer> <Thorinbur> RUSE had no dedicated servers. And sometimes on one side client thought that lets say Tiger tank was destroyed and on the other side it was AT gun being destroyed. 18:35:23 <PublicServer> <Thorinbur> From that point whole thing was spiralling out of controll since ghost tiger was able to kill units, and on the other side those units were alive 18:35:33 <PublicServer> <Thorinbur> and only thing working than was production orders 18:35:55 <PublicServer> <Thorinbur> And 99% both sides were winning games due to opponents inactivity 18:36:09 <PublicServer> <Thorinbur> and both had their rankings increased... 18:36:51 <PublicServer> <Thorinbur> heh RUSE, awesome game, but died in 2 months from premiere, when patches were introducing more bugs than fixing 18:37:58 <PublicServer> *** Absolutis has left the game (leaving) 18:40:35 *** Chris_Booth[ph] has joined #openttdcoop 18:40:52 <Chris_Booth[ph]> Hi 18:43:36 <PublicServer> <Thorinbur> hello 18:43:49 *** Absolutis has quit IRC 18:45:14 *** valhallasw has joined #openttdcoop 18:46:16 <PublicServer> *** Thorinbur has left the game (leaving) 18:46:16 <PublicServer> *** Game paused (number of players) 18:50:45 *** Chris_Booth[ph] has quit IRC 18:54:09 *** Chris_Booth[ph] has joined #openttdcoop 18:57:06 *** Chris_Booth[ph] has quit IRC 19:09:45 *** Bassals has joined #openttdcoop 19:10:24 <PublicServer> *** Game still paused (number of players) 19:10:24 <PublicServer> *** Game unpaused (number of players) 19:10:26 <PublicServer> *** bassals joined the game 19:10:34 <PublicServer> <bassals> hello! 19:10:40 <V453000> !password 19:10:40 <PublicServer> V453000: motifs 19:10:56 <PublicServer> <V453000> hi 19:10:59 <PublicServer> *** V453000 joined the game 19:11:15 <mfb-> hi 19:11:22 <PublicServer> <Maraxus> hi 19:11:28 <PublicServer> <bassals> fib(4) 19:12:23 <PublicServer> <bassals> is that the 4th fibonacci number? 19:12:27 <mfb-> right 19:12:55 <PublicServer> <V453000> it isnt? 19:13:01 <PublicServer> <V453000> 0 1 1 2 3 5? 19:13:19 <PublicServer> <bassals> yes, that's the usual definition 19:13:27 <mfb-> 1 1 2 3? 19:13:47 <mfb-> hmm 19:13:50 <PublicServer> <V453000> I thought so, always n + n+1 = n+2 ? 19:13:53 <mfb-> I don't know who added it 19:14:10 <mfb-> n + n+1 = n+2 is true for both sequences 19:14:17 <mfb-> one just begins with a different number 19:14:24 <mfb-> which shifts everything by 1 inde 19:14:26 <mfb-> x. 19:14:36 <mfb-> oh, and you can define fib(0)=0 19:14:38 <PublicServer> <V453000> oh 19:14:41 <mfb-> in that case it is fine 19:14:48 <PublicServer> <V453000> :) 19:15:28 <mfb-> there are two sorts of computer scientists: 1. they begin their arrays with 1 or 1. they begin their arrays with 0 19:16:03 <V453000> yes :) 19:17:07 <PublicServer> <V453000> mfb: it is pzg 17 ofc :) not 91 19:17:09 <PublicServer> <V453000> 19 19:19:15 <PublicServer> <bassals> would a railroad ring like that for Abso's fit in such a narrow island? 19:19:34 <PublicServer> <V453000> I dont think any railroad is fitting for a map this small tbh 19:20:28 <PublicServer> <V453000> but fitting ... if it it 1way ring, it basically becomes L_50_R on a map like this 19:25:42 *** lmergen has joined #openttdcoop 19:48:55 <PublicServer> *** bassals has left the game (leaving) 19:49:55 *** Bassals has quit IRC 19:52:56 *** Troy_McClure has joined #openttdcoop 19:53:09 <Troy_McClure> !password 19:53:09 <PublicServer> Troy_McClure: docked 19:53:22 <PublicServer> *** Troy McClure joined the game 19:53:29 <PublicServer> <V453000> hi 19:53:33 <PublicServer> <Troy McClure> OMG 19:53:47 <PublicServer> <Troy McClure> and hi 19:55:30 <PublicServer> <Troy McClure> I'm not going to be part of this -_- 19:55:44 <PublicServer> <V453000> why not? 19:56:02 <PublicServer> <Troy McClure> what is this infatuation with Toyland? 19:56:09 <PublicServer> <Troy McClure> recently on the Welcome server, now here 19:56:35 <PublicServer> <V453000> just coincidental, it is on welcome server relatively often 19:56:40 *** Firestar has joined #openttdcoop 19:56:42 <PublicServer> <V453000> and what is the problem with that :) 19:56:52 <Firestar> !password 19:56:52 <PublicServer> Firestar: docked 19:56:57 <Firestar> with what? 19:57:01 <PublicServer> <V453000> weak engines, okay ... but for a RV game 19:57:31 <PublicServer> <Troy McClure> no other newgrfs, so original RV's? 19:57:47 <Firestar> yeah 19:58:06 <PublicServer> *** Firestar joined the game 19:58:11 <PublicServer> <V453000> sure 19:58:33 <PublicServer> <V453000> I dont think any newGRF has cargo sprites for toyland cargoes 19:58:53 <PublicServer> <Troy McClure> no, but some other newgrfs are available 19:58:56 <PublicServer> <Firestar> except mars convertion but its not on bananas 19:59:06 <PublicServer> <V453000> mars is ok but has ugly roads 19:59:31 <PublicServer> <Firestar> rails too 19:59:33 <PublicServer> <V453000> Troy McClure: which "other" newgrfs? .) 