Config
Log for #openttdcoop on 8th November 2012:
Times are UTC Toggle Colours
00:11:19  *** TNepr has joined #openttdcoop
00:19:28  <Sylf> yeah, I wonder where everyone is today
00:20:00  <Sylf> !password
00:20:00  <PublicServer> Sylf: footed
00:20:11  <PublicServer> *** Game still paused (number of players)
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00:22:25  <PublicServer> <Sylf> Absolutis' one long road for the whole town's not gonna work as intended
00:22:35  <PublicServer> <Sylf> *le sigh*
00:34:00  *** pugi has quit IRC
00:38:03  <dino__> !password
00:38:03  <PublicServer> dino__: smites
00:38:21  <PublicServer> *** Game still paused (number of players)
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00:39:34  <PublicServer> *** Dr-Dinosaur has paused the server.
00:39:42  <PublicServer> *** Dr-Dinosaur has paused the server.
00:39:46  <PublicServer> <Dr-Dinosaur> LOL
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00:56:03  <PublicServer> *** Sylf has joined company #1
00:56:09  <PublicServer> *** Sylf has enabled autopause mode.
00:56:11  <PublicServer> *** Game unpaused (number of players)
01:18:03  <PublicServer> <Dr-Dinosaur> Heyaaaa
01:33:20  <Sylf> !rcon train_limit 1001
01:33:20  <PublicServer> Sylf: ERROR: command not found
01:33:24  <Sylf> !rcon set train_limit 1001
01:33:25  <PublicServer> Sylf: 'train_limit' is an unknown setting.
01:33:34  <Sylf> !rcon set max_trains 1001
01:42:23  *** dwarf has joined #openttdcoop
01:42:28  <dwarf> !password
01:42:28  <PublicServer> dwarf: offing
01:42:57  <PublicServer> *** dwarf joined the game
01:43:05  <PublicServer> <Sylf> hi
01:43:09  <PublicServer> <dwarf> hi
01:43:31  <PublicServer> <dwarf> are you building 3rd?
01:43:45  <PublicServer> <dwarf> I can do it from BBH5
01:44:07  <PublicServer> <dwarf> or do you need help somewhere else?
01:44:33  <PublicServer> <Dr-Dinosaur> 3rd?
01:44:40  <PublicServer> <Sylf> no, I haven't done anything tonight
01:44:43  <PublicServer> <Dr-Dinosaur> I'm working on a third at BBH 01
01:44:49  <PublicServer> <Dr-Dinosaur> So it's LLL RRR
01:44:51  <PublicServer> <Dr-Dinosaur> 1/2 done
01:44:53  <PublicServer> <dwarf> ah, that's you
01:46:36  <PublicServer> *** Sylf has joined spectators
01:46:57  <PublicServer> <Dr-Dinosaur> I'm trying to work out some tricky line balancing :)
01:47:28  <PublicServer> <Sylf> :/
01:47:35  <PublicServer> <Sylf> GUN still gridlocks
01:47:50  <PublicServer> *** Sylf has joined company #1
01:49:10  <PublicServer> <Dr-Dinosaur> Dwarf Do you wanna stitch my third through BHH 02?
01:49:21  <PublicServer> <dwarf> yup
01:49:35  <PublicServer> <dwarf> or end it in BBH 02 for now
01:50:01  <PublicServer> <Dr-Dinosaur> Well it's up to you. I don't know what the best way to terminate it is :)
01:57:05  <PublicServer> *** Sylf has joined spectators
01:59:51  <PublicServer> <dwarf> you should double that bridge
02:00:01  <PublicServer> <Dr-Dinosaur> Which one?
02:00:07  <PublicServer> <dwarf> at !double
02:00:21  <PublicServer> <Dr-Dinosaur> Ahhh yes
02:05:07  <PublicServer> <Dr-Dinosaur> Slyf: Is that third line quick fix okay?
02:05:13  <PublicServer> <Dr-Dinosaur> You have a lot of built up traffic there
02:05:43  <Woodbutcher> !password
02:05:43  <PublicServer> Woodbutcher: patron
02:05:59  <PublicServer> *** Woodbutcher joined the game
02:06:04  <PublicServer> <Woodbutcher> hi folks
02:06:07  <PublicServer> <Dr-Dinosaur> Only about half are going that way though :)
02:06:09  <PublicServer> <dwarf> hi
02:08:19  <PublicServer> <Woodbutcher> so is ML goin to 3 now?
