Config
Log for #openttdcoop on 14th May 2013:
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00:05:13  <PublicServer> *** nicfer has left the game (leaving)
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00:49:28  <nicfercoop> !players
00:49:31  <PublicServer> nicfercoop: There are currently no clients connected to the server
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11:57:27  <Ryton> !players
11:57:30  <PublicServer> Ryton: There are currently no clients connected to the server
11:57:31  <Ryton> !password
11:57:32  <PublicServer> Ryton: wailed
11:58:18  <PublicServer> *** Game still paused (number of players)
11:58:20  <PublicServer> *** Ryton joined the game
11:58:53  <Kosmic> is here anyone who plays pro games?
12:03:06  <nicfer> !players
12:03:09  <PublicServer> nicfer: Client 187 (Orange) is Ryton, in company 1 (Saningbury Transport)
12:03:30  <PublicServer> <Ryton> sometimes
12:03:40  <PublicServer> <Ryton> but I dont think the proserver is online now
12:04:18  <Ryton> ah
12:04:27  <Ryton> a new game/map is started recently
12:04:28  <PublicServer> *** Game still paused (number of players)
12:04:29  <PublicServer> *** nicfer joined the game
12:04:29  <Ryton>  Company Name: 'LoPo Transport'  Year Founded: 1975  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
12:04:38  <Ryton> value 1 => not much done yet :-)
12:04:54  <PublicServer> *** nicfer has joined company #1
12:04:54  <PublicServer> *** Game unpaused (number of players)
12:05:00  <Kosmic> and where I can watch these pro games? could u send me a link or anything? :-) I'd really appreciate
12:05:03  <Ryton> hi nicfer
12:05:06  <PublicServer> <nicfer> hi
12:05:13  <Ryton> you can just download the older ones
12:05:41  <Kosmic> but I want to spectate it online, to see how network grows during the time :-)
12:05:41  <Ryton> read the blog about it :-) I think the server is publicly available nowadays
12:05:45  <Ryton> like this one :-)
12:05:54  <Ryton> ok, Kosmic, but games tend to take 2-3 montsh there :p
12:06:03  <Ryton> better to join this game then ;-)
12:06:06  <Ryton> @quickstart
12:06:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:06:16  <Ryton> it started 2 days ago, and is develloping faster
12:09:52  <PublicServer> <Ryton> hi nicfer btw
12:11:14  <PublicServer> <Ryton> care to co-create another hub near Prarfingway?
12:13:16  <PublicServer> <nicfer> to where? there's a derivation from SLH01 that goes in that direction
12:13:24  <PublicServer> <Ryton> yeah, but SLH01 is b ecominghuge
12:13:31  <PublicServer> <Ryton> better to trim that (which I did and build a new one)
12:13:41  <PublicServer> <Ryton> SLH01 is covering almost 1/4 th of the map now
12:13:55  <PublicServer> <Ryton> if if takes that area too
12:14:05  <PublicServer> <Ryton> I mean for the W of the ML
12:16:11  <PublicServer> <Ryton> ah right, joining on hills, i forgot
12:19:01  <PublicServer> <nicfer> slh01 may be big, but can it get more traffic?
12:19:08  <PublicServer> <Ryton> sure
12:19:25  <PublicServer> <Ryton> it can be expanded too
12:19:31  <PublicServer> <Ryton> to 2 lines for example
12:19:54  <PublicServer> <nicfer> so, why to build a second one?
12:19:56  <PublicServer> <Ryton> but its just, why having a coal train from Prarfingway going all the way to SLH01 exit, then to coal drop, back to SLH entry?
12:19:59  <PublicServer> <Ryton> thats a huge detour
12:20:09  <PublicServer> <Ryton> and I like building SLHs :p
12:20:47  <PublicServer> <nicfer> yeah, better to do a new one
12:21:15  <PublicServer> <Ryton> so, care to join?
12:21:25  <PublicServer> <nicfer> yeah
12:21:47  <PublicServer> <nicfer> starting from 'slh building date delayed'?
12:21:53  <PublicServer> <Ryton> yeah
12:22:11  <PublicServer> <Ryton> maybe you can build the other exit/entry?
12:22:29  <PublicServer> <Ryton> to the line coming from SLH01?
12:22:59  <PublicServer> <nicfer> yup
12:27:23  <V453000> Kosmic: @@quickstart
12:27:24  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:27:26  <V453000> how to join :)
12:32:24  *** zxbiohazardzx_holiday has joined #openttdcoop
12:32:29  <zxbiohazardzx_holiday> !players
12:32:32  <PublicServer> zxbiohazardzx_holiday: Client 187 (Orange) is Ryton, in company 1 (Saningbury Transport)
12:32:32  <PublicServer> zxbiohazardzx_holiday: Client 189 (Orange) is nicfer, in company 1 (Saningbury Transport)
12:32:36  <zxbiohazardzx_holiday> !password
12:32:37  <PublicServer> zxbiohazardzx_holiday: sifted
12:32:43  <zxbiohazardzx_holiday> muhaha
12:32:45  <zxbiohazardzx_holiday> incomingh
12:32:50  <PublicServer> *** Player has joined spectators
12:32:50  <PublicServer> <Player> sup
12:33:07  <PublicServer> <Player> name zxbiohazardzx
12:33:15  <PublicServer> *** Player has left the game (leaving)
12:33:33  <zxbiohazardzx_holiday> !password
12:33:33  <PublicServer> zxbiohazardzx_holiday: sifted
12:33:35  <PublicServer> <Ryton> looking good nicefer
12:33:47  <PublicServer> *** ZxBiohazardZx joined the game
12:33:48  <zxbiohazardzx_holiday> inc
12:34:14  <PublicServer> <ZxBiohazardZx> so
12:34:14  <PublicServer> <Ryton> ah no cl 1.5 is ok
12:34:18  <PublicServer> <ZxBiohazardZx> lets see
12:34:21  <PublicServer> <Ryton> hi bio
12:35:08  <PublicServer> <ZxBiohazardZx> so where is plan?
12:35:15  <PublicServer> <Ryton> at !! network plan !!
12:35:18  <PublicServer> <ZxBiohazardZx> nvm found
12:35:20  <Kosmic> !dl
12:35:21  <PublicServer> Kosmic: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:35:21  <PublicServer> Kosmic: http://www.openttd.org/en/download-trunk/r25227
12:35:24  <PublicServer> <Ryton> top left somewhere
12:35:26  <PublicServer> <Ryton> kk
12:35:36  <PublicServer> <Ryton> oh crap nicfer
12:35:38  <PublicServer> <Ryton> we need a city :p
12:35:40  <PublicServer> <Ryton> lets found one?
12:35:47  <PublicServer> <Ryton> how about near the lake?
12:36:11  <PublicServer> <Ryton> hmm, no foundign allowed
12:36:13  <PublicServer> <Ryton> V? :p
12:36:24  <PublicServer> <Ryton> (or im looking at the wrong spot)
12:36:34  <PublicServer> <nicfer> why do we need a city?
12:36:41  <PublicServer> <Ryton> we could make goods transfer though
12:36:47  <PublicServer> <Ryton> to Prarfingway e.g.
12:37:01  <PublicServer> <ZxBiohazardZx> where do you guys want it anyway?
12:37:19  <PublicServer> <Ryton> SW corner
12:37:31  <PublicServer> <Ryton> there is no city there, and the plan says all goods/food have to return to the SLH
12:37:43  <PublicServer> <Ryton> we are building a new slh there, so we need a city :-)
12:37:55  <PublicServer> <ZxBiohazardZx> mark it :)
12:37:58  <PublicServer> <ZxBiohazardZx> or wait
12:38:05  <PublicServer> <ZxBiohazardZx> is it the SLH near the drop?
12:38:19  <PublicServer> <ZxBiohazardZx> use wrondington or keningville for drop
12:38:33  <PublicServer> <ZxBiohazardZx> prarfing can be used for the higher one
12:38:44  <PublicServer> <Ryton> true, but Wrondington is quite far too
12:38:50  <PublicServer> <Ryton> but ok for now
12:42:45  <PublicServer> <ZxBiohazardZx> why so much hassle guys?
12:42:47  <PublicServer> <ZxBiohazardZx> xd
12:43:09  <PublicServer> <Ryton> yeah well, its easier to exit on other side if we head for that city anyways
12:44:00  <PublicServer> <Ryton> bc right hand drive
12:44:02  <PublicServer> <Ryton> is the norm :-)
12:44:09  <PublicServer> <ZxBiohazardZx> doesnt matter...
12:44:12  <PublicServer> <Ryton> but you can deviate indeed, I know
12:44:16  <PublicServer> <Ryton> true, this is easier
12:44:20  <PublicServer> <ZxBiohazardZx> right or left the juct can be way smaller
12:44:22  <PublicServer> <Ryton> but still
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12:44:35  <Firestar> hey all!
12:44:36  <PublicServer> <Ryton> needs bridge also at tunnels now :-)
12:44:40  <Firestar> !password
12:44:40  <PublicServer> Firestar: feints
12:44:42  <PublicServer> <Ryton> so same # of bridges imho
12:44:48  <PublicServer> <ZxBiohazardZx> hmmz
12:44:50  <PublicServer> <Ryton> though this looks cleaner
12:44:55  <PublicServer> <ZxBiohazardZx> i still dont see why you make it so hard on yourself
12:45:00  <PublicServer> <ZxBiohazardZx> also its only 1 directional
12:45:00  <PublicServer> <Ryton> or just make it Left hand drive all the way to the city
12:45:01  <PublicServer> *** Firestar joined the game
12:45:02  <PublicServer> <Ryton> then its ok
12:45:06  <PublicServer> <Firestar> hey all!
12:45:08  <PublicServer> <ZxBiohazardZx> why lhd?