19:59:40 <PublicServer> <V453000> rails in mars are amazing 19:59:45 <mfb-> :D 20:00:00 <PublicServer> <Firestar> once there could be a game with mars trains 20:00:22 <PublicServer> <Troy McClure> newgrfs so the landscape doesnt hurt my yes 20:00:33 <PublicServer> <Firestar> japanese landscape 20:01:00 <PublicServer> <V453000> idk, doesnt hurt my eyes 20:01:08 <PublicServer> <V453000> japanese landscape removes the roads that are here 20:01:28 <PublicServer> <Firestar> and modifies the whole landscape 20:01:33 <mfb-> Firestar: psg199? 20:01:36 <PublicServer> <V453000> dont you say :) 20:02:31 <PublicServer> <Firestar> which rv is the fastest again? here 20:02:33 <Troy_McClure> See I did you there what 20:02:55 <PublicServer> <V453000> not sure about speeds 20:03:01 <PublicServer> <V453000> but normal RVs have 112kmh 20:03:07 <PublicServer> <V453000> bus maybe 128 not sure 20:03:15 <PublicServer> <V453000> but I dont think that bus is here 20:03:18 <PublicServer> <V453000> how does that matter anyhow? 20:03:40 <PublicServer> <Firestar> just wanted to change subject 20:05:19 <PublicServer> <Firestar> at least public isnt using basecosts mod 20:06:42 <PublicServer> <Troy McClure> there are other penalties on heavy TFing and shit hehe :) 20:07:24 <PublicServer> <V453000> well nobody dares to make a canyon through a mountain here 20:07:36 <PublicServer> <V453000> and rest of the basecosts is actually making stuff cheaper, like wagons or running costs 20:07:39 <PublicServer> <Firestar> i would 20:07:49 <PublicServer> <V453000> really? 20:07:49 <PublicServer> <Firestar> but not TF 20:07:53 <PublicServer> <Firestar> yes+ 20:07:55 <PublicServer> <V453000> lol 20:08:18 <PublicServer> <Firestar> ? 20:08:49 <PublicServer> <Troy McClure> you'd make a canyon, without TFing... 20:08:55 <mfb-> how do you create a canyon without TF? 20:08:57 <PublicServer> <Troy McClure> must be Moses or somekind 20:09:21 <mfb-> to play moses, you need a higher water level 20:09:28 <PublicServer> <V453000> :D 20:09:31 <PublicServer> <Firestar> i think you misunderstood me 20:09:40 <PublicServer> <V453000> no I think you misunderstood us :) 20:09:50 <PublicServer> <Troy McClure> ^^ 20:10:24 <PublicServer> <Troy McClure> TFing=Terraforming: making use of raise/lower/equal land tool 20:10:44 <PublicServer> <Firestar> with TF i meant basecosts mod makes TF much more expensive and that i would make a canyon WITH TF 20:10:55 <PublicServer> <Troy McClure> ah 20:10:58 <PublicServer> <Firestar> and i know what TF means 20:11:13 <PublicServer> <Troy McClure> I was going to explain canyon nest :D 20:11:19 <PublicServer> <Troy McClure> *next 20:11:35 <mfb-> long tunnels :) 20:11:39 <PublicServer> <Firestar> well Austria has got enough canyons 20:11:42 <mfb-> 10+ long tunnels :D 20:11:55 <PublicServer> <Firestar> 64 tunnels 20:11:56 <mfb-> if it jams, add more tunnels 20:11:58 <mfb-> simple thing 20:12:40 <PublicServer> <Firestar> actually there is no screenshotof the previous game 20:12:42 <mfb-> I think the higherst number I saw in a psg (not counting the maglev pattern tunnels) was 7 per direction 20:12:58 <PublicServer> <Firestar> and bridge lenght? 20:13:26 <mfb-> hmm 20:13:38 <mfb-> the snow-town psg had something like 5 parallel bridges 20:13:48 <mfb-> (per direction) 20:14:06 <PublicServer> <Firestar> oh yeah and ive been actually playing nfs carbon racing through the canyons 20:14:16 <PublicServer> <Firestar> and how long were these bridges? 20:14:36 *** [1]Mark has joined #openttdcoop 20:14:40 *** Mark is now known as Guest6283 20:14:50 <PublicServer> <Troy McClure> @@gap(erail 3 17) 20:14:50 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 20:14:50 <Firestar> hi 20:15:07 <V453000> Firestar: there is a screenshot of previous game ... same like 201 the screen should stay being a plan as it was removed from the map 20:15:25 <Firestar> k 20:15:40 <Firestar> be back in some minutes 20:15:51 <mfb-> and how long were these bridges? <- ~40 tiles? 