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00:05:13 <PublicServer> *** nicfer has left the game (leaving) 00:30:55 *** dr_gonzo___ has quit IRC 00:33:04 *** Dom__ has joined #openttdcoop 00:39:19 *** Dom_ has quit IRC 00:39:19 *** Dom__ is now known as Dom_ 00:39:32 *** Max| has quit IRC 00:40:58 *** Max| has joined #openttdcoop 00:49:28 <nicfercoop> !players 00:49:31 <PublicServer> nicfercoop: There are currently no clients connected to the server 01:11:39 *** Max| has quit IRC 01:24:46 *** pugi has quit IRC 01:30:30 *** cypher has quit IRC 02:02:29 *** Max| has joined #openttdcoop 02:31:14 *** dwarf has joined #openttdcoop 02:31:14 *** ChanServ sets mode: +o dwarf 05:06:46 *** Webster has joined #openttdcoop 05:06:46 *** ChanServ sets mode: +o Webster 05:07:59 *** hbee has quit IRC 05:13:32 *** hbee has joined #openttdcoop 05:31:50 *** PhoenixII has joined #openttdcoop 05:39:01 *** Phoenix_the_II has quit IRC 05:45:14 *** nicfercoop has quit IRC 06:10:28 *** dirace has joined #openttdcoop 06:11:04 *** dirace has quit IRC 06:43:24 *** valhallasw has joined #openttdcoop 06:57:50 *** Ryton_ has joined #openttdcoop 07:13:06 *** Raaaak has joined #openttdcoop 07:13:08 *** valhallasw has quit IRC 07:19:13 *** andbo has joined #openttdcoop 07:23:16 *** Raaaak has quit IRC 07:28:23 *** Gregor-PLNL has joined #openttdcoop 07:38:38 *** andbo has quit IRC 08:04:31 *** Max| has quit IRC 08:09:41 *** pugi has joined #openttdcoop 08:32:51 *** Max| has joined #openttdcoop 08:38:53 *** andbo has joined #openttdcoop 09:04:00 *** Ryton_ has quit IRC 09:10:37 *** valhallasw has joined #openttdcoop 11:04:03 *** dwarf has quit IRC 11:44:54 *** nicfer has joined #openttdcoop 11:45:25 *** andbo has quit IRC 11:53:57 *** Kosmic has joined #openttdcoop 11:54:30 *** andbo has joined #openttdcoop 11:57:19 *** Ryton has joined #openttdcoop 11:57:27 <Ryton> !players 11:57:30 <PublicServer> Ryton: There are currently no clients connected to the server 11:57:31 <Ryton> !password 11:57:32 <PublicServer> Ryton: wailed 11:58:18 <PublicServer> *** Game still paused (number of players) 11:58:20 <PublicServer> *** Ryton joined the game 11:58:53 <Kosmic> is here anyone who plays pro games? 12:03:06 <nicfer> !players 12:03:09 <PublicServer> nicfer: Client 187 (Orange) is Ryton, in company 1 (Saningbury Transport) 12:03:30 <PublicServer> <Ryton> sometimes 12:03:40 <PublicServer> <Ryton> but I dont think the proserver is online now 12:04:18 <Ryton> ah 12:04:27 <Ryton> a new game/map is started recently 12:04:28 <PublicServer> *** Game still paused (number of players) 12:04:29 <PublicServer> *** nicfer joined the game 12:04:29 <Ryton> Company Name: 'LoPo Transport' Year Founded: 1975 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 12:04:38 <Ryton> value 1 => not much done yet :-) 12:04:54 <PublicServer> *** nicfer has joined company #1 12:04:54 <PublicServer> *** Game unpaused (number of players) 12:05:00 <Kosmic> and where I can watch these pro games? could u send me a link or anything? :-) I'd really appreciate 12:05:03 <Ryton> hi nicfer 12:05:06 <PublicServer> <nicfer> hi 12:05:13 <Ryton> you can just download the older ones 12:05:41 <Kosmic> but I want to spectate it online, to see how network grows during the time :-) 12:05:41 <Ryton> read the blog about it :-) I think the server is publicly available nowadays 12:05:45 <Ryton> like this one :-) 12:05:54 <Ryton> ok, Kosmic, but games tend to take 2-3 montsh there :p 12:06:03 <Ryton> better to join this game then ;-) 12:06:06 <Ryton> @quickstart 12:06:07 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:06:16 <Ryton> it started 2 days ago, and is develloping faster 12:09:52 <PublicServer> <Ryton> hi nicfer btw 12:11:14 <PublicServer> <Ryton> care to co-create another hub near Prarfingway? 12:13:16 <PublicServer> <nicfer> to where? there's a derivation from SLH01 that goes in that direction 12:13:24 <PublicServer> <Ryton> yeah, but SLH01 is b ecominghuge 12:13:31 <PublicServer> <Ryton> better to trim that (which I did and build a new one) 12:13:41 <PublicServer> <Ryton> SLH01 is covering almost 1/4 th of the map now 12:13:55 <PublicServer> <Ryton> if if takes that area too 12:14:05 <PublicServer> <Ryton> I mean for the W of the ML 12:16:11 <PublicServer> <Ryton> ah right, joining on hills, i forgot 12:19:01 <PublicServer> <nicfer> slh01 may be big, but can it get more traffic? 12:19:08 <PublicServer> <Ryton> sure 12:19:25 <PublicServer> <Ryton> it can be expanded too 12:19:31 <PublicServer> <Ryton> to 2 lines for example 12:19:54 <PublicServer> <nicfer> so, why to build a second one? 12:19:56 <PublicServer> <Ryton> but its just, why having a coal train from Prarfingway going all the way to SLH01 exit, then to coal drop, back to SLH entry? 12:19:59 <PublicServer> <Ryton> thats a huge detour 12:20:09 <PublicServer> <Ryton> and I like building SLHs :p 12:20:47 <PublicServer> <nicfer> yeah, better to do a new one 12:21:15 <PublicServer> <Ryton> so, care to join? 12:21:25 <PublicServer> <nicfer> yeah 12:21:47 <PublicServer> <nicfer> starting from 'slh building date delayed'? 12:21:53 <PublicServer> <Ryton> yeah 12:22:11 <PublicServer> <Ryton> maybe you can build the other exit/entry? 12:22:29 <PublicServer> <Ryton> to the line coming from SLH01? 12:22:59 <PublicServer> <nicfer> yup 12:27:23 <V453000> Kosmic: @@quickstart 12:27:24 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:27:26 <V453000> how to join :) 12:32:24 *** zxbiohazardzx_holiday has joined #openttdcoop 12:32:29 <zxbiohazardzx_holiday> !players 12:32:32 <PublicServer> zxbiohazardzx_holiday: Client 187 (Orange) is Ryton, in company 1 (Saningbury Transport) 12:32:32 <PublicServer> zxbiohazardzx_holiday: Client 189 (Orange) is nicfer, in company 1 (Saningbury Transport) 12:32:36 <zxbiohazardzx_holiday> !password 12:32:37 <PublicServer> zxbiohazardzx_holiday: sifted 12:32:43 <zxbiohazardzx_holiday> muhaha 12:32:45 <zxbiohazardzx_holiday> incomingh 12:32:50 <PublicServer> *** Player has joined spectators 12:32:50 <PublicServer> <Player> sup 12:33:07 <PublicServer> <Player> name zxbiohazardzx 12:33:15 <PublicServer> *** Player has left the game (leaving) 12:33:33 <zxbiohazardzx_holiday> !password 12:33:33 <PublicServer> zxbiohazardzx_holiday: sifted 12:33:35 <PublicServer> <Ryton> looking good nicefer 12:33:47 <PublicServer> *** ZxBiohazardZx joined the game 12:33:48 <zxbiohazardzx_holiday> inc 12:34:14 <PublicServer> <ZxBiohazardZx> so 12:34:14 <PublicServer> <Ryton> ah no cl 1.5 is ok 12:34:18 <PublicServer> <ZxBiohazardZx> lets see 12:34:21 <PublicServer> <Ryton> hi bio 12:35:08 <PublicServer> <ZxBiohazardZx> so where is plan? 12:35:15 <PublicServer> <Ryton> at !! network plan !! 12:35:18 <PublicServer> <ZxBiohazardZx> nvm found 12:35:20 <Kosmic> !dl 12:35:21 <PublicServer> Kosmic: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 12:35:21 <PublicServer> Kosmic: http://www.openttd.org/en/download-trunk/r25227 12:35:24 <PublicServer> <Ryton> top left somewhere 12:35:26 <PublicServer> <Ryton> kk 12:35:36 <PublicServer> <Ryton> oh crap nicfer 12:35:38 <PublicServer> <Ryton> we need a city :p 12:35:40 <PublicServer> <Ryton> lets found one? 12:35:47 <PublicServer> <Ryton> how about near the lake? 12:36:11 <PublicServer> <Ryton> hmm, no foundign allowed 12:36:13 <PublicServer> <Ryton> V? :p 12:36:24 <PublicServer> <Ryton> (or im looking at the wrong spot) 12:36:34 <PublicServer> <nicfer> why do we need a city? 12:36:41 <PublicServer> <Ryton> we could make goods transfer though 12:36:47 <PublicServer> <Ryton> to Prarfingway e.g. 12:37:01 <PublicServer> <ZxBiohazardZx> where do you guys want it anyway? 12:37:19 <PublicServer> <Ryton> SW corner 12:37:31 <PublicServer> <Ryton> there is no city there, and the plan says all goods/food have to return to the SLH 12:37:43 <PublicServer> <Ryton> we are building a new slh there, so we need a city :-) 12:37:55 <PublicServer> <ZxBiohazardZx> mark it :) 12:37:58 <PublicServer> <ZxBiohazardZx> or wait 12:38:05 <PublicServer> <ZxBiohazardZx> is it the SLH near the drop? 12:38:19 <PublicServer> <ZxBiohazardZx> use wrondington or keningville for drop 12:38:33 <PublicServer> <ZxBiohazardZx> prarfing can be used for the higher one 12:38:44 <PublicServer> <Ryton> true, but Wrondington is quite far too 12:38:50 <PublicServer> <Ryton> but ok for now 12:42:45 <PublicServer> <ZxBiohazardZx> why so much hassle guys? 12:42:47 <PublicServer> <ZxBiohazardZx> xd 12:43:09 <PublicServer> <Ryton> yeah well, its easier to exit on other side if we head for that city anyways 12:44:00 <PublicServer> <Ryton> bc right hand drive 12:44:02 <PublicServer> <Ryton> is the norm :-) 12:44:09 <PublicServer> <ZxBiohazardZx> doesnt matter... 