02:08:33  <PublicServer> <Dr-Dinosaur> Yeah, Vinnie started it from BBH2 to mine :)
02:08:39  <PublicServer> <dwarf> in progress
02:08:59  <PublicServer> <Woodbutcher> everywhere or just some places?
02:09:25  <PublicServer> <dwarf> BBH 05- BBH 02 is the busyest part
02:09:35  <PublicServer> <Woodbutcher> gotcha
02:16:35  <PublicServer> <Woodbutcher> why no signals at that sign?
02:16:42  <PublicServer> <Dr-Dinosaur> Which sign?
02:16:46  <PublicServer> <dwarf> the firs gap has to be the biggest
02:17:18  <PublicServer> <dwarf> otherwise trains would start entering too soon and would stop at the long bridge
02:17:18  <PublicServer> <Woodbutcher> not sure I follow
02:17:25  <PublicServer> <Dr-Dinosaur> Oh I see
02:17:43  <PublicServer> <Dr-Dinosaur> They need to be seperated, as the first bridge isn't the longest
02:17:54  <PublicServer> <Dr-Dinosaur> So they might be close enough for the 1st bridge, but not the 3rd
02:18:04  <PublicServer> <dwarf> yup
02:18:36  <PublicServer> <Woodbutcher> so cause the first briges are less then one TL?
02:18:54  <PublicServer> <dwarf> the point is that is less than the longest gap
02:18:56  <PublicServer> <Woodbutcher> bridges*
02:19:06  <PublicServer> <Woodbutcher> ok
02:19:20  <PublicServer> <dwarf> so if I put a signal after it a train would enter 5 tiles after the other
02:19:30  <PublicServer> <dwarf> but couldn't pass the 9 long bridge
02:19:34  <PublicServer> <Dr-Dinosaur> Why don't you re-adjust the tracks under the last bridge
02:19:44  <PublicServer> <Dr-Dinosaur> You can make it less than 9. I'll sort it out
02:19:58  <PublicServer> <dwarf> I could, but it works like this
02:25:20  <PublicServer> <Woodbutcher> doc you working on BBH01?
02:25:22  <PublicServer> <Dr-Dinosaur> Yep
02:25:28  <PublicServer> <Dr-Dinosaur> CL issues
02:25:31  <PublicServer> <Woodbutcher> yeah
02:25:37  <PublicServer> <Woodbutcher> i was gonna suggest something
02:25:55  <PublicServer> <Dr-Dinosaur> Go on :)
02:26:25  <PublicServer> <Woodbutcher> i think it would be better to go straight into the tunnel and jog for the other line instead
02:26:55  <PublicServer> <Woodbutcher> know what I mean?
02:27:09  <PublicServer> <Dr-Dinosaur> Sort of :)
02:27:23  <PublicServer> <Dr-Dinosaur> V did that fix a long time ago, I've been scared to touch it. lets fix it
02:28:35  <PublicServer> <Dr-Dinosaur> Like that? :
02:28:38  <PublicServer> <Dr-Dinosaur> :)
02:28:44  <PublicServer> <Woodbutcher> seems better to me
02:29:14  <PublicServer> <Dr-Dinosaur> Trains vs tunnels :D
02:29:20  <PublicServer> <Woodbutcher> the trains don't slow down to 82mph anymore
02:29:20  <PublicServer> <Dr-Dinosaur> It's like the most complex question one can ask
02:29:46  <PublicServer> <Woodbutcher> ya think? :)
02:29:54  <PublicServer> <Dr-Dinosaur> I dunno :)
02:30:40  <PublicServer> <Woodbutcher> is !here a signal gap on purpose?