12:45:10  <PublicServer> <ZxBiohazardZx> xd
12:45:16  <PublicServer> <ZxBiohazardZx> your making it too complicated :P
12:45:34  <PublicServer> <Ryton> yeah :p
12:45:44  <PublicServer> <Ryton> why make it simple if complex is more fuj
12:45:50  <PublicServer> <Ryton> or more aestetically? :p
12:46:21  <PublicServer> <ZxBiohazardZx> \
12:46:32  <PublicServer> <ZxBiohazardZx> why do you cross the water in the mid
12:47:42  <PublicServer> <ZxBiohazardZx> see what i mean?
12:47:48  <PublicServer> <ZxBiohazardZx> simply dont move that line to that side of the lines
12:48:04  <PublicServer> *** Firestar has left the game (leaving)
12:48:08  <PublicServer> <ZxBiohazardZx> see signs
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12:48:11  <PublicServer> <Ryton> yeah , but
12:48:25  <PublicServer> <ZxBiohazardZx> ?
12:48:26  <PublicServer> <Ryton> the city was going to be in the middle :p
12:48:35  <PublicServer> <Ryton> see !city somewhere here :-)
12:48:43  <PublicServer> <ZxBiohazardZx> why add a new city
12:48:50  <PublicServer> <ZxBiohazardZx> if you can use Wronding or keningville
12:48:57  <PublicServer> <ZxBiohazardZx> the SL can be big enough to drop it there
12:49:21  <PublicServer> <ZxBiohazardZx> oh well
12:49:51  <PublicServer> <Ryton> but indeed
12:49:53  <PublicServer> <ZxBiohazardZx> almost all SLH's seem to be prebuild :O(
12:50:04  <PublicServer> <Ryton> nah, build your own  :-)
12:50:10  <PublicServer> <Ryton> plenty of space between this one and SLH01
12:50:32  <PublicServer> <ZxBiohazardZx> #1 is already build :P
12:50:43  <PublicServer> <Ryton> or S from here?
12:50:46  <PublicServer> <ZxBiohazardZx> same for 6
12:50:48  <PublicServer> <Ryton> like make this one into 4way?
12:50:54  <PublicServer> <ZxBiohazardZx> s from here?
12:51:12  <PublicServer> <ZxBiohazardZx> haha
12:51:18  <PublicServer> <ZxBiohazardZx> you and your city next to the SL
12:51:21  <PublicServer> <ZxBiohazardZx> complain less :P
12:51:24  <PublicServer> <Ryton>  :p
12:51:34  <PublicServer> <Ryton> you can build the drop, ok?
12:51:50  <PublicServer> <Ryton> (if you wantà
12:52:04  <PublicServer> <ZxBiohazardZx> so we drop @ kining/wronding?
12:52:18  <PublicServer> <Ryton> yeah thats your idea ;-)
12:52:28  <PublicServer> <ZxBiohazardZx> as then your SLH is hugely overdimensioned
12:52:38  <PublicServer> <Ryton> doesnt accept goods yet, though p
12:52:56  <PublicServer> <Ryton> its build for expansion, like SLH01
12:53:03  <PublicServer> <Ryton> can easily get second line if needed
12:53:14  <PublicServer> <Ryton> but indeed, single bridges etc would do here
12:53:24  <PublicServer> <ZxBiohazardZx> whatev
12:57:35  <PublicServer> <Ryton> its not a double slh
12:57:38  <PublicServer> <Ryton> just normal one :-)
12:57:48  <PublicServer> <ZxBiohazardZx> pointless
12:57:58  <PublicServer> <Ryton> wheres nr 5?
12:58:06  <PublicServer> <Ryton> try zooming out
12:58:12  <PublicServer> <Ryton> the city is really far from the hub :-)
12:58:26  <PublicServer> <Ryton> oki
13:00:57  <PublicServer> <nicfer> can I build 5 bus stations to grow Wrondington?
13:01:00  <PublicServer> <Ryton> sure
13:01:06  <PublicServer> <Ryton> was just about to start that
13:01:08  <PublicServer> <Ryton> but be my guest
13:01:20  <PublicServer> <Ryton> 5 is a bit over though :p
13:01:26  <PublicServer> <ZxBiohazardZx> ?
13:01:26  <PublicServer> <Ryton> just 2 with arrows :-)
13:03:40  <PublicServer> <Ryton> ah needs food first
13:03:54  <PublicServer> <Ryton> no use to transport pesons/mail
13:03:56  <PublicServer> <Ryton> in tropical
13:04:18  <PublicServer> <nicfer> Wrondington doesn't require food
13:04:28  <PublicServer> <Ryton> kk keningivlle does
13:04:30  <PublicServer> <Ryton> or later both do
13:05:20  <PublicServer> <nicfer> SL01 PRIMARY 10 / OIL had wrong signaling
13:05:22  <PublicServer> <nicfer> fixed
13:06:52  <PublicServer> <nicfer> look at train 154
13:07:06  <PublicServer> <nicfer> is it lost?
13:07:24  <PublicServer> <Ryton> no, i just made it
13:07:31  <PublicServer> <nicfer> and it has a order without non-stop
13:07:45  <PublicServer> <Ryton> that was there already, I copied it
13:07:55  <PublicServer> <Ryton> shouldnt be a problem
13:08:02  <PublicServer> <Ryton> normally doesnt go trough stations
13:08:24  <PublicServer> <nicfer> it passed through SL 06 drop
13:08:36  <PublicServer> <Ryton> now,yes
13:08:40  <PublicServer> <Ryton> but later it will bypass that
13:08:55  <PublicServer> <Ryton> should at least
13:09:33  <PublicServer> <Ryton> food area
13:09:37  <PublicServer> <Ryton> has a blocked train btw
13:14:10  <PublicServer> <ZxBiohazardZx> cl is 1.5 no?
13:14:16  <PublicServer> <Ryton> yeah
13:14:22  <PublicServer> <Ryton> but after a depot it doesnst matter
13:14:22  <PublicServer> <ZxBiohazardZx> easy
13:14:25  <PublicServer> <Ryton> they slow down anyway
13:15:35  <PublicServer> <nicfer> sending trains 160 and 161 for a first run to be refitted to fruit
13:15:53  <PublicServer> <Ryton> ah they arent refitted yet?
13:15:59  <PublicServer> <nicfer> yup
13:30:14  <PublicServer> <Ryton> I'll be off
13:36:22  <PublicServer> <nicfer> will SL 06 drop give food to Keningville?
13:36:52  <PublicServer> <Ryton> probably not like this
13:36:58  <PublicServer> <ZxBiohazardZx> what was the original station name?
13:37:00  <PublicServer> <ZxBiohazardZx> thats the key definer
13:37:07  <PublicServer> <Ryton> idk
13:37:14  <PublicServer> <Ryton> keningville I thiknk
13:37:20  <PublicServer> <ZxBiohazardZx> its Wrondington
13:37:26  <PublicServer> <Ryton> nope
13:37:26  <PublicServer> <ZxBiohazardZx> thus its food will all go to wronding
13:37:28  <PublicServer> <Ryton> station is whro
13:37:34  <PublicServer> <Ryton> ah doesnt matter
13:37:41  <PublicServer> <Ryton> as long as it grows to accept goods
13:37:51  <PublicServer> <Ryton> later on
13:41:53  <PublicServer> <Ryton> Wrondington:  could use mail too to grow
13:42:00  <tycoondemon> 14-05-2013,15:08:12 <+PublicServer> <nicfer> SL01 PRIMARY 10 / OIL had wrong signaling
13:42:00  <PublicServer> <Ryton> you can see by clicking on the city label
13:42:02  <tycoondemon> my bad
13:42:19  <tycoondemon> late last night; wetrails has signals I have to get used to
13:43:14  <PublicServer> <Ryton> nice job on SLH04 nicfer!
13:43:49  <PublicServer> <nicfer> thanks
13:47:59  <PublicServer> <ZxBiohazardZx> train 148 is lost
13:47:59  <PublicServer> <ZxBiohazardZx> lol
13:51:38  <PublicServer> *** Ryton has left the game (leaving)
13:55:14  <PublicServer> <ZxBiohazardZx> stupid lost trains
13:55:28  <PublicServer> <ZxBiohazardZx> SLH04 prim 8 is screwing up
13:58:27  <V453000> !password
13:58:27  <PublicServer> V453000: cutlet
13:58:47  <PublicServer> *** V453000 joined the game
13:58:48  <PublicServer> <V453000> moo
13:58:50  <PublicServer> <ZxBiohazardZx> hey v
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13:58:53  <PublicServer> <nicfer> oink
14:00:03  <PublicServer> <ZxBiohazardZx> fucking implicit orders
14:00:25  <PublicServer> <V453000> O_O
14:00:27  <PublicServer> <ZxBiohazardZx> slh04 prim 8
14:00:34  <PublicServer> <V453000> we are not using nonstop orders
14:00:40  <PublicServer> <V453000> who did that
14:00:43  <PublicServer> <ZxBiohazardZx> slh04 :P
14:00:58  <PublicServer> <ZxBiohazardZx> fixed now
14:02:31  <tycoondemon> non stop order is a nessity?
14:02:34  <PublicServer> <V453000> nicfer: all trains must have non-stop order
14:02:36  <PublicServer> <V453000> yes
14:02:39  <PublicServer> <ZxBiohazardZx> yes else implicit
14:02:45  <PublicServer> <V453000> it also is in the rules (by the way
14:03:09  <tycoondemon> to the nearest detop also has non stop?
14:03:15  <PublicServer> <ZxBiohazardZx> also the trainyard has 2x coal and lacks lifestock
14:03:17  <PublicServer> <V453000> everything has nonstop
14:03:31  <tycoondemon> by default?
14:03:38  <PublicServer> <V453000> yes.