12:44:12 <PublicServer> <Ryton> but you can deviate indeed, I know 12:44:16 <PublicServer> <Ryton> true, this is easier 12:44:20 <PublicServer> <ZxBiohazardZx> right or left the juct can be way smaller 12:44:22 <PublicServer> <Ryton> but still 12:44:26 *** Firestar has joined #openttdcoop 12:44:35 <Firestar> hey all! 12:44:36 <PublicServer> <Ryton> needs bridge also at tunnels now :-) 12:44:40 <Firestar> !password 12:44:40 <PublicServer> Firestar: feints 12:44:42 <PublicServer> <Ryton> so same # of bridges imho 12:44:48 <PublicServer> <ZxBiohazardZx> hmmz 12:44:50 <PublicServer> <Ryton> though this looks cleaner 12:44:55 <PublicServer> <ZxBiohazardZx> i still dont see why you make it so hard on yourself 12:45:00 <PublicServer> <ZxBiohazardZx> also its only 1 directional 12:45:00 <PublicServer> <Ryton> or just make it Left hand drive all the way to the city 12:45:01 <PublicServer> *** Firestar joined the game 12:45:02 <PublicServer> <Ryton> then its ok 12:45:06 <PublicServer> <Firestar> hey all! 12:45:08 <PublicServer> <ZxBiohazardZx> why lhd? 12:45:10 <PublicServer> <ZxBiohazardZx> xd 12:45:16 <PublicServer> <ZxBiohazardZx> your making it too complicated :P 12:45:34 <PublicServer> <Ryton> yeah :p 12:45:44 <PublicServer> <Ryton> why make it simple if complex is more fuj 12:45:50 <PublicServer> <Ryton> or more aestetically? :p 12:46:21 <PublicServer> <ZxBiohazardZx> \ 12:46:32 <PublicServer> <ZxBiohazardZx> why do you cross the water in the mid 12:47:42 <PublicServer> <ZxBiohazardZx> see what i mean? 12:47:48 <PublicServer> <ZxBiohazardZx> simply dont move that line to that side of the lines 12:48:04 <PublicServer> *** Firestar has left the game (leaving) 12:48:08 <PublicServer> <ZxBiohazardZx> see signs 12:48:11 *** Firestar has quit IRC 12:48:11 <PublicServer> <Ryton> yeah , but 12:48:25 <PublicServer> <ZxBiohazardZx> ? 12:48:26 <PublicServer> <Ryton> the city was going to be in the middle :p 12:48:35 <PublicServer> <Ryton> see !city somewhere here :-) 12:48:43 <PublicServer> <ZxBiohazardZx> why add a new city 12:48:50 <PublicServer> <ZxBiohazardZx> if you can use Wronding or keningville 12:48:57 <PublicServer> <ZxBiohazardZx> the SL can be big enough to drop it there 12:49:21 <PublicServer> <ZxBiohazardZx> oh well 12:49:51 <PublicServer> <Ryton> but indeed 12:49:53 <PublicServer> <ZxBiohazardZx> almost all SLH's seem to be prebuild :O( 12:50:04 <PublicServer> <Ryton> nah, build your own :-) 12:50:10 <PublicServer> <Ryton> plenty of space between this one and SLH01 12:50:32 <PublicServer> <ZxBiohazardZx> #1 is already build :P 12:50:43 <PublicServer> <Ryton> or S from here? 12:50:46 <PublicServer> <ZxBiohazardZx> same for 6 12:50:48 <PublicServer> <Ryton> like make this one into 4way? 12:50:54 <PublicServer> <ZxBiohazardZx> s from here? 12:51:12 <PublicServer> <ZxBiohazardZx> haha 12:51:18 <PublicServer> <ZxBiohazardZx> you and your city next to the SL 12:51:21 <PublicServer> <ZxBiohazardZx> complain less :P 12:51:24 <PublicServer> <Ryton> :p 12:51:34 <PublicServer> <Ryton> you can build the drop, ok? 12:51:50 <PublicServer> <Ryton> (if you wantà 12:52:04 <PublicServer> <ZxBiohazardZx> so we drop @ kining/wronding? 12:52:18 <PublicServer> <Ryton> yeah thats your idea ;-) 12:52:28 <PublicServer> <ZxBiohazardZx> as then your SLH is hugely overdimensioned 12:52:38 <PublicServer> <Ryton> doesnt accept goods yet, though p 12:52:56 <PublicServer> <Ryton> its build for expansion, like SLH01 12:53:03 <PublicServer> <Ryton> can easily get second line if needed 12:53:14 <PublicServer> <Ryton> but indeed, single bridges etc would do here 12:53:24 <PublicServer> <ZxBiohazardZx> whatev 12:57:35 <PublicServer> <Ryton> its not a double slh 12:57:38 <PublicServer> <Ryton> just normal one :-) 12:57:48 <PublicServer> <ZxBiohazardZx> pointless 12:57:58 <PublicServer> <Ryton> wheres nr 5? 12:58:06 <PublicServer> <Ryton> try zooming out 12:58:12 <PublicServer> <Ryton> the city is really far from the hub :-) 12:58:26 <PublicServer> <Ryton> oki 13:00:57 <PublicServer> <nicfer> can I build 5 bus stations to grow Wrondington? 13:01:00 <PublicServer> <Ryton> sure 13:01:06 <PublicServer> <Ryton> was just about to start that 13:01:08 <PublicServer> <Ryton> but be my guest 13:01:20 <PublicServer> <Ryton> 5 is a bit over though :p 13:01:26 <PublicServer> <ZxBiohazardZx> ? 13:01:26 <PublicServer> <Ryton> just 2 with arrows :-) 13:03:40 <PublicServer> <Ryton> ah needs food first 13:03:54 <PublicServer> <Ryton> no use to transport pesons/mail 13:03:56 <PublicServer> <Ryton> in tropical 13:04:18 <PublicServer> <nicfer> Wrondington doesn't require food 13:04:28 <PublicServer> <Ryton> kk keningivlle does 13:04:30 <PublicServer> <Ryton> or later both do 13:05:20 <PublicServer> <nicfer> SL01 PRIMARY 10 / OIL had wrong signaling 13:05:22 <PublicServer> <nicfer> fixed 13:06:52 <PublicServer> <nicfer> look at train 154 13:07:06 <PublicServer> <nicfer> is it lost? 13:07:24 <PublicServer> <Ryton> no, i just made it 13:07:31 <PublicServer> <nicfer> and it has a order without non-stop 13:07:45 <PublicServer> <Ryton> that was there already, I copied it 13:07:55 <PublicServer> <Ryton> shouldnt be a problem 13:08:02 <PublicServer> <Ryton> normally doesnt go trough stations 13:08:24 <PublicServer> <nicfer> it passed through SL 06 drop 13:08:36 <PublicServer> <Ryton> now,yes 13:08:40 <PublicServer> <Ryton> but later it will bypass that 13:08:55 <PublicServer> <Ryton> should at least 13:09:33 <PublicServer> <Ryton> food area 13:09:37 <PublicServer> <Ryton> has a blocked train btw 13:14:10 <PublicServer> <ZxBiohazardZx> cl is 1.5 no? 13:14:16 <PublicServer> <Ryton> yeah 13:14:22 <PublicServer> <Ryton> but after a depot it doesnst matter 13:14:22 <PublicServer> <ZxBiohazardZx> easy 13:14:25 <PublicServer> <Ryton> they slow down anyway 13:15:35 <PublicServer> <nicfer> sending trains 160 and 161 for a first run to be refitted to fruit 13:15:53 <PublicServer> <Ryton> ah they arent refitted yet? 13:15:59 <PublicServer> <nicfer> yup 13:30:14 <PublicServer> <Ryton> I'll be off 13:36:22 <PublicServer> <nicfer> will SL 06 drop give food to Keningville? 13:36:52 <PublicServer> <Ryton> probably not like this 13:36:58 <PublicServer> <ZxBiohazardZx> what was the original station name? 13:37:00 <PublicServer> <ZxBiohazardZx> thats the key definer 13:37:07 <PublicServer> <Ryton> idk 13:37:14 <PublicServer> <Ryton> keningville I thiknk 13:37:20 <PublicServer> <ZxBiohazardZx> its Wrondington 13:37:26 <PublicServer> <Ryton> nope 13:37:26 <PublicServer> <ZxBiohazardZx> thus its food will all go to wronding 13:37:28 <PublicServer> <Ryton> station is whro 13:37:34 <PublicServer> <Ryton> ah doesnt matter 13:37:41 <PublicServer> <Ryton> as long as it grows to accept goods 13:37:51 <PublicServer> <Ryton> later on 13:41:53 <PublicServer> <Ryton> Wrondington: could use mail too to grow 13:42:00 <tycoondemon> 14-05-2013,15:08:12 <+PublicServer> <nicfer> SL01 PRIMARY 10 / OIL had wrong signaling 13:42:00 <PublicServer> <Ryton> you can see by clicking on the city label 13:42:02 <tycoondemon> my bad 13:42:19 <tycoondemon> late last night; wetrails has signals I have to get used to 13:43:14 <PublicServer> <Ryton> nice job on SLH04 nicfer! 13:43:49 <PublicServer> <nicfer> thanks 13:47:59 <PublicServer> <ZxBiohazardZx> train 148 is lost 13:47:59 <PublicServer> <ZxBiohazardZx> lol 13:51:38 <PublicServer> *** Ryton has left the game (leaving) 13:55:14 <PublicServer> <ZxBiohazardZx> stupid lost trains 13:55:28 <PublicServer> <ZxBiohazardZx> SLH04 prim 8 is screwing up 13:58:27 <V453000> !password 13:58:27 <PublicServer> V453000: cutlet 13:58:47 <PublicServer> *** V453000 joined the game 13:58:48 <PublicServer> <V453000> moo 13:58:50 <PublicServer> <ZxBiohazardZx> hey v 13:58:51 *** Kosmic has quit IRC 13:58:53 <PublicServer> <nicfer> oink 14:00:03 <PublicServer> <ZxBiohazardZx> fucking implicit orders 14:00:25 <PublicServer> <V453000> O_O 14:00:27 <PublicServer> <ZxBiohazardZx> slh04 prim 8 14:00:34 <PublicServer> <V453000> we are not using nonstop orders 14:00:40 <PublicServer> <V453000> who did that 14:00:43 <PublicServer> <ZxBiohazardZx> slh04 :P 14:00:58 <PublicServer> <ZxBiohazardZx> fixed now 14:02:31 <tycoondemon> non stop order is a nessity? 14:02:34 <PublicServer> <V453000> nicfer: all trains must have non-stop order 14:02:36 <PublicServer> <V453000> yes 14:02:39 <PublicServer> <ZxBiohazardZx> yes else implicit 14:02:45 <PublicServer> <V453000> it also is in the rules (by the way 14:03:09 <tycoondemon> to the nearest detop also has non stop? 14:03:15 <PublicServer> <ZxBiohazardZx> also the trainyard has 2x coal and lacks lifestock 14:03:17 <PublicServer> <V453000> everything has nonstop 14:03:31 <tycoondemon> by default? 