02:30:56  <PublicServer> <Dr-Dinosaur> Nope, just not finished
02:31:02  <PublicServer> <Woodbutcher> ok sorry
02:31:04  <PublicServer> <Dr-Dinosaur> I was working on a split priority system
02:31:06  <PublicServer> <Dr-Dinosaur> No probs :)
02:32:49  <PublicServer> <Dr-Dinosaur> Well Tunnels, have to have entrances parallel. They can't go stagged and have speed limits
02:33:04  <PublicServer> <Dr-Dinosaur> Tunnels can't cross tunnels, bridges can't cross bridges
02:33:10  <PublicServer> <Dr-Dinosaur> But bridges can cross tunnels
02:33:21  <PublicServer> <Sylf> tunnels can cross tunnels at different level
02:33:33  <PublicServer> <Dr-Dinosaur> Ahhhh yes :)
02:33:36  <PublicServer> <dwarf> there's a mod when tunnels can cross
02:33:43  <PublicServer> <Dr-Dinosaur> They also require one extra tile to start though :)
02:33:46  <PublicServer> <dwarf> really crazy :D
02:33:57  <PublicServer> <Dr-Dinosaur> If on flat ground
02:34:16  <PublicServer> <dwarf> yea, a flat tunnel entry would be nice
02:34:50  <PublicServer> <Dr-Dinosaur> Like subway to train on simicty 2000 :)
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02:35:28  <Sylf> http://wiki.openttdcoop.org/images/4/4b/PSG244.png  You can see some stacked parallel tunnels as well crossing tunnels in that one
02:35:46  <PublicServer> <Sylf> V's typical cryziness
02:36:12  <PublicServer> <Woodbutcher> lol omg
02:36:23  <PublicServer> <Dr-Dinosaur> `
02:36:26  <PublicServer> <Dr-Dinosaur> That's insane
02:36:56  <Sylf> then there's this madness... http://wiki.openttdcoop.org/images/4/4b/PSG244.png
02:37:05  <Sylf> no bridges in that hub
02:37:38  <PublicServer> <Woodbutcher> that's the same pic isn't it?
02:37:50  <Sylf> oh
02:37:58  <Sylf> http://wiki.openttdcoop.org/images/a/a6/PSG197.png
02:38:01  <Sylf> there we go
02:38:20  <PublicServer> <Woodbutcher> ah
02:38:30  <PublicServer> <Woodbutcher> so was that a goal not to use bridges?
02:38:46  <PublicServer> <Woodbutcher> at least in that hub
02:39:21  <Sylf> that's V being V
02:39:37  <PublicServer> <Woodbutcher> gotcha
02:39:51  <PublicServer> <Dr-Dinosaur> I gotta go do ... stuff :p
02:39:51  <PublicServer> <Dr-Dinosaur> Brb
02:40:19  *** TNepr has quit IRC
02:45:12  <PublicServer> <Dr-Dinosaur> Erm... so yeah Angry Birds Star Wars is out tonight
02:46:43  <PublicServer> <dwarf> haven't heard of that one
02:46:57  <PublicServer> <Woodbutcher> yeah thats new to me
02:46:59  <PublicServer> <dwarf> my phone is probably not good enough for it anyways
02:48:37  <PublicServer> <Dr-Dinosaur> All the hip kids are playing it though :)
02:48:53  <PublicServer> *** dwarf has joined spectators
02:48:58  <PublicServer> <Woodbutcher> i don't even own a cellphone
02:49:01  <PublicServer> <dwarf> I'll go eat
02:52:27  <PublicServer> <Dr-Dinosaur> AGGGGHHHHHH
02:52:33  <PublicServer> <Woodbutcher> oops
02:55:28  <PublicServer> *** Dr-Dinosaur has left the game (leaving)
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05:01:42  <dwarf> !password
05:01:42  <PublicServer> dwarf: belted
05:02:06  <PublicServer> *** Game still paused (number of players)
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05:34:35  <dwarf> The train limit should be increased
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07:13:15  <Dom_> !password
07:13:15  <PublicServer> Dom_: boxing
07:13:38  <PublicServer> *** Game still paused (number of players)
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10:54:52  <utomsig> !download lin64
10:54:53  <PublicServer> utomsig: http://binaries.openttd.org/nightlies/trunk/r24666/openttd-trunk-r24666-linux-generic-amd64.tar.xz
10:58:44  <utomsig> @quickstart
10:58:47  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:59:06  <utomsig> !help
10:59:07  <PublicServer> utomsig: http://www.openttdcoop.org/wiki/IRC_Commands
10:59:57  <utomsig> !password
10:59:58  <PublicServer> utomsig: boxing
11:01:31  <PublicServer> *** Game still paused (number of players)
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11:07:19  <utomsig>  !players
11:07:51  <PublicServer> *** Player has left the game (leaving)
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11:38:14  <Absolutis> !password
11:38:15  <PublicServer> Absolutis: boxing
11:38:27  <Absolutis> yay, nice password
11:41:39  <PublicServer> *** Game still paused (number of players)
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11:41:43  <PublicServer> <Absolutis> hello.