20:15:57 <PublicServer> <Troy McClure> How large did the town grown? 20:16:01 <mfb-> I had some bridges close to 100 tiles somewhere 20:16:09 <mfb-> connected some industry far away 20:18:41 <V453000> just see psg 218 Troy_McClure :) 20:20:36 *** Guest6283 has quit IRC 20:20:45 <PublicServer> <Troy McClure> his game would be 229? 20:20:56 <mfb-> the screenshot already shows the bridges 20:21:07 <mfb-> http://wiki.openttdcoop.org/images/8/87/PSG218.png 20:21:09 <mfb-> 5 :D 20:21:29 <V453000> :) 20:21:34 <V453000> 9 :p 20:21:48 *** Ryton has quit IRC 20:22:03 <V453000> that was a nice game 20:22:16 *** Ryton has joined #openttdcoop 20:25:37 <Firestar> i am back! 20:26:45 *** lmergen has quit IRC 20:28:53 <Firestar> how many people were living in Denville in PSG 218? 20:29:43 <V453000> 200k? 20:32:09 <PublicServer> <Firestar> last week i had to walk to the subway station on my way to school 20:32:18 <PublicServer> <Firestar> UNDERGROUND 20:34:04 <PublicServer> <Troy McClure> and? 20:34:26 <Firestar> it was a bit fun 20:34:44 <mfb-> I think something like 230k 20:34:51 *** Ryton has quit IRC 20:35:09 <mfb-> +-3k ;) 20:41:47 *** Chris_Booth[ph] has joined #openttdcoop 20:45:16 <Firestar> hi CB 20:54:09 *** Chris_Booth has joined #openttdcoop 20:54:51 <Firestar> hi CB 20:55:41 <Chris_Booth> hi Firestar 20:55:50 <Firestar> hows it going? 20:57:15 <PublicServer> *** Maraxus has joined spectators 21:01:22 *** Chris_Booth[ph] has quit IRC 21:02:21 *** Bassals has joined #openttdcoop 21:24:32 <mfb-> how does the voting board look like? 21:26:43 <PublicServer> <V453000> 3 1 21:27:09 <mfb-> 3 for? 1 for? 21:30:06 <PublicServer> <V453000> 3 me 1 HAZARD 21:30:12 <PublicServer> <V453000> strange caps :d 21:31:24 *** Progman has quit IRC 21:31:35 *** DrSpangle has joined #openttdcoop 21:31:39 <DrSpangle> hey everyone 21:31:45 <Firestar> hi 21:31:46 <DrSpangle> Mazur: you there buddy? 21:32:05 <DrSpangle> i was hoping to get someone to evaluate my track design 21:32:25 <DrSpangle> i'm a major newbie so i'm hoping to learn to correct some critical mistakes i'm sure that i'm making 21:32:40 *** ODM has quit IRC 21:32:48 <mfb-> which track design? 21:33:13 <DrSpangle> well, i've made a track design in single player as a practice 21:33:21 *** dr_gonzo_ has joined #openttdcoop 21:33:28 <DrSpangle> it has a 2x2 mainline with a few sidelines 21:33:32 <mfb-> it may be useful to share it in some way ;) 21:33:33 <DrSpangle> 1x1 sidelines 21:33:36 <DrSpangle> yes 21:33:45 <DrSpangle> shall i hand you over a savegame file? 21:34:01 <DrSpangle> then maybe you can make all sorts of relevant comments and send it back 21:34:03 <mfb-> or a screenshot or something 21:34:41 <DrSpangle> hopefully, you won't tear your hair out and want to murder me. oh, yes, well, i was hoping that you might be able to give me a general perception of my entire track, it's really not overly complicated, it's not just one part of it i'm looking for a critique of, but the whole thing 21:34:55 <DrSpangle> i'd have to give you maybe 10 screenshots to capture the relevant points 21:35:12 <mfb-> in that case, a savegame might be more useful 21:35:27 <DrSpangle> shall i DCC it to you? 21:35:55 <mfb-> upload it somewhere? 21:36:09 <DrSpangle> sure, do you have a dropbox account? 21:36:19 <mfb-> no, is that necessary? 21:37:04 <mfb-> http://www.google.com/search?q=file+upload 21:37:05 <Webster> Title: file upload - Google Search (at www.google.com) 21:37:25 <DrSpangle> no, but it serves as a convenient medium for uploading 21:37:38 <V453000> then upload it there? 21:38:08 <DrSpangle> sorry, i misunderstood what you meant. you will need an account in order to access the file i'm uploading if i put it on dropbox 21:38:26 <mfb-> really? in that case, upload it somewhere else 21:38:34 <DrSpangle> sure, let me find a suitable place 21:39:21 <Troy_McClure> you could build in welcome server too, and ask for tips there 21:39:30 <V453000> he surely doesnt need a dropbox if you want to download a file 21:39:45 <DrSpangle> perhaps i could email you the savegame, it's not very large at all 21:40:11 <V453000> you have dropbox? 21:40:14 <DrSpangle> i do 21:40:23 <DrSpangle> i want to send the file to him, who are you addressing 21:40:36 <V453000> then upload it by dropbox? 