14:03:38 <PublicServer> <V453000> yes. 14:03:49 <PublicServer> <V453000> you should change your default settings (as is in the ruleset or quickstart) 14:04:19 <tycoondemon> I ll have to check when home 14:04:33 *** Ryton has quit IRC 14:05:50 <tycoondemon> I never pay attention to none-stop or not 14:06:12 <V453000> kinda important :P 14:06:31 <PublicServer> <ZxBiohazardZx> jeey for ships! 14:06:51 <tycoondemon> noted, as of now 14:06:53 <PublicServer> <ZxBiohazardZx> haterz gonna hate 14:07:35 <PublicServer> <V453000> haterz gonna hate but bitches vote for "classic" plans ;) 14:07:57 <PublicServer> <V453000> oh you mean like actual ships 14:07:57 <PublicServer> <V453000> omfg 14:08:12 <PublicServer> <nicfer> I have non-stop orders as defaukt 14:08:14 <PublicServer> <ZxBiohazardZx> yes i mean actual ships 14:08:17 <PublicServer> <nicfer> default* 14:08:23 <PublicServer> <ZxBiohazardZx> cba to terraform to the oilrigs 14:08:27 <PublicServer> <ZxBiohazardZx> so this works :P 14:08:37 <PublicServer> <V453000> your stations seem to have "go to" not "go nonstop to" 14:08:39 <PublicServer> <V453000> :s 14:08:41 <PublicServer> <V453000> but k 14:08:56 <PublicServer> <ZxBiohazardZx> me? 14:09:18 <PublicServer> <ZxBiohazardZx> ships cant non-stop :P 14:10:04 <PublicServer> <ZxBiohazardZx> why stupid trains love my station so much 14:10:08 <PublicServer> <ZxBiohazardZx> they all stop for my station 14:10:31 <PublicServer> <ZxBiohazardZx> slh04 trains mainly 14:10:33 <PublicServer> <V453000> anyway, later 14:10:35 <PublicServer> *** V453000 has left the game (leaving) 14:12:58 *** zxbiohazardzx_holiday has quit IRC 14:15:16 *** jamesgo_ has quit IRC 14:15:39 <PublicServer> <nicfer> can I destroy SL04 PRIMARY 2? 14:15:45 <PublicServer> <nicfer> the farm is gone 14:15:55 <PublicServer> <ZxBiohazardZx> thinks so 14:15:57 <PublicServer> <ZxBiohazardZx> if not used 14:16:52 <PublicServer> <ZxBiohazardZx> im out 14:16:54 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 14:16:54 <PublicServer> *** Game paused (number of players) 14:17:04 <PublicServer> <nicfer> met 14:17:07 <PublicServer> <nicfer> meto 14:17:11 <PublicServer> <nicfer> = me too 14:17:14 <PublicServer> *** nicfer has left the game (leaving) 14:18:35 <tycoondemon> !players 14:18:38 <PublicServer> tycoondemon: There are currently no clients connected to the server 14:18:55 *** jamesgo has joined #openttdcoop 14:34:12 *** dr_gonzo_ has joined #openttdcoop 14:44:04 *** dr_gonzo___ has joined #openttdcoop 14:46:37 *** dr_gonzo_ has quit IRC 15:05:02 <perk11> !password 15:05:03 <PublicServer> perk11: zenith 15:05:38 <PublicServer> *** Game still paused (number of players) 15:05:40 <PublicServer> *** perk11 joined the game 15:07:16 *** ODM has joined #openttdcoop 15:07:17 *** ChanServ sets mode: +o ODM 15:11:41 *** andbo has quit IRC 15:26:22 <nicfer> !password 15:26:23 <PublicServer> nicfer: scanty 15:26:36 <PublicServer> *** Game still paused (number of players) 15:26:36 <PublicServer> *** nicfer joined the game 15:28:08 <PublicServer> *** nicfer has joined company #1 15:28:08 <PublicServer> *** Game unpaused (number of players) 15:39:06 *** Gregor-PLNL has quit IRC 15:52:14 <PublicServer> *** perk11 has left the game (general timeout) 15:52:15 <PublicServer> *** perk11 has left the game (connection lost) 15:52:16 <PublicServer> *** Game paused (number of players) 15:52:29 <perk11> !password 15:52:30 <PublicServer> perk11: pauper 15:52:39 <PublicServer> *** Game still paused (number of players) 15:52:40 <PublicServer> *** Game unpaused (number of players) 15:52:40 <perk11> it said my PC is too slow wtf 15:52:42 <PublicServer> *** perk11 joined the game 15:53:32 *** valhallasw has quit IRC 15:57:58 *** zxbiohazardzx has joined #openttdcoop 15:59:12 <zxbiohazardzx> !players 15:59:15 <PublicServer> zxbiohazardzx: Client 203 (Orange) is perk11, in company 1 (Saningbury Transport) 15:59:15 <PublicServer> zxbiohazardzx: Client 201 (Orange) is nicfer, in company 1 (Saningbury Transport) 15:59:18 <zxbiohazardzx> !password 15:59:18 <PublicServer> zxbiohazardzx: pauper 15:59:39 <PublicServer> <ZxBiohazardZx> sup 15:59:40 <PublicServer> *** ZxBiohazardZx joined the game 15:59:55 <PublicServer> <nicfer> hi 16:00:01 <PublicServer> <perk11> hi 16:00:04 <PublicServer> <ZxBiohazardZx> ugh nicfer dont touch my perfect sized tunnels :( 16:00:22 <PublicServer> <ZxBiohazardZx> no need to shorten them with 9 tiles and tl5 there is no gap issu 16:00:36 <PublicServer> <ZxBiohazardZx> also a 3rd tunnel was possible to increase traffic if needed 16:01:10 <PublicServer> <ZxBiohazardZx> there 16:01:32 <PublicServer> <nicfer> wasn't there 2 tunnels for gap 9= 16:01:33 <PublicServer> <nicfer> ? 16:04:33 <PublicServer> <perk11> do you also have moments when the game freezes for 2 seconds? 16:05:11 <PublicServer> <perk11> like it's saving except it doesn't 16:05:29 <PublicServer> <ZxBiohazardZx> yeah but 3 tunnels wont hurt there 16:06:05 <PublicServer> <nicfer> I often get them, more when I use other pcs 16:06:31 <PublicServer> <perk11> it's strange, because I don't remember having them before 16:06:41 <PublicServer> <perk11> especially on such a small map 16:06:47 <PublicServer> <nicfer> except today 3 hours ago, where the app goes non-responsible 16:07:07 <TWerkhoven> is it only with network games perk? 16:07:23 <PublicServer> <ZxBiohazardZx> most likely autosave is to blame 16:07:25 <PublicServer> <nicfer> sorry for the typo there 16:07:29 <PublicServer> <ZxBiohazardZx> try changing interval 16:07:34 <perk11> TWerkhoven: I didn't have it at all 16:07:49 <perk11> it's not autosave because it happens on a random date 16:07:55 <perk11> not just the first day of the month 16:09:14 <PublicServer> <perk11> and I have yearly autosave 16:11:03 *** Miolin has joined #openttdcoop 16:11:06 <Miolin> !password 16:11:07 <PublicServer> Miolin: molten 16:12:45 <PublicServer> *** perk11 has joined spectators 16:12:57 <PublicServer> *** perk11 has left the game (leaving) 16:13:05 <PublicServer> *** nicfer has changed his/her name to nicfer|g2eat 16:13:33 <PublicServer> <nicfer|g2eat> can I leave the client on so you can play bio? 16:13:56 *** dwarf has joined #openttdcoop 16:13:56 *** Webster sets mode: +o dwarf 16:15:11 <PublicServer> <ZxBiohazardZx> ugh where did they put news settings again? 16:15:24 *** Miolin has left #openttdcoop 16:15:41 <PublicServer> <ZxBiohazardZx> nvm found 16:33:33 <PublicServer> <ZxBiohazardZx> nicfer 16:33:36 <PublicServer> <ZxBiohazardZx> you made SLH4 right? 16:33:42 <PublicServer> <ZxBiohazardZx> is that a 4 way? 16:33:46 <PublicServer> <ZxBiohazardZx> nvm 16:38:54 <PublicServer> <ZxBiohazardZx> darn got to go 16:39:04 <PublicServer> <nicfer|g2eat> and I was back 16:39:10 <PublicServer> *** nicfer|g2eat has changed his/her name to nicfer 16:39:19 <PublicServer> <ZxBiohazardZx> hehe its fine, im out 16:39:27 <PublicServer> <ZxBiohazardZx> not sure if im on later tonight, not my l;ap 16:39:29 <PublicServer> <ZxBiohazardZx> top 16:39:32 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 16:39:32 <PublicServer> *** Game paused (number of players) 16:39:38 <PublicServer> *** nicfer has joined spectators 16:39:44 *** zxbiohazardzx has quit IRC 16:53:57 *** Jam35 has joined #openttdcoop 16:56:00 <Jam35> !password 16:56:01 <PublicServer> Jam35: gibing 16:56:31 <Jam35> !password 16:56:31 <PublicServer> Jam35: gibing 16:56:40 <Jam35> ffs 16:56:42 <Jam35> ffs 16:56:44 <Jam35> !password 16:56:44 <PublicServer> Jam35: gibing 16:57:12 <PublicServer> *** Game still paused (number of players) 16:57:14 <PublicServer> *** Jam35 joined the game 16:57:16 <Jam35> :D 16:57:40 <PublicServer> *** Jam35 has joined company #1 17:01:20 <PublicServer> *** Jam35 has joined spectators 17:01:47 *** miolin has joined #openttdcoop 17:02:08 <miolin> !download win64 17:02:08 <PublicServer> miolin: http://binaries.openttd.org/nightlies/trunk/r25227/openttd-trunk-r25227-windows-win64.zip 17:03:21 <miolin> !password 17:03:21 <PublicServer> miolin: gibing 17:03:49 <PublicServer> *** Game still paused (number of players) 17:03:50 <PublicServer> *** Miolin joined the game 17:05:33 <PublicServer> *** Miolin has left the game (leaving) 17:05:57 <miolin> !password 17:05:57 <PublicServer> miolin: sodded 17:06:35 <PublicServer> *** Game still paused (number of players) 17:06:39 <miolin> !password 17:06:40 <PublicServer> miolin: sodded 17:06:47 <PublicServer> *** Game still paused (number of players) 17:06:49 <PublicServer> *** Miolin joined the game 17:07:01 *** Ryton_ has joined #openttdcoop 17:08:10 <PublicServer> *** Miolin has joined company #1 17:08:54 <PublicServer> *** Jam35 has joined company #1 17:08:54 <PublicServer> *** Game unpaused (number of players) 17:08:59 <PublicServer> <Jam35> hi 17:12:22 *** Progman has joined #openttdcoop 17:14:25 *** valhallasw has joined #openttdcoop 17:16:33 *** andbo has joined #openttdcoop 17:18:28 *** Sylf has quit IRC 17:19:19 <Ryton_> !password 17:19:19 <PublicServer> Ryton_: shaver 17:19:44 <PublicServer> *** Ryton joined the game 17:20:36 <PublicServer> <Jam35> hi Ryton 17:21:26 <PublicServer> <Jam35> so the factory drop has cargo waiting because someone forgot non-stop orders... 