Config
Log for #openttdcoop on 6th June 2012:
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07:20:55  <Absolutis> !password
07:20:55  <PublicServer> Absolutis: averse
07:23:37  <PublicServer> *** Game still paused (number of players)
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07:24:22  <dwarf> hi
07:24:28  <PublicServer> <Absolutis> hey
07:25:04  <dwarf> I see you havent finished a new game in almost 3 weeks I was away
07:25:40  <dwarf> lucky I didn't miss much
07:25:46  <dwarf> !password
07:25:46  <PublicServer> dwarf: averse
07:25:59  <PublicServer> <Absolutis> there's some really fun town names here
07:26:39  <PublicServer> *** Game still paused (number of players)
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07:27:31  <dwarf> ahh, and even this is in the planning stage
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07:28:48  <dwarf> :D
07:29:00  <dwarf> silly names
07:29:18  <PublicServer> <Absolutis> what's your favorite
07:29:48  <PublicServer> <Absolutis> mine is Hamster Rock
07:30:06  <dwarf> Onto Airplane Irritant
07:30:06  <PublicServer> <Absolutis> but Puke is nice too
07:30:11  <dwarf> :D
07:30:17  <dwarf> didn't see that
07:30:26  <PublicServer> <Absolutis> lol, ruby shark viewer
07:30:43  <PublicServer> <Absolutis> Lab Era :D
07:30:46  <dwarf> Incest Remark
07:31:00  <PublicServer> <Absolutis> Happy End
07:31:46  <PublicServer> <Absolutis> Barbarian Result is also funny
07:37:57  <PublicServer> *** dwarfc has left the game (leaving)
07:38:13  <dwarf> and nice graphics set
07:38:30  <dwarf> is there any way to make it show lines between tiles?
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09:39:03  <Alk_> !info
09:39:03  <PublicServer> Alk_: #:1(Orange) Company Name: 'Nattery not included'  Year Founded: 1950  Money: 10639420  Loan: 0  Value: 10916948  (T:0, R:0, P:9, S:0) unprotected
09:39:07  <Alk_> !players
09:39:10  <PublicServer> Alk_: Client 553 (Orange) is Bassals, in company 1 (Nattery not included)
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09:47:40  <Ryton> !password
09:47:40  <PublicServer> Ryton: thorns
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09:48:27  <PublicServer> <Ryton> ah, no tile edges :-)
09:52:22  <PublicServer> <Ryton> hi Bassals btw :-)
09:52:28  <bassals> hello
09:54:55  <PublicServer> <Ryton> ru planning to build something?
09:55:07  <PublicServer> <Ryton> else I'll leave :-)
10:00:15  <PublicServer> <Ryton> oopz
10:00:25  <PublicServer> <Ryton> plane 10 has negative profit :p
10:00:33  <PublicServer> <Ryton> so does plane 1 :p
10:00:45  <PublicServer> <Ryton> hmm
10:00:51  <PublicServer> <Ryton> plenty of em do :-s
10:01:14  <PublicServer> <Ryton> funny income graph: +100 => +20 => +100
10:01:24  <PublicServer> <Ryton> fluctuating a lot :--)
10:02:02  <PublicServer> <Ryton> with negative profite
10:02:05  <PublicServer> <Ryton> some years
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10:04:19  <Hazzard> !password
10:04:19  <PublicServer> Hazzard: voided
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10:05:02  <PublicServer> <Ryton> I'd propose a coal MM after all :p
10:05:09  <PublicServer> <Ryton> with these small towns, the planes suck
10:07:18  <V453000> dont you dare :)
10:08:55  <PublicServer> <Hazzard> lol
10:09:10  <PublicServer> <Bassals> are you fixing the planes?
10:14:11  <PublicServer> <Hazzard> How long are we going to be moneymaking?
