Config
Log for #openttdcoop on 1st January 2013:
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00:06:21  *** Gregor-PLNL has quit IRC
00:14:36  *** Jam35 has quit IRC
01:24:30  *** dr-dinosaur2 has joined #openttdcoop
01:24:38  <dr-dinosaur2> I just got my very first car
01:24:39  <dr-dinosaur2> wooooo
01:25:16  <dr-dinosaur2> also i is drunk
01:28:15  <V453000> :D
01:28:25  <V453000> translation: I just stole a random car on the street
01:30:24  <dr-dinosaur2> Fact: I just spend £900 on a car and £1200 on insurance
01:30:43  <dr-dinosaur2> And now I am remarkably obsessed with this thing that now sits on our driveway
01:30:48  <V453000> are you sure it wasnt booze?
01:30:53  <dr-dinosaur2> And how my keyring is 25g heavier
01:31:12  <dr-dinosaur2> No, an actual car, with gears, and ingition
01:36:13  <V453000> it cant be that hard to spell beer incorrectly
01:36:41  <dr-dinosaur2> I have a car...
01:36:54  <dr-dinosaur2> I don't think I should be allowed to own one
01:40:57  <dr-dinosaur2> i'm gonna sleeeeeeep
02:01:15  *** valhallasw has quit IRC
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07:47:15  *** genon has joined #openttdcoop
09:00:21  <V453000> !save
09:00:21  <PublicServer> Saving game...
09:00:27  <V453000> !transfer 250 game.sav
09:00:31  <PublicServer> V453000: PublicServerGame_250_Final.sav
09:00:31  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_250_Final.sav)
09:00:36  <V453000> !update
09:00:36  <PublicServer> V453000: Update starting...
09:00:39  <V453000> !gamenr 251
09:00:39  <PublicServer> *** V453000 has set gamenr to 251 (next !restart)
09:06:34  <PublicServer> Update done: OpenTTD r24876 (run !install)
09:07:10  <V453000> !install
09:07:14  <PublicServer> V453000: install done, please run !restart
09:07:15  <V453000> !content
09:07:16  <PublicServer> V453000: [Content] Connection established
09:07:16  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
09:07:16  <PublicServer> V453000: [Content] Nothing to download
09:07:18  <V453000> !content
09:07:20  <PublicServer> V453000: [Content Update] Expect timeout triggered!
09:07:22  <PublicServer> V453000: [Content] All 0 downloaded
09:07:23  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
09:07:24  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
09:07:26  <V453000> !content
09:07:28  <PublicServer> V453000: [Content Update] Expect timeout triggered!
09:07:28  <PublicServer> V453000: [Content] Downloading 24 file(s) (10614052 bytes)
09:07:28  <PublicServer> V453000: [Content] Downloading 24 file(s) (10614052 bytes)
09:07:29  <PublicServer> V453000: [Content] Completed download of 2431
09:07:29  <PublicServer> V453000: [Content] Completed download of 1700
09:07:30  <PublicServer> V453000: [Content] Completed download of 2035
09:07:30  <PublicServer> V453000: [Content] Completed download of 2427
09:07:32  <PublicServer> V453000: [Content] Completed download of 2455
09:07:32  <PublicServer> V453000: [Content] Completed download of 2
09:07:34  <PublicServer> V453000: [Content] Completed download of 2453
09:07:34  <PublicServer> V453000: [Content] Completed download of 2449
09:07:36  <PublicServer> V453000: [Content] Completed download of 606
09:07:36  <PublicServer> V453000: [Content] Completed download of 970
09:07:38  <PublicServer> V453000: [Content] Completed download of 1025
09:07:38  <PublicServer> V453000: [Content] Completed download of 2368
09:07:40  <PublicServer> V453000: [Content] Completed download of 2428
09:07:40  <PublicServer> V453000: [Content] Completed download of 2430
09:07:42  <PublicServer> V453000: [Content] Completed download of 2432
09:07:42  <PublicServer> V453000: [Content] Completed download of 2436
09:07:44  <PublicServer> V453000: [Content] Completed download of 2439
09:07:44  <PublicServer> V453000: [Content] Completed download of 2440
09:07:46  <PublicServer> V453000: [Content] Completed download of 2441
09:07:46  <PublicServer> V453000: [Content] Completed download of 2443
09:07:48  <PublicServer> V453000: [Content] Completed download of 2450
09:07:48  <PublicServer> V453000: [Content] Completed download of 2451
09:07:50  <PublicServer> V453000: [Content] Completed download of 1653
09:07:50  <PublicServer> V453000: [Content] Completed download of 2434
09:07:52  <PublicServer> V453000: [Content] All 24 downloaded
09:07:52  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
09:07:53  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
09:08:06  <V453000> !rescan newgrf
09:08:10  <V453000> !content
09:08:12  <PublicServer> V453000: [Content Update] Expect timeout triggered!
09:08:12  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
09:08:12  <PublicServer> V453000: [Content] Nothing to download
09:08:20  <V453000> !content
09:08:22  <PublicServer> V453000: [Content Update] Expect timeout triggered!
09:08:22  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
09:08:22  <PublicServer> V453000: [Content] Nothing to download
09:08:26  <V453000> !content
09:08:28  <PublicServer> V453000: [Content Update] Expect timeout triggered!
09:08:28  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
09:08:28  <PublicServer> V453000: [Content] Nothing to download
09:08:35  <V453000> k you hope you are right
09:08:37  <V453000> !restart
09:08:37  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
09:09:10  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
09:09:10  <PublicServer> Thank you for playing r24865.
09:09:14  <PublicServer> Server has exited
09:09:14  *** PublicServer has quit IRC
09:09:59  *** PublicServer has joined #openttdcoop
09:09:59  <PublicServer> Autopilot engaged
09:09:59  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
09:09:59  *** ChanServ sets mode: +v PublicServer
09:09:59  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG251 (r24876) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
09:12:29  <V453000> !getsave https://dl.dropbox.com/u/20419525/psg251start1.sav
09:12:32  <PublicServer> V453000: OK :-)
09:12:39  <V453000> !rcon cd 3
09:12:40  <V453000> !rcon load 2
09:12:53  <PublicServer> *** Game paused (number of players)
09:13:00  <V453000> !content
09:13:00  <PublicServer> V453000: [Content] Connection established
09:13:01  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
09:13:01  <PublicServer> V453000: [Content] Nothing to download
09:13:05  <V453000> !date
09:13:13  <V453000> !date
09:13:14  <PublicServer> V453000:  1 Jan 1980
09:13:19  <V453000> !content
09:13:21  <PublicServer> V453000: [Content Update] Expect timeout triggered!
09:13:21  <PublicServer> V453000: [Content] Downloading 25 file(s) (10499582 bytes)
09:13:24  <PublicServer> V453000: [Content] Completed download of 2431
09:13:24  <PublicServer> V453000: [Content] Completed download of 1700
09:13:24  <PublicServer> V453000: [Content] Completed download of 2035
09:13:25  <PublicServer> V453000: [Content] Completed download of 2427
09:13:25  <PublicServer> V453000: [Content] Completed download of 2455
09:13:26  <V453000> ....
