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00:06:21 *** Gregor-PLNL has quit IRC 00:14:36 *** Jam35 has quit IRC 01:24:30 *** dr-dinosaur2 has joined #openttdcoop 01:24:38 <dr-dinosaur2> I just got my very first car 01:24:39 <dr-dinosaur2> wooooo 01:25:16 <dr-dinosaur2> also i is drunk 01:28:15 <V453000> :D 01:28:25 <V453000> translation: I just stole a random car on the street 01:30:24 <dr-dinosaur2> Fact: I just spend £900 on a car and £1200 on insurance 01:30:43 <dr-dinosaur2> And now I am remarkably obsessed with this thing that now sits on our driveway 01:30:48 <V453000> are you sure it wasnt booze? 01:30:53 <dr-dinosaur2> And how my keyring is 25g heavier 01:31:12 <dr-dinosaur2> No, an actual car, with gears, and ingition 01:36:13 <V453000> it cant be that hard to spell beer incorrectly 01:36:41 <dr-dinosaur2> I have a car... 01:36:54 <dr-dinosaur2> I don't think I should be allowed to own one 01:40:57 <dr-dinosaur2> i'm gonna sleeeeeeep 02:01:15 *** valhallasw has quit IRC 02:15:05 *** pugi has quit IRC 02:17:24 *** Progman has quit IRC 03:13:10 *** Dayshine has quit IRC 03:20:15 *** silhouette has joined #openttdcoop 03:20:20 *** silhouette has left #openttdcoop 07:47:15 *** genon has joined #openttdcoop 09:00:21 <V453000> !save 09:00:21 <PublicServer> Saving game... 09:00:27 <V453000> !transfer 250 game.sav 09:00:31 <PublicServer> V453000: PublicServerGame_250_Final.sav 09:00:31 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_250_Final.sav) 09:00:36 <V453000> !update 09:00:36 <PublicServer> V453000: Update starting... 09:00:39 <V453000> !gamenr 251 09:00:39 <PublicServer> *** V453000 has set gamenr to 251 (next !restart) 09:06:34 <PublicServer> Update done: OpenTTD r24876 (run !install) 09:07:10 <V453000> !install 09:07:14 <PublicServer> V453000: install done, please run !restart 09:07:15 <V453000> !content 09:07:16 <PublicServer> V453000: [Content] Connection established 09:07:16 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 09:07:16 <PublicServer> V453000: [Content] Nothing to download 09:07:18 <V453000> !content 09:07:20 <PublicServer> V453000: [Content Update] Expect timeout triggered! 09:07:22 <PublicServer> V453000: [Content] All 0 downloaded 09:07:23 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 09:07:24 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 09:07:26 <V453000> !content 09:07:28 <PublicServer> V453000: [Content Update] Expect timeout triggered! 09:07:28 <PublicServer> V453000: [Content] Downloading 24 file(s) (10614052 bytes) 09:07:28 <PublicServer> V453000: [Content] Downloading 24 file(s) (10614052 bytes) 09:07:29 <PublicServer> V453000: [Content] Completed download of 2431 09:07:29 <PublicServer> V453000: [Content] Completed download of 1700 09:07:30 <PublicServer> V453000: [Content] Completed download of 2035 09:07:30 <PublicServer> V453000: [Content] Completed download of 2427 09:07:32 <PublicServer> V453000: [Content] Completed download of 2455 09:07:32 <PublicServer> V453000: [Content] Completed download of 2 09:07:34 <PublicServer> V453000: [Content] Completed download of 2453 09:07:34 <PublicServer> V453000: [Content] Completed download of 2449 09:07:36 <PublicServer> V453000: [Content] Completed download of 606 09:07:36 <PublicServer> V453000: [Content] Completed download of 970 09:07:38 <PublicServer> V453000: [Content] Completed download of 1025 09:07:38 <PublicServer> V453000: [Content] Completed download of 2368 09:07:40 <PublicServer> V453000: [Content] Completed download of 2428 09:07:40 <PublicServer> V453000: [Content] Completed download of 2430 09:07:42 <PublicServer> V453000: [Content] Completed download of 2432 09:07:42 <PublicServer> V453000: [Content] Completed download of 2436 09:07:44 <PublicServer> V453000: [Content] Completed download of 2439 09:07:44 <PublicServer> V453000: [Content] Completed download of 2440 09:07:46 <PublicServer> V453000: [Content] Completed download of 2441 09:07:46 <PublicServer> V453000: [Content] Completed download of 2443 09:07:48 <PublicServer> V453000: [Content] Completed download of 2450 09:07:48 <PublicServer> V453000: [Content] Completed download of 2451 09:07:50 <PublicServer> V453000: [Content] Completed download of 1653 09:07:50 <PublicServer> V453000: [Content] Completed download of 2434 09:07:52 <PublicServer> V453000: [Content] All 24 downloaded 09:07:52 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 09:07:53 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 09:08:06 <V453000> !rescan newgrf 09:08:10 <V453000> !content 09:08:12 <PublicServer> V453000: [Content Update] Expect timeout triggered! 09:08:12 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 09:08:12 <PublicServer> V453000: [Content] Nothing to download 09:08:20 <V453000> !content 09:08:22 <PublicServer> V453000: [Content Update] Expect timeout triggered! 09:08:22 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 09:08:22 <PublicServer> V453000: [Content] Nothing to download 09:08:26 <V453000> !content 09:08:28 <PublicServer> V453000: [Content Update] Expect timeout triggered! 09:08:28 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 09:08:28 <PublicServer> V453000: [Content] Nothing to download 09:08:35 <V453000> k you hope you are right 09:08:37 <V453000> !restart 09:08:37 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 09:09:10 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 09:09:10 <PublicServer> Thank you for playing r24865. 09:09:14 <PublicServer> Server has exited 09:09:14 *** PublicServer has quit IRC 09:09:59 *** PublicServer has joined #openttdcoop 09:09:59 <PublicServer> Autopilot engaged 09:09:59 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 09:09:59 *** ChanServ sets mode: +v PublicServer 09:09:59 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG251 (r24876) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 09:12:29 <V453000> !getsave https://dl.dropbox.com/u/20419525/psg251start1.sav 09:12:32 <PublicServer> V453000: OK :-) 09:12:39 <V453000> !rcon cd 3 09:12:40 <V453000> !rcon load 2 09:12:53 <PublicServer> *** Game paused (number of players) 09:13:00 <V453000> !content 09:13:00 <PublicServer> V453000: [Content] Connection established 09:13:01 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 09:13:01 <PublicServer> V453000: [Content] Nothing to download 09:13:05 <V453000> !date 09:13:13 <V453000> !date 09:13:14 <PublicServer> V453000: 1 Jan 1980 09:13:19 <V453000> !content 09:13:21 <PublicServer> V453000: [Content Update] Expect timeout triggered! 09:13:21 <PublicServer> V453000: [Content] Downloading 25 file(s) (10499582 bytes) 09:13:24 <PublicServer> V453000: [Content] Completed download of 2431 09:13:24 <PublicServer> V453000: [Content] Completed download of 1700 09:13:24 <PublicServer> V453000: [Content] Completed download of 2035 09:13:25 <PublicServer> V453000: [Content] Completed download of 2427 09:13:25 <PublicServer> V453000: [Content] Completed download of 2455 09:13:26 <V453000> .... 