10:14:35  <cornishpasty> FOREVER
10:19:23  <Hazzard> thats too long :(
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10:29:00  <PublicServer> <Ryton> nah I wont fix them
10:29:06  <PublicServer> <Ryton> not much to fix, actually
10:29:13  <PublicServer> <Ryton> exept growing the cities with airports
10:29:16  <PublicServer> <Ryton> but thats a pax game :p
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11:06:34  <Mazth> !password
11:06:34  <PublicServer> Mazth: adores
11:07:08  <PublicServer> *** Game still paused (number of players)
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11:49:51  <Vinnie_nl> !playercount
11:49:52  <PublicServer> Vinnie_nl: Number of players: 4 (0 spectators)
11:50:24  <PublicServer> *** Vinnie joined the game
11:50:26  <PublicServer> <Vinnie> hi
11:56:28  <V453000> hi hi
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12:34:04  <Hazzard> !players
12:34:07  <PublicServer> Hazzard: Client 553 (Orange) is Bassals, in company 1 (Nattery not included)
12:34:07  <PublicServer> Hazzard: Client 595 (Orange) is Mazth, in company 1 (Nattery not included)
12:34:07  <PublicServer> Hazzard: Client 607 is Vinnie, a spectator
12:34:15  <Hazzard> !passwor
12:34:21  <Hazzard> !password
12:34:21  <PublicServer> Hazzard: pummel
12:34:22  <Hazzard> Hello
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12:51:33  <PublicServer> <Vinnie> hi
12:52:16  <Hazzard> !ping
12:52:16  <PublicServer> Hazzard: pong
12:58:03  <Vinnie_nl> you cant find the server in your list?
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12:58:51  <soloswitch> !password
12:58:51  <PublicServer> soloswitch: bakers
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13:06:46  <ROM5419> hello? anyone playing the Welcome Server?
13:07:02  <Vinnie_nl> wrong channel for welcome server
13:07:07  <ROM5419> ok
13:07:12  <ROM5419> which one then?
13:07:16  <Vinnie_nl> openttdcoop.stable
13:07:20  <ROM5419> ok
13:07:21  <ROM5419> thx
13:08:07  <Vinnie_nl> np
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13:52:59  * Firestar slaps PublicServer around a bit with a large fishbot
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14:44:57  <LoPo> hello
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14:48:05  <LoPo> !password
14:48:05  <PublicServer> LoPo: grassy
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14:58:01  <PublicServer> <Mazth> laer :)
14:58:11  <PublicServer> <Mazth> later*
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16:24:08  <Vinnie_nl> !password
16:24:08  <PublicServer> Vinnie_nl: flanks
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16:31:09  <soloswitch> !password
16:31:09  <PublicServer> soloswitch: tombed
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16:48:57  <chlorine> Hello
16:49:23  <chlorine> !password
16:49:23  <PublicServer> chlorine: truces
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16:52:30  <Firestar> !date
16:52:30  <PublicServer> Firestar: 17 May 2020
16:52:39  <Firestar> !password
16:52:39  <PublicServer> Firestar: truces
16:53:10  <Firestar> hi
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17:30:36  <Maraxus> !password
17:30:37  <PublicServer> Maraxus: sopped
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17:30:49  <BiG_MeEcH> hi hi
17:30:54  <PublicServer> <Maraxus> hi
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17:59:56  <XeryusTC> KenjiE20: have you read the plan for the next T:A release btw?
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18:11:38  <KenjiE20> I heard rumblings about the auto nerf?
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18:17:40  <XeryusTC> auto nerf, and upgrades dont cost xp anymore
18:17:49  <XeryusTC> everything upgrades the more you use it
18:17:58  <XeryusTC> but you can still unlock stuff immediatly with xp
18:18:01  <KenjiE20> yeah just read that
18:20:58  <KenjiE20> changes on the autos sound reasonable tbh
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18:21:21  <KenjiE20> I have been noticing I can hit silly far for plenty of damage with a SMG
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18:45:20  <V453000> !password
18:45:20  <PublicServer> V453000: banter
18:45:29  <PublicServer> *** Game still paused (number of players)
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18:45:31  <PublicServer> <V453000> hi
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18:46:28  <chlorine> hello
18:48:56  <V453000> hello
19:00:28  <Mazur> I thought I smelled something sharp.
19:00:31  <Mazur> lo
19:00:55  <Mazur> Took a while to get through to me, clearly, 5 minutes.....