09:13:27  <PublicServer> V453000: [Content] Completed download of 2
09:13:27  <PublicServer> V453000: [Content] Completed download of 2453
09:13:28  <PublicServer> V453000: [Content] Completed download of 2449
09:13:28  <PublicServer> V453000: [Content] Completed download of 606
09:13:30  <PublicServer> V453000: [Content] Completed download of 970
09:13:30  <PublicServer> V453000: [Content] Completed download of 1025
09:13:32  <PublicServer> V453000: [Content] Completed download of 2368
09:13:32  <PublicServer> V453000: [Content] Completed download of 2428
09:13:34  <PublicServer> V453000: [Content] Completed download of 2430
09:13:34  <PublicServer> V453000: [Content] Completed download of 2432
09:13:36  <PublicServer> V453000: [Content] Completed download of 2436
09:13:36  <PublicServer> V453000: [Content] Completed download of 2439
09:13:38  <PublicServer> V453000: [Content] Completed download of 2440
09:13:38  <PublicServer> V453000: [Content] Completed download of 2441
09:13:39  <V453000> fuck you PublicServer
09:13:42  <PublicServer> V453000: [Content] Completed download of 2443
09:13:42  <PublicServer> V453000: [Content] Completed download of 2450
09:13:42  <PublicServer> V453000: [Content] Completed download of 2451
09:13:42  <PublicServer> V453000: [Content] Completed download of 3
09:13:44  <PublicServer> V453000: [Content] Completed download of 1720
09:13:44  <PublicServer> V453000: [Content] Completed download of 1818
09:13:46  <PublicServer> V453000: [Content] All 25 downloaded
09:13:46  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
09:13:47  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
09:13:54  <V453000> !restart
09:13:54  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
09:14:09  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
09:14:09  <PublicServer> Thank you for playing r24876.
09:14:14  <PublicServer> Server has exited
09:14:14  *** PublicServer has quit IRC
09:14:46  *** PublicServer has joined #openttdcoop
09:14:47  <PublicServer> Autopilot engaged
09:14:47  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
09:14:47  *** ChanServ sets mode: +v PublicServer
09:14:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG251 (r24876) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
09:14:58  <V453000> !rcon cd 3
09:15:00  <V453000> !rcon load 2
09:15:23  <PublicServer> V453000: dbg: [grf] openttd_plus.0.1/ottdpp.grf: NewGRF "TD DP+ A set of trains designed to complement the default train set. This includes future maglevs and monorails as well as more default trains for desert/alpine." (GRFID 44460000) uses GRF version 1, which is incompatible with this version of OpenTTD.
09:15:23  <PublicServer> V453000: dbg: [net] [udp] closed listeners
09:15:23  <PublicServer> V453000: dbg: [net] [udp] initializing listeners
09:15:23  <PublicServer> V453000: dbg: [net] [udp] closed listeners
09:15:23  <PublicServer> V453000: dbg: [net] [udp] initializing listeners
09:15:24  <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3979 (IPv4)
09:15:24  <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3977 (IPv4)
09:15:26  <PublicServer> V453000: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:3979 (IPv4)
09:15:26  <PublicServer> V453000: dbg: [net] [udp] advertising to master server
09:15:28  <PublicServer> V453000: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:0 (IPv4)
09:15:28  <PublicServer> V453000: you have 5 more messages
09:15:30  <PublicServer> V453000: dbg: [net] [udp] received new session key from master server (IPv4)
09:15:30  <PublicServer> V453000: β€Ž*** Game paused (number of players)
09:15:32  <PublicServer> V453000: Current/maximum clients:     0/255
09:15:32  <PublicServer> V453000: Current/maximum companies:   0/ 1
09:15:34  <PublicServer> V453000: Current/maximum spectators:  0/10
09:15:34  <PublicServer> V453000: dbg: [grf] openttd_plus.0.1/ottdpp.grf: NewGRF "TD DP+ A set of trains designed to complement the default train set. This includes future maglevs and monorails as well as more default trains for desert/alpine." (GRFID 44460000) uses GRF version 1, which is incompatible with this version of OpenTTD.
09:15:36  <PublicServer> V453000: dbg: [net] [udp] closed listeners
09:15:36  <PublicServer> V453000: dbg: [net] [udp] initializing listeners
09:15:38  <PublicServer> V453000: dbg: [net] [udp] closed listeners
09:15:38  <PublicServer> V453000: dbg: [net] [udp] initializing listeners
09:15:40  <PublicServer> V453000: you have 10 more messages
09:15:42  <V453000> !password
09:15:43  <PublicServer> V453000: gunner
09:15:59  <V453000> !changepw
09:15:59  <PublicServer> V453000: Password changed to darken
09:16:14  <V453000> !restart
09:16:14  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
09:16:24  <planetmaker> lol. A long known faulty newgrf
09:16:37  <planetmaker> that NewGRF will never work
09:16:57  <V453000> TD DP+? I havent seen that in ages, and never here :D
09:17:07  <planetmaker> yup, me neither
09:17:10  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
09:17:24  <planetmaker> but savegames with that newgrf are broken beyond repair
09:17:45  <V453000> k I borked it z.z could you please restart the server?
09:17:54  <V453000> hm, why? :d
09:18:03  <V453000> I know that it doesnt work with new versions but no idea why
09:18:17  <planetmaker> the newgrf claims to be written in suaheli while it is in English. If you allow the metaphor
09:18:35  <planetmaker> claims to be written in a grf version it isn't written in
09:18:41  <V453000> nice
09:18:54  <planetmaker> and the claimed version was never and will never be supported
09:19:13  <V453000> hm :) well the newgrf doesnt really add anything interesting to the game anyway
09:19:27  <planetmaker> do you have map which should be loaded
09:19:36  <V453000> yeah sure
09:19:47  * planetmaker wonders whether !load works :-)
09:19:50  <V453000> psg245start1.sav at uploads
09:19:52  <V453000> sure it does
09:19:55  <planetmaker> ok, doesn't, I guess?
09:20:02  <V453000> I just fucked up though
09:20:04  <planetmaker> !rcon pwd
09:20:04  <PublicServer> planetmaker: β€Ž*** Game still paused (manual, number of players)
09:20:04  <PublicServer> planetmaker: server_pw darken
09:20:04  <PublicServer> planetmaker: β€Ž*** Game still paused (manual, connecting clients, number of players)
09:20:04  <PublicServer> planetmaker: β€Ž*** V453000 has joined the game (Client #5)
09:20:04  <PublicServer> planetmaker: β€Ž*** Game still paused (manual, number of players)
09:20:04  <PublicServer> planetmaker: say "<planetmaker> lol. A long known faulty newgrf"
09:20:06  <PublicServer> planetmaker: β€Ž[All] PublicServer: <planetmaker> lol. A long known faulty newgrf
09:20:06  <PublicServer> planetmaker: say "<planetmaker> that NewGRF will never work"
09:20:08  <PublicServer> planetmaker: β€Ž[All] PublicServer: <planetmaker> that NewGRF will never work
09:20:08  <PublicServer> planetmaker: say "<V453000> TD DP+? I havent seen that in ages, and never here :D"
09:20:10  <PublicServer> planetmaker: you have 38 more messages
09:20:22  <V453000> it says all the debug stuff ect, I need the server restarted but it doesnt react to !restart
09:20:22  <planetmaker> !rcon load psg245start1.sav
09:20:23  <PublicServer> planetmaker: say "<V453000> it says all the debug stuff ect, I need the server restarted but it doesnt react to !restart"
09:20:23  <PublicServer> planetmaker: β€Ž[All] PublicServer: <V453000> it says all the debug stuff ect, I need the server restarted but it doesnt react to !restart
09:20:32  <V453000> the map is loaded just fine, but you cant see ingame chat here
09:20:36  <planetmaker> !restart
09:20:37  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
09:20:42  <V453000> happens when you write commands too early
09:20:43  <planetmaker> hm, yes
09:21:00  <V453000> my bad :) but I will reward you with a nml bug report :P
09:21:16  <planetmaker> :D
09:22:06  *** PublicServer has quit IRC
09:22:22  <V453000> the power randomization and stuff lead to some wtf error :)
09:22:33  <V453000> I tried a dependent random switch and it borkd
09:22:42  <V453000> I will make a proper report during the day
09:22:56  *** PublicServer has joined #openttdcoop
09:22:56  <PublicServer> Autopilot engaged
09:22:56  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
09:22:56  *** ChanServ sets mode: +v PublicServer
09:22:57  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG251 (r24876) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
09:23:12  <planetmaker> look for george's bug on the same issue :D
09:23:37  <planetmaker> or very similar. dunno
09:23:52  <planetmaker> !date
09:23:52  <PublicServer> planetmaker:  5 Mar 2100
09:23:55  <planetmaker> correct date?