21:41:16 <DrSpangle> er, hang on, i didn't realize there is a public folder here i can put it in 21:41:20 <DrSpangle> just a moment while i get this set up 21:41:47 <DrSpangle> seems there is a real reservation with using email 21:42:44 <DrSpangle> here yougo 21:42:45 <DrSpangle> http://dl.dropbox.com/u/1100341/Plenningbury%20Transport%2C%2011th%20Nov%201995.sav 21:44:36 <mfb-> you have many small curves 21:44:48 <DrSpangle> maybe you can mark them and tell me where they're problematic 21:44:53 <DrSpangle> i haven't noticed any incidences of slowdowns 21:45:04 <DrSpangle> i also don't have any load balancing because i don't know how they work 21:45:20 <DrSpangle> and on the 2x2 mainline, i don't think i'm properly utilizing it at all 21:45:40 <mfb-> they slow down the trains 21:46:12 <DrSpangle> maybe you could give me a sign for particular egregious problems and then i can correct them 21:48:45 *** collinp has joined #openttdcoop 21:49:08 <mfb-> hmmhmm 21:49:09 <Troy_McClure> this WOULD be easier, when you are working in the same game, like welcome server, that would work so much faster 21:49:13 <mfb-> parallel lines with different directions 21:49:26 <mfb-> usually, that is a bad idea 21:49:29 <DrSpangle> what do you mean by that? 21:49:44 <Troy_McClure> coaxial, I saw 21:49:48 <mfb-> the doubled line, where one part is for coal and the other part is for wood 21:50:00 <mfb-> near plenningbury mines 21:50:13 <DrSpangle> right, that was originally intended as a 4x4 main line, but i don't understand the concept well enough i think 21:50:58 *** Tray has quit IRC 21:51:18 <Troy_McClure> shared stations (both pick up and drop) are a bad idea, it's less worse with waypointing, but still 21:51:46 <DrSpangle> what do you mean? 21:51:50 <DrSpangle> what makes it a shared station, exactly 21:52:31 <Troy_McClure> you drop cargo at a station and at the same station you pick up the secondary product 21:52:32 <Troy_McClure> i 21:52:41 <Troy_McClure> in your case, you drop wood and pickup goods 21:52:57 <DrSpangle> how do you seperate that? when the wood drops, the goods are automatically plopped there, aren't they? 21:53:09 <Troy_McClure> yes, but just use different stations 21:53:25 <Troy_McClure> one station solely for dropping, one solely for pickup 21:53:37 <DrSpangle> ok, so do you mean one station designation, or one platform block 21:54:12 <Troy_McClure> you've now gone to great lengths to make it the same station (Bathill City Woods) where you could've just used two different stations (Bathill City Woods and say Bathill City Transfer) 21:54:35 <DrSpangle> right, i see 21:54:46 <Troy_McClure> the CL1 corners for TL5 trains are a definite nono 21:54:53 <Troy_McClure> they slow your trains down to 88 kph 21:55:08 <Troy_McClure> 55 mph 21:55:18 <DrSpangle> i prefer metric measurements 21:55:24 <DrSpangle> where are some examples of these? 21:55:28 <DrSpangle> like, at the terminus stations? 21:55:43 <Troy_McClure> ha, okay ;) some use the original imperial stations 21:56:12 <Troy_McClure> Plenningbury mines has extra tracks in front of it, which you dont need 21:56:30 <Troy_McClure> which are perpendicular to the driving direction 21:57:00 <Troy_McClure> but predominantly at the RoRo station, it slows down the flow of traffic 21:57:13 <Troy_McClure> you don't notice it yet, cause the traffic on your network is very light 21:57:24 <DrSpangle> oh, you must mean wunfingbridge woods 21:57:28 <mfb-> http://www.file-upload.net/download-4188078/Plenningbury-Transport---mfb--20-10-1996.sav.html 21:57:29 <Webster> Title: File-Upload.net - Plenningbury-Transport---mfb--20-10-1996.sav (at www.file-upload.net) 21:57:31 <Troy_McClure> the RLLR you don't even need 21:57:39 <mfb-> in general: if you expect more traffic, double your bridges 21:57:48 <mfb-> like you did with the tunnels near the power station 21:58:13 <mfb-> and if you expect more traffic, pay attention to smaller signal gaps 21:58:23 <mfb-> I marked two near the sawmill, but there are more in the network 21:58:32 <mfb-> with the current traffic, everything works fine 21:58:40 <mfb-> but the lines are nearly empty, from a coop view 21:59:18 <DrSpangle> yeah 21:59:29 <DrSpangle> there aren't even 100 trains here 22:00:01 <DrSpangle> this is purely an academic scenario though 22:00:08 <Troy_McClure> academic? 