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19:23:01  <Vinnie_nl> !password
19:23:01  <PublicServer> Vinnie_nl: reborn
19:23:05  <PublicServer> *** Vinnie has left the game (connection lost)
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19:23:20  <PublicServer> <Vinnie> gentlemen
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19:39:09  <Mazth> it is you catz
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19:43:06  <soloswitch> !password
19:43:06  <PublicServer> soloswitch: sewing
19:43:21  <PublicServer> *** soloswitch joined the game
19:43:24  <PublicServer> <soloswitch> evening comrades
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19:51:16  <chlorine> From your experience, how long will it take to finish the voting stage?
19:57:53  <bassals> oh we still have not set up the voting board
19:58:27  <bassals> hey guys, do you think it is ok to open the voting stage?
19:58:43  <bassals> there are already four plans
20:01:00  <V453000> @stage Voting
20:01:00  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG237 (r24217) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
20:16:55  <Mazur> !password
20:16:55  <PublicServer> Mazur: tubing
20:17:02  <PublicServer> *** Mazur has left the game (connection lost)
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20:17:43  <PublicServer> <Bassals> we have just opened the voting stage
20:18:17  <chlorine> cool :)
20:18:39  <chlorine> Though I won't be voting myself, as I can't say I'm able to understand the plans yet.
20:18:44  <PublicServer> *** Mazur has left the game (leaving)
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20:19:10  <PublicServer> <Bassals> if there's any jargon you don't know, maybe I can help you
20:21:08  <chlorine> What does FPP mean for instance?
20:21:26  <PublicServer> <Bassals> food processing plant
20:21:32  <PublicServer> <chlorine> And SLH?
20:21:47  <PublicServer> <Bassals> mmm
20:21:53  <PublicServer> <Bassals> slh means sideline hub
20:22:07  <PublicServer> <chlorine> Ah OK, thanks.
20:22:10  <PublicServer> <Bassals> sidelines are not pictured in the plans sketches
20:22:44  <PublicServer> <chlorine> It's a bit clearer, but I still lack the intuition.
20:22:58  <PublicServer> <chlorine> All these look nice to me.
20:23:04  <PublicServer> <Bassals> yeah
20:23:18  <PublicServer> <Bassals> I'm not very good with voting either
20:24:20  <PublicServer> <chlorine> So these plans concern only cargo (no passengers), and V453000's doesn't involve visiting a town for food delivery?
20:25:14  <PublicServer> <Bassals> all four plans are cargo
20:25:28  <PublicServer> <Bassals> none of them has pax
20:25:52  <PublicServer> <chlorine> OK, I think I see the picture now :)
20:26:21  <PublicServer> <Bassals> mmm regarding V's plan
20:26:21  <V453000> towns are not a concern, just like missing secondary industries at key spot arent
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20:26:35  <PublicServer> <Bassals> Farm drop I guess it's the FPP
20:26:43  <V453000> of course what else :)
20:26:53  <PublicServer> <Bassals> and food drop it's in a town
20:27:08  <PublicServer> <chlorine> Oh I missed the food drop, sorry
20:27:52  <PublicServer> <chlorine> And what does ASEA mean?
20:27:57  <V453000> train model
20:28:05  <V453000> !password
20:28:05  <PublicServer> V453000: vatted
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20:29:28  <PublicServer> <chlorine> Aha ! :)
20:29:37  <Firestar> hi all
20:29:42  <Firestar> !password
20:29:42  <PublicServer> Firestar: vatted
20:29:45  <PublicServer> <chlorine> Hello
20:30:09  <Firestar> hows the voting?
20:30:31  <PublicServer> <Bassals> do they have less power if they are set 2-headed?
20:30:42  <PublicServer> <V453000> yes
20:30:48  <PublicServer> <V453000> just a dumb feature of NARS
20:30:54  <PublicServer> <V453000> very very very hated if you ask me
20:30:59  <PublicServer> *** Firestar joined the game
20:31:18  <PublicServer> <Bassals> yes, i don't really see the point
20:31:20  <PublicServer> <chlorine> So this is a very powerful train, right?