09:24:23  <V453000> yarr
09:24:36  <V453000> !password
09:24:36  <PublicServer> V453000: abrupt
09:24:37  <V453000> thank you
09:24:41  <planetmaker> likely you describe it better though: http://dev.openttdcoop.org/issues/4730
09:24:52  <PublicServer> *** Game still paused (manual, number of players)
09:24:55  <PublicServer> *** V453000 joined the game
09:25:03  <planetmaker> !dl osx
09:25:03  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-macosx-universal.zip
09:25:26  <V453000> I will try :)
09:25:41  <V453000> ah, right date, wrong save :P
09:25:43  <V453000> !rcon cd 3
09:25:45  <V453000> !rcon load 2
09:25:47  <PublicServer> *** Game still paused (manual, number of players)
09:25:52  <V453000> !changepw
09:25:52  <PublicServer> V453000: Password changed to jested
09:25:53  <V453000> !auto¨
09:25:55  <V453000> !auto
09:25:56  <PublicServer> *** V453000 has enabled autopause mode.
09:25:58  <PublicServer> *** Game still paused (number of players)
09:26:04  <PublicServer> *** Game still paused (number of players)
09:26:06  <PublicServer> *** V453000 joined the game
09:26:10  <PublicServer> *** V453000 has joined company #1
09:27:59  <PublicServer> *** V453000 has left the game (leaving)
09:28:55  <V453000> !getsave https://dl.dropbox.com/u/20419525/psg251start2.sav
09:28:57  <PublicServer> V453000: OK :-)
09:28:58  <V453000> !rcon load 2
09:29:00  <PublicServer> *** Game still paused (manual, number of players)
09:29:01  <V453000> !auto
09:29:01  <PublicServer> *** V453000 has enabled autopause mode.
09:29:02  <PublicServer> *** Game still paused (number of players)
09:29:03  <V453000> !changepw
09:29:04  <PublicServer> V453000: Password changed to scythe
09:29:20  <PublicServer> *** Game still paused (number of players)
09:29:23  <PublicServer> *** V453000 joined the game
09:45:40  *** Maraxus has joined #openttdcoop
09:48:31  <PublicServer> *** V453000 has left the game (leaving)
09:49:24  <Maraxus> !password
09:49:24  <PublicServer> Maraxus: sulked
09:49:41  <PublicServer> *** Game still paused (number of players)
09:49:43  <PublicServer> *** Maraxus joined the game
10:03:09  <V453000> !password
10:03:09  <PublicServer> V453000: optics
10:03:20  <PublicServer> *** Game still paused (number of players)
10:03:21  <PublicServer> *** Game unpaused (number of players)
10:03:22  <PublicServer> <V453000> hi
10:03:23  <PublicServer> *** V453000 joined the game
10:03:24  <PublicServer> <Maraxus> hi
10:10:03  <PublicServer> <V453000> any ideas? :)
10:10:25  <PublicServer> <Maraxus> none - firs has always confused me
10:10:40  <PublicServer> <V453000> I would even suggest some total chaos again in this very case
10:10:46  *** Gregor-PLNL has joined #openttdcoop
10:10:54  <Gregor-PLNL> happy new year :)
10:10:57  <PublicServer> <V453000> the new supplying mechanism seems to be kind of double edged
10:11:11  <PublicServer> <V453000> it is easy to get low x2 production
10:11:17  <PublicServer> <V453000> but almost impossible to get x4
10:11:20  <PublicServer> <V453000> if not impossible
10:11:26  <PublicServer> <V453000> not sure
10:11:40  <PublicServer> <V453000> still, the productions of the supplies-producing industries are seriously reduced
10:11:46  <PublicServer> <V453000> which could be a problem
10:12:21  <V453000> year to you happy new too
10:14:08  *** Progman has joined #openttdcoop
10:14:52  <PublicServer> <V453000> I think something like TL5 main trains = melters, and rest up to people
10:14:59  <PublicServer> <V453000> would make some sense
10:15:09  <PublicServer> <V453000> ok it doesnt need to make sense but it could be fun
10:17:27  <PublicServer> <Maraxus> I think any plan you come up with is fine - remember what happened the last time we played firs?
10:17:47  <PublicServer> <V453000> you mean 245?
10:17:50  <PublicServer> <Maraxus> yes
10:18:18  <PublicServer> <V453000> that was awesome wasnt it :)
10:18:33  <PublicServer> <V453000> that was a specific idea for the supplying, lets try something just outright chaotic here
10:20:43  <PublicServer> <V453000> feel free to start anything
10:20:49  <PublicServer> <V453000> even stuff like recycling, pax, mail, anything
10:21:15  <PublicServer> <Maraxus> ok - getting some food - back in 10
10:23:36  *** andbo has joined #openttdcoop
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11:20:36  <Gregor-PLNL1> V453000: are you discussing a new map or is it still mars/toyland?
11:20:50  <V453000> why dont you have a look
11:21:28  <V453000> im not answering questions with obvious answers you can get to yourself so easily
11:25:57  <Gregor-PLNL1> :)
11:38:58  <PublicServer> <V453000> fishies :)
11:39:10  <PublicServer> <Maraxus> indeed :)
11:40:19  <Gregor-PLNL1> V453000: it is not that easy if you just have short spots at the computer, with one hand only, newborns require lot of attention
11:40:37  <Gregor-PLNL1> off attending new years dive in Zandvoort :)
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12:22:39  <PublicServer> <V453000> manufacturing supplies on the way to fishies :)
12:22:59  <PublicServer> <Maraxus> :)
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12:28:09  <PublicServer> <Maraxus> ok
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13:18:15  <PublicServer> <V453000> you noticed what is new about those engines yet? :P
13:19:06  <PublicServer> <Maraxus> read the changelog - some interesting changes :)
13:20:00  <PublicServer> <V453000> I mean specifically the brainmelters
13:21:10  <PublicServer> <Maraxus> apart from the flexible train stats?
13:21:17  <PublicServer> <V453000> yes
13:22:51  <PublicServer> <Maraxus> I haven't noticed anthing else
13:27:32  <PublicServer> <V453000> zoom in on them :)
13:28:51  <PublicServer> <Maraxus> mood changing depending on train stat?
13:33:21  <PublicServer> <V453000> yay
13:33:23  <PublicServer> <V453000> well almost
13:33:26  <PublicServer> <V453000> it is just random now
13:33:30  <PublicServer> <V453000> in future it will be related
13:35:12  <PublicServer> <Maraxus> nice
13:36:43  <PublicServer> <V453000> the other classes will just change colour
13:36:49  <PublicServer> <V453000> monorail local does already
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15:50:51  <PublicServer> <V453000> just fund the industries you need :)
15:51:29  <PublicServer> <Maraxus> I will :)
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15:59:28  <PoLo> hi
16:10:52  <PoLo> !dl
16:10:52  <PublicServer> PoLo: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:10:52  <PublicServer> PoLo: http://www.openttd.org/en/download-trunk/r24876
16:11:08  <PoLo> !dl win64
16:11:08  <PublicServer> PoLo: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-windows-win64.zip
16:12:20  <PoLo> !password
16:12:20  <PublicServer> PoLo: cordon
16:13:01  <PublicServer> *** LoPo joined the game
16:13:58  <PublicServer> <LoPo> ugh
16:14:12  <PublicServer> <LoPo> where are the stupid signs...
16:18:27  <PublicServer> <LoPo> hi ^^
16:18:33  <PublicServer> <LoPo> happy new year!
16:19:16  <PublicServer> <Maraxus> hi - appy ew ear o ou oo :)
16:19:30  <PublicServer> <LoPo> lol ;p
16:19:36  <PublicServer> <LoPo> broken keyboard?