14:03:49  <PublicServer> <V453000> you should change your default settings (as is in the ruleset or quickstart)
14:04:19  <tycoondemon> I ll have to check when home
14:04:33  *** Ryton has quit IRC
14:05:50  <tycoondemon> I never pay attention to none-stop or not
14:06:12  <V453000> kinda important :P
14:06:31  <PublicServer> <ZxBiohazardZx> jeey for ships!
14:06:51  <tycoondemon> noted, as of now
14:06:53  <PublicServer> <ZxBiohazardZx> haterz gonna hate
14:07:35  <PublicServer> <V453000> haterz gonna hate but bitches vote for "classic" plans ;)
14:07:57  <PublicServer> <V453000> oh you mean like actual ships
14:07:57  <PublicServer> <V453000> omfg
14:08:12  <PublicServer> <nicfer> I have non-stop orders as defaukt
14:08:14  <PublicServer> <ZxBiohazardZx> yes i mean actual ships
14:08:17  <PublicServer> <nicfer> default*
14:08:23  <PublicServer> <ZxBiohazardZx> cba to terraform to the oilrigs
14:08:27  <PublicServer> <ZxBiohazardZx> so this works :P
14:08:37  <PublicServer> <V453000> your stations seem to have "go to" not "go nonstop to"
14:08:39  <PublicServer> <V453000> :s
14:08:41  <PublicServer> <V453000> but k
14:08:56  <PublicServer> <ZxBiohazardZx> me?
14:09:18  <PublicServer> <ZxBiohazardZx> ships cant non-stop :P
14:10:04  <PublicServer> <ZxBiohazardZx> why stupid trains love my station so much
14:10:08  <PublicServer> <ZxBiohazardZx> they all stop for my station
14:10:31  <PublicServer> <ZxBiohazardZx> slh04 trains mainly
14:10:33  <PublicServer> <V453000> anyway, later
14:10:35  <PublicServer> *** V453000 has left the game (leaving)
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14:15:39  <PublicServer> <nicfer> can I destroy SL04 PRIMARY 2?
14:15:45  <PublicServer> <nicfer> the farm is gone
14:15:55  <PublicServer> <ZxBiohazardZx> thinks so
14:15:57  <PublicServer> <ZxBiohazardZx> if not used
14:16:52  <PublicServer> <ZxBiohazardZx> im out
14:16:54  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
14:16:54  <PublicServer> *** Game paused (number of players)
14:17:04  <PublicServer> <nicfer> met
14:17:07  <PublicServer> <nicfer> meto
14:17:11  <PublicServer> <nicfer> = me too
14:17:14  <PublicServer> *** nicfer has left the game (leaving)
14:18:35  <tycoondemon> !players
14:18:38  <PublicServer> tycoondemon: There are currently no clients connected to the server
14:18:55  *** jamesgo has joined #openttdcoop
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15:05:02  <perk11> !password
15:05:03  <PublicServer> perk11: zenith
15:05:38  <PublicServer> *** Game still paused (number of players)
15:05:40  <PublicServer> *** perk11 joined the game
15:07:16  *** ODM has joined #openttdcoop
15:07:17  *** ChanServ sets mode: +o ODM
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15:26:22  <nicfer> !password
15:26:23  <PublicServer> nicfer: scanty
15:26:36  <PublicServer> *** Game still paused (number of players)
15:26:36  <PublicServer> *** nicfer joined the game
15:28:08  <PublicServer> *** nicfer has joined company #1
15:28:08  <PublicServer> *** Game unpaused (number of players)
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15:52:14  <PublicServer> *** perk11 has left the game (general timeout)
15:52:15  <PublicServer> *** perk11 has left the game (connection lost)
15:52:16  <PublicServer> *** Game paused (number of players)
15:52:29  <perk11> !password
15:52:30  <PublicServer> perk11: pauper
15:52:39  <PublicServer> *** Game still paused (number of players)
15:52:40  <PublicServer> *** Game unpaused (number of players)
15:52:40  <perk11> it said my PC is too slow wtf
15:52:42  <PublicServer> *** perk11 joined the game
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15:59:12  <zxbiohazardzx> !players
15:59:15  <PublicServer> zxbiohazardzx: Client 203 (Orange) is perk11, in company 1 (Saningbury Transport)
15:59:15  <PublicServer> zxbiohazardzx: Client 201 (Orange) is nicfer, in company 1 (Saningbury Transport)
15:59:18  <zxbiohazardzx> !password
15:59:18  <PublicServer> zxbiohazardzx: pauper
15:59:39  <PublicServer> <ZxBiohazardZx> sup
15:59:40  <PublicServer> *** ZxBiohazardZx joined the game
15:59:55  <PublicServer> <nicfer> hi
16:00:01  <PublicServer> <perk11> hi
16:00:04  <PublicServer> <ZxBiohazardZx> ugh nicfer dont touch my perfect sized tunnels :(
16:00:22  <PublicServer> <ZxBiohazardZx> no need to shorten them with 9 tiles and tl5 there is no gap issu
16:00:36  <PublicServer> <ZxBiohazardZx> also a 3rd tunnel was possible to increase traffic if needed
16:01:10  <PublicServer> <ZxBiohazardZx> there
16:01:32  <PublicServer> <nicfer> wasn't there 2 tunnels for gap 9=
16:01:33  <PublicServer> <nicfer> ?
16:04:33  <PublicServer> <perk11> do you also have moments when the game freezes for 2 seconds?
16:05:11  <PublicServer> <perk11> like it's saving  except it doesn't
16:05:29  <PublicServer> <ZxBiohazardZx> yeah but 3 tunnels wont hurt there
16:06:05  <PublicServer> <nicfer> I often get them, more when I use other pcs
16:06:31  <PublicServer> <perk11> it's strange, because I don't remember having them before
16:06:41  <PublicServer> <perk11> especially on such a small map
16:06:47  <PublicServer> <nicfer> except today 3 hours ago, where the app goes non-responsible
16:07:07  <TWerkhoven> is it only with network games perk?
16:07:23  <PublicServer> <ZxBiohazardZx> most likely autosave is to blame
16:07:25  <PublicServer> <nicfer> sorry for the typo there
16:07:29  <PublicServer> <ZxBiohazardZx> try changing interval
16:07:34  <perk11> TWerkhoven: I didn't have it at all
16:07:49  <perk11> it's not autosave because it happens on a random date
16:07:55  <perk11> not just the first day of the month
16:09:14  <PublicServer> <perk11> and I have yearly autosave
16:11:03  *** Miolin has joined #openttdcoop
16:11:06  <Miolin> !password
16:11:07  <PublicServer> Miolin: molten
16:12:45  <PublicServer> *** perk11 has joined spectators
16:12:57  <PublicServer> *** perk11 has left the game (leaving)
16:13:05  <PublicServer> *** nicfer has changed his/her name to nicfer|g2eat
16:13:33  <PublicServer> <nicfer|g2eat> can I leave the client on so you can play bio?
16:13:56  *** dwarf has joined #openttdcoop
16:13:56  *** Webster sets mode: +o dwarf
16:15:11  <PublicServer> <ZxBiohazardZx> ugh where did they put news settings again?
16:15:24  *** Miolin has left #openttdcoop
16:15:41  <PublicServer> <ZxBiohazardZx> nvm found
16:33:33  <PublicServer> <ZxBiohazardZx> nicfer
16:33:36  <PublicServer> <ZxBiohazardZx> you made SLH4 right?
16:33:42  <PublicServer> <ZxBiohazardZx> is that a 4 way?
16:33:46  <PublicServer> <ZxBiohazardZx> nvm
16:38:54  <PublicServer> <ZxBiohazardZx> darn got to go
16:39:04  <PublicServer> <nicfer|g2eat> and I was back
16:39:10  <PublicServer> *** nicfer|g2eat has changed his/her name to nicfer
16:39:19  <PublicServer> <ZxBiohazardZx> hehe its fine, im out
16:39:27  <PublicServer> <ZxBiohazardZx> not sure if im on later tonight, not my l;ap
16:39:29  <PublicServer> <ZxBiohazardZx> top
16:39:32  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
16:39:32  <PublicServer> *** Game paused (number of players)
16:39:38  <PublicServer> *** nicfer has joined spectators
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16:56:00  <Jam35> !password
16:56:01  <PublicServer> Jam35: gibing
16:56:31  <Jam35> !password
16:56:31  <PublicServer> Jam35: gibing
16:56:40  <Jam35> ffs
16:56:42  <Jam35> ffs
16:56:44  <Jam35> !password
16:56:44  <PublicServer> Jam35: gibing
16:57:12  <PublicServer> *** Game still paused (number of players)
16:57:14  <PublicServer> *** Jam35 joined the game
16:57:16  <Jam35> :D
16:57:40  <PublicServer> *** Jam35 has joined company #1
17:01:20  <PublicServer> *** Jam35 has joined spectators
17:01:47  *** miolin has joined #openttdcoop
17:02:08  <miolin> !download win64
17:02:08  <PublicServer> miolin: http://binaries.openttd.org/nightlies/trunk/r25227/openttd-trunk-r25227-windows-win64.zip
17:03:21  <miolin> !password
17:03:21  <PublicServer> miolin: gibing
17:03:49  <PublicServer> *** Game still paused (number of players)
17:03:50  <PublicServer> *** Miolin joined the game
17:05:33  <PublicServer> *** Miolin has left the game (leaving)
17:05:57  <miolin> !password
17:05:57  <PublicServer> miolin: sodded
17:06:35  <PublicServer> *** Game still paused (number of players)
17:06:39  <miolin> !password
17:06:40  <PublicServer> miolin: sodded
17:06:47  <PublicServer> *** Game still paused (number of players)
17:06:49  <PublicServer> *** Miolin joined the game
17:07:01  *** Ryton_ has joined #openttdcoop
17:08:10  <PublicServer> *** Miolin has joined company #1
17:08:54  <PublicServer> *** Jam35 has joined company #1
17:08:54  <PublicServer> *** Game unpaused (number of players)
17:08:59  <PublicServer> <Jam35> hi
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17:19:19  <Ryton_> !password
17:19:19  <PublicServer> Ryton_: shaver
17:19:44  <PublicServer> *** Ryton joined the game
17:20:36  <PublicServer> <Jam35> hi Ryton
17:21:26  <PublicServer> <Jam35> so the factory drop has cargo waiting because someone forgot non-stop orders...