09:13:27 <PublicServer> V453000: [Content] Completed download of 2 09:13:27 <PublicServer> V453000: [Content] Completed download of 2453 09:13:28 <PublicServer> V453000: [Content] Completed download of 2449 09:13:28 <PublicServer> V453000: [Content] Completed download of 606 09:13:30 <PublicServer> V453000: [Content] Completed download of 970 09:13:30 <PublicServer> V453000: [Content] Completed download of 1025 09:13:32 <PublicServer> V453000: [Content] Completed download of 2368 09:13:32 <PublicServer> V453000: [Content] Completed download of 2428 09:13:34 <PublicServer> V453000: [Content] Completed download of 2430 09:13:34 <PublicServer> V453000: [Content] Completed download of 2432 09:13:36 <PublicServer> V453000: [Content] Completed download of 2436 09:13:36 <PublicServer> V453000: [Content] Completed download of 2439 09:13:38 <PublicServer> V453000: [Content] Completed download of 2440 09:13:38 <PublicServer> V453000: [Content] Completed download of 2441 09:13:39 <V453000> fuck you PublicServer 09:13:42 <PublicServer> V453000: [Content] Completed download of 2443 09:13:42 <PublicServer> V453000: [Content] Completed download of 2450 09:13:42 <PublicServer> V453000: [Content] Completed download of 2451 09:13:42 <PublicServer> V453000: [Content] Completed download of 3 09:13:44 <PublicServer> V453000: [Content] Completed download of 1720 09:13:44 <PublicServer> V453000: [Content] Completed download of 1818 09:13:46 <PublicServer> V453000: [Content] All 25 downloaded 09:13:46 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 09:13:47 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 09:13:54 <V453000> !restart 09:13:54 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 09:14:09 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 09:14:09 <PublicServer> Thank you for playing r24876. 09:14:14 <PublicServer> Server has exited 09:14:14 *** PublicServer has quit IRC 09:14:46 *** PublicServer has joined #openttdcoop 09:14:47 <PublicServer> Autopilot engaged 09:14:47 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 09:14:47 *** ChanServ sets mode: +v PublicServer 09:14:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG251 (r24876) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 09:14:58 <V453000> !rcon cd 3 09:15:00 <V453000> !rcon load 2 09:15:23 <PublicServer> V453000: dbg: [grf] openttd_plus.0.1/ottdpp.grf: NewGRF "TD DP+ A set of trains designed to complement the default train set. This includes future maglevs and monorails as well as more default trains for desert/alpine." (GRFID 44460000) uses GRF version 1, which is incompatible with this version of OpenTTD. 09:15:23 <PublicServer> V453000: dbg: [net] [udp] closed listeners 09:15:23 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 09:15:23 <PublicServer> V453000: dbg: [net] [udp] closed listeners 09:15:23 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 09:15:24 <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 09:15:24 <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3977 (IPv4) 09:15:26 <PublicServer> V453000: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 09:15:26 <PublicServer> V453000: dbg: [net] [udp] advertising to master server 09:15:28 <PublicServer> V453000: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:0 (IPv4) 09:15:28 <PublicServer> V453000: you have 5 more messages 09:15:30 <PublicServer> V453000: dbg: [net] [udp] received new session key from master server (IPv4) 09:15:30 <PublicServer> V453000: β*** Game paused (number of players) 09:15:32 <PublicServer> V453000: Current/maximum clients: 0/255 09:15:32 <PublicServer> V453000: Current/maximum companies: 0/ 1 09:15:34 <PublicServer> V453000: Current/maximum spectators: 0/10 09:15:34 <PublicServer> V453000: dbg: [grf] openttd_plus.0.1/ottdpp.grf: NewGRF "TD DP+ A set of trains designed to complement the default train set. This includes future maglevs and monorails as well as more default trains for desert/alpine." (GRFID 44460000) uses GRF version 1, which is incompatible with this version of OpenTTD. 09:15:36 <PublicServer> V453000: dbg: [net] [udp] closed listeners 09:15:36 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 09:15:38 <PublicServer> V453000: dbg: [net] [udp] closed listeners 09:15:38 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 09:15:40 <PublicServer> V453000: you have 10 more messages 09:15:42 <V453000> !password 09:15:43 <PublicServer> V453000: gunner 09:15:59 <V453000> !changepw 09:15:59 <PublicServer> V453000: Password changed to darken 09:16:14 <V453000> !restart 09:16:14 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 09:16:24 <planetmaker> lol. A long known faulty newgrf 09:16:37 <planetmaker> that NewGRF will never work 09:16:57 <V453000> TD DP+? I havent seen that in ages, and never here :D 09:17:07 <planetmaker> yup, me neither 09:17:10 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 09:17:24 <planetmaker> but savegames with that newgrf are broken beyond repair 09:17:45 <V453000> k I borked it z.z could you please restart the server? 09:17:54 <V453000> hm, why? :d 09:18:03 <V453000> I know that it doesnt work with new versions but no idea why 09:18:17 <planetmaker> the newgrf claims to be written in suaheli while it is in English. If you allow the metaphor 09:18:35 <planetmaker> claims to be written in a grf version it isn't written in 09:18:41 <V453000> nice 09:18:54 <planetmaker> and the claimed version was never and will never be supported 09:19:13 <V453000> hm :) well the newgrf doesnt really add anything interesting to the game anyway 09:19:27 <planetmaker> do you have map which should be loaded 09:19:36 <V453000> yeah sure 09:19:47 * planetmaker wonders whether !load works :-) 09:19:50 <V453000> psg245start1.sav at uploads 09:19:52 <V453000> sure it does 09:19:55 <planetmaker> ok, doesn't, I guess? 09:20:02 <V453000> I just fucked up though 09:20:04 <planetmaker> !rcon pwd 09:20:04 <PublicServer> planetmaker: β*** Game still paused (manual, number of players) 09:20:04 <PublicServer> planetmaker: server_pw darken 09:20:04 <PublicServer> planetmaker: β*** Game still paused (manual, connecting clients, number of players) 09:20:04 <PublicServer> planetmaker: β*** V453000 has joined the game (Client #5) 09:20:04 <PublicServer> planetmaker: β*** Game still paused (manual, number of players) 09:20:04 <PublicServer> planetmaker: say "<planetmaker> lol. A long known faulty newgrf" 09:20:06 <PublicServer> planetmaker: β[All] PublicServer: <planetmaker> lol. A long known faulty newgrf 09:20:06 <PublicServer> planetmaker: say "<planetmaker> that NewGRF will never work" 09:20:08 <PublicServer> planetmaker: β[All] PublicServer: <planetmaker> that NewGRF will never work 09:20:08 <PublicServer> planetmaker: say "<V453000> TD DP+? I havent seen that in ages, and never here :D" 09:20:10 <PublicServer> planetmaker: you have 38 more messages 09:20:22 <V453000> it says all the debug stuff ect, I need the server restarted but it doesnt react to !restart 09:20:22 <planetmaker> !rcon load psg245start1.sav 09:20:23 <PublicServer> planetmaker: say "<V453000> it says all the debug stuff ect, I need the server restarted but it doesnt react to !restart" 09:20:23 <PublicServer> planetmaker: β[All] PublicServer: <V453000> it says all the debug stuff ect, I need the server restarted but it doesnt react to !restart 09:20:32 <V453000> the map is loaded just fine, but you cant see ingame chat here 09:20:36 <planetmaker> !restart 09:20:37 <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute! 