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11:45:05  <Dom_> !playercount
11:45:06  <PublicServer> Dom_: Number of players: 4 (0 spectators)
11:45:13  <Dom_> !password
11:45:14  <PublicServer> Dom_: oyster
11:45:36  <PublicServer> *** Dom joined the game
11:45:37  <PublicServer> <Absolutis> hello
11:45:41  <PublicServer> <Dom> morning
11:46:11  <PublicServer> <Dom> may i tell you one thing?
11:46:25  <PublicServer> <Absolutis> what?
11:46:31  <PublicServer> <Dom> alcohol is a bitch!!
11:46:38  <PublicServer> <V453000> oh who fucking new
11:46:40  <PublicServer> <V453000> knew
11:46:43  <PublicServer> <Dom> :D
11:46:55  <PublicServer> <V453000> also hi
11:46:56  <PublicServer> <Dom> and we have to destroy it xD
11:46:58  <PublicServer> <Dom> hi :)
11:47:04  <PublicServer> <V453000> yes, by integrating with it
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11:58:53  <PublicServer> <Dom> brb
11:58:59  <PublicServer> *** Dom has left the game (leaving)
11:59:37  <PublicServer> <Absolutis> btw, ´doesn't Japanese Buldings cause lag?
11:59:44  <PublicServer> *** Absolutis has left the game (general timeout)
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11:59:56  <Absolutis> !password
11:59:57  <PublicServer> Absolutis: dressy
12:00:13  <PublicServer> <V453000> not like there are many japanese buildings :D
12:00:23  <PublicServer> *** Game still paused (number of players)
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12:00:36  <PublicServer> <V453000> most of them are overwritten by NA city anyway
12:01:14  <PublicServer> *** Absolutis has left the game (general timeout)
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12:01:14  <PublicServer> *** Game paused (number of players)
12:01:47  <Absolutis> i'd fix SLH 03, but i'm lagging too much
12:01:49  <PublicServer> <V453000> and I think Japanese buildings are nicer than TTRS; not just because the smaller houses fit more with NA city, but also because there is more variety in the skyscrapers, or at least better distribution; TTRS is like 50% the turqoise skyscraper
12:02:03  <PublicServer> <V453000> cant help you there
12:02:17  <PublicServer> <V453000> well 1000 trains + towns is some load t oo
12:02:41  <Absolutis> !password
12:02:41  <PublicServer> Absolutis: dressy
12:02:57  <PublicServer> *** Game still paused (number of players)
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12:04:38  <PublicServer> *** Absolutis has left the game (connection lost)
12:04:38  <PublicServer> *** Game paused (number of players)
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12:13:03  <Dom_> !password
12:13:04  <PublicServer> Dom_: neuter
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12:24:32  <PublicServer> <Dom> gtgo bb
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12:25:28  <quazimodo> !password
12:25:29  <PublicServer> quazimodo: neuter
12:25:48  <PublicServer> *** Game still paused (number of players)
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12:42:04  <Vinnie> !password
12:42:05  <PublicServer> Vinnie: vagues
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12:42:21  <PublicServer> <Vinnie> hello
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12:48:19  <PublicServer> <Vinnie> wow, this is bad
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14:38:11  <PublicServer> <Vinnie> nice
14:43:34  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24666) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Timezone is UTC | mysql broken (blog/wiki), we wait for the expert ;-)"
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14:55:24  <Woodbutcher> !password
14:55:25  <PublicServer> Woodbutcher: hading
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15:55:38  <BenJTotterdell> !playercount
15:55:38  <PublicServer> BenJTotterdell: Number of players: 2 (0 spectators)
15:55:58  <BenJTotterdell> !password
15:55:58  <PublicServer> BenJTotterdell: fetish
15:56:27  <PublicServer> *** Game still paused (number of players)
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16:11:58  <PublicServer> <BenTotterdell> please sir, may we have some more trains!