17:21:41  <PublicServer> <Jam35> trains 146,147,148 look guily
17:21:47  <PublicServer> <Jam35> *guilty
17:22:54  <tycoondemon> wich factory drop
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17:22:54  *** ChanServ sets mode: +o uliko
17:23:33  <PublicServer> <Jam35> proper factory drop
17:23:45  <PublicServer> <Jam35> not refinery
17:24:03  <PublicServer> *** Miolin has left the game (leaving)
17:24:07  *** miolin has quit IRC
17:24:11  <PublicServer> *** Player has left the game (leaving)
17:24:55  <PublicServer> *** nicfer has joined company #1
17:24:59  <PublicServer> <nicfer> hi
17:25:19  *** Gregor-PLNL has joined #openttdcoop
17:25:57  <PublicServer> <Jam35> hi nicfer
17:26:05  <PublicServer> <nicfer> I was also getting some freezes now
17:26:06  <tycoondemon> ok
17:26:23  <tycoondemon> those freezes are when player joining or autosave
17:26:27  <PublicServer> <nicfer> I was using dosbox however, maybe that choked the CPU
17:26:28  <tycoondemon> or maybe timeouts
17:26:47  <PublicServer> <nicfer> no players or autosave
17:27:07  <tycoondemon> how much ghz is your processor
17:27:27  <PublicServer> <nicfer> 2.8Ghz x2
17:27:33  <tycoondemon> back in the day the problem was that at some point a computer could not keep up with the game
17:27:58  <tycoondemon> but then, a desync allways occured, and you coulnt connect to the server anymore with that box
17:27:59  <PublicServer> <nicfer> it happened again
17:28:09  <tycoondemon> but thats like 4 years ago I think
17:28:33  <tycoondemon> I have 4GHz here
17:28:44  <tycoondemon> so havent had the problem in some while
17:30:24  <PublicServer> <nicfer> the window title tells me that the game 'does not respond' or something when that happens
17:33:14  <PublicServer> <Jam35> nicfer did you build the primary stations @ slh04? they are unlabeled
17:33:28  <PublicServer> <nicfer> no
17:33:38  <PublicServer> <nicfer> dang the freezes
17:34:05  <PublicServer> <Jam35> well whoever forgot non-stop orders
17:38:18  <perk11> so the freezes may be caused by a new bug
17:38:31  <perk11> since I'm not the only one having them
17:38:57  <tycoondemon> It could be me who forgot non-stop orders, I never payed attention to whether it was on or of
17:39:03  <tycoondemon> I allways assumed it was on
17:39:07  <tycoondemon> but I could be wrong
17:39:43  <PublicServer> *** perk11 joined the game
17:39:49  <tycoondemon> it has been noted, and if it was I, it will not happen in the future ;)
17:40:07  <perk11> tycoondemon: just change your game setting to always create non-stop orders
17:40:27  <PublicServer> <Jam35> the stations look like pocok style :)
17:40:36  <tycoondemon> I will
17:40:40  <tycoondemon> when I am home
17:40:41  <tycoondemon> :P
17:40:45  <PublicServer> <Jam35> but nm whoever is irrelevant
17:40:53  <PublicServer> <perk11> no do it now :P
17:41:11  <PublicServer> <perk11> just kidding
17:45:33  <PublicServer> <nicfer> what shall we connecto to SLH05?
17:47:32  <PublicServer> <Jam35> these to north
17:47:39  <PublicServer> <Jam35> some to west
17:47:49  <PublicServer> <Jam35> maybe change some @slh02
17:47:57  <PublicServer> <Jam35> others will appear
17:48:25  <PublicServer> *** perk11 has left the game (general timeout)
17:48:25  <PublicServer> *** perk11 has left the game (connection lost)
17:49:19  <PublicServer> <nicfer> @Darwood North, do three separate stations there
17:49:37  <PublicServer> <Jam35> good point :)
17:49:53  <PublicServer> *** perk11 joined the game
17:50:53  <PublicServer> <Jam35> need a sl drop station
17:51:00  <PublicServer> <nicfer> yea
17:51:03  <PublicServer> <perk11> for what sl
17:51:09  <PublicServer> <Jam35> slh05
17:51:19  <PublicServer> <Jam35> garwood looks good
17:51:29  <PublicServer> <Jam35> *Darwood
17:51:31  <PublicServer> <nicfer> Flunnley is too close
17:51:37  <PublicServer> <Jam35> agreed
17:52:23  <PublicServer> <nicfer> can I disband the rvs @ Keningville and Wrondington?
17:52:50  <PublicServer> <perk11> I'll try to build the drop station, ok?
17:52:56  <PublicServer> <Jam35> ok
17:53:04  <PublicServer> <nicfer> I want to do it
17:53:10  <PublicServer> <Jam35> they aren't doing any harm
17:53:13  <PublicServer> <perk11> ok do it
17:53:35  <PublicServer> <nicfer> how many platforms?
17:53:53  <PublicServer> <Jam35> move them to depot if you want to see how town progresses
17:54:40  <PublicServer> <Jam35> what do you think it needs? :)
17:54:42  <PublicServer> <nicfer> they were there for SL 06 drop to acept  goods
17:55:04  <PublicServer> <nicfer> can
17:55:16  <PublicServer> <nicfer> can I sell the rvs?
17:55:34  <PublicServer> <Jam35> I sometimes do that then the town does something silly and stops accepting again
17:56:21  <PublicServer> <Jam35> up to you
18:02:20  *** Kosmic has joined #openttdcoop
18:05:04  <PublicServer> *** perk11 has left the game (leaving)
18:07:35  <perk11> !password
18:07:35  <PublicServer> perk11: scenic
18:07:44  <PublicServer> *** perk11 joined the game
18:08:02  <PublicServer> <Jam35> ready?
18:08:40  <PublicServer> <nicfer> shall Fludingworth Transfer/South be connected to SL02 or SL05?
18:09:54  <PublicServer> <Jam35> seems weird connecting it to 05
18:10:30  <PublicServer> <Jam35> if you want change the 3 northmost to 05
18:11:04  <PublicServer> <nicfer> I was about to do that
18:11:10  <PublicServer> <Jam35> maybe ? :)
18:13:00  <PublicServer> <Ryton> i'm guilty :-)
18:13:04  *** Sylf has joined #openttdcoop
18:13:04  *** ChanServ sets mode: +o Sylf
18:13:06  <PublicServer> <Ryton> sicne I copied other trains
18:13:08  <PublicServer> <Ryton> with the flaw :p
18:14:00  <PublicServer> <Ryton> wow keningville & Wrondington have grown nicely
18:14:30  <PublicServer> <perk11> no path for oil
18:14:40  <PublicServer> <Ryton> perk11: use your SL6 WOODS station for oil then?
18:14:43  <PublicServer> <perk11> and pretty hard to build
18:14:50  <PublicServer> <Ryton> what do you mean no path for oil?
18:14:53  <PublicServer> <Ryton> offc there is
18:15:11  <PublicServer> <perk11> I mean the short path
18:15:18  <PublicServer> <Ryton> ok, true
18:15:28  <PublicServer> <Ryton> its a bit of a detour
18:15:31  <PublicServer> <Ryton> use RV then? :p
18:15:50  <PublicServer> <perk11> what's RV?
18:16:08  <PublicServer> <perk11> road
18:16:10  <PublicServer> <perk11> I see
18:16:10  <PublicServer> <perk11> yes
18:16:28  <PublicServer> <Ryton> yeah
18:16:38  <PublicServer> <Ryton> and the goods will be taken by other trains
18:16:40  <PublicServer> <Ryton> shouldnt be a problem
18:19:02  <PublicServer> <Ryton> nice town bio
18:20:17  <Kosmic> @quickstart
18:20:19  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:20:26  <PublicServer> <Ryton> wb Kosmic
18:27:36  <PublicServer> <perk11> train 212 makes already 2nd circle going to depot
18:27:37  <PublicServer> <perk11> lol
18:30:07  *** Sylf has quit IRC
18:32:34  <PublicServer> *** Jam35 has joined spectators
18:35:07  <Kosmic> !dl
18:35:08  <PublicServer> Kosmic: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:35:08  <PublicServer> Kosmic: http://www.openttd.org/en/download-trunk/r25227
18:38:46  <perk11> ok so looks like the lags I had were caused by 32-bpp-anim blitter
18:39:02  <perk11> switching back to 8bpp-optimized removed them
18:39:06  <perk11> didn't except it to be so slow
18:39:51  <PublicServer> <nicfer> I wasn't using them, so I have a different problem
18:43:17  <PublicServer> *** Jam35 has joined company #1
18:43:46  <PublicServer> <Jam35> I too am seeing these pauses now
18:45:36  *** Ryton_ has quit IRC
18:45:56  <PublicServer> <Jam35> nicfer you should sign your stuff
18:46:11  <PublicServer> *** Jam35 has joined spectators
18:46:19  <Kosmic> !password
18:46:19  <PublicServer> Kosmic: nutted
18:46:36  <PublicServer> <Ryton> really empty slhs :-)
18:46:36  <PublicServer> *** Kosmic joined the game
18:46:38  <V453000> password ftw :D
18:46:46  <PublicServer> <Kosmic> hey guyz
18:46:56  <PublicServer> <perk11> hey
18:47:19  <PublicServer> <Kosmic> there are truly rivers instead of railways?