16:19:54  <PublicServer> <Maraxus> nope :)
16:20:46  <PublicServer> <V453000> I sort of declared game of retardation, I think Maraxus got infected
16:20:49  <PublicServer> *** LoPo has left the game (desync error)
16:20:53  <PublicServer> <V453000> nice :D
16:21:03  <PoLo> lol
16:21:11  <PoLo> !nick LoPo
16:21:12  <V453000> planetmaker: ^ desync
16:21:19  <PublicServer> <Maraxus> quite
16:21:53  <PublicServer> <V453000> might be the trains fault
16:22:10  *** PoLo is now known as LoPo
16:22:14  <LoPo> !password
16:22:15  <PublicServer> LoPo: cordon
16:22:25  <PublicServer> *** LoPo joined the game
16:22:32  <PublicServer> <V453000> ok the desync didnt work, he is back
16:22:51  <PublicServer> <V453000> btw Maraxus you need 2way PBS in fromt of terminus if there is access from the other end
16:22:57  <PublicServer> <V453000> trains leaving depot reserve path
16:23:11  <PublicServer> <Maraxus> ah
16:26:43  <PublicServer> <V453000> LoPo: note the train faces
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16:27:18  <PublicServer> <LoPo> ?
16:27:24  <PublicServer> <LoPo> random?
16:27:34  <PublicServer> *** LoPo has left the game (desync error)
16:27:40  <LoPo> god ;p
16:27:49  <LoPo> !password
16:27:49  <PublicServer> LoPo: sewing
16:28:02  <PublicServer> *** LoPo joined the game
16:31:06  <PublicServer> <V453000> yes random :)
16:31:20  <PublicServer> <V453000> the trains also randomize power
16:31:31  <PublicServer> <LoPo> you sould make it like can find path -> happy face / lost -> unhappy face ;p
16:34:15  <PublicServer> *** LoPo has left the game (desync error)
16:34:19  <LoPo> !password
16:34:20  <PublicServer> LoPo: sewing
16:34:34  <PublicServer> *** LoPo joined the game
16:35:28  <PublicServer> <V453000> where did you download openttd?
16:35:52  <LoPo> http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-windows-win64.zip
16:35:56  <PublicServer> <V453000> hm
16:36:06  <PublicServer> <V453000> I probably have exactly the same ...
16:39:04  <PublicServer> *** LoPo has left the game (desync error)
16:39:09  <LoPo> !password
16:39:09  <PublicServer> LoPo: canine
16:39:23  <PublicServer> *** LoPo joined the game
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16:43:58  <PublicServer> <LoPo> lol
16:44:04  <PublicServer> <LoPo> i like the faces :)
16:44:06  <PublicServer> <LoPo> V453000
16:44:56  <PublicServer> <V453000> :)
16:45:10  <PublicServer> <V453000> they should be a bit better visible though
16:45:32  <PublicServer> <LoPo> yeah but i always play zoomed in anyways ;p
16:45:42  <PublicServer> *** LoPo has left the game (desync error)
16:45:57  <LoPo> and with desych error power on 100%
16:45:58  <LoPo> ....
16:46:05  <LoPo> !password
16:46:05  <PublicServer> LoPo: canine
16:46:21  <PublicServer> *** LoPo joined the game
16:50:28  <PublicServer> <LoPo> hmmm, i love share orders ;p
16:52:06  <PublicServer> <Maraxus> I'm off - cu later
16:52:09  <PublicServer> <LoPo> bb
16:52:15  <PublicServer> *** Maraxus has left the game (leaving)
16:53:24  <PublicServer> *** LoPo has left the game (desync error)
16:53:24  <PublicServer> *** Game paused (number of players)
16:53:31  <LoPo> lol wtf
16:54:19  <LoPo> !password
16:54:19  <PublicServer> LoPo: tedium
16:54:33  <PublicServer> *** Game still paused (number of players)
16:54:33  <PublicServer> *** Game unpaused (number of players)
16:54:35  <PublicServer> *** LoPo joined the game
16:58:35  <PublicServer> *** LoPo has left the game (desync error)
16:58:35  <PublicServer> *** Game paused (number of players)
16:58:40  <LoPo> !password
16:58:40  <PublicServer> LoPo: tedium
16:58:52  <PublicServer> *** Game still paused (number of players)
16:58:52  <PublicServer> *** Game unpaused (number of players)
16:58:53  <PublicServer> *** LoPo joined the game
17:02:12  <PublicServer> <LoPo> fish in (fish)tanks? ;p
17:02:34  <PublicServer> <V453000> of course
17:02:36  <PublicServer> <V453000> fishies
17:02:46  <PublicServer> <LoPo> very fresh ^^
17:03:00  <PublicServer> <V453000> :D exactly
17:03:02  <PublicServer> <LoPo> supplied alive instead of frozen
17:04:52  <PublicServer> *** LoPo has left the game (desync error)
17:04:52  <PublicServer> *** Game paused (number of players)
17:05:06  <PublicServer> <V453000> dont fuck with the fish!
17:05:16  <PublicServer> <V453000> beyotch
17:07:41  <LoPo> !password
17:07:41  <PublicServer> LoPo: tedium
17:07:54  <PublicServer> *** Game still paused (number of players)
17:07:54  <PublicServer> *** Game unpaused (number of players)
17:07:55  <PublicServer> *** LoPo joined the game
17:11:14  <PublicServer> *** LoPo has left the game (desync error)
17:11:14  <PublicServer> *** Game paused (number of players)
17:11:21  <LoPo> aaagh
17:11:31  <LoPo> the hell with it!
17:11:40  <LoPo> ill come back some other time
17:12:05  <LoPo> but; i like the new FIRS and NUTS :)
17:17:33  <V453000> LoPo: you should try to report the issue at #openttd
17:19:35  <planetmaker> how nasty, V453000 :-(
17:19:51  <V453000> indeed :(
17:20:09  <planetmaker> yes, should be reported. savegame, version, etc...
17:20:17  <V453000> should we report it anyhow else?
17:20:52  <V453000> im not even getting the desync :s LoPo could you?
17:22:06  <planetmaker> The problem with desync is: they may be very, very difficult to reproduce. It may depend on every single bit, on the action and their exact timings
17:22:24  <planetmaker> !rcon save desync_start
17:22:24  <PublicServer> planetmaker: Saving map...
17:22:24  <PublicServer> planetmaker: Map successfully saved to desync_start.sav
17:22:29  <planetmaker> !rcon pause
17:22:29  <PublicServer> *** Game still paused (manual, number of players)
17:22:39  <planetmaker> Game will continue shortly. I'll need to re-load
17:22:57  <planetmaker> !rcon debug desync=3
17:22:57  <PublicServer> planetmaker: ERROR: command not found
17:23:11  <planetmaker> !rcon desync_debug=3
17:23:11  <PublicServer> planetmaker: ERROR: command not found
17:23:26  <planetmaker> !rcon debug_level desync=3
17:23:32  <planetmaker> !rcon debug_level desync
17:23:37  <planetmaker> hm
17:23:44  <planetmaker> !rcon save
17:23:44  <PublicServer> planetmaker: - Save the current game. Usage: 'save <filename>'
17:23:56  <planetmaker> !rcon debug_level
17:23:56  <PublicServer> planetmaker: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0'
17:23:58  <V453000> yeah that I noticed ... :s
17:24:04  <planetmaker> !rcon debug_level desync=3
17:24:06  <planetmaker> !rcon debug_level
17:24:06  <PublicServer> planetmaker: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0'
17:24:19  <planetmaker> !rcon load desync_start
17:24:20  <PublicServer> planetmaker: desync_start: No such file or directory.
17:24:24  <V453000> hm Ammler was trying to set the desync yesterday, too ... the command is borked I assume
17:24:24  <planetmaker> !rcon pwd
17:24:25  <PublicServer> planetmaker: β€Ž[All] PublicServer: <V453000> hm Ammler was trying to set the desync yesterday, too ... the command is borked I assume
17:24:25  <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/uploads/
17:24:29  <planetmaker> !rcon cd ..