09:20:42 <V453000> happens when you write commands too early 09:20:43 <planetmaker> hm, yes 09:21:00 <V453000> my bad :) but I will reward you with a nml bug report :P 09:21:16 <planetmaker> :D 09:22:06 *** PublicServer has quit IRC 09:22:22 <V453000> the power randomization and stuff lead to some wtf error :) 09:22:33 <V453000> I tried a dependent random switch and it borkd 09:22:42 <V453000> I will make a proper report during the day 09:22:56 *** PublicServer has joined #openttdcoop 09:22:56 <PublicServer> Autopilot engaged 09:22:56 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 09:22:56 *** ChanServ sets mode: +v PublicServer 09:22:57 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG251 (r24876) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 09:23:12 <planetmaker> look for george's bug on the same issue :D 09:23:37 <planetmaker> or very similar. dunno 09:23:52 <planetmaker> !date 09:23:52 <PublicServer> planetmaker: 5 Mar 2100 09:23:55 <planetmaker> correct date? 09:24:23 <V453000> yarr 09:24:36 <V453000> !password 09:24:36 <PublicServer> V453000: abrupt 09:24:37 <V453000> thank you 09:24:41 <planetmaker> likely you describe it better though: http://dev.openttdcoop.org/issues/4730 09:24:52 <PublicServer> *** Game still paused (manual, number of players) 09:24:55 <PublicServer> *** V453000 joined the game 09:25:03 <planetmaker> !dl osx 09:25:03 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-macosx-universal.zip 09:25:26 <V453000> I will try :) 09:25:41 <V453000> ah, right date, wrong save :P 09:25:43 <V453000> !rcon cd 3 09:25:45 <V453000> !rcon load 2 09:25:47 <PublicServer> *** Game still paused (manual, number of players) 09:25:52 <V453000> !changepw 09:25:52 <PublicServer> V453000: Password changed to jested 09:25:53 <V453000> !autoΒ¨ 09:25:55 <V453000> !auto 09:25:56 <PublicServer> *** V453000 has enabled autopause mode. 09:25:58 <PublicServer> *** Game still paused (number of players) 09:26:04 <PublicServer> *** Game still paused (number of players) 09:26:06 <PublicServer> *** V453000 joined the game 09:26:10 <PublicServer> *** V453000 has joined company #1 09:27:59 <PublicServer> *** V453000 has left the game (leaving) 09:28:55 <V453000> !getsave https://dl.dropbox.com/u/20419525/psg251start2.sav 09:28:57 <PublicServer> V453000: OK :-) 09:28:58 <V453000> !rcon load 2 09:29:00 <PublicServer> *** Game still paused (manual, number of players) 09:29:01 <V453000> !auto 09:29:01 <PublicServer> *** V453000 has enabled autopause mode. 09:29:02 <PublicServer> *** Game still paused (number of players) 09:29:03 <V453000> !changepw 09:29:04 <PublicServer> V453000: Password changed to scythe 09:29:20 <PublicServer> *** Game still paused (number of players) 09:29:23 <PublicServer> *** V453000 joined the game 09:45:40 *** Maraxus has joined #openttdcoop 09:48:31 <PublicServer> *** V453000 has left the game (leaving) 09:49:24 <Maraxus> !password 09:49:24 <PublicServer> Maraxus: sulked 09:49:41 <PublicServer> *** Game still paused (number of players) 09:49:43 <PublicServer> *** Maraxus joined the game 10:03:09 <V453000> !password 10:03:09 <PublicServer> V453000: optics 10:03:20 <PublicServer> *** Game still paused (number of players) 10:03:21 <PublicServer> *** Game unpaused (number of players) 10:03:22 <PublicServer> <V453000> hi 10:03:23 <PublicServer> *** V453000 joined the game 10:03:24 <PublicServer> <Maraxus> hi 10:10:03 <PublicServer> <V453000> any ideas? :) 10:10:25 <PublicServer> <Maraxus> none - firs has always confused me 10:10:40 <PublicServer> <V453000> I would even suggest some total chaos again in this very case 10:10:46 *** Gregor-PLNL has joined #openttdcoop 10:10:54 <Gregor-PLNL> happy new year :) 10:10:57 <PublicServer> <V453000> the new supplying mechanism seems to be kind of double edged 10:11:11 <PublicServer> <V453000> it is easy to get low x2 production 10:11:17 <PublicServer> <V453000> but almost impossible to get x4 10:11:20 <PublicServer> <V453000> if not impossible 10:11:26 <PublicServer> <V453000> not sure 10:11:40 <PublicServer> <V453000> still, the productions of the supplies-producing industries are seriously reduced 10:11:46 <PublicServer> <V453000> which could be a problem 10:12:21 <V453000> year to you happy new too 10:14:08 *** Progman has joined #openttdcoop 10:14:52 <PublicServer> <V453000> I think something like TL5 main trains = melters, and rest up to people 10:14:59 <PublicServer> <V453000> would make some sense 10:15:09 <PublicServer> <V453000> ok it doesnt need to make sense but it could be fun 10:17:27 <PublicServer> <Maraxus> I think any plan you come up with is fine - remember what happened the last time we played firs? 10:17:47 <PublicServer> <V453000> you mean 245? 10:17:50 <PublicServer> <Maraxus> yes 10:18:18 <PublicServer> <V453000> that was awesome wasnt it :) 10:18:33 <PublicServer> <V453000> that was a specific idea for the supplying, lets try something just outright chaotic here 10:20:43 <PublicServer> <V453000> feel free to start anything 10:20:49 <PublicServer> <V453000> even stuff like recycling, pax, mail, anything 10:21:15 <PublicServer> <Maraxus> ok - getting some food - back in 10 10:23:36 *** andbo has joined #openttdcoop 10:29:57 *** Tray has joined #openttdcoop 10:49:39 *** Gregor-PLNL1 has joined #openttdcoop 10:55:49 *** Gregor-PLNL has quit IRC 10:56:23 *** valhallasw has joined #openttdcoop 11:20:36 <Gregor-PLNL1> V453000: are you discussing a new map or is it still mars/toyland? 11:20:50 <V453000> why dont you have a look 11:21:28 <V453000> im not answering questions with obvious answers you can get to yourself so easily 11:25:57 <Gregor-PLNL1> :) 11:38:58 <PublicServer> <V453000> fishies :) 11:39:10 <PublicServer> <Maraxus> indeed :) 11:40:19 <Gregor-PLNL1> V453000: it is not that easy if you just have short spots at the computer, with one hand only, newborns require lot of attention 11:40:37 <Gregor-PLNL1> off attending new years dive in Zandvoort :) 11:46:03 *** dr_gonzo_ has joined #openttdcoop 11:48:51 *** Gregor-PLNL1 has quit IRC 11:53:43 *** fonsinchen has joined #openttdcoop 11:59:57 *** pugi has joined #openttdcoop 12:10:08 *** ODM has joined #openttdcoop 12:10:09 *** ChanServ sets mode: +o ODM 12:22:39 <PublicServer> <V453000> manufacturing supplies on the way to fishies :) 12:22:59 <PublicServer> <Maraxus> :) 12:23:01 *** ODM has quit IRC 12:28:09 <PublicServer> <Maraxus> ok 12:30:17 *** Mucht has quit IRC 13:03:57 *** ODM has joined #openttdcoop 13:03:57 *** ChanServ sets mode: +o ODM 13:18:15 <PublicServer> <V453000> you noticed what is new about those engines yet? :P 13:19:06 <PublicServer> <Maraxus> read the changelog - some interesting changes :) 13:20:00 <PublicServer> <V453000> I mean specifically the brainmelters 13:21:10 <PublicServer> <Maraxus> apart from the flexible train stats? 