16:15:24  <Sylf> Have we killed all jams?
16:15:30  <PublicServer> <BenTotterdell> nah
16:15:40  <PublicServer> <BenTotterdell> i just want some for my Sbahn
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16:54:44  <mfb-> hi
16:55:56  <mfb-> !rcon set max_trains 1200
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17:16:31  <Dom_> !playercount
17:16:31  <PublicServer> Dom_: Number of players: 3 (0 spectators)
17:16:35  <Dom_> !password
17:16:35  <PublicServer> Dom_: miming
17:16:59  <PublicServer> *** Dom joined the game
17:17:02  <PublicServer> <Dom> hi
17:19:13  <PublicServer> <XeryusTC> hey
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17:27:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24666) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Timezone is UTC"
17:30:23  <Webster> Latest update from dznews: NewGRF Meta Language - NML 0.2.4 released <http://dev.openttdcoop.org/news/75> || DevZone Help Center - Unresolveable Issues <http://dev.openttdcoop.org/news/73>
17:30:27  <Webster> Latest update from blog: ProZone open to public <http://blog.openttdcoop.org/2012/11/04/prozone-open-to-public/> || It is finally here <http://blog.openttdcoop.org/2012/10/26/it-is-finally-here/> || Creating Maps <http://blog.openttdcoop.org/2012/10/16/creating-maps/> || Scheduled downtime of #openttdcoop Wednesday 3am CEST – 3pm CEST <http://blog.openttdcoop.org/2012/09/24/scheduled-downtime-of-openttdcoop-wednesday-3am-cest-3pm-cest/> || Fun with NoCarGoal <http://blog.openttdcoop.org/2012/08/24/fun-with-nocargoal/> || New member: LoPo <http://blog.openttdcoop.org/2012/07/08/new-member-lopo/> || Orderless Multi Cargo SRNW – My first article! <http://blog.openttdcoop.org/2012/07/07/orderless-multi-cargo-srnw-my-first-article/> || Advanced Building Revue 12: Overflows III <http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/> || Next on the list: industries! <http://blog.openttdcoop.org/2012/05/18/next-on-the-list-industries/> || Thank you & Good bye <http://blog.openttdcoop.org/2012/05/14/thank-you-good-bye/>
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17:55:03  <PublicServer> <Jam35> hihihi
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18:41:17  <Maraxus> !password
18:41:17  <PublicServer> Maraxus: dodged
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18:41:35  <PublicServer> <Maraxus> hi
18:41:37  <PublicServer> <mfb> hi
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19:11:57  <PublicServer> <mfb> wtf
19:12:11  <PublicServer> <mfb> that is an interesting bug
19:12:39  <PublicServer> <mfb> I just extended the platform
19:12:43  <PublicServer> <mfb> and the trains crashed
19:14:05  <PublicServer> <Maraxus> hmm - do you think it's because of the pbs?
19:14:11  <PublicServer> <mfb> what else?
19:14:39  <PublicServer> <mfb> let's test
19:14:48  <PublicServer> <mfb> same setup
19:14:52  <PublicServer> <mfb> ok?
19:14:58  <PublicServer> <Maraxus> ok
19:15:04  <PublicServer> <mfb> boom
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19:32:57  <PublicServer> <XeryusTC> i hate gun :/
19:33:03  <PublicServer> <XeryusTC> jams all the time :(
19:33:06  <PublicServer> <mfb> gun?