20:31:22  <PublicServer> <V453000> yes
20:31:28  <PublicServer> <V453000> arguably the best of this set
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20:34:03  <PublicServer> <chlorine> And what's CL (from Vinnie's plan)?
20:34:17  <PublicServer> <Bassals> the length of the curves
20:34:28  <PublicServer> <Bassals> curvelength? is that a word?
20:34:46  <PublicServer> <chlorine> I'm not a native english speaker, I wouldn't know :p
20:35:20  <PublicServer> <Bassals> usually the CL is equal to the TL
20:35:27  <PublicServer> <Bassals> at least for TL3
20:35:32  <PublicServer> <Bassals> but he uses slower trains
20:35:39  <PublicServer> <Bassals> I think
20:36:02  <PublicServer> <chlorine> Anyway the hilly terrain must slow down the trains a lot I guess?
20:36:08  <PublicServer> <Bassals> no
20:36:20  <PublicServer> <Bassals> we use realistic acceleration
20:36:30  <PublicServer> <Firestar> it depends on the TE of the engines too
20:36:36  <PublicServer> <chlorine> TE?
20:36:38  <PublicServer> <Firestar> (Tractive Effort)
20:37:00  <PublicServer> <chlorine> OK. I've never played with realistic, I should try it.
20:37:28  <PublicServer> <Bassals> oh it's an important change
20:38:14  <PublicServer> <Bassals> I have never played with original but if I recall correctly  you always are slowed in curves and hills
20:39:08  <PublicServer> <Firestar> on hills the trains are actually struggling to get up like if they dont have enough power for the cargo to haul it up
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20:40:04  <PublicServer> <chlorine> Oh my god, I just turned realistic on my game to check, it is a huge difference indeed!
20:40:18  <PublicServer> <chlorine> My trains are much more faster going uphill with realistic!
20:40:32  <PublicServer> <chlorine> I think I'll leave this on. :)
20:41:35  <Firestar> but ifthe curves are shorter than the actual lenght of the train itll slow down to a certain speed depends on the curvelenght
20:42:01  <chlorine> Yes, this I had understood.
20:42:20  <chlorine> I can't wait to see the trains on this terrain now I've seen realistic acceleration.
20:42:38  <chlorine> It must be nice to watch them climb and go down the hills. :)
20:43:16  <PublicServer> <Bassals> excuse me V453000 why do you have two bbh set like half-bbh?
20:43:19  <PublicServer> <chlorine> And will bridges be used to go from island to island?
20:43:50  <PublicServer> <V453000> because they are enough that way I think
20:45:13  <PublicServer> <Bassals> if there's a slh in the "right" sign they probably have to do a whole loop
20:45:37  <PublicServer> <Bassals> or perhaps they are going to the other paper mill
20:46:16  <PublicServer> <Bassals> heh I don't know how are they going to compute the path :-D
20:47:19  <bassals> ooops chlorine, yes, there will be some bridges in there
20:47:39  <PublicServer> <chlorine> No channel tunnel? I'm disappointed ;)
20:48:59  <bassals> that's not even possible
20:49:06  <bassals> as far as I know
20:49:11  <bassals> is it?
20:49:21  <V453000> sure isnt
20:49:51  <bassals> isn't there any newgrf for that?
20:50:01  <chlorine> I think I saw something about it, like a partial implementation from the suggestion page in the wiki
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20:51:30  <chlorine> http://www.tt-forums.net/viewtopic.php?f=33&t=41775
20:51:32  <Webster> Title: Transport Tycoon Forums View topic - Chunnel V20 r24097 (at www.tt-forums.net)
20:52:54  <chlorine> Looks nice :)
20:57:52  <chlorine> OK, time to go to bed for me.
20:58:03  <chlorine> Thanks for bearing with all my questions. :)
20:58:06  <chlorine> See you later
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21:22:24  <PublicServer> <Chris Booth> hi
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22:37:23  <XeryusTC> !password
22:37:23  <PublicServer> XeryusTC: dugout
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22:46:20  <Hazzard> Hello
22:46:22  <Hazzard> !password
22:46:22  <PublicServer> Hazzard: dugout
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