18:47:26  <PublicServer> <perk11> lol
18:48:00  <PublicServer> <Kosmic> but w8, srsly, I see only water instead of railways
18:48:06  <PublicServer> <Kosmic> graphic fail?
18:48:08  <PublicServer> <perk11> no
18:48:11  <PublicServer> <Ryton> yeah, the railset is water this game :p
18:48:18  <PublicServer> <Kosmic> cool :-D
18:49:19  <PublicServer> <Kosmic> is here anything I could help with?
18:49:29  <PublicServer> <Ryton> add some primaries :-)
18:49:31  <PublicServer> <perk11> build more station
18:49:31  <PublicServer> <perk11> s
18:49:33  <PublicServer> <Ryton> ML isnt stressed at all atm
18:49:36  <PublicServer> <Ryton> bc of the slow trains
18:50:04  <PublicServer> <Kosmic> ok
18:50:16  <PublicServer> <nicfer> I want to add a drop for the southern SLH04 exit
18:50:35  <PublicServer> <nicfer> maybe Dranbridge / Sennpool Bridge?
18:50:37  <PublicServer> <Ryton> sure, go ahaid
18:50:59  <V453000> the author of the train set is total retard, he cant even recognize ship from a train
18:51:05  <V453000> of animals from trains
18:51:06  <PublicServer> <Ryton> hehe :p
18:51:07  <V453000> plain terrible
18:51:10  <PublicServer> <perk11> lol
18:51:10  <V453000> !password
18:51:10  <PublicServer> V453000: evades
18:51:25  <PublicServer> <Ryton> yeah, it is a bit of a strange pädwan, dont you agree V?
18:51:28  <PublicServer> <nicfer> yeah, it's rather far but that's the point
18:51:30  <V453000> just wtf
18:51:37  <V453000> I dont understand how can we use this train set
18:51:53  <PublicServer> <V453000> howgh
18:51:56  <PublicServer> *** V453000 joined the game
18:52:07  <PublicServer> *** nicfer has left the game (leaving)
18:52:13  <PublicServer> <V453000> how are them catties
18:52:15  <nicfer> !password
18:52:16  <PublicServer> nicfer: evades
18:52:17  <pocok> !players
18:52:20  <PublicServer> pocok: Client 207 is Jam35, a spectator
18:52:20  <PublicServer> pocok: Client 230 (Orange) is perk11, in company 1 (Saningbury Transport)
18:52:20  <PublicServer> pocok: Client 232 (Orange) is Kosmic, in company 1 (Saningbury Transport)
18:52:20  <PublicServer> pocok: Client 220 (Orange) is Ryton, in company 1 (Saningbury Transport)
18:52:20  <PublicServer> pocok: Client 234 (Orange) is V453000, in company 1 (Saningbury Transport)
18:52:26  <pocok> !password
18:52:27  <PublicServer> pocok: evades
18:52:39  <V453000> pocok please use !playercount instead of !players :)
18:52:42  <PublicServer> *** nicfer joined the game
18:52:47  <V453000> unnecessarily highlights everybody
18:52:54  <PublicServer> <perk11> btw why not set pause_on_join to false?
18:52:56  <PublicServer> <nicfer> let's see if the lags continue
18:53:07  <PublicServer> *** nicfer has joined company #1
18:53:25  <PublicServer> <V453000> perk11: it wont kill anyone and will help people to connect :P esp in later stages
18:53:32  <PublicServer> *** pocok joined the game
18:53:36  <PublicServer> <pocok> hi
18:53:38  <PublicServer> <perk11> you can set huge connection timeout
18:53:48  <PublicServer> <perk11> so people are still able to connect
18:53:58  <PublicServer> <V453000> sure but then the client has to update the stuff after connection is finished
18:54:20  <PublicServer> <Kosmic> what do u prefer in primary stations - pbs or the second signaling?
18:54:23  <PublicServer> <perk11> well since the map is pretty small shouldn't be a problem
18:54:59  <PublicServer> <V453000> this map is small?
18:55:09  <PublicServer> <V453000> it is the largest size we use ..
18:55:15  <PublicServer> <perk11> that's my point
18:55:57  <PublicServer> <V453000> uhm, consider me dumb but how is the largest map pretty small at the same time?
18:56:27  <PublicServer> <Kosmic> need to mng something, be back in a minute
18:56:33  <PublicServer> <perk11> what I mean - this size of map shouldn't cause serious problem connecting with pause_on_join
18:56:41  <PublicServer> <perk11> I may be wrong though
18:58:40  <PublicServer> <V453000> well it depends how many objects are on the mam
18:58:42  <PublicServer> <V453000> map
18:58:48  <PublicServer> <V453000> in later stages, of course it can cause problems
18:58:54  <PublicServer> <perk11> okay
18:59:12  <PublicServer> <V453000> ofc now it can seem pointless because the map is small, but later it gets bigger
18:59:54  <PublicServer> <Ryton> another freeze here too :-
19:00:10  <PublicServer> <perk11> do you use 32bpp blitter?
19:00:16  <PublicServer> <nicfer> the freezes stopped happening to me
19:00:38  <PublicServer> <nicfer> from when I restarted the game
19:01:00  <PublicServer> <perk11> yeah for me they appeared after playing for a while too
19:01:38  <PublicServer> <Kosmic> where shall I build train? is here any depot center?
19:01:44  <PublicServer> <Ryton> refit station
19:01:50  <PublicServer> <Kosmic> ok
19:01:50  <PublicServer> <Ryton> after every SLH
19:01:50  <PublicServer> <Ryton> near a city
19:01:56  <PublicServer> <Ryton> or just build a temporary depot
19:02:03  <PublicServer> <Kosmic> I see it already, thx
19:02:06  <PublicServer> <Ryton> yw
19:04:38  <PublicServer> *** Jam35 has joined company #1
19:04:54  <PublicServer> <Jam35> hm too many rubber trains there
19:05:05  <PublicServer> <perk11> I just added some
19:05:13  <PublicServer> <perk11> cause the rating was 40%
19:05:55  <PublicServer> <Kosmic> shall I take connection to rubber Fort Chadhattan and fruit nearby?
19:06:05  <PublicServer> <Ryton> be my guest :-)
19:06:26  <PublicServer> <Ryton> just dowhat you think is usefull
19:06:32  <PublicServer> <Ryton> and sign your work with /Kosmic
19:06:38  <PublicServer> <Kosmic> ok
19:06:44  <PublicServer> <Ryton> if some one complains, they know who to annoy ;))
19:07:06  <PublicServer> <Kosmic> yea, I know :-)
19:08:09  <PublicServer> <Kosmic> can the Fort Chadhattan Rubber plant connected through SL 04?
19:09:24  <PublicServer> <nicfer> there are some WIPs left by bio
19:09:35  <PublicServer> <nicfer> shall I leave those to him?
19:11:16  <perk11> ah the freezes again :( so it's not the blitter
19:12:35  <PublicServer> <nicfer> shall we transport pax from oilrigs?
19:12:57  <PublicServer> <nicfer> they may close if they get down to 0
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19:13:15  <PublicServer> <Ryton> thats not the plan, since they dont produce goodsd, the bastards ;-)
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19:14:33  <PublicServer> <nicfer> how can we name the southern part of SLH04?
19:15:11  <PublicServer> <nicfer> I plan to name it SL04s as well as the other one as SL04n
19:16:16  <zxbiohazardzx> !password
19:16:17  <PublicServer> zxbiohazardzx: darker
19:16:17  <zxbiohazardzx> sup
19:16:41  <PublicServer> *** ZxBiohazardZx joined the game
19:16:48  <PublicServer> <ZxBiohazardZx> ther
19:16:49  <PublicServer> <Ryton> yo
19:17:04  <PublicServer> <Ryton> thats ok, or 04A and 04B
19:17:06  <PublicServer> *** perk11 has left the game (leaving)
19:17:26  <PublicServer> <ZxBiohazardZx> ?
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19:17:33  <PublicServer> <ZxBiohazardZx> 04 a and b?
19:17:43  <PublicServer> <ZxBiohazardZx> nah its just a 4way
19:17:49  <PublicServer> <ZxBiohazardZx> nothing ab needee
19:17:55  <PublicServer> <Ryton> true
19:17:57  <PublicServer> <ZxBiohazardZx> you could compact it btw
19:18:00  <PublicServer> <ZxBiohazardZx> ;)
19:18:06  <PublicServer> <ZxBiohazardZx> like alot
19:18:53  <PublicServer> <Ryton> but I like the buildup
19:19:08  <PublicServer> <pocok> umm, what if im about to lift a station (primary closed down), but some train from the main depot has this station within his orders?
19:19:27  <PublicServer> <ZxBiohazardZx> lift?
19:19:29  <PublicServer> <Ryton> then it'll have an invalid order, and it will skip that one
19:19:31  <PublicServer> <ZxBiohazardZx> as in move or as in remove
19:19:37  <PublicServer> <Ryton> better to send all those trains to depot
19:19:39  <PublicServer> <Ryton> and kill them
19:19:39  <PublicServer> <ZxBiohazardZx> just click station first
19:19:41  <PublicServer> <ZxBiohazardZx> then remove order
19:19:44  <PublicServer> <ZxBiohazardZx> then remove station
19:19:58  <PublicServer> <pocok> k thx
19:20:00  <PublicServer> <perk11> why do you want to keep the trains anyway
19:20:03  <PublicServer> <Ryton> or move the station with control-click
19:20:17  <PublicServer> <Ryton> build the new one first, and bulldoze parts of the other one later
19:20:25  <PublicServer> <Ryton> or rebuild it soon, then the order wil lbe placed to the new one
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19:25:11  <PublicServer> <ZxBiohazardZx> darn rontborough
19:25:41  <PublicServer> <Ryton> whats the problem?