22:00:09 <DrSpangle> i'm glad that overall my design is not too terrible 22:00:14 <DrSpangle> yeah, for learning 22:00:34 <Troy_McClure> uhm, I think it's deplorable though 22:00:44 <Troy_McClure> but the fact that you're here and asking is very hopeful :) 22:00:51 <mfb-> another generel remark: your lines all end somewhere 22:01:00 <mfb-> which is bad if you want to expand the network 22:01:18 <Troy_McClure> small steps, mfb 22:01:27 <mfb-> it is better to plan your main lines without end at specific stations 22:01:36 <mfb-> and connect these stations via hubs 22:02:01 <DrSpangle> i clearly didn't understand the concept of exit signals, which is why in every ro-ro station there are redundant exit signals at the exits 22:02:07 <V453000> actually I would say the easiest way how to start with networking is to make 2 large stations, ML between them, and making only sideline hubs 22:02:21 <mfb-> well, right 22:02:32 <mfb-> in that case, the ML should be long enough to do that 22:02:33 <DrSpangle> and you certainly caught me with the bad corners 22:02:41 <V453000> which I have here http://blog.openttdcoop.org/files/blog/V453000/Game%2004.sav 22:03:01 <hylje> @quickstart 22:03:02 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:03:41 <DrSpangle> i noticed that you didn't have any issues with my T hubs 22:04:33 <mfb-> apart from the general remark about doubled bridges, they are fine 22:04:55 <mfb-> well, the one connecting to your doubled lines just connects to one of these 22:05:56 <DrSpangle> sorry? the double lines? 22:06:01 *** Troy_McClure_ has joined #openttdcoop 22:06:43 <Troy_McClure_> preferably you want an incoming track to connect to both 22:07:39 <mfb-> and the outgoing as well 22:08:07 <Troy_McClure_> yes, I implied that, but didnt explicit it enough :) 22:09:19 *** valhallasw has quit IRC 22:09:20 *** Troy_McClure has quit IRC 22:09:42 <DrSpangle> i'm still not getting the message 22:09:47 <DrSpangle> forgive me 22:09:57 <Troy_McClure_> no problem 22:09:58 <Troy_McClure_> b 22:10:16 <Troy_McClure_> but it would be easier for you to join a welcome server game and check that out 22:10:29 <Troy_McClure_> build something there, have it reviewed by others ;) 22:10:29 <DrSpangle> i'd love to, but i'm on a very poor connection for that at the moment 22:10:53 <Troy_McClure_> you have tried connecting than? 22:11:42 <DrSpangle> no, but i'm not at home - i'm on a crappy campus wireless connection and i'd like to wait until i get home first 22:11:53 <DrSpangle> i'm eager to try, but it's really just not the right time or the place 22:13:10 <Troy_McClure_> errm, V45300, isnt that savegame a bit much for drSpangle? 22:13:36 <DrSpangle> i hadn't looked at it yet 22:13:38 <DrSpangle> i'm bracing myself 22:14:02 <Troy_McClure_> plus, it has some unsynced bridges for starters 22:14:12 <DrSpangle> oh sweet mother of god 22:14:26 <DrSpangle> my brain has exploded 22:14:35 <DrSpangle> this is how i feel when i observe the coop server 22:14:37 <Troy_McClure_> nice, now you know you're going the right way :) 22:14:58 <DrSpangle> the problem with analysis of saves like this is that it is simply beyond comprehension for me at this stage 22:15:08 <Troy_McClure_> LLLLLRRRRR 22:15:08 <DrSpangle> i can't take discrete examples and apply them like i have in my game here 22:15:19 <Troy_McClure_> I know, that's what I mentioned to V ;) 22:15:24 <DrSpangle> yeah 22:15:36 <Troy_McClure_> you can, but you don't know where to start 22:18:47 <Troy_McClure_> DrSpangle: this is gamesave fromt he current game in Welcome Server 22:18:49 <Troy_McClure_> http://www.2shared.com/file/RkyjW64R/CO-OP_Transport_29th_Jan_2064.html 22:18:50 <Webster> Title: CO-OP Transport, 29th Jan 2064.sav download - 2shared (at www.2shared.com) 22:19:08 <Troy_McClure_> try looking at companies red and darkblue for simple examples 22:20:15 <Troy_McClure_> it's far from nice coop standards, since it has some messy solutions, some jams, prios that are either too long or too short 22:20:30 <Troy_McClure_> but it's very comprehensible 22:21:11 <DrSpangle> okay, thank you 22:22:19 <DrSpangle> i'll have to examine this a little later 22:22:26 <Troy_McClure_> why? 22:22:39 <DrSpangle> i'm currently attending a statistics lecture 22:23:10 <Troy_McClure_> with currently, you mean right now, 23:22 European Time? 22:23:24 <DrSpangle> 1823h EST 22:23:25 <Troy_McClure_> (you're somewhere else, I get that) 22:23:34 <Troy_McClure_> ah, okelidokeli 22:24:31 <DrSpangle> i'll be attending one further lecture this evening, on software requirements specification, until 2200h 22:24:45 <Troy_McClure_> hmm, late 22:24:58 <DrSpangle> yes 22:25:54 *** Firestar has quit IRC 22:26:04 <PublicServer> <Firestar> cu