19:33:08  <PublicServer> <mfb> ah town
19:33:27  <PublicServer> <XeryusTC> and no one except me pays attention
19:33:38  <mfb-> it is your town :p
19:33:43  <PublicServer> <XeryusTC> jup
19:33:50  <PublicServer> <XeryusTC> but still :P
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19:34:01  <PublicServer> <mfb> gun#5 :D
19:34:07  <PublicServer> <mfb> 32k passengers waiting
19:34:09  <PublicServer> <XeryusTC> tbh, i need to fix the trains so they're kind of spread out again
19:34:13  <PublicServer> <mfb> and that is not the main station
19:34:19  <PublicServer> <XeryusTC> that's because of all the jamming :(
19:35:21  <PublicServer> <mfb> maybe that helps a bit
19:35:23  <PublicServer> <XeryusTC> it jams because it has too many trains for some stations to handle :(
19:35:33  <PublicServer> <XeryusTC> not because there isnt enough capacity there :o
19:35:37  <PublicServer> <mfb> + trains turn around
19:35:51  <PublicServer> <XeryusTC> just more trains that all available waitings spots between gun 1 and 2
19:35:51  <PublicServer> <mfb> ah no that is your manual intervention
19:35:57  <PublicServer> <XeryusTC> fixed it between gun and gun2
19:36:03  <PublicServer> <XeryusTC> yeah, i fixed turning around a long time agao
19:36:17  <PublicServer> <mfb> I added a bridge at GUN
19:36:23  <PublicServer> <XeryusTC> i noticed
19:36:25  <PublicServer> <XeryusTC> but that wont help
19:36:35  <PublicServer> <mfb> one waiting bay for free
19:36:47  <PublicServer> <XeryusTC> univ rail cant upgrade to maglev :/
19:37:02  <PublicServer> <mfb> maglev where?
19:37:08  <PublicServer> <XeryusTC> gun
19:37:12  <PublicServer> <mfb> :D
19:37:14  <PublicServer> <XeryusTC> maybe it works better :P
19:37:16  <PublicServer> <XeryusTC> doubt it though
19:37:39  <PublicServer> <XeryusTC> dafuq V
19:37:45  <PublicServer> <XeryusTC> this be broken
19:38:07  <PublicServer> <mfb> lol who added !CL signs at RAF :D
19:38:33  <PublicServer> <XeryusTC> oh, needed to replace wagons too :/
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19:42:19  <PublicServer> <XeryusTC> ottd uses 30% cpu, but somehow it is still laggy :s
19:42:35  <PublicServer> <mfb> oh, palm island :)
19:45:03  <PublicServer> <XeryusTC> those big ass tunnels were never a good idea though
19:45:35  <PublicServer> <XeryusTC> i should revamp this entire thing with  the transfer station at the Gunfingford sign :P
19:45:49  <PublicServer> <mfb> :D
19:45:51  <PublicServer> <XeryusTC> not tonight though
19:45:57  <PublicServer> <XeryusTC> planning on getting baked :P
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19:50:57  <Dom_> damn you Xeryus :D
19:51:02  <Dom_> !password
19:51:02  <PublicServer> Dom_: idlest
19:51:12  <XeryusTC> what?
19:51:25  <Dom_> i wanna join you the baking :D
19:51:37  <BenJTotterdell> I wanna get baked too!
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19:51:43  <PublicServer> <Dom> hi :D
19:51:49  <PublicServer> <mfb> hi
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19:52:49  <PublicServer> <Dom> hmm
19:52:55  <PublicServer> <Dom> how come its not laggy anymore?
19:53:17  <mfb-> :p
19:56:00  <PublicServer> <Dom> XeryusTC: why dont you flatten the mountain gunfingford a bit or make longer tunnels so you can grow the town?
19:56:14  <mfb-> even more waiting passengers :D
19:57:12  <Mark> !password
19:57:12  <PublicServer> Mark: idlest
19:57:36  <Mark> !password
19:57:36  <PublicServer> Mark: grimes
19:57:49  <PublicServer> *** Mark joined the game
19:57:51  <PublicServer> <Mark> yo
19:57:54  <PublicServer> <mfb> hi mark
19:57:57  <PublicServer> <Dom> hi
19:58:03  <PublicServer> <Maraxus> hi
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20:02:10  <PublicServer> <Dom> the palm looks great :D
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20:25:01  <PublicServer> <Dom> bb
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20:25:39  <PublicServer> <mfb> hmmhmm
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20:41:59  <BenJTotterdell> !password
20:42:00  <PublicServer> BenJTotterdell: torrid
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20:42:56  <BenJTotterdell> !password
20:42:57  <PublicServer> BenJTotterdell: tombed
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20:44:28  <BenJTotterdell> this is stupid...