19:25:41  <PublicServer> <Kosmic> I'll add all those remaining primary industries to SL04 north
19:25:56  <PublicServer> <ZxBiohazardZx> i want my compact slh about where that town is
19:26:26  <PublicServer> <Ryton> then kill the town tile by tile?
19:26:32  <PublicServer> <Ryton> with forest around it?
19:26:35  <PublicServer> <Ryton> on the water
19:26:38  <PublicServer> <ZxBiohazardZx> im cool
19:26:56  <PublicServer> <Ryton> or see it as a challenge
19:26:59  <PublicServer> <Ryton> and build around it :-)
19:31:40  <PublicServer> *** Kosmic has left the game (general timeout)
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19:32:27  <Kosmic> !password
19:32:27  <PublicServer> Kosmic: enzyme
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19:33:13  <PublicServer> <perk11> and also I guess there's a new setting that allows building during pause
19:33:20  <PublicServer> <perk11> can it be used in a network game?
19:33:34  <PublicServer> <perk11> so joins would have less effects
19:34:08  <PublicServer> <nicfer> the freezes are back
19:34:14  <PublicServer> <perk11> restart helps
19:34:18  <PublicServer> <ZxBiohazardZx> lol
19:34:25  <PublicServer> <perk11> should we make a bug report?
19:37:16  <PublicServer> <Kosmic> well, I just noticed I made fruit station and trains must go throught BBH, but the fruit plant stands nearby Fruit factory, is that problem?
19:37:30  <PublicServer> <V453000> no
19:37:33  <PublicServer> <perk11> why should it be
19:37:37  <PublicServer> <V453000> system above all
19:37:47  <PublicServer> <Kosmic> low income :-D but ok
19:37:53  <PublicServer> <perk11> oh
19:37:55  <PublicServer> <V453000> money are irrelevant
19:38:09  <PublicServer> <Kosmic> ok
19:38:19  <PublicServer> <perk11> in this case I should've used that platform for oil instead of using RV
19:40:49  <PublicServer> <nicfer> Sennpool Bridge Rubber Plantation shall be connected to SL04 or SL06?
19:41:44  <PublicServer> <perk11> 06 is closer
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19:46:29  <zxbiohazardzx> gotta go again:(
19:48:43  <zxbiohazardzx> hate :P
19:48:56  <zxbiohazardzx> takes forever to build slh or anything with this shared usage "[
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19:49:33  <PublicServer> <Ryton> bah
19:49:39  <PublicServer> <Ryton> RV cap reached :p
19:49:49  <PublicServer> <perk11> I can remove some
19:49:55  <PublicServer> <perk11> and use train instead
19:50:05  <PublicServer> <Ryton> ill use train myself
19:50:07  <PublicServer> <Ryton> no problem
19:50:17  <PublicServer> <Ryton> its only 10 tiles :-)
19:50:27  <PublicServer> <Ryton> more for aestetics than functionality
19:50:31  <PublicServer> <pocok> whos working on prarfinway rig?
19:50:41  <PublicServer> <pocok> it will be closed :(
19:51:05  <PublicServer> <Ryton> me me
19:51:24  <PublicServer> <Ryton> but this saves me the trouble :-))
19:51:34  <PublicServer> <pocok> lol
19:51:36  <PublicServer> *** nicfer has left the game (leaving)
19:51:44  <nicfer> !password
19:51:45  <PublicServer> nicfer: mocked
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19:55:46  <pocok> !password
19:55:47  <PublicServer> pocok: mocked
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20:00:19  <PublicServer> <Kosmic> can I somehow turn the messages "train 72 is getting old" off?
20:00:26  <PublicServer> <perk11> yes
20:00:32  <PublicServer> <perk11> it's in message settings
20:00:34  <PublicServer> <Ryton> yeah
20:00:37  <PublicServer> <Ryton> op right, the newspaper
20:00:51  <PublicServer> <Ryton> ah no, advanced settings,sorry
20:01:17  <PublicServer> <Kosmic> I was looking at in that message setting :-) thx
20:03:59  <PublicServer> <Kosmic> ok, gotta go now, see u tomorrow :-)
20:04:05  <PublicServer> <pocok> cya
20:04:13  <PublicServer> <Ryton> cya
20:04:15  <PublicServer> <Kosmic> is this server running all the time or just if someone is online?
20:04:43  <PublicServer> *** Kosmic has left the game (leaving)
20:06:53  <PublicServer> <Ryton> nicfer: Wrondington west/heights
20:07:03  <PublicServer> <Ryton> could be made with a 3x shorter exit
20:07:06  <PublicServer> <Ryton> to the E instead of to the W
20:07:37  <PublicServer> <Ryton> see !alternative exit
20:08:16  <PublicServer> <Ryton> or even easier: if you use roro
20:08:30  <PublicServer> <Ryton> but its your call :-)
20:11:47  <perk11> so what do you think, should I make a bug report on the freezes?
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20:13:24  <PublicServer> <nicfer> Where can I connect Plarfingbridge Copper Mine?
20:13:38  <PublicServer> <nicfer> and the lower oil well
20:13:57  <PublicServer> <nicfer> the former is nearly closed
20:20:31  <PublicServer> <perk11> well
20:20:35  <PublicServer> <perk11> it
20:20:37  <PublicServer> <perk11> gets jammed
20:20:53  <PublicServer> <Ryton> well, thats not bc of the mainline
20:21:11  <PublicServer> <perk11> it gets jammed here
20:21:14  <PublicServer> <perk11> not on ML
20:21:17  <PublicServer> <Ryton> hmm
20:21:19  <PublicServer> <perk11> Ryton:
20:21:22  <PublicServer> <Ryton> so, troughput will be the same
20:21:33  <PublicServer> <Ryton> if it jams to thestaion, the trains will go to other plaforms
20:21:40  <PublicServer> <Ryton> thus: no reduction in trougput :-)
20:21:51  <PublicServer> <perk11> if it jams that much - yes
20:22:01  <PublicServer> <Ryton> then its better just to change the entry signalling
20:22:02  <PublicServer> <perk11> but the exit is pretty long
20:22:04  <PublicServer> <Ryton> to balance the flow there
20:22:08  <PublicServer> <perk11> true
20:22:14  <PublicServer> <Ryton> use some reverse PBS
20:22:26  <PublicServer> <perk11> I used it on exit
20:22:32  <PublicServer> <Ryton> easier than your constructino :-)-
20:22:38  <PublicServer> <Ryton> idk if that works
20:22:44  <PublicServer> <Ryton> the train looks for the station
20:22:46  <PublicServer> <Ryton> not beyond I think
20:22:52  <PublicServer> <Ryton> butr I'm not entirely sure
20:22:56  <PublicServer> <Ryton> V453000: will know
20:22:58  <PublicServer> <perk11> let's check
20:23:04  <PublicServer> <Ryton> (I have to go anyway :-)
20:23:06  <PublicServer> <Ryton> gl there!
20:23:13  <PublicServer> *** Ryton has left the game (leaving)
20:23:31  <PublicServer> <pocok> nite here aswell, cya
20:23:35  <PublicServer> *** pocok has joined spectators
20:23:39  <PublicServer> <perk11> bye
20:23:41  <PublicServer> *** pocok has left the game (leaving)
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20:44:40  <tycoondemon> !password
20:44:40  <PublicServer> tycoondemon: shirts
20:44:55  <PublicServer> <tycoondemon> he all
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20:45:00  <PublicServer> <perk11> hi
20:45:26  <PublicServer> <perk11> I wonder how does the platform selection work on your station
20:45:52  <PublicServer> <tycoondemon> what do you mean?
20:46:14  <PublicServer> <perk11> I mean how are trains able to never jam on entry
20:46:17  <PublicServer> <perk11> wtih this signals
20:46:27  <PublicServer> <perk11> these*
20:46:45  <PublicServer> <tycoondemon> well I do not no actually
20:46:52  <PublicServer> <perk11> lol
20:48:22  <PublicServer> <tycoondemon> s
20:48:37  <PublicServer> <tycoondemon> so why did you add the pbs in the front?
20:48:52  <PublicServer> <tycoondemon> no=know
20:48:54  <PublicServer> <perk11> because it was jamming on exit
20:49:12  <PublicServer> <perk11> because the trains only used 3rd way
20:49:17  <PublicServer> <perk11> and a bit of 2nd
20:49:20  <PublicServer> <perk11> now it's more balanced
20:50:22  <PublicServer> <tycoondemon> you mean the 3rd of a station set of 3 (6)
20:50:25  <PublicServer> <tycoondemon> ?
20:51:07  <PublicServer> <perk11> yes
20:51:17  <PublicServer> <perk11> or wait no
20:51:31  <PublicServer> <perk11> I mean the 3rd on the exit
20:51:54  <PublicServer> <perk11> all trains were trying to leave
20:52:00  <PublicServer> <tycoondemon> place a sign please
20:52:00  <PublicServer> <perk11> through the sign !here
20:53:02  <PublicServer> <tycoondemon> ah the merger yo umean
20:53:12  <PublicServer> <perk11> yeah I guess
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20:53:22  <PublicServer> <perk11> still not used so much to the terminology
20:53:30  <PublicServer> <tycoondemon> well the way is how V sugested it, I did not give it any thought at all
20:53:40  <PublicServer> <tycoondemon> and I have not yet seen it not working lol :P
20:54:22  <PublicServer> <tycoondemon> but what I asked about was the reverse pbs
20:54:49  <PublicServer> <perk11> well without the reverse pbs they were all going through the one merger
20:55:07  <PublicServer> <perk11> even after I changed it
20:55:10  <PublicServer> <perk11> still was jammy
20:55:24  <PublicServer> <tycoondemon> you they did not devide well over all the platforms?