13:21:17 <PublicServer> <V453000> yes 13:22:51 <PublicServer> <Maraxus> I haven't noticed anthing else 13:27:32 <PublicServer> <V453000> zoom in on them :) 13:28:51 <PublicServer> <Maraxus> mood changing depending on train stat? 13:33:21 <PublicServer> <V453000> yay 13:33:23 <PublicServer> <V453000> well almost 13:33:26 <PublicServer> <V453000> it is just random now 13:33:30 <PublicServer> <V453000> in future it will be related 13:35:12 <PublicServer> <Maraxus> nice 13:36:43 <PublicServer> <V453000> the other classes will just change colour 13:36:49 <PublicServer> <V453000> monorail local does already 14:19:41 *** hbee has joined #openttdcoop 14:43:34 *** Dom_ has joined #openttdcoop 14:43:37 *** Dom_ has quit IRC 15:09:01 *** andbo has quit IRC 15:32:04 *** Dom_ has joined #openttdcoop 15:37:15 *** Jam35 has joined #openttdcoop 15:40:55 *** Gregor-PLNL has joined #openttdcoop 15:43:27 *** valhallasw has quit IRC 15:44:27 *** tycoondemon has joined #openttdcoop 15:50:51 <PublicServer> <V453000> just fund the industries you need :) 15:51:29 <PublicServer> <Maraxus> I will :) 15:52:46 *** andbo has joined #openttdcoop 15:59:28 <PoLo> hi 16:10:52 <PoLo> !dl 16:10:52 <PublicServer> PoLo: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 16:10:52 <PublicServer> PoLo: http://www.openttd.org/en/download-trunk/r24876 16:11:08 <PoLo> !dl win64 16:11:08 <PublicServer> PoLo: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-windows-win64.zip 16:12:20 <PoLo> !password 16:12:20 <PublicServer> PoLo: cordon 16:13:01 <PublicServer> *** LoPo joined the game 16:13:58 <PublicServer> <LoPo> ugh 16:14:12 <PublicServer> <LoPo> where are the stupid signs... 16:18:27 <PublicServer> <LoPo> hi ^^ 16:18:33 <PublicServer> <LoPo> happy new year! 16:19:16 <PublicServer> <Maraxus> hi - appy ew ear o ou oo :) 16:19:30 <PublicServer> <LoPo> lol ;p 16:19:36 <PublicServer> <LoPo> broken keyboard? 16:19:54 <PublicServer> <Maraxus> nope :) 16:20:46 <PublicServer> <V453000> I sort of declared game of retardation, I think Maraxus got infected 16:20:49 <PublicServer> *** LoPo has left the game (desync error) 16:20:53 <PublicServer> <V453000> nice :D 16:21:03 <PoLo> lol 16:21:11 <PoLo> !nick LoPo 16:21:12 <V453000> planetmaker: ^ desync 16:21:19 <PublicServer> <Maraxus> quite 16:21:53 <PublicServer> <V453000> might be the trains fault 16:22:10 *** PoLo is now known as LoPo 16:22:14 <LoPo> !password 16:22:15 <PublicServer> LoPo: cordon 16:22:25 <PublicServer> *** LoPo joined the game 16:22:32 <PublicServer> <V453000> ok the desync didnt work, he is back 16:22:51 <PublicServer> <V453000> btw Maraxus you need 2way PBS in fromt of terminus if there is access from the other end 16:22:57 <PublicServer> <V453000> trains leaving depot reserve path 16:23:11 <PublicServer> <Maraxus> ah 16:26:43 <PublicServer> <V453000> LoPo: note the train faces 16:26:43 *** valhallasw has joined #openttdcoop 16:26:57 *** Okami_Xci has quit IRC 16:27:18 <PublicServer> <LoPo> ? 16:27:24 <PublicServer> <LoPo> random? 16:27:34 <PublicServer> *** LoPo has left the game (desync error) 16:27:40 <LoPo> god ;p 16:27:49 <LoPo> !password 16:27:49 <PublicServer> LoPo: sewing 16:28:02 <PublicServer> *** LoPo joined the game 16:31:06 <PublicServer> <V453000> yes random :) 16:31:20 <PublicServer> <V453000> the trains also randomize power 16:31:31 <PublicServer> <LoPo> you sould make it like can find path -> happy face / lost -> unhappy face ;p 16:34:15 <PublicServer> *** LoPo has left the game (desync error) 16:34:19 <LoPo> !password 16:34:20 <PublicServer> LoPo: sewing 16:34:34 <PublicServer> *** LoPo joined the game 16:35:28 <PublicServer> <V453000> where did you download openttd? 16:35:52 <LoPo> http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-windows-win64.zip 16:35:56 <PublicServer> <V453000> hm 16:36:06 <PublicServer> <V453000> I probably have exactly the same ... 16:39:04 <PublicServer> *** LoPo has left the game (desync error) 16:39:09 <LoPo> !password 16:39:09 <PublicServer> LoPo: canine 16:39:23 <PublicServer> *** LoPo joined the game 16:41:26 *** Dom_ has quit IRC 16:43:58 <PublicServer> <LoPo> lol 16:44:04 <PublicServer> <LoPo> i like the faces :) 16:44:06 <PublicServer> <LoPo> V453000 16:44:56 <PublicServer> <V453000> :) 16:45:10 <PublicServer> <V453000> they should be a bit better visible though 16:45:32 <PublicServer> <LoPo> yeah but i always play zoomed in anyways ;p 16:45:42 <PublicServer> *** LoPo has left the game (desync error) 16:45:57 <LoPo> and with desych error power on 100% 16:45:58 <LoPo> .... 16:46:05 <LoPo> !password 16:46:05 <PublicServer> LoPo: canine 16:46:21 <PublicServer> *** LoPo joined the game 16:50:28 <PublicServer> <LoPo> hmmm, i love share orders ;p 16:52:06 <PublicServer> <Maraxus> I'm off - cu later 16:52:09 <PublicServer> <LoPo> bb 16:52:15 <PublicServer> *** Maraxus has left the game (leaving) 16:53:24 <PublicServer> *** LoPo has left the game (desync error) 16:53:24 <PublicServer> *** Game paused (number of players) 16:53:31 <LoPo> lol wtf 16:54:19 <LoPo> !password 16:54:19 <PublicServer> LoPo: tedium 16:54:33 <PublicServer> *** Game still paused (number of players) 16:54:33 <PublicServer> *** Game unpaused (number of players) 16:54:35 <PublicServer> *** LoPo joined the game 16:58:35 <PublicServer> *** LoPo has left the game (desync error) 16:58:35 <PublicServer> *** Game paused (number of players) 16:58:40 <LoPo> !password 16:58:40 <PublicServer> LoPo: tedium 16:58:52 <PublicServer> *** Game still paused (number of players) 16:58:52 <PublicServer> *** Game unpaused (number of players) 16:58:53 <PublicServer> *** LoPo joined the game 17:02:12 <PublicServer> <LoPo> fish in (fish)tanks? ;p 17:02:34 <PublicServer> <V453000> of course 17:02:36 <PublicServer> <V453000> fishies 17:02:46 <PublicServer> <LoPo> very fresh ^^ 17:03:00 <PublicServer> <V453000> :D exactly 17:03:02 <PublicServer> <LoPo> supplied alive instead of frozen 17:04:52 <PublicServer> *** LoPo has left the game (desync error) 17:04:52 <PublicServer> *** Game paused (number of players) 17:05:06 <PublicServer> <V453000> dont fuck with the fish! 17:05:16 <PublicServer> <V453000> beyotch 17:07:41 <LoPo> !password 17:07:41 <PublicServer> LoPo: tedium 17:07:54 <PublicServer> *** Game still paused (number of players) 17:07:54 <PublicServer> *** Game unpaused (number of players) 17:07:55 <PublicServer> *** LoPo joined the game 17:11:14 <PublicServer> *** LoPo has left the game (desync error) 17:11:14 <PublicServer> *** Game paused (number of players) 17:11:21 <LoPo> aaagh 17:11:31 <LoPo> the hell with it! 17:11:40 <LoPo> ill come back some other time 17:12:05 <LoPo> but; i like the new FIRS and NUTS :) 17:17:33 <V453000> LoPo: you should try to report the issue at #openttd 17:19:35 <planetmaker> how nasty, V453000 :-( 17:19:51 <V453000> indeed :( 17:20:09 <planetmaker> yes, should be reported. savegame, version, etc... 17:20:17 <V453000> should we report it anyhow else? 17:20:52 <V453000> im not even getting the desync :s LoPo could you? 17:22:06 <planetmaker> The problem with desync is: they may be very, very difficult to reproduce. It may depend on every single bit, on the action and their exact timings 17:22:24 <planetmaker> !rcon save desync_start 17:22:24 <PublicServer> planetmaker: Saving map... 17:22:24 <PublicServer> planetmaker: Map successfully saved to desync_start.sav 17:22:29 <planetmaker> !rcon pause 17:22:29 <PublicServer> *** Game still paused (manual, number of players) 17:22:39 <planetmaker> Game will continue shortly. I'll need to re-load 17:22:57 <planetmaker> !rcon debug desync=3 17:22:57 <PublicServer> planetmaker: ERROR: command not found 17:23:11 <planetmaker> !rcon desync_debug=3 17:23:11 <PublicServer> planetmaker: ERROR: command not found 17:23:26 <planetmaker> !rcon debug_level desync=3 17:23:32 <planetmaker> !rcon debug_level desync 17:23:37 <planetmaker> hm 17:23:44 <planetmaker> !rcon save 17:23:44 <PublicServer> planetmaker: - Save the current game. Usage: 'save <filename>' 17:23:56 <planetmaker> !rcon debug_level 17:23:56 <PublicServer> planetmaker: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0' 17:23:58 <V453000> yeah that I noticed ... :s 17:24:04 <planetmaker> !rcon debug_level desync=3 17:24:06 <planetmaker> !rcon debug_level 17:24:06 <PublicServer> planetmaker: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0' 17:24:19 <planetmaker> !rcon load desync_start 17:24:20 <PublicServer> planetmaker: desync_start: No such file or directory. 