17:21:41 <PublicServer> <Jam35> trains 146,147,148 look guily 17:21:47 <PublicServer> <Jam35> *guilty 17:22:54 <tycoondemon> wich factory drop 17:22:54 *** uliko has joined #openttdcoop 17:22:54 *** ChanServ sets mode: +o uliko 17:23:33 <PublicServer> <Jam35> proper factory drop 17:23:45 <PublicServer> <Jam35> not refinery 17:24:03 <PublicServer> *** Miolin has left the game (leaving) 17:24:07 *** miolin has quit IRC 17:24:11 <PublicServer> *** Player has left the game (leaving) 17:24:55 <PublicServer> *** nicfer has joined company #1 17:24:59 <PublicServer> <nicfer> hi 17:25:19 *** Gregor-PLNL has joined #openttdcoop 17:25:57 <PublicServer> <Jam35> hi nicfer 17:26:05 <PublicServer> <nicfer> I was also getting some freezes now 17:26:06 <tycoondemon> ok 17:26:23 <tycoondemon> those freezes are when player joining or autosave 17:26:27 <PublicServer> <nicfer> I was using dosbox however, maybe that choked the CPU 17:26:28 <tycoondemon> or maybe timeouts 17:26:47 <PublicServer> <nicfer> no players or autosave 17:27:07 <tycoondemon> how much ghz is your processor 17:27:27 <PublicServer> <nicfer> 2.8Ghz x2 17:27:33 <tycoondemon> back in the day the problem was that at some point a computer could not keep up with the game 17:27:58 <tycoondemon> but then, a desync allways occured, and you coulnt connect to the server anymore with that box 17:27:59 <PublicServer> <nicfer> it happened again 17:28:09 <tycoondemon> but thats like 4 years ago I think 17:28:33 <tycoondemon> I have 4GHz here 17:28:44 <tycoondemon> so havent had the problem in some while 17:30:24 <PublicServer> <nicfer> the window title tells me that the game 'does not respond' or something when that happens 17:33:14 <PublicServer> <Jam35> nicfer did you build the primary stations @ slh04? they are unlabeled 17:33:28 <PublicServer> <nicfer> no 17:33:38 <PublicServer> <nicfer> dang the freezes 17:34:05 <PublicServer> <Jam35> well whoever forgot non-stop orders 17:38:18 <perk11> so the freezes may be caused by a new bug 17:38:31 <perk11> since I'm not the only one having them 17:38:57 <tycoondemon> It could be me who forgot non-stop orders, I never payed attention to whether it was on or of 17:39:03 <tycoondemon> I allways assumed it was on 17:39:07 <tycoondemon> but I could be wrong 17:39:43 <PublicServer> *** perk11 joined the game 17:39:49 <tycoondemon> it has been noted, and if it was I, it will not happen in the future ;) 17:40:07 <perk11> tycoondemon: just change your game setting to always create non-stop orders 17:40:27 <PublicServer> <Jam35> the stations look like pocok style :) 17:40:36 <tycoondemon> I will 17:40:40 <tycoondemon> when I am home 17:40:41 <tycoondemon> :P 17:40:45 <PublicServer> <Jam35> but nm whoever is irrelevant 17:40:53 <PublicServer> <perk11> no do it now :P 17:41:11 <PublicServer> <perk11> just kidding 17:45:33 <PublicServer> <nicfer> what shall we connecto to SLH05? 17:47:32 <PublicServer> <Jam35> these to north 17:47:39 <PublicServer> <Jam35> some to west 17:47:49 <PublicServer> <Jam35> maybe change some @slh02 17:47:57 <PublicServer> <Jam35> others will appear 17:48:25 <PublicServer> *** perk11 has left the game (general timeout) 17:48:25 <PublicServer> *** perk11 has left the game (connection lost) 17:49:19 <PublicServer> <nicfer> @Darwood North, do three separate stations there 17:49:37 <PublicServer> <Jam35> good point :) 17:49:53 <PublicServer> *** perk11 joined the game 17:50:53 <PublicServer> <Jam35> need a sl drop station 17:51:00 <PublicServer> <nicfer> yea 17:51:03 <PublicServer> <perk11> for what sl 17:51:09 <PublicServer> <Jam35> slh05 17:51:19 <PublicServer> <Jam35> garwood looks good 17:51:29 <PublicServer> <Jam35> *Darwood 17:51:31 <PublicServer> <nicfer> Flunnley is too close 17:51:37 <PublicServer> <Jam35> agreed 17:52:23 <PublicServer> <nicfer> can I disband the rvs @ Keningville and Wrondington? 17:52:50 <PublicServer> <perk11> I'll try to build the drop station, ok? 17:52:56 <PublicServer> <Jam35> ok 17:53:04 <PublicServer> <nicfer> I want to do it 17:53:10 <PublicServer> <Jam35> they aren't doing any harm 17:53:13 <PublicServer> <perk11> ok do it 17:53:35 <PublicServer> <nicfer> how many platforms? 17:53:53 <PublicServer> <Jam35> move them to depot if you want to see how town progresses 17:54:40 <PublicServer> <Jam35> what do you think it needs? :) 17:54:42 <PublicServer> <nicfer> they were there for SL 06 drop to acept goods 17:55:04 <PublicServer> <nicfer> can 17:55:16 <PublicServer> <nicfer> can I sell the rvs? 17:55:34 <PublicServer> <Jam35> I sometimes do that then the town does something silly and stops accepting again 17:56:21 <PublicServer> <Jam35> up to you 18:02:20 *** Kosmic has joined #openttdcoop 18:05:04 <PublicServer> *** perk11 has left the game (leaving) 18:07:35 <perk11> !password 18:07:35 <PublicServer> perk11: scenic 18:07:44 <PublicServer> *** perk11 joined the game 18:08:02 <PublicServer> <Jam35> ready? 18:08:40 <PublicServer> <nicfer> shall Fludingworth Transfer/South be connected to SL02 or SL05? 18:09:54 <PublicServer> <Jam35> seems weird connecting it to 05 18:10:30 <PublicServer> <Jam35> if you want change the 3 northmost to 05 18:11:04 <PublicServer> <nicfer> I was about to do that 18:11:10 <PublicServer> <Jam35> maybe ? :) 18:13:00 <PublicServer> <Ryton> i'm guilty :-) 18:13:04 *** Sylf has joined #openttdcoop 18:13:04 *** ChanServ sets mode: +o Sylf 18:13:06 <PublicServer> <Ryton> sicne I copied other trains 18:13:08 <PublicServer> <Ryton> with the flaw :p 18:14:00 <PublicServer> <Ryton> wow keningville & Wrondington have grown nicely 18:14:30 <PublicServer> <perk11> no path for oil 18:14:40 <PublicServer> <Ryton> perk11: use your SL6 WOODS station for oil then? 18:14:43 <PublicServer> <perk11> and pretty hard to build 18:14:50 <PublicServer> <Ryton> what do you mean no path for oil? 18:14:53 <PublicServer> <Ryton> offc there is 18:15:11 <PublicServer> <perk11> I mean the short path 18:15:18 <PublicServer> <Ryton> ok, true 18:15:28 <PublicServer> <Ryton> its a bit of a detour 18:15:31 <PublicServer> <Ryton> use RV then? :p 18:15:50 <PublicServer> <perk11> what's RV? 18:16:08 <PublicServer> <perk11> road 18:16:10 <PublicServer> <perk11> I see 18:16:10 <PublicServer> <perk11> yes 18:16:28 <PublicServer> <Ryton> yeah 18:16:38 <PublicServer> <Ryton> and the goods will be taken by other trains 18:16:40 <PublicServer> <Ryton> shouldnt be a problem 18:19:02 <PublicServer> <Ryton> nice town bio 18:20:17 <Kosmic> @quickstart 18:20:19 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:20:26 <PublicServer> <Ryton> wb Kosmic 18:27:36 <PublicServer> <perk11> train 212 makes already 2nd circle going to depot 18:27:37 <PublicServer> <perk11> lol 18:30:07 *** Sylf has quit IRC 18:32:34 <PublicServer> *** Jam35 has joined spectators 18:35:07 <Kosmic> !dl 18:35:08 <PublicServer> Kosmic: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 18:35:08 <PublicServer> Kosmic: http://www.openttd.org/en/download-trunk/r25227 18:38:46 <perk11> ok so looks like the lags I had were caused by 32-bpp-anim blitter 18:39:02 <perk11> switching back to 8bpp-optimized removed them 18:39:06 <perk11> didn't except it to be so slow 18:39:51 <PublicServer> <nicfer> I wasn't using them, so I have a different problem 18:43:17 <PublicServer> *** Jam35 has joined company #1 18:43:46 <PublicServer> <Jam35> I too am seeing these pauses now 18:45:36 *** Ryton_ has quit IRC 18:45:56 <PublicServer> <Jam35> nicfer you should sign your stuff 18:46:11 <PublicServer> *** Jam35 has joined spectators 18:46:19 <Kosmic> !password 18:46:19 <PublicServer> Kosmic: nutted 18:46:36 <PublicServer> <Ryton> really empty slhs :-) 18:46:36 <PublicServer> *** Kosmic joined the game 18:46:38 <V453000> password ftw :D 18:46:46 <PublicServer> <Kosmic> hey guyz 18:46:56 <PublicServer> <perk11> hey 18:47:19 <PublicServer> <Kosmic> there are truly rivers instead of railways? 18:47:26 <PublicServer> <perk11> lol 18:48:00 <PublicServer> <Kosmic> but w8, srsly, I see only water instead of railways 18:48:06 <PublicServer> <Kosmic> graphic fail? 18:48:08 <PublicServer> <perk11> no 18:48:11 <PublicServer> <Ryton> yeah, the railset is water this game :p 18:48:18 <PublicServer> <Kosmic> cool :-D 18:49:19 <PublicServer> <Kosmic> is here anything I could help with? 18:49:29 <PublicServer> <Ryton> add some primaries :-) 18:49:31 <PublicServer> <perk11> build more station 18:49:31 <PublicServer> <perk11> s 18:49:33 <PublicServer> <Ryton> ML isnt stressed at all atm 18:49:36 <PublicServer> <Ryton> bc of the slow trains 18:50:04 <PublicServer> <Kosmic> ok 18:50:16 <PublicServer> <nicfer> I want to add a drop for the southern SLH04 exit 18:50:35 <PublicServer> <nicfer> maybe Dranbridge / Sennpool Bridge? 