20:55:30  <PublicServer> <perk11> yes
20:55:49  <PublicServer> <tycoondemon> hmmm, I can not understand how this would be
20:55:59  <PublicServer> <perk11> they always went to the platforms that exit to the most right path
20:56:02  <PublicServer> <perk11> well they still don't
20:56:22  <PublicServer> <perk11> sign "these"
20:56:29  <PublicServer> <perk11> these platofrms are never used
20:57:16  <PublicServer> <tycoondemon> ok
20:57:35  <PublicServer> <tycoondemon> but my gut would say that you'd have to place less signals
20:57:45  <PublicServer> <tycoondemon> to reduce the signal blocks
20:57:59  <PublicServer> <perk11> where
20:58:09  <PublicServer> <tycoondemon> well I am not an expert
20:58:15  <PublicServer> <tycoondemon> so I wull try something
20:58:17  <PublicServer> <perk11> neither am I
21:03:03  <PublicServer> <tycoondemon> btw, the merger was pretty good I'd guess, because of the slopes
21:03:21  <PublicServer> <tycoondemon> when a train did stop, they accellerate faster, because of the slope
21:03:28  <PublicServer> <perk11> yeah I thought the slopes were on purpose
21:03:34  <PublicServer> <tycoondemon> so the trains would go pretty close behind each other
21:03:52  <PublicServer> <tycoondemon> the big mlhub in the middle has this too
21:04:14  <PublicServer> <tycoondemon> alle 3 way to 1 mergers go down slope
21:04:31  <PublicServer> <tycoondemon> ah
21:04:35  <PublicServer> <tycoondemon> I see the jam
21:07:06  <PublicServer> <perk11> but about those slopes I remember now
21:07:12  <PublicServer> <perk11> the trains had to climg
21:07:14  <PublicServer> <perk11> climb*
21:07:20  <PublicServer> <perk11> right after going down
21:07:34  <PublicServer> <tycoondemon> yess that is I beleave also on purpose
21:07:40  <PublicServer> <perk11> is it?
21:07:43  <PublicServer> <tycoondemon> look at the central 3way mlhub
21:07:46  <PublicServer> <perk11> isn't it slowing
21:08:04  <PublicServer> <perk11> you mean BBH?
21:08:16  <PublicServer> <tycoondemon> I believe it is because the up is after the down within the train length
21:08:26  <PublicServer> <tycoondemon> yes BBH
21:08:29  <PublicServer> <perk11> yeah I see
21:09:05  <PublicServer> <tycoondemon> althought they stop, they still go pretty close behind ieach other
21:09:24  <PublicServer> <perk11> but I guess they would go faster if they had to climb a bit later
21:09:31  <PublicServer> <perk11> I might be wrong on this
21:09:57  <PublicServer> <tycoondemon> I do not know for sertaine
21:10:00  <PublicServer> <perk11> yes I am
21:10:06  <PublicServer> <perk11> they jam later
21:10:09  <PublicServer> <perk11> when they climb
21:10:23  <PublicServer> <perk11> but in the case of a station
21:10:30  <PublicServer> <perk11> they didn't have to climb at all
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21:10:52  <PublicServer> <perk11> but they did
21:11:22  <PublicServer> <tycoondemon> they stopped after the merger?
21:11:24  <PublicServer> <tycoondemon> or before?
21:12:28  <perk11> before
21:12:44  <PublicServer> <perk11> almost like now
21:12:54  <PublicServer> <perk11> but more trains
21:13:00  <PublicServer> <tycoondemon> yes well, with this merger that s not a problem because the hill accellerate it
21:13:06  <PublicServer> <tycoondemon> much faster
21:13:20  <PublicServer> <perk11> but there was a line of trains
21:13:26  <PublicServer> <perk11> so they took turns
21:13:30  <PublicServer> <perk11> wasn't really fast
21:14:12  <PublicServer> <tycoondemon> it would only not be fast enough, I'd say if that line was all the way to the station
21:14:34  <PublicServer> <perk11> if the platforms were used equaly this wouldn't be an issue
21:14:50  <PublicServer> <perk11> but now they go a bit faster
21:14:57  <PublicServer> <perk11> cause they don't have to stop
21:15:01  <PublicServer> <perk11> is it worse?
21:15:07  <PublicServer> <tycoondemon> hardly have to stop
21:15:13  <PublicServer> <tycoondemon> they still sometime stop
21:15:16  <PublicServer> <perk11> yes
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21:15:34  <PublicServer> <perk11> but if the platforms were used equaly
21:15:36  <PublicServer> <perk11> they wouldn't stop at all
21:15:38  <PublicServer> <tycoondemon> problem now is, when more platforms are used, when more trains would becoming in
21:15:40  <PublicServer> <tycoondemon> that
21:15:42  <PublicServer> <perk11> that's why I added PBS
21:15:56  <PublicServer> <tycoondemon> they still have to stop and accellerate less fast
21:16:02  <PublicServer> <perk11> yes true
21:16:24  <PublicServer> <perk11> well it wouldn't take long to remake it as it was
21:16:30  <PublicServer> <perk11> if that would be the case
21:16:54  <PublicServer> <tycoondemon> this is true, but it would upset the whole train flow :P
21:17:12  <PublicServer> <tycoondemon> but it does not matter, we''ll need more trains before it happens
21:17:18  <PublicServer> <tycoondemon> this is my first station, so :(
21:17:25  <PublicServer> <tycoondemon> :) i mean
21:17:43  <PublicServer> <perk11> I built my first station too
21:17:49  <PublicServer> <perk11> and I like it less :P
21:18:15  <PublicServer> <tycoondemon> less then what?
21:18:26  <PublicServer> <perk11> less than yours
21:18:52  <PublicServer> <tycoondemon> well I like the a symmetric part of yours
21:19:26  <PublicServer> <perk11> but in terms of efficency it's worse I guess
21:19:37  <PublicServer> <tycoondemon> look at the merger now
21:19:47  <PublicServer> <tycoondemon> they have stop every time
21:19:49  <PublicServer> <perk11> and also making pickup and drop at the same station was unusuak
21:20:03  <PublicServer> <perk11> yes
21:21:33  <PublicServer> <tycoondemon> well I just like the idea of using 1 station
21:21:51  <PublicServer> <tycoondemon> but In number of platforms is exactly the same as Mara
21:21:57  <PublicServer> <tycoondemon> maraxus
21:22:13  <PublicServer> <tycoondemon> the factory drop
21:23:51  <PublicServer> <tycoondemon> I believe prios would be more usefull when trains are faster and have faster acc
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21:24:17  <PublicServer> <perk11> what's the difference?
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21:29:52  <PublicServer> <tycoondemon> because of slow trains with bad acc, they need to stop the least possible
21:30:07  <PublicServer> <tycoondemon> oor when they need to stop, use hills
21:30:10  <PublicServer> <tycoondemon> for acc
21:30:16  <PublicServer> <perk11> so the prios used to let them choose the way
21:30:19  <PublicServer> <perk11> which is free
21:30:25  <PublicServer> <perk11> not to stop them
21:30:31  <PublicServer> <perk11> are used to*
21:31:01  <PublicServer> <tycoondemon> yes but the more trains come the more they will have to stop
21:31:09  <PublicServer> <tycoondemon> stop without acc
21:31:41  <PublicServer> <perk11> yes
21:31:56  <PublicServer> <tycoondemon> again, I am not sure, I am more or less guessing, because I lak experience in this matter
21:32:06  <PublicServer> <perk11> well so do I
21:32:36  <PublicServer> <perk11> so when they trainflow will increase
21:32:38  <PublicServer> <perk11> we'll see
21:32:41  <PublicServer> <tycoondemon> need to add more oil/coal trains, to stress the station more ;)
21:32:47  <PublicServer> <perk11> +
21:32:54  <PublicServer> <perk11> or
21:32:59  <PublicServer> <perk11> we can stop the trains
21:33:01  <PublicServer> <perk11> exiting
21:33:21  <PublicServer> <perk11> let's try it
21:33:47  <PublicServer> <tycoondemon> Id say we would stop the trains just before enter, so the flow of  trains is high
21:34:01  <PublicServer> <tycoondemon> when it is high more platforms will be used
21:34:03  <PublicServer> <perk11> well I stopped them already
21:34:38  <PublicServer> <perk11> see
21:34:44  <PublicServer> <perk11> still the same platforms
21:34:46  <PublicServer> <perk11> are used
21:35:01  <PublicServer> <tycoondemon> yes
21:35:11  <PublicServer> <tycoondemon> because the trains are to far from the platform
21:35:29  <PublicServer> <tycoondemon> the merger does not and should not influence the station
21:35:51  <PublicServer> <perk11> ah
21:36:01  <PublicServer> <perk11> I understand what you meant now
21:36:07  <PublicServer> <tycoondemon> the flow of incoming trains should make more platforms full, and force trains to go more te the "end"
21:36:13  <PublicServer> <perk11> I guess we can start them now
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21:37:14  <PublicServer> <tycoondemon> so we should try it the other way round in a bit
21:37:20  <PublicServer> <tycoondemon> when this jam is cleared
21:37:22  <PublicServer> <perk11> yes
21:37:30  <PublicServer> <perk11> but now they don't stop a lot
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21:38:32  <PublicServer> <tycoondemon> look, al lot of trains starting and stopping
21:38:38  <PublicServer> <tycoondemon> this coste thrue put
21:38:40  <PublicServer> <perk11> yeah true
21:39:26  <PublicServer> <tycoondemon> the trains are tricke because the have bad acc
21:39:28  <PublicServer> <perk11> but look further at the exit
21:39:38  <PublicServer> <perk11> they have pretty low interval
21:39:56  <PublicServer> <perk11> low enough to jam at SLH
21:40:34  <PublicServer> <tycoondemon> indeed
21:41:22  <PublicServer> *** Chris Booth has left the game (leaving)
21:41:43  <PublicServer> <tycoondemon> silent watcher crhris booth
21:43:14  <PublicServer> <perk11> I guess they still have acceleration high enough
21:43:29  <PublicServer> <tycoondemon> could be, I am not sure
21:44:17  <PublicServer> <tycoondemon> lets try the other overflow
21:44:23  <PublicServer> <perk11> kk
21:45:54  <PublicServer> <perk11> 3rd path is very unpopular :P
21:45:58  <PublicServer> <perk11> amongst trains
21:46:09  <PublicServer> <tycoondemon> it is
21:46:32  <PublicServer> <tycoondemon> I'd say lets go
21:46:35  <PublicServer> <perk11> ok
21:47:53  <PublicServer> <tycoondemon> the ay ar edoing what I expected, the go more to right
21:48:11  <PublicServer> <perk11> yeah
21:48:26  <PublicServer> <perk11> last platforms still not used
21:48:36  <PublicServer> <tycoondemon> because to lowe train flow
21:48:54  <PublicServer> <perk11> well it has to bee way higher
21:49:05  <PublicServer> <perk11> to jam the station exit I guess
21:49:15  <PublicServer> <perk11> in that case it would be used
21:50:55  <PublicServer> <perk11> and I'm not sure if it would be better or not with signals right after platforms
21:51:13  *** Vinnie_nl has joined #openttdcoop
21:51:21  <Vinnie_nl> !password
21:51:21  <PublicServer> Vinnie_nl: macing
21:51:29  <PublicServer> <tycoondemon> the pbs is still i controll
21:51:35  <PublicServer> *** Vinnie joined the game
21:51:38  <PublicServer> <tycoondemon> so those signals are not needed
21:51:53  <PublicServer> <Vinnie> hello
21:51:59  <PublicServer> <tycoondemon> hi
21:52:01  <PublicServer> <perk11> hi
21:52:35  <PublicServer> <perk11> so when the train leaves the depot
21:52:39  <PublicServer> <perk11> it doesn't block the exit
21:52:41  <PublicServer> <perk11> right?