17:24:24 <V453000> hm Ammler was trying to set the desync yesterday, too ... the command is borked I assume 17:24:24 <planetmaker> !rcon pwd 17:24:25 <PublicServer> planetmaker: β[All] PublicServer: <V453000> hm Ammler was trying to set the desync yesterday, too ... the command is borked I assume 17:24:25 <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/uploads/ 17:24:29 <planetmaker> !rcon cd .. 17:24:33 <planetmaker> !rcon load desync_start 17:24:47 <PublicServer> *** Game paused (number of players) 17:24:52 <V453000> to set the debug* 17:26:11 <planetmaker> !auto 17:26:11 <PublicServer> *** planetmaker has enabled autopause mode. 17:26:28 <V453000> !chagepw 17:26:34 <V453000> !changepw 17:26:35 <PublicServer> V453000: Password changed to scours 17:26:36 <planetmaker> now you can continue as normal. And actually hope... that the desync does happen again 17:26:39 <V453000> needs that after loading save for some reason 17:26:43 <planetmaker> aye 17:26:56 <V453000> yes, we will have slave LoPo to test 17:27:49 <V453000> as I am not getting the desync for a change ... seriously, I ever had a desync like Once. Even if everyone is getting it, I am not ... that is unjust. 17:27:58 *** Progman has quit IRC 17:28:05 <LoPo> so, you need a save from me? 17:28:18 <V453000> just join the server and lets see :) 17:28:22 <LoPo> k 17:28:34 <LoPo> !password 17:28:34 <PublicServer> LoPo: scours 17:28:39 <V453000> pm's debug log demands feeding 17:28:48 <PublicServer> *** Game still paused (number of players) 17:28:49 <PublicServer> *** LoPo joined the game 17:28:55 <Ammler> V453000: for pm it actually worked as you see 17:29:03 <V453000> oh I see 17:29:06 <V453000> (now) :D 17:29:19 <PublicServer> *** Game still paused (number of players) 17:29:19 <PublicServer> *** Game unpaused (number of players) 17:29:22 <PublicServer> *** V453000 joined the game 17:29:23 <V453000> sorry :) 17:29:43 <Ammler> planetmaker: the debug output of nightly seems broken somehow, grf level 0 doesn't show bad newgrfs anymore 17:29:47 <planetmaker> nah, I don't need a savegame from you, LoPo 17:30:11 <planetmaker> not? I got the feeling that I've seen that here today already 17:30:17 <Ammler> and grf level 1 is already very verbose, it shows loading every sprite 17:30:49 <V453000> it just says errror, newgrf mismatch 17:30:56 <V453000> ah 17:30:58 <V453000> hm :) 17:31:06 <V453000> at level 0 17:31:23 <Ammler> well, stable shows bad newgrfs also on level 0 17:31:38 <V453000> mhm 17:31:43 <Ammler> stable as before beta of course :-) 17:32:15 <Ammler> no clue what changed 17:32:56 <Ammler> oh and indeed, happy new year :-) 17:42:24 <PublicServer> *** LoPo has left the game (desync error) 17:42:24 <PublicServer> *** V453000 has left the game (desync error) 17:42:24 <PublicServer> *** Game paused (number of players) 17:42:52 <V453000> nice 17:43:00 <V453000> pm: ^ catchment 17:43:29 <planetmaker> ui. that was quick. That is good. 17:44:10 <planetmaker> LoPo, what client do you use (OS / OS-bits / blitter)? 17:44:22 <planetmaker> and V453000 as well^ 17:44:37 <planetmaker> anything you needed to do to desync? 17:44:42 <V453000> win64 17:44:44 <planetmaker> !save post_desync 17:44:44 <PublicServer> Saving game... 17:44:54 <planetmaker> !rcon save post_desync 17:44:55 <PublicServer> planetmaker: Saving map... 17:44:55 <PublicServer> planetmaker: Map successfully saved to post_desync.sav 17:44:58 <V453000> I wansnt even looking, so I dint do anything 17:45:15 <planetmaker> !dl lin64 17:45:15 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-linux-generic-amd64.tar.xz 17:45:16 <V453000> blitter is 32bpp by default? 17:45:21 <planetmaker> no 17:45:41 <planetmaker> should be 8bpp-optimized 17:45:43 <planetmaker> iirc 17:45:46 <V453000> ok what is the blitter? (just to make sure) 17:45:59 <V453000> or, how do I see which I have 17:46:14 <planetmaker> config file should have a line with your (preferred) blitter 17:46:22 <planetmaker> blitter = ... 17:46:47 <V453000> blitter = nothing 17:46:47 <V453000> :D 17:46:50 <V453000> empty space 17:47:22 <planetmaker> !revision 17:47:22 <PublicServer> planetmaker: Game version is r24876 17:47:27 <planetmaker> that means default, V453000 17:47:27 <hylje> ooooooh desyncs 17:48:23 <planetmaker> !password 17:48:23 <PublicServer> planetmaker: exiled 17:48:29 <PublicServer> *** Game still paused (number of players) 17:48:32 <PublicServer> *** planetm4ker joined the game 17:48:52 <planetmaker> !rcon unpause 17:48:52 <PublicServer> planetmaker: Game cannot be unpaused manually; disable pause_on_join/min_active_clients. 17:49:04 <planetmaker> !rcon set min_active_clients 1 17:49:04 <PublicServer> *** Game unpaused (number of players) 17:49:48 <PublicServer> *** V453000 joined the game 17:51:16 <LoPo> OS = win7u 64bit 17:51:24 <LoPo> and blitters... 17:51:49 <LoPo> same as V 17:52:21 <LoPo> !password 17:52:21 <PublicServer> LoPo: exiled 17:52:34 <planetmaker> ty 17:52:38 <PublicServer> *** LoPo joined the game 17:54:56 <PublicServer> <V453000> well yeah the ligths on the dozers are a bit wtf :) 17:55:15 <PublicServer> <LoPo> ? 17:55:41 <PublicServer> <planetm4ker> :-) Look at machine shop, LoPo 17:56:15 <PublicServer> <LoPo> oky 17:56:25 <planetmaker> (cross-channel talk :-P ) 17:57:15 <PublicServer> *** planetm4ker has left the game (desync error) 17:57:15 <PublicServer> *** V453000 has left the game (desync error) 17:57:27 <PublicServer> <LoPo> bye ;p 17:57:44 <V453000> moooo 17:58:11 <PublicServer> <LoPo> its some sort of memory issue i think, because it happens after some point only 17:59:40 <V453000> ? 