17:24:33  <planetmaker> !rcon load desync_start
17:24:47  <PublicServer> *** Game paused (number of players)
17:24:52  <V453000> to set the debug*
17:26:11  <planetmaker> !auto
17:26:11  <PublicServer> *** planetmaker has enabled autopause mode.
17:26:28  <V453000> !chagepw
17:26:34  <V453000> !changepw
17:26:35  <PublicServer> V453000: Password changed to scours
17:26:36  <planetmaker> now you can continue as normal. And actually hope... that the desync does happen again
17:26:39  <V453000> needs that after loading save for some reason
17:26:43  <planetmaker> aye
17:26:56  <V453000> yes, we will have slave LoPo to test
17:27:49  <V453000> as I am not getting the desync for a change ... seriously, I ever had a desync like Once. Even if everyone is getting it, I am not ... that is unjust.
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17:28:05  <LoPo> so, you need a save from me?
17:28:18  <V453000> just join the server and lets see :)
17:28:22  <LoPo> k
17:28:34  <LoPo> !password
17:28:34  <PublicServer> LoPo: scours
17:28:39  <V453000> pm's debug log demands feeding
17:28:48  <PublicServer> *** Game still paused (number of players)
17:28:49  <PublicServer> *** LoPo joined the game
17:28:55  <Ammler> V453000: for pm it actually worked as you see
17:29:03  <V453000> oh I see
17:29:06  <V453000> (now) :D
17:29:19  <PublicServer> *** Game still paused (number of players)
17:29:19  <PublicServer> *** Game unpaused (number of players)
17:29:22  <PublicServer> *** V453000 joined the game
17:29:23  <V453000> sorry :)
17:29:43  <Ammler> planetmaker: the debug output of nightly seems broken somehow, grf level 0 doesn't show bad newgrfs anymore
17:29:47  <planetmaker> nah, I don't need a savegame from you, LoPo
17:30:11  <planetmaker> not? I got the feeling that I've seen that here today already
17:30:17  <Ammler> and grf level 1 is already very verbose, it shows loading every sprite
17:30:49  <V453000> it just says errror, newgrf mismatch
17:30:56  <V453000> ah
17:30:58  <V453000> hm :)
17:31:06  <V453000> at level 0
17:31:23  <Ammler> well, stable shows bad newgrfs also on level 0
17:31:38  <V453000> mhm
17:31:43  <Ammler> stable as before beta of course :-)
17:32:15  <Ammler> no clue what changed
17:32:56  <Ammler> oh and indeed, happy new year :-)
17:42:24  <PublicServer> *** LoPo has left the game (desync error)
17:42:24  <PublicServer> *** V453000 has left the game (desync error)
17:42:24  <PublicServer> *** Game paused (number of players)
17:42:52  <V453000> nice
17:43:00  <V453000> pm: ^ catchment
17:43:29  <planetmaker> ui. that was quick. That is good.
17:44:10  <planetmaker> LoPo, what client do you use (OS / OS-bits / blitter)?
17:44:22  <planetmaker> and V453000 as well^
17:44:37  <planetmaker> anything you needed to do to desync?
17:44:42  <V453000> win64
17:44:44  <planetmaker> !save post_desync
17:44:44  <PublicServer> Saving game...
17:44:54  <planetmaker> !rcon save post_desync
17:44:55  <PublicServer> planetmaker: Saving map...
17:44:55  <PublicServer> planetmaker: Map successfully saved to post_desync.sav
17:44:58  <V453000> I wansnt even looking, so I dint do anything
17:45:15  <planetmaker> !dl lin64
17:45:15  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-linux-generic-amd64.tar.xz
17:45:16  <V453000> blitter is 32bpp by default?
17:45:21  <planetmaker> no
17:45:41  <planetmaker> should be 8bpp-optimized
17:45:43  <planetmaker> iirc
17:45:46  <V453000> ok what is the blitter? (just to make sure)
17:45:59  <V453000> or, how do I see which I have
17:46:14  <planetmaker> config file should have a line with your (preferred) blitter
17:46:22  <planetmaker> blitter = ...
17:46:47  <V453000> blitter =  nothing
17:46:47  <V453000> :D
17:46:50  <V453000> empty space
17:47:22  <planetmaker> !revision
17:47:22  <PublicServer> planetmaker: Game version is r24876
17:47:27  <planetmaker> that means default, V453000
17:47:27  <hylje> ooooooh desyncs
17:48:23  <planetmaker> !password
17:48:23  <PublicServer> planetmaker: exiled
17:48:29  <PublicServer> *** Game still paused (number of players)
17:48:32  <PublicServer> *** planetm4ker joined the game
17:48:52  <planetmaker> !rcon unpause
17:48:52  <PublicServer> planetmaker: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
17:49:04  <planetmaker> !rcon set min_active_clients 1
17:49:04  <PublicServer> *** Game unpaused (number of players)
17:49:48  <PublicServer> *** V453000 joined the game
17:51:16  <LoPo> OS = win7u 64bit
17:51:24  <LoPo> and blitters...
17:51:49  <LoPo> same as V
17:52:21  <LoPo> !password
17:52:21  <PublicServer> LoPo: exiled
17:52:34  <planetmaker> ty
17:52:38  <PublicServer> *** LoPo joined the game
17:54:56  <PublicServer> <V453000> well yeah the ligths on the dozers are a bit wtf :)
17:55:15  <PublicServer> <LoPo> ?
17:55:41  <PublicServer> <planetm4ker> :-) Look at machine shop, LoPo
17:56:15  <PublicServer> <LoPo> oky
17:56:25  <planetmaker> (cross-channel talk :-P )
17:57:15  <PublicServer> *** planetm4ker has left the game (desync error)
17:57:15  <PublicServer> *** V453000 has left the game (desync error)
17:57:27  <PublicServer> <LoPo> bye ;p
17:57:44  <V453000> moooo
17:58:11  <PublicServer> <LoPo> its some sort of memory issue i think, because it happens after some point only
17:59:40  <V453000> ?
18:00:43  <PublicServer> <LoPo> somehow it cant dump it (i think) and then there is a "problem" and then just gives a disconnect (as desynch problem) to flush the memory
18:01:39  <PublicServer> <LoPo> oh this is new
18:01:55  <PublicServer> <LoPo> when making new trains you dont get a new window of them
18:01:58  <PublicServer> <LoPo> nice ^^
18:03:04  <PublicServer> *** LoPo has left the game (desync error)
18:03:04  <PublicServer> *** Game paused (number of players)
18:03:14  <LoPo> and there we go :D
18:03:17  <LoPo> !password
18:03:17  <PublicServer> LoPo: wrying
18:03:37  <PublicServer> *** Game still paused (number of players)
18:03:37  <PublicServer> *** Game unpaused (number of players)
18:03:40  <PublicServer> *** LoPo joined the game
18:03:47  <LoPo> but the problem is different now
18:03:56  <LoPo> first i also got a desynch error
18:04:10  <LoPo> now i get a network syncjronization error
18:04:20  <LoPo> synchronization*
18:04:35  <hylje> race cindition
18:05:16  <LoPo> oky
18:05:26  <LoPo> just wanted to mention it :)
18:05:46  <hylje> when i hit desyncs it's a game of luck whether it's a desync error or network error
18:06:05  <PublicServer> <LoPo> oky
18:11:01  *** Dom_ has joined #openttdcoop
18:14:52  <PublicServer> *** LoPo has left the game (desync error)
18:14:52  <PublicServer> *** Game paused (number of players)
18:15:01  <LoPo> !password
18:15:01  <PublicServer> LoPo: knives
18:15:17  <PublicServer> *** Game still paused (number of players)
18:15:17  <PublicServer> *** Game unpaused (number of players)
18:15:17  <PublicServer> *** LoPo joined the game
18:21:45  <PublicServer> *** LoPo has left the game (desync error)
18:21:45  <PublicServer> *** Game paused (number of players)
18:21:50  <LoPo> !password
18:21:50  <PublicServer> LoPo: knives
18:22:03  <PublicServer> *** Game still paused (number of players)
18:22:03  <PublicServer> *** Game unpaused (number of players)
18:22:04  <PublicServer> *** LoPo joined the game
18:22:22  <planetmaker> V453000: when does power of trains change?