18:50:37 <PublicServer> <Ryton> sure, go ahaid 18:50:59 <V453000> the author of the train set is total retard, he cant even recognize ship from a train 18:51:05 <V453000> of animals from trains 18:51:06 <PublicServer> <Ryton> hehe :p 18:51:07 <V453000> plain terrible 18:51:10 <PublicServer> <perk11> lol 18:51:10 <V453000> !password 18:51:10 <PublicServer> V453000: evades 18:51:25 <PublicServer> <Ryton> yeah, it is a bit of a strange pädwan, dont you agree V? 18:51:28 <PublicServer> <nicfer> yeah, it's rather far but that's the point 18:51:30 <V453000> just wtf 18:51:37 <V453000> I dont understand how can we use this train set 18:51:53 <PublicServer> <V453000> howgh 18:51:56 <PublicServer> *** V453000 joined the game 18:52:07 <PublicServer> *** nicfer has left the game (leaving) 18:52:13 <PublicServer> <V453000> how are them catties 18:52:15 <nicfer> !password 18:52:16 <PublicServer> nicfer: evades 18:52:17 <pocok> !players 18:52:20 <PublicServer> pocok: Client 207 is Jam35, a spectator 18:52:20 <PublicServer> pocok: Client 230 (Orange) is perk11, in company 1 (Saningbury Transport) 18:52:20 <PublicServer> pocok: Client 232 (Orange) is Kosmic, in company 1 (Saningbury Transport) 18:52:20 <PublicServer> pocok: Client 220 (Orange) is Ryton, in company 1 (Saningbury Transport) 18:52:20 <PublicServer> pocok: Client 234 (Orange) is V453000, in company 1 (Saningbury Transport) 18:52:26 <pocok> !password 18:52:27 <PublicServer> pocok: evades 18:52:39 <V453000> pocok please use !playercount instead of !players :) 18:52:42 <PublicServer> *** nicfer joined the game 18:52:47 <V453000> unnecessarily highlights everybody 18:52:54 <PublicServer> <perk11> btw why not set pause_on_join to false? 18:52:56 <PublicServer> <nicfer> let's see if the lags continue 18:53:07 <PublicServer> *** nicfer has joined company #1 18:53:25 <PublicServer> <V453000> perk11: it wont kill anyone and will help people to connect :P esp in later stages 18:53:32 <PublicServer> *** pocok joined the game 18:53:36 <PublicServer> <pocok> hi 18:53:38 <PublicServer> <perk11> you can set huge connection timeout 18:53:48 <PublicServer> <perk11> so people are still able to connect 18:53:58 <PublicServer> <V453000> sure but then the client has to update the stuff after connection is finished 18:54:20 <PublicServer> <Kosmic> what do u prefer in primary stations - pbs or the second signaling? 18:54:23 <PublicServer> <perk11> well since the map is pretty small shouldn't be a problem 18:54:59 <PublicServer> <V453000> this map is small? 18:55:09 <PublicServer> <V453000> it is the largest size we use .. 18:55:15 <PublicServer> <perk11> that's my point 18:55:57 <PublicServer> <V453000> uhm, consider me dumb but how is the largest map pretty small at the same time? 18:56:27 <PublicServer> <Kosmic> need to mng something, be back in a minute 18:56:33 <PublicServer> <perk11> what I mean - this size of map shouldn't cause serious problem connecting with pause_on_join 18:56:41 <PublicServer> <perk11> I may be wrong though 18:58:40 <PublicServer> <V453000> well it depends how many objects are on the mam 18:58:42 <PublicServer> <V453000> map 18:58:48 <PublicServer> <V453000> in later stages, of course it can cause problems 18:58:54 <PublicServer> <perk11> okay 18:59:12 <PublicServer> <V453000> ofc now it can seem pointless because the map is small, but later it gets bigger 18:59:54 <PublicServer> <Ryton> another freeze here too :- 19:00:10 <PublicServer> <perk11> do you use 32bpp blitter? 19:00:16 <PublicServer> <nicfer> the freezes stopped happening to me 19:00:38 <PublicServer> <nicfer> from when I restarted the game 19:01:00 <PublicServer> <perk11> yeah for me they appeared after playing for a while too 19:01:38 <PublicServer> <Kosmic> where shall I build train? is here any depot center? 19:01:44 <PublicServer> <Ryton> refit station 19:01:50 <PublicServer> <Kosmic> ok 19:01:50 <PublicServer> <Ryton> after every SLH 19:01:50 <PublicServer> <Ryton> near a city 19:01:56 <PublicServer> <Ryton> or just build a temporary depot 19:02:03 <PublicServer> <Kosmic> I see it already, thx 19:02:06 <PublicServer> <Ryton> yw 19:04:38 <PublicServer> *** Jam35 has joined company #1 19:04:54 <PublicServer> <Jam35> hm too many rubber trains there 19:05:05 <PublicServer> <perk11> I just added some 19:05:13 <PublicServer> <perk11> cause the rating was 40% 19:05:55 <PublicServer> <Kosmic> shall I take connection to rubber Fort Chadhattan and fruit nearby? 19:06:05 <PublicServer> <Ryton> be my guest :-) 19:06:26 <PublicServer> <Ryton> just dowhat you think is usefull 19:06:32 <PublicServer> <Ryton> and sign your work with /Kosmic 19:06:38 <PublicServer> <Kosmic> ok 19:06:44 <PublicServer> <Ryton> if some one complains, they know who to annoy ;)) 19:07:06 <PublicServer> <Kosmic> yea, I know :-) 19:08:09 <PublicServer> <Kosmic> can the Fort Chadhattan Rubber plant connected through SL 04? 19:09:24 <PublicServer> <nicfer> there are some WIPs left by bio 19:09:35 <PublicServer> <nicfer> shall I leave those to him? 19:11:16 <perk11> ah the freezes again :( so it's not the blitter 19:12:35 <PublicServer> <nicfer> shall we transport pax from oilrigs? 19:12:57 <PublicServer> <nicfer> they may close if they get down to 0 19:13:15 *** TWerkhoven has quit IRC 19:13:15 <PublicServer> <Ryton> thats not the plan, since they dont produce goodsd, the bastards ;-) 19:13:31 *** TWerkhoven has joined #openttdcoop 19:14:06 *** zxbiohazardzx has joined #openttdcoop 19:14:33 <PublicServer> <nicfer> how can we name the southern part of SLH04? 19:15:11 <PublicServer> <nicfer> I plan to name it SL04s as well as the other one as SL04n 19:16:16 <zxbiohazardzx> !password 19:16:17 <PublicServer> zxbiohazardzx: darker 19:16:17 <zxbiohazardzx> sup 19:16:41 <PublicServer> *** ZxBiohazardZx joined the game 19:16:48 <PublicServer> <ZxBiohazardZx> ther 19:16:49 <PublicServer> <Ryton> yo 19:17:04 <PublicServer> <Ryton> thats ok, or 04A and 04B 19:17:06 <PublicServer> *** perk11 has left the game (leaving) 19:17:26 <PublicServer> <ZxBiohazardZx> ? 19:17:30 *** dr_gonzo___ has quit IRC 19:17:31 <PublicServer> *** perk11 joined the game 19:17:33 <PublicServer> <ZxBiohazardZx> 04 a and b? 19:17:43 <PublicServer> <ZxBiohazardZx> nah its just a 4way 19:17:49 <PublicServer> <ZxBiohazardZx> nothing ab needee 19:17:55 <PublicServer> <Ryton> true 19:17:57 <PublicServer> <ZxBiohazardZx> you could compact it btw 19:18:00 <PublicServer> <ZxBiohazardZx> ;) 19:18:06 <PublicServer> <ZxBiohazardZx> like alot 19:18:53 <PublicServer> <Ryton> but I like the buildup 19:19:08 <PublicServer> <pocok> umm, what if im about to lift a station (primary closed down), but some train from the main depot has this station within his orders? 19:19:27 <PublicServer> <ZxBiohazardZx> lift? 19:19:29 <PublicServer> <Ryton> then it'll have an invalid order, and it will skip that one 19:19:31 <PublicServer> <ZxBiohazardZx> as in move or as in remove 19:19:37 <PublicServer> <Ryton> better to send all those trains to depot 19:19:39 <PublicServer> <Ryton> and kill them 19:19:39 <PublicServer> <ZxBiohazardZx> just click station first 19:19:41 <PublicServer> <ZxBiohazardZx> then remove order 19:19:44 <PublicServer> <ZxBiohazardZx> then remove station 19:19:58 <PublicServer> <pocok> k thx 19:20:00 <PublicServer> <perk11> why do you want to keep the trains anyway 19:20:03 <PublicServer> <Ryton> or move the station with control-click 19:20:17 <PublicServer> <Ryton> build the new one first, and bulldoze parts of the other one later 19:20:25 <PublicServer> <Ryton> or rebuild it soon, then the order wil lbe placed to the new one 19:20:35 <PublicServer> *** Jam35 has joined spectators 19:22:19 <PublicServer> *** Jam35 has left the game (general timeout) 19:22:20 <PublicServer> *** Jam35 has left the game (connection lost) 19:25:11 <PublicServer> <ZxBiohazardZx> darn rontborough 19:25:41 <PublicServer> <Ryton> whats the problem? 19:25:41 <PublicServer> <Kosmic> I'll add all those remaining primary industries to SL04 north 19:25:56 <PublicServer> <ZxBiohazardZx> i want my compact slh about where that town is 19:26:26 <PublicServer> <Ryton> then kill the town tile by tile? 19:26:32 <PublicServer> <Ryton> with forest around it? 19:26:35 <PublicServer> <Ryton> on the water 19:26:38 <PublicServer> <ZxBiohazardZx> im cool 19:26:56 <PublicServer> <Ryton> or see it as a challenge 19:26:59 <PublicServer> <Ryton> and build around it :-) 19:31:40 <PublicServer> *** Kosmic has left the game (general timeout) 19:31:40 <PublicServer> *** Kosmic has left the game (connection lost) 19:32:27 <Kosmic> !password 19:32:27 <PublicServer> Kosmic: enzyme 19:32:42 <PublicServer> *** Kosmic joined the game 19:33:13 <PublicServer> <perk11> and also I guess there's a new setting that allows building during pause 19:33:20 <PublicServer> <perk11> can it be used in a network game? 19:33:34 <PublicServer> <perk11> so joins would have less effects 19:34:08 <PublicServer> <nicfer> the freezes are back 19:34:14 <PublicServer> <perk11> restart helps 19:34:18 <PublicServer> <ZxBiohazardZx> lol 19:34:25 <PublicServer> <perk11> should we make a bug report? 