18:00:43 <PublicServer> <LoPo> somehow it cant dump it (i think) and then there is a "problem" and then just gives a disconnect (as desynch problem) to flush the memory 18:01:39 <PublicServer> <LoPo> oh this is new 18:01:55 <PublicServer> <LoPo> when making new trains you dont get a new window of them 18:01:58 <PublicServer> <LoPo> nice ^^ 18:03:04 <PublicServer> *** LoPo has left the game (desync error) 18:03:04 <PublicServer> *** Game paused (number of players) 18:03:14 <LoPo> and there we go :D 18:03:17 <LoPo> !password 18:03:17 <PublicServer> LoPo: wrying 18:03:37 <PublicServer> *** Game still paused (number of players) 18:03:37 <PublicServer> *** Game unpaused (number of players) 18:03:40 <PublicServer> *** LoPo joined the game 18:03:47 <LoPo> but the problem is different now 18:03:56 <LoPo> first i also got a desynch error 18:04:10 <LoPo> now i get a network syncjronization error 18:04:20 <LoPo> synchronization* 18:04:35 <hylje> race cindition 18:05:16 <LoPo> oky 18:05:26 <LoPo> just wanted to mention it :) 18:05:46 <hylje> when i hit desyncs it's a game of luck whether it's a desync error or network error 18:06:05 <PublicServer> <LoPo> oky 18:11:01 *** Dom_ has joined #openttdcoop 18:14:52 <PublicServer> *** LoPo has left the game (desync error) 18:14:52 <PublicServer> *** Game paused (number of players) 18:15:01 <LoPo> !password 18:15:01 <PublicServer> LoPo: knives 18:15:17 <PublicServer> *** Game still paused (number of players) 18:15:17 <PublicServer> *** Game unpaused (number of players) 18:15:17 <PublicServer> *** LoPo joined the game 18:21:45 <PublicServer> *** LoPo has left the game (desync error) 18:21:45 <PublicServer> *** Game paused (number of players) 18:21:50 <LoPo> !password 18:21:50 <PublicServer> LoPo: knives 18:22:03 <PublicServer> *** Game still paused (number of players) 18:22:03 <PublicServer> *** Game unpaused (number of players) 18:22:04 <PublicServer> *** LoPo joined the game 18:22:22 <planetmaker> V453000: when does power of trains change? 18:24:40 <V453000> it is written in the purchase menu ... but I will paste the trigger sec 18:24:56 <V453000> dont you want to tell me .. :D 18:25:21 <V453000> bitmask(TRIGGER_VEHICLE_SERVICE, TRIGGER_VEHICLE_ANY_LOAD, TRIGGER_VEHICLE_UNLOAD_ALL ) 18:27:00 <planetmaker> power of a train surely is not decided by a random switch?! 18:27:29 <V453000> ? 18:28:13 <Dom_> !download osx 18:28:13 <PublicServer> Dom_: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-macosx-universal.zip 18:28:18 <V453000> http://paste.openttdcoop.org/show/2028/ 18:28:39 <V453000> ofc it is that is the point of it :) 18:28:55 <planetmaker> wtf, power changes randomly on load, unload and service? 18:29:01 <planetmaker> what a crazy train :D 18:29:08 <V453000> :DDD 18:29:15 <V453000> yes 18:29:37 <V453000> the randomly on any load is mainly for the sprites, so the faces change when stopped in station and loading 18:29:59 <Dom_> !password 18:29:59 <PublicServer> Dom_: skimps 18:30:08 <PublicServer> *** Dom joined the game 18:30:15 <V453000> service is so that you could control it a little bit in case ... I would have to add some additional values for conditional check for that (though I honestly expected power would be one of them, but only max speed is ... I wonder why) 18:30:18 <PublicServer> <Dom> hello 18:30:27 <V453000> and when unload, that is clear I guess :) 18:30:29 <V453000> hi Dom 18:31:08 *** ODM has quit IRC 18:31:16 <planetmaker> V453000: how does 'service' control it? It re-randomizes to any of the values each time you service 18:31:29 <planetmaker> and when unloads. and when it loads 18:31:40 <V453000> well yeah, but you can send a vehicle to a depot by order 18:31:43 <planetmaker> with 1/5 chance for each, 12,14,16,18 and 20k 18:31:58 <V453000> or force it to stay depotted and "revisit" depot 18:32:00 <planetmaker> yes, you can. But... what do you gain? Another random value 18:32:02 <PublicServer> *** LoPo has left the game (desync error) 18:32:15 <V453000> so you could eventually force trains to randomize to only 20k for example 18:32:23 <planetmaker> ehm, how? 18:32:26 <V453000> ofc, you do it all the time by a conditional :D 18:32:56 <planetmaker> how can you force it to "randomize" to a certain value? 18:32:58 <V453000> unfortunately there is not a valid conditional value which would work with it, but I could add various max reliabilities to each of those trains, or different speeds by 1kmh 18:33:13 <V453000> you cant, you just say "dont leave depot area until 20k" 18:33:40 <planetmaker> that doesn't work 18:33:52 <planetmaker> visiting depot randomizes it once, then it leaves 18:34:00 <PublicServer> <Dom> lol whats with trains moods`? 18:34:14 <V453000> sure, it can loop around 18:34:22 <V453000> idk if the train has to leave the depot or not 18:34:23 <planetmaker> on a small circle track? 18:34:35 <V453000> but for refit you can set 3 refit commands at once and the train will do all 3 of them 18:34:54 <V453000> yeah that is why I said "depot area" instead of "depot" :P 18:35:24 <V453000> either way, it is just one of the weird conditions when a train changes mood :) 18:35:43 <V453000> you never have the same mood after leaving the dentist (servicing) :P 18:35:59 <planetmaker> ... omfg! ;-) 18:36:15 <V453000> I know I know :) 18:36:15 <planetmaker> this set really, really, really is NUTS 18:36:28 <V453000> nah that is just that particular class of trains 18:36:31 <V453000> the rest is relatievly sane 18:36:41 <V453000> (given by normal switches :D ) 18:38:29 <V453000> I just dont take any restrictions for ideas :) 18:38:40 <V453000> mentally distutbed class has to be a bit ill minded ;) 18:39:48 <V453000> planetmaker: is it possible that the random causes a desync? 18:40:00 <PublicServer> *** Dom has left the game (desync error) 18:40:00 <PublicServer> *** Game paused (number of players) 18:42:04 *** Okami_Xci has joined #openttdcoop 18:43:39 <planetmaker> V453000: is train #23 one of those trains with this? 18:43:59 <V453000> !password 18:43:59 <PublicServer> V453000: skimps 18:44:05 <V453000> all trains with faces are 18:44:13 <PublicServer> *** Game still paused (number of players) 18:44:13 <PublicServer> *** Game unpaused (number of players) 18:44:16 <PublicServer> *** V453000 joined the game 18:44:23 <PublicServer> <V453000> yes 23 is one of them 18:44:58 <planetmaker> thx 18:45:03 <V453000> yw 18:51:15 <PublicServer> *** V453000 has left the game (desync error) 18:51:15 <PublicServer> *** Game paused (number of players) 19:08:37 <LoPo> !password 19:08:37 <PublicServer> LoPo: skimps 19:08:53 <PublicServer> *** Game still paused (number of players) 19:08:53 <PublicServer> *** Game unpaused (number of players) 19:08:54 <PublicServer> *** LoPo joined the game 19:11:26 <PublicServer> *** LoPo has joined spectators 19:11:26 <PublicServer> *** Game paused (number of players) 19:12:41 <planetmaker> bad, bad V453000 ;-) bad bad NUTS :D 19:12:53 <V453000> :DD NML, now openttd itself 19:12:54 <V453000> nice 19:13:56 <planetmaker> gimme an argument why randomizing the physical properties of a train upon load or unload of cargo should be allowed 19:14:43 <V453000> because it is awesome :( 19:15:05 <V453000> the trains are meant to be weird, and the power is the least important value which can be randomized 19:15:09 <V453000> representing their mood 19:15:35 <V453000> all monorail trains change stats based on something, but only the wtf trains randomize it 19:16:33 <planetmaker> http://paste.openttdcoop.org/show/fbJRXQwvK3zb7Tw6orvT/ from #openttd.dev Maybe you wanna join ;-) 19:34:21 *** dr_gonzo_ has quit IRC 20:13:05 *** Dilandau has joined #openttdcoop 20:20:42 *** Maraxus has quit IRC 20:37:42 *** Jam35 has quit IRC 20:43:25 <Tray> !dl win32 20:43:25 <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-windows-win32.zip 20:47:01 <Tray> !password 20:47:02 <PublicServer> Tray: groggy 20:47:14 <PublicServer> *** Game still paused (number of players) 20:47:14 <PublicServer> *** Game unpaused (number of players) 20:47:16 <PublicServer> *** Tray joined the game 20:47:20 <PublicServer> <V453000> hio 20:47:20 <PublicServer> *** V453000 joined the game 20:47:36 <PublicServer> <Tray> hi 20:49:50 <PublicServer> <Tray> so it's a real chaos game? 20:50:05 <PublicServer> <V453000> yes 20:50:11 <PublicServer> <V453000> aim as chaotic as possible 20:50:17 <PublicServer> <V453000> second aim dont decync :)) 20:50:51 <PublicServer> <V453000> nuts probably causes openttd to desyc when the madman trains service 20:56:28 <PublicServer> <Tray> well no desync over here 20:56:50 <PublicServer> <V453000> I disabled all overflows 20:56:54 <PublicServer> <V453000> it could be only servicing 20:57:05 <PublicServer> <V453000> as long as brainmelters dont service, we might be fine 20:57:19 <PublicServer> <Tray> that sounds strange 20:57:30 <PublicServer> <V453000> they randomize power 20:57:33 <PublicServer> <Tray> so random power don't work in multiplayer? 