tomorrow 22:26:06 <PublicServer> *** Firestar has left the game (leaving) 22:26:06 <PublicServer> *** Game paused (number of players) 22:26:09 <Troy_McClure_> they'll help you further in the welcome server, once you're there 22:26:23 <DrSpangle> i look forward to it 22:26:23 <Troy_McClure_> Maybe I'll be there, or Chris Booth can help you 22:26:46 <DrSpangle> i hope so, my time allocated to openttd over the next couple days is a bit sparse, and at odd hours 22:26:47 <Troy_McClure_> then the're also Dixon and (Size: choose Big, small, little) Meech 22:26:53 <Troy_McClure_> he can also tell you some things 22:27:23 <DrSpangle> great 22:27:27 <Troy_McClure_> Most of us (me, Dixon, Meech) are not very knowledgeable, but can help you start up ;) 22:27:28 *** Hazzard has joined #openttdcoop 22:27:48 <Hazzard> !password 22:27:48 <PublicServer> Hazzard: fleece 22:27:58 <DrSpangle> any critical thinking is helpful 22:28:02 <DrSpangle> i do appreciate it 22:28:19 <PublicServer> *** Game still paused (number of players) 22:28:19 <PublicServer> *** Hazzard joined the game 22:28:23 <Troy_McClure_> V, you still here? 22:28:50 <PublicServer> *** Troy McClure has joined company #1 22:28:50 <PublicServer> *** Game unpaused (number of players) 22:29:02 <PublicServer> *** Troy McClure has joined spectators 22:29:02 <PublicServer> *** Game paused (number of players) 22:29:37 <Troy_McClure_> anything else for now, DrSpangle? 22:29:55 <DrSpangle> no, but i certainly look forward to more of this 22:30:00 <DrSpangle> thank you for your help 22:30:49 *** Chris_Booth has quit IRC 22:31:03 <PublicServer> *** Hazzard has joined company #1 22:31:03 <PublicServer> *** Game unpaused (number of players) 22:32:39 <V453000> Troy_McClure_: aroundish 22:33:26 <Troy_McClure_> I just wanted to say I wanted to write a post for people like DrSpangle 22:34:14 <V453000> didnt follow the discussion, but I guess some starting stuff :) 22:34:23 <Troy_McClure_> yep 22:35:28 <mfb-> crap. is there any real LL_RR-hub in the last PSGs in the archive? 22:35:46 <PublicServer> <Hazzard> Real? 22:36:04 <mfb-> everything I found so far had some 3rd line hanging around somewhere, or was special in some other way 22:36:23 <mfb-> e.g. mixed with other hubs, or build around a city or whatever 22:36:38 <PublicServer> <Hazzard> Wont they always be special? 22:37:16 <mfb-> why? 22:37:31 <V453000> the last train limit game had LL_RR 22:37:42 <V453000> 222 maybe too? 22:37:52 <mfb-> I had two really nice examples of these hubs in the FIRS game, but they were expanded later 22:38:08 <mfb-> I already checked that 22:38:15 <mfb-> expansions everywhere 22:38:25 <mfb-> arctic, 227? 22:38:28 <V453000> 206 too 22:38:55 <V453000> 202 has some hubs 22:38:56 <Troy_McClure_> you want one for the junctionary? 22:39:01 <Troy_McClure_> why are you looking for one? 22:39:09 <mfb-> ah right, 206 is good 22:39:18 <mfb-> you want one for the junctionary? <- right 22:39:22 <mfb-> the current one there is just bad 22:40:28 <Troy_McClure_> from Pile Transport, yeah, really looks awful 22:40:36 <V453000> :D :) 22:40:57 <mfb-> ah, that is a nice one 22:41:07 <mfb-> MSH03 from PSG227 22:41:10 <Troy_McClure_> very spacious, no double bridges/tunnels 22:41:33 <mfb-> classic structure, two lines split up and join two other lines 22:42:10 <Troy_McClure_> when did coop start using synched bridges? 22:42:13 <PublicServer> <Hazzard> So what is wrone with the current LLRR backbone? 22:42:15 <mfb-> I think snake nest should get there too 22:42:18 <mfb-> Troy_McClure_: never 22:42:26 <mfb-> Hazzard: where? 22:42:36 <mfb-> oh wait, "start" 22:42:42 <Troy_McClure_> yes, start 22:42:44 <mfb-> long ago 22:42:50 <Troy_McClure_> cause the old SLH's and BBH's dont have them 22:42:57 <PublicServer> <Hazzard> MFB: the junctionary one 22:43:08 <Troy_McClure_> some not even double bridges, and in 2007, apparently unsynched bridges 22:43:08 <mfb-> not balanced, single bridges 22:43:11 <PublicServer> *** Hazzard has left the game (leaving) 22:43:12 <PublicServer> *** Game paused (number of players) 22:44:50 <Troy_McClure_> New SLH's isnt nood friendly, and Old SLH's isnt proper 22:45:10 <Troy_McClure_> it's missing some basics, like -real noob perhaps- LR SLH 22:48:03 <Troy_McClure_> And I think screenshots without trees (so just basic rails) would be appreciated too, since it's about the junction, not the trees (and industries and shit) 22:48:18 <DrSpangle> that