19:37:16 <PublicServer> <Kosmic> well, I just noticed I made fruit station and trains must go throught BBH, but the fruit plant stands nearby Fruit factory, is that problem? 19:37:30 <PublicServer> <V453000> no 19:37:33 <PublicServer> <perk11> why should it be 19:37:37 <PublicServer> <V453000> system above all 19:37:47 <PublicServer> <Kosmic> low income :-D but ok 19:37:53 <PublicServer> <perk11> oh 19:37:55 <PublicServer> <V453000> money are irrelevant 19:38:09 <PublicServer> <Kosmic> ok 19:38:19 <PublicServer> <perk11> in this case I should've used that platform for oil instead of using RV 19:40:49 <PublicServer> <nicfer> Sennpool Bridge Rubber Plantation shall be connected to SL04 or SL06? 19:41:44 <PublicServer> <perk11> 06 is closer 19:46:07 *** chester_ has joined #openttdcoop 19:46:24 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 19:46:29 <zxbiohazardzx> gotta go again:( 19:48:43 <zxbiohazardzx> hate :P 19:48:56 <zxbiohazardzx> takes forever to build slh or anything with this shared usage "[ 19:49:28 *** zxbiohazardzx has quit IRC 19:49:33 <PublicServer> <Ryton> bah 19:49:39 <PublicServer> <Ryton> RV cap reached :p 19:49:49 <PublicServer> <perk11> I can remove some 19:49:55 <PublicServer> <perk11> and use train instead 19:50:05 <PublicServer> <Ryton> ill use train myself 19:50:07 <PublicServer> <Ryton> no problem 19:50:17 <PublicServer> <Ryton> its only 10 tiles :-) 19:50:27 <PublicServer> <Ryton> more for aestetics than functionality 19:50:31 <PublicServer> <pocok> whos working on prarfinway rig? 19:50:41 <PublicServer> <pocok> it will be closed :( 19:51:05 <PublicServer> <Ryton> me me 19:51:24 <PublicServer> <Ryton> but this saves me the trouble :-)) 19:51:34 <PublicServer> <pocok> lol 19:51:36 <PublicServer> *** nicfer has left the game (leaving) 19:51:44 <nicfer> !password 19:51:45 <PublicServer> nicfer: mocked 19:52:01 <PublicServer> *** nicfer joined the game 19:52:16 <PublicServer> *** nicfer has joined company #1 19:55:00 <PublicServer> *** pocok has left the game (general timeout) 19:55:01 <PublicServer> *** pocok has left the game (connection lost) 19:55:46 <pocok> !password 19:55:47 <PublicServer> pocok: mocked 19:56:07 <PublicServer> *** pocok joined the game 19:58:15 *** ODM has quit IRC 20:00:19 <PublicServer> <Kosmic> can I somehow turn the messages "train 72 is getting old" off? 20:00:26 <PublicServer> <perk11> yes 20:00:32 <PublicServer> <perk11> it's in message settings 20:00:34 <PublicServer> <Ryton> yeah 20:00:37 <PublicServer> <Ryton> op right, the newspaper 20:00:51 <PublicServer> <Ryton> ah no, advanced settings,sorry 20:01:17 <PublicServer> <Kosmic> I was looking at in that message setting :-) thx 20:03:59 <PublicServer> <Kosmic> ok, gotta go now, see u tomorrow :-) 20:04:05 <PublicServer> <pocok> cya 20:04:13 <PublicServer> <Ryton> cya 20:04:15 <PublicServer> <Kosmic> is this server running all the time or just if someone is online? 20:04:43 <PublicServer> *** Kosmic has left the game (leaving) 20:06:53 <PublicServer> <Ryton> nicfer: Wrondington west/heights 20:07:03 <PublicServer> <Ryton> could be made with a 3x shorter exit 20:07:06 <PublicServer> <Ryton> to the E instead of to the W 20:07:37 <PublicServer> <Ryton> see !alternative exit 20:08:16 <PublicServer> <Ryton> or even easier: if you use roro 20:08:30 <PublicServer> <Ryton> but its your call :-) 20:11:47 <perk11> so what do you think, should I make a bug report on the freezes? 20:11:52 <PublicServer> *** perk11 has left the game (leaving) 20:12:19 <PublicServer> *** perk11 joined the game 20:13:24 <PublicServer> <nicfer> Where can I connect Plarfingbridge Copper Mine? 20:13:38 <PublicServer> <nicfer> and the lower oil well 20:13:57 <PublicServer> <nicfer> the former is nearly closed 20:20:31 <PublicServer> <perk11> well 20:20:35 <PublicServer> <perk11> it 20:20:37 <PublicServer> <perk11> gets jammed 20:20:53 <PublicServer> <Ryton> well, thats not bc of the mainline 20:21:11 <PublicServer> <perk11> it gets jammed here 20:21:14 <PublicServer> <perk11> not on ML 20:21:17 <PublicServer> <Ryton> hmm 20:21:19 <PublicServer> <perk11> Ryton: 20:21:22 <PublicServer> <Ryton> so, troughput will be the same 20:21:33 <PublicServer> <Ryton> if it jams to thestaion, the trains will go to other plaforms 20:21:40 <PublicServer> <Ryton> thus: no reduction in trougput :-) 20:21:51 <PublicServer> <perk11> if it jams that much - yes 20:22:01 <PublicServer> <Ryton> then its better just to change the entry signalling 20:22:02 <PublicServer> <perk11> but the exit is pretty long 20:22:04 <PublicServer> <Ryton> to balance the flow there 20:22:08 <PublicServer> <perk11> true 20:22:14 <PublicServer> <Ryton> use some reverse PBS 20:22:26 <PublicServer> <perk11> I used it on exit 20:22:32 <PublicServer> <Ryton> easier than your constructino :-)- 20:22:38 <PublicServer> <Ryton> idk if that works 20:22:44 <PublicServer> <Ryton> the train looks for the station 20:22:46 <PublicServer> <Ryton> not beyond I think 20:22:52 <PublicServer> <Ryton> butr I'm not entirely sure 20:22:56 <PublicServer> <Ryton> V453000: will know 20:22:58 <PublicServer> <perk11> let's check 20:23:04 <PublicServer> <Ryton> (I have to go anyway :-) 20:23:06 <PublicServer> <Ryton> gl there! 20:23:13 <PublicServer> *** Ryton has left the game (leaving) 20:23:31 <PublicServer> <pocok> nite here aswell, cya 20:23:35 <PublicServer> *** pocok has joined spectators 20:23:39 <PublicServer> <perk11> bye 20:23:41 <PublicServer> *** pocok has left the game (leaving) 20:37:14 <PublicServer> *** nicfer has left the game (leaving) 20:37:45 *** Jam35 has quit IRC 20:41:43 *** Kosmic has quit IRC 20:44:40 <tycoondemon> !password 20:44:40 <PublicServer> tycoondemon: shirts 20:44:55 <PublicServer> <tycoondemon> he all 20:44:55 <PublicServer> *** tycoondemon joined the game 20:45:00 <PublicServer> <perk11> hi 20:45:26 <PublicServer> <perk11> I wonder how does the platform selection work on your station 20:45:52 <PublicServer> <tycoondemon> what do you mean? 20:46:14 <PublicServer> <perk11> I mean how are trains able to never jam on entry 20:46:17 <PublicServer> <perk11> wtih this signals 20:46:27 <PublicServer> <perk11> these* 20:46:45 <PublicServer> <tycoondemon> well I do not no actually 20:46:52 <PublicServer> <perk11> lol 20:48:22 <PublicServer> <tycoondemon> s 20:48:37 <PublicServer> <tycoondemon> so why did you add the pbs in the front? 20:48:52 <PublicServer> <tycoondemon> no=know 20:48:54 <PublicServer> <perk11> because it was jamming on exit 20:49:12 <PublicServer> <perk11> because the trains only used 3rd way 20:49:17 <PublicServer> <perk11> and a bit of 2nd 20:49:20 <PublicServer> <perk11> now it's more balanced 20:50:22 <PublicServer> <tycoondemon> you mean the 3rd of a station set of 3 (6) 20:50:25 <PublicServer> <tycoondemon> ? 20:51:07 <PublicServer> <perk11> yes 20:51:17 <PublicServer> <perk11> or wait no 20:51:31 <PublicServer> <perk11> I mean the 3rd on the exit 20:51:54 <PublicServer> <perk11> all trains were trying to leave 20:52:00 <PublicServer> <tycoondemon> place a sign please 20:52:00 <PublicServer> <perk11> through the sign !here 20:53:02 <PublicServer> <tycoondemon> ah the merger yo umean 20:53:12 <PublicServer> <perk11> yeah I guess 20:53:18 <PublicServer> *** V453000 has left the game (leaving) 20:53:22 <PublicServer> <perk11> still not used so much to the terminology 20:53:30 <PublicServer> <tycoondemon> well the way is how V sugested it, I did not give it any thought at all 20:53:40 <PublicServer> <tycoondemon> and I have not yet seen it not working lol :P 20:54:22 <PublicServer> <tycoondemon> but what I asked about was the reverse pbs 20:54:49 <PublicServer> <perk11> well without the reverse pbs they were all going through the one merger 20:55:07 <PublicServer> <perk11> even after I changed it 20:55:10 <PublicServer> <perk11> still was jammy 20:55:24 <PublicServer> <tycoondemon> you they did not devide well over all the platforms? 