18:24:40  <V453000> it is written in the purchase menu ... but I will paste the trigger sec
18:24:56  <V453000> dont you want to tell me .. :D
18:25:21  <V453000> bitmask(TRIGGER_VEHICLE_SERVICE, TRIGGER_VEHICLE_ANY_LOAD, TRIGGER_VEHICLE_UNLOAD_ALL )
18:27:00  <planetmaker> power of a train surely is not decided by a random switch?!
18:27:29  <V453000> ?
18:28:13  <Dom_> !download osx
18:28:13  <PublicServer> Dom_: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-macosx-universal.zip
18:28:18  <V453000> http://paste.openttdcoop.org/show/2028/
18:28:39  <V453000> ofc it is that is the point of it :)
18:28:55  <planetmaker> wtf, power changes randomly on load, unload and service?
18:29:01  <planetmaker> what a crazy train :D
18:29:08  <V453000> :DDD
18:29:15  <V453000> yes
18:29:37  <V453000> the randomly on any load is mainly for the sprites, so the faces change when stopped in station and loading
18:29:59  <Dom_> !password
18:29:59  <PublicServer> Dom_: skimps
18:30:08  <PublicServer> *** Dom joined the game
18:30:15  <V453000> service is so that you could control it a little bit in case ... I would have to add some additional values for conditional check for that (though I honestly expected power would be one of them, but only max speed is ... I wonder why)
18:30:18  <PublicServer> <Dom> hello
18:30:27  <V453000> and when unload, that is clear I guess :)
18:30:29  <V453000> hi Dom
18:31:08  *** ODM has quit IRC
18:31:16  <planetmaker> V453000: how does 'service' control it? It re-randomizes to any of the values each time you service
18:31:29  <planetmaker> and when unloads. and when it loads
18:31:40  <V453000> well yeah, but you can send a vehicle to a depot by order
18:31:43  <planetmaker> with 1/5 chance for each, 12,14,16,18 and 20k
18:31:58  <V453000> or force it to stay depotted and "revisit" depot
18:32:00  <planetmaker> yes, you can. But... what do you gain? Another random value
18:32:02  <PublicServer> *** LoPo has left the game (desync error)
18:32:15  <V453000> so you could eventually force trains to randomize to only 20k for example
18:32:23  <planetmaker> ehm, how?
18:32:26  <V453000> ofc, you do it all the time by a conditional :D
18:32:56  <planetmaker> how can you force it to "randomize" to a certain value?
18:32:58  <V453000> unfortunately there is not a valid conditional value which would work with it, but I could add various max reliabilities to each of those trains, or different speeds by 1kmh
18:33:13  <V453000> you cant, you just say "dont leave depot area until 20k"
18:33:40  <planetmaker> that doesn't work
18:33:52  <planetmaker> visiting depot randomizes it once, then it leaves
18:34:00  <PublicServer> <Dom> lol whats with trains moods`?
18:34:14  <V453000> sure, it can loop around
18:34:22  <V453000> idk if the train has to leave the depot or not
18:34:23  <planetmaker> on a small circle track?
18:34:35  <V453000> but for refit you can set 3 refit commands at once and the train will do all 3 of them
18:34:54  <V453000> yeah that is why I said "depot area" instead of "depot" :P
18:35:24  <V453000> either way, it is just one of the weird conditions when a train changes mood :)
18:35:43  <V453000> you never have the same mood after leaving the dentist (servicing) :P
18:35:59  <planetmaker> ... omfg! ;-)
18:36:15  <V453000> I know I know :)
18:36:15  <planetmaker> this set really, really, really is NUTS
18:36:28  <V453000> nah that is just that particular class of trains
18:36:31  <V453000> the rest is relatievly sane
18:36:41  <V453000> (given by normal switches :D )
18:38:29  <V453000> I just dont take any restrictions for ideas :)
18:38:40  <V453000> mentally distutbed class has to be a bit ill minded ;)
18:39:48  <V453000> planetmaker: is it possible that the random causes a desync?
18:40:00  <PublicServer> *** Dom has left the game (desync error)
18:40:00  <PublicServer> *** Game paused (number of players)
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18:43:39  <planetmaker> V453000: is train #23 one of those trains with this?
18:43:59  <V453000> !password
18:43:59  <PublicServer> V453000: skimps
18:44:05  <V453000> all trains with faces are
18:44:13  <PublicServer> *** Game still paused (number of players)
18:44:13  <PublicServer> *** Game unpaused (number of players)
18:44:16  <PublicServer> *** V453000 joined the game
18:44:23  <PublicServer> <V453000> yes 23 is one of them
18:44:58  <planetmaker> thx
18:45:03  <V453000> yw
18:51:15  <PublicServer> *** V453000 has left the game (desync error)
18:51:15  <PublicServer> *** Game paused (number of players)
19:08:37  <LoPo> !password
19:08:37  <PublicServer> LoPo: skimps
19:08:53  <PublicServer> *** Game still paused (number of players)
19:08:53  <PublicServer> *** Game unpaused (number of players)
19:08:54  <PublicServer> *** LoPo joined the game
19:11:26  <PublicServer> *** LoPo has joined spectators
19:11:26  <PublicServer> *** Game paused (number of players)
19:12:41  <planetmaker> bad, bad V453000 ;-) bad bad NUTS :D
19:12:53  <V453000> :DD NML, now openttd itself
19:12:54  <V453000> nice
19:13:56  <planetmaker> gimme an argument why randomizing the physical properties of a train upon load or unload of cargo should be allowed
19:14:43  <V453000> because it is awesome :(
19:15:05  <V453000> the trains are meant to be weird, and the power is the least important value which can be randomized
19:15:09  <V453000> representing their mood
19:15:35  <V453000> all monorail trains change stats based on something, but only the wtf trains randomize it
19:16:33  <planetmaker> http://paste.openttdcoop.org/show/fbJRXQwvK3zb7Tw6orvT/ from #openttd.dev Maybe you wanna join ;-)
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20:43:25  <Tray> !dl win32
20:43:25  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-windows-win32.zip
20:47:01  <Tray> !password
20:47:02  <PublicServer> Tray: groggy
20:47:14  <PublicServer> *** Game still paused (number of players)
20:47:14  <PublicServer> *** Game unpaused (number of players)
20:47:16  <PublicServer> *** Tray joined the game
20:47:20  <PublicServer> <V453000> hio
20:47:20  <PublicServer> *** V453000 joined the game
20:47:36  <PublicServer> <Tray> hi
20:49:50  <PublicServer> <Tray> so it's a real chaos game?
20:50:05  <PublicServer> <V453000> yes
20:50:11  <PublicServer> <V453000> aim as chaotic as possible
20:50:17  <PublicServer> <V453000> second aim dont decync :))
20:50:51  <PublicServer> <V453000> nuts probably causes openttd to desyc when the madman trains service
20:56:28  <PublicServer> <Tray> well no desync over here
20:56:50  <PublicServer> <V453000> I disabled all overflows
20:56:54  <PublicServer> <V453000> it could be only servicing
20:57:05  <PublicServer> <V453000> as long as brainmelters dont service, we might be fine
20:57:19  <PublicServer> <Tray> that sounds strange
20:57:30  <PublicServer> <V453000> they randomize power
20:57:33  <PublicServer> <Tray> so random power don't work in multiplayer?