would be SO useful 22:48:25 <DrSpangle> i was really hoping i'd find that in the junctionary 22:48:39 <DrSpangle> and another thing too is to label the signals that are facing away from the perspective so that you know what kind they are 22:49:07 <Troy_McClure_> ah, indeed, ingame you might query that, but it isnt always properly visible 22:49:46 <Hazzard> What is the difference between old and new sideline hubs? 22:49:49 <Troy_McClure_> but that might be too much (it might require a lot of signs, but it would not add much information, since once you recognize the parts, you know which signals they are) 22:50:02 <Troy_McClure_> same as between old and new BBH's 22:50:22 <DrSpangle> no signs are needed, if it's a screenshot just putting the bottom part of the signal on would solve everything 22:50:23 <Troy_McClure_> no double bridges/tunnels, sometimes proper signalling, not always, not compact 22:50:28 <DrSpangle> it'd be still obvious that the signal faces the other way 22:50:32 <Troy_McClure_> a large mess in todays terms 22:50:56 <Hazzard> You mean the old side line hubs? 22:51:08 <Troy_McClure_> oh, and when double bridges/tunnels are used, they are not synched 22:51:10 <Troy_McClure_> yes 22:51:30 <Hazzard> Synced means same length? 22:51:40 <mfb-> right 22:51:41 <Troy_McClure_> mfb: it might be best to just delete the entire OLD SLH's part 22:51:52 <Troy_McClure_> yes, synchronized 22:52:12 <Troy_McClure_> Old SLH is confusing at best 22:55:13 *** DrSpangle has left #openttdcoop 22:58:39 *** Hazzard has quit IRC 23:03:54 *** smoovi has quit IRC 23:05:41 <V453000> btw what is your name doing at the voting board in an awkward spot Troy ? :D 23:06:11 <mfb-> ? :D 23:06:33 <PublicServer> *** Game still paused (number of players) 23:06:34 <PublicServer> *** Game unpaused (number of players) 23:06:36 <PublicServer> *** mfb joined the game 23:06:41 <PublicServer> <mfb> :p 23:06:44 <Troy_McClure_> silent protest :) 23:06:50 <Troy_McClure_> I'll remove it ;) 23:07:00 <PublicServer> *** Troy McClure has joined company #1 23:07:05 <PublicServer> *** Troy McClure has joined spectators 23:07:37 <PublicServer> <V453000> silent protest against what exactly ?:D 23:08:05 <Troy_McClure_> I think you know 23:08:09 <Troy_McClure_> Toyland ;) 23:08:57 <PublicServer> <V453000> sure but why 23:09:29 <Troy_McClure_> I just don't like it 23:10:11 <Troy_McClure_> it's a game, I know, the industries are interesting enough, but the naming is horrendous 23:10:21 <Troy_McClure_> Ploddyphut ChooChoo? 23:10:23 <Troy_McClure_> I mean... 23:10:40 <Bassals> it's only because of the train names? 23:10:50 <V453000> .. :) 23:10:57 <V453000> just because. 23:11:03 *** DrSpangle has joined #openttdcoop 23:11:16 <Troy_McClure_> no, it's me not wanting to take anything serious anymore 23:11:18 <DrSpangle> alright, i'm home for a brief break 23:11:26 <DrSpangle> time to hop on to the welcome server 23:11:44 <mfb-> V: I think the number of ML lines would be an interesting column at the SLHs in the junctionary 23:12:08 <Troy_McClure_> wouldnt that be too much 23:12:25 <Troy_McClure_> another thing, how do I upload a file to the wiki 23:12:26 <V453000> idk 23:12:32 <mfb-> http://wiki.openttdcoop.org/Special:Upload 23:12:41 <Troy_McClure_> I have a LR SLH ready and LLRR/LR SLH ready 23:12:44 <V453000> you link to the file, it shows it doesnt exist, and you upload it 23:13:29 <mfb-> LR SLH :D 23:13:38 <Bassals> by the way 23:14:10 <mfb-> the only way to do it smaller would be a LL slh 23:14:21 <Bassals> I kinda skipped the standard savegame file procedure in the wiki 23:14:50 <Bassals> for psg224, you know? 23:14:53 <Troy_McClure_> mfb: for beginners to get an insight, it isn't useful in practice 23:14:57 <V453000> mfb: 445 hub is not really a good image name 23:15:11 <V453000> I usually use gamenr_note 23:15:17 <mfb-> ok 23:15:44 *** TWerkhoven[l] has quit IRC 23:15:49 <PublicServer> *** Maraxus has left the game (leaving) 23:16:02 <mfb-> is it possible to move files? 23:16:55 <V453000> moved 23:17:04 <V453000> http://wiki.openttdcoop.org/images/3/3f/219_bbh04.png 23:17:45 <DrSpangle> !dl win64 23:17:45 <PublicServer> DrSpangle: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 23:17:57 <DrSpangle> does the welcome server not run r23974? 23:18:10 <mfb-> http://wiki.openttdcoop.org/File:LLRRhub.png this one too? 23:19:00 <V453000> why not I guess 23:19:05 <V453000> looks simple 23:20:21 <mfb-> ? 