Config
Log for #openttdcoop on 29th April 2013:
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01:11:59  *** Daniel has joined #openttdcoop
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01:25:59  <dwarf> !dl win64
01:25:59  <PublicServer> dwarf: http://binaries.openttd.org/nightlies/trunk/r25186/openttd-trunk-r25186-windows-win64.zip
01:31:34  <dwarf> !password
01:31:34  <PublicServer> dwarf: swoons
01:31:53  <PublicServer> *** Game still paused (number of players)
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08:27:17  <ZxBiohazardZx> !players
08:27:20  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
08:27:21  <ZxBiohazardZx> !password
08:27:21  <PublicServer> ZxBiohazardZx: swoons
08:27:58  <PublicServer> *** Game still paused (number of players)
08:28:00  <PublicServer> *** ZxBiohazardZx joined the game
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13:04:14  <ZxBiohazardZx> supz
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15:33:15  <tycoondemon> !password
15:33:15  <PublicServer> tycoondemon: revive
15:33:22  <PublicServer> *** Game still paused (number of players)
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15:33:41  <PublicServer> <ZxBiohazardZx> sup
15:33:45  <PublicServer> <tycoondemon> sup
15:35:19  <PublicServer> <tycoondemon> I like watching coop games
15:35:29  <PublicServer> <tycoondemon> but I never really know what to build on it
15:44:44  <PublicServer> <ZxBiohazardZx> there
15:44:47  <PublicServer> <ZxBiohazardZx> 3 out :)
15:52:25  <PublicServer> <tycoondemon> L
15:52:35  <PublicServer> <tycoondemon> ?
16:08:33  <PublicServer> *** tycoondemon has left the game (leaving)
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16:28:34  <Raaaak> !players
16:28:37  <PublicServer> Raaaak: Client 406 (Orange) is ZxBiohazardZx, in company 1 (Brown & Co.)
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17:11:49  <Maraxus> !password
17:11:49  <PublicServer> Maraxus: pelted
17:12:03  <PublicServer> *** Game still paused (number of players)
17:12:03  <PublicServer> *** Game unpaused (number of players)
17:12:03  <PublicServer> *** Maraxus joined the game
17:12:07  <PublicServer> <Maraxus> hi
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17:50:31  <PublicServer> <ZxBiohazardZx> eya
17:50:37  <PublicServer> <Maraxus> hi
17:50:44  <PublicServer> <ZxBiohazardZx> hmmz lets see
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18:27:45  <PublicServer> <ZxBiohazardZx> jam near bbh10 lol
18:27:51  <PublicServer> <ZxBiohazardZx> south drop is flooding :P
18:28:10  <PublicServer> <Maraxus> trying some tmp fix
18:28:16  <PublicServer> <ZxBiohazardZx> or was that break intentional?
18:28:23  <PublicServer> <ZxBiohazardZx> ah ok
18:28:33  <PublicServer> <ZxBiohazardZx> reclosed it, my bad tehn
18:29:08  <PublicServer> <ZxBiohazardZx> ?
18:30:10  <PublicServer> <ZxBiohazardZx> inner is prefed to much
18:30:16  <PublicServer> <ZxBiohazardZx> see top train, easy free path but blocked for no reason
18:30:30  <PublicServer> <ZxBiohazardZx> takes to long to calc all the options
18:30:44  <PublicServer> <ZxBiohazardZx> A is free but not all trains go there
18:30:44  <PublicServer> <ZxBiohazardZx> see
18:30:58  <PublicServer> <ZxBiohazardZx> only offer 2 choices per lane
18:31:30  <PublicServer> <Maraxus> go ahead and try it
18:32:28  <PublicServer> <ZxBiohazardZx> that or make it proper merge
18:32:34  <PublicServer> <ZxBiohazardZx> 4->  3 merger
18:32:40  <PublicServer> <Maraxus> exactly
18:43:40  <PublicServer> <ZxBiohazardZx> there
18:43:42  <PublicServer> <ZxBiohazardZx> not sure it will help though
18:43:50  <PublicServer> <ZxBiohazardZx> all in lanes are so full :P
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18:52:56  <PublicServer> <ZxBiohazardZx> we need more capacity on drop
18:52:58  <PublicServer> <ZxBiohazardZx> thats the issue
18:53:17  <PublicServer> <Maraxus> I agree
18:53:33  <PublicServer> <ZxBiohazardZx> maybe 1 set of south goods can be sacrifised for it
18:53:45  <PublicServer> <ZxBiohazardZx> the new 3rd has less platforms then original 1st and 2nd
18:54:49  <PublicServer> <ZxBiohazardZx> lets try this
18:56:49  <PublicServer> <ZxBiohazardZx> first lane has 5 bays, 2nd lane has 6, 3rd has 3
18:56:59  <PublicServer> <ZxBiohazardZx> hence some balancing but ill make it work
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19:04:05  <PublicServer> <ZxBiohazardZx> now all lanes have 5-6 bays
19:04:19  <PublicServer> <ZxBiohazardZx> we have a huge bottleneck on out lol
19:04:21  <PublicServer> <ZxBiohazardZx> 2 lanes for 4 incomings
19:04:24  <PublicServer> <ZxBiohazardZx> dalolwut
19:05:22  <PublicServer> <ZxBiohazardZx> my idea is to merge the food/goods before merging them with dropoffs
19:05:30  <PublicServer> <ZxBiohazardZx> as the dropoffs are by far the biggest flow there
19:06:56  <PublicServer> <Maraxus> you can try, but we will probably need 3 lines out at some point
19:07:15  <PublicServer> <ZxBiohazardZx> yeah im thinking even 4 out
19:07:22  <PublicServer> <ZxBiohazardZx> but that BBH needs 3rd out for sure indeed
19:07:33  <PublicServer> <ZxBiohazardZx> maybe even 4th and make mergers solve it into 2 and 2
19:10:11  <PublicServer> <ZxBiohazardZx> fml
19:10:41  <PublicServer> <ZxBiohazardZx> yeah 3 anyway
19:11:43  <PublicServer> <ZxBiohazardZx> man
19:11:45  <PublicServer> <ZxBiohazardZx> i need to limit it at 13 :P
19:16:23  <PublicServer> <ZxBiohazardZx> now i need mergers :P
19:16:54  <PublicServer> <ZxBiohazardZx> or keep it as 3rd and add choices to it, whatever
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19:33:11  <PublicServer> <ZxBiohazardZx> partial fix is in place
19:33:13  <PublicServer> <ZxBiohazardZx> hope it helps
19:33:15  <PublicServer> <ZxBiohazardZx> im off now
19:33:22  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
19:33:22  <PublicServer> *** Game paused (number of players)
19:33:24  <PublicServer> <Maraxus> cu
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