21:52:51  <PublicServer> <tycoondemon> yes
21:52:54  <PublicServer> <perk11> ah ok
21:53:00  <PublicServer> <perk11> in this case they are not needed
21:53:15  <PublicServer> <tycoondemon> everything in that block
21:53:18  <PublicServer> <tycoondemon> signalblock
21:53:24  <PublicServer> <tycoondemon> is one pbs block
21:53:44  <PublicServer> <perk11> and the depot has PBS too?
21:53:54  <PublicServer> <tycoondemon> yes and the platform
21:53:56  <PublicServer> <tycoondemon> but only
21:54:06  <PublicServer> <tycoondemon> when connected to a pbs block
21:54:32  <PublicServer> <tycoondemon> a block as in a part of rail wich is goverend by the pbs signal
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21:56:42  <PublicServer> <tycoondemon> so the extra signals in front of the platform were also not needed
21:57:16  <PublicServer> <tycoondemon> there is allready a pbs block in front of the platforms , because of the signals just before the cross
21:57:36  <PublicServer> <perk11> those signals
21:57:39  <PublicServer> <perk11> are used for penalty
21:57:53  <PublicServer> <perk11> not for the  control
21:58:20  <PublicServer> <perk11> I mean when you place a reverse PBS on a train's path
21:58:26  <PublicServer> <perk11> it's less likely to select this path
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21:58:48  <PublicServer> <perk11> so I added them in order to make use of more exit paths
22:00:18  <PublicServer> <tycoondemon> you added them, so the would go more to the right/use more platforms?
22:00:25  <PublicServer> <perk11> yes
22:00:55  <PublicServer> <tycoondemon> but the penalty would only count within the path it was chosing counted from the pbs signals
22:01:01  <PublicServer> <tycoondemon> in front of the cross
22:01:07  <PublicServer> <tycoondemon> at least, this is how I understand
22:01:31  <PublicServer> <perk11> no pathfinder counts some tiles ahead
22:01:33  <PublicServer> <tycoondemon> but
22:01:37  <PublicServer> <perk11> and it's more than just that
22:02:36  <PublicServer> <perk11> see now
22:02:42  <PublicServer> <perk11> they will select first one
22:02:49  <PublicServer> <perk11> 3-platform group
22:02:52  <PublicServer> <perk11> less
22:03:07  <PublicServer> <perk11> (6 platform I mean)
22:04:17  <PublicServer> <tycoondemon> yes but the will chose this at the cross
22:04:19  <PublicServer> <tycoondemon> not before
22:04:25  <PublicServer> <perk11> before
22:04:45  <perk11> remove the signals and they all go the first cross
22:04:54  <perk11> well most of them
22:05:00  <PublicServer> <Vinnie> signs unreadable
22:05:35  <PublicServer> <perk11> fixed signs
22:05:41  <PublicServer> <perk11> added them with 2x zoom
22:05:47  <PublicServer> <perk11> was ok
22:05:49  <PublicServer> <perk11> :P
22:06:03  <PublicServer> <tycoondemon> ok I see what you mean now
22:06:09  <PublicServer> <Vinnie> i think most people go further then 1x zoom
22:08:31  <PublicServer> <tycoondemon> but when those signals are there, they will tend to wait before the platform
22:08:41  <PublicServer> <tycoondemon> extra stop
22:09:08  <PublicServer> <tycoondemon> why is inflation on anyway :S
22:09:50  <PublicServer> <Vinnie> its only on for 170 years
22:10:08  <PublicServer> <perk11> that's funny
22:10:22  <PublicServer> <perk11> after 170 years people learn to overcome inflation?
22:10:24  <PublicServer> <perk11> :D
22:10:34  <PublicServer> <tycoondemon> I never got inflation; you cant see if your trains run better, if they have more income every year
22:10:36  <PublicServer> <Vinnie> no i think the number gets to big
22:10:44  <PublicServer> <perk11> true
22:11:14  <PublicServer> <tycoondemon> 2 percent is double every 35 years
22:11:32  <PublicServer> <perk11> yes
22:11:51  <PublicServer> <tycoondemon> doubling will escalate quickly
22:11:55  <PublicServer> <perk11> log(2)/log(1.02)
22:12:05  <PublicServer> <perk11> =35
22:12:07  <PublicServer> <Vinnie> income rises like 1.6% and costs 2%
22:12:29  <PublicServer> <tycoondemon> so they do rise differently
22:12:31  <PublicServer> <tycoondemon> this I did not know
22:12:33  <PublicServer> <Vinnie> yes
22:12:48  <PublicServer> <tycoondemon> but I allways turn it off, so I can see on the income if trains are running better
22:13:38  <PublicServer> <perk11> so what do you think, tycoondemon, should we keep some reverse PBS?
22:13:44  <PublicServer> <tycoondemon> 70/% is handier perk
22:13:56  <perk11> 70/% what?
22:14:04  <PublicServer> <tycoondemon> 7
22:14:06  <PublicServer> <tycoondemon> 70
22:14:16  <PublicServer> <tycoondemon> 70/2 percent = 35
22:14:30  <PublicServer> <perk11> and what is 70?
22:14:41  <PublicServer> <perk11> magic number?
22:14:55  <PublicServer> <tycoondemon> so
22:14:57  <PublicServer> <tycoondemon> sort of
22:15:04  <PublicServer> <tycoondemon> its a short hand
22:15:06  <PublicServer> <perk11> it's easier to calculate for me
22:15:08  <PublicServer> <perk11> I see
22:15:18  <PublicServer> <tycoondemon> I cant remember where the 70 came from
22:15:28  <PublicServer> <tycoondemon> but it works
22:15:42  <PublicServer> <tycoondemon> 7 year doubling time for 10%
22:15:48  <PublicServer> <tycoondemon> is almost right
22:16:18  <PublicServer> <perk11> yeah it does strangely
22:16:44  <PublicServer> <perk11> but it's still an approximation
22:16:55  <PublicServer> <perk11> for 0,1% it would take 693 years
22:16:57  <PublicServer> <perk11> not 700
22:17:19  <PublicServer> <tycoondemon> yes but its only for simple understanding
22:17:33  <PublicServer> <tycoondemon> when you need the exact answer you use the log calculation
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22:18:00  <PublicServer> <perk11> KK
22:18:10  <PublicServer> <tycoondemon> that 70 should be something like 71 or something than it holds true I think
22:18:20  <PublicServer> <perk11> now it never does
22:18:24  <PublicServer> <perk11> it's always an aproximation
22:18:42  <PublicServer> <tycoondemon> maybe you're right
22:19:00  <PublicServer> <tycoondemon> but I need more sleep and more train flow to station
22:19:15  <PublicServer> <perk11> :D
22:19:27  <PublicServer> <tycoondemon> so, gtgt bed -_-
22:19:33  <PublicServer> <perk11> see you
22:19:39  <PublicServer> <perk11> was nice trying things :D
22:19:43  <PublicServer> <tycoondemon> bb
22:19:49  <PublicServer> <tycoondemon> indeed it was
22:20:03  <PublicServer> <tycoondemon> learned something new about penalty
22:20:25  <PublicServer> *** tycoondemon has left the game (leaving)
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22:24:46  <PublicServer> <Vinnie> i need some sleep to, cu
22:24:57  <PublicServer> *** Vinnie has left the game (leaving)
22:24:57  <PublicServer> *** Game paused (number of players)
22:25:01  <PublicServer> <perk11> bye
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23:07:45  <PublicServer> *** perk11 has left the game (leaving)
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