20:57:44  <PublicServer> <V453000> it probably will
20:57:49  <PublicServer> <V453000> but nobody apparently tried yet ;)
20:58:31  <PublicServer> <V453000> just needs some fixing
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21:01:18  *** bassals has joined #openttdcoop
21:01:49  *** ryton has joined #openttdcoop
21:02:04  <ryton> happy '13
21:02:11  <ryton> !password
21:02:11  <PublicServer> ryton: dredge
21:02:44  <PublicServer> *** Ryton joined the game
21:03:11  <PublicServer> <Ryton> oi
21:03:34  <PublicServer> <V453000> oio
21:05:09  <PublicServer> <Ryton> brr, FIRS & chaos
21:05:35  <PublicServer> <Ryton> this will be a painfull combo :p
21:05:39  <PublicServer> *** Bassals joined the game
21:05:41  <PublicServer> <Bassals> hello!
21:06:03  <PublicServer> <Ryton> might result in lots of small networks imho
21:06:09  <PublicServer> <Bassals> happy new year!
21:06:39  <PublicServer> *** Tray has left the game (leaving)
21:07:15  <PublicServer> <Ryton> oh, only one oil ref
21:08:16  <PublicServer> <V453000> do absolutely anything
21:08:22  <PublicServer> <V453000> smaller networks, then interconnected, anything
21:08:24  <PublicServer> <V453000> more mess, better
21:08:28  <PublicServer> <Ryton> any type of train ok?
21:08:30  <PublicServer> <Ryton> boats? :p
21:08:40  <PublicServer> <Bassals> :-(
21:08:42  <PublicServer> <V453000> brainmelters
21:08:48  <PublicServer> <Ryton> ok :-)
21:09:06  <PublicServer> <Bassals> no mainlines?
21:09:10  <PublicServer> <Ryton> cl = 3?
21:09:12  <PublicServer> <Bassals> what is this chaos?
21:14:12  *** Sylf has quit IRC
21:23:34  <PublicServer> <Ryton> oil drop ready
21:23:40  <PublicServer> <Ryton> but only half a msh :p
21:23:42  <PublicServer> <Ryton> I'm off now
21:23:44  <PublicServer> *** Ryton has left the game (connection lost)
21:24:36  <PublicServer> <Bassals> why did you disable overflows?
21:27:02  <PublicServer> <V453000> whenever trains service they probably cause desynchs
21:27:10  <PublicServer> <V453000> we can test that after all
21:27:54  <PublicServer> *** LoPo has left the game (desync error)
21:27:56  <PublicServer> *** V453000 has left the game (desync error)
21:27:58  <V453000> there you go
21:27:58  <PublicServer> *** Bassals has left the game (desync error)
21:27:58  <PublicServer> *** Game paused (number of players)
21:28:02  <bassals> oh
21:28:03  <V453000> need more proof? :P
21:28:12  <V453000> !password
21:28:12  <PublicServer> V453000: cobweb
21:28:24  <PublicServer> *** Game still paused (number of players)
21:28:24  <PublicServer> *** Game unpaused (number of players)
21:28:27  <PublicServer> *** V453000 joined the game
21:28:28  <PublicServer> *** V453000 has left the game (desync error)
21:28:28  <PublicServer> *** Game paused (number of players)
21:28:31  <V453000> !pause
21:28:31  <PublicServer> *** V453000 has paused the server.
21:28:47  <bassals> what about visiting a stationstuff?
21:28:48  <PublicServer> *** Game still paused (number of players)
21:28:48  <PublicServer> *** V453000 joined the game
21:29:08  <V453000> !unpause
21:29:08  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
21:29:14  <V453000> no, those two dont seem to be an issue
21:29:15  <PublicServer> *** Bassals joined the game
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21:29:23  *** ChanServ sets mode: +o Sylf
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21:33:47  <PublicServer> *** V453000 has left the game (desync error)
21:33:49  <PublicServer> *** Bassals has left the game (desync error)
21:33:49  <PublicServer> *** Game paused (number of players)
21:34:00  <V453000> wunderbar
21:34:06  <V453000> !password
21:34:06  <bassals> ?
21:34:06  <PublicServer> V453000: cobweb
21:34:18  <V453000> idk :)
21:34:18  <PublicServer> *** Game still paused (number of players)
21:34:18  <PublicServer> *** Game unpaused (number of players)
21:34:19  <PublicServer> *** V453000 joined the game
21:34:43  <PublicServer> <V453000> alright
21:34:52  <PublicServer> <V453000> lets autoreplace all brainmelters to something else
21:35:04  <PublicServer> <V453000> until the desync gets figured out in any way
21:35:04  <PublicServer> *** Bassals joined the game
21:35:14  <PublicServer> <V453000> train voting
21:35:33  <PublicServer> <V453000> probably mono medium sounds reasonable
21:36:03  <PublicServer> <Bassals> won't the autoreplace orders create an even worse desync?
21:36:53  <PublicServer> <V453000> well they will solve it once for all
21:37:08  <PublicServer> <Bassals> well, we can first try with just one train
21:37:18  <PublicServer> <V453000> nah
21:37:22  <PublicServer> <Bassals> creating a group
21:37:29  <PublicServer> <V453000> either just look if there is any possibility of service now
21:37:39  <PublicServer> <V453000> if there is possibility of service atm, then it is ok
21:37:45  <PublicServer> <V453000> if not, then the desync happened without service
21:38:28  <PublicServer> <V453000> if it happened without servicing, we have to autoreplace no matter what
21:38:29  *** mfb- has joined #openttdcoop
21:38:29  *** ChanServ sets mode: +o mfb-
21:38:34  <mfb-> hi
21:38:36  <PublicServer> <V453000> hi
21:38:58  <PublicServer> <Bassals> I'm looking for connected depots
21:40:04  <PublicServer> <V453000> there dont seem to be any visible ones
21:40:48  <mfb-> !password
21:40:48  <PublicServer> mfb-: evades
21:41:12  <PublicServer> *** mfb joined the game
21:41:36  <PublicServer> <Bassals> what about pufingfield
21:41:46  <PublicServer> <Bassals> did you do those?
21:41:53  <PublicServer> <mfb> no depots, not even after reversers? or what?
21:42:05  <PublicServer> <V453000> I dont see pufingfield
21:42:08  <PublicServer> <V453000> trains must not ever service
21:42:10  <PublicServer> <V453000> ever
21:42:12  <PublicServer> <mfb> ok
21:42:14  <PublicServer> <Bassals> fields
21:42:22  <PublicServer> <V453000> it causes desyncs mfb :P
21:42:32  <PublicServer> <Bassals> oh its servicing
21:42:38  <PublicServer> <V453000> ah, pufingfield is fine
21:42:46  <mfb-> why that?
21:42:50  <PublicServer> <V453000> it should be ok forall classes except monoWTF which is brainmelters
21:43:04  <PublicServer> <V453000> mfb I did an awesome feature where trains randomize mood - you can see faces
21:43:10  <PublicServer> <mfb> :D
21:43:12  <PublicServer> <V453000> and with the mood they also randomize power
21:43:14  <PublicServer> <Bassals> ah only wtf desync
21:43:16  <PublicServer> <mfb> lol
21:43:20  <PublicServer> <V453000> the power randomizer causes desyncs
21:43:26  <PublicServer> <V453000> it is being solved/discussed :)
21:43:48  <PublicServer> <mfb> and we have no faces as we have no depots?
21:43:58  <PublicServer> <V453000> not to mention that I managed to crash the newgrf compiler when running another feature related to this
21:44:09  <PublicServer> <V453000> we have faces, they also randomize at stations but that doesnt seem to cause issues
21:44:20  <PublicServer> <mfb> where can I see them?