20:57:44 <PublicServer> <V453000> it probably will 20:57:49 <PublicServer> <V453000> but nobody apparently tried yet ;) 20:58:31 <PublicServer> <V453000> just needs some fixing 20:58:50 *** fonsinchen has quit IRC 21:01:18 *** bassals has joined #openttdcoop 21:01:49 *** ryton has joined #openttdcoop 21:02:04 <ryton> happy '13 21:02:11 <ryton> !password 21:02:11 <PublicServer> ryton: dredge 21:02:44 <PublicServer> *** Ryton joined the game 21:03:11 <PublicServer> <Ryton> oi 21:03:34 <PublicServer> <V453000> oio 21:05:09 <PublicServer> <Ryton> brr, FIRS & chaos 21:05:35 <PublicServer> <Ryton> this will be a painfull combo :p 21:05:39 <PublicServer> *** Bassals joined the game 21:05:41 <PublicServer> <Bassals> hello! 21:06:03 <PublicServer> <Ryton> might result in lots of small networks imho 21:06:09 <PublicServer> <Bassals> happy new year! 21:06:39 <PublicServer> *** Tray has left the game (leaving) 21:07:15 <PublicServer> <Ryton> oh, only one oil ref 21:08:16 <PublicServer> <V453000> do absolutely anything 21:08:22 <PublicServer> <V453000> smaller networks, then interconnected, anything 21:08:24 <PublicServer> <V453000> more mess, better 21:08:28 <PublicServer> <Ryton> any type of train ok? 21:08:30 <PublicServer> <Ryton> boats? :p 21:08:40 <PublicServer> <Bassals> :-( 21:08:42 <PublicServer> <V453000> brainmelters 21:08:48 <PublicServer> <Ryton> ok :-) 21:09:06 <PublicServer> <Bassals> no mainlines? 21:09:10 <PublicServer> <Ryton> cl = 3? 21:09:12 <PublicServer> <Bassals> what is this chaos? 21:14:12 *** Sylf has quit IRC 21:23:34 <PublicServer> <Ryton> oil drop ready 21:23:40 <PublicServer> <Ryton> but only half a msh :p 21:23:42 <PublicServer> <Ryton> I'm off now 21:23:44 <PublicServer> *** Ryton has left the game (connection lost) 21:24:36 <PublicServer> <Bassals> why did you disable overflows? 21:27:02 <PublicServer> <V453000> whenever trains service they probably cause desynchs 21:27:10 <PublicServer> <V453000> we can test that after all 21:27:54 <PublicServer> *** LoPo has left the game (desync error) 21:27:56 <PublicServer> *** V453000 has left the game (desync error) 21:27:58 <V453000> there you go 21:27:58 <PublicServer> *** Bassals has left the game (desync error) 21:27:58 <PublicServer> *** Game paused (number of players) 21:28:02 <bassals> oh 21:28:03 <V453000> need more proof? :P 21:28:12 <V453000> !password 21:28:12 <PublicServer> V453000: cobweb 21:28:24 <PublicServer> *** Game still paused (number of players) 21:28:24 <PublicServer> *** Game unpaused (number of players) 21:28:27 <PublicServer> *** V453000 joined the game 21:28:28 <PublicServer> *** V453000 has left the game (desync error) 21:28:28 <PublicServer> *** Game paused (number of players) 21:28:31 <V453000> !pause 21:28:31 <PublicServer> *** V453000 has paused the server. 21:28:47 <bassals> what about visiting a stationstuff? 21:28:48 <PublicServer> *** Game still paused (number of players) 21:28:48 <PublicServer> *** V453000 joined the game 21:29:08 <V453000> !unpause 21:29:08 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 21:29:14 <V453000> no, those two dont seem to be an issue 21:29:15 <PublicServer> *** Bassals joined the game 21:29:23 *** Sylf has joined #openttdcoop 21:29:23 *** ChanServ sets mode: +o Sylf 21:30:37 *** ryton has quit IRC 21:33:47 <PublicServer> *** V453000 has left the game (desync error) 21:33:49 <PublicServer> *** Bassals has left the game (desync error) 21:33:49 <PublicServer> *** Game paused (number of players) 21:34:00 <V453000> wunderbar 21:34:06 <V453000> !password 21:34:06 <bassals> ? 21:34:06 <PublicServer> V453000: cobweb 21:34:18 <V453000> idk :) 21:34:18 <PublicServer> *** Game still paused (number of players) 21:34:18 <PublicServer> *** Game unpaused (number of players) 21:34:19 <PublicServer> *** V453000 joined the game 21:34:43 <PublicServer> <V453000> alright 21:34:52 <PublicServer> <V453000> lets autoreplace all brainmelters to something else 21:35:04 <PublicServer> <V453000> until the desync gets figured out in any way 21:35:04 <PublicServer> *** Bassals joined the game 21:35:14 <PublicServer> <V453000> train voting 21:35:33 <PublicServer> <V453000> probably mono medium sounds reasonable 21:36:03 <PublicServer> <Bassals> won't the autoreplace orders create an even worse desync? 21:36:53 <PublicServer> <V453000> well they will solve it once for all 21:37:08 <PublicServer> <Bassals> well, we can first try with just one train 21:37:18 <PublicServer> <V453000> nah 21:37:22 <PublicServer> <Bassals> creating a group 21:37:29 <PublicServer> <V453000> either just look if there is any possibility of service now 21:37:39 <PublicServer> <V453000> if there is possibility of service atm, then it is ok 21:37:45 <PublicServer> <V453000> if not, then the desync happened without service 21:38:28 <PublicServer> <V453000> if it happened without servicing, we have to autoreplace no matter what 21:38:29 *** mfb- has joined #openttdcoop 21:38:29 *** ChanServ sets mode: +o mfb- 21:38:34 <mfb-> hi 21:38:36 <PublicServer> <V453000> hi 21:38:58 <PublicServer> <Bassals> I'm looking for connected depots 21:40:04 <PublicServer> <V453000> there dont seem to be any visible ones 21:40:48 <mfb-> !password 21:40:48 <PublicServer> mfb-: evades 21:41:12 <PublicServer> *** mfb joined the game 21:41:36 <PublicServer> <Bassals> what about pufingfield 21:41:46 <PublicServer> <Bassals> did you do those? 21:41:53 <PublicServer> <mfb> no depots, not even after reversers? or what? 21:42:05 <PublicServer> <V453000> I dont see pufingfield 21:42:08 <PublicServer> <V453000> trains must not ever service 21:42:10 <PublicServer> <V453000> ever 21:42:12 <PublicServer> <mfb> ok 21:42:14 <PublicServer> <Bassals> fields 21:42:22 <PublicServer> <V453000> it causes desyncs mfb :P 21:42:32 <PublicServer> <Bassals> oh its servicing 21:42:38 <PublicServer> <V453000> ah, pufingfield is fine 21:42:46 <mfb-> why that? 21:42:50 <PublicServer> <V453000> it should be ok forall classes except monoWTF which is brainmelters 21:43:04 <PublicServer> <V453000> mfb I did an awesome feature where trains randomize mood - you can see faces 21:43:10 <PublicServer> <mfb> :D 21:43:12 <PublicServer> <V453000> and with the mood they also randomize power 21:43:14 <PublicServer> <Bassals> ah only wtf desync 21:43:16 <PublicServer> <mfb> lol 21:43:20 <PublicServer> <V453000> the power randomizer causes desyncs 21:43:26 <PublicServer> <V453000> it is being solved/discussed :) 21:43:48 <PublicServer> <mfb> and we have no faces as we have no depots? 