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21:12:56  <PublicServer> <Maraxus> gn
21:13:02  <PublicServer> <mfb> gn
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21:18:13  <BenJTotterdell> !password
21:18:13  <PublicServer> BenJTotterdell: drudge
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23:14:34  <Webster> Latest update from dznews: NewGRF Meta Language - NML 0.2.4 released <http://dev.openttdcoop.org/news/75> || DevZone Help Center - Unresolveable Issues <http://dev.openttdcoop.org/news/73>
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23:44:11  <Dom___> !password
23:44:12  <PublicServer> Dom___: dulled
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23:47:05  <PublicServer> *** V453000 joined the game
23:47:07  <PublicServer> <V453000> o/
23:47:09  <PublicServer> <Dom> hi :)
23:48:03  <PublicServer> <V453000> :D
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23:48:14  <PublicServer> <V453000> oh :(
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23:48:33  <Dom_> !password
23:48:33  <PublicServer> Dom_: dulled
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23:49:10  <PublicServer> <Dom> hmm my city doesn't wanna grow :'(
23:49:37  <PublicServer> <V453000> hm
23:49:44  <PublicServer> <V453000> well it doesnt have too much space
23:50:10  <PublicServer> <V453000> making more center islands is usually good I think
23:50:20  <PublicServer> <Dom> ?
23:50:30  <PublicServer> <V453000> just make another artificial island with city center
23:50:36  <PublicServer> <Dom> oh ok
23:50:51  <PublicServer> <V453000> higher population increases city center somehow I think
23:51:01  <PublicServer> <V453000> which might help getting houses to the distant areas
23:51:12  <PublicServer> <V453000> mfb would tell you more precisely how towns work, he read the code
23:51:40  <PublicServer> <Dom> hmm ok ill try :)
23:52:42  <PublicServer> <V453000> I wont help you much as im trying to revive pzg13 :p
23:52:53  <PublicServer> <Dom> ok :)
23:53:20  <PublicServer> <V453000> want to make it work with current game revision
23:53:26  <PublicServer> <V453000> so you dont have to download the old one
23:53:52  <PublicServer> <Dom> what do you need to revive @ pzg 13?
23:54:03  <PublicServer> <V453000> seen pzg13?
23:54:25  <PublicServer> <Dom> yes to many times
23:54:28  <PublicServer> <Dom> and read the article
23:54:42  <PublicServer> <V453000> well, there was something changed in acceleration of trains
23:54:52  <PublicServer> <V453000> all trains accelerate a lot slower since then
23:54:54  <PublicServer> <Dom> crazy thing but jams fast
23:54:56  <PublicServer> <Dom> oh
23:54:58  <PublicServer> <V453000> yes exactly
23:55:04  <PublicServer> <V453000> the point is that the mechanism is perfect
23:55:11  <PublicServer> <V453000> any acceleration change of course breaks it
23:55:25  <PublicServer> <V453000> if you download the revision which is in the archive entry, you can watch it unjammed
23:55:27  <PublicServer> <V453000> because there is not the change
23:56:10  <PublicServer> <Dom> i saw it unjammed but the main station exit starts to fill up fast but you made the second lanes and it takes alot of time to get it to smooth again
23:56:12  <PublicServer> <V453000> so I need to adjust some wave detector distances, and re-create all trains
23:56:24  <PublicServer> <V453000> hm alright
23:56:47  <PublicServer> <V453000> the emergency lines are only for real emergency
23:56:51  <PublicServer> <V453000> shouldnt be needed
23:57:13  <PublicServer> <V453000> but it is possible that the exit again jams just because of the reduced acceleration
23:57:25  <PublicServer> <V453000> or wait you mean with the old rev
23:57:27  <PublicServer> <V453000> hm
23:58:09  <PublicServer> <V453000> well I will make it work regardless
23:58:36  <PublicServer> <V453000> :D dwarf likes acceleration
23:58:39  <PublicServer> <V453000> TL3 trains with 3 engines
23:58:50  <PublicServer> <Dom> where?
23:58:56  <PublicServer> <V453000> Little Prenfingburg:
23:59:16  <PublicServer> <V453000> the red stripes mean extra engine
23:59:26  <PublicServer> <V453000> on the top
23:59:26  <PublicServer> <Dom> oh
23:59:28  <PublicServer> <Dom> lol
23:59:38  <PublicServer> <Dom> XD well the trains are a bit slow uphills

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