21:44:22  <PublicServer> <V453000> they also are randomized upon purchase
21:44:24  <PublicServer> <Bassals> when they visit a station or visit a depot they randomise the face
21:44:26  <PublicServer> <V453000> on any train :)
21:45:08  <PublicServer> <mfb> I see
21:45:31  <PublicServer> <V453000> aka I got an awesome idea and it managed to bork 2 things at a time
21:45:51  <PublicServer> <V453000> if the problem continues even without servicing, we should just autoreplace to monorail medium
21:46:14  <PublicServer> <V453000> and perhaps autoreplace back to brainmelters after we get either fixed nightly, or fixed nuts
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21:47:38  <PublicServer> <Bassals> we know that when a brainmelter visits a depot we all are kicked from the game
21:47:52  <PublicServer> <Bassals> but right now all depots seem to be disconected
21:47:56  <PublicServer> <V453000> exactly
21:48:14  <PublicServer> <Bassals> so perhaps there are other sync problems as well
21:48:20  <PublicServer> <mfb> we don't have trucks for FS? :(
21:48:36  <PublicServer> <V453000> oh yes I forgot RVs :D
21:48:38  <PublicServer> <Bassals> not yet
21:48:40  <PublicServer> <V453000> no.:P
21:55:52  <PublicServer> <mfb> ok, double delivery works
21:56:31  <PublicServer> <mfb> 30->120 crates for production increase is nice
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21:56:50  <PublicServer> <V453000> the production cant go higher than x4 tho
21:57:10  <PublicServer> <mfb> I'll just connect 3 farms
21:57:28  <PublicServer> <V453000> I think in future a very valid approach would be to use either 30, or 120t trains
21:57:34  <PublicServer> <V453000> I think anything else is waste of supplies
21:57:52  <PublicServer> <V453000> and as it seems that there isnt much ES to spare, if any, that will probably be key
21:59:50  <PublicServer> <Bassals> i gotta go
21:59:53  <PublicServer> <Bassals> good night
21:59:57  <PublicServer> <mfb> gn
22:00:03  <PublicServer> <Bassals> and happy 2013
22:00:13  <PublicServer> *** Bassals has left the game (leaving)
22:00:19  <PublicServer> <mfb> do we have livestock/wool drop?
22:00:29  <PublicServer> <V453000> dont worry :P just set up stuff
22:00:32  <PublicServer> <V453000> chaos ^2
22:00:38  <PublicServer> <V453000> last time was insufficient ;)
22:00:40  <PublicServer> <mfb> :D#
22:01:02  <PublicServer> <mfb> CL3? or more chaos?
22:01:16  <PublicServer> <V453000> 3 for no slow, yes
22:01:47  <PublicServer> <V453000> what you use, could differ :P
22:02:01  <PublicServer> <mfb> ;)
22:02:05  <PublicServer> <V453000> btw see monorail fast class
22:02:07  <PublicServer> <mfb> well, that line could get some traffic
22:02:10  <PublicServer> <V453000> increasing power with length
22:02:16  <PublicServer> <V453000> means massive power at CL10
22:02:19  <PublicServer> <V453000> :)
22:02:33  <PublicServer> <V453000> but do CL10 .. :D
22:02:40  <PublicServer> <V453000> we did in 187 actually
22:02:50  <PublicServer> <mfb> :D
22:03:00  <PublicServer> <mfb> hmm
22:03:16  <PublicServer> <mfb> sheep farms with quadruple production produce ~50tons/month each?
22:04:02  <PublicServer> <V453000> really? :D
22:04:12  <PublicServer> <mfb> see sign /mfb
22:04:30  <PublicServer> <V453000> 72!
22:04:45  <PublicServer> <V453000> 144 for quad
22:04:47  <PublicServer> <mfb> ah the other one is normal
22:05:03  <PublicServer> <V453000> oh one of them is double
22:05:05  <PublicServer> <V453000> hm
22:05:05  <PublicServer> <mfb> I think 36 is the doubled value
22:05:16  <PublicServer> <V453000> it seems like it from what it writes
22:05:31  <PublicServer> <V453000> also a very nice supplying idea
22:05:33  <PublicServer> <V453000> I like it
22:05:39  <PublicServer> <V453000> I havent thought of that
22:06:11  <PublicServer> <mfb> as far as I know, it is new
22:06:21  <PublicServer> <mfb> and scales well of course
22:07:07  <PublicServer> <V453000> me likes
22:07:23  *** Tray has quit IRC
22:07:34  <PublicServer> <V453000> which bastard constructed train 85
22:08:03  <PublicServer> <V453000> :DD Wool, Meh, <dont care enough to name station> :D
22:08:05  <PublicServer> <mfb> it is very unhappy
22:08:27  <PublicServer> <V453000> that train is totally pissed
22:11:26  *** bassals has quit IRC
22:11:57  <PublicServer> <mfb> wtf
22:14:43  <PublicServer> <V453000> wat? :)
22:15:05  <PublicServer> <mfb> connections of sonfingway woods
22:15:11  <PublicServer> <mfb> see how the trains reach that station
22:15:25  <PublicServer> <mfb> +sign
22:15:27  <PublicServer> <V453000> oh yes :)
22:15:49  <PublicServer> <V453000> also this is more chaotic
22:16:17  <PublicServer> <mfb> sure
22:21:39  <PublicServer> <mfb> with that level of FS supply, .... :D
22:22:00  *** Okami_Xci has quit IRC
22:22:35  <PublicServer> <V453000> take petrol :)
22:22:53  <PublicServer> <mfb> to burn the sheep farms?
22:23:02  <PublicServer> <V453000> well that is also an option
22:23:20  <PublicServer> <V453000> or you can produce fertiliser and create genetic sheep abominations and dominate the world
22:23:30  <PublicServer> <mfb> great
22:23:52  <PublicServer> <mfb> I don't see the connection between 2 and 3, but it will work out in some way
22:24:55  <PublicServer> <V453000> yay
22:25:17  <PublicServer> <mfb> ?
22:26:11  <PublicServer> <V453000> wasnt me, some happy train
22:28:27  <PublicServer> <mfb> there, a full wool train :D
22:29:17  <PublicServer> <V453000> :)
22:33:51  *** andbo has quit IRC
22:38:46  <PublicServer> <mfb> yeah, a horribly inefficient oil drop :D
22:41:41  <Sylf> !password
22:41:42  <PublicServer> Sylf: bladed
22:42:26  *** genon has quit IRC
22:42:26  <Sylf> ugh, another new version
22:43:23  <V453000> hi :)
22:45:48  <PublicServer> <V453000> anyway
22:45:50  <PublicServer> <V453000> gnight
22:45:52  <PublicServer> <V453000> more mayhem tomorrow
22:45:54  <PublicServer> <mfb> gn
22:46:00  <PublicServer> *** V453000 has left the game (leaving)
22:47:31  <Sylf> !password
22:47:32  <PublicServer> Sylf: bladed
22:47:43  <PublicServer> *** Sylf joined the game
22:47:51  <PublicServer> <Sylf> hi
22:47:53  <PublicServer> <mfb> hi
22:48:31  <PublicServer> <Sylf> holy crap... firs brainmelter chaos...
22:57:48  <PublicServer> <mfb> more mess tomorrow
22:57:50  <PublicServer> <mfb> good night
22:58:02  <PublicServer> <Sylf> gn
22:59:50  <PublicServer> *** mfb has left the game (leaving)
22:59:58  <mfb-> !playercount
22:59:58  <PublicServer> mfb-: Number of players: 1 (0 spectators)
23:00:08  <mfb-> hmm.. !auto?
23:00:30  <Sylf> hm
23:00:34  <Sylf> !auto
23:00:35  <PublicServer> *** Sylf has enabled autopause mode.
23:00:37  <PublicServer> *** Game paused (number of players)
23:00:39  <mfb-> well you can change it yourself
23:00:43  *** mfb- has quit IRC
23:00:43  <Sylf> yup
23:06:38  <PublicServer> *** Sylf has left the game (leaving)
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