21:43:58 <PublicServer> <V453000> not to mention that I managed to crash the newgrf compiler when running another feature related to this 21:44:09 <PublicServer> <V453000> we have faces, they also randomize at stations but that doesnt seem to cause issues 21:44:20 <PublicServer> <mfb> where can I see them? 21:44:22 <PublicServer> <V453000> they also are randomized upon purchase 21:44:24 <PublicServer> <Bassals> when they visit a station or visit a depot they randomise the face 21:44:26 <PublicServer> <V453000> on any train :) 21:45:08 <PublicServer> <mfb> I see 21:45:31 <PublicServer> <V453000> aka I got an awesome idea and it managed to bork 2 things at a time 21:45:51 <PublicServer> <V453000> if the problem continues even without servicing, we should just autoreplace to monorail medium 21:46:14 <PublicServer> <V453000> and perhaps autoreplace back to brainmelters after we get either fixed nightly, or fixed nuts 21:47:27 *** Progman has joined #openttdcoop 21:47:38 <PublicServer> <Bassals> we know that when a brainmelter visits a depot we all are kicked from the game 21:47:52 <PublicServer> <Bassals> but right now all depots seem to be disconected 21:47:56 <PublicServer> <V453000> exactly 21:48:14 <PublicServer> <Bassals> so perhaps there are other sync problems as well 21:48:20 <PublicServer> <mfb> we don't have trucks for FS? :( 21:48:36 <PublicServer> <V453000> oh yes I forgot RVs :D 21:48:38 <PublicServer> <Bassals> not yet 21:48:40 <PublicServer> <V453000> no.:P 21:55:52 <PublicServer> <mfb> ok, double delivery works 21:56:31 <PublicServer> <mfb> 30->120 crates for production increase is nice 21:56:34 *** Gregor-PLNL has quit IRC 21:56:50 <PublicServer> <V453000> the production cant go higher than x4 tho 21:57:10 <PublicServer> <mfb> I'll just connect 3 farms 21:57:28 <PublicServer> <V453000> I think in future a very valid approach would be to use either 30, or 120t trains 21:57:34 <PublicServer> <V453000> I think anything else is waste of supplies 21:57:52 <PublicServer> <V453000> and as it seems that there isnt much ES to spare, if any, that will probably be key 21:59:50 <PublicServer> <Bassals> i gotta go 21:59:53 <PublicServer> <Bassals> good night 21:59:57 <PublicServer> <mfb> gn 22:00:03 <PublicServer> <Bassals> and happy 2013 22:00:13 <PublicServer> *** Bassals has left the game (leaving) 22:00:19 <PublicServer> <mfb> do we have livestock/wool drop? 22:00:29 <PublicServer> <V453000> dont worry :P just set up stuff 22:00:32 <PublicServer> <V453000> chaos ^2 22:00:38 <PublicServer> <V453000> last time was insufficient ;) 22:00:40 <PublicServer> <mfb> :D# 22:01:02 <PublicServer> <mfb> CL3? or more chaos? 22:01:16 <PublicServer> <V453000> 3 for no slow, yes 22:01:47 <PublicServer> <V453000> what you use, could differ :P 22:02:01 <PublicServer> <mfb> ;) 22:02:05 <PublicServer> <V453000> btw see monorail fast class 22:02:07 <PublicServer> <mfb> well, that line could get some traffic 22:02:10 <PublicServer> <V453000> increasing power with length 22:02:16 <PublicServer> <V453000> means massive power at CL10 22:02:19 <PublicServer> <V453000> :) 22:02:33 <PublicServer> <V453000> but do CL10 .. :D 22:02:40 <PublicServer> <V453000> we did in 187 actually 22:02:50 <PublicServer> <mfb> :D 22:03:00 <PublicServer> <mfb> hmm 22:03:16 <PublicServer> <mfb> sheep farms with quadruple production produce ~50tons/month each? 22:04:02 <PublicServer> <V453000> really? :D 22:04:12 <PublicServer> <mfb> see sign /mfb 22:04:30 <PublicServer> <V453000> 72! 22:04:45 <PublicServer> <V453000> 144 for quad 22:04:47 <PublicServer> <mfb> ah the other one is normal 22:05:03 <PublicServer> <V453000> oh one of them is double 22:05:05 <PublicServer> <V453000> hm 22:05:05 <PublicServer> <mfb> I think 36 is the doubled value 22:05:16 <PublicServer> <V453000> it seems like it from what it writes 22:05:31 <PublicServer> <V453000> also a very nice supplying idea 22:05:33 <PublicServer> <V453000> I like it 22:05:39 <PublicServer> <V453000> I havent thought of that 22:06:11 <PublicServer> <mfb> as far as I know, it is new 22:06:21 <PublicServer> <mfb> and scales well of course 22:07:07 <PublicServer> <V453000> me likes 22:07:23 *** Tray has quit IRC 22:07:34 <PublicServer> <V453000> which bastard constructed train 85 22:08:03 <PublicServer> <V453000> :DD Wool, Meh, <dont care enough to name station> :D 22:08:05 <PublicServer> <mfb> it is very unhappy 22:08:27 <PublicServer> <V453000> that train is totally pissed 22:11:26 *** bassals has quit IRC 22:11:57 <PublicServer> <mfb> wtf 22:14:43 <PublicServer> <V453000> wat? :) 22:15:05 <PublicServer> <mfb> connections of sonfingway woods 22:15:11 <PublicServer> <mfb> see how the trains reach that station 22:15:25 <PublicServer> <mfb> +sign 22:15:27 <PublicServer> <V453000> oh yes :) 22:15:49 <PublicServer> <V453000> also this is more chaotic 22:16:17 <PublicServer> <mfb> sure 22:21:39 <PublicServer> <mfb> with that level of FS supply, .... :D 22:22:00 *** Okami_Xci has quit IRC 22:22:35 <PublicServer> <V453000> take petrol :) 22:22:53 <PublicServer> <mfb> to burn the sheep farms? 22:23:02 <PublicServer> <V453000> well that is also an option 22:23:20 <PublicServer> <V453000> or you can produce fertiliser and create genetic sheep abominations and dominate the world 22:23:30 <PublicServer> <mfb> great 22:23:52 <PublicServer> <mfb> I don't see the connection between 2 and 3, but it will work out in some way 22:24:55 <PublicServer> <V453000> yay 22:25:17 <PublicServer> <mfb> ? 22:26:11 <PublicServer> <V453000> wasnt me, some happy train 22:28:27 <PublicServer> <mfb> there, a full wool train :D 22:29:17 <PublicServer> <V453000> :) 22:33:51 *** andbo has quit IRC 22:38:46 <PublicServer> <mfb> yeah, a horribly inefficient oil drop :D 22:41:41 <Sylf> !password 22:41:42 <PublicServer> Sylf: bladed 22:42:26 *** genon has quit IRC 22:42:26 <Sylf> ugh, another new version 22:43:23 <V453000> hi :) 22:45:48 <PublicServer> <V453000> anyway 22:45:50 <PublicServer> <V453000> gnight 22:45:52 <PublicServer> <V453000> more mayhem tomorrow 22:45:54 <PublicServer> <mfb> gn 22:46:00 <PublicServer> *** V453000 has left the game (leaving) 22:47:31 <Sylf> !password 22:47:32 <PublicServer> Sylf: bladed 22:47:43 <PublicServer> *** Sylf joined the game 22:47:51 <PublicServer> <Sylf> hi 22:47:53 <PublicServer> <mfb> hi 22:48:31 <PublicServer> <Sylf> holy crap... firs brainmelter chaos... 22:57:48 <PublicServer> <mfb> more mess tomorrow 22:57:50 <PublicServer> <mfb> good night 22:58:02 <PublicServer> <Sylf> gn 22:59:50 <PublicServer> *** mfb has left the game (leaving) 22:59:58 <mfb-> !playercount 22:59:58 <PublicServer> mfb-: Number of players: 1 (0 spectators) 23:00:08 <mfb-> hmm.. !auto? 23:00:30 <Sylf> hm 23:00:34 <Sylf> !auto 23:00:35 <PublicServer> *** Sylf has enabled autopause mode. 23:00:37 <PublicServer> *** Game paused (number of players) 23:00:39 <mfb-> well you can change it yourself 23:00:43 *** mfb- has quit IRC 23:00:43 <Sylf> yup 23:06:38 <PublicServer> *** Sylf has left the game (leaving) 23:10:56 *** valhalla1w has joined #openttdcoop 23:12:43 *** valhallasw has quit IRC 23:49:03 *** Sturmi has joined #openttdcoop 23:52:10 *** Dilandau has left #openttdcoop