23:20:36 <V453000> ah you mean move 23:20:42 <mfb-> :D 23:21:09 <V453000> http://wiki.openttdcoop.org/File:227_bbh03.png 23:21:32 <mfb-> thanks 23:25:39 <PublicServer> *** bassals joined the game 23:33:38 <mfb-> hmm 23:33:49 <mfb-> we have no single SBahn with dummy trains in the junctionary? 23:34:49 *** sla_ro|master has quit IRC 23:35:58 <DrSpangle> there's no definition for what a dummy train is 23:36:15 <Troy_McClure_> DrSpangle, you got my message on the welcome server? 23:37:23 <PublicServer> *** bassals has left the game (leaving) 23:37:30 *** Bassals has quit IRC 23:40:14 <DrSpangle> oh, uh 23:40:18 <DrSpangle> no i don't think so, i left 23:40:24 <DrSpangle> i was too confused by the chaos unfolding 23:42:29 <Troy_McClure_> check the junctionary, new SLH's 23:42:36 <Troy_McClure_> I added two very simple SLH's there 23:43:28 <DrSpangle> oh, will do 23:45:37 <DrSpangle> so, i have an issue with this 23:45:47 <DrSpangle> how come there's bridges on the main line, i thought the idea was you never want the trains on the ML to slow down 23:46:02 <DrSpangle> or is that a load balancer 23:46:12 <DrSpangle> it doesn't look like it is 23:46:14 <V453000> Troy_McClure_: that should be images from our games ... 23:46:32 <Troy_McClure_> V, why? 23:47:21 <Troy_McClure_> DrSpangle, the bridges don't slow down the trains (the max speed of the bridges is way higher than most max speeds of engines) 23:47:32 <V453000> because it is a junctionary of our stuff? 23:47:38 <V453000> adding -something- there is not "our" but yours 23:47:46 <Troy_McClure_> the gaps slow down traffic, but you overcome that problem by using double bridges 23:47:50 <V453000> having it from game means it is automatically agreed upon 23:47:52 <V453000> sort of 23:47:59 <Troy_McClure_> ah, okay 23:48:05 <DrSpangle> i see 23:48:06 <Troy_McClure_> I get the issue 23:48:35 <DrSpangle> maybe you're going to have to make a separate section in the junctionary for "beginner sample designs" 23:48:45 <Troy_McClure_> You might not have followed the conversation earlier, but the SLH's aren't usually that clear 23:48:48 <DrSpangle> because while you're using best practices, obviously the issue that V is having is with your 'ownership' of this design 23:48:51 <Troy_McClure_> which often isnt a problem 23:48:56 <Troy_McClure_> but it is for beginners 23:49:12 <Troy_McClure_> it's not the ownership 23:49:24 <Troy_McClure_> it's the fact that it isn't agreed upon 23:49:54 <V453000> it just doesnt make sense to me how could you add stuff to junctionary of cooperative community which is not from our game 23:50:07 <Troy_McClure_> If I would think: "hey, that's the best solution" and just spam the wiki with wrong designs, it's very frustrating 23:50:34 <Troy_McClure_> okay, so everything from the junctionary is agreed upon? 23:50:43 <Troy_McClure_> even the faulty Old SLH's? 23:50:48 <V453000> btw if you want to make an example SLH, put it to the SLH page imo 23:50:52 <V453000> not to the junctionary 23:50:53 <Troy_McClure_> just saying... 23:51:01 <Troy_McClure_> ah, okay, might be better yeah 23:51:05 <V453000> @wiki SLH 23:51:07 <Webster> V453000: "Sideline Hub" (Redirect from "SLH"): 23:51:08 <Webster> V453000: http://wiki.openttdcoop.org/Sideline_Hub 23:51:09 <Webster> V453000: A sideline hub (SLH) is a hub that connects a sideline to a mainline. Although usually load balanced they are not always. They are however, designed not to interrupt the flow of mainline traffic as much as possible, so that trains already at full speed do not have to slow down. More information on building a sideline hub is available on the Basic Junctions guide. 23:51:18 <V453000> like exactly there 23:51:31 <Troy_McClure_> yes, cause that SLH there is ugly and outdated 23:52:16 <PublicServer> *** Sylf joined the game 23:52:32 <PublicServer> <Sylf> holy crap... a small map 23:52:46 <PublicServer> <V453000> will make for a nice CPU load with RVs :) 23:53:13 <PublicServer> <Sylf> Ah, OK. 23:55:12 <PublicServer> *** Sylf has joined company #1 23:55:17 <Troy_McClure_> okay, added the SLH page, and deleted the lines from the SLH Junctionary 23:55:25 <PublicServer> *** Sylf has left the game (leaving) 23:55:29 <Thorinbur> !password 23:55:29 <PublicServer> Thorinbur: angers 23:56:02 <PublicServer> *** Thorinbur joined the game 23:56:26 <PublicServer> *** Thorinbur has left the game (leaving) 23:57:07 <PublicServer> <V453000> Sylf: want to build?