20:55:30 <PublicServer> <perk11> yes 20:55:49 <PublicServer> <tycoondemon> hmmm, I can not understand how this would be 20:55:59 <PublicServer> <perk11> they always went to the platforms that exit to the most right path 20:56:02 <PublicServer> <perk11> well they still don't 20:56:22 <PublicServer> <perk11> sign "these" 20:56:29 <PublicServer> <perk11> these platofrms are never used 20:57:16 <PublicServer> <tycoondemon> ok 20:57:35 <PublicServer> <tycoondemon> but my gut would say that you'd have to place less signals 20:57:45 <PublicServer> <tycoondemon> to reduce the signal blocks 20:57:59 <PublicServer> <perk11> where 20:58:09 <PublicServer> <tycoondemon> well I am not an expert 20:58:15 <PublicServer> <tycoondemon> so I wull try something 20:58:17 <PublicServer> <perk11> neither am I 21:03:03 <PublicServer> <tycoondemon> btw, the merger was pretty good I'd guess, because of the slopes 21:03:21 <PublicServer> <tycoondemon> when a train did stop, they accellerate faster, because of the slope 21:03:28 <PublicServer> <perk11> yeah I thought the slopes were on purpose 21:03:34 <PublicServer> <tycoondemon> so the trains would go pretty close behind each other 21:03:52 <PublicServer> <tycoondemon> the big mlhub in the middle has this too 21:04:14 <PublicServer> <tycoondemon> alle 3 way to 1 mergers go down slope 21:04:31 <PublicServer> <tycoondemon> ah 21:04:35 <PublicServer> <tycoondemon> I see the jam 21:07:06 <PublicServer> <perk11> but about those slopes I remember now 21:07:12 <PublicServer> <perk11> the trains had to climg 21:07:14 <PublicServer> <perk11> climb* 21:07:20 <PublicServer> <perk11> right after going down 21:07:34 <PublicServer> <tycoondemon> yess that is I beleave also on purpose 21:07:40 <PublicServer> <perk11> is it? 21:07:43 <PublicServer> <tycoondemon> look at the central 3way mlhub 21:07:46 <PublicServer> <perk11> isn't it slowing 21:08:04 <PublicServer> <perk11> you mean BBH? 21:08:16 <PublicServer> <tycoondemon> I believe it is because the up is after the down within the train length 21:08:26 <PublicServer> <tycoondemon> yes BBH 21:08:29 <PublicServer> <perk11> yeah I see 21:09:05 <PublicServer> <tycoondemon> althought they stop, they still go pretty close behind ieach other 21:09:24 <PublicServer> <perk11> but I guess they would go faster if they had to climb a bit later 21:09:31 <PublicServer> <perk11> I might be wrong on this 21:09:57 <PublicServer> <tycoondemon> I do not know for sertaine 21:10:00 <PublicServer> <perk11> yes I am 21:10:06 <PublicServer> <perk11> they jam later 21:10:09 <PublicServer> <perk11> when they climb 21:10:23 <PublicServer> <perk11> but in the case of a station 21:10:30 <PublicServer> <perk11> they didn't have to climb at all 21:10:33 *** valhallasw has quit IRC 21:10:52 <PublicServer> <perk11> but they did 21:11:22 <PublicServer> <tycoondemon> they stopped after the merger? 21:11:24 <PublicServer> <tycoondemon> or before? 21:12:28 <perk11> before 21:12:44 <PublicServer> <perk11> almost like now 21:12:54 <PublicServer> <perk11> but more trains 21:13:00 <PublicServer> <tycoondemon> yes well, with this merger that s not a problem because the hill accellerate it 21:13:06 <PublicServer> <tycoondemon> much faster 21:13:20 <PublicServer> <perk11> but there was a line of trains 21:13:26 <PublicServer> <perk11> so they took turns 21:13:30 <PublicServer> <perk11> wasn't really fast 21:14:12 <PublicServer> <tycoondemon> it would only not be fast enough, I'd say if that line was all the way to the station 21:14:34 <PublicServer> <perk11> if the platforms were used equaly this wouldn't be an issue 21:14:50 <PublicServer> <perk11> but now they go a bit faster 21:14:57 <PublicServer> <perk11> cause they don't have to stop 21:15:01 <PublicServer> <perk11> is it worse? 21:15:07 <PublicServer> <tycoondemon> hardly have to stop 21:15:13 <PublicServer> <tycoondemon> they still sometime stop 21:15:16 <PublicServer> <perk11> yes 21:15:29 *** chester_ has quit IRC 21:15:34 <PublicServer> <perk11> but if the platforms were used equaly 21:15:36 <PublicServer> <perk11> they wouldn't stop at all 21:15:38 <PublicServer> <tycoondemon> problem now is, when more platforms are used, when more trains would becoming in 21:15:40 <PublicServer> <tycoondemon> that 21:15:42 <PublicServer> <perk11> that's why I added PBS 21:15:56 <PublicServer> <tycoondemon> they still have to stop and accellerate less fast 21:16:02 <PublicServer> <perk11> yes true 21:16:24 <PublicServer> <perk11> well it wouldn't take long to remake it as it was 21:16:30 <PublicServer> <perk11> if that would be the case 21:16:54 <PublicServer> <tycoondemon> this is true, but it would upset the whole train flow :P 21:17:12 <PublicServer> <tycoondemon> but it does not matter, we''ll need more trains before it happens 21:17:18 <PublicServer> <tycoondemon> this is my first station, so :( 21:17:25 <PublicServer> <tycoondemon> :) i mean 21:17:43 <PublicServer> <perk11> I built my first station too 21:17:49 <PublicServer> <perk11> and I like it less :P 21:18:15 <PublicServer> <tycoondemon> less then what? 21:18:26 <PublicServer> <perk11> less than yours 21:18:52 <PublicServer> <tycoondemon> well I like the a symmetric part of yours 21:19:26 <PublicServer> <perk11> but in terms of efficency it's worse I guess 21:19:37 <PublicServer> <tycoondemon> look at the merger now 21:19:47 <PublicServer> <tycoondemon> they have stop every time 21:19:49 <PublicServer> <perk11> and also making pickup and drop at the same station was unusuak 21:20:03 <PublicServer> <perk11> yes 21:21:33 <PublicServer> <tycoondemon> well I just like the idea of using 1 station 21:21:51 <PublicServer> <tycoondemon> but In number of platforms is exactly the same as Mara 21:21:57 <PublicServer> <tycoondemon> maraxus 21:22:13 <PublicServer> <tycoondemon> the factory drop 21:23:51 <PublicServer> <tycoondemon> I believe prios would be more usefull when trains are faster and have faster acc 21:24:02 *** Sylf has joined #openttdcoop 21:24:02 *** ChanServ sets mode: +o Sylf 21:24:17 <PublicServer> <perk11> what's the difference? 21:26:31 *** Gregor-PLNL has quit IRC 21:29:52 <PublicServer> <tycoondemon> because of slow trains with bad acc, they need to stop the least possible 21:30:07 <PublicServer> <tycoondemon> oor when they need to stop, use hills 21:30:10 <PublicServer> <tycoondemon> for acc 21:30:16 <PublicServer> <perk11> so the prios used to let them choose the way 21:30:19 <PublicServer> <perk11> which is free 21:30:25 <PublicServer> <perk11> not to stop them 21:30:31 <PublicServer> <perk11> are used to* 21:31:01 <PublicServer> <tycoondemon> yes but the more trains come the more they will have to stop 21:31:09 <PublicServer> <tycoondemon> stop without acc 21:31:41 <PublicServer> <perk11> yes 21:31:56 <PublicServer> <tycoondemon> again, I am not sure, I am more or less guessing, because I lak experience in this matter 21:32:06 <PublicServer> <perk11> well so do I 21:32:36 <PublicServer> <perk11> so when they trainflow will increase 21:32:38 <PublicServer> <perk11> we'll see 21:32:41 <PublicServer> <tycoondemon> need to add more oil/coal trains, to stress the station more ;) 21:32:47 <PublicServer> <perk11> + 21:32:54 <PublicServer> <perk11> or 21:32:59 <PublicServer> <perk11> we can stop the trains 21:33:01 <PublicServer> <perk11> exiting 21:33:21 <PublicServer> <perk11> let's try it 21:33:47 <PublicServer> <tycoondemon> Id say we would stop the trains just before enter, so the flow of trains is high 21:34:01 <PublicServer> <tycoondemon> when it is high more platforms will be used 21:34:03 <PublicServer> <perk11> well I stopped them already 21:34:38 <PublicServer> <perk11> see 21:34:44 <PublicServer> <perk11> still the same platforms 21:34:46 <PublicServer> <perk11> are used 21:35:01 <PublicServer> <tycoondemon> yes 21:35:11 <PublicServer> <tycoondemon> because the trains are to far from the platform 21:35:29 <PublicServer> <tycoondemon> the merger does not and should not influence the station 21:35:51 <PublicServer> <perk11> ah 21:36:01 <PublicServer> <perk11> I understand what you meant now 21:36:07 <PublicServer> <tycoondemon> the flow of incoming trains should make more platforms full, and force trains to go more te the "end" 21:36:13 <PublicServer> <perk11> I guess we can start them now 21:36:50 <PublicServer> *** Chris Booth joined the game 21:37:14 <PublicServer> <tycoondemon> so we should try it the other way round in a bit 21:37:20 <PublicServer> <tycoondemon> when this jam is cleared 21:37:22 <PublicServer> <perk11> yes 21:37:30 <PublicServer> <perk11> but now they don't stop a lot 21:38:30 *** uliko has quit IRC 21:38:32 <PublicServer> <tycoondemon> look, al lot of trains starting and stopping 21:38:38 <PublicServer> <tycoondemon> this coste thrue put 21:38:40 <PublicServer> <perk11> yeah true 21:39:26 <PublicServer> <tycoondemon> the trains are tricke because the have bad acc 21:39:28 <PublicServer> <perk11> but look further at the exit 21:39:38 <PublicServer> <perk11> they have pretty low interval 21:39:56 <PublicServer> <perk11> low enough to jam at SLH 21:40:34 <PublicServer> <tycoondemon> indeed 21:41:22 <PublicServer> *** Chris Booth has left the game (leaving) 21:41:43 <PublicServer> <tycoondemon> silent watcher crhris booth 21:43:14 <PublicServer> <perk11> I guess they still have acceleration high enough 21:43:29 <PublicServer> <tycoondemon> could be, I am not sure 21:44:17 <PublicServer> <tycoondemon> lets try the other overflow 21:44:23 <PublicServer> <perk11> kk 21:45:54 <PublicServer> <perk11> 3rd path is very unpopular :P 21:45:58 <PublicServer> <perk11> amongst trains 21:46:09 <PublicServer> <tycoondemon> it is 21:46:32 <PublicServer> <tycoondemon> I'd say lets go 21:46:35 <PublicServer> <perk11> ok 21:47:53 <PublicServer> <tycoondemon> the ay ar edoing what I expected, the go more to right 21:48:11 <PublicServer> <perk11> yeah 21:48:26 <PublicServer> <perk11> last platforms still not used 21:48:36 <PublicServer> <tycoondemon> because to lowe train flow 21:48:54 <PublicServer> <perk11> well it has to bee way higher 21:49:05 <PublicServer> <perk11> to jam the station exit I guess 21:49:15 <PublicServer> <perk11> in that case it would be used 21:50:55 <PublicServer> <perk11> and I'm not sure if it would be better or not with signals right after platforms 21:51:13 *** Vinnie_nl has joined #openttdcoop 21:51:21 <Vinnie_nl> !password 21:51:21 <PublicServer> Vinnie_nl: macing 21:51:29 <PublicServer> <tycoondemon> the pbs is still i controll 21:51:35 <PublicServer> *** Vinnie joined the game 21:51:38 <PublicServer> <tycoondemon> so those signals are not needed 21:51:53 <PublicServer> <Vinnie> hello 21:51:59 <PublicServer> <tycoondemon> hi 21:52:01 <PublicServer> <perk11> hi 21:52:35 <PublicServer> <perk11> so when the train leaves the depot 21:52:39 <PublicServer> <perk11> it doesn't block the exit 21:52:41 <PublicServer> <perk11> right? 21:52:51 <PublicServer> <tycoondemon> yes 21:52:54 <PublicServer> <perk11> ah ok 21:53:00 <PublicServer> <perk11> in this case they are not needed 21:53:15 <PublicServer> <tycoondemon> everything in that block 21:53:18 <PublicServer> <tycoondemon> signalblock 21:53:24 <PublicServer> <tycoondemon> is one pbs block 21:53:44 <PublicServer> <perk11> and the depot has PBS too? 21:53:54 <PublicServer> <tycoondemon> yes and the platform 21:53:56 <PublicServer> <tycoondemon> but only 21:54:06 <PublicServer> <tycoondemon> when connected to a pbs block 21:54:32 <PublicServer> <tycoondemon> a block as in a part of rail wich is goverend by the pbs signal 21:56:16 *** Progman has quit IRC 21:56:42 <PublicServer> <tycoondemon> so the extra signals in front of the platform were also not needed 21:57:16 <PublicServer> <tycoondemon> there is allready a pbs block in front of the platforms , because of the signals just before the cross 21:57:36 <PublicServer> <perk11> those signals 21:57:39 <PublicServer> <perk11> are used for penalty 21:57:53 <PublicServer> <perk11> not for the control 21:58:20 <PublicServer> <perk11> I mean when you place a reverse PBS on a train's path 21:58:26 <PublicServer> <perk11> it's less likely to select this path 21:58:38 *** andbo has quit IRC 21:58:48 <PublicServer> <perk11> so I added them in order to make use of more exit paths 22:00:18 <PublicServer> <tycoondemon> you added them, so the would go more to the right/use more platforms? 22:00:25 <PublicServer> <perk11> yes 22:00:55 <PublicServer> <tycoondemon> but the penalty would only count within the path it was chosing counted from the pbs signals 22:01:01 <PublicServer> <tycoondemon> in front of the cross 22:01:07 <PublicServer> <tycoondemon> at least, this is how I understand 22:01:31 <PublicServer> <perk11> no pathfinder counts some tiles ahead 22:01:33 <PublicServer> <tycoondemon> but 22:01:37 <PublicServer> <perk11> and it's more than just that 22:02:36 <PublicServer> <perk11> see now 22:02:42 <PublicServer> <perk11> they will select first one 22:02:49 <PublicServer> <perk11> 3-platform group 22:02:52 <PublicServer> <perk11> less 22:03:07 <PublicServer> <perk11> (6 platform I mean) 22:04:17 <PublicServer> <tycoondemon> yes but the will chose this at the cross 22:04:19 <PublicServer> <tycoondemon> not before 22:04:25 <PublicServer> <perk11> before 22:04:45 <perk11> remove the signals and they all go the first cross 22:04:54 <perk11> well most of them 22:05:00 <PublicServer> <Vinnie> signs unreadable 22:05:35 <PublicServer> <perk11> fixed signs 22:05:41 <PublicServer> <perk11> added them with 2x zoom 22:05:47 <PublicServer> <perk11> was ok 22:05:49 <PublicServer> <perk11> :P 22:06:03 <PublicServer> <tycoondemon> ok I see what you mean now 22:06:09 <PublicServer> <Vinnie> i think most people go further then 1x zoom 22:08:31 <PublicServer> <tycoondemon> but when those signals are there, they will tend to wait before the platform 22:08:41 <PublicServer> <tycoondemon> extra stop 22:09:08 <PublicServer> <tycoondemon> why is inflation on anyway :S 22:09:50 <PublicServer> <Vinnie> its only on for 170 years 22:10:08 <PublicServer> <perk11> that's funny 22:10:22 <PublicServer> <perk11> after 170 years people learn to overcome inflation? 22:10:24 <PublicServer> <perk11> :D 22:10:34 <PublicServer> <tycoondemon> I never got inflation; you cant see if your trains run better, if they have more income every year 22:10:36 <PublicServer> <Vinnie> no i think the number gets to big 22:10:44 <PublicServer> <perk11> true 22:11:14 <PublicServer> <tycoondemon> 2 percent is double every 35 years 22:11:32 <PublicServer> <perk11> yes 22:11:51 <PublicServer> <tycoondemon> doubling will escalate quickly 22:11:55 <PublicServer> <perk11> log(2)/log(1.02) 22:12:05 <PublicServer> <perk11> =35 22:12:07 <PublicServer> <Vinnie> income rises like 1.6% and costs 2% 22:12:29 <PublicServer> <tycoondemon> so they do rise differently 22:12:31 <PublicServer> <tycoondemon> this I did not know 22:12:33 <PublicServer> <Vinnie> yes 22:12:48 <PublicServer> <tycoondemon> but I allways turn it off, so I can see on the income if trains are running better 22:13:38 <PublicServer> <perk11> so what do you think, tycoondemon, should we keep some reverse PBS? 22:13:44 <PublicServer> <tycoondemon> 70/% is handier perk 22:13:56 <perk11> 70/% what? 22:14:04 <PublicServer> <tycoondemon> 7 22:14:06 <PublicServer> <tycoondemon> 70 22:14:16 <PublicServer> <tycoondemon> 70/2 percent = 35 22:14:30 <PublicServer> <perk11> and what is 70? 22:14:41 <PublicServer> <perk11> magic number? 22:14:55 <PublicServer> <tycoondemon> so 22:14:57 <PublicServer> <tycoondemon> sort of 22:15:04 <PublicServer> <tycoondemon> its a short hand 22:15:06 <PublicServer> <perk11> it's easier to calculate for me 22:15:08 <PublicServer> <perk11> I see 22:15:18 <PublicServer> <tycoondemon> I cant remember where the 70 came from 22:15:28 <PublicServer> <tycoondemon> but it works 22:15:42 <PublicServer> <tycoondemon> 7 year doubling time for 10% 22:15:48 <PublicServer> <tycoondemon> is almost right 22:16:18 <PublicServer> <perk11> yeah it does strangely 22:16:44 <PublicServer> <perk11> but it's still an approximation 22:16:55 <PublicServer> <perk11> for 0,1% it would take 693 years 22:16:57 <PublicServer> <perk11> not 700 22:17:19 <PublicServer> <tycoondemon> yes but its only for simple understanding 22:17:33 <PublicServer> <tycoondemon> when you need the exact answer you use the log calculation 22:17:48 *** Dom__ has joined #openttdcoop 22:18:00 <PublicServer> <perk11> KK 22:18:10 <PublicServer> <tycoondemon> that 70 should be something like 71 or something than it holds true I think 22:18:20 <PublicServer> <perk11> now it never does 22:18:24 <PublicServer> <perk11> it's always an aproximation 22:18:42 <PublicServer> <tycoondemon> maybe you're right 22:19:00 <PublicServer> <tycoondemon> but I need more sleep and more train flow to station 22:19:15 <PublicServer> <perk11> :D 22:19:27 <PublicServer> <tycoondemon> so, gtgt bed -_- 22:19:33 <PublicServer> <perk11> see you 22:19:39 <PublicServer> <perk11> was nice trying things :D 22:19:43 <PublicServer> <tycoondemon> bb 22:19:49 <PublicServer> <tycoondemon> indeed it was 22:20:03 <PublicServer> <tycoondemon> learned something new about penalty 22:20:25 <PublicServer> *** tycoondemon has left the game (leaving) 22:20:53 *** Dom_ has quit IRC 22:20:53 *** Dom__ is now known as Dom_ 22:24:46 <PublicServer> <Vinnie> i need some sleep to, cu 22:24:57 <PublicServer> *** Vinnie has left the game (leaving) 22:24:57 <PublicServer> *** Game paused (number of players) 22:25:01 <PublicServer> <perk11> bye 22:25:02 *** Vinnie_nl has quit IRC 22:53:14 *** Dom__ has joined #openttdcoop 22:57:38 *** Dom_ has quit IRC 22:57:38 *** Dom__ is now known as Dom_ 23:07:45 <PublicServer> *** perk11 has left the game (leaving) 23:18:15 *** cyph3r has joined #openttdcoop